Special Aircraft Service

The SAS Factory - Tech Help, Ancient Mods etc. => Tech Help (other than BAT or IL-2 Great Battles) => Tech Help : Using Mods => Topic started by: vpmedia on November 09, 2012, 12:40:18 AM

Title: DBW-1916 error reports
Post by: vpmedia on November 09, 2012, 12:40:18 AM
Please post your DBW-1916 error reports here.

Thank you!

Install the 'instant log mod' and post your log file:
https://www.sas1946.com/main/index.php/topic,19308.0.html
Title: Re: DBW-1916 error reports
Post by: <Gunny> on November 09, 2012, 09:00:58 AM
I'm hoping that some one can help.
I down loaded the correct DBW-1.71 in order to install the DBW-1916 update.
I installed the DBW-1.71 and it works fine the DBW-1916 that come with that install
also works.

I disabled the DBW-1916 that come with the DBW-1.71 by placing [ - ] front of the name.
I then installed the update DBW-1916 in the main game folder and it CTD @ 70%.

I went back and reinstall the game from the disk and  the DBW-1.71.
All works.

I have down loaded the update 4 to 6 times and reinstalled over and over.
Its always the same CTD @ 70%.

It was suggested to try  a splitter and join part 1 and part 2 of the update which I did.
Still the same.

If you have any idea as to how and fix this please post.

Thanks for your  Help.

Title: Re: DBW-1916 error reports
Post by: WWHappy on November 09, 2012, 10:43:54 AM
I don't know if this will help you but this is my working 1916 folder. Download it to a folder of you chose then unzip it. Just comment out your existing DWB_1916 folder and copy this one to you game folder.https://www.mediafire.com/download.php?kbmom2883kohknb   Good luck i think you will really enjoy flying the sky's of the great war.
Title: Re: DBW-1916 error reports
Post by: <Gunny> on November 09, 2012, 10:50:26 AM
Thank you Happy.
I was hoping for some thing like this.
I know the WW guys from Red Baron 3D. :)

Thank you for going to the trouble of this.
It works like a dream.  Happy Happy   :)

~S~
Title: Re: DBW-1916 error reports
Post by: WWHappy on November 09, 2012, 07:11:44 PM
No trouble Bud :) I am enjoying this mod more then any that I have. Takes this old man back to the good old days of Wooden Planes and Iron Men.
Title: Re: DBW-1916 error reports
Post by: <Gunny> on November 11, 2012, 04:13:04 PM
I have a problem with FMB.
It works fine with stock game and UP-3.
When I place home base on the map with Aircraft all looks good. Somme and Somme 2
Mission file shows spawn points and all objects I placed on the map.
missions\net\dogfight this is the location I save my missions.

When I go to the map and arming screen I can not choose a base.
In fact in one test mission I placed 3 bases and only one showed.

Thanks for any help.
Title: Re: DBW-1916 error reports
Post by: Dinga on November 11, 2012, 10:39:29 PM
When I look at my wing from cockpit view, the Struts do  show up properly.I mean where they connect to the lower wing section,the strut is not there,only the bit 2/3rds down from the upper wing is visible.The bracing wires are not looking correct also from inside looking out of the cockpit.This happens with The Sopwith Camel .The Sopwith Snipe is really bad from Cockpit view, every part of the wing is out of alignment.
Title: Re: DBW-1916 error reports
Post by: dietz on November 12, 2012, 09:47:41 AM
This may have been posted elsewhere, so please forgive me if so:am not getting part two to properly download-at least I cannot unzip it in the usual way.Part one & Patch have come in fine,but in trying to unzip part 2 I get an "cannot open file as an archive "message.In properties it says it opens with  "microsoft shell commer..." I'm a PC lightweight so I no idea what that is or what to try after all the usual suspects.Can you help - otherwise Ihave to go back to the ealier DBW version? Many thanks. :-X
Title: Re: DBW-1916 error reports
Post by: mojojojo on November 12, 2012, 09:57:52 AM
When I look at my wing from cockpit view, the Struts do  show up properly.I mean where they connect to the lower wing section,the strut is not there,only the bit 2/3rds down from the upper wing is visible.The bracing wires are not looking correct also from inside looking out of the cockpit.This happens with The Sopwith Camel .The Sopwith Snipe is really bad from Cockpit view, every part of the wing is out of alignment.
this is a thread for bugs, not for criticizing cockpits :(
please understand that many wwI planes are unfinished.
Title: Re: DBW-1916 error reports
Post by: <Gunny> on November 12, 2012, 10:37:55 AM
Dietz are you using 7 zip? if not try that.
can be found at this link:
http://download.cnet.com/1770-20_4-0.html?query=7+zip&platformSelect=Windows&tag=srch%3Ba&searchtype=downloads&filterName=platform%3DWindows&filter=platform%3DWindows

Place parts #1 and parts #2 in a holding folder. Then unzip Part #1 it should also unzip part #2.
Place the unzipped folder in your main game folder. RENAME the old #DBW1916 by placing a  - in front of the name.

I have the same problem as you and still can't open it.:(
Please post as to how it goes.
For a heads up my game CTD @ 70%.Still dont know the cause.
Title: Re: DBW-1916 error reports
Post by: dietz on November 12, 2012, 10:59:59 AM
Dietz are you using 7 zip? if not try that.
can be found at this link:
http://download.cnet.com/1770-20_4-0.html?query=7+zip&platformSelect=Windows&tag=srch%3Ba&searchtype=downloads&filterName=platform%3DWindows&filter=platform%3DWindows

Place parts #1 and parts #2 in a holding folder. Then unzip Part #1 it should also unzip part #2.
Place the unzipped folder in your main game folder. RENAME the old #DBW1916 by placing a  - in front of the name.

I have the same problem as you and still can't open it.:(
Please post as to how it goes.
Of course - many thanks!
Just givimg it a try-Using 7zip, I'm extracting it all in the same folder -it seems to be working.Will let you know. ;)
Title: Re: DBW-1916 error reports
Post by: dietz on November 12, 2012, 11:40:13 AM
-Had to remove the abortive install  of the DBW1916  folder of yesterday, than I gave it another try at install of extracted of files.I just tested it & it did start , so on first blush all is well.Thanks again.
Title: Re: DBW-1916 error reports
Post by: <Gunny> on November 12, 2012, 01:42:49 PM
damn-- sorry to hear that.
Mine CTD @ 70% so made there is some thing wrong with the download?
Title: Re: DBW-1916 error reports
Post by: dietz on November 12, 2012, 02:05:06 PM
damn-- sorry to hear that.
Mine CTD @ 70% so made there is some thing wrong with the download?
A 70%CTD  is almost always some difference between aircraft added & STD not matching.This would be a little strange with this DBW utility as the aircraft & STD are 'pre-packed" in install.
Title: Re: DBW-1916 error reports
Post by: <Gunny> on November 12, 2012, 03:39:24 PM
I only unzipped the files #1 & #2 unzipped those and added the new folder to main game folder.
Nothing else added.
Title: Re: DBW-1916 error reports
Post by: dietz on November 12, 2012, 03:51:38 PM
Gunny-Ok I think I've got this solved ( maybe...) First delete whatever DBW 1916 folder you have in your main game folder or at least as the instructions say rename so it will no longer work. ...then place all 3 of the new DBW1916 downloads in one folder.Right click on & do an extract files here command.That should get you the three folders of DBW1916,Missions & Paintschemes in a "new " folder.Then unzip the third patch folder & place those new DBW1916,Missions,& paintschemes into the recently created DBW1916 folder.So now within this folder you should have the completely modified folders ( again DBW1916,Missions& Paintschemes.)Take these & put them into your main game folder,overwriting when asked(probably the Missions & Paintschemes folders.If all goes well ( fingers crossed ,Mojo working) you should be good.I've tried several variations today to get this up & working & so far ( touch wood) this has worked.I hope it does for you too!
(http://i34.photobucket.com/albums/d116/jamesdietz/fingers.jpg)
Title: Re: DBW-1916 error reports
Post by: Dinga on November 12, 2012, 07:42:27 PM
When I look at my wing from cockpit view, the Struts do  show up properly.I mean where they connect to the lower wing section,the strut is not there,only the bit 2/3rds down from the upper wing is visible.The bracing wires are not looking correct also from inside looking out of the cockpit.This happens with The Sopwith Camel .The Sopwith Snipe is really bad from Cockpit view, every part of the wing is out of alignment.
this is a thread for bugs, not for criticizing cockpits :(
please understand that many wwI planes are unfinished.
I am so sorry for not realising that mate.I never actually criticized anyones cockpit.So I dont really undrstand what you mean.If everyone is getting this then fine ,just never saw it mentioned before.
Title: Re: DBW-1916 error reports
Post by: dietz on November 12, 2012, 09:29:23 PM
Gunny - one question- does regular DBW work ok when you switch over to it? I still think you have an STD problem somewhere..
There is really good advice here:
https://www.sas1946.com/main/index.php/topic,22.0.html   ;)
Title: Re: DBW-1916 error reports
Post by: <Gunny> on November 12, 2012, 10:49:15 PM
Ok I have re-down loaded 7 zip x 64.
What I have found in testing and trying to unzip is that part #2 is not being opened.
Across the  top of 7 zip is shows files being unzipped. 
Part 2 never shows.
Thanks I have sent much time reading about 70% CTD.
Still left in the dark as to the problem.

Yes DBW works, UP works,Stock game works. Only DBW_1916 is a show stopper.:(

I wish part two was like part three a patch.
Title: Re: DBW-1916 error reports
Post by: Cloyd on November 13, 2012, 09:41:10 AM
Gunny,

My 7 zip only shows part one being unzipped too, but it does unzip part 2 also. It should show 1171 mb after unzipping. Install the folders as per the instructions, then install the unzipped patch1. Make sure that you have a fresh download of patch1. VPmedia updates that one often. Good luck!

Cloyd

Ok I have re-down loaded 7 zip x 64.
What I have found in testing and trying to unzip is that part #2 is not being opened.
Across the  top of 7 zip is shows files being unzipped. 
Part 2 never shows.
Thanks I have sent much time reading about 70% CTD.
Still left in the dark as to the problem.

Yes DBW works, UP works,Stock game works. Only DBW_1916 is a show stopper.:(

I wish part two was like part three a patch.
Title: Re: DBW-1916 error reports
Post by: <Gunny> on November 13, 2012, 09:57:07 AM
After doing more testing late last night I found that.
You can not open part 1 by its self. So I must be getting it.
The thing is after I up zip all the parts I have as follows.

Missing  files  2746 total
Missing  folders  135 total
compared mine to the one WW Happy posted for me.

So some thing is not working.

Reloaded every thing this AM and it WORKS.
I dont have a clue as to what I did .
Title: Re: DBW-1916 error reports
Post by: dietz on November 13, 2012, 10:33:10 AM
 ;)
Title: Re: DBW-1916 error reports
Post by: max_thehitman on November 13, 2012, 10:39:47 AM

Reloaded every thing this AM and it WORKS.
I dont have a clue as to what I did .

Everytime you install a large quantity of new material into your hardrive, make sure to
do a re-start of your computer. Wait until your pc reads all the information properly., takes about 2 minutes
if not less.
Open your selector (it should be on a short-cut icon placed on your main screen) and choose your game,
 select always 512 MB memory, start the game and your flying.

Always re-start your pc when you install big packages  ;)

Title: Re: DBW-1916 error reports
Post by: <Gunny> on November 13, 2012, 11:31:17 AM
Thanks Max i did all of that before also.:)
Thanks for all the outstanding skins Max they make the game come to life.
This last down load worked.
Title: Re: DBW-1916 error reports
Post by: <Gunny> on November 16, 2012, 03:41:49 PM
A question?
How do you go about building on-line dogfight  missions?
I have tried a few times and always the same.
The home bases show plus the objects.
When you get to the map and arming screen I can't select a base.
I have used the WW-1 maps plus also tried the smaller on-line maps.
On-line co-ops work.
Is there a trick I'm missing?
Title: Re: DBW-1916 error reports
Post by: dsawan on November 17, 2012, 05:59:29 PM
Hi, I too have the 70 percent issue. I can confirm the installation works without the 2.7 patch. When I go to do the 2.7 patch, it screws it up. So its something with that patch. Any fix/
Title: Re: DBW-1916 error reports
Post by: vpmedia on November 20, 2012, 02:19:16 AM
A question?
How do you go about building on-line dogfight  missions?
I have tried a few times and always the same.
The home bases show plus the objects.
When you get to the map and arming screen I can't select a base.
I have used the WW-1 maps plus also tried the smaller on-line maps.
On-line co-ops work.
Is there a trick I'm missing?

Sorry but probably nobody knows the answer to this including me.
DBW is an offline modpack so most people not even tried to play it online.
I'd give it a try later if all FM's problems are sorted out because I'm interested.
Title: Re: DBW-1916 error reports
Post by: vpmedia on November 20, 2012, 02:20:42 AM
Hi, I too have the 70 percent issue. I can confirm the installation works without the 2.7 patch. When I go to do the 2.7 patch, it screws it up. So its something with that patch. Any fix/

Nobody else reported a 70% crash so I'm not sure what the problem is.
The air.ini added by that patch looks ok to me.
Title: Re: DBW-1916 error reports
Post by: <Gunny> on November 20, 2012, 09:28:26 AM
I also had the 70% CTD.
After 12 to 16 down loads it worked.
So there may be some thing wrong with the down loads.

I build my missions for dog fight on-line so I dont have to end when killed.
I stage the planes to start at say every 20 mins. This way the game can run for hours
with out stopping.
Click re-fly and off we go.
Title: Re: DBW-1916 error reports
Post by: Hans-Joachim Marseille on November 20, 2012, 11:19:31 AM
Thx a lot at WWHappy from me too! I thought I had everything installed and so wondered why my "1916" - folder had only 15,3 MB but did not look at it cos playing WW 2 stuff at this point. Now it's 2,3 GB and I should be glad to also try the awesome birds of WW1 which are actually even more historical if u look from the technical side. Thx again to all who make this possible and made me realize I did not have the mod at all (dunno why but whatever) -  U guys are awesome! :)
Title: Re: DBW-1916 error reports
Post by: Riptide_One on November 22, 2012, 02:09:32 AM
I've installed DBW-1916 11.16 and used the selector to specify DBW-1916. When I attempt to start DBW-1916, I get the old IL-2 Forgotten Battles / Pacific Fighters splash screen from 2006 which shows the P-51 and F4U in the foreground. Then the game shuts down without an error message. Does anyone know how to fix this problem?

Cheers,

Riptide
Title: Re: DBW-1916 error reports
Post by: vpmedia on November 22, 2012, 03:31:26 AM
Iirc it happens when you got no #DBW_1916 in gameroot.
Title: Re: DBW-1916 error reports
Post by: Riptide_One on November 22, 2012, 06:26:58 AM
vpmedia,

I think the root cause of my problem is "step 1" in the in following instructions:

 INSTALL INSTRUCTIONS:

step 1. delete your existing '#DBW_1916' folder
step 2. extract the archives into your game folder

Cheers,

Riptide
Title: Re: DBW-1916 error reports
Post by: Riptide_One on November 22, 2012, 07:08:10 AM
vpmedia,

OK, I've got it working now. Thanks.

Cheers,

Riptide
Title: Re: DBW-1916 error reports
Post by: Gubi on December 07, 2012, 02:41:24 PM
Gentlemen,

Finally got to this after making 9 versions of DBW1.71 WWII ('38-'46).  Got this up and running...but my AI don't seem to want to take off.  They start their engines...and idle...idle.

Anyone seen this before?

Cheers
Gubi

Title: Re: DBW-1916 error reports Airco DH 2 bad vibration
Post by: Ace of Spades on December 14, 2012, 12:37:44 PM
When I load the Airco DH 2 to fly as a player it starts out as vibrating very badly and sometimes blows up in mid air. Then settles down if it doesn't blow up. Also in the player cockpit view , the sound is very low volume for all planes Ive flown so far, the snipe, Camel Nieuports, Se5a
Title: Re: DBW-1916 error reports
Post by: WWHappy on December 22, 2012, 08:40:43 AM
I don't know if this will help you but this is my working 1916 folder. Download it to a folder of you chose then unzip it. Just comment out your existing DWB_1916 folder and copy this one to you game folder.  Good luck i think you will really enjoy flying the sky's of the great war.
This is a new updated 1916 folder that is working for me with all the new planes. I had a request to update it  :) You should just comment out your existing 1916 folder and put this one in it place then try it. https://www.mediafire.com/download.php?kbmom2883kohknb
Title: Re: DBW-1916 error reports
Post by: LuseKofte on December 23, 2012, 07:59:25 PM
Well I got this going atlast and this is really fun. I have DBW 1.61 as written on the loadingscreen and every second time I load it , it crash at 95 % next time all is ok
Title: Re: DBW-1916 error reports
Post by: Cloyd on December 26, 2012, 10:24:49 AM
Well I got this going atlast and this is really fun. I have DBW 1.61 as written on the loadingscreen and every second time I load it , it crash at 95 % next time all is ok

Enabling 6DOF classfiles in JSGME seems to have solved this problem for me.
Title: Re: DBW-1916 error reports
Post by: Gumpy on January 06, 2013, 01:34:40 PM
I posted this in the Fokker Dr1 thread but,thought I'd post it here also so it would be seen as a known issue with the AI_MOD_v3_0.With this mod installed in your #DBW_1916 folder if you set up a flight of more than 1 Dr1 triplanes then your wing mates will have a tendency to dive toward the ground,ground hopping as if their hunting for gofers.Without this mod installed in your #DBW_1916 folder your wing mates will stay at your altitude and stay in formation.Although I have not done any testing on other aircraft it would appear that this mod is causing a undesirable effect on the triplanes. 
Title: Re: DBW-1916 error reports
Post by: harpia on January 09, 2013, 05:20:57 PM
Before asking a help to the staff of Sas, I would like to thank everyone who contributed with great mods like DBW 1916, thank you all! ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D 8) 8) 8) 8) 8) 8) 8) 8) 8) 8)
 I'm not able to solve the problem of loading the Gallipoli map, it gives error and says it can not be loaded by file corruption problem in the beginning. Have you installed the patch and nothing remains the same mistake does patched or unpatched! :(
Title: Re: DBW-1916 error reports
Post by: <Gunny> on January 15, 2013, 01:06:18 PM
After 8 down loads of the update v2.1 I have yet to get it to work.
The seventh down load 7-zip would not even open it.

The only way I have found to be able to use most of it was do a custom install.
Order of my install.
First update  + v2.1 over that and then add patch 1 then patch 2.
I know its not the correct order but it did kind of work.
Missing three stationary planes the rest works.

What I would like to ask would or could it be possible to have a second down load site.
Say media-fire or some like that just to try and see if the Down load would work.
Thanks for all the work you do.  I love this 1916
Title: Re: DBW-1916 error reports
Post by: BubbaJunk on January 16, 2013, 01:33:53 PM
This is high on the dumb factor, but please tell me which order to install the update, patch 1, patch 2 in.  I do not have a history with 1916 so not sure which order they came out.  I'm currently at 1.6 that came with the 1.71 DBW update.  I did see someone talking about putting part 1 and 2 together.  Is that the 1916 patch?  THANKS MUCH!!!!!
Title: Re: DBW-1916 error reports
Post by: <Gunny> on January 16, 2013, 01:43:54 PM
This is high on the dumb factor, but please tell me which order to install the update, patch 1, patch 2 in.  I do not have a history with 1916 so not sure which order they came out.  I'm currently at 1.6 that came with the 1.71 DBW update.  I did see someone talking about putting part 1 and 2 together.  Is that the 1916 patch?  THANKS MUCH!!!!!
You need the new patch v2.1
https://www.sas1946.com/main/index.php/topic,26088.0.html

Next add patch #1 next add patch #2.
This replaces the one that come in the 1.71 DBW<< I hope I have the version correct.
Use the old one as a back up. HANG on to it.
Title: Re: DBW-1916 error reports
Post by: BubbaJunk on January 16, 2013, 02:21:39 PM
Gunny,

You're saying do patch one, then two, then the 2.1 update?
Title: Re: DBW-1916 error reports
Post by: BubbaJunk on January 16, 2013, 02:23:51 PM
Sorry I read you post wrong.  Do the update then patch 1 and two, hence their name "patch".  duh.
Title: Re: DBW-1916 error reports
Post by: <Gunny> on January 16, 2013, 03:17:02 PM
Up-date v 2.1
Next Patch #1
Next Patch #2
Put all zip's in a folder  unzip v 2.1  first then the rest.
Be sure to keep old DBW_1916 never hurts to have a back up.

Have fun :)
Title: Re: DBW-1916 error reports
Post by: BubbaJunk on January 16, 2013, 06:30:27 PM
Thanks Gunny.  I think I got it now.  Appreciate the assistance.
Title: Re: DBW-1916 error reports
Post by: Riptide_One on February 10, 2013, 08:43:46 AM
I installed the patches provided in post nos. 1011 and 1193. I found that whenever I put the Siemens Schuckert D.1 in a mission, the planes in that mission are destroyed  as soon as the mission begins. It appears that the planes are positioned sufficiently above the runway to cause them to crash and explode before the player can even start the engine.

So, I restarted the game to get the log file below. It gives numerous references to problems that seem unrelated to the addition of the D.1. I had not noticed any problems with my DBW 1916 install until installing the recent two patches.

Revised to show part of the front end of this over-sized log file :-[

Code: [Select]
[10.02.2013 0:00:30] ------------ BEGIN log session -------------
[0:00:30] OpenGL provider: Opengl32.dll
[0:00:31] OpenGL library:
[0:00:31]   Vendor: NVIDIA Corporation
[0:00:31]   Render: GeForce 7800 GTX/PCIe/SSE2
[0:00:31]   Version: 2.1.2
[0:00:31]   Extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[0:00:31] Size: 1600x1200
[0:00:31] ColorBits: 32
[0:00:31] DepthBits: 24
[0:00:31] StencilBits: 8
[0:00:31] isDoubleBuffered: true
[0:00:32]
[0:00:32] *** Looking for Advanced CPU Instructions...
[0:00:32] [x] PentiumPro
[0:00:32] [x] Multimedia (MMX)
[0:00:32] [x] 3D (SSE2)
[0:00:32] [x] 3D (SSE2)
[0:00:32] [-] 3D (3DNow)
[0:00:32] ColourBits 32, ABits 0, ZBits 24
[0:00:32]
[0:00:32] *** Looking for Render API Extensions ...
[0:00:32] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[0:00:32] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[0:00:32] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[0:00:32] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[0:00:32] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[0:00:32] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[0:00:32] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[0:00:32] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[0:00:32] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[0:00:32] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[0:00:32] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[0:00:32] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[0:00:32] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[0:00:32]
[0:00:32] Maximum texture size : 4096
[0:00:32] Maximum simultaneous textures :4
[0:00:32] MaxAnisotropic (1.0 = none) : 16.000000
[0:00:44] INTERNAL ERROR: TGA: Unsupported format (unknown image type) in 3DO/Effects/TEXTURES/blacksmoke.tga
[0:00:44] WARNING: object '3DO/Effects/TEXTURES/blacksmoke.tga' of class 'TTexture2D' not loaded
[0:00:44] INTERNAL ERROR: Texture required
[0:00:44] WARNING: object '3DO/Effects/TEXTURES/TrailTile1black.mat' of class 'TMaterial' not loaded
[0:00:44] INTERNAL ERROR: TGA: Unsupported format (unknown image type) in 3DO/Effects/TEXTURES/blacksmoke.tga
[0:00:44] WARNING: object '3DO/Effects/TEXTURES/blacksmoke.tga' of class 'TTexture2D' not loaded
[0:00:44] INTERNAL ERROR: Texture required
[0:00:44] WARNING: object '3DO/Effects/TEXTURES/TrailTile1black.mat' of class 'TMaterial' not loaded
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[0:00:47] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:01:05] Tank: Parameter [WWI_FT17]:<PanzerSubtype> not found
[0:01:05] Can't set property
[0:01:05] java.lang.RuntimeException: Can't set property
[0:01:05] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:1976)
[0:01:05] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:2014)
[0:01:05] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:2158)
[0:01:05] at com.maddox.il2.objects.vehicles.tanks.TankWWI.<clinit>(TankWWI.java:103)
[0:01:05] at java.lang.Class.forName0(Native Method)
[0:01:05] at java.lang.Class.forName(Unknown Source)
[0:01:05] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:05] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:05] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:05] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:05] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:05] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:05] Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWWI$WWI_FT17
[0:01:06] Ship: Value of [ItalPoetiDD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:11)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalPoetiDD
[0:01:06] Ship: Value of [ItalNavigatoriDD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:12)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalNavigatoriDD
[0:01:06] Ship: Value of [GerZ7DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:13)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ7DD
[0:01:06] Ship: Value of [GerZ29DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:14)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ29DD
[0:01:06] Ship: Value of [IJNMinekazeDD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:15)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekazeDD
[0:01:06] Ship: Value of [IJNAkikaze21DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:16)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNAkikaze21DD
[0:01:06] Ship: Value of [IJNMinekaze43DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:17)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekaze43DD
[0:01:06] Ship: Value of [IJNMinazuki37DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:18)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinazuki37DD
[0:01:06] Ship: Value of [IJNMutsukiDD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:19)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsukiDD
[0:01:06] Ship: Value of [IJNMutsuki41DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:20)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsuki41DD
[0:01:06] Ship: Value of [IJNUzuki43DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:21)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki43DD
[0:01:06] Ship: Value of [IJNUzuki44DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:22)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki44DD
[0:01:06] Ship: Value of [IJNFumitsuki43DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:23)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNFumitsuki43DD
[0:01:06] Ship: Value of [IJNMochizuki43DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:24)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMochizuki43DD
[0:01:06] Ship: Value of [IJNSatsuki43DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:25)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki43DD
[0:01:06] Ship: Value of [IJNSatsuki44DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:26)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki44DD
[0:01:06] Ship: Value of [IJNYuzuki44DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:27)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNYuzuki44DD
[0:01:06] Ship: Value of [IJNCDD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:28)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD
[0:01:06] Ship: Value of [IJNCDD8]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:29)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD8
[0:01:06] Ship: Value of [IJNCDD82]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:30)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD82
[0:01:06] Ship: Value of [IJNCDD106]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:31)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD106
[0:01:06] Ship: Value of [IJNUkuruEscort]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:32)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUkuruEscort
[0:01:06] Ship: Value of [IJNShinnanEscort]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:33)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNShinnanEscort
[0:01:06] Ship: Value of [IJNShigaEscort]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:34)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNShigaEscort
[0:01:06] Ship: Value of [HMSFlower1Corvette]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:35)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSFlower1Corvette
[0:01:06] Ship: Value of [HMSFlower2Corvette]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:36)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSFlower2Corvette
[0:01:06] Ship: Value of [ItalGabbianoCorvette]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:37)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalGabbianoCorvette
[0:01:06] Ship: Value of [ItalCicognaCorvette]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:38)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalCicognaCorvette
[0:01:06] Ship: Value of [ItalProcellariaCorvette]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:39)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalProcellariaCorvette
[0:01:06] Ship: Value of [ItalTuffetoCorvetteKM]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:40)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalTuffetoCorvetteKM
[0:01:06] Ship: Value of [ItalVespaCorvetteKM]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:41)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalVespaCorvetteKM
[0:01:06] Ship: Value of [ItalVespaCorvetteKM]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:42)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalVespaCorvetteKM
[0:01:06] Ship: Value of [KMKT30transport]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:43)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$KMKT30transport
[0:01:06] Ship: Value of [USSSimsDD1941]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:44)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 10, 2013, 08:53:36 AM
hi Riptide
i'm guessing the last part of the error log was cut off due to character-per-post restraints.
the correct way to post large amounts of text, such as error logs, is to use the 'insert code' option (# symbol, just above right of the last smiley icon), in your post preview panel.
try again with that method, and see how it goes. ;)
Title: Re: DBW-1916 error reports
Post by: vpmedia on February 10, 2013, 09:26:10 AM
Iirc this happens when a plane has a loadout set which isnt defined in the class files.
For example if you install a new version of a plane but you forget to update the changed loadouts in your missions.
Simply press shift tab and read the last few lines when this happens.
Its gonna say something like "weapons set xy not registered in class...".
Quick fix is to set a different loadout for the plane which causes this. But it wont be necessarily in the players flight, it can be an other plane which you use in the mission.
Title: Re: DBW-1916 error reports
Post by: Riptide_One on February 10, 2013, 09:37:05 AM
Malone,

Thanks for the instructions on properly posting a log file. However, I did follow your instructions but the same thing happen and I recalled/revised the post to show at least part of the last half of the log file below. I guess the entire log file is just too long.

Code: [Select]
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:05:09] Detected Vertex Shaders 3.0.
[0:05:09] Vertex texture units: 4
[0:05:09]
[0:05:21] PBuffer: suitable formats: 6
[0:05:21]
[0:05:21] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[0:05:21] Depth = 24, stencil = 8
[0:05:21] PBuffer: suitable formats: 6
[0:05:21]
[0:05:21] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[0:05:21] Depth = 24, stencil = 8
[0:05:23] Loading vertex/fragment programs: *1253173416*
[0:05:23] *** Loading: [vpFogFar2Tex2D]
[0:05:23] *** Loading: [vpFog2Tex2DBlend]
[0:05:23] *** Loading: [vpFogFar4Tex2D]
[0:05:23] *** Loading: [vpFogFar8Tex2D]
[0:05:23] *** Loading: [vpFogNoTex]
[0:05:23] *** Loading: [vpFog4Tex2D]
[0:05:23] *** Loading: [vpFog4Tex2D_UV2]
[0:05:23] *** Loading: [vp4Tex2D]
[0:05:23] *** Loading: [vp6Tex2D]
[0:05:23] *** Loading: [vpTexUVTex2D]
[0:05:23] *** Loading: [vpWaterGrid_NV]
[0:05:23] *** Loading: [vpWaterSunLight_NV]
[0:05:23] *** Loading: [vpWaterSunLight_ATI]
[0:05:23] *** Loading: [vpWaterSunLight_FP]
[0:05:23] *** Loading: [vpTreeSprite]
[0:05:23] *** Loading: [vpTreeTrunk]
[0:05:23] *** Loading: [vpVAObjectsN]
[0:05:23] *** Loading: [vpVAObjectsL0]
[0:05:23] *** Loading: [vpSprites]
[0:05:23] *** Loading: [vpSimpleGL]
[0:05:23] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[0:05:23] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[0:05:23] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCoastBump] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCaustic] -> NV3X Optimized!
[0:05:23] *** Loading: [fpSprites] -> NV3X Optimized!
[0:05:23] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[0:05:23] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[0:05:23] *** Loading: [fpSimpleGL]
[0:05:23] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[0:05:23] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[0:05:23] *** Loading: [fpRiverCoastAA]
[0:05:23] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[0:05:23] *** Loading: [vpWaterDM_CPU]
[0:05:23] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[0:05:23] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[0:05:23] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[0:05:23] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[0:05:23] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[0:05:23] *** Loading: [fpWaterLFogDM]
[0:05:23] *** Loading: [fpIceWater] -> NV3X Optimized!
[0:05:23] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[0:05:23] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[0:05:23] *** Loading: [fpNearBlend] -> NV3X Optimized!
[0:05:23] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[0:05:23] *** Loading: [fpFarBlend] -> NV3X Optimized!
[0:05:23] *** Loading: [fpForestPlane] -> NV3X Optimized!
[0:05:23] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[0:05:23] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[0:05:23] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[0:05:24] Load bridges
[0:05:25] Load static objects
[0:05:36] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[0:05:36] ##### House without collision (3do/Buildings/46/Trench1/live.sim)
[0:05:36] ##### House without collision (3do/Buildings/46/Trench2/live.sim)
[0:05:36] ##### House without collision (3do/Buildings/46/Trench7/live.sim)
[0:05:37] ##### House without collision (3do/Buildings/46/Trench4/live.sim)
[0:05:37] ##### House without collision (3do/Buildings/46/Trench8/live.sim)
[0:06:02] WARNING: Bad water if MapRID == 0
[0:06:05] WARNING: Bad water if MapRID == 0
[0:06:09] WARNING: Bad water if MapRID == 0
[0:06:12] WARNING: Bad water if MapRID == 0
[0:06:16] WARNING: Bad water if MapRID == 0
[0:06:19] WARNING: Bad water if MapRID == 0
[0:06:22] WARNING: Bad water if MapRID == 0
[0:06:26] WARNING: Bad water if MapRID == 0
[0:06:29] WARNING: Bad water if MapRID == 0
[0:06:45] WARNING: Bad water if MapRID == 0
[0:06:48] WARNING: Bad water if MapRID == 0
[0:06:52] WARNING: Bad water if MapRID == 0
[0:06:56] WARNING: Bad water if MapRID == 0
[0:06:59] WARNING: Bad water if MapRID == 0
[0:07:03] WARNING: Bad water if MapRID == 0
[0:07:07] WARNING: Bad water if MapRID == 0
[0:07:10] WARNING: Bad water if MapRID == 0
[0:07:14] WARNING: Bad water if MapRID == 0
[0:07:17] WARNING: Bad water if MapRID == 0
[0:07:21] WARNING: Bad water if MapRID == 0
[0:07:25] WARNING: Bad water if MapRID == 0
[0:07:29] WARNING: Bad water if MapRID == 0
[0:07:32] WARNING: Bad water if MapRID == 0
[0:07:36] WARNING: Bad water if MapRID == 0
[0:07:40] WARNING: Bad water if MapRID == 0
[0:07:44] WARNING: Bad water if MapRID == 0
[0:07:47] WARNING: Bad water if MapRID == 0
[0:07:52] WARNING: Bad water if MapRID == 0
[0:07:56] WARNING: Bad water if MapRID == 0
[0:08:00] WARNING: Bad water if MapRID == 0
[0:08:03] WARNING: Bad water if MapRID == 0
[0:08:07] WARNING: Bad water if MapRID == 0
[0:08:10] WARNING: Bad water if MapRID == 0
[0:08:14] WARNING: Bad water if MapRID == 0
[0:08:17] WARNING: Bad water if MapRID == 0
[0:08:21] WARNING: Bad water if MapRID == 0
[0:08:25] WARNING: Bad water if MapRID == 0
[0:08:29] WARNING: Bad water if MapRID == 0
[0:08:33] WARNING: Bad water if MapRID == 0
[0:08:36] WARNING: Bad water if MapRID == 0
[0:08:40] WARNING: Bad water if MapRID == 0
[0:08:44] WARNING: Bad water if MapRID == 0
[0:08:47] WARNING: Bad water if MapRID == 0
[0:08:51] WARNING: Bad water if MapRID == 0
[0:08:54] WARNING: Bad water if MapRID == 0
[0:08:58] WARNING: Bad water if MapRID == 0
[0:09:01] WARNING: Bad water if MapRID == 0
[0:09:05] WARNING: Bad water if MapRID == 0
[0:09:09] WARNING: Bad water if MapRID == 0
[0:09:12] WARNING: Bad water if MapRID == 0
[0:09:16] WARNING: Bad water if MapRID == 0
[0:09:20] WARNING: Bad water if MapRID == 0
[0:09:26] WARNING: Bad water if MapRID == 0
[0:09:31] WARNING: Bad water if MapRID == 0
[0:09:35] WARNING: Bad water if MapRID == 0
[0:09:39] WARNING: Bad water if MapRID == 0
[0:09:43] WARNING: Bad water if MapRID == 0
[0:09:47] WARNING: Bad water if MapRID == 0
[0:09:51] WARNING: Bad water if MapRID == 0
[0:09:55] WARNING: Bad water if MapRID == 0
[0:10:47] Loading mission Single/XF/Somme Summer 2 Test.mis...
[0:10:47] WARNING: ObjectVACache_Clear()
[0:10:47] WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[0:10:47] WARNING: * Buf1 : Obj: 128,  Vert 20294,  Ind 53514
[0:10:47] WARNING: * Buf2 : Obj: 91,  Vert 50324,  Ind 74520
[0:10:47] Load bridges
[0:10:47] Load static objects
[0:10:55] sFMDir = spad7_fm
[0:10:55] s1 = flightmodels/wwi_series.emd
[0:10:55] s = FlightModels/WWI_Series:SPAD7_FM.emd
[0:10:55] m_lastFMFile = gui/game/buttons
[0:10:55] getting fm file spad7_fm
[0:10:57] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:11:00] Mission: Single/XF/Somme Summer 2 Test.mis is Playing
[0:11:00] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:11:00] INTERNAL ERROR: HierMesh: Can't find chunk 'crank'
[0:11:01] Time overflow (20): speed 0.9174312
[0:11:01] warning: no files : music/takeoff
[0:11:07] WARNING: Bad water if MapRID == 0
[0:11:12] WARNING: Bad water if MapRID == 0
[0:11:18] WARNING: Bad water if MapRID == 0
[0:11:23] WARNING: Bad water if MapRID == 0
[0:11:29] WARNING: Bad water if MapRID == 0
[0:11:34] WARNING: Bad water if MapRID == 0
[0:11:40] WARNING: Bad water if MapRID == 0
[0:11:45] WARNING: Bad water if MapRID == 0
[0:11:50] WARNING: Bad water if MapRID == 0
[0:11:54] WARNING: Bad water if MapRID == 0
[0:11:58] WARNING: Bad water if MapRID == 0
[0:12:03] WARNING: Bad water if MapRID == 0
[0:12:08] WARNING: Bad water if MapRID == 0
[0:12:13] WARNING: Bad water if MapRID == 0
[0:12:19] WARNING: Bad water if MapRID == 0
[0:12:24] WARNING: Bad water if MapRID == 0
[0:12:30] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:12:30] WARNING: Bad water if MapRID == 0
[0:12:36] WARNING: Bad water if MapRID == 0
[0:12:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:12:41] WARNING: Bad water if MapRID == 0
[0:12:47] WARNING: Bad water if MapRID == 0
[0:12:53] WARNING: Bad water if MapRID == 0
[0:13:00] WARNING: Bad water if MapRID == 0
[0:13:01] warning: no files : music/inflight
[0:13:05] WARNING: Bad water if MapRID == 0
[0:13:11] WARNING: Bad water if MapRID == 0
[0:13:15] WARNING: Bad water if MapRID == 0
[0:13:20] WARNING: Bad water if MapRID == 0
[0:13:25] WARNING: Bad water if MapRID == 0
[0:13:30] WARNING: Bad water if MapRID == 0
[0:13:35] WARNING: Bad water if MapRID == 0
[0:13:40] WARNING: Bad water if MapRID == 0
[0:13:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:13:46] WARNING: Bad water if MapRID == 0
[0:13:51] WARNING: Bad water if MapRID == 0
[0:13:57] WARNING: Bad water if MapRID == 0
[0:14:02] WARNING: Bad water if MapRID == 0
[0:14:08] WARNING: Bad water if MapRID == 0
[0:14:13] WARNING: Bad water if MapRID == 0
[0:14:17] WARNING: Bad water if MapRID == 0
[0:14:23] WARNING: Bad water if MapRID == 0
[0:14:29] WARNING: Bad water if MapRID == 0
[0:14:35] WARNING: Bad water if MapRID == 0
[0:14:41] WARNING: Bad water if MapRID == 0
[0:14:47] WARNING: Bad water if MapRID == 0
[0:14:53] WARNING: Bad water if MapRID == 0
[0:14:58] WARNING: Bad water if MapRID == 0
[0:15:04] WARNING: Bad water if MapRID == 0
[0:15:10] WARNING: Bad water if MapRID == 0
[0:15:17] WARNING: Bad water if MapRID == 0
[0:15:21] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:15:24] WARNING: Bad water if MapRID == 0
[0:15:31] WARNING: Bad water if MapRID == 0
[0:15:38] WARNING: Bad water if MapRID == 0
[0:15:45] WARNING: Bad water if MapRID == 0
[0:15:52] WARNING: Bad water if MapRID == 0
[0:15:58] WARNING: Bad water if MapRID == 0
[0:16:04] warning: no files : music/takeoff
[0:16:06] WARNING: Bad water if MapRID == 0
[0:16:13] WARNING: Bad water if MapRID == 0
[0:16:20] WARNING: Bad water if MapRID == 0
[0:16:27] WARNING: Bad water if MapRID == 0
[0:16:33] WARNING: Bad water if MapRID == 0
[0:16:40] WARNING: Bad water if MapRID == 0
[0:16:46] WARNING: Bad water if MapRID == 0
[0:16:51] WARNING: Bad water if MapRID == 0
[0:16:58] WARNING: ObjectVACache_Clear()
[0:16:58] WARNING: * Buf0 : Obj: 77,  Vert 3824,  Ind 15204
[0:16:58] WARNING: * Buf1 : Obj: 73,  Vert 13519,  Ind 35562
[0:16:58] WARNING: * Buf2 : Obj: 267,  Vert 214904,  Ind 332928
[0:16:59] Load bridges
[0:16:59] Load static objects
[0:17:42] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/U_SYP3/skinPo.tga'
[0:19:29] Loading mission Single/XF/Somme Summer 2 Test.mis...
[0:19:29] WARNING: ObjectVACache_Clear()
[0:19:29] WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[0:19:29] WARNING: * Buf1 : Obj: 208,  Vert 31907,  Ind 79551
[0:19:29] WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[0:19:29] Load bridges
[0:19:30] Load static objects
[0:19:38] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:19:40] sFMDir = gui/game/buttons
[0:19:40] s1 = flightmodels/clergetlb.emd
[0:19:40] s = FlightModels/ClergetLB.emd
[0:19:40] m_lastFMFile = spad7_fm
[0:19:40] getting fm file gui/game/buttons
[0:19:40] Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.SiemensSchuckertD1
[0:19:40] java.lang.RuntimeException: Weapon set 'default' not registered in air.SiemensSchuckertD1
[0:19:40] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2832)
[0:19:40] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2400)
[0:19:40] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[0:19:40] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[0:19:40] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[0:19:40] at com.maddox.il2.game.Mission._load(Mission.java:455)
[0:19:40] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[0:19:40] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[0:19:40] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:19:40] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:19:40] at com.maddox.il2.game.Main.exec(Main.java:437)
[0:19:40] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:19:41] Mission: Single/XF/Somme Summer 2 Test.mis is Playing
[0:19:41] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'crank'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL7_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL8_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR7_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR8_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[0:19:41] null
[0:19:41] java.lang.NullPointerException
[0:19:41] at com.maddox.il2.objects.sounds.Voice.testTargDestr(Voice.java:1781)
[0:19:41] at com.maddox.il2.ai.World.onActorDied(World.java:378)
[0:19:41] at com.maddox.il2.ai.World.onActorDied(World.java:346)
[0:19:41] at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:690)
[0:19:41] at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[0:19:41] at com.maddox.rts.Message._send(Message.java:1217)
[0:19:41] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[0:19:41] at com.maddox.rts.Message.sendTo(Message.java:1134)
[0:19:41] at com.maddox.rts.Message.trySend(Message.java:1115)
[0:19:41] at com.maddox.rts.Time.loopMessages(Time.java:252)
[0:19:41] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[0:19:41] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[0:19:41] at com.maddox.il2.game.Main.exec(Main.java:437)
[0:19:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:19:42] warning: no files : music/takeoff
[0:19:42] WARNING: Bad water if MapRID == 0
[0:19:46] WARNING: Bad water if MapRID == 0
[0:19:52] WARNING: Bad water if MapRID == 0
[0:20:04] WARNING: ObjectVACache_Clear()
[0:20:04] WARNING: * Buf0 : Obj: 49,  Vert 3061,  Ind 12576
[0:20:04] WARNING: * Buf1 : Obj: 73,  Vert 13713,  Ind 35886
[0:20:04] WARNING: * Buf2 : Obj: 168,  Vert 135970,  Ind 214638
[0:20:05] Load bridges
[0:20:05] Load static objects
[0:20:55] Loading mission Single/XF/Somme Summer 2 Test.mis...
[0:20:55] WARNING: ObjectVACache_Clear()
[0:20:55] WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[0:20:55] WARNING: * Buf1 : Obj: 38,  Vert 25924,  Ind 61728
[0:20:55] WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[0:20:56] Load bridges
[0:20:56] Load static objects
[0:21:04] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:21:04] sFMDir = albatrosd3
[0:21:04] s1 = flightmodels/mercedesd.emd
[0:21:04] s = FlightModels/MercedesD:AlbatrosD3.emd
[0:21:04] m_lastFMFile = gui/game/buttons
[0:21:04] getting fm file albatrosd3
[0:21:06] Mission: Single/XF/Somme Summer 2 Test.mis is Playing
[0:21:06] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:21:06] INTERNAL ERROR: HierMesh: Can't find chunk 'crank'
[0:21:06] warning: no files : music/takeoff
[0:21:08] WARNING: Bad water if MapRID == 0
[0:21:14] WARNING: Bad water if MapRID == 0
[0:21:20] WARNING: Bad water if MapRID == 0
[0:21:25] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:21:26] WARNING: Bad water if MapRID == 0
[0:21:31] WARNING: Bad water if MapRID == 0
[0:21:34] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:21:37] WARNING: Bad water if MapRID == 0
[0:21:44] WARNING: Bad water if MapRID == 0
[0:21:50] WARNING: Bad water if MapRID == 0
[0:21:53] warning: no files : music/inflight
[0:21:56] WARNING: Bad water if MapRID == 0
[0:22:02] WARNING: Bad water if MapRID == 0
[0:22:06] WARNING: Bad water if MapRID == 0
[0:22:11] WARNING: Bad water if MapRID == 0
[0:22:17] WARNING: Bad water if MapRID == 0
[0:22:23] WARNING: Bad water if MapRID == 0
[0:22:28] WARNING: Bad water if MapRID == 0
[0:22:34] WARNING: Bad water if MapRID == 0
[0:22:40] WARNING: Bad water if MapRID == 0
[0:22:43] WARNING: Bad water if MapRID == 0
[0:22:48] WARNING: Bad water if MapRID == 0
[0:22:54] WARNING: Bad water if MapRID == 0
[0:22:58] WARNING: Bad water if MapRID == 0
[0:23:02] WARNING: Bad water if MapRID == 0
[0:23:07] WARNING: Bad water if MapRID == 0
[0:23:12] WARNING: Bad water if MapRID == 0
[0:23:17] WARNING: Bad water if MapRID == 0
[0:23:22] WARNING: Bad water if MapRID == 0
[0:23:26] WARNING: Bad water if MapRID == 0
[0:23:31] WARNING: Bad water if MapRID == 0
[0:23:36] WARNING: Bad water if MapRID == 0
[0:23:41] WARNING: Bad water if MapRID == 0
[0:23:46] WARNING: Bad water if MapRID == 0
[0:23:51] WARNING: Bad water if MapRID == 0
[0:23:55] WARNING: Bad water if MapRID == 0
[0:23:59] WARNING: Bad water if MapRID == 0
[0:24:01] Time overflow (10000): speed 0.90909094
[0:24:04] WARNING: Bad water if MapRID == 0
[0:24:08] WARNING: Bad water if MapRID == 0
[0:24:13] WARNING: Bad water if MapRID == 0
[0:24:17] WARNING: Bad water if MapRID == 0
[0:24:22] WARNING: Bad water if MapRID == 0
[0:24:26] WARNING: Bad water if MapRID == 0
[0:24:31] WARNING: Bad water if MapRID == 0
[0:24:35] WARNING: Bad water if MapRID == 0
[0:24:39] WARNING: Bad water if MapRID == 0
[0:24:43] WARNING: Bad water if MapRID == 0
[0:24:47] WARNING: Bad water if MapRID == 0
[0:24:51] WARNING: Bad water if MapRID == 0
[0:24:55] WARNING: Bad water if MapRID == 0
[0:24:59] WARNING: Bad water if MapRID == 0
[0:25:04] WARNING: Bad water if MapRID == 0
[0:25:08] WARNING: Bad water if MapRID == 0
[0:25:13] WARNING: Bad water if MapRID == 0
[0:25:18] WARNING: Bad water if MapRID == 0
[0:25:22] WARNING: Bad water if MapRID == 0
[0:25:27] WARNING: Bad water if MapRID == 0
[0:25:32] WARNING: Bad water if MapRID == 0
[0:25:37] WARNING: Bad water if MapRID == 0
[0:25:41] WARNING: Bad water if MapRID == 0
[0:25:46] WARNING: Bad water if MapRID == 0
[0:25:50] WARNING: Bad water if MapRID == 0
[0:25:55] WARNING: Bad water if MapRID == 0
[0:25:59] WARNING: Bad water if MapRID == 0
[0:26:04] WARNING: Bad water if MapRID == 0
[0:26:09] WARNING: Bad water if MapRID == 0
[0:26:13] WARNING: Bad water if MapRID == 0
[0:26:18] WARNING: Bad water if MapRID == 0
[0:26:22] WARNING: Bad water if MapRID == 0
[0:26:26] WARNING: Bad water if MapRID == 0
[0:26:30] WARNING: Bad water if MapRID == 0
[0:26:34] WARNING: Bad water if MapRID == 0
[0:26:38] WARNING: Bad water if MapRID == 0
[0:26:42] WARNING: Bad water if MapRID == 0
[0:26:46] WARNING: Bad water if MapRID == 0
[0:26:50] WARNING: Bad water if MapRID == 0
[0:26:54] WARNING: Bad water if MapRID == 0
[0:26:59] WARNING: Bad water if MapRID == 0
[0:27:03] WARNING: Bad water if MapRID == 0
[0:27:07] WARNING: Bad water if MapRID == 0
[0:27:12] WARNING: Bad water if MapRID == 0
[0:27:17] WARNING: Bad water if MapRID == 0
[0:27:21] WARNING: Bad water if MapRID == 0
[0:27:25] WARNING: Bad water if MapRID == 0
[0:27:29] WARNING: Bad water if MapRID == 0
[0:27:34] WARNING: Bad water if MapRID == 0
[0:27:38] WARNING: Bad water if MapRID == 0
[0:27:42] WARNING: Bad water if MapRID == 0
[0:27:47] WARNING: Bad water if MapRID == 0
[0:27:52] WARNING: Bad water if MapRID == 0
[0:27:56] WARNING: Bad water if MapRID == 0
[0:28:01] WARNING: Bad water if MapRID == 0
[0:28:06] WARNING: Bad water if MapRID == 0
[0:28:11] WARNING: Bad water if MapRID == 0
[0:28:16] WARNING: Bad water if MapRID == 0
[0:28:21] WARNING: Bad water if MapRID == 0
[0:28:26] WARNING: Bad water if MapRID == 0
[0:28:31] WARNING: Bad water if MapRID == 0
[0:28:36] WARNING: Bad water if MapRID == 0
[0:28:41] WARNING: Bad water if MapRID == 0
[0:28:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:28:45] WARNING: Bad water if MapRID == 0
[0:28:49] WARNING: Bad water if MapRID == 0
[0:28:53] WARNING: Bad water if MapRID == 0
[0:28:58] WARNING: Bad water if MapRID == 0
[0:29:03] WARNING: Bad water if MapRID == 0
[0:29:09] WARNING: Bad water if MapRID == 0
[0:29:15] WARNING: Bad water if MapRID == 0
[0:29:21] WARNING: Bad water if MapRID == 0
[0:29:26] WARNING: Bad water if MapRID == 0
[0:29:32] WARNING: Bad water if MapRID == 0
[0:29:38] WARNING: Bad water if MapRID == 0
[0:29:44] WARNING: Bad water if MapRID == 0
[0:29:50] WARNING: Bad water if MapRID == 0
[0:29:55] WARNING: Bad water if MapRID == 0
[0:30:01] WARNING: Bad water if MapRID == 0
[0:30:06] WARNING: Bad water if MapRID == 0
[0:30:11] WARNING: Bad water if MapRID == 0
[0:30:17] WARNING: Bad water if MapRID == 0
[0:30:23] WARNING: Bad water if MapRID == 0
[0:30:30] WARNING: Bad water if MapRID == 0
[0:30:35] WARNING: Bad water if MapRID == 0
[0:30:40] WARNING: Bad water if MapRID == 0
[0:30:45] WARNING: Bad water if MapRID == 0
[0:30:50] WARNING: Bad water if MapRID == 0
[0:30:55] WARNING: Bad water if MapRID == 0
[0:31:00] WARNING: Bad water if MapRID == 0
[0:31:06] WARNING: Bad water if MapRID == 0
[0:31:13] WARNING: Bad water if MapRID == 0
[0:31:19] WARNING: Bad water if MapRID == 0
[0:31:25] WARNING: Bad water if MapRID == 0
[0:31:31] WARNING: Bad water if MapRID == 0
[0:31:36] WARNING: Bad water if MapRID == 0
[0:31:42] WARNING: Bad water if MapRID == 0
[0:31:47] WARNING: Bad water if MapRID == 0
[0:31:52] WARNING: Bad water if MapRID == 0
[0:31:56] WARNING: Bad water if MapRID == 0
[0:32:01] WARNING: Bad water if MapRID == 0
[0:32:06] WARNING: Bad water if MapRID == 0
[0:32:10] WARNING: Bad water if MapRID == 0
[0:32:15] WARNING: Bad water if MapRID == 0
[0:32:19] WARNING: Bad water if MapRID == 0
[0:32:24] WARNING: Bad water if MapRID == 0
[0:32:28] WARNING: Bad water if MapRID == 0
[0:32:30] warning: no files : music/takeoff
[0:32:33] WARNING: Bad water if MapRID == 0
[0:32:39] WARNING: Bad water if MapRID == 0
[0:32:47] WARNING: ObjectVACache_Clear()
[0:32:47] WARNING: * Buf0 : Obj: 99,  Vert 5430,  Ind 24912
[0:32:47] WARNING: * Buf1 : Obj: 194,  Vert 52336,  Ind 129822
[0:32:47] WARNING: * Buf2 : Obj: 231,  Vert 168164,  Ind 257604
[0:32:47] Load bridges
[0:32:48] Load static objects
[0:33:55] Loading mission Single/XF/Somme Summer 2 Test.mis...
[0:33:55] WARNING: ObjectVACache_Clear()
[0:33:55] WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[0:33:55] WARNING: * Buf1 : Obj: 76,  Vert 59412,  Ind 132408
[0:33:55] WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[0:33:55] Load bridges
[0:33:56] Load static objects
[0:34:03] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:34:04] sFMDir = fokker
[0:34:04] s1 = flightmodels/oberursel.emd
[0:34:04] s = FlightModels/Oberursel:FOKKER.emd
[0:34:04] m_lastFMFile = albatrosd3
[0:34:04] getting fm file fokker
[0:34:05] Mission: Single/XF/Somme Summer 2 Test.mis is Playing
[0:34:05] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:34:05] INTERNAL ERROR: HierMesh: Can't find chunk 'crank'
[0:34:06] INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_CAP'
[0:34:06] INTERNAL ERROR: HierMesh: Can't find chunk 'WingRIn_CAP'
[0:34:06] warning: no files : music/takeoff
[0:34:11] WARNING: Bad water if MapRID == 0
[0:34:16] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:34:16] WARNING: Bad water if MapRID == 0
[0:34:23] WARNING: Bad water if MapRID == 0
[0:34:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:34:29] WARNING: Bad water if MapRID == 0
[0:34:35] WARNING: Bad water if MapRID == 0
[0:34:42] WARNING: Bad water if MapRID == 0
[0:34:44] warning: no files : music/inflight
[0:34:48] WARNING: Bad water if MapRID == 0
[0:34:53] WARNING: Bad water if MapRID == 0
[0:34:59] WARNING: Bad water if MapRID == 0
[0:35:05] WARNING: Bad water if MapRID == 0
[0:35:07] Time overflow (2757): speed 0.31380752
[0:35:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:35:12] WARNING: Bad water if MapRID == 0
[0:35:13] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:35:19] WARNING: Bad water if MapRID == 0
[0:35:23] WARNING: Bad water if MapRID == 0
[0:35:28] WARNING: Bad water if MapRID == 0
[0:35:34] WARNING: Bad water if MapRID == 0
[0:35:39] WARNING: Bad water if MapRID == 0
[0:35:44] WARNING: Bad water if MapRID == 0
[0:35:50] WARNING: Bad water if MapRID == 0
[0:35:56] WARNING: Bad water if MapRID == 0
[0:36:01] WARNING: Bad water if MapRID == 0
[0:36:07] WARNING: Bad water if MapRID == 0
[0:36:13] WARNING: Bad water if MapRID == 0
[0:36:18] WARNING: Bad water if MapRID == 0
[0:36:24] WARNING: Bad water if MapRID == 0
[0:36:29] WARNING: Bad water if MapRID == 0
[0:36:34] WARNING: Bad water if MapRID == 0
[0:36:36] Time overflow (10002): speed 0.88235295
[0:36:40] WARNING: Bad water if MapRID == 0
[0:36:45] WARNING: Bad water if MapRID == 0
[0:36:50] WARNING: Bad water if MapRID == 0
[0:36:56] WARNING: Bad water if MapRID == 0
[0:37:01] WARNING: Bad water if MapRID == 0
[0:37:06] WARNING: Bad water if MapRID == 0
[0:37:12] WARNING: Bad water if MapRID == 0
[0:37:16] WARNING: Bad water if MapRID == 0
[0:37:21] WARNING: Bad water if MapRID == 0
[0:37:26] WARNING: Bad water if MapRID == 0
[0:37:31] WARNING: Bad water if MapRID == 0
[0:37:36] WARNING: Bad water if MapRID == 0
[0:37:41] WARNING: Bad water if MapRID == 0
[0:37:47] WARNING: Bad water if MapRID == 0
[0:37:53] WARNING: Bad water if MapRID == 0
[0:37:57] WARNING: Bad water if MapRID == 0
[0:38:02] WARNING: Bad water if MapRID == 0
[0:38:07] WARNING: Bad water if MapRID == 0
[0:38:11] WARNING: Bad water if MapRID == 0
[0:38:16] WARNING: Bad water if MapRID == 0
[0:38:21] WARNING: Bad water if MapRID == 0
[0:38:26] WARNING: Bad water if MapRID == 0
[0:38:31] WARNING: Bad water if MapRID == 0
[0:38:36] WARNING: Bad water if MapRID == 0
[0:38:40] WARNING: Bad water if MapRID == 0
[0:38:46] WARNING: Bad water if MapRID == 0
[0:38:50] WARNING: Bad water if MapRID == 0
[0:38:55] WARNING: Bad water if MapRID == 0
[0:39:00] WARNING: Bad water if MapRID == 0
[0:39:04] WARNING: Bad water if MapRID == 0
[0:39:08] WARNING: Bad water if MapRID == 0
[0:39:11] WARNING: Bad water if MapRID == 0
[0:39:16] WARNING: Bad water if MapRID == 0
[0:39:21] WARNING: Bad water if MapRID == 0
[0:39:26] WARNING: Bad water if MapRID == 0
[0:39:29] WARNING: Bad water if MapRID == 0
[0:39:33] WARNING: Bad water if MapRID == 0
[0:39:38] WARNING: Bad water if MapRID == 0
[0:39:42] WARNING: Bad water if MapRID == 0
[0:39:45] WARNING: Bad water if MapRID == 0
[0:39:49] WARNING: Bad water if MapRID == 0
[0:39:53] WARNING: Bad water if MapRID == 0
[0:39:57] WARNING: Bad water if MapRID == 0
[0:40:02] WARNING: Bad water if MapRID == 0
[0:40:06] WARNING: Bad water if MapRID == 0
[0:40:10] WARNING: Bad water if MapRID == 0
[0:40:15] WARNING: Bad water if MapRID == 0
[0:40:18] WARNING: Bad water if MapRID == 0
[0:40:22] WARNING: Bad water if MapRID == 0
[0:40:25] WARNING: Bad water if MapRID == 0
[0:40:30] WARNING: Bad water if MapRID == 0
[0:40:33] WARNING: Bad water if MapRID == 0
[0:40:37] WARNING: Bad water if MapRID == 0
[0:40:41] WARNING: Bad water if MapRID == 0
[0:40:45] WARNING: Bad water if MapRID == 0
[0:40:49] WARNING: Bad water if MapRID == 0
[0:40:49] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:40:49] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL2_D0'
[0:40:49] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR2_D0'
[0:40:52] WARNING: Bad water if MapRID == 0
[0:40:57] WARNING: Bad water if MapRID == 0
[0:41:01] WARNING: Bad water if MapRID == 0
[0:41:05] WARNING: Bad water if MapRID == 0
[0:41:09] WARNING: Bad water if MapRID == 0
[0:41:14] WARNING: Bad water if MapRID == 0
[0:41:19] WARNING: Bad water if MapRID == 0
[0:41:24] WARNING: Bad water if MapRID == 0
[0:41:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:41:29] WARNING: Bad water if MapRID == 0
[0:41:35] WARNING: Bad water if MapRID == 0
[0:41:40] WARNING: Bad water if MapRID == 0
[0:41:44] WARNING: Bad water if MapRID == 0
[0:41:48] WARNING: Bad water if MapRID == 0
[0:41:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:41:52] WARNING: Bad water if MapRID == 0
[0:41:56] WARNING: Bad water if MapRID == 0
[0:42:02] WARNING: Bad water if MapRID == 0
[0:42:07] WARNING: Bad water if MapRID == 0
[0:42:13] WARNING: Bad water if MapRID == 0
[0:42:19] WARNING: Bad water if MapRID == 0
[0:42:25] WARNING: Bad water if MapRID == 0
[0:42:30] WARNING: Bad water if MapRID == 0
[0:42:36] WARNING: Bad water if MapRID == 0
[0:42:42] WARNING: Bad water if MapRID == 0
[0:42:47] WARNING: Bad water if MapRID == 0
[0:42:53] WARNING: Bad water if MapRID == 0
[0:42:58] WARNING: Bad water if MapRID == 0
[0:43:04] WARNING: Bad water if MapRID == 0
[0:43:10] WARNING: Bad water if MapRID == 0
[0:43:17] WARNING: Bad water if MapRID == 0
[0:43:23] WARNING: Bad water if MapRID == 0
[0:43:28] WARNING: Bad water if MapRID == 0
[0:43:34] WARNING: Bad water if MapRID == 0
[0:43:39] WARNING: Bad water if MapRID == 0
[0:43:45] WARNING: Bad water if MapRID == 0
[0:43:51] WARNING: Bad water if MapRID == 0
[0:43:57] WARNING: Bad water if MapRID == 0
[0:44:03] WARNING: Bad water if MapRID == 0
[0:44:08] WARNING: Bad water if MapRID == 0
[0:44:13] WARNING: Bad water if MapRID == 0
[0:44:18] WARNING: Bad water if MapRID == 0
[0:44:23] WARNING: Bad water if MapRID == 0
[0:44:27] WARNING: Bad water if MapRID == 0
[0:44:33] WARNING: Bad water if MapRID == 0
[0:44:38] WARNING: Bad water if MapRID == 0
[0:44:43] WARNING: Bad water if MapRID == 0
[0:44:49] WARNING: Bad water if MapRID == 0
[0:44:54] WARNING: Bad water if MapRID == 0
[0:44:59] WARNING: Bad water if MapRID == 0
[0:45:05] WARNING: Bad water if MapRID == 0
[0:45:11] WARNING: Bad water if MapRID == 0
[0:45:17] WARNING: Bad water if MapRID == 0
[0:45:23] WARNING: Bad water if MapRID == 0
[0:45:29] WARNING: Bad water if MapRID == 0
[0:45:36] WARNING: Bad water if MapRID == 0
[0:45:42] WARNING: Bad water if MapRID == 0
[0:45:48] WARNING: Bad water if MapRID == 0
[0:45:55] WARNING: Bad water if MapRID == 0
[0:46:01] WARNING: Bad water if MapRID == 0
[0:46:07] WARNING: Bad water if MapRID == 0
[0:46:13] WARNING: Bad water if MapRID == 0
[0:46:19] WARNING: Bad water if MapRID == 0
[0:46:25] WARNING: Bad water if MapRID == 0
[0:46:30] WARNING: Bad water if MapRID == 0
[0:46:36] WARNING: Bad water if MapRID == 0
[0:46:41] WARNING: Bad water if MapRID == 0
[0:46:46] WARNING: Bad water if MapRID == 0
[0:46:51] WARNING: Bad water if MapRID == 0
[0:46:56] WARNING: Bad water if MapRID == 0
[0:46:59] warning: no files : music/takeoff
[0:47:03] WARNING: Bad water if MapRID == 0
[0:47:10] WARNING: ObjectVACache_Clear()
[0:47:10] WARNING: * Buf0 : Obj: 103,  Vert 10169,  Ind 50721
[0:47:10] WARNING: * Buf1 : Obj: 151,  Vert 71825,  Ind 160941
[0:47:10] WARNING: * Buf2 : Obj: 246,  Vert 186056,  Ind 289620
[0:47:10] Load bridges
[0:47:10] Load static objects
[10.02.2013 2:15:56] -------------- END log session -------------

Vpmedia,

Thank you for your suggested remedy to my problem with the D.1. I'll give that a try :).

Cheers,

Riptide
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 10, 2013, 09:52:38 AM
ah okay, yeah, sometimes i have that same issue.
it's to do with the log starting with a [ symbol, which sometimes messes up the insert code option, as it uses those bracket symbols.
as you did, removing the first part, which is unnecessary, will be fine. ;)
Title: Re: DBW-1916 error reports
Post by: vpmedia on February 10, 2013, 10:14:38 AM
This is why your plane crashes at beginning
[0:19:40]   java.lang.RuntimeException: Weapon set 'default' not registered in air.SiemensSchuckertD1
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 10, 2013, 11:30:11 AM
Istvan, actually, i think i have suffered a similar problem on one or two occasions, if i remember correctly, it was either also the Schuckert, or perhaps the Aviatik.
same error, weapon set 'default' not registered, easiest way to spot it is if you airstart, and your engine is off.
these things all happen if the problem plane/loadout is present anywhere in the mission...
i found flights lying on their backs, or upside down in the sea, all dressed in that lovely pink  color.
i found that deleting the 'last.quick' file sometimes cures it, but not always.
i should test this a bit more over the next few days, to see if i can replicate it, but it's possible this is some kind of bug with loadouts, or such.
Title: Re: DBW-1916 error reports
Post by: <Gunny> on February 10, 2013, 11:47:53 AM
Istvan, actually, i think i have suffered a similar problem on one or two occasions, if i remember correctly, it was either also the Schuckert, or perhaps the Aviatik.
same error, weapon set 'default' not registered, easiest way to spot it is if you airstart, and your engine is off.
these things all happen if the problem plane/loadout is present anywhere in the mission...
i found flights lying on their backs, or upside down in the sea, all dressed in that lovely pink  color.
i found that deleting the 'last.quick' file sometimes cures it, but not always.
i should test this a bit more over the next few days, to see if i can replicate it, but it's possible this is some kind of bug with loadouts, or such.


I have had this also but could not figure the cause.
Error log is very large when it happens.  Pink is cool  :) 
Title: Re: DBW-1916 error reports
Post by: Epervier on February 10, 2013, 11:58:37 AM
This is why your plane crashes at beginning
[0:19:40]   java.lang.RuntimeException: Weapon set 'default' not registered in air.SiemensSchuckertD1
I did not know DBW was sensitive to spelling mistakes...
This error is common in 409.
Code 409 only accepts this spelling :
- default (instead of Default)
- none (instead of None)

This may be the same with DBW!!  :-X
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 10, 2013, 12:39:27 PM
it's quite possible, Epervier...
now we need someone to confirm this....

but wait, Istvan, you explained it already in an earlier post, sorry mate.
so it's simply the mission i'm running that needs to be updated, then....?
i first discovered this on the QMB Gallipoli map, this must mean that some of those missions need to be updated, then...?
Title: Re: DBW-1916 error reports
Post by: Riptide_One on February 10, 2013, 06:01:16 PM
First of all, thanks for all the input on my problem :).

I found that in the Siemens Schuckert D.1 properties there is an "Extra Ammo" weapons option. However, the weapons_ru.properties file, there is no entries for the D.1. I also found that putting in a entry for the D.1 in the weapons_ru.properties file with an "Extra Ammo" option does not fix the crash on takeoff problem.

Cheers,

Riptide
Title: Re: DBW-1916 error reports
Post by: SAS~Friction on February 11, 2013, 12:03:13 AM
The weapons.ru file is just a translation file to tell you what a particular loadout is. For example, alot of the BF109 and FW190 have their real world weapon loadout designations in the java... but how many people are going to know what weapons are on the plane if it only says R4,R5,R6,X200172...  :P So the weapons.ru file translates it from say x200172 to "20mm cannon, 2 500lb. bombs". That's why changing the weapons.ru didn't help. You can theoretically change the weapon.ru to say.... "Peashooter and Chocolate Bars, and that's what the game will tell you that you're bomb... except they will be what is specified in java, a 20mm and bombs.  :D

This sounds more to me like you're running a mission that is not set up properly for the plane. Try changing the mission loadout from default, to Default. Not sure why it would be finicky about a capital letter, but that's IL2 for you, I've seen worse...

Regards
Title: Re: DBW-1916 error reports
Post by: Riptide_One on February 11, 2013, 07:06:17 AM
Friction,

There was no code referencing the SiemensSchuckert D.1  in the weapon_ru.properties file until I added the following lines:

####################################################################
# SiemensSchuckertD1
#####################################################################
SiemensSchuckertD1.default                            Default
SiemensSchuckertD1.Extra Ammo                         Extra Ammo
SiemensSchuckertD1.none                               Empty

#####################################################################

I believe that when you refer to capitalizing the word "Default" that you are referring to that word as it is shown in the code above. If I have understood you correctly then capitalizing "Default" does not correct the problem I am having with the D.1 as that word is already capitalized.

Does this plane actually have a working "Extra Ammo" option? To me it appears that the D.1 may not yet have this option. If it did, I believe the lines above would have been included in the original the weapons_ru.properties file that came with the DBW 1916 patch issued with Post #1193 on 31 January 2013. So, I think the problem is caused by the fact that an Extra Ammo option appears in the weapons menu in the properties window but that option is currently non-functional. In any case, in the missions where I included the D.1, I always set weapons to "Default" in the properties window.

If you can think of something else I can try, please let me know :).

Cheers,

Riptide
Title: Re: DBW-1916 error reports
Post by: SAS~Friction on February 11, 2013, 12:59:06 PM
The extra ammo is included in the java for the D.1, and when I made it, it was functional. While it is possible something got messed up when it was included in VPmedia's 1916 package, I doubt it. 

I didn't include a weapons.ru entry for any of the loadouts, because the file is simply for translation. It doesn't control the loadout, you can't change the physical loadout with the weapons.ru file, only the name of the loadout displayed on the loadout screen. Physical changes to loadout have to be made via java editting. And as you can see, the names for the loadouts are self explanitory.

Are you trying to fly a custom built mission for the D.1, or is this a standard QMB mission?

Regards

 

Title: Re: DBW-1916 error reports
Post by: vpmedia on February 11, 2013, 01:07:31 PM
"java.lang.RuntimeException: Weapon set 'default' not registered in air.SiemensSchuckertD1" was the error message he posted

because of this I simply said that selecting the extra ammo option maybe circumvents the problem
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 11, 2013, 01:30:44 PM
okay, i managed to replicate the earlier issue i had like this, and here is an interesting bit of info from the log:

Code: [Select]
m_lastFMFile = gui/game/buttons
[20:12:56] Mission error, ID_04: java.lang.RuntimeException: Weapon set '128xS-5K+4xSturm-V' not registered in air.Aviatik
[20:12:56] java.lang.RuntimeException: Weapon set '128xS-5K+4xSturm-V' not registered in air.Aviatik
[20:12:56] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2832)
[20:12:56]

okay, so what i see happening here, is that the last.quick file seems to be picking up this loadout, '128xS-5K+4xSturm-V' for the Aviatik.
now, the Aviatik doesn't even have such a loadout.
in fact, this loadout is from one of my DBW planes, which flew in my last DBW QMB session, prior to loading up 1916.
For the Aviatik in my DBW 1916 QMB, i selected default loadout.
I mentioned earlier this has happened on several previous occasions, and with several different planes, all in 1916.
so, what seems to be happening, is that the 'last.quick' file seems to be mixing info in from a previous, different game version, hence causing these problems on mission start with 1916.
this is something i haven't really liked about the way the 'last.quick' file works - i'd be happier if each game version (DBW, 1916, Modact, etc) used independent 'last.quick' files.
it's really useful for when you are running the same version over a lot, but for someone like me, who loads a different version almost every time, it kind of renders the last.quick null and void, as everything is reset to default from the other version, which in turn puts us right back at the level of the stock game, prior to any QMB mods....
anyway, that's kind of what i see as happening...
Title: Re: DBW-1916 error reports
Post by: Riptide_One on February 11, 2013, 05:19:16 PM
Friction,

Thanks for the further clarification. I don't use QMB. I like building my own missions in FMB.

vpmedia,

I'll try selecting "Extra Ammo" to see if that solves the problem.

Cheers,

Riptide
Title: Re: DBW-1916 error reports
Post by: Riptide_One on February 11, 2013, 06:45:06 PM
vpmedia,

Selecting "Extra Ammo" solved the problem. Thank you very much for your advice :).

Cheers,

Riptide
Title: Re: DBW-1916 error reports
Post by: vpmedia on February 12, 2013, 12:28:44 AM
I'm glad its working.
Maybe its not the extra ammo but as Malone says its maybe QMB remembering your last DBW loadout in DBW-1916 and simply reselecting ordnance fixes it. I will do more mission building and testing.
Title: Re: DBW-1916 error reports
Post by: BravoFxTrt on February 12, 2013, 01:06:34 AM
Gents can we call this ~SOLVED?
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 12, 2013, 01:14:01 AM
BigFoot, i think so, although some of the info here might still be relevant for some others, so i think we should leave it going as is a bit longer - there is still some investigating going on concerning the 'last.quick' issue. :D
Title: Re: DBW-1916 error reports
Post by: vpmedia on February 12, 2013, 01:45:07 AM
We narrowed it down to two possible 2 causes thank to Epervier and Malone.
With some testing I can figure out whats up.

Btw Riptide, the other thing I saw in your log file is

WARNING: Bad water if MapRID == 0

I never get this error, but this type of repeating bugs can really kill fps in my experience.
Are you playing in OpenGL (HardwareShaders=1 in your conf.ini OpenGL section)?
Title: Re: DBW-1916 error reports
Post by: Riptide_One on February 13, 2013, 02:28:32 AM
For my purposes, the issue is "solved". I can now include the Siemens Shuckert D.1 in the missions I build. So, I would like to thank everyone for their helpful comments.

vpmedia,

I checked my config.ini file and confirmed that in the OpenGL section, HardwareShaders=1. Regarding this setting, you, or others, may be able to better educate me on how I should handle this matter. Note that my rig includes a Nvidia GeForce 7800 GTX card. Among the posts in the Tech Help: Using Mods > Using Mods Tutorials Section is one entitled "inside the CONF.INI by michel_boonstra1974. In this post, he shows HardwareShaders set at 0 and mentions that the setting should be set to 1 for "Perfect Mode". I think it was this post that was the basis for me trying out setting HardwareShaders to 1 back in 2011. Since then, I've only occasionally noticed frame rate problems, particularly when flying over large cities. In any case, I'll try changing the setting to 0 and see how that works for me. Thanks for calling this to my attention.

Note that the problem I had with the D.1 had nothing to do with QMB because I never use it. I build all my missions in FMB.

Cheers,

Riptide
Title: Re: DBW-1916 error reports (70% CTD after installing patch 3 of 30.01. update)
Post by: flying_dutchman on February 18, 2013, 12:14:46 PM
I am having a 70% CTD after installing the patch 3 of the 30th Jan 2013 update of DBW-1916. As per your instruction I am sending a media fire link to download the log file. It only includes the last part of the log file. If you need the entire log file please pm me.

https://www.mediafire.com/view/?1ojyxqv3ex2cxqx (https://www.mediafire.com/view/?1ojyxqv3ex2cxqx)
Title: Re: DBW-1916 error reports
Post by: vpmedia on February 18, 2013, 10:23:26 PM
The log file is useless if your game crashes on startup.
Other than to reinstall all 4 files again I got no idea because as you can see this the topic isnt full with error reports of crashes so I'm afraid that the problem is not on my side.
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 19, 2013, 12:03:42 AM
hi Istvan / fellow readers  :)
i decided to post this here, as it is a 1916 problem, though i suspect, yet again, it is a problem on my end as opposed to a general bug.
i shall call today's problem:
Malone's Mysteries of the Moon     8)

okay, quick summary - i have changed moon textures before successfully, but this 1916 one has me stumped after trying to sort it out over the weekend.  ???
firstly, this my moon in 1916:

(http://i196.photobucket.com/albums/aa226/bigbossmalone/1916_moon_zpse192b89e.jpg)

as opposed to DBW:

(http://i196.photobucket.com/albums/aa226/bigbossmalone/1_dbwmoon_zps783274d6.jpg)

brief history - relatively new install, my DBW had the high-res mod installed, 1916 did not.
i am using the high-res moon textures, 1024x tga's rgb/8, no alpha channel, and they display perfectly as in above pic.
example:

(http://i196.photobucket.com/albums/aa226/bigbossmalone/1024tga-rgb_noalpha_zps0387d9d4.jpg)

in 1916, i had not installed the high-res texture mod, and was using the older format 512x tga's, with alpha. the moon was square.
example:

(http://i196.photobucket.com/albums/aa226/bigbossmalone/512tga_rgb_alpha_zps792f602b.jpg)


i then added the high-res tex mod to 1916, and tried using the same high-res textures from DBW.
result: square moon.
i removed the high-res tex's, and have since been trying every single moon texture i have in DBW, with no change. square moon.
the first thing that springs to mind is; alpha channel.
this brings me to a question that has been bothering me since the arrival of the high-res textures.
prior to this mod, there were pretty strict 'rules' as to file format.
now the new textures seem to fly in the face of the old 'rules'.
besides the larger size, they also seem to have their own set of rules for formats.
it leaves me unsure of what is, and what isn't, anymore, concerning textures.

anyway, back to the matter at hand - what on earth else can i do to get a decent-looking moon in 1916?
i have tried every option i can think of concerning sizes, alpha channels, etc, but nothing has made a difference.
even after removing all moon textures, so that it should be reading from stock files, the moon displays as square.
again, this is only with 1916 - the neighboring DBW and Modact installs have no such issue.....
any assist, as always, will be much appreciated.

have a great day!   8)
Malone
Title: Re: DBW-1916 error reports
Post by: BravoFxTrt on February 19, 2013, 12:14:14 AM
E. where did you get that Moon Mod?
Title: Re: DBW-1916 error reports
Post by: vpmedia on February 19, 2013, 12:18:37 AM
My only guesses are image format or DirectX problem (make sure that youre in OpenGL).
The files which work for me are 1Mb 512*512 RGB tga files with an alpha channel.
I can add the Moon mod I'm using in DBW to the next update of DBW-1916, no problem.
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 19, 2013, 12:46:04 AM
thanks Istvan......hmmm, my 512*512 RGB tga's are only 256kb....yours are 1mb...
that might have something to do with it.
okay, thanks mate, i'll stick to flying during daylight hours, like a regular combat pilot, until the next patch.  :D
Title: Re: DBW-1916 error reports
Post by: SAS~Friction on February 19, 2013, 01:31:20 AM
@ Malone, don't use RLE compression when saving to tga, then your file should be the right size and work.  ;)

Regards
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 19, 2013, 03:09:19 AM
thanks mate - i don't use RLE compression, tried with 32 bpp and 24 bpp, still no go...
all good, i'll wait for an update, no problem.
Title: Re: DBW-1916 error reports
Post by: vpmedia on February 19, 2013, 03:16:45 AM
you dont need to wait mate ;)

http://www.vpmedia.eu/il2/zip/moon.7z
Title: Re: DBW-1916 error reports
Post by: BravoFxTrt on February 19, 2013, 03:26:38 AM
Hey. It works in ModAct 4.0... Thanks Istvan! :)

(https://www.sas1946.rocks/images/imageshit/img203/2417/20130218at122354.jpg)
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 19, 2013, 03:43:58 AM
Istvan, i tried yours, and i still see a square moon.
so it must be something screwed, but i have no idea what....
Title: Re: DBW-1916 error reports
Post by: BravoFxTrt on February 19, 2013, 04:12:10 AM
E.  have you looked in your Log.lst?
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 19, 2013, 04:41:51 AM
i see this  in the error log:

Loading mission QuickQMBPro/WWI_SommeW/WWI_SommeWBlueScramble00.mis...
[10:39:01]   Detected Vertex Shaders 3.0.
[10:39:01]    *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[10:39:01]   Vertex texture units: 32
[10:39:01]   
[10:39:02]   WARNING: Moon load problem SunMoon\Moon\Moon0010.tga !              <-------!!!!!!!!!
[10:39:04]   Loading vertex/fragment programs: *701100064*
[10:39:04]   *** Loading: [vpFogFar2Tex2D]
[10:39:04]   *** Loading: [vpFog2Tex2DBlend]
[10:39:04]   *** Loading: [vpFogFar4Tex2D]
[10:39:04]   *** Loading: [vpFogFar8Tex2D]
[10:39:04]   *** Loading: [vpFogNoTex]
[10:39:04]   *** Loading: [vpFog4Tex2D]
[10:39:04]   *** Loading: [vpFog4Tex2D_UV2]
[10:39:04]   *** bla bla, and so on....  :P
the game runs really, no stutters, etc
i see the reference to a moon problem, but it doesn't help much. i mean, i've tried replacing the textures with every other option i have, including those Istvan just linked to, and nothing makes a difference.
it's as if it is reading the error, just ignoring it, and not looking in the mods folder for it...or something like that....
so yes, there is a problem...... how to solve it, though... :D

but hold on, i don't actually recognise that folder 'SunMoon'.....where does that fit into the structure?
mine is in Mapmods/maps/_Tex/moon............no SunMoon...any ideas on this?
Title: Re: DBW-1916 error reports
Post by: BravoFxTrt on February 19, 2013, 04:50:09 AM
Thats a Folder in DBW  _Tex Folder,  it contains:  moon0010.tga   file only. Its an image of allmost full moon. Try deactivate that texture...
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 19, 2013, 05:01:55 AM
as i said, i have deactivated every single moon texture, and it stays that way.
so, it's loading like that from 'stock 1916', and no amount of me tinkering in the mods folder makes any difference.

i loaded another map to test, and the moon displayed fine, so it is likely just the one texture causing the problem. still, i'm loathe to let one little tga file get the better of me.... :D

Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 19, 2013, 05:04:40 AM
Thats a Folder in DBW  _Tex Folder,  it contains:  moon0010.tga   file only. Its an image of allmost full moon. Try deactivate that texture...

please give me the full folder structure as you have it, mate.

mine is: C:\Games\IL2_DBW_171\#DBW_1916\MAPMODS\maps\_Tex\moon\<tga files>
Title: Re: DBW-1916 error reports
Post by: BravoFxTrt on February 19, 2013, 05:14:51 AM
C:\#DBW\MapMods\Maps\_Tex\SunMoon\moon\moon0010.tga             But its going to be in an SFS file

Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 19, 2013, 05:16:18 AM
d'you know which sfs file?
perhaps i could just swop it out with one from another install.......
Title: Re: DBW-1916 error reports
Post by: BravoFxTrt on February 19, 2013, 05:18:23 AM
No i dont know which one I extracted it from.
Title: Re: DBW-1916 error reports
Post by: vpmedia on February 19, 2013, 05:21:50 AM
I'm thinking but I got no better idea at the moment, what I posted should work.
The confusing part is that it only happens in DBW-1916.
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 19, 2013, 05:28:20 AM
indeed, it's got me totally at a loss.....
how many 1916 specific sfs files are there? i'm only aware of the Aircrafts one....

Istvan, if it is just the one texture, i can live with it, just use other moon textures/different dates for my missions.
might be easier than us all scratching our heads too long over this...  ;)
Title: Re: DBW-1916 error reports
Post by: BravoFxTrt on February 19, 2013, 05:33:10 AM
Hey make a search in your main DBW root folder for SunMoon

I found it activated through   C:\#DBW\!SAS_Engine_Mod_4101m_v26\-MAPS\WWI_Somme  WWI_W_load.ini
Title: Re: DBW-1916 error reports
Post by: BravoFxTrt on February 19, 2013, 05:35:34 AM
This map uses that .tga     WWI_Somme\WWI_W_load.ini


[APPENDIX]
  HighClouds  = GW_Clouds256-02.tga              ;Clouds256.tga
  HighCloudsNoise  = GW_CloudsNoise02.tga        ;CloudsNoise.tga
  Moon = SunMoon\Moon\Moon0010.tga
//  CloudsMap  = CloudMap4x4km.tga
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 19, 2013, 05:41:49 AM
that might be it, buddy...
that happens to be the very map i was flying when i first discovered this.
i mentioned i tried using different dates for the mission, as this is supposed to load different moon phase textures, and kept getting the same square texture.
i flew another map, and the moon was fine.
so, i think you've found it - that load entry is obviously over-riding any changes i try to make.
will report back soon, most likely with a solved check! :D
Title: Re: DBW-1916 error reports
Post by: BravoFxTrt on February 19, 2013, 05:43:17 AM
Roger that.
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on February 19, 2013, 06:11:25 AM
yes, we've solved it.

(http://i196.photobucket.com/albums/aa226/bigbossmalone/goodmoon_zpsd332e568.jpg)

it does leave me with a few more questions, though -
i notice all other load.ini's use the moon0000.tga, and that displays normally.
for some reason, this particular load.ini uses moon0010.tga, which gives me the square moon.
not only that, but i have substituted the moon0010.tga entry with every possible one in the range, from moon0001 through to moon0025.tga. any of these entries results in a square moon.
only using the 'default moon entry', ie: moon0000.tga, do i get a normal moon.
now, i'm assuming that if it is set to 0000, then the game will, from there, load the correct tga required as per the mission date...?
at least that's how i assume it to work, otherwise we would forever be stuck with the moon on the same phase, and never see a change.

now, what is the point of this load entry? is it redundant? do we even need it in the map load?
why am i the only one this has happened to? are we alone in the universe? why are we here?  :D  8)

we could discuss this more, but i don't think this is the best thread for it.
for now, we can call this particular case, solved and closed.
big thanks for all the help, gents. :D
Title: Re: DBW-1916 error reports
Post by: BravoFxTrt on February 19, 2013, 06:16:34 AM
Well cool. Maybe Boomer might have something to say about this.
Title: Re: DBW-1916 error reports
Post by: SAS~Friction on February 19, 2013, 11:19:42 AM
Damn glitchy moon! If i happens again, we'll have to bring the Death Star into orbit to "have a word" with it.  :D

Regards
Title: Re: DBW-1916 error reports
Post by: Mikesla on February 22, 2013, 11:18:37 AM
Hi Everyone.

 I have to be doing something wrong, and I hope you can give me a hand.

 I have installed IL2: 1946, and I have installed the BDW 1.71 Super Pack. Now the game works fine until I install the Above Update. What is happening is that when I choose the Campaign, my screen flutters (that is about the only way I can describe it), and the system just hangs.

 This is my install order...

> Installed IL2 1946 (I didn't install any patches since 1.71 super pack has everything).
> Installed 1.71 Super Pack
> Delete #DBW_1916 Directory as suggested.
> Install the DBW 1916 Update.
> I start IL2 by using the 1.71 Superpack Launcher.

 I have not activated any other mods via the JSGME mod manager that is installed with the 1.71 Super pack just to make sure that it's a clean install sort of thing.

Q: Do I require to install the patches you have listed as well?

[My System Specs]
Code: [Select]
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 11/24/09 15:59:45 Ver: 05.06
          Processor: AMD Phenom(tm) II X4 940 Processor (4 CPUs), ~3.0GHz
             Memory: 4096MB RAM
Available OS Memory: 3328MB RAM
          Page File: 1529MB used, 6796MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 96 DPI (100 percent)
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
--------------------------------------------------
--------------------------------------------------
Display Devices
---------------
          Card name: ATI Radeon HD 4600 Series
       Manufacturer: Advanced Micro Devices, Inc.
          Chip type: ATI display adapter (0x9490)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_9490&SUBSYS_E100174B&REV_00
     Display Memory: 1913 MB
   Dedicated Memory: 505 MB
      Shared Memory: 1407 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: DELL ST2420L
         Monitor Id: DELA067
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: DVI
        Driver Name: aticfx32.dll,aticfx32.dll,atiumdag.dll,atidxx32.dll,atiumdva.cap
Driver File Version: 8.17.0010.1124 (English)
     Driver Version: 8.961.0.0
        DDI Version: 10.1
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail

Thanks.
Title: Re: DBW-1916 error reports
Post by: <Gunny> on February 22, 2013, 11:27:34 AM
You need to Download
1. Pack_v2.1  use 7 Zip
2. Install update Patch 1
3. Install update Patch  2
4. Install update Patch  3
5. Install update Patch  4
https://www.sas1946.com/main/index.php/topic,26088.0.html
Run your game after you install a new patch or update to ensure your game works.
Must install in order listed.
Title: Re: DBW-1916 error reports
Post by: Mikesla on February 22, 2013, 11:40:21 AM
You need to Download
1. Pack_v2.1  use 7 Zip
2. Install update Patch 1
3. Install update Patch  2
4. Install update Patch  3
5. Install update Patch  4
https://www.sas1946.com/main/index.php/topic,26088.0.html
Run your game after you install a new patch or update to ensure your game works.
Must install in order listed.

Thank You very much. I'll do what you have suggested.

Cheers.
Title: Re: DBW-1916 error reports
Post by: SAS~Boomer on February 22, 2013, 01:41:13 PM
Yup,because I made the map that way  :D
and I changed the Moon

might have been experimenting and forgot about it
can't remember anymore

This map uses that .tga     WWI_Somme\WWI_W_load.ini


[APPENDIX]
  HighClouds  = GW_Clouds256-02.tga              ;Clouds256.tga
  HighCloudsNoise  = GW_CloudsNoise02.tga        ;CloudsNoise.tga
  Moon = SunMoon\Moon\Moon0010.tga
//  CloudsMap  = CloudMap4x4km.tga
Title: Re: DBW-1916 error reports
Post by: WindWpn on March 18, 2013, 08:00:24 AM
From Tail log tracking:

GUIQuick: class 'air.Lohner_L_Float' not found
Main begin: PlMisAir: class 'air.Lohner_L_Float' not found
java.lang.RuntimeException: PlMisAir: class 'air.Lohner_L_Float' not found

CTD at 70% load.  Looks like this seaplane is missing?
Title: Re: DBW-1916 error reports
Post by: vpmedia on March 18, 2013, 08:20:35 AM
Its in DBW1916_patch2.7z.
Title: Re: DBW-1916 error reports
Post by: RAECHER on March 26, 2013, 01:29:28 AM
I posted this at"Topic: WW1 Weapons Pack Ready to DL " and was refered here by'vpmedia':

"I tried this out and then the parts on the 'Snipes' where they were shot turned WHITE(mostly the left lower wing) and damage on the top part of wings were inconsistent with damage underneath. The 'Camel' showed NO DAMAGE when shot. Other planes seemed to be fine. I then removed the two folders added, but what I described above now continues! Any idea of what I did wrong?  Oh, I have screenshots of what I tried to explain: should I post them?(I don't whant to clutter the site). Thanks for a great site!"

I am using 'OpenGL'. I used 'DBW1916' quite a lot without any problems before this happened.

Is the above to vague or do I have to post an error report?
Title: Re: DBW-1916 error reports
Post by: vpmedia on March 26, 2013, 11:10:55 AM
No I get what the problem is but got no solution yet.
#1 Camel problem, is maybe related to the fact that from these are rifle calibre machine guns you need to take a lot of hits before damage is shown. If you drive your Camel into the ground and pause the game youre gonna be able to see the heavy damage on the exploded mesh parts, in external view.
#2 I already investigated the Snipe problem when it was first reported but havent found any problems in the mat files or in the tga's.
I made close to a hundred damage graphics for different planes and never had the alpha channel turn itself off. Btw do you have an ati or nvidia card? Plus maybe post your conf.ini, it might not hurt if I take a look at it just to make sure,
Title: Re: DBW-1916 error reports
Post by: RAECHER on March 26, 2013, 01:11:53 PM
Thank you for your quick response vpmedia. I have a nvidia card. As requested ,here is my conf.ini file:


Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1024
height=768
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=1
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=0
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=56
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
mapPadMode=1
mapZoomMode=0
mapWheelMode=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=0
LOGFILE=logfile.txt
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=1
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[QMB]
PlaneList=0


I undersstand that you don't want the log file and I know nothing about log files, but could this from the log file mean anything?:

Code: [Select]
FlightModels/MercedesD:AlbatrosDVa.emd
m_lastFMFile = gui/game/buttons
getting fm file albatrosdva
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/Snipe/damage2o.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/Snipe/damage1o.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/Snipe/damage1o.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/Snipe/damage2o.tga'
sFMDir = snipe
s1 = flightmodels/bentleybr2.emd
s = FlightModels/BentleyBR2:SNIPE.emd
m_lastFMFile = albatrosdva
getting fm file snipe
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/U_SYP1/skinPo.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/U_SYP3/skinPo.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oeng.tga'



and this that is repeated thousands of times:

TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!

Hope it helps.
Title: Re: DBW-1916 error reports
Post by: vpmedia on March 26, 2013, 01:32:15 PM
This log file says nothing about the errors you reported.

Try HardwareShaders=1 instead 0 in your [OpenGL] section.
Your graphics settings could be set higher.

What kind of pc do you have (processor/ram/graphics card)?
Title: Re: DBW-1916 error reports
Post by: RAECHER on March 26, 2013, 04:07:04 PM
Thank you vpmedia! I changed the HardwareShaders=1 instead 0 in my [OpenGL] section, as you suggested and it seemed to have solved the Snipe problem: the plane stays the same colour, although the wings on the top shows no dammage when shot from above and even when extensively damaged by shooting from underneath. It also solved a problem with another plane, the Nieuport 28,1918, which I only found out today also turned white on the right lower wing after being shot and the fuselage got parallell white stripes in the lenght after being shot - that have now also disappeared. Your advice is priceless!

My PC: an old Penthium D830
RAM: 2Gb
Graphics card: NVIDIA GeForce 7300 GT
Title: Re: DBW-1916 error reports
Post by: vpmedia on March 26, 2013, 11:58:22 PM
Cool, I'm glad its sorted out.
I think it would be time for you to get a new pc or do an upgrade, but as far as I can tell the rest of your conf.ini settings are appropriate for your hardware. If you want to gain some fps you can turn on the texture compression in the OpenGL section by setting TexCompress=2 or 3 instead 0. Only use 2*AA and 2*AF. Replacing your graphics card with a used 9800 series (512Mb GT or GTX) and adding 2 more gigs of RAM would enable you to play this game almost with maximum settings.
Title: Re: DBW-1916 error reports
Post by: RAECHER on March 27, 2013, 03:45:52 AM
Thanks for the advice - will consider it.
Title: Re: DBW-1916 error reports
Post by: wildhorses on March 30, 2013, 04:49:44 PM
Hello , new to sas and also fan of DBW_1916 It seems like i cannot find anything concerning  bug reports like this one : In my game I cannot use properly  the Fokker DR1, Fokker EIII Eindecker due to malfunction  ( My plane take off on his own right after i process to start engine , i have no hands on power whatever i may check : Player in the mission , joystick controls & so on ...) Here is what i have downloaded DBW_1916 update pack v2_1.7z + all patches 1 to 5 ! on  SAS UP3 DBW F'nBigSuperPack (4.07m_to_DBW_1.71 ) So that's where i am , and except few bugs everything looks quite good . Could you explain what is all about ?
Title: Re: DBW-1916 error reports
Post by: vpmedia on March 30, 2013, 07:18:22 PM
Quote
Please read before asking:
1# Engine has no throttle, you can change power by switching magnetos, magneto 1 means ~33% of power, magneto 2 ~66% and magneto 1+2 is full throttle. Also it is possible to regulate power by changing mixture level.
2# due to its extremaly small weigt and speed, plane won't always explode after hitting ground, just some parts may fall away, making futher flight impossible.
3# you are flying in mountain terrain on your own risk, AI won't be able to fly over steep peaks and will crash.
4# if engine won't start at first time, try again. Feature modelled by SAS~Anto to improve realism.

from https://www.sas1946.com/main/index.php/topic,28413.0.html
Title: Re: DBW-1916 error reports
Post by: wildhorses on March 31, 2013, 01:33:11 PM
Well Gentlemen , i would like to thank you all  , in fact my fifty three old eyes may have missed that point .
Title: Re: DBW-1916 error reports
Post by: Blindowl on April 07, 2013, 12:00:41 AM
After doing a complete overhaul on the DBW1916 folder I have no 1916 game. I downloaded the new 2.1 version and installed ALL of the patches included. VP could you put your 1916 mod folder up for download? I noticed my old working folder was over 4Gigs big but the new one is less than 2gigs.

Thanks :)
Title: Re: DBW-1916 error reports
Post by: <Gunny> on April 09, 2013, 10:32:26 AM
Some thing I noticed today while ground pounding with the DH-9 or DH-4, which ever it is called in your game.
Is that the pilots gun shoots far to the left.
Is there a fix for this?

Thanks for the help.
Title: Re: DBW-1916 error reports
Post by: Kant on June 13, 2013, 02:12:45 AM
Hi, I have a strange problem with the Fokker DR1 when I fly in a simple editor that's fine but when I fly with bots bots are hanging in the air, and IL-2 is buggy. The game becomes a slide show if there was anyone taoke and how to solve this problem?

http://yadi.sk/d/R6vx03Bd5lKuo log
Title: Re: DBW-1916 error reports
Post by: vpmedia on June 13, 2013, 02:38:08 AM
When you get a repeating java error the fps will drop significantly, thats "normal".
Your logfile is flooded by the same repeating message.

People indeed had problems with AI Dr.1's freezing in the air, but I fixed it by reverting to a previous set of classfiles which were included in the DBW-1916 update.

In my opinion you problem can have two possible reasons:

1. Youre using the Dr.1 from the single aircraft release topic and not from the DBW-1916 update.
That version still can have this problem when introduced into DBW-1916.

2. You were one of the unlucky few who caught the wrong version of the update, a reinstall should fix the problem but you should download the file "dbw1916_update_v2_1.7z" again, just to make sure.

Cheers
Title: Re: DBW-1916 error reports
Post by: Lanius on June 25, 2013, 03:40:20 AM
Hello there, following a few little probs with Monty's Code of Honour campaign I think there may be a mix up with the SE5/SE5A weapons_ru ?

https://www.sas1946.com/main/index.php/topic,34834.12.html

No biggie .... Thanks for all the time and effort you have put into the Monster that is DBW1916 
 
Title: Re: DBW-1916 error reports
Post by: vpmedia on June 25, 2013, 04:42:33 AM
They have new loadout options so old missions may need to be adjusted.
Its unfortunate but could not be avoided because we needed DreamK's weapon upgrades to get rid of many ww2 weapons on ww1 planes.


# SE5

SE5.default                                     Default (1 VickersMkI + 1 Lewis MkII)
SE5.1VickersMkI+1LewisMkII+4x20lbsCooper   1 VickersMkI + 1 Lewis MkII + 4 20lbs Cooper Bombs
SE5.none                                        Empty


# SE5A

SE5A.default                                     Default (1 VickersMkI + 1 Lewis MkII)
SE5A.1VickersMkI+1LewisMkII+4x20lbsCooper        1 VickersMkI + 1 Lewis MkII + 4 20lbs Cooper Bombs
SE5A.none                                        Empty
Title: Re: DBW-1916 error reports
Post by: SAS~Boomer on June 25, 2013, 06:08:08 AM
Text Crawler is good for editing multiple mission files

https://www.sas1946.com/main/index.php/topic,16060.0.html
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on June 25, 2013, 01:53:16 PM
hi all
since updating to patch 6 of 1916, i have found an issue with the Dr.I's.
i flew a QMB mission, Snipes vs enemy Dr.I's.
i found the Dr.I's on mission start just frozen in the air, props turning, but planes motionless.
i'll try and dig up some log info, but thought i'd just throw that out here, maybe someone else has similar experiences?
Title: Re: DBW-1916 error reports
Post by: <Gunny> on June 26, 2013, 12:11:23 AM
I have that for some time and can't figure the cause.
DR-1 are just stuck.
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on June 26, 2013, 12:31:07 AM
okay, at least it's not just me, lol.
right now i've got my head buried in texture work, but first chance i get, i'll dig up an error log to see what i can find on this....
in fact, the log details might take a while - flying this one QMB mission again kicked out an error log of 19MB in size - the previous error log stood at 408MB, and my PC hung just trying to open that text, lol.
it's going to take a bit of digging to find the relevant entries in this giant file....
for brief summary, my QMB mission consisted of my flight of Dr.I's scrambling against an enemy flight of Dr.I's.
my plane starts and i can take off, no problem. my wingmen, however, never take off, they just sit there with their props spinning.
the error is mainly noticeable with the enemy Dr.I's, however - they are all motionless in the sky, in formation, with props spinning, but totally motionless.
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on June 26, 2013, 01:00:32 AM
ok, some log info....i just took a few bits out that i think are pertinent, the entire log file is pretty massive.
first bit, maybe not so critical:
Code: [Select]
flightmodels/oberursel.emd
[6:35:57] s = FlightModels/Oberursel:FOKKER.emd
[6:35:57] m_lastFMFile = gui/game/buttons
[6:35:57] getting fm file fokker
[6:35:58] INTERNAL ERROR: HierMesh: Can't find chunk 'OverlayVoss'
[6:35:58] INTERNAL ERROR: HierMesh: Can't find chunk 'OverlayVoss'
[6:35:58] INTERNAL ERROR: HierMesh: Can't find chunk 'OverlayVoss'
[6:35:58] INTERNAL ERROR: HierMesh: Can't find chunk 'OverlayVoss'
[6:35:58] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Fokker_DR1/pips.bmp s1=3DO/Plane/FokkerDr1/summer s2=PaintSchemes/Cache/0
[6:35:58] java.io.FileNotFoundException

then this, i think, is the issue at hand - this message is the one that loops ad infinitum once the mission starts, something to do with an AI maneuver class exception....

Code: [Select]
com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:37:28] java.lang.ClassCastException: com.maddox.il2.ai.air.Pilot
[6:37:28] at com.maddox.il2.objects.air.FOKKER_DR1.update(FOKKER_DR1.java:532)
[6:37:28] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:634)
[6:37:28] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:474)
[6:37:28] at com.maddox.il2.fm.FlightModel.update(FlightModel.java:461)
[6:37:28] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:60)
[6:37:28] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:616)
[6:37:28] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:194)
[6:37:28] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:645)
[6:37:28] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[6:37:28] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[6:37:28] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[6:37:28] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:37:28] at com.maddox.rts.Message._send(Message.java:1217)
[6:37:28] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:37:28] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:37:28] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:37:28] at com.maddox.rts.Time.loopMessages(Time.java:252)
[6:37:28] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:37:28] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:37:28] at com.maddox.il2.game.Main.exec(Main.java:437

hope this is of some use...
Title: Re: DBW-1916 error reports
Post by: <Gunny> on June 26, 2013, 01:02:55 AM
Go Man Go----->  Fix it   -- Good Job  :)
Title: Re: DBW-1916 error reports
Post by: vpmedia on June 26, 2013, 07:38:48 AM
I think the first message is there because the game remembers and looks for the player skin you've used in normal DBW, it has no significance. The second message is the real problem. I dont know why you have this but in theory downloading the first file (dbw1916_update_v2_1.7z) and using its Fokker Dr.1 files (AIRCRAFT_FokkerDr1 folder) as replacement should fix the problem. First, try replacing only the classfiles.
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on June 26, 2013, 09:52:38 AM
thanks gents -
Istvan - your advice solved it. :D
Gerhard - sorry, it didn't work this time, mate :D
all assists much appreciated, the little Fokkers are back on the move again! :D
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on July 01, 2013, 10:19:11 AM
me again, lol  :D
a couple more little issues i'm having - one is minor, and just a possible bug report from my end, the other is a bit more important to me.
first the possible bug report:
when flying the Farman 11 fighter, if i try to cycle to the gunner/copilot view, it freezes up - cycling back to the pilot resolves it. no biggie, just thought i'd mention this.
it does generate quite a lot of messages when this happens, though, along the lines of:
Code: [Select]
com.maddox.il2.objects.air.CockpitU2VS_TGunner.reflectWorldToInstruments(CockpitU2VS_TGunner.java:76)
[15:31:03] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:707)
[15:31:03] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:844)
[15:31:03] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:2115)
[15:31:03] at com.maddox.il2.engine.Renders.doPaint(Renders.java:392)
[15:31:03] at com.maddox.il2.engine.Renders.paint(Renders.java:307)
[15:31:03] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[15:31:03] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:03] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:03] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:03] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:03] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:03] at com.maddox.rts.Time.loopMessages(Time.java:252)
[15:31:03] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:03] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:03] at com.maddox.il2.game.Main.exec(Main.java:437)
[15:31:03] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:03] INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:91)
[15:31:03] java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:91)
[15:31:03]
[15:31:03] at com.maddox.il2.engine.HierMesh.Material(Native Method)
[15:31:03] at com.maddox.il2.engine.HierMesh.material(HierMesh.java:460)
[15:31:03] at com.maddox.il2.objects.air.CockpitU2VS_TGunner.reflectPlaneMats(CockpitU2VS_TGunner.java:94
then, i seem to be missing the Dirigible type M form my install - at least, it is in the list, but it doesn't pick up a 3d model, so is unusable to me or AI.
an excerpt of the relevant error message:
Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Plane/Dirigibile_M/hier.him'
[15:30:29] WARNING: object '3DO/Plane/Dirigibile_M/hier.him' of class 'HIM' not loaded
[15:30:29] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Dirigibile_M/hier.him
[15:30:29] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM

i don't find any files associated with the Dirgible to assist me, so am hoping i can find out what i'm missing here, and sort it out.
thanks in advance :D
Title: Re: DBW-1916 error reports
Post by: vpmedia on July 01, 2013, 10:54:15 AM
I know about that problem, The Farmans are temporary solution (using U-2VS slots) until I can find somebody to do a slot for them. But the Dirigibile_M works fine in my install, its in DBW1916_patch2.7z so its being tested by the users since ~6 months and nobody reported a problem.
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on July 01, 2013, 02:03:41 PM
thanks mate, no biggie on the Farman, and i'll go and see if i can find out where my Dirigible is hiding :D
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on July 13, 2013, 04:50:15 AM
hi guys, me again - a few small issues with some of the ww1 vehicles that appear in the static objects list. there are 3 ww1 vehicles that display without wheels, as per attached pic.

(http://i196.photobucket.com/albums/aa226/bigbossmalone/ww1_nowheels_zps2686784c.gif)

any ideas on how to fix this, please?
thanks in advance :D
Title: Re: DBW-1916 error reports
Post by: vpmedia on July 13, 2013, 05:08:02 AM
I dont know how to fix these static objects , I only use their stationary and moving versions.
Maybe try to edit in ini files the hier.sim to him, iirc that was the problem with the stationary when wheels didnt appear.
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on July 13, 2013, 05:22:24 AM
i'll do some more investigating, thanks mate ;)
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on July 13, 2013, 05:54:26 AM
okay, tried that fix, and the wheels now display in the 3d preview box, but unfortunately the vehicles are now not usable in FMB - they simply cannot be placed in the mission, nothing happens if i try.
if anyone has an idea on how to solve this, please speak out, for the benefit of FMB mission builders around the globe. thanks! :D
Title: Re: DBW-1916 error reports
Post by: vpmedia on July 13, 2013, 06:18:33 AM
simply remove them from the list and use their normal vehicle versions

the only reason you got these objects is because once somebody at Maddox Games wanted to include them in actors.static file of a map but then he didnt
Title: Re: DBW-1916 error reports
Post by: <Gunny> on July 13, 2013, 10:17:21 AM
Malone I think Max found the fix for this.
I also had this  along with Max but he did find a fix.
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on July 13, 2013, 10:24:35 AM
i'm going to see what i can do about it, but yeah, as the as the other versions work fine, it's no problem
i've just been wanting some neutral units to populate some wip campaigns with, and now i need to assign these a side, blue or red. anyway, there's always some other workaround, so i won't hassle with it too much. still lovin' it, all the way. :D

edit: Gunny, i'll look into that, thanks for the headsup :D
Title: Re: DBW-1916 error reports
Post by: max_thehitman on July 14, 2013, 08:09:44 PM
Ok Malone, the solution I found was with the help from VPMedia who suggested I try changing the edit in the
ini files from being hier.sim to hier.him. That fixed my little problem. The wheels showed up in the
objects preview box and also showed clearly once I placed them in the maps. All is good.

Now here is one thing I also did which you will have a good laugh when you see it   ;D (if you do the same thing I did).
A while back I added all new skins to my objects folders, including new retextured vehicles in the "cars" folder to my #DBW game.

Now since these new WW1 truck vehicles, and also the WW1 cars, are using the same trucks already in use from the
WW2 era of this game (the ones inside the DBW version), the WW1 vehicles will show up in your #DBW_1916 game looking
as if they have WW2 truck and jeep chassis and wheels!  :D AAAHAAHAHAH! What a laugh!

This is due to the simple fact that these new WW1 cars and trucks do not have their own original slots and stuff.
They are sharing stuff from the original game models. I know, what a drag man  :-\ , We defenitly need these things to be
independante by themselves so they can also be used with no problems, and also used for WW2 maps too.
At the moment we need someone with the expertise to make these vehicles have their slots. Only then can everything be
back to being normal.
One thing I did was just add a "-" (minus sign) in front of the new skins folders I added in my #DBW game and then started the
the #DBW_1916 game. When I looked at the new WW1 vehicles, they were normal again. No mixed parts from WW2 trucks. So they do
have serious conflicts when sharing the same folders and stuff.
If only I knew how to do these things, I would have corrected the problem already. At the moment, there is no one interested
in doing anything for them.
 
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on July 15, 2013, 12:02:35 AM
thanks max -
unfortunately, in my case, changing the sim to him , as suggested, does seem to fix the problem, at least in the preview box, the vehicles now display correctly.
but - they are now not placeable in FMB, nothing happens when trying to place them. so, the only way i can get to use them at the moment is sans wheels.
i will definitely look and see what i can do for these vehicles,
will keep you guys posted as and when i progress. my focus is currently on Eric's Hornet, so this is kind of a side project at the moment.  ;)
Title: Re: DBW-1916 error reports
Post by: vpmedia on July 15, 2013, 12:27:52 AM
some vehicles are featured in 3 groups

Vehicles
Stationary vehicles
Objects

the ones in the object group are missing the wheels but its easy to remove them from the list
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on July 15, 2013, 12:57:55 AM
Istvan, thanks, i have found the files. ;)
the only reason i'm trying to get the static object ones to work is for populating missions without having to assign them a side, as we have no choice with stationary and moving vehicles, they have to be blue or red.
i like to populate maps with neutral (none) objects, so that missions can be played from both sides without planes or ground units firing on them.

can i just ask, if someone has them working, to please post up the entries they have for them, just in case i'm doing something silly.
here is the error i get when trying the 'sim' to 'him' fix in the static -
 
Code: [Select]
WARNING: GObj: delete object - Exception !!!
[6:26:05] Mesh 3do/Cars/OpelBlitz36s/live.him not created
[6:26:05] com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz36s/live.him not created
[6:26:05] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[6:26:05]

why it displays correctly in the preview box, but then can't be placed, beats me.
here is the static entry for one, as an example (it's same for the other two vehicles)

[buildings.House$VehicleOpelBlitz36s]
Title           OpelBlitz36s
MeshLive        3do/Cars/OpelBlitz36s/live.sim   <===(if i change this to him, it previews correctly, but cannot be placed on maps)
MeshDead        3do/Cars/OpelBlitz36s/dead.sim
AlignToLand     1
Body            FuelSmall      // FIXME: need special type 'Vehicle'
Panzer          0.005

just posting it up so any glaring errors can be spotted, lol :D
Title: Re: DBW-1916 error reports
Post by: just champi on July 18, 2013, 09:34:57 AM
Hi Malone, regarding the dissapearing wheels of some ww1 cars...

 What I guess is happening, is that the models are made of several parts, instead of just one, probably because their polycount surpases the 3000 tris per mesh limit, to be just one mesh only.
 So they are assembled using a hierarchy file (.him) , compossed of several parts linked together, instead a single mesh file ( .sim).
 
I've seen this in the Fiat 18BL model. Not sure about the others in your pic but probably it's the same.
 In the Fiat example, there were 4 parts: body, transmision + wheels, mudcovers and lastly the steering wheel alone. The main part, the body, the one that shows in your pic, was named Live.msh.
 All added went above 4500 tris.
 I bet you not only have missing wheels, but also the parts mentioned before, are missing.
 
 Cars and other vehicles without turrets or firing weapons, are made normally (I mean, as per stock) of just one mesh.
 Live.msh, for the working version, and Dead.msh for the disabled one, referenced by the respective files in the model folder: Live.sim and Dead.sim.
 
 
 There are also one class file (let's say, Cars.class) that lists all vehicles of a given type (like cars) as an instance of their generic class.
 That generic class is the responsible to call (to look into) the properties files to give the vehicles their particular values and parameters.
 One of those parameters is the folder path were the Live and Dead.sim files are for the given vehicle. But there is not code to look for a him file, only for Live and Dead.sim files.
 
 So my guess is that, when you change the .sim file to .him file, in the properties file, the generic class can't find the file for building the mesh, so doesn't work in the FMB. (The viewer seems to be very permisive without going deep in the code, and I think is happy if you provide it with any good him or sim, to load .msh files .mats and textures.)
 
 And if you let it as .sim it works in FMB, as generic class can now reach its path, but you can't see the other parts missing, only one mesh is showing, as it is now loading a single mesh file (.sim) the Live.msh wich corresponds to the main body of the car that you see in the viewport.
 
 I've made a test to try to reduce polycount in the model (also wanted to see if were possible to make more rounded wheels to make Max a bit more happy)
 All respect for the modeller, model looks good and solid, with good detailing, is made using many extrusions with many parts connected between them, wich is interesting method but in the downside adds unneeded tris to many places. Model could benefit from a better UV mapping though. Almost only one side projections (no top views) while still lots of unused space in the texture.
Also, importing process made many edges missing, and fixing this is timeconsuming.
 I was able to reduce an overall 500 tris without changing model, but is still over the top.
I don't like the idea of editing the work of fellow modellers, though, even as a test.

Probably would be a lot easier to change generic class code for cars to allow for .him files aside .sim files.
Tanks already use them, so maybe would be easy for someone in the know to implement something similar for cars: 

(...)
protected TankProperties()
        {
            (...)
            meshName = "3do/tanks/NameNotSpecified.him";
           
 hope it helps.
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on July 19, 2013, 12:10:33 AM
hi champi
thanks for the detailed explanation, it makes sense.
i am just a bit puzzled why this 'fix' seems to have solved the problem for some of the guys (Duggy, Max, vpmedia) yet for me it actually makes matters worse, as the vehicles now can't be used at all, only previewed.
i have been looking at it, and can't seem to find any way to make it work correctly.
i can either use them without wheels or not at all.
not an ideal situation.
i am hoping one of the guys who actually have them working, will chip in and provide the entries that they are using for these to work.
ultimately, it's not that big a deal, and i can live with just the stationary and moving versions, although it would much better suit my populating purposes if i could use them as statics (nation: none)
Title: Re: DBW-1916 error reports
Post by: vpmedia on July 19, 2013, 03:21:21 AM
The fix was required for the normal vehicles when Gio released them but I forgot about the building versions when I included them in DBW-1916, I thought that the same fix will work for those too but apparently it does not.
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on July 19, 2013, 04:36:37 AM
thanks, Istvan - no use me flogging the dead horse in this case, then, lol :D
Title: Re: DBW-1916 error reports
Post by: ferben on August 11, 2013, 08:03:20 AM
Hello, i am quite new to this whole community, but as soon as i found out that there was a WWI mod for my favourite flight sim i just had to get it. Unfortunatley i have had quite a bit of performance drops in that mod on several missions i have downloaded. I am also just experiencing these fps drops in this mod, where my fps drops to about 5-10 in some missions. I run quite a decent computer with these specs:
 
9gb ram
AMD Phenom II X6 1090T Processor
Nvidia GTX 660
Windows 8 64bit

I can also paste my config here as from browsing that seems to have a lot to do with it.
Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1600
height=1200
ColourBits=32
DepthBits=24
StencilBits=0
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=0
mapPadX=0.66875
mapPadY=-0.046666667
viewSet=32
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=9
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=2
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
Water=1
Effects=1
ForceShaders1x=0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=2
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=1
Effects=1
ForceShaders1x=0

[QMB]
PlaneList=0
Title: Re: DBW-1916 error reports
Post by: vpmedia on August 11, 2013, 10:35:27 AM
Looks like youre playing in DirectX mode, or at least the Nvidia hardware shaders are turned off in OpenGL mode.
Maybe its time to visit mission4today.com and study the tutorials and maybe the IL-2 pdf game manual.
Plus there are a tons of conf.ini examples on the various IL-2 forums (ubi, 1c, simhq, sas).
Anyway, I dont think that DBW-1916 is causing your performance problems ;)
Title: Re: DBW-1916 error reports
Post by: ontos on August 14, 2013, 05:29:16 PM
Well when it comes to computers and loading things, I'm as simple as they come. Four times I loaded and reloaded DBW-1916 and I just can't seem to get it right. I think I am doing this wrong, here is what I do,

1. I dragged and dropped the #DBW_1916 folder from the unzipped file update v2_1 to my main game folder.

2. I then dragged and dropped each patch #DBW_1916 folder into my just added 1916 main folder.

I have never done this before so I think I totally screwed up, should I have broken down each folder in the zipped patch file and placed the contents in the listed folders like Skins, paintschemes etc.

When I loaded the 1916 in the selector and go to single missions I seem to get WWII missions and aircraft. I just don't seem to understand the loading and upgrading process. Can anyone help and old man down the road  ;D
Title: Re: DBW-1916 error reports
Post by: <Gunny> on August 14, 2013, 09:15:36 PM
Ontos I would say first unzip the V-2.1 part of the game
and place it in the main game folder.

Next run your game to make sure that it all works before applying the other patches.
If that works then do one patch at a time and test every one before going to the next.
Title: Re: DBW-1916 error reports
Post by: ontos on August 15, 2013, 04:00:59 PM
Thanks Gunny, did as suggested and it works fine now. The only problem I have is the Gallipoli map has an error in the QMB, strange because it works fine in the DBW QMB. I remember that someone had the same problem and solved it, I will look for that thread. I think one thing I was doing wrong, well one of many, was that I was putting the Mission and Paintscheme folders in the DBW_1916 folder instead of putting the files in the folders that were already in the main DBW.

Someday I will get this down, now to figure out how to install missions & campaigns :-[

OK, fixed the map problem, now to try and download a campaign or mission. 
Title: Re: DBW-1916 error reports
Post by: FNRennier on September 11, 2013, 11:42:50 AM
Please post your DBW-1916 error reports here.

Thank you!

The "STD" file zipped No. 5, corrupted does not work, I put STD "zipped file # 4" to the folder 5. So it worked. Is there any problem if I do this?  ???
Title: Re: DBW-1916 error reports
Post by: FNRennier on September 11, 2013, 11:56:11 AM
I don't know if this will help you but this is my working 1916 folder. Download it to a folder of you chose then unzip it. Just comment out your existing DWB_1916 folder and copy this one to you game folder.https://www.mediafire.com/download.php?kbmom2883kohknb   Good luck i think you will really enjoy flying the sky's of the great war.

Arquivo não encontrado! :'(
Title: Re: DBW-1916 error reports
Post by: FNRennier on September 30, 2013, 01:55:12 PM
Hello, my friend! I would like your help. The Airco DH 2, 1916 he explodes when starting the game, it occurs in Realistic mode when the function is activated Flutter Efect.
https://www.sas1946.rocks/images/imageshit/img196/4830/tah3.png
https://www.sas1946.rocks/images/imageshit/img19/318/3z3s.png

Thank you for your attention and help  ;D
Title: Re: DBW-1916 error reports
Post by: vpmedia on September 30, 2013, 08:51:09 PM
LOL mate I dont need a screen of the DH.2 and the difficulty options to know what youre talking about.

What we always need is a logfile (+ install the instant log mod) ;)
Title: Re: DBW-1916 error reports
Post by: FNRennier on September 30, 2013, 10:20:14 PM
LOL mate I dont need a screen of the DH.2 and the difficulty options to know what youre talking about.

What we always need is a logfile (+ install the instant log mod) ;)

Excuse me, I thought the screen would help, I do not speak English so it is a bit difficult. Also do not know how to do what is a "log file", sorry.

I'll find out and then return, thank you!  :(
Title: Re: DBW-1916 error reports
Post by: FNRennier on September 30, 2013, 10:30:01 PM
I have done a very great pains to understand everything, I have studied and I try to translate everything, I spend many hours here in SAS to understand everything on this site, thank you very much everyone for the great help and patience. One day I'll stop being noob  :)
Title: Re: DBW-1916 error reports
Post by: FNRennier on November 21, 2013, 11:38:34 AM
Hello,vpmedia!
as you requested, I tested the new patch 9 and I found these errors:

Nieuport 10 C.1, 1914 = Errors in Skins
(https://www.sas1946.rocks/images/imageshit/v2/240x136q90/33/3vr9.png).

MK IB Bomber, 1917 = internal view and 2 crew.
1. The wings do not appear in internal view
(https://www.sas1946.rocks/images/imageshit/a/img189/1374/bprg.png).

2. To jump from the plane, appeared 2 crew..
(https://www.sas1946.rocks/images/imageshit/a/img34/3871/xq86.png).

Hope this helps.
Title: Re: DBW-1916 error reports
Post by: vpmedia on November 21, 2013, 06:13:11 PM
Nieuport 10 C.1, 1914 = Errors in Skins

updated frankenplane, the new 3d means that you should delete the old skins

same for the rest of the problems, theyre caused by the fact that we dont have a java programmer to make slots for every plane so we have to use what we got (frankenplane slots with new 3d)
Title: Re: DBW-1916 error reports
Post by: FNRennier on November 22, 2013, 09:34:59 AM
Nieuport 10 C.1, 1914 = Errors in Skins

updated frankenplane, the new 3d means that you should delete the old skins

same for the rest of the problems, theyre caused by the fact that we dont have a java programmer to make slots for every plane so we have to use what we got (frankenplane slots with new 3d)

Thanks for the clarification.
And congratulations for the amazing work you do! ;D
Title: Re: DBW-1916 error reports
Post by: talhuman on November 30, 2013, 06:41:02 PM
Gallipoli and Megiddo maps do not load in 1.71/dbw 1916 v2.1
Title: Re: DBW-1916 error reports
Post by: Gumpy on December 19, 2013, 11:02:30 PM
I find with the new #10 patch in scramble missions the AI take off fly out about 100 yards wing over and crash into the ground.
Title: Re: DBW-1916 error reports
Post by: vpmedia on December 19, 2013, 11:08:24 PM
is this happening with every plane on every map?
Title: Re: DBW-1916 error reports
Post by: vpmedia on December 19, 2013, 11:14:01 PM
Gallipoli and Megiddo maps do not load in 1.71/dbw 1916 v2.1

iirc its because of directx and the desert trees (forgot what the exact fix was, but in directx the map is looking for a different tree file, probably without TL in its name), cant you run the game in OpenGL (looks much better)?
Title: Re: DBW-1916 error reports
Post by: Gumpy on December 19, 2013, 11:57:23 PM
It's alright if the player controlled plane takes off first,then the AI will follow and not crash.If the AI take off first then all planes crash.if the player chooses auto pilot to take off,the plane will not take off it just sits on the field with the engine running.Also noticed that AI aircraft pretty much do what they want,even in none missions they'll land almost anywhere but the airfield and Ive also seen the player controlled plane take nose dives into the ground for no apparent reason after auto pilot is selected.The AI problem seems to be on all maps and pretty much on all mission types. 
Title: Re: DBW-1916 error reports
Post by: vpmedia on December 20, 2013, 12:16:53 AM
Its probably related to the test subjects FM or maybe wrong parameters in a mission(?) since there were no recent changes made to the AI, I only added the Farmans in patch#10, their FM is indeed a bit problematic, they tend to do those things you've described. Now I've checked for classfile conflicts with the Farmans but there arent any, also checked that maybe the new stationaries included some conflicting classfile but none was there either.

After that I've built a test mission with AI Fokker Dr.1's on the Somme2 map and they took off without problems. So can you post or name a mission where crashes happen?
Title: Re: DBW-1916 error reports
Post by: Mission_bug on December 20, 2013, 03:32:48 AM
Hello guys, I can confirm that for all the aircraft in DBW 1916 if you activate AI for the pilots aircraft it will not take off, this has always been a problem for me and not something that has appeared with the latest patch. ;)  As long as you actually fly the aircraft yourself the AI aircraft will follow.  I would say most of the WWI aircraft display erratic behavour, even in other installs, I put it down to the franken nature of most of them, they were all originally built on versions of the U-2. 

Landing is a major problem, quite a lot of the aircraft just wander off on their own and generally crash somewhere, try getting your own aircraft to land using AI, it will display some rather peculiar behaviour as well.

I thought this might be down to the maps so I have been altering the waypoints on all the runways on the Gallipoli map over the last few days, I have had some success, but still some of the aircraft display this errant behaviour even with these changes.

I think it is the aircraft that are at fault, even the Camel and DR.1 give me problems, I think it would need one of our java gurus to go through the flight models of them all, sadly I do not think that will happen, too few available. :'(

Wishing you all the very best, Pete. ;D
Title: Re: DBW-1916 error reports
Post by: vpmedia on December 20, 2013, 03:56:02 AM
Yes, you are perfectly right on all points.

I'm aware of the players plane not being able to take off with autopilot, consideret it a minor problem.
I was also aware that the biggest weakpoint of this pack is the flightmodels (and the cockpits), I was hoping for some help but it never arrived :) It would be indeed a good thing if somebody could harmonize all the FM's  but there are very few FM experts in the community, most of  are them simply not interested in ww1. Not much can be done I'm afraid, but its good a thing that we identify the problems.

Btw long time ago I included an old mod in the base pack, in folder "AI_MOD_v3_0", I'm gonna do tests with and without it, maybe thats a source of some problems.
Title: Re: DBW-1916 error reports
Post by: vpmedia on December 20, 2013, 04:30:33 AM
I've built a simple test mission:

Code: [Select]
[MAIN]
  MAP WWI_Somme/WWI_load2.ini
  TIME 12.000002
  CloudType 0
  CloudHeight 1000.0
  player g0101
  army 2
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  g0100
  g0101
[g0100]
  Planes 4
  OnlyAI 1
  Parachute 0
  Skill 0
  Class air.FOKKER_DR1
  Fuel 100
  weapons default
[g0100_Way]
  TAKEOFF 112689.82 79222.04 0 0 &1
  NORMFLY 115303.59 82489.83 1100.00 175.00 &1
  NORMFLY 111853.83 82888.10 1000.00 175.00 &1
  LANDING 111807.36 79199.44 0 0 &1
[g0101]
  Planes 1
  Skill 1
  numberOn0 0
  Class air.FOKKER_DR1
  Fuel 100
  weapons default
[g0101_Way]
  NORMFLY 112584.84 78695.76 500.00 175.00 &0
[NStationary]
[Buildings]
[Bridge]
[House]

I've played it 3 times.
First time speed set to max, waypoints at 500m. #4 stalled out and crashed.
Second time speed also at max. but waypoints at  1000m -> no crash.
Then I deactivated the AI mod but the result were the same as the second time, imo its not the ai mod.
In my game I never set waypoints below 1000m hence I never had crashes but I see that the problem is there.
The  way I see it, the #3 or #4 plane (not sure which, will test more) in an AI flight stalls out and then tries to gain speed by diving, which is a bad idea under a certain height. The whole thing probably has to do with the ww2 nature of the FM and AI code. Now I will test how they behave when I leave them more time to climb to 1000m. :)
Title: Re: DBW-1916 error reports
Post by: vpmedia on December 20, 2013, 05:41:51 AM
Ok, I figured it out.
It was the speed.
When I've set the Dr.1's to their maximum speed (175 km/h), stalls did happen.
Then I started to add more waypoints to archive gradual climb and lowered the max speed to 160 km/h, also lowered the speed and the height at the last /landing waypoint. I could finally script a version of this mission where no stalls happened and all flights landed on the airfield.

Code: [Select]
[MAIN]
  MAP WWI_Somme/WWI_load2.ini
  TIME 12.000002
  CloudType 0
  CloudHeight 1000.0
  player g0101
  army 2
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  g0100
  g0101
[g0100]
  Planes 4
  OnlyAI 1
  Parachute 0
  Skill 0
  Class air.FOKKER_DR1
  Fuel 100
  weapons default
[g0100_Way]
  TAKEOFF 112689.82 79222.04 0 0 &1
  NORMFLY 114475.93 81556.26 300.00 150.00 &1
  NORMFLY 116098.30 83357.09 500.00 160.00 &1
  NORMFLY 117883.14 85556.09 1000.00 160.00 &1
  NORMFLY 111853.83 82888.10 600.00 130.00 &1
  NORMFLY 110339.90 79159.40 500.00 140.00 &1
  LANDING 111807.36 79199.44 0 0 &1
[g0101]
  Planes 1
  Skill 1
  numberOn0 0
  Class air.FOKKER_DR1
  Fuel 100
  weapons default
[g0101_Way]
  NORMFLY 112584.84 78695.76 500.00 175.00 &0
[NStationary]
[Buildings]
[Bridge]
[House]

In the QMB missions I've built the speed is set to 150 km/h for all flights, hence I didnt see that stallouts happen that much. I also play lot of airstarts which work without problems. Anyway the importan part is that when building a mission lot more attention must be given to setting up waypoints and defining their speed setting and setting max speeds for flights is maybe not a good idea in DBW1916.

I noticed that when I made the QMB missions I used the utility called Quick mission tuner which added extra 10km/h to each flights landing waypoints speed which is the exact opposite of what is required :) Because of this some landings speed are set to 210km/h. I'm gonna go over each template and correct the speeds.
Title: Re: DBW-1916 error reports
Post by: Gumpy on December 20, 2013, 11:08:42 AM
 8) Cool vp,perhaps you'll be able to post some new versions of the qmb missions soon. :)
Title: Re: DBW-1916 error reports
Post by: starmountain on December 23, 2013, 08:35:28 AM
Hi all,
is somebody able, to upload his #DBW1916 file on Mediafire.com or somewhere else?
The reason for my question is, that I stopped upload the game DBW1916 with the
"dbw1916_update_v2_1" ... every followed patch was not successful, because the game
start stopped always at 70%.
I`ve read a lot here in this error reports and I`ve tried it many times step by step, but
it failed. So if somebody would be so kind to upload his updated and patched #DBW1916 file,
it would be great for me to enjoy all the brillant news in this fantastic game.

Thanks in advance and merry Christmas!

starmountain
Title: Re: DBW-1916 error reports
Post by: SAS~Boomer on December 27, 2013, 08:39:13 AM
So if somebody would be so kind to upload his updated and patched #DBW1916 file,
Not that easy unfortunately,my DBW 1916 Folder is 9.36 Gigs

You are right clicking on links,then using "save as" to download the files correct ?
70% CTD is usually a indication of .ini trouble

https://www.sas1946.com/main/index.php/topic,22.0.html
Quote
the 70% crash troubleshooter
a Much rarer crash, but more tricky to pin down.

70% cdt indicates a conflict between one of your ini files (static.ini, technic.ini or chiefs.ini ) and actual new objects in your mod files
To fix it you need to find out which line in any of those .ini's points to a wrongly installed or missing object. Best thing is to revert to backup and start over.
Title: Re: DBW-1916 error reports
Post by: SAS~Boomer on December 27, 2013, 08:43:16 AM
@ starmountain
I cleaned the DBW 1916 Thread,no need to double post questions in multiple threads
Besides,as quoted below in a reply to you this is the thread for bug reports etc. so I moved all into here  ;)

Quote from the DBW 1916 Thread
We got a topic for bug reports, but...Imho if there would be a real problem with the host we would get dozens of error reports of this type.
The first thing I'd try is to update the 7z program if its version is older than 9.20.
I'd also launch the DBW-1916 game after each patch, that way you can find the point where things go wrong. (Does the first/base pack work?)
If you skip a patch the game will surely crash on launch so make sure that you dont do that either.
Title: Re: DBW-1916 error reports
Post by: Ballacraine on January 16, 2014, 11:22:31 AM
Well, I have to admit to frustration here.

I have a correctly functioning DBW 171 installation.

Despite several attempts at installing DBW1916 I still don't think I have it correct.

Every time I try to start a Pilot Career I have the period airforces listed but WW2 planes & missions.

I followed the first post installation instructions to the best of my ability on each occasion.

Does anyone know where I am likely to have gone wrong with my installation, please?

Balla.  :-[
Title: Re: DBW-1916 error reports
Post by: vpmedia on January 16, 2014, 12:06:22 PM
You need to install campaigns for ww1:
https://www.sas1946.com/main/index.php/board,217.0.html
Dgen will not work with ww1 mods, you can only play QMB, single missions and scripted campaigns.
Title: Re: DBW-1916 error reports
Post by: Ballacraine on January 16, 2014, 03:58:47 PM
Although I have no idea about the 'Dgen' reference, what you say about campaigns seems logical.

Thanks for the additional info.

Balla.  8)
Title: Re: DBW-1916 error reports
Post by: vpmedia on January 17, 2014, 03:51:43 AM
Dgen is part of the game, it gives you campaigns based on dat files which are located in the Dgen subfolder and theres a dgen.exe in the game root. Its dgen because the missions are dynamically generated based on those parameter files.
The other type is the scripted / user made campaign where all you get is a bunch of missions linked together which are the same every time you play that campaign. Dgen is more random. The problem with this stock dgen is that it doesnt support mod maps hence its useless for generating ww1 campaigns. The only way to go is scripted campaigns, but you need to download them from the link above. Otherwise your only other options in DBW1916 is QMB (maps with the WWI_ prefix) or making your own missions in the Full mission builder.

Title: Re: DBW-1916 error reports
Post by: Ballacraine on January 17, 2014, 06:42:06 AM
Many thanks for the additional information & detailed explanation.

It is greatly appreciated.  :)

Balla.  8)
Title: Re: DBW-1916 error reports
Post by: vpmedia on January 17, 2014, 07:36:48 AM
You're welcome. :) I forgot to mention that you are seeing ww2 campaigns and planes in DBW-1916 because - unfortunately - the Mission folders are shared with DBW, which is a game engine limitation, it wasnt really designed to host several modpacks for different eras.
Title: Re: DBW-1916 error reports
Post by: spwing on February 16, 2014, 07:05:20 AM
Hello! I am completely new to this and excitedly installed the world war 1 mod - It's looking absolutely wonderful!
However now I'm having some issues I'm afraid :/

First off: When trying to launch the Eagle of Lille campaign the Fokker will just bounce off the ground like crazy and I can't even start :|
I managed to keep this down a bit though by enabling take off and landings.

Secondly: Is it intended that you cannot cycle through the gunner positions on e.g. the zeppelin straaken bomber?
I have a key defined for that but it won't do a thing  in dbw 1916 :c

Thridly and most importantly: Is there a way of playing a LAN game with the ww1 planes?
I can only select the regular IL-2 multiplayer maps but then I am absolutely NOT able to select a home base on any of those maps :c
By left-clicking, it will only scroll the map around and not slect anything and right-clicking won't do anything at all.
I've already googled the problem and found an entry on another forum, but they never really disclosed just how they selected their home bases.
I think it'd be nice because those LAN-games enable you to quickly cycle through different planes etc.
Title: Re: DBW-1916 error reports
Post by: vpmedia on February 16, 2014, 08:39:05 AM
Hello! I am completely new to this and excitedly installed the world war 1 mod - It's looking absolutely wonderful!
However now I'm having some issues I'm afraid :/

First off: When trying to launch the Eagle of Lille campaign the Fokker will just bounce off the ground like crazy and I can't even start :|
I managed to keep this down a bit though by enabling take off and landings.

Secondly: Is it intended that you cannot cycle through the gunner positions on e.g. the zeppelin straaken bomber?
I have a key defined for that but it won't do a thing  in dbw 1916 :c

Thridly and most importantly: Is there a way of playing a LAN game with the ww1 planes?
I can only select the regular IL-2 multiplayer maps but then I am absolutely NOT able to select a home base on any of those maps :c
By left-clicking, it will only scroll the map around and not slect anything and right-clicking won't do anything at all.
I've already googled the problem and found an entry on another forum, but they never really disclosed just how they selected their home bases.
I think it'd be nice because those LAN-games enable you to quickly cycle through different planes etc.

Eagle of Lille campaign:
tested first 5 missions in my game and I see no problems

Zeppelin Staaken bomber:
"There are no Bombardier or Gunner stations operative in this download, sorry, I tried to implement those from other aircraft but the result spoiled the superb geometry that Gio had created so there is only the cockpit available." from https://www.sas1946.com/main/index.php/topic,39048.0.html
Title: Re: DBW-1916 error reports
Post by: spwing on February 16, 2014, 04:27:22 PM
Oh, I did not know that. I will try again with another large bomber then.
For the bouncing, try switching the realism to easy - it's how I get the bouncy Eindecker :p

I still don't know how to avoid the aircraft bouncing off the ground - I would have thought checking "vulnerability" would do that, but it seems you have to check "take off & landing" as well as "realistic landings" as well?

Any ideas on the home base selection problem for the LAN mode?
Also: Is it possible to modify the ww1 maps so that you can use small parts of them for the multiplayer as well?
I'd like to take a look into that, but it's no use if I can't even select my homebase in the first place ._.
Title: Re: DBW-1916 error reports
Post by: Maro on February 23, 2014, 01:42:28 AM
I need help, please! I have installed DBW-1916 update pack v3 beta and patch, but I can not play any mission at Somme map only at FMB. Game will 'fall' and map can not show before start, but mission I can make. Can you help me? Thank you.
Title: Re: DBW-1916 error reports
Post by: saab ja26 on March 16, 2014, 01:30:51 PM
I tried loading the version 3 beta patch but I keep getting a 60%ctd. I'm running a vanilla DBW 1.71 install with nothing else installed.
I noticed in the beta patch there is a separate folder that has " patch 10" inside it. Is there a special way to install the latest beta pack or a step I'm missing?
The readme doesn't contain much info.
Title: Re: DBW-1916 error reports
Post by: Alfie Noakes on March 22, 2014, 02:16:29 AM
Could anyone help me with this problem with the Strutters......

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/220320148-04-10_zps9e812fab.jpg)

It only seems to effect the 1 1/2 & 1 1/2a

Cheers

Alfie
Title: Re: DBW-1916 error reports
Post by: vpmedia on March 22, 2014, 03:09:59 AM
a quick fix is to edit the file gore.mat with new values for:

  TextureCoordScale 0.0 0.0 1.0 0.0
  ColorScale 0.8 0.0 0.0 0.0
Title: Re: DBW-1916 error reports
Post by: Alfie Noakes on March 22, 2014, 06:40:54 AM
Many thanks Istvan that's worked a treat.
I've now discovered a very active "dead" rear gunner  ???
(http://i1353.photobucket.com/albums/q668/alfienoakes2013/2203201412-27-04_zpsbc574236.jpg)
I don't suppose you know a quick fix to stop  his m/g tracking and firing ?

Cheers

Alfie
Title: Re: DBW-1916 error reports
Post by: Vampire_pilot on May 07, 2014, 10:22:07 AM
It might have been just an oversight but the Japanese were on the allied side in WWI

Right now, IJAAS is blue, but Japan is supposed to be red 1916 I guess.
Title: Re: DBW-1916 error reports
Post by: <Gunny> on May 08, 2014, 01:02:41 PM
The DR-1 after a very long time trying to get this plane to work  the AI are still stuck in mid-air.
After doing some research it seems I need different class files.
I have gone thru all my back-ups and I cant find what is needed.
So If anyone has this this working could you please post the correct files needed.
I have down loaded this plane many  times and even Sir Max sent me his which also did not work.
Thank you for your help.
Title: Re: DBW-1916 error reports
Post by: vpmedia on May 08, 2014, 10:42:47 PM
get it from dbw1916 patch
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on May 08, 2014, 10:59:23 PM
Gunny, did you get my PM's, mate?
find the classes that fixed it for me attached below ;)
Title: Re: DBW-1916 error reports
Post by: <Gunny> on May 08, 2014, 11:00:57 PM
Yes and Thank you Sir.
Title: Re: DBW-1916 error reports
Post by: <Gunny> on May 20, 2014, 02:14:47 PM
Would someone check the   " Voisin 10 2014" with the load out of the following.
4XHo5t
4XMichelin 155mm + AS

In QMB with this load out I have a" Mission Loading Failed: null "


Here is what was in the log file. The rest all work fine with their load outs.

Code: [Select]
Hook '_CANNON010' NOT found in mesh of class com.maddox.il2.objects.air.VoisinL10
[11:55:37 PM] Hook '_CANNON011' NOT found in mesh of class com.maddox.il2.objects.air.VoisinL10
[11:55:37 PM] Hook '_CANNON012' NOT found in mesh of class com.maddox.il2.objects.air.VoisinL10
[11:55:37 PM] Mission error, ID_04: java.lang.ClassCastException: com.maddox.il2.objects.weapons.BombMichelin155mm
[11:55:37 PM] java.lang.ClassCastException: com.maddox.il2.objects.weapons.BombMichelin155mm
[11:55:37 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3310)
[11:55:37 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3288)
[11:55:37 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2853)
[11:55:37 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[11:55:37 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[11:55:37 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[11:55:37 PM] at com.maddox.il2.game.Mission._load(Mission.java:487)
[11:55:37 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[11:55:37 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[11:55:37 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:55:37 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:55:37 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[11:55:37 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

 
Title: Re: DBW-1916 error reports
Post by: David Prosser on May 21, 2014, 06:16:57 PM
I've installed the latest patch DBW 1916. To paraphrase the log;the game can't find class.air ... DH2 , N10, and Voisin III.  I'd post the log extract; but every attempt at doing so is unsuccessful. I'm not supposed to post it the other way, as it's not allowed currently. I've downloaded and installed the latest Java. No dice. I'm astounded that Java can't find class files in a 2002 game.


cheers

David
Title: Re: DBW-1916 error reports
Post by: vpmedia on May 22, 2014, 10:16:11 AM
David, can you empty the logfile, run the game again and then post the much smaller text?

My best guess is that something went wrong with the 7z extraction, that would explain the missing classfiles. Make sure that you got 7z program version 9.20 or above.

I dont understand the part about java and 2002 game...I'm pretty sure that you dont need to update the java runtime enviroment in order for the mods to work.
Title: Re: DBW-1916 error reports
Post by: David Prosser on May 22, 2014, 08:01:01 PM
OK, I'll try that. I use 7Z because M4T IRRC doesn't like files uploaded with Winzip. I had both. So, I thought one will do for everything. I updated Java, because the Logfile error report mentioned Java. So, I thought let's cover that base. Gunny came up with some ideas. So, I'll look at those too. I'll try this stuff on Saturday. I'll do whatever works.

cheers 


David
Title: Re: DBW-1916 error reports
Post by: max_thehitman on May 22, 2014, 08:14:39 PM
I don't know if I should post this here or in the airplane section.
Anyway, here it goes...

 It is about the very nimble DH-2 1916, that was recently released.
I got a little problem with this cool airplane now. I only noticed this now.

While flying this DH-2 when I got shot (dead) by a passing Fokker D.II , my pilot guy got moved forward a few feet from the airplane.
While the airplane was going down, the pilot continued being in front of the airplane, out of the cockpit  ??? Still in a siting position, but dead.
Strange behavior for a pilot!  ;D

Was this fixed by some tweek which I am not aware of at this moment?

I am using VPmedia latest patch update for the DBW-1916 - Patch 3b
because he said  that there were already some fixes included in it.

But this is strange behavior from my pilots.... I will have to send him back to the trenches on foot! :))
Title: Re: DBW-1916 error reports
Post by: SAS~Malone on May 23, 2014, 02:01:30 AM
i'm also getting some strange null errors while flying missions from FMB.
investigating more before i make a report :D
Title: Re: DBW-1916 error reports
Post by: vpmedia on May 23, 2014, 02:45:57 AM
I don't know if I should post this here or in the airplane section.
Anyway, here it goes...

 It is about the very nimble DH-2 1916, that was recently released.
I got a little problem with this cool airplane now. I only noticed this now.

While flying this DH-2 when I got shot (dead) by a passing Fokker D.II , my pilot guy got moved forward a few feet from the airplane.
While the airplane was going down, the pilot continued being in front of the airplane, out of the cockpit  ??? Still in a siting position, but dead.
Strange behavior for a pilot!  ;D

Was this fixed by some tweek which I am not aware of at this moment?

I am using VPmedia latest patch update for the DBW-1916 - Patch 3b
because he said  that there were already some fixes included in it.

But this is strange behavior from my pilots.... I will have to send him back to the trenches on foot! :))


Try to report it in the dh2 topic, imho its a hier.him coordinate which is wrong for the dead pilot mesh, needs similar coordinates as the live one.
Title: Re: DBW-1916 error reports
Post by: max_thehitman on May 23, 2014, 09:17:32 PM
(http://www.freesmileys.org/custom/image/grey%5E_%5Earial%5E_%5E1%5E_%5E1%5E_%5ETHANK YOU VPMEDIA%5E_%5E.gif) (http://www.freesmileys.org/custom)

Thank you good friend, it worked now!
Title: Re: DBW-1916 error reports
Post by: vonOben on May 27, 2014, 05:43:40 AM
Is the BE2c indestructible?
In a recent mission we were 4 Albatros DIII attacking a single BE2c.
The gunner was killed early on, so it was no risk to attack and when shooting I saw my bullets hitting the target. I continued to fire until out of bullets.
The other 3 Alb's also continued attacking, but the BE2c kept flying, which make me wonder if it's indestructible?
Title: Re: DBW-1916 error reports
Post by: Alfie Noakes on May 27, 2014, 06:22:48 AM
I've been enjoying flying the  Brandenburg C1 (P) S.26 recently and came across this....

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/260520148-43-21_zpsdb881af1.jpg)
I've noticed there is no rear gunner in the QMB viewer so does (P) stand for pilot only ?
Sorry if this query is in the wrong place please feel free to move it !

Cheers

Alfie
Title: Re: DBW-1916 error reports
Post by: MURD0C on May 27, 2014, 07:38:42 AM
choose bombs, while the arrows appear
Title: Re: DBW-1916 error reports
Post by: Alfie Noakes on May 27, 2014, 09:18:51 AM
Worked a treat. Thanks for the tip.

Cheers

Alfie
Title: Re: DBW-1916 error reports
Post by: Riptide_One on June 19, 2014, 07:57:51 AM
AI pilots cannot takeoff in the SE5 or the SE5a. The AI planes start their engines and slowly move to the other end of the runway, taxiing at full throttle. The player can takeoff in both planes.

Cheers,

Riptide
Title: Re: DBW-1916 error reports
Post by: vpmedia on June 19, 2014, 08:27:39 AM
It was already reported here, no solution yet:
https://www.sas1946.com/main/index.php?topic=33155.msg454870#msg454870

If a plane does something like this its usually because a hook is misplaced in a msh file, the trouble is to find this hook because there are numerous. Or maybe its the FM.
Title: Re: DBW-1916 error reports
Post by: David Prosser on June 19, 2014, 08:57:26 AM
Can you re-upload it please? I'm having a hard time getting certain mod planes to appear. A lot of 70% CTDs.


cheers

David
Title: Re: DBW-1916 error reports
Post by: David Prosser on June 19, 2014, 09:16:46 AM
Whenever I set either Sopwith Pup as a plane in a mission, it fails to appear. I can't put a player in it, as the plane screen goes partly transparent. It won't appear as an opponent in QMB.  Also, I've found the Albatros DV will not appear work properly unless you choose 'extra ammunition' as the load out. With any other option, it explodes.

cheers

David
Title: Re: DBW-1916 error reports
Post by: vpmedia on June 19, 2014, 09:30:16 AM
If you get a 70% CTD then you are not able to play DBW-1916 at all.

I tested the D.Va and the Pup and they both work fine in my install with default armament.

But these two issues cant happen at the same time.
Title: Re: DBW-1916 error reports
Post by: David Prosser on June 19, 2014, 05:41:35 PM
I've re-installed DBW a number of times. I always get a 70% crash with the DH2,Voisin, FB19, and Nieuport IV. [class.air (insert name here) not found I even get the same with planes that worked in DBW when I had my previous PC. Then I had Windoze XP. Now I have Windoze 7. I could install XP. I have an English copy on my notebook.  These problems were rare with my previous system.
Title: Re: DBW-1916 error reports
Post by: vpmedia on June 19, 2014, 10:35:35 PM
People reported that the official patches work, so I dont know what to fix.
Title: Re: DBW-1916 error reports
Post by: David Prosser on June 20, 2014, 10:31:09 PM
Here is the list of excuses my game offers for not loading the FB19. I presume the 'class files' are the ones directly below the 3DO in the !!!VickersFB19 folder. These are the ones I have. Presumably some are missing. Could you send them to me if you have them please?

Quote
5FE52B506DA65A64
7EE590187934C74C
566B2CO25B2C4148
567862FE8BAA9859FB8
6024354A4E9859FB8
A76EC248665AFED8
BE96F5AE9694E7C4
EO96D404C1BB73D4E
E19BD958DcD5DB32
EFBB7242665603B6

cheers
David

Code: [Select]
com.maddox.il2.objects.air.VickersFB19MkII
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkII
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkIIw
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkIIw
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkI
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkI
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1487)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkII
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkII
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1487)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkIIw
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkIIw
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1487)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkI
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkI
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkII
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkII
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkIIw
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkIIw
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkI
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkI
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1487)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkII
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkII
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1487)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkIIw
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkIIw
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1487)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkI
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkI
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkII
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkII
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkIIw
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkIIw
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.VickersFB19MkI
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.VickersFB19MkI
at com.maddox.rts.LDR.loadClass(LDR.java:

Title: Re: DBW-1916 error reports
Post by: vpmedia on June 20, 2014, 11:51:45 PM
The Vickers Bullet is not yet in a DBW-1916 patch, if you think that your files are missing download the files again. This could also be a hidded bug with the plane, I can take a look at the mission where it happened.
Title: Re: DBW-1916 error reports
Post by: vpmedia on July 04, 2014, 05:50:13 AM
The Petropavlovsk has nothing to do with your crash, I got the same error message in my log.

You should not delete any classfile, the load order will make the correct one to load.
Title: Re: DBW-1916 error reports
Post by: Toobone on July 05, 2014, 04:11:13 AM
O.K., thanx Vpmedia, try to reload all DBW.
Title: Re: DBW-1916 error reports
Post by: Sharkzz on July 15, 2014, 06:37:58 PM
G'day,
re installed DBW 1916, new buttons, the lot, I don't have any launch at all when choosing DBW 1916 from latest mod activator. in JSGME do I still need to select track ir  and small FMB font as well as forgotten countries ? under the DBW heading in JSGME ? I have tried both ways, only track ir selected and of cause , DBW 1916 in activator. but I still don't even get a game launch , let alone CTD @70%. DBW etc 1.71 all re installed recently from scratch.clean game. any clues please as I have been looking @ psts for anyone with the same probs as myself. the old 1916 worked OK. thanks
Sharkzz ~~S~~
Title: Re: DBW-1916 error reports
Post by: vonOben on September 16, 2014, 11:11:38 AM
Hi

I've noticed some strange fire effects in DBW1916 v3.4 for v4.12.2:

Is this because v4.12.2 or something else:

(http://vonoben.free.fr/Temp/IL-2-BE2c-on_fire.jpg)

(http://vonoben.free.fr/Temp/IL-2-FokkerDII.JPG)

Cheers

vonOben
Title: Re: DBW-1916 error reports
Post by: <Gunny> on September 16, 2014, 12:32:33 PM
In the top picture were you flying the D5a shooting the Be2?
Title: Re: DBW-1916 error reports
Post by: vpmedia on September 16, 2014, 12:51:08 PM
Try to deactivate folder: #DBW_1916/_00_Effects_Smokes
Title: Re: DBW-1916 error reports
Post by: vonOben on September 16, 2014, 11:28:18 PM
In the top picture were you flying the D5a shooting the Be2?

No, I was flying a Fokker DII.

I'll try to deactivate the  #DBW_1916/_00_Effects_Smokes folder.

Thanks for your help!
Title: Re: DBW-1916 error reports
Post by: Alfie Noakes on September 20, 2014, 01:24:42 AM
I got a nasty shock when attacking this Farman from it's blind spot......

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/0608201418-57-15_zps8ab8fc51.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/0608201418-56-41_zpsf7151536.jpg)

Any ideas about stopping the crafty "through the pilot's chest / engine block" shot ?

Cheers

Alfie
Title: Re: DBW-1916 error reports
Post by: vpmedia on September 21, 2014, 05:42:44 AM
Which version of the Farmans are you using? The old one in DBW-1916 update or the new one: https://www.sas1946.com/main/index.php/topic,41631.0.html ?
Title: Re: DBW-1916 error reports
Post by: Alfie Noakes on September 21, 2014, 08:37:16 AM
I'm using Kant's new Farman pack.....F30 RUS I think
I'll see if I can replicate the shot with F40 & F40/20

Cheers

Alfie
Title: Re: DBW-1916 error reports
Post by: vpmedia on September 21, 2014, 10:39:46 AM
I've checked and this is not happening in DBW-1916 because it has the first version of the Farman pack.

Title: Re: DBW-1916 error reports
Post by: Alfie Noakes on September 21, 2014, 12:45:29 PM
Yep, it looks like it's Kant's Farman mod..... mind you, any bug that makes the Farmans less vunarable from rear attack can't be all bad  ;D
(http://i1353.photobucket.com/albums/q668/alfienoakes2013/2109201414-59-56_zpsb3e1a608.jpg)

also comes in automatic  :D

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/2109201415-09-48_zpsc6123302.jpg)

Cheers

Alfie
Title: Re: DBW-1916 error reports
Post by: vonOben on September 23, 2014, 05:08:55 AM
Hi

Deactivating the  #DBW_1916/_00_Effects_Smokes folder worked fine!.

I've flown a few missions in the "Summer over the Somme 1916" campaign in DBW1916 v3.4 for v4.12.2 and here are some observations:

AI often get down low and crash into the ground. Next friendly/enemy views show many crashed aircraft.

HF30: flying around burning forever, the pilot displayed as dead, the gun continues to move and fire also when the gunner is displyed as dead.

BE2c: the gun continues to move and fire also when the gunner is displyed as dead.

Cheers

vonOben
Title: Re: DBW-1916 error reports
Post by: vpmedia on September 23, 2014, 05:34:09 AM
Kant was the only java programmer willing to help the DBW-1916 project, since he left theres nobody to fix these problems. New talent is not easy to find and the old guys are mostly retired from modding so I dont really see a solution right now.
Title: Re: DBW-1916 error reports
Post by: Alfie Noakes on September 23, 2014, 11:15:43 AM
Yes, it's a great pity that Kant stopped modding for DBW 1916  :'(
His work is superb and he was always helpful and courteous in dealing with problems and bugs etc.
But I know what it's like to have a young family  ??? and his responsibility towards them and his wife is more important than our "aeroplane game"  ;)

Cheers

Alfie 
Title: Re: DBW-1916 error reports
Post by: vonOben on September 23, 2014, 12:42:11 PM
Kant was the only java programmer willing to help the DBW-1916 project, since he left theres nobody to fix these problems. New talent is not easy to find and the old guys are mostly retired from modding so I dont really see a solution right now.

I'm very sorry to hear that. :'(

DBW-1916 has come a long way and has great potential IMHO, let's hope for the best!
Title: Re: DBW-1916 error reports
Post by: gio963tto on October 06, 2014, 06:56:49 AM
I have this problem:  bomb with the CA32, the city of Ljubljana, in Slovenia  map, the formation Chief block in the sky above the city and remain still, the log indicates

Code: [Select]
com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at java.util.StringTokenizer.<init>(Unknown Source)
at java.util.StringTokenizer.<init>(Unknown Source)
at com.maddox.il2.game.HUD._message(HUD.java:335)
at com.maddox.il2.game.HUD.message(HUD.java:314)
at com.maddox.il2.objects.sounds.Voice.play(Voice.java:435)
at com.maddox.il2.objects.sounds.Voice.speak(Voice.java:399)
at com.maddox.il2.objects.sounds.Voice.speak(Voice.java:369)
at com.maddox.il2.objects.sounds.Voice.airSpeaksArray(Voice.java:489)
at com.maddox.il2.objects.sounds.Voice.airSpeaks(Voice.java:509)
at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:1627)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:194)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:645)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at java.util.StringTokenizer.<init>(Unknown Source)
at java.util.StringTokenizer.<init>(Unknown Source)
at com.maddox.il2.game.HUD._message(HUD.java:335)
at com.maddox.il2.game.HUD.message(HUD.java:314)
at com.maddox.il2.objects.sounds.Voice.play(Voice.java:435)
at com.maddox.il2.objects.sounds.Voice.speak(Voice.java:399)
at com.maddox.il2.objects.sounds.Voice.speak(Voice.java:369)
at com.maddox.il2.objects.sounds.Voice.airSpeaksArray(Voice.java:489)
at com.maddox.il2.objects.sounds.Voice.airSpeaks(Voice.java:509)
at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:1627)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:194)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:645)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Interpolators destroying in invoked method 'tick'
com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:777)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.sounds.SndAircraft.destroy(SndAircraft.java:398)
at com.maddox.il2.objects.air.NetAircraft.destroy(NetAircraft.java:1658)
at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:1972)
at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:152)
at com.maddox.il2.engine.DrawEnvXY.resetGameClear(DrawEnvXY.java:746)
at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:189)
at com.maddox.il2.game.Main.resetGameClear(Main.java:82)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:991)
at com.maddox.il2.game.Main.resetGame(Main.java:94)
at com.maddox.il2.game.Mission.clear(Mission.java:385)
at com.maddox.il2.game.Mission.destroy(Mission.java:359)
at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:46)
at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:210)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Interpolators destroying in invoked method 'tick'
com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:777)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.sounds.SndAircraft.destroy(SndAircraft.java:398)
at com.maddox.il2.objects.air.NetAircraft.destroy(NetAircraft.java:1658)
at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:1972)
at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:152)
at com.maddox.il2.engine.DrawEnvXY.resetGameClear(DrawEnvXY.java:746)
at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:189)
at com.maddox.il2.game.Main.resetGameClear(Main.java:82)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:991)
at com.maddox.il2.game.Main.resetGame(Main.java:94)
at com.maddox.il2.game.Mission.clear(Mission.java:385)
at com.maddox.il2.game.Mission.destroy(Mission.java:359)
at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:46)
at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:210)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
atcom.maddox.il2.game.Main.exec(Main.java:437)...
at com.maddox.il2.engine.Actor.destroy(Actor.java:777)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.sounds.SndAircraft.destroy(SndAircraft.java:398)
at com.maddox.il2.objects.air.NetAircraft.destroy(NetAircraft.java:1658)
at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:1972)
at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:152)
at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:197)
at com.maddox.il2.game.Main.resetGameClear(Main.java:82)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:991)
at com.maddox.il2.game.Main.resetGame(Main.java:94)
at com.maddox.il2.builder.Builder.leave(Builder.java:2736)
at com.maddox.il2.gui.GUIBuilder._leave(GUIBuilder.java:46)
at com.maddox.il2.game.GameState.leavePop(GameState.java:93)
at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:67)
at com.maddox.il2.builder.Builder.doMenu_FileExit(Builder.java:2559)
at com.maddox.il2.builder.Builder$41.execute(Builder.java:2904)
at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Interpolators destroying in invoked method 'tick'
com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:777)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.sounds.SndAircraft.destroy(SndAircraft.java:398)
at com.maddox.il2.objects.air.NetAircraft.destroy(NetAircraft.java:1658)
at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:1972)
at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:152)
at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:197)
at com.maddox.il2.game.Main.resetGameClear(Main.java:82)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:991)
at com.maddox.il2.game.Main.resetGame(Main.java:94)
at com.maddox.il2.builder.Builder.leave(Builder.java:2736)
at com.maddox.il2.gui.GUIBuilder._leave(GUIBuilder.java:46)
at com.maddox.il2.game.GameState.leavePop(GameState.java:93)
at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:67)
at com.maddox.il2.builder.Builder.doMenu_FileExit(Builder.java:2559)
at com.maddox.il2.builder.Builder$41.execute(Builder.java:2904)
at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[06.10.2014 12:18:41] -------------- END log session -------------

I think it's connected to the radio, I will try to disable the No-radio mod and I will see if that is what.

Greetings Gio.

P.S.; I not used the Italian front map for WWI because is not Historical for the first two years of the war .
Title: Re: DBW-1916 error reports
Post by: vpmedia on October 06, 2014, 09:44:18 AM
I cant reproduce this problem unless you post the mission where this thing happens.
Got no problems here with the Ca.32 and its bombs, but I only tested on the Somme summer2 map in QMB.
Title: Re: DBW-1916 error reports
Post by: gio963tto on October 07, 2014, 02:53:43 AM
I erased the No Radio Mod and work fine .

https://www.mediafire.com/download/5wvc9kpi78gjl4h/single.7z (https://www.mediafire.com/download/5wvc9kpi78gjl4h/single.7z)

greetings Gio.
Title: Re: DBW-1916 error reports
Post by: vpmedia on October 07, 2014, 05:16:29 AM
I tried the mission, but I dont get this error message. I made the bombing run and destroyed the target train, its a very long mission so I did not do the return to the base/landing from there. When did this error supposed to happen?

(http://i.imgur.com/dc6jZeP.jpg)
Title: Re: DBW-1916 error reports
Post by: gio963tto on October 07, 2014, 06:00:24 AM
Not , I do the same mission and return at the base safely but the chief formation is freezed over lublijana ,I have make another mission over Trieste and the chief plane are freeze same previous , maybe is a my installation  , another question , because have the german bombs ?

Greetings Gio.
Title: Re: DBW-1916 error reports
Post by: David Prosser on February 21, 2015, 01:56:07 AM
Could you upload your current one please? The links are dead.
Title: Re: DBW-1916 error reports
Post by: David Prosser on February 21, 2015, 02:31:03 AM

 https://www.mediafire.com/download.php?kbmom2883kohknb

The request was for an updated version of a working DBW-1916. I've tried to install it several times, and no dice.
Title: Re: DBW-1916 error reports
Post by: vpmedia on February 21, 2015, 02:58:52 AM
all the links are working here : https://www.sas1946.com/main/index.php/topic,26088.0.html
Title: Re: DBW-1916 error reports
Post by: vonOben on May 02, 2017, 05:06:32 AM
Hi

I have some problem with the latest DBW 1916 version.  :(

I removed my old DBW 1916 folder which worked perfectly and installed:
dbw1916_skinpack.7z
DBW-1916_v4.7z
DBW-1916_v4_PaintSchemes.7z
All files downloaded March 22, 2016.

IL-2 starts ok but when I try to do something it freezes and CTD.  :(
For example clicking on QMB (last quick deleted before starting the game) gave the log file below. It has some errors but not any in the end when the game crashes.
My ordinary DBW runs flawlessly in the same IL-2 install.
Any ideas please?

Log file below:

Code: [Select]
[02.05.2017 7:04:00] ------------ BEGIN log session -------------
[7:04:01] OpenGL provider: Opengl32.dll
[7:04:01] OpenGL library:
[7:04:01]   Vendor: ATI Technologies Inc.
[7:04:01]   Render: ATI Radeon HD 5700 Series
[7:04:01]   Version: 4.1.10750 Compatibility Profile Context
[7:04:01]   Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[7:04:01] Size: 1920x1200
[7:04:01] ColorBits: 32
[7:04:01] DepthBits: 24
[7:04:01] StencilBits: 8
[7:04:01] isDoubleBuffered: true
[7:04:01]
[7:04:01] *** Looking for Advanced CPU Instructions...
[7:04:01] [x] PentiumPro
[7:04:01] [x] Multimedia (MMX)
[7:04:01] [x] 3D (SSE)
[7:04:01] [x] 3D (SSE2)
[7:04:01] [x] 3D (3DNow)
[7:04:01] ColourBits 32, ABits 8, ZBits 24
[7:04:01]
[7:04:01] *** Looking for Render API Extensions ...
[7:04:01] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[7:04:01] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[7:04:01] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[7:04:01] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[7:04:01] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[7:04:01] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[7:04:01] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[7:04:01] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[7:04:01] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[7:04:01] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[7:04:01] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[7:04:01] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[7:04:01] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[7:04:01]
[7:04:01] Maximum texture size : 16384
[7:04:01] Maximum simultaneous textures :8
[7:04:01] MaxAnisotropic (1.0 = none) : 16.000000
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_01.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_01.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_02.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_02.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_03.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_03.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_04.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_04.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_05.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_05.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_06.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_06.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_07.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_07.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_08.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_08.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_09.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_09.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_10.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_10.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_11.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_11.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_12.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_12.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_13.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_13.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_14.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_14.sfs
[7:04:01] 1>//@sfs MOUNT sasup_fbdsm_15.sfs
[7:04:01] Command not found: //@sfs MOUNT sasup_fbdsm_15.sfs
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[7:04:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[7:04:02] Ship: Value of [Petropavlovsk]:<Mesh> not foundCan't set property
[7:04:02] java.lang.RuntimeException: Can't set property
[7:04:02] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[7:04:02] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[7:04:02] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[7:04:02] at com.maddox.il2.objects.ships.RusNavy.<clinit>(RusNavy.java:110)
[7:04:02] at java.lang.Class.forName0(Native Method)
[7:04:02] at java.lang.Class.forName(Unknown Source)
[7:04:02] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[7:04:02] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[7:04:02] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[7:04:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[7:04:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[7:04:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[7:04:02] at com.maddox.il2.game.Main.exec(Main.java:420)
[7:04:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:04:02] Problem in spawn: com.maddox.il2.objects.ships.RusNavy$Petropavlovsk
[7:04:03] sFMDir = albatrosd1
[7:04:03] s1 = flightmodels/albatrosd1.fmd
[7:04:03] s = FlightModels/AlbatrosD1.fmd:AlbatrosD1
[7:04:03] m_lastFMFile = null
[7:04:03] opening new fm file albatrosd1
[7:04:03] sFMDir = albatrosd3
[7:04:03] s1 = flightmodels/albatrosd3.fmd
[7:04:03] s = FlightModels/AlbatrosD3.fmd:AlbatrosD3
[7:04:03] m_lastFMFile = albatrosd1
[7:04:03] opening new fm file albatrosd3
[7:04:03] sFMDir = albatrosdva
[7:04:03] s1 = flightmodels/albatrosdva.fmd
[7:04:03] s = FlightModels/AlbatrosDVa.fmd:AlbatrosDVa
[7:04:03] m_lastFMFile = albatrosd3
[7:04:03] opening new fm file albatrosdva
[7:04:03] sFMDir = berg_fm
[7:04:03] s1 = flightmodels/berg_di.fmd
[7:04:03] s = FlightModels/Berg_DI.fmd:Berg_FM
[7:04:03] m_lastFMFile = albatrosdva
[7:04:03] opening new fm file berg_fm
[7:04:03] sFMDir = fokkere3
[7:04:03] s1 = flightmodels/fokkereiii.fmd
[7:04:03] s = FlightModels/FokkerEIII.fmd:FokkerE3
[7:04:03] m_lastFMFile = berg_fm
[7:04:03] opening new fm file fokkere3
[7:04:03] sFMDir = fokkered
[7:04:03] s1 = flightmodels/fokkerdii.fmd
[7:04:03] s = FlightModels/FokkerDII.fmd:FokkerED
[7:04:03] m_lastFMFile = fokkere3
[7:04:03] opening new fm file fokkered
[7:04:03] sFMDir = fokker
[7:04:03] s1 = flightmodels/fokkerdr1.fmd
[7:04:03] s = FlightModels/FokkerDr1.fmd:FOKKER
[7:04:03] m_lastFMFile = fokkered
[7:04:03] opening new fm file fokker
[7:04:03] sFMDir = ck2009
[7:04:03] s1 = flightmodels/ck_fokkerdvii_mercedes.fmd
[7:04:03] s = FlightModels/CK_FokkerDVII_Mercedes.fmd:CK2009
[7:04:03] m_lastFMFile = fokker
[7:04:03] opening new fm file ck2009
[7:04:03] sFMDir = ck2009
[7:04:03] s1 = flightmodels/ck_fokkerdvii_bmw.fmd
[7:04:03] s = FlightModels/CK_FokkerDVII_BMW.fmd:CK2009
[7:04:03] m_lastFMFile = ck2009
[7:04:03] sFMDir = fokkerdviii
[7:04:03] s1 = flightmodels/fokkerdviii.fmd
[7:04:03] s = FlightModels/FokkerDVIII.fmd:FokkerDVIII
[7:04:03] m_lastFMFile = ck2009
[7:04:03] opening new fm file fokkerdviii
[7:04:03] sFMDir = brandenburg_fm
[7:04:03] s1 = flightmodels/hansa_brandenburg_di.fmd
[7:04:03] s = FlightModels/Hansa_Brandenburg_DI.fmd:Brandenburg_FM
[7:04:03] m_lastFMFile = fokkerdviii
[7:04:03] opening new fm file brandenburg_fm
[7:04:03] sFMDir = oeffagdiii
[7:04:03] s1 = flightmodels/oeffagd3_153.fmd
[7:04:03] s = FlightModels/OeffagD3_153.fmd:OeffagDIII
[7:04:03] m_lastFMFile = brandenburg_fm
[7:04:03] opening new fm file oeffagdiii
[7:04:03] sFMDir = oeffagdiii
[7:04:03] s1 = flightmodels/oeffagd3_253.fmd
[7:04:03] s = FlightModels/OeffagD3_253.fmd:OeffagDIII
[7:04:03] m_lastFMFile = oeffagdiii
[7:04:03] sFMDir = phonix_fm
[7:04:03] s1 = flightmodels/phonix_di.fmd
[7:04:03] s = FlightModels/Phonix_DI.fmd:Phonix_FM
[7:04:03] m_lastFMFile = oeffagdiii
[7:04:03] opening new fm file phonix_fm
[7:04:03] sFMDir = moranesaulnier_l_fm
[7:04:03] s1 = flightmodels/moranesaulnier_l.fmd
[7:04:03] s = FlightModels/MoraneSaulnier_L.fmd:MoraneSaulnier_L_FM
[7:04:03] m_lastFMFile = phonix_fm
[7:04:03] opening new fm file moranesaulnier_l_fm
[7:04:03] sFMDir = pfalz_e1_fm
[7:04:03] s1 = flightmodels/pfalz_e1.fmd
[7:04:03] s = FlightModels/Pfalz_E1.fmd:Pfalz_E1_FM
[7:04:03] m_lastFMFile = moranesaulnier_l_fm
[7:04:03] opening new fm file pfalz_e1_fm
[7:04:03] sFMDir = gui/game/buttons
[7:04:03] s1 = flightmodels/rolland.fmd
[7:04:03] s = FlightModels/Rolland.fmd
[7:04:03] m_lastFMFile = pfalz_e1_fm
[7:04:03] opening new fm file gui/game/buttons
[7:04:03] sFMDir = gui/game/buttons
[7:04:03] s1 = flightmodels/u-2vslbs21b.fmd
[7:04:03] s = FlightModels/U-2VSLBs21b.fmd
[7:04:03] m_lastFMFile = gui/game/buttons
[7:04:03] sFMDir = gui/game/buttons
[7:04:03] s1 = flightmodels/u-2vs.fmd
[7:04:03] s = FlightModels/U-2VS.fmd
[7:04:03] m_lastFMFile = gui/game/buttons
[7:04:03] sFMDir = aegciv
[7:04:03] s1 = flightmodels/aegciv.fmd
[7:04:03] s = FlightModels/AEGCIV.fmd:AEGCIV
[7:04:03] m_lastFMFile = gui/game/buttons
[7:04:03] opening new fm file aegciv
[7:04:03] sFMDir = aegj
[7:04:03] s1 = flightmodels/aegji.fmd
[7:04:03] s = FlightModels/AEGJI.fmd:AEGJ
[7:04:03] m_lastFMFile = aegciv
[7:04:03] opening new fm file aegj
[7:04:03] sFMDir = aegj
[7:04:03] s1 = flightmodels/aegjii.fmd
[7:04:03] s = FlightModels/AEGJII.fmd:AEGJ
[7:04:03] m_lastFMFile = aegj
[7:04:03] sFMDir = aeg_giv_fm
[7:04:03] s1 = flightmodels/aeg_giv.fmd
[7:04:03] s = FlightModels/AEG_GIV.fmd:AEG_GIV_FM
[7:04:03] m_lastFMFile = aegj
[7:04:03] opening new fm file aeg_giv_fm
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/aeroa26.fmd
[7:04:03] s = FlightModels/AeroA26.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = aeg_giv_fm
[7:04:03] opening new fm file brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s26.fmd
[7:04:03] s = FlightModels/BrandenburgC1s26.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s26mod.fmd
[7:04:03] s = FlightModels/BrandenburgC1s26Mod.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s27.fmd
[7:04:03] s = FlightModels/BrandenburgC1s27.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s29.fmd
[7:04:03] s = FlightModels/BrandenburgC1s29.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s61.fmd
[7:04:03] s = FlightModels/BrandenburgC1s61.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s64.fmd
[7:04:03] s = FlightModels/BrandenburgC1s64.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s169.fmd
[7:04:03] s = FlightModels/BrandenburgC1s169.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s329.fmd
[7:04:03] s = FlightModels/BrandenburgC1s329.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s369.fmd
[7:04:03] s = FlightModels/BrandenburgC1s369.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = brandenburgc1
[7:04:03] s1 = flightmodels/brandenburgc1s429.fmd
[7:04:03] s = FlightModels/BrandenburgC1s429.fmd:BrandenburgC1
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] sFMDir = sm_s55m4101fm
[7:04:03] s1 = flightmodels/sm_s55m.fmd
[7:04:03] s = FlightModels/SM_S55m.fmd:SM_S55m4101FM
[7:04:03] m_lastFMFile = brandenburgc1
[7:04:03] opening new fm file sm_s55m4101fm
[7:04:03] sFMDir = lvg_bi_fm
[7:04:03] s1 = flightmodels/lvg_bi.fmd
[7:04:03] s = FlightModels/LVG_BI.fmd:LVG_BI_FM
[7:04:03] m_lastFMFile = sm_s55m4101fm
[7:04:03] opening new fm file lvg_bi_fm
[7:04:03] sFMDir = oeffag_fm
[7:04:03] s1 = flightmodels/oeffag_cii.fmd
[7:04:03] s = FlightModels/Oeffag_CII.fmd:Oeffag_FM
[7:04:03] m_lastFMFile = lvg_bi_fm
[7:04:03] opening new fm file oeffag_fm
[7:04:03] sFMDir = roland_cii_fm
[7:04:03] s1 = flightmodels/roland_cii.fmd
[7:04:03] s = FlightModels/Roland_CII.fmd:Roland_CII_FM
[7:04:03] m_lastFMFile = oeffag_fm
[7:04:03] opening new fm file roland_cii_fm
[7:04:03] sFMDir = albatrosw4
[7:04:03] s1 = flightmodels/albatrosw4.fmd
[7:04:03] s = FlightModels/AlbatrosW4.fmd:AlbatrosW4
[7:04:03] m_lastFMFile = roland_cii_fm
[7:04:03] opening new fm file albatrosw4
[7:04:03] sFMDir = hb_w_fm
[7:04:03] s1 = flightmodels/hb_w12.fmd
[7:04:03] s = FlightModels/HB_W12.fmd:HB_W_FM
[7:04:03] m_lastFMFile = albatrosw4
[7:04:03] opening new fm file hb_w_fm
[7:04:03] sFMDir = hb_w_fm
[7:04:03] s1 = flightmodels/hb_w29.fmd
[7:04:03] s = FlightModels/HB_W29.fmd:HB_W_FM
[7:04:03] m_lastFMFile = hb_w_fm
[7:04:03] sFMDir = gui/game/buttons
[7:04:03] s1 = flightmodels/u-2vslbb.fmd
[7:04:03] s = FlightModels/U-2VSLBB.fmd
[7:04:03] m_lastFMFile = hb_w_fm
[7:04:03] getting fm file gui/game/buttons
[7:04:03] sFMDir = iliamg3_fm
[7:04:03] s1 = flightmodels/iliamg3.fmd
[7:04:03] s = FlightModels/IliaMG3.fmd:IliaMG3_FM
[7:04:03] m_lastFMFile = gui/game/buttons
[7:04:03] opening new fm file iliamg3_fm
[7:04:03] sFMDir = gui/game/buttons
[7:04:03] s1 = flightmodels/tb-3-4m-17x.fmd
[7:04:03] s = FlightModels/TB-3-4M-17x.fmd
[7:04:03] m_lastFMFile = iliamg3_fm
[7:04:03] getting fm file gui/game/buttons
[7:04:03] sFMDir = gui/game/buttons
[7:04:03] s1 = flightmodels/generic.fmd
[7:04:03] s = FlightModels/Generic.fmd
[7:04:03] m_lastFMFile = gui/game/buttons
[7:04:03] sFMDir = farman4_fm
[7:04:03] s1 = flightmodels/farman4.fmd
[7:04:03] s = FlightModels/Farman4.fmd:Farman4_FM
[7:04:03] m_lastFMFile = gui/game/buttons
[7:04:03] opening new fm file farman4_fm
[7:04:03] sFMDir = dh2_fm
[7:04:03] s1 = flightmodels/dh2.fmd
[7:04:03] s = FlightModels/DH2.fmd:DH2_FM
[7:04:03] m_lastFMFile = farman4_fm
[7:04:03] opening new fm file dh2_fm
[7:04:03] sFMDir = farman_fm
[7:04:03] s1 = flightmodels/mf11.fmd
[7:04:03] s = FlightModels/MF11.fmd:Farman_FM
[7:04:03] m_lastFMFile = dh2_fm
[7:04:03] opening new fm file farman_fm
[7:04:03] sFMDir = farman_fm
[7:04:03] s1 = flightmodels/mf11recco.fmd
[7:04:03] s = FlightModels/MF11recco.fmd:Farman_FM
[7:04:03] m_lastFMFile = farman_fm
[7:04:03] sFMDir = farman_fm
[7:04:03] s1 = flightmodels/mf11bis.fmd
[7:04:03] s = FlightModels/MF11bis.fmd:Farman_FM
[7:04:03] m_lastFMFile = farman_fm
[7:04:03] sFMDir = farman_fm
[7:04:03] s1 = flightmodels/hf30.fmd
[7:04:03] s = FlightModels/HF30.fmd:Farman_FM
[7:04:03] m_lastFMFile = farman_fm
[7:04:03] sFMDir = farman_fm
[7:04:03] s1 = flightmodels/ff40.fmd
[7:04:03] s = FlightModels/FF40.fmd:Farman_FM
[7:04:03] m_lastFMFile = farman_fm
[7:04:03] sFMDir = farman_fm
[7:04:03] s1 = flightmodels/ff4020.fmd
[7:04:03] s = FlightModels/FF4020.fmd:Farman_FM
[7:04:03] m_lastFMFile = farman_fm
[7:04:03] sFMDir = hanriot_hd_fm
[7:04:03] s1 = flightmodels/hanriot_hd1_france.fmd
[7:04:03] s = FlightModels/Hanriot_HD1_France.fmd:Hanriot_HD_FM
[7:04:03] m_lastFMFile = farman_fm
[7:04:03] opening new fm file hanriot_hd_fm
[7:04:03] sFMDir = hanriot_hd_fm
[7:04:03] s1 = flightmodels/hanriot_hd1_italy.fmd
[7:04:03] s = FlightModels/Hanriot_HD1_Italy.fmd:Hanriot_HD_FM
[7:04:03] m_lastFMFile = hanriot_hd_fm
[7:04:03] sFMDir = butterfly_fm
[7:04:03] s1 = flightmodels/butterfly_f1.fmd
[7:04:03] s = FlightModels/BUTTERFLY_F1.fmd:BUTTERFLY_FM
[7:04:03] m_lastFMFile = hanriot_hd_fm
[7:04:03] opening new fm file butterfly_fm
[7:04:03] sFMDir = butterfly_fm
[7:04:03] s1 = flightmodels/butterfly_f2.fmd
[7:04:03] s = FlightModels/BUTTERFLY_F2.fmd:BUTTERFLY_FM
[7:04:03] m_lastFMFile = butterfly_fm
[7:04:03] sFMDir = moranesaulnier_h_fm
[7:04:03] s1 = flightmodels/moranesaulnier_h.fmd
[7:04:03] s = FlightModels/MoraneSaulnier_H.fmd:MoraneSaulnier_H_FM
[7:04:03] m_lastFMFile = butterfly_fm
[7:04:03] opening new fm file moranesaulnier_h_fm
[7:04:03] sFMDir = moranesaulnier_n_fm
[7:04:03] s1 = flightmodels/moranesaulnier_n.fmd
[7:04:03] s = FlightModels/MoraneSaulnier_N.fmd:MoraneSaulnier_N_FM
[7:04:03] m_lastFMFile = moranesaulnier_h_fm
[7:04:03] opening new fm file moranesaulnier_n_fm
[7:04:03] sFMDir = niu4_fm
[7:04:03] s1 = flightmodels/niu4.fmd
[7:04:03] s = FlightModels/Niu4.fmd:Niu4_FM
[7:04:03] m_lastFMFile = moranesaulnier_n_fm
[7:04:03] opening new fm file niu4_fm
[7:04:03] sFMDir = nieuport10_fm
[7:04:03] s1 = flightmodels/nieuport10.fmd
[7:04:03] s = FlightModels/Nieuport10.fmd:Nieuport10_FM
[7:04:03] m_lastFMFile = niu4_fm
[7:04:03] opening new fm file nieuport10_fm
[7:04:03] sFMDir = nieuport10_fm
[7:04:03] s1 = flightmodels/nieuport10c1.fmd
[7:04:03] s = FlightModels/Nieuport10C1.fmd:Nieuport10_FM
[7:04:03] m_lastFMFile = nieuport10_fm
[7:04:03] sFMDir = nieuport10_fm
[7:04:03] s1 = flightmodels/nieuport10ar.fmd
[7:04:03] s = FlightModels/Nieuport10AR.fmd:Nieuport10_FM
[7:04:03] m_lastFMFile = nieuport10_fm
[7:04:03] sFMDir = nieuport10_fm
[7:04:03] s1 = flightmodels/nieuport10av.fmd
[7:04:03] s = FlightModels/Nieuport10AV.fmd:Nieuport10_FM
[7:04:03] m_lastFMFile = nieuport10_fm
[7:04:03] sFMDir = u2scout2_1b_fm
[7:04:03] s1 = flightmodels/u-2vslbs21b.fmd
[7:04:03] s = FlightModels/U-2VSLBs21b.fmd:U2scout2_1B_FM
[7:04:03] m_lastFMFile = nieuport10_fm
[7:04:03] opening new fm file u2scout2_1b_fm
[7:04:03] sFMDir = niu17_23_fm
[7:04:03] s1 = flightmodels/nieuport17.fmd
[7:04:03] s = FlightModels/Nieuport17.fmd:Niu17_23_FM
[7:04:03] m_lastFMFile = u2scout2_1b_fm
[7:04:03] opening new fm file niu17_23_fm
[7:04:03] sFMDir = niu17_23_fm
[7:04:03] s1 = flightmodels/nieuport23.fmd
[7:04:03] s = FlightModels/Nieuport23.fmd:Niu17_23_FM
[7:04:03] m_lastFMFile = niu17_23_fm
[7:04:03] sFMDir = n24_fm
[7:04:03] s1 = flightmodels/n24.fmd
[7:04:03] s = FlightModels/N24.fmd:N24_FM
[7:04:03] m_lastFMFile = niu17_23_fm
[7:04:03] opening new fm file n24_fm
[7:04:03] sFMDir = nie28c1
[7:04:03] s1 = flightmodels/nie28.fmd
[7:04:03] s = FlightModels/NIE28.fmd:NIE28C1
[7:04:03] m_lastFMFile = n24_fm
[7:04:03] opening new fm file nie28c1
[7:04:03] sFMDir = spad_mono_fm
[7:04:03] s1 = flightmodels/spad_mono.fmd
[7:04:03] s = FlightModels/SPAD_MONO.fmd:SPAD_MONO_FM
[7:04:03] m_lastFMFile = nie28c1
[7:04:03] opening new fm file spad_mono_fm
[7:04:03] sFMDir = pup_fm
[7:04:03] s1 = flightmodels/sopwith_pup.fmd
[7:04:03] s = FlightModels/Sopwith_Pup.fmd:PUP_FM
[7:04:03] m_lastFMFile = spad_mono_fm
[7:04:03] opening new fm file pup_fm
[7:04:03] sFMDir = triplane_fm
[7:04:03] s1 = flightmodels/sopwith_triplane.fmd
[7:04:03] s = FlightModels/Sopwith_Triplane.fmd:TRIPLANE_FM
[7:04:03] m_lastFMFile = pup_fm
[7:04:03] opening new fm file triplane_fm
[7:04:03] sFMDir = sopwith
[7:04:03] s1 = flightmodels/camel.fmd
[7:04:03] s = FlightModels/Camel.fmd:SOPWITH
[7:04:03] m_lastFMFile = triplane_fm
[7:04:03] opening new fm file sopwith
[7:04:03] sFMDir = se5_fm
[7:04:03] s1 = flightmodels/se5.fmd
[7:04:03] s = FlightModels/SE5.fmd:SE5_FM
[7:04:03] m_lastFMFile = sopwith
[7:04:03] opening new fm file se5_fm
[7:04:03] sFMDir = se5_fm
[7:04:03] s1 = flightmodels/se5a.fmd
[7:04:03] s = FlightModels/SE5A.fmd:SE5_FM
[7:04:03] m_lastFMFile = se5_fm
[7:04:03] sFMDir = snipe
[7:04:03] s1 = flightmodels/snipe.fmd
[7:04:03] s = FlightModels/Snipe.fmd:SNIPE
[7:04:03] m_lastFMFile = se5_fm
[7:04:03] opening new fm file snipe
[7:04:03] sFMDir = spad7_fm
[7:04:03] s1 = flightmodels/spad7.fmd
[7:04:03] s = FlightModels/SPAD7.fmd:SPAD7_FM
[7:04:03] m_lastFMFile = snipe
[7:04:03] opening new fm file spad7_fm
[7:04:03] sFMDir = spad14_fm
[7:04:03] s1 = flightmodels/spad14.fmd
[7:04:03] s = FlightModels/SPAD14.fmd:SPAD14_FM
[7:04:03] m_lastFMFile = spad7_fm
[7:04:03] opening new fm file spad14_fm
[7:04:03] sFMDir = vickersfb19_fm
[7:04:03] s1 = flightmodels/vickersfb19mki.fmd
[7:04:03] s = FlightModels/VickersFB19MkI.fmd:VickersFB19_FM
[7:04:03] m_lastFMFile = spad14_fm
[7:04:03] opening new fm file vickersfb19_fm
[7:04:03] sFMDir = vickersfb19_fm
[7:04:03] s1 = flightmodels/vickersfb19mkii.fmd
[7:04:03] s = FlightModels/VickersFB19MkII.fmd:VickersFB19_FM
[7:04:03] m_lastFMFile = vickersfb19_fm
[7:04:03] sFMDir = vickersfb19_fm
[7:04:03] s1 = flightmodels/vickersfb19mkiiw.fmd
[7:04:03] s = FlightModels/VickersFB19MkIIw.fmd:VickersFB19_FM
[7:04:03] m_lastFMFile = vickersfb19_fm
[7:04:03] sFMDir = voisin_fm
[7:04:03] s1 = flightmodels/voisinlas.fmd
[7:04:03] s = FlightModels/VoisinLAS.fmd:Voisin_FM
[7:04:03] m_lastFMFile = vickersfb19_fm
[7:04:03] opening new fm file voisin_fm
[7:04:03] sFMDir = voisin_fm
[7:04:03] s1 = flightmodels/voisinlas_rus.fmd
[7:04:03] s = FlightModels/VoisinLAS_RUS.fmd:Voisin_FM
[7:04:03] m_lastFMFile = voisin_fm
[7:04:03] sFMDir = voisin_fm
[7:04:03] s1 = flightmodels/voisinlas_night.fmd
[7:04:03] s = FlightModels/VoisinLAS_Night.fmd:Voisin_FM
[7:04:03] m_lastFMFile = voisin_fm
[7:04:03] sFMDir = voisin_fm
[7:04:03] s1 = flightmodels/voisinlbp.fmd
[7:04:03] s = FlightModels/VoisinLBP.fmd:Voisin_FM
[7:04:03] m_lastFMFile = voisin_fm
[7:04:03] sFMDir = voisin_fm
[7:04:03] s1 = flightmodels/voisinlap.fmd
[7:04:03] s = FlightModels/VoisinLAP.fmd:Voisin_FM
[7:04:03] m_lastFMFile = voisin_fm
[7:04:03] sFMDir = voisin_fm
[7:04:03] s1 = flightmodels/voisinlar.fmd
[7:04:03] s = FlightModels/VoisinLAR.fmd:Voisin_FM
[7:04:03] m_lastFMFile = voisin_fm
[7:04:03] sFMDir = ansaldo_sva5_fm
[7:04:03] s1 = flightmodels/ansaldo_sva5.fmd
[7:04:03] s = FlightModels/Ansaldo_SVA5.fmd:Ansaldo_SVA5_FM
[7:04:03] m_lastFMFile = voisin_fm
[7:04:03] opening new fm file ansaldo_sva5_fm
[7:04:03] sFMDir = ansaldo_sva10_fm
[7:04:03] s1 = flightmodels/ansaldo_sva10.fmd
[7:04:03] s = FlightModels/Ansaldo_SVA10.fmd:Ansaldo_SVA10_FM
[7:04:03] m_lastFMFile = ansaldo_sva5_fm
[7:04:03] opening new fm file ansaldo_sva10_fm
[7:04:03] sFMDir = aircodh9_fm
[7:04:03] s1 = flightmodels/aircodh9.fmd
[7:04:03] s = FlightModels/AircoDH9.fmd:AircoDH9_FM
[7:04:03] m_lastFMFile = ansaldo_sva10_fm
[7:04:03] opening new fm file aircodh9_fm
[7:04:03] sFMDir = aircodh9_fm
[7:04:03] s1 = flightmodels/aircodh9a.fmd
[7:04:03] s = FlightModels/AircoDH9a.fmd:AircoDH9_FM
[7:04:03] m_lastFMFile = aircodh9_fm
[7:04:03] sFMDir = be2c
[7:04:03] s1 = flightmodels/be2c.fmd
[7:04:03] s = FlightModels/BE2c.fmd:BE2c
[7:04:03] m_lastFMFile = aircodh9_fm
[7:04:03] opening new fm file be2c
[7:04:03] sFMDir = be2c
[7:04:03] s1 = flightmodels/be2cnight.fmd
[7:04:03] s = FlightModels/BE2cNight.fmd:BE2c
[7:04:03] m_lastFMFile = be2c
[7:04:03] sFMDir = be2c
[7:04:03] s1 = flightmodels/be2cskis.fmd
[7:04:03] s = FlightModels/BE2cSkis.fmd:BE2c
[7:04:03] m_lastFMFile = be2c
[7:04:03] sFMDir = bristol_f2b_fm
[7:04:03] s1 = flightmodels/bristol_f2b.fmd
[7:04:03] s = FlightModels/Bristol_F2b.fmd:Bristol_F2b_FM
[7:04:03] m_lastFMFile = be2c
[7:04:03] opening new fm file bristol_f2b_fm
[7:04:03] sFMDir = breguet_fm
[7:04:03] s1 = flightmodels/breguet14_a2.fmd
[7:04:03] s = FlightModels/Breguet14_A2.fmd:Breguet_FM
[7:04:03] m_lastFMFile = bristol_f2b_fm
[7:04:03] opening new fm file breguet_fm
[7:04:03] sFMDir = breguet_fm
[7:04:03] s1 = flightmodels/breguet14_b2.fmd
[7:04:03] s = FlightModels/Breguet14_B2.fmd:Breguet_FM
[7:04:03] m_lastFMFile = breguet_fm
[7:04:03] sFMDir = re8_fm
[7:04:03] s1 = flightmodels/re8.fmd
[7:04:03] s = FlightModels/RE8.fmd:RE8_FM
[7:04:03] m_lastFMFile = breguet_fm
[7:04:03] opening new fm file re8_fm
[7:04:03] sFMDir = strutter_fm
[7:04:03] s1 = flightmodels/sopwith_strutter1b1.fmd
[7:04:03] s = FlightModels/Sopwith_Strutter1B1.fmd:STRUTTER_FM
[7:04:03] m_lastFMFile = re8_fm
[7:04:03] opening new fm file strutter_fm
[7:04:03] sFMDir = strutter_fm
[7:04:03] s1 = flightmodels/sopwith_strutter9700.fmd
[7:04:03] s = FlightModels/Sopwith_Strutter9700.fmd:STRUTTER_FM
[7:04:03] m_lastFMFile = strutter_fm
[7:04:03] sFMDir = strutter_fm
[7:04:03] s1 = flightmodels/sopwith_strutter9700l.fmd
[7:04:03] s = FlightModels/Sopwith_Strutter9700L.fmd:STRUTTER_FM
[7:04:03] m_lastFMFile = strutter_fm
[7:04:03] sFMDir = strutter_fm
[7:04:03] s1 = flightmodels/sopwith_strutter9700s.fmd
[7:04:03] s = FlightModels/Sopwith_Strutter9700S.fmd:STRUTTER_FM
[7:04:03] m_lastFMFile = strutter_fm
[7:04:03] sFMDir = ca32ca33_4101fm
[7:04:03] s1 = flightmodels/capronica31.fmd
[7:04:03] s = FlightModels/CaproniCA31.fmd:CA32CA33_4101FM
[7:04:03] m_lastFMFile = strutter_fm
[7:04:03] opening new fm file ca32ca33_4101fm
[7:04:03] sFMDir = ca32ca33_4101fm
[7:04:03] s1 = flightmodels/capronica32.fmd
[7:04:03] s = FlightModels/CaproniCA32.fmd:CA32CA33_4101FM
[7:04:03] m_lastFMFile = ca32ca33_4101fm
[7:04:03] sFMDir = ca32ca33_4101fm
[7:04:03] s1 = flightmodels/capronica32_350hp.fmd
[7:04:03] s = FlightModels/CaproniCA32_350hp.fmd:CA32CA33_4101FM
[7:04:03] m_lastFMFile = ca32ca33_4101fm
[7:04:03] sFMDir = ca32ca33_4101fm
[7:04:03] s1 = flightmodels/capronica33.fmd
[7:04:03] s = FlightModels/CaproniCA33.fmd:CA32CA33_4101FM
[7:04:03] m_lastFMFile = ca32ca33_4101fm
[7:04:03] sFMDir = iliamv_fm
[7:04:03] s1 = flightmodels/iliamv.fmd
[7:04:03] s = FlightModels/IliaMV.fmd:IliaMV_FM
[7:04:03] m_lastFMFile = ca32ca33_4101fm
[7:04:03] opening new fm file iliamv_fm
[7:04:03] sFMDir = felixstowe_fm
[7:04:03] s1 = flightmodels/felixstowe.fmd
[7:04:03] s = FlightModels/Felixstowe.fmd:Felixstowe_FM
[7:04:03] m_lastFMFile = iliamv_fm
[7:04:03] opening new fm file felixstowe_fm
[7:04:03] sFMDir = hanriot_hd_fm
[7:04:03] s1 = flightmodels/hanriot_hd2_hydro.fmd
[7:04:03] s = FlightModels/Hanriot_HD2_Hydro.fmd:Hanriot_HD_FM
[7:04:03] m_lastFMFile = felixstowe_fm
[7:04:03] getting fm file hanriot_hd_fm
[7:04:03] sFMDir = gui/game/buttons
[7:04:03] s1 = flightmodels/u_syp1.fmd
[7:04:03] s = FlightModels/U_SYP1.fmd
[7:04:03] m_lastFMFile = hanriot_hd_fm
[7:04:0

Cheers

vonOben
Title: Re: DBW-1916 error reports
Post by: vpmedia on May 02, 2017, 05:39:25 AM
I think for 4.10 you need the "Instant Log File Output" mod, otherwise you wont see the last error messages about the ctd: https://www.sas1946.com/main/index.php?topic=19308.0
Title: Re: DBW-1916 error reports
Post by: vonOben on May 02, 2017, 10:49:00 PM
Thanks vpmedia!

I added the "Instant Log File Output" mod and it was the paratrooper error messege that was the problem.
So I changed the conf.ini settings like this
TexCompress=2 (was 0)
TexCompressARBExt=1 (was 0)
And now I could get a QMB mission to run without hangs or freezes still some errors though.

The end of the Log file looks like this:

Code: [Select]
[6:06:59] Load bridges
[6:06:59] Load static objects
[6:07:06] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[6:07:06] ##### House without collision (3do/Buildings/46/Trench1/live.sim)
[6:07:06] ##### House without collision (3do/Buildings/46/Trench2/live.sim)
[6:07:06] ##### House without collision (3do/Buildings/46/Trench7/live.sim)
[6:07:06] ##### House without collision (3do/Buildings/46/Trench4/live.sim)
[6:07:06] ##### House without collision (3do/Buildings/46/Trench8/live.sim)
[6:07:09] sFMDir = albatrosd1
[6:07:09] s1 = flightmodels/mercedesd.emd
[6:07:09] s = FlightModels/MercedesD:AlbatrosD1.emd
[6:07:09] m_lastFMFile = u2scout2_1b2_fm
[6:07:09] getting fm file albatrosd1
[6:07:11] sFMDir = farman_fm
[6:07:11] s1 = flightmodels/salmson_engine.emd
[6:07:11] s = FlightModels/Salmson_Engine:Farman_FM.emd
[6:07:11] m_lastFMFile = albatrosd1
[6:07:11] getting fm file farman_fm
[6:07:17] sFMDir = gui/game/buttons
[6:07:17] s1 = flightmodels/niu4.fmd
[6:07:17] s = FlightModels/Niu4.fmd
[6:07:17] m_lastFMFile = farman_fm
[6:07:17] getting fm file gui/game/buttons
[6:07:28] sFMDir = gui/game/buttons
[6:07:28] s1 = flightmodels/u-2vslbs21bpug.fmd
[6:07:28] s = FlightModels/U-2VSLBs21bPug.fmd
[6:07:28] m_lastFMFile = gui/game/buttons
[6:07:41] Mission: QuickQMBPro/WWI_Somme/WWI_SommeBlueNone00.mis is Playing
[6:07:42] Time overflow (0): speed 0.9493671
[6:07:42] INTERNAL ERROR: HierMesh: Can't find chunk 'VatorLRodV_D0'
[6:07:42] INTERNAL ERROR: HierMesh: Can't find chunk 'VatorLRodN_D0'
[6:07:42] INTERNAL ERROR: HierMesh: Can't find chunk 'VatorLRodR_D0'
[6:07:42] INTERNAL ERROR: HierMesh: Can't find chunk 'VatorRRodV_D0'
[6:07:42] INTERNAL ERROR: HierMesh: Can't find chunk 'VatorRRodN_D0'
[6:07:42] INTERNAL ERROR: HierMesh: Can't find chunk 'VatorRRodR_D0'
[6:07:42] warning: no files : music/inflight
[03.05.2017 6:08:38] -------------- END log session -------------

The above is without TrackIr, when I have the TrackIR software running I still have problems with freezes and CTD's, but the logfile shows no errors.

The end of the Log file whith TrackIr looks like this:

Code: [Select]
[6:15:27] m_lastFMFile = gui/game/buttons
[6:15:27] opening new fm file u2scout2_1b2_fm
[6:15:41] Initializing DirectSound playback device...
[6:15:41] Primary buffer created.
[6:15:41] Playback format is set : sampling rate = 44100, num channels = 2.
[6:15:41] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[6:15:41] Default speaker config is : 1310724.
[6:15:41] Direct sound audio device initialized successfully :
[6:15:41] DX Version : 7
[6:15:41] Hardware    - enabled [buffers : 63]
[6:15:41] Extensions  - enabled :
[6:15:41]   EAX ver. 1 [ ]  - disabled
[6:15:41]   EAX ver. 2 [ ]  - disabled
[6:15:41]   EAX ver. 3 [ ]  - disabled
[6:15:41]   I3D ver. 2 [ ]  - disabled
[6:15:41]   ZoomFX     [ ]  - disabled
[6:15:41]   MacroFX    [ ]  - disabled
[6:15:41] SIMD render [X]
[6:15:41] num channels 16
[6:15:41]

I also got this error when the TrackIr software was running:

An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x41b837
Function name=(N/A)
Library=E:\Spel\IL-2 Sturmovik 1946\il2fb.exe

NOTE: We are unable to locate the function name symbol for the error
      just occurred. Please refer to release documentation for possible
      reason and solutions.
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

I have no problems with TrackIr in DBW or in VP Modpack.

Any ideas what to do next, please?

Cheers

vonOben

Title: Re: DBW-1916 error reports
Post by: vonOben on May 04, 2017, 10:27:06 PM

I added the "6dof for TrackIR" mod to DBW_1916 and that fixed the problem!  :)
Title: Re: DBW-1916 error reports
Post by: Laufer on December 04, 2018, 06:24:35 AM
I've figured out also quick fix for frozen airplanes in the air after dropping the bombs on certain maps, without removing NO RADIO mod and it's this you should do in FMB by simpe REMOVING all radio communications on such missions:


(https://i.postimg.cc/ryhnN2kn/Radio.jpg) (https://postimages.org/)
Title: Re: DBW-1916 error reports
Post by: Maro on December 21, 2018, 04:16:29 AM
Just downloaded right now and everything installed on the right place. Problem - 60% crash... Help needed.
Title: Re: DBW-1916 error reports
Post by: vpmedia on December 21, 2018, 05:01:47 AM
Did you delete the old #DBW_1916 folder before installing the new version?
Did your 4.10 DBW work before the install?
Title: Re: DBW-1916 error reports
Post by: Maro on December 21, 2018, 06:16:00 AM
Sure, I deleted DBW 1916 folder about 1 year ago, because I didn't use it in that time and it still worked. Today as I wrote.
Title: Re: DBW-1916 error reports
Post by: Flying H on December 21, 2018, 03:03:45 PM
Then the log.lst file could be an important help for helpers!
Title: Re: DBW-1916 error reports
Post by: Maro on December 29, 2018, 12:51:24 AM
Well, it works now. Problem was that I didn't have installed DBW Superpack. https://www.sas1946.com/main/index.php/topic,21514.msg239532.html#msg239532
Title: Re: DBW-1916 error reports
Post by: JIMMY99 on May 11, 2019, 01:04:02 PM
Hello there,

I have problem with the bristol gb fighters. The wingmen are making stupid barrel roll all the way to the action....Do you know why ?

THX
Title: Re: DBW-1916 error reports
Post by: SAS~GJE52 on May 16, 2019, 02:45:31 PM

Just sit back and relax ....... The team are working on your problem...

(https://i.ytimg.com/vi/lyseqmzETC0/maxresdefault.jpg)


 :-|
Title: Re: DBW-1916 error reports
Post by: bomberkiller on May 17, 2019, 07:07:32 AM
Quote
The wingmen are making stupid barrel roll all the way to the action

Maybe he is drunken. Or you're flying too slow.  ;)

Regards, Gerhard  :)
Title: Re: DBW-1916 error reports
Post by: xRobNx on May 21, 2019, 01:57:10 PM
Hello, I can't unzip from 7zip so I use winrar. I do what the readme and the website says "Delete existing DBW_1916 folder and unzip into game folder" did it and the game runs without a problem however, whenever I start a game (QMB or FMB) it's just pitch blank with an engine sound and that pink and black checkered texture from Gmod.

How do I fix this? Am I doing something wrong? Do I need to use 7zip?