• April 21, 2018, 08:11:26 AM
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 1   on: Today at 08:11:03 AM Started by 4S_Vega - Last post by Hubberranz Thank you.  Great !

 2   on: Today at 08:02:58 AM Started by BravoFxTrt - Last post by CharlesVDB59 Quotehttp://forum.aviaskins.com/showthread.php?t=4978Tahnks a lot !!

 4   on: Today at 07:21:34 AM Started by vonOben - Last post by Mission_bug Generally if I want to open a mesh in gmax I open it and save to 3ds and it will normally open okay.There are times I have been asked to make objects IL-2 compatible and usually I ask for them to be sent to me as obj, however, I do not know why but sometimes one obj file will have the parts all over the place when opened and another all together as a complete object.Another thing to be aware of is that parts such as rudder, aileron and other moving parts are centered in gmax and orientated a certain way so if you take a part from the game and save them as 3ds then open them in gmax that is usually where they will be rather than where you see them in game because your hier places them in the correct place on the aircraft. Now I have never tried to actually open a complete aircraft, which is what I think you are describing, however, I would assume the parts that are out of place might have been extracted that way and later moved into position in the game with the hier so could still retain their original coordinates from where they were when extracted.You would need to provide more information I think, complete aircraft?  Single meshes?Please explain exactly what you did.Anyway, somethings to think about, maybe others can step in and advise.Hope that helps.Wishing you all the very best, Pete.

 5   on: Today at 07:18:15 AM Started by BravoFxTrt - Last post by stiv_069 Quote from: CharlesVDB59 on Today at 06:28:53 AMWath is the plane in front of the tucano ?http://forum.aviaskins.com/showthread.php?t=4978

 6   on: Today at 07:06:29 AM Started by Nowekat - Last post by Mick Many THX for this "merging", Nowekat ...!  I just downsized Mt_Ida_Peak2_Fields.tga from 24 bits (4 Mb) to 8 bits (1 Mb) ...

 7   on: Today at 07:03:25 AM Started by SAS~Storebror - Last post by SAS~Storebror Interesting thing. Can't see no obvious reason either when I look at your posts.Cheers!Mike

 8   on: Today at 07:00:19 AM Started by BravoFxTrt - Last post by Alfie Noakes

 9   on: Today at 06:58:00 AM Started by SAS~Storebror - Last post by CountZero Just try to log on on BoS forum and i got baned by Buzsaw (TFS dev) for no reason, and now cant post on BoS forum, this is so crazyClifs of Dover dev able to ban people from reading BoS forum, and with no reason what so ever... and then they say they welcome and critiq or discusion, not true for sure

 10   on: Today at 06:46:18 AM Started by Kraut1 - Last post by Kraut1 Hi All,I am using DCG for many years and for flying campaigns with realistic settings (map without icons, only with flight waypoints) I am doing some modifications to the  *.mis files that could be interesting for you.For realistic atmoshere I want to get all informations about enemy units by radio Messages or additional by subtitle by the Command and Control Units.-Campaigns historical correct with Radar (e.g. ww2 western front 1941-45):1) some CandC$GCIUnit and CandC$RCGCIUnit to be placed on airfields to get informations. Number depends on map size and if there are static or moving front lines.2) If there are to many missions without enemy contact I place for each side CandC$VectorUnits-Campaigns historical correct without Radar (e.g. ww2 battle of France40 or Smolensk41):1) Use of CandC$OBSUnits:I place very many CandC$OBSUnits on the map, sometimes one on each 10km x 10km grid square. This has no negative effect on the Computer Performance.When DCG generates a Mission it places all CandC$OBSUnits that are in the own territory. If the front moves Forward in the next mission additional CandC$OBSUnits are used.These CandC$OBSUnits Units provide you with informations about enemy planes via subtitles, but in areas controlled by own unitsI used this for france40, smolensk41 and it works without Problems.2) If there are to many missions without enemy contact I place for each side CandC\$VectorUnits-Addional AA-Units for more Action in Areas without moving ground Units:In many DCG campaigns with moving front lines the ground war action is concentrated on some defined routes. Near these routes there are normally some static Units placed, but on big Areas of the maps there  is nothing and you can fly over enemy Held territorty without enemy AA defence.To get more Action in these empty Areas I am placing very many blue and red AA-Guns over the whole map (maybe about 1 in 10km x 10m).To avoid to influence the moving ground units I keep some distance to the routes defined in the *rds files.This creates some additional atmosphere in the campaign because there is always some change to be engages by some enemy AA-Guns.To avoid negative effect on Computer Performance I use only 1 or 2 different type of guns for each side.I used this in some campaigns and there seems to be no negative effect on the ground war.Best regards

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