That is a very big fighter plane.
the sounds are from the original game , using VP modpack that has JiverSOUNDS_4.12 plus I use tigers soundmod, so can you add custom sounds for the aircraft in the game to change to something more meatier the a lawnmower, No criticism of the mod just want to add some more realistic soundsThe sound is stock intentionally in order to keep the mod compatible with every base game version available.
Dear all,I can't speak about CUP 20 but I can tell you that it flies fine in VP's modpak without any FPS loss at all. And I can promise you I have absolutely stuffed this copy with planes and a moderate amount of other mods. It GROANS when ever I open it!! o_O
I downloaded and installed the aircraft in my game CUP20. I tried the plane in QMB and got a 7 FPS. Am I alone?
Regards.
got a 7 FPS.
I had my log=1 in my conf.ini. I made a test with log=0 and got 60fps.When the plane gives you so many log entries that activating the log causes the FPS to drop from 60 to 7, then it would be very interesting to see what exactly gets written to the log there.
It is a plane which stalls easily. I crashed three times in a row.The readme clearly points out that the supercharger and cockpit location caused this plane design to become pretty tail heavy, therefore it's supposed to have tricky stall behaviour.
TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
fps:11 avg:7 max:11 min:6 #fr:78
fps:60 avg:25 max:60 min:6 #fr:375
fps:60 avg:33 max:60 min:6 #fr:675
fps:59 avg:39 max:60 min:6 #fr:978
fps:60 avg:42 max:60 min:6 #fr:1281
fps:60 avg:45 max:60 min:6 #fr:1582
fps:60 avg:46 max:60 min:6 #fr:1870
fps:60 avg:48 max:60 min:6 #fr:2171
fps:59 avg:49 max:60 min:6 #fr:2474
fps:60 avg:50 max:60 min:6 #fr:2775
fps:60 avg:51 max:60 min:6 #fr:3078
fps:60 avg:52 max:60 min:6 #fr:3380
fps:60 avg:52 max:60 min:6 #fr:3684
fps:60 avg:53 max:60 min:6 #fr:3971
fps:59 avg:53 max:60 min:6 #fr:4274
fps:60 avg:53 max:60 min:6 #fr:4575
fps:60 avg:54 max:60 min:6 #fr:4876
fps:60 avg:54 max:60 min:6 #fr:5180
fps:60 avg:54 max:60 min:6 #fr:5482
fps:60 avg:55 max:60 min:6 #fr:5785
fps:60 avg:55 max:60 min:6 #fr:6074
fps:60 avg:55 max:60 min:6 #fr:6375
fps:60 avg:55 max:60 min:6 #fr:6679
fps:60 avg:55 max:60 min:6 #fr:6981
fps:60 avg:56 max:60 min:6 #fr:7284
fps:60 avg:56 max:60 min:6 #fr:7573
fps:60 avg:56 max:60 min:6 #fr:7876
fps:60 avg:56 max:60 min:6 #fr:8180
fps:59 avg:56 max:60 min:6 #fr:8481
fps:59 avg:56 max:60 min:6 #fr:8785
fps:60 avg:56 max:60 min:6 #fr:9074
fps:60 avg:56 max:62 min:6 #fr:9377
fps:60 avg:56 max:62 min:6 #fr:9679
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING:
I hope it will help.... It's just that it feels quite sad to me that this plane cannot be landed.it's normal ! This plane never took off so he can not land! :D 8)
Speaking of stall characteristics, it seems to be impossible to land this thing o_OYes Koty, this bird was impossible to fly.
Once you slow down around 300 km and put it nose down with zero throttle, it has a severe case of aileron conversion! Sometimes even total lack of control. Deploying landing gear only worsens the situation, flaps do not really help. Again, only making things worse (combat flaps are OK, but anything beyond that is suicidal). I have no problems with a plane being tricky but - this seems bugged. (Same when I throttle up, the plane starts dancing midair, before settling in general direction.)
I think the new FM will make you happy
Thank you for the new upgrade and
easier to fly FM, SAS~Storebror 8)
It does make a great diference.
It is on REPLY #13 everyone
Actually the FM on reply #13 is NOT the new FM. Reply #13 contains the old buggy FM.
The new improved FM is now included in the download of the aircraft on page 1. (Ki-94-II_2016-09-05.zip) ;)
As promised, here is a campaign for this gem of an aircraft.
The biggest part of it was done by 101tfs, I'm just the coding bitch.
Nevertheless: Thanks for the appreciation!
Best regards - Mike
Weren't you one of the guys telling me that coding is the major part? :))No, that's what I tell to my boss only and I strongly doubt that you're my boss :P
I have a weird question.... is it just my game that I see the airplane skin in the size of 1024 x 512 ?
I thought they would all work much better if they were in the normal size of 1024 x 1024 ?
I think this is the first time I see an airplane skin with these sizes.
.. actually this skin size is unique .. I wanted to add some skins prepared by me in the Ki-94-II skins folder, but can not find the correct size .. all sizes that I have tried are then not visible in the game! If someone found the right size, let me know ..
.. actually this skin size is unique .. I wanted to add some skins prepared by me in the Ki-94-II skins folder, but can not find the correct size .. all sizes that I have tried are then not visible in the game! If someone found the right size, let me know ..
I'd also like to hear if anyone has found a solution. I also tried to add some skins, but unfortunately IL-2 doesn't want to show 1024 x 512 skins.
:) ;)
YES...Yes ...yes .. give us yours 1024x1024 version so i can adapt the skins I ready .... !!!
Thank you.
[4:46:07 AM] java.lang.ArrayIndexOutOfBoundsException
[4:46:07 AM] at com.maddox.il2.fm.Motor.getCompressorMultiplier(Motor.java:4269)
[4:46:07 AM] at com.maddox.il2.fm.Motor.computeForces(Motor.java:3163)
[4:46:07 AM] at com.maddox.il2.fm.Motor.update(Motor.java:1125)
[4:46:07 AM] at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:316)
[4:46:07 AM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:559)
[4:46:07 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1227)
[4:46:07 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[4:46:07 AM] at com.maddox.il2.engine.Actor.interpolateTick(Unknown Source)
[4:46:07 AM] at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
[4:46:07 AM] at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
[4:46:07 AM] at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
[4:46:07 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
[4:46:07 AM] at com.maddox.il2.engine.Actor.interpolateTick(Unknown Source)
[4:46:07 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[4:46:07 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[4:46:07 AM] at com.maddox.rts.Message._send(Message.java:1217)
[4:46:07 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:46:07 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[4:46:07 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:46:07 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[4:46:07 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:46:07 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[4:46:07 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[4:46:07 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:46:08 AM] Time overflow (40): speed 0.9174312
[4:46:08 AM] warning: no files : music/takeoff
[4:46:09 AM] warning: no files : music/inflight
[Apr 13, 2017 4:46:33 AM] -------------- END log session -------------
That thing is almost as big as a B-25. Am I seeing this right?
Ki-94-II Specifications (https://upload.wikimedia.org/wikipedia/commons/4/4e/Ki-94II-1s.jpg) General characteristics Crew: 1 Length: 12 m (39 ft 4 in) Wingspan: 14 m (45 ft 11 in) Height: 4.65 m (15 ft 3 in) Wing area: 28 m² (301 sq ft) Airfoil: Tatsuo Hasegawa airfoil | (B-25H) Specifications (https://upload.wikimedia.org/wikipedia/commons/thumb/8/86/B25-1_300.jpg/800px-B25-1_300.jpg) General characteristics Crew: 6 Length: 52 ft 11 in (16.13 m) Wingspan: 67 ft 7 in (20.60 m) Height: 16 ft 4 in (4.98 m) Wing area: 610 sq ft (56.7 m²) |
I got Trouble with The Ki-94It's being dealt with here: https://www.sas1946.com/main/index.php/topic,54808.0.html