3. Are any measures planned against vulchers? I was on training, and could not even taxi due to some LW vulchers firing at me when my nav lights were on and my engine warming up. I depleted 4 to 5 airplanes as a sitting duck until I could finally get airborne. Easy kills for them, but no joy for me. Maybe more AAA to make it a no-fly zone?
1.) Hit "I" key to get rid of the so called "Tech Chat" and the Speedbar
If you turn it off by pressing 'I' ingame, it hides the whole Speedbar and all unit icons/labels, but the technochat is still displayed.Unfortunately you assume right as it seems :-X
Am I wrong assuming that there's no way to hide just the Speedbar?
Am I wrong assuming that there's no way to hide just the Speedbar?Ah, now I understand.
Patch 3.005 effectively killed our Server.lovely.
3 times in a row not, it crashed right when the 1st player spawns, see report here:
Maybe a problem with the mission?
Patch 3.005 effectively killed our Server.
Patch 3.005 effectively killed our Server.It seems that each major update adds a few more new bones to the skeleton in the cupboard.
kackt der Krempel gleich ab.Das musste ich im Duden nachgucken... ;D
All the other threads of that bug report forum are simply for the bin as it's literally impossible to spot anything useful inside that clutter.
Too bad nearly no one cares to simply format their bug reports and put them to the moderated threads.
What a pity, this means that instead of eventually fixing the DServer CPU load issue with AI planes, they managed to make matters worse :-[
I was on the server over the last hour. While I saw that overload message popping up again two or three times, I could not spot any "errative behaviour". Then again, I am more focused on hunting tanks.Thanks for the report Skylla.
Apart from that I haven't enjoyed myself that much for quite some time. Over the time I was flying there were new guys popping in and out .. 'it was a hoot', as Gubi would've said ..
I'll try to get a watchdog done that will restart the server in case of such crashes.Done.
The problem lies in the definition of "object". In BoX an object is something you put on your mission, but it's not the actual object being spawned at runtime.
The ban itself will be stored on the Master Server then - out of reach for yourself as the server operator. A pity.
Probably we're gonna write our own tool to handle this issue.
Sorry to red players: There's no plane available in BoS yet to give you a similar opportunity.
Someone was trying that yesterday, I don't tend to hunt people, but after his first attempt at two sc1000 He-111 run as I'm taking off failed, I figured more was to come, never actually got him though lol.Sorry to red players: There's no plane available in BoS yet to give you a similar opportunity.
What about dropping N tons of bomb on the runway to make it inoperable for a while?
the vast number of destroyed ground targetsThere's 16 russian vehicles running around in that assault zone all the time, with 10 seconds respawn on kill, so you can get like 92 kills with your 92 shells on the Tiger, or even more when you use your guns to kill the unarmored trucks.
P.S. Anyone noticed that external bombs don't show up in tracks? Happened to me with the Il-2 1941, but possibly more types are affected. Need confirmation and please report if adequate.I haven't noticed yet since I don't watch tracks in game too often. I'll check it out.
I haven't noticed yet since I don't watch tracks in game too often. I'll check it out.
Sorry for having been a pain in the ass,You were absolutely not. No need to excuse for anything. On the contrary, it was very nice to have you flying with us.
I just wonder how Mike could take out that KV1?He flew an attack run against that tank before he collided with it during pulling up. But the collision was definitely the main reason for the tank getting killed there ;D
Did you finally crashed onto it, or what?
Yesterday I made some experiments with the BK37, and the 9th hit could disable the tanks's track, but otherwise it seemed fully invulnerable until I crashed onto it in my usual kamikaze manner.Haven't tried the BK3.7 since the latest patch yet, but from experience with other ground pounders it seems that we're now fighting against the concrete version of those tanks.
Our difficulty settings are "normal"
....
H: Toggle entire HUDThese switches have a permanent effect, that is, once switched off, you don't need to switch them off again each time you respawn.
I: Toggle instrument panel, navigation and map markers
RCtl+I: Toggle Aiming help
LSht+M: Toggle Automatic mixtures and superchargers controlThese are reset to the default "on" state each time you respawn. You may want to reassign them to a single key or key combination so that you don't have to play piano on each start. ;)
LSht+R: Toggle Automatic radiators control
LSht+N: Toggle Automatic RPM limiter
That's a great idea actually. Right now I'm a piano player :))LSht+M: Toggle Automatic mixtures and superchargers controlThese are reset to the default "on" state each time you respawn. You may want to reassign them to a single key or key combination so that you don't have to play piano on each start. ;)
LSht+R: Toggle Automatic radiators control
LSht+N: Toggle Automatic RPM limiter
Part one (mission start time) can easily be implementedGreat, but appetite comes with eating, so what about a bit more versatile weather? I don't think of rain storms or fully overcast weather, but a 1/10 to 3/10 coverage could be perhaps more frequent without seriously affecting performance.
Part two unfortunately seems impossible.Not even the time elapsed since mission activation? It would give a good guesstimate how much time is left unless the mission is won by either party.
There's no way to know the real remaining mission time.
Mission Targets are a tricky thing. Currently you need to achieve 4 out of 6 goals, available goals are: Kill Howitzers, Kill Rocket Arty, Kill Train, Kill Level Bombing Target, Kill Vehicle Column, Kill 10 Tanks.Killing the first two is self-rewarding, since they are shelling your home airfield, so that you're advised to kill them for your own safety. Perhaps one of them (whichever is closer to the base) should cease to be an objective and players should achieve 4 out of 5 goals to win the map. Just an idea.
what about a bit more versatile weather? I don't think of rain storms or fully overcast weather, but a 1/10 to 3/10 coverage could be perhaps more frequent without seriously affecting performance.It's not that much the performance that causes the weather to be "bright blue skies" on our training mission.
No seriously, as much as I'd love to have shitty weather on the missions, as little do I tolerate that bad excuse of something they call "clouds".I faintly remember of having seen quite spectacular weather effects and conditions in SP campaign missions, but possibly it was before the damn new clouds were introduced. Maybe it's time for me to fire up some old careers and to note the combination of weather settings, date of year, and time of day when I see something bearable. Anyway, don't hold your breath ::)
Maybe these are just temporary issues due to the server not yet updated to 3.012c.That's exactly the reason why.
Yesterday I tried to enter the FAC server, we can say a test of connection and to satiate curiosity (I'm still struggling with the game settings and my computer). I can't say anything at the moment (I've been here 4 minutes) but today I went on the stats page and was pleasantly surprised: I can choose Spanish and French!Nice to hear it is working for you, I think I was even online at that time. At least I saw some "Player-XXXX" connecting for a few minutes.
Congrats to Skylla who destroyed 70 (!) airfield objects in one single sortie! Honestly, I had no idea there were so many in an airfield, and my first thought was that he nuked the cows grazing the grass there.
Thanks!
No, I leave the poor cows alone - they get slaughtered by the AI mudmovers far too often anyways.
Ricky, who was also flying a He-111 at that time, scored a direct hit onto the spawn point. IIRC he destroyed a couple of aircraft with his payload there.
Congrats to Skylla who destroyed 70 (!) airfield objects in one single sortie! Honestly, I had no idea there were so many in an airfield, and my first thought was that he nuked the cows grazing the grass there. 8)
I leave the poor cows alone - they get slaughtered by the AI mudmovers far too often anyways.We need retaliation for that: Supercow going up when that happens, slapping her udders around the attacking pilot's face :D
No worries, your stats aren't lost.
two landings with RRR without problems, on the third I could neither refuel nor rearmNot a known issue so far.
turbulence is a bit overdoneAutumn map uses turbulence setting 3 (which is max).
Turbulence ingame feels off because all planes, particularly the heavier ones, fly as if they were attached to some kind of rubberband 50 meters above.
I wonder if in RL turbulence results in violent pitch and yaw changesYes, down on the deck it does.
as much as as it does ingame.Not on this planet, nope :D
The game is "as it is", so please feel free to adjust mission parameters until the result is closest to your expectations based on RL experience. I mean, reducing turbulence level might be a workaround, at least at altitudes above 100 or 500 meters. Not a request, just the input of a grateful user without pretensions. ;)as much as as it does ingame.Not on this planet, nope :D
reducing turbulence level might be a workaround, at least at altitudes above 100 or 500 metersI'm quite happy with having added that additional challenge to be honest.
Turbulence cannot be set for specific altitudes (only wind can), but once you climb through the lower cloud layer on our autumn mission - which by the way is something I haven't seen on any other online server yet, I mean a weather setting that gives you this beautiful two-layer clouds - the turbulence is almost gone.
Turbulence vanishes around cloud top height
... human players tend to always use the "latest and greatest" planes available, which in summary ruined all the fun for anyone not wanting to fly late '44 / '45 stuff only.
Therefore, since version 55 planes from just one module at any time will be available.
@edit: P.S.: We've just been starting to talk about possibly changing the difficulty settings from "Normal" to "Expert".
Feedback welcome!
Differences?
Helper | Normal | Expert |
---|---|---|
Object markers | ||
Aiming assist | ||
Bombing assist | ||
Padlock | ||
Navigation markers | ||
Instrument panel | ||
Alternate plane visibility | ||
Allow spectators | ||
Technochat | ||
Handling tips | ||
Simplified physics | ||
No wind | ||
No misfires | ||
Unbreakable | ||
Invulnerability | ||
Simplified physiology | ||
Unlimited fuel | ||
Unlimited ammo | ||
No engine stall | ||
Warmed up engine | ||
Simplified controls | ||
Rudder assist | ||
Cruise control | ||
Autopilot | ||
Throttle auto limit | ||
Engine auto control | ||
Radiator assist |
I prefer custom settingsMeh...
As to the planesets, Mike, I argue neither for the inclusion of fully obsolate planes, nor for the correct recreation of operating circumstances.Yep, so why not just stop complaing and offer proposals that qualify for a real solution instead?
Meh...Meh, no need. Mine was a simple feedback simply stating that I can live with any expert setting except the complete lack of object markers, particularly since artillery is no more in the open.
I don't think I need to explain the impossibility of agreeing on any custom setting between two arbitrary players, do I?
Name the names.Watch this column. ;D
Means the server crashed, or, you crashed the server, did you crash INTO the server..? :))I'm sort of proud of it. ;)
No idea what's going on there, but when the train has been killed for the first time, it respawns in a weird manner:
The locomotive appears at the 1st waypoint after the spawnpoint, 1 meter off the track, and the carriages are missing altogether.
I'll have to find a way to artificially identify this case in a reliable manner, without erratically restarting the server when it's actually still working properly.
The locomotive appears at the 1st waypoint after the spawnpoint, 1 meter off the track, and the carriages are missing altogether.Autumn map. The Russian (here blue) and German (here red) train met at the border. Russian loco departed back to East -- leaving behind the carriages off-track (pic #1, to the left). I'm positively sure they are Russian as I mistakenly attacked them and got a friendly fire warning. The German train (to the right) is stopped, but is still heading East. Four carriages were destoyed in my previous bomb attack, and now I'm attacking the German loco.
Only happens to the german train - the russian one is okay - and only happened since the 4.008b update, without anything having been changed on mission side.
Since I got banned on the forums [...]
Since I got banned on the forums - allegedly for calling a troll a troll
And I'm glad I could provide some missions for it :)
We have addressed the .50s and all of our weapons several times over the years. We don't ignore anything and our years of work prove it, but if you're rude about it we will ignore you. The .50s are not nerfed they just aren't to your liking. We are focused on other tasks at the moment. Right now my engineers are focused on new planes and fuel systems. I do not have a large team that can work on multiple revisions of old features endlessly and new features at the same time. And after we updated the weapons last time MANY more users are happier than they were before the update so not everyone shares your opinion.