Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Ultrapack Discussion & Support => Topic started by: SAS~Storebror on February 12, 2018, 08:11:05 AM

Title: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: SAS~Storebror on February 12, 2018, 08:11:05 AM
This Patch Pack Series has been superseded by
click--> Ultrapack 3.2 (https://www.sas1946.com/main/index.php/topic,61470.0.html) <--click


Hey there you Ultrapack Rebels 8)

It's time for the next step in the UP3 Patch Pack Series.
Patch Pack series 100 fixed lots of bugs and brought up a couple of new cool - yet tiny - features.
Patch Pack series 200 fixed further bugs and brought to us the implementation of the new IL-2 Sturmovik 1946 4.13.4 AI code.
Patch Pack series 300 now fixes further bugs again, and it brings us the new "Enhanced Weapon Release Control" mod by SAS~Skylla.

For the sake of online compatibility, it's mandatory to update to 300 series Patch Pack if you play on a server with 300 series Patch Pack installed.
Otherwise you might not see what others see and vice versa.

Please find the current 300 series UP3 RC4 Patch Pack release here:

Download Link (Mediafire):UP3 Patch Pack 303 (https://www.mediafire.com/file/z6i997d7w0tiqu4)
Mirror (OneDrive):UP3 Patch Pack 303 (https://1drv.ms/u/s!Ahp5M3GG5xF_hXEmywfl9mQ-3Z9o)
Mirror (Mega):UP3 Patch Pack 303 (https://mega.nz/#!sKhDXAKY!RwVQV23ItFOlbeb2Uv4yuXhL3UGstwr4n4OWrlZcbz4)

Virustotal Report here (https://www.virustotal.com/#/file/a71903bcdf2bf72b49c82122ed0ad4771117080b7da887ba47dfa4dd34f9f2c8/detection) (2 false positives on pretty off scanners so far... in case you face a false positive, use this as reference).

Short installation instruction:

Long instructions etc. follow in the posts below.

Cheers!
Mike
Title: Patch Pack Details
Post by: SAS~Storebror on February 12, 2018, 08:11:30 AM
Detailed Patch Pack contents and instructions:

Feature Enhancements (among others)
Code: [Select]
- Replication of aircraft control surfaces movement over the net and through NTRK recordings
- Replication of pilot head movement over the net and through NTRK recordings
- Animated AI pilot heads, according to pilot's task (watch wing leader, watch enemy etc.)
- Screenshots taken in native code, much faster than before
- "Stabs4All" included, can be activated through conf.ini (*)
- New DiffFM included, capable of reading different FM file versions, less intrusive
- I-16 Planes can hook to TB-3 SPB bombers in flight.
  Hook Parameters on Ground: Distance to hook point max. 5m
  Hook Parameters in Air: Distance to hook point max. 15m, speed difference max. 30km/h, flight vector difference max. 25 degrees
- G4M-2 and Ohka flying bomb can be hooked to each other on ground now (max. distance to hook point: 50m)
- Ju-88 Mistel and 109/190 fighter aircraft can be hooked to each other on ground now (max. distance to hook point: 50m) (needs further testing)
- Torpedo drop parameters shown in command menu (default: Tab key)
- Torpedo water impact values shown in HUD log on impact
- Implemented "smooth" limits for torpedo drop parameters.
  When the drop limits (entry speed, impact angle) are exceeded, the torpedo doesn't break immediately,
  but with a probability according to the proportion of the exceedance vs. the original limits
- WYSIWYG:
  New "smooth" Torpedo Engagement Limits,
  Random Bomb, Rocket, Ordnance drop spread,
  bouncing bombs on water (skip-bombing),
  Detonation Delay (Bomb fuze) settings and
  Random Explosion Radii get replicated over the net, so that everyone sees what you see
  (and your NTRK playbacks always look the same like original as well)
- AI Gunners are slightly better again when being on Veteran or Ace level
- Enhanced Cheater protection
- Flak Burst Flash Light Effects by SAS~Skylla
- PA_Jeronimo improved engine cowling for ME-262V3
- New AI code from TD's Il-2 Patch 4.13.2 implemented
- New TrackIR code from TD's Il-2 Patch 4.11+ available optionally
- Network File Transfer Boost setting available, makes skin transfers about 4 times faster
- New "Mods" GUI for various conf.ini settings, no need to manually edit conf.ini for those settings anymore
- New optional setting to add default "None" country to missions where it's missing by default
- New Fiat CR.32 3D model
- New Moon Textures by TT
- Automatic Track Recording on demand (can be activated in new Mods GUI)
- Cycling through externals shows player planes first, AI and static cameras follow behind
- Additional nightly darkness disabled by default, can be re-enabled (and adjusted) by user in Mod GUI if this is desired
- Nightly moonlight effect enhanced by default, can be disabled (and adjusted) by user in Mod GUI if this is desired
- Auto Admin (for FBDj Admins) and Auto User (for reserved names in Online Gameplay) added to Mod GUI
- User can select specific Username for Online Gameplay, e.g. to override the default Hyperlobby Username
- Skin Download Notifications can be enabled/disabled in Mod Settings
- Bomb Fuze (arming time) can be set in arming screen
- New AC-47 Minigun Mod by SAS~Skylla
- Enhanced WrfGr.21 explosion damage Mod by SAS~Skylla
- IL-2 1941 Fieldmod Gunner Cockpit by Loku
- Enhanced damage code, explosion effects and subammo release code for German "AB" bomb containers
- Enhanced bomb trajectory for german SD2 / SD4 / B2.2EZ bomblets
- 10 seconds minimum delay implemented between subsequent Net Mission Spawns to avoid multi-spawn-crashes
- "Semi Self Illumination" backported from 4.13.4 and enhanced for UP3
- Enhanced "Ordnance View" mode implemented - this is the "Ordnance View" from 4.13 as it should always have been!
- "Camera Mod" implemented
- Optional upgraded 3D and Textures for default Ordnance (use JGSME to activate, courtesy of VPMedia)
- MXY-7 Ohka causes realistic damage on impact
- SPB (TB-3, I-16 Type 5 and 24) improved, including automatic docking mechanism
- Enhanced Weapon Release Control mod by SAS~Skylla integrated
- SB-2 M-100 and M-103 playable nose gunner station added
- Animated FOV mod included as optional JSGME Module
- Enhanced FPS Display Mod included as optional JSGME Module
- Nvidia Screenmode Mod included as optional JSGME Module
- Enhanced Time Compression Mod included as optional JSGME Module
- Widescreen Mod ("Ecran Wide") included as optional JSMGE Module

Bugfixes (among others)
Code: [Select]
- Bf 109 Series Cockpit Code fix
- Bf 109 G14 Hotfix
- Early 109 Hotfix
- Invincible 20mm Flak Hotfix
- Jet Booster Hotfix
- Ju-87C Hotfix
- Net Max Lag Hotfix
- Objects Hotfix Pack 01
- SM.79 and Cant Z.1007 Gunner Hotfix
- Sniper Gunner Hotfix
- Swordfish Spawn Hotfix
- Typhoon Update Fix (new 3D, fully skinnable)
- Fixed very old online bug that caused wrong visual animation of engine states
  (with 2 or more engines)
- Fixed "Stabs4All" bug preventing that functionality to work on most systems
- Fixed Cockpit bug which showed wrong meshes after repairing the cockpit from
  damage using RRR function, applies to Bf 109 B/C/D/E/F, Fi-156, Ju-87D/G
- Fixed Head Movement bug where, when the head is turned to either side, pitching
  the head up/down got misinterpreted to tilting it left/right when viewed from
  externals
- Fixed a Mission Builder Bug where erratically airspawns were created when the
  mission contained "Standalone" Home Bases, but no single "Standalone" Spawn Point
- Fixed pairwise shooting X-4 missiles on Me 410 D
- Logging relieved from surplus content
- TBM-1 Torpedo loadout fixed
- Me-163 Flight Model from 4.13 implemented to get rid of the lame duck FM which existed up to 4.10
- Bomb rotation axis fixed, was set to a Null-Vector in UP3 (??)
- Replaced the partly predictable and reproduceable "pseudo" random number generator static initialization, now "Random" _IS_ random.
- Initial static random "0" seed for bombs fixed
- Pe-2 wounded gunner bug fixed
- Further fix for gunner position switch bug, reducing log output and defaults to player previous army setting now
- Missing Dead Meshes fixed for following pacific buildings: Flag_ArmeeRouge, Flag_LW, Flag_RAF, Flag_US, Flag_VVS
- Missing Dead Meshes fixed for Train "Platform1_Dmg"
- Disappearing Bombs/Torpedos/Rockets bug fixed
  (this was an old IL-2 Core game bug where Bombs/Torpedos/Rockets would simply disappear instead of being dropped/shot online or during NTRK playback)
- VAP bomb (IL-2 incendiary cluster bomb) rearming fixed, based on hotfix by SAS~Skylla from 22 Sep 2015
- FM2 rocket trigger fixed, now all rockets can be fired with rocket trigger key (previously the last pair had to be fired using bomb trigger key)
- Invincible Opel Maultier Flak fixed
- Do-217 crew position locked up in belly gunner position fixed
- Pairwise Hs-293 and Fritz-X drop on Do-217K-2 fixed
- SBD gunner envelope limits fixed
- B-29 gunner positions fixed
- Fokker DXXI compass fixed
- H8K outer frame parts appearing in cockpit view when plane is damaged: Fixed
- I-16 SPB "Drone" picks up fuel from mothership until it reaches 100%: Fixed, will refuel up to initial mission start limit only
- Enemy planes become available on player homebase not only after (belly/emergency) landing, but even if they crashed there: Fixed
- On maps with more than 256 bridges, when a human player destroys a bridge with index 256 or bigger, another bridge with that index modulo 256 will be destroyed instead: Fixed
- MDS/RRR: other players will only see one rocket being rearmed although you have (and see) all: Fixed
- MDS/RRR: other players will not see any bomb/droptank/torpedo rearming at all: Fixed
- MDS/RRR: other players will see an empty loadout when loadout options are changed: Fixed
- Missing Catapults and arrestor wires on german carriers "Graf Zeppelin" and "Peter Strasser" fixed
- Non-functional arrestor wires on german carriers in online mode fixed
- Bf-109T-1 flight model fixed (inherited from Bf-109E-7/N like in real life now, with larger wing span and increased weight)
- Bf-109T-1 nose over after unhooking from arrestor wires fixed
- Invincible H8K "Emily" fixed
- I-16 Type 24 guns separated on trigger 1 (cowling guns) and trigger 2 (wing guns) (by SAS~Skylla)
- Me-262V3 engine damage on ground start fixed
- Me-262V3 flight model fixed (*)
- Me-262V3 muzzles, cannon bulges, nose gear door seams, gun camera, shell and cartridge exhaust bays removed
- Mistel Hotfix
- FW 190 Schusszaehler Fix
- Bailout Speed Fix (players can bail out at any time now, but risk to get hurt when speed is too high)
- Explosion Fix (gets rid of the big explosion meshes on ground after large bomb detonations even if smaller bombs or actors crash later on)
- IJN Ryujo fixed
- A nasty IL-2 bug has been fixed that prevented IL-2 to actually take the month and day from a mission date into account
- Right Alt (Alt Gr) key works in Chat etc. now
- Wheels turn when plane starts to roll, not just when it rolls with more than 5 km/h
- AI doesn't proceed to further Ground Attack waypoints anymore when there's nothing left to attack with
- AI avoids collisions also when flying heavy planes, as long as they're not much heavier than the plane they're about to collide with.
  In the latter case it's the smaller plane's responsibility to avoid the collision.
- FM2 weapon hooks fixed, bombs and rockets separated and bomb loadout options corrected
- Hs-123 patched by Loku
- TBF/TBM Gunsight fixed by Loku
- F2A series flight model update by Loku
- A6M2-N "Rufe" and Blenheim Nav light fixes by Loku
- A6M Engine Texture update by Loku
- Fw-190 Schusszähler Fix by SAS~Skylla
- Gyro Gunsight Patch for F-51D30NA, Fw-190D-9 late, P-47D late, P-51D20/25/30 NA/NT, P-80, Spitfire Mk.16 & LF.Mk.14, Ta-152C-1, Ta-183 by SAS~Skylla
- Fw-189 gunner patch by SAS~Skylla
- Random Radio Broadcast patch by SAS~Skylla
- CR.32 Patch by Gubi
- Texture file loading bug (core game bug since day one) fixed
- TBF/TBM Gunsight Fix by Loku
- P-40E/P-40M Cockpit Fuel Gauge Fix by Loku
- "Request Runway Lights" command restored (some menu structures had to be changed to achieve this)
- Ballistics bug fixed where the radicand of a square root calculation could become zero, causing JVM 1.3.1 to create page faults in memory
- HookView bug fixed where no minimum object radius was taken into consideration (or at least: Not correctly) when switching to Ordnance View
- BombGunNull/BombNull bug fixed
- Old/New TrackIR code compatibility bug fixed
- P-40M Flight Model fixed, vertical stabilizer and rudder arm values adjusted according to the lengthened fuselage
- MBR-2 top gunner fixed
- SB-2 M-100 and M-103 Top and Ventral gunner fixed
- Cant Z-1007 bis Top gunner fixed
- All bomb/cargo/flare loads with parachutes fixed
- YAK-7 Center of Gravity issues fixed
- YAK-7 Cockpit location fixed
- When a house's dead mesh is not available, the game should proceed normally in case the house gets "killed" (without visual representation of the kill though)

Installation:

Readme.txt:
Code: [Select]
UP3 RC4 Patch Pack v3.03

Contents:
- All fixes listed below
- All feature enhancements listed below
- UP3 RC4 without obfuscation
- SAS Common Utils v1.10
- SFS AutoMount v2
- IL-2 Selector 3.5.0

Included feature enhancements:
- Replication of aircraft control surfaces movement over the net and through NTRK recordings
- Replication of pilot head movement over the net and through NTRK recordings
- Animated AI pilot heads, according to pilot's task (watch wing leader, watch enemy etc.)
- Screenshots taken in native code, much faster than before
- "Stabs4All" included, can be activated through conf.ini (*)
- New DiffFM included, capable of reading different FM file versions, less intrusive
- I-16 Planes can hook to TB-3 SPB bombers in flight.
  Hook Parameters on Ground: Distance to hook point max. 5m
  Hook Parameters in Air: Distance to hook point max. 15m, speed difference max. 30km/h, flight vector difference max. 25 degrees
- G4M-2 and Ohka flying bomb can be hooked to each other on ground now (max. distance to hook point: 50m)
- Ju-88 Mistel and 109/190 fighter aircraft can be hooked to each other on ground now (max. distance to hook point: 50m) (needs further testing)
- Torpedo drop parameters shown in command menu (default: Tab key)
- Torpedo water impact values shown in HUD log on impact
- Implemented "smooth" limits for torpedo drop parameters.
  When the drop limits (entry speed, impact angle) are exceeded, the torpedo doesn't break immediately,
  but with a probability according to the proportion of the exceedance vs. the original limits
- WYSIWYG:
  New "smooth" Torpedo Engagement Limits,
  Random Bomb, Rocket, Ordnance drop spread,
  bouncing bombs on water (skip-bombing),
  Detonation Delay (Bomb fuze) settings and
  Random Explosion Radii get replicated over the net, so that everyone sees what you see
  (and your NTRK playbacks always look the same like original as well)
- AI Gunners are slightly better again when being on Veteran or Ace level
- Enhanced Cheater protection
- Flak Burst Flash Light Effects by SAS~Skylla
- PA_Jeronimo improved engine cowling for ME-262V3
- New AI code from TD's Il-2 Patch 4.13.2 implemented
- New TrackIR code from TD's Il-2 Patch 4.11+ available optionally
- Network File Transfer Boost setting available, makes skin transfers about 4 times faster
- New "Mods" GUI for various conf.ini settings, no need to manually edit conf.ini for those settings anymore
- New optional setting to add default "None" country to missions where it's missing by default
- New Fiat CR.32 3D model
- New Moon Textures by TT
- Automatic Track Recording on demand (can be activated in new Mods GUI)
- Cycling through externals shows player planes first, AI and static cameras follow behind
- Additional nightly darkness disabled by default, can be re-enabled (and adjusted) by user in Mod GUI if this is desired
- Nightly moonlight effect enhanced by default, can be disabled (and adjusted) by user in Mod GUI if this is desired
- Auto Admin (for FBDj Admins) and Auto User (for reserved names in Online Gameplay) added to Mod GUI
- User can select specific Username for Online Gameplay, e.g. to override the default Hyperlobby Username
- Skin Download Notifications can be enabled/disabled in Mod Settings
- Bomb Fuze (arming time) can be set in arming screen
- New AC-47 Minigun Mod by SAS~Skylla
- Enhanced WrfGr.21 explosion damage Mod by SAS~Skylla
- IL-2 1941 Fieldmod Gunner Cockpit by Loku
- Enhanced damage code, explosion effects and subammo release code for German "AB" bomb containers
- Enhanced bomb trajectory for german SD2 / SD4 / B2.2EZ bomblets
- 10 seconds minimum delay implemented between subsequent Net Mission Spawns to avoid multi-spawn-crashes
- "Semi Self Illumination" backported from 4.13.4 and enhanced for UP3
- Enhanced "Ordnance View" mode implemented - this is the "Ordnance View" from 4.13 as it should always have been!
- "Camera Mod" implemented
- Optional upgraded 3D and Textures for default Ordnance (use JGSME to activate, courtesy of VPMedia)
- MXY-7 Ohka causes realistic damage on impact
- SPB (TB-3, I-16 Type 5 and 24) improved, including automatic docking mechanism
- Enhanced Weapon Release Control mod by SAS~Skylla integrated
- SB-2 M-100 and M-103 playable nose gunner station added
- Animated FOV mod included as optional JSGME Module
- Enhanced FPS Display Mod included as optional JSGME Module
- Nvidia Screenmode Mod included as optional JSGME Module
- Enhanced Time Compression Mod included as optional JSGME Module
- Widescreen Mod ("Ecran Wide") included as optional JSMGE Module

Included fixes:
- Bf 109 Series Cockpit Code fix
- Bf 109 G14 Hotfix
- Early 109 Hotfix
- Invincible 20mm Flak Hotfix
- Jet Booster Hotfix
- Ju-87C Hotfix
- Net Max Lag Hotfix
- Objects Hotfix Pack 01
- SM.79 and Cant Z.1007 Gunner Hotfix
- Sniper Gunner Hotfix
- Swordfish Spawn Hotfix
- Typhoon Update Fix (new 3D, fully skinnable)
- Fixed very old online bug that caused wrong visual animation of engine states
  (with 2 or more engines)
- Fixed "Stabs4All" bug preventing that functionality to work on most systems
- Fixed Cockpit bug which showed wrong meshes after repairing the cockpit from
  damage using RRR function, applies to Bf 109 B/C/D/E/F, Fi-156, Ju-87D/G
- Fixed Head Movement bug where, when the head is turned to either side, pitching
  the head up/down got misinterpreted to tilting it left/right when viewed from
  externals
- Fixed a Mission Builder Bug where erratically airspawns were created when the
  mission contained "Standalone" Home Bases, but no single "Standalone" Spawn Point
- Fixed pairwise shooting X-4 missiles on Me 410 D
- Logging relieved from surplus content
- TBM-1 Torpedo loadout fixed
- Me-163 Flight Model from 4.13 implemented to get rid of the lame duck FM which existed up to 4.10
- Bomb rotation axis fixed, was set to a Null-Vector in UP3 (??)
- Replaced the partly predictable and reproduceable "pseudo" random number generator static initialization, now "Random" _IS_ random.
- Initial static random "0" seed for bombs fixed
- Pe-2 wounded gunner bug fixed
- Further fix for gunner position switch bug, reducing log output and defaults to player previous army setting now
- Missing Dead Meshes fixed for following pacific buildings: Flag_ArmeeRouge, Flag_LW, Flag_RAF, Flag_US, Flag_VVS
- Missing Dead Meshes fixed for Train "Platform1_Dmg"
- Disappearing Bombs/Torpedos/Rockets bug fixed
  (this was an old IL-2 Core game bug where Bombs/Torpedos/Rockets would simply disappear instead of being dropped/shot online or during NTRK playback)
- VAP bomb (IL-2 incendiary cluster bomb) rearming fixed, based on hotfix by SAS~Skylla from 22 Sep 2015
- FM2 rocket trigger fixed, now all rockets can be fired with rocket trigger key (previously the last pair had to be fired using bomb trigger key)
- Invincible Opel Maultier Flak fixed
- Do-217 crew position locked up in belly gunner position fixed
- Pairwise Hs-293 and Fritz-X drop on Do-217K-2 fixed
- SBD gunner envelope limits fixed
- B-29 gunner positions fixed
- Fokker DXXI compass fixed
- H8K outer frame parts appearing in cockpit view when plane is damaged: Fixed
- I-16 SPB "Drone" picks up fuel from mothership until it reaches 100%: Fixed, will refuel up to initial mission start limit only
- Enemy planes become available on player homebase not only after (belly/emergency) landing, but even if they crashed there: Fixed
- On maps with more than 256 bridges, when a human player destroys a bridge with index 256 or bigger, another bridge with that index modulo 256 will be destroyed instead: Fixed
- MDS/RRR: other players will only see one rocket being rearmed although you have (and see) all: Fixed
- MDS/RRR: other players will not see any bomb/droptank/torpedo rearming at all: Fixed
- MDS/RRR: other players will see an empty loadout when loadout options are changed: Fixed
- Missing Catapults and arrestor wires on german carriers "Graf Zeppelin" and "Peter Strasser" fixed
- Non-functional arrestor wires on german carriers in online mode fixed
- Bf-109T-1 flight model fixed (inherited from Bf-109E-7/N like in real life now, with larger wing span and increased weight)
- Bf-109T-1 nose over after unhooking from arrestor wires fixed
- Invincible H8K "Emily" fixed
- I-16 Type 24 guns separated on trigger 1 (cowling guns) and trigger 2 (wing guns) (by SAS~Skylla)
- Me-262V3 engine damage on ground start fixed
- Me-262V3 flight model fixed (*)
- Me-262V3 muzzles, cannon bulges, nose gear door seams, gun camera, shell and cartridge exhaust bays removed
- Mistel Hotfix
- FW 190 Schusszaehler Fix
- Bailout Speed Fix (players can bail out at any time now, but risk to get hurt when speed is too high)
- Explosion Fix (gets rid of the big explosion meshes on ground after large bomb detonations even if smaller bombs or actors crash later on)
- IJN Ryujo fixed
- A nasty IL-2 bug has been fixed that prevented IL-2 to actually take the month and day from a mission date into account
- Right Alt (Alt Gr) key works in Chat etc. now
- Wheels turn when plane starts to roll, not just when it rolls with more than 5 km/h
- AI doesn't proceed to further Ground Attack waypoints anymore when there's nothing left to attack with
- AI avoids collisions also when flying heavy planes, as long as they're not much heavier than the plane they're about to collide with.
  In the latter case it's the smaller plane's responsibility to avoid the collision.
- FM2 weapon hooks fixed, bombs and rockets separated and bomb loadout options corrected
- Hs-123 patched by Loku
- TBF/TBM Gunsight fixed by Loku
- F2A series flight model update by Loku
- A6M2-N "Rufe" and Blenheim Nav light fixes by Loku
- A6M Engine Texture update by Loku
- Fw-190 Schusszähler Fix by SAS~Skylla
- Gyro Gunsight Patch for F-51D30NA, Fw-190D-9 late, P-47D late, P-51D20/25/30 NA/NT, P-80, Spitfire Mk.16 & LF.Mk.14, Ta-152C-1, Ta-183 by SAS~Skylla
- Fw-189 gunner patch by SAS~Skylla
- Random Radio Broadcast patch by SAS~Skylla
- CR.32 Patch by Gubi
- Texture file loading bug (core game bug since day one) fixed
- TBF/TBM Gunsight Fix by Loku
- P-40E/P-40M Cockpit Fuel Gauge Fix by Loku
- "Request Runway Lights" command restored (some menu structures had to be changed to achieve this)
- Ballistics bug fixed where the radicand of a square root calculation could become zero, causing JVM 1.3.1 to create page faults in memory
- HookView bug fixed where no minimum object radius was taken into consideration (or at least: Not correctly) when switching to Ordnance View
- BombGunNull/BombNull bug fixed
- Old/New TrackIR code compatibility bug fixed
- P-40M Flight Model fixed, vertical stabilizer and rudder arm values adjusted according to the lengthened fuselage
- MBR-2 top gunner fixed
- SB-2 M-100 and M-103 Top and Ventral gunner fixed
- Cant Z-1007 bis Top gunner fixed
- All bomb/cargo/flare loads with parachutes fixed
- YAK-7 Center of Gravity issues fixed
- YAK-7 Cockpit location fixed
- When a house's dead mesh is not available, the game should proceed normally in case the house gets "killed" (without visual representation of the kill though)

(*) Me-262V3 flight model:
    Like in real life, you have to tap the brakes in order to get the 262V3 off the ground.
    Let the plane accelerate to 180km/h, tap the brakes until the tail comes up and you will soon get airborne automatically.
    Remember to move the throttle gently below 6000rpm.
    VERY GENTLY!
    This plane is equipped with very early stages of the Jumo 004 jet engines which are still under development.
    The specified spool up time from idle to full throttle is ==>> 40 Seconds <<==
    This means that e.g. when using keyboard for throttle, you're allowed to increase throttle by one step (=5%) every 2 seconds only !!
    You might be lucky and manage to spool up within half of that time (20 seconds) but we cannot guarantee that the engines will survive it.
    If you spool up any faster, your engines will go up in flames, mark these words!
    The same applies when you throttle back: GENTLY!
    You can do it quicker than throttling up, actually about twice as fast, but you still have to do it GENTLY once you fall below 6000rpm.
    That much for the bad news about the engines, the good news is that above 6000rpm you can move the throttle as quick as you like.
    Watch your RPMs!
   
    Note: * Trim setting for ground start is "full up".
            It will be applied automatically on ground start, however if you have a joystick axis attached for elevator trim,
            remember to trim up all the way when you start on ground, otherwise you risk to nose over when you tap the brakes.
          * Don't let the plane accelerate beyond 200 km/h without lifting the tail.
            Otherwise eventually the wings might lift the plane into the air (especially with low fuel load),
            but you have no elevator authority yet since they're still wing alee: -> Crash.
          * Don't tap the brakes too soon when you try to lift the tail.
            If you do so below ~160km/h, the tail will come up, but since you don't have sufficient elevator authority yet, your plane will nose over.
   
    ATTENTION: If you have installed PA_Jeronimo's Engine Cowling Mod, please deactivate the Me-262V-3 folder inside of that mod, otherwise
               Your engine will get damage once started on ground, see deactivation details below.

Additionally implemented Debugging Switches:
You can adjust log.lst debugging by setting the following values in the conf.ini [Mods] section:

DEBUG_ZSM_BUILDER=<0/1>    ZutiSupportMethods_Builder enhanced debugging, default=0, 0=disable, 1=enable
DEBUG_ZSM_RESM=<0/1>       ZutiSupportMethods_ResourcesManagement enhanced debugging, default=0, 0=disable, 1=enable
DEBUG_ZSM=<0/1>            ZutiSupportMethods enhanced debugging, default=0, 0=disable, 1=enable
DEBUG_RRR=<0/1>            Repair, Refuel and Rearm enhanced debugging, default=0, 0=disable, 1=enable
DEBUG_ZSM_NET=<0/1>        ZutiSupportMethods_Net enhanced debugging, default=0, 0=disable, 1=enable
DEBUG_ZSM_NETRECEIVE=<0/1> ZutiSupportMethods_NetReceive enhanced debugging, default=0, 0=disable, 1=enable
DEBUG_NETAIRCRAFT=<0/1>    NetAircraft enhanced debugging, default=0, 0=disable, 1=enable
DEBUG_HOUSE=<0/1>          House enhanced debugging, default=0, 0=disable, 1=enable
DEBUG_HIERMESH=<0-3>       HierMesh enhanced debugging, default=0, 0=disable, 1=enable, 2=enable detailed error report, 3=extremely detailed (handle with care!)
DEBUG_USER=<0/1>           User enhanced debugging, default=0, 0=disable, 1=enable
DEBUG_TORPEDO=<0/1>        Torpedo enhanced debugging, default=0, 0=disable, 1=enable
DEBUG_ZSM_GAMEORDER=<0/1>  ZutiSupportMethods_GameOrder enhanced debugging, default=0, 0=disable, 1=enable
DEBUG_ZSM_ENGINE=<0/1>     ZutiSupportMethods_Engine enhanced debugging, default=0, 0=disable, 1=enable
DEBUG_GEAR=<0-2>           Gear enhanced debugging, default=0, 0=disable, 1=enable, 2=detailed, useful for carrier takeoff mod debugging
DEBUG_NETAIRCRAFT=<0/1>    NetAircraft debugging, default=0, 0=disable, 1=enable, useful e.g. for weapon trigger replication
DEBUG_BOMB=<0/1>           Bomb debugging, default=0, 0=disable, 1=enable, useful e.g. for Bomb Fuze / Delay replication (also for Torps and Rockets)

Additionally implemented Logfile Switches:
You can adjust log.lst Date/Time output by setting the following values in the conf.ini [Mods] section:

LogDate=<0/1>              Date output in log.lst, default=0, 0=disable, 1=enable
LogMilliseconds=<0/1>      Milliseconds in time output in log.lst, default=0, 0=disable, 1=enable
LogTicks=<0/1>             "Tick Delta" output in log.lst, default=0, 0=disable, 1=enable, this is the time difference between two log lines in game's internal "Ticks"
InstantLog=<0/1/2>         Instant Logging support. "0" uses Stock IL-2 Logging, "1" uses old (slow) Instant Logging, "2" uses new "Piped" Instand Logging (available since PP 303)

********************

Installation:
1.) Download the file
2.) Run the installer
3.) At the end, JSGME will open up. UP3 + Patch Pack will be enabled automatically and you can choose additional JSGME Options as you like.

********************

(*) Deactivation / Deinstallation of previously installed Hotfixes and/or Hotfix Packs:
Previously installed Hotfixes and Hotfix Packs have to be deactivated from within JSGME.
The Hotfix Packs appear like this in JSGME, watch out for them and deactivate them if they appear to be activated:
- #UP#_Hotfix_Pack_v1.00
- #UP#_Hotfix_Pack_v1.01

The Hotfixes appear like this in JSGME, watch out for them and deactivate them if they appear to be activated:
- #UP#_Early_109_Hotfix_for_UP3
- #UP#_Jet_Booster_Hotfix_for_UP3
- #UP#_Ju87C_Hotfix_for_UP3
- #UP#_SM.79_and_Cant_Z.1007_Gunner_Hotfix_for_UP3
- #UP#_Sniper_Gunner_Hotfix_for_UP3

The Bf 109 G14 Hotfix installs directly into the #UP# folder, please remove or deactivate that folder:
- UP3 Bf 109G-14 Hotfix

Several other Hotfixes installed directly into the #UP# folder are to be removed or deactivated as well:
- UP3 ##MISTEL FIX##
- Fw-190_Schusszaehler_fix_v1.3
- UP3 ##BAILOUT SPEED FIX##
- UP3 ##EXPLOSIONS FIX##
- 0_F2A_series_update
- 0_up_fix_Hs-123_update
- Hawks_GearDoorNOTMod
- FM-2 Loadout Fix
- FW 190 Schusszähler Fix
- !Flak Burst Flash
- TB3_G4M2_JU88_Parasite_Fix
etc...


IMPORTANT: If you have PA_Jeronimo's Engine Cowling Mod installed in your game, please make sure to Rename the folder
           3do/plane/Me-262V-3
           inside that mod folder (e.g. the path in your game might be like "#UP#\Fixed cowling engine & props\3do\plane\Me-262V-3") to
           3do/plane/-Me-262V-3
           or simply remove the "Me-262V-3" of it.
           If you don't do so, your engines will die on ground start.

Best regards - Mike
Title: Patch Pack Enhancements
Post by: SAS~Storebror on February 12, 2018, 08:11:53 AM
UP3 RC4 Patch Pack enhancements are listed here with no claim to completeness.
Newest enhancements come first, older ones down the list.


The "Enhanced Weapons Release Control" mod enables you to select the amount of rockets/bombs to launch/drop for each trigger key press, and the gap between two subsequent launches/drops in case of salvo fire.
For instance, here you can see how a full salvo of all available bombs gets selected:
(https://www.sas1946.rocks/flickr/storebror/4743/40190286022_e5dd933973_c.jpg) (https://www.sas1946.rocks/flickr/storebror/4743/40190286022_321392bf86_o.jpg)

Here the shortest delay is chosen, max. delay would be 2 seconds:
(https://www.sas1946.rocks/flickr/storebror/4665/39325318255_9b4885dd88_c.jpg) (https://www.sas1946.rocks/flickr/storebror/4665/39325318255_f81d6b98e2_o.jpg)

This is the result, using a single bomb trigger key press:
(https://www.sas1946.rocks/flickr/storebror/4667/40223039491_25750147f7_c.jpg) (https://www.sas1946.rocks/flickr/storebror/4667/40223039491_b1409c07d3_o.jpg)

Here are the required key assignments to utilize the "EWRC" mod features:
(https://www.sas1946.rocks/flickr/storebror/4613/25352507737_c515ea997e_c.jpg) (https://www.sas1946.rocks/flickr/storebror/4613/25352507737_006b1123c0_o.jpg)

"Automatic dock mode" on TB-3 and I-16 SPB planes.
Instead of continuously pressing the "attach/detach" key, for attaching the key will now enable a "dock mode".
You will see something like in the following images.
Here the plane is off docking limits, which means that it might be too far from the mother plane (>20x docking distance), too fast, too slow or the course might not match sufficiently:
(https://www.sas1946.rocks/flickr/storebror/4670/39325318155_6cc982f185_c.jpg) (https://www.sas1946.rocks/flickr/storebror/4670/39325318155_866333fe35_o.jpg)

As soon as you get within <=20x docking distance and speed and course are within limits, the dock mode will show your current distance, visually and audibly ("park distance control" beep style):
(https://www.sas1946.rocks/flickr/storebror/4723/40223039381_cd17f2fe76_c.jpg) (https://www.sas1946.rocks/flickr/storebror/4723/40223039381_367fa76197_o.jpg)

The closer you get, the less dots are filled:
(https://www.sas1946.rocks/flickr/storebror/4614/40190286192_60240c28d9_c.jpg) (https://www.sas1946.rocks/flickr/storebror/4614/40190286192_b6ed4e9b3e_o.jpg)

When no filled dot is left, docking will happen, i.e. a single filled dot is closest distance before docking event:
(https://www.sas1946.rocks/flickr/storebror/4707/39325318055_c0036e7b9b_c.jpg) (https://www.sas1946.rocks/flickr/storebror/4707/39325318055_df15ffc1eb_o.jpg)

After having docked, the automatic mode automatically gets disabled:
(https://www.sas1946.rocks/flickr/storebror/4766/40223039231_88ce9766e5_c.jpg) (https://www.sas1946.rocks/flickr/storebror/4766/40223039231_621b731737_o.jpg)

The require key assignment is the "Attach/Detach Aircraft" key:
(https://www.sas1946.rocks/flickr/storebror/4746/26350964478_b0dfc71033_c.jpg) (https://www.sas1946.rocks/flickr/storebror/4746/26350964478_deacabbee2_o.jpg)

Ordnance View "Enhanced", the way it should always have been, going beyond what TD has to offer...
(https://s25.postimg.cc/d9lwwmc25/2017.10.01_01-38-10.jpg)
In order to use the new Ordnance View (and the backported separate Stationary Camera View) modes, please make sure to assign keys to the new functions accordingly:
(https://s1.postimg.cc/38eufqmm2l/Camera_View_Controls_Setting.png)

Camera Mod is now part of the Patch Pack
https://www.youtube.com/watch?v=_PVCvIIy0Lc

"Semi Self Illumination" when an aircraft is on fire...
(https://s25.postimg.cc/wf2wocsr1/2017.09.30_03-18-24.jpg)

We have 4 types of German "AB" bomb containers in IL-2, namely the AB-23, AB-250, AB-500 and AB-1000.
The submunition of these bomb containers is:

When you drop "AB" bomb containers, both the bomb fuze and the bomb delay settings are very important.

The "bomb fuze" setting determines the time from dropping the bomb until the submunition will be released.
There's a minimum time for the "bomb fuze" setting depending on the AB bomb type, if you select a lower "bomb fuze" time, the minimum time will apply instead.
Minimum "bomb fuze" times are:

The "bomb delay" setting determines the time from bomblet impact to detonation.
Due to constructive limitations, the SD 4 HL bomblets always use a zero delay meaning that they will always explode right on impact.

The bomblets look like this:

SD 2:
(https://s26.postimg.cc/n5pz3ojeh/sd2-1.jpg)  (https://s26.postimg.cc/4gbrs5ut5/sd2-2.jpg)

SD 4 HL:
(https://s26.postimg.cc/tvaaox8vt/sd4-1.jpg)

B2.2EZ
(https://s26.postimg.cc/qzx7i24vt/b22ez-1.jpg)

Because of the "butterfly" design, the drag on SD 2 bomblets is very high, therefore they will have a very steep trajectory once the butterfly mechanism has unfolded (happens within 0.5 seconds after release).
The best tactics to use this bomb is to either do a dive attack, or drop it close to the ground, immediately before passing above the target area.
Use bomb delay setting to avoid being damaged by fragments.
This bomblet type is very effective against non-armored vehicels, planes, buildings, non-armored artillery and infantry. It's reasonably effective against tanks if dropped in concentrated manner right above them.

The SD 4 HL has pretty much a normal bomb shape.
Since on release from the container the bombs fall "chaotically" off the container, the trajectory in the beginning is slightly more steep and the bombs decellerate quite much initially, but they recover to a normal trajectory within ~1 second.
The best tactics is to drop this bomb like normal ones, just take into account that they will fall slightly short compared to a normal "SC" bomb type.
This bomblet type is particularly effective against tanks and small vessels but you need to score direct hits.
It's reasonably effective against anything non-armored too, since this bomb also has a fragmentation component.

The B2.2EZ shape is like an "extended" bomb.
Since on release from the container the bombs fall "chaotically" off the container, the trajectory in the beginning is slightly more steep and the bombs decellerate quite much initially, but they recover to a normal trajectory within ~1 second.
The best tactics is to drop this bomb like normal ones, just take into account that they will fall slightly short compared to a normal "SC" bomb type.
It works pretty well on level-drops from ~1-2km altitude against large targets like airfields.
It's reasonably effective against anything non-armored, since this bomb also has a fragmentation component (albeit a very small one) and it will set anything on fire if you score direct hits. The latter might kill one or another tank, too.

Me-262 V3 Simulation enhancements:
Please find a demonstration of fastest possible Throttle movement in "throttle up" direction and engine spoolup time below.
You will notice that the throttle up test starts when chocks are engaged, right at the beginning the throttle jumps from idle to 10% ("spike" test) and goes up to 100% in the fastes time without blowing up the engines.
Engine acceleration is distinctively behind throttle movement.
Once throttle is at 100% you will see a time (in milliseconds) for this test.
Once the engines reach >8000 RPM (full speed without time limits), you will see the spoolup time (in milliseconds) too.

http://www.youtube.com/watch?v=_pj7X6uReYg

Throttling down can be twice as fast as throttling up, but engine reaction times are the same.

You can see other planes' control surfaces moving and see where the pilots look at, e.g. this AI plane is in a dogfight with a Spitfire:
(http://s21.postimg.cc/dtuprcv9j/ai_fighting.jpg) (http://postimg.cc/image/uhm7tuq0z/full/)

AI pilots watch their wing leader while flying in formation:
(http://s21.postimg.cc/os1dvsuh3/ai_formation.jpg) (http://postimg.cc/image/ypceov22r/full/)

Patch Level shown for all players online (and server):
(http://s21.postimg.cc/vxxqbzsxz/player_stats.jpg) (http://postimg.cc/image/3xtmrpphf/full/)

Torpedo failure probability depends on how far you exceed Torpedo drop limits (press Tab key to see drop parameters ingame):
(http://s22.postimg.cc/fwdkuhw8x/Torpedo_Drop_Parameters.jpg)

New Mod Settings Screen available (see "Mods" Button):
(https://www.sas1946.rocks/flickr/storebror/4676/39512670454_6e6522829c_c.jpg) (https://www.sas1946.rocks/flickr/storebror/4676/39512670454_5da34447a0_o.jpg)

The Screen holds lots of additional helpful settings for the game:
(https://www.sas1946.rocks/flickr/storebror/4752/40191070122_2dc52c65c2_c.jpg) (https://www.sas1946.rocks/flickr/storebror/4752/40191070122_cb7af05897_o.jpg)

For a full list of setting descriptions, see the
Manual for new "Mod Settings" GUI (included in Patch Pack Download Package):
UP3 Patch Pack Mod Settings Manual (https://www.mediafire.com/download/l7xo6twrhbdt35j)




IL-2 Selector 3.5.0 introduces "Piped Logging".

Stock IL-2 uses a logging mechanism relying on buffered logfile access using Windows OS'es built-in file buffers to keep logfile access fast in most conditions.
However, this mechanism has two major flaws:

For the second reason (truncated logs), years ago an "InstantLog" mod was developed which bypassed file system buffers by flushing, closing and re-opening the logfile after each line written to it.
This reliably solves the issue of truncated logfiles, but makes matters worse on the performance impact of massive logfile write accesses in short time.

"Piped Logging" brings the best of both worlds together.
A separate Process ("PipeLogger.exe") accepts log data from IL-2 at no time (literally!). IL-2 can run at full speed all time with no delays from any log output.
At the same time, PipeLogger.exe works independently from IL-2 and takes care of handling the log data, including a temporary in-memory buffer, and writing and flushing that data to disk absolutely reliably. For instance, if IL-2 crashes, PipeLogger.exe got all log data from IL-2 already (because it happens at no time) and keeps running until the last bits of log data have successfully been written to disk.

In order to use "Piped Logging", please set...
Code: [Select]
[Mods]
InstantLog=2
...in your conf.ini.

You can find an outline of how the different logging mechanisms are working in the graph below:
(https://i.ibb.co/8KV2sxV/Pipe-Logger.png)
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: bomberkiller on February 12, 2018, 08:59:04 AM
Just done a short test successfully!  8)

Wüünderboarr, thank you very much.

Best regards, Gerhard  :)
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Ghost129er on February 12, 2018, 09:04:28 AM
It's unbelievable how the work really shaped and changed UP3 so much. UP3 PP 301 is probably the most sophisticated of IL-2 installs that IL-2 has ever seen, excluding BAT and all those new things. We've got PARKING sensors (mid air hooking sensors) in IL-2, imagine that! 8) 

it's amazing what all the team has done to ensure and final tune UP3. Well done to everyone involved for all their work and effort. <3   
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: bomberkiller on February 12, 2018, 09:36:07 AM
pince... hatte die "SC 500" gewählt und dies hier erhalten:

(https://www2.pic-upload.de/img/34832502/FW-190A-8_FAC.jpg)

 :o    ;D
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: printenduevel on February 12, 2018, 11:29:53 AM
Fine, thanks for this new patch.
And now, please make UP compatible with DCG.

See here:
https://www.sas1946.com/main/index.php/topic,56941.msg629814.html#msg629814
https://www.sas1946.com/main/index.php/topic,16668.0.html
http://forum.jg1.org/topic/5211-dcg-not-working-with-up3/
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on February 12, 2018, 10:07:02 PM
hatte die "SC 500" gewählt und dies hier erhalten
Zu irgendeinem Zeitpunkt hat jemand gemeint, die SC 500 hätte auch so einen Stabilisierungsring. Ich glaube es war Zorin.
Das kam dann in UP3 und hat es auch irgendwie in alle nachfolgen Weapon Packs geschafft, z.B.
https://www.sas1946.com/main/index.php/topic,38782.0.html

please make UP compatible with DCG
https://www.youtube.com/watch?v=AKI14DR6_2s

Cheers!
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on February 14, 2018, 04:59:07 AM
(...) "SC 500" (...)
(https://www2.pic-upload.de/img/34832502/FW-190A-8_FAC.jpg)
Alright...
Further investigation shows that this type of bomb is an SC-500J ("Grade III" SC-500).
--> http://michaelhiske.de/Wehrmacht/Luft/D_LUFT/4300/TEIL_1/HEFT_3/Abbildungen/Abb_04.htm
It's a special bomb type intended to be used against merchant ships and apparently it has been common for Fw-190 during some period after BoB.
No idea why this shape made it to our "default" SC-500 in Zorin's mod though. Probably just a mistake.
Fact is, all packs since then have it implemented like this, including DBW, UP3, CUP, BAT and VP Modpack.

Cheers!
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Yamakaze on February 21, 2018, 04:26:42 PM
I have downloaded UP3 with the patch 216 and it worked really good as far as I could tell, I just have one problem, when I install the 301 patch and widescreen mod the game won't boot
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on February 22, 2018, 01:21:05 AM
Patch Pack 301 + Ecran Wide mod works, it's confirmed by many users.
If it doesn't work for you, then you probably have another incompatible mod installed.
Please show us your logfile.

Cheers!
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Kashmiro on February 23, 2018, 10:55:19 AM
hi Mike. hi guys. thank you so much for a great new patch. i also have one little question about defaultFOV mod and Fov changer mod. they worked really well combined in 2.16 version but now works properly only FoVchanger mod(i can switch up to 150 FOV or so...). DefaultFOV mod which is really a cool mod works only if i use "switch to pilot key" (default is 1 i guess), otherwise it would not lock my desired FOV and can go over 102 in my case. But thats not a problem, I can use that "Switch to pilot key" to immidiately get desired FOV but when i try to make an external view, after that i cant switch back to pilot seat anyhow.

can any1 solve this please?

"+0000_CY6_Command_and_Control_v3.031" mod is compatible with 301 huray!
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: bomberkiller on February 23, 2018, 12:27:30 PM
(https://www2.pic-upload.de/img/34893911/SC500_bk.jpg)

 ;)
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on February 24, 2018, 12:15:32 AM
(...) Fov changer mod (...)
The FOV Changer Mod (https://www.sas1946.com/main/index.php/topic,16878.0.html) does not interfere with any known base game version, including UP3 Patch Pack Series, and therefore is working out of the box.

(...) DefaultFOV mod (...)
The Default FOV Mod (https://www.sas1946.com/main/index.php/topic,19698.0.html) is a different cup of tea.
Since it modifies the same class which also is responsible for the "Gopro" camera modes and for the ordnance view mod, it naturally is in conflict with UP3 Patch Pack Series, since this incorporates the latter two.
This mod would have to be integrated into UP3 Patch Pack Series.
Whether or not this will be done and if so, when, has not been decided yet.

(...) "+0000_CY6_Command_and_Control_v3.031" mod (...)
The Command and Control mod version 3.031 (https://www.sas1946.com/main/index.php/topic,26654.0.html) should not be installed on top of UP3 Patch Pack Series for these reasons:

Cheers!
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Blaubaer on February 24, 2018, 02:23:16 AM
Quote
This mod would have to be integrated into UP3 Patch Pack Series.
Whether or not this will be done and if so, when, has not been decided yet.
Would be a nice gimmik. Just nice to have, if it doesn't take a lot of work.

Regards, Michael
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: bomberkiller on February 24, 2018, 07:29:17 AM
(https://www2.pic-upload.de/img/34897904/SC500_a_bk.jpg)

(https://www2.pic-upload.de/img/34897908/SC500_b_bk.jpg)

...done.  ;)
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on February 24, 2018, 08:36:53 AM
Nice job :)
This would be worth introducing it as a separate bomb type, so we could have both the "normal" SC 500 and this SC-500J ("Grade III" SC-500).

Cheers!
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: bomberkiller on February 24, 2018, 10:15:27 AM
http://www.luftarchiv.de/index.htm?/bordgerate/abwurf.htm (http://www.luftarchiv.de/index.htm?/bordgerate/abwurf.htm)
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on February 24, 2018, 10:19:26 AM
Die Zeichnung täuscht.
Das war bei der SC 500 normalerweise kein Ring wie bei der SD 500, sondern nur gerade Streben zwischen den Leitwerksflächen, wie sie manchmal auch an der SC 250 zum Einsatz kamen:
http://www.lexikon-der-wehrmacht.de/Waffen/Bomben.htm

Viele Grüße - Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: bomberkiller on February 24, 2018, 11:04:16 AM
Quote
Das war bei der SC 500 normalerweise kein Ring wie bei der SD 500

Richtig!

Der Ring Muss weg!

Gruß, Gerhard  :)
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: startrek66 on February 25, 2018, 04:35:39 AM
Hi guys, I installed this nice update package again and I must say that you are always working to improve this great simulator and I thank you for that. I noticed some differences between the cockpit of the fw190 A2 between the UP2.01 and this UP3 RC04. in particular, the instruments in the cockpit are slightly different, for example the outline of the speed instruments and the Ata have annotations only in the up2.01 version. in addition, the sunshade reticle in the Up3 version is offset. I attach screenshots.(https://uploads.tapatalk-cdn.com/20180225/1c3492ffd32e6a68f862eb97b59a3eea.jpg)(https://uploads.tapatalk-cdn.com/20180225/44dc9ff5e03d0fc35d88f02c8cde6514.jpg)(https://uploads.tapatalk-cdn.com/20180225/18c6c8a70fe11e5554460ed40b307b23.jpg)(https://uploads.tapatalk-cdn.com/20180225/f035d753c6ffe568d7df34ce4b6ac3ad.jpg)(https://uploads.tapatalk-cdn.com/20180225/ca61a5b746ae2b4f60faf866e153be22.jpg)(https://uploads.tapatalk-cdn.com/20180225/16a8970e493d499a2f4b322117f5bd48.jpg)(https://uploads.tapatalk-cdn.com/20180225/74b93942a9cbedea19e30059e7b9c612.jpg)(https://uploads.tapatalk-cdn.com/20180225/40e7690273da987f5bd4a645c477068d.jpg)(https://uploads.tapatalk-cdn.com/20180225/03f8f549842db7c545fa144325af08b9.jpg)
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Loku on February 25, 2018, 06:15:16 AM
Its the glitch iv noticed some time ago, its not a latest patch bug.Its the gunsight on A-2 to A-6, F and G series too.Funny thing is, its not offset only but it act also like outer guns ammo counter.
I tried to found what cause this but no luck.Here is video i made https://www.mediafire.com/file/9h7un1fybbh4gxb/gunsight_bug.mp4 (https://www.mediafire.com/file/9h7un1fybbh4gxb/gunsight_bug.mp4)
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Skylla on February 25, 2018, 06:32:26 AM
Interesting find.

Does this happen in "stock" UP3 as well or only with Patch Pack activated? Some time ago I've introduced a fix for the Schusszähler which also got included into the Patch Pack. The version back then affects all the Models mentioned.

However, looking at the source code, only the following meshes get touched within my edit:
Code: [Select]
XLampMG17_1
XLampMG17_2
RC_MG17_L
RC_MG17_R
RC_MG151_L
RC_MG151_R

Best Regards,
skylla
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Skylla on February 25, 2018, 06:40:27 AM
Ok, after looking further through the code, I've found the issue:

I use the Cockpit.xyz field to move my Schusszähler meshes around, but I forgot to reset that field after my edits. The Tinter uses the same field to set its position. Mea culpa.
The fix for this is as easy as can be though, I'll just have to edit one line of code to each of the Fw's Cockpit classes after the Schusszähler treatment.

Thanks for reporting this, it will be fixed in the next update.
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: startrek66 on February 25, 2018, 06:56:42 AM
Ok, after looking further through the code, I've found the issue:

I use the Cockpit.xyz field to move my Schusszähler meshes around, but I forgot to reset that field after my edits. The Tinter uses the same field to set its position. Mea culpa.
The fix for this is as easy as can be though, I'll just have to edit one line of code to each of the Fw's Cockpit classes after the Schusszähler treatment.

Thanks for reporting this, it will be fixed in the next update.
thanks to you for your work. while for the different details of the instrumentation what can you tell me?
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Skylla on February 25, 2018, 07:11:30 AM
Alright, I'm actually still working on the Schusszähler fix sporadically, so this Mod has completely changed to what we already have in UP3. A new release with the fix now (or in the next few weeks) wouldn't make much sense because of the overall project state being wip.

However, in order to fix this annoyance asap I've modified the old classes and will share them here for you to download: https://www.mediafire.com/file/kbwu6kakno0jb9a/%21Fw-190Schusszaehler_ReviTinterFix.7z

Quote
while for the different details of the instrumentation what can you tell me?
As far as I can see, you are talking about the speed instructions missing in the UP3 cockpit, correct? Well, I'd say someone forgot to import an additional mesh into the cockpit.
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: startrek66 on February 25, 2018, 07:25:21 AM
Alright, I'm actually still working on the Schusszähler fix sporadically, so this Mod has completely changed to what we already have in UP3. A new release with the fix now (or in the next few weeks) wouldn't make much sense because of the overall project state being wip.

However, in order to fix this annoyance asap I've modified the old classes and will share them here for you to download: https://www.mediafire.com/file/kbwu6kakno0jb9a/%21Fw-190Schusszaehler_ReviTinterFix.7z

Quote
while for the different details of the instrumentation what can you tell me?
As far as I can see, you are talking about the speed instructions missing in the UP3 cockpit, correct? Well, I'd say someone forgot to import an additional mesh into the cockpit.
Exact. I also refer to some red and green points that usually the pilots reported outside the instruments for a sort of immediate visual reference. then in the lower center there is a counter which, however, I honestly do not know if it is correct.(https://uploads.tapatalk-cdn.com/20180225/c93e4a9f0af7a38b52ac27dfc5360b37.jpg)
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Skylla on February 25, 2018, 08:13:06 AM
That ammo counter is definitely correct there, I don't know why they left it out in UP3. In fact I've been planning to include it again while working on the other ammo counters.
Maybe in the future ...
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: startrek66 on February 25, 2018, 11:45:52 PM
I noticed another function forgotten in the model of the fw190. the opening of the canopy with the command 'E'. it is no longer operational.
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Yamakaze on February 27, 2018, 07:21:03 PM
It works flawlessly and I don't have any problems it is kinda a problem that the menu isn't fullscreen but the game is when I fly mission. Thank you for your great patch it is a lot of fun.
Just one thing I was playing on a server through Hyperlobby but the server is down now.. :/ Do you guys know a server where to play on ?

Greeting Yama
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on February 27, 2018, 10:53:57 PM
Hi Yama,

That's ~SAS~Ultrapack~ our Flying Ass Clowns Gameserver.
It's been up all the time but Hyperlobby crashed. Happens every other month or so :(
It's there in the Hyperlobby again now.
Should it disappear in future, you can always try and connect directly.
Address is sas1946.rocks:21010

Cheers!
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Ensign_Steel on February 28, 2018, 05:38:48 AM
Hello.

I was pleased to see that Ultrapack is still getting updated. I was less pleased to see that I can't for the life of me get this update to work.

1) I started with a fresh installation of IL2 Sturmovik 1946, which I confirmed to start and work.

2) I then patched the game up to 4.13.4. Again, I confirmed that it does indeed work.

3) I installed Ultrapack 3.0RC4. I confirmed it to work, I did not enable widescreen support & haken as I understand it messes things up.

4) After this I checked that #UP#_enable_UP3.0 is indeed the only thing enabled in JSGME.

5) With everything seeming green so far, I proceeded to install UP3 Patch Pack 301.exe

6) I enabled #UP#_Patch_Pack_301 in JSGME. My Activated Mods list now showed #UP#_enable_UP3.0 (in grey) and #UP#_Patch_Pack_301 (in black)

7) I ran IL-2 Selector.exe (which had had seemingly significant changes!) The information field stated "Current Game Settings: Ultrapack 3 or later. Maximum RAM size: 512 MB. Memory Strategy: Balanced." and the green field on the bottom of the window stated "RAM GOOD", the field next to it said "No HL found".

8) I closed the IL2 Selector and started il2fb.exe from the game folder.

I see the small splash screen pop up, but it disappears quite fast again. The game does not start. If I disable #UP#_Patch_Pack_301, I can play regular UP3.0RC4 just fine.

Any idea what might be causing this or is the problem just located between the chair and the keyboard?

I have a log as well, but it seems like pasting it here in the code window seems to flag something in it as an external link.
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on February 28, 2018, 06:06:36 AM
UP3 is IL-2 1946 4.10.1, not 4.13.4.
That's the reason why your game doesn't work.

Cheers!
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Ensign_Steel on February 28, 2018, 07:29:31 AM
Thank you for your swift reply, Mike!

I uninstalled and then reinstalled IL2. I upgraded the game up to 4.10.1m. After that I repeated steps 3 through 8, but I still have the same issue. UP3 RC4 works by itself, but not with the patch. I tried the Gog.com version as well and downgraded the installation to 4.10, then applied 4.10.1 superpatch, but I have the exact same issue.
Secondly, what does "No HL found" in IL2 Selector mean?
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on February 28, 2018, 07:54:53 AM
The GOG game might need this patch applied to be mod compatible: https://www.sas1946.com/main/index.php/topic,1531.0.html
Other than that, would you please be so kind to install the full latest Selector on top: https://www.sas1946.com/main/index.php/topic,16403.0.html
Afterwards, proceed with what is told in the last post of that Selector Thread...
If your game crashes before it can create any log output, please double-click "cmd.exe" in your IL-2 game folder, then enter
Code: [Select]
console 2>&1 | tee startuplog.txtand hit Enter.
This will create a file "startuplog.txt" in your IL-2 game folder where more detailed error information can be seen.
Additionally, you will see the same log output in the console window.
...and provide us the "startuplog.txt" contents please.

Cheers!
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Ensign_Steel on February 28, 2018, 08:15:07 AM
I applied the direct2drive update as advised, then followed the instructions in the selector thread. The issue persists. The console didn't output much of anything, really.

startuplog.txt output:

  *** Library **** DT ****  Loaded *** 102
RTS Version 2.2
Core Version 2.0

(I apologize for not having this in a code window. The forum says "Sorry, you are not allowed to post external links." whenever I try to use the code feature.)

There's one more thing I can try if everything else fails - re-downloading everything and installing from my friend's IL2 DVD instead of my own.
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on February 28, 2018, 08:31:43 AM
Interesting.
The next line would have been the sound init: "Sound: Native library (build 1.1, target - P IV) loaded." - that's way before any mod files are being loaded.

Looks like we have to compare everything on a per-file basis.
Would you please open "cmd.exe" from your Ultrapack Directory and enter the following command:
Code: [Select]
dir /OGEN /S >up3files.txt...and send us the generated up3files.txt contents?
It'll be a lot of data, pastebin.com will be your friend when posting this.

Cheers!
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Ensign_Steel on February 28, 2018, 10:03:42 AM
Okay, so I downloaded everything all over again and installed the game from my friend's DVD instead of my own or the GOG.com version. Now, for some reason, it works. :o I feel like I should have saved the old installation for testing purposes, but I suspect the issue was most likely between the chair and the keyboard. Might have missed something anyway somewhere down the line.

Anyway, thank you for your time and help, Mike!
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on February 28, 2018, 11:07:02 AM
Glad to hear that it works for you now ES, see you in the skies :)

Cheers!
Mike
Title: Re: UP3 RC4 Patch Pack 301
Post by: mtzt on May 14, 2018, 08:00:17 AM
Hallo,

the same thing is happening to me as to Ensign_Steel, down to the last bit.

Fresh installation from original 4.07m, upgraded up to 4.10.1m, then UP-3.0RC4. And everything runs smooth and fine.

Finally Patch Pack 301,  activated, installed the full latest Selector as suggested (even though the very last version appears to be shipped in PP301), and confirmed in selector.

Now, boom, game starts, first splash sceen appears a few seconds and that's all ...

Any help would be appreciated, looking forward to benefit the effort of the enlightened contributors.

Now some data:

Console redirect, as for ES, logs the following in startuplog.txt:

  *** Library **** DT ****  Loaded *** 102
RTS Version 2.2
Core Version 2.0

Just in case it  might help, here the initlog.lst:

2018-05-12 23:27:00:259 (dinput.dll) : JVM Parameters injector activated
2018-05-12 23:27:00:275 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2018-05-12 23:27:00:275 (dinput.dll) : Adding JVM Option: -Xms444M
2018-05-12 23:27:00:275 (dinput.dll) : Adding JVM Option: -Xmx444M
2018-05-12 23:27:00:275 (dinput.dll) : Adding JVM Option: -Xss4096K
2018-05-12 23:27:00:291 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2018-05-12 23:27:00:291 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2018-05-12 23:27:00:291 (dinput.dll) : Checking duplicate JVM Options...
2018-05-12 23:27:00:307 (dinput.dll) : Checking mandatory JVM Options...
2018-05-12 23:27:00:311 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2018-05-12 23:27:00:313 (dinput.dll) : Adding JVM Option: -Xverify:none
2018-05-12 23:27:00:313 (dinput.dll) : Adding JVM Option: -Xcomp
2018-05-12 23:27:00:313 (dinput.dll) : Final JVM Option List:
2018-05-12 23:27:00:328 (dinput.dll) : -Xms444M
2018-05-12 23:27:00:328 (dinput.dll) : -Xmx444M
2018-05-12 23:27:00:328 (dinput.dll) : -Xss4096K
2018-05-12 23:27:00:328 (dinput.dll) : -XX:PermSize=64M
2018-05-12 23:27:00:344 (dinput.dll) : -XX:MaxPermSize=64M
2018-05-12 23:27:00:344 (dinput.dll) : -Djava.class.path=.
2018-05-12 23:27:00:344 (dinput.dll) : -Xverify:none
2018-05-12 23:27:00:344 (dinput.dll) : -Xcomp
2018-05-12 23:27:00:360 (dinput.dll) : IL-2 Process ID = 000036DC
2018-05-12 23:27:00:360 (dinput.dll) : Starting Watchdog at C:\GAMES\Ubisoft\IL-2 Sturmovik 1946 - UP3\IL-2 Sturmovik 1946\bin\selector\basefiles\IL-2 Watchdog.exe 1
2018-05-12 23:27:00:413 (dinput.dll) : Watchdog process started.
2018-05-12 23:27:00:429 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2018-05-12 23:27:00:444   (watchdog) : IL-2 Parent Process Handle = 00000180, ID=000036DC
2018-05-12 23:27:00:444   (watchdog) : IL-2 Watchdog started.
2018-05-12 23:27:00:460   (watchdog) : Splash Screen Mode = 1
2018-05-12 23:27:00:460   (watchdog) : Message Window Created.
2018-05-12 23:27:00:460 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2018-05-12 23:27:00:528    (wrapper) : ProcessAttach, attached Processes =  1
2018-05-12 23:27:00:544    (wrapper) : Calling GetCommandLineParams()
2018-05-12 23:27:00:544    (wrapper) : MODS Folder = "#UP#"
2018-05-12 23:27:00:544    (wrapper) : No FILES Folder set.
2018-05-12 23:27:00:560    (wrapper) : Calling LinkIl2fbExe()
2018-05-12 23:27:00:560    (wrapper) : Trying to link back to C:\GAMES\Ubisoft\IL-2 Sturmovik 1946 - UP3\IL-2 Sturmovik 1946\il2fb.exe through LoadLibrary()
2018-05-12 23:27:00:560    (wrapper) : Calling CreateModsFolderList()
2018-05-12 23:27:00:575    (wrapper) : Scanning #UP# folder took 7 milliseconds.
2018-05-12 23:27:00:575    (wrapper) : Total number of modded files = 2398.
2018-05-12 23:27:00:591    (wrapper) : Calling SortList()
2018-05-12 23:27:00:591    (wrapper) : Sorting modded files list took 0.321 milliseconds.
2018-05-12 23:27:00:591    (wrapper) : Calling RemoveDuplicates()
2018-05-12 23:27:00:610    (wrapper) : Removing 0 Duplicates took 0.019 milliseconds.
2018-05-12 23:27:00:575   (watchdog) : Splash Screen Created.
2018-05-12 23:27:05:270    (wrapper) : ThreadDetach, attached Threads =  -1
2018-05-12 23:27:05:285    (wrapper) : ThreadDetach, attached Threads =  -2
2018-05-12 23:27:05:369    (wrapper) : ThreadDetach, attached Threads =  -3
2018-05-12 23:27:05:369    (wrapper) : ThreadDetach, attached Threads =  -4
2018-05-12 23:27:05:443    (wrapper) : ProcessDetach, attached Processes =  0
2018-05-12 23:27:05:443    (wrapper) : Total files opened = 2300
2018-05-12 23:27:05:443    (wrapper) : Total search time consumed = 0.793 milliseconds (0.000793434447 Seconds)
2018-05-12 23:27:05:443    (wrapper) : Search Time per File = 344.971 nanoseconds (0.000000344972 Seconds)
2018-05-12 23:27:05:459    (wrapper) : Average Search Iterations required per File = 5.7
2018-05-12 23:27:05:459 (dinput.dll) : JVM Parameters injector deactivated

And, just for comparison, the initlog.lst from a Patch Pack 216 installation:

2018-05-09 00:38:03:597 (dinput.dll) : JVM Parameters injector activated
2018-05-09 00:38:03:599 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2018-05-09 00:38:03:599 (dinput.dll) : Adding JVM Option: -Xms444M
2018-05-09 00:38:03:599 (dinput.dll) : Adding JVM Option: -Xmx444M
2018-05-09 00:38:03:615 (dinput.dll) : Adding JVM Option: -Xss4096K
2018-05-09 00:38:03:615 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2018-05-09 00:38:03:615 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2018-05-09 00:38:03:615 (dinput.dll) : Checking duplicate JVM Options...
2018-05-09 00:38:03:630 (dinput.dll) : Checking mandatory JVM Options...
2018-05-09 00:38:03:630 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2018-05-09 00:38:03:630 (dinput.dll) : Adding JVM Option: -Xverify:none
2018-05-09 00:38:03:646 (dinput.dll) : Adding JVM Option: -Xcomp
2018-05-09 00:38:03:646 (dinput.dll) : Final JVM Option List:
2018-05-09 00:38:03:646 (dinput.dll) : -Xms444M
2018-05-09 00:38:03:662 (dinput.dll) : -Xmx444M
2018-05-09 00:38:03:662 (dinput.dll) : -Xss4096K
2018-05-09 00:38:03:662 (dinput.dll) : -XX:PermSize=64M
2018-05-09 00:38:03:677 (dinput.dll) : -XX:MaxPermSize=64M
2018-05-09 00:38:03:677 (dinput.dll) : -Djava.class.path=.
2018-05-09 00:38:03:677 (dinput.dll) : -Xverify:none
2018-05-09 00:38:03:693 (dinput.dll) : -Xcomp
2018-05-09 00:38:03:697 (dinput.dll) : IL-2 Process ID = 000023D4
2018-05-09 00:38:03:699 (dinput.dll) : Starting Watchdog at C:\GAMES\Ubisoft\IL-2 Sturmovik 1946 - UP2\bin\selector\basefiles\IL-2 Watchdog.exe 1
2018-05-09 00:38:03:762 (dinput.dll) : Watchdog process started.
2018-05-09 00:38:03:800   (watchdog) : IL-2 Parent Process Handle = 00000180, ID=000023D4
2018-05-09 00:38:03:815   (watchdog) : IL-2 Watchdog started.
2018-05-09 00:38:03:815   (watchdog) : Splash Screen Mode = 1
2018-05-09 00:38:03:815   (watchdog) : Message Window Created.
2018-05-09 00:38:03:800 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2018-05-09 00:38:03:931 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2018-05-09 00:38:03:947   (watchdog) : Splash Screen Created.
2018-05-09 00:38:04:000    (wrapper) : ProcessAttach, attached Processes =  1
2018-05-09 00:38:04:016    (wrapper) : Calling GetCommandLineParams()
2018-05-09 00:38:04:016    (wrapper) : MODS Folder = "#UP#"
2018-05-09 00:38:04:031    (wrapper) : No FILES Folder set.
2018-05-09 00:38:04:031    (wrapper) : Calling LinkIl2fbExe()
2018-05-09 00:38:04:031    (wrapper) : Trying to link back to C:\GAMES\Ubisoft\IL-2 Sturmovik 1946 - UP2\il2fb.exe through LoadLibrary()
2018-05-09 00:38:04:047    (wrapper) : Calling CreateModsFolderList()
2018-05-09 00:38:04:047    (wrapper) : Scanning #UP# folder took 8 milliseconds.
2018-05-09 00:38:04:063    (wrapper) : Total number of modded files = 2393.
2018-05-09 00:38:04:063    (wrapper) : Calling SortList()
2018-05-09 00:38:04:063    (wrapper) : Sorting modded files list took 0.291 milliseconds.
2018-05-09 00:38:04:078    (wrapper) : Calling RemoveDuplicates()
2018-05-09 00:38:04:078    (wrapper) : Removing 0 Duplicates took 0.012 milliseconds.
2018-05-09 00:38:16:890    (wrapper) : ThreadAttach, attached Threads =  1
2018-05-09 00:38:16:905    (wrapper) : ThreadAttach, attached Threads =  2
2018-05-09 00:38:17:159   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x002F0A86
2018-05-09 00:38:17:190   (watchdog) : Activating IL-2 Main Window (0x002F0A86) using SwitchToThisWindow()
2018-05-09 00:38:17:306    (wrapper) : ThreadAttach, attached Threads =  3
2018-05-09 00:38:17:323    (wrapper) : ThreadAttach, attached Threads =  4
2018-05-09 00:38:17:343    (wrapper) : ThreadAttach, attached Threads =  5
2018-05-09 00:38:17:359    (wrapper) : ThreadAttach, attached Threads =  6
2018-05-09 00:38:17:375    (wrapper) : ThreadAttach, attached Threads =  7
2018-05-09 00:38:17:412    (wrapper) : ThreadAttach, attached Threads =  8
2018-05-09 00:38:18:191   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x002F0A86)
2018-05-09 00:38:37:554    (wrapper) : ThreadAttach, attached Threads =  9
2018-05-09 00:38:38:236    (wrapper) : ThreadAttach, attached Threads =  10
2018-05-09 00:38:38:244    (wrapper) : ThreadAttach, attached Threads =  11
2018-05-09 00:38:46:775    (wrapper) : ThreadAttach, attached Threads =  12
2018-05-09 00:38:46:781    (wrapper) : ThreadAttach, attached Threads =  13
2018-05-09 00:39:01:031    (wrapper) : ThreadAttach, attached Threads =  14
2018-05-09 00:39:01:038    (wrapper) : ThreadDetach, attached Threads =  13
2018-05-09 00:41:42:180    (wrapper) : ThreadAttach, attached Threads =  14
2018-05-09 00:41:42:191    (wrapper) : ThreadDetach, attached Threads =  13
2018-05-09 00:41:42:410    (wrapper) : ThreadAttach, attached Threads =  14
2018-05-09 00:41:42:415    (wrapper) : ThreadDetach, attached Threads =  13
2018-05-09 00:41:42:751    (wrapper) : ThreadAttach, attached Threads =  14
2018-05-09 00:41:42:757    (wrapper) : ThreadDetach, attached Threads =  13
2018-05-09 00:41:43:058    (wrapper) : ThreadAttach, attached Threads =  14
2018-05-09 00:41:43:064    (wrapper) : ThreadDetach, attached Threads =  13
2018-05-09 00:41:43:400    (wrapper) : ThreadAttach, attached Threads =  14
2018-05-09 00:41:43:406    (wrapper) : ThreadDetach, attached Threads =  13
2018-05-09 00:41:50:804    (wrapper) : ThreadAttach, attached Threads =  14
2018-05-09 00:41:50:813    (wrapper) : ThreadDetach, attached Threads =  13
2018-05-09 00:41:51:028    (wrapper) : ThreadAttach, attached Threads =  14
2018-05-09 00:41:51:034    (wrapper) : ThreadDetach, attached Threads =  13
2018-05-09 00:41:51:334    (wrapper) : ThreadAttach, attached Threads =  14
2018-05-09 00:41:51:339    (wrapper) : ThreadDetach, attached Threads =  13
2018-05-09 00:41:51:641    (wrapper) : ThreadAttach, attached Threads =  14
2018-05-09 00:41:51:646    (wrapper) : ThreadDetach, attached Threads =  13
2018-05-09 00:41:59:315    (wrapper) : ThreadDetach, attached Threads =  12
2018-05-09 00:41:59:333    (wrapper) : ThreadDetach, attached Threads =  11
2018-05-09 00:41:59:333    (wrapper) : ThreadDetach, attached Threads =  10
2018-05-09 00:41:59:333    (wrapper) : ThreadDetach, attached Threads =  9
2018-05-09 00:41:59:674    (wrapper) : ThreadDetach, attached Threads =  8
2018-05-09 00:41:59:753    (wrapper) : ThreadDetach, attached Threads =  7
2018-05-09 00:41:59:838    (wrapper) : ThreadDetach, attached Threads =  6
2018-05-09 00:41:59:838   (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x002F0A86
2018-05-09 00:41:59:923   (watchdog) : IL-2 main window (handle 0x002F0A86) disappeared, checking process status.
2018-05-09 00:41:59:923   (watchdog) : il2fb.exe process exited safely with exit code 0.
2018-05-09 00:41:59:938    (wrapper) : ProcessDetach, attached Processes =  0
2018-05-09 00:41:59:938    (wrapper) : Total files opened = 82399
2018-05-09 00:41:59:938    (wrapper) : Total search time consumed = 2.165 milliseconds (0.002164942911 Seconds)
2018-05-09 00:41:59:954    (wrapper) : Search Time per File = 26.274 nanoseconds (0.000000026274 Seconds)
2018-05-09 00:41:59:954    (wrapper) : Average Search Iterations required per File = 6.9
2018-05-09 00:41:59:970 (dinput.dll) : JVM Parameters injector deactivated

Thank you in advance for any help you may provide!
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on May 14, 2018, 08:32:57 AM
You have PM 8)
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Yamakaze on May 19, 2018, 03:08:48 PM
With the update 4.13.4 being released should I patch from 4.12.2 to 4.13.4 or should I stay with 4.12.2 ?

Is the Mod/Patch compable with the version or not after a clean install ?

Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on May 20, 2018, 01:17:29 AM
Neither nor.
Ultrapack is 4.10.1.

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Yamakaze on May 20, 2018, 01:22:09 PM
Waaaiiiit I was playing 4.12.2m without any problems  o_O Should I try installing under 4.13.4 ?
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on May 21, 2018, 12:33:27 AM
No matter what base game version you install UP3 upon, it will always be 4.10.1 when you run UP3 (and if it runs on that version that is).

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Yamakaze on May 21, 2018, 08:39:27 AM
Ok, thank you Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: H.D. on May 24, 2018, 01:56:24 PM
Hi Mike,

I´m sorry, but have the same problem as mtzt with the new patch 301: "... splash sceen appears a few seconds and that's all ...."

Patch 216 runs fine up to now with the same patch-installer.

Log-file:

Quote
2018-05-24 21:48:09:560 (dinput.dll) : JVM Parameters injector activated
2018-05-24 21:48:09:575 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2018-05-24 21:48:09:575 (dinput.dll) : Adding JVM Option: -Xms444M
2018-05-24 21:48:09:575 (dinput.dll) : Adding JVM Option: -Xmx444M
2018-05-24 21:48:09:591 (dinput.dll) : Adding JVM Option: -Xss4096K
2018-05-24 21:48:09:591 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2018-05-24 21:48:09:591 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2018-05-24 21:48:09:591 (dinput.dll) : Checking duplicate JVM Options...
2018-05-24 21:48:09:606 (dinput.dll) : Checking mandatory JVM Options...
2018-05-24 21:48:09:606 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2018-05-24 21:48:09:606 (dinput.dll) : Adding JVM Option: -Xverify:none
2018-05-24 21:48:09:606 (dinput.dll) : Adding JVM Option: -Xcomp
2018-05-24 21:48:09:622 (dinput.dll) : Final JVM Option List:
2018-05-24 21:48:09:622 (dinput.dll) : -Xms444M
2018-05-24 21:48:09:622 (dinput.dll) : -Xmx444M
2018-05-24 21:48:09:622 (dinput.dll) : -Xss4096K
2018-05-24 21:48:09:638 (dinput.dll) : -XX:PermSize=64M
2018-05-24 21:48:09:638 (dinput.dll) : -XX:MaxPermSize=64M
2018-05-24 21:48:09:638 (dinput.dll) : -Djava.class.path=.
2018-05-24 21:48:09:638 (dinput.dll) : -Xverify:none
2018-05-24 21:48:09:653 (dinput.dll) : -Xcomp
2018-05-24 21:48:09:653 (dinput.dll) : IL-2 Process ID = 00000F84
2018-05-24 21:48:09:653 (dinput.dll) : Starting Watchdog at C:\Ubisoft\IL-2 Sturmovik 1946\bin\selector\basefiles\IL-2 Watchdog.exe 1
2018-05-24 21:48:09:684 (dinput.dll) : Watchdog process started.
2018-05-24 21:48:09:684   (watchdog) : IL-2 Parent Process Handle = 00000080, ID=00000F84
2018-05-24 21:48:09:684   (watchdog) : IL-2 Watchdog started.
2018-05-24 21:48:09:700   (watchdog) : Splash Screen Mode = 1
2018-05-24 21:48:09:700   (watchdog) : Message Window Created.
2018-05-24 21:48:09:700 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2018-05-24 21:48:09:762 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2018-05-24 21:48:09:778    (wrapper) : ProcessAttach, attached Processes =  1
2018-05-24 21:48:09:778    (wrapper) : Calling GetCommandLineParams()
2018-05-24 21:48:09:778    (wrapper) : MODS Folder = "#UP#"
2018-05-24 21:48:09:778    (wrapper) : No FILES Folder set.
2018-05-24 21:48:09:794    (wrapper) : Calling LinkIl2fbExe()
2018-05-24 21:48:09:794    (wrapper) : Trying to link back to C:\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe through LoadLibrary()
2018-05-24 21:48:09:794    (wrapper) : Calling CreateModsFolderList()
2018-05-24 21:48:09:809    (wrapper) : Scanning #UP# folder took 7 milliseconds.
2018-05-24 21:48:09:809    (wrapper) : Total number of modded files = 2430.
2018-05-24 21:48:09:825    (wrapper) : Calling SortList()
2018-05-24 21:48:09:825    (wrapper) : Sorting modded files list took 0.293 milliseconds.
2018-05-24 21:48:09:825    (wrapper) : Calling RemoveDuplicates()
2018-05-24 21:48:09:840    (wrapper) : Removing 9 Duplicates took 0.014 milliseconds.
2018-05-24 21:48:09:825   (watchdog) : Splash Screen Created.
2018-05-24 21:48:10:371    (wrapper) : ThreadDetach, attached Threads =  -1
2018-05-24 21:48:10:386    (wrapper) : ThreadDetach, attached Threads =  -2
2018-05-24 21:48:10:433    (wrapper) : ThreadDetach, attached Threads =  -3
2018-05-24 21:48:10:433    (wrapper) : ThreadDetach, attached Threads =  -4
2018-05-24 21:48:10:496    (wrapper) : ProcessDetach, attached Processes =  0
2018-05-24 21:48:10:496    (wrapper) : Total files opened = 2300
2018-05-24 21:48:10:496    (wrapper) : Total search time consumed = 0.236 milliseconds (0.000235648593 Seconds)
2018-05-24 21:48:10:511    (wrapper) : Search Time per File = 102.456 nanoseconds (0.000000102456 Seconds)
2018-05-24 21:48:10:511    (wrapper) : Average Search Iterations required per File = 5.7
2018-05-24 21:48:10:511 (dinput.dll) : JVM Parameters injector deactivated

(http://www.r-kanzlei.de/Bilder/Bild22.jpg)


Can you help?

Thanks in advance!

Best regards

H.D.

Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on May 24, 2018, 10:32:49 PM
Your issue is not the same like mztz.
Your issue is that you have other mods installed:
Code: [Select]
2018-05-24 21:48:09:809    (wrapper) : Total number of modded files = 2430.
2018-05-24 21:48:09:840    (wrapper) : Removing 9 Duplicates took 0.014 milliseconds.
It's plain to see since there are no Duplicates in an unmodded UP3 Patch Pack installation.

Get rid of your addon mods and everything will work fine.

mztz by the way has received an excessive "all around" reply by PM but he didn't even bother to login since he reported his issues, just saying.
Consider all he reported as solved, because if the problem persisted, he would have come back.
And the fact that it got solved without even reading my PM means that the issue was self made and figured his fault himself.

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: H.D. on May 25, 2018, 04:49:05 AM
Your issue is not the same like mztz.
Your issue is that you have other mods installed:
Code: [Select]
2018-05-24 21:48:09:809    (wrapper) : Total number of modded files = 2430.
2018-05-24 21:48:09:840    (wrapper) : Removing 9 Duplicates took 0.014 milliseconds.
It's plain to see since there are no Duplicates in an unmodded UP3 Patch Pack installation.

Get rid of your addon mods and everything will work fine.

mztz by the way has received an excessive "all around" reply by PM but he didn't even bother to login since he reported his issues, just saying.
Consider all he reported as solved, because if the problem persisted, he would have come back.
And the fact that it got solved without even reading my PM means that the issue was self made and figured his fault himself.

]cheers[
Mike

Hi Mike,

thank you very much for the fast reply and your great job.

I will check all my mod folders wether I find some old files which could disturb.

You see in my screenshot of the Gerneric mod enabler (see above) that I have only activated 2 mods: UP 3.0 and Patch 301. Also strange is the fact that patch 216 works absolutely correct with the 100%-same configuration and the same patch-status  ]dontknow[
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on May 25, 2018, 07:44:22 AM
Your JSGME screenshot doesn't tell which additional mods you have installed manually in your "#UP#" folder.
And trust me: You did put something in there.

With only UP3 and Patch Pack installed and activated, you would have 3 subfolders inside the "#UP#" folder:

! SAS Common Utils
STD
UP3 #PATCH PACK#

...and in that case, you'd have no issues.

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: H.D. on May 25, 2018, 04:02:36 PM
Your JSGME screenshot doesn't tell which additional mods you have installed manually in your "#UP#" folder.
And trust me: You did put something in there.

With only UP3 and Patch Pack installed and activated, you would have 3 subfolders inside the "#UP#" folder:

! SAS Common Utils
STD
UP3 #PATCH PACK#

...and in that case, you'd have no issues.

]cheers[
Mike

Hi Mike,

now I have removed all folders from the #UP#-folder except the 3 you have called - but the same fault appeared again.

What do you think about deleting the whole #UP#-Folder and making a new installation of the 301-patch - is this possible and recommendable?

Log-file:

Quote
2018-05-25 23:55:40:748 (dinput.dll) : JVM Parameters injector activated
2018-05-25 23:55:40:758 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2018-05-25 23:55:40:763 (dinput.dll) : Adding JVM Option: -Xms444M
2018-05-25 23:55:40:767 (dinput.dll) : Adding JVM Option: -Xmx444M
2018-05-25 23:55:40:770 (dinput.dll) : Adding JVM Option: -Xss4096K
2018-05-25 23:55:40:774 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2018-05-25 23:55:40:778 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2018-05-25 23:55:40:782 (dinput.dll) : Checking duplicate JVM Options...
2018-05-25 23:55:40:786 (dinput.dll) : Checking mandatory JVM Options...
2018-05-25 23:55:40:790 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2018-05-25 23:55:40:794 (dinput.dll) : Adding JVM Option: -Xverify:none
2018-05-25 23:55:40:798 (dinput.dll) : Adding JVM Option: -Xcomp
2018-05-25 23:55:40:801 (dinput.dll) : Final JVM Option List:
2018-05-25 23:55:40:805 (dinput.dll) : -Xms444M
2018-05-25 23:55:40:809 (dinput.dll) : -Xmx444M
2018-05-25 23:55:40:813 (dinput.dll) : -Xss4096K
2018-05-25 23:55:40:817 (dinput.dll) : -XX:PermSize=64M
2018-05-25 23:55:40:821 (dinput.dll) : -XX:MaxPermSize=64M
2018-05-25 23:55:40:824 (dinput.dll) : -Djava.class.path=.
2018-05-25 23:55:40:829 (dinput.dll) : -Xverify:none
2018-05-25 23:55:40:833 (dinput.dll) : -Xcomp
2018-05-25 23:55:40:837 (dinput.dll) : IL-2 Process ID = 00000CE8
2018-05-25 23:55:40:841 (dinput.dll) : Starting Watchdog at C:\Ubisoft\IL-2 Sturmovik 1946\bin\selector\basefiles\IL-2 Watchdog.exe 1
2018-05-25 23:55:40:906 (dinput.dll) : Watchdog process started.
2018-05-25 23:55:40:917   (watchdog) : IL-2 Parent Process Handle = 00000080, ID=00000CE8
2018-05-25 23:55:40:922   (watchdog) : IL-2 Watchdog started.
2018-05-25 23:55:40:927   (watchdog) : Splash Screen Mode = 1
2018-05-25 23:55:40:935   (watchdog) : Message Window Created.
2018-05-25 23:55:40:942 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2018-05-25 23:55:40:963 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2018-05-25 23:55:41:026    (wrapper) : ProcessAttach, attached Processes =  1
2018-05-25 23:55:41:031    (wrapper) : Calling GetCommandLineParams()
2018-05-25 23:55:41:035    (wrapper) : MODS Folder = "#UP#"
2018-05-25 23:55:41:039    (wrapper) : No FILES Folder set.
2018-05-25 23:55:41:043    (wrapper) : Calling LinkIl2fbExe()
2018-05-25 23:55:41:047    (wrapper) : Trying to link back to C:\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe through LoadLibrary()
2018-05-25 23:55:41:051    (wrapper) : Calling CreateModsFolderList()
2018-05-25 23:55:41:062    (wrapper) : Scanning #UP# folder took 6 milliseconds.
2018-05-25 23:55:41:066    (wrapper) : Total number of modded files = 2398.
2018-05-25 23:55:41:070    (wrapper) : Calling SortList()
2018-05-25 23:55:41:075    (wrapper) : Sorting modded files list took 0.310 milliseconds.
2018-05-25 23:55:41:079    (wrapper) : Calling RemoveDuplicates()
2018-05-25 23:55:41:083    (wrapper) : Removing 0 Duplicates took 0.014 milliseconds.
2018-05-25 23:55:41:040   (watchdog) : Splash Screen Created.
2018-05-25 23:55:45:647    (wrapper) : ThreadDetach, attached Threads =  -1
2018-05-25 23:55:45:654    (wrapper) : ThreadDetach, attached Threads =  -2
2018-05-25 23:55:45:658    (wrapper) : ThreadDetach, attached Threads =  -3
2018-05-25 23:55:45:663    (wrapper) : ThreadDetach, attached Threads =  -4
2018-05-25 23:55:45:717    (wrapper) : ProcessDetach, attached Processes =  0
2018-05-25 23:55:45:722    (wrapper) : Total files opened = 2300
2018-05-25 23:55:45:726    (wrapper) : Total search time consumed = 0.482 milliseconds (0.000482208678 Seconds)
2018-05-25 23:55:45:730    (wrapper) : Search Time per File = 209.656 nanoseconds (0.000000209656 Seconds)
2018-05-25 23:55:45:734    (wrapper) : Average Search Iterations required per File = 5.7
2018-05-25 23:55:45:739 (dinput.dll) : JVM Parameters injector deactivated
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on May 25, 2018, 11:50:18 PM
Hi H.D.,

I think your #UP# folder is fine now. At least the number of files is correct and you have no dups anymore.

Behind the scenes we've been working on an automatic updater for UP3.
You seem to be the perfect candidate for a test, as things can't get worse on your game and with a little luck, everything will just work well after running the Updater.

Please download the Beta Version of our Updater here:
https://www.mediafire.com/file/8wiccicj9c3k5fj/Up3_Updater_BETA_02.zip

Unzip the file and put the exe into your UP3 game folder and run it there.
Let the updater do whatever it thinks needs to be done, and finally make sure that in JSGME UP3 and the Patch Pack (these two and nothing else) are activated, then try to run the game again.

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: H.D. on May 26, 2018, 02:24:31 PM
Will try it still this night and will report.

Thanks Mike!!!!!!!!!!!!!!!
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: H.D. on May 26, 2018, 03:58:47 PM
No, sorry: "Downloading files failed" - see below.

Game and Patch 301 doesn´t start.

(https://s33.postimg.cc/buuyzcu1r/1112.jpg) (https://postimg.cc/image/6w7gktq8r/)
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: mtzt on May 26, 2018, 04:58:42 PM
Very sorry. I was not able to reply as I was out to Munich for work soon after having made the report. So, alas I didn't solve anything. Now I'm back for the weekend, and able to get a glimpse ...

Really hope not to mess up the thread...

Of course, things are as they were ...
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on May 26, 2018, 11:48:56 PM
HD I've said you should put the exe in your game folder, not the #UP# folder.
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: mtzt on May 27, 2018, 04:53:26 AM
RTFM ...
...

3. Extract this Hotfix Pack to your UP3 RC4 game folder

...

...which is exactly what I did...

... after having done a fresh installation from original 4.07m, upgraded up to 4.10.1m, then UP-3.0RC4.

 ::) ]dontknow[ ]banghead[

In any case, I'm going to go through the whole process again, and then report again. I'll try _also_ on top of a brand new IL 2 Ultimate Edition I was able to purchase on Amazon (it comes 4.11.1m out of the box) just to skip the update process, and then report again.

Last, I will in any case try the new autoupdate method on a fresh UP3 RC4 (thank you for your continued effort and the time and energy you and developers spend to support this wonderful game).

Sorry again for the delays in my presence, as I'm not very often at home these days.

Regards

Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: H.D. on May 31, 2018, 04:13:16 PM
Sorry for the late reply due to a short trip while holidays.

Will try it once again still this night and will report!

Update:

No success - Igot a lot of error messages:


(https://s15.postimg.cc/q4493kx6z/1112.jpg) (https://postimages.org/)
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on May 31, 2018, 10:40:33 PM
Yes I see, the updater's way to download SFS archives seems not to work correctly yet.
Nevertheless, this tells us something already: Your basic UP3 RC4 installation is corrupt.
That's for sure because the "files.sfs" of UP3 RC4 is wrong on your end.

The best bet would be to do this:

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: H.D. on June 01, 2018, 04:34:31 PM
Previously some questions:

1) Is it necessary to install "UP3" (cannot find any download link).

2) Which download-link do you recommend for UP3 RC4 (https://www.sas1946.com/main/index.php?topic=23452.0 (https://www.sas1946.com/main/index.php?topic=23452.0))?

3) Now I have 10 GB (!!!) UP-files, grab- and fb_3-files in my game folder. Is it necessary to keep them? Any way to delete them? Which can be deleted?
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Gubi on June 01, 2018, 05:25:47 PM
H.D. are you just trying to load UP3 on top of IL-2 4.10?  If that's the case, what is this shit "that you can't find UP3", then show a link on how to find and load UP3?  Please follow the directions...or explain yourself more clearly.  You make, absolutely, no sense, from your post.  Cheers
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on June 01, 2018, 11:55:28 PM
1) Is it necessary to install "UP3" (cannot find any download link).
2) Which download-link do you recommend for UP3 RC4 (https://www.sas1946.com/main/index.php?topic=23452.0 (https://www.sas1946.com/main/index.php?topic=23452.0))?
3) Now I have 10 GB (!!!) UP-files, grab- and fb_3-files in my game folder. Is it necessary to keep them? Any way to delete them? Which can be deleted?
1) Yes, it is necessary.
2) It's all listed here: https://www.sas1946.com/main/index.php/topic,48900.0.html
3) Leave the files as they are and follow the steps described in the link given in the line above. In your particular case, the shortest way is 1 -> 2b -> 3a -> 4 -> 5 -> 6.

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: H.D. on June 02, 2018, 05:21:58 AM
@ Mike:

Thanks for the new instruction: Now it´s comprehensible.

Will execute and report later!

One last question: Shall I use the new UP3updater.exe or the usual patch-installation.exe?

H.D.
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on June 02, 2018, 06:50:14 AM
Shall I use the new UP3updater.exe or the usual patch-installation.exe?
The UP3 Updater was just a Beta version for testing.
Please use the usual way of installing your patches.

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: H.D. on June 02, 2018, 09:29:15 AM
Hi Mike,

I made a first short test after reinstallation step for step.

Perfect, it seems to be working  ;D - splash-screen with patch 301 now appears!!!

Great support and thanks for your patience!

Will report shortly!

Update: All works perfectly! Thanks again!
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Pisces72 on September 21, 2018, 03:30:43 AM
Thanks for keeping the UP great Mike,

my install over 4.13.4 GOG went without any problems. Great work on the patch and integrating the AI code, I don't know how you pulled it off.

Probably the only thing missing from the newer official patches is the correct overheat modelling, I don't think we're losing much otherwise.  8)

Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on September 21, 2018, 08:15:39 AM
Thanks for your feedback Pisces, much appreciated! ]thumbsup[

Probably the only thing missing from the newer official patches is the correct overheat modelling
Considering the thousands of complaints that came up with the "correct" overheat modelling, I really don't think we're losing much.
There's a few planes in UP that are quite hard to handle in terms of overheating, and a vast majority that are probably a little too easy on the engine temps.
I think for us armchair pilots that's just fine.

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Ibis on September 22, 2018, 01:31:03 AM
     Am I correct in thinking that my    "UP3RC4 (Based on 4.10.1)"   install is not capable of further patches?

As it's the only install I have at this time I will have to go back to scratch?

  thanks,
   Ibis.

Oo!  I just found a working 4.12.2 would I be able to start with that?
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Storebror on September 22, 2018, 03:20:28 AM
UP3RC4 is exactly what you need to install this patch on.

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Ibis on September 22, 2018, 04:51:13 PM
 Thanks Mike  :)
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: Pisces72 on September 24, 2018, 10:09:39 AM
Will the addons listed here cause any problems with this patch? I tested a few and no issues so far.
https://www.sas1946.com/main/index.php/topic,54026.0.html
Title: Re: UP3 RC4 Patch Pack 301 [PATCH] [Update 2018-02-12]
Post by: SAS~Skylla on September 24, 2018, 10:56:48 AM
Well, those are addons to the Patch Pack.

If that didn't answer your question yet: No, they don't cause problems ;)
Title: Re: UP3 RC4 Patch Pack 302 [PATCH] [Update 2019-01-04]
Post by: SAS~Storebror on January 04, 2019, 08:00:55 AM
Patch Pack 302 has been released in 1st post.

New feature enhancement:
Code: [Select]
- SB-2 M-100 and M-103 playable nose gunner station added
New fixes:
Code: [Select]
- MBR-2 top gunner fixed
- SB-2 M-100 and M-103 Top and Ventral gunner fixed
- Cant Z-1007 bis Top gunner fixed
- All bomb/cargo/flare loads with parachutes fixed
- YAK-7 Center of Gravity issues fixed

Other updates:

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: SAS~Storebror on January 30, 2019, 06:17:58 AM
Patch Pack 303 has been released in 1st post.

New feature enhancement:
Code: [Select]
- Animated FOV mod included as optional JSGME Module
- Enhanced FPS Display Mod included as optional JSGME Module
- Nvidia Screenmode Mod included as optional JSGME Module
- Enhanced Time Compression Mod included as optional JSGME Module
- Widescreen Mod ("Ecran Wide") included as optional JSMGE Module

New fixes:
Code: [Select]
- YAK-7 Cockpit location fixed
- When a house's dead mesh is not available, the game should proceed normally in case the house gets "killed" (without visual representation of the kill though)

Other updates:

The Installation Process will now automatically disable all JSGME mods, delete outdated UP3 RC4 contents (like old il2fb.exe and old, non-RC4 JSGME options), perform the installation, activate UP3 RC4 and latest Patch Pack, and leave JSGME open to let you choose additional options.

This Patch Pack ships with the latest (and so far unreleased) IL-2 Selector 3.5.0.
This new Selector introduces a new Logging Mechanism called "Piped Logging". Details about this new logging are as follows:

Stock IL-2 uses a logging mechanism relying on buffered logfile access using Windows OS'es built-in file buffers to keep logfile access fast in most conditions.
However, this mechanism has two major flaws:

For the second reason (truncated logs), years ago an "InstantLog" mod was developed which bypassed file system buffers by flushing, closing and re-opening the logfile after each line written to it.
This reliably solves the issue of truncated logfiles, but makes matters worse on the performance impact of massive logfile write accesses in short time.

"Piped Logging" brings the best of both worlds together.
A separate Process ("PipeLogger.exe") accepts log data from IL-2 at no time (literally!). IL-2 can run at full speed all time with no delays from any log output.
At the same time, PipeLogger.exe works independently from IL-2 and takes care of handling the log data, including a temporary in-memory buffer, and writing and flushing that data to disk absolutely reliably. For instance, if IL-2 crashes, PipeLogger.exe got all log data from IL-2 already (because it happens at no time) and keeps running until the last bits of log data have successfully been written to disk.

In order to use "Piped Logging", please set...
Code: [Select]
[Mods]
InstantLog=2
...in your conf.ini.

You can find an outline of how the different logging mechanisms are working in the graph below:
(https://i.ibb.co/8KV2sxV/Pipe-Logger.png)

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: SAS~Storebror on January 30, 2019, 06:41:57 AM
Just in case you're wondering how PipeLogger can be fast on one side and deal with slow file writes on the other:
It's heavily Multithreaded.

PipeLogger uses one dedicated Thread just to accept connections from IL-2.
Yes, connections, plural.
The logfiles created by IL-2 (so far we have logs.lst and eventlog.lst usually) are treated separately.
Each of them spawns a new thread in PipeLogger which solely deals with incoming data from IL-2 for that particular file.

Internally, PipeLogger runs another thread for each logfile being active, in order to put all incoming log data on an in-memory fifo buffer, implemented as a deque with focus on synchronized access among several threads.
That's necessary because on the backend (right hand side of the graph) where the slow file access happens, PipeLogger runs another thread per logfile again.
That thread only waits for it's deque to notify the thread of new data and once it receives such notification, it will write deque data (which is log data) to the logfile until the deque is empty, when it will enter a waiting state again.
Additionally, it will flush the created logfile at regular intervals if necessary (if new data has been written since last flush).

Got it?
So... how many threads do we have when IL-2 starts?
And how many when a mission is running?
The answer is "4" and "7".
Got different results? Don't understand what I'm talking of?
Doesn't matter :))

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: printenduevel on January 30, 2019, 10:23:43 AM
I only understand railway station!  ;D
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: SAS~Storebror on January 30, 2019, 11:09:14 AM
It's all bohemian villages to you? :))
Our english is not the yellow from the egg today, let me tell you...
Anyway, life is no sugar-licking 8)
Or as we Krauts like to put it: "Das Leben ist kein Ponyschlecken!"

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: BalDaddy on January 31, 2019, 03:33:50 AM
Marvellous stuff! (Not that I understood an iota of your posts Mike)
Being somewhat technically challenged, ( how did I manage to breed 2 sons involved in the most complex aspects of IT?) I've had trouble with patch & updates previously, so to watch it all unfold before my very eyes was wonderful!
Thanks to all involved.
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: bomberkiller on January 31, 2019, 06:56:18 AM
Mike, thanks a lot!  8)

Can I say you to you? :))

           ]cheers[

Gerhard  :)
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: JG51_Ruski on January 31, 2019, 10:29:03 AM
Is this for BAT?? When I went to install it it picked up on my VP ModPack install,,So I've held off for a bit until I grasp what to do
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: bomberkiller on January 31, 2019, 10:41:53 AM
Quote
Is this for BAT?

No!

It is for UP3RC4
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: JG51_Ruski on January 31, 2019, 11:15:28 AM
OK so it belongs in the vpmod pack ?? Sorry I'm a bit confused just trying to get going with the various setups..
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: BalDaddy on January 31, 2019, 11:19:49 AM
It's for those that have a UP3 install for 'flying' on the SAS server
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: JG51_Ruski on January 31, 2019, 11:27:10 AM
Thanks BalDaddy guess I borked my VP mod install ..Guess it's time to start over..BAT is running fine so far and got DCG running well..Think it's best just to stick to a simple stock install until i figure out what's going on..
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: Fresco23 on February 04, 2019, 07:08:12 AM
UP3 IS a simple install with the added bonus of flying with a bunch of Clowns!  ;D
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: ViperPST on March 20, 2019, 03:49:42 AM
Is this Patch Pack 303 applicable for upgrading a dedicated server with Ultrapack 3RC4?
I can not find instructions on this forum for creating a dedicated server IL-2 Sturmovik Forgotten Battles with the latest release of Ultrapack 3RC4 and Patch 303. Dear Mike, please share the information. Perhaps my request will be the reason for creating a new hot forum topic. I hope you will not fail in help and advice. Thank you in advance.
Sorry for Google translator.
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: SAS~Storebror on March 20, 2019, 03:54:54 AM
Is this Patch Pack 303 applicable for upgrading a dedicated server with Ultrapack 3RC4?
Sure, why not?
If you have a working UP3RC4 Server you can always load the latest Patch Pack on top of it.
I'd recommend to switch to the latest Server Version of the IL-2 Selector at that opportunity too.
The Patch Pack, for the sake of simplicity, only contains the Client version of the IL-2 Selector.

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: ViperPST on March 20, 2019, 04:12:30 AM
The latest Server Version of the IL-2 Selector v3.3.0?
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: SAS~Storebror on March 20, 2019, 04:15:50 AM
Correct.
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: ViperPST on March 20, 2019, 06:29:44 AM
Patch Pack 303 pleases with innovations. The appearance of the guided munitions is remarkable. ...but. So neatly made guided bombs Fritz-X and HS-293 grieve the realization of the effect of hitting and defeating. Warhead 320 kg and 500 kg. I assumed that a single hit would be enough to sink a small ship, but it turns out not enough.
Fritz-X in flight is stable. Fflash. No explosion effect. The target starts to smoke - Good! Ship sunk.
HS-293 in flight falls on the nose and it is necessary to hold the rudders. No flash. No explosion effect. The target starts to smoke - Not good. The ship is not sunk.
Records - drive.google.com/open?id=1PxYOpcC4GyOr3PsPQgszc8CotMK0vifv
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: SAS~Storebror on March 20, 2019, 08:41:12 AM
Can't confirm.
Neither of these.
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: kwas on April 16, 2019, 06:21:07 PM
Hi! I have a problem: in the cockpit the image appears only for a moment. Switching the view recorded from the front, when you try to rotate the camera - she's coming back. Apparently, the same thing happens in the cockpit. Help please!
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: SAS~Storebror on April 16, 2019, 11:04:30 PM
I have no idea what you're trying to tell me here.

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: SAS~Gerax on April 17, 2019, 01:04:15 AM
kwas: maybe you accidentally hit the "toggle snap/pan view" key?
(at least I think its what this key is doing, can't test it atm).

Hppened to me too: accidentally hit this (?) key and so when I rotated the view with Coolie hat
it automatically returned to the center view ... .  :P

Edit: completely wrong what I tried to understand in his post ..  :D
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: bomberkiller on April 17, 2019, 01:23:05 AM
klick F9 and try again.
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: kwas on April 17, 2019, 03:21:19 AM
I have no idea what you're trying to tell me here.

]cheers[
Mike

If I change camera view to cockpit the devices panel will be shown for a second and after that disappears. Could you help to solve the problem?

Video: https://youtu.be/8n6-jrvy7NM
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: SAS~Storebror on April 17, 2019, 06:28:04 AM
Whatever that is - broken GPU, messed up something, whatever... it has absolutely nothing to do with UP3.

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: boilingmetal on April 25, 2019, 08:40:51 AM
Great patch! Thank you for your hard work! :) :) :)

In addition, I would like to ask a question about opening an up3 server:
1. How to deploy this patch on the server? Does the up3 server need to deploy the same version of the patch as the client?
2. If I want to add other maps downloaded online, how should I modify the mod configuration of the server and client?
3. If I want to add other aircraft downloaded online, how should I modify the mod configuration of the server and client?

If you can answer it, that would be great!
Thanks again!
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: SAS~Storebror on April 25, 2019, 08:56:49 AM
1. How to deploy this patch on the server?
Just like you do on client side, except for that you will want to use the Server Version of the IL-2 Executable Selector.

Does the up3 server need to deploy the same version of the patch as the client?
Not yet.
So far we're fully backwards compatible.
Future update however will introduce new aircraft and maybe other objects, which naturally breaks compatibility.
We are planning to implement this in a way that users with outdated game versions can still connect to and play on newer Ultrapack Servers, however you will only get the full playing experience if you are updated to the same level like the Server you're playing on.

2. If I want to add other maps downloaded online, how should I modify the mod configuration of the server and client?
Just like you do with maps on any other IL-2 version.

3. If I want to add other aircraft downloaded online, how should I modify the mod configuration of the server and client?
It's basically the same like adding aircraft to any other Il-2 version.
Originally Ultrapack was 4.10.1 based so aircraft using newer features from e.g. 4.12.2 won't work.
We're slowly porting all the new required functions to Ultrapack so that eventually planes from other game versions, be it 4.something or 5.something, will just work "out of the box".

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 303
Post by: FL2070 on May 12, 2019, 01:42:24 PM
Well, this is a bit of a strange one. I just installed UP3 over 4.10.1m. Flew a few QMB missions to check the game works, everything works like a charm. Obvious next step was to install the latest patch pack, but with it enabled in JSGME, my game crashes at 45%. That's right, 45% - I tested it many times, and sure enough, that's the crash percentage. When I disable the patch pack, UP3 works fine.

This seems to be the only related :
Code: [Select]
java.lang.NoSuchFieldError: fuzeType
at com.maddox.il2.ai.World.setUserCovers(World.java:119)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1761)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1470)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I would appreciate any help I can get on this issue. I'm trying to get an IL2 install that I can play on the SAS dogfight server with.
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: SAS~Storebror on May 12, 2019, 10:59:43 PM
Question is: What else did you install?
Because this...
Code: [Select]
java.lang.NoSuchFieldError: fuzeType
at com.maddox.il2.ai.World.setUserCovers(World.java:119)
...is neither code from UP3 nor any of it's patches.

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 303
Post by: FL2070 on May 13, 2019, 09:49:41 AM
Now this is interesting: apparently, disabling an effects mod I had installed made the game start. The mod had no classfiles in in at all (I deleted them). Very strange. For reference, the effects mod I was using is found here (https://www.sas1946.com/main/index.php/topic,52854.0.html). I'll try using an effects mod for 4.10.1 instead and see if I get any better luck...

But hey, I got the game working with patch pack 303!
Title: Re: UP3 RC4 Patch Pack 303
Post by: SAS~Storebror on May 13, 2019, 09:56:44 AM
The mod had no classfiles in in at all (I deleted them)
That apparently didn't work well, because that mod holds exactly the "World" class causing this issue with exactly that code line in exactly that spot noted in your log.
Apparently the 3 classfiles have been installed (accidentally) to your game together with the other effect files.
You could try again, this time by really removing the 3 hashed classfiles.

]cheers[
Mike
Title: Re: UP3 RC4 Patch Pack 303 [PATCH] [Update 2019-01-30]
Post by: SAS~Storebror on May 16, 2019, 11:28:33 PM
This Patch Pack Series has been superseded by
click--> Ultrapack 3.2 (https://www.sas1946.com/main/index.php/topic,61470.0.html) <--click

Thread locked.

]cheers[
Mike