Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => Vehicles + Artillery => Topic started by: Zflyer48 on January 22, 2019, 06:32:30 PM

Title: Vehicles by Zflyer48
Post by: Zflyer48 on January 22, 2019, 06:32:30 PM
Here is where I will be posting all my vehicles.
I modified the first page.
Zflyer48

(https://i.postimg.cc/TY8s7kjS/Vehicle-1.jpg)


Vehicles by Zflyer48 #1

https://www.mediafire.com/file/v7fc4s2zev3lbxw/VEHICLES_by_Zflyer48_%25231.zip/file

DBW  link
https://www.mediafire.com/file/16tdvdgyi1q3kwn/VEHICLES_DBW_by_Zflyer48_%231.zip/file


(https://i.postimg.cc/ZYf5xYXT/2019-01-28-16-15-25.jpg)
Vehicles by Zflyer48 #2

https://www.mediafire.com/file/pge7f6e8coccxlq/VEHICLES_by_Zflyer48_%232.zip/file


(https://i.postimg.cc/vTdGbRnM/2019-02-04-16-37-12.jpg)
(https://i.postimg.cc/W4rKjdwF/2019-02-04-16-37-43.jpg)
(https://i.postimg.cc/HLGZSp1p/2019-02-04-16-38-05.jpg)
Vehicles by Zflyer48 #3

https://www.mediafire.com/file/6aa1lw1ggzp15zq/VEHICLES_by_Zflyer48_%233.zip/file


(https://i.postimg.cc/rw1j5ZWg/2019-02-08-01-56-50.jpg)
(https://i.postimg.cc/g0c7jb53/2019-02-08-02-02-20.jpg)
Vehicles by Zflyer48 #4

https://www.mediafire.com/file/wdhqi4ck49vdhrl/VEHICLES_by_Zflyer48_%234.zip/file

Toyota Trucks  DSHK and ZU 23_2
4112 only
https://www.mediafire.com/file/73k3b6o9pvf155e/VEHICLES_TOYOTAs_V1.zip/file

(https://i.postimg.cc/HsQBqvkr/2019-03-07-04-18-52.jpg)

Toyota Pickup Truck
Plain Jane
https://www.mediafire.com/file/tq58tkq1292teey/PickupTrk_V1.zip/file
(https://i.postimg.cc/YCB8sW5z/2019-03-08-16-47-27.jpg)

M113 Family
M548, M548 w/MG, M163 "Vulcan" and M48 "Chaparral"
https://www.mediafire.com/file/l4x5rcc34fgpebg/VEHICLES_by_Zflyer48_%235.zip/file
(https://i.postimg.cc/fLVrxK1R/2019-03-21-13-20-47.jpg)

Title: Re: Vehicles by Zflyer48
Post by: Gubi on January 22, 2019, 08:11:08 PM
prost
Title: Re: Vehicles by Zflyer48
Post by: urmel on January 23, 2019, 03:01:25 AM
locking very good!
Title: Re: Vehicles by Zflyer48
Post by: stanislao on January 23, 2019, 05:01:28 AM

 :)  Please, please, use the Wingflyr crews in your vehicles ... forget about the ridiculous Oleg puppets, they greatly debase even the most beautiful models ... ;)

Title: Re: Vehicles by Zflyer48
Post by: David Prosser on January 23, 2019, 04:25:32 PM
I hope these end up in the next BAT mod.
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on January 25, 2019, 10:30:48 AM
I have posted my first endeavor into Vehicle mods. See post #1 for link.
Zflyer48

(https://i.postimg.cc/TY8s7kjS/Vehicle-1.jpg)
Title: Re: Vehicles by Zflyer48
Post by: Kopfdorfer on January 25, 2019, 11:01:30 AM
Nice Work ZFlyer !

Kopfdorfer
Title: Re: Vehicles by Zflyer48
Post by: Piotrek1 on January 25, 2019, 12:29:59 PM
Congratulations, excellent work! 8)
Best regards,
Piotrek
Title: Re: Vehicles by Zflyer48
Post by: erafitti on January 25, 2019, 12:57:47 PM
First quality work.  ;)
Thank you.


Un saludo.
Title: Re: Vehicles by Zflyer48
Post by: dona on January 25, 2019, 01:08:06 PM
Excellent additions.  Thank you Mike!
Title: Re: Vehicles by Zflyer48
Post by: cgagan on January 25, 2019, 03:27:26 PM
Great stuff, truly needed! Many thanks for creating and sharing,  8)
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on January 26, 2019, 09:53:53 AM
With Mission_bug's help we are getting the Schwimmwagen closer to being ready.

(https://i.postimg.cc/fy31T4bs/VW-Type166-02.jpg)

The SdKfz 251/9 is still wip.

(https://i.postimg.cc/z3mLxR2g/sdkfz-251-9-01.jpg)
Title: Re: Vehicles by Zflyer48
Post by: SAS~Poltava on January 26, 2019, 12:36:22 PM
Fabulous, Zflyer! Great additions! 😛😛😛
Title: Re: Vehicles by Zflyer48
Post by: PO_MAK_249RIP on January 27, 2019, 01:03:40 AM
Fabulous love new vehicles!! BTW I note theres an empty _ADD_static.ini in my download is that intentional?
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on January 27, 2019, 08:14:33 AM
No. I have a format folder for each repeditive procedure and I fill in blanks, copy and paste. Sometimes, I just
forget to delete the unneeded part from that group.
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on January 28, 2019, 09:35:28 AM
Almost there. Couple more days.
Zflyer48

(https://i.postimg.cc/63Jvw6Bs/2019-01-28-16-15-04.jpg)
(https://i.postimg.cc/ZYf5xYXT/2019-01-28-16-15-25.jpg)
Title: Re: Vehicles by Zflyer48
Post by: max_thehitman on January 28, 2019, 07:25:22 PM


GREAT! GREAT! GREAT!

I Love the new vehicles!  8) Thank You Zflyer!
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on January 29, 2019, 03:49:45 PM
A couple more in the works.
Mike

M8 HMC
(https://i.postimg.cc/25hLQNGx/M8-HMC-00.jpg)

SdKfz 234/3
(https://i.postimg.cc/ZnMqkwjR/PSW234-3-00.jpg)
Title: Re: Vehicles by Zflyer48
Post by: Kopfdorfer on January 29, 2019, 06:04:30 PM
Love the work , Z.
Especially fond of the M20 SC , the Kfz 1/20 Schwimmwagen , and the M8 Scott HMC (howitzer motor carriage).
Really good choices in my opinion.

Kopfdorfer
Title: Re: Vehicles by Zflyer48
Post by: max_thehitman on January 29, 2019, 07:07:41 PM


Very rare and unique vehicles/tanks. I like them all !
Great choice Zflyer!
Great additions to the IL2-1946 world.

Title: Re: Vehicles by Zflyer48
Post by: David Prosser on January 29, 2019, 07:26:26 PM
I'll make a point of putting these in as targets, or eye candy in my BAT campaigns if they're compatible, and feature in new patches.
Title: Re: Vehicles by Zflyer48
Post by: stanislao on January 30, 2019, 03:36:31 AM

 :D   :D  Thank you Zflyer, I really appreciate your works and above all I look with trepidation the Schwimmenwagen, you have no idea how much I miss it, it was one of the first Tamiya models that I built when I was ten years old ... and seeing it move in a digital diorama will be a great joy. Thanks also to have had the attention to insert a well-assembled crew, absolutely welcome for those, like me, who holds in high regard the realism of the scenery!!!
You're doing a great job. Thank you.  ;)

Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on January 30, 2019, 05:54:51 AM
"Schwimmwagen"  VW Type 166

(https://i.postimg.cc/ZYf5xYXT/2019-01-28-16-15-25.jpg)

See post #1 for link.

Note: MG is for looks only.

Zflyer48
Title: Re: Vehicles by Zflyer48
Post by: Mission_bug on January 30, 2019, 11:05:55 AM
Great work Mike, all is good in my 4.12 with ModAct 5.30 8)


Thank you very much, really appreciated. ;)


Wishing you all the very best, Pete. ;D
Title: Re: Vehicles by Zflyer48
Post by: stanislao on January 30, 2019, 11:28:43 AM
 :)   ;D   Thanks for the vehicles, if you can give me the mapping of the Schwimmwagen I try to place a couple of textures on it, maybe a desert and a camouflage would give it a touch of aged ad hoc .. what do you think? I tried to edit the VW-166 file but it does not change the skin, the VW-166-1 file I can not open it ... the interior file is missing in the VW_Type166 folder.  ;)
Thank you.

Title: Re: Vehicles by Zflyer48
Post by: Kopfdorfer on January 30, 2019, 12:51:04 PM
Hi Z,

          You probably are already aware of this , in that case ignore me.
          If not , please be aware that the M8 HMC did NOT have the same turret as the
          M5 Stuart LT.
         The turret on the M8 was open topped - see the following images.

          (https://cdn.shopify.com/s/files/1/0814/4233/products/280024_M8-0120150819020117_280x@2x.jpg?v=1497878932)
          (https://i.pinimg.com/564x/0f/36/48/0f36486d53e97dae9c175317b5fe09ff.jpg)

          Keep up the great work , and if you have need of inspiration , let us know...
          You will get a ton of requests !

          Kopfdorfer
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on January 30, 2019, 10:32:46 PM
Coming Soon
(https://i.postimg.cc/jd85qpn5/M8-HMC-01.jpg)
(https://i.postimg.cc/ydBByj3t/PSW234-3-01.jpg)
Title: Re: Vehicles by Zflyer48
Post by: enry711 on January 31, 2019, 02:42:43 AM
Very nice!!! ;D
Title: Re: Vehicles by Zflyer48
Post by: Epervier on February 01, 2019, 06:40:06 AM
"Schwimmwagen"  VW Type 166
Thank you very much !  :)

You have declared the vehicle to be a "ship".
In this case it becomes an ocean-going vessel only.
This vehicle is more suitable for rivers!
Certainly in IL-2 many maps do not have a "navigable" river.
In order for it to be able to "navigate" on rivers, it must be declared as a "car".
An example here: https://www.sas1946.com/main/index.php/topic,38171.0.html
Title: Re: Vehicles by Zflyer48
Post by: Kopfdorfer on February 01, 2019, 07:12:24 AM
Epervier ,
Why can it not be included in both categories ?

Kopfdorfer
Title: Re: Vehicles by Zflyer48
Post by: Epervier on February 01, 2019, 08:03:19 AM
Why can it not be included in both categories ?
The mysteries of IL-2! Or the limits of map creation!

If it is declared a "ship" it will go to the high seas but not to rivers.
If it is declared "car" it will go on rivers... and the maritime coasts... and on roads. But there is a difference in height at ground level to be respected.
If you want both... you need two vehicles in the Classes, ini, etc....

Remember : Certainly in IL-2 many maps do not have a "navigable" river.  ;)

But you have to admit, this vehicle on the high seas is a little ridiculous.  ;)
No ?

Translated with www.DeepL.com/Translator
Title: Re: Vehicles by Zflyer48
Post by: Kopfdorfer on February 01, 2019, 08:43:56 AM
Yes , it is unlikely that the Kfz 1/20 would be used/was used on any sea.
However because IL2 does not catalogue water depth , vast floodplains of shallow water ,
and very large rivers and lakes were navigated by this vehicle -that was the purpose of its design.
If it simply requires an object of a different name to be entered in various IL2 object categories ,
it would be simple to name it Kfz 1/20 in the vehicular categories
( Stationaryobject , object , vehicle) and Schwimmwagen in the ships categories ( Ships , Stationary Ships).
Would this function properly ?

And we do not address an issue fundamental to IL2 - AI fighters not armed with ordnance will not attack ships , even if given
explicit waypoint directives in the FMB or if ordered by a human fligtht/sqdn leader in-game via the Tab Key commands.
It would be much more elegant to remove all fighter FM restrictions preventing AI fighters strafing ships , should either of
the above criterai ( FMB GAttack Waypoint attached to enemy ship OR Tab Command Key directives to Flt or Sqdn to
Attack Ground Targets /Ships ).
(sorry zFlyer for diverting thread , but I feel the situation of an amphibious vehicle (Kfz 1/20) warranted the mention of
this issue).

Kopfdorfer
Title: Re: Vehicles by Zflyer48
Post by: stanislao on February 01, 2019, 12:53:36 PM

 :)On the Schwimmwagen the two lights are transparent should be opaque and the propeller is moved down and should be returned to the centered position with respect to the disk with the dynamo ... small adjustments, overall the Sw is truly spectacular! ;)

Title: Re: Vehicles by Zflyer48
Post by: max_thehitman on February 02, 2019, 09:40:31 AM


Beautiful models!
 I will use them with much pleasure!
Title: Re: Vehicles by Zflyer48
Post by: stanislao on February 02, 2019, 02:31:39 PM
 :)   ;D  Good evening to the friends of SAS! Since Zflyer's Schimmwagen has found all my enthusiasm, I thought you might like to please some textures of completion .. they are not of high quality but surely give the model a further realism! I have prepared three, Desert, Gray and Mimetic each one is accompanied by the corresponding uniform for the crew.

PS put the three folders inside the two folders VW_Type166 and VW_Type166_WAT then decide, from time to time, which overwrite according to the needs!

Link  :   https://www.mediafire.com/file/aghrhhq8dr52qtm/Schwimmwagen.rar/file


(https://i.imgur.com/q422MEO.jpg)
(https://i.imgur.com/fsQ7Rhn.jpg)
(https://i.imgur.com/6BYzBsr.jpg)
Title: Re: Vehicles by Zflyer48
Post by: cgagan on February 02, 2019, 02:33:37 PM
You are the man, stanislao! Many thanks!!!! 8)
Title: Re: Vehicles by Zflyer48
Post by: max_thehitman on February 02, 2019, 02:40:34 PM

Great skins Stanislao!
They bring these models to life  8) Very cool art!

THANK YOU Stanislao and Zflyer48 !

(https://mrsralf.files.wordpress.com/2014/01/applause-sign.jpg)
Title: Re: Vehicles by Zflyer48
Post by: Epervier on February 02, 2019, 03:24:07 PM
Thanks for new textures, Stanislao !  :)  :)  :) 
Title: Re: Vehicles by Zflyer48
Post by: Mick on February 03, 2019, 01:41:54 AM
Many THX for those much needed skins, Stanislao ...!   8)
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 04, 2019, 10:08:51 AM
New Vehicles. See Post #1 for download.
Zflyer48

SdKfz251_9
(https://i.postimg.cc/vTdGbRnM/2019-02-04-16-37-12.jpg)

SdKfz234_3
(https://i.postimg.cc/W4rKjdwF/2019-02-04-16-37-43.jpg)

M8_HMC
(https://i.postimg.cc/HLGZSp1p/2019-02-04-16-38-05.jpg)

Title: Re: Vehicles by Zflyer48
Post by: enry711 on February 04, 2019, 11:19:57 AM
WOW they are so cool! Fantastic  :)
Title: Re: Vehicles by Zflyer48
Post by: max_thehitman on February 04, 2019, 02:13:52 PM

(https://media.giphy.com/media/Eq0us4eAeLkGs/giphy.gif)

WOW! Already finished them?

SUPERB!!
Thanks Zflyer!
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 05, 2019, 12:51:51 PM
Coming soon.
Zflyer48

SdKfz251_2
(https://i.postimg.cc/YSqvP2XG/251-2-01.jpg)

Strumtiger
(https://i.postimg.cc/x1fq4T8r/Strum-Tiger-01.jpg)
Title: Re: Vehicles by Zflyer48
Post by: enry711 on February 05, 2019, 12:58:36 PM
Amazing! They look awesome!
Title: Re: Vehicles by Zflyer48
Post by: max_thehitman on February 05, 2019, 01:01:29 PM

OOOOH  :o  Those models are looking SO cool.

The SdKfz251_2 is one version we dont have , great choice!
The Sturmtiger is just a radical monster of a beast machine  :D  It will be fun (and dificult) to try
 to shoot that thing from a P-51. Its just a solid steel bunker !


Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 05, 2019, 10:22:47 PM
Also, coming soon, for those who like a little more modern. There will be a few more M113 variants.
Zflyer48

M577
(https://i.postimg.cc/hvsqKFg3/2019-02-06-05-13-18.jpg)
Title: Re: Vehicles by Zflyer48
Post by: enry711 on February 06, 2019, 08:57:08 AM
Yes! Some vehicles also for JTW! Thank you :)
Title: Re: Vehicles by Zflyer48
Post by: dona on February 06, 2019, 02:17:50 PM
Excellent!!
Title: Re: Vehicles by Zflyer48
Post by: Mission_bug on February 06, 2019, 04:18:45 PM
Latest additions installed with no drama, thank you very much Mike, really appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 06, 2019, 05:37:42 PM
Thanks, Pete. If I keep this up, I may make a half-way decent modder.  :)

Another one, coming soon.
Zflyer48

M113_CAV
(https://i.postimg.cc/66d0MwzK/M113-CAV.jpg)
Title: Re: Vehicles by Zflyer48
Post by: enry711 on February 07, 2019, 09:10:14 AM
So cool zflyer48!!! Could you also do the classical Toyota 4x4 truck? One version clean and one with a M2 .50 cal HMG?
I post here one picture taken from Delta Force: Black Hawk Down and one with truck armed with a DshK machine gun.

(https://i.postimg.cc/hPZ8jx30/screenshot3.jpg)

(https://i.postimg.cc/TPg3zMDD/ecc20642d7345cb93a3d07607bb0df3f.jpg)
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 08, 2019, 07:37:20 AM
Vehicle pack #4
See first post for download

Many thanks to Wingflyer and Gio963tto for original mods
.
Zflyer48

M577  and  M113_CAV
(https://i.postimg.cc/rw1j5ZWg/2019-02-08-01-56-50.jpg)

SdKfz251_2   and  Strumtiger
(https://i.postimg.cc/g0c7jb53/2019-02-08-02-02-20.jpg)
Title: Re: Vehicles by Zflyer48
Post by: max_thehitman on February 08, 2019, 10:03:40 AM


BRAVO!
EXCELLENT!

Thank you so much!

Title: Re: Vehicles by Zflyer48
Post by: cgagan on February 08, 2019, 10:33:59 AM
You are doing a truly great job! Many thanks for sharing,  8)
Title: Re: Vehicles by Zflyer48
Post by: enry711 on February 08, 2019, 10:43:50 AM
Awesome once again!
Title: Re: Vehicles by Zflyer48
Post by: Piotrek1 on February 08, 2019, 12:21:39 PM
Great! Thank you!
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 08, 2019, 01:07:37 PM
Currantly working on your basic 3rd world infantry support vehicle.
(https://i.postimg.cc/VkHTNW9B/toyota-pickup-03.jpg)

Future projects:
M-88 VTR "Hercules"
M113_ITV
M548
Vulcan
Chaparral

Zflyer48
Title: Re: Vehicles by Zflyer48
Post by: enry711 on February 08, 2019, 02:55:30 PM
I can't thank you enough zflyer!!!
By "Vulcan" and "Chaparral" do you mean the AAA vehicles? If so WOW R.I.P. me  :o
Thank you for your works ]notworthy[
Title: Re: Vehicles by Zflyer48
Post by: Epervier on February 09, 2019, 03:23:49 AM
Vehicle pack #4

SdKfz251_2   and  Strumtiger
Thanks !

What is the version of your game?

Please, do you have the Java Class for the weapons:
- CannonRocketSimple80mm + RocketSimple80mm
- CannonRocketSimple360mm + RocketSimple360mm
Title: Re: Vehicles by Zflyer48
Post by: Mission_bug on February 09, 2019, 03:33:09 AM
Thanks, Pete. If I keep this up, I may make a half-way decent modder.  :)


I think you already have. 8)


You have some very interesting vehicles in the works, looking forward to seeing the end result. ;)



Wishing you all the very best, Pete. ;D
Title: Re: Vehicles by Zflyer48
Post by: urmel on February 09, 2019, 08:10:03 AM
SdKfz251_2   and  Strumtiger doesn`t work,crash at 70% in BAT Musketier.

Best regards,
Urmel
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 09, 2019, 04:03:39 PM
SAS~Epervier- I have been using 4112. My DBW has crashed on me and I am too lazy at the moment to re-install.
                           No Java files on armament. I just copied and pasted the 80mm from a technics entry and changed
                           that to add 360mm in hopes it would work. Weapons didn't fire. Game did't crash, so I left it alone.
                           I assumed most would just like the eye candy and targets.

urmel -             If my other ones are working, it may be the weapon section in technics (as mentioned above). I do
                        not currently have BAT installed. So, I can't repilicate crash.


Zflyer48
Title: Re: Vehicles by Zflyer48
Post by: Epervier on February 10, 2019, 02:18:34 AM
SAS~Epervier- I have been using 4112. My DBW has crashed on me and I am too lazy at the moment to re-install.
No Java files on armament. I just copied and pasted the 80mm from a technics entry and changed
that to add 360mm in hopes it would work. Weapons didn't fire. Game did't crash, so I left it alone.
I assumed most would just like the eye candy and targets.
I found the Classes for the 80mm. They exist in 412.
On the other hand, I can't find the Classes for the 360mm anywhere.
They do not exist.
Which could explain crashes in some games.
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 10, 2019, 08:15:05 PM
Coming soon for all those "13B Cannon Cockers".  M548 Ammo Carrier.

(https://i.postimg.cc/FKbfBNXB/2019-02-11-03-01-09.jpg)
Title: Re: Vehicles by Zflyer48
Post by: max_thehitman on February 11, 2019, 01:47:15 PM

I remember seeing those once  ;D Very cool looking tractors

Title: Re: Vehicles by Zflyer48
Post by: David Prosser on February 11, 2019, 03:00:24 PM
I rode in a M548 in highschool.
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 11, 2019, 06:10:15 PM

Almost there on the M548. Have to add M2 mount.
(https://i.postimg.cc/xTQJsYQb/2019-02-11-19-37-50.jpg)

Then, I will start to finish up on the Chaparral.
(https://i.postimg.cc/RVJSQtrC/Chappie-00.jpg)
Title: Re: Vehicles by Zflyer48
Post by: MADMICK71 on February 11, 2019, 10:41:24 PM
Thank you for these vehicles.

I have a problem with pack #4. Using 4.12 JTW modact 5.3. 70% CTD. Problem with the technics file. Any ideas on a fix?

Regards

Mick.
Title: Re: Vehicles by Zflyer48
Post by: Epervier on February 12, 2019, 01:49:08 AM
I have a problem with pack #4. Using 4.12 JTW modact 5.3. 70% CTD. Problem with the technics file. Any ideas on a fix?
Yes but I prefer see your LOG !

Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).

When you want to post only the relevant parts from the log
read here (https://www.sas1946.com/main/index.php?topic=39780.0) how to do this. (code option!)

If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here (https://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220) how to do this.
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 12, 2019, 10:01:12 PM
Chaparral. Couple more days.
(https://i.postimg.cc/cJw1JhDK/2019-02-13-04-51-16.jpg)
Title: Re: Vehicles by Zflyer48
Post by: Epervier on February 13, 2019, 02:24:45 AM
I have a problem with pack #4. Using 4.12 JTW modact 5.3. 70% CTD. Problem with the technics file. Any ideas on a fix?
Why make an image of your log?
We give you a link to put your file!
You're not making it easy!

As I thought, this pack doesn't work for you for a very simple reason!
The Java Class for the weapon "CannonRocketSimple360mm" does not exist!
You therefore have the option of modifying the line in the technics.ini:
In tag [Strumtiger]

Instead of:
Gun         CannonRocketSimple360mm

Put :
Gun                CannonRocketSimple80mm


Until someone makes this missing Class, your Sturmtiger will send 80mm prunes!   :D
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 14, 2019, 09:18:51 AM
My 113 series of vehicles. Soon to be added the Vulcan and ITV
(https://i.postimg.cc/TYb3Cvz5/2019-02-14-16-08-36.jpg)

Later on I will be doing the M107 175mm, M110 8in, and M578 VTR
(https://i.postimg.cc/d1hWr6hv/M578-00.jpg)

If someone would point to a link on how to do Class files for wpns, I will try to fix the Strumtiger.

Zflyer48
Title: Re: Vehicles by Zflyer48
Post by: enry711 on February 14, 2019, 09:54:00 AM
Your collection is incredible zflyer! ]hello2[ I'm starting to get nervous with the Chaparral and M163 on the ground now...
Title: Re: Vehicles by Zflyer48
Post by: max_thehitman on February 14, 2019, 12:06:21 PM

As I thought, this pack doesn't work for you for a very simple reason!
The Java Class for the weapon "CannonRocketSimple360mm" does not exist!
You therefore have the option of modifying the line in the technics.ini:
In tag [Strumtiger]

Instead of:
Gun         CannonRocketSimple360mm

Put :
Gun                CannonRocketSimple80mm


Until someone makes this missing Class, your Sturmtiger will send 80mm prunes!   :D

"80mm prunes"  :D AAAAHAAHAHAHAH That´s good ! That´s good!

I personally dont mind if it does not work at all. Just static is good enough.
Just place it on the map for "eye-candy" and then go target shooting at it in a
low-level flight with my P-47 over German territory.   
However, it MUST explode with a big HUGE BANG !  :D

Title: Re: Vehicles by Zflyer48
Post by: Mick on February 14, 2019, 12:49:46 PM
... that's because in slang French, "pruneaux" (dried plums) are also bullets or shells ...  :D
Title: Re: Vehicles by Zflyer48
Post by: Epervier on February 14, 2019, 01:17:37 PM
However, it MUST explode with a big HUGE BANG !
From 380mm (instead of 360mm) it makes a lot of noise... And as a result the crater is impressive.
Like a battleship shooting at you!  ;)

Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 15, 2019, 11:55:40 AM

M163  Vulcan
(https://i.postimg.cc/6p3p4cvM/2019-02-15-18-49-05.jpg)

Still have work to do with gun and turret.
Zflyer48
Title: Re: Vehicles by Zflyer48
Post by: enry711 on February 15, 2019, 02:22:12 PM
WOW IT LOOKS AMAZING ]thumleft[

My favourite modern AA ever is going to be in Il-2! Thank you so much for all your incredible works!!!
Title: Re: Vehicles by Zflyer48
Post by: xxxautoxxx on February 15, 2019, 04:03:09 PM
niiiiiiiiiiiiiiiiiiiiiiiiiiiiice !
Title: Re: Vehicles by Zflyer48
Post by: Mission_bug on February 16, 2019, 12:04:03 PM
Hello Mike, sorry to say in my 4.12 with ModAct 5.30 I also get the 70% CTD. o_O


Some of the Log:

Code: [Select]
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:54:45 PM] Problem in spawn: com.maddox.il2.objects.ships.Cruiser_type_Bogatyr$Bogatyr
[6:54:45 PM] Tank: Can't find gun class 'com.maddox.il2.objects.weapons.null'
[6:54:45 PM] Tank: Can't find gun class 'com.maddox.il2.objects.weapons.CannonRocketSimple80mm'
[6:54:45 PM] No spawner for 'com.maddox.il2.objects.vehicles.tanks.Zflyer48cTank$M577'
[6:54:45 PM] No spawner for 'com.maddox.il2.objects.vehicles.tanks.Zflyer48cTank$Strumtiger'
[6:54:46 PM] Artillery: Can't find gun class 'com.maddox.il2.objects.weapons.CannonRocketSimple80mm'
[6:54:46 PM] Artillery: Can't find gun class 'com.maddox.il2.objects.weapons.CannonRocketSimple80mm'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.artillery.Zflyer48cArtillery$SdKfz251_2'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.artillery.Zflyer48cArtillery$Strumtiger'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.artillery.Zflyer48cArtillery$Strumtiger'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.ArmoredTrain$Wagon14'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109K4C3'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$C_47A'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Do215B'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_94B'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_111'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F84G3'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F94B'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FFR_41MR'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HarrierMkI'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HS126A'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Ki30A'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$KI_98_1'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$L_159A'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$LA_11'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Lockheed_U2'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Mig_15UTI'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MIG_21U_NEW'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MustangMkI'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Q_5'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Su_15'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Su_15T'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Su_15TM'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Su_17'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Su_17UTI'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Su_24'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Su_T6'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$NW_YAK_1Late'
[6:54:46 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21MF'
[6:54:59 PM] PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48cTank$M577
[6:54:59 PM] java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48cTank$M577
[6:54:59 PM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:107)
[6:54:59 PM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[6:54:59 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[6:54:59 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3134)
[6:54:59 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[6:54:59 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[6:54:59 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[6:54:59 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[6:54:59 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:54:59 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[6:54:59 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:54:59 PM] Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48cTank$M577
[6:54:59 PM] java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48cTank$M577
[6:54:59 PM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
[6:54:59 PM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[6:54:59 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[6:54:59 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3134)
[6:54:59 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[6:54:59 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[6:54:59 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[6:54:59 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[6:54:59 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:54:59 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[6:54:59 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Feb 16, 2019 6:54:59 PM] -------------- END log session -------------


I tried changing the entry for CannonRocket as advised by Epervier, no go. :(


I just cannot see what is wrong as much as I look.


Wishing you all the very best, Pete. ;D

Title: Re: Vehicles by Zflyer48
Post by: Flamer50 on February 16, 2019, 08:45:57 PM
A great collection, hope to see more. 8)

 ]cheers[
Bwf.



Title: Re: Vehicles by Zflyer48
Post by: Epervier on February 17, 2019, 03:16:05 AM
Some of the Log:

Tank: Can't find gun class 'com.maddox.il2.objects.weapons.CannonRocketSimple80mm'
Artillery: Can't find gun class 'com.maddox.il2.objects.weapons.CannonRocketSimple80mm'

No spawner for 'com.maddox.il2.objects.vehicles.artillery.Zflyer48cArtillery$SdKfz251_2'
No spawner for 'com.maddox.il2.objects.vehicles.artillery.Zflyer48cArtillery$Strumtiger'

I tried changing the entry for CannonRocket as advised by Epervier, no go.
Test with archive in attachments, please !

Change in technics.ini :
SdKfz251_2
Gun                CannonRocketSimple80mm
NumShells          66
AttackMaxDistance    4000.0
AttackMaxRadius      4000.0
AttackMaxHeight      1000.0
HeadYawHalfRange      180.0
GunMinPitch            -5.0
GunStdPitch            45.0
GunMaxPitch           +54.0
HeadMaxYawSpeed        12.0
GunMaxPitchSpeed       12.0
DelayAfterShoot        10.0
ChainfireTime             0
FireFastTargets           0

Strumtiger
Gun                   CannonMortar_380mm
NumShells            14
AttackMaxDistance    6000.0
AttackMaxRadius      5650.0
AttackMaxHeight      1000.0
HeadYawHalfRange      180.0
GunMinPitch             1
GunStdPitch             5
GunMaxPitch           +45
HeadMaxYawSpeed        26
GunMaxPitchSpeed       30.625
DelayAfterShoot        20
ChainfireTime           0
FireFastTargets         0

Work in my 4.09 !
Title: Re: Vehicles by Zflyer48
Post by: Mission_bug on February 17, 2019, 05:47:56 AM
Hello Gabriel, sorry to say even with your weapon classes and entries I still have a CTD. :(

Thank you very much for the help though, really appreciated.

Code: [Select]
'com.maddox.il2.objects.vehicles.planes.Plane$NW_YAK_1Late'
[12:53:37 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21MF'
[12:54:18 PM] PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48cTank$M577
[12:54:18 PM] java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48cTank$M577
[12:54:18 PM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:107)
[12:54:18 PM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[12:54:18 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[12:54:18 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3134)
[12:54:18 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[12:54:18 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[12:54:18 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[12:54:18 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:54:18 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:54:18 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:54:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:54:18 PM] Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48cTank$M577
[12:54:18 PM] java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48cTank$M577
[12:54:18 PM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
[12:54:18 PM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[12:54:18 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[12:54:18 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3134)
[12:54:18 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[12:54:18 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[12:54:18 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[12:54:18 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:54:18 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:54:18 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:54:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Feb 17, 2019 12:54:18 PM] -------------- END log session -------------


The M577 seems to be what is at issue here.

Some obviously have this working so I have to assume the mortar entries belonged to a existing vehicle, could I be missing a vehicle pack?

I will experiment more later, I have things to do now.


Wishing you all the very best, Pete. ;D
Title: Re: Vehicles by Zflyer48
Post by: Mick on February 17, 2019, 06:56:34 AM
... yep, obviously, Gabriel's java fix cured the Zflyer48cArtillery$SdKfz251_2' and
.Zflyer48cArtillery$Strumtiger' problem you had ...  ;)

... now, another problem arises with the M577 ...  :-[
Title: Re: Vehicles by Zflyer48
Post by: Mission_bug on February 17, 2019, 11:43:04 AM
... yep, obviously, Gabriel's java fix cured the Zflyer48cArtillery$SdKfz251_2' and
.Zflyer48cArtillery$Strumtiger' problem you had ...  ;)

... now, another problem arises with the M577 ...  :-[

The M577 was also in the previous log I posted so that was there all along, question still remains as to why I still have the issue, yes, it looks like the weapons were one problem and as they are not mentioned now we have to assume the classes from Gabriel fixed that particular issue so we are getting there I think. ;)

This is why I have opted to concentrate on 3d, java messes with my head too much. :D


Wishing you all the very best, Pete. ;D
Title: Re: Vehicles by Zflyer48
Post by: Epervier on February 17, 2019, 12:01:29 PM
The M577 was also in the previous log I posted so that was there all along, question still remains as to why I still have the issue, yes, it looks like the weapons were one problem and as they are not mentioned now we have to assume the classes from Gabriel fixed that particular issue so we are getting there I think.
I cannot guarantee results for vehicles that are not WWII.
I deleted them!
Title: Re: Vehicles by Zflyer48
Post by: Mission_bug on February 17, 2019, 01:29:02 PM
I cannot guarantee results for vehicles that are not WWII.
I deleted them!

Only WWII Gabriel. :o


Okay I got everything to load up finally without a CTD. ;)

As far as the weapon files from SAS~Epervier go, in my 4.12 with SAS ModAct 5.30, the Strumtiger makes a big bang. 8)

So, for all those having the same issues as me, once you add the SAS~Epervier fix please add the section in Red to the technics entry for the M577 and let me know if things then load for you:

[M577]
Description  USA's M577 Command Vehcile
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer         3do/Tanks/M577/hier.him

// Panzer
PanzerType  Tank
PanzerSubtype    2
PanzerBodyFront      0.006

// Weapon
Gun                MachineGunM2HB
NumShells          700
AttackMaxDistance    800.0
AttackMaxRadius      800.0
AttackMaxHeight      2200.0
HeadYawHalfRange       180.0
GunMinPitch           -10.0
GunStdPitch             0.0
GunMaxPitch           +89.0
HeadMaxYawSpeed        60.0   // ??
GunMaxPitchSpeed       60.0   // ??
DelayAfterShoot         2.1
ChainfireTime           6.0
FastTargetsAngleError   2.0
FireFastTargets           1


// Moving
SoundMove      models.Tank
StayWhenFire   0
SpeedAverage    20.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     40.0             // ??
RotInvisAng     38.0
BestSpace          14.0
AfterCollisionDist  5.5
CommandInterval     1.6
StayInterval        1.5


This allowed me to load and test so I assume because the vehicle actually uses a head and gun part in its construction this was the speed issue the log was saying it could not find, it was searching for the turret.


Here we are in game:

(https://i.postimg.cc/zfygcNDf/2019-02-17-20-13-07.jpg) (https://postimg.cc/gwPjxfZ9)


I have a issue with the stationary for the SdKfz251_2, it can be placed on the map in FMB but is not there once the mission loads. o_O

Note:  The issue above for the SdKfz251_2 only applies to the Artillery version, the static object is okay. 
The folder only has a gun mesh, no head, maybe there is the issue, not sure.

That vehicle will also need some alteration as it rides slightly below the surface of the terrain.


Thank you very much again to Gabriel for the weapon fix, not only is he the 4.09 Guardian Angel it seems. :)



Please test and report back.


Wishing you all the very best, Pete. ;D
Title: Re: Vehicles by Zflyer48
Post by: max_thehitman on February 17, 2019, 01:36:22 PM


Thanks guys ! I will test it in my VP-Modpack game also.
Later, I will paint them with new skins if needed, or just add on more dteails.

By the way ... that SdKfz251_2 is very "heavy" with fat troops, or it is sinking in quick-sand  :D

I know it just needs to be raised up a little.
Title: Re: Vehicles by Zflyer48
Post by: enry711 on February 17, 2019, 03:13:27 PM
max please do a desert camo for the JTW vehicles. I'd love to see the M113 series with the sand brown tones ;)
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 17, 2019, 03:18:12 PM
To correct the heavy SdKfz251_2, change elevation in hier to 1.0

[Body]
Mesh Body
Parent _ROOT_
Attaching 1 0 0 0 1 0 0 0 1 0 0 1.0 <-------
CollisionObject Body

Zflyer48
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 17, 2019, 04:23:59 PM
Here you go,  enry711
Have fun at NTC Fort Irwin, CA or Pinon Canyon, CO.

Copy and paste to folder.
Copy old skins or rename before adding.

Thanks to Gio963tto for the original M113 skins.

Zflyer48

(https://i.postimg.cc/02gwtMZ7/2019-02-17-23-04-01.jpg)

https://www.mediafire.com/file/j2862d281ww63wz/NTC_Skins.zip/file
Title: Re: Vehicles by Zflyer48
Post by: enry711 on February 17, 2019, 04:46:44 PM
Wow, absolutely fantastic!!! ]hello2[ You guys are doing an incredible work! Thank you and to everyone involved in this project! :)
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 18, 2019, 10:32:39 PM
Alert staging area Germany early 80s. Hq Platoon: XO jeep, Supply Trk, Maintenance Trk, and M578 VTR. And, Inf Platoon M113s.
M578 still WIP.
Zflyer48
(https://i.postimg.cc/8PtWh13g/2019-02-19-05-18-41.jpg)
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on February 19, 2019, 05:34:40 PM

Breaking out the Big Guns

(https://i.postimg.cc/76Lqrd7v/M107-02.jpg)
Title: Re: Vehicles by Zflyer48
Post by: max_thehitman on February 19, 2019, 07:39:19 PM


WOW  :o   

Looks like the German "MAUS" will have some competition  :D
Title: Re: Vehicles by Zflyer48
Post by: Piotrek1 on February 20, 2019, 09:10:53 AM
@Zflyer48
Thank you for the skins, 
@Epervier
Thank you for the weapons fix,
I cannot guarantee results for vehicles that are not WWII.
I deleted them!

Thank you very much again to Gabriel for the weapon fix, not only is he the 4.09 Guardian Angel it seems. :)

(https://i.postimg.cc/mr7qRw3z/sw.png) (https://postimages.org/)
 ;D ;D
Best regards,
Piotrek
Title: Re: Vehicles by Zflyer48
Post by: leforban on March 01, 2019, 06:09:21 AM
Hi everyone
Trying to insert pack#1 with it's beautiful vehicles but ctd 70% crash on a DBW 1.71 install

Here's my log... Seems like I'm missing something.
Any help is welcome :-| :-| :)

PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48Tank$M20_ScoutCar
[13:02:41]   java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48Tank$M20_ScoutCar
[13:02:41]      at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:87)
[13:02:41]      at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[13:02:41]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:206)
[13:02:41]      at com.maddox.il2.builder.Builder.<init>(Builder.java:2819)
[13:02:41]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[13:02:41]      at com.maddox.il2.gui.GUI.create(GUI.java:164)
[13:02:41]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1845)
[13:02:41]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:02:41]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:02:41]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:02:41]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:02:41]   Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48Tank$M20_ScoutCar
[13:02:41]   java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48Tank$M20_ScoutCar
[13:02:41]      at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
[13:02:41]      at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[13:02:41]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:206)
[13:02:41]      at com.maddox.il2.builder.Builder.<init>(Builder.java:2819)
[13:02:41]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[13:02:41]      at com.maddox.il2.gui.GUI.create(GUI.java:164)
[13:02:41]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1845)
[13:02:41]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:02:41]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:02:41]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:02:41]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[01.03.2019 13:02:41] -------------- END log session -------------

leforban
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on March 01, 2019, 09:07:05 AM
leforban, I have spent the morning trying to figure out why no DBW. And, have reached that WTF moment. It is
probably something so simple I can not see it. I will carry on.

In the mean tme here is what to look forward to in the future.
Best Regards
Zflyer48
(https://i.postimg.cc/J4JKJ1VY/MyLineUp.jpg)
Title: Re: Vehicles by Zflyer48
Post by: David Prosser on March 01, 2019, 02:35:06 PM
They all look good. Any chance of a regular unarmed Toyota as civilian eye candy?
Title: Re: Vehicles by Zflyer48
Post by: enry711 on March 01, 2019, 03:00:27 PM
Awesome collection zflyer, i'm really glad that you have done the Toyota 4x4, even with the ZU 23-2 AA gun! What a nice surprise! ]hello2[
Thank you for your great vehicles, i can't wait to have them in B.A.T.
The new AAs will surely keep me concentrated on what i'm doing  ;D
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on March 02, 2019, 07:15:41 AM
I have solved the DBW problem for the M20 ScoutCar. I am in the process of double checking all of my vehicles
in DBW. Once all are checked I will post an update.
Zflyer48
Title: Re: Vehicles by Zflyer48
Post by: leforban on March 02, 2019, 10:04:30 AM
 :P :P :P Thanks a lot for everyone
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on March 02, 2019, 06:05:44 PM
New link added to Post #1  Vehicles #1 for DBW.

Delete old version and redo STD files.

Works in my DBW. But that is no guarantee as has been proven before.

Zflyer48
Title: Re: Vehicles by Zflyer48
Post by: leforban on March 03, 2019, 11:17:44 AM
It works fine for me now...
Thank you very much :) :) :)
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on March 07, 2019, 06:37:19 AM
Toyota Trucks  DSHK and ZU 23-2
Zflyer48

4112 only

See Post #1 for link

Skins by max_thehitman

(https://i.postimg.cc/HsQBqvkr/2019-03-07-04-18-52.jpg)
(https://i.postimg.cc/Mp3RN1Vc/2019-03-07-04-37-11.jpg)
(https://i.postimg.cc/gkJ25QDD/2019-03-07-04-42-45.jpg)
(https://i.postimg.cc/wTCYVGb3/2019-03-07-04-45-50.jpg)
Title: Re: Vehicles by Zflyer48
Post by: Vampire_pilot on March 07, 2019, 08:07:01 AM
this is a most versatile addition! Thanks a lot!
Title: Re: Vehicles by Zflyer48
Post by: enry711 on March 07, 2019, 09:36:25 AM
WOW absolutely perfect! zflyer thank you so much for fulfilling my request
Even the dead versions are great!!!
 ]wav[
Title: Re: Vehicles by Zflyer48
Post by: max_thehitman on March 07, 2019, 05:40:38 PM
Toyota Trucks  DSHK and ZU 23-2
Zflyer48

4112 only

See Post #1 for link

COOL  8)

(https://media.giphy.com/media/NZG57LV5ZVylW/giphy.gif)

Title: Re: Vehicles by Zflyer48
Post by: Mission_bug on March 16, 2019, 04:04:13 AM
Great addition to the vehicle line Mike, thank you very much, really appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on March 18, 2019, 07:49:09 AM
Plain Jane Toyota Pickup
See Post #1 for link
Add to Toyota Trucks
Copy & Paste 3do, Files and ReadMe. Say yes to overwrite.
Chief, Stationary, and Technic in Read Me file

Zflyer48

(https://i.postimg.cc/L5qvrB4N/2019-03-08-16-47-15.jpg)
(https://i.postimg.cc/YCB8sW5z/2019-03-08-16-47-27.jpg)
Title: Re: Vehicles by Zflyer48
Post by: David Prosser on March 18, 2019, 03:28:10 PM
Excellent, these are just the kind of civilian eye candy needed for the Jetwars period.
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on March 21, 2019, 07:43:26 AM
M113 Family
M548, M548 w/MG, M163 "Vulcan", and M48 "Chaparral"
See Post#1 for link.
Missiles will not fire from Chaparral. So, just eye candy.
Tested in both DBW and 4112
Zflyer48
(https://i.postimg.cc/fLVrxK1R/2019-03-21-13-20-47.jpg)
Title: Re: Vehicles by Zflyer48
Post by: Mission_bug on March 27, 2019, 04:10:03 AM
Great work on the latest updates Mike, thank you very much, really appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Vehicles by Zflyer48
Post by: max_thehitman on March 27, 2019, 08:43:28 AM


Great new additions to the game Zflyer  8) Very cool armor !
Thank you so much !

Title: Re: Vehicles by Zflyer48
Post by: enry711 on March 27, 2019, 09:30:29 AM
Great armor pack zflyer!
The M163 in particular looks awesome  8)
I hope that in the future the problems with the Chaparall will be fixed. But for now, let's enjoy it as it is :)
Title: Re: Vehicles by Zflyer48
Post by: MADMICK71 on April 12, 2019, 03:07:10 PM

Thank you for these great vehicles.

Any chance of a USMC LVTP7/AAV, LAV 25 in the future..................

Regards

Mick.
Title: Re: Vehicles by Zflyer48
Post by: stiv_069 on April 13, 2019, 06:32:20 PM
And you can - Toyota Trucks DSHK and ZU 23_2, Toyota Pickup Truck, M113 Family
M548, M548 w / MG, M163 "Vulcan" and M48 "Chaparral" - follow 4.101?
Title: Re: Vehicles by Zflyer48
Post by: KingTiger503 on May 23, 2019, 08:25:16 PM
That StrumTiger is only 380mm, not a 360mm
Title: Re: Vehicles by Zflyer48
Post by: bertrand on June 30, 2019, 10:41:27 AM
Hi everybody

I have the same problem with pack #4 and a 70% CTD. This is my LOG. What does it mean?

Quote
PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48cTank$Strumtiger
[16:22:55]   java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48cTank$Strumtiger
[16:22:55]      at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:87)
[16:22:55]      at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[16:22:55]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:146)
[16:22:55]      at com.maddox.il2.builder.Builder.<init>(Builder.java:1978)
[16:22:55]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[16:22:55]      at com.maddox.il2.gui.GUI.create(GUI.java:164)
[16:22:55]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:689)
[16:22:55]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[16:22:55]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:22:55]      at com.maddox.il2.game.Main.exec(Main.java:419)
[16:22:55]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:22:55]   Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48cTank$Strumtiger
[16:22:55]   java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Zflyer48cTank$Strumtiger
[16:22:55]      at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
[16:22:55]      at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[16:22:55]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:146)
[16:22:55]      at com.maddox.il2.builder.Builder.<init>(Builder.java:1978)
[16:22:55]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[16:22:55]      at com.maddox.il2.gui.GUI.create(GUI.java:164)
[16:22:55]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:689)
[16:22:55]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[16:22:55]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:22:55]      at com.maddox.il2.game.Main.exec(Main.java:419)
[16:22:55]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[30.06.2019 16:22:55] -------------- END log session

I've installed it several times and I checked my chief.file. Everything is OK. So I don't understand what doesn't work....
Title: Re: Vehicles by Zflyer48
Post by: redbaron96 on June 01, 2023, 02:05:11 PM

Breaking out the Big Guns

(https://i.postimg.cc/76Lqrd7v/M107-02.jpg)

May I ask what that was a draft/prototype of?
Title: Re: Vehicles by Zflyer48
Post by: Zflyer48 on June 01, 2023, 05:21:46 PM
American M110 8" SP Howitzer.