Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Skins, Maps, Missions & Campaigns => ETO Maps => Topic started by: SAS~Bombsaway on January 15, 2019, 06:42:13 PM
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After MANY years this map is finally ready for download. This map was passed down through many different hands until it came to Ragnathor who shared it with me. We decided to work on it and get it released so others may enjoy it. It's been sitting too long.
This map is based on an original by agracier for a clean and current BAT install with expansion packs up to 3.5 Musketeers.
It is a very large map featuring the Nordland and Lofoten regions of Norway and the Northeast region of Scotland.
From the original this map has been expanded 350km West of Norway and now includes a small area of Scotland, the whole landscape and coastlines have been remodelled, re- textured and re-populated to create what is now a huge map.
It is not historically, geographically or geologically correct but the important areas such as Narvik, the docks at Peterhead, RAF Banff, RAF Peterhead and FAA Rattray have been faithfully constructed as far as possible from period photos.
The roads have been laid by hand and all vehicle waypoints must be set manually.
Please be aware that this is a very large and very detailed map using 2048 x 2048 textures and will play with different results on different machines and different graphics cards etc.
This map was made using BAT. If you don't have BAT, I can't help you with missing objects or textures. You will have to use the tools here on the SAS to locate the objects or textures you may be missing with older versions.
It's not impossible to do so.
So, without further delay...….
(https://i.postimg.cc/N03K5njs/2019-01-16-at-00-40-03.jpg) (https://postimg.cc/94BmkJ9K)
(https://i.postimg.cc/dt5D83VS/2019-01-16-at-00-40-15.jpg) (https://postimg.cc/nCQHxH7v)
(https://i.postimg.cc/br8dR2n4/2019-01-16-at-00-43-22.jpg) (https://postimg.cc/DJj2v0Bc)
(https://i.postimg.cc/Hkjn3mJW/2019-01-16-at-00-43-54.jpg) (https://postimg.cc/G4wbhZJ6)
(https://i.postimg.cc/HW4rkBDm/2019-01-16-at-00-53-49.jpg) (https://postimg.cc/jC2x86S3)
(https://i.postimg.cc/Qx8H91hT/2019-01-16-at-00-54-08.jpg) (https://postimg.cc/DmN2RWWv)
(https://i.postimg.cc/zBTVWkyn/2019-01-16-at-00-54-28.jpg) (https://postimg.cc/ZBKbzpFR)
(https://i.postimg.cc/SRrR1N7R/2019-01-16-at-00-56-26.jpg) (https://postimg.cc/5QXf6JrW)
(https://i.postimg.cc/vZjBNK9r/2019-01-16-at-00-57-20.jpg) (https://postimg.cc/DSrnWBx0)
(https://i.postimg.cc/5tC0dmqZ/2019-01-16-at-00-57-45.jpg) (https://postimg.cc/67BwCnP0)
The credits are in the download.
New link https://www.mediafire.com/file/3c953ubi8wd3as2/Banff_Narvik.zip/file
Any negative comments of whom may have worked on this map before Ragnathor and I came to work on it will be deleted.
Our only hope is that everyone will accept this map as a gift that many people have worked on and took so many hours, days, weeks and months out of their lives to give something to the community.
Ragnathor sent me a link to some of the objects that some may be missing.
Link.... https://www.mediafire.com/file/8o3yos47e1ons6c/Missing+Objects.rar
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Wow! Looks awesome Bombs!! Can't wait to give this a try. 8)
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Thank you. 8)
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Thanks very much for this, I look forward to using it. I visited Banff after reading the book "Banff Strike Wing" about the RAF attacks across the North Sea.
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Great, many thanks Mark and to all involved. ;)
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New link in first post. I screwed up and posted a version of the map just before the completed one. :) Please redownload and replace.
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Whow, such an incredible effort! What a beautiful map.
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Dear Mark!
Thanks for the beautiful and hard work! Very interesting map.
Very realistic landscape textures (with shadows). Real clouds. Very well built ports and airfields! I really liked it very realistic.
A real masterpiece
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Installed im BAT/WAW. Map loads fine, and save mission too, so... no problem ! THANKS a lot !
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Dear Mark!
Thanks for the beautiful and hard work! Very interesting map.
Very realistic landscape textures (with shadows). Real clouds. Very well built ports and airfields! I really liked it very realistic.
A real masterpiece
The real artist is Ragnathor. The thanks goes to him. :)
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Beautifully made, thanks very much Mark & Ragnathor 8).
Best regards,
Piotrek
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BELLEZA ABSOLUTA!!!!
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I think one way to really enjoy this map is start a scramble mission with a jeep and just take a ride around the base and towns. :)
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Wow! A beauty! Big download too
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super!
thank you all very much!
that mountain-lake with the waterfall looks very realistic
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Need some QMB Pro missions now!! 😆
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Screenshots look fantastic. Curved roads, waterfalls...
What a playground for Mosquito pilots.
Many thanks!
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A real masterpiece
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Hello guys, I realise this map was made in BAT and for that install, however, on trying it in a normal 5.30 ModAct version I found I was unable to find quite a few objects, these are still missing:
buildings.House$englishcityblockNWE
buildings.House$GroundCrew_WW2_Luft6
buildings.House$GroundCrew_WW2_Luft4
buildings.House$GroundCrew_WW2_Luft2
buildings.House$]SEchurch10
The church is a old issue that I thought I had dealt with, however, the others I have not a clue where they originate from and have searched all threads I can think of, do any of you know if they are new objects I missed or old ones renamed for BAT?
Any help would be really appreciated, nothing worse than a map I cannot test except in a mod pack. :(
Wishing you all the very best, Pete. ;D
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Thanks very much to All involved, this looks brilliant and it is much appreciated.
Cheers & S'
Sik
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Hello guys, I realise this map was made in BAT and for that install, however, on trying it in a normal 5.30 ModAct version I found I was unable to find quite a few objects, these are still missing:
buildings.House$englishcityblockNWE
buildings.House$GroundCrew_WW2_Luft6
buildings.House$GroundCrew_WW2_Luft4
buildings.House$GroundCrew_WW2_Luft2
buildings.House$]SEchurch10
The church is a old issue that I thought I had dealt with, however, the others I have not a clue where they originate from and have searched all threads I can think of, do any of you know if they are new objects I missed or old ones renamed for BAT?
Any help would be really appreciated, nothing worse than a map I cannot test except in a mod pack. :(
Wishing you all the very best, Pete. ;D
Maybe here... https://www.sas1946.com/main/index.php/topic,49657.msg542184.html#msg542184
or here... https://www.sas1946.com/main/index.php/topic,6005.0.html
I don't know about the church or city block though.
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Hello Pete, you can find these objects here:
https://www.sas1946.com/main/index.php?topic=50389.0
Best regards,
Piotrek
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Hello guys, I think I already paid each of those a visit but will take another look just to be sure. ;)
Thank you very much, really appreciated. 8)
Wishing you all the very best, Pete. ;D
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This is absolutely stunning! I particularly like the mining operations just outside Evenes, which just about sums up the incredible attention to detail on this map ... and what can I say about the install instructions - clear, precise and foolproof.
Thanks to Ragnathor, Bombsaway and to all who may have contributed in any way to this map.
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Ragnathor sent me a link to some of the objects Pete may be missing. Link at the bottom f first post.
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Hi Bombs, Nice looking map. Been trying to fly on this map but I'm missing these objects:
buildings.House$Fountain2
buildings.House$Fountain1
buildings.House$Gaspump1
buildings.House$Gaspump2
Have searched around the net but have come up empty. would anyone happen to have these object or
know where I can find them? Thanks in advance :)
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I searched gas pump here on the SAS and found this.... https://www.sas1946.com/main/index.php/topic,42010.msg472632.html#msg472632
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getting CTD when trying the map, 32
INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/norge/banff_narvik/norgegrass.BumpH
WARNING: TGAFile_LoadTexture('maps/_tex/norge/banff_narvik/norgegrass.BumpH')-Bump loading problem
INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/norge/banff_narvik/norgewoodfloor_fields.BumpH
WARNING: TGAFile_LoadTexture('maps/_tex/norge/banff_narvik/norgewoodfloor_fields.BumpH')-Bump loading problem
INTERNAL ERROR: Can't open file 'MAPS/_Tex/CloudsNoise003.tga'
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/CloudsNoise003.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: '
WARNING: TLandscape::LoadMap('Banff_Narvik/load.ini') - errors in loading
World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'Banff_Narvik/load.ini' loading error
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I searched gas pump here on the SAS and found this.... https://www.sas1946.com/main/index.php/topic,42010.msg472632.html#msg472632
Thanks so much Bombsaway, just wasn't looking in the right place.
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getting CTD when trying the map, 32
INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/norge/banff_narvik/norgegrass.BumpH
WARNING: TGAFile_LoadTexture('maps/_tex/norge/banff_narvik/norgegrass.BumpH')-Bump loading problem
INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/norge/banff_narvik/norgewoodfloor_fields.BumpH
WARNING: TGAFile_LoadTexture('maps/_tex/norge/banff_narvik/norgewoodfloor_fields.BumpH')-Bump loading problem
INTERNAL ERROR: Can't open file 'MAPS/_Tex/CloudsNoise003.tga'
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/CloudsNoise003.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: '
WARNING: TLandscape::LoadMap('Banff_Narvik/load.ini') - errors in loading
World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'Banff_Narvik/load.ini' loading error
Let's start at the beginning. Are you using BAT?
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Very beautiful screenshots of fantastic map!
But helas, I cannot use it in my 4.13.4 version with SAS Modact 6.4. I thought I had all objects available, but after checking I found that I miss more than one hundred ones for this map. And other errors like
WARNING: TGAFile_LoadTexture('maps/_tex/norge/banff_narvik/norgewoodfloor_fields.BumpH')-Bump loading problem
[16:35:17] INTERNAL ERROR: Can't open file 'MAPS/_Tex/TBN1bVH.tga'
[16:35:17] INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/TBN1bVH.tga')
This beautiful map is for BAT and that's it!
There is another Narvik map, which is also beautiful, but I have the runway problem, namely they are not smooth. That map should be used with friction mod, which is incompatible with my 4.13.4 version. Helas. So interesting missions would be made with these two beautiful maps!
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Hello again guys, the links provided found the rest of the objects I needed, thank you very much, really appreciated. 8)
Unfortunately even though I have the object in game and have tried various entries this still will not allow the map to save.
Missing objects in your static.ini:
buildings.House$]SEchurch10
This really is messing with my head, how is it possible to have the object and yet it will not save even with alternate entries, what am I not seeing?
Anyway, I give up, thank you again for the help, it really is a lovely map from what I have seen in the fmb. ;)
Wishing you all the very best, Pete. ;D
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In the missing objects readme it is said that buildings.House$]SEchurch10 comes with spelling mistake and should be buildings.House$SEchurch10. Then it will work!
You are more lucky than me, your map will work)) :D
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Is there anyone able to give what object packs are needed for this map?
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Have you tried to add objects from the first page and those from post #21 ?
Edit:
then try to add one of these entries (in my static.ini there are two):
[buildings.House$SEchurch10]
Title SEchurch10
MeshLive 3do/Buildings/SouthernEurope/SEchurch10/live.sim
MeshDead 3do/Buildings/SouthernEurope/SEchurch10/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.2
[buildings.House$]SEchurch10]
Title SEchurch10
MeshLive 3do/Buildings/SouthernEurope/SEchurch10/live.sim
MeshDead 3do/Buildings/SouthernEurope/SEchurch10/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.2
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Hello again guys, the links provided found the rest of the objects I needed, thank you very much, really appreciated. 8)
Unfortunately even though I have the object in game and have tried various entries this still will not allow the map to save.
Missing objects in your static.ini:
buildings.House$]SEchurch10
This really is messing with my head, how is it possible to have the object and yet it will not save even with alternate entries, what am I not seeing?
Anyway, I give up, thank you again for the help, it really is a lovely map from what I have seen in the fmb. ;)
Wishing you all the very best, Pete. ;D
Hi, Pete,
the bloody line
buildings.House$]SEchurch10
is present not only in static. ini file (where it may be repaired simply in notepad), but. what is much worse, also in actors.static of a map. There it must be repaired using Zuti's actors management tool.
I hope this should be made sticky by admins, for all mapmakers!
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Have you tried to add objects from the first page and those from post #21 ?
Edit:
then try to add one of these entries (in my static.ini there are two):
[buildings.House$SEchurch10]
Title SEchurch10
MeshLive 3do/Buildings/SouthernEurope/SEchurch10/live.sim
MeshDead 3do/Buildings/SouthernEurope/SEchurch10/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.2
[buildings.House$]SEchurch10]
Title SEchurch10
MeshLive 3do/Buildings/SouthernEurope/SEchurch10/live.sim
MeshDead 3do/Buildings/SouthernEurope/SEchurch10/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.2
Hello Piotrek1, yes thank you I have all the objects provided in the links, I also downloaded the SE pack again and added both those entries and still no go. :(
Hi, Pete,
the bloody line
buildings.House$]SEchurch10
is present not only in static. ini file (where it may be repaired simply in notepad), but. what is much worse, also in actors.static of a map. There it must be repaired using Zuti's actors management tool.
I hope this should be made sticky by admins, for all mapmakers!
Thank you Uzin, I was not aware of that, seeing as I do have all the required parts then that must be the issue. :o
Thank you very much for the help, really appreciated. 8)
Wishing you all the very best, Pete. ;D
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Hello Pete,
You're welcome , unfortunately I do not know how to solve this problem :(, I remember that this is not the first map :-X where there is a problem with this object but in the previous ones everything worked after adding the entry.
Best regards,
Piotrek
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I think it would be much better if the author(s) of the map will repair this bug
than if this will be necessary for quite a large group of users.
No offence, just a twopence, lol. ;)
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Hi Pete. I sent you a link to a version of the map Ragnathor sent me without the church. If it works for you then it will be released for others.
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I am already close to the destination, but despite the search I can not find the following objects:
buildings.House$BarrelBlock1_RUST01
buildings.House$BarrelBlock1_RUST02
buildings.House$BarrelBlock1_De1
buildings.House$BarrelBlock4_type1917_02b
buildings.House$BarrelDamaged_001
buildings.House$BarrelDamaged_002
buildings.House$Docksteps
buildings.House$Whaler1
Does anyone know where to look for them?
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Map will not save in FMB, therefore cannot play.
Added missing stuff to static.ini + fixed the church entry. No luck.
I am, however, running CUP. Even so, the .log file says nothing about missing statics...
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Hi Kelso, next three you can found here:
MAXObjectsandRetexturesPart07_Aug2013
https://www.sas1946.com/main/index.php?topic=36559.0
Greetings,
Piotrek
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Piotrek1 - thanks a lot! I already have all the necessary objects.
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You're welcome, what package are the other two objects from?
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You're welcome, what package are the other two objects from?
https://www.sas1946.com/main/index.php/topic,42282.msg475835.html#msg475835
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Thanks! :)
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Please, how to DL+ Russian isn´t that easy to read.
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Download the two media fire files shown in the opening of this thread. However, I notice there are multiple static ini entries in the Banf-Narvik download, but not accompanying 3D0 files. Is this correct? Thank you for uploading this, Bombs. It's a great area and the screen shots look tasty.
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I installed only the Tex, map, and road panel files. My game now will not open any map, in either QMB or full mission builder. Running 4.12.2 in SAS 5.3. Will try to retrieve error message.
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I installed only the Tex, map, and road panel files. My game now will not open any map, in either QMB or full mission builder. Running 4.12.2 in SAS 5.3. Will try to retrieve error message.
Press shift / tab and the game will give you an error message of what you have missing.
If the game will not open, it's almost certainly a load.ini error. You are probably missing a tex or a map file.
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Many thanks, Mandrill, but, it made me realize it's time to quit.
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You are probably missing a tex or a map file.
Guess, in 4.12.2+5.30 probably requierd a 3do objects from BAT too..
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You are probably missing a tex or a map file.
Guess, in 4.12.2+5.30 probably requierd a 3do objects from BAT too..
That would prevent you saving missions; but it would not stop the map from loading.
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This is lovely. Stunning.
Sorry to ask, but is there any way to get this map into jet war?
Thanks to all involved.
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beautiful thank you :) :)
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CTD .Trying this on VP Modpack.
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.buildings.House$SPAWN.getF(House.java:547)
at com.maddox.il2.objects.buildings.House$SPAWN.LoadHouseProperties(House.java:615)
at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:714)
at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
at java.lang.reflect.Method.invoke(Native Method)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in house spawn registration: com.maddox.il2.objects.buildings.House$Fence_02land
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 8.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - enabled [buffers : 128]
Extensions - enabled :
EAX ver. 1 [X] - enabled
EAX ver. 2 [X] - enabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 64
Cannot open audio file samples/infinite 1
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/norge/banff_narvik/norgegrass.BumpH
WARNING: TGAFile_LoadTexture('maps/_tex/norge/banff_narvik/norgegrass.BumpH')-Bump loading problem
INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/norge/banff_narvik/norgewoodfloor_fields.BumpH
WARNING: TGAFile_LoadTexture('maps/_tex/norge/banff_narvik/norgewoodfloor_fields.BumpH')-Bump loading problem
INTERNAL ERROR: Can't open file 'MAPS/_Tex/CloudsNoise003.tga'
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/CloudsNoise003.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: '
WARNING: TLandscape::LoadMap('Banff_Narvik/load.ini') - errors in loading
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I dont have VP's version installed but you could try to remove the bump H files its naming and then make sure you have the clouds noise texture in the folder.
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Tried this in HSFX and got many missing objects. WxTechs technique fixed all... but that SEchurch10 is not fixable. Found that object and placed to mods folder, tried various names wit/without typo but failed save mission. I have read grizzlion topics and answers how fix it, but no joy. So I have map with working church object, I can place it on map but static ini checker and other program tells me that church 9bject is still missing.
Is somewhere version without that SEchurch10 object please?
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Actors.static file with " ]SEchurch10" removed can be d/l here:
https://www.mediafire.com/file/0f3k0oh5qlfteqt/clean_actors.7z/file (https://www.mediafire.com/file/0f3k0oh5qlfteqt/clean_actors.7z/file)
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Many thanks,
Perfect for Beaufighter and Mosquito operations
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Hello Mark, after what seems to have been forever I finally got this gorgeous map to save. :o
It was not the church object after all but a farmer. o_O
Seems I did not have this in the right place and only found out because it showed up in the log, not the checker:
[buildings.House$civilian_farmer1]
Title civilian_farmer1
MeshLive 3do/Buildings/Troops/Civilian/civilian_farmer1/live.sim
MeshDead 3do/Buildings/addobjects/Human_01/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.005
I set it up as so and all was well:
[buildings.House$civilian_farmer1]
Title civilian_farmer1
MeshLive 3do/Buildings/Civilian/civilian_farmer1/live.sim
MeshDead 3do/Buildings/addobjects/Human_01/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.005
I had a set of repaints from Max that has the first entry, as does a pack from you of missing objects for the map, I borrowed the object and put it in a folder of its own and changed to the second entry, now its okay and saves. ;)
This in my 4.12.2 ModAct 5.30 install.
Take care and be safe.
Wishing you all the very best, Pete. ;D
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I'm glad you got it working. It would seem over the years and re packs of things that folder names/pathways have been messed with. Thanks for posting in case someone else has the same issue.
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Dear friends,
Han you help me please? I spent a week for searching all missing objects. Where these objects can be found?
INTERNAL ERROR: Can't open file '3do/Buildings/Airdrome/BarrelBlock1_RUST01/mono.sim'
[22:00:12] WARNING: object '3do/Buildings/Airdrome/BarrelBlock1_RUST01/mono.sim' of class 'SIM' not loaded
[22:00:12] INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Airdrome/BarrelBlock1_RUST01/mono.sim
[22:00:12] Mesh 3do/Buildings/Airdrome/BarrelBlock1_RUST01/mono.sim not created
[22:00:12] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Airdrome/BarrelBlock1_RUST01/mono.sim not created
INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/AirPrtGrnd_512.mat'
[22:00:31] WARNING: object '3do/airfield/Wag_Asphalt3/AirPrtGrnd_512.mat' of class 'TMaterial' not loaded
[22:00:31] INTERNAL ERROR: Material: Can't load '../AirPrtGrnd_512.mat'
[22:00:31] Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
[22:00:31] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
INTERNAL ERROR: Can't open file '3do/Buildings/Airdrome/BarrelBlock3_Damaged01/BarrelDamaged_001/mono.sim'
[22:00:40] WARNING: object '3do/Buildings/Airdrome/BarrelBlock3_Damaged01/BarrelDamaged_001/mono.sim' of class 'SIM' not loaded
[22:00:40] INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Airdrome/BarrelBlock3_Damaged01/BarrelDamaged_001/mono.sim
[22:00:40] Mesh 3do/Buildings/Airdrome/BarrelBlock3_Damaged01/BarrelDamaged_001/mono.sim not created
[22:00:40] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Airdrome/BarrelBlock3_Damaged01/BarrelDamaged_001/mono.sim not created
INTERNAL ERROR: Can't open file '3do/Buildings/Airdrome/BarrelBlock4_type1917_02b/mono.sim'
[22:00:42] WARNING: object '3do/Buildings/Airdrome/BarrelBlock4_type1917_02b/mono.sim' of class 'SIM' not loaded
[22:00:42] INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Airdrome/BarrelBlock4_type1917_02b/mono.sim
[22:00:42] Mesh 3do/Buildings/Airdrome/BarrelBlock4_type1917_02b/mono.sim not created
[22:00:42] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Airdrome/BarrelBlock4_type1917_02b/mono.sim not created
INTERNAL ERROR: Can't open file '3do/Buildings/Airdrome/BarrelBlock1_De1/mono.sim'
[22:00:42] WARNING: object '3do/Buildings/Airdrome/BarrelBlock1_De1/mono.sim' of class 'SIM' not loaded
[22:00:42] INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Airdrome/BarrelBlock1_De1/mono.sim
[22:00:42] Mesh 3do/Buildings/Airdrome/BarrelBlock1_De1/mono.sim not created
[22:00:42] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Airdrome/BarrelBlock1_De1/mono.sim not created
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Congratulations for this incredible and beautiful work.
Uma pergunta: Ele funciona no BAT v4.2.2?
Obrigado! 8)