Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Japan_Singles => Topic started by: 101tfs on August 07, 2016, 03:54:36 AM

Title: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: 101tfs on August 07, 2016, 03:54:36 AM
(http://i67.tinypic.com/juwsar.jpg)
Credits:
Cockpit by 200th Sentai, Reskin by SAS~CirX
Slot, Weapons, Flight Model: SAS~Storebror
https://www.mediafire.com/download/6aradyb2qa4hrkm/Ki-94-II_2016-09-05.zip
 ;)
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: steven197106 on August 07, 2016, 04:53:02 AM
Thanks 101tfs and Storebror :D
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: Ta183Huckebein on August 07, 2016, 06:40:01 AM
This I very much like!!!!!!

Great job to 101tfs and Storebror!
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: urmel on August 07, 2016, 07:53:20 AM
many thanks Guys!!!
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: steven197106 on August 07, 2016, 08:27:35 AM
Great bird , but the sounds are from the original game , using VP modpack that has JiverSOUNDS_4.12 plus I use tigers soundmod, so can you add custom sounds for the aircraft in the game to change to something more meatier the a lawnmower, No criticism of the mod just want to add some more realistic sounds, plus where is the skin in the screen shot.
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: cgagan on August 07, 2016, 11:40:03 AM
Great addition! Many thanks gentlemen!!!! 8)
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: DU30 on August 07, 2016, 02:26:43 PM
Thank you very much. it flies great on 4.13
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: ALLIA29 on August 07, 2016, 02:50:54 PM
Nice aircraft, gread job
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: max_thehitman on August 07, 2016, 05:50:48 PM

That is a very big fighter plane.
Excellent Mod !!

THANK YOU !

(http://www.warbirdphotographs.com/ArmyJB&W2/Ki-94II-6.jpg)
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: Cloyd on August 07, 2016, 06:20:04 PM
That is a very big fighter plane.

Agreed, Max. I thought there might be something wrong with the scale of the pilot model. But after seeing your picture, it's clear that it's a big-ass plane!
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: David Prosser on August 07, 2016, 07:56:56 PM
Thanks for making this guys.
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: NavyAce on August 07, 2016, 08:14:41 PM
Thanks tfs101 and Storebror for making this interesting and little known aircraft, especially since it is Japanese, which many people don't seem to do. I love doing fantasy combat, which pits experimental and/or prototype aircraft against similar or standard military types to see how they would have fared. I have run a few QM dogfights and have managed to shoot down a few flying an F8F Bearcat or an F7F Tigercat, but have not had much luck with the F6F Hellcat. Again, a great job well done.
                                                           NavyAce
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: KingTiger503 on August 07, 2016, 09:40:25 PM
Very nice aircraft. Well done you too
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: SAS~Storebror on August 08, 2016, 02:24:12 AM
the sounds are from the original game , using VP modpack that has JiverSOUNDS_4.12 plus I use tigers soundmod, so can you add custom sounds for the aircraft in the game to change to something more meatier the a lawnmower, No criticism of the mod just want to add some more realistic sounds
The sound is stock intentionally in order to keep the mod compatible with every base game version available.
Unfortunately the choice of engine sounds is pretty limited in that case.

Alternatively, please find another flight model file attached to this post where instead the Nakajima Sakae sound from Modact 5+ is referenced, that should fit a little better.
To install, just extract the "KI94II_FM" from this zip file to your "Ki-94-II" mod folder and overwrite the existing file there (you might want to make a backup of the original file for safety reasons, that's up to you).

Best regards - Mike
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: steven197106 on August 08, 2016, 04:05:57 AM
Thank you storebror
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: Fresco23 on August 08, 2016, 06:36:54 AM
A beautiful plane!
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: tartenmuche on August 08, 2016, 12:31:59 PM
Dear all,
I downloaded and installed the aircraft in my game CUP20. I tried the plane in QMB and got a 7 FPS. Am I alone?
Regards.
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: Darkwind on August 08, 2016, 09:49:28 PM
Dear all,
I downloaded and installed the aircraft in my game CUP20. I tried the plane in QMB and got a 7 FPS. Am I alone?
Regards.
  I can't speak about CUP 20 but I can tell you that it flies fine in VP's modpak without any FPS loss at all. And I can promise you I have absolutely stuffed this copy with planes and a moderate amount of other mods. It GROANS when ever I open it!!  o_O
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: tartenmuche on August 09, 2016, 01:28:33 AM
Dear Darkwind,
sorry for the trouble, I had my log=1 in my conf.ini. I made a test with log=0 and got 60fps.
It is a plane which stalls easily. I crashed three times in a row.
Thank you and best regards.
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: SAS~Storebror on August 09, 2016, 02:50:45 AM
got a 7 FPS.
I had my log=1 in my conf.ini. I made a test with log=0 and got 60fps.
When the plane gives you so many log entries that activating the log causes the FPS to drop from 60 to 7, then it would be very interesting to see what exactly gets written to the log there.
Could you please show us your log contents so we can try to figure out the cause, thereby avoiding similar issues for other players?
Thanks!

It is a plane which stalls easily. I crashed three times in a row.
The readme clearly points out that the supercharger and cockpit location caused this plane design to become pretty tail heavy, therefore it's supposed to have tricky stall behaviour.
This is one of the few planes where even AI sometimes flips the plane on it's back ;)
By the way the readme also tells you the flat spin recovery procedure for this plane.
Quite like in real life, it's vital to read and understand the pilot's notes before you jump the seat of such a beast ;)

Best regards - Mike
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: tartenmuche on August 09, 2016, 06:42:40 AM
Dear Storebror,
I launched the game with log=1 and the Ki 94 on qmb. I got 7 fps then suddenly 50 and then 7 again. Hereunder my log text: rows  of "to many vertexes" then an improvement then "too many vertexes" again. I must say that I installed  sweetfx downloaded from M4T yesterday. Is there a connection?
Code: [Select]
TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
fps:11 avg:7 max:11 min:6 #fr:78
fps:60 avg:25 max:60 min:6 #fr:375
fps:60 avg:33 max:60 min:6 #fr:675
fps:59 avg:39 max:60 min:6 #fr:978
fps:60 avg:42 max:60 min:6 #fr:1281
fps:60 avg:45 max:60 min:6 #fr:1582
fps:60 avg:46 max:60 min:6 #fr:1870
fps:60 avg:48 max:60 min:6 #fr:2171
fps:59 avg:49 max:60 min:6 #fr:2474
fps:60 avg:50 max:60 min:6 #fr:2775
fps:60 avg:51 max:60 min:6 #fr:3078
fps:60 avg:52 max:60 min:6 #fr:3380
fps:60 avg:52 max:60 min:6 #fr:3684
fps:60 avg:53 max:60 min:6 #fr:3971
fps:59 avg:53 max:60 min:6 #fr:4274
fps:60 avg:53 max:60 min:6 #fr:4575
fps:60 avg:54 max:60 min:6 #fr:4876
fps:60 avg:54 max:60 min:6 #fr:5180
fps:60 avg:54 max:60 min:6 #fr:5482
fps:60 avg:55 max:60 min:6 #fr:5785
fps:60 avg:55 max:60 min:6 #fr:6074
fps:60 avg:55 max:60 min:6 #fr:6375
fps:60 avg:55 max:60 min:6 #fr:6679
fps:60 avg:55 max:60 min:6 #fr:6981
fps:60 avg:56 max:60 min:6 #fr:7284
fps:60 avg:56 max:60 min:6 #fr:7573
fps:60 avg:56 max:60 min:6 #fr:7876
fps:60 avg:56 max:60 min:6 #fr:8180
fps:59 avg:56 max:60 min:6 #fr:8481
fps:59 avg:56 max:60 min:6 #fr:8785
fps:60 avg:56 max:60 min:6 #fr:9074
fps:60 avg:56 max:62 min:6 #fr:9377
fps:60 avg:56 max:62 min:6 #fr:9679
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING:
I hope it will help.
Best regards.
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: Type83Fighter on August 09, 2016, 06:45:54 AM
I love surprise aircraft like this, many thanks! Now I just need to learn how to land it.
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: SAS~Storebror on August 09, 2016, 07:21:21 AM
Thanks for the log lines tartenmuche.
It looks like you are not running your game in "perfect mode", therefore more restrictive 3D object limits apply to your game.
If your game is running in OpenGL mode, you might want to take a look at our conf.ini settings guides:
https://www.sas1946.com/main/index.php/topic,9756.msg185327.html#msg185327

If your PC cannot run the game in OpenGL mode and you're forced to use DirectX (like e.g. when you use Integrated IntelHD graphics on a Laptop for instance) then there might be no fix available.

Best regards - Mike
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: Mission_bug on August 10, 2016, 01:15:54 AM
A beautifull aircraft, thank you very much to all involved, greatly appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: SAS~Tom2 on August 18, 2016, 04:35:27 AM
One on the list to add to my future install. :P :D
Thanks gentlemen. :)
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: Koty on August 30, 2016, 08:34:57 AM
Speaking of stall characteristics, it seems to be impossible to land this thing  o_O

Once you slow down around 300 km and put it nose down with zero throttle, it has a severe case of aileron conversion! Sometimes even total lack of control. Deploying landing gear only worsens the situation, flaps do not really help. Again, only making things worse (combat flaps are OK, but anything beyond that is suicidal). I have no problems with a plane being tricky but - this seems bugged. (Same when I throttle up, the plane starts dancing midair, before settling in general direction.)

Otherwise, I of course love this thing. It's just that it feels quite sad to me that this plane cannot be landed.

I am running MA 5.3 with latest (I believe) Western's beta-patch for engine mod.
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: Epervier on August 30, 2016, 09:38:52 AM
... It's just that it feels quite sad to me that this plane cannot be landed.
it's normal ! This plane never took off so he can not land!  :D   8)
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: King_109 on August 30, 2016, 12:18:00 PM
Too awasome great work dude thanks ....
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: rkalhorn109 on September 03, 2016, 05:00:50 PM
A magnificent aircraft!  Thanks for bringing this into the game.
Title: Re: Tachikawa Ki-94-II - interceptor
Post by: SAS~Storebror on September 05, 2016, 12:13:24 PM
Speaking of stall characteristics, it seems to be impossible to land this thing  o_O

Once you slow down around 300 km and put it nose down with zero throttle, it has a severe case of aileron conversion! Sometimes even total lack of control. Deploying landing gear only worsens the situation, flaps do not really help. Again, only making things worse (combat flaps are OK, but anything beyond that is suicidal). I have no problems with a plane being tricky but - this seems bugged. (Same when I throttle up, the plane starts dancing midair, before settling in general direction.)
Yes Koty, this bird was impossible to fly.
That's intentional, aerodynamics can be tricky at times.
The "mistake" the japs did was to put a large 6-blade prop on a plane with laminar flow wings.
The U.S. noticed the same when they built their P-51H, where a 5-blade prop was tested briefly and got quickly abandoned in favor of the "old" 4-blade one.
Thing is that when the airflow leaves the laminar surface on such a wing in prop lee and the gap between the blades is small enough to cause an interference "wave" pattern on lee side, the effect of rudders in that airflow zone in fact will be inverted.

Nevertheless, I understand that this is a little too much realism for the standard armchair pilot we are, so please find a new version of this bird released in first post.
It differs in FM only, in that it now has the Modact sounds by default and the prop wash control surface inversion has been removed and the plane generally is a little more stable in the air.

Here are some flight model data figures, blue is Ki-94-II, red is Ta-152H-1 for comparison, light is normal, dark is WEP power.
Note that the flight behaviour of the two is completely different, but since they fulfill the same role, the performance naturally is similar.

TAS vs. Altitude:
(https://s9.postimg.cc/nb6n9ovsf/tas_by_alt.png) (https://postimg.cc/image/l6ma8lu5n/)

RoC vs. Altitude:
(https://s9.postimg.cc/k1s8387ov/roc_by_alt.png) (https://postimg.cc/image/6kv9kcxd7/)

RoC vs. Speed:
(https://s9.postimg.cc/b81bm4kq7/roc_by_speed.png) (https://postimg.cc/image/bxk3yhl9n/)

Turn time vs. Speed:
(https://s9.postimg.cc/ufogiq31r/turn_time.png) (https://postimg.cc/image/9vjmk8naj/)

Fan plot:
(https://s9.postimg.cc/twjd9gbn3/fan_plot.png) (https://postimg.cc/image/arg3zowyz/)

Hope that helps ;)

Best regards - Mike
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: Koty on September 05, 2016, 04:11:07 PM
well - it inverted mainly the ailerons - that should be outta the the zone behind the prop ;) it also interfered with flaps heavily. And so.

Before testing the new version, I am going to test the old one, if it actually is what you describe - or if it is actually bugged. I love challange. But I do not like bugs being the reason for challange ;)

Reminds me of that MiG-25 on hiatus - something similar I wanted to model there, but that was for high IAS, not low :))
<--- you know, first things first - some mods have priority ;)
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: SAS~Storebror on September 05, 2016, 11:07:43 PM
Test it, you're welcome.
Let me give you a little further insight in what's happening here:
IL-2 of course doesn't resemble physics close enough to simulate the prop interference pattern on laminar surfaces, but it does simulate the prop wash distribution across the plane's surfaces.
That's why the corrective measure to get rid of aileron inversion was to reduce the prop diameter.
I could as well have moved the ailerons away from the plane's centerline but that would have caused other unintended handling changes.

Best regards - Mike
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: Koty on September 06, 2016, 03:08:59 AM
I see now... putting all my knowledge together, I even landed it, with the old FM (trick is - you cannot throttle down at low altitude when nose-down, or something) - but thanks to short cirquits kicking my rudder and thus reducing the effective deflection I can give it on my own, it steered out of the RWY, breaking the legs... >.>
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: SAS~Storebror on September 06, 2016, 03:54:25 AM
I think the new FM will make you happy :D
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: trent on September 08, 2016, 06:59:37 AM

Thank you 101tfs and Storebror for bringing this beautiful aircraft to our beloved IL-2!   :)

I think the new FM will make you happy

Thank you, Storebror, the new FM is a great improvement! The original FM made me uninstall the aircraft since it seemed buggy, but with the new FM we can finally enjoy flying this very nice looking aircraft! Much appreciated!  8)

Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: SAS~Poltava on September 10, 2016, 04:56:21 PM
Works like a charm - THANKS!!!  8)

There will be a campaign, in 4.12, for this little monster. Within a week or so.  :)
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: max_thehitman on September 13, 2016, 06:08:29 AM
Thank you for the new upgrade and
easier to fly FM, SAS~Storebror  8)
It does make a great difference.

It is on the first post with the airplane download  ;)



Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: bomberkiller on September 13, 2016, 07:36:58 AM
Hello 101tfs, CirX and Mike,

got the Ki-94-II running in my 4.10 & DBW.  8)

The aircraft looks wonderful, thanks to all involved.

Best regards, Gerhard  :)
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: nadvgia on September 13, 2016, 08:27:21 AM
Just downloaded and tried it out 8) pretty good bombing bridges and AAA. Must try a bomber hunt.. Amazing job, man ;)
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: trent on September 13, 2016, 09:08:04 AM


Actually the FM on reply #13 is NOT the new FM. Reply #13 contains the old buggy FM.

The new improved FM is now included in the download of the aircraft on page 1.  (Ki-94-II_2016-09-05.zip)   ;)
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: max_thehitman on September 13, 2016, 10:35:23 AM
Thank you for the new upgrade and
easier to fly FM, SAS~Storebror  8)
It does make a great diference.

It is on REPLY #13 everyone


Actually the FM on reply #13 is NOT the new FM. Reply #13 contains the old buggy FM.

The new improved FM is now included in the download of the aircraft on page 1.  (Ki-94-II_2016-09-05.zip)   ;)

My mistake.  :-[

Thank you Trent for the info. I corrected it now.
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: SAS~Poltava on September 14, 2016, 02:30:41 PM
As promised, here is a campaign for this gem of an aircraft. I'm not that much into "What-If's", but this time I couldn't resist myself. See it as a big "Thank you" for this excellent piece of modding:

(http://i163.photobucket.com/albums/t286/Poltava/Ki-94_01_zpskhhco8lr.jpg) (http://s163.photobucket.com/user/Poltava/media/Ki-94_01_zpskhhco8lr.jpg.html)

This is a static, non-historical “what-if” campaign, 8 missions long. It is set in early 1946. The premise is that when Nazi-Germany is defeated in May 1945, fighting breaks out in Europe between the Western Allies and the Soviet Union, distracting the war effort of the United States against Japan in the Pacific. At the same time the Manhattan project gets delayed. All this means that Imperial Japan gets a much needed respite, which she uses to abandon many of her hard-won gains, and to concentrate her meagre resources on defending the Home Islands against an inevitable US invasion in 1946 - "Operation Downfall".

You get to pilot the Tachikawa Ki-94-II, which was of course never used operationally. In this campaign it is. (And with those 30mm cannons, it's a real killing machine, not least against B-29's.) But your enemies have "1946"-style aircraft as well. So be prepared to meet the P-80 in dogfights.

Download it here: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2340

REQUIREMENTS: This campaign has been built for modded 4.12. I made it with the VP Mod Pack, but there is no reason why it shouldn’t work in HSFX or CUP as well, as long as you got 101tfs’ excellent Tachikawa Ki-94-II. No additional downloads except that aircraft is needed.

Some more screenies:

(http://i163.photobucket.com/albums/t286/Poltava/Ki-94_03_zpsd7quknjn.jpg) (http://s163.photobucket.com/user/Poltava/media/Ki-94_03_zpsd7quknjn.jpg.html)

(http://i163.photobucket.com/albums/t286/Poltava/Ki-94_04_zpsh4ekwtww.jpg) (http://s163.photobucket.com/user/Poltava/media/Ki-94_04_zpsh4ekwtww.jpg.html)

(http://i163.photobucket.com/albums/t286/Poltava/Ki-94_05_zps7mulacuh.jpg) (http://s163.photobucket.com/user/Poltava/media/Ki-94_05_zps7mulacuh.jpg.html)

Thanks for looking!  :)
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: trent on September 14, 2016, 05:58:55 PM


As promised, here is a campaign for this gem of an aircraft.


Excellent! Thank you very much for the new campaign, Poltava!  :)
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: Ta183Huckebein on September 14, 2016, 07:07:58 PM
Yes! Thank you!
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: SAS~Storebror on September 14, 2016, 11:34:26 PM
Thanks a lot Poltava, cool thing 8)
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: max_thehitman on September 29, 2016, 05:53:05 AM


I have a weird question.... is it just my game that I see the airplane skin in the size of 1024 x 512 ?

I thought they would all work much better if they were in the normal size of 1024 x 1024 ?
I think this is the first time I see an airplane skin with these sizes.

Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: SAS~Storebror on September 29, 2016, 10:25:07 AM
I didn't touch the default skin but maybe 101tfs can shed some light on this.

Best regards - Mike
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: VF19_Congo on September 29, 2016, 05:46:34 PM
Thanks for the plane, Storebror, really nice job and a good flyer.
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: SAS~Storebror on September 29, 2016, 10:38:51 PM
The biggest part of it was done by 101tfs, I'm just the coding bitch.
Nevertheless: Thanks for the appreciation!

Best regards - Mike
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: Koty on September 30, 2016, 04:25:34 AM
The biggest part of it was done by 101tfs, I'm just the coding bitch.
Nevertheless: Thanks for the appreciation!

Best regards - Mike

Weren't you one of the guys telling me that coding is the major part? :))
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: SAS~Poltava on September 30, 2016, 05:18:09 AM
You can't have one without the other  ;)
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: trent on September 30, 2016, 01:11:23 PM

Both Mike and 101tfs are masters of their respective fields!   8)
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: SAS~Storebror on September 30, 2016, 01:34:50 PM
Weren't you one of the guys telling me that coding is the major part? :))
No, that's what I tell to my boss only and I strongly doubt that you're my boss :P

Best regards - Mike
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: stanislao on October 01, 2016, 06:59:28 AM

[/quote]


I have a weird question.... is it just my game that I see the airplane skin in the size of 1024 x 512 ?

I thought they would all work much better if they were in the normal size of 1024 x 1024 ?
I think this is the first time I see an airplane skin with these sizes.


 :(    :-X

Boh .. actually this skin size is unique .. I wanted to add some skins prepared by me in the Ki-94-II skins folder, but can not find the correct size .. all sizes that I have tried are then not visible in the game! If someone found the right size, let me know ..


Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: trent on October 01, 2016, 08:12:24 AM


.. actually this skin size is unique .. I wanted to add some skins prepared by me in the Ki-94-II skins folder, but can not find the correct size .. all sizes that I have tried are then not visible in the game! If someone found the right size, let me know ..


I'd also like to hear if anyone has found a solution. I also tried to add some skins, but unfortunately IL-2 doesn't want to show 1024 x 512 skins.
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: max_thehitman on October 13, 2016, 09:28:45 AM


.. actually this skin size is unique .. I wanted to add some skins prepared by me in the Ki-94-II skins folder, but can not find the correct size .. all sizes that I have tried are then not visible in the game! If someone found the right size, let me know ..


I'd also like to hear if anyone has found a solution. I also tried to add some skins, but unfortunately IL-2 doesn't want to show 1024 x 512 skins.

The only solution to this strange skin size problem may be re-sizing the skin to 1024x1024 using Photoshop.
That is what I am using.
If you still have problems with the originals skins, I could post my skin version here for the default skins and also for the skin-folder.

Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: stanislao on October 13, 2016, 09:55:03 AM
 :)      ;)
YES...Yes ...yes ..  give  us  yours 1024x1024 version so i can adapt the skins I ready .... !!!
Thank you.

Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: max_thehitman on October 13, 2016, 10:25:12 AM
:)      ;)
YES...Yes ...yes ..  give  us  yours 1024x1024 version so i can adapt the skins I ready .... !!!
Thank you.



Do not be too excited just yet Stanislao  ;D Because when you re-size this type of skin, you will always loose some details
in the lines and rivets and other smaller details. Even adding some extra sharpness to the skin, it still looks a little blurred.
This happens to skins in .tga format and also in the normal .bmp skins saved with the "Bright" plugin.

It is strange that I can use the other skin sizes (default skin 1024x512 size) in my game with no problems
but some people are having problems with their game. Is there some type of "mod" or some type of lines that is
missing from other game versions?

I have been able to use other skin sizes in my old DBW-4.10 game + DBW-1916 and now in the 4.12 VP-Modpack.
You guys are probably missing something. (?)
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: stanislao on October 13, 2016, 10:57:56 AM
 :(   ::(
SOB... and arciSOB...

Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: ROMULO on February 13, 2017, 04:03:49 AM
 :D works 4.13.2 sas modatc 6.2 . thanks
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: KingTiger503 on April 12, 2017, 10:56:30 PM
I got Trouble with The Ki-94,

Code: [Select]
[4:46:07 AM] java.lang.ArrayIndexOutOfBoundsException
[4:46:07 AM] at com.maddox.il2.fm.Motor.getCompressorMultiplier(Motor.java:4269)
[4:46:07 AM] at com.maddox.il2.fm.Motor.computeForces(Motor.java:3163)
[4:46:07 AM] at com.maddox.il2.fm.Motor.update(Motor.java:1125)
[4:46:07 AM] at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:316)
[4:46:07 AM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:559)
[4:46:07 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1227)
[4:46:07 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[4:46:07 AM] at com.maddox.il2.engine.Actor.interpolateTick(Unknown Source)
[4:46:07 AM] at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
[4:46:07 AM] at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
[4:46:07 AM] at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
[4:46:07 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
[4:46:07 AM] at com.maddox.il2.engine.Actor.interpolateTick(Unknown Source)
[4:46:07 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[4:46:07 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[4:46:07 AM] at com.maddox.rts.Message._send(Message.java:1217)
[4:46:07 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:46:07 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[4:46:07 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:46:07 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[4:46:07 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:46:07 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[4:46:07 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[4:46:07 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:46:08 AM] Time overflow (40): speed 0.9174312
[4:46:08 AM] warning: no files : music/takeoff
[4:46:09 AM] warning: no files : music/inflight
[Apr 13, 2017 4:46:33 AM] -------------- END log session -------------
 

Re-Investigate is Possible,

Best Regards KT503
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: P51vsFw190 on April 12, 2017, 11:00:10 PM
That thing is almost as big as a B-25. Am I seeing this right?
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: SAS~Ghost129er on April 13, 2017, 01:35:30 AM
That thing is almost as big as a B-25. Am I seeing this right?

Ki-94-II Specifications
(https://upload.wikimedia.org/wikipedia/commons/4/4e/Ki-94II-1s.jpg)
General characteristics
Crew: 1
Length: 12 m (39 ft 4 in)
Wingspan: 14 m (45 ft 11 in)
Height: 4.65 m (15 ft 3 in)
Wing area: 28 m² (301 sq ft)
Airfoil: Tatsuo Hasegawa airfoil
                                                                       
(B-25H) Specifications 
(https://upload.wikimedia.org/wikipedia/commons/thumb/8/86/B25-1_300.jpg/800px-B25-1_300.jpg)
General characteristics
Crew: 6
Length: 52 ft 11 in (16.13 m)
Wingspan: 67 ft 7 in (20.60 m)
Height: 16 ft 4 in (4.98 m)
Wing area: 610 sq ft (56.7 m²)

I guess?
Title: Re: Tachikawa Ki-94-II - interceptor - Update 2016-09-05
Post by: SAS~Storebror on April 13, 2017, 06:01:06 AM
I got Trouble with The Ki-94
It's being dealt with here: https://www.sas1946.com/main/index.php/topic,54808.0.html
This seems to be Engine Mod related and since the source lines match, I take it that you're testing in BAT past EP 07 too.

Best regards - Mike