Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => SAS Essentials / Basic Mods => Topic started by: SAS~Anto on November 09, 2013, 08:55:52 AM

Title: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: SAS~Anto on November 09, 2013, 08:55:52 AM
(http://i19.photobucket.com/albums/b184/mumblyjoe55/SASEngineModPicture_zps30027cd0.jpg)
Download 2.7 for 4.12.2 and ModAct 5.3 (Mediafire) (https://www.mediafire.com/download/8i2s2gpx0agke6s/SAS_Engine_Mod_v27.7z)

*OPTIONAL* SAS Buttons 10.5 Test for Engine Mod (Mediafire) (https://www.mediafire.com/?6379l1dt08hdw7r)


It is here at last! The 4.12.2m compatible version of the SAS Engine Mod. Along with bring a host of new features, this version consolidates the previous works and fixes a huge amount of stability issues. We intend for this pack to form a core part of our future works here at SAS. Also included with this is a test of the SAS 10.5 buttons which enables some of the new features in this pack (and stops jet overheating).

About
This is not a mod per say, instead this is a collection of over a dozen related mods which alter engine behavior, add additional hotkeys, new aircraft features and most of all, tweak the default AI routines. For a while, many of these mods weren’t compatible with each other as they all used the same core class files. This compilation has taken away that difficulty and combined them all in one, easy to use pack.

Now in its second major release with inclusion of 1956 ‘The Jet Era’ features, the SAS Engine Mod is designed to work with SAS ModAct (and hopefully the future DBW update) and to help achieve the dream of a unified modding code base. For the end-user, it means expansion of core games features and access to new elements such as air-to-air refueling, fuel dumping, realistic engine startup, carrier operations and even radar and modern electronic warfare. It significantly alters what you can do in Il-2 and really acts as the ‘engine’ behind all of SAS’s major mod packs. Hence why we have decided rename this pack as the ‘SAS Engine’ mod.

It is a continual work in progress and is be updated to allow for new features. Currently version 2.7 is only compatible with 4.12.2m but compatibility may be expanded later.

Features at a glance
- AI tweaks (mostly superceded by TD's AI code)
- AutoDiffFM code (which rids you of pesky CTD 60% errors)
- Realistic engine startup/shutdown/windmilling and the introduction of various starter motor types
- New engine types - rotary and turboprop
- 8 engine aircraft support
- Expanded flight model parameters
- Variable temperature mod for maps
- Gear and Engine shake mod
- Nuclear rockets
- New engine sound presets
- Expanded hotkeys, including more weapon controls, support for new game features and additional 'Misc' keys for modders
- Weapon salvo size and delay controls
- Additional aircraft controls - blown flaps, drag chutes, radar, variable incidence wings, fuel dumping, missile selection etc.
- Updated airshow smoke (based on the PAT mod)
- Carrier catapult mod - expanded to include individualized and definable catapult types (including steam)
- Carrier take-off mod - improved to prevent aircraft wing collisions
- Code to support missiles and supersonic flight
- Updates to net code
- Fixes to default game bugs
- Includes detailed guide for modders who want to implement these features

*NB* Comprehensive readme included in download. Many of the features have been tested extensively offline however the experience may vary online.

INSTALLATION
1. Ensure you have SAS Mod Act v5.3 installed and working over IL-2 4.12.2m
2. Extract the above archive to your #SAS folder
3. *OPTIONAL* Find and locate your 'buttons' file (usually found in #SAS/STD/gui/game). Replace it with the 10.5 buttons tester. This will enable some additional features for many aircraft and will eliminate the overheating bug for most jets.
4. PLAY!!

CREDITS
Quote
- Certificate's AI (HSFX5 version) with Anto's AI throttle fix and Nightfighter AI tweak. Additional AI tweaks by Recruit, Skipper and JG53_Valantine (for 4.101m only)
- Carrier & Catapult Mod by Fireball, Benitomuso, western0221 and SAS~Anto
- GATTACK mod by CY6, updated by SAS~Anto for better jet support
- Ground Attack Orders mod by CY6
- Sniper Gunner fix by CY6, Riken, Lutz and Sputnikshock (4.101m only)
- AI Overheating and Supercharger mod by Sani and Burn (4.101m only)
- Zuti’s Friction mod
- Engine Mod by Sani and SAS~Anto
- Aircraft Hot Keys by Fireball, Zuti, SAS~Anto, Gerd, Kumpel and benitomuso
- PAT Air Show Smoke (extracted by F22-Raptor)
- Full Throttle Mod by Aed and Br!x
- New flap settings, differential brakes and steering by Kumpel, Gerd and SAS~Anto
- Compatible with realistic lights mod by Santobr
- Weapon control mod (inspired by Zloy_Peroshki), updated Fuel Dumping, engine starters, Variable Geometry/Incidence wings, Blown Flaps, new missile/countermeasure triggers,  and Drag Chute, plus many more other tweaks by SAS~Anto
- Radar (still WIP and not yet functioning) by SAS~Anto and benitomuso
- Variable temperature mod by western0221
- SAS Superschool for testing
- Special thanks to SAS~Storebror for his patience and troubleshooting. Without him guiding me, this compilation and many of its features wouldn’t be here.


*FOR PEOPLE RUNNING OLDER GAME VERSIONS, PLEASE VISIT THIS THREAD HERE*
https://www.sas1946.com/main/index.php/topic,23327.0.html

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edit Gerax: for Westerns latest SAS Engine MOD 2.7 patches go here:
https://www.sas1946.com/main/index.php/topic,52489.0.html

Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: BravoFxTrt on November 09, 2013, 09:28:06 AM
Very Cool, Congrats Anto, and SAS!!! Thank You!
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: Tails on November 09, 2013, 09:43:11 AM
 YAY! Thank you, Anto! When I read it felt like a Christmas is already here! :D

THANKS!!!
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: SAS~Tom2 on November 09, 2013, 11:03:52 AM
I have to say while the 4.12.x code is still buggy for fast jet speeds around and above sub sonic, the Mig-21s are more fun and smoother in 4.12.2.
Look forward to you guys seeing that.
 :)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: SAS~Storebror on November 09, 2013, 11:46:54 AM
Congratulations to the creators of this mod!

Apart from the Jets (which have likely been most demanded in the recent past for 4.12.x) this mod brings so many great features, it should be treated mandatory for any further mod collection.
Concerning transsonic speed handling, yes there's still room left for improvements but bear with the creators of this mod, it's been some hard work to get around the TD implementation of mach drag which still is extremely cryptic and (deliberately or carelessly) totally undocumented.

Good times ahead, thank you very much!

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: Heretic on November 09, 2013, 12:32:40 PM
Yesssss! Thanks, guys!
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: nonaiansia on November 09, 2013, 01:35:49 PM
Thank you very much!! ;D
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: Whiskey_Sierra_972 on November 09, 2013, 01:41:08 PM
Congratulation for the official release of your MASTERPIECE!!!
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: SAS~Tom2 on November 09, 2013, 04:13:00 PM
WRT Mister Storebror's post:
Mike, I mainly meant even with some minor limitations, the basic jet handling in 4.12.2 is more fun! :P
So thanks to Anto and all involved, great to have this mod, IMHO the most important outside my other passion HistoMod, back in.
 :)

Cheers

Tom
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: Atoka220 on November 09, 2013, 05:31:30 PM
Finally :o Thanks!
I'm an idiot, i'll try it in 4.12.1 :D But don't be afraid i'll update it to .2 ;D
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: SAS~Anto on November 09, 2013, 07:27:17 PM
I wouldn't know Fly. I don't have the F-4 i installed. How about you test it and let us know :)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: Fly! on November 09, 2013, 07:46:03 PM
It'll load & fly but with no weps, even w/ the optional F4 weps package.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: SAS~Malone on November 10, 2013, 02:08:54 AM
great to see this out the door, happy days! thanks to all involved with this project ;)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: SAS~Anto on November 10, 2013, 02:40:16 AM
Unfortunately Fly the F-4 isn't my project and not much I can do my end. There were rumours at one stage it was getting an overhaul and I was willing to pitch in to clean up its classes, but I'm currently too busy to do so.

We'll just have to wait until a kind soul comes along and does it for us :)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: cgagan on November 10, 2013, 02:48:59 AM
Hi, just upgraded to 412.2, SAS ModAct 530, and installed the Engine Mod. All seems to be running smoothly so far; haven;t installed the jetwar mod yet. Congratulations again to you Anto, and all involved! 8)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: SAS~Gerax on November 10, 2013, 05:14:51 AM
Congrats and many thanks for this essential mod!  :)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: Semor on November 10, 2013, 06:18:50 AM
Nice work.Thanks.

Compatible with HSFX 7 ?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m
Post by: SAS~Anto on November 10, 2013, 06:43:52 AM
It should be, but I can't confirm.

For those interested, I've posted a new version of buttons up, which will fix the rapid overheating issues on some of the Sabres.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Fly! on November 10, 2013, 08:33:22 AM
Thank you Anto for this gr8t addition. Long live the sim :)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Blaubaer on November 10, 2013, 09:37:24 AM
Where can I find the controls.properties?

Regards,
der Blaubär
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Sky9t_Mik on November 10, 2013, 10:18:39 AM
Hello....  I have  a problem here ...  I installed modact 5.30 over a clean and working 4.12.2. version. Noe i installed THE ENGINE Mod. v2.7 and the button thing... everything is fine, and loading and mission is starting.. but when I start shooting the game is immediatly frozen! 

Any  ideas?   

Thanks  Mik

Error message is:  "Il-2 6 DoF/TIR Enabled Executable for modded IL-2 Sturmovik 1946 funktioniert nicht mehr" (--> does niot work anymore)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Stefan SG on November 10, 2013, 10:32:08 AM
Jets work much better with new 10.5 buttons. Overheating problems are much less then before with F-80, F-84 as before (I mean versions with default FM) and F-86. Thank You very much for this longtime waited update, dear Anto.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on November 10, 2013, 10:33:28 AM
when I start shooting the game is immediatly frozen!
log.lst contents please!

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Sky9t_Mik on November 10, 2013, 10:41:47 AM
when I start shooting the game is immediatly frozen!
log.lst contents please!

Best regards - Mike

Sorry, where can i find this?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on November 10, 2013, 10:58:04 AM
Right in your game folder ;)

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Sky9t_Mik on November 10, 2013, 11:10:09 AM
ok,  here it  is...:

Code: [Select]
2013-11-10 19:06:28:583 (dinput.dll) : IL-2 Process ID = 00000CD0
2013-11-10 19:06:28:584 (dinput.dll) : Starting Watchdog at C:\Probe\IL-2 Sturmovik 1946\bin\selector\basefiles\IL-2 Watchdog.exe
2013-11-10 19:06:28:606 (dinput.dll) : Watchdog process started.
2013-11-10 19:06:28:608 (dinput.dll) : JVM Parameters injector activated
2013-11-10 19:06:28:608 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2013-11-10 19:06:28:608 (dinput.dll) : Adding JVM Option: -Xms444M
2013-11-10 19:06:28:608 (dinput.dll) : Adding JVM Option: -Xmx444M
2013-11-10 19:06:28:609 (dinput.dll) : Adding JVM Option: -Xss4096K
2013-11-10 19:06:28:609 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2013-11-10 19:06:28:609 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2013-11-10 19:06:28:609 (dinput.dll) : Checking duplicate JVM Options...
2013-11-10 19:06:28:609 (dinput.dll) : Checking mandatory JVM Options...
2013-11-10 19:06:28:609 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2013-11-10 19:06:28:610 (dinput.dll) : Adding JVM Option: -Xincgc
2013-11-10 19:06:28:610 (dinput.dll) : Adding JVM Option: -Xverify:none
2013-11-10 19:06:28:610 (dinput.dll) : Adding JVM Option: -Xcomp
2013-11-10 19:06:28:610 (dinput.dll) : Final JVM Option List:
2013-11-10 19:06:28:610 (dinput.dll) : -Xms444M
2013-11-10 19:06:28:610 (dinput.dll) : -Xmx444M
2013-11-10 19:06:28:610 (dinput.dll) : -Xss4096K
2013-11-10 19:06:28:611 (dinput.dll) : -XX:PermSize=64M
2013-11-10 19:06:28:611 (dinput.dll) : -XX:MaxPermSize=64M
2013-11-10 19:06:28:611 (dinput.dll) : -Djava.class.path=.
2013-11-10 19:06:28:611 (dinput.dll) : -Xincgc
2013-11-10 19:06:28:611 (dinput.dll) : -Xverify:none
2013-11-10 19:06:28:611 (dinput.dll) : -Xcomp
2013-11-10 19:06:28:643   (watchdog) : IL-2 Parent Process Handle = 00000110, ID=00000CD0
2013-11-10 19:06:28:643   (watchdog) : IL-2 Watchdog started.
2013-11-10 19:06:28:644   (watchdog) : Message Window Created.
2013-11-10 19:06:28:744   (watchdog) : Splash Screen Created.
2013-11-10 19:06:28:764 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2013-11-10 19:06:28:859 (dinput.dll) : JVM Parameters injected successfully
2013-11-10 19:06:28:868    (wrapper) : ProcessAttach, attached Processes =  1
2013-11-10 19:06:28:868    (wrapper) : Calling GetCommandLineParams()
2013-11-10 19:06:28:868    (wrapper) : MODS Folder = "#SAS"
2013-11-10 19:06:28:868    (wrapper) : No FILES Folder set.
2013-11-10 19:06:28:868    (wrapper) : Calling LinkIl2fbExe()
2013-11-10 19:06:28:868    (wrapper) : Trying to link back to C:\Probe\IL-2 Sturmovik 1946\il2fb.exe through LoadLibrary()
2013-11-10 19:06:28:869    (wrapper) : Calling CreateModsFolderList()
2013-11-10 19:06:28:911    (wrapper) : Scanning #SAS folder took 42 milliseconds.
2013-11-10 19:06:28:911    (wrapper) : Total number of modded files = 677.
2013-11-10 19:06:28:911    (wrapper) : Calling SortList()
2013-11-10 19:06:28:911    (wrapper) : Sorting modded files list took 0.080 milliseconds.
2013-11-10 19:06:28:911    (wrapper) : Calling RemoveDuplicates()
2013-11-10 19:06:28:911    (wrapper) : Removing 43 Duplicates took 0.002 milliseconds.
2013-11-10 19:06:33:359   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000401CC
2013-11-10 19:06:33:360   (watchdog) : Activating IL-2 Main Window (0x000401CC) using SwitchToThisWindow()
2013-11-10 19:06:33:644    (wrapper) : ThreadAttach, attached Threads =  1
2013-11-10 19:06:33:854    (wrapper) : ThreadAttach, attached Threads =  2
2013-11-10 19:06:33:866    (wrapper) : ThreadAttach, attached Threads =  3
2013-11-10 19:06:33:935    (wrapper) : ThreadAttach, attached Threads =  4
2013-11-10 19:06:33:955    (wrapper) : ThreadAttach, attached Threads =  5
2013-11-10 19:06:33:966    (wrapper) : ThreadAttach, attached Threads =  6
2013-11-10 19:06:33:973    (wrapper) : ThreadAttach, attached Threads =  7
2013-11-10 19:06:33:973    (wrapper) : ThreadAttach, attached Threads =  8
2013-11-10 19:06:33:974    (wrapper) : ThreadAttach, attached Threads =  9
2013-11-10 19:06:33:983    (wrapper) : ThreadAttach, attached Threads =  10
2013-11-10 19:06:34:359   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x000401CC)
2013-11-10 19:06:43:106    (wrapper) : ThreadAttach, attached Threads =  11
2013-11-10 19:06:43:107    (wrapper) : ThreadAttach, attached Threads =  12
2013-11-10 19:06:43:107    (wrapper) : ThreadAttach, attached Threads =  13
2013-11-10 19:06:46:672    (wrapper) : ThreadAttach, attached Threads =  14
2013-11-10 19:06:46:673    (wrapper) : ThreadDetach, attached Threads =  13
2013-11-10 19:07:40:973    (wrapper) : ThreadDetach, attached Threads =  12
2013-11-10 19:07:52:850    (wrapper) : ThreadDetach, attached Threads =  11
2013-11-10 19:07:52:854    (wrapper) : ThreadDetach, attached Threads =  10
2013-11-10 19:07:52:860    (wrapper) : ThreadDetach, attached Threads =  9
2013-11-10 19:07:52:860    (wrapper) : ThreadDetach, attached Threads =  8
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on November 10, 2013, 11:41:17 AM
Close to but not the right file.
The one you've posted is the initlog.lst file.
What we need is the log.lst file.
If you don't have it, check here for how to get it: https://www.sas1946.com/main/index.php/topic,19308.0.html

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: zazzaz on November 10, 2013, 12:14:34 PM
edit: moved post and minor edit.

Just installed engine mod 2.7 (and buttons 10.5) and think there's some kind of ground attack AI bug that's not present in hsfx or vanilla 4.12.2.  For example when playing the Balaton single mission the no. 2, 3 and 4 P47's nearly always crash into the hill side. When the leader dives, the wingmen also dive and ground collision detection for them seem to have been temp. disabled.

Seems like a AI bug to me and afaik it's not present in 4.12.2 or hsfx.  Can anyone confirm?

Rgs,
ZZ
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Gerax on November 10, 2013, 03:45:23 PM
For example when playing the Balaton single mission the no. 2, 3 and 4 P47's nearly always crash into the hill side. When the leader dives, the wingmen also dive and ground collision detection for them seem to have been temp. disabled.

please post the mission.
Don't forget to put the text into the code brackets
to make it more readable.  ;)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Anto on November 10, 2013, 10:15:56 PM
It is possible that this is a side-effect of this mod. We do have a few minor AI edits, actually in relation to ground attacks however it is more to do with how they release ordnance as opposed to their attack path.

It also could be a bug in default game. You'd be surprised how many we found whilst making SAS Engine Mod v2.7 - some of them are very rare and only occur on certain maps under very specific conditions.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: benitomuso on November 11, 2013, 07:16:10 AM
Atoka,
                 before making such a dogmatic statement, you should be positive of several things.

  I have that (and AFAIK several others have it) perfectly running with HSFX7. So: is your statement true? Obviously not. How would it be possible me having that working if you say it DOESN'T work?

  Perhaps it doesn't work for you, just that. Not being specific and precise is not being true many times.

  Do you want a solution instead of just saying IT DOESN'T WORK?

  Be certain of loading everything in this order:

SAS Engine Mod 2.7
       over
SAS ModAct 5.30
       over
HSFX7

It depends on what modding structure you use (a basic Files/MODs folders as HSFX7 or a #SAS based as the one of the Il-2 Selector).

For Files/MODs structure as original HSFX7:
Copy all what you find in #SAS folder after activating with JSGME all the MODs you want to a MODs folder (because that is the only thing the HSFX7 will load apart) in your game root.

For #SAS structure as original ModActivator (from Selector):
Copy Files folder (HSFX7 files) with whatever you want activated with JSGME to the #SAS folder in your game root.

The only tricky thing (and it is not so tricky) is that ModActivator and HSFX expect to find files in different places, so performing a basic task as sourcing the dominant one with the legacy of the other one, everything Works like a charm.

Regards,
                         Pablo   
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Atoka220 on November 11, 2013, 11:06:41 AM
Modact and HSFX can be used at once? ??? :o
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: benitomuso on November 11, 2013, 11:20:06 AM
What means at once? Just by downloading the packages no.

My previous text is clear in that sense. Some tasks must be performed to get it working.

Regards,
                         Pablo
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: zazzaz on November 11, 2013, 12:32:39 PM
For example when playing the Balaton single mission the no. 2, 3 and 4 P47's nearly always crash into the hill side. When the leader dives, the wingmen also dive and ground collision detection for them seem to have been temp. disabled.

please post the mission.
Don't forget to put the text into the code brackets
to make it more readable.  ;)

SAS~Gerax,

I could post the mission, but it's nothing special or anything that's customized. It's already there in every il2-1946 install. Please check single missions, USAAF, P47,  Balaton and notice the behavior of wingmen 2, 3 and 4 when they're about to attack the airfield.

I checked HSFX 7.01 and ran the same mission and the ground attack collision bug looks to be absent. With SAS' latest version the wingmen descend when the leader descends for his attack, then pause for a moment when they almost run into the ground, then 'decide' not to pull up and further descend and thus crash.

It looks like some SAS AI code changed the default 4.12.2 ground attack behavior.

Rgs,
ZZ
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Herra Tohtori on November 11, 2013, 12:37:06 PM
I can report that the Engine Mod is now compatible with joining a stock multiplayer server. This is brilliant because it will probably enable me to install JetWar on the same installation I generally use...

I already had a good time, seeing the big radials having more realistic starting cycle...  :)

One thing I want to ask; it was mentioned that this should fix the jet engine overheating issues. Does this change the overheating parametres on stock game jets, or does it only apply to modded jets like Sabres, MiG's and other such animals?

Thanks for the excellent work.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: nzmigman on November 11, 2013, 06:54:31 PM
I have done as instructed and installed hsfx over Modact 5.3 and Jetwar.

it works but I had to remove .rc from the \Files folder because it was trying to load hsfx sfs files twice. and crashed at 5%

Also it seems to be using the hsfx air.ini for the plane list which does not include all the Jetwar Sabres, so I'm guesiing I'll have to modify that one to add any new planes.
It works but with a few visual bugs such as the pilot position in the Wellington bomber and the bf110 g4 texture
 
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: csvousden on November 11, 2013, 10:26:34 PM
Thanks for all of your work on this. 

I have to reiterate the AI issues.  I was playing a static campaign and after I installed this and jetwar, my aircraft on auto pilot took off and then followed wingmates into the ground. 

I uninstalled this engine mod and the jetwar pack and the planes followed the flight path appropriately.

Don't have an explanation, only an observation.  I would love to see that addressed.

C
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on November 11, 2013, 11:36:51 PM
I was playing a static campaign
I was playing "a" static campaign too and it didn't happen. Maybe I was missing a point, or maybe there was some information missing? (http://www.freesmileys.org/smileys/smiley-rolleyes008.gif) (http://www.freesmileys.org/smileys.php)

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: benitomuso on November 12, 2013, 05:57:39 AM
Mike, Anto and All,

  I asume that the messages:

Code: [Select]
Motor resolveFromFile starter = 0
  In the log are some debug references. Are they stricly necessary? Because typically you see many of them for each mission.

  Regards,
                       Pablo
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: csvousden on November 12, 2013, 06:01:53 AM
It was just a generic mission in a scripted campaign in which the flight I was in took off from the runway and the first three planes all took off and then about ten seconds into the flight flew into the ground. 

When I removed the new Engine mod the AI planes flew normally.  When I reinstalled it just to confirm that that was the issue, they flew into the ground again.

I am not a modder and am only grateful for all the work that everyone else does, but it does seem to confirm what a previous person mentioned.

C
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on November 12, 2013, 06:22:52 AM
Thanks for confirmation csvousden, but still I couldn't find the "a" scripted campaign nor the "a" generic mission inside it.
Unless you give us stuff to reproduce, we're bound to sit here and go on eating popcorn while listening to all these stories...

I asume that the messages:
Code: [Select]
Motor resolveFromFile starter = 0In the log are some debug references.
Eww... that was my fault. Yes that's a leftover from debugging a starter issue. The issue is fixed but the debug log entry remained. I'm sorry, will be fixed with the next version to be released.

Best regards
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Griffon_301 on November 12, 2013, 01:52:13 PM
just wanted to post that UV3 is not compatible with the 2.7 version, that is, it seems to be largely compatible but not 100%
for example, i get the blue exhaust flames and other goodies, but the Carrier Landing #2 crashes the game;
I found three double classfiles for UV3 and Engine Mod 2.7 but remming them out in either does not do any good;
it´s not a big deal, just wanted to report that it is either Engine Mod without blue exhaust flames or UV3 without fully working carriers for the moment it seems....

anyhow, thanks a lot for a great new Engine Mod!

cheers
phil
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: csvousden on November 12, 2013, 03:08:31 PM
Okay here is one mission in which the AI flight and my plane on auto pilot take off and turn left and dive into the ground with the jetwar and the engine mod installed, but then everyone flies normally with those two mods not applied.

Others behaved the same way.  Again, just an observation. 



Code: [Select]
[MAIN]
  MAP Berlin/load.ini
  TIME 5.666667
  CloudType 4
  CloudHeight 1100.0
  player g0111
  army 2
  playerNum 0
[Wing]
  g0111
[g0111]
  Planes 1
  Skill 2
  Skill1 1
  Skill2 1
  Skill3 1
  skin0 A-4_A_VE_Red03.bmp
  numberOn0 0
  Class air.FW_190A4
  Fuel 100
  weapons default
[g0111_Way]
  TAKEOFF 42433.52 4652.49 0 0 &0
  NORMFLY 43392.70 10496.88 500.00 300.00 &0
  NORMFLY 48409.11 40007.17 500.00 300.00 &0
  NORMFLY 48463.48 47292.34 500.00 300.00 &0
  NORMFLY 46419.56 49623.40 500.00 300.00 &0
  LANDING 43769.30 48711.73 0 0 &0
[NStationary]
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  275_Static vehicles.stationary.Stationary$OpelBlitz6700A_fuel 2 42645.30 48703.50 430.00 0.0
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  277_Static vehicles.planes.Plane$JU_52_3MG4E 2 42864.98 47849.00 295.23 0.0 null
  278_Static vehicles.planes.Plane$JU_52_3MG4E 2 42937.19 47824.51 459.84 0.0 null
  279_Static vehicles.planes.Plane$JU_52_3MG4E 2 42969.75 47789.26 294.97 0.0 null
  280_Static vehicles.planes.Plane$JU_52_3MG4E 2 43079.19 47740.51 294.97 0.0 null
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  290_Static vehicles.planes.Plane$HE_111H2 2 43602.41 49077.47 474.93 0.0 null
  291_Static vehicles.planes.Plane$HE_111H2 2 43653.50 49057.11 474.93 0.0 null
  292_Static vehicles.planes.Plane$FI_156 2 43437.87 48119.94 204.97 0.0 null
  293_Static vehicles.planes.Plane$FI_156 2 43456.40 48141.94 204.97 0.0 null
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  306_Static vehicles.planes.Plane$BF_109G2 2 42827.50 4930.43 270.00 0.0 null
  308_Static vehicles.planes.Plane$P_39N 2 42657.87 5101.60 449.96 0.0 null
  309_Static vehicles.planes.Plane$P_40E 2 42597.91 5100.35 449.96 0.0 null
  310_Static vehicles.planes.Plane$P_40E 2 42628.19 5101.30 449.96 0.0 null
  311_Static vehicles.planes.Plane$YAK_1 2 42688.18 5105.68 449.96 0.0 null
  312_Static vehicles.planes.Plane$LAGG_3SERIES4 2 42718.48 5101.30 449.96 0.0 null
  313_Static vehicles.planes.Plane$LAGG_3SERIES4 2 42748.16 5106.93 449.96 0.0 null
  314_Static vehicles.planes.Plane$MIG_3EARLY 2 42779.90 5098.60 449.96 0.0 null
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  318_Static vehicles.planes.Plane$I_16TYPE24 2 42846.29 4790.27 410.00 0.0 null
  319_Static vehicles.planes.Plane$I_16TYPE24 2 42817.54 4772.80 420.00 0.0 null
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  323_Static vehicles.planes.Plane$I_153_M62 2 43167.90 4966.93 514.96 0.0 null
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  304_Static vehicles.planes.Plane$FW_190A4 2 43726.94 4472.42 270.00 0.0 null
  307_Static vehicles.planes.Plane$BF_109G2 2 43807.16 4465.81 270.00 0.0 null
  324_Static vehicles.planes.Plane$BF_109G2 2 43827.37 4474.68 270.00 0.0 null
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  327_Static vehicles.planes.Plane$BF_109F4 2 43887.79 4473.43 270.00 0.0 null
  328_Static vehicles.planes.Plane$BF_109F4 2 43867.37 4468.89 270.00 0.0 null
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  331_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 43756.87 4466.10 630.00 0.0
  332_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 43816.98 4466.60 630.00 0.0
  333_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 43919.22 4476.97 630.00 0.0
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  335_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 43918.86 4524.56 540.00 0.0
  336_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 43918.73 4527.89 540.00 0.0
  337_Static vehicles.stationary.Stationary$OpelBlitz6700A_fuel 2 43695.98 4535.46 630.00 0.0
  338_Static vehicles.stationary.Stationary$OpelBlitz6700A_fuel 2 43695.98 4527.97 630.00 0.0
  339_Static vehicles.stationary.Stationary$OpelBlitz6700A_fuel 2 43695.76 4515.31 630.00 0.0
  340_Static vehicles.planes.Plane$HurricaneMkIIc 2 42678.26 4943.81 270.00 0.0 null
  341_Static vehicles.planes.Plane$HurricaneMkIIc 2 42708.33 4936.43 270.00 0.0 null
  342_Static vehicles.planes.Plane$P_11C 2 42768.15 4936.93 270.00 0.0 null
  344_Static vehicles.planes.Plane$IL_2_1941Late 2 42858.51 4944.71 270.00 0.0 null
  343_Static vehicles.planes.Plane$IL_2_1940Late 2 42798.41 4943.85 270.00 0.0 null
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[Buildings]
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  1_bld House$IndustrialFactoryWarenHouse1 1 43748.58 4451.22 360.00
  2_bld House$IndustrialFactoryWarenHouse1 1 43785.93 4451.22 360.00
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  4_bld House$IndustrialFactoryWarenHouse1 1 43860.36 4451.10 360.00
  5_bld House$IndustrialFactoryWarenHouse1 1 43897.58 4451.10 360.00
  6_bld House$IndustrialFactoryWarenHouse1 1 42589.62 5142.21 360.00
  7_bld House$IndustrialFactoryWarenHouse1 1 42626.79 5142.50 360.00
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  9_bld House$IndustrialFactoryWarenHouse1 1 42700.62 5142.50 360.00
  10_bld House$IndustrialFactoryWarenHouse1 1 42737.80 5142.50 360.00
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  22_bld House$FinlandHangar 1 42778.76 5115.60 450.00
  23_bld House$FinlandHangar 1 42808.66 5115.60 450.00
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  25_bld House$FinlandHangar 1 42868.62 5115.43 450.00
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  27_bld House$FinlandHangar 1 42708.62 4926.89 630.00
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  32_bld House$FinlandHangar 1 42858.25 4926.76 630.00
  33_bld House$FinlandHangar 1 42888.37 4926.60 630.00
  34_bld House$IndustrialFactoryWarenHouse1 1 42681.11 4910.89 360.00
  35_bld House$IndustrialFactoryWarenHouse1 1 42718.40 4910.77 360.00
  36_bld House$IndustrialFactoryWarenHouse1 1 42755.43 4910.64 360.00
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  39_bld House$IndustrialFactoryWarenHouse1 1 42866.48 4910.51 360.00
  40_bld House$IndustrialFactoryWarenHouse1 1 42903.65 4910.64 360.00
  41_bld House$AirdromeControlTowerBig 1 42993.94 4789.85 360.00
  42_bld House$RussiaClutterMoscow3 1 43646.30 4926.50 690.00
  43_bld House$RussiaClutterMoscow3 1 43663.80 4934.50 700.00
  44_bld House$RussiaClutterMoscow3 1 43681.86 4939.93 705.00
  45_bld House$RussiaClutterMoscow3 1 43632.26 4962.59 710.00
  46_bld House$RussiaClutterMoscow3 1 43654.58 4886.34 360.00
  47_bld House$RussiaClutterMoscow3 1 43654.58 4870.85 360.00
  48_bld House$RussiaClutterMoscow3 1 43654.58 4855.39 360.00
  49_bld House$RussiaClutterMoscow3 1 43654.58 4839.60 360.00
  50_bld House$RussiaClutterMoscow3 1 43673.15 4900.27 435.00
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  217_bld House$RussiaClutterMoscow1 1 50225.73 11824.12 680.00
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  219_bld House$RussiaClutterMoscow1 1 50252.87 11792.00 680.00
  220_bld House$RussiaClutterMoscow1 1 50198.69 11857.26 675.00
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  530_bld House$RussiaClutterMoscow3 1 55845.44 37044.90 390.00
  531_bld House$RussiaClutterMoscow3 1 55861.68 37018.16 390.00
  532_bld House$RussiaClutterMoscow3 1 55869.47 37031.69 390.00
  533_bld House$RussiaClutterMoscow3 1 55890.11 37007.68 380.00
  534_bld House$RussiaClutterMoscow3 1 55895.51 37022.23 380.00
  535_bld House$RussiaClutterMoscow3 1 55917.83 36999.90 390.00
  536_bld House$RussiaClutterMoscow3 1 55925.98 37013.43 390.00
  537_bld House$RussiaClutterMoscow3 1 55948.98 36994.48 415.00
  538_bld House$RussiaClutterMoscow3 1 55961.83 37003.62 4
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on November 12, 2013, 10:53:18 PM
The mission file is too long to be posted here, hence the text is truncated.
Furthermore, please use "code" tags next time for such kind of large content (it's the "#" button left of the "quote" button on top of the reply's text field, I've edited your post accordingly), thx.
You might want to upload your .mis file to mediafire and give a link here instead.

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: csvousden on November 13, 2013, 04:23:52 PM
Actually I think anyone could fly almost any mission and get the same effect.  I think that is the point: it is not a particular mission--it is an attribute of AI after loading the sas engine mod.

I never intended to load a particular mission.  Essentially I was just agreeing with zazzaz that AI behavior is affected, but I am not a modder so I am not complaining, only observing.  For me the solution is to simply disable that mod when playing a scripted campaign or single mission with non-jet aircraft.  I can live with that and be very grateful.

C
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on November 14, 2013, 01:52:55 AM
Instead of just giving us the possibility to reproduce the very same issue you're seeing, you choose to endlessly argue about it and eventually drop the whole thing?
Sorry but I don't get it. Was it too much asking for the mission file to be uploaded somewhere?

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: primo62 on November 14, 2013, 07:52:27 AM
Hi all,
         First thanks for the mod you guys are really great.
         I am having big problems with prop planes starting, my frame rate goes from 290 to 10 with the delay in starting which also creates to much exhaust smoke. Is there something I can do to change that in the files ?.
My sys. Intel I7 SB 3930K,16 g ram,GTX 570 Win 7 sp1 Prof. 412.2, 5.30 mod act 4.27 Eng. jet 1.33. Vid card dr.133.65
Things I already tried, disabled all visual mods,turned down all setting in video card,disabled prop mod,tried different buttons file, lowered settings in conf ini.
Code: [Select]
[Nov 14, 2013 12:29:41 PM] ------------ BEGIN log session -------------
[12:29:41 PM] OpenGL provider: Opengl32.dll
[12:29:42 PM] OpenGL library:
[12:29:42 PM]   Vendor: NVIDIA Corporation
[12:29:42 PM]   Render: GeForce GTX 570/PCIe/SSE2
[12:29:42 PM]   Version: 4.4.0
[12:29:42 PM]   Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_ETC1_RGB8_texture GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[12:29:42 PM] Size: 1920x1080
[12:29:42 PM] ColorBits: 32
[12:29:42 PM] DepthBits: 24
[12:29:42 PM] StencilBits: 8
[12:29:42 PM] isDoubleBuffered: true
[12:29:42 PM]
[12:29:42 PM] *** Looking for Advanced CPU Instructions...
[12:29:42 PM] [x] PentiumPro
[12:29:42 PM] [x] Multimedia (MMX)
[12:29:42 PM] [x] 3D (SSE2)
[12:29:42 PM] [x] 3D (SSE2)
[12:29:42 PM] [-] 3D (3DNow)
[12:29:42 PM] ColourBits 32, ABits 0, ZBits 24
[12:29:42 PM]
[12:29:42 PM] *** Looking for Render API Extensions ...
[12:29:42 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[12:29:42 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[12:29:42 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[12:29:42 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[12:29:42 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[12:29:42 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[12:29:42 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[12:29:42 PM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[12:29:42 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[12:29:42 PM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[12:29:42 PM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[12:29:42 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[12:29:42 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[12:29:42 PM]
[12:29:42 PM] Maximum texture size : 16384
[12:29:42 PM] Maximum simultaneous textures :4
[12:29:42 PM] MaxAnisotropic (1.0 = none) : 16.000000
[12:29:42 PM] 15 Splashscreens available.
[12:29:43 PM] AutoMounting SFS files from folder SFS_AUTO now...
[12:29:43 PM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[12:29:43 PM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[12:29:43 PM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[12:29:43 PM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[12:29:43 PM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[12:29:43 PM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[12:29:43 PM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[12:29:43 PM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[12:29:43 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[12:29:43 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[12:29:43 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[12:29:43 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[12:29:43 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[12:29:43 PM] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[12:29:43 PM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[12:29:43 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[12:29:43 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:29:43 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[12:29:43 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:29:43 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[12:29:43 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[12:29:45 PM] INTERNAL ERROR: Can't open file '3DO/Arms/Mk-103/_ordnance103.tga'
[12:29:45 PM] WARNING: object '3DO/Arms/Mk-103/_ordnance103.tga' of class 'TTexture2D' not loaded
[12:29:45 PM] INTERNAL ERROR: Texture required
[12:29:45 PM] WARNING: object '3DO/Arms/Mk-103/Ordnance103.mat' of class 'TMaterial' not loaded
[12:29:45 PM] INTERNAL ERROR: Material: Can't load 'Ordnance103.mat'
[12:29:45 PM] Preload resource 3DO/Arms/Mk-103/mono.sim failed: Mesh 3DO/Arms/Mk-103/mono.sim not created
[12:29:45 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[12:29:45 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[12:29:45 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[12:29:45 PM] INTERNAL ERROR: Texture required
[12:29:45 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[12:29:46 PM] Bomb100Lbs Was Found!!
[12:29:46 PM] BombGun100Lbs Was Found!!
[12:29:46 PM] Bomb110GalNapalm Was Found!!
[12:29:46 PM] BombGun110GalNapalm Was Found!!
[12:29:46 PM] Bomb75Napalm Was Found!!
[12:29:46 PM] Bomb75GalNapalm Was Found!!
[12:29:46 PM] BombGun75Napalm Was Found!!
[12:29:46 PM] BombGun75GalNapalm Was Found!!
[12:29:46 PM] F8F-2 Option Weapon Was Found!!
[12:29:46 PM] FM called 'FlightModels/F8F-2.fmd:URA' is being loaded from File: 'ura'
[12:29:46 PM] F8F-2 Loading FMD: FlightModels/F8F-2.fmd:URA
[12:29:46 PM] F8F2 Wepon Loading List:default
[12:29:46 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:46 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:46 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:46 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:46 PM] F8F2 Wepon Loading List:4xhvar2
[12:29:46 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:46 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:46 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:46 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:46 PM]     No.14:RocketGunHVAR2(1)
[12:29:46 PM]     No.15:RocketGunHVAR2(1)
[12:29:46 PM]     No.16:RocketGunHVAR2(1)
[12:29:46 PM]     No.17:RocketGunHVAR2(1)
[12:29:46 PM] F8F2 Wepon Loading List:4xhvargp
[12:29:46 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:46 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:46 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2 Wepon Loading List:4xhvarap
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2 Wepon Loading List:1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM] F8F2 Wepon Loading List:1x150dt4xhvar2
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.14:RocketGunHVAR2(1)
[12:29:47 PM]     No.15:RocketGunHVAR2(1)
[12:29:47 PM]     No.16:RocketGunHVAR2(1)
[12:29:47 PM]     No.17:RocketGunHVAR2(1)
[12:29:47 PM] F8F2 Wepon Loading List:1x150dt4xhvargp
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2 Wepon Loading List:1x150dt4xhvarap
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x100
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGunFAB50(1)
[12:29:47 PM]     No.9:BombGunFAB50(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x100_4xhvargp
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGunFAB50(1)
[12:29:47 PM]     No.9:BombGunFAB50(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x100_4xhvargp1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGunFAB50(1)
[12:29:47 PM]     No.9:BombGunFAB50(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x100_4xhvarap
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGunFAB50(1)
[12:29:47 PM]     No.9:BombGunFAB50(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x100_4xhvarap1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGunFAB50(1)
[12:29:47 PM]     No.9:BombGunFAB50(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x100_1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGunFAB50(1)
[12:29:47 PM]     No.9:BombGunFAB50(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x250
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGun250lbs(1)
[12:29:47 PM]     No.9:BombGun250lbs(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x250_4xhvargp
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGun250lbs(1)
[12:29:47 PM]     No.9:BombGun250lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x250_4xhvargp1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGun250lbs(1)
[12:29:47 PM]     No.9:BombGun250lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x250_4xhvarap
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGun250lbs(1)
[12:29:47 PM]     No.9:BombGun250lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x250_4xhvarap1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGun250lbs(1)
[12:29:47 PM]     No.9:BombGun250lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x250_1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGun250lbs(1)
[12:29:47 PM]     No.9:BombGun250lbs(1)
[12:29:47 PM] F8F2 Wepon Loading List:1x500
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.7:BombGun500lbs(1)
[12:29:47 PM] F8F2 Wepon Loading List:1x500_4xhvargp
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.7:BombGun500lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2 Wepon Loading List:1x500_4xhvarap
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.7:BombGun500lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x500
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGun500lbs(1)
[12:29:47 PM]     No.9:BombGun500lbs(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x500_4xhvargp
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGun500lbs(1)
[12:29:47 PM]     No.9:BombGun500lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x500_4xhvarap
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGun500lbs(1)
[12:29:47 PM]     No.9:BombGun500lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x500_1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGun500lbs(1)
[12:29:47 PM]     No.9:BombGun500lbs(1)
[12:29:47 PM] F8F2 Wepon Loading List:1x1000
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.7:BombGun1000lbs(1)
[12:29:47 PM] F8F2 Wepon Loading List:1x1000_4xhvargp
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.7:BombGun1000lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2 Wepon Loading List:1x1000_4xhvarap
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.7:BombGun1000lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2 Wepon Loading List:none
[12:29:47 PM] F8F2 Wepon Loading List:2x100_1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGun100Lbs(1)
[12:29:47 PM]     No.9:BombGun100Lbs(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x110GalNapalm_1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGun110GalNapalm(1)
[12:29:47 PM]     No.9:BombGun110GalNapalm(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x75GalNapalm_1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGun75GalNapalm(1)
[12:29:47 PM]     No.9:BombGun75GalNapalm(1)
[12:29:47 PM] F8F2 Wepon Loading List:2x75Napalm_1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGun75Napalm(1)
[12:29:47 PM]     No.9:BombGun75Napalm(1)
[12:29:47 PM] F8F2 Wepon Loading List:2xTyniyTim_1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.18:RocketGunTinyTim(1)
[12:29:47 PM]     No.19:RocketGunTinyTim(1)
[12:29:47 PM] F8F-2 Loading FMD: FlightModels/F8F-2.fmd
[12:29:47 PM] F8F2Racer Wepon Loading List:default
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM] F8F2Racer Wepon Loading List:4xhvar2
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.14:RocketGunHVAR2(1)
[12:29:47 PM]     No.15:RocketGunHVAR2(1)
[12:29:47 PM]     No.16:RocketGunHVAR2(1)
[12:29:47 PM]     No.17:RocketGunHVAR2(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:4xhvargp
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
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[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:4xhvarap
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:1x150dt4xhvar2
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.14:RocketGunHVAR2(1)
[12:29:47 PM]     No.15:RocketGunHVAR2(1)
[12:29:47 PM]     No.16:RocketGunHVAR2(1)
[12:29:47 PM]     No.17:RocketGunHVAR2(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:1x150dt4xhvargp
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:1x150dt4xhvarap
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x100
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGunFAB50(1)
[12:29:47 PM]     No.9:BombGunFAB50(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x100_4xhvargp
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGunFAB50(1)
[12:29:47 PM]     No.9:BombGunFAB50(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x100_4xhvargp1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGunFAB50(1)
[12:29:47 PM]     No.9:BombGunFAB50(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x100_4xhvarap
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGunFAB50(1)
[12:29:47 PM]     No.9:BombGunFAB50(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x100_4xhvarap1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGunFAB50(1)
[12:29:47 PM]     No.9:BombGunFAB50(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x100_1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGunFAB50(1)
[12:29:47 PM]     No.9:BombGunFAB50(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x250
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGun250lbs(1)
[12:29:47 PM]     No.9:BombGun250lbs(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x250_4xhvargp
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGun250lbs(1)
[12:29:47 PM]     No.9:BombGun250lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x250_4xhvargp1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGun250lbs(1)
[12:29:47 PM]     No.9:BombGun250lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x250_4xhvarap
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGun250lbs(1)
[12:29:47 PM]     No.9:BombGun250lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x250_4xhvarap1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGun250lbs(1)
[12:29:47 PM]     No.9:BombGun250lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x250_1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGun250lbs(1)
[12:29:47 PM]     No.9:BombGun250lbs(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:1x500
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.7:BombGun500lbs(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:1x500_4xhvargp
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.7:BombGun500lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:1x500_4xhvarap
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.7:BombGun500lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x500
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGun500lbs(1)
[12:29:47 PM]     No.9:BombGun500lbs(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x500_4xhvargp
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGun500lbs(1)
[12:29:47 PM]     No.9:BombGun500lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x500_4xhvarap
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.8:BombGun500lbs(1)
[12:29:47 PM]     No.9:BombGun500lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:2x500_1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.8:BombGun500lbs(1)
[12:29:47 PM]     No.9:BombGun500lbs(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:1x1000
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.7:BombGun1000lbs(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:1x1000_4xhvargp
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.7:BombGun1000lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:1x1000_4xhvarap
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.7:BombGun1000lbs(1)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2Racer Wepon Loading List:none
[12:29:47 PM] FM called 'FlightModels/RareBear.fmd:URA' is being loaded from File: 'ura'
[12:29:47 PM] F8FRB Loading FMD: FlightModels/RareBear.fmd:URA
[12:29:47 PM] F8F2RB Wepon Loading List:default
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM] F8F2RB Wepon Loading List:4xhvar2
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.14:RocketGunHVAR2(1)
[12:29:47 PM]     No.15:RocketGunHVAR2(1)
[12:29:47 PM]     No.16:RocketGunHVAR2(1)
[12:29:47 PM]     No.17:RocketGunHVAR2(1)
[12:29:47 PM] F8F2RB Wepon Loading List:4xhvargp
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.14:RocketGunHVAR5(1)
[12:29:47 PM]     No.15:RocketGunHVAR5(1)
[12:29:47 PM]     No.16:RocketGunHVAR5(1)
[12:29:47 PM]     No.17:RocketGunHVAR5(1)
[12:29:47 PM] F8F2RB Wepon Loading List:4xhvarap
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:47 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:47 PM] F8F2RB Wepon Loading List:1x150dt
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM] F8F2RB Wepon Loading List:1x150dt4xhvar2
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.5:PylonF8F(1)
[12:29:47 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:47 PM]     No.14:RocketGunHVAR2(1)
[12:29:47 PM]     No.15:RocketGunHVAR2(1)
[12:29:47 PM]     No.16:RocketGunHVAR2(1)
[12:29:47 PM]     No.17:RocketGunHVAR2(1)
[12:29:47 PM] F8F2RB Wepon Loading List:1x150dt4xhvargp
[12:29:47 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:47 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.5:PylonF8F(1)
[12:29:48 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:48 PM]     No.14:RocketGunHVAR5(1)
[12:29:48 PM]     No.15:RocketGunHVAR5(1)
[12:29:48 PM]     No.16:RocketGunHVAR5(1)
[12:29:48 PM]     No.17:RocketGunHVAR5(1)
[12:29:48 PM] F8F2RB Wepon Loading List:1x150dt4xhvarap
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.5:PylonF8F(1)
[12:29:48 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:48 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:48 PM] F8F2RB Wepon Loading List:2x100
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.8:BombGunFAB50(1)
[12:29:48 PM]     No.9:BombGunFAB50(1)
[12:29:48 PM] F8F2RB Wepon Loading List:2x100_4xhvargp
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.8:BombGunFAB50(1)
[12:29:48 PM]     No.9:BombGunFAB50(1)
[12:29:48 PM]     No.14:RocketGunHVAR5(1)
[12:29:48 PM]     No.15:RocketGunHVAR5(1)
[12:29:48 PM]     No.16:RocketGunHVAR5(1)
[12:29:48 PM]     No.17:RocketGunHVAR5(1)
[12:29:48 PM] F8F2RB Wepon Loading List:2x100_4xhvargp1x150dt
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.5:PylonF8F(1)
[12:29:48 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:48 PM]     No.8:BombGunFAB50(1)
[12:29:48 PM]     No.9:BombGunFAB50(1)
[12:29:48 PM]     No.14:RocketGunHVAR5(1)
[12:29:48 PM]     No.15:RocketGunHVAR5(1)
[12:29:48 PM]     No.16:RocketGunHVAR5(1)
[12:29:48 PM]     No.17:RocketGunHVAR5(1)
[12:29:48 PM] F8F2RB Wepon Loading List:2x100_4xhvarap
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.8:BombGunFAB50(1)
[12:29:48 PM]     No.9:BombGunFAB50(1)
[12:29:48 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:48 PM] F8F2RB Wepon Loading List:2x100_4xhvarap1x150dt
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.5:PylonF8F(1)
[12:29:48 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:48 PM]     No.8:BombGunFAB50(1)
[12:29:48 PM]     No.9:BombGunFAB50(1)
[12:29:48 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:48 PM] F8F2RB Wepon Loading List:2x100_1x150dt
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.5:PylonF8F(1)
[12:29:48 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:48 PM]     No.8:BombGunFAB50(1)
[12:29:48 PM]     No.9:BombGunFAB50(1)
[12:29:48 PM] F8F2RB Wepon Loading List:2x250
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.8:BombGun250lbs(1)
[12:29:48 PM]     No.9:BombGun250lbs(1)
[12:29:48 PM] F8F2RB Wepon Loading List:2x250_4xhvargp
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.8:BombGun250lbs(1)
[12:29:48 PM]     No.9:BombGun250lbs(1)
[12:29:48 PM]     No.14:RocketGunHVAR5(1)
[12:29:48 PM]     No.15:RocketGunHVAR5(1)
[12:29:48 PM]     No.16:RocketGunHVAR5(1)
[12:29:48 PM]     No.17:RocketGunHVAR5(1)
[12:29:48 PM] F8F2RB Wepon Loading List:2x250_4xhvargp1x150dt
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.5:PylonF8F(1)
[12:29:48 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:48 PM]     No.8:BombGun250lbs(1)
[12:29:48 PM]     No.9:BombGun250lbs(1)
[12:29:48 PM]     No.14:RocketGunHVAR5(1)
[12:29:48 PM]     No.15:RocketGunHVAR5(1)
[12:29:48 PM]     No.16:RocketGunHVAR5(1)
[12:29:48 PM]     No.17:RocketGunHVAR5(1)
[12:29:48 PM] F8F2RB Wepon Loading List:2x250_4xhvarap
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.8:BombGun250lbs(1)
[12:29:48 PM]     No.9:BombGun250lbs(1)
[12:29:48 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:48 PM] F8F2RB Wepon Loading List:2x250_4xhvarap1x150dt
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.5:PylonF8F(1)
[12:29:48 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:48 PM]     No.8:BombGun250lbs(1)
[12:29:48 PM]     No.9:BombGun250lbs(1)
[12:29:48 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.16:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.17:RocketGunHVAR5AP(1)
[12:29:48 PM] F8F2RB Wepon Loading List:2x250_1x150dt
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.5:PylonF8F(1)
[12:29:48 PM]     No.6:FuelTankGun_Tank150galF8F(1)
[12:29:48 PM]     No.8:BombGun250lbs(1)
[12:29:48 PM]     No.9:BombGun250lbs(1)
[12:29:48 PM] F8F2RB Wepon Loading List:1x500
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.5:PylonF8F(1)
[12:29:48 PM]     No.7:BombGun500lbs(1)
[12:29:48 PM] F8F2RB Wepon Loading List:1x500_4xhvargp
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.5:PylonF8F(1)
[12:29:48 PM]     No.7:BombGun500lbs(1)
[12:29:48 PM]     No.14:RocketGunHVAR5(1)
[12:29:48 PM]     No.15:RocketGunHVAR5(1)
[12:29:48 PM]     No.16:RocketGunHVAR5(1)
[12:29:48 PM]     No.17:RocketGunHVAR5(1)
[12:29:48 PM] F8F2RB Wepon Loading List:1x500_4xhvarap
[12:29:48 PM]     No.1:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.2:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.3:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.4:MGunHispanoMkIkWF(205)
[12:29:48 PM]     No.5:PylonF8F(1)
[12:29:48 PM]     No.7:BombGun500lbs(1)
[12:29:48 PM]     No.14:RocketGunHVAR5AP(1)
[12:29:48 PM]     No.15:RocketGunHVAR5AP(1)
[12:29:48 PM
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on November 14, 2013, 09:06:10 AM
Sorry primo but your log is truncated since it exceeds the maximum number of lines allowed per post on this board.
Please repost the last app. 100 lines of your log, this should let us see things much clearer.

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: primo62 on November 14, 2013, 09:32:01 AM
Ok,
Code: [Select]
[12:29:53 PM] FM called 'FlightModels/La-9.fmd:LA9_FM' is being loaded from File: 'la9_fm'
[12:29:53 PM] FM called 'FlightModels/La-9.fmd:LA9_FM' is being loaded from File: 'la9_fm'
[12:29:53 PM] FM called 'FlightModels/La-11.fmd:LA9_FM' is being loaded from File: 'la9_fm'
[12:29:53 PM] FM called 'FlightModels/Mig-19.fmd:MIG19' is being loaded from File: 'mig19'
[12:29:53 PM] FM called 'FlightModels/SM-12.fmd:MIG19' is being loaded from File: 'mig19'
[12:29:53 PM] FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
[12:29:53 PM] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
[12:29:53 PM] FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
[12:29:53 PM] FM called 'FlightModels/MiG-21S.fmd:MIG21S' is being loaded from File: 'mig21s'
[12:29:53 PM] FM called 'FlightModels/MiG-21MF.fmd:MIG21MF' is being loaded from File: 'mig21mf'
[12:29:53 PM] FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
[12:29:53 PM] FM called 'FlightModels/Yak-36.fmd:yak36' is being loaded from File: 'yak36'
[12:29:53 PM] FM called 'FlightModels/Yak-36MF.fmd:yak36' is being loaded from File: 'yak36'
[12:29:53 PM] FM called 'FlightModels/A7M2.fmd:A7M2_FM' is being loaded from File: 'a7m2_fm'
[12:29:53 PM] House: Parameter [buildings.Plate$Rust_PCPTurn]:<Mesh> is empty
[12:29:53 PM] Can't set property
[12:29:53 PM] java.lang.RuntimeException: Can't set property
[12:29:53 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:115)
[12:29:53 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:128)
[12:29:53 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:178)
[12:29:53 PM] at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
[12:29:53 PM] at java.lang.reflect.Method.invoke(Native Method)
[12:29:53 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
[12:29:53 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:29:53 PM] at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
[12:29:53 PM] at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
[12:29:53 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[12:29:53 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3134)
[12:29:53 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[12:29:53 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[12:29:53 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:29:53 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:29:53 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:29:53 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:29:53 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:29:53 PM] Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Rust_PCPTurn
[12:29:54 PM] INTERNAL ERROR: Can't open file 'gui/game/radar/mono.sim'
[12:29:54 PM] WARNING: object 'gui/game/radar/mono.sim' of class 'SIM' not loaded
[12:29:54 PM] INTERNAL ERROR: MeshObj: Can't load SIM gui/game/radar/mono.sim
[12:29:54 PM] Mesh gui/game/radar/mono.sim not created
[12:29:54 PM] com.maddox.il2.engine.GObjException: Mesh gui/game/radar/mono.sim not created
[12:29:54 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[12:29:54 PM] at com.maddox.il2.engine.GUIMesh$_Loader.load(GUIMesh.java:22)
[12:29:54 PM] at com.maddox.gwindow.GMesh.New(GMesh.java:13)
[12:29:54 PM] at com.maddox.il2.gui.GUIPad.<init>(GUIPad.java:1938)
[12:29:54 PM] at com.maddox.il2.gui.GUI.create(GUI.java:169)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:29:54 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:29:54 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:29:54 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:29:54 PM] INTERNAL ERROR: Can't open file 'gui/game/radarF/mono.sim'
[12:29:54 PM] WARNING: object 'gui/game/radarF/mono.sim' of class 'SIM' not loaded
[12:29:54 PM] INTERNAL ERROR: MeshObj: Can't load SIM gui/game/radarF/mono.sim
[12:29:54 PM] Mesh gui/game/radarF/mono.sim not created
[12:29:54 PM] com.maddox.il2.engine.GObjException: Mesh gui/game/radarF/mono.sim not created
[12:29:54 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[12:29:54 PM] at com.maddox.il2.engine.GUIMesh$_Loader.load(GUIMesh.java:22)
[12:29:54 PM] at com.maddox.gwindow.GMesh.New(GMesh.java:13)
[12:29:54 PM] at com.maddox.il2.gui.GUIPad.<init>(GUIPad.java:1939)
[12:29:54 PM] at com.maddox.il2.gui.GUI.create(GUI.java:169)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:29:54 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:29:54 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:29:54 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:29:54 PM] INTERNAL ERROR: Can't open file 'gui/game/brief/mono.sim'
[12:29:54 PM] WARNING: object 'gui/game/brief/mono.sim' of class 'SIM' not loaded
[12:29:54 PM] INTERNAL ERROR: MeshObj: Can't load SIM gui/game/brief/mono.sim
[12:29:54 PM] Mesh gui/game/brief/mono.sim not created
[12:29:54 PM] com.maddox.il2.engine.GObjException: Mesh gui/game/brief/mono.sim not created
[12:29:54 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[12:29:54 PM] at com.maddox.il2.engine.GUIMesh$_Loader.load(GUIMesh.java:22)
[12:29:54 PM] at com.maddox.gwindow.GMesh.New(GMesh.java:13)
[12:29:54 PM] at com.maddox.il2.gui.GUIPad.<init>(GUIPad.java:1940)
[12:29:54 PM] at com.maddox.il2.gui.GUI.create(GUI.java:169)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:29:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:29:54 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:29:54 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:29:54 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:29:54 PM] INTERNAL ERROR: Can't open file 'icons/radarimage.mat'
[12:29:54 PM] WARNING: object 'icons/radarimage.mat' of class 'TMaterial' not loaded
[12:29:54 PM] INTERNAL ERROR: Can't open file 'icons/radarshipimage.mat'
[12:29:54 PM] WARNING: object 'icons/radarshipimage.mat' of class 'TMaterial' not loaded
[12:29:54 PM] INTERNAL ERROR: Can't open file 'icons/airfield.mat'
[12:29:54 PM] WARNING: object 'icons/airfield.mat' of class 'TMaterial' not loaded
[12:29:54 PM] The sample music/menu/ru.wav not found
[12:29:54 PM] Initializing DirectSound playback device...
[12:29:54 PM] Primary buffer created.
[12:29:54 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[12:29:54 PM] Not enought hardware buffers (0), hardware disabled
[12:29:54 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[12:29:54 PM] Default speaker config is : 1310724.
[12:29:54 PM] Direct sound audio device initialized successfully :
[12:29:54 PM] DX Version : 7
[12:29:54 PM] Hardware    - disabled [buffers : 0]
[12:29:54 PM] Extensions  - enabled :
[12:29:54 PM]   EAX ver. 1 [ ]  - disabled
[12:29:54 PM]   EAX ver. 2 [ ]  - disabled
[12:29:54 PM]   EAX ver. 3 [ ]  - disabled
[12:29:54 PM]   I3D ver. 2 [ ]  - disabled
[12:29:54 PM]   ZoomFX     [ ]  - disabled
[12:29:54 PM]   MacroFX    [ ]  - disabled
[12:29:54 PM] SIMD render [X]
[12:29:54 PM] num channels 32
[12:29:54 PM] Cannot open audio file samples/infinite 1
[12:29:54 PM] cannot open file for reading
[12:29:54 PM] Cannot open audio file samples/music/menu/ru.wav
[12:29:54 PM]
[12:29:56 PM] The sample music/menu/us.wav not found
[12:29:56 PM] cannot open file for reading
[12:29:56 PM] Cannot open audio file samples/music/menu/us.wav
[12:29:56 PM]
[12:30:01 PM] Loading mission QuickQMBPro/Okinawa/OkinawaRedScramble00.mis...
[12:30:01 PM] Month = 7 , Hour = 13
[12:30:01 PM] Temperature -     0m = 25.0 .
[12:30:01 PM] Temperature -  1000m = 18.51001 .
[12:30:01 PM] Temperature -  2000m = 12.019989 .
[12:30:01 PM] Temperature -  3000m = 5.529999 .
[12:30:01 PM] Temperature -  4000m = -0.95999146 .
[12:30:01 PM] Temperature -  5000m = -7.450012 .
[12:30:01 PM] Temperature -  6000m = -13.940002 .
[12:30:01 PM] Temperature -  7000m = -20.429993 .
[12:30:01 PM] Temperature -  8000m = -26.919998 .
[12:30:01 PM] Temperature -  9000m = -33.410004 .
[12:30:01 PM] Temperature - 10000m = -39.899994 .
[12:30:01 PM] Temperature - 11000m = -46.39 .
[12:30:01 PM] Temperature - 12000m = -52.880005 .
[12:30:01 PM] Loading map.ini defined airfields:
[12:30:01 PM] Detected Vertex Shaders 3.0.
[12:30:01 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[12:30:01 PM] Vertex texture units: 32
[12:30:01 PM]
[12:30:02 PM] PBuffer: suitable formats: 6
[12:30:02 PM]
[12:30:02 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[12:30:02 PM] Depth = 24, stencil = 8
[12:30:02 PM] PBuffer: suitable formats: 6
[12:30:02 PM]
[12:30:02 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[12:30:02 PM] Depth = 24, stencil = 8
[12:30:05 PM] Loading vertex/fragment programs: *187953184*
[12:30:05 PM] *** Loading: [vpFogFar2Tex2D]
[12:30:05 PM] *** Loading: [vpFog2Tex2DBlend]
[12:30:05 PM] *** Loading: [vpFogFar4Tex2D]
[12:30:05 PM] *** Loading: [vpFogFar8Tex2D]
[12:30:05 PM] *** Loading: [vpFogNoTex]
[12:30:05 PM] *** Loading: [vpFog4Tex2D]
[12:30:05 PM] *** Loading: [vpFog4Tex2D_UV2]
[12:30:05 PM] *** Loading: [vp4Tex2D]
[12:30:05 PM] *** Loading: [vp6Tex2D]
[12:30:05 PM] *** Loading: [vpTexUVTex2D]
[12:30:05 PM] *** Loading: [vpWaterGrid_NV]
[12:30:05 PM] *** Loading: [vpWaterSunLight_NV]
[12:30:05 PM] *** Loading: [vpWaterSunLight_ATI]
[12:30:05 PM] *** Loading: [vpWaterSunLight_FP]
[12:30:05 PM] *** Loading: [vpTreeSprite]
[12:30:05 PM] *** Loading: [vpTreeTrunk]
[12:30:05 PM] *** Loading: [vpVAObjectsN]
[12:30:05 PM] *** Loading: [vpVAObjectsL0]
[12:30:05 PM] *** Loading: [vpSprites]
[12:30:05 PM] *** Loading: [vpSimpleGL]
[12:30:05 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpSimpleGL]
[12:30:05 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpRiverCoastAA]
[12:30:05 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[12:30:05 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [vpWaterDM_CPU]
[12:30:05 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[12:30:05 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[12:30:05 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[12:30:05 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[12:30:05 PM] *** Loading: [fpWaterLFogDM]
[12:30:05 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[12:30:05 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[12:30:05 PM] Load bridges
[12:30:05 PM] Load static objects
[12:30:06 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[12:30:06 PM] ##### House without collision (3do/Tree/Tree2.sim)
[12:30:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[12:30:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[12:30:08 PM] FM called 'FlightModels/F4U-5.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
[12:30:08 PM] FM called 'FlightModels/PW_R-2800_Corsairs:F4ULate_FM.emd' is being loaded from File: 'f4ulate_fm'
[12:30:08 PM] Motor resolveFromFile starter = 0
[12:30:08 PM] Motor resolveFromFile starter = 0
[12:30:08 PM] Flight Model File FlightModels/F4U-5.fmd:F4ULate_FM contains no Mach Drag Parameters.
[12:30:08 PM] FM called 'FlightModels/F4U-5.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
[12:30:09 PM] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F4U-5/+F4U-4_KOREAN WAR_VF-113_Lead.bmp s1=3DO/Plane/F4U5(USA)/summer s2=PaintSchemes/Cache/2639706777777329960
[12:30:14 PM] ERROR file: File users/0/Icons not found
[12:30:14 PM] Mission: QuickQMBPro/Okinawa/OkinawaRedScramble00.mis is Playing
[12:30:14 PM] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[12:30:14 PM]
[12:31:10 PM] The sample music/menu/us.wav not found
[12:31:10 PM] cannot open file for reading
[12:31:10 PM] Cannot open audio file samples/music/menu/us.wav
[12:31:10 PM]
[Nov 14, 2013 12:31:15 PM] -------------- END log session -------------
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on November 14, 2013, 11:32:42 AM
Well, some missing or conflicting mods can be seen (i.e. some radar related stuff where 3D files seem to be missing) but apart from that there are no obvious errors in the log.
You've got many mod planes installed though, maybe you should try it with a few planes less. In the past several users reported an imaginary "limit" of aircraft which could be installed in parallel in their il-2 installation before it became a slide show, so you might just have hit this limit for your system now.

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: primo62 on November 14, 2013, 01:33:47 PM
Ok. I removed all my add on planes and all the other mods and it still happens. I did notice that on some engines the ones that have a slow start sequence thats where the problem is. Take the F4U-1C, it has a faster start sequence and frame rate does not drop. Anyway thanks for your time, I put everything back in the game and I will have to just live with it. 
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: WindWpn on November 15, 2013, 08:03:48 AM
I think I have seen it somewhere, but cannot find it now...

Is there a config.ini parameter to suppress the FM loaded output in the log.lst file? 

I am attempting to debug other issues with some mods, but the log.lst is filled with fm load data which clutters stuff I am looking for.

~S~
wind
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: primo62 on November 15, 2013, 08:07:45 AM
Ok, maybe I can't. lol   I promise not to bother you again if you could tell me what class files that effect the new engine starts so I could just eliminate that part. Of everything in your mod that always was the thing that I did not care for. I most certainly want realism but I don't like starting a mission and enemy planes are coming in and my plane wont start. Yes, I know that's real but this is a game after all. I really hope you guys do not see this as being negative about your mod. Heck, I would probably not being playing this game anymore if not for all the mods.

Thanks
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Fly! on November 16, 2013, 12:00:22 AM
F-4 Phantom works w/ weps w/ latest F-8 Crusader installed.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Whiskey_Sierra_972 on November 16, 2013, 12:08:25 AM
All jets and choppers are working in 4122+530+27!
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Draken on November 16, 2013, 06:09:48 AM
I tried it in HSFX 7 , but it does not work . When I launch the game , I get a black screen during one second, then CTD . It is a kind of 1%CTD crash .

I am disappointed because Engine mod 2.6 worked in HSFX 6 ( so I was able to add some post-war jets, even if several loadouts were missing ).
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: WindWpn on November 19, 2013, 08:41:44 AM
Is there a config.ini parameter to suppress the FM loaded output in the log.lst file? 

bump on this question.  Is there a config.ini setting to turn off all the FM load lines in the log.lst?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: benitomuso on November 19, 2013, 12:22:17 PM
Is there a config.ini parameter to suppress the FM loaded output in the log.lst file? 

bump on this question.  Is there a config.ini setting to turn off all the FM load lines in the log.lst?

Yes,
                   I have introduced in the latest version of the AutoDiffFM a setting to control that. AFAIK it was incorporated by Anto in his latest compilation for the EngineMod 2.7

  The parameters is:

[Mods]
PrintFMDinfo=0

  But 0 is the default value, so if you don't put this line it will be regarded as 0 (no extra information).

  Regards,
                          Pablo
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: WindWpn on November 19, 2013, 12:58:15 PM
Yes,
                   I have introduced in the latest version of the AutoDiffFM a setting to control that. AFAIK it was incorporated by Anto in his latest compilation for the EngineMod 2.7

  The parameters is:

[Mods]
PrintFMDinfo=0

  But 0 is the default value, so if you don't put this line it will be regarded as 0 (no extra information).

  Regards,
                          Pablo

Perhaps it is not working correctly then as I do not have the line in my config.ini, yet the log.lst shows all FM loads.  Note, I am running modact 5.3, 4.12.2, EngineModv2.7 and buttons 10.5 (modified 11/10/13). 
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: benitomuso on November 19, 2013, 01:09:06 PM
Perhaps it is not working correctly then as I do not have the line in my config.ini, yet the log.lst shows all FM loads.  Note, I am running modact 5.3, 4.12.2, EngineModv2.7 and buttons 10.5 (modified 11/10/13). 

Are you 100% positive that the Engine Mod is loading on top of ModAct 5.3?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: WindWpn on November 19, 2013, 01:16:21 PM
Yes positive, as a number of elements comprising the engine mod as outlined in the original posting are present in game such as varied engine start aspects per engine type.

~S~
wind
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: henkypenky on November 19, 2013, 02:27:16 PM
Hi Anto, I have put the engine mod in my 4.12.2 / 5.3 game and have run the classfile checker. I see a lot of double files, is there any harm in this?
Code: [Select]
#######################################
List of potentially conflicting classes
#######################################
F03D581EFB4A354E exists with :
CRC -783a0f75 : .\!SAS_Engine_Mod_v2.7\F03D581EFB4A354E

CRC 129e3a7b : .\XTD\F03D581EFB4A354E

D5C904B42EA3D312 exists with :
CRC -263114bf : .\!SAS_Engine_Mod_v2.7\D5C904B42EA3D312

CRC -6adc97ed : .\XTD\D5C904B42EA3D312

9F770B8460C2374A exists with :
CRC -60274878 : .\!SAS_Engine_Mod_v2.7\9F770B8460C2374A

CRC 6d8da137 : .\XTD\9F770B8460C2374A

4F35652CFC54C5C8 exists with :
CRC 119fd269 : .\!SAS_Engine_Mod_v2.7\4F35652CFC54C5C8

CRC 7e7e5cbb : .\XTD\4F35652CFC54C5C8

C75F568840DECD60 exists with :
CRC  5abc688 : .\!SAS_Engine_Mod_v2.7\C75F568840DECD60

CRC -23ebdfae : .\XTD\C75F568840DECD60

03EDC4A4249322E4 exists with :
CRC 286279e1 : .\L_ac_B-26B_for409_v2.2a\03EDC4A4249322E4

CRC 30000a9c : .\+_late Corsairs weapons standalone\03EDC4A4249322E4

8682292E8CEC299E exists with :
CRC 7f9efaf3 : .\+_P-47D Ordnance Patch\8682292E8CEC299E

CRC 12436fd5 : .\Cockpit_Repaint_P-47D_Pits_V3.14_Poncho\8682292E8CEC299E

49583F864C1BC438 exists with :
CRC 2274d5c2 : .\XTD\49583F864C1BC438

CRC 1619457e : .\!SAS_Engine_Mod_v2.7\49583F864C1BC438

270B4982B9D3C48C exists with :
CRC 6b38420c : .\L_ac_P-51Bs\270B4982B9D3C48C

CRC -7c82c404 : .\+_AAA_US_Weapons_UI12\270B4982B9D3C48C

CRC  2a0f24e : .\+_AAA_Weapons\270B4982B9D3C48C

1D8370ACCED5FDC4 exists with :
CRC 1e41d0c1 : .\!SAS_Engine_Mod_v2.7\1D8370ACCED5FDC4

CRC -398963da : .\XTD\1D8370ACCED5FDC4

24AB002427E7D89A exists with :
CRC 17290f6c : .\L_ac_P-51Bs\24AB002427E7D89A

CRC -26f5fbf1 : .\+_AAA_Weapons\24AB002427E7D89A

6DE3331A9C51B60C exists with :
CRC 58082b31 : .\!SAS_Engine_Mod_v2.7\6DE3331A9C51B60C

CRC -eee99eb : .\XTD\6DE3331A9C51B60C

742EB99816A23C56 exists with :
CRC -4984f4b : .\L_ac_Typhoons & Tempests PACK V2cczk_101tfs_- standalone\742EB99816A23C56

CRC -47907bd9 : .\L_ac_Spitfire 21 tm 24_v1.1\742EB99816A23C56

69FEF380985B037C exists with :
CRC -17adae8d : .\!SAS_Engine_Mod_v2.7\69FEF380985B037C

CRC -58cbde11 : .\XTD\69FEF380985B037C

4417819E98B21244 exists with :
CRC -6727f88f : .\XTD\4417819E98B21244

CRC 2fe5729e : .\!SAS_Engine_Mod_v2.7\4417819E98B21244

A69BE2E6126423AA exists with :
CRC 1b40177c : .\!SAS_Engine_Mod_v2.7\A69BE2E6126423AA

CRC -22244e52 : .\XTD\A69BE2E6126423AA

6C333082A95FC852 exists with :
CRC -404f1fe7 : .\XTD\6C333082A95FC852

CRC -1192915b : .\!SAS_Engine_Mod_v2.7\6C333082A95FC852

774325F298964D64 exists with :
CRC 2b93f041 : .\2_P47_ModFix\774325F298964D64

CRC 1ba03cd6 : .\Cockpit_Repaint_P-47D_Pits_V3.14_Poncho\774325F298964D64

294ABC86A89FAEB4 exists with :
CRC -491791e8 : .\XTD\294ABC86A89FAEB4

CRC 40964555 : .\!SAS_Engine_Mod_v2.7\294ABC86A89FAEB4

DDE3E3D6022F115A exists with :
CRC 7f670df8 : .\XTD\DDE3E3D6022F115A

CRC 30428a17 : .\!SAS_Engine_Mod_v2.7\DDE3E3D6022F115A

99F4978CAC533E72 exists with :
CRC -374e42a7 : .\!SAS_Engine_Mod_v2.7\99F4978CAC533E72

CRC -6f1e2b59 : .\XTD\99F4978CAC533E72

D1A6AB9A1FF86D26 exists with :
CRC  1ce31f4 : .\!SAS_Engine_Mod_v2.7\D1A6AB9A1FF86D26

CRC -558199a1 : .\XTD\D1A6AB9A1FF86D26

CA652096DC9785E2 exists with :
CRC  fe839ea : .\!SAS_Engine_Mod_v2.7\CA652096DC9785E2

CRC -5c20441e : .\XTD\CA652096DC9785E2

2CFA7F04D454A08E exists with :
CRC 6fbc840a : .\XTD\2CFA7F04D454A08E

CRC  11ad7c3 : .\!SAS_Engine_Mod_v2.7\2CFA7F04D454A08E

5B8076D65B089B30 exists with :
CRC 5cde78d2 : .\!SAS_Engine_Mod_v2.7\5B8076D65B089B30

CRC 1d7cebcd : .\XTD\5B8076D65B089B30

78D212DA9AA53450 exists with :
CRC 77d46d62 : .\L_ac_B-26B_for409_v2.2a\78D212DA9AA53450

CRC 29981ef7 : .\+_late Corsairs weapons standalone\78D212DA9AA53450

25AA02D656A926C8 exists with :
CRC 6d7af582 : .\!SAS_Engine_Mod_v2.7\25AA02D656A926C8

CRC -1818c5ac : .\XTD\25AA02D656A926C8

C5BF4CD24886E65A exists with :
CRC  b2bc4e1 : .\L_ac_B-26B_for409_v2.2a\C5BF4CD24886E65A

CRC 459374bf : .\+_late Corsairs weapons standalone\C5BF4CD24886E65A

FE5218587DF9266C exists with :
CRC -16c3222d : .\!SAS_Engine_Mod_v2.7\FE5218587DF9266C

CRC -6b4453eb : .\XTD\FE5218587DF9266C

EAC47950971A1226 exists with :
CRC 4a136120 : .\XTD\EAC47950971A1226

CRC -2f9181dc : .\!SAS_Engine_Mod_v2.7\EAC47950971A1226

07A8724020EF3C3E exists with :
CRC -2f130ec7 : .\!SAS_Engine_Mod_v2.7\07A8724020EF3C3E

CRC -53a5425f : .\XTD\07A8724020EF3C3E

8A95ACBCDC0760E4 exists with :
CRC -713c0697 : .\+_P-47D Ordnance Patch\8A95ACBCDC0760E4

CRC  1e74694 : .\Cockpit_Repaint_P-47D_Pits_V3.14_Poncho\8A95ACBCDC0760E4

7227BD9007CCD4B0 exists with :
CRC 49d8eb68 : .\+_P-47D Ordnance Patch\7227BD9007CCD4B0

CRC 76109fb3 : .\Cockpit_Repaint_P-47D_Pits_V3.14_Poncho\7227BD9007CCD4B0

081392B8B0418374 exists with :
CRC  8974332 : .\XTD\081392B8B0418374

CRC -69015e9d : .\!SAS_Engine_Mod_v2.7\081392B8B0418374

D1AF980C82C3EB5E exists with :
CRC  603c971 : .\L_ac_B-25_new\D1AF980C82C3EB5E

CRC 435b2554 : .\XTD\D1AF980C82C3EB5E

96F31B023FF84A66 exists with :
CRC -44a6bed8 : .\!SAS_Engine_Mod_v2.7\96F31B023FF84A66

CRC 59664584 : .\XTD\96F31B023FF84A66

EB4CA6A0169CD166 exists with :
CRC -74cacda6 : .\!SAS_Engine_Mod_v2.7\EB4CA6A0169CD166

CRC 684b7d83 : .\XTD\EB4CA6A0169CD166

970CD4E0D115E378 exists with :
CRC -7365b767 : .\!SAS_Engine_Mod_v2.7\970CD4E0D115E378

CRC -379c9ddf : .\XTD\970CD4E0D115E378

B86C976C19BD6ACC exists with :
CRC 6b2d1f08 : .\+_late Corsairs weapons standalone\B86C976C19BD6ACC

CRC 35feab4a : .\L_ac_B-26B_for409_v2.2a\B86C976C19BD6ACC

23DF9A72B200F1E8 exists with :
CRC 24dc2d34 : .\!SAS_Engine_Mod_v2.7\23DF9A72B200F1E8

CRC -27bf1371 : .\XTD\23DF9A72B200F1E8

6721B8A8CEF83112 exists with :
CRC 1b65e831 : .\XTD\6721B8A8CEF83112

CRC 64d1460d : .\!SAS_Engine_Mod_v2.7\6721B8A8CEF83112

4B0B9A02B50D1B50 exists with :
CRC  59ba939 : .\+_P-47D Ordnance Patch\4B0B9A02B50D1B50

CRC 302258c1 : .\Cockpit_Repaint_P-47D_Pits_V3.14_Poncho\4B0B9A02B50D1B50

7C46925A9C712700 exists with :
CRC -1db4b0f7 : .\XTD\7C46925A9C712700

CRC 38257b83 : .\!SAS_Engine_Mod_v2.7\7C46925A9C712700

8C1004C27812A21C exists with :
CRC -26f5185f : .\XTD\8C1004C27812A21C

CRC -a01bb2d : .\!SAS_Engine_Mod_v2.7\8C1004C27812A21C

E331EA424E2C2BC6 exists with :
CRC 5cc3ede8 : .\+_late Corsairs weapons standalone\3do\E331EA424E2C2BC6

CRC -47051c8f : .\+_late Corsairs weapons standalone\E331EA424E2C2BC6

A5EC7BC662B66BB4 exists with :
CRC 12cdc753 : .\!SAS_Engine_Mod_v2.7\A5EC7BC662B66BB4

CRC -6be1daf3 : .\XTD\A5EC7BC662B66BB4

EA2FACA206C1EBA2 exists with :
CRC 22cfcee9 : .\XTD\EA2FACA206C1EBA2

CRC -167867fb : .\!SAS_Engine_Mod_v2.7\EA2FACA206C1EBA2

E1DFF1A41AC352CC exists with :
CRC  8714a50 : .\!SAS_Engine_Mod_v2.7\E1DFF1A41AC352CC

CRC 7d2c8802 : .\XTD\E1DFF1A41AC352CC

48BC9868A7ED2A42 exists with :
CRC 47219c9a : .\XTD\48BC9868A7ED2A42

CRC -52b8120b : .\!SAS_Engine_Mod_v2.7\48BC9868A7ED2A42

###############################################################
List of simple doublon : classes with the same name and content
###############################################################
37577EA4FDED4D6E:
.\L_ac_CCBeaufighter4.12\37577EA4FDED4D6E
.\L_ac_Mosquito MKVI Coastal Command SASv2\37577EA4FDED4D6E
2FB48AF4593F5722:
.\L_ac_Beaufighters_SAS_v3\2FB48AF4593F5722
.\L_ac_CCBeaufighter4.12\2FB48AF4593F5722
6638855CE30DAE6C:
.\!SAS_Engine_Mod_v2.7\6638855CE30DAE6C
.\XTD\6638855CE30DAE6C
FC6B46C05F1F0094:
.\L_ac_CCBeaufighter4.12\FC6B46C05F1F0094
.\L_ac_Mosquito MKVI Coastal Command SASv2\FC6B46C05F1F0094
1FA89272461F7F16:
.\L_ac_CCBeaufighter4.12\1FA89272461F7F16
.\L_ac_Mosquito MKVI Coastal Command SASv2\1FA89272461F7F16
365FB50EA1F305B8:
.\!SAS_Engine_Mod_v2.7\365FB50EA1F305B8
.\L_ac_Typhoons & Tempests PACK V2cczk_101tfs_- standalone\365FB50EA1F305B8
D8F748DE56A17C9E:
.\!SAS_Engine_Mod_v2.7\D8F748DE56A17C9E
.\XTD\D8F748DE56A17C9E
7EB08F4A25293AE0:
.\!SAS_Engine_Mod_v2.7\7EB08F4A25293AE0
.\XTD\7EB08F4A25293AE0
7036572AE82F73EA:
.\L_ac_Seafire_Late_v0.91\7036572AE82F73EA
.\L_ac_Spitfire 21 tm 24_v1.1\7036572AE82F73EA
7D9EE6A4EE9584A6:
.\!SAS_Engine_Mod_v2.7\7D9EE6A4EE9584A6
.\XTD\7D9EE6A4EE9584A6
D3519DAA8792DFAA:
.\L_ac_Seafire_Late_v0.91\D3519DAA8792DFAA
.\L_ac_Spitfire 21 tm 24_v1.1\D3519DAA8792DFAA
7D1BC9361A1C5600:
.\!SAS_Engine_Mod_v2.7\7D1BC9361A1C5600
.\XTD\7D1BC9361A1C5600
74E6B4BC96A56AE6:
.\!SAS_Engine_Mod_v2.7\74E6B4BC96A56AE6
.\XTD\74E6B4BC96A56AE6
0E1F7816F79362C2:
.\L_ac_CCBeaufighter4.12\0E1F7816F79362C2
.\L_ac_Mosquito MKVI Coastal Command SASv2\0E1F7816F79362C2
50158A662462C5A6:
.\L_ac_Beaufighters_SAS_v3\50158A662462C5A6
.\L_ac_CCBeaufighter4.12\50158A662462C5A6
A4F5260A735E60B2:
.\!SAS_Engine_Mod_v2.7\A4F5260A735E60B2
.\XTD\A4F5260A735E60B2
BEB99CA8948244F6:
.\L_ac_Beaufighters_SAS_v3\BEB99CA8948244F6
.\L_ac_CCBeaufighter4.12\BEB99CA8948244F6
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Giuseppin on November 20, 2013, 02:13:22 AM
A dumb question: Is it absolutely mandatory to have installed the Mod Act v.5.3 to run the SAS Engine Mod 2.7? I have HSFX 7.01 on 4.12.2m. Thanks and salud.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: goltuna on November 20, 2013, 03:39:30 AM
Hello,
I am probably stupid but i run all IL-2 until now ( UP-DBW) with 4.10.1, HFSX 7.01 with the 4.12.2 and they all works like a charm. I made a fresh install of 4.12.2 installed Modact 5.33 and try to run Jetwar V1.33 by folowing all the install procedure  without missing anything V 2.7 + Buttons 10.5 included and none of the jets are able to load. Somebody have an idea why ? Or what i can check ? For your info i am using Linux with wine.
Tks for your reply
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: WindWpn on November 21, 2013, 07:29:58 AM
Found a minor bug(?) with the engine mod.  Basically for the spitfires, with the engineMod enabled, the flaps no longer change to full or down, but rather cycle though the various settings of landing, takeoff, combat, up.  I worked around this by mapping the flaps to my slider so now I can simply slide full up/down, but without engine mod, was able to previously set spitfire flaps with standard keys via only up or down.

~S~
wind

PS:  also still no answer to the ability to disable the FM load listings in the log.lst.  Would love to see this turned off as when debugging DCG missions and/or model defects, all the FM listings are unnecessary and quite extensive with regard to finding the log error listings for broken things.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on November 21, 2013, 08:23:31 AM
still no answer to the ability to disable the FM load listings in the log.lst
Answered already: We can change this in future versions. Currently it's not configurable.

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: WindWpn on November 21, 2013, 08:30:17 AM
still no answer to the ability to disable the FM load listings in the log.lst
Answered already: We can change this in future versions. Currently it's not configurable.

Best regards - Mike

Ah, thx Mike, must have missed it.

~S~
wind
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: BravoFxTrt on November 25, 2013, 06:42:40 AM
Anto, the Jets are taking off with Open Canopies. I even installed the AI No Open Canopy Mod, it doesnt work either.

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Anto on November 25, 2013, 07:07:22 AM
I have no control over the A-4 or any of the jets from other sites, sorry dude. We did implement some different code I can't remember how many versions back but from the few jets I tested (such as the MiG-21), appears the code isn't quite working.

Unfortunately I'm about to go away for 3 months, so this one will have to remain unresolved.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: BravoFxTrt on November 25, 2013, 07:10:46 AM
Roger that, Thanks for reply.  BTW, that's GJE52's, (Glynn's)  L-159F...
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Plowshare on December 03, 2013, 11:04:09 AM
"BRAVO":

A couple of questions and a request:

Have you made a backup of your settings.ini file? What happens if you were to make the settings.ini file a Read-only file? If/when the controls are returned to you in the game have your specific settings changed or been erased?

The request: Can you let us know what controls are affected so we know what to look for? I know I wouldn't miss some of the least-used commands like, for me, the padlocks or any of the engine throttle settings.

Hope things get worked out on this.

Bob
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Draken on December 03, 2013, 04:02:25 PM
Is it possible to release a version on this Mod without included DiffFM , please ?
I have already a DiffFM for HSFX 7 , maybe there is a conflict with DiffFM included in EngineMod .
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: BravoFxTrt on December 03, 2013, 04:13:19 PM
Draken, find that DiffFM Class File and deactivate it in the Engine Mod Folder, Its same Name Class File as your new one.

Look for this File Name:   294ABC86A89FAEB4 in Engine mod,  then put a  -  on the File like this   -294ABC86A89FAEB4
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Plowshare on December 03, 2013, 05:32:22 PM
BRAVO:

Okay, the question I can now ask is this: Were the key commands for "Toggle Fuel Probe" and "Open/Close Side Hatch" completely deleted or were the key commands simply changed from other commands when you noticed the problem?

The reason I ask is so we may all know exactly what to look for. Like I said, some of the commands are ones I don't use on a regular basis, and the ones you point out fall into this category. However, now I know what to look for I'll be looking for it.

Bob
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Malone on December 03, 2013, 11:38:51 PM
well buddy, the Stabs mod hasn't had any effect on my controls as yours, so it's by far from definitive yet that the Stabs mod is responsible....
it would be nice to know what others have experienced in this regard, at this point.....
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Malone on December 03, 2013, 11:43:08 PM
shit - wait, before i go and confuse things anymore, i am giving you the results of my 4.12.1 install.
sorry, let me test the correct 4.12.2 install and get back to you. apologies for the confusion.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Malone on December 04, 2013, 12:02:28 AM
okay, i just tested on my 4.12.2 Modact, and the controls are still available, even after adding the Stabs mod.
that said, can i just confirm we are talking about the same commands?
we're agreed on Open/Close Side Hatch
However, you mention Toggle Fuel Probe, and i have it as Toggle Fuel Dump?
these two commands are directly below one another in the command screen....
just wanting to eliminate any possible misunderstandings...
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Malone on December 04, 2013, 12:07:08 AM
okay - well, no problem on my side, they still available after adding the Stabs mod...

it doesn't make sense that its the Stabs mod, as i don't see where that affects the controls in any way...?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: BravoFxTrt on December 04, 2013, 02:05:54 AM
~SOLVED~


Ok its my stupid fault, I was supposed to activate the Engine Mod 2.7 Stabsnot the  Stabs4all Modact 5   one, sorry every body, my bad. :-[
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Draken on December 04, 2013, 05:46:17 AM
Draken, find that DiffFM Class File and deactivate it in the Engine Mod Folder, Its same Name Class File as your new one.

Look for this File Name:   294ABC86A89FAEB4 in Engine mod,  then put a  -  on the File like this   -294ABC86A89FAEB4

Thanks !
But even so , EngineMod 2.7 does not work in HSFX 7.01 ( game crash at 0 % CTD ) .
So I have no catapults for the angle deck carriers that I managed to put in HSFX 7.01...
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: csvousden on December 04, 2013, 05:48:38 AM
Where is this mod available:

Engine Mod 2.7 Stabs?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: BravoFxTrt on December 04, 2013, 08:01:53 AM
ere you go C. https://www.sas1946.com/main/index.php/topic,37995.msg421189.html#msg421189
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: BT~wasted on December 04, 2013, 03:21:56 PM
I must say a big thanks to Anto for this mod in general, but also for that, that he heard me and added the "Misc" keys, it works flawlessly, and it is a very usefull thing to me, especially for modern jets. And also it is so easy to code them.

Thank you Anto!  :D
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: 4S_Vega on December 12, 2013, 07:00:26 AM
level stabilizer for TypeFastjet doesn't work for me

or maybe i've installed it bad?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Draken on December 12, 2013, 05:08:27 PM
I remember that EngineMod 2.6 worked in HSFX 6 ( so I could put some jets in HSFX 6 , but with no missiles ) .

But EngineMod 2.7 does not work in HSFX 7 ( the game doesn't even start ).

Could anybody tell me why , please ?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Tom2 on December 13, 2013, 05:40:16 PM
No one for Draken?  A tip maybe?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: BravoFxTrt on December 14, 2013, 04:24:05 AM
It works in my HSFX Install, Draken you need a Mod Activator.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Draken on December 14, 2013, 07:46:34 AM
Humm...?
I thought that HSFX 7.01 is already a kind of mod activator , because it has a Mods folder...
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: klonics on December 21, 2013, 02:50:36 PM
Hello people!

This may sound like a retarded noob-question but here we go.
Ok, so i got the SAS Mod Act v5.3 installed and working over IL-2 4.12.2m,  i downloaded this mod, put it in the #SAS-folder. But then? I start the game and I see no improvments at all. I guess I have too activate it somehow, maybe with the JSGME-activator? But its not in the list.
Could anyone tell me what Im doing wrong?

Thanks in advance!
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Typhoon Ib on December 21, 2013, 02:53:42 PM
you HAVE no mods.

all you got is the key, the switch, the door...the thing that lets you "activate" mods.
so....
get some mods, and activate them!

Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: klonics on December 21, 2013, 02:57:26 PM
ohhhh. hahaha I see.
I must have misunderstood the text I read in the intro. sorry  ???
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Plowshare on December 27, 2013, 06:44:46 AM
Hi:

To begin I want to say this is a great set of mods. I particularly like the airframe shake on start-up - great for immersion. I haven't delved too deep into this mod yet as I'm still adding mods bringing my HSFX-based v4.12.2 up to the standards of the old DBW. My game is based on this thread: https://www.sas1946.com/main/index.php/topic,37827.0.html (https://www.sas1946.com/main/index.php/topic,37827.0.html)

One smallish problem: Does anyone know how I can kick the asses of my aircraft crew? I must have the worst mechanics in the history of the USN and USMC! I haven't caught him at it yet but I'm pretty sure my crew chief is a drunken bum that's been gambling away various parts of my engines. It now takes my F4Us and F6Fs almost a full minute to start. The average seems to be two false starts with the record being five. I have never had the engine start nearly as quickly as on my P-51s.

Now, I realize the developers have made the radial engines a little harder to start but, when using the cartridge starter, they would have had to start quicker than what they are now. Also, from what I've read, if the engine fails to start there must be a waiting period of a "few minutes" for the cartridge starter to cool down and any fuel in the intake ducts to drain before attempting another start.

Is there some way to get these engines to start faster? Is there some setting that I, who am unable to do anything with Java code, can change?

Bob
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Tom2 on January 03, 2014, 02:57:12 PM
Fly, Anto is on vacation in Europe, so he cannot respond here.  :)
I also tried this mod in the 4.09m version, need to check it more...not that I have any clue of classfiles. ;)
At all. 

Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Fly! on January 03, 2014, 03:56:10 PM
Thanks Tom.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: ivomajic34 on January 04, 2014, 05:48:46 AM
Does UV3 works with this?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: BravoFxTrt on January 04, 2014, 11:10:15 AM
Ivo, Use UV3 at your own risk, sometimes it works but with the latest Jets out for downloading it'll CTD your Game at Mission launch or freeze it in mission.

If your using (Un Modded) HSFX 7.01 the (Included) Tiger Flyby's work perfectly. added planes or multi added class files same as above.. This has been my own experience.

MA 5.3, its hit or miss.

UV3 is for 4.09/HSFX7.01/DBW-most of the time, but problematic.

But, you'll never know unless you try it with Engine Mod 2.7 & Test Buttons 10.5 ;)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Dahlberg on January 07, 2014, 12:03:45 PM
This is ridiculous! Everytime I follow the instructions, all the new SAS engine mod 2.7 does is cause my game not to open! What is wrong with it?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Heretic on January 08, 2014, 08:02:03 AM
On a fresh install patched to 4.12.2m?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Dahlberg on January 11, 2014, 06:54:03 PM
No, it already has a bunch of other mods in it.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Heretic on January 18, 2014, 09:03:54 AM
Try from scratch then.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Dahlberg on January 18, 2014, 10:48:08 AM
I got rid of all my mods and got a whole new modact, then I added the engine mod... I still doesn't work!
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Heretic on January 20, 2014, 12:27:05 PM
By "from scratch", I meant uninstalling and reinstalling IL-2, then patching it to 4.12.2, adding Modact and finally EngineMod before adding anything else.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Tom2 on January 22, 2014, 05:20:12 PM
You also might profit from the Jet Era mod  :-\


https://www.sas1946.com/main/index.php/topic,15649.0.html


You need:
A clean Il-2 install, patched -
4.12.2

ModAct 5.3-correctly installed-you need to activate mods with JSGME in order to have them.


Engine mod. 


Jet Era Mod can't hurt.


Dunno what the issue is, this is a rather simple mod addition.  :-\  :D

Maybe try this mod, so coders know what went wrong

https://www.sas1946.com/main/index.php?topic=19308.0

Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: nzmigman on January 22, 2014, 08:08:50 PM
I'm not getting the left and right wheel brakes to work
Keys are assigned but each activates both wheel brakes..
Worked fine in my old 4.11 install

Anyone else with this trouble
Running 4.12.2 with modact5.3 and latest engine 2.7 and buttons 10.5
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Maico on February 06, 2014, 04:03:31 PM
  Works with 4.12.2 HSFX7 w MA 5.3.

Thank You SAS

Maico
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Bizu on February 09, 2014, 10:20:04 AM
Hello guys, (posting this here and in the JetEra thread as indicated)

I've told a friend step-by-step how to get his Il-2 modded, and I told him exactly how I've modded mine but when he tries to launch his game he gets this error "Il-2 6Dof/TIR Enabled Executable for Modded Il-2 Sturmovik 1946 has stopped working"

This is his log:

Code: [Select]
[Feb 8, 2014 11:31:23 AM] ------------ BEGIN log session -------------
[11:31:23 AM] OpenGL provider: dx8wrap.dll
[11:31:25 AM] OpenGL library:
[11:31:25 AM]   Vendor: 1C.Multimedia.Dev/Maddox.
[11:31:25 AM]   Render: DirectX8.
[11:31:25 AM]   Version: 1.1
[11:31:25 AM]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[11:31:25 AM] Size: 1280x960
[11:31:25 AM] ColorBits: 32
[11:31:25 AM] DepthBits: 24
[11:31:25 AM] StencilBits: 8
[11:31:25 AM] isDoubleBuffered: true
[11:31:25 AM]
[11:31:25 AM] *** Looking for Advanced CPU Instructions...
[11:31:25 AM] [x] PentiumPro
[11:31:25 AM] [x] Multimedia (MMX)
[11:31:25 AM] [x] 3D (SSE)
[11:31:25 AM] [x] 3D (SSE2)
[11:31:25 AM] [-] 3D (3DNow)
[11:31:25 AM] ColourBits 32, ABits 0, ZBits 24
[11:31:25 AM]
[11:31:25 AM] *** Looking for Render API Extensions ...
[11:31:25 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:31:25 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:31:25 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:31:25 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:31:25 AM] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:31:25 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:31:25 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:31:25 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:31:25 AM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:31:25 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:31:25 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:31:25 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:31:25 AM] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:31:25 AM]
[11:31:25 AM] Maximum texture size : 8192
[11:31:25 AM] Maximum simultaneous textures :8
[11:31:25 AM] MaxAnisotropic (1.0 = none) : 1.000000
[11:31:25 AM] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[11:31:25 AM] WARNING: 'Perfect' Mode required pixels shaders
[11:31:25 AM] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[11:31:25 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[11:31:25 AM] 15 Splashscreens available.
[11:31:27 AM] AutoMounting SFS files from folder SFS_AUTO now...
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[11:31:27 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:31:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:31:28 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[11:31:28 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[11:31:28 AM] INTERNAL ERROR: Texture required
[11:31:28 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[11:31:30 AM] Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.Class.forName0(Native Method)
[11:31:30 AM] at java.lang.Class.forName(Unknown Source)
[11:31:30 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[11:31:30 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[11:31:30 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[11:31:30 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:31:30 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:31:30 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:31:30 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.Class.forName0(Native Method)
[11:31:30 AM] at java.lang.Class.forName(Unknown Source)
[11:31:30 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[11:31:30 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:31:30 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:31:30 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Modact 5.30+flyables Jetera 1.33 and 4.12.2
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Tom2 on February 11, 2014, 06:32:42 PM
Just out of curiosity, he does not by chance run any of the old 6DOF mouse mods?
These are not compatible..
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Bizu on February 12, 2014, 06:03:39 AM
He installed modact and jetera over a fresh instance of standard 4.12.2, no other mods.

But it doesn't matter now, he went back playing standard 4.12.2 :(
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Tom2 on February 12, 2014, 06:22:20 AM
I would try to forward this issue to western0221. In SAS~Anto's absence, he continued with some of the Engine mod features and may know how to solve this bug.

Get your friend back from stock IL-2.. :P JK; each to his own. ;)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Shawn BeBeau on February 17, 2014, 06:03:59 PM
Hi all,
         First thanks for the mod you guys are really great.
         I am having big problems with prop planes starting, my frame rate goes from 290 to 10 with the delay in starting which also creates to much exhaust smoke. Is there something I can do to change that in the files ?.

I have had this issue as well. It seems that 4.12.2 or MA 5.3 reduced the tremendous amount of exhaust smoke emitted during engine start.
The radial engines especially bog down the video during start up. Is there a specific classfile that can be removed/added to bring the amount of smoke down to the pre engine mod 2.7 level?
I have looked at some of the .eff files with it but I do not know if one of them is related and can be altered. Does anyone have any insight into making a small change here?
Thanks
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: primo62 on February 18, 2014, 05:33:53 AM
I found that it was effects, in conf.ini. that is the problem. I had it at 2 and then changed it to 1,after that my engine starts did not go below 90 using Fraps. You are right that we get a lot of smoke but I have to say I like that. I do wish
we could have a little less trouble with the radial engines. Now, I do love realism but that is one thing I wish we could have an option on.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Gerax on February 18, 2014, 09:38:22 AM
I found that it was effects, in conf.ini.

primo62 please give more info so that other members can use your solution.  ;)
wich lines have you changed?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: primo62 on February 18, 2014, 11:23:58 AM
 In main folder, conf.ini, scroll down to = Render_ Open GL  then scroll down to =
VideoSetupId=17
Water=4
Effects=2   ..............this one, change it to one.
ForceShaders1x=0
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: hawker445 on March 04, 2014, 12:44:14 AM
In main folder, conf.ini, scroll down to = Render_ Open GL  then scroll down to =
VideoSetupId=17
Water=4
Effects=2   ..............this one, change it to one.
ForceShaders1x=0

I am having the same crashes but i have your conf setting.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: The Radge on March 23, 2014, 10:52:27 AM
Hello guys! I would like to ask some question, maybe it's stupid or ever were asked by somewhom and answered, but nevertheless... What button is used to move plane from spawn point to catapult? I haven't found any commands for this in "Controls"... :( Or this possibility can be used by AI planes only? Thanks! :)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Anto on March 26, 2014, 10:19:42 PM
You need to taxi up to the catapult, stop and apply chocks. Your aircraft will then be attached to the catapult. Power up your engines, adjust flaps  and trim. When you're ready, press chocks again and you will be catapulted
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: The Radge on March 27, 2014, 05:43:12 AM
Many thanks, Anto! :) Didn't guess myself...
Title: My Game crashes at 77% loading
Post by: wulflennart on April 19, 2014, 05:33:54 AM
My Game crashes at 70 % loading to dektop, tried it on a clear install, patched to 4.12.2 with fresh modact (newest).
Itried it again and again by reinstalling all, doesnt help: I need help!
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on April 19, 2014, 05:50:22 AM
(https://www.sas1946.rocks/images/imageshit/img837/6198/ig2p.jpg) (https://www.sas1946.com/main/index.php?topic=13457.msg141551)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: wulflennart on April 20, 2014, 07:09:34 AM
Is the same error posted by Bogdan "Bîzu" Constantin (I cannot upload the code: Sorry,you are not allowed to post external links)
log.lst see above post from Bogdan "Bîzu" Constantin.    Thanks
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on April 20, 2014, 08:51:55 AM
In that case you didn't install the Engine mod correctly(*), so please start from scratch again and reinstall everything like stated in the readme's, to the letter.

Best regards - Mike

(*) Bizu's log.lst clearly pointed out that there was no class "com/maddox/il2/objects/air/TypeTankerDrogue" in his game, but that class is part of the Engine Mod so if it was installed correctly, the class would have been there.
Title: 77% error
Post by: wulflennart on April 20, 2014, 09:51:54 AM
i droped the !SASengine... folder from the .zip to the #SAS folder but it happens again or do i need something else:

CD Version, patched it with the SAS Megapatch, installed modact 5.30 (installer) and then the engine mod to the sas directory.

(by the way i can nowhere find the files in my download of engine mod 2.7)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on April 20, 2014, 11:57:54 AM
i droped the !SASengine... folder from the .zip to the #SAS folder but it happens again
Impossible if you did it right.
Please check whether you have a file "A54FC19AE9C73D9E" in your "#SAS/!SAS_Engine_Mod" folder.

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: wulflennart on April 21, 2014, 05:09:31 AM
the file is in the right folder (SASEngine...) but it doesnt work.  On Vista i get the error message doesnt any more, on xp, file is not able to be run...           I think i made everything right with the installation, something blocks the file or crashes my pc the game (notebook with bad graphiccard and badder processor, but normally the game runs fine)

i deleted the two config files, the game started fine, but in 640x..., changing an option made the game crash.

Thanks for time
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on April 21, 2014, 06:30:16 AM
I'd really like to help you out but without log.lst it's like looking into a crystal ball.
You've got two choices: Upload your log.lst somewhere for us to take a look at it (mediafire for instance) or post it here within "code" tags.
In order to be able to post a D/L link you need to have 5 posts, so for the mediafire thing just do a "spare" post in advance.

Best regards - Mike
Title: Re: log.lst 77% error
Post by: wulflennart on April 22, 2014, 03:37:54 AM
Code: [Select]
[20.04.2014 12:45:36] ------------ BEGIN log session -------------
[12:45:36] OpenGL provider: dx8wrap.dll
[12:45:41] OpenGL library:
[12:45:41]   Vendor: 1C.Multimedia.Dev/Maddox.
[12:45:41]   Render: DirectX8.
[12:45:41]   Version: 1.1
[12:45:41]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[12:45:41] Size: 1024x768
[12:45:41] ColorBits: 32
[12:45:41] DepthBits: 24
[12:45:41] StencilBits: 8
[12:45:41] isDoubleBuffered: true
[12:45:41] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[12:45:42]
[12:45:42] *** Looking for Advanced CPU Instructions...
[12:45:42] [x] PentiumPro
[12:45:42] [x] Multimedia (MMX)
[12:45:42] [x] 3D (SSE)
[12:45:42] [x] 3D (SSE2)
[12:45:42] [x] 3D (3DNow)
[12:45:42] ColourBits 32, ABits 0, ZBits 24
[12:45:42]
[12:45:42] *** Looking for Render API Extensions ...
[12:45:42] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[12:45:42] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[12:45:42] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[12:45:42] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[12:45:43] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[12:45:43] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[12:45:43] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[12:45:43] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[12:45:43] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[12:45:43] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[12:45:43] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[12:45:43] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[12:45:43] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[12:45:43]
[12:45:43] Maximum texture size : 8192
[12:45:43] Maximum simultaneous textures :8
[12:45:43] MaxAnisotropic (1.0 = none) : 1.000000
[12:45:43] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[12:45:43] WARNING: 'Perfect' Mode required pixels shaders
[12:45:43] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[12:45:43] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[12:45:44] 15 Splashscreens available.
[12:45:46] AutoMounting SFS files from folder SFS_AUTO now...
[12:45:46] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[12:45:46] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[12:45:46] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[12:45:46] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[12:45:46] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[12:45:46] AutoMounting SFS files from folder SFS_AUTO finished.
[12:45:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[12:45:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[12:45:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[12:45:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[12:45:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[12:46:02] Initializing DirectSound playback device...
[12:46:02] Primary buffer created.
[12:46:02] Playback format is set : sampling rate = 44100, num channels = 2.
[12:46:02] Not enought hardware buffers (0), hardware disabled
[12:46:02] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[12:46:02] Default speaker config is : 1310724.
[12:46:02] Direct sound audio device initialized successfully :
[12:46:02] DX Version : 7
[12:46:02] Hardware    - disabled [buffers : 0]
[12:46:02] Extensions  - enabled :
[12:46:02]   EAX ver. 1 [ ]  - disabled
[12:46:03]   EAX ver. 2 [ ]  - disabled
[12:46:03]   EAX ver. 3 [ ]  - disabled
[12:46:03]   I3D ver. 2 [ ]  - disabled
[12:46:03]   ZoomFX     [ ]  - disabled
[12:46:03]   MacroFX    [ ]  - disabled
[12:46:03] SIMD render [X]
[12:46:03] num channels 16
[12:46:03]
[12:46:04] Loading mission Records/Intro 04 Ed.trk...
[12:46:05] Month = 7 , Hour = 6
[12:46:05] Temperature -     0m = 16.0 .
[12:46:05] Temperature -  1000m = 9.51001 .
[12:46:05] Temperature -  2000m = 3.019989 .
[12:46:05] Temperature -  3000m = -3.4700012 .
[12:46:05] Temperature -  4000m = -9.959991 .
[12:46:05] Temperature -  5000m = -16.450012 .
[12:46:05] Temperature -  6000m = -22.940002 .
[12:46:05] Temperature -  7000m = -29.429993 .
[12:46:05] Temperature -  8000m = -35.92 .
[12:46:05] Temperature -  9000m = -42.410004 .
[12:46:05] Temperature - 10000m = -48.899994 .
[12:46:05] Temperature - 11000m = -55.39 .
[12:46:05] Temperature - 12000m = -56.5 .
[12:46:05] Loading map.ini defined airfields:
[12:46:10] Load bridges
[12:46:10] Load static objects
[12:46:11] Motor resolveFromFile starter = 0
[12:46:11] Motor resolveFromFile starter = 0
[12:46:12] Motor resolveFromFile starter = 0
[12:46:12] Motor resolveFromFile starter = 0
[12:46:12] Motor resolveFromFile starter = 0
[12:46:12] Motor resolveFromFile starter = 0
[12:46:13] Motor resolveFromFile starter = 0
[12:46:13] Motor resolveFromFile starter = 0
[12:46:13] Motor resolveFromFile starter = 0
[12:46:13] Motor resolveFromFile starter = 0
[12:46:14] Motor resolveFromFile starter = 0
[12:46:14] Motor resolveFromFile starter = 0
[12:46:14] Motor resolveFromFile starter = 0
[12:46:14] Motor resolveFromFile starter = 0
[12:46:14] Motor resolveFromFile starter = 0
[12:46:14] Motor resolveFromFile starter = 0
[12:46:15] Motor resolveFromFile starter = 0
[12:46:15] Motor resolveFromFile starter = 0
[12:46:15] Motor resolveFromFile starter = 0
[12:46:15] Motor resolveFromFile starter = 0
[12:46:15] Motor resolveFromFile starter = 0
[12:46:15] Motor resolveFromFile starter = 0
[12:46:15] Motor resolveFromFile starter = 0
[12:46:16] Motor resolveFromFile starter = 0
[12:46:16] Motor resolveFromFile starter = 0
[12:46:16] Motor resolveFromFile starter = 0
[12:46:19] java.lang.NoSuchFieldError: WingspanFolded
[12:46:19] at com.maddox.il2.ai.AirportCarrier.setTakeoff(AirportCarrier.java:474)
[12:46:19] at com.maddox.il2.ai.Wing.setOnAirport(Wing.java:225)
[12:46:20] at com.maddox.il2.game.Mission._load(Mission.java:839)
[12:46:20] at com.maddox.il2.game.Mission.access$6(Mission.java:732)
[12:46:20] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
[12:46:20] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[12:46:20] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[12:46:20] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:46:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Malone on April 22, 2014, 04:51:22 AM
wulflennart, from your previous post, it sounds like you might also have some permissions problems.
what directory is your Il2 game folder sitting in? it should NOT be inside Program Files folder!
also, it seems like your log is incomplete. you must install the Instantlog mod, for a complete log file.
get it here: https://www.sas1946.com/main/index.php?topic=19308.0
Title: instant log for 77%
Post by: wulflennart on April 22, 2014, 06:07:05 AM
i have instant log included in modact 5 so i can not install it again. I think the log is so short, because i dont come to menu: There are two loading screens before the menu, the first with sas backround finishes, the second crashes at 77% or more (the windows message makes me not see the number after crash). It shuts down to desktop.
I already wrote how i installed the game (patched with SAS Mega-Patch). And the engine Mod folder is at his place in SAS Modfolder, i think an config.ini is the cause for the problem: When i deleted the config.ini and the ...config.ini the game starts correctly, i come to the menu, but in 640x... mode. When i change a setting, it ctd.
I looled for my antivir. program, firewall and other blockers, they are not the problem. It has to be a problem with the compatibility, but i have all in the readme written "driver" mods to run sas engine mod: il2 cd version 4.07? patched to 4.12.2m correctly (everything runs) and then installed modact with the installer (runs, but not all jsgme mods run(i think its the low quality of my laptop)), then installed sas engine mod, but the error written in the logfile occurs.

Thanks for your time. I played the mod (older vers.) its great, its awesome so i dont want to give up! :'(
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Malone on April 22, 2014, 06:19:18 AM
no, we won't give up - there must be something you have missed.
we will find it with some patience ;)
you didn't answer one question of mine - the location of your game install.
so, C:/Games/IL-2.... or C:/Program Files/IL-12.....
let us know this.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: wulflennart on April 22, 2014, 07:16:24 AM
sorry for that, on an external drive: E:/Programme/Il2...       Programme because it is the german version and i am german
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Malone on April 22, 2014, 07:34:30 AM
well, that might be your problem right there.
we advise people not to install IL-2 in the Programme/Program Files folder.
this is because of permissions problems, which it seems to me is what is happening to you.
do this - copy your entire IL2 game folder to another folder location, OUTSIDE of Programme folder, then run it from there, and i am positive your problems will be solved.
if you have installed the game inside Programme, then after you have copied the game folder to a new location, then uninstall the one inside Programme. this will avoid further problems when you might want to reinstall again later.

edit - sorry, i might be mistaken now - you say it is on an external drive? is this where your other Programs are also installed?
what about your C:/Programme folder?
Title: Re: log.lst 77% error
Post by: SAS~Storebror on April 22, 2014, 07:42:34 AM
Let's cut the long story short:

Code: [Select]
[12:46:19] java.lang.NoSuchFieldError: WingspanFolded
[12:46:19] at com.maddox.il2.ai.AirportCarrier.setTakeoff(AirportCarrier.java:474)

You've got a conflicting mod installed which replaces the "FlightModelMain" class with a version not suitable for SAS Engine Mod.
Check your "#SAS" subfolders for files with the name "294ABC86A89FAEB4". The folder containing such a file is the one belonging to the conflicting mod.

Best regards - Mike
Title: Re: log.lst 77% error
Post by: wulflennart on April 22, 2014, 08:48:46 AM
1. The place where i had the gamefolder didnt effected the error, but its better to place it not in the programme/programfiles, my mistake, sry.
2. I deactivated the intro, so i can start the game normally, i didnt find the error ingame (it has still to be there)
3.The file "294ABC86A89FAEB4": One of two is in the XTD folder (i deleted it to see what happens: the game freezes in the first loading screen with sas backround an 60%. The second "294ABC86A89FAEB4" was in the enginemod itself. (deleting it has no effect to the error.
                        Thanks.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on April 22, 2014, 08:57:52 AM
I'm sorry to say but it all points to the "reinstall from scratch" method of fixing things.
It really sounds like your game is... well... let's call it "FUBAR".

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: wulflennart on April 22, 2014, 09:10:32 AM
The support of the sas community is great, i can live with the deactivated intro, i dont know the effect of the error to the game, i will make several tests and then post it. But thank you very much for the help.

Best regards - Lennart
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Maty12 on May 27, 2014, 12:10:22 PM
Is it possible to just get the Diff_FM correction? This mod makes my game lag a lot.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: western0221 on May 27, 2014, 12:23:52 PM
Hi, Blackout25!

what your error log says?

Often long long error lines are recorded in the log in lagging the game.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Maty12 on May 27, 2014, 01:22:12 PM
It lags because of the new special effects (Smoke and whatnot) during startup. It doesn't lag if there's no smoke. Is lag the right word? I mean it drastically lowers the FPS (Less than 1 per second). I'm running this game in  2007 Sony Vaio laptop, I was actually surprised the game even installed. Is it also possible to have the realistic windmilling and the carrier take-off mod?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: western0221 on May 27, 2014, 01:55:31 PM
No error lines in your log in your game lagging, isn't it?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: santobr on May 27, 2014, 02:09:54 PM
The problem is that the engine start is starting the same smoke effect too many times.
It is a known bug and it doesn't occur with AI, only with player.



santobr.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Tom2 on May 27, 2014, 02:32:14 PM
Hi guys, wanna make a little suggestion ;D:
When you fellas or gals have crashes, freezes etc, post up your system specs and your game version, along with quoted lines in quotes from the logfile mod, also see here maybe, just described it to another fan:

https://www.sas1946.com/main/index.php?topic=37311.msg460091#new

This mod
https://www.sas1946.com/main/index.php?topic=19308.0

Good Luck chaps..

Chrs

Thorst.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Maty12 on May 27, 2014, 03:47:41 PM
It's not crashes or freezes, the startup smoke effects are just too much for my laptop to handle, so the fps drops considerably, but goes back to normal as soon as the smoke stops and the engine turns on.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: The Radge on May 27, 2014, 03:58:07 PM
It's not crashes or freezes, the startup smoke effects are just too much for my laptop to handle, so the fps drops considerably, but goes back to normal as soon as the smoke stops and the engine turns on.

I have the same, it depends only on the computer. I have a laptop, too.
I just don't mind 'bout it, 'cause I know that somewhen I'll upgrade it or buy the new computer ;)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: santobr on May 27, 2014, 06:58:39 PM
Yes, there is no CDT or errors, there is only a ugly smoke effect because the effect is overlaping one to another and to another and to another for 4 or 5 seconds.
In my system I have no lags because it can handle it, but it is a FPS killer for some of our friends.
This does not happen with AI.



santobr.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Tom2 on May 28, 2014, 07:37:36 AM
Maybe try effects=1.  :-\ 
Effects often kick FPS down.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Maty12 on May 28, 2014, 10:27:39 AM
Maybe try effects=1.  :-\ 

Didn't work. :(
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: WindWpn on June 03, 2014, 12:36:32 PM
Been doing some testing focused on the 4.12.2 stock Proof of Concept mission titled "Mountain Fight" to look closely at the AI behavior around low level flight in terrain.  When I test this mission in 4.12.2 stock and HSFX 7, all planes in the mission fly successfully and only crash into mountains when shot/damaged.  However, when I test this same mission in SAS modact, 4.12.2 TFM, or "test" DBW2, all of these versions see the planes crash into the mountains with no fighting.  The central player across these three versions which differ from the two successful versions, is the SAS Engine Mod.

Wondering if anyone else can replicate?  Perhaps the 4.12.2 AI ground avoidance routines are not in the engine mod code (or allowed to pass though).

Nice thing though is that the Mountain Fight test mission is in all our installed per stock 4.12.2, so its a good baseline test platform.

~S~
wind
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on June 03, 2014, 01:14:02 PM
We've had the same report in the Modact 5.3 thread and it could be nailed down to the CTO mod in there. In case of Modact 5.3, as soon as you enable CTO in JSGME, AI ditches into ground on that mission. Since CTO mod is implemented in Engine Mod, TFM and DBW as well, it makes absolutely sense that these show the same effect.
It will take some time to check the reason of this behaviour.

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: rotte7teufel on June 14, 2014, 04:33:03 AM
D@mn its a part of TFM and now I add some extra mod and have CTD when play for 1 or 2 minutes (classic 6dof/TIR crash) ... I will put my Log.lst today so if someone can check it`ll be beauty :) .... chrs
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: rotte7teufel on June 14, 2014, 04:55:39 AM
here you go

Code: [Select]

[2014-06-14 10:41:23] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GT 740M/PCIe/SSE2
  Version: 4.4.0

Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Quick/Kuban/KubanBlueNoneN00.mis...
Month = 7 , Hour = 16
Temperature -     0m = 22.0 .
Temperature -  1000m = 15.51001 .
Temperature -  2000m = 9.019989 .
Temperature -  3000m = 2.5299988 .
Temperature -  4000m = -3.9599915 .
Temperature -  5000m = -10.450012 .
Temperature -  6000m = -16.940002 .
Temperature -  7000m = -23.429993 .
Temperature -  8000m = -29.919998 .
Temperature -  9000m = -36.410004 .
Temperature - 10000m = -42.899994 .
Temperature - 11000m = -49.39 .
Temperature - 12000m = -55.880005 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *200142856*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/M6A1.fmd:M6A1_FM' is being loaded from File: 'm6a1_fm'
FM called 'FlightModels/M6A1.fmd:M6A1_FM' is being loaded from Alternative File: 'm6a1_fm'
FM called 'FlightModels/DB-605_Reeks.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 5
Motor resolveFromFile starter = 5
Flight Model File FlightModels/M6A1.fmd:M6A1_FM contains no Mach Drag Parameters.
FM called 'FlightModels/M6A1.fmd:M6A1_FM' is being loaded from File: 'm6a1_fm'
FM called 'FlightModels/M6A1.fmd:M6A1_FM' is being loaded from Alternative File: 'm6a1_fm'
WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/M6A1-TGun/MG131.tga'
ERROR file: File users/doe/Icons not found
Mission: Quick/Kuban/KubanBlueNoneN00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Canopy_glass'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareGearDn_L'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareGearDn_R'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareGearDn_C'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareGearUp_L'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareGearUp_R'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareGearUp_C'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareBoostRed'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareBoostGreen'
warning: no files : music/inflight
INTERNAL ERROR: Can't open file '3do/Buildings/Industrial/Luft_Hangar/dead.sim'
WARNING: object '3do/Buildings/Industrial/Luft_Hangar/dead.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Industrial/Luft_Hangar/dead.sim
com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Industrial/Luft_Hangar/dead.sim not created
at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
at com.maddox.il2.objects.buildings.House.activateMesh(House.java:472)
at com.maddox.il2.objects.buildings.House.setDiedFlag(House.java:460)
at com.maddox.il2.ai.World.onActorDied(World.java:470)
at com.maddox.il2.ai.World.onActorDied(World.java:364)
at com.maddox.il2.objects.buildings.House.die(House.java:444)
at com.maddox.il2.objects.buildings.House.msgExplosion(House.java:399)
at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:77)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Message.send(Message.java:1091)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:45)
at com.maddox.il2.objects.weapons.Bomb.doExplosion(Bomb.java:399)
at com.maddox.il2.objects.weapons.Bomb.doExplosion(Bomb.java:345)
at com.maddox.il2.objects.weapons.Bomb.msgCollision(Bomb.java:221)
at com.maddox.il2.engine.MsgCollision.invokeListener(MsgCollision.java:72)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.Bullet.showExplosion(Unknown Source)
at com.maddox.il2.objects.weapons.BulletAntiAirGeneric.showExplosion(BulletAntiAirGeneric.java:73)
at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


putting only a part because its limit of 50000 characters :) but error is clearly :)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: rotte7teufel on June 15, 2014, 01:14:10 AM
Now I see its look like Wulflennart problem from previous posts ..... not good ....  :(
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: BravoFxTrt on June 15, 2014, 02:01:22 AM
Rotte sorry yes this is the Error

INTERNAL ERROR: Can't open file '3do/Buildings/Industrial/Luft_Hangar/dead.sim'

You need to download and install Luft Hangar

Use the search function to find it.

It should fix your CTD
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: rotte7teufel on June 15, 2014, 04:21:06 AM
Now I know why this CTD coming ......

(http://s29.postimg.cc/z9deufl2v/sas27.png) (http://postimage.org/)
photo uploading (http://postimage.org/)

.... wrong version installed ...... thats called future thinking :D
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: rotte7teufel on June 19, 2014, 02:17:45 AM
Ok taking this $hit seriously I discovered that SAS Engine 2.7 is not compatibly with JCats MargeEffects causing 6DOF/TIR error .... thats all other problem not found ... for now :) 
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: The Radge on June 19, 2014, 09:06:55 AM
Hello! Um, if I want to have a shaking effect, when the gear is down, what should I do?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: U2Santyago on June 24, 2014, 05:04:38 AM
????.??? ? ????? ? ?????? ????????????, ??? ?? ???? ??????. ????? ???? ????????? ?????????? ??? ?? SAS, ?? ?????4 ????? ????? ? ??????? ??????????? ????? ????? ??????????? SAS Modact 2.72 . ?????? ?? ????????? ??????? ???? ??? ???? https://www.sas1946.com/main/index.php?topic=14158.0 ??????? ??????? ???? "????? " ?? ?????????? ????? An Error Has Occurred!
The topic or board you are looking for appears to be either missing or off limits to you. ?????????? ??? ???????? ?????????? ?????? ??? ?????????. ??? ????????????.??????? ?????????? ???????? ? ??????.?? ????????:((((
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on June 24, 2014, 11:54:59 AM
Welcome to the SAS. Please use latin letters or you won't get your message across.

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Maty12 on June 24, 2014, 02:15:20 PM
What did he say? Alll I get is a bunch of emoticons.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on June 24, 2014, 11:11:23 PM
I guess it reads "the weather is fine in russia, thanks for this mod".
If it should be anything else, he'd need to explain more.
If he doesn't, he'll not be around for too long here.

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: The Radge on June 24, 2014, 11:59:42 PM
He also posted in Aviaskins (http://forum.aviaskins.com/showthread.php?p=129795#post129795) a question "How to install Jet Era 1.33?"
I guess, if here in his post he gave a link to Jet Era, then he wanted to ask here the same.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on June 25, 2014, 01:34:39 AM
...and that's literally the full question.
Well, remembering that the release thread even contains a direct link to the manual and taking into account that the manual contains detailed installation instructions, this question belongs to the "how not to start your internet career" category.

U2Santyago, should you come back here and read this, I strongly recommend to read first and ask questions when they arise, not right at the beginning.
Should you consider to pay me for guiding you through, $150 per working hour plus expenses and the deal is fixed.

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Jonzynator on November 01, 2014, 08:16:25 PM
Will the differential brakes be added to the HOTAS controls?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: <Gunny> on December 22, 2014, 07:47:33 PM
While playing on-line today I noticed that the I-153M62 only has canons for guns.
It acts like the I-153P model - Fires two rounds at a time. No machine guns at all.
Would some one take a look. Please.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: The Radge on December 23, 2014, 12:38:50 AM
Try this mod, please.
https://www.sas1946.com/main/index.php/topic,42641.0.html
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: <Gunny> on December 23, 2014, 12:50:37 AM
Thank you - I looked at every post here and saw nothing about the problem.

Thank you very much and If this does not work I'll be back :) 

Worked like a dream.

Thanks.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: duffys tavern on January 24, 2015, 07:15:38 AM
4.12 / 5.3
Since loading the latest SAS Engine mod 2.7 & SAS Engine Patch by Western0221, to install the new FA-18, (btw, works great!) I've lost the CATS on my default CVs CATS work fine on the new angle deck CVs but not on default CVs. Planes will "snap" to the cat but are offset to the left. I get the steam but when I fire the CAT the jet a/c moves slowly and veers to the right and goes off the deck and into the drink. Anyone else experienced this? The prop jobs seem to launch from the CATs ok. The problem is with the jets on default CVs. CVs such as the Boxer, Tarawa, etc. No CATs at all, a/c just deck launch. Any help appreciated.

Didn't notice anything in the log files other than this:
Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[3:41:19 PM]   WARNING: ****( Unexpected txr reload (tfMipmap,tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/F-18/Canopy.tga'
[3:41:20 PM]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[3:41:20 PM]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[3:41:20 PM]   INTERNAL ERROR:
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: bobtt123 on February 13, 2015, 09:05:26 AM
i cant launch il2 when i have this on. i didnt happend before i tried removing all my mods but still il2 wont launch unless i remove this mod
Code: [Select]
com.maddox.rts.SFSException: No such file or directory: sas_basic_50.sfs
[8:59:10 AM] at com.maddox.rts.SFS.mount(Native Method)
[8:59:10 AM] at com.maddox.rts.SFS.mount(SFS.java:20)
[8:59:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1614)
[8:59:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[8:59:10 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:59:10 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[8:59:10 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Feb 14, 2015 8:59:10 AM] -------------- END log session -------------
(edit)very sorry storebror havent post an error in a long time
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on February 13, 2015, 12:28:40 PM
Wrong log file, log.lst please, see https://www.sas1946.com/main/index.php/topic,42857.0.html

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: bobtt123 on February 15, 2015, 02:00:39 AM
storebror i posted the log on my previous post
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on February 15, 2015, 04:35:39 AM
Okay now it's plain to see:
You've deleted the file "sas_basic_50.sfs" from your IL-2 game folder.
That file is part of SAS Modact 5 and it as to be in the IL-2 game folder root in order for the game to start.
If you don't have that file at hands anymore, you should reinstall Modact 5.

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: bobtt123 on February 15, 2015, 06:44:56 AM
its still dosent start up ive reinstalled everything
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: western0221 on February 15, 2015, 06:45:53 AM
Don't you install something the MOD breaking SASModAct5 environment?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: bobtt123 on February 15, 2015, 06:58:19 AM
maybe ill take a look
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: bobtt123 on February 15, 2015, 07:13:18 AM
okay i tried deleting every addon except sas engine mod but it still doesnt start up
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: western0221 on February 15, 2015, 07:16:25 AM
clean install again.

You may have broken the files needed, impossible to recover by yourself.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Storebror on February 15, 2015, 11:33:15 AM
...and remember: No single "not working" report is worth typing a single letter of it without the corresponding log.lst.
Each of them.
The old one doesn't suffice.

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: SAS~Gerax on March 10, 2015, 04:48:52 AM
I am having big problems with prop planes starting, my frame rate goes from 290 to 10 with the delay in starting which also creates to much exhaust smoke. Is there something I can do to change that in the files ?.

just linked a fix I made me here:
https://www.sas1946.com/main/index.php/topic,45082.0.html
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: bobtt123 on March 31, 2015, 04:02:23 AM
 i tried re installing il2 after a month because i was too lazy to fix it but a few days ago when i tried launching il2 after re installing il2 dosent launch at all
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: FL2070 on April 06, 2015, 06:18:13 PM
Find and locate your 'buttons' file (usually found in #SAS/STD/gui/game). Replace it with the 10.5 buttons tester. This will enable some additional features for many aircraft and will eliminate the overheating bug for most jets.

What additional features exactly are you talking about?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: tarakanz on June 09, 2015, 10:06:22 AM
Hi. Can you upgrade to 4.13m & Mod Act 6.0?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: Touffu© on June 29, 2015, 10:19:09 AM
hello, i'd like to know if this engine mod works with the CUP?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: rockdoon on June 29, 2015, 04:47:59 PM
Hi. Can you upgrade to 4.13m & Mod Act 6.0?

Just a heads up, to update engine mod could take months as chances are DT changed enough stuff that probably half or more will have to be gone through, its a long complicated process that takes time
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: SAS~Gerax on June 30, 2015, 03:55:18 AM
hello, i'd like to know if this engine mod works with the CUP?

its already included.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: Touffu© on July 04, 2015, 05:07:10 AM
ok, but i noticed a differense between the CUP and the 412.
With the 412, i found engines overheated harder.
It's probably me
Anyway, thank you for the answer.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: Zuy on April 12, 2016, 05:11:39 PM
 I apologize for my poor English! I have a problem,when I start shooting the game is immediatly frozen...

Any ideas?


Thanks in advance
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Dornil on May 12, 2016, 01:29:36 PM
Does this mod change AI behavior in any way?
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: western0221 on May 12, 2016, 01:34:51 PM
Does this mod change AI behavior in any way?

Yes.
This MOD changes AI AI behavior , about especially modern Jets 1956 and later.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: Dornil on May 12, 2016, 02:02:12 PM
Oh... Can I somehow deleted the classes responsible for that? I'd like to keep the stock 4.12 AI, while being able to use Fw-190 pack.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: Fresco23 on May 13, 2016, 09:05:33 AM
Yes excellent question, I'm also curious if there's a way to adapt it to 4.13.1. If not no harm done.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: Stalin on July 21, 2016, 01:07:14 AM
The ai bugs off too much. Like for example some of them put a few rounds into me and just fly off
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: VF19_Congo on September 10, 2016, 06:57:54 PM
*Notes on newly installed first CUP run with SAS Engine Mod 2.7 + JapanCat's MergeEffects Full mod enabled:

Game would freeze upon hitting "FLY" button.

Enabling #JTW PAL Cockpit Sounds 412 option in JSGME fixed this.

Therefore, it is likely that the SAS Engine Mod 2.7 + JapanCat's MergeEffects Full mod,
 + Western's custom MergeEffects patches up to 10th Sept, 2106, is missing something
 contained in the SAS Engine Mod 2.7 that CUP comes installed with.

Also, I tried the latest Vanilla SAS Engine Mod 2.7 + Western's patches up to 11th Sept, 2106
(after making sure the one downloaded with CUP was disabled), and this worked fine
without having to enable the #JTW PAL Cockpit Sounds 412 option in JSGME.

So, it appears to affect only the JapanCat's MergeEffects version (in it's currently patched form).
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: western0221 on September 11, 2016, 12:31:09 AM
JapanCat's MergeEffects Full mod is based on Engine MOD version vanilla 09th/Nov./2013 .
It doesn't contain any version-up patches used by JTW.
western patch for MergeEffects is necessary.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: VF19_Congo on September 11, 2016, 01:21:40 AM
Yes, I used the update patches first, but I just noticed something, your correct patch for the version I used ........
"MargeEffects_20151031R_patch_western_20160504_PALsCockpitSounds_FullThrottleFlame"
....... also included the "00_PAL-CockpitSounds" folder with it, which I failed to add during the patching process :P

(I also add the 20160822Hotfix)

Sorry Western, my mistake, I'm chasing phantoms again.

As a side note, I found it difficult to find the original JapanCat's version of the Engine mod, not sure if that is
intentional, overlooked or just lacking search skills on my part, but I did eventually find it.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: zalak on December 03, 2016, 02:09:01 PM
Hello all,
I have small problem. After that i installed SAS Engine Mode I can't  use "quick mission editor". When I try use it the game frozen, and i must turn it off.

Sorry for my English.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: western0221 on December 03, 2016, 02:25:29 PM
".last.quick" problem ?

https://www.sas1946.com/main/index.php?topic=40001.0

if not .... please show us the error log.


and when you want to install modern jet mods, Engine MOD 2.7.1 western is needed instead of this 2.7 .
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: zalak on December 06, 2016, 01:23:18 PM
Thank you for answer.
I will check that possibily and try show you the error log if it's doesn't still work.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: bolpo33 on December 11, 2016, 09:44:16 AM
Using the 4.12.2m Engine Mod makes my game unable to start and the 4.111m makes it get 60% ctd 4.12.1m btw modact 5.2 AI flyables and the default JSGME mods
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: SAS~Storebror on December 12, 2016, 12:29:00 AM
Using the 4.12.2m Engine Mod makes my game unable to start and the 4.111m makes it get 60% ctd 4.12.1m btw modact 5.2 AI flyables and the default JSGME mods
That was to be expected, wasn't it?
A 4.12.2 mod touching base game classes as much as the Engine Mod does cannot work on a different base game version.

Please update your game to 4.12.2m + Modact 5.3.

Best regards - Mike
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: lizard on December 29, 2016, 03:08:03 AM

SAS Engine Mod is designed to work with SAS ModAct (and hopefully the future DBW update) and to help achieve the dream of a unified modding code base. For the end-user, it means expansion of core games features and access to new elements such as air-to-air refueling, fuel dumping, realistic engine startup, carrier operations and even radar and modern electronic warfare. It significantly alters what you can do in Il-2 and really acts as the ‘engine’ behind all of SAS’s major mod packs. Hence why we have decided rename this pack as the ‘SAS Engine’ mod.

1. Ensure you have SAS Mod Act v5.3 installed and working over IL-2 4.12.2m

Along with other recent offerings, this sounds great, and I'm sure it is.

But could you please clarify:

Does this require
  A: a clean BASE 4.12.2m (with SAS Mod Act v5.3), onto which one THEN may choose to install either CUP or VP_mod?
  OR can it be installed onto
  B: a clean BASE 4.12.2m (with SAS Mod Act v5.3), onto which either CUP or VP_mod has ALREADY BEEN installed?

Many thanks



Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: MasterK on January 02, 2018, 12:36:12 AM
Definitely option A..


But I don't recommend to install VP Modpack at first, go test out your game with Il-2 1945 4.12.2 and SAS Modact 5.3, after so.. you can probably try and install VP Modpack, but beware.. it's really tricky seeing the Modpack just don't let you play.. even if you did what you were supposed to do.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: vpmedia on January 02, 2018, 01:22:16 AM
SAS Engine mod is only required for jets, my modpack is ww2 only hence it does not need this mod.
If you decide to install it into my modpack get the lates 2.8 version and deactivate the CTO mod and FXEvolution effects mod inside #SAS and you will be compatible with engine mod 2.8 and can install jets. For more info do a search for 'SAS engine mod' inside the vpmodpack topic.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: western0221 on January 02, 2018, 01:12:46 PM
Even no necessity for WWII props about Engine mod 2.8.1w,
its Rocket Salvo size function (with additional Ripple mode) and Bomb select mode (4.13 wings first / fuselage first / Train dropping) may make your WWII Bomber / Fighter-Bomber missions more comfortable.
An Option players can choose.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: Koty on January 02, 2018, 07:19:58 PM
well, could you later make specific settings for certain planes? It would help AI in using jets against ground targets, as now they just fire rockets in pairs, instead of making a pass where they unload 20 rockets at the same time.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: 51st_FC on May 03, 2018, 03:19:38 AM
Just wanted to say Thank You to everyone Involved The Jet War Mod is what kept me in the game for along time and it's what has brought me back after so many years. Glad to see it is still being developed and Improved. Outstanding Mods Thank You!!
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: western0221 on May 29, 2018, 10:43:37 AM
You can use B.A.T. or VP modpack.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: blackshark on June 21, 2018, 07:38:40 AM
Hi, I am "studying" this beautiful sim to enjoy it better, so I have two questions about SAS Engine mod 2.7.

In the first post, among the many features I read " ... and most of all, tweak the default AI routines", and then I read in feature at a glance: "AI tweaks (mostly superceded by TD's AI code)".

I am above all interested in AI changes from stock, so my questions are:
- may you tell me more about which "AI tweaks" (not superceded by TD) change the stock 4.12 AI ?
- are those AI tweaks for WWII planes too or just for jets ?

In other words, given that I use WWII end not jets, should I install it to improve my wwii sim ?

thank you all for your help




Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: max_thehitman on February 14, 2019, 06:33:30 AM

Gerald, look into Western´s post once again.
He has made new update ...
https://www.sas1946.com/main/index.php/topic,52489.0.html
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: Flash56 on January 16, 2021, 10:16:22 AM
Hello everyone, I have a question: when installing an older version of MA 3.06 and patch 4.10, do you need buttons 10 or 10.3 version or 10.5 version will also work on 4.10? Thanks in advance.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: FL2070 on January 16, 2021, 01:43:47 PM
when installing an older version of MA 3.06 and patch 4.10, do you need buttons 10 or 10.3 version or 10.5 version will also work on 4.10?

Versions 4.10m and 4.10.1m use a specific type of buttons encoding that no other version uses, and hence, no buttons made for any version other than 4.10 will work for 4.10, and vice versa. To fix this, you will need to AutoDiffFM mod, which (if I remember correctly) compensates for this by allowing for both standard buttons encoding and 4.10 buttons encoding.

Not only that, but new engine overheating code in 4.11 means that the thermal properties of the engines will work differently with the same flight models. Really, buttons files made for other versions, especially 4.11 and later, should not be used for version 4.10.

If you're looking for the latest buttons for 4.10, look no further than the "SAS Buttons : DL the latest" (https://www.sas1946.com/main/index.php/topic,97.0.html) post in the SAS essentials section.

Cheers :)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: Flash56 on January 17, 2021, 08:29:54 AM
Thank you again) :)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: Keyholebud on August 20, 2021, 01:47:52 PM
Great MOD guys, I appreciate all the hard work you guys are putting into this  Sim.

I got everything loaded up to this point and running well.

When I extracted the zip to the #sas folder it didn't seem to install right. But that's all the instructions said. It look like the files needed to go into the sub folders. Am I missing something?

Well I can't post images of my folders setup.

#SAS_
          3do
          com
          i18n
          presets
          samples
          then a bunch of yada yada .file

Is this correct?
         
         



Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: FL2070 on August 20, 2021, 04:58:56 PM
Well I can't post images of my folders setup.

#SAS_
          3do
          com
          i18n
          presets
          samples
          then a bunch of yada yada .file

Is this correct?

No. All of that should be in a subfolder of the #SAS folder, not in the #SAS folder directly. Such as:

Code: [Select]
#SAS/
  !SAS_Engine_Mod/
    3do/
    com/
    i18n/
    presets/
    samples/
    etc file
    etc file
    etc file
    etc file
    etc file
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: Keyholebud on August 20, 2021, 05:26:43 PM
INSTALLATION
1. Ensure you have SAS Mod Act v5.3 installed and working over IL-2 4.12.2m
2. Extract the above archive to your #SAS folder
3. *OPTIONAL* Find and locate your 'buttons' file (usually found in #SAS/STD/gui/game). Replace it with the 10.5 buttons tester. This will enable some additional features for many aircraft and will eliminate the overheating bug for most jets.
4. PLAY!!

So.... Am I extracting it wrong? I chose the #sas folder like the instructions said. Maybe my #SAS folder is wrong?

#SAS _
           CommonUtils
           InstantLog
           MAPMODS
           STD
           XTD

Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
Post by: FL2070 on August 20, 2021, 09:17:37 PM
Maybe my #SAS folder is wrong?

#SAS _
           CommonUtils
           InstantLog
           MAPMODS
           STD
           XTD



That #SAS folder looks fine.

Am I extracting it wrong? I chose the #sas folder like the instructions said.

The files that must be accounted for are the SAS Engine Mod files. I explained how to organize those in my first response, so refer to that post for the appropriate folder structure that you should have.
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: Keyholebud on August 20, 2021, 10:02:15 PM
Ok great. Good to know. Weird that it did not extract correctly.
 :)
Title: Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test [4.12]
Post by: bomberkiller on August 22, 2021, 11:42:52 AM
Hello IL-2 starters and friends,

just to clarify in general:

To the 1st: In your (whatever) #Mods-folder at 1st there is the anyway called mod.

To the 2nd: The 3do folder must first be in this named folder (and maybe other folders and/ or files)!

(https://i.ibb.co/WGWRgXT/Haegar-Hau-weg-den-Humpen-cheerst.png)