Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => Ships => Topic started by: western0221 on January 24, 2014, 07:28:35 AM

Title: AI/Torpedo Ship Extension 2.22.1 , 26/Jul/2018 [4.12]
Post by: western0221 on January 24, 2014, 07:28:35 AM
Ship Extentions MOD version2.22.1
4.12.2m - https://www.mediafire.com/file/delfz3mr3xhqdpn/ShipExtention2.22.1%284122%29.7z/file
(NOT compatible to HSFX7, 4.10.1m , 4.11.1m , 4.13.Xm)

Not to overwrite this version onto older versions.
Overwriting will often make classfile conflicting and cause game crashing or freezing.


Beta 2.20.5 ~ 2.21.0 may solve some of stock and this Ship Extension mod bug, making fps dropping.

2.22.1 need SAS Engine MOD 2.8.7 western (or later)
https://www.sas1946.com/main/index.php/topic,52489.0.html

2.20.5 ~ laters also (may) need this mod installed.
Quote
Optional MOD and Mission:
1. ILS and TACAN station as StationaryObjects 20th/Apr./2014
https://www.mediafire.com/download/m12dej1hc38e674/ILSTACANBeacons20140420.7z


This MOD contains 14 extentions:
-flexible ship guns parameters added
-more intelligent targeting guns AI
-new torpedos with several countries own types parameters - Italy 45cm torpedo (2.12)
-Today's radar 3D visual continuously rotating
-SAM/SSM/SUM missiles are prepaired
-Smokes types add , +VaparCoal and +Diesel (2.11)
-Sailors disappear when the ship is sinking (2.11)
-Hot bulb engine sound (2.11)
-Jet Blast Deflector on carrier decks (2.20New!)
-SinkTimeMultipiler (2.20.2New!)
-StabilizeFactor (2.20.3New!)
-carriers' Visual landing aid (Mirror landing aid, IFLOLS) ready (2.20.4New!)
-Less verboss loading error log option with Engine MOD 2.7.5w (2.21New!)
-Guns and Missiles (set new parameter in ships.ini) aim and shoot enemy cruise missiles. Need Engine MOD 2.8.5w (2.22New!)

sample(replacing/adding) ships.ini is inside 7ZIP. All new torpedos names are written, too.

Applying 4.11.1m improvements:
-AAA not working when clouds hide the visibility (2.13New!)

Applying 4.12.2m improvements:
-enemy aircrafts moving against our AAA (2.13.2New!)

KNOW BUGS...
- nothing

installation...
*.ini are not changed from version 2.13
"SAS_Generic" folder is fully changed. Erase old "SAS_Generic" folder before installing 2.20.

Videos of this MOD.
1st BETA video http://www.youtube.com/watch?v=vtsTCXMMzkk
2nd New Radar video http://www.youtube.com/watch?v=KDcrO5EOeQQ
3rd SAM test FS Clemenceau http://www.youtube.com/watch?v=uj1KeGsJZDw
ver2.11 New smoke effects and sound effect http://www.youtube.com/watch?v=Xtu1mUegW1M1

And optioinal ship MOD: IJN I-58 Submarine submerged shooting 53cm oxigen torpedo and USS Gato Late submerged shooting Mk14Torpex
https://www.mediafire.com/?4s44435x918660u
These submarines need "Ship Extention MOD".

Torpedos spec data here:

Country   TypeName   BombType   TNTkg   Speed(knot)   Range(m) Typical
RN   MkIX   TNT   327   41   10000
RN   MkIX   Torpex   547.5   41   10000
RN   MkVIII   TNT   327   41   6400
RN   MkVIII   Torpex   547.5   41   6400
Russia   5339   TNT   317   39   8000
USS   Mk14   TNT   292   46   4100
USS   Mk14   Torpex   438   46   4100
USS   Mk15   TNT   375   45   5500
USS   Mk15   Torpex   562   45   5500
IJN   53cm Type95   Type97   480   48   9000 (No wake)
IJN   61cm Type93   Type97   576   48   20000 (No wake)
IJN   61cm Type93Mod3   Type97   790   48   15000 (No wake)
IJN 61cm TNT 390 39 8000
German   G7a   TNT   280   40   8000
German   G7e   TNT   140   30   5000 (No wake)
Italy   53M   TNT   270   46   4000
Italy   45W   TNT   200   44   4000


 * * *

For ship builders... 1
New Hooks names for smokes are here.

Black long smokes of "Coal" are - VaporCoal, VaporCoal1, VaporCoal2, VaporCoal3...
Short smokes of "Diesel" are - Diesel, Diesel1, Diesel2, Diesel3...

 * * *

For ship builders... 2
Enabling this 2.11's sailors disappearance, sailors' materials are Sailor1o , Sailor2p , marina , mariM.

 * * *

Code: [Select]
- Usage of "SinkTimeMultipiler"
Open your conf.ini in your IL-2 1946 installing ROOT folder and search "[Mods]" section.
When your conf.ini doesn't have "[Mods]" section, add it in its last.

|  [Mods]
|  SinkTimeMultipiler=2.0
This works as making Ships' sinking time extending into twice.

|  [Mods]
|  SinkTimeMultipiler=0.8
This works as making Ships' sinking time shortening into 80%.

The value of SinkTimeMultipiler is allowed from 0.3 to 10.0.

2.20.3 patch adds "StabilizeFactor" parameter in each ship entries of ships.ini .
Code: [Select]
Stock ships are sometimes too easy swinging even they are big.
This additional parameter fixes it.
You have to set StabilizeFactor on each ships you want with good values.
The value of StabilizeFactor is allowed from 0.5 to 5.0.
Title: Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
Post by: SAS~Bombsaway on January 24, 2014, 07:46:39 AM
Thank you Western. :) Downloading now.
Title: Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
Post by: SAS~Gerax on January 24, 2014, 07:51:41 AM
many thanks!  ;)

edit: I report missiles working in MA5.30, Engine Mod 2.70 and this Mods here
on FS Clemenceau

(http://s2.postimg.cc/hjlj75lyh/Clemenceau_Missile.jpg) (http://postimage.org/)

and Missile-modded Tashkent

(http://s2.postimg.cc/wi3y1l10p/Tashkent_Missile.jpg) (http://postimage.org/)

Title: Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
Post by: Tofolo on January 24, 2014, 03:39:02 PM
Thank you Western!

I have some questions:
- If you have 2.13 installed, I understand you only need to copy the new SAM_Generic + Overwrite the other folders that you are using. No need to change *.ini's, right?
- How do the Jet blast activate and on which carriers?
- (Although I understand these mods are made for offline flying) If I fly a SP mission, the catapult power works perfect. However, in the same mission played as coop the catapult does not work. Is there any specific reason and would it be possible to fix it?

Thanks in advance!
Title: Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
Post by: western0221 on January 24, 2014, 04:32:19 PM
Thank you Western!

I have some questions:
- If you have 2.13 installed, I understand you only need to copy the new SAM_Generic + Overwrite the other folders that you are using. No need to change *.ini's, right?

That's right.

Quote
- How do the Jet blast activate and on which carriers?

New version of FS Clemenceau has JBD...
Release date is very very near!

JBD needs both carriers' 3D remake and classfiles remake.
I will expand it to Essex class 1960 pack, but it needs some months.

Quote
- (Although I understand these mods are made for offline flying) If I fly a SP mission, the catapult power works perfect. However, in the same mission played as coop the catapult does not work. Is there any specific reason and would it be possible to fix it?

I don't know why catapults are made disabled in COOP , but I think that it's some type of modding historic feature.
Very old Carrier Take-off MOD in 4.08m , that was made as it from its first time.
And today's SAS Engine MOD continues that style.
Title: Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
Post by: western0221 on January 25, 2014, 02:38:38 AM
Clemenceau pack ver1.30 is out
https://www.sas1946.com/main/index.php?topic=23336.0
Title: Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
Post by: Hatter on January 25, 2014, 05:37:58 PM
The two "square" objects forward and aft of the island are gun directors, not radars. They locate targets, follow them and tell the guns where to point. Later in the war they did have their own, independent radar.

Just my two pesos.

I like the rotating bedspring though!
Title: Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
Post by: steven197106 on May 20, 2014, 08:25:24 AM
Do the Jet Blast Deflector on carrier decks work with USS Essex SCB-125 angled deck pack ver2.02 and Hancock repaint in HD.
Title: Re: AI/Torpedo Ship Extention 2.21 (Only4.12.2m) patch
Post by: western0221 on December 27, 2014, 07:55:56 AM
2.20.1 patch is fixing the bug of 2.20.0 that machine gun firing after dead.

Please test it.
https://www.mediafire.com/download/x3rr768x7tiaaze/ShipExtention2.20.1(4122)patch.7z
Title: Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
Post by: Sapsan on March 15, 2015, 11:30:38 AM
Please update the link to the MOD and the patch!!!  :(
Title: Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
Post by: western0221 on March 15, 2015, 11:38:20 AM
Please update the link to the MOD and the patch!!!  :(

In my testing, both medirefire links are working now.

From some countries or providers, or with some Firewall applications, mediafire becomes unreachable I heard.
Isn't it?
Title: Re: AI/Torpedo Ship Extention 2.20 (Only4.12.2m)
Post by: Sapsan on March 16, 2015, 10:35:59 AM
Sorry...
I have all the time there is one and the same inscription:

"The state of redirection"

Mayday!!!  :\'(
Title: Re: AI/Torpedo Ship Extention 2.20.2 (Only4.12.2m)
Post by: western0221 on May 23, 2015, 05:40:47 PM
New BETA patch version 2.20.2 comes.

tp://www.mediafire.com/download/gap9l9xz99cpzqy/ShipExtention2.20.2(4122)patch.7z

--- This version moved to 1st post as a stable version.


2.20.2 patch adds "SinkTimeMultipiler" parameter.

Code: [Select]
- Usage of "SinkTimeMultipiler"
Open your conf.ini in your IL-2 1946 installing ROOT folder and search "[Mods]" section.
When your conf.ini doesn't have "[Mods]" section, add it in its last.

|  [Mods]
|  SinkTimeMultipiler=2.0
This works as making Ships' sinking time extending into twice.

|  [Mods]
|  SinkTimeMultipiler=0.8
This works as making Ships' sinking time shortening into 80%.

The value of SinkTimeMultipiler is allowed from 0.3 to 10.0.
Title: Re: AI/Torpedo Ship Extention 2.20.3 (Only4.12.2m) [4.12]
Post by: western0221 on November 28, 2015, 09:15:54 AM
New BETA patch version 2.20.3 comes.

tp://www.mediafire.com/download/o2o8mh2cltg06ww/ShipExtention2.20.3%284122%29patch.7z

--- This version moved to 1st post as a stable version.

2.20.3 patch adds "StabilizeFactor" parameter in each ship entries of ships.ini .
Code: [Select]
Stock ships are sometimes too easy swinging even they are big.
This additional parameter fixes it.
You have to set StabilizeFactor on each ships you want with good values.
The value of StabilizeFactor is allowed from 0.5 to 5.0.
Title: Re: AI/Torpedo Ship Extention 2.20.2 (Only4.12.2m)
Post by: Whiskey_Sierra_972 on November 29, 2015, 01:40:18 PM
Thanks Western for this new update!
Title: Re: AI/Torpedo Ship Extention 2.20.2 (Only4.12.2m)
Post by: asheshouse on November 30, 2015, 08:59:00 AM
Thanks for the update.
Every new feature greatly enhances the immersion factor.
Title: Re: AI/Torpedo Ship Extention 2.20.3 (Only4.12.2m) [4.12]
Post by: Carcajou101 on January 23, 2016, 03:09:01 PM
Hi,

I've noticed with all the latest updates of WAW's and Maps Expansion, the destroyed ennemy ships still firing in loop. Are they new updates comming soon or did i miss something all along to fix it. I follow the procedures but still got that wrong.

thx
Title: Re: AI/Torpedo Ship Extention 2.20.3 (Only4.12.2m) [4.12]
Post by: western0221 on January 18, 2017, 10:44:10 AM
I'm working on Mirror Landing Aid and IFLOLS on carriers.

(https://www.mediafire.com/convkey/ac84/md43s3twey0wmef6g.jpg)

Even imprementing MLA is almost finished, next IFLOLS ..... just I was afraid ..... the meetball cannot be seen from the cockpit.
Too small and not clear.
Title: Re: AI/Torpedo Ship Extention 2.20.3 (Only4.12.2m) [4.12]
Post by: Jimbo947 on January 18, 2017, 12:37:06 PM
There was an old game from the late 90s called F-18.. A few missions, usually Iraq... Anyhows when landing on a carrier and the LSO said " Call the Ball" ....you pressed a key (F1 I think)  a small image would appear in the cockpit frame,  similar to the Map .. Would that solve it??
Title: Re: AI/Torpedo Ship Extention 2.20.3 (Only4.12.2m) [4.12]
Post by: SAS~Gerax on January 18, 2017, 01:32:44 PM
I'm working on Mirror Landing Aid and IFLOLS on carriers.

great !  :)
Title: Re: AI/Torpedo Ship Extention 2.20.3 - 4 (Only4.12.2m) [4.12]
Post by: western0221 on January 23, 2017, 07:17:09 PM
Beta 2.20.4 has these error loop and its makes fps slow down, reported.
Code: [Select]
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:770)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.ships.BigshipGeneric.destroy(BigshipGeneric.java:2422)
at com.maddox.il2.engine.Engine.destroyListGameActors(Unknown Source)
Fixing it needs 10 days or more.
Title: Re: AI/Torpedo Ship Extention 2.20.3 - 4 (Only4.12.2m)
Post by: SAS~Bombsaway on January 23, 2017, 07:28:50 PM
Beta 2.20.4 has these error loop and its makes fps slow down, reported.

Fixing it needs 10 days or more.

So " two weeks " :)
Title: Re: AI/Torpedo Ship Extention 2.20.3 - 4 (Only4.12.2m) [4.12]
Post by: western0221 on January 27, 2017, 09:36:49 AM
Beta 2.20.4 has these error loop and its makes fps slow down, reported.
Code: [Select]
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:770)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.ships.BigshipGeneric.destroy(BigshipGeneric.java:2422)
at com.maddox.il2.engine.Engine.destroyListGameActors(Unknown Source)
Fixing it needs 10 days or more.

Tracing this error message in reading source and adding log writing out lines to debug,
finally I find ..... this bug comes from Stock 4.12.2m game BigshipGeneric.class .

Playing stock 4.12.2m without any modding, QMB - Coral sea Online1 - B-25 with 4x 1000lbs bombs and attacking friendly (not necessary but easier than enemy) carrier ..... same error comes in that carrier dying.

But I can fix it soon.
I'll release a new patch 2.20.4b in 2 hours.
Title: Re: AI/Torpedo Ship Extension 2.20.3 - 4b (Only4.12.2m) [4.12]
Post by: taskf53 on January 30, 2017, 03:24:42 AM
@ western0221

Quote
If you'll see another error containing the message "BigshipGeneric", please report it in my Ship Extensions MOD topic.

A mission with F-4 and BHR +ILS i had some FPS issue.

Here is a part of the log.

Code: [Select]
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.engine.ActorException: Hook: _meatball not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.objects.ships.BigshipGeneric.MlaMeatballSet(BigshipGeneric.java:5653)
at com.maddox.il2.objects.ships.BigshipGeneric.MlaUpdate(BigshipGeneric.java:5940)
at com.maddox.il2.objects.ships.BigshipGeneric.access$5500(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1193)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)

Best regards.
Title: Re: AI/Torpedo Ship Extension 2.20.3 - 4b (Only4.12.2m) [4.12]
Post by: SAS~Gerax on January 30, 2017, 10:04:16 AM
A mission with F-4 and BHR +ILS i had some FPS issue.

Taskf53, would you please post this mission here (using code option)?
I tried a mission 4xF4 and BHR and have no fps loss at all (again).
So I just want to try your mission on my system and see what happens.  ;)
Title: Re: AI/Torpedo Ship Extension 2.20.3 - 4b (Only4.12.2m) [4.12]
Post by: western0221 on January 30, 2017, 10:09:42 AM
@ western0221

Quote
If you'll see another error containing the message "BigshipGeneric", please report it in my Ship Extensions MOD topic.

A mission with F-4 and BHR +ILS i had some FPS issue.

Here is a part of the log.

Perhaps...
Quote
Optional MOD and Mission:

1. ILS and TACAN station as StationaryObjects 20th/Apr./2014
https://www.mediafire.com/download/m12dej1hc38e674/ILSTACANBeacons20140420.7z
is needed for light effect files.


If you've already installed it, but that error comes, umm..... ?
I'll research.

Title: Re: AI/Torpedo Ship Extension 2.20.3 - 4b (Only4.12.2m) [4.12]
Post by: taskf53 on January 30, 2017, 11:43:44 AM
@ western0221

Yes i have this mod ILS and TACAN station as StationaryObjects 20th/Apr./2014 installed.

@ SAS~Gerax

Its just a QuickQMBPRO Coral Sea mission where i change the name of the carrier.
I did several times the mission with F-4,F-18 without trouble but the last time i hade FPS issue.

Code: [Select]
[MAIN]
  MAP CoralSea/Online_load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player usa0100
  army 1
  playerNum 0
[SEASON]
  Year 1960
  Month 7
  Day 15
[WEATHER]
  WindDirection 57.0
  WindSpeed 15.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  usa0100
  ja0100
  usa0101
  usa0102
  usa0103
  ja0101
  ja0102
  ja0103
  usa0110
  usa0111
  usa0112
  usa0113
  ja0110
  ja0111
  ja0112
  ja0113
[usa0100]
  Planes 1
  Skill 1
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0100_Way]
  TAKEOFF 3774.77 19547.40 0 0 1_Chief 0 &0
  NORMFLY 5570.51 20097.34 500.00 300.00 &0
  GATTACK 14497.30 32586.95 500.00 300.00 8_Chief 0 &0
  NORMFLY 19739.31 36293.58 500.00 300.00 &0
  LANDING 42562.39 17275.21 0 0 1_Chief 2 &0
[ja0100]
  Planes 1
  Skill 3
  Class air.SEAFIRE3
  Fuel 100
  weapons default
[ja0100_Way]
  NORMFLY 14445.94 41073.96 500.00 300.00 &0
  NORMFLY 14394.52 33111.04 500.00 300.00 usa0100 2 &0
  NORMFLY 19430.87 34340.71 500.00 300.00 &0
  LANDING 42922.20 47807.52 0 0 0_Chief 1 &0
[usa0101]
  Planes 1
  OnlyAI 1
  Skill 3
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0101_Way]
  TAKEOFF 1048.46 18513.39 0 0 7_Chief 0 &0
  NORMFLY 5573.76 19711.00 500.00 300.00 &0
  GATTACK 15126.47 32406.90 500.00 300.00 14_Chief 0 &0
  NORMFLY 19534.14 35675.50 500.00 300.00 &0
  LANDING 41689.96 17375.10 0 0 1_Chief 2 &0
[usa0102]
  Planes 1
  Skill 1
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0102_Way]
  TAKEOFF 1047.34 18530.90 0 0 7_Chief 0 &0
  NORMFLY 5597.21 19697.26 500.00 300.00 &0
  GATTACK 15651.38 32185.28 500.00 300.00 9_Chief 0 &0
  NORMFLY 19431.33 34904.42 500.00 300.00 &0
  LANDING 40918.88 17272.29 0 0 7_Chief 2 &0
[usa0103]
  Planes 1
  Skill 1
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0103_Way]
  TAKEOFF 1037.89 18549.52 0 0 7_Chief 0 &0
  NORMFLY 5634.11 19678.15 500.00 300.00 &0
  GATTACK 16257.40 31791.50 500.00 300.00 13_Chief 0 &0
  NORMFLY 19379.92 34236.14 500.00 300.00 &0
  LANDING 40404.82 17066.67 0 0 7_Chief 2 &0
[ja0101]
  Planes 1
  Skill 1
  Class air.SEAFIRE3
  Fuel 100
  weapons default
  StartTime 1
[ja0101_Way]
  NORMFLY 15113.25 41021.69 500.00 300.00 &0
  NORMFLY 14959.04 34087.07 500.00 300.00 usa0101 2 &0
  NORMFLY 19328.51 34853.01 500.00 300.00 &0
  LANDING 42152.61 48012.85 0 0 0_Chief 1 &0
[ja0102]
  Planes 1
  Skill 1
  Class air.SEAFIRE3
  Fuel 100
  weapons default
[ja0102_Way]
  NORMFLY 15781.53 41124.50 500.00 300.00 &0
  NORMFLY 15575.90 34896.35 500.00 300.00 usa0102 2 &0
  NORMFLY 19174.30 35521.29 500.00 300.00 &0
  LANDING 41587.15 48475.50 0 0 6_Chief 1 &0
[ja0103]
  Planes 1
  Skill 1
  Class air.SEAFIRE3
  Fuel 100
  weapons default
[ja0103_Way]
  NORMFLY 16501.20 41381.53 500.00 300.00 &0
  NORMFLY 16302.19 35753.35 500.00 300.00 usa0103 2 &0
  NORMFLY 18865.86 36292.37 500.00 300.00 &0
  LANDING 40764.66 48835.34 0 0 6_Chief 1 &0
[usa0110]
  Planes 1
  Skill 1
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0110_Way]
  NORMFLY 3687.13 16851.76 500.00 300.00 &0
  GATTACK 11995.32 31962.92 500.00 300.00 10_Chief 0 &0
  NORMFLY 23622.98 34915.25 500.00 300.00 &0
  LANDING 41509.23 19060.17 0 0 7_Chief 2 &0
[usa0111]
  Planes 1
  Skill 1
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0111_Way]
  NORMFLY 3409.13 17331.42 500.00 300.00 &0
  GATTACK 11658.78 32485.05 500.00 300.00 10_Chief 0 &0
  NORMFLY 23895.12 35445.39 500.00 300.00 &0
  LANDING 42009.89 19651.85 0 0 7_Chief 2 &0
[usa0112]
  Planes 1
  Skill 1
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0112_Way]
  NORMFLY 3220.81 17911.49 500.00 300.00 &0
  GATTACK 11237.60 32942.09 500.00 300.00 10_Chief 0 &0
  NORMFLY 24204.75 35988.03 500.00 300.00 &0
  LANDING 42688.79 20152.51 0 0 1_Chief 2 &0
[usa0113]
  Planes 1
  Skill 1
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0113_Way]
  NORMFLY 3065.08 18233.86 500.00 300.00 &0
  GATTACK 10877.97 33351.72 500.00 300.00 10_Chief 0 &0
  NORMFLY 24499.30 36534.21 500.00 300.00 &0
  LANDING 43234.96 20562.14 0 0 1_Chief 2 &0
[ja0110]
  Planes 1
  Skill 1
  Class air.SEAFIRE3
  Fuel 100
  weapons default
[ja0110_Way]
  NORMFLY 14763.39 42415.70 500.00 300.00 &0
  NORMFLY 14643.15 33599.22 500.00 300.00 &0
  NORMFLY 23260.12 35624.16 500.00 300.00 &0
  LANDING 41445.03 46229.08 0 0 6_Chief 1 &0
[ja0111]
  Planes 1
  Skill 1
  Class air.SEAFIRE3
  Fuel 100
  weapons default
[ja0111_Way]
  NORMFLY 20215.83 42080.41 500.00 300.00 &0
  NORMFLY 14759.03 35278.10 500.00 300.00 &0
  NORMFLY 17198.49 32759.99 500.00 300.00 &0
  NORMFLY 23542.24 35165.97 500.00 300.00 &0
  LANDING 41631.91 45780.57 0 0 6_Chief 1 &0
[ja0112]
  Planes 1
  Skill 1
  Class air.SEAFIRE3
  Fuel 100
  weapons default
[ja0112_Way]
  NORMFLY 20042.91 42651.62 500.00 300.00 &0
  NORMFLY 13910.59 35182.71 500.00 300.00 &0
  NORMFLY 17076.30 32101.19 500.00 300.00 &0
  NORMFLY 23803.86 34754.84 500.00 300.00 &0
  LANDING 41818.79 45257.32 0 0 0_Chief 1 &0
[ja0113]
  Planes 1
  Skill 1
  Class air.SEAFIRE3
  Fuel 100
  weapons default
[ja0113_Way]
  NORMFLY 24761.57 28955.26 500.00 300.00 &0
  NORMFLY 15599.29 33148.94 500.00 300.00 &0
  NORMFLY 16966.80 37297.03 500.00 300.00 &0
  NORMFLY 24077.82 34334.11 500.00 300.00 &0
  LANDING 41992.13 44544.81 0 0 &0
[Chiefs]
  0_Chief Ships.IJNAkagiCV 2 0 2 1.0
  1_Chief Ships.USSBonHommeRichardCVA31_1965 1 0 2 1.0
  2_Chief Ships.USSIndianapolisCA35 1 0 2 1.0
  3_Chief Ships.USSIowaClassGeneric 1 0 2 1.0
  4_Chief Ships.IJNAkizukiDD42 2 0 2 1.0
  5_Chief Ships.IJNAmatsukazeDD45 2 0 2 1.0
  6_Chief Ships.IJNZuikakuCV 2 0 2 1.0
  7_Chief Ships.USSKiddDD661 1 0 2 1.0
  8_Chief Ships.Tramp 2 12 0 1.0
  9_Chief Ships.Tanker 2 10 0 1.0
  10_Chief Ships.IJNYukikazeDD43 2 12 0 1.0
  11_Chief Ships.Tanker 2 0 2 1.0
  12_Chief Ships.Tanker 2 0 2 1.0
  13_Chief Ships.Tramp 2 0 2 1.0
  14_Chief Ships.Tramp 2 0 2 1.0
  15_Chief Ships.Tanker 2 0 2 1.0
[0_Chief_Road]
  12686.86 62297.67 120.00 0 2 13.88888888888889
  42939.89 47907.76 120.00 0 2 13.88888888888889
  48355.49 45274.48 120.00 0 2 13.88888888888889
  48554.23 40802.87 120.00 0 2 13.88888888888889
  46020.32 36828.11 120.00 0 2 13.88888888888889
  41846.82 35436.95 120.00 0 2 13.88888888888889
  3092.93 47758.70 120.00
[1_Chief_Road]
  3769.48 19561.98 120.00 0 2 15.94777774810791
  22195.84 25063.35 120.00 0 2 9.774444580078125
  42641.78 17004.01 120.00 0 2 9.774444580078125
  47545.04 20375.67 120.00 0 2 9.774444580078125
  47212.74 26195.64 120.00 0 2 9.774444580078125
  42295.71 27720.37 120.00 0 2 9.774444580078125
  3091.21 17841.75 120.00
[2_Chief_Road]
  2146.43 20018.20 120.00 0 2 13.88888888888889
  21654.25 26491.10 120.00 0 2 8.424028396606445
  42615.26 18300.40 120.00 0 2 13.88888888888889
  46110.82 20767.86 120.00 0 2 13.88888888888889
  46110.85 24520.47 120.00 0 2 13.88888888888889
  42306.82 26011.24 120.00 0 2 13.88888888888889
  3341.37 16706.83 120.00
[3_Chief_Road]
  4542.10 20344.27 120.00 0 2 13.88888888888889
  21875.77 25876.26 120.00 0 2 9.002778053283691
  42666.67 17632.13 120.00 0 2 13.88888888888889
  46984.74 20665.06 120.00 0 2 13.88888888888889
  46676.30 24931.73 120.00 0 2 13.88888888888889
  42306.83 26885.14 120.00 0 2 13.88888888888889
  3187.15 17272.29 120.00
[4_Chief_Road]
  13132.61 61584.94 120.00 0 2 13.88888888888889
  42615.26 47293.17 120.00 0 2 13.88888888888889
  47704.42 44671.48 120.00 0 2 13.88888888888889
  47653.01 40816.06 120.00 0 2 13.88888888888889
  45493.98 37371.89 120.00 0 2 13.88888888888889
  41689.96 36292.37 120.00 0 2 13.88888888888889
  3289.96 48372.69 120.00
[5_Chief_Road]
  13532.90 60820.24 120.00 0 2 13.88888888888889
  42666.67 46727.71 120.00 0 2 13.88888888888889
  47138.96 44311.65 120.00 0 2 13.88888888888889
  47036.14 40867.47 120.00 0 2 13.88888888888889
  45031.32 37885.95 120.00 0 2 13.88888888888889
  41689.96 37063.45 120.00 0 2 13.88888888888889
  3444.18 49040.96 120.00
[6_Chief_Road]
  12404.79 63012.80 120.00 0 2 13.88888888888889
  42923.70 48526.91 120.00 0 2 13.88888888888889
  48783.94 45853.82 120.00 0 2 13.88888888888889
  49195.18 40713.25 120.00 0 2 13.88888888888889
  46419.28 36240.96 120.00 0 2 13.88888888888889
  41844.18 34801.61 120.00 0 2 13.88888888888889
  2570.28 47344.58 120.00
[7_Chief_Road]
  1064.04 18467.63 120.00 0 2 15.94777774810791
  22680.29 24308.02 120.00 0 2 7.845277786254883
  42512.45 16604.02 120.00 0 2 13.88888888888889
  48115.66 20305.22 120.00 0 2 13.88888888888889
  47858.63 26525.30 120.00 0 2 13.88888888888889
  42255.42 28478.71 120.00 0 2 13.88888888888889
  2827.31 18506.02 120.00
[8_Chief_Road]
  13309.81 34444.61 120.00 0 2 5.144444942474365
  49961.02 33768.17 120.00
[9_Chief_Road]
  13679.73 34750.20 120.00 0 2 5.144444942474365
  49193.60 34312.28 120.00
[10_Chief_Road]
  11300.37 34674.56 120.00 0 2 5.555555555555555
  49994.24 34146.16 120.00
[11_Chief_Road]
  13504.55 34836.15 120.00 0 2 3.729722261428833
  49359.55 34451.78 120.00
[12_Chief_Road]
  13603.62 35062.02 120.00 0 2 3.729722261428833
  49835.39 34565.48 120.00
[13_Chief_Road]
  13651.17 35246.29 120.00 0 2 2.5722224712371826
  50506.32 34633.71 120.00
[14_Chief_Road]
  13639.28 34334.87 120.00 0 2 2.5722224712371826
  50563.18 33576.14 120.00
[15_Chief_Road]
  13316.32 34538.95 120.00 0 2 3.729722261428833
  50369.28 34029.28 120.00
[NStationary]
[Buildings]
[Bridge]
[House]

Best regards.
Title: Re: AI/Torpedo Ship Extension 2.20.3 - 4b (Only4.12.2m) [4.12]
Post by: SAS~Gerax on January 31, 2017, 02:40:53 AM
@ SAS~Gerax
Its just a QuickQMBPRO Coral Sea mission where i change the name of the carrier.

wow, with this mission I get a ctd (black screen and freeze) as I never have seen it before.
Log repeats always the same message a hundred times:
Code: [Select]
[9:34:32 AM] ERROR: CARSLPFG: Too many facess (3444)
[9:34:32 AM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3444)

To me it seems this happens when the second AI plane of my flight tries to scramble.
btw, this happens not only with F-4s but also with ie stock Hellcats vs Zeros.
And strange is, it seems to happen only in this type of mission.
So, maybe this kind of QMB carrier scramble mission is the culprit?

Title: Re: AI/Torpedo Ship Extension 2.20.3 - 4b (Only4.12.2m) [4.12]
Post by: western0221 on February 01, 2017, 09:59:49 AM
@ western0221

Quote
If you'll see another error containing the message "BigshipGeneric", please report it in my Ship Extensions MOD topic.

A mission with F-4 and BHR +ILS i had some FPS issue.

Here is a part of the log.

Code: [Select]
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)

Thanks a new report.
It maybe another bug I made.

Now I'm busy on other projects and no time even only to make the same error in my game.
I'll do it in 5 days and fix it another 5 days.
Title: Re: AI/Torpedo Ship Extension 2.20.3 - 4b (Only4.12.2m) [4.12]
Post by: SAS~Gerax on February 03, 2017, 04:38:46 AM
wow, with this mission I get a ctd (black screen and freeze) as I never have seen it before.
Log repeats always the same message a hundred times:
Code: [Select]
[9:34:32 AM] ERROR: CARSLPFG: Too many facess (3444)
[9:34:32 AM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3444)

Perhaps I found an explanation here:
https://www.sas1946.com/main/index.php/topic,51699.msg584483.html#msg584483

so this reported CTD had to do with BHRs (and future Nimitz?) over poly model.
To me this means that I simply have to avoid missions where BHR has to use the canons.
Or it comes from testing this with EngMod+MergeEffects-16-1-17+_ILS_18-1-17
with very heavy canon smoke? Have to try this without marge effects..

Edit 7-2-17: after reading BHRs readme ( :-[) I tried lowPoly Crew and now all is OK with BHR.  :)
Title: Re: AI/Torpedo Ship Extension 2.20.3 - 4c (Only4.12.2m) [4.12]
Post by: western0221 on February 16, 2017, 03:08:06 AM
Beta 2.20.4c patch is released.

It fixes the error when a Visual Landing Aid carrier begins to die.
And maybe a bit stable in missions with many mods.

But some bugs taskf53 reported is not fixed.
I haven't found which code makes the error, yet.
Title: Re: AI/Torpedo Ship Extension 2.20.3 - 4c (Only4.12.2m) [4.12]
Post by: western0221 on February 16, 2017, 12:46:31 PM
My dumb Question is ;the Radar is only for FSClemenceau, Foch or for all Carriers ,Destroyer

Radar function in this mod is giving "visual of continuous rotating, when the ship model has her radar msh node and ships.ini entry".
No searching enemies or supporting firing.

You can see those radar visuals on Essex angled deck versions, too.

Yes, destroyers or frigates, modern landing ship also can have those radar visual , when the modder / modeler will make that 3D on her and write ships.ini entry.
Title: Re: AI/Torpedo Ship Extension 2.20.3 - 5 (Only4.12.2m) [4.12]
Post by: western0221 on February 17, 2017, 03:19:56 AM
New Beta patch 2.20.5 is out.

Small changes on IFLOLS (even no carrier have it yet) working codes and Phalanx CIWS gun class (also no ship has it yet).
Title: Re: AI/Torpedo Ship Extension 2.20.3 - 5 (Only4.12.2m) [4.12]
Post by: Seb on February 17, 2017, 05:34:12 AM
Hi Western.
Thank you for your work.
I have a question in connection with the latest mod, where you need to install ShipExWeapons.
Thank you for your answer.
Regards
Seb
Title: Re: AI/Torpedo Ship Extension 2.21.0 , 20/Oct/2017 [4.12]
Post by: western0221 on October 20, 2017, 08:43:04 AM
New Ship Extension 2.21.0 is released in 1st post.

It is the Retrofit of Storebror's B.A.T. 3.2 Service patch 1"Less verboss objects loading error log option".
Its conf.ini usage is written in SAS Engine MOD 2.7.5w topic. That mod is needed for today's version.


B.A.T. 3.2 Service patch 1 already has this version's full spec functions .... so no need to additional install of mine.
Title: Re: AI/Torpedo Ship Extension 2.22.0 , 08/May/2018 [4.12]
Post by: western0221 on May 08, 2018, 04:59:27 AM
New version 2.22.0 is released in 1st post.
It needs SAS Engine MOD 2.8.5 western (or later).

-Guns and Missiles (set new parameter in ships.ini) aim and shoot enemy cruise missiles.


The parameter enabling that function is written in ships.ini .

Code: [Select]
[gun_100_Fr_Mle64]
.....
InterceptMissiles        1

[sam_CrotaleR440]
.....
InterceptMissiles        1

[sam_SADRAL]
.....
InterceptMissiles        1

[sam_SIMBAD]
.....
InterceptMissiles        1

[gun_PhalanxCIWS]
.....
InterceptMissiles        1
Title: Re: AI/Torpedo Ship Extension 2.22.1 , 26/Jul/2018 [4.12]
Post by: western0221 on July 26, 2018, 05:25:38 PM
version 2.22.1 is released in 1st post.

Compatibility update for Engine mod 2.8.7 western.

And ... Not to overwrite it onto older versions to avoid classfile conflicting.
Title: Re: AI/Torpedo Ship Extension 2.22.1 , 26/Jul/2018 [4.12]
Post by: xxxautoxxx on March 09, 2019, 03:42:41 PM
hi Western - 

" -Guns and Missiles (set new parameter in ships.ini) aim and shoot enemy cruise missiles."

a question re: the ability for SAMs/Phalanx to shoot down incoming ASMissles..

do you have to add ALL of the folders/ change all the .ini docs in the 2.21 Ships Mod  - or JUST a few /specific ones to get that function to work?

thakns

xAx
Title: Re: AI/Torpedo Ship Extension 2.22.1 , 26/Jul/2018 [4.12]
Post by: Knochenlutscher on May 27, 2020, 04:22:44 AM
Ship Extentions MOD version2.22.1
4.12.2m - https://www.mediafire.com/file/7ju7z09tub6y7tu/ShipExtention2.22.1%284122%29.7z/file
(NOT compatible to HSFX7, 4.10.1m , 4.11.1m , 4.13.Xm)
stern can you please check the First Link, I'm unable to Download, getting a Error handler
generating the Link.

Code: [Select]
https://www.mediafire.com/download_repair.php?qkey=7ju7z09tub6y7tu&origin=server_error&template=unselected&did=ARCHIVE007
Best wishes
Tobias
Title: Re: AI/Torpedo Ship Extension 2.22.1 , 26/Jul/2018 [4.12]
Post by: western0221 on May 27, 2020, 04:27:04 AM
It looks like a temporary server busy trouble on mediafire.
1 day waiting will solve it .... maybe.
Title: Re: AI/Torpedo Ship Extension 2.22.1 , 26/Jul/2018 [4.12]
Post by: Gregoryrosheuvel112 on May 31, 2020, 07:53:55 AM
Maybe somebody can provide a alternitive download link?
Title: Re: AI/Torpedo Ship Extension 2.22.1 , 26/Jul/2018 [4.12]
Post by: western0221 on May 31, 2020, 08:20:35 AM
1st post DL link is updated.

Why? disappeared from my mediafire folder.
Title: Re: AI/Torpedo Ship Extension 2.22.1 , 26/Jul/2018 [4.12]
Post by: Gregoryrosheuvel112 on May 31, 2020, 09:57:32 AM
okay thanks im gonna see if its available  :)

Update: its works again thanks
Title: Re: AI/Torpedo Ship Extension 2.22.1 , 26/Jul/2018
Post by: asheshouse on May 31, 2020, 12:13:12 PM
Thanks Western