Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => WIP => Topic started by: -Jäger- on December 02, 2018, 09:28:13 AM

Title: Hispano Ha-1112 3D revision
Post by: -Jäger- on December 02, 2018, 09:28:13 AM
Hi all since last week i've start working on Ha-1112 : The first thing i'm working on is the propeller , for me this was a test to see what I am able to do with my few knowledge in modding Il-2
So here's list of thing that i'll working on later :
-Propeller (almost 70 % done )
-Re-work the cockpit of the Buchon to make it more realistic
-Add some 3d improvement on it

Pics of what i've done on the prop :

(https://i.postimg.cc/qRCRb0QL/2018-12-02-at-16-16-53.jpg) (https://postimg.cc/1nssXkkn)

(https://i.postimg.cc/2ScSC3KG/2018-12-02-at-16-17-09.jpg) (https://postimg.cc/v4nsz8Mx)
(I forgot to make screenshot before modification )

Cheers Charles  ;)
Title: Re: Hispano Ha-1112 3D revision
Post by: Piotrek1 on December 02, 2018, 11:28:24 AM
Hi Jäger,
It looks pretty good 8), congratulations and I wish you further success.
Greetings,
Piotrek
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on December 02, 2018, 11:43:07 AM
Hi Piotrek thanks for support  ;)
Title: Re: Hispano Ha-1112 3D revision
Post by: PA_Willy on December 03, 2018, 10:50:27 AM
(http://s2.ifotos.pl/mini/IMG201809_qwrqexx.jpg) (http://ifotos.pl/z/qwrqexx/)


This is a picture taken by me from a real Buchon in Spain…
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on December 03, 2018, 10:53:58 AM
New test I've try to add some guns to make it more "Bf-109" :
Real Ha-1112
(https://i.postimg.cc/yd1nnxsq/SAS.jpg) (https://postimages.org/)
My attempt (need skin modification )
(https://i.postimg.cc/R09TVh33/2018-12-03-at-17-47-25.jpg) (https://postimg.cc/WdWZ52wj)
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on December 03, 2018, 10:58:00 AM
Quote
This is a picture taken by me from a real Buchon in Spain…
Ohh sorry , we did not understand each other, i'm not trying to make it more realistic just to make it more"Airshow" looking because those we currently see inflight (Duxford for exemple ) are totally different  :)
And as I'm not a professional modder the result is not the best you'll have ever seen  :P
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on December 03, 2018, 11:07:23 AM
For the guns they are to short and missplaced this is a first attempt ...
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on December 06, 2018, 05:23:10 AM
Let have some fun now , I've start moddeling the motors (Without skin ) the radiator need to be upper
Any comments ?
Pic of a real Buchon
(https://i.postimg.cc/yxhXvBXW/Ha-1112-Moteur.jpg) (https://postimg.cc/GT2ymWf1)
My Buchon (WIP)

(https://i.postimg.cc/rpWdSj9w/2018-12-06-at-12-15-32.jpg) (https://postimg.cc/rdVFTSbB)

(https://i.postimg.cc/cHBrzJ2q/2018-12-06-at-12-16-05.jpg) (https://postimg.cc/ZB0bBJJj)

I'm also working on an animation that will make the pilot able to open engine cowling (Like the canopy)
Title: Re: Hispano Ha-1112 3D revision
Post by: bomberkiller on December 06, 2018, 05:52:02 AM
Quote
I'm also working on an animation that will make the pilot able to open engine cowling

Good luck!  ;)
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on December 06, 2018, 05:56:41 AM
Quote
Good luck!  ;)
Do I understand that it is difficult to do ? :P
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 15, 2019, 10:53:32 AM
Hello ,
I'd like to cut this part is anyone here who know how to do it ?
Pic :
(https://i.postimg.cc/QtWRswWR/Sans-titre-1.png) (https://postimg.cc/S2kZfZdr)
Title: Re: Hispano Ha-1112 3D revision
Post by: asheshouse on June 15, 2019, 12:31:21 PM
Convert object to editable poly, if it not already.
Select edges, then select the Cut option.
Move the cursor to the first vertex position. A symbol will appear when the cursor is near the vertex. Left click.
Move the cursor to the line and Left click. You should now have created a new edge and can select the poly which you want to delete. Delete it. Job done.

Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 15, 2019, 12:56:04 PM
Quote
Convert object to editable poly, if it not already.
Select edges, then select the Cut option.
Move the cursor to the first vertex position. A symbol will appear when the cursor is near the vertex. Left click.
Move the cursor to the line and Left click. You should now have created a new edge and can select the poly which you want to delete. Delete it. Job done.

Thanks a lot !  :)
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 15, 2019, 02:49:46 PM

(https://i.postimg.cc/50RWztyG/Sans-titre-1.png) (https://postimg.cc/HcXNDdQ4)
Title: Re: Hispano Ha-1112 3D revision
Post by: bomberkiller on June 16, 2019, 02:13:34 AM
Click the pic...:  ;)

(https://i.ibb.co/68RcCJn/Buchon.jpg)

 ]cheers[
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 16, 2019, 04:59:06 AM
Quote
     Click the pic...:  ;)   
That's my answer to a guy  who prefer 4 propeller blades :

 Ohh sorry , we did not understand each other, i'm not trying to make it more realistic just to make it more"Airshow" looking because those we currently see inflight (Duxford for exemple ) are totally different  :)

I'm currently making a 2 seat version and i've stop working on the prop.
Title: Re: Hispano Ha-1112 3D revision
Post by: bomberkiller on June 16, 2019, 05:35:00 AM
...got it.

 ]cheers[
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 16, 2019, 09:25:47 AM
Hi all ,

(https://i.postimg.cc/1zVvzmFJ/Sans-titre-1.png) (https://postimg.cc/B8sTYGMK)
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 16, 2019, 11:59:10 AM
3D view WIp
(https://i.postimg.cc/MpTTr89Y/Sans-titre-1.png) (https://postimg.cc/PPgTP0sL)
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 16, 2019, 12:02:48 PM
Oh i've forgot , this s what i'm trying to do :
(https://i.postimg.cc/nrzgfTgN/1-36-616x372.jpg) (https://postimages.org/)
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 16, 2019, 12:50:33 PM

(https://i.postimg.cc/wxy19Hz4/Sans-titre-1.jpg) (https://postimg.cc/fkszvGJY)
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 16, 2019, 12:52:11 PM
do not pay attention to the left part of the screen this will be not a problem
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 17, 2019, 04:24:50 PM
Hello , I'm having hard time to export my model and add my 3D modifications in-game

So , as i'm French i'll try to be the most comprensible

Note : i'm using 3DS max 2017 , buggy buggy exporter and Mshconverter 1.18EX .

I'm trying to export my "Tail1_D0.msh" (wich is in this model the undamaged part of the  fuselage , Tail1_D1... to D3 are damaged parts and Tail1_CAP a destroyed one )

Picture :

(https://i.postimg.cc/MGZpLmL2/Sans-titre-1.jpg) (https://postimg.cc/HrKmcXHB)

In this picture you can see what i'm talking about and wheres they  are located.

So , as a test I would like to import and export the same "Tail1_D0.msh" without any modification just as a test , this will make me able to know if I know how to do it propelly and in the future import the same "Tail1_D0" but with my modifications

Picture :


(https://i.postimg.cc/nLdBSz02/Sans-titre-1.jpg) (https://postimg.cc/CZqRzFyn)

The "Tail1_D0" in 3DS max


Now my question is : How i'm suposed to export it with collision block , hooks and LOD's ?

I'll be very grateful if someone help me if not i'll try to find by myself  :)

And for those who will ask thereself :"Why is he asking us for help while in the top of this subject he managed to do it ? (sorry for the spelling mistakes )
The answer is : I was doing it whitout know what I was doing and without shadow .
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 18, 2019, 06:39:16 AM
Code: [Select]
//Export from: IL2 Export V2.5 by Fatduck
//Filename: [Tail1_D0].msh

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NumFrames 1

[LOD]
500

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_Clip13 <BASE>

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1 0 0 0 1 0 0 0 1 0 2.07016 -0.03871

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Gloss1D0o
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Overlay3
Overlay4
Overlay7

[FaceGroups]
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0 0 1 0 1 0

[Vertices_Frame0]
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//1 verts

[MaterialMapping]
0.0 1.0
//1 UVs

[Faces]
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//1 faces

[CoCommon]
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[CoCommon_b0]
NParts 19

[CoCommon_b0p0]
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NFrames 1
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32
33
34
31
33
31
32
34
62
63
33
31
62
0
2
41
92
37
90
97
96
36
90
125
96
39
38
39
103
106
37
90
43
103
38
37
2
93
95
46
94
92
47
36
97
60
59
102
44
103
111
110
91
48
39
90
92
103
102
102
42
111
55
104
110
49
60
95
40
25
56
57
92
41
91
97
98
51
56
91
43
104
102
45
110
112
58
111
51
52
53
54
50
52
54
48
56
104
50
51
53
50
52
50
51
61
55
104
54
61
104
112
111
44
47
57
51
48
91
56
47
98
128
112
61
49
42
60
103
106
42
59
110
45
54
55
58
112
33
63
34
62
33
65
66
64
66
64
65
68
69
70
67
69
67
68
70
69
67
72
73
74
71
73
71
72
74
73
71
76
77
78
75
77
75
76
78
77
75
80
81
79
81
79
80
83
84
85
86
82
84
82
83
85
82
84
86
85
82
5
10
3
1
88
8
13
1
10
89
87
14
10
13
24
88
39
43
37
36
92
48
43
56
47
92
41
47
36
91
43
90
2
0
40
1
94
3
8
1
13
93
40
95
46
40
25
13
94
119
125
126
97
36
37
41
36
47
96
126
98
128
126
47
57
97
5
10
4
9
100
27
105
11
9
99
10
14
101
23
22
14
100
20
11
44
42
103
43
48
104
39
43
38
102
42
59
106
55
54
48
102
51
44
4
99
27
59
103
38
12
15
28
109
9
23
29
26
15
109
11
9
23
107
15
108
45
49
42
60
111
44
42
55
110
49
112
58
61
55
49
111
6
123
120
121
114
16
17
6
115
121
113
122
121
124
114
17
30
16
17
6
129
118
117
127
131
6
129
116
130
129
132
116
17
30
96
125
126
113
123
121
115
122
120
113
114
115
121
124
6
113
120
7
122
115
30
119
96
37
96
119
128
98
97
117
131
129
98
126
57
130
118
117
127
116
118
129
132
127
117
6
7
118
130
30
136
134
139
133
136
139
137
138
138
140
141
133
134
137
136
134
140
139
135
134
138
140
133
134
138
139
135
141
135
140
143
158
156
154
142
158
156
157
145
155
158
161
144
155
158
154
161
147
155
159
161
146
159
162
149
160
153
152
148
160
153
163
151
160
162
159
150
160
162
163
148
153
148
149
152
142
158
145
161
146
144
145
142
143
157
143
156
143
142
154
144
145
147
146
162
150
148
149
163
151
150
146
147
155
144
159
147
151
150
149
160
151
184
165
164
184
185
170
179
178
177
171
178
176
172
177
180
182
174
180
181
179
166
177
167
176
178
179
176
168
181
180
183
175
182
185
184
182
169
183
181
183
173
185
172
168
177
171
167
171
176
168
167
171
179
166
170
166
171
178
172
181
168
169
172
180
169
174
169
174
183
173
175
173
182
174
164
165
173
185
175
173
184
165
187
192
186
192
189
188
189
193
194
187
193
188
187
192
191
193
193
190
194
187
186
189
189
188
191
190
194
191
193
188
198
214
213
213
200
217
204
226
225
195
214
201
218
217
222
221
213
196
214
217
218
218
199
222
221
203
225
221
202
222
225
226
226
197
207
216
215
215
209
220
216
205
219
210
220
224
223
206
215
216
220
219
219
208
224
223
212
228
211
223
224
228
227
196
200
214
195
198
195
213
200
206
209
216
205
207
205
209
215
196
200
199
218
201
199
217
200
210
208
220
209
206
209
219
208
202
203
222
199
201
199
221
203
211
212
208
224
210
208
223
212
202
203
226
197
204
197
203
225
230
229
228
212
211
212
227
229
227
230
228
227
229

[CoFac_b0p0]
18 19 20
21 19 18
18 20 22
24 25 13
20 24 14
22 23 29
31 32 33
33 34 31
50 51 52
53 50 52
50 54 51
56 47 57
51 48 56
54 61 55
42 60 59
62 33 63
33 62 34
0 2 35
64 65 66
67 68 69
69 70 67
71 72 73
73 74 71
75 76 77
77 78 75
79 80 81
82 83 84
82 84 85
85 86 82
8 88 13
14 89 10
13 89 24
89 14 24
87 5 10
88 8 1
91 48 43
92 41 47
48 91 56
91 47 56
41 92 36
39 90 43
3 87 1
88 10 89
88 89 13
87 10 88
87 88 1
37 36 90
91 43 92
91 92 47
92 43 90
92 90 36
2 0 93
2 93 40
8 94 1
95 46 40
94 8 13
46 95 25
95 13 25
119 96 125
97 41 36
96 119 126
128 98 126
41 97 47
47 98 57
98 128 57
93 1 94
93 94 40
97 36 96
97 96 126
95 40 94
95 94 13
98 47 97
98 97 126
5 99 10
11 100 9
101 23 22
99 5 4
99 9 100
99 100 10
27 9 99
102 44 42
103 39 43
55 104 54
39 103 38
102 42 103
102 103 43
59 103 42
4 105 99
105 27 99
59 106 103
106 38 103
107 12 15
109 11 9
23 108 29
108 26 29
11 109 23
26 108 15
12 107 28
45 110 49
44 111 42
58 112 61
112 55 61
111 44 55
112 58 49
42 110 60
110 45 60
107 15 109
107 109 9
109 15 108
109 108 23
110 42 111
110 111 49
111 55 112
111 112 49
28 107 9
28 9 27
6 113 123
113 120 123
114 16 17
115 122 121
16 114 6
120 113 121
122 115 124
127 117 131
117 6 131
16 116 17
130 118 129
116 16 6
117 127 129
118 130 132
114 17 115
114 115 121
114 121 113
114 113 6
116 129 118
116 118 17
116 6 117
116 117 129
30 124 115
30 115 17
30 17 118
30 118 132
7 131 6
7 6 123
14 10 100
14 100 101
48 104 102
48 102 43
20 14 101
20 101 22
51 54 104
51 104 48
3 1 93
93 0 3
37 125 96
37 96 36
5 87 3
5 3 4
39 38 37
39 37 90
11 23 101
11 101 100
44 102 104
44 104 55
138 140 139
138 135 140
133 136 134
139 133 134
136 137 134
134 138 139
135 141 140
161 146 147
161 155 146
159 147 146
159 162 147
143 142 158
156 142 143
142 154 158
143 157 156
144 145 155
144 158 145
154 145 158
161 144 155
148 149 160
148 153 149
149 163 160
148 152 153
151 150 160
151 162 150
159 150 162
163 151 160
176 172 168
177 167 171
176 168 177
176 177 171
170 179 166
167 178 171
179 171 178
179 178 166
182 169 174
183 175 173
182 174 183
182 183 173
164 184 165
175 185 173
184 173 185
184 185 165
172 181 180
172 180 168
169 180 181
169 181 174
187 186 192
189 193 188
191 193 190
191 194 193
194 188 193
189 188 187
189 187 192
213 196 200
198 195 214
207 216 205
206 215 209
213 200 214
214 195 213
216 209 215
216 215 205
196 217 200
201 218 199
217 199 218
217 218 200
219 210 208
220 206 209
219 208 220
219 220 209
221 202 203
222 201 199
211 223 212
210 224 208
221 203 222
221 222 199
223 208 224
223 224 212
204 226 197
202 225 203
227 230 229
228 211 212
226 203 225
226 225 197
227 229 228
227 228 212
//250 faces

[CoCommon_b0p1]
Type Mesh
NFrames 1
Name Tail1_D0 S

[CoVer0_b0p1]
-0.373596 -2.07748 -0.673065
0.38533 -2.07748 -0.673065
-0.0953674 2.06578 -0.0395813
0.107071 2.06578 -0.0395813
-0.19574 -2.07748 0.676163
0.204788 -2.07748 0.676163
-0.0585938 2.06578 0.375381
0.0507355 2.06578 0.375381
//8 verts

[CoNeiCnt_b0p1]
5
4
3
5
4
3
5
5

[CoNei_b0p1]
2
3
1
6
4
3
0
7
5
0
3
6
0
2
1
7
6
5
7
6
0
4
7
1
7
4
3
2
0
4
5
6
1
3

[CoFac_b0p1]
0 2 3
3 1 0
4 5 7
7 6 4
1 3 7
7 5 1
3 2 6
6 7 3
6 0 4
0 6 2
//10 faces

[CoCommon_b0p2]
Type Mesh
NFrames 1
Name L1 Tail1_D

[CoVer0_b0p2]
-0.373596 -2.07748 -0.673065
0.38533 -2.07748 -0.673065
-0.0953674 2.06578 -0.0395813
0.107071 2.06578 -0.0395813
-0.19574 -2.07748 0.676163
0.204788 -2.07748 0.676163
-0.0585938 2.06578 0.375381
0.0507355 2.06578 0.375381
//8 verts

[CoNeiCnt_b0p2]
5
4
3
5
4
3
5
5

[CoNei_b0p2]
2
3
1
6
4
3
0
7
5
0
3
6
0
2
1
7
6
5
7
6
0
4
7
1
7
4
3
2
0
4
5
6
1
3

[CoFac_b0p2]
0 2 3
3 1 0
4 5 7
7 6 4
1 3 7
7 5 1
3 2 6
6 7 3
6 0 4
0 6 2
//10 faces

[CoCommon_b0p3]
Type Mesh
NFrames 1
Name L1 Tail1_D

[CoVer0_b0p3]
-0.373596 -2.07748 -0.673065
0.38533 -2.07748 -0.673065
-0.0953674 2.06578 -0.0395813
0.107071 2.06578 -0.0395813
-0.19574 -2.07748 0.676163
0.204788 -2.07748 0.676163
-0.0585938 2.06578 0.375381
0.0507355 2.06578 0.375381
//8 verts

[CoNeiCnt_b0p3]
5
4
3
5
4
3
5
5

[CoNei_b0p3]
2
3
1
6
4
3
0
7
5
0
3
6
0
2
1
7
6
5
7
6
0
4
7
1
7
4
3
2
0
4
5
6
1
3

[CoFac_b0p3]
0 2 3
3 1 0
4 5 7
7 6 4
1 3 7
7 5 1
3 2 6
6 7 3
6 0 4
0 6 2
//10 faces

[CoCommon_b0p4]
Type Mesh
NFrames 1
Name L2 Tail1_D

[CoVer0_b0p4]
-0.373596 -2.07748 -0.673065
0.38533 -2.07748 -0.673065
-0.0953674 2.06578 -0.0395813
0.107071 2.06578 -0.0395813
-0.19574 -2.07748 0.676163
0.204788 -2.07748 0.676163
-0.0585938 2.06578 0.375381
0.0507355 2.06578 0.375381
//8 verts

[CoNeiCnt_b0p4]
5
4
3
5
4
3
5
5

[CoNei_b0p4]
2
3
1
6
4
3
0
7
5
0
3
6
0
2
1
7
6
5
7
6
0
4
7
1
7
4
3
2
0
4
5
6
1
3

[CoFac_b0p4]
0 2 3
3 1 0
4 5 7
7 6 4
1 3 7
7 5 1
3 2 6
6 7 3
6 0 4
0 6 2
//10 faces

[CoCommon_b0p5]
Type Mesh
NFrames 1
Name L2 Tail1_D

[CoVer0_b0p5]
-0.373596 -2.07748 -0.673065
0.38533 -2.07748 -0.673065
-0.0953674 2.06578 -0.0395813
0.107071 2.06578 -0.0395813
-0.19574 -2.07748 0.676163
0.204788 -2.07748 0.676163
-0.0585938 2.06578 0.375381
0.0507355 2.06578 0.375381
//8 verts

[CoNeiCnt_b0p5]
5
4
3
5
4
3
5
5

[CoNei_b0p5]
2
3
1
6
4
3
0
7
5
0
3
6
0
2
1
7
6
5
7
6
0
4
7
1
7
4
3
2
0
4
5
6
1
3

[CoFac_b0p5]
0 2 3
3 1 0
4 5 7
7 6 4
1 3 7
7 5 1
3 2 6
6 7 3
6 0 4
0 6 2
//10 faces

[CoCommon_b0p6]
Type Mesh
NFrames 1
Name L3 Tail1_D

[CoVer0_b0p6]
-0.373596 -2.07748 -0.673065
0.38533 -2.07748 -0.673065
-0.0953674 2.06578 -0.0395813
0.107071 2.06578 -0.0395813
-0.19574 -2.07748 0.676163
0.204788 -2.07748 0.676163
-0.0585938 2.06578 0.375381
0.0507355 2.06578 0.375381
//8 verts

[CoNeiCnt_b0p6]
5
4
3
5
4
3
5
5

[CoNei_b0p6]
2
3
1
6
4
3
0
7
5
0
3
6
0
2
1
7
6
5
7
6
0
4
7
1
7
4
3
2
0
4
5
6
1
3

[CoFac_b0p6]
0 2 3
3 1 0
4 5 7
7 6 4
1 3 7
7 5 1
3 2 6
6 7 3
6 0 4
0 6 2
//10 faces

[CoCommon_b0p7]
Type Mesh
NFrames 1
Name L3 Tail1_D

[CoVer0_b0p7]
-0.373596 -2.07748 -0.673065
0.38533 -2.07748 -0.673065
-0.0953674 2.06578 -0.0395813
0.107071 2.06578 -0.0395813
-0.19574 -2.07748 0.676163
0.204788 -2.07748 0.676163
-0.0585938 2.06578 0.375381
0.0507355 2.06578 0.375381
//8 verts

[CoNeiCnt_b0p7]
5
4
3
5
4
3
5
5

[CoNei_b0p7]
2
3
1
6
4
3
0
7
5
0
3
6
0
2
1
7
6
5
7
6
0
4
7
1
7
4
3
2
0
4
5
6
1
3

[CoFac_b0p7]
0 2 3
3 1 0
4 5 7
7 6 4
1 3 7
7 5 1
3 2 6
6 7 3
6 0 4
0 6 2
//10 faces

[CoCommon_b0p8]
Type Mesh
NFrames 1
Name L4 Tail1_D

[CoVer0_b0p8]
-0.373596 -2.07748 -0.673065
0.38533 -2.07748 -0.673065
-0.0953674 2.06578 -0.0395813
0.107071 2.06578 -0.0395813
-0.19574 -2.07748 0.676163
0.204788 -2.07748 0.676163
-0.0585938 2.06578 0.375381
0.0507355 2.06578 0.375381
//8 verts

[CoNeiCnt_b0p8]
5
4
3
5
4
3
5
5

[CoNei_b0p8]
2
3
1
6
4
3
0
7
5
0
3
6
0
2
1
7
6
5
7
6
0
4
7
1
7
4
3
2
0
4
5
6
1
3

[CoFac_b0p8]
0 2 3
3 1 0
4 5 7
7 6 4
1 3 7
7 5 1
3 2 6
6 7 3
6 0 4
0 6 2
//10 faces

[CoCommon_b0p9]
Type Mesh
NFrames 1
Name L4 Tail1_D

[CoVer0_b0p9]
-0.373596 -2.07748 -0.673065
0.38533 -2.07748 -0.673065
-0.0953674 2.06578 -0.0395813
0.107071 2.06578 -0.0395813
-0.19574 -2.07748 0.676163
0.204788 -2.07748 0.676163
-0.0585938 2.06578 0.375381
0.0507355 2.06578 0.375381
//8 verts

[CoNeiCnt_b0p9]
5
4
3
5
4
3
5
5

[CoNei_b0p9]
2
3
1
6
4
3
0
7
5
0
3
6
0
2
1
7
6
5
7
6
0
4
7
1
7
4
3
2
0
4
5
6
1
3

[CoFac_b0p9]
0 2 3
3 1 0
4 5 7
7 6 4
1 3 7
7 5 1
3 2 6
6 7 3
6 0 4
0 6 2
//10 faces

[CoCommon_b0p10]
Type Mesh
NFrames 1
Name xtail1 b0

[CoVer0_b0p10]
0.0 2.12595 -0.00717163
0.0639648 2.12595 0.0361328
0.0591431 2.12595 0.270569
0.0 2.12595 0.398865
-0.0591431 2.12595 0.270569
-0.0639648 2.12595 0.0361328
0.0 -0.508606 -0.518005
0.331757 -0.508606 -0.350708
0.251099 -0.508606 0.29657
0.115509 -0.508606 0.594604
-0.115509 -0.508606 0.594604
-0.251099 -0.508606 0.29657
-0.331757 -0.508606 -0.350708
0.0 -1.82523 -0.69812
0.408325 -1.82523 -0.489807
0.311462 -1.82523 0.250885
0.147766 -1.82523 0.665466
-0.147766 -1.82523 0.665466
-0.311462 -1.82523 0.250885
-0.408325 -1.82523 -0.489807
//20 verts

[CoNeiCnt_b0p10]
7
3
7
4
7
3
4
7
6
6
5
6
7
5
6
4
5
5
6
5

[CoNei_b0p10]
2
1
4
5
7
6
12
0
2
7
0
1
4
3
7
8
9
2
4
9
10
0
2
3
5
10
11
12
0
4
12
0
7
12
13
0
6
1
2
8
13
14
7
2
9
14
15
16
2
8
3
10
16
17
3
9
4
11
17
10
4
12
17
18
19
4
11
5
0
6
19
13
6
7
14
12
19
13
7
8
15
18
19
14
8
16
18
8
15
9
17
18
9
16
10
11
18
17
11
19
14
15
16
12
11
18
13
14

[CoFac_b0p10]
0 2 1
0 4 2
2 4 3
0 5 4
0 7 6
0 1 7
1 2 7
7 2 8
2 9 8
2 3 9
3 10 9
3 4 10
10 4 11
4 12 11
4 5 12
5 0 12
12 0 6
6 7 13
13 7 14
7 8 14
14 8 15
8 16 15
8 9 16
9 17 16
9 10 17
10 11 17
17 11 18
12 19 11
11 19 18
12 13 19
12 6 13
18 19 14
18 14 15
18 15 16
18 16 17
14 19 13
//36 faces

[CoCommon_b0p11]
Type Mesh
NFrames 1
Name xxspart1 b

[CoVer0_b0p11]
-0.164734 1.05347 -0.102173
-0.342102 -2.13159 -0.451477
-0.139893 1.05347 -0.0524597
-0.366943 -2.13159 -0.401794
-0.391815 -2.13159 -0.451477
-0.189575 1.05347 -0.0524597
//6 verts

[CoNeiCnt_b0p11]
4
4
4
4
4
4

[CoNei_b0p11]
2
1
4
5
2
3
0
4
1
3
0
5
1
2
5
4
5
3
0
1
4
3
0
2

[CoFac_b0p11]
1 2 3
2 1 0
5 4 3
4 5 0
0 1 4
3 4 1
3 2 5
0 5 2
//8 faces

[CoCommon_b0p12]
Type Mesh
NFrames 1
Name xxspart2 b

[CoVer0_b0p12]
-0.117096 1.05347 0.25473
-0.275391 -2.09702 0.223175
-0.0922546 1.05347 0.304443
-0.300232 -2.09702 0.272888
-0.325104 -2.09702 0.223175
-0.141968 1.05347 0.304443
//6 verts

[CoNeiCnt_b0p12]
4
4
4
4
4
4

[CoNei_b0p12]
2
1
4
5
2
3
0
4
1
3
0
5
1
2
5
4
5
3
0
1
4
3
0
2

[CoFac_b0p12]
1 2 3
2 1 0
5 4 3
4 5 0
0 1 4
3 4 1
3 2 5
0 5 2
//8 faces

[CoCommon_b0p13]
Type Mesh
NFrames 1
Name xxspart3 b

[CoVer0_b0p13]
0.164734 1.05347 -0.102173
0.342102 -2.13159 -0.451477
0.139893 1.05347 -0.0524597
0.366943 -2.13159 -0.401794
0.391815 -2.13159 -0.451477
0.189575 1.05347 -0.0524597
//6 verts

[CoNeiCnt_b0p13]
4
4
4
4
4
4

[CoNei_b0p13]
1
2
5
4
3
2
0
4
3
1
0
5
2
1
4
5
3
5
0
1
3
4
0
2

[CoFac_b0p13]
3 2 1
0 1 2
3 4 5
0 5 4
4 1 0
1 4 3
5 2 3
2 5 0
//8 faces

[CoCommon_b0p14]
Type Mesh
NFrames 1
Name xxspart4 b

[CoVer0_b0p14]
0.117096 1.05347 0.25473
0.275391 -2.09702 0.223175
0.0922546 1.05347 0.304443
0.300232 -2.09702 0.272888
0.325104 -2.09702 0.223175
0.141968 1.05347 0.304443
//6 verts

[CoNeiCnt_b0p14]
4
4
4
4
4
4

[CoNei_b0p14]
1
2
5
4
3
2
0
4
3
1
0
5
2
1
4
5
3
5
0
1
3
4
0
2

[CoFac_b0p14]
3 2 1
0 1 2
3 4 5
0 5 4
4 1 0
1 4 3
5 2 3
2 5 0
//8 faces

[CoCommon_b0p15]
Type Mesh
NFrames 1
Name xxcontrols

[CoVer0_b0p15]
0.00796509 1.39575 0.392761
0.124664 -1.40759 0.304108
0.0201111 1.39575 0.417053
0.112518 -1.40759 0.32843
0.100372 -1.40759 0.304108
-0.00421143 1.39575 0.417053
//6 verts

[CoNeiCnt_b0p15]
4
4
4
4
4
4

[CoNei_b0p15]
2
1
4
5
2
3
0
4
1
3
0
5
1
2
5
4
5
3
0
1
4
3
0
2

[CoFac_b0p15]
1 2 3
2 1 0
5 4 3
4 5 0
0 1 4
3 4 1
3 2 5
0 5 2
//8 faces

[CoCommon_b0p16]
Type Mesh
NFrames 1
Name xxarmora1

[CoVer0_b0p16]
0.0 -1.64313 -0.0921936
0.0 -1.6778 0.665161
-0.166565 -1.6778 0.615326
-0.307068 -1.6778 0.259766
-0.39389 -1.6778 -0.400085
-0.301605 -1.6778 -0.595703
0.0 -1.6778 -0.667328
0.301605 -1.6778 -0.595703
0.39389 -1.6778 -0.400085
0.307068 -1.6778 0.259766
0.166565 -1.6778 0.615326
0.0 -1.71017 -0.0921936
//12 verts

[CoNeiCnt_b0p16]
10
4
4
4
4
4
4
4
4
4
4
10

[CoNei_b0p16]
2
1
3
4
5
6
7
8
9
10
0
2
10
11
0
1
3
11
0
2
4
11
0
3
5
11
0
4
6
11
0
5
7
11
0
6
8
11
0
7
9
11
0
8
10
11
0
9
1
11
1
2
3
4
5
6
7
8
9
10

[CoFac_b0p16]
0 2 1
0 3 2
0 4 3
0 5 4
0 6 5
0 7 6
0 8 7
0 9 8
0 10 9
0 1 10
1 2 11
2 3 11
3 4 11
4 5 11
5 6 11
6 7 11
7 8 11
8 9 11
9 10 11
10 1 11
//20 faces

[CoCommon_b0p17]
Type Mesh
NFrames 1
Name _Clip12 <B

[CoVer0_b0p17]
0.5 0.5 0.5
0.5 -0.5 -0.5
0.5 0.5 -0.5
0.5 0.5 0.5
0.5 -0.5 0.5
0.5 -0.5 -0.5
-0.5 0.5 -0.5
-0.5 -0.5 0.5
-0.5 0.5 0.5
-0.5 0.5 -0.5
-0.5 -0.5 -0.5
-0.5 -0.5 0.5
0.5 0.5 -0.5
-0.5 -0.5 -0.5
-0.5 0.5 -0.5
0.5 0.5 -0.5
0.5 -0.5 -0.5
-0.5 -0.5 -0.5
-0.5 0.5 0.5
0.5 -0.5 0.5
0.5 0.5 0.5
-0.5 0.5 0.5
-0.5 -0.5 0.5
0.5 -0.5 0.5
-0.5 0.5 -0.5
0.5 0.5 0.5
0.5 0.5 -0.5
-0.5 0.5 -0.5
-0.5 0.5 0.5
0.5 0.5 0.5
-0.5 -0.5 -0.5
0.5 -0.5 0.5
-0.5 -0.5 0.5
-0.5 -0.5 -0.5
0.5 -0.5 -0.5
0.5 -0.5 0.5
//36 verts

[CoNeiCnt_b0p17]
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2

[CoNei_b0p17]
1
2
0
2
0
1
4
5
3
5
3
4
7
8
6
8
6
7
10
11
9
11
9
10
13
14
12
14
12
13
16
17
15
17
15
16
19
20
18
20
18
19
22
23
21
23
21
22
25
26
24
26
24
25
28
29
27
29
27
28
31
32
30
32
30
31
34
35
33
35
33
34

[CoFac_b0p17]
0 1 2
3 4 5
6 7 8
9 10 11
12 13 14
15 16 17
18 19 20
21 22 23
24 25 26
27 28 29
30 31 32
33 34 35
//12 faces

[CoCommon_b0p18]
Type Mesh
NFrames 1
Name _Clip13 <B

[CoVer0_b0p18]
0.5 0.5 0.5
0.5 -0.5 -0.5
0.5 0.5 -0.5
0.5 0.5 0.5
0.5 -0.5 0.5
0.5 -0.5 -0.5
-0.5 0.5 -0.5
-0.5 -0.5 0.5
-0.5 0.5 0.5
-0.5 0.5 -0.5
-0.5 -0.5 -0.5
-0.5 -0.5 0.5
0.5 0.5 -0.5
-0.5 -0.5 -0.5
-0.5 0.5 -0.5
0.5 0.5 -0.5
0.5 -0.5 -0.5
-0.5 -0.5 -0.5
-0.5 0.5 0.5
0.5 -0.5 0.5
0.5 0.5 0.5
-0.5 0.5 0.5
-0.5 -0.5 0.5
0.5 -0.5 0.5
-0.5 0.5 -0.5
0.5 0.5 0.5
0.5 0.5 -0.5
-0.5 0.5 -0.5
-0.5 0.5 0.5
0.5 0.5 0.5
-0.5 -0.5 -0.5
0.5 -0.5 0.5
-0.5 -0.5 0.5
-0.5 -0.5 -0.5
0.5 -0.5 -0.5
0.5 -0.5 0.5
//36 verts

[CoNeiCnt_b0p18]
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2

[CoNei_b0p18]
1
2
0
2
0
1
4
5
3
5
3
4
7
8
6
8
6
7
10
11
9
11
9
10
13
14
12
14
12
13
16
17
15
17
15
16
19
20
18
20
18
19
22
23
21
23
21
22
25
26
24
26
24
25
28
29
27
29
27
28
31
32
30
32
30
31
34
35
33
35
33
34

[CoFac_b0p18]
0 1 2
3 4 5
6 7 8
9 10 11
12 13 14
15 16 17
18 19 20
21 22 23
24 25 26
27 28 29
30 31 32
33 34 35
//12 faces

; eof

What is wrong ?
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 19, 2019, 11:35:43 AM

(https://i.postimg.cc/cC9shkdx/2019-06-19-at-15-38-17.jpg) (https://postimg.cc/5QzdN3HT)

(https://i.postimg.cc/mrsGYW73/2019-06-19-at-17-25-35.jpg) (https://postimg.cc/mP8q4qXh)


First tests in-game
Thanks to Zflyer48 for help
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 19, 2019, 12:34:05 PM

(https://i.postimg.cc/t4tqJNc4/2019-06-19-at-18-24-03.jpg) (https://postimg.cc/cvCy5wZp)
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 19, 2019, 04:53:19 PM
That's all for today .....
Next step :
improve the fuselage
delete the unwanted part of the canopy
Shadow
Lod's

pictures :

(https://i.postimg.cc/XqShTK1d/2019-06-19-at-22-45-19.jpg) (https://postimg.cc/N9DpXXcj)

(https://i.postimg.cc/HWXFbKj2/2019-06-19-at-22-45-40.jpg) (https://postimg.cc/4n48gW67)
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 20, 2019, 12:35:42 PM
Small update , I'm so proud (even if I'm not a 3d designer   ;D )


(https://i.postimg.cc/Pxkc16Q9/2019-06-20-at-18-33-19.jpg) (https://postimg.cc/mc88syqy)
Title: Re: Hispano Ha-1112 3D revision
Post by: asheshouse on June 20, 2019, 12:37:19 PM
Looking good.
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 20, 2019, 12:45:44 PM
Quote
Looking good.
Thanks , i do my best .
Title: Re: Hispano Ha-1112 3D revision
Post by: -Jäger- on June 22, 2019, 05:34:21 PM
I have a problem , i can't use the "bridge tool" to connect 2 edges any idea how to fix it ?
Im using 3ds max 2017
Thanks Charles