Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => WWI => Topic started by: vpmedia on June 10, 2012, 01:12:25 PM

Title: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: vpmedia on June 10, 2012, 01:12:25 PM
(https://www.sas1946.rocks/images/imageshit/a/img132/104/dbw1916title.jpg)

Download DBW-1916 update pack v4:

http://ulozto.net/x6TywB1f/dbw-1916-v4-7z
Mirror: https://www.mediafire.com/file/x8do1y8q3fngwk2/DBW-1916_v4.7z/file



INSTALL INSTRUCTIONS:

 1. Delete your existing '#DBW_1916' folder
 2. Extract the 7z archive into your game folder

PATCH 4.1
https://www.sas1946.com/main/index.php/topic,26088.msg671520.html#msg671520
Mirror: https://www.mediafire.com/file/d122rrg5xs4ayix/DBW-1916_patch_v4_1.7z/file


BUG REPORTS:

Please, post your error & bug reports here! : https://www.sas1946.com/main/index.php/topic,30252.0.html

REQUIREMENTS:

This update requires the DBW 1.71 SuperPack, it wont work with UP3 or HSFX5/6/7:
https://www.sas1946.com/main/index.php/topic,21514.msg239532.html#msg239532

SKINS & MISSIONS:

Official skinpacks (1800+ skins): http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472
http://ulozto.net/xJ99Wpoy/dbw-1916-v4-paintschemes-7z
Mirror: https://www.mediafire.com/file/tx7wp37g43srp18/DBW-1916_v4_PaintSchemes.7z/file

Psd skin templates: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1469
http://ulozto.net/xfCCpvu4/dbw-1916-v4-psd-templates-7z
Mirror: https://www.mediafire.com/file/rao50fl27dqgn1h/DBW-1916_v4_psd_templates.7z/file

Campaigns for DBW-1916: https://www.sas1946.com/main/index.php/board,217.0.html

LIST OF MODS IN THE PACK:

Code: [Select]

*v4.1

Bleriot XI, 1909
Caudron G.4, 1915
Caudron G.6, 1917
Etrich A.II Taube, 1913
Etrich Taube, 1911
Fokker Spinne, 1910
Goliescu Avioplan, 1909
Gotha G.III, 1916
Gotha G.IV, 1917
Gotha G.V, 1917
Jeannin Stahltaube, 1913
Rumpler C.IV Early, 1917
Rumpler C.IV Late, 1918
Rumpler C.IV, 1917


*v4

 New aircraft:

 Ansaldo S.V.A.5, 1917
 Ansaldo S.V.A.10E, 1917
 Ansaldo S.V.A.10L, 1918
 Aviatik (Berg) D.I, 1917
 Aviatik/SAML S.2, 1916
 Aviatik C.III, 1916
 Aviatik B.I, 1914
 Bristol F.2B, 1916
 Curtiss Felixstowe F.2a, 1917
 Curtiss Felixstowe F.2aF, 1918
 LVG B.I, 1912
 Hansa-Brandenburg D.I, 1916
 Morane-Saulnier G, 1912
 Morane-Saulnier G2, 1912
 Morane-Saulnier H, 1913
 Morane-Saulnier I, 1915
 Morane-Saulnier L, 1914
 Morane-Saulnier LA, 1915
 Morane-Saulnier LF, 1915
 Morane-Saulnier LF2, 1915
 Morane-Saulnier LR, 1915
 Morane-Saulnier L RG, 1915
 Morane-Saulnier N, 1915
 Morane-Saulnier RG, 1915
 Morane-Saulnier L P early, 1915
 Morane-Saulnier L P late, 1915
 Nieuport N.24
 Nieuport N.24bis
 Nieuport N.27
 Pfalz A.I, 1914
 Pfalz A.II, 1915
 Pfalz E.I, 1915
 Pfalz E.III, 1915
 Phönix D.I, 1917
 R.A.F. R.E.8, 1916

 WW1 aircrew objects - Geezer, Mission bug
 WW1 aircrew2 - Max the hitman
 New Nieuport cockpits
 WWI Cavalry mod - Stephen1918, Mission bug, Ufflakkee
 Naval mines - Epervier
 Schooner - Gio
 Infantry updates (dead models added)
 Some new smoke effect textures (crashed aircraft, static smoke)
 4.12 building textures added - Team Daidalos

 Credits: Gio, Murdoc, Mission_bug, Kant, Vpmedia


*v3.4

-DH.2 dead pilot hier.him fix
-Update Albatros DIII FM by DreamK
-Vickers FB.19 by Gio, Murdoc, Kant
-Hudlog Bottom Right mod by SAS~Storebror
-Nieuport IV by Aviaskins team
-WW1 Armored Cars Pack by Dima, Silt, Murdoc, Mission bug
-GAZ truck skins by Max
-Belgian Farman MF11bis skins by Murdoc
-Hanriot_HD2_Hydro skins by Murdoc

*v3.3

-Fokker D.VII update + skins by Max the hitman
-Nieuport 10 pack by Gio, Kant, Murdoc
-Sopwith Pup struts fix by Kant
-Voisin III/V/VII/X by Gio, Kant, Murdoc, Vpmedia
-Airco DH.2 by by Gio, Kant, Murdoc, Vpmedia
-Small bomb explosion effect by vpmedia
-107 extra skins included

*v3.2

-Albatros D.I and W.IV by Kant, Vpmedia based on the D.III
-Hansa Brandenburg W.12, W.29 by Gio, Murdoc, Kant, Vpmedia
-Hanriot HD.1, HD.2 by Gio, Murdoc, Kant, Vpmedia
-Hanriot monoplane and parasol versions by Kant,Vpmedia, based on Gio's Hanriot HD.1
-Observation Balloon02 Drache skin update
-S.E.5 cockpits update by Kant and Vpmedia
-WW1 arms update fix
-Self stationary plane for Fokker D.II by Kant

*v3.1

-Fokker D.II by Kant, Vpmedia based on Fokker E.III of Lisek
-Fokker D.VII FM update by Kant
-Roland C.II by Gio, Murdoc, Kant
-SPAD S.XIV by Molva, Kant, Murdoc, Vpmedia
-Remove voice comms mod by Marcost (in FMB you dont need to add the 'no radio' parameter to each waypoint anymore)


*v3

- vehicles lighting corrected in mat files, no more "too bright" trucks, ships, etc
- winter textures of vehicles and airplanes checked, errors corrected
- Albatros wing struts fix by Kant
- additional stationary aircraft by Mission_bug
- Gallipoli map fix  by Mission_bug
- better cockpits for many planes
- muzzleflash and wingtip contrail hook positions corrected on all planes
- new german Drache balloon by Gio
- fixed Fokker D.VII tail bump on landing

- ambient sounds stationary objects by CY6 and extra sample by Alotef
- static railway gun object from HSFX

- Airco DH9's by Gio, Murdoc, Kant, Vpmedia
- Be2c pack by Gio, Murdoc, Kant, Vpmedia
- Farmans update by Kant
- Hansa Brandenburg W.29 by Gio, Murdoc, Kant, Vpmedia
- Brequet14 A.2 and B.2 by Gio, Murdoc, Kant, Vpmedia
- Nieuport.11 in its own slot by Gio, Murdoc, DreamK
- Oeffag C.II and C.IIG by by Gio, Murdoc, Kant, DreamK, Vpmedia
- Sopwith Pup and Triplane by Gio, Murdoc, BisonM, Kant, Vpmedia
- Sopwith Strutters by Gio, Murdoc, Kant, Vpmedia
- Sopwith Swallow by AMT and Kant
- Zeppelin Staaken R.VI in its own slot by Mission_bug, original plane by Gio, Murdoc

*patch10

- New stationary aircraft by Mission_bug
- Farmans (6) by Gio, Murdoc, Skipper, Kant, Vpmedia
- Fokker D.VII FM improved by Kant and Molva
- Nieuport.28 FM corrected by Kant
- Snipe Cockpit Gunsight fix by Kant
- SPAD S.VII cockpit improved by Kant, new textures by Vpmedia
- Zeppelin hangars by Molva and Max the hitman
- Fixed GUI: new country names, new icons, FMB lists reorganized
- Updated QMB missions
- Better flak colors
- New generic trucks, 3 armoured cars reskinned for ww1,
  many other vehicles/ships reskinned to fit better into a ww1 scenario
- Lots of ww2 related vehicles and ships removed
- Improved german and english observation balloons
- New flags for Germany, Austria, Russia
- Four new hangar tent versions
- Gallipoli map fix by Mission_bug
- 54 extra skins by Murdoc, Nexus6, Vpmedia

*patch9:

- Fokker D.VII by Gio, Skipper, Murdoc
- Ilya Muromets bombers by Gio, Skipper, Murdoc
- Nieuport10 by Gio, BisonM, skin folder: nieu-scout_2_mkic
- Oeffag C.II by Gio, Murdoc, skin folder: Scout_Mk1(it)
- Sopwith Pup by Gio, Murdoc, skin folder: nieu-scout_2_mkid
- Sopwith Triplane by Gio, Murdoc, skin folder: nieu-scout_2_mkie
- WW1 Hangar tents by Molva
- WW1 North Sea map by Real Darko and Gillb57 (2 versions)
+140 skins for the various new aircraft types by Murdoc

*patch8

-Sopwith 1 1/2 Strutters rework by Gio and Murdoc, replaces old frankenplanes
-Source: https://www.sas1946.com/main/index.php/topic,37122.0.html

*patch7:

-50 new skins by Nexus6 and Archie (for Albatros D.III/Va, Oeafag D.III, Fokker Dr.1)
-150 new objects by Max the hitman (they're at the end of your FMB object list)
-MG impact effects fix (new CannonBulletHitFlash.tga)
-Albatros engine sound fix
-few aircraft names fixed in the lists

*patch6:

  NEW AIRCRAFT:
 Caproni Ca.42 by Gio, DreamK,Vpmedia
 Zeppelin Staaken R.VI by Gio, Murdoc, Max / replaces Gotha frankenplane
 Hansa-Brandenburgs (12) by Gio,Murdoc, DreamK
 Hansa Brandenburg C.I cockpit texture update by Vpmedia
 Farman MF.11's (3)  by Gio, Murdoc / beta version, own slot version later
 Nieuport 17/17A/17B/21/21duks/23 (6) by Aviaskins, Murdoc / beta version
 AEG C.IV/C.IVN updated with AEG J.I/Ia/II (5) by Gio, DreamK, Murdoc, Archie
 Friedrichshafen G.III new wheels by PA_Jeronimo

 TEXTURE UPDATES:
 New truck textures + 1 new ww1 truck by Max the hitman
 Green Allied or Axis Ambulance (Retextured by Max)
 Blue Allied or Axis Ambulance (Retextured by Max)
 Rider on horse (Rider_m) - Brown/black horse (Retextured by Max)
 New train bridge (Retextured by Max) - optional
 New road/highway bridge (Retextured by Max) - optional
 New higher-resolution train rail tracks - created by Greif + Ufflakke
 WW1 aircraft tents + 16 regular tents retextured by Max the hitman

 OTHER:
 WW1 West front map by UP Boomer
 Weapons patch by DreamK
 34 new pilot skin by Max the hitman
 150+ skins for the new types by Archie, Max, Murdoc
 Menu music by Purgatorio & Vpmedia

*patch5:

-S.E.5/S.E.5a by Gio, Murdoc, DreamK, Vpmedia
-AEG C.IV/AEG C.IV-N by Gio, Murdoc, DreamK, Vpmedia

*patch4:

-Oeffag DIII series 153 and 253 by DreamK and AMT
-Fokker D.VI, Zeppelin M new default skins by Max the hitman
-Moon mod and mapfix
-Extra bmp skins for Zeppelin M, Albatros D.Va and Fokker D.VI by Max the hitman, Vpmedia

*patch3:

-Albatros D.Va by SAS~Friction based on D.III by AMT, default skin by Max the hitman and Friction
-Fokker D.VI by DreamK based on Dr.I by AMT, default skin by Archie based on Maxes template
-Siemens-Schuckert D.I by SAS~Friction based on Nieuport.11 by Gio, default skin by Max the hitman
-Zeppelin M by Gio, DreamK, default skin by Max the hitman

*patch2:

-Lohner/Macchi seaplanes by Gio, DreamK, Murdoc, Vpmedia
-Caproni 31/32/33 bombers by Gio, DreamK, Murdoc
-Dirigibile M airship by Gio, DreamK, Murdoc

*patch1:

-DH.9 rework by SAS~Skipper, Aviaskins, Murdoc
-Zeppelin P by Gio, DreamK, Max the hitman
-New FM for Spad S.VII by Kant
-New, high rez trees by Uufflakke
-Animal Repaint (blood and gore) + Bears by Uufflakke
-Stationary Fokker Dr.1 by Maxno

*new in v2.1

-SPAD S.VII by Dima, Valera, Murdoc
-Fokker DR.I by Csocso, Lisek, Anto, Max the hitman, Sani, 101tfs, Vpmedia
-Roland D.II rework by Gio, Murdoc
-New stationary B.E.2C, Fokker E.III, Snipe, N.11 by Maxno
-Somme winter QMB missions


*new in v2!

-Albatros D.III by Magpie, Lisek, Loku, SAS~Anto, Phas3e, Vpmedia, Max the hitman
-Fokker D.VIII by 101tfs, Murdoc, Crazyflak, Vpmedia
-Nieuport.28 by 101tfs, Murdoc, Crazyflak, Vpmedia
-ww1 russian navy ships by SAS~Skipper
-ww1 trawlers by Gio
-ww1 style Razzle Dazzle camo for transport ships and Aurora cruiser by Ectoflyer
-new trucks * 2 based on Gio's prvious ambulances
-new cavalry units by SAS~Skipper and SAS~Epervier
-new ww1 style campaign awards by Murdoc
-every vehicle convoy (ru,de,us) transformed into ww1 style ones using new vehicles by Gio and Asheshouse
-new map: Somme Summer2
-QMB mod with ww1 Somme/ww1 Westfront/ww1 Gallipoli maps, based on new mission templates
-alternative cloud mod by Uflakkee (1024, normal resolution), deactivated by default
-new, higher resolution default skin for the Sopwith Camel by Murdoc & Vpmedia
-B.E.2c by Gio, Anto, Murdoc
-Sopwith Snipe by 101tfs, Anto, Murdoc, Vpmedia
-Carsmasters water mod

Changes checklist:
.....................

MAPS:
- Fixed blurred airfields on WW1 Somme map
- WW1 Channel map shallows and airfield texture change
- New, default hi res high clouds layer added, by Manysh
- Desert trees for Gallipoli and Megiddo map by Ufflakee
- new nav map for Megiddo and English Channel
- WW1 Italian front texture updates
- fixed 'missing map 2d text' console errors on all maps
- Somme map road fix by UP-Boomer

EFFECTS,SOUNDS:
- Smoke and effects mod to fit ww1 planes (HG&P modded)
- Increased smoke view distance to 10k by Gurner
- Cloudmod, fps friendly
- New impact crater graphics
- New muzzleflash by vas40
- New fps friendly flak effects
- Tank dust by Socorrista22198, reduced version
- Fixed artillery impact sound bug and added new Mercedes engine sounds by Lawdog
- new locomotive smoke by Gurner

OBJECT, OBJECT RETEXTURE
- WW1 tank textures by Max the hitman
- Ford Lender AA car, new hi-res texture by Rofl
- Added horse artillery and horse carts by SAS Epervier
- Balloon repaints by UP_Boomer
- Added mortar, dug-in and prone infantry by CY6
- 3*new observation balloon versions by SAS~Epervier & SAS_Malone

TANKS & VEHICLES:
- Renault Ft, 1917 tank from HSFX6
- German 'Beutepanzer' & A7V tanks
- Lanchaster 4x2 Armoured car
- Mk1m, Mk1Vm, BeutepanzerIV, A7V, Lanchaster: Asheshouse, Skins: Max_thehitman, Class Files: Asheshouse
- Schneider CA1 french tank by Gio, 3d fix by Asheshouse
- 6*WW1 vehicles by Gio
- 4 new convoys with new vehicles (based on RAF209_Benge's mod)
- moving infantry and infantry columns (help by RAF209_Benge)

SHIPS:
- 2*new cargo ships by Gio
- WW1 shipyard/ 6 ships by SAS Skipper
- HMS Warspite WW1 battleship by Asheshouse

SKINS AND COCKPITS:
- Default ww1 pilot skins for all planes (by Max the Hitman)
- New default skins for all planes (based on Max the hitmans skins) + skin-guide in the readme.txt
- New damage layers for several planes
- Hi-res cockpit reskins for all planes
- Added missing skin folders to Paintschemes/Skins
- Added 'Damage to ships using guns' mod by Skipper
- HUD mod from allaircraftarcade.com
- fixed ww2 markings on staic aircraft problem
- weathered ww1 markings included
- extra bmp skins for several types

AIRCRAFT:
- new, reworked aircraft: 'Trench Sweeper Scout' by Beowulf
- new aircraft: Sopwith Camel by Aviator Mod Team
- included but missing aircraft added to air.ini: Siemens Schuekert D.II
- corrected the names of the aircraft in the dropdown lists (plane_ru.properties)
- fixed Se.5a/FokkerDVII exhaust pipe error
- fixed stationary planes: Gotha, HP 0/400, Sikorsky bombers, fix by SAS_Crazyflak
- new stationary plane: Sopwith Camel by Redfox
- Nieuport 11 rework by Gio + 3 new skins (PaintSchemes\Skins\Nieu-Scout_2_MkIB)
- Nieuport 11 new damage by vpmedia and 2*bmp + default skin by Murdoc
- Fokker E.III by Lisek, SAS~Anto
- Aviatik C.I by Gio
- Friedrichshafen G.III by Gio

OTHER:
- New GUI and background screens
- New splash screen by Jura
- AI mod by Certified


List of the aircraft types in the pack:

Code: [Select]
Albatros D.I
Albatros W.IV
Albatros D.III
Albatros D.Va
Aviatik Berg D.I
Fokker E.III
Fokker D.II
Fokker DR.1
Fokker D.VI
Fokker D.VII
Fokker D.VIIF
Fokker D.VIII
Hansa Brandenburg DI
Oeffag D.III-153
Oeffag D.III-253
Pfalz A.I
Pfalz A.II
Pfalz E.I
Pfalz E.III
Phonix D.I     
Rolland D.II
Roland C.II
SiemensSchuckert D.1     
Aviatik B.I
Aviatik C.I                             
Aviatik C.III
Aviatik/SAML S.2
AEG C.IV     
AEG C.IVN   
AEG J.I       
AEG J.Ia       
AEG J.II     
AEG G.IV     
Aero A.26
Brandenburg C.1s26
Brandenburg C.1s26Mod
Brandenburg C.1s27
Brandenburg C.1s29  
Brandenburg C.1s61  
Brandenburg C.1s64  
Brandenburg C.1s169  
Brandenburg C.1s329  
Brandenburg C.1s369  
Brandenburg C.1s429  
Brandenburg C.1s429Sturm  
Friedrichshafen G.III                                       
Hansa Brandenburg W.12
Hansa Brandenburg W.29
Lohner L Float     
LVG B.I                                               
Oeffag C.II            
Oeffag C.IIG            
Zeppelin Staaken R.VI
Zeppelin M       
Zeppelin P
--------------------------------------------------------------------------------------------------------     
Airco DH-2
Ansaldo S.V.A.5
Ansaldo S.V.A.10E
Ansaldo S.V.A.10L       
Farman4
Farman MF.11                                         
Farman MF.11recco                               
Farman MF.11bis                                   
Farman HF.30                                         
Farman FF.40                                         
Farman FF.40(20)                                   
Hanriot HD1 France                       
Hanriot HD1 Italy                         
Hanriot HD2 Hydro                         
Hanriot monoplane  
Hanriot parasol
MoraneSaulnier_G
MoraneSaulnier_G2
MoraneSaulnier_H
MoraneSaulnier_L
MoraneSaulnier_LA
MoraneSaulnier_LF
MoraneSaulnier_LF2
MoraneSaulnier_LR
MoraneSaulnier_L_RG
MoraneSaulnier_N
MoraneSaulnier_RG
Nieuport N.4  
Nieuport 10                     
Nieuport 10C1                   
Nieuport 10AR                   
Nieuport 10AV                   
Nieuport 11                 
Nieuport 17
Nieuport 17A
Nieuport 17B
Nieuport 21
Nieuport 21Duks
Nieuport 23
Nieuport 24
Nieuport 24bis
Nieuport 27  
Nieuport 28C1                                   
Morane Saulnier Type AI                         
S.E.5                   
S.E.5a
Sopwith Pup                                         
Sopwith PupR                                       
Sopwith Triplane                               
Sopwith Triplane 2                           
Sopwith Camel                                   
Sopwith Snipe                                     
Sopwith Swallow
SPAD 7                               
SPAD 14
Vickers FB.19 Mk.I                                 
Vickers FB1.9 Mk.II                               
Vickers FB1.9 Mk.IIw                             
Voisin-III                                                           
Voisin-III DUKS                                                   
Voisin-III Night                                               
Voisin-V                                                             
Voisin-VII                                                           
Voisin-X                                                             
Voisin-10                                                             
AircoD.H.9
AircoD.H.9a  
BE.2c                                     
BE.2cNight                                             
BE.2cSkis                                                 
Bristol F.2b                                     
Breguet.14A2                     
Breguet.14B2                     
RE8c                                                         
Sopwith Strutter1B1
Sopwith Strutter9700
Sopwith Strutter9700L
Sopwith Strutter9700S
Caproni CA.31           
Caproni CA.32         
Caproni CA.32 350hp     
Caproni CA.33         
Caproni Ca.42
Ilia Murometz G3                             
Ilia Murometz V
Ilia Murometz V Sunbeam
Ilia Murometz G3 Late
Felixstowe F2A                           
Felixstowe F2AF                             
Macchi L1 Float     
Dirigibile M   

CREDITS:

Quote
Authors of the original DBW 1916 pack which was introduced with the DBW 1.6 version:
UP~Boomer, Zuti, Sergei "Oknevas", Uufflakke/Lejo, Dimus, Agracier, Asheshouse, Beowulf, RAF209_Benge , Skipper and T.DesChene, CirX,
Please alert me to missing names.
DBW1916 update project members: Gio, Murdoc, Kant, Max the hitman, DreamK, SAS_Anto, Lisek, Skipper, Crazyflak, Loku, 101tfs, SAS Epervier, Gurner, Rofl, Jura, Phas3e, SAS_Malone, Ectoflyer, SAS~Friction, Archie, RealDarko, Molva, Bison_M, Mission_bug, VPMedia

(https://www.sas1946.rocks/images/imageshit/v2/1000x625q90/23/xydh.jpg)

IMAGES

New splash screen by Jura http://spitfire.ic.cz/index2.htm
(https://www.sas1946.rocks/images/imageshit/a/img201/3381/coveryp.jpg)

Menu:
(https://www.sas1946.rocks/images/imageshit/img441/5405/dbw1916cover2b.jpg)

Loading screens:
(https://www.sas1946.rocks/images/imageshit/img580/6199/dbw1916loading1.jpg)

(https://www.sas1946.rocks/images/imageshit/img502/8389/ww1scrnew.jpg)

(https://www.sas1946.rocks/images/imageshit/img9/7496/1916background2.jpg)

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif) (https://www.sas1946.rocks/images/imageshit/a/img208/3934/3y5a.jpg)

New high resolution sky texture:
(https://www.sas1946.rocks/images/imageshit/img26/5817/dbw1916sky.jpg)

New nav map for Megiddo
(https://www.sas1946.rocks/images/imageshit/img411/1794/ww1megiddo1.jpg)

New nav map for WW1 English Channel
(https://www.sas1946.rocks/images/imageshit/img163/1646/ww1channel.jpg)

(https://www.sas1946.rocks/images/imageshit/img204/9939/newships.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img32/5959/yfak.jpg)

(https://www.sas1946.rocks/images/imageshit/img543/302/a7vs.jpg)

(https://www.sas1946.rocks/images/imageshit/img801/7982/ww1tank.jpg)

(https://www.sas1946.rocks/images/imageshit/img221/333/dbw1916beutepanzer.jpg)

(https://www.sas1946.rocks/images/imageshit/img534/3487/balloonsv1b5.jpg)

(https://www.sas1946.rocks/images/imageshit/img11/5176/dbw1916lanchester.jpg)

(https://www.sas1946.rocks/images/imageshit/img856/8294/lanc2v.jpg)

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

(https://www.sas1946.rocks/images/imageshit/img713/2307/dbw1916newtruckgio.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img703/9388/z29a.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img199/3344/z23052013002.jpg)

Static planes
(https://www.sas1946.rocks/images/imageshit/v2/1000x550q90/10/2hhg.jpg)

(https://www.sas1946.rocks/images/imageshit/v2/1000x592q90/69/zi1q.jpg)

Cavalry

(http://i.imgur.com/bYDoehZ.jpg)

Guns

(http://i.imgur.com/phFu8nB.jpg)

(http://i.imgur.com/H6YqOtl.jpg)

(http://i.imgur.com/POuJo4i.jpg)

(http://i.imgur.com/zfS7fod.jpg)

Aircrew

(http://i.imgur.com/5Je3amq.jpg)



New aircraft:

Nieuport 11 by Gio:
(https://www.sas1946.rocks/images/imageshit/img189/9287/2ck7.jpg)

Trench sweeper scout(fictional)  by Beowulf
(https://www.sas1946.rocks/images/imageshit/img707/1183/trs1.jpg)

Sopwith Camel by Aviator Modding Team:
(https://www.sas1946.rocks/images/imageshit/img210/5426/camell.jpg)

(https://www.sas1946.rocks/images/imageshit/img545/5826/dbwnew2.jpg)

Fokker E.III by Lisek, Loku, SAS~Anto, Vpmedia
(https://www.sas1946.rocks/images/imageshit/img690/2888/e3new1.jpg)

Aviatik C.I by Gio:
(https://www.sas1946.rocks/images/imageshit/img651/7070/dbw1916aviatik3.jpg)

Friedrichshafen G.III by Gio:
(https://www.sas1946.rocks/images/imageshit/a/img19/337/fhg31.jpg)

(https://www.sas1946.rocks/images/imageshit/img254/4089/fhgiii1.jpg)

Albatros D.III by Lisek, Loku, SAS~Anto, Vpmedia
(https://www.sas1946.rocks/images/imageshit/img211/7897/albatrosdiii2.jpg)

Albatros D.Va
(https://www.sas1946.rocks/images/imageshit/img829/4150/dbw1916albatrosdva.jpg)

Fokker D.VIII & Nieuport.28 by 101tfs, Crazyflak, Vpmedia
(https://www.sas1946.rocks/images/imageshit/img222/4279/fokkerdviii.jpg)

(https://www.sas1946.rocks/images/imageshit/img202/4686/dbw1916nieuport28.jpg)

B.E.2c by Gio
(https://www.sas1946.rocks/images/imageshit/img855/5270/be2c.jpg)

Sopwith Snipe by 101tfs
(https://www.sas1946.rocks/images/imageshit/img836/6323/snipe3.jpg)

Spad S.VII
(https://www.sas1946.rocks/images/imageshit/img231/8026/spad7guynemer.jpg)

Fokker Dr.1
(https://www.sas1946.rocks/images/imageshit/img818/7684/dr1new.jpg)

Roland D.II
(https://www.sas1946.rocks/images/imageshit/img51/8030/rolandd22.jpg)

Siemens-Schuckert D.I by SAS~Friction
(https://www.sas1946.rocks/images/imageshit/img441/9584/ssd1x.jpg)

Fokker D.VI
(https://www.sas1946.rocks/images/imageshit/img833/847/dbw1916fokkerdvi.jpg)

AEG C.IV
(https://www.sas1946.rocks/images/imageshit/img171/8114/avg2b.jpg)

S.E.5
(https://www.sas1946.rocks/images/imageshit/img831/641/se51.jpg)

S.E.5a
(https://www.sas1946.rocks/images/imageshit/img541/5208/l5yi.jpg)

Airco DH.4
(https://www.sas1946.rocks/images/imageshit/img94/900/dbw1916dh9.jpg)

Zeppelins and airships
(https://www.sas1946.rocks/images/imageshit/img839/6941/dbw1916zepp2.jpg)

(https://www.sas1946.rocks/images/imageshit/img404/2973/dbw1916zeppelinm.jpg)

(https://www.sas1946.rocks/images/imageshit/img38/5761/littlezep3.jpg)

Farman MF.11
(https://www.sas1946.rocks/images/imageshit/img14/3807/farman112.jpg)

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

Caproni Ca.31
(https://www.sas1946.rocks/images/imageshit/img94/1204/cap31p.jpg)

(https://www.sas1946.rocks/images/imageshit/img42/52/cap1rv.jpg)

(https://www.sas1946.rocks/images/imageshit/img827/6560/es3d.jpg)

Caproni Ca.42
(https://www.sas1946.rocks/images/imageshit/img89/1498/ca422.jpg)

Zeppelin Staaken R.VI
(https://www.sas1946.rocks/images/imageshit/img706/7649/zsrvi.jpg)

Hansa Brandenburg C.I
(https://www.sas1946.rocks/images/imageshit/img405/4086/brandenburgci1.jpg)

(https://www.sas1946.rocks/images/imageshit/img545/8516/brandenb2.jpg)

(https://www.sas1946.rocks/images/imageshit/img844/8199/7oqe.jpg)

Nieuport 17-21-23
(https://www.sas1946.rocks/images/imageshit/img515/7467/8xws.jpg)

(https://www.sas1946.rocks/images/imageshit/img843/3797/fbu1.jpg)

(https://www.sas1946.rocks/images/imageshit/img826/6831/rztf.jpg)

Sopwith 1 1/2 Strutter
(https://www.sas1946.rocks/images/imageshit/img405/3094/vkny.jpg)

Oeffag C.II
(https://www.sas1946.rocks/images/imageshit/img826/7302/6ig2.jpg)

Sopwith Pup
(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

Sopwith Triplane
(https://www.sas1946.rocks/images/imageshit/img600/730/lgq9.jpg)

Fokker D.VII
(https://www.sas1946.rocks/images/imageshit/a/img837/5583/uibh.jpg)

Breguet 14
(https://www.sas1946.rocks/images/imageshit/a/img43/9016/2hi9.jpg)

Hansa Brandenburg W.29
(https://www.sas1946.rocks/images/imageshit/a/img41/8453/1gvv.jpg)

Albatros D.I
(http://i.imgur.com/qHT9v1a.jpg)

Airco DH.9
(https://www.sas1946.rocks/images/imageshit/a/img132/8756/isev.jpg)

SPAD S.XIV
(http://i.imgur.com/SJ4DfVe.jpg)

Hanriot HD.1
(http://i.imgur.com/DlPE8Jp.jpg)

Morane Saulnier Type AI
(http://i.imgur.com/RAWTcgq.jpg)

Voisins
(http://i.imgur.com/e4jCD3C.jpg)

(http://i.imgur.com/4M7amxV.jpg)

(http://i.imgur.com/Chyihe2.jpg)

Roland C.II
(http://i.imgur.com/h4twzLk.jpg)

Airco DH.2
(http://i.imgur.com/ovfTqTP.jpg)

Fokker D.II
(https://www.sas1946.rocks/images/imageshit/v2/1000x625q90/823/rvzl.jpg)

Vickers Fb.19

(http://i.imgur.com/TrvQ0Qx.jpg)

Nieuport N.4

(http://i.imgur.com/NP9NeCy.jpg)

Morane-Saulnier N/I

(http://i.imgur.com/YpYPdSq.jpg)

(http://i.imgur.com/cyviBjG.jpg)

Aviatik B.I

(http://i.imgur.com/RNQ7J5M.jpg)

Aviatik Berg D.I

(http://i.imgur.com/0D2hBws.jpg)

Hansa Brandenburg D.I

(http://i.imgur.com/4abH3fC.jpg)

R.E.8

(http://i.imgur.com/dsXOnSj.jpg)

Curtiss-Felixstowe F.2A

(http://i.imgur.com/P4UU3ol.jpg)

LVG B.I

(http://i.imgur.com/rTNnlIS.jpg)

Brisfit

(http://i.imgur.com/vIqkC5K.jpg)

AEG G.IV

(http://i.imgur.com/iIq3DvZ.jpg)



Fokker E.III cockpit
(https://www.sas1946.rocks/images/imageshit/img407/5849/e3pit.jpg)

Albatros D.III cockpit
(https://www.sas1946.rocks/images/imageshit/img543/2144/d3pit.jpg)

Fokker Dr.I cockpit
(https://www.sas1946.rocks/images/imageshit/img842/9438/dr14.jpg)

Albatros D.V cockpit
(https://www.sas1946.rocks/images/imageshit/img690/9656/d5cockpit.jpg)

Sopwith Pup cockpit
(https://www.sas1946.rocks/images/imageshit/a/img62/4391/8drq.jpg)

Aviatik cockpit
(https://www.sas1946.rocks/images/imageshit/a/img32/7140/5b5l.jpg)

Farman cockpit
(https://www.sas1946.rocks/images/imageshit/a/img5/1301/4soo.jpg)



DBW-1916 SKINS AT MISSION4TODAY.COM:

Download section: http://www.mission4today.com/index.php?name=Downloads3&c=108

(https://www.sas1946.rocks/images/imageshit/a/img713/3406/dbw1916skinpackscr.jpg)

Download: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472
Mirror: https://www.mediafire.com/file/4pcvbzc4jsgwv4l/dbw1916_skinpack.7z/file

(http://www.mission4today.com/uploads/DL2012/06/152_dbw1916_psd_template_pack_scr.jpg)

Download: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1469
Mirror: https://www.mediafire.com/file/rao50fl27dqgn1h/DBW-1916_v4_psd_templates.7z/file
Title: Re: DBW 1916 update v1b3
Post by: Batbomb on June 10, 2012, 01:19:01 PM
This is very good. Thanks vpmedia!
Title: Re: DBW 1916 update v1b3
Post by: max_thehitman on June 10, 2012, 03:12:28 PM
FANTASTIC  8) 
I am standing up and giving an enthusiastic applause to VPmedia! Great job on this cool update!

I have now tested every airplane and the new cockpits look super good with the new coloring and
new dashes. WOW! I would say they almost look realistic!
As for the default skins you have chosen out of my old collection, I thank you very much and I say you
chose some really nice colors and they fit the airplanes pretty nice. Although, I will be doing an update on
them with more details and better looking skins in a few days time.

I am already painting new default skins to improve on these you have chosen. I will also add more details to
the engines, some wooden parts, and make them match and fit these new airplanes a little bit better.

The new effects and new add-ons you have chosen have really brought a nice surprise and cool gameplay to
this version of our beloved IL-2-1916 (DBW-1916). My enthusiastic applause to all the effects-makers and
mod-artists who created them! They are simply amazing! Thanks guys

MY APPLAUSE and a BIG THANK YOU for ALL your hard work and dedication to improving this game!
BIG CHEERS to VPMEDIA and everyone involved in this update!  8)

Title: Re: DBW 1916 update v1b3
Post by: cgagan on June 10, 2012, 03:22:27 PM
Splendid job!!!! Congratulations to vpmedia and all involved! 8)
Title: Re: DBW 1916 update v1b3
Post by: jt189 on June 10, 2012, 07:12:53 PM
Have the other 2 packs and have enjoyed both. You have did a great job.
                                                             Thanks
Title: Re: DBW 1916 update v1b3
Post by: benitomuso on June 10, 2012, 07:25:01 PM
It looks WOOOOOOONDERFUL!

Great. Let's try it.
Title: Re: DBW 1916 update v1b3
Post by: WWHappy on June 10, 2012, 08:35:56 PM
Works for me!! Thanks for the Update.
Title: Re: DBW 1916 update v1b3
Post by: flightdok74 on June 10, 2012, 09:54:42 PM
This update fixed all my problems with the maps not showing up and not loading......thanks a million...... ;)
Title: Re: DBW 1916 update v1b3
Post by: barnesy12 on June 11, 2012, 04:25:25 AM
Just installed this ITS FANTASTIC!!! thanks VP media and all involved the skins look beautiful just amazing !!! thank you thank you :) :) :)
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 11, 2012, 04:53:08 AM
I'm glad you like it! I like your work with the pilots too Barnesy.

Little extra info:
Unfortunately some types share the same skin, so Fokker EIII and Fokker Dr1 will look very similar for example.
For the Fokkers theres an altenative skin inside ...\#DBW_1916\SKINMOD\3do\Plane\U_SYP3\summer\optional\
It looks like this: https://www.sas1946.rocks/images/imageshit/img23/5636/ww1b.jpg
Title: Re: DBW 1916 update v1b3
Post by: oldschoolie on June 11, 2012, 05:37:47 AM
Great stuff, thank you.  Is there an easy way of using the much improved "no cockpit view" flight instruments in DBW 1.71 itself?
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 11, 2012, 06:52:53 AM
Great stuff, thank you.  Is there an easy way of using the much improved "no cockpit view" flight instruments in DBW 1.71 itself?

It's easy, copy the folder #DBW_1916/HUD into #DBW.
Title: Re: DBW 1916 update v1b3
Post by: barnesy12 on June 11, 2012, 07:07:09 AM
seem to remember doing a little work a while ago? VP wheels and pilot will have to get busy again :)
http://i1100.photobucket.com/albums/g410/rodeo222/2801201123-32-08.jpg
http://i1100.photobucket.com/albums/g410/rodeo222/2801201123-33-00.jpg
Title: Re: DBW 1916 update v1b3
Post by: sphantom on June 11, 2012, 03:30:29 PM
Great Work
                 Thanks
Title: Re: DBW 1916 update v1b3
Post by: oldschoolie on June 12, 2012, 10:46:48 AM
Ref the instrument question: many thanks to vpmedia for the quick answer.
Title: Re: DBW 1916 update v1b3
Post by: talhuman on June 12, 2012, 08:51:17 PM
Slowed my program to a crawl, to be fair I am running an OLD AMD 64 3700+ CPU. Disabled the new #DBW 1916 folder and copied the cockpit files to the original #DBW 1916 and that work fine. What files would be stressing my old guy?
Title: Re: DBW 1916 update v1b3
Post by: max_thehitman on June 12, 2012, 09:00:45 PM
Slowed my program to a crawl, to be fair I am running an OLD AMD 64 3700+ CPU. Disabled the new #DBW 1916 folder and copied the cockpit files to the original #DBW 1916 and that work fine. What files would be stressing my old guy?
~

I am using a 6 year old pc and I have no problems.
Follows the instructions, put a "-" in front of the original folder of DBW-1916 and then the other folder (VPmedia new stuff) will
have the game in it. That is the one ou will use. If you want to revert back to the other version, put a "-" minus sign in front of
VPmedias folder. Its that easy.

I can also think that your machine needs to do a de-fragmentation of the harddrive disc so as to clean out your
junk off of it and put all your programs and games running in a smooth order.
Once you do it, your pc becomes ALOT faster.
It works on mine  ;) 
Title: Re: DBW 1916 update v1b3
Post by: sphantom on June 12, 2012, 09:06:26 PM
Slowed my program to a crawl, to be fair I am running an OLD AMD 64 3700+ CPU. Disabled the new #DBW 1916 folder and copied the cockpit files to the original #DBW 1916 and that work fine. What files would be stressing my old guy?
~

I am using a 6 year old pc and I have no problems.
Follows the instructions, put a "-" in front of the original folder of DBW-1916 and then the other folder (VPmedia new stuff) will
have the game in it. That is the one ou will use. If you want to revert back to the other version, put a "-" minus sign in front of
VPmedias folder. Its that easy.

I can also think that your machine needs to do a de-fragmentation of the harddrive disc so as to clean out your
junk off of it and put all your programs and games running in a smooth order.
Once you do it, your pc becomes ALOT faster.
It works on mine  ;)
I have a 7 year old hp laptop with the p4e chip with 4gig ram works good.
The new one win7 ult. 64gig ram 8gig ram on the graphic card works better
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 13, 2012, 12:24:32 AM
Try disable the folders by adding a '-' in front of their name:
Quote
_00_Effects_Smokes_View_Distance_10k
_00_Effects_Smokes
_00_AAA_Tank
TANKDUST

Btw I only got an i3 with a GT440 and 8 Gb RAM which I think nowdays a low end pc, but it runs IL-2 1946 quite good almost maxed out.
I cant use water 4 or effects 2.
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 13, 2012, 03:03:03 AM
https://www.sas1946.rocks/images/imageshit/img442/2549/ww1a.jpg

https://www.sas1946.rocks/images/imageshit/img23/5636/ww1b.jpg

https://www.sas1946.rocks/images/imageshit/img805/59/ww1c.jpg

https://www.sas1946.rocks/images/imageshit/img525/1056/ww1dh.jpg

https://www.sas1946.rocks/images/imageshit/img819/8858/3inww1.jpg

https://www.sas1946.rocks/images/imageshit/img171/2549/ww1a.jpg

https://www.sas1946.rocks/images/imageshit/img96/5636/ww1b.jpg

https://www.sas1946.rocks/images/imageshit/img27/59/ww1c.jpg

Little preview, these skins will be in v1b4 with some other skin & cockpit corrections.
The FokkerEIII/Siemens DII/V/FokkerDrI skin sharing group will get this impoved green 'original' camo back and there will be 2 other optional skins to select from. Each camo will be also included as a bmp skin.

(https://www.sas1946.rocks/images/imageshit/img51/53/skinsww1.jpg)
Title: Re: DBW 1916 update v1b3
Post by: Hawker17 on June 13, 2012, 03:07:55 AM
Excellent, me like!  ;)
Title: Re: DBW 1916 update v1b3
Post by: DarkBlueBoy on June 13, 2012, 03:09:02 AM
***Begins to dribble*** Hmmmmm.... not even had time to install V1b3 and you tease us with more... you rock. :)
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 13, 2012, 10:08:52 AM
Max, save your skin as bmp and then when you view it in QMB on the arming screen your skin1o.tgb, etc files will be generated into Paintschemes/Cache/Planename/ folder. That way you'll never loose the alpha channel.
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 03:07:46 AM
Malone, I tested and youre right, must me some recent server side change, I'll ask the webmaster.
Or i better make it html format...anyway the readme is also included in the rar file. Plus its in the first post except the skin folder name guide.

Cheers
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 03:08:54 AM
....

Let me finish up some more engines and coloring and then I send them to you.

cool, my other mail: istvan at vpmedia dot eu can receive larger attachments
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 03:13:16 AM
This is probably my finger trouble, but although this excellent update is working fine for me I have only a limited choice of maps, not including the WW1 ones. They're all in my "normal" DBW1.71 list but I haven't been able to get them in 1916, despite copying the all.ini file across. Any ideas welcome, thanks.

All maps should work both in DBW and DBW 1916, since both use same maps sfs files.
To have more maps in QMB that  requires the '00_PAL-MissionProCombo' included in the jsgmemods folder.
Title: Re: DBW 1916 update v1b3
Post by: oldschoolie on June 14, 2012, 04:12:38 AM
Yes, that was it. The file was in DBW but not DBW1916. Thanks for the help and the immediate fix...one of these days I'll understand what does what!
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 06:00:26 AM
Few images showing default skins or skins which will be included as bmp:

(https://www.sas1946.rocks/images/imageshit/img690/5484/ww1b1.jpg)

(https://www.sas1946.rocks/images/imageshit/img687/4899/ww1b2.jpg)

(https://www.sas1946.rocks/images/imageshit/img267/6431/ww1b3.jpg)

(https://www.sas1946.rocks/images/imageshit/img812/191/ww1b4.jpg)

(https://www.sas1946.rocks/images/imageshit/img15/3671/ww1b5.jpg)

(https://www.sas1946.rocks/images/imageshit/img12/7987/1306o.jpg)

I'll probably include the Camel with this camo in v1b4:

(https://www.sas1946.rocks/images/imageshit/img337/7357/camel1p.jpg)

(https://www.sas1946.rocks/images/imageshit/img194/1498/camel2v.jpg)

(https://www.sas1946.rocks/images/imageshit/img443/5716/camel3.jpg)
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 06:01:34 AM
Yes, that was it. The file was in DBW but not DBW1916. Thanks for the help and the immediate fix...one of these days I'll understand what does what!

I'm glad its working for you. Mods need patience since this game wasnt designed to be modded :)
Title: Re: DBW 1916 update v1b3
Post by: max_thehitman on June 14, 2012, 06:56:52 AM
Excellent screenshot Previews Istvan  8) I really like the new default skins.
You are a great aviation artist.

I am wondering ... how did you get the AIRCO-DH.2 to have the RAF Roundel up front near the
cockpit on the default skin... without it showing up in the other 3 aircraft that share the same Default-skin??

I have been trying all sorts of tests and tricks for that AIRCO default-skin and the roundel always shows
up in the other airplane skins  ??? Which do not look good at all.

That is the problem with a mod-game and making skins for Mod-airplanes  ;D There is alot of crazy
painting of the skins and solving the puzzles of how they fit on the airplanes, until a guy can make them look proper.
I like to solve puzzles and painting these skins, but sometimes its a real brain-teaser as to how they fit the airplane best.
There are just so many little details and twists that drives you crazy sometimes.

BTW - I have also repainted that Camel skin (its 50+ skins! lol) for this airplane along time ago when the guys were testing
the airplane. Looks exactly like yours a little bit.
Your choice to add it to the game would be a nice addition for everyone to enjoy this classic airplane even more.
A most welcomed addition!
(http://i17.photobucket.com/albums/b75/paulhewson/IL2_1916_MVR_05.jpg)
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 07:29:16 AM
The DH.2 has a skin in bmp format on that picture, the default skin is still the same as in v1b3.
On the Camel I changed the nose only, because I didnt like the red.
So the user will be able to install the plane from its original thread over this again and get back the red nose if he wants. The Camel will also include higher resolution weathered markings and numbers.
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 12:27:10 PM
It only works with DBW 1.71 superpack I think.
Title: Re: DBW 1916 update v1b3
Post by: ggrewe on June 14, 2012, 01:55:36 PM
Awesome work vpmedia – really bringing WWI to life – thanks so much for your dedication.
So many exciting things happening – don’t know which way to turn, WWI, Spanish Civil War, Jets – cant keep up.....all good!  ;)
Max that Dr1 is looking lethal – can’t wait to have it in game – super pic
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 02:42:34 PM
Strange, I really dont understand what youre doing and why your QMB isnt working but it should.
Again I repeat no QMB files are part of my update pack, those are outside either in Missions\QuickQMBPro or Missions\Quick folder,
not in #DBW1916, so this problem has got nothing to do with my update pack...
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 16, 2012, 02:02:28 PM
few new images about the textures in next version:

(https://www.sas1946.rocks/images/imageshit/img849/5832/nu4b.jpg)

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

(https://www.sas1946.rocks/images/imageshit/img440/5058/nu1b.jpg)

(https://www.sas1946.rocks/images/imageshit/img684/566/nu3h.jpg)
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 17, 2012, 03:49:23 AM
v1b4 is uploaded, features:

-reworked & extended damage layers
-lots of custom skins (60Mb)
-new aircraft added: Sopwith Camel w metal cowling and bit reworked cockpit
-fixed hakencross and other ww2 markings on staic aircraft problem
-new, weathered ww1 markings included with the Camel
-lot of small default skin & cockpit corrections
-new ww1 style victory icons for the gui

Btw still looking for expert help with the problems described here, PM if you can help:
https://www.sas1946.com/main/index.php/topic,25852.msg270732.html#msg270732
https://www.sas1946.com/main/index.php/topic,25852.msg271090.html#msg271090
Title: Re: DBW 1916 update v1b3
Post by: SAS~Malone on June 17, 2012, 04:04:36 AM
great, my finger is hovering over the 'download' button...:D
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 17, 2012, 04:13:38 AM
wait 30 minutes w dowloading, upload is still at 50 percent
Title: Re: DBW 1916 update v1b3
Post by: SAS~Malone on June 17, 2012, 04:24:54 AM
okay, time for a cup of coffee first, then :D
Title: Re: DBW 1916 update v1b4
Post by: sphantom on June 17, 2012, 10:28:17 AM
I am dl version now got the other 3 great work
                                       Thanks
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 17, 2012, 11:40:56 AM


Version v1b4 is already done??  ???
You move to fast for me Istvan  ;D I am still painting skins and re-working the template
lines and canvas materials to fit these WW1 airplanes   :P  There is alot of new things in
these new templates and each airplane will be a little diferent from the other.
It will take a little longer than expected, but they are coming out nice.
 I am happy that you make a new update and make it even more fantastic. I will test it tomorrow!
THANK YOU Good Friend!  8)
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 17, 2012, 06:01:02 PM


I have a silly question to make.
Since I am still at work, I am unable to install and test this new update on my
personal computer at home...

For the new Camel Airplane that comes with this package, do we have to write
the air.ini, plane_ru and weapons_ru, and add lines as it says on the "Read-Me" ?
Or do I just overwrite everything that is on the previous version of this package
and I am ready to fly ?


Title: Re: DBW 1916 update v1b4
Post by: SAS~Bombsaway on June 17, 2012, 06:13:57 PM
The new camel is in there already.
Title: Re: DBW 1916 update v1b4
Post by: sphantom on June 17, 2012, 06:29:21 PM
Have been flying version4 for the last 2 hours and been having fun everything works fine.
Good job Thanks
Title: Re: DBW 1916 update v1b4
Post by: WWHappy on June 17, 2012, 06:47:22 PM
Its working great for me. I like the grey nose on the Camel better then the red one.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 18, 2012, 12:33:44 AM


I have a silly question to make.
Since I am still at work, I am unable to install and test this new update on my
personal computer at home...

For the new Camel Airplane that comes with this package, do we have to write
the air.ini, plane_ru and weapons_ru, and add lines as it says on the "Read-Me" ?
Or do I just overwrite everything that is on the previous version of this package
and I am ready to fly ?

Every time you get a new version you need to replace old #DBW1916 folder with the new one as the install instructions say. Do not overwrite because I removed some files from the package which could cause error (AAA new firing logic).
The Camel was added to the package so people dont have to bother with its install plus to add a camo alternative.
Title: Re: DBW 1916 update v1b4
Post by: sphantom on June 18, 2012, 07:02:13 AM
well that's nice to know I have been overwriting and it seems to work fine and the aaa seems to be firing and doing fine, But I could be wrong
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 18, 2012, 07:11:11 AM
I'm talking about the Zloy Petrusko mod for AAA aka Semireal AAA and Tanks for 4.10m
https://www.sas1946.com/main/index.php?topic=13323.0
Quote
This mod does:
-AAA cant see through the clouds above the fog(cloudtype>= 4)
-AAA cant see in the night without searchlightes
-AAA in the night start shooting with a much smaller distance without searchlightes. distance depends on the illumination.
-AAA dont shoot in bad weather, if friends planes are near
-AAA have new firing logic from ships
-AAA is now shooting up to 1 meter above the ground
-AAA now you can "scare enemy AAA"

I've choose to remove this one because I got some console errors which maybe related to this mod but it only a suspicion.
Better safe than sorry. I dont want to distribute stuff which isnt working.

I also removed anything which could be related to QMB because of errors reported by two people.

So overwriting is ok but not recommended.
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on June 18, 2012, 07:13:37 AM
I am still playing catch up here! Only just got V3 installed which is brilliant. Have just downloaded V4 and can't wait to play it later. Awesome stuff Vpmedia! And of course Max - your skins are legendary. :)

So, what's v5 got in store for us Vpmedia? I am guessing at this rate it will be released by tomorrow? :D

Great stuff!
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 18, 2012, 07:46:05 AM
I did everything I could for DBW-1916. Upgraded all the aircraft skins, the cockpits, the pilot skins, some of the map and vehicle textures. Added 3 new aircraft which were not in the DBW.1.71 package, a complete new GUI and a pretty extensive effects mod. Just to mention the most important ones. There are a few java & 3d problems for which I dont have the skills to solve, if a fix becomes available, that will be included in v1b5 version. Same if new planes like Fokker E.III or Dr.1 become available. Not much else is planned.
I see lots of stuff at aviaskins.com but I dont know about the availability of that material.
http://forum.aviaskins.com/showthread.php?t=2575
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on June 18, 2012, 08:02:10 AM
Please don't misunderstand me Vpmedia - I was was not seriously asking for any more. You have done more than enough sir! Thank you. :) :)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 18, 2012, 08:36:28 AM
I made this as a normal statement, dont worry I wasnt annoyed.
Btw I want more stuff too :D
I hope sooner or later all the aircrafts I'm seeing on screenshots becomes available for ww1.
Title: Re: DBW 1916 update v1b4
Post by: Riptide_One on June 18, 2012, 10:06:09 AM
Vpmedia,

I want to thank you and all involved. I've installed it, flew it a bit, and was very much pleased. Excellent work :)! Thank you all very much!

Cheers,

Riptide
Title: Re: DBW 1916 update v1b4
Post by: cgagan on June 18, 2012, 10:59:39 AM
All fine with me too. Great job there, in every detail!!!!  8)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 18, 2012, 11:08:38 AM
Thanks guys!

I've checked and indeed, SAS~Malone did the balloon repaints. Corrected the readme accordingly.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 18, 2012, 02:02:09 PM
Thanks for the tips guys.
Today I got home from work and went to delete the old version (V1b3) I had of the VPmedia package
and installed a clean fresh one of the V1B4. Everything is working fantastic, and I love the new
changes to the skins too. Very nice addition on those default skins for the airplanes, including the
new Camel skin! Bravo Sir! Good work mister Istvan. This is a great package.

I was almost finished with painting some more skins this afternoon (I have about 40 new skins - Sorry, the other 23 went into the garbage) and was starting tests on a new template for the Fokker E.III, when I got a bad telephone call.
One of my best cousins had died during the night in the hospital  :( Very sad news, he was a great guy and still very young (only 57). I believe he passed away because of prostate cancer.
Tomorrow, I will be attending funeral services and will not be doing any painting on these skins.
But,
I will come back to this on wednesday and post some new goodies for you all.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 18, 2012, 02:52:19 PM
I'm sorry for your loss, mate!
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 18, 2012, 03:03:42 PM

Thanks Istvan, I apreciate that.

A person has to enjoy life to the fullest, or otherwise it is not worth living.
Be happy every day
and enjoy life everyday,
even if it means just playing a IL-2 game every-now-and-then too. Enjoy the game!
Title: Re: DBW 1916 update v1b4
Post by: Ribs on June 18, 2012, 10:42:37 PM
Istvan,

Thank you very much for this! I rarely played 1916 but now I can't stop! Brilliant work, Sir!

Max,

My condolences on your loss.
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on June 19, 2012, 01:27:55 AM
Sorry to hear your news Max. I totally agree with your views on living life to the full and enjoying it.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 19, 2012, 03:38:08 AM
(https://www.sas1946.rocks/images/imageshit/img32/2941/dbw19161.jpg)

(https://www.sas1946.rocks/images/imageshit/img338/7126/dbw1a.jpg)
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on June 19, 2012, 03:42:41 AM
Beautiful screens Istvan! :)

Pah who needs Rise of Flight? :)
Title: Re: DBW 1916 update v1b4
Post by: RedSpade on June 19, 2012, 03:49:15 PM
I just downloaded and play this and wow.  Elegant and beautiful and such a BLAST!  VPMedia, you continue to astound me.  Many many thanks.
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on June 20, 2012, 01:25:56 AM
I got V4 installed last night. Can't thank you enough for this. The new Camel looks incredible, the skins, the maps, the objects, the screens all of them are brilliant.

Like you Vpmedia, I would love to see WW1 given more attention and I think what you have done here may inspire a few people!

Thanks again. :) :)

Title: Re: DBW 1916 update v1b4
Post by: Hawker17 on June 20, 2012, 01:52:48 AM
The package is really great! Thanks a lot. Now we need somebody with skills to bring the battlefield to life. Explosions for example. Love to see more of WW1 into IL2.  :)
Title: Re: DBW 1916 update v1b4
Post by: dagwood on June 20, 2012, 02:07:57 AM
Max - you went above and beyond in giving me the path to DBW - I can't thank you enough for this. I'm saddened to hear about your loss. Know that your extraordinary efforts in keeping the amazing experience that IL2 is alive and vibrant; are deeply appreciated by many people (like me) who you have never met face to face. You enhance the lives of others in ways that you can only imagine with your passionate commitment and skills.

Thank you

Dagwood
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on June 20, 2012, 02:09:39 AM
Well said Dagwood. Could not have put it better myself.
Title: Re: DBW 1916 update v1b4
Post by: juanmalapuente on June 20, 2012, 02:48:59 PM
Really sorry for your loss, Max. I totally agree about the enjoying the moment idea, because you never know when it's going to be over.
I was so busy with the new planes, that I didn't noticed this great update with all the new stuff. Thanks a lot VPmedia.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 20, 2012, 08:24:31 PM
Thank you good friends for your condolences and kind words. Many friends and family attended his funeral services, so
he was not alone. He was very much loved by all and will be missed very much. May he rest in peace and not suffer from
cancer anymore. My cousins name was Tony, so make a beer or a drink toast in his name, and wish him a pleasant trip into
the arms of the All Mighty who controls our destiny. May God bless you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OK
Now,
on to some good news,
I am almost finished with the first package of new skins for these cool aircraft. I will post them tomorrow night for you! ;D
I think your going to like these new WW1 skins for your WW1 flights.

It will take some time to paint all airplanes, because there are so many to choose from, but all planes will have new skins.
They deserve new skins because they are such cool aircraft to fly.
I defenitly think so. I am also a great fan of those classic WW1 fighters.

I am trying my best to create new templates for these new skins to fit these airplanes better than before, because all the other skins are
just from other mod-airplanes, and do not fit these new aircraft properly.
That means alot of new canvas stretching, new stitches, new wood, new roundels, new rivets, many many new things for each new airplane.
So these skins will only fit one type of airplane model.... Only 1 type.
They will not look good on any other airplane models.

If time permits, I will be painting 3 new airplanes every week and posting them for you to enjoy them also as
much as I am.

See you later guys and gals,
Have a great flight in DBW-1916!!
Cheers
MAX
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 21, 2012, 02:05:11 AM
Its nice to have you around Max. I'm really awaiting the new skins.

One question: did you noticed that the FokkerDVII and the Se.5a which share the same 3d model have their exhaust pipes swithched.
I mean that currently the DVII has the Se.5a's long exhaust pipe.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 21, 2012, 02:41:49 AM
(https://www.sas1946.rocks/images/imageshit/img545/5826/dbwnew2.jpg)
Title: Re: DBW 1916 update v1b4
Post by: Hawker17 on June 21, 2012, 02:42:53 AM
The Camel... wow!
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 21, 2012, 05:01:22 AM
Btw good news: Fokker D.VII lost its long exhaust pipe.

(https://www.sas1946.rocks/images/imageshit/img84/5683/dbwnew3.jpg)
Title: Re: DBW 1916 update v1b4
Post by: RedSpade on June 21, 2012, 05:31:41 PM
God Bless you, Max.  We love your art!
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 22, 2012, 12:59:51 AM
Btw good news: Fokker D.VII lost its long exhaust pipe.

https://www.sas1946.rocks/images/imageshit/img84/5683/dbwnew3.jpg

NNOOOOOOOoooooo!!  :o  You can´t do that!
I love that smoking pipe on that airplane! Puff...Puff..Puff...LOL  8)
Well, if that pipe remains on the British RFC version, it will be very cool for painting skins... nice smoke streaks along
the side of the airplane ~~~~~~~~~~ ~~~ ~ ~ ~ ~
Good thing I am leaving this airplane alone for awhile until you guys decide what to do with it, otherwise I will
be spending hours painting skins for an airplane that will not have the smoke streaks on the side.

By the way - GREAT NEWS!
I have just spoken to Jimmy (The GameKeeper = the Administrator) at Mission4Today, and he has accepted my
humble request to open a new folder in the "DOWNLOADS-4-MODS" Section for everyone to place their World War One
skins into.
Go to > http://www.mission4today.com/index.php?name=Downloads3
and you will see " IL-2-1916 " folder.
This folder will be for everyone to upload/download ALL and every other aircraft skins that belongs in the DBW-1916, or
that have a World War One paint-scheme on it.
He is still setting up the new room for us,
and I will upload the first packages of skins for you...

- Rumpler C.III (2 seater Recon/Bomber/Attack aircraft) = Skin folder - Pioneer (g) = (40+ SKINS)
and
- Siemens-Schukert D.II (single seat fighter aircraft) = Skin folder - Scout_F1_Pug = (40+ SKINS)

There will be Skins for the following nations ... Germany, Austria-Hungary, Italian, British, American and Russian aircraft!  ;D
More nations will also be done as soon as I find out what color paint-schemes they had. I am looking through my books and
many websites for information.

So stay tuned to SAS and Mission4Today,
I will deliver these new skins for you soon. I think your going to like these.

Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 22, 2012, 01:35:40 AM
Whoever did the original DBW 1916 aircraft mixed up the 3d parts of Se.5a and FokkerDVII but not the skin folders, so it was very confusing and difficult but it seems that I've managed to solve the problem.
In real life the Fokker did not have any side exhaust pipe but the Se.5a did, I dont know how I not noticed it at the first look.

Here is a zip of corrected files: http://www.vpmedia.eu/il2/zip/sed.zip
They replace the folders inside: ...\#DBW_1916\SKINMOD\3do\Plane\
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 22, 2012, 01:55:57 AM


Thank you VP, I will test it soon. Right now I have to go to sleep, been testing and painting
skins for the past 9 hours.  :P Reallly tired

See you guys later

MAX
Title: Re: DBW 1916 update v1b4
Post by: a.irons on June 22, 2012, 02:55:39 AM
Dear friends, I have just tried the new DBW 1916 and its looks really wonderful. Nevertheles, the frame rate, in my computer, is dramatically lower than in the DBW, with same settings. Any suggestions to improve this problem, apart to reduce the video options?
Thanks,
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 22, 2012, 06:47:12 AM
You got a folder #DBW_1916\_00_Effects_Smokes_View_Distance_10k,
rename it to -00_Effects_Smokes_View_Distance_10k which will deactivate it.
See if it improves your fps. Also try to test the exact same mission in DBW and DBW1916.
Different campaings and maps may produce other fps result in these two packs.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 22, 2012, 10:04:14 AM
(https://www.sas1946.rocks/images/imageshit/img717/2506/dbwnew4.jpg)
Title: Re: DBW 1916 update v1b4
Post by: a.irons on June 22, 2012, 10:36:24 AM
Thanks vpmedia, I did as for your suggestion and now it works well. Thanks once more for the exellent work.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 23, 2012, 02:57:25 AM
Very nice skins. They're really needed for DBW1916.
But you could switch to OpenGL at least for taking screens, your work would look even better.
Why you running in DirectX?

Btw do you know about status of Fokker E.III and Dr.1 projects?
Title: Re: DBW 1916 update v1b4
Post by: farang65 on June 23, 2012, 03:02:50 AM

Hey VP Media you finally spurred me on to get in to DBW 1916

Your work is supurb   :D :)  :P :D

Can't wait to check it all out tonight with a fine tooth comb.

Looking forward to flying some awesome aircraft with amazingly awesome skins.

Thanks for the inspiring update for DBW 1916   ;D ;)

Cheers

Kirby
Title: Re: DBW 1916 update v1b4
Post by: sphantom on June 23, 2012, 10:57:08 AM
Great work Max and VPmedia
Thanks
Title: Re: DBW 1916 update v1b4
Post by: RedSpade on June 23, 2012, 03:25:37 PM
I have a series of questions about DBW_1916.  In no way should these questions be construed to be criticism, please.  What I see here is pure art and I'm so impressed I have goosebumps.  Seriously.

I decided that today I would go balloon busting..... but alas no balloons, or dirigibles, or zeppelins,  .... I'm hoping that these are WIP???.  I know somebody had to have thought of it, but that is a really different thing to model than an aeroplane, and much less important.  Hmmm  might be a good thing to start learning how to model on, (he said to himself).

EDITED: Figured out the Balloon scenario.  FMB, add an Observation balloon.  Launch game.  Explosive Fun!
More Editing:  Barrage balloons make even bigger explosions.....  Thank you, Thank you, Thank you.  So much fun, so little time.

Another question, and yes the statement above was meant as a question.  I looked at my #DBW_1916 folder and chased down the air.ini file.  Inside I found a bunch of the WW2 aircraft.  If I were to delete them, the Bf-109s, FW-190s, A-20s, etc.  would I suffer the slings and arrows of needed to do a complete install?  I want to avoid that but,  I really only want planes in the 1909 to 1934 era in my #DBW_1916 set up.

When using the QMB select my plane, then go to the arming screen, and choose "Air Force", I don't see Britain, nor Great Britain, nor "Limeys", only "RAF (Postwar)".  So if I want to represent Great Britain in a QMB jaunt,  I choose RAF (Post War).  This must be a remnant of cloning from the original game?

The people who worked on this mod, wow, you should all be so proud of what you have accomplished!  Stunning!
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 23, 2012, 04:40:00 PM
Very nice skins. They're really needed for DBW1916.
But you could switch to OpenGL at least for taking screens, your work would look even better.
Why you running in DirectX?

Btw do you know about status of Fokker E.III and Dr.1 projects?

Ok, its been so long I have done this... How do you switch to OpenGL for Screenshots?  ::)

I noticed the screens are coming out with alot more jagged pixels now, but used to be very good
before. Maybe that is the problem.
But I have an old computer and these days its starting to feel like an old dinosaur.
I will be buying a new pc soon.

As for status on the next WW1 airplanes, I found out that the Fokker E.III and DR.1 are both
having a new cockpit made in 3D and other goodies fixed and corrected properly.
I have not heard any news on the SPad and Nieuport 4, 14 ,and 17 from our Russia and Eastern European friends , but last time I saw images, they were already flying great. They might also need
a few more tweaks of the FM and other flight details.
These WW1 airplanes fly totally diferent from other airplanes, so they must be made diferent.
I already have 35+ airplanes to fly around, so I can wait a little bit longer for the other




Title: Re: DBW 1916 update v1b4
Post by: juanmalapuente on June 23, 2012, 04:59:40 PM
OK, this isn't fair, I haven't time enough to enjoy all this good work and the new planes appearing... and I'm supossed to be doing a campaign...
Thanks a lot for all these pieces of art.
Title: Re: DBW 1916 update v1b4
Post by: RedSpade on June 23, 2012, 06:30:37 PM
Another Question please.

I'm having trouble with two maps, Gallipolli and Megiddo.  I did find the note in the campaigns about the fix, #DBW_1916_Fix.7z, so I downloaded and installed that.  But when I try to load either of those two maps I get a java load error, I believe referring to the Map.ini file.  Do I need to load some WW1 objects or something?  Thanks for any help.

****** Problem Solved *********
I had a pretty new copy of DBW 1.71 and I resisted doing a fresh install.  However, when I finally created a fresh install, I used the 4.07 to DBW 1.71 SuperPack download and after that, all my problems with DBW_1916 went away!  Don't fight it, just do it!
Title: Re: DBW 1916 update v1b4
Post by: BT~Tarik on June 23, 2012, 06:33:56 PM
Quote
How do you switch to OpenGL for Screenshots?  ::)

go to conf.ini,
and set GLprovider to this :

Code: [Select]
GL=Opengl32.dll
Title: Re: DBW 1916 update v1b4
Post by: RedSpade on June 23, 2012, 06:40:29 PM
Milan, I think you should change your handle to "SuperMan" that is at least twice today that you have come to my rescue.  I'm starting to feel like Lois Lane.   :P  Thanks for the tip.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 23, 2012, 06:51:27 PM
Quote
How do you switch to OpenGL for Screenshots?  ::)

go to conf.ini,
and set GLprovider to this :

Code: [Select]
GL=Opengl32.dll

Thank You MilanTarik  8)
At the present moment I am at work and cannot do that on my other pc with the game.
But I will check tomorrow to see if I have already done this before to the Conf.ini with this new
game installation. I believe I have done it already.
I would not be surprised if my screenshots still come out crappy, specially if I make a very
close-up image,
afterall I am working with a Jurassic Era computer.... it´s almost 8 years old  ;D I just got to kill
it one of these days and put it out of its misery  :(
Perhaps do it like a cool Rock-Star and throw the whole thing out of a Hotel room window and
see it crash on the ground!  ;D BANG!
Title: Re: DBW 1916 update v1b4
Post by: BT~Tarik on June 23, 2012, 07:00:17 PM
Milan, I think you should change your handle to "SuperMan" that is at least twice today that you have come to my rescue.  I'm starting to feel like Lois Lane.   :P  Thanks for the tip.

Wut ? Did switching to Open GL help you with your map problem ? :o I was actually talking to max, he asked how to...
Well if it did, good for you :D
Title: Re: DBW 1916 update v1b4
Post by: BT~Tarik on June 23, 2012, 07:04:24 PM
btw, vpmedia and max (and all others involved) :

Awesome job you've done there :) Well done ;D
Sadly I think I'll only download it when it is in a more 'finalized' state, unless I get the chance to do so this summer.
Reason for that is that the download is quite big, my net very slow and your updates very frequent ;D
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 23, 2012, 11:15:54 PM

Thanks MilanTarik, but all credit really goes to Vpmedia for starting these new updates. It is his work and good ideas
 which have made it better than the last version. I like what he has done so far.

The aircraft and things were already there, they just needed to look a little bit better. The actual mod
airplanes are really great and I must congratulate all the creators of those cool aircraft, the superb realistic maps , awesome
special effects, vehicles and tanks and so much more that is included in the DBW-1916.
Everyone did a great job on this, I cannot ask for more at this moment.

It is a great start for what might become a legendary and all-time classic mod-version for the IL-2 game. Just like what has
become of the World War II era (IL-2-1946) game and its evolution up to now with mods and also a great start for the Jet-Age and
Helicopter-Age for the Il-2 in the future mod versions. I can still remember a few years back some people said "it cannot be done, it
will never fly in the IL-2 game". Well, alot has changed in this game and will continue to evolve into something even much better
in the future.

I am just painting skins for them and along the way I am testing out the visual looks to these airplanes. I want to include
and change the looks of those engines and other bit parts that cannot be changed with a normal skin. But only "visual" changes.
I do not want to change the airplanes themselves or whatever way they look in 3-D as they are now.
I really like their looks.
Many changes can be made to them just by painting these diferent parts and add some fine details on the skins. I can make it look
like an entirely metal aircraft or make it into a wood+canvas classic. My paintbrush is my magic-mojo to create whatever I want.
That is the cool thing about game skins , it creates a "Visual-Mod" on this game.
Anyone can create a new template for it and make that 3-D game airplane look "almost" like any other aircraft that flies, or even a flying
banana if they want!
These tests I make, I do it for myself, I like to experiment with the visual looks of things.
If you like what you see on the screenshots I will be posting later , then I can make these
new skin parts available to you and you can change your aircraft also. It is up to you. I am doing this for the fun of it.
Whenever I get tired of the way they look, I can always return back to the previous un-modded skins and the original version of
the game and its aircraft.


.... Sadly I think I'll only download it when it is in a more 'finalized' state, unless I get the chance to do so this summer.
Reason for that is that the download is quite big, my net very slow and your updates very frequent ;D

I reccomend to use VPMedias latest and the last update he posted.
It is a great one, you should really try it.  8) Whatever is coming up next will never be "finalized". It is not the end, and will never stop.
This is a evolution of the game.
Just like before and just like the whole IL-2-1946 game. It just keeps getting better and better with time.

You know what they say, coming this December, 2012 its the END OF THE WORLD !  ;D
Title: Re: DBW 1916 update v1b4
Post by: farang65 on June 23, 2012, 11:22:02 PM
Hey again,

Was checking out the awesome skims this weekend   :D

Very colourful   ;) :)

Awesome work   :D ;)

Thanks greatly Max The Hit Man   ;D

Cheers

Kirby
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 24, 2012, 12:39:29 AM
I have a series of questions about DBW_1916.  In no way should these questions be construed to be criticism, please.  What I see here is pure art and I'm so impressed I have goosebumps.  Seriously.

I decided that today I would go balloon busting..... but alas no balloons, or dirigibles, or zeppelins,  .... I'm hoping that these are WIP???.  I know somebody had to have thought of it, but that is a really different thing to model than an aeroplane, and much less important.  Hmmm  might be a good thing to start learning how to model on, (he said to himself).

EDITED: Figured out the Balloon scenario.  FMB, add an Observation balloon.  Launch game.  Explosive Fun!
More Editing:  Barrage balloons make even bigger explosions.....  Thank you, Thank you, Thank you.  So much fun, so little time.

Another question, and yes the statement above was meant as a question.  I looked at my #DBW_1916 folder and chased down the air.ini file.  Inside I found a bunch of the WW2 aircraft.  If I were to delete them, the Bf-109s, FW-190s, A-20s, etc.  would I suffer the slings and arrows of needed to do a complete install?  I want to avoid that but,  I really only want planes in the 1909 to 1934 era in my #DBW_1916 set up.

When using the QMB select my plane, then go to the arming screen, and choose "Air Force", I don't see Britain, nor Great Britain, nor "Limeys", only "RAF (Postwar)".  So if I want to represent Great Britain in a QMB jaunt,  I choose RAF (Post War).  This must be a remnant of cloning from the original game?

The people who worked on this mod, wow, you should all be so proud of what you have accomplished!  Stunning!

...\#DBW_1916\STD\com\maddox\il2\objects\__reduced-Air.ini will give you a list with no ww2 planes
so rename existing air.ini to '-full-air.ini' and then rename '__reduced-Air.ini' to 'Air.ini'

Other issue: The RAF(Postwar) is under axis, RAF is under Allies in the QMB ;)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 24, 2012, 12:55:09 AM
Quote
How do you switch to OpenGL for Screenshots?  ::)

go to conf.ini,
and set GLprovider to this :

Code: [Select]
GL=Opengl32.dll

Thank You MilanTarik  8)
At the present moment I am at work and cannot do that on my other pc with the game.
But I will check tomorrow to see if I have already done this before to the Conf.ini with this new
game installation. I believe I have done it already.
I would not be surprised if my screenshots still come out crappy, specially if I make a very
close-up image,
afterall I am working with a Jurassic Era computer.... it´s almost 8 years old  ;D I just got to kill
it one of these days and put it out of its misery  :(
Perhaps do it like a cool Rock-Star and throw the whole thing out of a Hotel room window and
see it crash on the ground!  ;D BANG!


8 years, thats indeed very old...I guess having updated hardware is not your main priority.
You cant even find parts for hardware that old, but you can buy a quite good pc under 500 usd maybe less.
Anyway dont bother with OpenGL :)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 24, 2012, 01:00:09 AM
btw, vpmedia and max (and all others involved) :

Awesome job you've done there :) Well done ;D
Sadly I think I'll only download it when it is in a more 'finalized' state, unless I get the chance to do so this summer.
Reason for that is that the download is quite big, my net very slow and your updates very frequent ;D

There are 2 major bugs which needs to be fixed and if new aircraft becomes available those will be added but I do not plan any further frequent updates. My main activity currently is building some ww1 campaigns and testing.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 24, 2012, 01:52:24 AM

40 NEW SKINS are now available for the Rumpler C.III (German and Austrian skins)

 see - https://www.sas1946.com/main/index.php/topic,26372.msg277042.html#msg277042

The Allied version skins will be posted soon.

Enjoy these Tecnological Superior German Machines for 1916 in the meantime "Achtung Baby!"
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 24, 2012, 03:13:45 AM
No, you do the switch ingame between Opengl and Directx, then open conf.ini and make sure that hardwareshaders=1 must be in [Opengl] section. Then ingame start Tracks/Black death/shift+tab/fps SHOW START and measure your average fps. Is it below 30? Btw what kind of graphics card is in your rig?
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 12:20:17 AM
a bit more feedback -
okay, narrowing it down, seems like there was a problem with the files in the Cache folder.
when using Mat Manager, we are advised to keep ClearCache=0 in the conf file.
i'm actually not sure if it's a must, or even what the negative effects of not doing it that way are.
so as not to mess with the files in there, i renamed/disabled my Cache folder, created a new, empty Cache folder.
i also disabled the CoopRegt folder that MAT manager uses, and the all markings and roundels now appear as they should.
of course, i now lose my MAT markings, so this isn't the viable option for me.

edit: okay, still checking things out here, it seems that between my fiddling about with the Cache folder and CoopRegt folder, i now seem to have all markings working, MAT and WW1.:D
still gonna test a bit more, but i think it's definitely something interfering between the MAT files in the CoopRegt folder and the Cache folder files.
whatever it was, it's fixed for now, but i'm going to try and recreate the problem to see if i can further identify where this markings problem is coming from.
i'll get back to you if i find anything relevant.
are you using MAT manager in your install, Istvan?

Negative, I do not installed IL-2 Mat Manager for a modded game, too many files.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 12:22:46 AM
I have a problem with this update. When it is 85% loading the game suspended. What is wrong? Or what do I do ?  :'(

First make sure you got DBW 1.71, not some older version.
Then delete #DBW_1916 folder and reinstall from vp_dbw1916_update_v1b4.rar, it should work since no one reported load crash so far.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 25, 2012, 09:59:01 AM
DBW-1916
Siemens-Schukert D.II - 3 SkinPacks = 36 skins now available for download!

Have a Great Flight in World War One!

These skins are only for the new Mod-Airplane Siemens-Schukert D.II for the DBW-1916 (IL-2-1916)
Please read the "READ ME" file inside the packages for a HOW-TO install these skins into your game.
.
Now Mission4Today website has offered a cool new place just for us DBW and DBW-1916 users!!
Its all Free, so Download/Upload all your great DBW-1916 airplane skins (and all Mods too) there...
Get these skins here ---> http://www.mission4today.com/index.php?name=Downloads3&c=108
.
Cheers
MAX
.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 10:41:18 AM
Nice work, some really excellent camo schemes!
I think the allied skins will work well for the Nieuport's too for example.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 11:46:22 AM
(http://www.stenvalls.com/shop/Stenvalls/images/shop/1853675512_Dog-fight_sm.jpg)

http://scilib.narod.ru/Avia/DogFight/index.html

(I've found this at the simhq ROF forum)

Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 01:00:51 PM
started to build a Camel campaign:

(https://www.sas1946.rocks/images/imageshit/img221/8348/somme.jpg)
Title: Re: DBW 1916 update v1b4
Post by: MANYSH on June 25, 2012, 01:42:58 PM
Hi Sky barons :)
Question
I adopting this to my UP3 and notice wheels are spinning in the wrong direction with few planes ,and all this "SYP" planes have strange issue with smoke flying around cokpit when using Gurner FX , it is the same in DBW or only in my UP ??
https://www.sas1946.rocks/images/imageshit/dead/dead.gif
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 09:39:14 PM
Hi Sky barons :)
Question
I adopting this to my UP3 and notice wheels are spinning in the wrong direction with few planes ,and all this "SYP" planes have strange issue with smoke flying around cokpit when using Gurner FX , it is the same in DBW or only in my UP ??
[]https://www.sas1946.rocks/images/imageshit/dead/dead.gif[/]

I really doubt that this would be compatibele with UP3 and Gurner FX.
I had to redesign a smoke mod in order to work with planes flying at such max speed which in ww2 was takeoff/landing speed. Also consider that these are frankenplanes.
Plus I can tell from the DH.2 aircraft skin that its not my update installed.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 09:48:01 PM
Hello Boomer & vpmedia,

I downloaded the "dbw1916_update_v1b4-VPMedia.rar" package yesterday. I have the same map problems as RedSpade, and I also do not have the DesertTree.tga file that Boomer says is necessary. My #DBW_1916\MAPMODS\maps\_Tex/Trees\ folder contains two files named DesertTreeTL.tga and DesertTreeTrunkTL.tga, but no DesertTree.tga. Can either of you guys tell me where to get DesertTree.tga, please?

You got the same folder as Boomer or me so I dont know what the problem is, its working fine here as you can see:

https://www.sas1946.rocks/images/imageshit/dead/dead.gif
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 10:30:14 PM
Since we're all working on the DBW 1.71 platform all errors should be universally present in every install.
The only thing I added to Megiddo and Gallipoli were these desert trees. The old version is commented out in their load.ini so its easy to revert to stock trees too.
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on June 25, 2012, 11:16:13 PM
lol, i don't get why, when it has been fully explained that this is designed to work with DBW only, that guys come and complain about problems here when they try to 'adopt' it to another platform.
it's for a DBW install only, folks - expect problems if you use it for UP or anything else.
and then, when you get problems, don't come and ask in this thread, as if it is now vpmedia's obligation to make it work for those installs.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 11:38:54 PM
Also if you dont know about 'frankenplanes' you better leave the mod alone cause you'll be dissapointed.

Plus I cant say much about features of stock DBW-1916, I didnt made those.
Title: Re: DBW 1916 update v1b4
Post by: MANYSH on June 26, 2012, 02:15:56 AM
Hi Sky barons :)
Question
I adopting this to my UP3 and notice wheels are spinning in the wrong direction with few planes ,and all this "SYP" planes have strange issue with smoke flying around cokpit when using Gurner FX , it is the same in DBW or only in my UP ??
[]https://www.sas1946.rocks/images/imageshit/dead/dead.gif[/]

I really doubt that this would be compatibele with UP3 and Gurner FX.
I had to redesign a smoke mod in order to work with planes flying at such max speed which in ww2 was takeoff/landing speed. Also consider that these are frankenplanes.
Plus I can tell from the DH.2 aircraft skin that its not my update installed.

Working fine including RRR and all online addons just hier.him and Engine1_D0.MSH need corrections, Vpmedia great work with update Thanks
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 26, 2012, 04:53:02 AM
The exact size for vp_dbw1916_update_v1b4.rar is: 320 904 685 bytes.
If you extract it to a temporary folder you'll see what is in the rar and whats not.
Readme is called vp_DBW_1916_update_beta1_readme.txt and should be at the same place as your conf.ini for example, in game root folder.
Title: Re: DBW 1916 update v1b4
Post by: GrzegorzM on June 26, 2012, 10:55:50 AM
I have a problem with this update. When it is 85% loading the game suspended. What is wrong? Or what do I do ?  :'(

Still not working. So how to enable DBW. He writes to me in the bottom corner DBW 1.7b.
But everything is ok because I like to have written after installing DBW 1.7. Just as switching on seloktorze the DBW 1916 DBW wrote then 1.6. But I think it should be. So I do not know what to do next is the DBW 1916 DBW with this update in 1916  :-[
Any suggestions can you know what's going on ? ???
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 26, 2012, 11:16:31 AM
DBW-1916 wasnt updated since 1.6, only DBW was updated to 1.71.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 26, 2012, 12:49:55 PM
Superb stuff, Max, in every detail... 8)

Thanks mate, but its really nothing special.
It is almost impossible to paint a part on that engine when its size is ONLY 12 square pixels is size  :P
Its unreal, man  :D

Title: Re: DBW 1916 update v1b4
Post by: Artiglio on June 26, 2012, 04:54:23 PM
Health.
After so much time away from IL2, I find many new and returning from WWI era Jet, congratulations to all modders.
But if I write in this section, it is because I have a little problem to be solved by installing the new package made by the legendary vpmedia, seems to go smoothly, until I press the Sopwith Camel, 1917, I will pack the game and crashes in a continuous search model, but without result, this happens in QMB, not lose heart back to the desktop, task manager and I have to finish the game window.
Now I ask, the problem is mine or is there something wrong?
However there voleve a great package with infinitely vpmedia WWI mods and modders all thanks again
Sorry for my English but I use google translator!  ;) :D
Title: Re: DBW 1916 update v1b4
Post by: GrzegorzM on June 26, 2012, 06:20:17 PM
DBW-1916 wasnt updated since 1.6, only DBW was updated to 1.71.



So I update the DBW 1916? To 1.7 and then what? Update to the 1916 update DBW v1b4? But the DBW 1916 in itself is probably version 1.6 only ?
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 26, 2012, 11:01:03 PM
DBW-1916 wasnt updated since 1.6, only DBW was updated to 1.71.



So I update the DBW 1916? To 1.7 and then what? Update to the 1916 update DBW v1b4? But the DBW 1916 in itself is probably version 1.6 only ?

What I meant is that its ok to see 1.6 version number in DBW-1916
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 27, 2012, 06:53:35 AM
I've found some nice ww1 docs and movies on youtube:

http://www.youtube.com/watch?v=71smN7HlDxY

http://www.youtube.com/watch?v=6T6QldD9Ogw

http://www.youtube.com/watch?v=ImX7wSr6YUo&feature=related

http://www.youtube.com/playlist?list=PLA38D417DC6AB1010&feature=plcp

http://www.youtube.com/watch?v=HnwNdMpyLxM
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on June 27, 2012, 11:12:56 AM
ooooh! me likey! :D
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 27, 2012, 01:16:51 PM
You can double skin1oz.tga's size and still have a 1Mb file by setting it to indexed color mode (8bit max 256 color).
Same goes for all the textures which doesnt use an alpha channel, in indexed color mode you'll lose that channel.
I like this checkered wheel for this plane a lot, will put it into v1b5.

(https://www.sas1946.rocks/images/imageshit/img163/397/ssd2j.jpg)
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 27, 2012, 03:08:22 PM
Thank you Istvan, I am happy that you are happy  8)
I think it looks nice for both allied airplanes and axis airplanes, and it is historical, so its cool
for all WW1 skins.
I really like that screenshot you took. Your pc is much better than mine, but please throw out that old skin
you are using. Put it in the garbage.
It does not fit into this airplane correct. Use one of my recent made skins for the Siemens-Schukert-D.2.
They fit this airplane much nicer than all other skins.
I still have to post another collection of 25+ skins for this airplane, but I will do it later, because I
want to post some new skins for the Fokker-E and Airco DH-2 for a 1914/1915 air battle this Saturday and Sunday.

Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 28, 2012, 11:47:34 AM
Max, it's wonderful. Istvan and you are doing an amazing work on DBW 1916. I'm very grateful to both of you  :)
You're welcome, mate!

Nice skins again Max, I dont know what would I do without you.


(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

(https://www.sas1946.rocks/images/imageshit/img163/7751/dbwnew5.jpg)
Title: Re: DBW 1916 update v1b4
Post by: pierre1946 on June 28, 2012, 12:38:05 PM
Max, it's wonderful. Istvan and you are doing an amazing work on DBW 1916. I'm very grateful to both of you  :)

Hear, hear!

Second that wholeheartedly.......
Title: Re: DBW 1916 update v1b4
Post by: Hawker17 on June 29, 2012, 02:25:46 AM
Wowsers, nice skins Max!
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 29, 2012, 07:36:39 AM
Nice skins Max!

This is what I got for v1b5 so far:

-3*new observation balloon versions by SAS_Malone
-2*new cargo ships by Gio
-fixed Se.5a/FokkerDVII exhaust pipe error
-new default skins for Rumpler C.III, Fokker D.VII and Siemens Schueckert D.II

I followed you advice and changed some of the german skins to your updated ones:

(https://www.sas1946.rocks/images/imageshit/img10/3109/samplexo.jpg)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 30, 2012, 02:29:19 AM
But #DBW_1916 was added to 1.6 and its unchanged since so I dont think that the 1.71 hotfix will help.
Did you overwrite anything or did you replace the old folder with the new one?
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on June 30, 2012, 02:59:21 AM
Istvan, are you speaking to Stefano, there, mate?
if so, i think he's saying that he had to re-format his HD, so he doesn't have the game installed right now....which, probably renders further questions redundant at this point...;)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 30, 2012, 03:19:42 AM
Is it possible that a post was removed? Or do I need to visit a doctor because I imagine things :)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 30, 2012, 05:20:08 AM
I've found this Renault FT-17 tank in a HSFX6 package, it will be in v1b5:

(https://www.sas1946.rocks/images/imageshit/img833/4796/ft17.jpg)
Title: Re: DBW 1916 update v1b4
Post by: MURD0C on June 30, 2012, 05:57:45 PM
http://dispersalfield.ru/main/index.php/topic,674.0.html
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3326;image
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3320;image
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3322;image
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3324;image
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 01, 2012, 02:15:47 AM
Nice work Murdoc, hope to see a download link soon :)

+1 for Max

Btw Sopwith Snipe is also seems to be WIP (skin by Murdoc, 3d model is by 101tfs, no release date yet)

(http://i698.photobucket.com/albums/vv349/101tfs/300620128-00-16.jpg)
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 01, 2012, 02:29:50 AM
WW1 for IL-2 is really starting to take shape now, thanks largely to vpmedia and max's skins.
you guys deserve a medal for this great work! :D
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 01, 2012, 03:25:33 AM
WW1 for IL-2 is really starting to take shape now, thanks largely to vpmedia and max's skins.
you guys deserve a medal for this great work! :D

Thanks, but I just continued what others have started. Added my bits a pieces like a DJ, but I didnt write the music. :) As for Maxes skins I'm really thankfull for those too.

Cheers
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 01, 2012, 03:30:40 AM
of course, thanks are due to many great guys for all the models, FMs, etc. :D
my post was more concerning the great contributions in this particular thread, to be clear for anyone else reading. ;)
Title: Re: DBW 1916 update v1b4
Post by: juanmalapuente on July 01, 2012, 03:45:36 AM
VPmedia and Max are making a really important contribution to WWI sim quality improvement, thanks a lot. Also, that new stuff they have in Dispersalfield looks very tempting. Thanks to Murdoc for those pics of the armoured cars.
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 01, 2012, 03:57:31 AM
lol, you could see it a bit like this:
1916, in it's original format, is a bit like a headless chicken.
vpmedia's update has screwed the head on nice 'n tightly, so that it's now a well-presented, workable package. :D
or something like that.... 8)
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 01, 2012, 02:24:00 PM

A questions for Istvan VPMedia, for next DBW-1916 update.

Is there a way for the next update to have the same tank (Male/Female tank) you have put into
the last package, but make it a German tank, with its own conf.ini entry (or whatever
is needed to make it into a German tank)?
ALL it needs is a new paint-job on the skin and we have a German tank  ;)

http://www.stardestroyer.net/Armour/WW1%20Postcard/19.jpg
http://westmodelsandfigures.blogspot.pt/2011/07/emhar-wwi-german-captured-female-tank.html

If this is possible to do, I will paint some skins for it.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 02, 2012, 01:19:56 AM
Nice skins for the Fokker! I think the french skins will work well with both Bleriot's we got in the game.

As for allied tanks in german version, I think a new vehicle would require java work because they always come with classfiles.
I can only hope that someone with java programming skills takes interest in this project but I wont ask anyone....
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 02, 2012, 05:15:00 AM
Thank you VP, I am happy you like them. I have not tried them on the French Bleriot, but I will
be making some new skins for that aircraft too. So each skin will be an original and only fit that particular
airplane. Each one of these franken-airplanes is very unique and has alot of folds and twists in their 3D-models that
require unique skins to fit into them.
I have tried diferent skins on some, and there is alot of diferences from one airplane to the other. I am trying my best to
make them fit properly. Its not easy, its taking alot of test skins and test-flying to see what fits on them. I have been
throwing out test-skins like crazy. Each airplane done so far has had at least 12 test-skins.

Did you notice the new interior of the cockpit floor on this particular Fokker-E airplane? The right and left wing connect
in the middle and they both make up the Fokker-E cockpit interior (viewed from outside). I had to carefully measure the
distances needed in each wing to make a pilots seat and wooden floor to fit on those skins. LOL 
Looks alright, I guess  :P Its a Freaky Visual effect, but it works a little bit.
At least the pilot has a seat now instead of sitting on the wing.
I wonder what surprises the next airplane skin will have in store for me.

Title: Re: DBW 1916 update v1b4
Post by: alotef on July 02, 2012, 07:17:18 PM
This mod is great fun, but I was wondering if any more work will be done on the Fokker DR1 and Fokker D.VII? At the moment the D.VII is a frankenplane and looks nothing like the real thing, while the DR1's FM seems to be broken; exceed 240km/h and the thing starts shaking unrealistically. The Sopwith Camel is, in my opinion, the most refined of all the DBW1916 aircraft so far and I hope you bring the other aircraft up to that level of standard eventually. :)
Don't mistake this for bitching, merely constructive criticism, because I love what you guys have done and having a jolly good scrap at 150km/h in a DR1 at 3000m is completely different to zooming past P-51s in an Me-262, at 400km/h and at 7,000m! :D
Keep up the good work!
Regards,
Mike.
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 02, 2012, 07:42:30 PM
Ah, that explains it.  :) Thanks.
Regards,
Mike.
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 04, 2012, 01:09:36 AM
which link are asking about, now? ???
there is no separate download for objects or planes, unless you try and download them individually - in which case, there are many different links, you'd have to find them yourself.
the best  and easiest option is to download the 1916 V1b4 update, as already mentioned, in the first post of this thread.
Title: Re: DBW 1916 update v1b4
Post by: LuseKofte on July 04, 2012, 01:45:44 AM
The reason for separating 1916 is because of the memory limitation of the game itself. If you dl all the planes in this pack to regular dbw you have to delete other planes .
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 04, 2012, 11:33:51 PM
Oh, thanks a lot!! I had the road fixing scheduled, now I dont have to bother with it.

Cheers
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 05, 2012, 06:05:40 AM


Thanks so much UP~Boomer! This will be a very welcomed change for that cool map.
Great work !

Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on July 05, 2012, 06:11:38 AM
Great stuff - WW1 seems to have come back to life with all this fantastic work being done. :)
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 05, 2012, 10:47:52 AM
A new German "Beautepanzer" and a new skin for the early MK1m

Once Asheshouse makes the necessary fixes it will be available for everyone to enjoy DBW-1916 a little more...
...I forgot to say... there is another German tank coming ....
It´s "Top Secret" information that a spy called Mata Hari told me  8)
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 05, 2012, 08:29:43 PM

 :D
Yeah, you noticed that too ?  Those Kaiser troops were a bit freaky.
ALOT of their airplanes, tanks and vehicles had the Skull and Crossbones painted on them.  ??? And most with
really crazy paint jobs done on them.
What´s up with that Mein Herr?? LOL

But a guy as to admit... it sure looks damn cool.
They were probably the first "Punk Rockers" of the 20th century!  ;D
Title: Re: DBW 1916 update v1b4
Post by: MURD0C on July 05, 2012, 08:48:26 PM
at the beginning of the 20th century called a skull and the crossed bones, intended a symbol of eternal life and called Adama head. in Russia this emblem also was widespread and in army and the plane
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 05, 2012, 11:28:43 PM
iirc its called Totenkopf and its based on prussian cavalry (hussars) tradition going back to 17-18th century, it was used to mark elite units, panzer troops got their black uniforms from them (5th prussian hussars)...plus the elite SS in ww2 had skulls on their uniforms not to mention the division totenkopf but the very root of this symbol is probably a simple message: "run, we take no prisoners" :)



Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 05, 2012, 11:39:13 PM


Yes, I do know the whole story being the Skull and Crossbones from way back during the middle ages
until the present times.
Like I said, they were probably the first "Punk Rockers" of the 20th century!  ;D
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 05, 2012, 11:54:23 PM
Anyway, cool tank camo and it needs a totenkopf :)
Title: Re: DBW 1916 update v1b4
Post by: MURD0C on July 06, 2012, 12:25:59 AM
Pioneer1(ru)           
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3522;image
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3524;image
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 06, 2012, 06:57:53 AM
Could you not quote images from one post above?  ::)
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 07, 2012, 07:15:13 PM
Guys, could I please just say that DBW1916 has opened up my eyes to the world of Pre-1930s aviation and how exhilarating it is! Dogfights, despite being 200km/h slower than I'm used to actually seem faster paced and for the first time in a while I'm having great fun with the game. When I'm shot up and on fire, I take a moment to think of the guys that burned all the way to the ground in their cockpit. When I set someone else on fire I shake my head, tisk, and go after someone else!  ;D
Well done with all your work. While I understand that many of the aircraft are frankenplanes and could do with some tender loving care, this is a great beginning and I hope work continues to make DBW1916 one of the most unique and exciting add-ons for IL2 ever!
Please keep up the good work, all of you.
And Max, wonderful work with the skins.
Regards,
Mike.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 07, 2012, 09:09:15 PM

Thanks for those kind words Mike, I am happy you guys are now discovering the great fun it
is to fly in this DBW-1916. I love any era aircraft and to fly them in the IL-2 game is just super.
Yes, even tho some of these airplanes are Franken-planes, just research into how many airplane designs and types
actually flew in WW1. There were thousands of them.
Just the other day I downloaded a few PDF books and discovered another 400 airplanes I never seen before
from WW1 ...including a rare R-series German bomber with a wing-span of 170+ feet long that I never heard of or read
it before in any book/website, If I did not see the photo of it, I would not believe it.

ALL ww1 airplanes were actually real franken-planes of one sort or another. They were improving upon their designs all the time.
They did not have any fancy wind-tunnels to test their designs, no specialized machinery to build them, it was merely building
them with light materials and flying them to see if they were any good.
Its the same thing with the DBW-1916. You are the "test-pilot" and the "ace pilot" at the same time, in an age where aircraft
combat rules did not exist. The rules were still being written and mastered in the skies.

I have found myself cursing off the designers of these airplanes sometimes during my flights, asking myself "Why can´t this bucket of
wood fly like a P-51 or an Me-109!?!? Damn you Fokker!!!"  >:(
And the answer is very obvious, modern fighter tecnology was still to be invented in WW2!!  ;D
 so I have to make do with what I was given to fly in combat in 1916 ... and try to survive.

Soon I will post another bunch of skins for another cool airplane for you guys and gals to enjoy your flights in WW1.
This time its going to be an Allied machine, a real classic from the 1914-1915 era, and one of the first to see combat.
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 08, 2012, 12:36:54 AM
I know how you feel, Max. Those FMs are way different! :P
I really look forward to more skins. Just between you and I, a DR1 pack is wayyyyy at the top of my wish-list.  ;D
Keep up the good work, all!
Regards,
Mike.
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 08, 2012, 03:30:49 AM
Hey guys, quick question...
What's the deal with the Siemens-Schuckert D.II, the Siemens D.V and the Siemens D.II?
I can find nothing online that supports the fact that these aircraft ever existed!  ???
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 08, 2012, 04:02:48 AM
weren't you around when Beo first released those planes?
he made it abundantly clear that they are just WW1 styled stand-in's, and do not represent real planes.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 08, 2012, 04:32:51 AM
Currently this is a "fun" mod and needs an open mind, but I hope that it can become a serious ww1 mod one day. :)
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 08, 2012, 04:39:13 AM
Ah, that makes sense; thanks for explaining. :p
Title: Re: DBW 1916 update v1b4
Post by: wingflyr on July 08, 2012, 01:38:19 PM

Have been working these,


(https://www.sas1946.rocks/images/imageshit/dead/dead.gif) (https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 08, 2012, 01:50:35 PM
oh sweet! those are looking good, mate :D
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 08, 2012, 01:54:09 PM
I just fell off my chair... Ka-Boom!  ;D  Nice collection, I like seeing them all together.

Stop teasing us Wingflyr!!! Bring the Big Army into DBW-1916.
The new airplanes need new tank targets to bomb  ;D

Those cool tanks need new skins with correct camouflage from WW1.
Title: Re: DBW 1916 update v1b4
Post by: wingflyr on July 08, 2012, 03:01:46 PM
I just fell off my chair... Ka-Boom!  ;D  Nice collection, I like seeing them all together.

Stop teasing us Wingflyr!!! Bring the Big Army into DBW-1916.
The new airplanes need new tank targets to bomb  ;D

Those cool tanks need new skins with correct camouflage from WW1.

No tease ,will eventually.Ive sent a to PM to vpmedia for his input. 5 Tanks -
Renault FT17- simple low poly there is the other one for DBW I have ready to release but since these are of lower poly maybe better to keep similar, I don't know. Some already in production, some in game. Maybe not needed and That OK too.

Renault FT17r
Fiat2000 prototype
Fiat3000 prototype
T1-cunningham nice tank for its time, used very little if at all.

6 SPGs

LK2
K_Wagen
MarkIV
Charmond
Whippet
A7UV

As for skinning, Max, your the man. wonderful work you done.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 08, 2012, 04:16:24 PM

Its a superb 3-D work you have created on them. I really like the things you have done on these tanks and also on your other recent vehicles and trucks. This brings much more life into the game, the
missions and also for great beautiful screenshots.
I applaude enthusiasticly your artsy creations.
You deserve the big credit and all construction war contracts!  8) 
I am just a simple soldier and like to paint them for battle .
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 08, 2012, 09:32:09 PM
This is the PM I've sent to Wflyer:

Quote
Awesome work, I really like what you did for IL-2 vehicles in general.
Unfortunately I cant do java programming, me and Max are just enthusiastic ww1 fan texture guys.
This project desperately needs a java programmer (lot of bugs in java code) and maybe a 3d expert with cockpit building knowledge. Without them we can mostly make cosmetic changes.

Currently beside us the only ongoing project is 1.8 DBW, CrazyFlak & Birdman, so I cant even do a shanghaiing on other teams members cause there arent any.

So I really dont know how to add these wonderfull tanks and spg's into the game...
Title: Re: DBW 1916 update v1b4
Post by: SAS~Poltava on July 09, 2012, 01:17:25 AM
Holy f**k. Even the Fiat 2000 and the K-Wagen. Have you seen the Landships site?
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 09, 2012, 06:45:37 AM
Nice collection WingFlyer
Title: Re: DBW 1916 update v1b4
Post by: wingflyr on July 09, 2012, 01:05:00 PM
Nice collection WingFlyer


Hey ashes
Thanks for all your Work you've done, past and present, your awesome ships and tanks.
I know you have some of these tanks in the game and/or adding new ones, do you think these ones should be added. I know of 3 that were just prototypes and if added not historically correct. If so to add, a couple of Questions

1) I have 5 tanks and 6 SPGs without problem getting to work in stock mode ( that's with a reg stock tank replaced with the new tanks)My question is before finalizing the SPGs is there a solution for the extra guns to work besides the main gun to work.I believe I read somewhere that you were experimenting with adding the ship guns for multiple guns to work on a tank.

2) what class-file folder do I resolve and hash to, ZTD or XTD in DBW_1916  , I quite done understand how ZTD XTD work.I have hashed class-file for XTD with all the new ww1 armor game crashes. If you want, I could forward them to you when finished, and you try to get them into the game or make some proper class-files for them if you have time.

 Cheers Wingflyr.
Title: Re: DBW 1916 update v1b4
Post by: juanmalapuente on July 09, 2012, 04:28:36 PM
You did a great work. Now we have a beautiful WW1 tanks collection. With Schneider French tank would be complete.  :D
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 13, 2012, 01:07:14 AM
Found some great ww1 photos:

(https://www.sas1946.rocks/images/imageshit/img843/3743/f1highresx.jpg)

(https://www.sas1946.rocks/images/imageshit/img811/3014/f1dhighres.jpg)

(https://www.sas1946.rocks/images/imageshit/img259/3757/4204940648fb97109896o.jpg)

(https://www.sas1946.rocks/images/imageshit/img528/7903/amer850.jpg)

more here:
http://www.flickr.com/photos/drakegoodman/sets/
http://www.flickr.com/photos/landoni/with/4183815932/#photo_4183815932

Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 13, 2012, 02:27:07 AM

Great photos!
I don´t care what anyone says about the DBW-1916 having a few "Franken-planes".
Did you notice
the design of some of the REAL Airplanes from WW1 ?? AAAHAHAHAHA! Those are some really crazy
looking aircraft...and they flew in combat ! Amazing!

When I have the time, I will start copying some photos from my WW1 books on airplanes and place
them next to the DBW-1916 airplane-screenshots so everyone can notice how closely related they look.

 
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 13, 2012, 09:37:14 AM
I agree, DBW#1916 is fairly decent despite that it was an unfinished side-project.

I've read your post about riveting the new tank.The A7V is gonna be a dream come true, when it gets in the game. :)
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 13, 2012, 11:34:03 PM

Screenshots deleted by MAX-theHitman

Sorry folks, you will have to wait to see the goodies later in the game  ;)


Title: Re: DBW 1916 update v1b4
Post by: alotef on July 14, 2012, 12:43:34 AM
Max! Thankyou!
DR-1 has been at the top of my wishlist for ages!  ;D
(Just in front of UFOs! :P )
~Mike.
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 14, 2012, 12:53:06 AM
but....but....i really like the UFO....:D
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 14, 2012, 01:10:53 AM
I also want a UFO too  :(
a few months back in the Modders Bunker they flipped a coin... it was either
a new Fokker or a new Flying Saucer "UFO" ... so the Fokker won  ;D

But its not ready yet, we will ALL have to wait until it gets a new and proper cockpit.
Believe me, You don´t want to fly this crazy machine sitting in a bucket and using a broomstick  :P
I can only use it to make and see new skins, so when its ready for release I will have many skins for
everyone to chose from.

At the moment I am beat up, I need to relax my eyes, I have been painting WW1 tanks and airplane skins
all night. I am starting to see spots everywhere  ??? from painting too many revits and little details.

I will see you guys and gals later... I am off to bed

Title: Re: DBW 1916 update v1b4
Post by: alotef on July 14, 2012, 01:30:47 AM
So glad to see work on WW1 is powering ahead! I can't wait for this, but looks like I'll have to! :p Good effort Max, take a well-earned break. :)
~Mike
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 15, 2012, 12:25:24 AM
Nice pix Max! I'm ready to release v1b5 whenever you finish the tanks.
This is what I got so far:

Quote
-Somme map road fix by UP-Boomer

-fixed Se.5a/FokkerDVII exhaust pipe error

-3*new observation balloon versions by SAS~Epervier & SAS_Malone

-New default skins for:
 Rumpler C.III
 Fokker D.VII
 Siemens-Schueckert D.II

-TANKS:
 Renault Ft-17 tank from HSFX6
 German 'Beutepanzer' & A7V tank by Asheshouse and Max the hitman

-SHIPS:
 2*new cargo ships by Gio
 Steamboat from aviaskins
 HMS Warspite ww1 battleship by Asheshouse

-10 mission Sopwith Camel-1917 campaign (only need to add new tanks)

Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on July 15, 2012, 12:35:28 AM
You may hear my jaw dropping at those incredible screens Max!

Vpmedia your work on this is simply fantastic. Thank you for bringing this to the community.
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 15, 2012, 02:11:49 AM
Istvan, just a little correction, re: the balloons credits.
i can only accept credit for the re-texture. the new balloon objects (different versions) were made by SAS~Epervier ;)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 15, 2012, 05:27:24 AM
Thanks for the info Malone, I corrected it in the previous post.

....

Btw I plan to make v1b5 the last version so if anyone got some idea or material which he would like to include then now is the time to post it. After the next release there will be smaller patches if new material becomes available.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 15, 2012, 06:46:22 PM
Nice pix Max! I'm ready to release v1b5 whenever you finish the tanks.
This is what I got so far:

Quote
-Somme map road fix by UP-Boomer

-fixed Se.5a/FokkerDVII exhaust pipe error

-3*new observation balloon versions by SAS~Epervier & SAS_Malone

-New default skins for:
 Rumpler C.III
 Fokker D.VII
 Siemens-Schueckert D.II

-TANKS:
 Renault Ft-17 tank from HSFX6
 German 'Beutepanzer' & A7V tank by Asheshouse and Max the hitman

-SHIPS:
 2*new cargo ships by Gio
 Steamboat from aviaskins
 HMS Warspite ww1 battleship by Asheshouse

-10 mission Sopwith Camel-1917 campaign (only need to add new tanks)

WOW! That´s a great new update.
I really want to try that Sopwith Camel mission.
BTW VPmedia, do not credit me for the tanks. I always believe the full credit should be
given to the creator of those 3d-Models. Asheshouse should get full credit for making them.

If you like you can say in the end... Tank Paint by Murdoc and Max-theHitman (Murdoc also painted
the green British tank and offered his rivets template for the creation of Beutepanzer to be possible)

The new A7V skins should be done by tuesday, the latest.
I will send them to you and Asheshouse to test and add to your games, and for the new update.

Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 16, 2012, 01:11:10 AM
Thanks Max!

I forgot to add some ships by SAS Skipper so these are all the new ships for v1b5:

(https://www.sas1946.rocks/images/imageshit/img204/9939/newships.jpg)
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 16, 2012, 01:13:24 AM
ah great, i was actually just about to post, asking if you could add Skipper's ships - some of them have a nice WW1 look to them. :D
Title: Re: DBW 1916 update v1b4
Post by: farang65 on July 16, 2012, 01:23:21 AM
HeyVp Media

Lookng very forward to the next and I read final update for DBW 1916

Really great of you to bring back Skipper's Shipyard in the next update.  ;) :)

I'm sure your organizational skills will make them an easy install.

On their own they were quite tricky to install.

They do have a W.W, 1 feel about them  ;)

Patiently Waiting  :D ;D

Kirby
Title: Re: DBW 1916 update v1b4
Post by: MURD0C on July 16, 2012, 01:34:21 AM
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3508;image
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3258;image
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3260;image
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 16, 2012, 01:45:09 AM
Well done Vpdmedia and everyone who is still working on this excellent mod for IL2!
~Mike.
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 16, 2012, 03:03:49 AM
 :o............eep!.....MURDOC, what is the story behind those cool pics, mate?  8)
are those ships available somewhere?
they are perfect for a WW1 scenario, and even later.... ;)
Title: Re: DBW 1916 update v1b4
Post by: dagwood on July 16, 2012, 03:13:55 AM
Ditto. Those look really cool!
Title: Re: DBW 1916 update v1b4
Post by: MURD0C on July 16, 2012, 03:34:45 AM
I with SAS took a schooner. and the cruiser Diana and the Pallada + some ships probably will be available soon. mod were done by the skipper and jabo, now it on completion at archie1971
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 16, 2012, 03:55:51 AM
great news!
i look forward to it! :D
Title: Re: DBW 1916 update v1b4
Post by: Secesh on July 16, 2012, 06:05:15 AM
Works great, but what do I do with the skins folder?
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 16, 2012, 08:19:00 AM
You got a Paintschemes folder in the rar and in the game folder so you need to copy it.
Theres a guide in the readme about skin folders.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 16, 2012, 09:01:20 AM
Murdoc , you are always full of great surprises good friend.  Bol'shoe spasibo!!

 I must congratulate you and all of our IL-2 fans from Eastern Europe for keeping the IL-2 spirit
alive and well. Continuing creating wonderful airplanes and so much more for the IL-2.

I have seen that Cutty Sark clipper ship before. It is outstanding and adds a nice touch to any
map of the IL-2 for any era WW1, WW2 or even modern days. Excellent ship!

When you see Skipper tell him I sent him many greetings and to visit us soon!
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 16, 2012, 11:44:15 PM
Got the new tank:

(https://www.sas1946.rocks/images/imageshit/img543/302/a7vs.jpg)
Title: Re: DBW 1916 update v1b4
Post by: cgagan on July 17, 2012, 12:50:54 AM
We are talking about a total revitalization of DBW 1916! Congratulations vpmedia, and all talented people involved! 8)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 17, 2012, 01:40:03 AM
Imho all this addon needs is a few realistic ww1 aircraft (which are WIP at the moment) and a maybe an AI Zeppelin (just a dream :) ) then it will be serious competitor with OFF and ROF.

Few new images:

(https://www.sas1946.rocks/images/imageshit/img690/8260/dbw1916expl1b.jpg)

(https://www.sas1946.rocks/images/imageshit/img36/3474/67998423.jpg)

(https://www.sas1946.rocks/images/imageshit/img515/3782/36304989.jpg)

(https://www.sas1946.rocks/images/imageshit/img689/3125/65949814.jpg)
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on July 17, 2012, 02:05:12 AM
Agreed Vpmedia. AI Zeppelin would be the final piece, should ever such a thing be made by the modding magicians!
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 17, 2012, 02:19:58 AM
v1b5 balloons, forgot to include these in prev. versions:
(by SAS Epervier and Malone)

(https://www.sas1946.rocks/images/imageshit/img534/3487/balloonsv1b5.jpg)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 17, 2012, 06:16:09 AM
masks of tankmen - Germany and Britain
http://forum.aviaskins.com/picture.php?albumid=32&pictureid=995

how cool is this image? :D

(http://24.media.tumblr.com/tumblr_m543poyPqo1rxhnogo1_400.jpg)
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 17, 2012, 06:33:18 AM
Terrifying!  :D
Well done Vpmedia; Amazing work on all of this stuff!
P.S Max, I love the little bloke sticking his head out of that tank hatch.  ;D
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 17, 2012, 08:16:30 AM
P.S Max, I love the little bloke sticking his head out of that tank hatch.  ;D

That´s the driver of the panzer  ;D His name is Gunther Schnapps Von Hindenburguer.

I do believe you guys and gals are in for a real treat in the next VPmedia DBW-1916 update  8)
Unfortunatly, I will not have many new skins painted in time for this update, these things take
 long time to create, but I will post them for you guys later on. At least the aircraft will be in the game
for you to fly and enjoy in the meantime.

Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 17, 2012, 11:09:21 AM
testing new tanks...all seem to be working

(https://www.sas1946.rocks/images/imageshit/img41/8905/dbw1916ft17.jpg)
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 18, 2012, 05:35:39 AM
Awesome! So awesome! Give my regards to Von Hindenburguer!  ;D
~Mike.
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 19, 2012, 03:28:41 AM
Any interest in having this one included?
Its the Lanchester Armoured Car.
Used in Belgium during WWI and post WWI in the Russian Civil War.
LOD0 is complete and draft skin is done (suitable for East Europe theatres)
As you can probably see the model and skin are based on plans for a paper model.
Its rather high-poly for its size (986) due to the small details needed.

(http://i239.photobucket.com/albums/ff113/Asheshouse/image04-13.jpg)

(http://i239.photobucket.com/albums/ff113/Asheshouse/image05-8.jpg)
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on July 19, 2012, 03:36:11 AM
Oooh - I like that! :) Please can we have the one, pleaseeeeee? :)
Title: Re: DBW 1916 update v1b4
Post by: archie1971 on July 19, 2012, 03:54:30 AM
It would be great armored car, the second war was used by Japan and the British in Malaya and Africa, I've got photos
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 19, 2012, 03:58:01 AM
Well if our 'Official Fan boy' wants it then we should include it I think :)

Thanks a lot Asheshouse, in the future send me the stuff, when you want, to: istvan at vpmedia dot eu, its probably easier for you if you dont have to bother with mediafire uploads.
Title: Re: DBW 1916 update v1b4
Post by: MURD0C on July 19, 2012, 04:07:39 AM
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3272;image

http://dispersalfield.ru/main/index.php/topic,674.0.html
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 19, 2012, 04:14:03 AM
You have no idea how happy those screens have made me!  ;D
~Mike
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 20, 2012, 01:26:56 AM
Lanchesters of the RNAS in the desert.
(http://i239.photobucket.com/albums/ff113/Asheshouse/image07-9.jpg)

Still have LODs to add in.
It would be appropriate to have both Desert and Summer skin versions for this perhaps.
Two weeks to be sure.

It would be nice to have the Rolls Royce Armoured Car as well.
The RR was the most numerous British armoured car, the Lanchester being second.

Can you imagine the conversation in Ministry of Defence procurement dept.
"We need to form an Armoured Car Squadron"
"Ok. I'll go out and buy 16 Rolls Royce's straight away"  :D
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 21, 2012, 06:04:56 AM
Guys, remember the "Over Oleg's Fields" mod for IL-2 a while back, as made by the AAA team and headed by Deutschmark? Since then it seems it has been turned into a stand-alone game but, do you think that somehow we could collaborate with DM and he might share his WW1 aircraft with us? I recall that he had Fokker D.VIIs flying in the IL2 engine at some point. Sorry if I'm asking painfully obvious and silly questions, I'm just genuinely curious.
Kind regards,
Mike.
P.S Love the Rolls!  ;D
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 21, 2012, 06:41:22 AM
There was a Fokker DVII and an SE5a made flyable in the game before Canvas Knights was re-directed onto the Vehicle Simulator VSF Engine. They were not finished models but they were well on the way to being finished. Given that Deutschmark is still developing CK for the VSF Engine I cant imagine that he would agree to release anything for DBW-1916.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 21, 2012, 06:50:13 AM
Of course remember I was waiting for that mod for a long time at AAA.
I still check AAA for Canvas Knights release date once a month or so.
The reason Deutschmark went for the standalone payware stuff is because there wasnt anybody to import his models into the IL-2 engine @ AAA. This was around 2009 iirc. Situation is still the same, I can do graphics but I cant import an aircraft into the game because I got no clue about java programming. So I can ask Deutschmark for some 3d material which he doesnt needs (first thing I would ask for is his Zeppelin) but I cannot get it ingame.

Cheers
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 21, 2012, 06:56:46 AM
There was a Fokker DVII and an SE5a made flyable in the game before Canvas Knights was re-directed onto the Vehicle Simulator VSF Engine. They were not finished models but they were well on the way to being finished. Given that Deutschmark is still developing CK for the VSF Engine I cant imagine that he would agree to release anything for DBW-1916.

Question is who will import the 3d we get into the game? Imho extensive java coding would be required plus probably additional 3d work, enough work for 2 people unfortunately.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 21, 2012, 07:00:12 AM
Lanchesters of the RNAS in the desert.
[]http://i239.photobucket.com/albums/ff113/Asheshouse/image07-9.jpg[]

Still have LODs to add in.
It would be appropriate to have both Desert and Summer skin versions for this perhaps.
Two weeks to be sure.

It would be nice to have the Rolls Royce Armoured Car as well.
The RR was the most numerous British armoured car, the Lanchester being second.

Can you imagine the conversation in Ministry of Defence procurement dept.
"We need to form an Armoured Car Squadron"
"Ok. I'll go out and buy 16 Rolls Royce's straight away"  :D

2 weeks you say?
Then I'll probably release v1b5 with the new tanks tomorrow.
I'm not saying this to make you hurry up, I'm really thankful for what we got already.
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 21, 2012, 08:39:30 AM
Lanchester is completed. -- see mail.
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 21, 2012, 01:39:52 PM
Tank Pack Line Up

(http://i239.photobucket.com/albums/ff113/Asheshouse/image08-6.jpg)
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 21, 2012, 09:35:39 PM


The sizes comparison is pretty amazing. Just look at those metal monsters  ;D The little tank will be hard to
bomb, its so tiny.
They´re all very nice for the battlefield and map making objects.
Title: Re: DBW 1916 update v1b4
Post by: cgagan on July 22, 2012, 01:12:55 AM
With stuff like this on the ground, and with the new aicraft, Il2 1916 gains new dimensions!
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 22, 2012, 01:16:12 AM
Must check the scale of the FT17. It was the one exported from HSFX.
It looks too small next to the other monsters.
Title: Re: DBW 1916 update v1b4
Post by: archie1971 on July 22, 2012, 01:34:56 AM
I would say that the mesh size is the Renault was only for two people, the rest about 5 to 8 people

http://www.militaryimages.net/photopost/data/501/tankRenaultFT-17_rae_02.jpg
http://www.militaryimages.net/photopost/data/501/tankRenaultFT-17_eo.jpg
http://www.smcars.net/forums/attachments/tanks/34072d1141271117-fiat-3000-tank-renault_ft_17_2.gif
http://upload.wikimedia.org/wikipedia/commons/d/d2/Polish_Renault_FT-17_tanks_during_military_parade_in_Przemy%C5%9Bl_(before_1939).PNG
http://pibwl.republika.pl/ft17_transp7.jpg
http://www.treefrogtreasures.com/forum/attachment.php?attachmentid=68075&d=1304198962
http://www.fiddlersgreen.net/vehicles/Lanchester-Armored-Car/IMAGES/Lanchester-Armored-car-ditc.jpg
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 22, 2012, 03:12:17 AM
I think Asheshouse is right the Renault FT tank is too small (but only 20%).

+ Thanks for the Lancaster armoured car, I got it working.
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 22, 2012, 05:02:22 AM
Time to get out the tape measure.
FT17 is listed as 2.14m high. The A7V for comparison is listed as 3.3m high.
So the FT17 is a little bit too small but not by much. Less than 10%.
Its just a very small tank in real life.  :)

(http://i239.photobucket.com/albums/ff113/Asheshouse/image09-6.jpg)
Title: Re: DBW 1916 update v1b4
Post by: juanmalapuente on July 22, 2012, 05:32:03 AM
All of them are really awesome. Ft-17 is difficult as individual target, but fortunatelly, they were used in some really massive attacks, so you can try to get them by groups.  ;)
About the size, I always thought A7V was a little bigger (despite of the official meassures which are everywhere), since the real crew wasn't 8 but 18! They must have been really canned in there.  ;D
About the Renault, that's the real size, I stood by one in KC great WWI museum and it was that small.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 22, 2012, 07:24:24 AM
two pics while uploading next version :)

(https://www.sas1946.rocks/images/imageshit/img220/333/dbw1916beutepanzer.jpg)

(https://www.sas1946.rocks/images/imageshit/img11/5176/dbw1916lanchester.jpg)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Alex840 on July 22, 2012, 09:17:42 AM
Awesome!   ;D
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: max_thehitman on July 22, 2012, 11:54:36 AM

DBW 1916 update v1b5 (UPDATED! 22-07-2012)
https://www.sas1946.com/main/index.php/topic,26088.0.html

SUPERB New Update VPmedia. Thank you very much Istvan!  8)
I can´t wait to try it out when I get home tomorrow.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Danyfly on July 22, 2012, 01:55:58 PM
Fantastic job !! :D

Thanks a lot
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: cgagan on July 22, 2012, 02:07:13 PM
vpmedia, IL2 1916 is your ongoing masterpiece!!!! 8)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: juanmalapuente on July 22, 2012, 02:40:31 PM
This is going to give me some conflict...with so many great new WWI toys, I'm having less and less time for SCW.  ;D
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: DarkBlueBoy on July 23, 2012, 01:16:26 AM
V5!! :) :) Downloading now. Looking forward to this one Vpmedia! :)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 23, 2012, 10:03:34 AM
Thanks guys! Next update only when something significant becomes available. It will be in form of patches since I dont plan to modify the base pack anymore unless some huge error is reported.

(https://www.sas1946.rocks/images/imageshit/img210/5426/camell.jpg)

(https://www.sas1946.rocks/images/imageshit/img96/8745/a7vt.jpg)

(https://www.sas1946.rocks/images/imageshit/img834/1214/ft1917.jpg)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: MURD0C on July 23, 2012, 06:10:29 PM
and is separately tank fashions
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: alotef on July 23, 2012, 10:27:48 PM
Awesome little update here guys. I love it. :)
~Mike
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 24, 2012, 01:01:27 AM
Thanks alotef!

Btw guys I added this info to the first post, its a quote from DBW 1.6 readme, to avoid confusion about the creators of the original pack on which our current work is based on:

Quote
Credits for all this WW1 stuff I was not given, but I will list here names who I know worked on the original DBW 1916 pack which was introduced with the DBW 1.6 version:
UP~Boomer, Zuti, Sergei "Oknevas", Uufflakke/Lejo, Dimus, Agracier, Asheshouse, Beowolff, RAF209_Benge , Skipper and T.Dasche, CirX,
Please alert me to missing names.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Hawker17 on July 24, 2012, 01:40:50 AM
Thanks a lot for your work on v5! Brilliant. Very nice screenshots by the way.  :P
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 24, 2012, 05:47:30 AM
A nice french tank was published yesterday in the Ships@Vehicles section by Gio.
Gonna make a patch which will add this with a new weathered skin:

(https://www.sas1946.rocks/images/imageshit/img594/4044/dbwschneider1.jpg)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: DarkBlueBoy on July 24, 2012, 06:10:00 AM
It seems your work on this Vpmedia has brought out a lot of other WW1 stuff. Good to see that there is such interest and enthusiasm for the genre.

Thanks again to all the modders, skinners and artists for their hard work and on-going dedication.

Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: max_thehitman on July 24, 2012, 10:14:00 AM


That Schneider french Tank is very well made model. I really like it.
THANKS once again GIO and Company!  8)  VIVA ITALIA!!
Vive La France!!


Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: sphantom on July 24, 2012, 12:50:54 PM
Works great having fun and max love your skins
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Hawker17 on July 24, 2012, 02:35:00 PM
It seems your work on this Vpmedia has brought out a lot of other WW1 stuff. Good to see that there is such interest and enthusiasm for the genre.

Thanks again to all the modders, skinners and artists for their hard work and on-going dedication.

Totally agree!  :) Thanks for bringing WW1 much more attention.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: juanmalapuente on July 24, 2012, 05:08:03 PM
With this great patch and the incredible ammount of new great features, WWI centennial looks closer. Let's celebrate playing a great sim.  :)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: farang65 on July 24, 2012, 05:29:26 PM
downloaded last night

oh so sweeeettt  :D ;) :)

Thanks greatly for the new update Vpmedia and Max the Hit Man (awesome skins.)

Definitely time travelling to 1916 this weekend 

Kirby
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: flying_dutchman on July 24, 2012, 11:20:32 PM
I have a DBW 1.71 installation which includes the DBW 1916. I had updated the DBW 1916 with v1b5 . But I do not get the 3 Loading Screens as posted by vpmedia in his thread. Other things seem to work fine till now. I find the Gotha IV bomber still having the TB3 dashboard. But "Rise of Flight" youtube video on it shows a more accurate one. Also I have a  basic fundamental question. Since these planes are long dead and very few of them (original/flying replica/nonflying replica) remains in museum and private collection is it at all possible to know what was their cockpit like (historically accurate). Also photographs were rare in those days and also the chance of survival of engineering drawings is slim after  two great wars.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: alotef on July 24, 2012, 11:57:11 PM
flying_dutchman,
All but one of the aircraft included in DBW1916 are "franken-planes"; that is, WW1-looking airplanes put together out of parts of other aircraft and not entirely realistic. Therefore, all of the bombers such as the HP400, Gotha and Sikorsky are heavily based on the TB3 and hence use the TB3 cockpit. The Sopwith Camel included, however, is not a franken-plane and is the first fully-completed public release aircraft, with realistic flight model, damage model, 3D model and cockpit. Some fully complete aircraft such as the DR1, SPAD, Fokker D.VII and D.VIII will soon be released as well.
~Mike
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: max_thehitman on July 25, 2012, 12:13:12 AM
Hello Flying Dutchman, the airplanes you see in this version of the IL-2 Mod-game (DBW-1916) are experimental
flying machines
and "very rare" airplanes from WW1  ;)
The artist modders created them from top-secret airplane blueprints found in an old wooden crate left forgotten in a museum storage room.
The museum was not going to allow us to use those old blueprints, but someone knew the President and he said it was OK, as long as he could
also fly the WW1 machines in DBW-1916. 8)
So what you see is all brand new (old) machines never seen before!
They also fly like old classic WW1 airplanes, which means very tricky flying and they burn quickly because of the wood and canvas construction.
What their cockpits looked like I have no idea, no one does. These were like experimental flying machines for combat. You must be the test
pilot and the ace pilot all at once if you want to survive in that cockpit.
VPmedia has created new cockpits for the airplanes but even though they are very nice and more realistic looking, I hardly look at them because
I keep looking out for some enemy airplanes trying to shoot me down all the time. Some of those new smart AI pilots are very agressive aces. Whomever did that change to the AI pilots, Thank You!
It makes for a better game. Like real WW1 aerial combat should be, agressive and no rules book! This is WW1 and the first time man flies
machines into combat. ALL combat rules are still to be written down and aerial dogfight maneuvers are still to be invented.
One day soon we shall have other WW1 airplanes that everyone already knows about from history books and films.
Some of them are already flying in DBW-1916 skies. The others are being built in the factory.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 25, 2012, 12:16:26 AM
I have a DBW 1.71 installation which includes the DBW 1916. I had updated the DBW 1916 with v1b5 . But I do not get the 3 Loading Screens as posted by vpmedia in his thread. Other things seem to work fine till now. I find the Gotha IV bomber still having the TB3 dashboard. But "Rise of Flight" youtube video on it shows a more accurate one. Also I have a  basic fundamental question. Since these planes are long dead and very few of them (original/flying replica/nonflying replica) remains in museum and private collection is it at all possible to know what was their cockpit like (historically accurate). Also photographs were rare in those days and also the chance of survival of engineering drawings is slim after  two great wars.

There's a new splash and a new menu background shown on this threads first page, can you see those ingame?
The loading screens you'll see if you load a DE,GB,NN,US,FR campaign or misssion.

I dont know what you mean by " But "Rise of Flight" youtube video on it shows a more accurate one"?
But alotef probably got this one: Frankenplane...
Answering your basic fundamental question:
If for a certain type no plane, blueprint has survived or pilot is alive than there will be hardly anyone who could challange your design decisions. Theres a group in new Zealand who build replicas: http://www.youtube.com/watch?v=HnwNdMpyLxM

Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Hawker17 on July 25, 2012, 12:18:36 AM
Some of those new smart AI pilots are very agressive aces. Whomever did that change to the AI pilots, Thanks!

I agree, but when i have a low flight dogfight, the AI aircraft mostly crashes into the ground. Hope that issue will be solved.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 25, 2012, 12:25:22 AM
Few FM changes are needed but to be honest when i have a low flight dogfight, I mostly crash into the ground too :)
What you see has probably also a lot to do with AI being unable to handle damaged planes which also happens in normal DBW.
Plus planes seemed to crash more when I deactivated the included AI mod, but you can give it a try.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Hawker17 on July 25, 2012, 12:32:30 AM
That's true, it could be due to the damaged aircraft. I will test the AI with deactivated mod, thanks for your help.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: alotef on July 25, 2012, 12:33:17 AM
Actually vpmedia, it seems to be a pretty legitimate tactic: Whenever they crash into the ground and I'm behind them, I cop a huge amount of splash damage and end up crashing too!  ;D
~Mike
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: SAS~Malone on July 25, 2012, 12:43:32 AM
I have a DBW 1.71 installation which includes the DBW 1916. I had updated the DBW 1916 with v1b5 . But I do not get the 3 Loading Screens as posted by vpmedia in his thread....

mate, can you clarify exactly what you mean by updating DBW1916 with v1b5?
as in, exactly?
i ask, because it sounds to me like you might have simply overwritten your existing 1916 with the new one, which is incorrect, and might lead to the kind of problems you describe....
the correct installation method is well explained in the readme and first post. ;)

@ Hawker17, the AI crashing into the ground issue was fixed already, my WW1 planes seldom crash into the ground anymore (note, i say seldom, not never - still, way better than previously, when they would pretty much all commit hara-kiri for no apparent reason...:D)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 25, 2012, 01:58:46 AM
@ Hawker17, the AI crashing into the ground issue was fixed already, my WW1 planes seldom crash into the ground anymore (note, i say seldom, not never - still, way better than previously, when they would pretty much all commit hara-kiri for no apparent reason...:D)

Really, i don't share the same experiences.  :-[ Even when i setup a scramble mission with a Fokker E3 as wingman for example, he mostly crashes into the ground short after takeoff.

I've setup a simple scramble in v1b5 using my quick mission for Westfront44 map 2 Fokkers take off without problem with AI only.

But in my experience you can kill your wingmen in both DBW and DBW 1916 if you make a sudden turn at wrong height sometimes its better to send them out to hunt rather than follow you. Speed and other parameters set in mission files should also be looked at too.
Basically I agree they crash more but not so often to ruin the gameplay. If I run into an FM expert I'm gonna ask him about this thing with crashes.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: max_thehitman on July 25, 2012, 09:19:08 AM


They crash because of a simple reason... they are AI rookies!
Unexperienced young pilots fresh out of school and put into cockpits to fly.


 8) http://www.youtube.com/watch?v=ic9rmEnjAeo
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Riptide_One on July 25, 2012, 09:32:56 AM
vpmedia,

Brilliant work! I love the new tanks and ships. I would like help with one thing. Although I did select "markings on", the roundals don't show up on the Camel and the aircraft's letter only shows up on the right side of the plane. However, the flash on the rudder shows up on both sides. If you've got a solution for this, it would make v1b5 perfect for me :).

Cheers,

Riptide
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 25, 2012, 09:34:12 AM


They crash because of a simple reason... they are AI rookies!
Unexperienced young pilots fresh out of school and put into cockpits to fly.


 8) http://www.youtube.com/watch?v=ic9rmEnjAeo (http://www.youtube.com/watch?v=ic9rmEnjAeo)

Your wingman thinks he's driving a Spitfire but in reality its a Po-2 ;)
This is how the marriage of Fighter AI + Crap plane FM looks like.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 25, 2012, 09:40:11 AM
vpmedia,

Brilliant work! I love the new tanks and ships. I would like help with one thing. Although I did select "markings on", the roundals don't show up on the Camel and the aircraft's letter only shows up on the right side of the plane. However, the flash on the rudder shows up on both sides. If you've got a solution for this, it would make v1b5 perfect for me :).

Cheers,

Riptide

there were some issues but currently all seems to work fine in my install:
https://www.sas1946.rocks/images/imageshit/dead/dead.gif
restarting the game should bring back markings if disappeared
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Riptide_One on July 25, 2012, 09:56:14 AM
vpmedia,

That worked! Now, its perfect :). Thanks.

Cheers,

Riptide
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 26, 2012, 03:16:13 AM
Here's a patch which adds the french Scheneider CA.1 tank to your DBW-1916 v1b5 install with a new, weathered skin:

(now in the v2 pack!)

Extract to your game folder and overwrite ini files.

The tank is made by Gio:
https://www.sas1946.com/main/index.php/topic,27390.0.html
Additional 3d fixes by Asheshouse

(https://www.sas1946.rocks/images/imageshit/img593/8735/sca1.jpg)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: asheshouse on July 26, 2012, 06:09:36 AM
Nice skin. :)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: max_thehitman on July 26, 2012, 08:08:34 AM

Now that is really a nice looking French Scheneider 1 tank!  8) Love the little skin details on it.
Excellent all around.
Great Model , THANKS GIO!! Thanks also to VPmedia for adding it into the new update.

This game has so much going for it now that a guy doesn´t even have to fly anymore. Just passing the time
looking around the great map landscapes and looking at the cool 10,000+ objects that are in the game.
Model and Diorama making fans will surely spend hundreds of hours creating realistic looking battlefield and town scenes
with these cool objects. I don´t thnk I will ever go back to making models and dioramas either, this is just too cool to see!  ;D


Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Hawker17 on July 26, 2012, 02:47:13 PM
Vpmedia, is it possible to add a few missions (scramble for example) in the Quick Mission Builder? I think it would be nice if you could see some moving objects and WW1 scenery while you take-off.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 26, 2012, 03:02:39 PM
I dont use the MissionPro mod because it turns the text into blue and red but I'm sure that you can edit the mission templates in Missions\QuickQMBPro folder. I really liked the old QMB mod where you could add your custom maps via conf.ini, but I could not find it anywhere.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Plowshare on July 26, 2012, 07:29:38 PM
I don´t thnk I will ever go back to making models and dioramas either, this is just too cool to see!  ;D

I'm with you 100% Max - this sim is the main reason I gave up on model railroading after 10 years, two of my layouts, and four of my friends' - there's nothing cooler than flying over a scene you've built. Plus, of course, the instant gratification; where 100 hours would get you two, maybe three, square feet of layout passably complete, 100 hours here can do an entire airfield.

Bob
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: max_thehitman on July 26, 2012, 09:28:45 PM
Correct you are Plowshare!
In much less time you can be making a game "diorama" with these IL-2 model-objects and it will defenitly make
for you hundreds of kilometers (or miles) of great scenary to fly around and see up close.
Have you noticed the cool trains in this game?  8)
They even got new armored train car-boxes like they used to have back in the WW1 and WW2 years. Not to mention the
diferent loads they can carry on them (or you put on them) and even those huge cannons on rail cars! AHA! Super cool!

The neat thing is, its almost like painting a model,
because you can also paint diferent skins for those steam train locomotives and train car-boxes too.
Imagine for a minute... an original skin-painted "Flying Scotsman" steam locomotive... pulling some new box-cars (with
painted skins) to look like the Ringling-Brothers & Barnum & Bailey Circus train-box-cars transporting all sorts of wild
animals inside of them !!  ;)   
http://images.wikia.com/indianajones/images/b/b0/Circus_train.jpg
-
http://trainweb.org/gsof/ixp-History.htm
http://trainweb.org/gsof/PixRBBB021-Circus-Logo.jpg
Anything is possible!
... The only limitation ..... is your imagination!

So you can have a "personalized" IL-2 Object/Train/Tank/Truck/anything you may wish. 
As long as you don´t mess around with the actual game workings for these models, you can paint them and make them your
own unique machines to the delight of your eyes. "Pure Eye-Candy"  ;D

Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: DarkBlueBoy on July 27, 2012, 02:25:53 AM
This really is the toy box I always dreamed of as kid. Last night was the first chance I had to spend a few hours with V5 and it just gets better. Having read the posts about creating diorama's it really inspired me. So I created a tank scene on the Somme Summer map. Took great pleasure placing each item, just as I did  as kid with my Airfix kits and figures. Only now, they move and fight and I can be part of it! :) :)

I sometimes really do feel like a big daft kid in the world's best toy shop - know what I mean??? :)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: RedSpade on July 27, 2012, 06:41:31 PM
Quote
I sometimes really do feel like a big daft kid in the world's best toy shop - know what I mean???

I know exactly what you mean! This is the only place I know of where you get a new present every couple of days or so!
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Alex840 on July 27, 2012, 07:55:13 PM
Il-2 today can be defined as a some kind of environment simulator. Realistic scenes can be created with tons of objects over huge areas, and you can fly above, or just take part  yourself in the action. Driveable vehicles such as jeep are reality, driveable tanks are WIP and will be launched one day or another, and possibly one day some crazy guy will make a foot soldier (or civilian) controlable like a driveable jeep so we can take a walk in the scenes (or even shoot a gun in the battlefield). Imagine you making a high detailed airfield scene, and just after your mission you land, park your plane, then take a jeep to the debriefing's room (or simple walk there) to view your mission report? Or you are somewhere in the airfield, and a siren goes loud to report an imminent attack and scramble all pilots, and you run crazy to your plane to takeoff and repel the attackers, perhaps under enemy fire and between bomb explosions? Or even you take part in a ground battlefield as a tank or infantry soldier? Or simply take a walk around the scene and see the things happening?

All these will be reality nearly in future, as the modders progress in the development of this lovely sim. And as someone say there, the only limitation is our imagination. :)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Hawker17 on July 28, 2012, 01:58:59 AM
The only thing missing, in my opinion is, the explosions and sounds. Perhaps it's possible to add a few objects like the French 75mm and the British 18 pounder field guns? It would be nice to see some explosions while flying.

French 75mm: http://www.miniatures.de/france/canon-75-mm-MLE-1897-No-15932-left-rear.jpg (http://www.miniatures.de/france/canon-75-mm-MLE-1897-No-15932-left-rear.jpg)
British 18 pouder: http://ordinarylittleart.files.wordpress.com/2010/01/18-pounder1.jpg?w=490 (http://ordinarylittleart.files.wordpress.com/2010/01/18-pounder1.jpg?w=490)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: RedSpade on July 28, 2012, 08:03:32 AM
Quote
All these will be reality nearly in future, as the modders progress in the development of this lovely sim. And as someone say there, the only limitation is our imagination.

Well, I would love to have and infantry frontal assault module, so that when I'm flying over the trenches I could watch from the relative safety of my cockpit.  8)  Oh, and a zeppelin.  Would love to have a zeppelin to shoot at.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Alex840 on July 28, 2012, 11:58:01 AM
I believe the Zeppelin is the greater dream of DBW 1916 users. I can't wait to shoot one someday.  8)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 29, 2012, 07:20:20 AM
New patch:

(now in the v2 pack!)

-Adds Schneider CA1 french tank by Gio, 3d fix by Asheshouse
-fixed stationary planes: Gotha, HP 0/400, Sikorsky bombers, fix by SAS_Crazyflak
-new stationary plane: Sopwith Camel by Redfox
-new locomotive smoke by Gurner
-small sound and markings fix

Extract to your game folder and overwrite files.

(https://www.sas1946.rocks/images/imageshit/img40/5866/olddbwpic.jpg)


Title: Re: DBW 1916 update v1.5 (UPDATED! 29.07)
Post by: vpmedia on August 10, 2012, 02:01:19 AM
(https://www.sas1946.rocks/images/imageshit/img811/3278/97641925.jpg)

(https://www.sas1946.rocks/images/imageshit/img715/6536/ec3my.jpg)

(https://www.sas1946.rocks/images/imageshit/img688/913/ec2w.jpg)

(https://www.sas1946.rocks/images/imageshit/img690/2711/ec1f.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 29.07)
Post by: alotef on August 10, 2012, 03:09:08 AM
Good stuff VP!  ;)
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: Narvik on August 17, 2012, 12:13:15 PM
Can somebody post a screenshot with Sikorsky stationary bomber?
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: vpmedia on August 17, 2012, 12:26:33 PM
(https://www.sas1946.rocks/images/imageshit/img17/6217/sikorskydbw1916.jpg)

Thanks to SAS_Crazyflak who got this working.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: Narvik on August 17, 2012, 02:06:37 PM
Thanks, vpmedia.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: vpmedia on August 20, 2012, 12:43:31 AM
Some WIP screens of the Fokker Dr.1 damage textures:

(https://www.sas1946.rocks/images/imageshit/img831/1830/20997150.jpg)

(https://www.sas1946.rocks/images/imageshit/img515/1181/32702427.jpg)

Edit: Skin is by Max the hitman/Rock, 3d is by Csocso/Aviator Modding Team.

Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: DarkBlueBoy on August 20, 2012, 01:06:54 AM
She's a beauty Vpmedia! :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: alotef on August 20, 2012, 04:20:31 AM
So awesome! Keep up the good work guys. ;)
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: max_thehitman on August 20, 2012, 09:38:29 AM

That is what I call a very shot-up Fokker!  :D AAAHAHAHAHAH! ...and the pilot is stil ALIVE! :)) A very brave DBW-1916 pilot!
Very nice effects mister Istvan, looks great. I like it very much.

By the way, no need to credit me for the skin screenshot.
I don´t want that. It is only a screenshot.

There is also some great news today for every WW1 flying fan ...
Gio just posted a new Nieuport 11 "Bebe" for everyone!  8)
Check it out!
https://www.sas1946.com/main/index.php/topic,27969.0.html

Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: vpmedia on August 20, 2012, 01:45:01 PM
Tested the Nieuport 11, its ok, lot better than the one we had before but cockpit needs fixing.

I will include in a new patch tomorrow with this new skin:

(https://www.sas1946.rocks/images/imageshit/img9/742/n11a.jpg)

(https://www.sas1946.rocks/images/imageshit/img198/7792/n11b.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: max_thehitman on August 20, 2012, 05:42:41 PM


What a cool little fighter airplane  8) I want to buy a real one!
Drive-Fly it to work and
not get stuck in traffic jams.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: vpmedia on August 21, 2012, 04:02:50 AM
Updated textures for Nieuport 11 rework:

(https://www.sas1946.rocks/images/imageshit/img6/7389/n11ci.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: vpmedia on August 21, 2012, 04:37:01 AM
http://www.vpmedia.eu/il2/zip/dbw1916_patch5.zip

Now includes Gio's Nieuport 11 rework with updated default skin + 3 extra bmp skins.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: alotef on August 21, 2012, 04:41:31 AM
Sweet!  ;D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: cgagan on August 21, 2012, 05:11:23 AM
You and all modders/skinners involved in the scheme have set new, very high standards!!!! 8)
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: vpmedia on August 22, 2012, 12:56:36 PM
Thanks!

Testing the Nieuport 11 against the franken E.III is great:

(https://www.sas1946.rocks/images/imageshit/img269/2298/nieuport11.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: PO_MAK_249RIP on August 23, 2012, 02:24:51 AM
Hi VP, Does Patch 5 include all the previous patches? I cant get your link for Patch 4 to open I just get a big black screen with VPMedia in the top corner ?? Tried Chrome/Firefox

Cheers,

Mick
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: vpmedia on August 23, 2012, 05:45:14 AM
Yes it includes all previous patches, I didnt want people to have to install 6 separate files so I only update the small sized patch. This is so because the base pack is 350 Mb and my upload is only 50kb/sec average and the updates are very frequent.

Btw I'm working on new damage layers for the reworked Nieuport.11 so there will be a patch v6 soon.

(https://www.sas1946.rocks/images/imageshit/img152/2142/nieuport11damage.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: max_thehitman on August 23, 2012, 09:28:20 AM


I got to applaude you on your new Damage effects layering for these aircraft VPmedia.
Most excellent bullet holes!  8) Very realistic looking damage.

Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: SAS~Bombsaway on August 23, 2012, 09:30:23 AM
Very nice on the damage. Looks great. I wonder if there is a way to have a "piece of torn fabric" hanging on the plane when damaged?
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: 101tfs on August 23, 2012, 08:22:41 PM
May I did some 3d reworks based on franken aircrafts ? like Nieuport 28 and Fokker DVIIF?
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: vpmedia on August 24, 2012, 12:01:50 AM
101tfs, youre welcome to start any project you want!
What we really could use is new 'Camel style' wheels for all frankenplanes.
Its relative easy because all share the same U-2VS wheels.

Btw whats up with these beauties?:
https://www.sas1946.com/main/index.php/topic,26513.0.html

Cheers
Istvan
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: SAS~Poltava on August 24, 2012, 12:20:39 AM
101tfs!

I think working your magic on some these franken aircraft will be MOST welcome!!! Heck, just to improve ONE will increase the scope of the game. (I find the frankens good to shoot at, but it disturbs me a bit to fly them so you can see all the "compromises" up close...
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: MURD0C on August 24, 2012, 01:13:50 AM
in game already ????? to become planes 1 world, and here it is few static planes
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: vpmedia on August 24, 2012, 01:20:15 AM
Murdoc, I dont understand what youre saying mate.

If its important write in russian and we'll get somebody to translate it!

(I used your great bmp skin to test N.11 damage if thats what you mean.)
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: MURD0C on August 24, 2012, 01:32:33 AM
still there is the 2nd fashion: the cavalry and an armored train but to lick into shape so anybody and didn't undertake
(http://forum.aviaskins.com/picture.php?albumid=32&pictureid=1059)
(http://forum.aviaskins.com/picture.php?albumid=32&pictureid=1061)
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: MURD0C on August 24, 2012, 01:34:07 AM
in silt there were many planes on 1 world, but there are no static planes
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: vpmedia on August 24, 2012, 07:02:40 AM
UPDATE! -Nieuport 11 new damage by vpmedia and 2*bmp + default skin by Murdoc
Download: now included in v2

(https://www.sas1946.rocks/images/imageshit/img213/1412/dbw1916n11.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: vpmedia on August 24, 2012, 07:14:02 AM
(https://www.sas1946.rocks/images/imageshit/img19/8605/dr1dbw1916.jpg)

WIP
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: alotef on August 24, 2012, 04:57:00 PM
Oh yes! :D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: juanmalapuente on August 24, 2012, 05:06:42 PM
Great skins. The pilot's skin, with that WWI helmet is great too, but doesn't pilot look a little too big for that small plane?
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: MURD0C on August 24, 2012, 09:02:41 PM
Great skins. The pilot's skin, with that WWI helmet is great too, but doesn't pilot look a little too big for that small plane?
http://forum.aviaskins.com/attachment.php?attachmentid=16410&d=1302096298
http://forum.aviaskins.com/attachment.php?attachmentid=21975&d=1345863571
http://forum.aviaskins.com/attachment.php?attachmentid=16411&d=1302096298
http://forum.aviaskins.com/picture.php?albumid=36&pictureid=723
http://forum.aviaskins.com/picture.php?albumid=36&pictureid=745
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: alotef on August 24, 2012, 11:35:19 PM
They didn't call it "Bebe" for nothing!  :P
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: he162a on August 25, 2012, 08:59:58 AM
Wow, unbelievable and great work.
Looks beautiful, really does.
Thanks for all the fantastic work.  :) :) :) :) :) :P 
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: Mission_bug on August 25, 2012, 12:39:55 PM
Downloaded this and installed today, works a treat, thank you very much to all who were involved with putting it together. 8)

Looking forward to further developments. ;)

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: max_thehitman on August 25, 2012, 12:43:02 PM
Murdoc, I dont understand what youre saying mate.
If its important write in russian and we'll get somebody to translate it!
(I used your great bmp skin to test N.11 damage if thats what you mean.)

I think what Mister Murdoc is trying to say is,
we need static planes of this Nieuport 11.
It has not been done into Static-aircraft yet.
and the armored Train and cavalry mod might need some better skins... To re-paint them better.

BTW - Thank you once again for the fine damage you have included to this
new airplane Istvan (Vpmedia) and gio963tto (Gio) for the beautiful airplane
also a big thanks to Murdoc for painting some
great skins for this airplane. **Big applause** THANK YOU!  8)

Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: vpmedia on August 26, 2012, 04:39:41 AM
UPDATE: now included in v2

6 historic WW1 vehicles by Gio

WWI Ambulance (Siddeley-Deasy)
WWI Ambulance 2
Officers car
Staff car
Daimler Marienfelde truck
Fiat 18BLR truck

+ 4 new vehicle convoys with new vehicles (based on RAF209_Benge's mod)
-WW1AlliedColumnA
-WW1AlliedColumnB
-WW1CentralColumnA
-WW1CentralColumnB

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: SAS~Poltava on August 26, 2012, 05:47:55 AM
Absolutely amazing! Thanks to all involved! With all these great additions I MUST get my DBW 1916 running...
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: RAF209_Benge on August 26, 2012, 06:40:15 AM
vp you forgot to add the Inf columns.... :(
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on August 26, 2012, 06:55:49 AM
vp you forgot to add the Inf columns.... :(

DBW 1916 doesnt have the moving infantry yet, but I'm gonna look into it later , this is just a quick update for Gio's cars mainly.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on August 26, 2012, 06:58:33 AM
and it is possible only for cars technics.ini

For the vehicles like GAZ you need to edit hier.sim to hier.him in technics.ini that all what was changed.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: juanmalapuente on August 26, 2012, 12:33:06 PM
This is great, these old vehicles were all much needed. Thanks a lot. If Gio needs some idea for new vehicles, a Bulldog truck carrying a Ft-17 would be great.  ;) (Yes, I know, this is not the requests thread) Just thank you.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: RAF209_Benge on August 26, 2012, 02:17:37 PM
vp, the infantry are in in DBW...it was a matter of taking the script and technics files, which I have and putting them into DBW.

If you downloaded my WW 1 columns download

you will find the infantry scripts. at the beginning of both chief files and the technics files

I have sent you the scripts...

BTW keep up the good work it looks great!
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Mission_bug on August 26, 2012, 02:38:03 PM
WOW, those vehicles look awesome, can't wait to install them. 8)  I guess ROF will soon be made redundant. ;)

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on August 26, 2012, 02:52:35 PM
vp, the infantry are in in DBW...it was a matter of taking the script and technics files, which I have and putting them into DBW.

If you downloaded my WW 1 columns download

you will find the infantry scripts. at the beginning of both chief files and the technics files



DBW ini files arent the same as the DBW-1916 ones, there must be some story behind this.
With other words if moving infantry is in DBW why was it removed from DBW-1916?
Unfortunately I'm not a java programmer so anything related to classfiles is a grey area for me + I do my best, but theres absolutely nobody to help...So requests are fine but I'd rather welcome some help.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: RAF209_Benge on August 26, 2012, 03:00:58 PM
I should restate...no there is no moving infantry in either UP or DBW

However there are infantry troops...it was getting them moving that required getting the scripts...they are available...and I have sent them to you.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: crazyflak on August 26, 2012, 03:16:51 PM
Fantastic work! :)  I hardly have time to follow all the progress, but those last screenies are gorgeous !
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: SAS~Bombsaway on August 26, 2012, 04:22:08 PM
Share? :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: juanmalapuente on August 26, 2012, 04:37:11 PM
I should restate...no there is no moving infantry in either UP or DBW

However there are infantry troops...it was getting them moving that required getting the scripts...they are available...and I have sent them to you.

Let's see if I get this straight. There IS moving infantry in DBW and UP. You have moving groups of 3 to 12 soldiers for different armies and they move and shoot nicely. They all are in the infantry section, when adding objects in FMB. Misteriously enough, this infantry is not included in DBW 1916 recent update  :o ??? :o ???, while there are cool mods really useful for static trench warfare, as the dugin and prone infantry (that should be added also to DBW)  What I understood you, Benge, had added were the long columns marching as vehicle columns to set along the roads together with the charts, etc.
Now, when I tried to add your columns, I realized they won't work in DBW 1916 as I have it, since there's no infantry included and you only added the lines for Chief.ini and Technics. ini.
Now my question is: How is it possible that infantry as is in DBW is not included in DBW 1916?  :'( :'(
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Alex840 on August 26, 2012, 05:38:38 PM
Vpmedia, I've got the infantry of DBW work in 1916, but I have to copy the XTD folder of DBW to a folder in DBW1916. This added classfiles of original DBW and until now all seems to work OK (but I'm not warrant, little time for deeper testing).

The problem is the classfiles (hashed files) what are hidden somewhere in DBW XTD folder. If somebody who know exactly the correct classfiles (QTim's classhasher or resolver may help?) they can be included in a infantry mod folder. I believe the answer to the question is hidden at original DBW XTD folder.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: RAF209_Benge on August 26, 2012, 06:57:15 PM
No the long columns do not just sit along side the road..they move, the troops march in groups of 3 up to 12...

all that was needed was to add them to the technics and chief files..and I got them to work fine.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: alotef on August 26, 2012, 07:27:53 PM
Well done everyone!
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on August 26, 2012, 11:59:58 PM
UPDATE!
added moving infantry and infantry columns (thanks for the help to RAF209_Benge!)
Download: now included in v2


Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: ggrewe on August 27, 2012, 01:17:32 PM
Vpmedia – you are a star, thanks so much for all the work and constant support with these great add-ons, in a simple to use format. Also thanks to all the moders & skinners contributing their work, to make these wonderful mods.

PS – Gaston – looks like patch 9, has all previous additions after patch 5, combined into one - worked for me.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: juanmalapuente on August 27, 2012, 05:07:02 PM
UPDATE!
added moving infantry and infantry columns (thanks for the help to RAF209_Benge!)
Download: http://www.vpmedia.eu/il2/zip/dbw1916_patch9.zip

Great. Only a question: In this update, there're many other folders and files that were apparently OK in previous one, such as cars and tanks and so on, do we really need to update them also?
Actually, some more questions: what happened to Wingflyr's Saint Chamond? https://www.sas1946.com/main/index.php/topic,26088.msg282710/boardseen.html#new

The last thing is something that I can change manually in static, but I think that should be applied for everybody willing to simulate a decent tank attack on trenches:
I've observed that tanks pass over trenches with no difficulty, as flat ground, while they stuck in front of barbed wire. This is kind of absurd, since they were introduced in WWI to crush barbed wire but ditched pretty often in trenches. It can be changed with the panzer values in static, making b-wire weaker and trenches harder, but may be should be done default for everybody. Opinions?


Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: max_thehitman on August 27, 2012, 07:57:12 PM
*BUMP*

DBW 1916 update v1.5 (UPDATED! 26.08.2012) -- on the front post

https://www.sas1946.com/main/index.php/topic,26088.0.html

Thank you VPmedia, great friend Istvan, for making another great package for us.

If it was not for you, I would have to ask you to post again, or send me by e-mail, those
last patches you put together.
Because I lost 2 patches that were saved up in my pen and
my little girl Maria (I am her godfather) grabbed it when she saw it on the table and put
it into her yogurt !! ... She thought the PC-pen was a cookie !!  ;D
I cannot blame her, she is only 1 year old. She is soooo cute.

I thank you for putting this package together so I can have everything neatly stored
and will save it in a much safer place.
One day she will want to play this game too! :)


Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on August 28, 2012, 12:55:21 AM
Thanks Max! :) You need 2 files from the first post of the topic, the larger update and the smaller incremental patch. Currently I'm waiting for release of Fokker Dr.1 beta to be able to release a ww1 Camel campaign I made, not much else left to do, which is good actually.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: max_thehitman on August 28, 2012, 09:52:16 AM
No more WW1 tanks added recently?
Did I miss something or a post?

I seen that screenshot a few weeks back with ALOT of amazing WW1 tanks.
I guess they were not finished yet, correct?

posted July 8, 2012 - by WingFlyr

Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on August 28, 2012, 10:22:57 AM
I think they need java work with their classfiles or something like that:
https://www.sas1946.com/main/index.php/topic,26088.msg283018.html#msg283018
Situation is the same with Gio's new Lohrner/Macchi seaplane, it needs a slot.
https://www.sas1946.com/main/index.php/topic,27852.msg292168.html#msg292168
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on August 31, 2012, 03:44:19 AM
(https://www.sas1946.rocks/images/imageshit/img4/6011/olddbwpic2.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 01, 2012, 03:57:00 AM
(https://www.sas1946.rocks/images/imageshit/img838/7438/dbw1916aviatikc1scr.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 01, 2012, 04:43:38 AM
Cavalry Of The Clouds. WW1 Pilots Documentary 1987
http://www.youtube.com/watch?v=wO8oWYLhT6o
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Riptide_One on September 01, 2012, 11:01:28 PM
Wow, real WWI cars and trucks :)! Great stuff. Thanks!

Cheers,

Riptide
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Tecnico66 on September 02, 2012, 06:25:22 AM
..after some troubles,i finally played DBW 1916..i like it,but the burning planes flames are awesome!!
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 02, 2012, 10:17:10 AM
(https://www.sas1946.rocks/images/imageshit/img577/8506/dbw1916aviatikc1scr2.jpg)

(https://www.sas1946.rocks/images/imageshit/img89/9133/dbw1916aviatikgt.jpg)

(https://www.sas1946.rocks/images/imageshit/img528/6972/dbw1916aviatik2.jpg)

(https://www.sas1946.rocks/images/imageshit/img706/6361/dbw1916fokkereiii.jpg)

(https://www.sas1946.rocks/images/imageshit/img253/1456/dbw1916albatrosdiii2.jpg)

(https://www.sas1946.rocks/images/imageshit/img831/7632/dbw1916albatrosdiii.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Cloyd on September 02, 2012, 11:40:46 AM
Istvan,

You are such a teaser!!!

Dave
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Tecnico66 on September 02, 2012, 11:57:44 AM
...Albatross!!!
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Valkas on September 02, 2012, 03:41:42 PM
I know this is silly, but - vpmedia, can you, in your next patch, correct those awful machineguns of DBW1916's Rumpler? It is a minor issue, bus still annoying. Won't take more than 5 minutes with your skills.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: juanmalapuente on September 02, 2012, 03:57:47 PM
Great skins, great mods, great vehicles and objects...ROF is becoming less and less impressive when compared to DBW 1916. Only the graphics, and let's see what happens with the new HD textures.  :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: WWHappy on September 02, 2012, 04:11:53 PM
I play Rise of Flight every day but if yall keep putting these planes and ground stuff I will be tempted to spend more time on IL2 1916. Boy it would be great to play this on line. On my Wish list for sure.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: alotef on September 02, 2012, 05:05:58 PM
Good god! An Albatros!!!!!!!!!   :o
Yes please! :D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Valkas on September 02, 2012, 05:16:31 PM
One more minor issue with newest version and patch: it seems, version 1.5 don't have some convenient dbw's features in fmb. For example in earlier versions toolbar looked like this:
http://www.part.lt/img/0bcd7f80107bc966d1a55d5624fe7cda92.jpg
In 1.5 (with patches or without them) it looks like this
http://www.part.lt/img/30c4c9cd6024db0b57809d5de043bfa0862.jpg

Also, zooming with mousewheel no longer works in 1.5, and this is really painful. I hope, Vpmedia will find some time to correct those issues.

Still - AMAZING work. Can't wait to get my hands on that beautiful Albatross!
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 02, 2012, 11:58:56 PM
I didnt add or remove any FMB mods, imho FMB works as it always did since I started this game with AEP.
The only new feature I recognize  was introduced around 4.08 which is the copy/paste of groups.I was never able to use the mouse wheel for zooming btw.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Maro on September 03, 2012, 12:55:38 AM
Finally Albatros!!!!!
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Valkas on September 03, 2012, 01:15:24 AM
Interesting. Probably something is wrong with my instalation of il-2, excuse me for misguided complaint.

Upd: not fully misguided, though. It seems 1.5 is not compatible with PAL's "MissionPro Combo". It was default for dbw and dbw 1916, and lost all its features in 1.5, whitch is sad (moushewheel zooming was really helpful). Still not the reason to underrate 1.5.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 03, 2012, 02:35:49 AM
Isnt PAL Mission Pro Combo for QMB? I never used it because it made my ingame text blue and red. I certainly didnt know that it has effects FMB. Its possible that there's a conflicting classfile in some of the new mods. (Theres an util called classcheck.exe which helps identify these files) But I'm not a java programmer so I wont be able to fix this.
Althought improved FMB features would be cool.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Valkas on September 03, 2012, 03:27:07 AM
MissionPro Combo also affects fmb, not only qmb (https://www.sas1946.com/main/index.php/topic,18353.0.html). I checked classcheck.exe, but it didn't helped much (not enough knowledge to find right one in 200+ conflicts). I'll try to contact somebody for help.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: DarkBlueBoy on September 03, 2012, 05:19:51 AM
Top class Vpmedia. More to dribble over... :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 03, 2012, 05:45:06 AM
MissionPro Combo also affects fmb, not only qmb (https://www.sas1946.com/main/index.php/topic,18353.0.html). I checked classcheck.exe, but it didn't helped much (not enough knowledge to find right one in 200+ conflicts). I'll try to contact somebody for help.

Did you try to load the MissionPro Combo as the very first mod from #DBW_1916 folder? Change its name to something which will make the game load it first, maybe that helps.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: SAS~Bombsaway on September 03, 2012, 06:09:52 AM
I use missionpro and it is not at the top of my mods in 1916 and it works for me....

http://s19.postimage.org/bb7kyta8z/il2fb_2012_09_03_07_00_17_50.jpg (http://postimage.org/)

Make sure you have the latest version of the mod and then go through your mods that you have added. There may be a conflict with one. I have added a few things to 1916 but as a "clean" version straight out of the box, missionpro will work for it. When I run into this problem I will remove any added mods one by one until the problem shows its self.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: benitomuso on September 03, 2012, 06:50:12 AM
Isnt PAL Mission Pro Combo for QMB? I never used it because it made my ingame text blue and red.
About blue and red text:
Lines to put in conf.ini. First line 0 gives black. Others are pull-down windows sizes to fit MY screen.
Code: [Select]
[Mods]

PALMODsColor=0
PALQMBLinesMap=10
PALQMBLinesPl0=25
PALQMBLinesPl1=20
PALQMBLinesPl2=19
PALQMBLinesPl3=18
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=18
PALQMBLinesPl7=18


As properly quoted by Robhans, "PALMODsColor=0" makes all my Blue / Red text to become black as in stock game.

In last versions of MissionPro Combo (both for v4.10m as for v4.11m) you don't need anymore those PALQMBLinesXX=YY because I solved the original problem of the ComboBoxes of the game and now it's auto fitting in any case, with or without WideScreen.

Regarding the problem with MissionProCombo and DBW1916, as BombsAway said, I can be positive that it works. I use it without any trouble, and in fact as far as I know there isn't anything in common between the WWI pack and my MOD. My MOD affects GUI and general classes and DBW1916 has planes and objects related classes, so they are quite independent.

I could bet that you are not loading properly the MOD in your installation, so it doesn't get active. If you use my TotalMODder, you need the MissionProCombo (or whatever the name it has for you) Folder containing the classes (the files with weird numbers) in your MODs repository and checked. If you use standard MODding or JSGME you must have that folder in your MODs folder.

But as I told you, there isn't any real incompatibility between them.

Regards,
                    Pablo


Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: SAS~Bombsaway on September 03, 2012, 07:27:57 AM
Wait, I remember now. I had the same issue when VP first started making his 1916 updates. DUH!  :-[  What worked for me was go into the jsgme mods folder and go into the #DBW mission pro folder and then the 1916 folder in there and copy the 00_PAL-MissionProCombo folder and paste it in you mods folder. I hope that works for you.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: cgagan on September 03, 2012, 08:49:59 AM
I have Pablo's MissionProCombo installed in my DBW1916 folder and it works fine...
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 03, 2012, 09:21:57 AM
Excellent, I just tested it and it works fine, no more colored text & working FMB features incl. the famous mouse wheel zoom :)
Thanks for the useful information guys!
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Valkas on September 03, 2012, 09:38:40 AM
Deactivating all mods with jsgme and activating them again removed the problem. Shame on me for complaining without serious reason, and big thanks for all who helped!

Just one more question. I've asked this before, but question probably was lost during discussion: for me, Rumpler in dbw1916 has two machineguns firing in different directions (left one at ~25 degree angle to the left). Is this problem of my instalation (again), or some minor mistakes were made while creating that plane? If later - can this be corrected in next patch?
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 04, 2012, 04:30:36 AM
Deactivating all mods with jsgme and activating them again removed the problem. Shame on me for complaining without serious reason, and big thanks for all who helped!

Just one more question. I've asked this before, but question probably was lost during discussion: for me, Rumpler in dbw1916 has two machineguns firing in different directions (left one at ~25 degree angle to the left). Is this problem of my instalation (again), or some minor mistakes were made while creating that plane? If later - can this be corrected in next patch?

I dont know how to correct it and the Rumpler mods original creator is probably left this site long time ago.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 04, 2012, 04:31:07 AM
Testing Uufflakke 's clouds (https://www.sas1946.com/main/index.php/topic,28310.0.html) in DBW-1916

(https://www.sas1946.rocks/images/imageshit/img684/228/cloudsnew2.jpg)

(https://www.sas1946.rocks/images/imageshit/img222/4536/cloudsnew.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: RAF209_Benge on September 05, 2012, 12:04:24 PM
T schede/Skipper was the creator of the Rumpler....you could check his own website, or message him from here
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Antae_destronas on September 07, 2012, 02:31:28 PM
Hello everyone !

This mod is awesome ! The new Camel and the new features make it my one of the best 1ww game.
Well my question is: Is the 3d work of the Dr. 1 finished ? I ask it because i think isn't very accurate. The other ones are really perfect.

Greetings
 Alberto
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: max_thehitman on September 07, 2012, 05:57:48 PM


Greetings Alberto, welcome to SAS.
Many of us are also happy with this DBW-1916 IL-2 game version, take some time to say thank you to all the
artist modders responsible for creating these aircraft for us. They deserve a Thank You for a good job!

The real Fokker Dr.1 is not yet finished. Everyone has to wait until it is finished better for the game.
When?
One day soon.

The one in the game right now is just a substitute until the real airplane is finished.
Enjoy flying that DR.1 airplane, it is also very cool  8)
Enjoy the game!

Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 07, 2012, 11:37:58 PM
T schede/Skipper was the creator of the Rumpler....you could check his own website, or message him from here


I havent seen him around since I returned to IL-2 and modding late last year.
This project was advertised on all forums so everybody who wants to get involved can find it.
Currently there's really nobody I could bother with DBW-1916 java programming.
There are guys to do 3d and textures, but when it comes to importing stuff into the game I'm really in trouble. We got a dozen tanks and two aircraft ready since long time, all they would need is a new slot.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 08, 2012, 12:34:43 AM
Thanks for the info Murdoc, I corrected his name in the credits to T.DesChene from T schede.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: MURD0C on September 08, 2012, 12:43:26 AM
forgotten project Dreamka
http://dispersalfield.ru/main/index.php/topic,595.0.html
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: MURD0C on September 08, 2012, 12:49:40 AM
projects Skipper (Lakota)
http://dispersalfield.ru/main/index.php/topic,43.0.html
http://dispersalfield.ru/main/index.php/topic,215.0.html
http://dispersalfield.ru/main/index.php/topic,228.0.html
http://dispersalfield.ru/main/index.php/topic,42.0.html
http://dispersalfield.ru/main/index.php/topic,50.0.html
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 08, 2012, 01:13:48 AM
Murdoc, large percent of Skippers work is already in DBW-1916, thats cool.
But I only saw few screens of DreamK's great work.
What do you think, shall I contact him or is that project abandoned?
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: MURD0C on September 08, 2012, 01:20:37 AM
try it. we had a contract on the first world. but it worked on the project Spanish-Finnish war, we may be more willing if he and the project DBW-1916 that it will
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Antae_destronas on September 08, 2012, 03:43:25 AM
Hello everyone !!

I know, Max, the hard work that each plane requires and I'm grateful because this is a huge, different project. I only asked that about the design. Now I'm learning how to pilot all planes.

Keep it up !

Greetings
 Alberto
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 08, 2012, 04:30:58 AM
I didnt want to say a lot about WIP projects because theres always the possibility that some real life issues comes up and they dont get released. But in my personal opinion we're looking good for Fokker E.III, Fokker Dr.1 and maybe the Albatros D.III. The Aviatik is ready to include, I removed polish text from the cockpit and made a temporary default skin for it. The Nieuport 28 and the Lohner/Macchi seaplane also got a good chance to get included soon.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: SAS~Anto on September 08, 2012, 07:16:46 AM
Hey fellas, since this has become 'the WW1' thread, might as well post an update regarding a few planes :)

Fokker E.III: Just sent what is probably the final version of it to Lisek. There is a landing bouncing bug we are trying to resolve (most likely due to a misplaced hook/clip). Anyway this will be out as soon as the bug is fixed.

Fokker Dr.1: Just acquired a cockpit (courtesy of 101tfs). It needs a little adjusting but this aircraft is very close to release.

Albatros D.3: Yes as vpmedia posted, the Albatros that was originally intended for Canvas Knights and made by Magpie, is back in the works :) It was kindly donated to Aviator Mod Team by Magpie many years ago. Unfortunately we lost the source files and its development stopped. Luckily I dug up a near complete beta which Lisek was able to work off. He has finished making the 3D for the cockpit and will begin texturing soon. It is our intent to get this aircraft in game and to the same standard as the rest of our WW1 projects.

Big thanks to Vpmedia for his excellent work on updating DBW1916 and for his help on the above-mentioned projects.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: alotef on September 08, 2012, 07:50:55 AM
Well done all! :D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: MURD0C on September 08, 2012, 08:29:17 AM
http://forum.aviaskins.com/picture.php?albumid=32&pictureid=1124
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: WWHappy on September 08, 2012, 08:41:50 AM
This is getting so good yall :) Can't wait for all these new plane are in 1916 and we get some new campaigns.Amazing that this old sim has been given a new life.I was a hardcore Red Baron guy and it took me a long time to switch over to IL2 but i made the switch. Now I can have the best of both worlds. Thanks so much for all the hard work and long hours,I m sure it's a labor of love.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: MURD0C on September 08, 2012, 09:27:12 PM
Campaign "It was in the Caucasus"
http://forum.aviaskins.com/showthread.php?p=105826&posted=1#post105826
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 08, 2012, 11:17:15 PM
This is getting so good yall :) Can't wait for all these new plane are in 1916 and we get some new campaigns.Amazing that this old sim has been given a new life.I was a hardcore Red Baron guy and it took me a long time to switch over to IL2 but i made the switch. Now I can have the best of both worlds. Thanks so much for all the hard work and long hours,I m sure it's a labor of love.

I played Red Baron(1990) too + Rowans Dawn Patrol(1994), long time ago :)

(http://www.rolandandcaroline.co.uk/assets/images/dawn1.jpg)

But my very first favourite game was Blue Max for C64 computer (1983)

(http://c64.krissz.hu/docs/images/thumbs/blue-max-borito_LMDMjxpn.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: SAS~Anto on September 09, 2012, 02:01:43 AM
Hahah! I have a copy of Dawn Patrol sitting in my cupboard right next to me. Fantastic game!
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: RAF209_Benge on September 09, 2012, 06:56:39 AM
I can remember playing the video arcade game: Red Baron in 1981
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: SAS~Poltava on September 09, 2012, 09:30:33 AM
Those WW1 aircraft of DreamK can really make you wet your pants...

DBW 1916 is really moving along at an amazing pace. Everyone involved deserves bundles of PRAISE. Well done, chaps!

(Now I must find time to make some WW1 campaigns... ;) )
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 10, 2012, 10:55:22 AM
Some campaigns by you would be nice Poltava!
Thanks for the comments!
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 10, 2012, 10:56:16 AM
New patch - adds Fokker E.III by Lisek and Aviatik C.I with improvements by Gio

now included in v2

+14 custom skins (Max, Murdoc, Vpmedia)

To install extarct to your game folder.

(https://www.sas1946.rocks/images/imageshit/img690/2888/e3new1.jpg)

(https://www.sas1946.rocks/images/imageshit/img651/7070/dbw1916aviatik3.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: cgagan on September 10, 2012, 12:13:00 PM
We are in great debt! You and all the members of the IL2 1916 team have totally transformed the game!
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 10, 2012, 12:35:33 PM
Thanks! End of the frankenplane-era :)

(https://www.sas1946.rocks/images/imageshit/img210/1567/fokkere3new4.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: cgagan on September 10, 2012, 02:45:12 PM
This happened to me also, then I "re-activated" the previous standalone version (Lisek's) and the Fokker appeared...
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 10, 2012, 02:57:58 PM
From the two planes one is missing?
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: max_thehitman on September 10, 2012, 03:13:39 PM

Does it have to do with both airplanes using the same name?

Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Ass Eagle on September 10, 2012, 11:06:21 PM
https://www.sas1946.rocks/images/imageshit/img831/7632/dbw1916albatrosdiii.jpg
Oh my God! Where please?!?!
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 10, 2012, 11:12:28 PM
The answer (WIP) is there if you read my posts on this page. ;)

Quote
I didnt want to say a lot about WIP projects because theres always the possibility that some real life issues comes up and they dont get released. But in my personal opinion we're looking good for Fokker E.III, Fokker Dr.1 and maybe the Albatros D.III. The Aviatik is ready to include, I removed polish text from the cockpit and made a temporary default skin for it. The Nieuport 28 and the Lohner/Macchi seaplane also got a good chance to get included soon.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: DarkBlueBoy on September 11, 2012, 12:31:00 AM
Just when I think that Vpmedia can't raise the bar any higher, he goes and proves me wrong. Outstanding stuff. Thank you!
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: he162a on September 11, 2012, 10:15:12 AM
 First off thanks for all the hard work to everybody involved in this awesome piece of work.I have similar problem, the Fokker E is in my list in QMB but invisible if a I choose it and load game,
When I go to look at it on the visual page that lists planes "big black button next to player plane in QMB" it is there in the lineup but invisible in the window that shows plane to pick skins etc?
I don't have Lisek's mod for the Fokker E so I can't figure this out, I have tried a re install but have same problem.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 11, 2012, 12:01:13 PM
(https://www.sas1946.rocks/images/imageshit/img337/6333/e3new4.jpg)

(https://www.sas1946.rocks/images/imageshit/img705/2899/e3new5.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: max_thehitman on September 11, 2012, 04:53:41 PM


-- https://www.sas1946.rocks/images/imageshit/img831/7632/dbw1916albatrosdiii.jpg

Oh my God! Where please?!?!

Wait a minuto.
The engine is still changing the oil and the wood is being polished  ;)

errrrrr...the usual time... 2 weeks  ;D

Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 13, 2012, 05:58:52 AM
Good to hear that you got the plane working!

(https://www.sas1946.rocks/images/imageshit/img18/1755/immelmannboelcke.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: max_thehitman on September 13, 2012, 09:25:46 AM


Thank you for making the new patch mister Istvan. All is working OK.
Great airplanes and great good times!  8)

I am happy everyone is enjoying the new Fokker and painting new skins.

Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 13, 2012, 11:34:02 AM
Nice to see that you're happy with the mod!

I found a cavalry mod (I think it by Skipper or Epervier) and put them into columns, I'll put it into the next update.
Also reworked all the old vehicle columns to use the ww1 style vehicles, so you'll have those even in older missions or qmb.

(https://www.sas1946.rocks/images/imageshit/img685/2222/dbw1916cavalry.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: he162a on September 13, 2012, 12:53:38 PM
I have what might most likely be a stupid question but why do I have WW2 planes on airfields and ww2 tanks when I set up a quick missions in DBW 1916? ???

DUH....
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: WWHappy on September 13, 2012, 01:03:13 PM
Nice to see that you're happy with the mod!

I found a cavalry mod (I think it by Skipper or Epervier) and put them into columns, I'll put it into the next update.
Also reworked all the old vehicle columns to use the ww1 style vehicles, so you'll have those even in older missions or qmb.

https://www.sas1946.rocks/images/imageshit/img685/2222/dbw1916cavalry.jpg
Some good ground action will be great :D WW1 was much more then the air war. Hoping that one of the fantastic campaign builders can make a few with all the new planes and ground objects.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 13, 2012, 01:20:14 PM
I have what might most likely be a stupid question but why do I have WW2 planes on airfields and ww2 tanks when I set up a quick missions in DBW 1916? ???

DUH....


I'm still working on the QMB part of this mod so its WIP.
Can you activate the "#DBW_MissionPro Combo by PAL" QMB mod with jsgme? It has some ww1 missions, called WW1_Somme and WW1_Gallipoli.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 13, 2012, 01:25:26 PM
Some good ground action will be great :D WW1 was much more then the air war. Hoping that one of the fantastic campaign builders can make a few with all the new planes and ground objects.

I got a Camel campaign but it needs the Fokker Dr.1 to be published.
Also rewrote the "Summer over the Somme" (HSFX) campaign by RAF209_Benge for DBW-1916 and the Fokker E.III, it needs only a bit of testing. Each got 12 missions, with lots of added detail. I hope they can be released soon.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: WWHappy on September 13, 2012, 01:38:38 PM
Hey post um and I will beta test them for you. I have a lot of time. full time care giver for my wife. Campaigns are a good diversion for me.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: max_thehitman on September 13, 2012, 02:39:15 PM
I have what might most likely be a stupid question but why do I have WW2 planes on airfields and ww2 tanks when I set up a quick missions in DBW 1916? ???

DUH....

I have also seen those things too. The DBW-1916 is actually a "son" of the
DBW (father) and it also contains some of the original things placed on those maps that were
meant for the WW2 maps. So sometimes you see WW2 tanks and some airplanes.
But if you change
those tanks and planes to WW1 stuff and save the map, then you are playing again in WW1 era.
I don´t mind, I kind of feel like I am in a Twilight Zone tv-episode, where a WW1 pilot gets
transported to WW2 when he flew into a mysterious cloud.  ???
 ;D That was a great episode to see.

To have some WW1 fun ,
go to the first post here and download  the new WW1 missions maps.

Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: he162a on September 13, 2012, 02:40:26 PM
Will do, I have the QMB in my DBW folder not jsmge as of now.
I have been playing the missions and I think I have seen the ww1 period items fighting me.

Thanks for the info.

Great work again, seriously fun.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: max_thehitman on September 13, 2012, 02:48:35 PM


No problem  8) if you do see a strange thing that does not belong there in that time-era,
don´t worry, they are just "time-travellers"  ;D

You know how it is,
no one is perfect and with these modded-maps with so much inside them , sometimes
a few details get forgotten.
 If you can help us out, then do a few changes to those maps and post them back for everyone to enjoy their game too.
That is what we are all doing here at SAS, we are all good friends working together on a cool hobby,
so we can all have a great time.

If it becomes just 1 person doing all the maps and all the airplanes, then these things will not
come out too perfect.
We must help each other for a good cause.

Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Ass Eagle on September 13, 2012, 07:42:14 PM


-- https://www.sas1946.rocks/images/imageshit/img831/7632/dbw1916albatrosdiii.jpg

Oh my God! Where please?!?!

Wait a minuto.
The engine is still changing the oil and the wood is being polished  ;)

errrrrr...the usual time... 2 weeks  ;D
I hope you not pull my heart strings ;)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: MURD0C on September 13, 2012, 07:58:38 PM
fashion regiments
http://forum.aviaskins.com/attachment.php?attachmentid=22292&d=1347542581
http://forum.aviaskins.com/attachment.php?attachmentid=22293&d=1347542581
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: SAS~Poltava on September 14, 2012, 12:41:49 AM
Good idea! I don't think he Imperial Russian Airforce pilots would have understood why they got decorated with Bolshevik medals...   :P
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 14, 2012, 02:14:32 AM
All I can say is that I'm gonna include it if I get a download link ;)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: cgagan on September 14, 2012, 02:32:45 AM
Good idea! I don't think he Imperial Russian Airforce pilots would have understood why they got decorated with Bolshevik medals...   :P
Bolshevik infiltration perhaps?  :D
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: MURD0C on September 14, 2012, 02:43:10 AM
ff    France 1914 1917gg
re   Russian Empire in 1914 re-1917gg
rd   White Movement 1918 1921gg
 rk     Soviet Russia 1918
http://narod.ru/disk/60988556001.1acc7b609b3a3fe99bd2d80ad149a060/Campaign.7z.html
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 14, 2012, 02:58:42 AM
They look very good. Thanks Murdoc!
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: DarkBlueBoy on September 14, 2012, 03:00:16 AM
I didn't understand the download instructions... :(
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: MURD0C on September 14, 2012, 03:35:48 AM
it is necessary still Germany and Britain to alter and make option under a wide format
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 14, 2012, 07:28:24 AM
I didn't understand the download instructions... :(

There are no russian or french campaigns yet where you could use these.
Theoretically FF replaces FR and RE could be RU in DBW-1916, so you can copy some of them to
#DBW_1916\GUI\Missions\Campaign\FR or RU. DE and GB awards still needed as Murdoc said.
Other folders cant be recognized in my install/dunno how to add new nation option..
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: SAS~Poltava on September 14, 2012, 07:44:40 AM
I have actually started working on a Russian campaign, set in 1916, so I really welcome these new decorations! (I don't know when I will have it finished, though...)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: MURD0C on September 14, 2012, 07:46:58 AM
http://narod.ru/disk/61003702001.af61e1d72ad8d66338a178607fd1f3e3/Campaign.7z.html
DI  German Empire 1914-1918gg
GG Britain 1914 1918gg
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: MURD0C on September 14, 2012, 07:48:10 AM
Russia company, VIP
http://forum.aviaskins.com/showthread.php?t=2751
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: MURD0C on September 14, 2012, 08:00:36 AM
https://www.sas1946.com/main/index.php/topic,11361.0.html
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: David Prosser on September 15, 2012, 12:04:41 AM
Thanks,vpmedia. It's obvious a lot of work has been done by many modders. The Lanchester armoured car could be a stand in for the Rolls Royce AC. The two civilian cars and the two green trucks wouldn't look out of place on 1930s roads and carparks either. There were still plenty of these earlier vehicles around then. I'm not making a request, just an observation.

cheers

David Prosser
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 15, 2012, 02:58:59 AM
David, I made two new trucks yesterday based on Gio's ambulances. The usey the US Willys Jeep slots.
Hope you like them, because they'll be in the next patch. :)
Also every vehicle convoy was made into ww1 style ones using new trucks.
Plus new cavalry units as shown above.
Plus new campaign awards by Murdoc.

(https://www.sas1946.rocks/images/imageshit/img713/2307/dbw1916newtruckgio.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: gio963tto on September 15, 2012, 07:32:58 AM
I upload this mod in WIPhttps://www.sas1946.com/main/index.php/topic,28520.0.html (https://www.sas1946.com/main/index.php/topic,28520.0.html)
For this plane
Quote
https://www.mediafire.com/conv/14dc67269eb7d842115ca6eb143d47a6cf99f25674462ca3b37f8de14f4ea2556g.jpg
Has a some problem but I hope a help from the all guys.
Greatings GIO.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: SAS~Poltava on September 15, 2012, 07:58:19 AM
Gio - you rule!

At last: a real WW1-bomber! And one of the most classic of them all!!! (And she will pass as a Gotha anyday.)

Time to Blitz London. Gott strafe Engeland!  8)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: Alex840 on September 15, 2012, 08:16:35 AM
I upload this mod in WIPhttps://www.sas1946.com/main/index.php/topic,28520.0.html (https://www.sas1946.com/main/index.php/topic,28520.0.html)
For this plane
Quote
https://www.mediafire.com/conv/14dc67269eb7d842115ca6eb143d47a6cf99f25674462ca3b37f8de14f4ea2556g.jpg
Has a some problem but I hope a help from the all guys.
Greatings GIO.

The end of the Frankenplanes is near!  ;D ;D ;D

Thanks a lot Gio.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 15, 2012, 10:28:09 AM
Thanks Gio! Your work is really appreciated!

(https://www.sas1946.rocks/images/imageshit/a/img442/5572/dbw1916friedrichshafeng.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 15, 2012, 10:32:48 AM
Btw I dont mind people quoting images from two post above, just take the 5 seconds to remove the efing image tags ;)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: archie1971 on September 15, 2012, 10:36:30 AM
Thanks Gio! Your work is really appreciated!

https://www.sas1946.rocks/images/imageshit/a/img442/5572/dbw1916friedrichshafeng.jpg


SUPER!!!!!!!!!!!§
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: cgagan on September 15, 2012, 11:58:58 AM
Super, indeed!!!!  8)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 17, 2012, 05:08:13 AM
Download Friedrichshafen G.III by Gio for DBW-1916:
**in the v2 pack now**
(readme with ini file entries included)

New in this version:
- gunner position bugfix applied
- improved default skin with weathering
- new light & heavy damage layers
- better parts skins by Murdoc

https://www.sas1946.rocks/images/imageshit/a/img12/7879/fhg3dbw1916.jpg
https://www.sas1946.rocks/images/imageshit/img255/8762/fhg3damage1o.jpg
https://www.sas1946.rocks/images/imageshit/a/img29/7803/fhg3skin1o2.jpg
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: Batbomb on September 17, 2012, 08:24:28 AM
Thanks for the update vpmedia! 8)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: SAS~Poltava on September 17, 2012, 02:02:45 PM
Super!!!  ;D
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: cgagan on September 17, 2012, 02:27:16 PM
Brilliant!!!! 8)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: max_thehitman on September 17, 2012, 02:41:39 PM


BIG APPLAUSE!
Super Great Bomber airplane for WW1 ! It looks EXCELLENT!!!  8)
 
Now we must have a set of diferent skins for the other countries, so they can also
have their own captured bomber-airplanes.
1 Russia - 1 RFC (RAF) - 1 Italy - 1 France
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 17, 2012, 08:11:20 PM
Beautiful aircraft, but why is my Camel having so much trouble catching up to it? The camel seems to have been some 40-50km/h fatser!
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 17, 2012, 08:21:40 PM
It seems to me that the G.III is managing a comfortable 210km/h, wheras my sources indicate a historical top speed of only 135km/h. :/ The frankeplanes can hardly even catch it in level flight!
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 17, 2012, 11:56:35 PM
It uses ww2 FM of an other plane which slot it uses as do other (franken) planes.
Iirc only Camel and Fokker E.III has correct ww1 FM.
Gameplay balance is still a big task to archieve.
But it can probably solved with one generic bomber and one fighter FM for the old frankenplanes.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 18, 2012, 12:44:04 AM
New ships skins for next patch by Ectoflyer:

(https://www.sas1946.rocks/images/imageshit/a/img708/4899/razzledazzle.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 18, 2012, 01:41:47 AM
That explains it. Hopefully she gets a new FM soon.. Until then I'll try compensating by setting slower waypoints in the FMB. :)
(P.S Bloody awesome looking ship right there, well done Ectoflyer! Love the dreadnoughts!)
Cheers,
Mike.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 18, 2012, 02:07:57 AM
I was testing speeds in fmb and found that if you set 120 km/h for frankenplanes they often dive into the ground. The safe minimum speed seems to be around 130-140 km/h which is kinda hard for the Fokker E.III to archieve. But this makes the whole thing also really challenging, aerial victories are much harder to get than in normal DBW especially if you go against veteran pilots.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 18, 2012, 02:10:38 AM
New Friedrichshafen G.III skins by Murdoc
http://forum.aviaskins.com/showpost.php?p=106127&postcount=2
http://forum.aviaskins.com/showpost.php?p=106132&postcount=5
http://forum.aviaskins.com/showpost.php?p=106131&postcount=4
http://forum.aviaskins.com/showpost.php?p=106130&postcount=3
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: RAF209_Benge on September 18, 2012, 12:55:07 PM
Because the Camel in this game is too slow...It is unable to reach its top speed of 112 mph in level flight...in fact all of the WW 1 planes have trouble in reaching 100 mph for some reason.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 19, 2012, 04:15:58 AM
Yes its maybe a bit slower then it should, FM's can be refined later or now if there's a volunteer...

Btw this is what I got for next update:

Quote
-4*ww1 russian navy ships by SAS~Skipper
-3*Razzle Dazzle ships by Ectoflyer
-2*new trucks based on Gio's prvious ambulances
-new cavalry units by SAS~Skipper and SAS~Epervier
-new ww1 style campaign awards by Murdoc (FR,GB,DE,RU)
-every stock RU/DE/US vehicle convoy changed into ww1 style ones using new vehicles by Gio and Asheshouse
-QMB mod with ww1 Somme and ww1 Westfront based on new mission templates
-alternative cloud mod by Uflakkee (1024, normal resolution)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: DarkBlueBoy on September 19, 2012, 04:20:10 AM
Very excited about the next one Vpmedia! :) Excellent!!
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 19, 2012, 05:46:19 AM
Question:
I changed the gun sounds for the EIII to a sound clip of a real MG08, but I can't seem to find the sound files to modify the Camel's MGs to sound like Lewis guns. How would I go about replacing the Camel's gun sounds?
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 19, 2012, 07:39:35 AM
I got no idea how to identify the prs files used by any of the ww1 aircraft.
The E.III is easy because it includes its sound samples.
If you got a working gunsound mod for it please feel free to post it.

Cheers
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 19, 2012, 08:03:54 AM
I should have it ready within a few days, provided I can figure it out.
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 19, 2012, 08:24:29 AM
I meant only that you could post the new gunsounds for the E.III.

I've found this info in the documentation, I think these prs and wav files associated with DBW-1916

Code: [Select]
Presets\Sounds\hit.air.prs
Presets\Sounds\motor.avon.prs
Presets\Sounds\motor.avon.start.begin.prs
Presets\Sounds\motor.avon.start.end.prs
Presets\Sounds\motor.Clerget.prs
Presets\Sounds\motor.DH-GM8.prs
Presets\Sounds\motor.J-47.prs
Presets\Sounds\motor.J-47.start.begin.prs
Presets\Sounds\motor.J-47.start.end.prs
Presets\Sounds\motor.M-11_Series.prs
Presets\Sounds\motor.Mercedes.prs
Presets\Sounds\motor.Mercedes.start.begin.prs
Presets\Sounds\motor.Mercedes.start.end.prs
Presets\Sounds\motor.std_d.start.begin.prs
Presets\Sounds\motor.std_d.start.end.prs
Presets\Sounds\propeller.small.prs
Presets\Sounds\weapon.L5Gun_303.prs
Samples\1.wav
Samples\air_clock_00.wav
Samples\Avon_1000.wav
Samples\avon_plesseystart.wav
Samples\brake_00_1.wav
Samples\bullet1.wav
Samples\bullet4.wav
Samples\Camel_air_start_00.WAV
Samples\Clerget_1000.WAV
Samples\Clerget_1001.WAV
Samples\Clerget_1500.WAV
Samples\Clerget_2000.WAV
Samples\Clerget_2700.WAV
Samples\Clerget_2701.WAV
Samples\diving_17_81a.wav
Samples\engine_damage.wav
Samples\exp3_19a.wav
Samples\fan_09.wav
Samples\gm8_1000.wav
Samples\gm8_2000.wav
Samples\gm8_2001.wav
Samples\gm8_cyl_00.wav
Samples\gm8_cyl_01.wav
Samples\gm8_dmg.wav
Samples\gm8_prop.wav
Samples\gm8_starter.wav
Samples\gm8_start_begin_00.wav
Samples\gm8_start_end_00.wav
Samples\Gun_L5_50.wav
Samples\impact01.wav
Samples\impact02.wav
Samples\impact3.wav
Samples\impact4.wav
Samples\impact5.wav
Samples\m11_1000.wav
Samples\m11_1800.wav
Samples\m11_200.wav
Samples\m11_500.wav
Samples\M82_dmg.wav
Samples\metal_noise_02m.wav
Samples\metal_noise_04m.wav
Samples\R5.wav
Samples\rpm1.wav
Samples\rpm2.wav
Samples\rpm3.wav
Samples\rpm4.wav
Samples\starter.wav
Samples\startup.wav
Samples\Stress.wav
Samples\vilga_land_00m.wav
Samples\vilga_land_01m.wav
Samples\wind.wav
Samples\wind_opencockpit.wav
Samples\wind_rear_00m.wav
Samples\wind_rear_01m.wav
Samples\x2.wav
Samples\xAvon_1000.wav
Samples\xClerget_1000.WAV
Samples\xClerget_1001.WAV
Samples\xClerget_1500.WAV
Samples\xClerget_2000.WAV
Samples\xClerget_2700.WAV
Samples\xClerget_2701.WAV
Samples\xgm8_1000.WAV
Samples\xgm8_1500.wav
Samples\xgm8_2000.wav
Samples\xgm8_2001.wav
Samples\xgm8_500.wav
Samples\xgm8_shutdown.wav
Samples\xGun_L5_50.wav
Samples\xrpm1.wav
Samples\xrpm2.wav
Samples\xrpm3.wav
Samples\xrpm4.wav
Samples\xwind.wav
Samples\xwindc.wav
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 19, 2012, 09:19:27 AM
Download Friedrichshafen G.III by Gio for DBW-1916:
now in v2 pack!
(readme with ini file entries included)

New in this version:
- gunner position bugfix applied
- improved default skin with weathering
- new light & heavy damage layers
- better parts skins by Murdoc

updated with new default skin by Murdoc

(https://www.sas1946.rocks/images/imageshit/a/img19/337/fhg31.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 19, 2012, 07:17:22 PM
Improved Fokker EIII Gun Sounds WIP
Here's the gun sounds I'm fooling around with for the EIII. Put them here:
#DBW1916 - \#DBW_1916\AIRCRAFT_Fokker_EIII\Samples
When asked to over-write, click yes. I suggest making a back-up of the original .wavs in case you don't like my sound.
They have that slower, irregular "thud" of the older MG guns mounted to the EIII, as seen here:
http://www.youtube.com/watch?v=5i7g213J77k
DL Link:
http://www.gamefront.com/files/22285282/EIII+Guns.zip
(The link won't be up very long, so get in quick!)
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 20, 2012, 12:26:09 AM
Thanks,I got it. I'll put it into the next update, its very good.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 20, 2012, 02:32:44 AM
Thanks VP, I'm glad to have contributed!  ;D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: agracier on September 20, 2012, 02:55:08 AM
This may be a stupid question, but I am not very well versed in nuts and bolts technical matters ... however, some planes in Il-2 will cut off the fuel supply when they go into a dive, like some models of the I-16 for instance - which is why I like the Wright-Cyclone model of this plane so much. To prevent the cutting off of the fuel supply you go into an inverted dive or pull up before the motor shuts down. I thought this had to do with the absence of fuel pumps in early aircraft ...

Anyway I was wondering - should this little shortcoming not apply to Great War aircraft as well? I haven't seen any planes in DBW1916 that have that feature. And if 1930's aircraft had this problem, surely earlier aircraft did as well ...?

Am I wrong in my suppositions? If so, please let me know ... whatever the technical explanation may be ...
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 20, 2012, 02:58:02 AM
Agracier,
Check most of the in-line engined aircraft, especially the FH GIII bomber. That engine definitely cuts out when you nose in too sharply.
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: agracier on September 20, 2012, 03:12:10 AM
I was thinking of the newer mods - Fokker E.III, Aviatik, Nieuport 11 rework, Sopwith Camel ...
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 20, 2012, 03:17:54 AM
The Aviatik still needs some work in that regard, as well as its FM and Cockpit. It seems to me that is currently still only a Beta?
As for the E.III, Nieuport 11 and Camel, those are all radial-engines aircraft and so the fuel supply is not gravity-fed and therefore constant.
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 20, 2012, 03:55:24 AM
I forgot the #DBW_1916 folder when I updated the FH G.III patch yesterday, will correct it today.
The speed can be told if you use the speedbar or switch to full screen view with the instruments.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: agracier on September 20, 2012, 04:34:17 AM
The Aviatik still needs some work in that regard, as well as its FM and Cockpit. It seems to me that is currently still only a Beta?
As for the E.III, Nieuport 11 and Camel, those are all radial-engines aircraft and so the fuel supply is not gravity-fed and therefore constant.
~Mike

Aha ... thanks for the explanation - as I said, I'm not all that well versed in true nuts and bolts technical matters ... this bit of explanation helps a lot to better understand how things work ... for many it is probably an obvious thing ... I gotta learn these things the hard way ... ha ha

Thanks
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 20, 2012, 05:23:17 AM
The Aviatik still needs some work in that regard, as well as its FM and Cockpit. It seems to me that is currently still only a Beta?
As for the E.III, Nieuport 11 and Camel, those are all radial-engines aircraft and so the fuel supply is not gravity-fed and therefore constant.
~Mike

Aha ... thanks for the explanation - as I said, I'm not all that well versed in true nuts and bolts technical matters ... this bit of explanation helps a lot to better understand how things work ... for many it is probably an obvious thing ... I gotta learn these things the hard way ... ha ha

Thanks
Glad to help. :)
You might notice that even the Spitfire Mk.I and Hurricane Mk.I suffer the same problem for the same reason. The Bf-109 E did not, however, because of fuel injection and that proved to be a little bit of an advantage for the Germans for a little while!
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: agracier on September 20, 2012, 05:50:34 AM
You might notice that even the Spitfire Mk.I and Hurricane Mk.I suffer the same problem for the same reason. The Bf-109 E did not, however, because of fuel injection

Yes, I have indeed noticed that and in truth it makes it a bit of a challenge to fly those two ... and more fun as well. Probably can't say the same for the poor blokes who flew them for real though. They must have had different ideas ...
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 20, 2012, 05:52:44 AM
As far as I know it didn't pose too much of a problem, but you can imagine how embarrassing it would be to be flying in formation, forget the rule in all your excitement and grimace as your spitfire farts!  :D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 20, 2012, 08:47:19 AM
(https://www.sas1946.rocks/images/imageshit/a/img339/6603/dr1d.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: DarkBlueBoy on September 20, 2012, 08:52:02 AM
Excellent! When might we get this one too Vpmedia?  ;D

(http://f00.inventorspot.com/images/__Curse_you__Red_Baron___by_pooterjon.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Maro on September 20, 2012, 09:11:11 AM
Wow! Fokker Dr.1, finally I make campaign for Red Baron.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Alex840 on September 20, 2012, 09:31:10 AM
Awesome!  ;D  ;D  ;D
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 20, 2012, 09:35:59 AM
I think that the Dr.1 is at that stage where only the cockpit and the FM is being worked on...I estimate the release 2 weeks. To be honest I never bother modders with asking for release dates because it never makes things go faster. I'm ok with only the fact that its got a very big chance to be released soon.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: SAS~Poltava on September 20, 2012, 03:10:32 PM
To be honest I never bother modders with asking for release dates because it never makes things go faster.

WORD!!!  ;)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: max_thehitman on September 20, 2012, 09:03:06 PM


Beautiful screenshot VPmedia. Those two aircraft look lovely.
I must get back to painting more skins for this classic bird for the final release when it gets ready.
There were many other Dr.1 with beautiful colors too.
In fact, there were 320 aircraft built ... and that means 320 great DBW-1916 skins to fly!  ;)

You want to help me paint a few?
I will send you the original skin-template
 
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 21, 2012, 02:24:19 AM
Sure I need the nice Dr.1 template if you can upload it or send me via email.
My next task is to produce the textures for the Albatros D.III cockpit.

Good luck with your new pc setup btw :)

(https://www.sas1946.rocks/images/imageshit/a/img577/4089/fhgiii1.jpg)

Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 22, 2012, 04:49:22 AM
(https://www.sas1946.rocks/images/imageshit/a/img843/4795/aviatikturkey1915.jpg)
skin by Murdoc/ship textures by Ectoflyer

(https://www.sas1946.rocks/images/imageshit/a/img710/2671/rumplermax1.jpg)
skin by Max
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Alex840 on September 22, 2012, 03:31:46 PM
Oh... teasing screenshots...
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: archie1971 on September 23, 2012, 02:14:24 PM
(http://i163.photobucket.com/albums/t287/archie_cz/GOTHA_zpsb1de9393.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Valkas on September 23, 2012, 02:38:54 PM
Bringing back Nieuport issue:
As far as I've noticed, that overpowered Nieuport has an FM of old Fokker D.VII frankenplane. Not only FM, some animations and most of the cockpit also. As for cockpit it is obvious, as for animations - D.VII has a problem with ailerons, - when you roll aircraft to the right, ailerons behave as if you are rolling to the left, and vice versa. New Nieport behaves in same way. I tink it was just built around Fokker, and left after all but FM, cockpit and animations was finished.

So, a natural question arises: is it possible to just replace FM of D.VII frankenplane with FM of old Nieuport 11 frankenplane, that existed in first versions of Vpmedia's updates? That would be the fastest way to solve all problems (except cockpit). I am sorry if this theory is plain absurd, I have absolutely no experience in modding.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Valkas on September 23, 2012, 05:24:15 PM
Also, thanks to Vpmedia, some old photos now can be colorized:


(http://www.part.lt/img/2bce07f7727e3b95ed2261775a0f28e6374.jpg) (http://www.part.lt/perziura/2bce07f7727e3b95ed2261775a0f28e6374.jpg)
(http://www.part.lt/img/95c6245ad95d55ea609c8c8018ba7c39712.jpg) (http://www.part.lt/perziura/95c6245ad95d55ea609c8c8018ba7c39712.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 24, 2012, 02:31:15 AM
Thx, nice pic Valkas!

About FM: since I'm building 2 ww1 campaigns atm, I'm well aware of FM/speed problems.
Currently our 'team' doesnt really have an FM expert. New (non franken) planes got and will have their own FM, that I think is covered. Frankenplane fixing maybe later when nothing else is WIP.
I'm not Nostradamus so I can predict the future but I'm very optimistic regarding the DBW-1916 updates.
Everybody I came in contact with while making this update, proved to be a crowd of great & helpful individuals!
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 25, 2012, 01:31:20 PM
(https://www.sas1946.rocks/images/imageshit/img842/8134/wip2l.jpg)

(https://www.sas1946.rocks/images/imageshit/img253/2413/wip1z.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: SAS~Poltava on September 25, 2012, 01:39:15 PM
 :P :P :P
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Lisek on September 25, 2012, 01:53:35 PM
That was fast  :o

Amazing :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 25, 2012, 02:00:46 PM
Thanks....not bad considering that I started this only yesterday :)
I'll play around with it one more day then its ready.
Default skin and skinpack will need one more day, so I will able to send the finished stuff on friday.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 25, 2012, 04:52:49 PM
That looks great man!
Fantastic effort!  :D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Alex840 on September 25, 2012, 05:34:32 PM
Can't wait to fly this bird...
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 25, 2012, 06:42:48 PM
Wasn't the tachometer in the center though and not skewed to the left? (Or was that the D.V and D.Va?)
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 26, 2012, 02:44:00 AM
(https://www.sas1946.rocks/images/imageshit/img442/7300/wip4h.jpg)

(https://www.sas1946.rocks/images/imageshit/img221/1260/wip3u.jpg)

Default skin:

(https://www.sas1946.rocks/images/imageshit/a/img43/2789/wip5w.jpg)

[ Template and skin by Phas3e ]
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 26, 2012, 02:57:14 AM
Awesome!!!!  ;D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 26, 2012, 03:27:05 AM
Thanks, I'm gonna ask Lisek the cockpit modeller about that instrument.
Imho its based on an Albatros D.III austrian version, ROF has probably the german version but this is just my very wild guess.
Or its just a different series, but I'm sure its historic.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 26, 2012, 03:32:52 AM
Seems about right, here's an early D.III 'pit:
(http://i306.photobucket.com/albums/nn277/kolomay/cockpitDIII0010.jpg)
My mistake, I just believed the "ROF propaganda"!  ;D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 26, 2012, 03:53:48 AM
Thanks...good pic, I had a small version of this in Windsock DataFile 19 - Albatros D.III OEF.
Now, on this I can see that I switched two instruments :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: A1_Phoenix on September 26, 2012, 03:58:41 AM
well, it seems i finally have to try that pack :D

that's true passion coming out from this thread :) excellent work guys, a simple "thank you" will never be enough :)

S!
Andrea
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 26, 2012, 08:31:56 AM
Fokker EIII Mini-Missions Pack #1.
This pack includes three training missions focusing on take-off, navigation, gunnery and landing.
Finally, there are two mini-combat missions featuring interception and dogfights.
Also included is the EIII gun sound mod.
Stay tuned for mission pack 2!
*linked removed temporarily.*
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 26, 2012, 10:39:41 AM
Thanks! Missions are much needed for this mod.

Here's a little update on the Albatros D.III cockpit:

(https://www.sas1946.rocks/images/imageshit/a/img803/6405/wip6f.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Maro on September 26, 2012, 11:41:59 AM
I can't wait for this plane, I want it. ;D
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 26, 2012, 05:09:02 PM
Well done Vpmedia, it looks great. Especially for a first-time-from-scratch build!  :)
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Antae_destronas on September 27, 2012, 05:46:11 AM
Hi everyone

Great job with that cockpit vpmedia, and thanks alotef for your missions and sound mod  :D :D.
Great work, keep it up !

Greetings,
 Alberto
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 27, 2012, 06:09:51 AM
Thanks!

(https://www.sas1946.rocks/images/imageshit/a/img842/4442/albatrosdiii1.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img43/6660/albatrospromocandystrip.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: SAS~Poltava on September 27, 2012, 06:36:33 AM
VP, should do more cockpits - a true gem!!!  :P
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 27, 2012, 06:57:54 AM
Thanks Poltava!

Murdoc, I havent had the time to test the map yet but if it works I'll add it to the next update.

(https://www.sas1946.rocks/images/imageshit/a/img211/7897/albatrosdiii2.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 27, 2012, 07:02:48 AM
ETA?
 ;D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 27, 2012, 07:14:08 AM
I dont know, we dont discuss these things like fixed release date...everybody does its job then waits for next task...works quite well so far, no time pressure. :) If I should guess I'd say ETA is less than a week.

(https://www.sas1946.rocks/images/imageshit/img33/8093/albatrosdiii5.jpg)

(https://www.sas1946.rocks/images/imageshit/img853/5310/albatrosdiii4.jpg)

(https://www.sas1946.rocks/images/imageshit/img196/3994/albatrosdiii3.jpg)

Skins & template by Phas3e
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: he162a on September 27, 2012, 07:26:10 AM
Too late I already killed myself, and hid the weapon.... to blame it on you. :P

ALBATROSS!!!!!


ALBATROSS!!!!
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: saab ja26 on September 27, 2012, 08:47:33 AM
The skins and cockpit for the albatross are just awesome VP. Its looking superb!! Thanks for your hard work!
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Antae_destronas on September 27, 2012, 01:08:04 PM
Thanks Alex i'll put these codes on .mis.
This is a skin (with the Murdoc template) I made of the grat Friedrichshafen G.III model. Until we have a Italian heavy bomber it can fit.
(https://lh6.googleusercontent.com/-bOZlQLa7eg8/UGSiKUg4p1I/AAAAAAAAACs/Xwr6iHTUwq4/s800/il2fb%25202012-09-27%252020-56-48-76.jpg)
Thanks Murdoc for your template !!  :D :D

Greetings
 Alberto
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 27, 2012, 07:57:10 PM
Thanks Alex!
I'll go about fixing this so that others don't have to. I have no idea how that happened.
I just finished a promo for DBW 1916 showing most of the newer aircraft. No annoying bouncing screen logo this time!
Some funny things do actually happen, like when I manage to shoot down a fighter just as my engine conks out and he crashes next to me as I land! Enjoy. :)
http://www.youtube.com/watch?v=BI5C5dmB7EI
(Great skin Alberto! )
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Antae_destronas on September 28, 2012, 07:21:17 AM
Hi !

Great video Mike (I ever liked the way these "birds" fly  ;D ;D) and thanks  ;)

Greetings
 Alberto
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 28, 2012, 01:09:30 PM
(https://www.sas1946.rocks/images/imageshit/a/img337/6212/dr11.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img38/8152/dr12.jpg)

Template by Max the hitman

Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Alex840 on September 28, 2012, 02:05:30 PM
OMG... You are killing us vpmedia...  8)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Antae_destronas on September 28, 2012, 03:04:02 PM
*_*

Amazing !!!  :D :D :D
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: BT~wasted on September 29, 2012, 12:01:06 AM
I`ve just installed the newest update for DBW 1916 and after the first flight in 3xNewport 11 vs 2xFokker E3 and 2xAviatik, that was just like "WOW!". The new planes are impressive and the dogfight is also very interesting and dynamic. It was Smth very new after a few month of just 1960 jets flying!

I want to say my "thank you" to all authors of planes, maps, and other mods in this package!

But I also want to thank vpmedia not only for beautiful textures, but for keeping this package up to date.

Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 29, 2012, 01:28:05 AM
The DR1 looks amazing.
By the way, looks like the 1.5b update link on the main page is broken, leads to a 404 error.
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 29, 2012, 03:22:43 AM
I had to change web hosting companies and my 3Gb became a 1Gb storage but I have to share it so I cannot host large files anymore.
Fortunately there's mission4today.com, but I will wait with uploading until I can get the new version put together. This will happen when the Albatros D.III is ready, which is very soon, probably few days only.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: SAS~Anto on September 29, 2012, 03:59:04 AM
As long as I can get the finished cockpit to me before this weekend is over, then that is a possibility :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Lisek on September 29, 2012, 04:24:26 AM
And you'll get it today ;)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 29, 2012, 04:48:49 AM
As far as I'm concerned there's no need to hurry, if it takes one more week or a month I'm ok with that too since these projects were kinda dead for years (iirc)

I got nice toys to play around with already:

(https://www.sas1946.rocks/images/imageshit/img835/816/caucasus1.jpg)

(https://www.sas1946.rocks/images/imageshit/img5/7151/caucasus2.jpg)

Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: MURD0C on September 29, 2012, 04:54:07 AM
skin with the Suloy, I did not want to lay down. he accidentally fell into a share
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 29, 2012, 05:20:46 AM
skin with the Suloy, I did not want to lay down. he accidentally fell into a share

is there a problem with it?
if its inscribed with something offensive in arabic, i can remove the screen it...dont want you to get in trouble of course
otherwise i see nothing wrong with it considering the average age of the users of this site
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: MURD0C on September 29, 2012, 05:36:12 AM
yes it seems without problems, on Arab I a name wrote, I hope left

fashions of regiments
https://www.sas1946.com/main/index.php/topic,28704.msg305289.html#new
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: RAF209_Benge on September 29, 2012, 09:23:46 PM
We need to find somebody who has the ability to make #DBW online playable......

While it is nice to fly offline mission....so real online mix ups would be  great as well.

FA_Donaghy had at one time done it. But getting ahold of him is not easy
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on October 01, 2012, 02:57:32 AM
1920, Poland:

(https://www.sas1946.rocks/images/imageshit/a/img411/6941/albatrospromopoland.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: A1_Phoenix on October 03, 2012, 04:36:58 AM
being principally a skinner, i have great desire to try some WWI skins, but until now the only decent sim for this, was Rise of Flight.

but now..

(http://img.photobucket.com/albums/v414/NoNNo_83/IDONTOFTEN_ROFIL2SKINS.jpg)

i'm more than eager to produce some great war paintcheme, for sure!

thank you guys :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Schutze on October 03, 2012, 05:20:02 AM
Problem is DBW is focused on offline gameplay so how it will go with DBW 1916 and possbility of online gameplay (servers running with dbw 1916)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Blindowl on October 03, 2012, 07:10:52 PM
AWESOME WORK VP........that has to be the fanciest Albatross skin I have ever seen :)
Great to hear a new update is on the horizon!
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on October 04, 2012, 07:37:53 AM
also WIP, based on RAF209_Benge's red side campaign:

(https://www.sas1946.rocks/images/imageshit/a/img210/4564/sots1916.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: RAF209_Benge on October 04, 2012, 06:12:59 PM
vp make sure you go through the mission ini files though because there are objects and columns that were made for HSFX that are not in UP or DBW
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on October 05, 2012, 05:14:59 AM
Thanks, the infanty is identical, the columns were replaced with your new ones, the objects not present in DBW-1916 will probably discarded by the FMB when I first open the missions so I think everything will be ok. I also added ~900-1000 new stationary objects to the combat zone so it will have lot of stuff to strafe or just observe :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on October 06, 2012, 09:20:13 AM
New (more green) subversion for Somme Summer map (old version remains the same):

(https://www.sas1946.rocks/images/imageshit/a/img35/5568/dbw1916somme2.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on October 09, 2012, 12:45:44 AM
Update: Albatros D.III, Fokker D.VIII, Nieuport.28 are on the way for the next patch but it will take some more time until everything is finished.

New template pack on m4t:

(http://www.mission4today.com/uploads/DL2012/06/152_dbw1916_psd_template_pack_scr.jpg)

http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1469
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: cgagan on October 09, 2012, 12:55:23 AM
WE can wait as long as it takes! 8)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: DarkBlueBoy on October 09, 2012, 02:49:39 AM
Just take your time Vpmedia... :D

It will be well worth any wait...
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 10, 2012, 08:46:46 AM
DBW-1916 update v2 is uploaded, new features:

Quote
-ww1 russian navy ships by SAS~Skipper
-ww1 trawlers by Gio
-ww1 style Razzle Dazzle camo for transport ships and Aurora cruiser by Ectoflyer
-new trucks * 2 based on Gio's prvious ambulances
-new cavalry units by SAS~Skipper and SAS~Epervier
-new ww1 style campaign awards by Murdoc
-every vehicle convoy (ru,de,us) was made into ww1 style ones using new vehicles by Gio and Asheshouse
-new map: Somme Summer2
-QMB mod with ww1 Somme/ww1 Westfront/ww1 gallipoli maps, based on new mission templates
-alternative cloud mod by Uflakkee (1024, normal resolution), deactivated by default
-Albatros D.III by Magpie, Lisek, Loku, SAS~Anto, Vpmedia
-Fokker D.VIII by 101tfs, Murdoc, Crazyflak

I also submitted a large (366 files) skinpack to m4t, I'll post the link when they activate the download.
edit: link: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: he162a on October 10, 2012, 08:59:03 AM
Fantastic, having fun with the Albatross right now and having a blast thanks very much for all the hard work.
This stuff just blows me away.

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: DarkBlueBoy on October 10, 2012, 09:01:08 AM
Downloaded, just waiting to get home now! :) Thanks Vpmedia.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Batbomb on October 10, 2012, 10:03:22 AM
the Fokker-DVIII is such an awesome beast to fly!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 10, 2012, 11:19:41 AM
Here's the link for the skinpack:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472

(https://www.sas1946.rocks/images/imageshit/a/img713/3406/dbw1916skinpackscr.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: singüe on October 10, 2012, 12:37:52 PM
Sorry, but I have a small problem. The Friedichshafen now uses S55 skins, and I don´t know how to change that, because I had a file with its skins and now it does not work. Any idea? By the way, the rest, simply marvelous.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 10, 2012, 12:43:04 PM
Sorry, but I have a small problem. The Friedichshafen now uses S55 skins, and I don´t know how to change that, because I had a file with its skins and now it does not work. Any idea? By the way, the rest, simply marvelous.

I didnt change the Friedrichshafen G.III - its the same as before, but there a wip version which uses new slot I assume youre talking about that. I'll import that version if it gets finished...
Here's skinpack with skins for the Friedrichshafen.
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: ggrewe on October 10, 2012, 12:57:40 PM
Great stuff VP, thanks for all your continued hard work & support of DBW1916  with these updates  ;)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 10, 2012, 01:24:15 PM
Some images of the new planes:
(https://www.sas1946.rocks/images/imageshit/img811/8089/albatros1.jpg)

(https://www.sas1946.rocks/images/imageshit/img811/6270/albatros2l.jpg)

(https://www.sas1946.rocks/images/imageshit/img51/1646/fokkerdviii1.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img222/4279/fokkerdviii.jpg)

(https://www.sas1946.rocks/images/imageshit/img840/9283/fokkerdviii2.jpg)

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Narvik on October 10, 2012, 01:36:06 PM
There's no B-25 in this mod, you are trying to use a QMB mission not meant for DBW-1916.
Use the ones with WW1 prefix because planes need to have their speed adjusted lower than in normal DBW.
Thanks for your help, vpmedia. I seems that problem was in QMB mission "None" for blue side on Atlantik_Bay_of_Biscay Map. Other mission types (and other maps) work fine.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Ass Eagle on October 10, 2012, 02:05:35 PM
If its ok with VPmedia, I can provide a mirror. :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Valkas on October 10, 2012, 03:14:31 PM
"Too good do be true" - said I after seeing that V2 is out there.
Nieuport 11's FM is still incorrect, but that's ok. Frontline of new Somme map is jaw-dropping.

Is there any chance to see some late-war light bombers? I'd sell my soul for LVG C.VI
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: singüe on October 10, 2012, 04:05:10 PM
Thanks, vpmedia, now I understand.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 10, 2012, 05:09:41 PM


Another update?! COOL  8) Thank you very much, I will save it.
I have all of the individual mods and stuff, but what the heck, I downloaded it again just
for safe-keeping.

Damn it, I am a compulsive downloader internet-addict  :(
I must go see a doctor about this problem. LOL
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on October 10, 2012, 09:42:26 PM
Excellent job of making IL2 that much better!!!!!!!!!!!!!!!!!!!!! :) And to think I was using my game disk for a coffee coaster  :o
I don't know what told me to come back for a second look at this game, but I am sure glad I did ;D
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Gumpy on October 10, 2012, 09:46:48 PM
Excellent job of making IL2 that much better!!!!!!!!!!!!!!!!!!!!! :) And to think I was using my game disk for a coffee coaster  :o
I don't know what told me to come back for a second look at this game, but I am sure glad I did ;D
I can take it that you figured out how to download the files then.Vpmedia and all the modders have outdone themselves BIG THANKS to all.  ;) ;)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 10, 2012, 11:13:38 PM
Update: Albatros D.III, Fokker D.VIII, Nieuport.28 are on the way for the next patch

Too bad you bared the Nieuport :D

Because... it just took on the skies!  (ground handling corrected, guns corrected, ailerons moving... only the damage issue you reported is pending)

https://www.sas1946.com/main/index.php/topic,28213.msg296889.html#msg296889

;D


PS: I assume you don't have stationaries for any Albatros/FokkerDVIII? (I will add soon)

Thanks mate!
This wasnt the last update. :)
Atm I think everybody will be ok to download the N.28 and add one line to air ini or I'll add to a patch.

What really surprised me is so many people having trouble with 7z spilt into two parts.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 10, 2012, 11:21:45 PM
All these mods you mentioned are available as single download on this site, textures may changed a bit in DBW-1916.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 11, 2012, 01:14:26 AM
 New psd templates by Murdoc for Nieuport.28 and the Fokker D.VIII
http://www.mission4today.com/index.php?name=Downloads3&get=1469&mirror=2116
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 11, 2012, 04:46:28 AM
I made a patch with Nieuport.28 and Albatros D.III updates:
http://www.vpmedia.eu/il2/zip/DBW1916_patch1.7z

(https://www.sas1946.rocks/images/imageshit/img202/4686/dbw1916nieuport28.jpg)

(https://www.sas1946.rocks/images/imageshit/img824/2569/dbw1916nieuport282.jpg)

(https://www.sas1946.rocks/images/imageshit/img155/267/dbw1916nieuport283.jpg)

Thanks to 101tfs and Crazyflak for this awesome airplane!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 11, 2012, 05:21:21 AM
No, thats normal, DBW-1916 was originally created for 1.6 so everyone has that version number. :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 11, 2012, 10:01:31 AM
Bunch of Fokker D.VIII skins by Murdoc, I'll put them into the patch later:
http://narod.ru/disk/62341675001.881a9cde3d741ed7d89d39154ce95b12/Fokker-DVIII.7z.html
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 11, 2012, 10:53:06 AM
Thanks mate, they're excellent and I added them to the patch together with your Nieuport.28 skins! :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 11, 2012, 10:09:53 PM
OK, disregard and forget my last post made here awhile ago.

If you download this special skin-pack  http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472
you will get 366 skins for the WW1 airplanes + all the new airplanes skin-folders.

These are for the new WW1 airplanes in DBW-1916
 
If you want to know what airplanes these folders are for,
look below and copy this into a small note on your airplane list so you know what skins go where later on.
Some folks might have problems with this (I usually do) so copy it into your airplane list.

AlbatrosDIII ---------- Albatros D.III (German fighter)
Nieuport28C1 --------- Nieuport 28 C1 (Allied Fighter)
SM_S55m ------------- Friedrichshafen G.III (German bomber)
Fokker-DVIII ---------- Fokker D.VIII (German fighter-one wing on top)       
Nieu-Scout_2_MkIB -- Nieuport 11 "Bebe" (Allied small-fighter)

Fokker_EIII ----------- Fokker E.III "Eindecker" (Original German 1914 fighter)
NOT TO BE CONFUSED WITH...
Fokker-E -------------- Fokker Eindecker Prototype , or the original "Frankenplane"

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This next list is the already available list of WW1 airplanes...

DBW 1916 default skin guide:

Code: [Select]
[b]Internal game Name------------Listed Airplane name-----------Skin folder name[/b]

01-------U_SYP1------------------Rumpler CIII------------------skins: Pioneer1(g)
02-------U_SYP3------------------Fokker EIII--------------------skins: Fokker-E
03-------U_SYP3------------------Siemens DII-------------------skins: Simens-DII
04-------U_SYP3------------------Siemens DV-------------------skins: Simens-DV
05-------U_SYP3------------------FokkerDr1---------------------skins: Fokker-D
06-------U_SYP1(RU)--------------DH-4--------------------------skins: Pioneer1(ru)
07-------U_SYP3(RU)--------------Bleriot------------------------skins: bleriot
08-------U_SYP3(RU)--------------Bleriot/Moranne--------------skins: bleriot2
09-------U_SYP3(RU)--------------Sopwith Triplane-------------skins: sopwich-3p
10-------U_SYP3(RU)--------------Nieuport17-------------------skins: Nieupor-17
10b------U_SYP3(RU)--------------Airco DH.2-------------------skins: Nieupor-4
11-------SEDLN(multi)--------------Fokker D.VII-----------------skins: sed_longnose
12-------Rolland-------------------LFG Roland DII----------------skins: Rolland
13-------TB-3-4M-17X(g)----------Gotha G IV--(Bomber)---------skins: SB_Bomber_Germany
14-------TB-3-4M-17X(gb)---------HP 0/400----(Bomber)---------skins: SB_Bomber_RFC
15-------U-2VEX2_MKIB(multi)-------Nieuport11------------------skins: Nieu-Scout_2_MkIB
16-------U-2VEX2_MKIC(multi)-------Nieuport16------------------skins: Nieu-Scout_2_MkIc
17-------U-2VEX2_MKID(multi)-------Nieuport17 late--------------skins: Nieu-Scout_2_MkId
18-------U-2VEX2_MKIE(multi)-------Nieu Scout2 MkIE------------skins: Nieu-Scout_2_MkIe
19-------U-2VEX1(gb)---------------Sop 1 1/2 Stutter-----------skins: Scout_Mk1(gb)
20-------U-2VEX1(fr)----------------Nieuport12 fr----------------skins: Scout_Mk1(fr)
21-------U-2VEX1(it)----------------Nieuport12 it----------------skins: Scout_Mk1(it)
22-------U-2VEX1(ru)---------------Nieuport12 ru----------------skins: Scout_Mk1(ru)
23-------SED(multi1)----------------RAF Se5a -------------------skins: scout_experimental_dagger
24-------NewMKIB(multi)-------------Sop 1 1/2a Stutter----------skins: Scout_Mk1B
25-------U-2VEX1B(multi)------------Mk1B Recon Trainer----------skins: Scout_Mk1B_Surplus
26-------U-2VEX1C(multi)------------Sop 1 1/2 Trianer------------skins: Scout_Mk1C_Surplus
27-------Lodka(multi)----------------Macchi-5/7------------------skins: Macchi-5 Macchi-7
28-------LodkaG(multi)---------------Hansa-5/7------------------skins: Hansa-5 Hansa-7
29-------U-2VEX1C_Float(multi)------Nieuport 12 float-------------skins: Scout_Surplus_Float
30-------U-2VEX1B_Float(multi)------Sop 1 1/2b float-------------skins: Scout_Mk1B_Float
31-------U-2VEX1_Float(gb)---------Sop 1 1/2 float---------------skins: Scout_Mk1_Float
32-------Scout_Pug(multi)-----------Siemen-Schuekert.DII---------skins: Scout_F1_Pug
33-------U-2VEX2_TF1(multi)--------Trench Sweeper Scout--------skins: scout_tf1
34-------MKIB_Bomber(multi)---------MK1B Bomber-----------------skins: MKIB_Bomber
35-------TB-3-4M-17X(ru)-----------Sikorsky,1916-----------------skins: SB_Bomber_Russia
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Riptide_One on October 11, 2012, 11:31:46 PM
OK, I've got the update working. Ice~Eagle, thanks for your comment.

This update rocks :)!

Cheers,

Riptide
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 12, 2012, 12:03:59 AM
-------- HERE IS SOME IMPORTANT INFORMATION

This new package DBW 1916 update v2 (UPDATED! 10.10) is missing some skin folders for
your game that you might want to add by hand, so later you can add more skins to your new WW1 airplanes.

No missing skin folders here!!
You need the update + the patch + skinpack and you will have all the "missing" skin folders.  ;)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 12, 2012, 01:04:10 AM
(https://www.sas1946.rocks/images/imageshit/img703/4686/lozenge2.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img7/6996/burn1u.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 12, 2012, 01:10:24 AM
No missing skin folders here!!
You need the update + the patch + skinpack and you will have all the "missing" skin folders.  ;)


Oh , that new Skin-Pack !  ;D   http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472

I missed out downloading that part good buddy, because I have all the skins which I
download individually from the forum posts, so I was wondering why I was missing some skin folders from the new update.
No problem, I have everything working and everything is beautiful .
Thank you very much mister Istvan  8)

Well, at least this list helps me sort out the skins when I paint new skins for the aircraft. It gets a bit confusing sometimes.

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 12, 2012, 06:46:59 AM
Thanks for this, much appreciated! :)
What are the entries for the technics.ini? Iirc you need those too for a static ac.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: BravoFxTrt on October 12, 2012, 10:19:19 AM
Friggin awesome!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 12, 2012, 01:37:43 PM
New skin:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1474

(http://www.mission4today.com/uploads/DL2012/06/152_skull_scr.jpg)

Fokker E.III campaign:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1473
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 12, 2012, 01:38:27 PM
Hi, WWHappy. Your idea works perfectly. It makes the update incredibly easy. I've just finished making three WWI missions. In the last, I shot a two seater down with an Albatross DIII. It brings back memories of Red Baron 3D days in 2002-5.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Metatron on October 12, 2012, 02:59:58 PM
Quick question: Are the WW1 maps available through quick mission builder?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on October 12, 2012, 03:30:37 PM
Yes they are Metatron:) click on maps and they should be at the bottom of the list...I don't think ALL of them are there but there is at least 3 to choose from....cheers.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: BravoFxTrt on October 12, 2012, 04:25:45 PM
@ Metatron, if you just want WWI Maps and Missions for those Maps, Open your MapMods Folder, open all.ini, remove all non WWI Load.ini's
will look like this:
[all]
****T**** 2B_FlightTest/load.ini
****WWI**** Net1Winter/load.ini
WWI_EnglishChannel WWI_EnglishChannel/WWI_load.ini
WWI_Gallipoli WWI_Gallipoli/WWI_load.ini
WWI_ItalianFront WWI_ItalianFront/load.ini
WWI_Megiddo WWI_Megiddo/load.ini
WWI_Somme WWI_Somme/WWI_load.ini
WWI_Somme2 WWI_Somme/WWI_load2.ini
WWI_WSomme WWI_Somme/WWI_W_load.ini
Then open Missions folder and remove all non WWI Missions. In Game will look like:

http://i163.photobucket.com/albums/t283/BravoFxTrt/WWIMaps_zps944b4aeb.jpg
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on October 12, 2012, 04:54:04 PM
Hi, WWHappy. Your idea works perfectly. It makes the update incredibly easy. I've just finished making three WWI missions. In the last, I shot a two seater down with an Albatross DIII. It brings back memories of Red Baron 3D days in 2002-5.

cheers

David Prosser
Glad I could help David :) Ya I am having a ball flying Il2 1916 It brings back some fond memory's of our old Red Baron 3d days. I am trying to get my squadron up to speed on this version so we can play some online coops or Dogfight missions.It is possible if every one has the same version, Just need someone that knows how to make Coops and dog fight missions for 1916 . I have great connection and will host the missions and we all can direct connect and play our hearts out. Anyone that wants to play will be welcome. I can even put it up on hyperlobby and host from there then any one can join.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 12, 2012, 04:58:01 PM
Great work guys!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 12, 2012, 11:43:46 PM
Hi, WWHappy I've no idea how to do Co-op missions, and I haven't fought online. However, doing these WWI missions was fun. I've done them for the DVIII, Albatros, and Camel. More will come for the Macchi, N11,28, Freidrichschafen, and Aviatik. Then, it's back to WWII/Korea/SCW. I think there's a DrI in the works somewhere. So, I'd like to do one for that when it arrives too. Same for any other new releases.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 13, 2012, 12:49:28 AM
Any mission can be played as coop iirc.


(https://www.sas1946.rocks/images/imageshit/img411/3026/dbw1916albatros3.jpg)

(https://www.sas1946.rocks/images/imageshit/img534/1412/dbw1916n11.jpg)

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 13, 2012, 01:36:55 AM
Hi, vpmedia. I'll check it out in FMB out of idle curiousity. I began working on the WWI mission pack about 22:30, and when I looked at the clock again, it was 0:435. So, I went to bed.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 13, 2012, 02:09:46 AM
Would anybody be interested in this sound mod I have developed for the Albatros?
http://www.youtube.com/watch?v=eJbZhIaVT8o
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 13, 2012, 05:00:10 AM
Thanks to Crazyflak Nieuport 11 has now a more realistic FM, plus we got new static aircraft for Fokker D.VIII, Albatros and Nieuport 28. Update your install with the patch in the first post & overwrite old files.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 13, 2012, 05:00:48 AM
Would anybody be interested in this sound mod I have developed for the Albatros?
http://www.youtube.com/watch?v=eJbZhIaVT8o (http://www.youtube.com/watch?v=eJbZhIaVT8o)
~Mike

Thanks, can you upload it somewhere?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 13, 2012, 05:17:26 AM
Works for me, alotef. Thanks for making it. Presently I'm having no luck getting an N-11 to appear on cue and attack the Aviatik I'm escorting with my Eindecker. Back to the FMB I guess.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 13, 2012, 05:39:43 AM
What do you mean by "on cue"?
Describe the problem then I can may help with it.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 13, 2012, 05:50:40 AM
Albatros D.III engine sound mod.
Explained in the Readme:

Basically this is an update for the Albatros D.III that messes around with the engine and gun sounds,
adding a nice new MG08 noise and a more realistic engine sound.

The noises were not made by me, but the good people at SAS such as SAS-Cirx and Kumpel among others.
All credit goes to them; I simply re-worded some things to suit this nifty WW1 fighter!


http://www.gamefront.com/files/22450141/Albatros+Sound+Mod+V.1.zip

~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: BravoFxTrt on October 13, 2012, 06:15:54 AM
It appears Gamefront is being temperamental as usual
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 13, 2012, 06:23:21 AM
Here's a temporary replacement:
http://www.filehosting.org/file/details/384144/Albatros_Sound_Mod_V.1.zip
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: flightdok74 on October 13, 2012, 09:30:39 AM
Alotef, good job on the Albatross sounds.....their great......thanks....... ;)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 13, 2012, 10:34:04 AM
Excellent, I thought that there wasnt any serious problem. :)

Some new screens:

(https://www.sas1946.rocks/images/imageshit/img141/3905/97497837.jpg)

(https://www.sas1946.rocks/images/imageshit/img6/9762/28672999.jpg)

(https://www.sas1946.rocks/images/imageshit/img441/5786/34396855.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: cgagan on October 13, 2012, 10:53:21 AM
Just d/loaded and installed updates and patch. All fine from my side too... What a great game we are enjoying, thanks to you, dedicated people! Cheers (once again) 8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: LuseKofte on October 13, 2012, 11:49:46 AM
Just d/loaded and installed updates and patch. All fine from my side too... What a great game we are enjoying, thanks to you, dedicated people! Cheers (once again) 8)

cgagan is my hero in the choosing of words, I simply cant say it better myself. Great work :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 13, 2012, 02:12:51 PM
The patch is constantly being updated, you got a wrong version.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: LuseKofte on October 13, 2012, 03:40:43 PM
I cant open no 2 DL in 7 zip the 1. and patch is ok
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: dagwood on October 13, 2012, 04:40:08 PM
Great work vp and the modding crews - just to let those struggling with the  d/l that I did to and Agraciers old fashioned solution worked perfectly for me. If that doesn't work; time for the old rubber mallet, eh? This game just keeps getting better and better. Everyone's hard work and enthusiasm for the game is greatly appreciated
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 13, 2012, 04:41:20 PM
Alotef, good job on the Albatross sounds.....their great......thanks....... ;)
Thanks mate. :)
I've updated the link over on the Albatros thread to mediafire, so anyone who wants to DL it from a better-known site can do so over there.
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 14, 2012, 11:09:20 PM


Hi, vpmedia, I solved it. Let's say your plane is at point F at 11:56, and you want another to appear nearby at the same time. You set the other plane to appear at 11:54. It usually does. Anyhow, I re did the mission, and the N-11 duly appears.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on October 16, 2012, 06:15:46 PM
OK no laughing! Another attempt at making a movie  :-\ Not much of an editor but hope ya like it. I love flying the N-28 as captain Eddie :D
http://www.youtube.com/watch?v=KuQQL6LpcMo&feature=channel&list=UL
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: SAS~Bombsaway on October 16, 2012, 06:24:26 PM
Very good. Better than I can do. :) Tip: turn off the sound on the control panel before you start the mission that way when you add music you dont hear radio chatter in the back ground and from WWI :) I like your movie though. Keep working at it. :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: BravoFxTrt on October 16, 2012, 06:24:44 PM
Nice flick, cool old music. two thumbs up!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 17, 2012, 03:25:07 AM
Songs like these would fit the mood much better :
http://www.youtube.com/watch?v=Aed8-0C6XcY&feature=relmfu
http://www.youtube.com/watch?v=XVM-tFAdADg
http://www.youtube.com/watch?v=c0wycVPR_nI

or 'The Young Aviator' if you can find it:
Code: [Select]
The Young Aviator lay dying,
And as in the hangar he lay, he lay,
To the mechanics who round him were standing
These last parting words he did say -

(Chorus):

Take the cylinders out of my kidneys,
The connecting rod out of my brain, my brain,
The cam box from under my backbone
And assemble the engine again.

Then go ye and get me school bus
And bury me out on the Plain, the Plain,
And get them to write on my tombstone
Some formulae out of Duchesne.

When the court of Enquiry assembles
To find out the reason I died, I died,
Then say I forgot 'twice Iota'
Was the minimum angle of glide.

Oh had I the wings of an Avro
Then far into Holland I'd fly, I'd fly,
I'd stop there until the war's over
And laugh at you blighters on high.

And now I suppose I'll be joining
The Flying Corps up in the sky, the sky,
Where they all understand 'twice Iota'
And they all have got wings that will fly!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on October 17, 2012, 04:21:35 AM
Been away from il2 ww1 for a while what a great add-on this is looking! well done to all involved.

                           Ian
PS I am also having difficulty downloading part 2 of the update.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on October 18, 2012, 02:09:30 PM
Hey Yall for some reason I can't get the roundels to show up on my Camels. I get the numbers and letters but no Roundels. Any one have a solution for this. :-[
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 18, 2012, 11:00:43 PM
The famous, lot discussed, Camel Markings Bug :)
It mostly happens when I use FMB but restarting the selector always brought back the markings in my install.
I'm tired of these endless error reports, therefore I'll elminate these markings in the next patch altogether, using a not so elegant but effective method. Germans are already fixed that way.

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 19, 2012, 12:47:08 AM
Please re-patch your game, it will fix your Sopwith Camel markings!

(https://www.sas1946.rocks/images/imageshit/a/img29/5585/camelmarkings.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: SAS~Bombsaway on October 19, 2012, 05:51:45 AM
Now thats funny. :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on October 19, 2012, 01:23:21 PM
Some nice pics there Happy The Camel looks good in any skin!
 But your pilot looks a bit out of his time zone :)

                     Ian

PS Murdoc has made a nice skin with markings.
 
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on October 19, 2012, 01:32:29 PM
Some nice pics there Happy The Camel looks good in any skin!
 But your pilot looks a bit out of his time zone :)

                     Ian
Ya I know :-[ that's my head and face on that pilot :) I have a friend that made that pilot for me years ago and  just don't have the heart to not use it :-\I am working on one with a WW1 helmet with my face. I wish I could put on the silk scarf like ROF but don't think that's possible yet.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 20, 2012, 06:33:55 AM
Hi guys,
Sorry if this is getting annoying, but I made one final video for DBW 1916 until after my exams. This one is my best yet, and it's similar to my first video in that it's very much like a newsreel!
http://www.youtube.com/watch?v=CDrPw2AmlUk
Thanks to all the modders at SAS and elsewhere who make this possible. Flying these birds is so much fun. :)
Regards,
Mike.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: cgagan on October 20, 2012, 06:42:18 AM
Truly impressive, though I would go for a more "dramatic" piano music. Great job! 8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 20, 2012, 06:45:35 AM
Ahhh I'm a big fan of Scott Joplin. Ragtime is my thing.  ;D
Glad you enjoyed it, mate. :)
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: SAS~Bombsaway on October 20, 2012, 06:50:07 AM
That is your best one yet. Keep going. :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 21, 2012, 03:47:38 AM
Pretty good video, thanks alotef!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 21, 2012, 12:37:23 PM
That film was BRILLIANT!! I love it  8) That was very well made. I would like to
see more like in this style. Looks very realistic from WW1.
If you need music from WW1, I have about 400 songs from that era. All originals in
MP3 from original recordings. I can zip some in a package for you and the guys here.
Makes flying in WW1 more realistic.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: archie1971 on October 21, 2012, 12:58:39 PM
super sure it will benefit
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 21, 2012, 07:23:30 PM

Hi, max_thehitman. That would be a good idea. When I played Red Baron, I had a MP3 file of Preussen Gloria, which I used.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on October 21, 2012, 07:42:08 PM


Hi, max_thehitman. That would be a good idea. When I played Red Baron, I had a MP3 file of Preussian Gloria, which I used.

cheers

David Prosser
'
You should remember this
http://s2.photobucket.com/albums/y4/WWHappy/?action=view&current=RedBaronIntro_0001wmv.mp4
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 21, 2012, 08:32:11 PM
Thanks for the kind words!
Max that would be great. :) I love edwardian music!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 21, 2012, 09:13:25 PM
Hi,WWHappy. I certainly do remember it. I used to skip the intro. The Western Front Patch was great.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 22, 2012, 06:04:36 AM
If you would like to listen and download some tunes, check these links...
All songs are still free
http://www.ww1photos.com/WW1MusicIndex.html
Use "convertfiles" website to download the songs (in MP3 or MP4 or whatever) from~ Youtube and start making
your own personalized WW1 music collection.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
http://www.firstworldwar.com/audio/index.htm
on the right side of the webspage you see a few dates, click on them to go to that section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
http://www.kingswoodresources.org.uk/history/20century/ww1/songs.htm
http://www.worldwar1.com/media.htm#full
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For those people that want WW2 music, specially great film music, check out the links
I made available a few years back to download my other songs collection...
https://www.sas1946.com/main/index.php/topic,10326.12.html

Take NOTE = when you download stuff from Rapidshare... write a "s" before the word
rapidshare and you will be taken to another webiste where you can click on the link to
download the music real fast .
Example... http://srapidshare.com/files/51548344/TLD.TUWWMT.MP.part1.rar

I personally enjoy old radio shows very much. I have a
huge collection of those old radio broadcasts and music shows.
Its very good entertainment and fun to listen to these old shows.

I often mix old radio news broadcasts with music from that era and play the CDs while I fly some mission in IL-2.
It makes you feel like you´re really in that time period.

Scrool down to see lots more broadcasts from WW2
- http://www.royalsignals.org.uk/news.htm
- http://www.myoldradio.com/old-radio-episodes/ww2-u-s-armed-forces-radio-broadcasts-i-ll-bet-you-re-sorry-now-tokyo-rose/1
- http://www.ussarizona.org/jukebox/index.html
- http://www.oldradioworld.com/shows/World_War_II_News_Broadcasts.php
.......................................
Now mix this music with the news broadcasts and stories  ;)

The Longest Day: The Ultimate World War Movie Theme Collection [4-CD-SOUNDTRACK]
MP3 320 kbps - 515 MB | FLAC & CUE - 329:353:369:340 MB

Covers-Booklet
http://rapidshare.com/files/51511021/TLD.TUWWMT.Covers.rar

MP3
http://rapidshare.com/files/51548344/TLD.TUWWMT.MP.part1.rar
http://rapidshare.com/files/51545272/TLD.TUWWMT.MP.part2.rar
http://rapidshare.com/files/51545287/TLD.TUWWMT.MP.part3.rar
http://rapidshare.com/files/51554071/TLD.TUWWMT.MP.part4.rar
http://rapidshare.com/files/51545798/TLD.TUWWMT.MP.part5.rar
http://rapidshare.com/files/51547480/TLD.TUWWMT.MP.part6.rar

FLAC-CUE
http://rapidshare.com/files/51519406/TLD.TUWWMT.1.FLAC.part1.rar
http://rapidshare.com/files/51519329/TLD.TUWWMT.1.FLAC.part2.rar
http://rapidshare.com/files/51520235/TLD.TUWWMT.1.FLAC.part3.rar
http://rapidshare.com/files/51507167/TLD.TUWWMT.1.FLAC.part4.rar
http://rapidshare.com/files/51520391/TLD.TUWWMT.2.FLAC.part1.rar
http://rapidshare.com/files/51533350/TLD.TUWWMT.2.FLAC.part2.rar
http://rapidshare.com/files/51532933/TLD.TUWWMT.2.FLAC.part3.rar
http://rapidshare.com/files/51522953/TLD.TUWWMT.2.FLAC.part4.rar
http://rapidshare.com/files/51537313/TLD.TUWWMT.3.FLAC.part1.rar
http://rapidshare.com/files/51536923/TLD.TUWWMT.3.FLAC.part2.rar
http://rapidshare.com/files/51537478/TLD.TUWWMT.3.FLAC.part3.rar
http://rapidshare.com/files/51536547/TLD.TUWWMT.3.FLAC.part4.rar
http://rapidshare.com/files/51542576/TLD.TUWWMT.4.FLAC.part1.rar
http://rapidshare.com/files/51543049/TLD.TUWWMT.4.FLAC.part2.rar
http://rapidshare.com/files/51542683/TLD.TUWWMT.4.FLAC.part3.rar
http://rapidshare.com/files/51541153/TLD.TUWWMT.4.FLAC.part4.rar
......
Song listing
Code: [Select]
01 The Longest Day, film score March & Chorale
Composed by Maurice Jarre/Conducted by Paul Bateman02 Attack On The Iron Coast, film score Attack and Celebration
Composed by Gerard Schurmann/Conducted by Kenneth Alwyn
03 Band of Brothers, television score Prelude
Composed by Michael Kamen/Conducted by Mario Klemens
04 Band of Brothers, television score Main Theme
Composed by Michael Kamen/Conducted by Mario Klemens
05 The Battle of Britain, film score Luftwaffe March
Composed by Ron Goodwin/Conducted by Paul Bateman
06 Battle of the Bulge, film score Prelude
Composed by Benjamin Frankel/Conducted by Paul Bateman
07 The Blue Max, film score Suite: Overture, The Bridge, Finale
Composed by Jerry Goldsmith/Conducted by Nic Raine
08 Das Boot, film score Excerpt
Composed by Klaus Doldinger/Conducted by Paul Bateman
09 Bridge at Remagen, film score Main Title
Composed by Elmer Bernstein/Conducted by Paul Bateman
10 Colonel Bogey March for orchestra/band
Composed by Kenneth J. Alford/Conducted by Paul Bateman
11 A Bridge too Far, film score March
Composed by John II Addison/Conducted by Paul Bateman
12 Caine Mutiny, film score March
Composed by Max Steiner/Conducted by Kenneth Alwyn
Performed by Westminster Philharmonic Orchestra
13 Captive Heart, film score The Prisoners March
Composed by Alan Rawsthorne/Conducted by Kenneth Alwyn
Performed by Royal Ballet Sinfonia
14 Casablanca, film score Suite
Composed by Max Steiner/Conducted by Kenneth Alwyn
Performed by Westminster Philharmonic Orchestra
15 Coastal Command, film score Suite: Prelude, Dawn Patrol, U-Boat Alert
Composed by Ralph Vaughan Williams/Conducted by Kenneth Alwyn
Performed by London Philharmonia Orchestra
16 Cruel Sea, film score Prelude
Composed by Alan Rawsthorne/Conducted by Kenneth Alwyn
Performed by Royal Ballet Sinfonia
17 The Dam Busters, march from the film score
Composed by Eric Coates/Conducted by Paul Bateman
18 The Diary of Anne Frank, film score Overture
Composed by Alfred Newman/Conducted by Paul Bateman
19 The Eagle Has Landed, film score Main Title
Composed by Lalo Schifrin/Conducted by Paul Bateman
20 Empire of the Sun, film score Exsultate Justi
Composed by John Williams/Conducted by Paul Bateman
21 The English Patient, film score As Far As Florence / Rupert Bear
Composed by Gabriel Yared/Conducted by Kenneth Alwyn
22 Fear and Desire, film score A Meditation On War
Composed by Gerald Fried/Conducted by Paul Bateman
23 Force 10 from Navarone, film score suite for orchestra or concert band March
Composed by Ron Goodwin/Conducted by Paul Bateman
24 Adagio, for violin, strings & organ in G minor, T. Mi 26 (composed by Remo Giazotto; not by Albinoni)
Composed by Tomaso Albinoni/Conducted by Paul Bateman
25 The Great Escape, film score Excerpt
Composed by Elmer Bernstein/Conducted by Paul Bateman
26 The Guns of Navarrone, film score Suite: Prelude, The Legend, Finale
Composed by Dimitri Tiomkin/Conducted by Mario Klemens
27 Hanover Street, film score Theme
Composed by John Barry/Conducted by Nic Raine
28 The Hindenburg, film score Main Title
Composed by David Shire/Conducted by Paul Bateman
29 In harm's way, film score The Rock / Final Victory
Composed by Jerry Goldsmith/Conducted by Paul Bateman
30 Is Paris Burning? film score Paris Waltz
Composed by Maurice Jarre/Conducted by Paul Bateman
31 King Rat, film score March
Composed by John Barry/Conducted by Nic Raine
32 Lawrence of Arabia, film score Suite: Main Title / That Is The Desert / Overture
Composed by Maurice Jarre/Conducted by Nic Raine, Tony Bremner
Performed by City of Prague Philharmonic, London Philharmonia Orchestra
33 Lifeboat, film score Disaster
Composed by Hugo W. Friedhofer/Conducted by Paul Bateman
34 The Generals Suite, for orchestra
Composed by Jerry Goldsmith/Conducted by Jerry Goldsmith
Performed by London Philharmonia Orchestra
35 Malta GC, film score Finale
Composed by Arnold Bax/Conducted by Kenneth Alwyn
Performed by Royal Philharmonic Orchestra
36 Merry Christmas, Mr Lawrence, film score Excerpt
Composed by Ryuichi Sakamoto/Conducted by Paul Bateman
37 Midway, film score March
Composed by John Williams/Conducted by Paul Bateman
38 The Mountain Road, film score Suite: Main Title, The Men, The Airplane, Destroying The Airbase
Composed by Jerome Moross/Conducted by Paul Bateman
39 1941, film score March
Composed by John Williams/Conducted by Paul Bateman

40 The Naked And The Dead, film score Prelude
Composed by Bernard Herrmann/Conducted by Paul Bateman
41 The Night of the Generals, film score General Tanz / On The Terrace At Versailles
Composed by Maurice Jarre/Conducted by Paul Bateman
42 Symphony No. 9 in E minor ("From the New World"), B. 178 (Op. 95) (first published as No. 5) Largo
Composed by Antonin Dvorak/Conducted by David Temple
43 Paths Of Glory, film score The Patrol
Composed by Gerald Fried/Conducted by Paul Bateman
44 Pearl Harbor, film score Heart Of A Volunteer
Composed by Hans Zimmer/Conducted by Nic Raine
45 Saving Private Ryan, film score Hymn To The Fallen
Composed by John Williams/Conducted by Paul Bateman
46 Schindler's List, film score Excerpt
Composed by John Williams/Conducted by Paul Bateman
47 Sergeant York, film score Overture
Composed by Max Steiner/Conducted by Kenneth Alwyn
48 The Sharkfighters, film score Excerpt
Composed by Jerome Moross/Conducted by Paul Bateman
49 Sink the Bismarck!, film score Excerpt
Composed by Clifton Parker/Conducted by Paul Bateman
50 633 Squadron: Main Theme, from film score for orchestra (or band) Excerpt
Composed by Ron Goodwin/Conducted by Paul Bateman
51 Where Eagles Dare, film score for orchestra Main Title
Composed by Ron Goodwin/Conducted by Paul Bateman
52 World at War, for orchestra Main Theme
Composed by Carl Davis/Conducted by Carl Davis
53 The Longest Day, film score Choral Version Of March & Chorale
Composed by Maurice Jarre/Conducted by Paul Bateman
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 22, 2012, 12:27:39 PM
Markings fixed + default skin resulution was doubled thanks to Murdoc.
You only need to repatch your DBW-1916:
http://www.vpmedia.eu/il2/zip/DBW1916_patch1.7z
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: cgagan on October 22, 2012, 12:46:39 PM
?hat I'll do. Many thanks Istvan,  8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: cgagan on October 22, 2012, 02:08:47 PM
Reporting back, it worked! Camel RAF markings back. 8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on October 22, 2012, 07:05:03 PM
Camels and N-28s intercept recon mission over the Channel :-\
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-37-54-44.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-37-47-55.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-34-25-38.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-33-12-52.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-31-26-22.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 22, 2012, 07:13:16 PM
Hi, cgagan. I'm glad I didn't ruin anything then.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 22, 2012, 11:33:33 PM
Hi, max_thehitman. They look great. Will there be any with the familiar green and purple camo?

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 22, 2012, 11:33:49 PM
Well done Max. ;)
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: cgagan on October 23, 2012, 03:01:22 AM
Hi, cgagan. I'm glad I didn't ruin anything then.

cheers

David Prosser
Hi David, no, all well; I am enjoying your missions,
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 23, 2012, 03:31:37 AM
Hi,cgagan. I'm glad that's so. You should enjoy the new thing I'm working on then.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 23, 2012, 04:22:00 AM
Hi,cgagan. I'm glad that's so. You should enjoy the new thing I'm working on then.


David, you can use the ww1 style mission templates I made from \Missions\QuickQMBPro\WWI_WestFront44_S\ and
\Missions\QuickQMBPro\WWI_Somme2\, they're quite detailed with frontlines, AAA and populated airfields, few hundred static objects and few extra buildings.

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 23, 2012, 04:24:14 AM

15 Test Screenshots for New Skin-Template Albatros D.III (plus D.V and D.Va versions)
Hope you enjoy
BTW there will be various types of wood; new and very used+dirty

Nice work with the small details, I really like it.
Hard to tell if its 1024 or 2048.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 23, 2012, 04:51:08 AM
Hi, vpmedia. So, the cat is out of the bag then. Yes, I am working on a WWI campaign. It's called Bloody April. The player is flying an Albatross DIII with Jasta 11 out of Douai. There are 14 missions. I'll begin work on #14 after dinner.
cheers
David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 23, 2012, 11:10:01 AM

Nice work with the small details, I really like it.
Hard to tell if its 1024 or 2048.

This is a 1024x1024 normal size skin-template, which means everyone wil have their oportunity to
make many thousands of skins easily (very easily - everything is already set up for them to just add the paint)
and fly hundreds of aircraft in the game if they which to.

The 2048 larger skin-template will be created and made available, only after I finished these first. With the larger
skin-template everyone will be able to create more detailed aircraft parts and paint-works for their own personal airplanes.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Ectoflyer on October 23, 2012, 12:04:05 PM

Magnificent..majestic...an incredible work...there are paying sims that couldn't win the comparison with this masterpiece !!!  8)

A grateful thank you to vpmedia and all the other authors !  :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on October 23, 2012, 12:04:22 PM
Great news Max!
 looking forward to some 2048s. It just gets better.

                             Ian
PS Looking forward also to your camp pack Mr Prosser excellent set of missions you made many thanks.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on October 23, 2012, 02:05:59 PM
Excellent job on that Max..looks great! :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Catahoulak9 on October 23, 2012, 03:29:31 PM
Damn max, your template looks so good, I think I'll fly it without the paint.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Catahoulak9 on October 23, 2012, 03:59:43 PM
Sold!!!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: juanmalapuente on October 23, 2012, 04:44:36 PM
This plane is being "the best canvas" for the canvas-skinning-knights.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 23, 2012, 07:24:55 PM
Thanks, pippin. It should be up soon. This time, I'll try and post a link. It might not be in HTML though. I think there are going to be 15 missions. Zero to fourteen. I finished a ground attack mission last night.


cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on October 24, 2012, 03:27:16 AM
http://i17.photobucket.com/albums/b75/paulhewson/z_albatrosBANNER_1.jpg

Wow, now this poster is a beautifully designed piece of graphic illustration. Colorful, well balanced, appropriate fonts and composition. An moreover you'd even think the illustration itself was handmade artwork ...

Very nicely executed imagery. Top notch. Congratulations on a successful illustration that grabs the eye.

And as an aside - may I ask what font was used for the line 'Albatross D.III (1916-1918)' what it's called? ... it is a very appropriate looking font.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 24, 2012, 07:27:18 AM
Vp and Max,
Thank you so much. It hit me just how brilliant these skins are the moment I saw that the engine-mounted aiming pin on the D.III is painted gold, just as in real life.  ;D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: RAF209_Benge on October 24, 2012, 08:16:14 AM

Updated Version of the Summer on the Somme 1916 (Allied Side)
This file contains  a new STD that attempts to fix some of the errors with the old STD columns...no longer does the WW Central Column A and Inf column self destruct...however I have not been able to solve the problem of the WW1 Central Column A appearing as allied onthe FMB...

You will need to this new STD to play the new

Summer over the Somme...

As the New STD also includes two new columns

Allied Ambulance and Central Ambulance

https://www.mediafire.com/?4zzypr6buhd8w7q (https://www.mediafire.com/?4zzypr6buhd8w7q)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 24, 2012, 02:41:33 PM
In a default tga (skin1o.tgb) the alpha channel is used for damage holes, only visible when you get heavy damage.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 24, 2012, 02:52:51 PM


Updated Version of the Summer on the Somme 1916 (Allied Side)
This file contains  a new STD that attempts to fix some of the errors with the old STD columns...no longer does the WW Central Column A and Inf column self destruct...however I have not been able to solve the problem of the WW1 Central Column A appearing as allied onthe FMB...

You will need to this new STD to play the new

Summer over the Somme...

As the New STD also includes two new columns

Allied Ambulance and Central Ambulance

https://www.mediafire.com/?4zzypr6buhd8w7q (https://www.mediafire.com/?4zzypr6buhd8w7q)

I looked into it and those columns doesnt seem to self destruct in my DBW-1916,
so I'm not sure what do to fix them.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 24, 2012, 06:25:38 PM
Now, it's in my skin folder, max_thehitman thanks.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 25, 2012, 02:15:40 AM
Hi, cgagan. I've all but finished Bloody April. However, every time I try to start the campaign, I get the 'This career already exists' nonsense. It doesn't matter how often I delete the pilot, or change the .info, and campaign.ini It does the same thing. It runs through fine as a series of single missions though. A couple of times now, I've been on the verge of deleting it. I'm pretty sure it's just a problem with the .ini, or info properties.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 25, 2012, 04:05:29 AM
Some new generic skins I'm working on based on the new template by Max:

(https://www.sas1946.rocks/images/imageshit/a/img43/2438/d3genericnewtemp.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Ectoflyer on October 25, 2012, 04:53:49 AM
Yes, I have tried to save the new default airplane skin with the name  skin1o.tgb  (at 4,00 Mb - exactly the same) with the Alpha channels box checked.
Forget it man  :( I have tried all sorts of tricks to make the default skin to have the machine-guns look proper with those holes in them and nothing is working withmy Photoshop.
It seems I have not found a better way to make Alpha-Channels for these skins yet  :'( Poor me
There has to be a simpler way to create this but I have not found it yet.

Max, I noticed that your psd template is 24bpp, but usually the .tgas in plane folder are at 32bpp

When I want an alpha channel in a tga that have none, I make a copy of one of the channels, let's say the blue, than I rename it in Alpha 1, I totally repaint it in white and then I draw the transparent black parts.  Then save tga at 32bpp as usual, plus alpha unchecked

For the .tgb files, I temporarily change the extension: the skin1o.tgb becomes skin1o.tgb.tga so it can be opened by photoshop.  The work ended and saved, I rename it back to skin1o.tgb.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 25, 2012, 04:59:17 AM
Maybe the alpha holes are not even enabled in the D.III mesh.
But what you want is with the machine guns is not doable because the alpha holes in the default skin are visible only when damaged. It will work with most other textures outside the summer folder, cockpit for example.
I think the MG's look very good as they are right now, even without alpha holes.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 25, 2012, 05:00:26 AM
Hi,vpmedia. Are you doing any of those purple and green schemes?

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: just champi on October 25, 2012, 07:26:07 AM
Just to confirm, as Ectoflyer says, tgb needs to be 32 bits, 8 bits for each colour channel +8 bit for transparency, otherwise transparency doesn't show.

I also agree with vpmedia in two things: your MG looks very good as it is, and probably the problem is that the MAT material for that MG mesh was not intended to make use of a texture with alpha, so likely the material (Gloss1D0o, matt1D0o or whatever) it doesn't have the option activated to use the transparency layer (I think the option was tfalpha =1 or something similar).
If the MG uses a separate MAT only for it, maybe you can make active the alpha option without collateral damage.

(But I wonder if that MG jacket has internal faces. if not, then probably these internal faces will be rendered as a hole in there -if they are only 1sided-.but maybe not too much noticeable...)

I friendly disagree in that tgb alpha layer is only for damage holes (that's true) but you can have also structural holes in there (think in turrets or canopy alpha cuts, but also other types of parts can be cutted using this alpha layer, provided that they not interfere with damage holes.
For the most part, (except for canopy and turret framing) external LOD 0 undamaged doesn't make much use of alpha cuts, and when they use it is only for certain parts, with not heavy damage state, or in areas where there is not an alpha damage hole in the same spot. This is avoided in purpose when making the big damage holes.

All in all, I think it looks wonderful as it is now, Max.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Ectoflyer on October 25, 2012, 08:05:46 AM
All in all, I think it looks wonderful as it is now, Max.

Totally agree...:)  we know the perfectionist you are, but it's already a superlative work !
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: ggrewe on October 25, 2012, 12:48:30 PM
Wonderful skin Max – always enjoy your attention to detail, like the off colour replacement panel on the fuselage, partially covering the German kreuz  8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 25, 2012, 02:46:08 PM

Thank you vpmedia, ectoflyer, just champ, for your most valuable help and good words of advice.
Your great friends (http://serve.mysmiley.net/party/party0012.gif) (http://www.footballerpictures.co.uk)
Perhaps you are correct, this airplane does not allow the holes to be created in those
machine-guns. We will have to be happy as they look at the moment  until someone can
invent a new way to make them happen.
I also like the way they look now too, its cool.

~~~~~~~~~~~~~~~~~~~~~~~~

ggrewe, thanks good buddy   8) I thought no one noticed that new wood panel placed into an old
airplane. I guess that is what it would look like if it actually happened, but the half-painted
fuselage side-cross is but a mere invention of mine. Silly imagination of mine.
All airplanes had to have the proper markings when they flew into combat.
This is just a "fun-skin" to test myself how fast I can make a skin using my new template.
I am glad to say it took only 30 minutes for all the new effects to be done on it, so its a very easy template to
work with for everyone to also enjoy doing their own skins.

~~~~~~~~~~~~~~~~~~~~~~~~

David Prosser, a dark green and purple camouflage paint-scheme is already available in
my new skin-template. Look in there in the COLOR folder all the way at the bottom, and you can use
it on your next skins you make.

NOTE = according what I read, the first Albatros D.III to come out of the factories were painted in the
Light-green/Brown/Dark-green paint-scheme. (See vpmedia previous screenshots)
All airplanes looking just about the same, with the same colors and paint-scheme, but some having minor diferent
tones of coloring, due to diferent factories that made the paints. This also happened in WW2 with diferent factories
making their own versions of RLM colors and not all colors looking exactly the same.
OK so, later on when the D.III airplane started showing problems with the lower wing and a new version was
created (the D.V) some airplane were coming off the factories with the Purple/Dark-Green color paint-schemes but
some were also painted in the old previous colors, so as to waste the paint-stock left in the factories.

Sorry everyone, I did not make many paint-schemes on this new skin-template so has to not make it
a HUGE file to download/upload.

I tried to make it simple and easy to use, specially for those not knowing much about skinning or
working with Photoshop, but its still a big (modest) template with a 22 MB size.
If you want to use my personal Masters skin-template, then be prepared to work with 76+ MB size and
still growing with new layers. 
I have tons of camouflage and Losenge paint-schemes in it and I am also doing all the color-schemes
for each JASTA (from 1 to 90) for default skins. You can just paint in the pilots personal logos on
the airplane fuselage, but simply keeping in the Jastas colors as on the original aircraft, as they
were really like.
So at least 80% of all the hard work is already done for you for these new skins. :) Cool!

I will make this Special skin-template available soon when I am happy with the way the colors
show up in the IL-2 game.
At the moment I am doing alot of testing for the proper colors to look best in the airplane, so you
can then fly a good looking Albatros fighter, without having to worry about the color tones.
You will just paint in the pilots personal emblems and logos and your ready to fly a new skin.

Give me a minute and I will show you some test screenshots for you to see what is being done at
this moment....
I will be right back.

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 25, 2012, 07:52:20 PM
Awesome.  ;D
I love the Jasta V skin!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 25, 2012, 07:55:34 PM

The aircraft in the photo matches this description:
Jasta 3 seems to have sported Red tails, rudders and elevators, with Lozenge camouflage on wing-top surface and under-surface. (You can see this in your photo, Max.)
Red spinner and generic green nose, with a mixture of red, green or Lozenge-styled wheel rims. Lozenge may have also decorated the wing undersides. Fuselage was standard wood finish, with dark grey bands wrapping around the fuselage.


 Lt.Ludwig Webber, Jasta 3, 1917 is the second profile down.
(http://www.hyperscale.com/images/pheon32012preview_1.jpg)

More Jasta 3 craft:
Albatros D.V circa 1917:
(http://www.clavework-graphics.co.uk/aircraft/albatros_dv/DV_Jasta_2_1.jpg)
(Note under-wing lozenge camo)

D.V circa 1917: (Pilot: Lt.Ludwig Weber)
(http://www.clavework-graphics.co.uk/aircraft/albatros_dv/DV_Jasta_3_1.jpg)

A D.V of Jasta 4 shows similar dark-grey fuselage bands:
(http://www.clavework-graphics.co.uk/aircraft/albatros_dv/DV_Jasta_4_1.jpg)
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 25, 2012, 08:08:35 PM
Thanks, max_thehitman. I don't know how to skin. So, I'll rely on the new Albatross skins  coming out.
I still can't get that Bloody April to start as a career. The missions work in Single Missions. It's a problem with the .info, or campaign .ini. I just have to keep trying until I find one that works.

cheers


David Prosser
Title: Artillery barrages
Post by: fabianfred on October 25, 2012, 08:31:03 PM
can we get the artillery barrages part of the command & control mod....they would be nice here?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 25, 2012, 09:07:46 PM
Hey, Thanks Alotef, that was great help.
I was doing some more research into my files and I finally found it! Great!

For a moment I thought you were going to say, they all had "LULU" written on the side fuselage.  :D AAAAHAHAAH!
That was just a pilots sweetheart name for his personalized marking.  D.2236/17 "Lulu" of Jasta 3, flown by Vzfw Ludwig Weber.
There was a guy on the internet posting images of his "LULU" which he built as a HUGE wooden model. Its pretty amazing,
check it out...  http://www.rcgroups.com/forums/showthread.php?t=1306884

Anyway,
 the Jasta 3 colors was a dark red color overall on the tail +rudder+fin with a series of white circles on the rear wing top+
rear wing bottom+on the rudder and fin. Also a black line was twisted all around the fuseleage as seen on the Jasta 4 aircraft.
Dark red nose and wheel rims along with a white painted circle in them. A few months later they exchanged the red color for
a black overall paint with white circles, as I described above.
A very "flashy" looking airplane, if I say so myself. Looks cool. A real flying circus fighter.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 25, 2012, 09:12:33 PM
Glad to have helped, Max!
I reckon all the Jasta 3 fighters might have had "Lulu" written on them if she was the squadron mascot!  ;D

Thanks for that link. In the summer I too will be constructing an RC Albatros in a similar fashion to how this fellow has done it (Trying to, anyway!) . I am just going through the paces of picking out a colour scheme.  :)
~Mike
Title: Re: Artillery barrages
Post by: David Prosser on October 25, 2012, 10:11:58 PM
That would be  a good addition ,fabianfred . I've added it to my copy. Looks good from the POV of a patrolling Albatros. It doesn't seem to be a frame rate hog either.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 26, 2012, 12:28:24 AM
I have been successful in importing the realistic and accurate new aircraft engine noises into IL2 for the Albatros. I plan to work on the Nieuport 28C1 soon.
It sounds awesome.  :)
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 26, 2012, 12:38:09 AM
Got a new skinpack uploaded with 8 generic skins based on the new template:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1487
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 26, 2012, 12:55:19 AM
That's awesome VP, well done!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 26, 2012, 01:13:50 AM
Thanks,vpmedia. I already have them. I like the MvR one, and the green/purple one.

cheers

David Prossser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 26, 2012, 03:04:39 AM
 ;D
Outstanding!
Hmmm.... Looks like our friend Ludwig was a lucky fellow, eh?  :D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 26, 2012, 03:07:16 AM


Good work Mike. Apparrently those 160 HP rotaries in the Nieuport 28 were very loud. BTW, if you're attacking a Nieuport 11. Don't get too close. You might wear a piece of wreckage if it explodes.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: BravoFxTrt on October 26, 2012, 03:10:02 AM
Thanks Max, Lulu will be launching my Game for a while, in the background of course! :D 8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 26, 2012, 03:11:42 AM
Loud is an understatement! Skip to 1:43 here and see how the sound of that glorified "Lawn-mower" drowns out even the jets flying overhead!  :o
http://www.youtube.com/watch?v=rH2yqCKf7UI
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 26, 2012, 03:17:31 AM

AAAAHAHAHA! Its a flying lawn-mower  :D
I like the sound very much. Cool video-
The sound scares the enemy to death!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 26, 2012, 04:58:01 AM

Definitely not quiet Mike. I guess it would be hard technically to capture the blip sound. I'm glad they weren't using a modern camera. They always forget to alter the shutter speed. So the prop looks like a windmill. It ruins everything. And don't get me started on pop music in plane videos.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 26, 2012, 07:10:19 AM
(https://www.sas1946.rocks/images/imageshit/img196/5001/albatrosd3schleichjasta.jpg)

new skin at m4t
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on October 26, 2012, 07:21:44 AM
Excellent set of paints vpmedia!

        Many thanks for your work.
                                     Ian.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on October 26, 2012, 07:55:12 AM
I don't think I've seen seen such a colorful, imaginative, eye-catching, artful and just outright beautiful set of skins as these for the Albatross. And I mean this as a compliment not only for the original ground crews (?) technicians or amateur artists who designed or thought up the original designs back some 100 years ago ... but also for the skins as they've been made here and posted for our use.

They are all stunning and a joy to see. Many thanks for all the effort put into making them. They are above and beyond first class.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 26, 2012, 08:05:34 AM
Yes agracier, beautiful skins for a beautiful plane.

cheers
David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Ass Eagle on October 26, 2012, 10:04:28 AM


I friendly disagree in that tgb alpha layer is only for damage holes (that's true) but you can have also structural holes in there (think in turrets or canopy alpha cuts, but also other types of parts can be cutted using this alpha layer, provided that they not interfere with damage holes.
This is true, just look at the vent on the leading edge of the wing on F4 Phantom in-game.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Badmuthafunker on October 26, 2012, 02:30:51 PM
https://www.sas1946.rocks/images/imageshit/img196/5001/albatrosd3schleichjasta.jpg

new skin at m4t

Can't find this beauty at M4T, vpmedia. Or am I just being slow again?  :-[
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Lanius on October 26, 2012, 03:47:52 PM
How annoying (you gotta laugh)  :) ....Just did a long post asking for help flying the albatross for things to go Crash on me. Ho hum ....

 In a nut shell everything within DBW1916 is out climbing this machine and its don't matter how i try I'm getting left behind (so are my AI wingmen).

I've gone low n slow or gone as fast as I can (holding onto my energy) but those crafty reds still climb away or just wip round, climb over and dive on my guys.... I have only made it back home once (boo hoo) ... :(

Any help or just taking the mikey most welcome (crash n burn baby). Such nice skinz n all  ;D
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 26, 2012, 04:22:21 PM

new skin at m4t

Can't find this beauty at M4T, vpmedia. Or am I just being slow again?  :-[
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1489:)
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 26, 2012, 04:24:07 PM
Got a new skipack uploaded with 8 generic skins based on the new template:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1487

SUPER good skins vpmedia. Thank you very much. (http://serve.mysmiley.net/party/party0012.gif) (http://www.mysmiley.net)

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 26, 2012, 04:32:32 PM
Thanks for the Jasta 21 blanks VP!
Max that might leave you with one less Jagstaffel to paint up!  :P
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Badmuthafunker on October 26, 2012, 05:07:46 PM

new skin at m4t

Can't find this beauty at M4T, vpmedia. Or am I just being slow again?  :-[
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1489:)
~Mike

Great stuff! Thanks Mike (and VP).  :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 26, 2012, 11:01:59 PM
Those will be a pleasure to d/l when they're done max_thehitman.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 27, 2012, 12:09:28 AM
I should be concentrating on exams, but I can't help myself from making up one last movie.
This one is without doubt my best. It's called "The Duel", and it features many new effects for both lighting and cropping which you find on many of the best IL2 movies online. You guys will love this one when it's finished.  ;D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on October 27, 2012, 01:37:00 AM
Real nice work Max, where do you get your references from for the  paint schemes? i have made some from paintings and my own imagination :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 27, 2012, 01:47:45 AM
You just made me grin broadly Max!  ;D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: archie1971 on October 27, 2012, 03:26:35 AM
(http://i163.photobucket.com/albums/t287/archie_cz/HansSchlomer.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/HansvonHippel.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/JUPPCREMER.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/OttoKonnecke.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/RichardDdicher.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/RudoflMatthaei.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/WaldemarChristiansen.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 27, 2012, 04:15:10 AM
Hi, Max. These ones will be leaping off the d/l sites too.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 27, 2012, 05:35:22 AM
The duel: 1917
Proudly presenting my newest IL2 movie.  ;D
This one is real gritty and action-packed. I hope you enjoy it!
https://www.sas1946.com/main/index.php/topic,29330.0.html
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Marine88 on October 27, 2012, 08:52:35 AM
Why does the Fokker DVII not look right?  Shouldn't the prop be lower and the nose longer? Like in this link?  http://www.wwiaviation.com/fokker.html
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Batbomb on October 27, 2012, 08:59:03 AM
Why does the Fokker DVII not look right?  Shouldn't the prop be lower and the nose longer? Like in this link?  http://www.wwiaviation.com/fokker.html

That is simple. It is not an actual Fokker DVII, but a frankenplane (a plane that consist of parts from other planes if you will.) This Fokker is only a stand in, till the actual DVII comes along.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 27, 2012, 10:00:32 AM
This pack has quite a few realistic planes:

Sopwith Camel
Aviatik C.I
Fokker E.III
Albatros D.III
Fokker D.VIII
Nieuport.11
Nieuport.28
Friedrichshafen G.III


+35 different, semi-realistic ww1 style "frankenplanes".
These frankenplanes are made from the sources of Polikarpov U-2 so they all look like it a bit.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on October 27, 2012, 11:06:42 AM
I don't know if anyone has noticed, but this topic has over 31 thousand views! :o So VP when are you going to let loose of that new DR I I see you've been flying around eh?  ;D
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on October 27, 2012, 12:32:15 PM
I don't know if anyone has noticed, but this topic has over 31 thousand views! :o So VP when are you going to let loose of that new DR I I see you've been flying around eh?  ;D

People will respond when they get good things. This 1916 mod is the best thing to happen to this Sim :) sense they released IL2 Sturmovik 1946
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Batbomb on October 27, 2012, 12:49:16 PM
I don't know if anyone has noticed, but this topic has over 31 thousand views! :o So VP when are you going to let loose of that new DR I I see you've been flying around eh?  ;D

Seems to miss a cockpit. This can last a bit.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 27, 2012, 02:22:56 PM
Friends,
please stop requesting for more airplanes, while we already have so many to enjoy at this moment.
 
I have already said along time ago, the Fokker Dr.1 is still being worked on. It is not finished yet and
cannot fly properly. Somethings are still missing, and I am sure you would not want to have an airplane
that does not fly good in your game? Correct?

So, until the Master-Mod-Artists finish their work without stress from everybody always asking for more
airplanes, we must enjoy what they have already created for us. These things take along time to be created. It is NOT easy.
They already created some excellent machines for us all to enjoy. Let us leave the guys in peace to work on the airplanes,
they are doing a great job. 

If your going to say to me, "Yeah, Max ol´chap, they are good but some look like `Frankenplanes´ they look very weird."
I will say to you honestly as a friend, that these so-called Frankeplanes look very much like the real aircraft that actually flew
 in World War 1 in combat. Honestly they do!
 
How many airplane types do most people actually notice in history books or photos about WW1?
 
I am sure many people just remember the most famous ones, like Fokker Dr.1, the Albatros D-series, the Sopwith Camel,
The Spad and probably a few 8 other airplanes.
But in reality there was something like 1000+ diferent airplane types flying in combat in WW1.
Some of them are soooooo incredibly crazy looking aircraft that they make our IL-2+Mods `frankenplanes´ look very cool!
I have thousands of books about airplanes and about WW1+WW2 and about 600+ of those books are just about WW1 aircraft
with many photographs and information.
If you would like, I can take a few scans of those photos and post them here for you to compare them to our lovely "Frankenplanes".
You will see that our planes are very sexy compared to the real airplanes. :) Which means, we got some very great mods flying in
the IL-2 right now, so lets stop calling them Frankenplanes. They are Sexy machines!  8)

You may be correct if you also say that some of these airplanes fly very strange, but you have to remember that these aircraft
were from 1915-1918.
These Great War aircraft were flying into combat just about 11 years after the Wright Brothers first put an airplane flying in
 the skies!  ???
 It was a great time to experiment alot of new things in airplanes. New inventions in airplane design, wing configurations,
new engines, etc. etc..
Many of the real airplanes actually never flew properly either, they actually sucked big time. Many of them had wings falling off,
 engines malfuctioning all the time, castor oil leaking all over the place. radiators that blew up and burned the pilots face, so
many crazy things that could go wrong... really went wrong! Even the most famous airplanes sucked big time. Many pilots died
 because of their problems in flight. But also remember, that these were the most advanced aircraft on Earth at the time. It was
like the P-51 Mustang or the Messerschmitt-262 was to World War 2 at that time.
So what many of you call IL-2-Frankenplanes, actually they behave in this same realistic manner as the real airplanes from that
time period.

It is as if you are a test-pilot and a fighter-pilot at the same time, and you are flying into combat an aircraft that anything bad
could happen at any second. It is a very fragile airplane, just like the real machines.
I often have my lower wing snap right off my Albatros D.III after I make a quick maneuver during combat.
In the real airplane this also happened many times. The Albatros was actually very prone to having its lower wing snap-right-off
the airplane and break in the same situation. So I honestly  believe and support always the way our Mod-Artists have created
these airplanes for our game.
Because these airplanes are behaving very much like the real machines from WW1.

Anyway,
let us stop asking for more new airplanes and complaining that these are "Frankenplanes"...   
...As the old proverb says,
"Good things will come to those who wait".
One day soon the Fokker DR.1 and many many other cool airplanes will be finished and ready for you to
enjoy.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on October 27, 2012, 02:49:19 PM
Friends,
please stop requesting for more airplanes, while we already have so many to enjoy at this moment.

There are more newly made planes here that you can download and install for free than there are in many commercially produced games on Great War aviation that you have to pay for. I've been consistently disappointed by all those new commercial games and have always come back to IL-2 and mod variants after a short very very while.

Believe me. You've never had it so good as here.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Ectoflyer on October 27, 2012, 02:50:24 PM
http://img.thesun.co.uk/multimedia/archive/00983/nkensteing_180x250_983930a.jpg
There is someone out there who doesn't like frankenplanes? really?
I can't believe... :D
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on October 27, 2012, 08:46:27 PM
It must have been some undertaking to create those mammoth sized bombers....it looks to me there's more wood in one those planes than in my whole house!  You couldn't pay me enough to test fly some of those ideas they had....LOL
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: benitomuso on October 27, 2012, 10:04:32 PM
The cartoons were not so weird. Designers in those years really imagined very very strange things.

(http://www.cartoonscrapbook.com/01pics-L/dastardlyandmuttley_L09.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 28, 2012, 07:09:57 AM
New D.V style skins from the new template:

(https://www.sas1946.rocks/images/imageshit/img825/5429/56479328.jpg)

(https://www.sas1946.rocks/images/imageshit/img411/2541/84303171.jpg)

Thanks Max!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 28, 2012, 09:39:18 AM
Hi, alotef. I wasn't sure it was posible to get the 'blip' sound in IL2. Would it work for the other rotaries too? It would be neccesary to rename the files wouldn't it?

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: buchtik on October 28, 2012, 01:14:56 PM
Amazing! It looks like a brand new game! I'm really looking forward to future WWI planes.
Btw would it be possible to make the smoke/fire effects work in DBW 1.71 also, I like them a lot.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 28, 2012, 01:46:04 PM
Amazing! It looks like a brand new game! I'm really looking forward to future WWI planes.
Btw would it be possible to make the smoke/fire effects work in DBW 1.71 also, I like them a lot.

GreaT!  8) Another satisfied and very happy IL-2-FAN !!

Now I can breath again and start working for world peace and prosperity...
world domination ....  and a Galactic Empire!
(Louis Armstrong singing) "... What a Wonderful World, Ooooh Yeah !"   ;D

BTW - Smoke and effects are in seperated packages. You must go and look at that section in
this forum for special-effects and stuff related to that. Everything in here has its own special
section so its always easier to find the sounds we want, or the visual special-effects, maps,
etc. etc.
Oh... and be careful.... with that smoke and fire effects in the WW1  1916 era.
All airplanes are made of wood and canvas cloth.  :D


Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 28, 2012, 09:06:10 PM
I think you guys will find this funny.  ;D
This abomination came from my sound testing earlier today.
(You can hear the new startup sound as well, the rest is just garbage.)
http://www.youtube.com/watch?v=8wek04PRpNQ
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 28, 2012, 09:08:16 PM
Hi, max_thehitman. There's another edition of Bloody April coming out. This time the player is flying Nieuport 11s with 29 squadron. Along with 60 Squadron; it went through 100% of its pilots at this time. The missions won't entirely mirror those in the first pack. I had to change some to make them work.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 28, 2012, 09:14:34 PM


Hi altoef. The start up bit sounded like a real rotary starting up. I guess when the sound files become available, they can be re-named to substitute for other rotary sounds too. They do after all sound quite similar. Keep up the good work.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: SAS~Monty27 on October 29, 2012, 03:25:47 AM
Thanks for this great update guys.  DBW-1916 has come of age, well done.  I have been inspired to start building campaigns and missions for this excellent install.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: jerryb on October 29, 2012, 05:03:45 AM
Thanks VP, working a treat, love the sounds and it works with Facetrack noir perfectly, thanks again.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 29, 2012, 06:16:45 AM
Any chance I could get my own thread? I'll be releasing mini sound mods like this in the future, I'm sure of it.

BETA: Clerget engine sounds
This sound mod adds real noises to the Sopwith Camel and DH2.
Samples taken from recording of Clerget test run.
Place the "Samples" folder here:
#DBW_1916\AIRCRAFT_Camel
Overwrite when prompted. (Don't forget to backup just in case you don't like the new noises.)
(Note: In case of errors, please be sure to delete all other examples of the following files in your DBW 1916 folder,
Located in folders: "SOUNDMOD", "WW1_PlaneWeapons".
Clerget_1000.wav
Clerget_1001.wav
Clerget_1500.wav
Clerget_2000.wav
Clerget_2700.wav
Clerget_2701.wav

xClerget_1000.wav
xClerget_1001.wav
xClerget_1500.wav
xClerget_2000.wav
xClerget_2700.wav
xClerget_2701.wav

 I also recommend deleting:
an2_cyl_00.wav
an2_cyl_01.wav
an2_cyl_02.wav
For the time being.
The engine start-up isn't included yet. This is the BETA version, and just for testing and comparison against the old noises.
I will adjust volume levels and looping based on you guys' feedback.
https://www.mediafire.com/?85f4d4as5fiq1ns
Enjoy, please let me know your honest opinions. This is still WIP, and my ears are so used to it now I cannot rightly distinguish what to do correctly. I'm going crazy!  ???
Happy Halloween!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Ectoflyer on October 29, 2012, 07:43:47 AM

I wondered if it won't be better to split this thread and make a separate WW1 tech help/requests thread so that this can be cleaned up and remain only for updates/beta/wip announces
Moving the tech problems will also help  someone who got issues, he won't have to search trough 85 pages
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 29, 2012, 08:04:42 AM
You can change this in your profile/look& layout/post per page:50 then the topic is only 21 pages.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 29, 2012, 01:03:37 PM
Hi, Mike, I was talking to MURDOC after looking at Skipper's WIPs. There is a strutter, and Snipe among them.
cheers
David

David, there are more WW1 airplanes in the factory being made than you can wish for.
Many many new airplanes, but they take time to be made and then time to be painted.
All in good time they will arrive to the IL-2 skies  ;)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 29, 2012, 08:22:55 PM



Yes, I'd guessed as much. I'd seen references to them earlier in this thread. So I went looking to see what planes were involved. They'll be a pleasant surprise when they arrive.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: RAF209_Benge on October 30, 2012, 12:34:42 PM
S! Don't forget this weird critter brought to us by the the Italians

the Caproni Ca. 42/52....These are from RNAS 227 they flew night bombing missions over the Hun during thier retreat from St. Mihel....

(http://en.wikipedia.org/wiki/Caproni_Ca.4)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 30, 2012, 04:19:32 PM
What could be better than pixelated boobies?  :D
P.S Max, is that Lulu in your avatar!?  :o
;)
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: VMF214_Jupp on October 31, 2012, 03:09:30 PM
I believe I've installed the update (*001 + *002) and also Part1's inclusions. If you hit enough buttons... lol
Here is a Nieuport 28 flying over the Somme 2 Summer map in the QMB. Both being astonishingly awesome.
The screenshot does not do proper justice in showing the spinning radial engine inside of the cowling. Too cool!
A huge thanks to those of you whom have contributed so much work, and generosity, in sharing these.


(http://i1191.photobucket.com/albums/z477/Phenozo/Nieuport28.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 31, 2012, 04:19:52 PM

Its about time you arrived VMF214_Jupp !!  8)
We need more pilots in the Air in WW1. Otherwise, the Kaiser will be drinking champagne
in Paris this Christmas and drinking tea in London by the New Years! We must stop them!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: VMF214_Jupp on October 31, 2012, 06:24:59 PM
Rather!

(http://i1191.photobucket.com/albums/z477/Phenozo/BeerMugs.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 31, 2012, 11:02:06 PM
ALOTEF'S Royal Flying Corps Soundscape 1917
*UPDATED: NOW INCLUDES MODEL T FORD ENGINE*

This soundscape is intended for use as background music.
It is ambient, featuring three period-accurate songs:
-Over There (Nora Bayes)
-Keep the home fires burning (James F. Harrison)
-Maple Leaf Rag (Marine Corps Band)

There is also ambient airfield noise, bird calls, anaircraft looping overheard on a training sortie and conversation
between some men on the ground on how the war is going.

To Install:
I recommend deleting all music contained within your "Menu" folder located at:
IL2 INSTAL FOLDER\Samples\Music\Menu

Drop the included "Samples" into your IL2 install folder and overwrite when prompted.
The next time you start the game, you should hear the noise and music!
Please enjoy, a German and possibly French version of this mod is sure to follow!

https://www.mediafire.com/?ueigzkpwl2egxvy


~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 01, 2012, 04:34:16 AM
Thanks Alotef!

(https://www.sas1946.rocks/images/imageshit/img138/9148/albatrosjasta.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on November 01, 2012, 04:57:50 AM
Just updated it to include a nice new Ford Model T!  ;D
Nice screenshot!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: RedSpade on November 01, 2012, 11:07:14 AM
HMMM...VPMedia, your picture makes me want to break out in song  ....

  The skies are alive, with the sound of Fokkers.  With songs they have sung for a couple of months      ;D    {Apologies to Richard Rogers & Julie Andrews.  The devil made me do it!}
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 01, 2012, 01:16:17 PM
Mike (Alotef)

    Excellent little soundset really sets the tone for a bash with the Hun.

                                 Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 01, 2012, 01:44:15 PM
(http://i458.photobucket.com/albums/qq302/agracier/KakhiSongbook-001.jpg)

Guess I can't help posting a link to some of the better and more popular or well-known songs with period recordings. It's getting closer to November 11th and the times are fitting for some music as this. I also tried to include songs from other nations. So there are 2versions of Aupres de ma Blonde - a truly old song from the late 17th century if I am not mistaken. There is also Madelon and two versions of Die Wacht am Rhein - also an older song in origin. And to round it off there is a Russian version of their period anthem - God save the Czar, to the tune of God Save the King.

The songs:

Mademoiselle From Armentieres - Durlacher.mp4
09-We Are Fred Karno's Army.mp3
Amparito Farrar - Madelon 1918.mp3
Arthur Fields - How Ya Gonna Keep 'Em Down on the Farm 1919.mp3
Columbia Quartet - Pack Up Your Troubles 1918.mp3
Eva Gauthier - Aupres de ma Blonde 1919.mp3
March - Aupres de Ma Blonde 1920.mp3
Marion Harris - Au Revoir But Not Goodbye Soldier Boy.mp3
Nora Bayes - How Ya Gonna Keep 'Em Down On The Farm.mp3
Richard Tauber - Roses of Picardy.mp3
Rosa Ponselle - Keep the Home Fires Burning.mp3
Shatrov - God Save the Tsar.mp3
Wacht am Rhein 1914.mp3
Wacht am Rhein - 1904.mp3
WW I - the Colonel - Tipperary - Armentieres.mp3

The first one - Mademoiselle from Armentieres - Durlacher is really an oddity. It's a 1930's square dance version of that catchy little tune, along with traditional calls for the dancers. Really cute. All songs are period recordings, except for Fred Karno's Army ...

Download
https://www.mediafire.com/?ict6pr7s93ql6b3

(http://i458.photobucket.com/albums/qq302/agracier/Music_2_01.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 01, 2012, 03:09:11 PM
Thanks agracier,
 Excellent little set of songs.
      It captures the spirit of the times.

                   
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 01, 2012, 04:07:58 PM

Thank you Agracier
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/ARTSY3AlbatrosPoster_MAX2012.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 01, 2012, 04:42:22 PM
Nice poster. Is it an original period poster or did you make it?

Here are a few ads from the 'Illustrite Zeitung' published in Leipzig ... these are from war years. They're not really ads as such, since people never bought planes for themselves ... ha ha. But rather a moral inducing measure and a way of making Germans proud of their war production. They are also quite markedly colorful and eye-catching, with a quite modern style to them.

(http://i458.photobucket.com/albums/qq302/agracier/IllustrierteZeitungLeipziger-AdAeroplane001.jpg)

(http://i458.photobucket.com/albums/qq302/agracier/IllustrierteZeitungLeipziger-AdAeroplane004.jpg)

(http://i458.photobucket.com/albums/qq302/agracier/IllustrierteZeitungLeipziger-AdAeroplane003.jpg)

(http://i458.photobucket.com/albums/qq302/agracier/IllustrierteZeitungLeipziger-AdAeroplane002.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 01, 2012, 05:25:29 PM
Nice poster. Is it an original period poster or did you make it?


Thanks, but that is OUR Albatros airplane poster, not the Kaiser Air Force  ;D
It was made in the same style as WW1 posters.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on November 01, 2012, 10:38:36 PM
Mike (Alotef)

    Excellent little soundset really sets the tone for a bash with the Hun.

                                 Ian
Hehe, thanks Ian! Go get 'em!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 02:31:14 AM
wow
 
  Looking very nice indeed.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 02, 2012, 03:06:16 AM
Did you know this 1916 aircraft had electronic equipment inside?
yes, it did.

Which type of equipment? Was it for interior lighting of instruments so the pilots could read them at night? Or landing lights? I wouldn't think it was a radio at this stage yet ... and other things I can't seem to come up with ...
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 03:30:58 AM
I am sure that the RFC used radio as early as 1914 to talk to ground artillery and direct their guns onto enemy positions. I belive it was in the form of a Morse code sender. Cannot recall where I read or heard this....
 (Now I will have to have a dig about on the net and through my books for the dates).

                                    Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 02, 2012, 03:42:21 AM
I am sure that the RFC used radio as early as 1914 to talk to ground artillery and direct their guns onto enemy positions. I belive it was in the form of a Morse code sender. Cannot recall where I read or heard this....

I've just finished translating and commenting a book by an American reporter from 1914 and he describes the methods used by Zeppelins to signal to artillery batteries on the ground. Here's a quote on how the American reporter E. Alexander Powell described it in his book 'Fighting in Flanders' 1914. This was a very early description of course and things evolved over the course of the war years. Still, interesting to note that a gigantic machine like a Zeppelin didn't have a radio on board. That must have been due to the ground troops not having suitable equipment on the ground, not because of limited lift capability of the airships.

Anyway - the quote
________________________________________________

"Though the Zeppelin raids proved wholly ineffective, so far as their effect on troops and fortifications were concerned, the German aviators introduced some novel tricks in aerial warfare which were as practical as they were ingenious. During the battle of Vilvorde, for example, and throughout the attacks on the Antwerp forts, German dirigibles hovered at a safe height over the Belgian positions and directed the fire of the German gunners with remarkable success. The aerial observers watched, through powerful glasses, the effect of the German shells and then, by means of a large disc which was swung at the end of a line and could be raised or lowered at will, signalled as need be in code "higher--lower--right--left" and thus guided the gunners--who were, of course, unable to see their mark or the effect of their fire--until almost every shot was a hit. At Vilvorde, as a result of this aerial fire-control system, I saw the German artillery, posted out of sight behind a railway embankment, get the range of a retreating column of Belgian infantry and with a dozen well-placed shots practically wipe it out of existence. So perfect was the German system of observation and fire control during the final attack on the Antwerp defences that whenever the Belgians or British moved a regiment or a battery the aerial observers instantly detected it and a perfect storm of shells was directed against the new position."
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 02, 2012, 03:45:04 AM
About 1915 I think pippin. They also had a clock code with concentric circles centred on the target, for reporting the fall of shot. I think each segment of the area had a different letter. Thatmade sending Morse code corrections quicker. Then, if Captain W.E.Johns, who wrote the Biggles books is a reliable source. They had something called a 'zone call'. That directed every gun in the sector onto the same target.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 02, 2012, 03:49:58 AM
Hi, agracier. That's an interesting story. The Zeppelin that was shot down by a water/ship launched Camel in 1918 had a radio.  It's HQ was trying to find out where it was. And it wasn't answering radio calls.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 02, 2012, 03:52:29 AM
Hi, agracier. That's an interesting story. The Zeppelin that was shot down by a water/ship launched Camel in 1918 had a radio.  It's HQ was trying to find out where it was. And it wasn't answering radio calls.

It's from very early in the war - about events in August and September of 1914. In those months the Great War was almost like the American Civil War, but with airplanes and machine guns thrown in. Things evolved very quickly in the following years of course.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 03:52:55 AM
That sounds like an interesting way of communicating. Zeppelins for sure carried some form of Morse code though as to its use I do not know.
  I  found this in a quick search which makes reference to the early use of radio equiped aircraft.

`Radios were also used first in the Battle of Marnes.
 A few British reconnaissance crafts managed to carry 75-pound Morse-code radio transmitters aloft.
 In the late afternoon of September 24, the first air warfare radio-guided fire-control instructions were sent down.`

                       Ian

 David do you happen to know from which Biggles book you read that?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 02, 2012, 04:05:34 AM
From a re-enactment held at Villeroy on the 1914 Marne battlefield in 2008. An old original piece of radio equipment was set up in the town hall. It looks to have been a telegraph Morse code setup.
http://i458.photobucket.com/albums/qq302/agracier/JoursdelaMarne-2008-469.jpg
http://i458.photobucket.com/albums/qq302/agracier/JoursdelaMarne-2008-468.jpg
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 02, 2012, 04:14:06 AM


Hi, Ian, it was a long time ago. Circa 1970. Probably Biggles Pioneer Air fighter. That's the one where he's flying FE2ds. It might be hard to find now. Not very PC   ::). Some are currently in print though. From memory. Biggles of 266.

Sept 24th 1915 sounds spot on for the first British use of radio. They had a very long aerial with a lead weight on the end. It had to be lowered to transmit and receive. Winding it in after use was encouraged for obvious reasons.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 02, 2012, 04:36:27 AM
Just to show how complicated and bulky all this early material was, here are a few photos from period magazines showing telegraph relays, field phones and a command center to coordinate against Zeppelin attacks.

http://i458.photobucket.com/albums/qq302/agracier/GreatWarWilsonv6-Telefonistes001.jpg

http://i458.photobucket.com/albums/qq302/agracier/IllustrierteZeitungLeipziger-PhoneLines004.jpg

http://i458.photobucket.com/albums/qq302/agracier/UberLandundMeer-Telephone001.jpg
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 06:49:42 AM
Cheers dave,
      I will fish out my old Biggles books as you say they are a bit dated and were writen for a younger reader back in the day. But these WW1 fighter books were writen around the1930s (not too long after the war) and W. E. Johns was a first world war pilot, so I would think that most of what he wrote was based around fact.

Cracking set of images there agracier!

                        Ian

                    Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 02, 2012, 07:09:58 AM
Just to show how complicated and bulky all this early material was, here are a few photos from period magazines showing telegraph relays, field phones and a command center to coordinate against Zeppelin attacks.

Marconi, 1896

(http://www.mds975.co.uk/Images/sparktx.jpeg)

(http://www.sparkmuseum.com/images/Wireless/WIRE43.GIF)

Connecticut T&E
U.S. Army BC-15A
1918
First transmitter (spark gap) designed for aircraft. Used in WWI.

(http://www.sparkmuseum.com/images/Wireless/Westinghouse-GN4-hires.jpg)

Westinghouse GN4 Avionics Alternator & Transmitter
Signal Corps type SCR73
~1918

Many observation aircraft carried this type of equipment late in the war.
Germans were a bit ahead in this too iirc.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 07:15:56 AM
I found this article on the net which explains the use of morse code to direct the guns.

http://www.firstworldwar.com/airwar/observation.htm

                         Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 02, 2012, 08:25:39 AM



Probably quite a bit of autobiography thinly disguised as fiction. The first one I read was Biggles in the Baltic. Dad brought it home. That's what started me on the road to being a war geek. Oh, and a history geek.  I had about 35-40 of the 80. Like a moron, I gave them away to a neighbour's kid in the early 80s.

cheers

David

                   
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 08:37:21 AM
They appear on Ebay quite a lot. Not exactly adult reading but for any WW1 aviators a great read.

Pioneer air fighter
The camels are coming
Biggles and the rescue flight
Biggles of 266

   These come to mind as dealing with WW1 I am sure there are more.

                                             Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Badmuthafunker on November 02, 2012, 10:22:21 AM


Hi, Ian, it was a long time ago. Circa 1970. Probably Biggles Pioneer Air fighter. That's the one where he's flying FE2ds. It might be hard to find now. Not very PC   ::). Some are currently in print though. From memory. Biggles of 266.


Definitely Biggles Pioneer Air Fighter, David. I've still got it, published by Dean & Son. He's flying a Camel though; not FE2s.

Here's the footnote from "The Zone Call"

1 A Zone Call was aspecial call from an aircraft to the artillary and was only used in very exeptional circumstances. When the zone call was tapped out by the wireless operator it was followed by the pin-point of the target. Military maps were divided into squares and smaller squares, each square numbered and lettered.  By this means it was possible to name any spot on the map instantly. When a zone call was sent out, every weapon of every calibre within range, directed rapid fire on the spot, and this may have meant that hundreds of guns opened up at once on the same spot. The result can be better imagined than described. Obviously such a treatment was terribly expensive, costing possibly £10,000 a minute while it lasted, and only exeptional circumstances, such as a long line of transport, or a large body of troops, warranted the call. There was a story in France of a new officer who, in desperation, sent out a zone call on a single archie battery that was worrying him. He was court-martialled and sent home.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 02, 2012, 10:39:52 AM


Ah, that's exactly the quote I was thinking of. Ten big ones would have bought you a large detached house in London, and a Roller too in those days. With enough left over for a 'romantic' week in Paris.
Didn't he start out flying FE2ds though? Don't even think of selling it, or giving it away. Sooner sell your grandmother, or the family silver  ;)

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 11:27:38 AM
Yes I fished my copy from out of the loft!
 Indeed there it is.

                          Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 11:56:35 AM
A brief look at Johns RFC (RAF) WW1 career.

T.E Johns (Biggles author)

Enlisted in the Territorial Army as a private in the King's Own Royal Regiment in 1913.
Fought at Gallipoli.
1916 Johns transferred to the Machine Gun Corps. In Greece.
hospitalised with malaria.
He was commissioned into the Royal Flying Corps (RFC) in September 1917
Served as a flying instructor until August 1918
Performed six weeks of active duty as a bomber pilot with No. 55 Squadron RAF
On 16 September 1918, he was piloting A De Havilland DH4 Bomber and was shot down and taken POW where he remained for the rest of the war.



                                         Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Badmuthafunker on November 02, 2012, 11:59:42 AM
Didn't he start out flying FE2ds though? Don't even think of selling it, or giving it away. Sooner sell your grandmother, or the family silver  ;)

cheers

David

Probably, mate. But not in this particular book.

As for my granny: at my age (49) both are long gone, and the only silver I've ever owned was the paper out of a ten Number 6 packet! (for our younger members, a brand of cigarettes, popular with british schoolboys in the 1970s).  :)

I've also still got copies of

Biggles of 266
Biggles of the Camel Squadron
Biggles and the Black Peril
Biggles and the Rescue Flight
No Rest For Biggles

Hope this is of interest: http://www.biggles.info/
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 12:17:52 PM
   Just done a quick search seems Biggles learned to fly in a Farman Shorthorn (Rumpity).
 Not sure what that puppy looks like though.

                         Ian

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vonofterdingen on November 02, 2012, 06:54:06 PM
Has anyone had trouble with the Nieuport 11 in campaign mode? I had email from someone trying to fly my Dawn Patrol campaign who told me that the Nieuport was bouncing on the runway. I could not reproduce this on 1.5 but I see it now on my own install on v2. Has anyone else seen this behavior?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on November 02, 2012, 10:25:27 PM
Check it out, rare shot of Eindeckers and Aviatiks being readied for flight. :)
(http://simhq.com/forum/files/usergals/2012/10/full-27170-43763-wingnutwings.jpg)
Many more amazing shots here:
http://www.wingnutwings.com/ww/photogallery?categoryid=1
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 03, 2012, 01:36:32 AM

    Here is the wikipedia entry.                   http://en.wikipedia.org/wiki/Farman_MF.11

The usual joke about it's predecessor, the MF7 Longhorn went like this: Before finally adjusting the flying and landing wires, release a canary. If it gets out, you did it wrong.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 03, 2012, 11:09:17 AM
It was a temporary fix to assign the Camel fm to the N.11 because with its original fm it was too superior compared to other planes. The fix seems to cause this side effect (bouncing), which I didnt notice before.
Quick fix: rename file 831F47B4E62B4AF6 to -831F47B4E62B4AF6 in the 'AIRCRAFT_Nieuport11_Rework' folder
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vonofterdingen on November 03, 2012, 11:30:08 AM
Thank you for the quick reply, vpmedia. I, like many others on this and previous boards, have been using your materials for almost 10 years now. Thanks for this and all the other.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 03, 2012, 11:50:40 AM
Thanks,

That has also fixed a problem I had with the N.11 exploding if you set up a quick mission from scramble.


                            Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 04, 2012, 12:00:13 PM
Here are some old skins and pilot skins made by many other skinner-artists and
are still available for download.
These skins were made for other airplanes in the IL-2 game and not WW1 airplanes.
But they are also cool, if you want to try them out.
Enjoy and say thanks to those skinners when you download.

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=2027

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=2044

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=1437

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=2866

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=4936


Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 04, 2012, 12:40:21 PM
How bout some Early spring/late fall, Winter Fur for German pilots...

Very cool Ice.
In my WW1-pilot skin pack I also made a few pilots wear long fur-coats.
It was the "cool style" back in WW1 for any pilot to wear in combat. It also kept you nice
and warm.
I have many WW1 coats and pilot gear all ready to make some new pilot-skins, but I
have been busy with so many other skins, I just have not found the time to paint them yet.
Besides that
I have been gathering real WW1 pilots faces from photos to paint realisticly so they can
be used in IL-2 skins. That would make them look much better. In the last pack I made
them using Hollywood action movie-stars. LOL  ;D
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on November 04, 2012, 01:20:45 PM
WWHappy do not do that. Erase that post. Those skins and pilot-skins are still available at Mission4Today and you should ask permission from original artist. He is a very well known .
You could start a war for this.  ;)

if you want, post a link to where they are.

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=2027

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=2044

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=1437

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=2866

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=4936
So sorry I didn't mean any harm and did not know they were available. post removed
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 04, 2012, 01:27:34 PM
Thanks WWHappy, your a cool guy  8)
I will leave the links up for anyone who might want to try these WW1 paint-schemes but
on WW2 airplanes in the IL-2. Who knows, it might just be the dog-fight air combat of the
century!
WW1 Versus WW2!

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 04, 2012, 10:53:13 PM
Ice Eagle that looks very nice!

             Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Spitwulf on November 05, 2012, 12:59:59 PM
This update v2 is a really impressive work! A big thank to all involved! Impressed for the new improvements, yesterday I've decided to update my 1916, but unfortunately the update don't work correctly on my standard DBW 1.7.1: CTD on loading or in main menu screen after few seconds... Ok probably it's time to make another Il-2 stand alone installation only for DBW 1916 :-) . Anyway, thanks again, guys! Bye!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Sharkzz on November 05, 2012, 06:27:56 PM
 8)~S~
mwahahahahahaaaaaaaa I am so bloody glad I read some previous questions regarding Zz N0.2. .... :P
I will now congratulate myself with a beer and a smoke for not posting the question in question  :o
taking a bit of time to look through previous postings about a problem you may be having, therefore there is a very good likelyhood that someone else has had the same questions. This is why we have forums, and exceeelent support from the wealth of those in the know. I "dips me lid" to you gentlefolk..and I am looking forward to the updated DBW 1916, awsome splashscreen too !, can't wait to put a noodee babe somewher on it  ;)
Peace and Love to all OMMMMMMMMMMMMMMMMMMMM
Sharkzz
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 05, 2012, 09:04:08 PM


Welcome to World War 1 , Sharkzz  8) Glad to see you in 1916!
When you get tired of crazy aerobatic dogfighting, you can always travel to another time era like WW2, or
Korea or where ever there is an airplane fighting the bad guys.

I am glad you took the oportunity to see the last posts, many good information and stuff in those posts back there,
too bad not many people care to check on the information.

BTW... New WW1 fighter airplane will arrive soon !
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 06, 2012, 10:44:41 AM
Work in progress B.E.2c by Gio :

(https://www.sas1946.rocks/images/imageshit/img338/443/be2c4.jpg)

(https://www.sas1946.rocks/images/imageshit/img694/8228/be2c3.jpg)

(https://www.sas1946.rocks/images/imageshit/img35/5300/be2c1.jpg)

(https://www.sas1946.rocks/images/imageshit/img820/338/be2c2.jpg)

Its in pretty good shape so I think its ok to show some screens.
Currently it replaces the frankenplane 1 1/2 Strutter but it could use a new slot.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 06, 2012, 12:59:16 PM
More people seed at weekends. Currently I'm in with 300kb/sec.
If you got UP3 RC4 then you can go for the smaller pack which is only 4 parts
https://www.sas1946.com/main/index.php/topic,21514.msg233821.html#msg233821
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Silverback on November 06, 2012, 09:55:30 PM
Will this pack ever be on HSFX?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 06, 2012, 10:35:10 PM
I have a problem.
Part #2 will not open.
I downloaded all three parts and placed them in a holding folder.
Part #1 opened fine with 7 Zip
Part #3 the same no problem.
Part #2 after 4 down loads says the same thing when I try to unzip it.
" can not open files as archive"

Thanks for the help.



There are two ways to extract a split file:

#1 start 7z program, select first file (001) and click extract
#2 rightclick first file in windows explorer and from context menu select 7z/extract files

In each case both file will be extracted automatically, 7z recognizes split files.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 07, 2012, 12:11:54 AM
What a great model! vpmedia
 Really looking forward to this early Brit kite. There is a nice video of a restored (rebuilt) BE2 ON Youtube worth a look gives you goose bumps watching these old girls flying.

                         http://www.youtube.com/watch?feature=player_detailpage&v=YmaLIYnzDoY

                                    Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on November 07, 2012, 12:32:07 AM
That is awesome! With a prop that big it looks like a windmill!  ;D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 07, 2012, 12:50:31 AM
The B.E.2c's own slot version version is available here:
https://www.mediafire.com/?i8kgqk9zm4i81rb

Thanks to SAS Anto for quick help with the slot.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: DarkBlueBoy on November 07, 2012, 01:39:14 AM
Another fantastic addition. Thanks to everyone involved.

PS: - you reckon we can get this thread to 100 pages? :D
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 07, 2012, 01:55:34 AM
I updated the previos post with a new link for the B.E.2c own slot version.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: cgagan on November 07, 2012, 03:05:28 AM
Great news! Many thanks, Gio, vpmedia & Anto (and all others involved...)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 07, 2012, 07:15:55 AM


That is one good looking B.E.2.
All those WW1 airplanes have a very original design to them. I like this one too.
These will be great for Recon missions and also for some bombing action.

THANK YOU for this great gift!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 07, 2012, 07:48:06 AM
All those WW1 airplanes have a very original design to them. I like this one too.

Indeed the newest addition is a great looker, really special and fragile looking.

Here are a few more original designs from the Great War. I don't think these were produced in any quantities, but they are quite striking in design, especially the SPAD SA.3 with its split fuselage design with the prop between parts. What an idea to come up. And the Hansa-Brandenburg model with an unusual strut configuration.

(http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001SPADSA3-1916.jpg)
a SPAD SA.3 - from 1916

(http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001Hansa-BrandenburgD1-1916.jpg)
a Hansa-Brandenburg D.1 - from 1916

(http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001JunkersJ2-1916.jpg)
a Junkers J.2 - from 1916 (according to the caption)

(http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001SageNo2Scout-1916.jpg)
a Sage No. 2 Scout - from 1916
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 07, 2012, 08:02:43 AM
Hi, max_thehitman. There are two single missions coming up soon. They'll be on M4T.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 07, 2012, 08:39:32 AM
Sopwith Snipe by 101tfs, Murdoc and SAS~Anto

(https://www.sas1946.rocks/images/imageshit/img836/6323/snipe3.jpg)

(https://www.sas1946.rocks/images/imageshit/img132/976/snipe2.jpg)

(https://www.sas1946.rocks/images/imageshit/img87/5245/snipe1.jpg)

(https://www.sas1946.rocks/images/imageshit/img827/1945/snipe4.jpg)

(https://www.sas1946.rocks/images/imageshit/img211/1853/snipe5.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 07, 2012, 09:39:27 AM
Thanks, vpmedia. You definitely use the magneto settings to get the most out of this plane. However, I think they had some kind of a throttle. Something like a 3,6,9 arrangement for allowing power to some, or all of the cylinders.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 07, 2012, 11:55:37 AM
All those WW1 airplanes have a very original design to them. I like this one too.

Indeed the newest addition is a great looker, really special and fragile looking.
Here are a few more original designs from the Great War.
I don't think these were produced in any quantities, but they are quite striking in design, especially the SPAD SA.3 with its split fuselage design with the prop between parts.
What an idea to come up. And the Hansa-Brandenburg model with an unusual strut configuration.

http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001SPADSA3-1916.jpg
a SPAD SA.3 - from 1916

http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001Hansa-BrandenburgD1-1916.jpg
a Hansa-Brandenburg D.1 - from 1916

http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001JunkersJ2-1916.jpg
a Junkers J.2 - from 1916 (according to the caption)

http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001SageNo2Scout-1916.jpg
a Sage No. 2 Scout - from 1916

I think I already seen some 3-D models of some of these airplanes in the IL-2 airplane-factory.
I hope to see them fly in the skies one day.
But at this present moment , we have already a great collection of airplanes to make any
WW1 fan dreams come true. These planes ROCK!


Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on November 07, 2012, 05:28:50 PM
Wonderful work on the newest addition! And thank you for releasing it :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 07, 2012, 07:59:06 PM
Hi, Max. If I remember rightly, the Spad 3 was in RB3D, along with the Star strutter.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Cycle on November 07, 2012, 10:24:42 PM
Hi,
Will there be major changes for the current DBW1916 Somme maps in the future, like more airfields or similar? I ask, because of creating the road traffic for a possible DCG campaign!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 08, 2012, 01:05:31 AM
Good news, having a DCG campaign for DBW-1916 would be most welcomed!
No changes planned for the maps, I consider them final versions and finished.
If you find any bug (airfield, road connections, texture) during making of the campaign I can help to fix it.

Cheers
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 08, 2012, 12:21:39 PM
(https://www.sas1946.rocks/images/imageshit/img855/5270/be2c.jpg)

(https://www.sas1946.rocks/images/imageshit/img545/338/be2c2.jpg)

Be.2c with its own slot got its new textures from Murdoc, I'd put it in a patch together with the new Sopwith Snipe but theres a problem left to solve: the pilots gun cannot be fired.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 08, 2012, 08:35:37 PM
Hi, vpmedia. The pilot's gun works for me. I even managed to put some rounds into an Eindecker, head on. I also put some rounds in the general direction of some German infantry.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 08, 2012, 10:46:18 PM
Hi, vpmedia. The pilot's gun works for me. I even managed to put some rounds into an Eindecker, head on. I also put some rounds in the general direction of some German infantry.

cheers

David Prosser

is this the standalone Be.2c or the previous 1 1/2 Strutter slot replacement?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 08, 2012, 11:17:54 PM
Status report on new planes:

#1 B.E.2c by Gio, ready to go only the forward firing gun doesnt work.
Here's some info about this error & download links: https://www.sas1946.com/main/index.php/topic,30200.msg317109.html#msg317109

#2 Caproni 32/33 bombers by Gio, 3d and textures ready but we could use FM advice, because the plane can't take off.
No public topic yet.

#3 Sopwith Snipe by 101tfs, ok to include, no major gameplay effecting errors.
Topic: https://www.sas1946.com/main/index.php/topic,30208.0.html
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 09, 2012, 12:43:15 AM
Please in the future post your error reports here:
https://www.sas1946.com/main/index.php/topic,30252.0.html
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 09, 2012, 12:58:17 AM
Hi, vpmedia. I was referring to the slot replacement. It's MG works. That of the stand alone does not. I just tested it in QMB.


cheers

David
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: David Prosser on November 09, 2012, 03:47:59 AM
Hi, vpmedia. I guess Dreamk is busy working on the planes in question. One fine day, there will be a insert name/names here ready for d/l. Everyone will go: Oh, didn't know that was coming! Cool.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: buchtik on November 09, 2012, 06:31:04 AM
Can I download the Snipe somewhere or is it still being worked on?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 09, 2012, 11:45:31 AM
Here it is: Sopwith Snipe Beta by 101tfs
https://www.sas1946.com/main/index.php/topic,30208.0.html
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on November 09, 2012, 06:53:20 PM
Very nice work Max ..skins and template look great :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 10, 2012, 12:18:26 AM
Very nice work Max ..skins and template look great :)

Thank you kindly, I am happy you enjoy these skins and skin-template.
But Please do say
Thanks to the creators of this excellent Mod-aircraft for us all to enjoy.

They are the true Artists (with a capital "A"  ;) ).
Without their vision, hard work and creativity , IL-2-1946 would be just another simple game.
These friends of ours here are the ones who make OUR dreams come true.
 I am just here to put
some paint on the airplanes. That is all.

THANK YOU Gio and Western!
You guys are Top-Gun!

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: RedSpade on November 10, 2012, 06:56:22 AM
Quote
THANK YOU Gio and Western!
You guys are Top-Gun!

+100 on that.  Also to you Mr. Hitman!  I like your eye candy.  My hard drive is getting fat from your kind of candy. :)  I will be flying over Flanders most of today.  Thanks to all of your for this wonderful toy.  BTW, my wife hates you guys....   ;D
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on November 10, 2012, 11:10:36 AM
I am enjoying this so much just want to share some of my 1916 screen shots. Thanks to all the people who have made this possible. Yall no who you are. Thank you for many hours of enjoyment  :) 
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/ScreenshotG3_01.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-1009-15-30-98.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0712-04-21-76.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0712-04-16-42.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0712-04-07-65.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0610-41-34-65-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0610-40-09-64-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0610-39-51-56-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0610-39-22-63-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0610-38-24-85-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-32-38-74.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-32-37-02.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-32-04-72.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-31-13-83.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-30-14-69.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-27-03-10.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-25-54-78.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-25-40-06.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-25-22-44.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-25-16-98.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-21-02-44.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2909-10-28-18-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2909-10-23-33-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2909-10-18-53-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2909-08-02-73-2.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2610-10-21-93-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2610-10-06-62-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2610-09-17-77-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2610-09-03-31-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2610-04-06-91-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-37-54-44-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-37-47-55-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-34-25-38-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-33-12-52-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-31-26-22-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0610-41-34-65.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: <Gunny> on November 10, 2012, 12:04:30 PM
Thanks to WW Happy I second every thing he said.
This is a blessing and GREAT fun.
Thanks to all that made this mods..
Job well done.   ~S~
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 11, 2012, 03:00:32 AM
some nice screenshot edits by 'majordisturbance'

(https://lh3.googleusercontent.com/-JVkuLoR1PVc/UJ7GqBvzt9I/AAAAAAAAAYI/BJ9kNhu9R4Q/s1408/Moving+in+for+the+kill.jpg)

(https://lh3.googleusercontent.com/-Fs3tMRjsrUo/UJ7LZkXUFfI/AAAAAAAAAYc/YmJqDVhOl4Y/s1397/Fokker+Eindecker+EIII+Diving.jpg)

(https://lh6.googleusercontent.com/-ZL20nTzBC_k/UJ7SAtL2LMI/AAAAAAAAAYs/2XLQSQVzYZg/s1396/Knights+of+the+sky.jpg)

(https://lh3.googleusercontent.com/--4oILJiibWM/UJ7fMBjG-II/AAAAAAAAAY8/rUTw4kJ_wkc/s1391/Sopwith+Camel+over+the+Somme+1917.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on November 11, 2012, 10:45:31 AM
(http://snag.gy/ak26V.jpg) Looks like I got back from my sortie just in time :) Thank you modders for making IL2 more than a drink coaster ;)
And to the skinners and template makers , my hat and goggles are off to ya!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 11, 2012, 12:12:40 PM

Thank you modders for making IL2 more than a drink coaster ;)
And to the skinners and template makers , my hat and goggles are off to ya!

Your welcome, I am also having a great time flying in WW1 and WW2 and where ever my
IL-2 time-travelling show takes me to  ;D

You ain´t seen nothing yet  ;)
The best is still to come one day soon.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on November 11, 2012, 06:38:12 PM
Here is a very cool download link of WWI colors and lozenge patterns....http://www.axis-and-allies-paintworks.com/download.php?view.617
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on November 11, 2012, 07:23:45 PM
Cool screenshot Blindowl!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on November 11, 2012, 11:53:38 PM
Thank you Mike :) I made that skin with Max's  great Albatross template and then added some paintshop pro magic  ;D
Back in the old IL2 days myself and my squad mates were beta testers for IL2 . Our senior member was a WWII pilot who flew P47s and 51s.
His name was Monroe Q Williams who flew with the 353rd , a perfect gentleman full of knowledge about the aircraft he flew.
I am proud and honored as the rest of our squad was to know such a man.
He passed away at age 86 a few years ago and when he left us I didn't have the heart to go on with this sim anymore.
When I seen the WWI mods being worked on I was hopeful it would pan out, because I don't fly WWII anymore.

So I hope your right Max..this sim has taken a huge turn in a positive way with the 1916 mod :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: majordisturbance on November 12, 2012, 03:48:48 AM
 :)

(https://lh6.googleusercontent.com/-4nP-P3X_RKs/UKDTgc5TT7I/AAAAAAAAAZw/uZ9BssEWTtY/s1402/Up+close+and+Personal.jpg)
 
 8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 12, 2012, 12:29:42 PM
I'm glad its sorted out :)

(https://www.sas1946.rocks/images/imageshit/img826/6742/fokkere3land.jpg)

(https://www.sas1946.rocks/images/imageshit/img20/9320/aviatikdead2.jpg)

(https://www.sas1946.rocks/images/imageshit/img31/6346/fokkere3white.jpg)

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: PA_Jeronimo on November 12, 2012, 03:01:03 PM
(http://i48.tinypic.com/23wkx3k.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on November 12, 2012, 08:08:13 PM
(http://snag.gy/CgwQO.jpg) In hot pursuit
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 14, 2012, 06:32:02 AM
It wasnt a priority but youre right, stationary planes are still missing for those types.
Thanks to crazyflak we got couple new ones.
Are you building a ww1 pack for HSFX 5.0 or its just a private project?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: MURD0C on November 14, 2012, 06:40:48 AM
I just need for the company stationary aircraft. on aviaskins is unfortunately not need anyone there I alone
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 15, 2012, 05:50:44 AM
(https://www.sas1946.rocks/images/imageshit/img827/8228/be2c3.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 16, 2012, 01:40:12 AM
New patch available:
http://www.vpmedia.eu/il2/zip/DBW1916_patch2.7z

-B.E.2c by Gio
-Sopwith Snipe by 101tfs
-new cockpit textures for Snipe
-skins for both aircraft by Murdoc
-new Albatros D.III default skins based on new template by Max
-water mod by Carsmaster
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: cgagan on November 16, 2012, 02:20:19 AM
Many thanks, Istvan! The "package" expands and maintains its top quality! 8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on November 16, 2012, 03:13:48 AM
Who made that Snipe cockpit!? It's amazing!  :o
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 16, 2012, 05:08:19 AM

yeah, Mike, I noticed it was new. Is it a bit like the ones in Red Baron? I can't remember.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on November 16, 2012, 06:00:45 AM
I hate to admit it, but Red Baron out-dates me a little bit!  ;D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 16, 2012, 08:39:43 AM

Well, Mike, you missed out on a great game with 80-100 WWI planes. You can still get it, and the patches. I think DBW1916 is set to replace it.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: alotef on November 17, 2012, 10:40:23 PM
I'll have to keep an eye out, David. :)

Here's a video of the new DBW 1916 sound mod.
http://www.youtube.com/watch?v=3UpCkI8er8U
Available here:
https://www.sas1946.com/main/index.php/topic,30376.0.html
 ;D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Sharkzz on November 17, 2012, 10:56:39 PM
 :D
thanks and cheers m8 , awsome plane !
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 18, 2012, 12:27:21 AM
Found this great info site about 1903-1913 era aircraft:
http://www.modelflight.regheath.com/earlybirds/1903-06frameset.htm
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on November 18, 2012, 04:47:09 AM
(http://snag.gy/GFX6Y.jpg) This sim just keeps on getting better, thanks modders!  :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: David Prosser on November 18, 2012, 08:16:53 AM


Thanks for the mods Mike. You can get RB3D for $10US as a digital d/l. Then mosey over to SWWISA. google it, or gooogle Western Front Patch.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 18, 2012, 08:58:27 AM
(https://www.sas1946.rocks/images/imageshit/img31/1305/dbw1916albatrosd3.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on November 18, 2012, 08:18:31 PM
(http://snag.gy/NpY0a.jpg)

Far from the stench of mortal death,
where cannons roar and weepings cleft
We are the few who take the dare,
on canvased wings to sweep the air.

Amidst the clouds and azure sky,
we fit be kings who ride on high.
To lofty places we do reach,
to find our foe, their souls impeach

I set my sights upon their mane,
with slight of dive I start to gain
Unknown to them my weapons sound,
in spiraled dance they hit the ground

Such sweet victory like life is short,
remorse will come, to hunt for sport
While others in my sted shall die,
with skill and fortune, reason's why
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 19, 2012, 10:02:53 AM
Found this pretty interesting BBC documentary about WW1 tanks:
http://www.youtube.com/watch?v=Wjxia4beWwQ
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: max_thehitman on November 22, 2012, 06:31:22 AM


I found this website that many of you WW1 and WW2 fans might find very interesting (I do)
It also has some EXCELLENT Photos!
One of the best books I have seen.

The Machine Gun
History, Evolution, and Development of Manual, Automatic, and
Airborne Repeating Weapons
by
George M. Chinn
Lieutenant Colonel, USMC
 
VOLUME I OF FIVE VOLUMES
 
Prepared for the Bureau of Ordnance Department of the Navy  - 1951

-  http://www.ibiblio.org/hyperwar/USN/ref/MG/I/index.html#contents

- PART I - FORERUNNERS OF THE MACHINE GUN
http://www.ibiblio.org/hyperwar/USN/ref/MG/I/MG-1.html

- PART II - MANUALLY OPERATED MACHINE GUNS
http://www.ibiblio.org/hyperwar/USN/ref/MG/I/MG-2.html

- PART III - FULL AUTOMATIC MACHINE GUN DEVELOPMENT
http://www.ibiblio.org/hyperwar/USN/ref/MG/I/MG-3.html

- PART IV - AIRCRAFT AND AIR-BORNE WEAPONS
http://www.ibiblio.org/hyperwar/USN/ref/MG/I/MG-4.html

- PART V - AUTOMATIC AIRCRAFT CANNON
http://www.ibiblio.org/hyperwar/USN/ref/MG/I/MG-5.html

Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: archie1971 on November 22, 2012, 10:37:25 AM
INTERESTING DOCUMENT CZECH TELEVISION Czechoslovak Air Force ONE PIECE FIRST WORLD WAR. POSSIBILITY OF MONITORING THE INTERNET

http://www.ceskatelevize.cz/porady/10314600084-dejte-nam-kridla/210563230250001/
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 23, 2012, 01:37:09 AM
Found this interesting documentary about ww1 aircraft:

World War I in Color & HD: Blood in the Air
http://www.youtube.com/watch?v=VLP1ZIehscQ&feature=plcp
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 24, 2012, 01:05:43 AM
(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

(https://www.sas1946.rocks/images/imageshit/img580/2513/dbw1916camelnew.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on November 24, 2012, 01:07:45 AM
Nice pic VP Is she coming out of the sun soon :)

                                 Ian
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: MURD0C on November 25, 2012, 07:35:15 AM
Stationary Planes BE2c .Fokker_EIII
https://www.sas1946.com/main/index.php/topic,15399.new.html#new
http://narod.ru/disk/63995857001.de05ba9e648dccf73bda1030dbe7ca9e/staticBE2%26FokEII.7z.html
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 25, 2012, 07:57:51 AM
Thanks a lot Murdoc! I noticed one minor issue: the BE.2C gears dont touch the ground, the plane is ~40 cm above the ground.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: MURD0C on November 25, 2012, 08:09:35 AM
Thanks a lot Murdoc! I noticed one minor issue: the BE.2C gears dont touch the ground, the plane is ~40 cm above the ground.

fashions I did not. I don't know as to correct a mistake
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 26, 2012, 01:44:21 AM
WIP / needs better FM, own slot

(https://www.sas1946.rocks/images/imageshit/img24/7287/airshipdbw19162.jpg)

(https://www.sas1946.rocks/images/imageshit/img41/3098/airshipdbw19163.jpg)

Murdoc's template:

(https://www.sas1946.rocks/images/imageshit/img15/461/airshipdbw19164.jpg)

https://www.sas1946.com/main/index.php/topic,30496.0.html

The mod with this skin/uses Sikorsky bomber as temporary slot: http://www.vpmedia.eu/il2/zip/AIRSHIP_ITA.7z
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: gio963tto on November 26, 2012, 04:03:51 AM
The disappearing cockpit I have fixed before release.

GIO
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 26, 2012, 04:28:50 AM
Sorry mate, it seems like that I was looking at the beta version.
Then I guess the main thing it needs is a slot.
Would be cool to have it in the next update with the Dr.I. :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: PO_MAK_249RIP on November 27, 2012, 01:07:41 AM
Guys sorry if this has been asked before but theres too many posts here for me to trawl thru at the mo;

Is there anyway to alter the POV of the cockpits? i've noticed in the SE5 and Rumpler that I'm sitting right on top of the cowling (Virtually) I've not tried all the others yet however so it might be ok in others.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 28, 2012, 10:22:00 AM
Only a few shadows and paintchips left to do tomorrow :)

(https://www.sas1946.rocks/images/imageshit/img211/5264/dr1pit.jpg)

[cockpit 3d by Lisek]

(https://www.sas1946.rocks/images/imageshit/img844/6212/dr11.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: RAF209_Benge on November 28, 2012, 11:39:32 AM
i really like what is being done, however until you can make it playable online it is all for nought.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 28, 2012, 11:49:14 AM
So you think that this modpack is worth nothing if it cant be played online? :)
DBW is a dedicated offline modpack so continuously requesting the online option is a bit odd.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Crasher on November 28, 2012, 12:01:41 PM
Well said Vpmedia.  :)

Looking forward to the DR1.

Thanks to you and all that are making a great WW1 sim even better.

Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on November 28, 2012, 12:23:51 PM
Thats looking very nice VP.
 Cannot see your argument Benge, there are a lot of people who love flightsimming whether online or offline. I was a cofounder of a CFS1 flightsimm squadron way back in the day and had as much fun with it offline as on. The WW1 team here are making dreams come true for a lot of folk.
   All you need are some good models and some good mission packs.

                                    Ian
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Catahoulak9 on November 28, 2012, 12:54:41 PM
It's beautiful vp. I for one appreciate your work very much... always have.

Ironic isn't it? You were there. Remember how wonderful the online crowd was at the mere mention of a mod?
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: <Gunny> on November 28, 2012, 01:13:53 PM
I have to say I like off-line also.
Now the but part. I dont care for Campaigns, Not big on single missions.
I do like to build my mission for missions/net/dogfight.
The reason being is you can restart without flying the same thing over and over if you get killed or crash.
Stage the flights @ 20 mins and it's like a new game.
Right now there is a problem with the on-line dogfight thing.
You can build the mission all is saved but when you get to the arming and briefing screen
there is no way to select a base.
That is a shame.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 28, 2012, 01:46:00 PM
No its not a shame because this is an OFFLINE MODPACK!
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on November 28, 2012, 02:10:04 PM
Awesome job VP, she looks ready to fly already :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: <Gunny> on November 28, 2012, 02:25:20 PM
No its not a shame because this is an OFFLINE MODPACK!
It is a shame if I can't play it the way I wish.
No disrespect.
I do play it off-line
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: alotef on November 28, 2012, 03:22:52 PM
I don't see how it's a shame tbh. We all know DBW is offline only, why ought DBW 1916 be any different?
Maybe some day we can figure out a way to set up a server?
Until then, saying that all this work is for "nought" as Benge said is an insult because I for one am extremely grateful for what is being made here, for free, by these aircraft enthusiasts.
Please mind what you say, because DBW 1916 is still in development, it is a community project, and if we start slinging shit then people may take offense and that could leave our beloved project dead in the water.
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Alex840 on November 28, 2012, 04:11:24 PM
Great screenshots. The Dr.I, Zeppelins... our dreams are coming true. No need to play ROF anymore...
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Alex840 on November 28, 2012, 04:12:52 PM
The Dr.I cockpit is f***** awesome!
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on November 28, 2012, 04:33:03 PM
Ain't it though? This sim is ROCKING !!!!!!!!!!!!!! Can't wait to fly the DRI :) :) :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: WWHappy on November 28, 2012, 06:04:57 PM
 :)I can wait  ;D Plenty of fun with the planes we have now. And plenty of good campaigns thanks to SAS Monty27 my good friend from down under. I tell Ya this old Texan is enjoying 1916 to the Max,Thanks to all the guys that have made this possible. Not looking forward to seeing that Dr1 on my six.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: alotef on November 28, 2012, 07:26:09 PM
Having had the honor of flying this exciting new aircraft, I can say that the elevator and rudder responses are truly admirable...
A perfect opponent for our agile little Camel.
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Catahoulak9 on November 28, 2012, 07:39:35 PM
Nice Max, any more where that came from? I can't quite make out the artist's name.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: max_thehitman on November 28, 2012, 07:48:05 PM
Nice Max, any more where that came from? I can't quite make out the artist's name.

Thank you
Yes, many more aviation scenes from that guy.
They come from my computer  ;D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: SAS~Bombsaway on November 28, 2012, 07:54:35 PM
Max is a great artist. Hats off to you my friend. I always love your work.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: RAF209_Benge on November 28, 2012, 09:03:56 PM
first off no one was slinging crap...just stating the obvious...as much fun as DBW 1916 is in the offline...it could be so much more so if you could play it with other "real" players....I have played with these planes in online, we even had a full scale online campaign with them....too bad no body hehre except for a comrade of Gunny even bothered to attempt it, it was a real hoot.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: alotef on November 28, 2012, 09:18:54 PM
In my books, saying that someone's efforts are for "naught" is slinging crap. ;)
But I get where you're coming from and I agree; online would be awesome. However, just because we don't yet have an online portion doesn't mean our efforts are wasted.
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on November 29, 2012, 09:49:56 AM
Wow, very nice skins! Congrats, max!  8) But, what that X-Wing is doing here ??
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: <Gunny> on November 29, 2012, 10:04:34 AM
As always nothing but the VERY best. 
Thank you Max. Looks great.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: max_thehitman on November 29, 2012, 10:12:36 AM
Wow, very nice skins! Congrats, max!  8) But, what that X-Wing is doing here ??

What x-wing?
What? What? Where? How?
I only see aircraft with double-wings and triple-wings.
Nothing else. Your imagining things again  ;D
Everyone knows that jets in the IL-2 are impossible to fly and so are X-Wings.

Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on November 29, 2012, 10:18:24 AM
What X-Wing ? But the one near to the DBW 1916 logo on your second pic! Don't tell me that you can't see it!  ;D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on November 29, 2012, 10:41:18 AM
Mmm... I see... After IL-2 1916, we'll have IL-2: Battle of Yavin  ;D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: agracier on November 29, 2012, 12:10:47 PM
For Great War music lovers : an Armistice Day broadcast from this year on music and songs - mostly about 'Roses of Picardy' and its many permutations throughout the following years ...

http://s3.amazonaws.com/steyn/audio-video/21.mp3
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pilotsden on November 29, 2012, 03:27:37 PM
My Boy's of 60 squadron fly this ww-1 build on line 3-4 times a week and fly the other theatre's of operations 3-4 times a week as well...DBW works like a charm as i host and still manage frame rates in the high 80's....we are a mature,no nonsence squad in our 50's 60's 70's and beyond...i have been hosting this great sim for 10 yrs now and could not find adequate words to describe  the gratification we feel for the modding community and modders who have so willingly shared so that all can enjoy the fruites of their labor..
Google PD's Boy's of 60 should you have an online interest....Any and All are welcome...Let it be said up front,I simply put will not tollerate whiner's,bitcher's,immature behaviour,or anyone who causes conflict within our close knit group..ALL are welcome and start with a clean slate....YOUR actions dictate whether YOU remain a member in good standing or are on the outside looking in...I do run a tight ship and intend to keep it as such...
I post this here to let it be known that any il-2 build will work on line....

PD
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on November 29, 2012, 08:01:37 PM
(http://snag.gy/8XU6v.jpg)(http://snag.gy/6B7k3.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: RAF209_Benge on November 30, 2012, 06:19:18 AM
My Boy's of 60 squadron fly this ww-1 build on line 3-4 times a week and fly the other theatre's of operations 3-4 times a week as well...DBW works like a charm as i host and still manage frame rates in the high 80's....we are a mature,no nonsence squad in our 50's 60's 70's and beyond...i have been hosting this great sim for 10 yrs now and could not find adequate words to describe  the gratification we feel for the modding community and modders who have so willingly shared so that all can enjoy the fruites of their labor..
Google PD's Boy's of 60 should you have an online interest....Any and All are welcome...Let it be said up front,I simply put will not tollerate whiner's,bitcher's,immature behaviour,or anyone who causes conflict within our close knit group..ALL are welcome and start with a clean slate....YOUR actions dictate whether YOU remain a member in good standing or are on the outside looking in...I do run a tight ship and intend to keep it as such...
I post this here to let it be known that any il-2 build will work on line....

PD

THis is good to know thaks PD
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on November 30, 2012, 06:35:35 AM
Max that is a great Skin. We need a few more German fighters to make up the score against the new Allied planes.

                     Ian
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 30, 2012, 09:09:39 AM
(https://www.sas1946.rocks/images/imageshit/img593/444/dr12p.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: steph12 on November 30, 2012, 09:26:59 AM
Great folks!!! That's a hell of a release! Thanks! ;D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on November 30, 2012, 10:03:22 AM
Amazing!  8) Now, stop teasing around and realease it! Please!!!  :P
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on November 30, 2012, 10:13:22 AM
Yes come on chaps!

afterall it is nearly christmas....................
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 30, 2012, 10:34:40 AM
(https://www.sas1946.rocks/images/imageshit/img543/9847/dr13t.jpg)

(https://www.sas1946.rocks/images/imageshit/img842/9438/dr14.jpg)

(https://www.sas1946.rocks/images/imageshit/img20/1143/dr15f.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on November 30, 2012, 10:44:37 AM
VP that is amazing the cockpit is out of this world...................but whats the LR?

                         Ian
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Lisek on November 30, 2012, 10:58:44 AM
LR on stick are triggers for left (L) or right (R) machine gun to fire.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on November 30, 2012, 11:08:17 AM
Yes Liskek. but surely that would not be imprinted onto the guns... its a bit like a left and right painted onto ones shoes...........!!  ???
                                           Ian
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Lanius on November 30, 2012, 11:15:55 AM
OMG..... This is utterly fantastic the ultimate turn n burn machine   8) 8) 8)

http://www.youtube.com/watch?v=vvE8oWzmKPQ&feature=related

Please father christmas.... I've been a good(ish) boy and want one of these  ;D

Looking very good indeed  8)....

Just by way of being inquisitive, do you know if the wing skids are going to be added at some stage  ?
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: max_thehitman on November 30, 2012, 12:30:39 PM

Looks like we are on the right track of progress on the Fokker DR.1 ! Hurray!  8)
This is what we have been waiting for along time - a proper cockpit for this aircraft. One of the main reasons
that SAS has not released it to the public much earlier is because of the cockpit and a few other little details
to make it fly proper.

Vpmedia has done a super great job of making those textures for it. It really does look great. Very realistic.
I could be very happy sleeping all night just sitting on that cockpit. It looks very comfortable. Congratulations VPmedia!

When the creators of this wonderful fighter decide it is ready for public release, I will also post for everyone the
skin-templates for it, so everyone can have their chance to paint many cool skins for this airplane. In reality there
were 320 Fokker Dr.1 airplanes built during WW1, so there are alot of great skins that need to be painted.
Let us wait just a little bit more until the master creators of this airplane tune it to perfection and finish it.
 
 (http://i17.photobucket.com/albums/b75/paulhewson/IL2_1916_MVR_03.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Alex840 on November 30, 2012, 01:05:37 PM
Lovely Dr.I screenshots.

Is there a rework of the Airco DH.2 in progress? I guess the britons need a fighter to put an end to the Fokker scourge...

Keep up the good work!
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: alotef on November 30, 2012, 06:59:41 PM
Yes Liskek. but surely that would not be imprinted onto the guns... its a bit like a left and right painted onto ones shoes...........!!  ???
                                           Ian

Hi Ian,
This may surprise you, but in reality L and R were printed on the stick indeed!
L stands for 'Links'. (Left in German), R stands for 'Rechts' (Right in German).  :)
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on November 30, 2012, 11:19:07 PM
You learn something new everyday thanks Alotef :)

                    Ian
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on December 01, 2012, 11:18:46 PM
(http://snag.gy/hFA03.jpg) Captured Snipe
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on December 01, 2012, 11:32:45 PM
(http://snag.gy/ybgGZ.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Riptide_One on December 02, 2012, 01:23:34 AM
Blindowl,

Outstanding :)!

Cheers,

Riptide
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on December 02, 2012, 01:37:45 AM
Very nice paints Blindowl. The Snipe looks rather good in that paint.

                        Ian
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 02, 2012, 07:56:23 AM
(https://www.sas1946.rocks/images/imageshit/img818/7684/dr1new.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on December 02, 2012, 08:33:10 AM
VP that sky looks amazing!
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 02, 2012, 08:37:20 AM
Its a photo, I only wish that I could recolor the sky like that.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: archie1971 on December 02, 2012, 09:11:57 AM
night camouflage airships
(http://i163.photobucket.com/albums/t287/archie_cz/0212201216-45-16.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/0212201216-46-27.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 03, 2012, 11:31:32 PM
Thanks again! Who do I credit if I put these into DBW-1916?
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 04, 2012, 03:00:37 AM
(https://www.sas1946.rocks/images/imageshit/img38/5761/littlezep3.jpg)

here's a tribute screen for you :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: max_thehitman on December 04, 2012, 03:06:14 AM


Thnaks you once again Murdoc!
Great add-on for DBW-1916.

Beautiful aviation-art Vpmedia  8) That is stunning !

Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 04, 2012, 04:48:47 AM
Thanks Max!

Here's  the 2nd part of the official DBW-1916 skinpack with 145 new skins:
http://www.mission4today.com/index.php?name=Downloads3&get=1472&mirror=2214

Albatros D.III Archie, Vpmedia
B.E.2c by Murdoc
Fokker D.VIII by Murdoc
Nieuport.11 by Murdoc
Nieuport.28 by Murdoc
Sopwith Snipe by Murdoc
Friedrichshafen G.III by Max
SPAD S.VII by Murdoc

first part is here with 366 skins:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472
+ an updated templte pack if somebody wants to make more skins:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1469
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: agracier on December 06, 2012, 10:32:29 AM
I tried to install the Albatros into the regular DBW install. The idea was with Polish skins and the Albatros used into the 1920's, there was some scope for missions ...

Anyway, DBW doesn't seem to accept DBW1916 planes ... I got a crash much earlier than the standard 60-70% ctd with badly installed planes. Is there anything that prevents DBW1916 planes from being installed into DBW? Shared components perhaps?
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on December 06, 2012, 11:04:50 AM
I tried to install the Albatros in UP 3.0, got a 20% crash. I think that DBW 1916 planes doesn't work the same way than in DBW or UP 3.0,but they probably can be converted to work in UP 3.0 or DBW.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 06, 2012, 11:17:49 AM
Murdoc got most planes working in HSFX5, Lisek iirc uses SAS modact, Ice Eagle posted screen with Bf-109G and Albatros so it also should work in DBW too.

Btw there's a second air.ini in DBW-1916, so you can restore back the ww2 planes from there, if you want to use them in missions.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on December 06, 2012, 11:40:05 AM
So, that means that I missed a step. I've put the AIRCRAFT_AlbatrosDIII folder in #UP# and added the line to the air.ini located in #UP#\STD\com\maddox\il2\objects. Do I need to do something more to make the plane work in UP 3.0?
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: archie1971 on December 06, 2012, 12:16:32 PM
MY DBW 1916 works without problems, AZ CLASSICAL DBW got off the aircraft after 1946, then I have done the second called DBW 1956 there is a basic aircraft DBW and only aircraft manufactured after 1946
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 06, 2012, 12:20:44 PM
I doubt that the Albatros D.III will work in UP3.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Lisek on December 06, 2012, 12:27:29 PM
@ spitfire-MKIX:

Where did you dowloaded the Albatros from?

From this thread (https://www.sas1946.com/main/index.php/topic,28904.0.html), after following closely all instalation steps it should work without problems  ;)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on December 06, 2012, 12:32:35 PM
I've got it with the DBW 1916 update wich included the Albatros.

Edit: I've downloaded the stand-alone version and it works in UP 3.0,but without weapons.  >:(
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Lisek on December 06, 2012, 02:08:42 PM
I've sent you a PM with some of my ideas, could you please check them out? :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: <Gunny> on December 13, 2012, 10:45:31 AM
Does anyone have a complete list of the skin folders for DBW_1916?
I have all the skins from when this first came out.
Max and other made some beautiful skins which I kept and would like to use again.
They really dress up these plane.

Thanks.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 13, 2012, 10:57:04 AM
Skinpacks:
http://www.mission4today.com/index.php?name=Downloads3&get=1472
They include the skins made by Max too.
For the older frankenplane skin folders theres a guide in the readme.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: <Gunny> on December 13, 2012, 12:04:52 PM
Ok down loaded both.
There is no read-me with in the two down loads..
Would like to have the info for the N-24.
Thanks for the help.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 13, 2012, 01:01:30 PM
I meant the DBW-1916 readme (vp_DBW_1916_update_v2_readme.txt), that has the skin folder name guide for the frankenplanes. Skin folder name is usually the 2nd column in air.ini. Btw there are a bunch of Nieuport28 skins in the 2nd skinpack.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: <Gunny> on December 13, 2012, 01:12:23 PM
Oh   - Ok I have those and that N-28 is very nice.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: BravoFxTrt on December 13, 2012, 03:08:47 PM
Gunny, if you ever needed to make all Skin Folders of all Planes in you air.ini, try this little tool    https://www.sas1946.com/main/index.php/topic,4278.msg294865.html#msg294865
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Ass Eagle on December 13, 2012, 09:06:09 PM
My dream.. Bristol F2B. I know Rock was working on one.. but he's no longer doing aircraft afaik.. :( Anybody else working on one?
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 14, 2012, 03:12:56 AM
What do you think about a Roland D.II? :)

(http://forum.valka.cz/files/lfg_roland_dii_01_325.jpg)

(https://www.sas1946.rocks/images/imageshit/img51/8030/rolandd22.jpg)

(https://www.sas1946.rocks/images/imageshit/img201/6488/rolandd23.jpg)

(https://www.sas1946.rocks/images/imageshit/img577/2067/rolandd21.jpg)

3d by Gio , texture by Murdoc
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: alotef on December 14, 2012, 04:20:52 AM
Wow, I did not expect that!  :D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on December 14, 2012, 04:25:44 AM
Wow, very nice! And what about the Fokker Dr.I ? ;D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pilotsden on December 14, 2012, 05:15:52 AM
Wow, I did not expect that!  :D
~Mike

me neither....double wow

pd
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: DarkBlueBoy on December 14, 2012, 06:58:56 AM
More amazement. Yet another great addition!!! :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Batbomb on December 14, 2012, 08:32:07 AM
Wow! A few weeks ago I thought: "Hmmm would be awesome if they do that..." And now they really do it! :D :D :D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: DarkBlueBoy on December 14, 2012, 08:34:51 AM
Hey Batbomb I find that happens a LOT around here! :D :D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on December 15, 2012, 02:42:32 AM
(http://snag.gy/CZsEU.jpg) Thanks modders :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: SAS~Poltava on December 15, 2012, 01:39:52 PM
Sorry to be such an utter noob, but I thought I catch up with DBW 1916 v2, but I don't understand what to do with the files "DBW1916_v2.7z.001" and "DBW1916_v2.7z.002"?  :-\

I just get an error when I try and open them (after renaming them) in 7zip...  :o
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: agracier on December 15, 2012, 01:46:41 PM
Sorry to be such an utter noob, but I thought I catch up with DBW 1916 v2, but I don't understand what to do with the files "DBW1916_v2.7z.001" and "DBW1916_v2.7z.002"?  :-\

I just get an error when I try and open them (after renaming them) in 7zip...  :o

You have to join/recombine the two files back together in one single file.

The easiest, albeit a bit old-fashioned way, is to recombine the two files with a file joiner utility, such as for instance HJSplit (www.hjsplit.com) ... It is easy to use and always seems to work. Once the two files have been joined together, you'll get a single, normal 7z file which can be opened in the normal manner of zip files.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: SAS~Poltava on December 15, 2012, 02:13:02 PM
Got it! Thanks!  :D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 17, 2012, 09:06:45 AM
Found some great images on this site while looking for ww1 instrument pics:

http://jasta11.co.uk/index.htm (http://jasta11.co.uk/index.htm)

(http://jasta11.co.uk/USERIMAGES/image-9%283%29.jpg)

(http://jasta11.co.uk/USERIMAGES/image-18%283%29.jpg)

(http://jasta11.co.uk/USERIMAGES/image-11%283%29.jpg)

knock knock

(http://jasta11.co.uk/USERIMAGES/image-26%282%29.jpg)

(http://jasta11.co.uk/USERIMAGES/winner_1102.jpg)

Btw DBW 1916 version 2.1 is on the way with finished Fokker Dr.1. :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: DarkBlueBoy on December 17, 2012, 09:08:26 AM
More presents?! Cheers Vpmedia! :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Catahoulak9 on December 17, 2012, 10:33:03 AM
Great find Vpmedia. The photos are remarkable. So many crash photos are a sobering reminder of how dangerous it really was to fly back then.

And then there's the Roland and the full moon (photo 51 of 75). Absolutely hysterical! I'd love to know the story behind that one.


(http://jasta11.co.uk/USERIMAGES/xRolNo2699.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Lanius on December 17, 2012, 02:38:38 PM
Fantastic news about DBW 1916 version 2.1   8) ;) :) ..... though it's difficult to get past that pic mate, wot in gods name is going on there ? Its not photoshopped is it ?   ??? ??? ???
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: agracier on December 17, 2012, 02:45:10 PM
. though it's difficult to get past that pic mate, wot in gods name is going on there ? Its not photoshopped is it ?   ??? ??? ???

It's war and anything can happen. A sudden call to man the planes while you're in the showers? Or maybe just a joke photo? I've several photos of what you'd call latrine humor from during the war - group photos of soldiers squatting over communal pits and thinking it all a big joke. Or maybe the fellow was just a fervent FKK'er ... ? .... ha ha
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: alotef on December 17, 2012, 04:28:29 PM
You mean he was fokking his fokker?  ;D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: mandrill on December 18, 2012, 11:04:17 AM
It's war and anything can happen. A sudden call to man the planes while you're in the showers? Or maybe just a joke photo? I've several photos of what you'd call latrine humor from during the war - group photos of soldiers squatting over communal pits and thinking it all a big joke. Or maybe the fellow was just a fervent FKK'er ... ? .... ha ha

Perhaps he just wanted better access to his "joystick"?
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 19, 2012, 04:57:59 AM
(https://www.sas1946.rocks/images/imageshit/img194/9248/dbw1916dr1new2.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Crasher on December 19, 2012, 08:01:18 AM
WOW that looks good vpmedia.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Catahoulak9 on December 19, 2012, 08:27:03 AM
Looks like SAS has done a little decorating for the much anticipated Red Fokker. I feel like a kid again waiting for a Red Ryder BB gun.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: RAF209_Benge on December 19, 2012, 09:33:46 AM
Just a suggestion for the next update.....

Be sure to remove all the duplicate stand in aircraft.....

We dont need the Fokker E anymore or the Fokker D any more

Also I think we should clean up the list of ground vehicles that will help with the upload time....most the WW II era tanks are not necessary.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 19, 2012, 10:26:57 AM
I dont want to remove but add stuff, plus old campaign compatibility is still important.
Removing ww2 tanks is a good idea, but you wont see them anyway unless you build in FMB.
Anyone can personalize his own install by editing air.ini etc.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 19, 2012, 10:28:25 AM
Updated to v2.1
http://www.vpmedia.eu/il2/zip/dbw1916_update_v2_1.7z

Quote
SPAD S.VII by Dima, Valera, Murdoc
Fokker DR.I by Csocso, Lisek, Anto, Max the hitman, Sani, 101tfs, Vpmedia
Roland D.II rework by Gio, Murdoc
New stationary B.E.2C, Fokker E.III, Snipe, N.11 by Maxno
Somme winter QMB missions

I also added an inactive folder called -#00_3d_smoke_tracers, remove - and you'll have 3d tracer smoke (for better pc's).



Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Blindowl on December 19, 2012, 05:10:36 PM
Awesome job to the modders and skinners and template makers  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 19, 2012, 09:20:26 PM
I made a quick fix by putting back the classfiles from a previous/working version, download again please.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: pilotsden on December 19, 2012, 10:08:40 PM
I made a quick fix by putting back the classfiles from a previous/working version, download again please.
redownloaded and installed as per instruction...
thank-you so very much...all is well and working 100%.....very much appreciated..

pilotsden
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: bomberkiller on December 20, 2012, 12:13:15 AM
Hi vpmedia,

just installed and tested... all is running wonderful!

Thank you very much.

Gerhard  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: cgagan on December 20, 2012, 03:02:53 AM
Many thanks to Istvan & co., for the wonderful work and offer to the community; I am currently away from home (and gaming computer) so I'll be d/loading tomorrow!  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on December 20, 2012, 06:13:23 AM


Great new update mister Istvan  8)
Thank you so much! Just in time for some Christmas flying fun!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Badmuthafunker on December 20, 2012, 06:18:16 AM
Hi vp  :)

Would it be possible to the fix as a separate download? Sorry if that's a bit cheeky, but I'm on a limited download allowance, and I've already grabbed the latest update.

Thank again for your fantastic work, mate.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 20, 2012, 07:30:38 AM
sure, here you go:
http://www.vpmedia.eu/il2/zip/dbw1916_fix_fokkerdr1.7z
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SkyHigh on December 20, 2012, 08:36:29 AM
Thank you very much, Istvan!
In some other forums, one often comes across ardent debates, nearly always civilised and good-humoured, about the relevant merits of the 'Big Three' WWI sims, OFF, FE1/2 and ROF. Lately, I've been delighted to tell them to watch out for the New Contender. :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: DarkBlueBoy on December 20, 2012, 08:38:58 AM
I think SkyHigh, it is fair to say there is a "new" kid on the block :)

As ever - great work Vpmedia. Thank you.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: saab ja26 on December 20, 2012, 10:16:14 AM
This sim keeps getting better and better. I love your skin for your Dr.1 max   :D
I just want to say again how thankful I am to all the Modders who have worked so hard to make this sim what it is today.
My Hats off to you guys.

On a side note..
Since the Dr.1 is released all I need now is a Snoopy pilot skin  for my camel. :P
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: pippin on December 20, 2012, 10:25:44 AM
VP excellent that fixed the problem many thanks.

                     Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Badmuthafunker on December 20, 2012, 11:52:46 AM
vp, you're a saint! Cheers mate.  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Flamer50 on December 20, 2012, 12:09:02 PM
vp,
Thanks for the update! This pak just gets better every time ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Crasher on December 20, 2012, 12:27:42 PM
A very merry Christmas to all and there family's

And thanks for all the work you guys have put into DBW1916.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Badmuthafunker on December 20, 2012, 01:28:37 PM
Up and running brilliantly! On my first test as MVR, I got killed at low altitude, but the aircraft still landed and ran to a halt. Spooky!   ???

Edit: Sadly, the old problem with huge minimap icons is back: https://www.sas1946.com/main/index.php/topic,26165.msg273516.html#msg273516

Can't find a solution this time.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 21, 2012, 05:54:19 AM
[New!] Sopwith Camel - 1917, campaign for DBW-1916
------------------------------------------------------------------------------------------------------------------------------

Download: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1538

Quote
Requirements:
DBW 1.71 Superpack:
https://www.sas1946.com/main/index.php/topic,21514.msg239532.html#msg239532
DBW 1916 update v2.1:
https://www.sas1946.com/main/index.php/topic,26088.0.html
Official DBW-1916 Skinpacks:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Whiskey_Sierra_972 on December 21, 2012, 06:15:57 AM
Thanks for this 1916 update!!!

All the best at all mates!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on December 21, 2012, 04:25:37 PM
.
=========== IMPORTANT NEWS ===========
 There is a new skin-template for Fokker DR.1.
By mistake I uploaded an older version yesterday (20-12-2012).
So, anyone that downloaded the previous one, delete it, and use this version I just uploaded.
 I am sure you will find this skin-template much better!

-
---Download from HERE ---> http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1536
-
-
In this version you will find many diferent WW1 roundels already set into place, some factory streaks already prepared to
be used, a Fokker DR.1 original color sampler so you know which exact colors to use (you may tweak the shading or highlights
of these colors, but they are already prepared to be used in the game skins as is), some original factory letters and numbers
decals to cut out and use, and you will also see many other details which
were not available in the previous skin-template.
Sorry friends, I uploaded the wrong template by mistake. Use this one  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 21, 2012, 11:44:17 PM
Thanks for the update Max!

(https://www.sas1946.rocks/images/imageshit/img12/2193/dbw1916camel2.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: LuseKofte on December 22, 2012, 01:07:16 PM
Feel free to call me stupid, I got 60 % CTD on trying to load this. Trying to install it on DBW 1.71. My DBW is not from super pack but the original with step by step updates. Is it suppose to work with this  6.017update only or do you need all the previous updates in the bottom.

Lately I failed all big installations in DBW and Deleted my whole DBW install with all my new QMB missions due to be published, I am f*PiiiiP*ing stupid I cant believe I did that thing again in eager to get this pack to work.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Whiskey_Sierra_972 on December 22, 2012, 03:55:39 PM
Feel free to call me stupid, I got 60 % CTD on trying to load this. Trying to install it on DBW 1.71. My DBW is not from super pack but the original with step by step updates. Is it suppose to work with this  6.017update only or do you need all the previous updates in the bottom.

Lately I failed all big installations in DBW and Deleted my whole DBW install with all my new QMB missions due to be published, I am f*PiiiiP*ing stupid I cant believe I did that thing again in eager to get this pack to work.


STOP!!!!!

Did you delete it in the rec....

Fermo!

Se l'hai cestinato e poi cancellato dal cestino installa IOBit Advanced System Care 6.0 , è freeware , poi clicca col destro sull'icona del cestino e poi seleziona 'RECUPERA FILE'
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 23, 2012, 05:01:30 AM
I only tested this pack with the DBW 1.71 superpack which upgrades any 4.07 dvd install.
Its possible that it wont work with other versions like 1.6 DBW which had the DBW-1916 pack originally.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Antae_destronas on December 23, 2012, 10:56:28 AM
Great skins Max !!

These are mines (thank you for the template)
(https://lh6.googleusercontent.com/-Mwstl2CRmJA/UNdEs6x3NHI/AAAAAAAAADs/UXAUNFv6ozs/s800/il2fb%25202012-12-21%252023-14-58-26.jpg)
(https://lh6.googleusercontent.com/-RHo7kCBXmhg/UNdEs7ZP1_I/AAAAAAAAADw/kC2x_YVJpLQ/s800/il2fb%25202012-12-21%252023-15-04-70.jpg)
From Jasta Boelcke, Paul Bäumer and Otto Löffler triplanes  :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on December 23, 2012, 11:35:51 AM


Beautiful Skin paintings Antae_destronas  8) Great!
I will be looking forward to flying with them in my game too.

I am now painting my new skins on a new re-worked Fokker template which is a little more
diferent than the one I made available to everyone recently.
It has alot more details in it.



Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Batbomb on December 23, 2012, 11:40:21 AM
Did you knew that the Ace Paul Bäumer was the dentist of the author of All quit at the Western Front? He therefore named the main character of the book after him.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: ese1902 on December 23, 2012, 06:19:55 PM
Fokker vs Snipe
(http://farm9.staticflickr.com/8359/8301395613_b499de2b54_b.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: David Prosser on December 23, 2012, 06:34:55 PM
Those skins look fantastic!

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: RAF209_Benge on December 23, 2012, 09:45:46 PM
Very Nice
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: bomberkiller on December 24, 2012, 12:20:33 AM
Hi Max,

thank you very much for the DR.1 skins - wonderful...!

wbr, Gerhard
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: sirrover on December 24, 2012, 01:41:47 AM
I'm very excited about this update! Thank you very much. That is one excellent Christmas present really. Merry Christmas everyone!
But where's SPAD 7? I have it as a folder in DBW (usual drill), I have it in air.ini, but I don't see it in the planelist. Anyone experienced the same?
Thank you.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Blindowl on December 24, 2012, 12:07:51 PM
Thank you Murdoc and Max :) Where do I place the tga file in your download Murdoc? In my DBW 1916 folder?
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 24, 2012, 11:28:17 PM
I have no DBW 1916, itself fashions it is possible to take here
http://dispersalfield.ru/main/index.php/topic,43.0.html
https://www.sas1946.com/main/index.php/topic,9456.0.html
itself DH-9a
http://narod.ru/disk/64792792001.27a578380bc607e53ae7706cf4a2dcd8/U_SYP1(RU).7z.html
installation way : MODS\Z_U_SYP\3do\Plane

Thanks mate! That is an excellent modification for a more realistic looking DH.9.
Previously it was labeled as DH.4 but the cowling was really bad, now its great.
I'm gonna add it to next DBW-1916 version. :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 24, 2012, 11:30:42 PM
.
Fokker DR.1 - Six Skin Pack = 03
-------> https://www.sas1946.com/main/index.php/topic,31039.0.html

Thanks a lot Max, your work really helped to make DBW-1916 as popular as it become :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SAS~Poltava on December 25, 2012, 12:16:43 AM
And thank to YOU, VP Media, for these quick and constant updates of the whole DBW 1916 pack, whenever something really juicy pops up. It makes it SO much easier for all of us, and creates a standard for all to stick to. I will try and create my first WW1 campaign soon, and your updates gives us a solid base to work from, i.e. no complicated downloads and installations needed.

A heart-felt THANK YOU!!!  :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on December 25, 2012, 12:55:29 AM
Big friendly hug to you VPmedia.
Without your great help I could have never find the time to paint these skins, do historical research on WW1 aircraft and
also mod my IL2 game at the same time. These updates and little fixes all in one package have helped out alot
so I can have more time to worry about painting some new skins for everyone to enjoy their games alot more.
THANK YOU good friend!
I hope you are having a great holiday season, as for me, I will be going to work in about 10 hours and I have not
 slept all night.  :P I think its time to stop painting new airplanes and go to sleep. See you later guys and gals.
Enjoy your day and
 I hope you enjoy the DBW-1916 as much as we have been enjoying it all this past year !!

Cheers to all who have contributed to making this one of the best WW1, WW2 and jet-Age flight-sims EVER!
~
Next year is going to be even better.
 (http://i17.photobucket.com/albums/b75/paulhewson/25-12-2012_002.jpg)



Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 25, 2012, 08:26:02 AM
DH.9 testing:

(https://www.sas1946.rocks/images/imageshit/img94/900/dbw1916dh9.jpg)

(https://www.sas1946.rocks/images/imageshit/img20/4180/dbw1916dh92.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: pippin on December 25, 2012, 08:53:54 PM
Yes a much better blend for the DH9 I like it great update, and skins.

                                     Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 26, 2012, 05:37:21 AM
Some skins I'm working on:

(https://www.sas1946.rocks/images/imageshit/img811/74/skin3x.jpg)

(https://www.sas1946.rocks/images/imageshit/img32/92/skin1h.jpg)

(https://www.sas1946.rocks/images/imageshit/img27/8523/skin2qs.jpg)

Templates by Murdoc and Max the hitman.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on December 26, 2012, 05:40:05 AM


(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND07_zps0aed0ce6.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND06_zps586a80e7.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND05_zpse7d29c45.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND0_zps51a6fc36.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND04_zps79cf90fe.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND03_zpse6dcc1ff.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND02_zps4dcfc971.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND01_zps303003d7.jpg)

Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Antae_destronas on December 26, 2012, 08:47:54 AM
Hello again !

Great skins vpmedia, archie and Max !!  :D :D :D
Another pic, that's the Ltn Johannes Werner, form Jasta 14
(https://lh5.googleusercontent.com/-o0BVB_wm-Oo/UNsbQ1MeGPI/AAAAAAAAAEI/G9g5CqFpPSE/s800/il2fb%25202012-12-26%252016-42-17-18.jpg)

(I think I'll upload a pack of Jasta 14 skins when I finish them)
Greetings and happy holidays !!
PD: I've finished 6 skins, two more and I'll make them public
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on December 26, 2012, 03:22:13 PM


========== SAS DBW-1916 INFORMATION FAX============


....GIANT ZEPPELIN SPOTTED OVER DBW1916 SKIES STOP
...
...NEED VOLUNTERS TO SHOOT IT DOWN BEFORE IT REACHES LONDON AND
...DROPS BOMBS ON INNOCENT PEOPLE STOP
...
...BIG ZEPPELIN WAS BUILT BY GIO AND IS WELL ARMED STOP
...
...MUST SEE IT TO BELIEVE IT! STOP
...
...JOIN THE R.F.C. HOME DEFENSE GUARD AND PROTECT LONDON STOP
...


https://www.sas1946.com/main/index.php/topic,31062.0.html

Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SAS~Bombsaway on December 26, 2012, 03:56:19 PM
:) I love it. Max, did you have some left over wine from Christmas? :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on December 27, 2012, 03:51:57 AM
JASTA 11

(http://i163.photobucket.com/albums/t287/archie_cz/010-3_zps62fa3b6d.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/009-4_zps2de60a2e.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/008-5_zps86a22a7b.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/007-6_zps999cc1d5.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/006-5_zps6d816fa0.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/005-8_zpsf3e5f602.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/004-9_zps93a259d0.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/003-12_zpsb2c2e9ca.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/002-18_zps241a27f5.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/001kopie_zps313ed773.jpg)



Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on December 27, 2012, 11:24:30 AM
soon
(http://i163.photobucket.com/albums/t287/archie_cz/spad02_zpsaf0a34ea.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/spad01_zps1d29e2d7.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SAS~Poltava on December 27, 2012, 11:36:00 AM
British SPAD:s - cool  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on December 27, 2012, 01:54:56 PM

Spad VII -19.Sqd.RFC

(http://i163.photobucket.com/albums/t287/archie_cz/0008-2_zps0dfbb1ee.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/0006-3_zps25cbefbf.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/0007-2_zpsabdba3aa.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/0005-3_zpsb5a4c146.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/0004-2_zps977f8975.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/003-12_zps8cd09f2c.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/0002-4_zps7c119515.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/0001-5_zps009cf9ea.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on December 28, 2012, 12:56:36 AM
SUPER WORK, I look forward to Skins, I can not FOR THE DEVELOPMENT listening to Led Zeppelin, but I got the tv serial big bang theory when it is we do best
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: agracier on December 28, 2012, 02:16:36 AM
SUPER WORK, I look forward to Skins, I can not FOR THE DEVELOPMENT listening to Led Zeppelin, but I got the tv serial big bang theory when it is we do best

Yes!! The Big Bang Theory goes with everything!!

As for listening to Led Zeppelin, well, that's almost the equivalent of acoustical warfare, enough to blast aircraft straight out of the sky ... ha ha
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on December 28, 2012, 12:06:12 PM
(http://i163.photobucket.com/albums/t287/archie_cz/004-9_zpsded12535.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/003-12_zps74cad356.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: <Gunny> on December 28, 2012, 12:27:59 PM
It would be nice to have a place to post screen shots of only 1916.
Just and idea.

Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 28, 2012, 12:44:28 PM
I like if people post the screens here (easy to find for newcomers) or into the main screenshot topic, or to both places as I ofted do.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Wulfy on December 28, 2012, 01:03:31 PM
Hi guys thanks for the new update, I can finally fly 1916 now! Just one thing, for some Reason I have no Spad cockpit. Was it not completed?
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Lanius on December 28, 2012, 01:16:46 PM
DBW 1916 smoke, fire and power

(http://i1125.photobucket.com/albums/l584/Lanius1/il2fb2012-12-2015-22-36-07_zps91cc2355.png)

A thing of strange beauty  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on December 29, 2012, 01:37:02 AM


WOW!  8) look at all those cool planes fly!
 and we even have a cool Zeppelin too

Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SAS~Poltava on December 29, 2012, 02:02:03 PM
Coming in a day or two, my very first WW1 campaign  :) - with gratitude to all those involved:

(http://i163.photobucket.com/albums/t286/Poltava/greentail_wip_zps8994bf49.jpg)

Oh, I really love the Albatros. I think it is one of the most beautiful aircraft ever built. And then add all those colourful Jasta 5 skins - my goodness...
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Dinga on December 30, 2012, 12:48:50 AM
What key do you assign to use those underslung guns?


(http://farm9.staticflickr.com/8356/8325192098_36e31f0367_c.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Dinga on December 30, 2012, 12:51:49 AM
Coming in a day or two, my very first WW1 campaign  :) - with gratitude to all those involved:

http://i163.photobucket.com/albums/t286/Poltava/greentail_wip_zps8994bf49.jpg

Oh, I really love the Albatros. I think it is one of the most beautiful aircraft ever built. And then add all those colourful Jasta 5 skins - my goodness...

Hey Poltava .That's great news man.Looking forward to this campaign  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 30, 2012, 01:00:34 AM
If you select loadout : 'Vickers + Lewis Trench Guns' then your primary trigger fires all three guns at the same time.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Dinga on December 30, 2012, 01:40:32 AM
Cheers Mate.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SAS~Poltava on December 30, 2012, 07:18:25 AM
For all of you who want to try the Albatros D.III over the Western Front the campaign "Green-Tailed Devils" is now ready for download! Special thanks to Lisek, Loku, SAS~Anto and Vpmedia, who made this aircraft fly in IL-2! She is a BEAUTY! ;D

(http://i163.photobucket.com/albums/t286/Poltava/gree_tail-1.jpg)

Links and more info here: https://www.sas1946.com/main/index.php/topic,31149.msg330631.html#new


Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 30, 2012, 07:23:37 AM
Thanks for the campaign mate, much appreciated!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on December 30, 2012, 11:23:06 AM
skin pack SPA124 1-De l'Escadrille Lafayette
(http://i163.photobucket.com/albums/t287/archie_cz/CZ006_zps2f402288.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/005SPA124_zps69f35422.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/004SPA124_zps4506fe96.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/003SPA124_zps31eb6a63.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/002SPA124_zps8899923d.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/001SPA124_zps90749b46.jpg)

+ Some extra skins NICE NEW YEAR

Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: cgagan on December 30, 2012, 12:02:54 PM
Happy New Year to you, Archie!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: <Gunny> on December 31, 2012, 11:40:37 AM
With this WW-1 growing the way it is .Which is great.
I would like to add more of the new planes to the stationary plane [objects] list.
I have searched for the procedure with  out finding any  solution.
If some one be so kind to point me in the right direction would be great.

Thank you.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: crazyeddie on December 31, 2012, 12:52:18 PM
Gunny

Ask Epervier, he does it for the other stuff, he might be willing to show you how.  He is a good guy, very helpful if you ask him nicely, but does not do WW1 stuff.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: <Gunny> on December 31, 2012, 01:39:03 PM
It has some but with the new Zeppelin-P,Dr-1,Spad  and a few others it would be nice
to populate bases.
I can see the Zep anchored to a radio tower on a base raid.   :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on January 01, 2013, 07:50:22 AM
(https://www.sas1946.rocks/images/imageshit/img404/7169/zeppelinf.jpg)

(https://www.sas1946.rocks/images/imageshit/img268/1184/zeppelin2q.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on January 01, 2013, 08:35:47 AM
 ;) ;) ;) ;) ;) ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: pilotsden on January 01, 2013, 08:16:33 PM
THANK's!!!!

Very much appreciated....

pd
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: steph12 on January 02, 2013, 03:56:43 AM
Thanks for the update guys!!! Looks great, can't wait to fly some WWI beauties!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: alotef on January 02, 2013, 04:55:21 AM
VP, that first zeppelin shot is awesome!!
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Mono27 on January 02, 2013, 10:19:08 AM
I donwloaded this mod and installed, it works fine (love that Fokker Dr1).

But where are the Zeppelins??? I cannot find them in the Quick Mission Builder.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: gio963tto on January 02, 2013, 10:43:22 AM
The Zeppelin is here https://www.sas1946.com/main/index.php/topic,31062.0.html (https://www.sas1946.com/main/index.php/topic,31062.0.html) in a post of DREAMK have a own slot, remember this Mod is a BETA, not in the "DBW1916 " update

GIO.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Mono27 on January 02, 2013, 11:32:45 AM
Thanks for the answer Gio!

now... Downloading and installing  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: <Gunny> on January 02, 2013, 04:22:48 PM
(http://s1.postimage.org/mmpwa02u7/this_one.jpg) (http://postimage.org/)
 (http://postimage.org/)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: DarkBlueBoy on January 03, 2013, 02:59:30 AM
Awesome Max!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SAS~Poltava on January 03, 2013, 03:19:22 AM
Max - gorgeous!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: pilotsden on January 03, 2013, 07:49:30 AM
My new screen saver Max....love how you have captured a moment in times past.....search lights,moon Zepp,aircraft,all look real....

pd
Title: Propeller disc
Post by: triumph55 on January 04, 2013, 09:17:44 PM
Hello folks.
I seem to have a problem with all the WWI aircraft.In cockpit view there is a grey propeller disc visible in front.
It shows always regardless of whether the prop is spinning or not.
Is there a fix for this?
Thanks.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Dinga on January 04, 2013, 09:22:28 PM
Triumph its called a "Wind Visor"  ;D
Seriously though when I first started flying WWI I wondered what this was to.Then I realised its not a prop disc at all,so your not alone.
Title: Re: Propeller disc
Post by: max_thehitman on January 04, 2013, 09:35:26 PM

... In cockpit view there is a grey propeller disc visible in front.
It shows always regardless of whether the prop is spinning or not.

Is there a fix for this?
Thanks.

As Dinga said, it just might be the little windshield in front of the cockpit. The WW1 aircraft did have them.

Although, it might be another thing or problem. Could you tell me what airplane cockpit it was you saw that in?
I will check it out in
my game to see if you might have problems with yours, ASAP  ;)
Title: Re: Propeller disc
Post by: triumph55 on January 04, 2013, 10:11:22 PM
Damn!! You're both right.
It is a windshield after all.I thought it might be a random polygonal texture of some sort.
Thanks for the info.
Silly me!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on January 04, 2013, 10:37:22 PM

AH! that´s great Triumph55.
For a moment you had me worried as to what it might be.
Have a great flight Triumph
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: <Gunny> on January 05, 2013, 01:01:24 AM
Cool Max.  :)

For any one that would like to have skins on the
Trench Sweeper Scout-1917
Go to your PaintSchemes\Skins
Make a new folder and call it.
          Scout_TF1
Place your skins in the new folder.
It looks like all of the older skins work fine.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on January 05, 2013, 01:09:00 AM


It seems I already have a folder in my Paintschemes named... scout_tf1
but its empty  :o I never noticed that.
 
Thanks for the news Gunny  8)
I will check out some skins for it very soon.

No airplane should be flying "naked" without a nice coat to wear!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on January 05, 2013, 01:10:00 AM
PATCH AVAILABLE
http://www.vpmedia.eu/il2/zip/DBW1916_patch1.7z
Extract to your game folder.

Quote
DH.9 rework by SAS~Skipper, Aviaskins, Murdoc
Zeppelin P by Gio, DreamK, Max the hitman
New FM for Spad S.VII by Kant
Stationary Fokker Dr.1 by Maxno
New, high resolution trees by Uufflakke
Animal Repaint (blood and gore) + Polar Bears/Brown Bears by Uufflakke

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

New, photorealistic trees:

(https://www.sas1946.rocks/images/imageshit/img22/4581/dbw1916nutree1.jpg)

(https://www.sas1946.rocks/images/imageshit/img99/8658/dbw1916nutree2.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on January 05, 2013, 01:20:35 AM
FANTASTIC NEW update!
Thank You VPMedia!

 
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: pippin on January 05, 2013, 02:37:23 AM
Excellent job chaps wnd well done to you Max the Zepp is looking great inside and out.

                         Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on January 05, 2013, 02:49:54 AM


the trees are soooooo beautiful now... I feel like eating a tree  ;D

The game looks amazing!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: cgagan on January 05, 2013, 03:37:12 AM
Many thanks Istvan & co, this brilliant production grows better and better!!!! 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Batbomb on January 05, 2013, 04:39:35 AM
Very nice patch! These trees are so cool! But why Polar Bears? :D :D :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Lanius on January 06, 2013, 06:25:14 AM
Thanks for the great update DBW1916 rules !!!

Now i know this might sound odd but i guess I'm not alone in trying to land on top of the Zep (or am I ?). I did but then fell through the ballon... Well it got me wondering, would this be possible ??

(http://i1125.photobucket.com/albums/l584/Lanius1/camel_par_zpscb43df0e.jpg)

Or, and I know its not WWI. The US. hooking system airship/aircraft carrier would be fun ...

just wondered. Thanks again to all involved  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on January 06, 2013, 06:35:31 AM


That version with an airplane hook-up to an airship is altogether a diferent Zeppelin type.
It might be possible, but if the Zeppelin is over enemy territory, the airplane might not have enough
fuel to get back to his airbase. An example of this would be, a German Zeppelin flying over London, England. The
little fighter might not have enough fuel to get back to German held terrotories in France.
This is IF the Zeppelin was a German version, in this case the airplane and Zeppelin shown is an Allied one, but
it is still a diferent type and make of airship.

~~~~~~~~~~~~~~~~~~~~

Quote

Batbomb « on: Yesterday at 05:39:35 AM »Insert Quote


... But why Polar Bears?  :D 

They escaped from the local Zoo which was bombed a week ago  :D
Be careful, there might be a tiger or a lion on the map too.

Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: RAF209_Benge on January 06, 2013, 06:51:54 AM
It wasn't possible in WW 1 due to the technology involved....the Horsepower/ per weight ratio of the engines was tooo much...As it required a heavier built frame work for the airship...


The British experimented with similar types...however neither of thier 2 prototypes were not successful due to being waaay too heavy...

For example the R-4 I believe it was crashed on its first attempt...THe other one they lightenend it up quite a bit by removing its defensive guns...(It was equipped with fire power that would have rivaled some of the airships in "Crimson Skies" including a pair of 40 mm pom pom guns and a 1 inch Maxim Gun.

The US did build some Aircraft equipped airships in the late 20's early 30's the USS Akron for one.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SAS~Poltava on January 06, 2013, 11:41:34 AM
Max, GREAT pics for GREAt aircrafts and skins. Will use them as backgrounds in the game  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Valkas on January 06, 2013, 01:00:35 PM

Have you noticed "1940" on the bomb? Psychodelic =]

Awesome picture, by the way.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: alotef on January 07, 2013, 04:45:17 PM
Cool shots Max! :)
I've made this short promotional film for the DBW 1916 project:
http://www.youtube.com/watch?v=sIj-QH9qRqw
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: <Gunny> on January 07, 2013, 04:50:40 PM
Well Done.  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: alotef on January 07, 2013, 05:46:39 PM
Thanks Gunny and Max for the kind words.  :)
I'll have to check out that soundtrack as I've not yet seen the film! ( I know, shame on me!)
I'd be most honoured if my film were considered for front-page use.  :)
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on January 10, 2013, 12:32:43 AM
NEW PATCH AVAILABLE
http://www.vpmedia.eu/il2/zip/DBW1916_patch2.7z
Extract to your game folder.

Quote
Lohner/Macchi seaplanes by Gio, DreamK, Murdoc, Vpmedia
Caproni 31/32/33 bombers by Gio, DreamK, Murdoc
Dirigibile M airship by Gio, DreamK, Murdoc

Also added skinpack part 3
http://www.mission4today.com/index.php?name=Downloads3&get=1472
Quote
Lohner/Macchi floatpalnes by Murdoc
Fokker Dr.1 by Max, Vpmedia
Roland D.II by Murdoc, Archie, Vpmedia
Dirrigible M airship by Murdoc and Vpmedia
Zeppelin P airship by Max
Caproni 31.32.33 bombers by Murdoc

(https://www.sas1946.rocks/images/imageshit/img820/1132/lohnermacchi.jpg)

(https://www.sas1946.rocks/images/imageshit/img267/8038/dirrigible.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on January 10, 2013, 09:49:01 AM
I updated the patch because I've missed a folder (WWI_GermanBombs). Sorry for the inconvenience but you have to download and install the http://www.vpmedia.eu/il2/zip/DBW1916_patch2.7z file again and it should fix your problem.

Cheers
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Watson48 on January 11, 2013, 05:31:29 AM
Don't think this will help,but just in case,was getting 70% ctd but hadn't installed patch from Jan 5th.i.e.high res trees etc.Everything fine now
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: <Gunny> on January 11, 2013, 06:58:59 PM
Hold REAL still Max here I come in my Camel to shoooooooooot you.   :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 13, 2013, 02:52:43 PM
Shouldn't we have a better North Sea map for WW1 ops? Maybe curting and adapting one of the North Sea or Channel maps.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: pippin on January 13, 2013, 03:29:50 PM
Yes I agree more maps please.
 Can we not go further up the coast for the Zepp raids too.
                     Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: max_thehitman on January 13, 2013, 03:48:16 PM


Did you guys noticed the selection of maps in the DBW-1916 mod-version?
There about 60+ or more maps in there.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: pippin on January 14, 2013, 12:32:45 AM
Yes,
but most of the maps are built around 1940s period, more WW1 maps would be nice. I love the Channel maps but the airfields look too modern.

                    Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 14, 2013, 01:43:16 AM
I agree but first you'd need to make lots of new ww1 style tents and hangers. Placing them on the Channel and Westfront maps is not a big issue although it takes a lot of time. If you want to go historic then its a nightmare to find 1914-18 period photos of those airfields.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 14, 2013, 06:15:58 AM
I agree but first you'd need to make lots of new ww1 style tents and hangers. Placing them on the Channel and Westfront maps is not a big issue although it takes a lot of time. If you want to go historic then its a nightmare to find 1914-18 period photos of those airfields.

I will love generic WW1 airfields. On Channel map with frontlines and North Sea seaplane stations.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 14, 2013, 08:49:19 AM
Maybe I will try to work on a North Sea map. Any idea of the area we will need to cover?

I think the Savoia can work as a good Felixstowe hack, even If it only have one engine.

(http://i20.photobucket.com/albums/b212/Capitanstratos/il2fb2013-01-1322-01-11-31_zps34dea76f.jpg)

(http://i20.photobucket.com/albums/b212/Capitanstratos/il2fb2013-01-1322-01-03-56_zps1b60ae65.jpg)

(http://i20.photobucket.com/albums/b212/Capitanstratos/il2fb2013-01-1322-01-00-80_zps85d05372.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: <Gunny> on January 14, 2013, 09:36:32 AM
I was searching for WW-1 maps when I came across this.
I don't know if its  totally correct or not.

http://patriot.net/~townsend/WW1AirMap2/
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: max_thehitman on January 14, 2013, 10:35:44 AM


the Felixstowe hack skins look SUPERB!!  8)


Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: agracier on January 14, 2013, 02:00:16 PM
What beautifully chosen profiles and what colorfully executed skinning ... these are an artistic joy to behold. The mechanics and ground crew who made and designed these aircraft schemes certainly had a sense of artistry about them. And such nice variations on early Soviet markings ...

Great first class work ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 14, 2013, 02:15:15 PM
the Felixstowe hack skins look SUPERB!!  8)

Do you think they're good enough to be uploaded?
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: Blindowl on January 14, 2013, 06:03:20 PM
Here ya go an authentic piece of WWI history for sale an Aerodrome! with 22 out buildings:) http://www.dailymail.co.uk/news/article-2187558/History-sale-Worlds-complete-WW1-aerodrome-market-2-million.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: pippin on January 15, 2013, 10:05:10 PM
Nice skins again Murdoc thank you

          Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: pilotsden on January 15, 2013, 11:15:25 PM
Thanks Guy's......I was pretty pumped thinking it was a Neuport 17....Got the skins and thanks for your work...


pd
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: Valkas on January 16, 2013, 09:24:22 AM
Great skins, Murdoc! Speaking of Russian revolution...

1919 12 AO

(http://www.part.lt/img/95e7587bdf18ffb4cbed5ac1fcb7dc6e226.jpg) (http://www.part.lt/perziura/95e7587bdf18ffb4cbed5ac1fcb7dc6e226.jpg)

(http://www.part.lt/img/c361f948e0e48941d7e96c8180ee9a6e940.jpg) (http://www.part.lt/perziura/c361f948e0e48941d7e96c8180ee9a6e940.jpg)

(http://www.part.lt/img/f43a3304a891401506abc5fc538f4a31593.jpg) (http://www.part.lt/perziura/f43a3304a891401506abc5fc538f4a31593.jpg)

Some old unfinished skins.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: max_thehitman on January 16, 2013, 09:28:33 AM


NICE! Very nice skins!  8)
They look great!

Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 16, 2013, 09:42:33 AM
Thanks for posting the campaigns and skins Murdoc!
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: archie1971 on January 16, 2013, 12:28:50 PM
http://riseofflight.com/SharedResources/Blog/posts/2012_11_22/7.jpg

map Channel by ROF could be useful for us
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 16, 2013, 01:43:58 PM
We have the West40 map, that is pretty close. We need to add the frontlines, but Agracier and myself are already working on it. I need a place to play with seaplanes!
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 17, 2013, 12:30:23 AM
Please, post your error & bug reports here! : https://www.sas1946.com/main/index.php/topic,30252.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: max_thehitman on January 17, 2013, 01:51:24 AM
We have the West40 map, that is pretty close. We need to add the frontlines, but Agracier and myself are already working on it. I need a place to play with seaplanes!

Its great that you guys are working on this new map!  8) That is fabulous good news!
I can´wait to try it too.


Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: benitomuso on January 19, 2013, 01:14:45 PM
People,
                       I have an SFS of all the planes (AIRCRAFTs folders contents) of the DBW1916 (it is 286Mb against 900Mb) and I tested it and basically everything is working properly.

  If smebody has a shared resource to upload it I can post the file. But I don't have anywhere to upload it such a big file by myself.

  Regards,
                            Pablo
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: agracier on January 19, 2013, 01:26:53 PM
I have an SFS of all the planes (AIRCRAFTs folders contents) of the DBW1916 (it is 286Mb against 900Mb) and I tested it and basically everything is working properly.
If somebody has a shared resource to upload it I can post the file. But I don't have anywhere to upload it such a big file by myself.

Here is a sharing site on which you can upload up to 300 mb for free. No need to join even, you can upload and share without having an account. I've used it quite often.

www.sendspace.com
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: Dark Apostle on January 22, 2013, 01:26:11 PM
Just want to say, that after taking me a while to get round to updating, I am fucking amazed at how far this has evolved over time, and the effort put into this shows in the quality of DBW:1916.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: agracier on January 23, 2013, 08:13:01 AM
The motto they used to say in WW1, is
"we will only give you a guarantee of 3 months to live flying these planes, after that, its on pure luck if you
survive any longer".  What a cool way to recruit new pilots.  ;D AAAAAHAAHAHAHAH!

I wonder what the average expectancy was for foot soldiers going over the top?

Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RAF209_Benge on January 23, 2013, 08:52:35 AM
Depends on where they were in the assault...

The average life expectancies of Tommies and Huns was greater than that of Poilu and Russians in the overall scheme of things not just on the initial assault days..

I would say that Germans and Austro-Hungarians had the longest life expectancy over all theatres of operations...The Turks probably for a single theatre.

The worst theatres for death from disease has to be the Mesopotamian and West Africa/Congo.
The worst theatres in Europe for death due to disease would have been Ost Front (Russian Front), Salonika (Greece), and the Alps (Italy).

The worst for battlefield deaths...Verdun sector/Western Front. Followed by Ypres Sector/Western Front..., folllowed by Galacia/Ukraine....

Life expectancy upon reaching the "front" about a week for both Brits and Hun....due to some training and prepping before actuallly reaching the forward area...

Life expectancy for a Poilu (French Infantry) about a 1 day...

Hardest to calculate would be the Russians, as the front was  more fluid and the battles more infrequent...
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 23, 2013, 09:03:46 AM
The motto they used to say in WW1, is
"we will only give you a guarantee of 3 months to live flying these planes, after that, its on pure luck if you
survive any longer".  What a cool way to recruit new pilots.

Then I guess recruiters lied back then; I've read in numerous articles and books that the average life expectancy for a fresh pilot coming in was just 9-11 hours flight time.  :o

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: agracier on January 23, 2013, 09:43:09 AM
Hmmm ... life expectancy must have been extremely hard to set down.

For instance, even though it is just one single instance, a French friend had a grandfather who was doing his military service when the war began - and the poor guy was in it for the duration. Advance into Belgium, retreat, storm Fort de la Pompelle, Champagne Offensive, left bank of Verdun, then to Italy ... apparently only slightly wounded once all that time ... being a veteran must have helped a lot ...

Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: sphantom on January 23, 2013, 06:44:31 PM
after being in combat for more years than I care to remember the ones that come home did win the lottery
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 24, 2013, 11:29:33 PM
Siemens Schuckert  D.I

(https://www.sas1946.rocks/images/imageshit/img441/9584/ssd1x.jpg)

https://www.sas1946.com/main/index.php/topic,31934.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: Lanius on January 25, 2013, 04:22:56 AM
The Luftstreitkräfte version of the Nieuport 17. Very nice indeed ;-)

 http://en.wikipedia.org/wiki/Siemens-Schuckert_D.I
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: alotef on January 25, 2013, 04:54:35 AM
Pretty-looking little bird, that!  :)
Well done those involved!
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RAF209_Benge on January 25, 2013, 07:23:14 PM
That is a reallly nice update to that plane!!!!


You ought to reskin the original Siemen D II that Skipper introduced and change it into the Fokker D II

(http://farm9.staticflickr.com/8159/7585107900_25ff6e2075_z.jpg)


By using that slot would cut down on the number slots thus save space.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 25, 2013, 08:01:33 PM
If we're thinking of the same IL2 plane, the Fokker D.2 was alot smaller than that standin. That standin plane is big in game!  ;) Would probably be easier to edit the tail of the SS DI and add another set of wing struts. Removing or changing planes that are already inside 1916 would be up to VP. I wouldn't want to erase someone elses work.  ;)

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 25, 2013, 09:38:30 PM
I hate those frankenplanes and I'd love to get them replaced by something good looking and authentic.
If you want to do more work for this pack I'd be happy to include it.
Thanks!
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: archie1971 on January 25, 2013, 09:52:18 PM
I hate those frankenplanes and I'd love to get them replaced by something good looking and authentic.
If you want to do more work for this pack I'd be happy to include it.
Thanks!

I agree with you, most of the First World frankenplane I knocked and I just new aircraft
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 25, 2013, 10:07:02 PM
I hate those frankenplanes and I'd love to get them replaced by something good looking and authentic.
If you want to do more work for this pack I'd be happy to include it.
Thanks!

 :D Glad you feel the same way! I'll see what I can do about the Albatros D5 tail tomorrow, I'm pretty exhausted tonight. Catch you guys on the flipside.

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: archie1971 on January 25, 2013, 11:26:11 PM
62 skin + templayt  R.A.F. BE2c,  1024x1024
http://files.mail.ru/7F3503C35A7C4F849100BE49DD1EBABB
cool!!!!!!!!!!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: alotef on January 26, 2013, 02:58:39 AM
Beautiful, Max!!
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 26, 2013, 03:51:22 AM
Thanks Max! I'm gonna add it is as new default skin.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 26, 2013, 09:09:12 AM
Hell yeah! Thanks Max, those look AMAZING as always!!!  ;D

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: benitomuso on January 26, 2013, 10:10:12 AM
People,
                    in WWII planes, which used to be much bigger in average, the Il-2 game pilots as many times was discussed, were unreasonably big. But in WWI planes they are completely huge. It is much more evident how unproportioned they are. In most of the planes, there isn't any real chance that the size of the plane fits that body.

  Examples are by thousands:

(http://www.greatwarflyingmuseum.com/planes/images/our_planes_small/wwi.jpg)

(http://i3.ytimg.com/vi/VmUmw1bsK2U/0.jpg)

(http://wwiair.files.wordpress.com/2011/04/fokker-1-eindekker.jpg?w=331&h=220)

  It mades them (pilots and so the planes) quite unrealistic. Specially because in WWI planes, a lot of the body is seen instead of only the head as in most of the WWII and specially later A/Cs.

  Just a comment.

  Regards,
                              Pablo
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 26, 2013, 10:26:29 AM
Benito, you are correct, WWI planes are much smaller than WW2 planes. The size of the pilot in already-built planes can be fixed by changing the size of the mesh in the heir.him file. One of the planes I'm working on from scratch will have the pilot resized. I have already fit him into the cockpit. I had to reduce the size by a 1/3 and move his legs and arms back to fit him in properly.

Regard
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 26, 2013, 10:29:26 AM
I well aware of this 'pilot size' problem but there were no unemployed 3d modellers around.
Gio and 101tfs work on their own projects, Lisek does the AMT projects and they did a LOT of work already so I really dont want to bother them.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: gio963tto on January 26, 2013, 10:56:43 AM
In my mod I have resized at 92/95% the pilot MHS, but in many case is the pilot position to generate defects that make it seem like the wrong proportions, I believe that reducing by one third the size is still a little too much, does anyone know the basic dimensions of the original model (average height of the pilot is in IL2, 1.85 m? 1.75m?, 1.90m?).
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: benitomuso on January 26, 2013, 10:59:42 AM
I was thinking about a general way of resizing them automatically. One option could be to intercept in the mesh class every attempt to open the "PilotD0" meshes and replacing them by a resized PilotD0. So in that way it won't be necessary to adapt all of them. The problem with this is that if some are resized (reduced) in 3D, when those are loaded, will be twice reduced. It could be managed by checking the dimension of the 3D mesh.

Some experiments should be done regarding this.

Regards,
                         Pablo
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: benitomuso on January 26, 2013, 11:04:00 AM
In my mod I have resized at 92/95% the pilot MHS, but in many case is the pilot position to generate defects that make it seem like the wrong proportions, I believe that reducing by one third the size is still a little too much, does anyone know the basic dimensions of the original model (average height of the pilot is in IL2, 1.85 m? 1.75m?, 1.90m?).

I don't remember that exactly, but once I calculated that and their height is about 1.9m, but with proportions that are not typical of a tall boy of 1.90m. Their diameter is the one of a 1.65m person, the body proportions are kind of "compact". So a very tall human body is believable only if he is kind of thin and everything seems lengthy, but if not it looks like a bear.

Regards,
                           Pablo
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 26, 2013, 11:34:10 AM
1/3 Might sound like alot, but it's not really. Besides, I was just guessing how much I reduced him anyway.

If I don't reduce the size of the pilot, he sticks up too far, and looks like a giant riding a toy plane. He fits in just perfectly now, so that should be all that matters. Keep in mind also, we can't really unify the size or body position of the pilots in WW1 planes, cause some planes have bigger cockpits with more room, and some are very small. I'm sure we could go through all the planes and use the heir.him to reduce the pilot size. It's not something that needs to be done with a 3d program on every occasion.

Also keep in mind, the height average of people back then was shorter than now, and shorter than during ww2. Average pilots were probably between 5'6-5'10. Any taller and your head would be a direct target.  ??? There were (and probably still are) regulations with height limits to be a pilot in certain aircraft.

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 26, 2013, 02:58:56 PM
@Alotef-  Yeah, they did. They did fill a void when no real WW1 planes were out, but now that the amount of WW1 planes is growing, the standins that have real counterparts can be cut out cause they'll take up space. But you're right, as big and clumsy as some of them are, they have been a blast to fly.

@Benge-  I changed the name of many of them, some are even the same as yours. I think the ones that have real counterparts by the next update should be removed, but that's just my opinion.

@Max-  I agree. A new, fully skinnable to all Camel would be nice. Perhaps in time, we'll have one. My focus is on the obvious planes that aren't there already, or have frankens that don't look the part.  ;)

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~GJE52 on January 26, 2013, 03:32:56 PM
Quote
On the same note...it would not hurt if some one who knows how to work with .tga files to actually make a real plate for the Sopwith Camel...I mean really you have had that plane for two years...imported it from a totallly different game and you never once thought about spending a day or so making .tga files for the skin?
.. do I sense a volunteer here, "would it not hurt if you thought about spending a day or two" learning to contribute more than criticism ......  ;)

Anyway, as all I know about is the 3d side, I will refer back to the pilot size issue.....  ;)

Universal pilot size adjustment/reduction will not work as it effectively leaves a smaller pilot "floating" over the seat in every aircraft. The best way is to agree a standard reduction size (ie edit Pilot parameters in the hier.him from  "Attaching   1 0 0  0 1 0  0 0 1 X,Y,Z"  to say   "Attaching 0.8 0 0 0.8 0 0 0 0.8  x,y,z") for each individual aircraft that needs it. The way Friction is approaching the problem is IMHO correct.

G;
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 26, 2013, 09:08:21 PM
@VP-   Some decent news about the Alba D.V... I was able to manipulate the old D.III rudder in such a way that it now makes the round shape of the D.V. I was able to remap the round one back to the old template, so old skins will work on it with good results. Talk about finnicky. That was literally like fitting a large rectangle in an oval hole. The only difference is the old tail emblems are slightly too big, they take up most the tail, but they still fit and work, so no previous skins are not wasted. Even all those Jasta 5 skins still look passable. I'm going to include an editted version of Phas3e's template so that skinners can use it with the new sized emblems if they want to.

Still have more changes to make with the plane, it'll still be a few days.

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: pilotsden on January 26, 2013, 11:21:06 PM

quote...
This would make it much more in game friendly as well. As long as it remains in the same condition you will never be able to have more than a few of those in a battle at one time...and literally forget about online use.


i have has 10 guys on line flying the Camel in missions with zero issues.... ip to ip may be the difference but i dont know....

pd
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: alotef on January 27, 2013, 01:07:10 AM
Wow! Sopwith 1 1/2 strutter!  ;D
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 27, 2013, 01:50:25 AM
Strutter? Amazing, but why is not going to be completed?
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 27, 2013, 02:00:52 AM
Maybe someone here will like to finish it, If the original author wants to share it. Wondering what happened to the Nieuport 17 too.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: Valkas on January 27, 2013, 05:06:45 AM
I think there are a lot of people wishing to see Strutter compleated. Well, I don't think there is any one wishing that it would be left uncompleated. And it is verry sad no one takes honorable job of compleating it.

To clear the air after not verry pleasant discussion, here is some toccata with B.E.2 and Eindeckers.
http://www.youtube.com/watch?v=Qzxy-7DF0dc
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: pippin on January 27, 2013, 06:24:13 AM
Valkas,
   Loved your little video. bravo!

                        Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: max_thehitman on January 27, 2013, 06:35:44 AM


BRAVO!! Great WW1 video Valkas! I really enjoyed seeing it.
Thank you good friend!
I also like the violin you have added for sound played by Barkauskas. It fits the action scenes perfect.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RAF209_Benge on January 27, 2013, 11:11:58 AM
Here is a blast from the past


This was an online campaign the RAf 209 Squadron sponsored back in 2011...at the time we were using 4.09m as the base game...

Beowulf, Checkyoursix, Boomer, Skipper, and host of others had begun the work you all do today....

The campaign was fought on the Summer1 Online map and was a utter blast...

https://www.sas1946.com/main/index.php/topic,32011.0.html (https://www.sas1946.com/main/index.php/topic,32011.0.html)
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: <Gunny> on January 27, 2013, 11:38:23 AM
We did have a FUN time then Benge. :)
Thanks to the RAF-209. 
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: alotef on January 27, 2013, 05:56:14 PM
I think there are a lot of people wishing to see Strutter compleated. Well, I don't think there is any one wishing that it would be left uncompleated. And it is verry sad no one takes honorable job of compleating it.

To clear the air after not verry pleasant discussion, here is some toccata with B.E.2 and Eindeckers.
http://www.youtube.com/watch?v=Qzxy-7DF0dc
Great video Valkas!  :o
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 29, 2013, 09:31:12 PM
What projects? The link leads to a page about the Salamander.
I'm not sure that I understand, what a nugjohn-24 is?
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 29, 2013, 10:02:41 PM
I think he means who wants to convert the N11 and N28 into the N24,25,and26? Not sure though, just taking a guess. I speak no russian.  :D

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: max_thehitman on January 29, 2013, 10:14:28 PM

THose guys are creating some very cool and amazing looking mix-matching with those
aircraft.
I like them  8) some cool aircraft.
WW1 was full of odd and unique aircraft with many field-modifications

Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 30, 2013, 04:48:23 AM
(https://www.sas1946.rocks/images/imageshit/img507/5765/vpdbw1916skinpack04.jpg)

http://www.mission4today.com/index.php?name=Downloads3&get=1472&mirror=2304
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: max_thehitman on January 31, 2013, 02:02:16 AM
Nice collection in that Skin-package VPmedia. *2 thumbs up*
Thank you for making it for the WW1 fans that need these skins.

~~~~~~~~~~~~~~~~~~~~~~~

DBW-1916 Friends,
Take notice that the new Albatros D.Va (D-5a) is now a diferent 3-d model from the earlier public released
Albatros D.III few months back.
So these skins in this package will not fit into this new airplane looking properly.
Me and a few other skinner-artists have already begun painting new skin-templates and also skins for this
new airplane for you to enjoy. Stay tuned to SAS1946 for update news!

I will post them very soon for you, then later VPmedia can make another WW1 skin-package for those people
that might miss seeing them.
.


 
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 31, 2013, 03:33:38 AM
New patch available:

http://www.vpmedia.eu/il2/zip/DBW1916_patch3.7z

Extract to your game folder after main pack (dbw1916_update_v2_1.7z) + patch1 and patch2.
If you dont install patch1 or 2 your game will crash because air.ini will refer to files not there.


Contents:

Albatros D.Va by SAS~Friction based on D.III by AMT, default skin by Max the hitman and Friction
Fokker D.VI by DreamK based on Dr.I by AMT, default skin by Archie based on Maxes template
Siemens-Schuckert D.I by SAS~Friction based on Nieuport.11 by Gio, default skin by Max the hitman
Zeppelin M by Gio, DreamK, default skin by Max the hitman
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 31, 2013, 04:45:49 AM
Thanks VP!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Malone on January 31, 2013, 05:23:22 AM
Istvan, Max and all others involved with this ongoing epic adventure,
i feel i need to thank you all yet again for helping to send me to flight-sim nirvana! :D
thanks doesn't feel nearly enough, so hopefully i can pay a bit back in the future, in the form of campaigns, missions, etc...
this is simply brilliant stuff!  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: cgagan on January 31, 2013, 05:36:48 AM
Istvan, Max, Archie, Dreamk, Friction & co, we are in great debt! 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: Whiskey_Sierra_972 on January 31, 2013, 06:41:24 AM
Thanks VP!

Your update are keeping 1961 always update and with great easy!

A big applause to you!!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 31, 2013, 10:06:22 AM
Awesome Max, thank you very much!!!  ;D

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: cgagan on February 01, 2013, 12:34:24 AM
Great skins, Max, many thanks (again and again and again...)
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: WindWpn on February 01, 2013, 10:25:53 AM
Note, looking for latest on this pack (note saw update links in a few previous posts), though is the original post updated with latest patch info, and perhaps can dates be incorporated into the build numbers to verify deployment timeline? 

Great stuff!

~S~
wind
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 01, 2013, 10:46:53 AM
Whats wrong with good old fashioned file dates? I mean look inside the 7z and you'll see when the folder was created.
The main thing is that if you dont have all 4 files your install is out of date.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: sphantom on February 01, 2013, 11:12:57 AM
vpmedia
Great work now a question did you fix the gallopia ww1 map or do we still have to do it
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 01, 2013, 12:05:53 PM
vpmedia
Great work now a question did you fix the gallopia ww1 map or do we still have to do it

Whats wrong with it?
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: agracier on February 01, 2013, 12:06:08 PM
How can I install these type of clouds into all my other maps or the entire game?

You should just treat clouds textures as any other landscape texture. You can choose which cloud textures you wish to use by editing the load.ini

Usually you'll find a line like this

[APPENDIX]
  HighClouds  = Clouds256.tga


The file 'clouds256.tga' is a texture and is located in the root of the _Tex folder. That means if you place other cloud textures in the same location you can replace clouds256.tga with another clouds texture should you wish. Of course, you must also physically copy those clouds textures to that location first.

What yu can also do is make clouds textures map specific, by putting the clouds textures into the map textures folder. Then you will need lines like this to point to the correct location

[APPENDIX]
  HighClouds  = ag/Harbin/Clouds_UUFF256.tga 

or

[APPENDIX]
  HighClouds = Avala/benghalli/Clouds267.tga 

or whatever ...

And you can change the look of maps considerably this way, using thin, high altitude clouds for desert maps for instance ...

You can also make your own cloud textures though there are apparently a few rules to figure out first.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 01, 2013, 12:12:00 PM
Nice information. THANK YOU Agracier, your a map-master artist.
I always have dificulties with maps and never mod them. i
I will give this information a try on
my other maps and see if I do not blow up my game.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 01, 2013, 12:12:20 PM
 
Beautiful clouds  8)
I want that in ALL my maps.

The other clouds are the same for every map, you can only change the cirrus cloud layer on maps.
The cloud shapes are coming from #DBW_1916\CLOUDS\Effects\clouds\clouds4x4.tga which is only 256Kb for good fps, people use 4Mb versions. I also included a deactivated alternative cloud mod in a folder called -#00_CLOUDS_NEW 1024, this is hi-res by Ufflakkee.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: WindWpn on February 01, 2013, 12:56:41 PM
Whats wrong with good old fashioned file dates? I mean look inside the 7z and you'll see when the folder was created.
The main thing is that if you dont have all 4 files your install is out of date.

It mainly for a visual reference here on the web site.  Basically, can see when a patch was released via date.  Therefore, if already have it, no need to re-download.

I use an extension on the file name such as for example a release today would be: 
Code: [Select]
http://www.vpmedia.eu/il2/zip/DBW1916_patch_20130201.7z  (yyyymmdd) format 

just a suggestion though   :)

~S~
wind

Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 01, 2013, 02:05:09 PM
But you can check the first post and if you dont have an aircraft ingame which is listed there then you need to update.
I'm sure you noticed that I listed the contents of the last 4 updates in detail.

Plus these patches were added in the last few weeks and the will be unified into one pack as usual so theres no need to complicate things with dates which are available anyway if you take the time and doubleclick the file.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Badmuthafunker on February 01, 2013, 07:18:40 PM
Hi again all,  :)

I just tried to test DreamK's updated FMs for the Dr1 and DIII, and noticed that the DIII won't load in QMB. The Aircraft setup button just pops out again after a few seconds. When I open the DVa in setup, and then selected The DIII, I just get a blank window. My DBW 1916's completely up to date with the latest patches.

Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Badmuthafunker on February 01, 2013, 07:47:26 PM
Cheers Bravo. I just re-installed the DIII; all OK now.  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: BravoFxTrt on February 01, 2013, 07:50:34 PM
Cool ~S~
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Wulfy on February 02, 2013, 07:51:53 AM
I know this is a big request but, I was wondering if someone could do the Nieuport 17 some justice. I don't know much but maybe you could use the 11 as a base?
The 17 is very important to me because my great grandfather flew in (and died in) the Nieuport 17. I thought I could make a small tribute vid for him. 
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 02, 2013, 08:15:13 AM
There's a WIP Nieuport.17, Murdoc knows more about it.
I got the beta so if its not being finished at aviaskins then I can upload the files here and DreamK or Friction could do it because most of the work is already done.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Wulfy on February 02, 2013, 08:51:11 AM
Ok thanks for reply! I am really looking forward to plane!!!! Also do you know of a new cockpit is being made for it? As we
All know right now the 3d and the cockpit look nothing like the real thing
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 02, 2013, 09:08:35 AM
A modified Nieuport 28 cockpit would do the job imho.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 02, 2013, 09:19:47 AM
That sounds great VP, I was wondering do you have any knowledge as to whether anyone is working on the Spad cockpit seems such a shame that this great model is lacking one.

                                                    Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 02, 2013, 09:28:33 AM
I'm sorry but I dont know much about the SPAD S.VI project, I only imported it but wasnt involved.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 02, 2013, 09:29:47 AM
Thanks shes still a cracking plane. :)

                 Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Friction on February 02, 2013, 09:32:27 AM
I got the Spad 12 and 13 on my agenda, but am taking a few days off to rest. 4 straight 10 hour days for the Alba DVa, I think I deserve a little rest.  :D I will look into a cockpit when I do them.

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 02, 2013, 09:35:32 AM
Good show Friction!
 You take some time out we dont want you burning yourself out. Your work is much appriciated.

                                  Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Wulfy on February 02, 2013, 06:47:18 PM
Sorry if I might seem like a little bit*ch right now but, friction, do you think you could do the Nieuport 17 a favor? Many Thanks!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: alotef on February 02, 2013, 06:50:45 PM
I'm sure the N17 will be along soon enough! Have a good rest Friction, you've earned it.  :D
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Friction on February 02, 2013, 07:17:41 PM
@Boeing The N17 is not on my list, because last anyone heard, it was already a WIP by the Aviaskins russian group. If the work is discontinued, I may decide to work on it if no one else here does. But I have alot of planes lined up already for WW1, not to mention other projects cooking at the moment which I can't discuss.  ;)

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 02, 2013, 11:31:45 PM
@Friction
Last thing I wanna do  right now  is cause somekind of trouble so as I said I'm gonna ask Murdoc about the N.17.
If we know some info about its status then we can decide how to proceed.
Iirc only hitboxes are missing but I'm not sure.

Cheers
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: <Gunny> on February 03, 2013, 12:39:44 AM
+1 VP  keep peace in the ranks.
Look where we are now. Leaps and bounds ahead where we were
a year ago.

Thanks to ALL that work on WW-1, Modders + Skinners the whole crew.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Dreamk on February 03, 2013, 03:48:25 AM
Ni17 and 23 are flying at Aviaskins and in other skies, testing FMs. I checked with Murdoc a couple of weeks ago and it seems that the creators of these planes are still unstatisfied with the cockpit. Murdoc has made a plethora of wonderful skims for these planes. Wait and see.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: alotef on February 03, 2013, 04:23:47 AM
Wow. Amazing news.  :o
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 03, 2013, 04:43:36 AM
WOW that is good news WW1 has really taken off.

                   Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: yacob25 on February 03, 2013, 06:18:24 AM
Hi,
after applying patch 3 DBW1916 crashes at 70%. Anyone had such problem and got any solution? After first two patches everything was perfectly OK.
Thanks in advance.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Ass Eagle on February 03, 2013, 09:56:58 PM
Ok guys this I a mod I made that changes the Louis machine gun sounds
hope you enjoy (BTW this is my first mod so be gental)
https://www.mediafire.com/?22qk28iaq8z4agz
For a first mod... it deserves a A++ :) It brings those guns to life!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: TrevL on February 04, 2013, 06:57:12 AM
Hi,
after applying patch 3 DBW1916 crashes at 70%. Anyone had such problem and got any solution? After first two patches everything was perfectly OK.
Thanks in advance.
Check all entries in your air ini file , I had this problem but after deleting the dirigible (which I haven't got in DBW 1916 mods) the game loads perfectly. Best wishes - TrevL
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: yacob25 on February 04, 2013, 01:37:03 PM
Unfortunately deleting "Dirigibile_M" line in air.ini - if I understood correctly - didn't help and the game still crashes at the same moment. Perhaps you could quote your air.ini for me to compare? I'm pretty new to modding and I don't have enough knowledge about air.ini entries to determine which ones are wrong. As I mentioned before my air.ini comes from DBW1916 Patch 3.
Thanks for your help anyway.


Hi,
after applying patch 3 DBW1916 crashes at 70%. Anyone had such problem and got any solution? After first two patches everything was perfectly OK.
Thanks in advance.
Check all entries in your air ini file , I had this problem but after deleting the dirigible (which I haven't got in DBW 1916 mods) the game loads perfectly. Best wishes - TrevL
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 04, 2013, 09:44:01 PM
Whatever has been said,  has already been said.
...

What I do, I do it for my own game, for my own pleasure.
Do I need to share it with any person?  No, I do not. I am not getting paid for it.
I share it freely with good friends that have the same common interest that I have, which is this old IL2 game and everything related to aviation, because I want to. It makes me feel good everyday
when I wake up.

If anyone here or elsewhere wants to contribute and share their ideas and mods and art, I say that is a great thing for all of us.
I get a tremendous pleasure in flying in the IL2 game in other artists artsy skins and in other artists airplane mods and so much more , that everyone has shared with me over the past years.
I admire ALOT many of the great and cool things you have created in your lives also.
You have ALL given those great things to me for free. 
So if I can also give something back to those people that have given me personally so many good times, we will ALL have a
better life enjoying something fantastic.

One day this miserable life will end, we will be too old to do anything, but at least we will think back and say that our lives were spent well doing something we loved, and that is how I feel and
have always felt about this whole IL2 community. Not just us here at
SASforum but  in every other corner of the globe where there is a IL2 fan and a friend.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: TeamFlyingAce162 on February 04, 2013, 11:32:19 PM

Amen to that.

(http://i1095.photobucket.com/albums/i461/TeamFlyingAceHE-162D/IMg1.png)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: alotef on February 04, 2013, 11:41:06 PM
An Se.5 would be nice.  ;D
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: RedSpade on February 05, 2013, 06:45:00 AM
Quote
An Se.5 would be nice.  ;D

Agreed Mike,  I'm also hoping that a Pfalz D.IIIA might show up in this years Christmas stocking.  Each with it's own slot.  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 05, 2013, 07:19:41 AM
Wow now there is a plane that I really want. The SE5 the greatest fighter of WW1!! (in my opinion):)

                   Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 05, 2013, 07:29:08 AM
Ohh and for the German side we simply must have the Fokker D.VII :)

                      Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: oldschoolie on February 05, 2013, 08:19:11 AM
Hope we will soon have some more Allied additions of the quality of the Camel. I'm very appreciative of the talents of those who have already made superb improvements to 1916.
 
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 05, 2013, 09:12:52 AM
Both planes are WiP but there's no release date yet.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 05, 2013, 09:41:38 AM


Great news on the new planes in the pipework VP, this is a magnificent sim and getting better all the time.
       
                     Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: BravoFxTrt on February 05, 2013, 11:11:04 AM
+1,000,000,000
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Antae_destronas on February 07, 2013, 05:52:09 AM
Well all love it Max. That's a great work my friend  :D :D
Thank you !!

Alberto
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: lam on February 07, 2013, 07:02:54 AM
This is amazing max! you and vpmedia have really taken this to a new level. thank you! :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 07, 2013, 07:32:29 AM
Thanks Max! I've spent most part of today with your D.Va and D.VI templates and made some basic skins for the next skinpack update.
...
For those who dont know we got official skinpacks with almost 600 skins here :
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472

Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Alex840 on February 07, 2013, 07:34:53 AM
Oh... Beautiful... Stunning work mate!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 07, 2013, 07:42:36 AM
Thank you Max that is looking excellent.

                   Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 07, 2013, 07:44:34 AM
600 skins ?  WOW!
That is an incredible collection we all have put together for the DBW-1916 so far.
Amazing!   (http://serve.mysmiley.net/party/party0038.gif) (http://www.footballerpictures.co.uk)  Thanks to all those involved in this on-going project.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Fresco23 on February 07, 2013, 08:04:30 AM
NICE Zeppelin skins Max!  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 07, 2013, 09:20:33 AM
600 skins ?  WOW!
That is an incredible collection we all have put together for the DBW-1916 so far.
Amazing!   (http://serve.mysmiley.net/party/party0038.gif) (http://www.footballerpictures.co.uk)  Thanks to all those involved in this on-going project.



I wanted to make things easier by compiling these skinpacks, currently there are 650 skins in them (I counted) but some of them are duplicates so around 600 is more realistic. All your skins are in there iirc. Murdoc also has lot of skins in the packs.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Antae_destronas on February 07, 2013, 01:57:53 PM
Hi people  ;D ;D
(https://lh3.googleusercontent.com/-n5rhyVeX3CI/URP0qfre1bI/AAAAAAAAAHM/CNDmeG1NQNM/s720/jasta14.jpg)

The post here: https://www.sas1946.com/main/index.php/topic,32374.0/topicseen.html

Alberto
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: David Prosser on February 07, 2013, 07:34:01 PM
Thanks Alberto. I'm sure these will end up in a lot of skin folders.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Fresco23 on February 07, 2013, 08:19:29 PM
VERY BEAUTIFUL skin Antae!

LOL ...DANG MAX! You are much faster than i am! My example is still underway. Got the hang of my approach now though and with the help of archie's pics in the skin section i will be able to finish up quickly!

!!!!PREPARE FOR EPICNESS!!!!

....like really.... its gonna be EPIC...  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 07, 2013, 09:48:18 PM

!!!!PREPARE FOR EPICNESS!!!!
....like really.... its gonna be EPIC...  ;D

Like E...P... I... Cee ...That sounds good to me !  8)
 I can´t wait to fly with them. I am sure your preparing some excellent eye-candy for us all.
I will not release any skins in this "see-through-canvas" style. I will leave the credits for you to enjoy.
Your a pretty good artist Fresco. Never say again what you said to me earlier in that PM.
You can (and will) create some cool skins! I also like them very much.

At this moment I am very mad at myself.
I need a beer. I need to relax.
I still had to finish one of the skins for that Zeppelin-M-Class which I completely forgot about.
The stupid ZEnaATd.tga skin is essential for this big-blimp to look proper in our game!... and I missed that skin  :(
It is the skin with damage and bullet holes effects. No one wants a Zeppelin without some bullet holes in the
gondolas. Without Zeppelin damage, WW1 in the IL2 is no fun.
So I just finished painting some holes into it.
Now its finally ready to be sent out to master Gio and VPmedia for a second test inspection. 
If they aprove, then its a go.
 

Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Fresco23 on February 07, 2013, 10:01:57 PM
lol... are there damage models for the top part of the zeppelins? i always wondered on the type P zeppelin, but up close i was too busy being shot down to really notice if i was actually puting "holes" in it...

(yes i could have set the zeppelin to friendly but i simply cant bring myself to do that...)  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Antae_destronas on February 07, 2013, 11:28:24 PM
Thanks buddies  :D :D
WOW two skins masters working on that effect ... it will be more than epic hahaha
Great work mates !!!!

Alberto
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Malone on February 08, 2013, 12:17:08 AM
.... its gonna be EPIC...  ;D

i beg to differ.  it's already EPIC...

....it's gonna be EPIC-ER!!! :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 08, 2013, 02:17:30 AM
Few screens of the upcoming skins (Zeppelin M new default, Fokker D.VI and Albatros D.Va based on new template, by Max):

(https://www.sas1946.rocks/images/imageshit/img404/2973/dbw1916zeppelinm.jpg)

(https://www.sas1946.rocks/images/imageshit/img833/847/dbw1916fokkerdvi.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 08, 2013, 02:34:19 AM
Thanks buddies  :D :D
WOW two skins masters working on that effect ... it will be more than epic hahaha
Great work mates !!!!

Alberto

Thanks but I must state the I consider Max a much better artist then me, I could not do most of this stuff in this quality: http://maxhitman.deviantart.com/gallery/?offset=0 (...and theres lot more).
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Antae_destronas on February 08, 2013, 07:40:13 AM
... I have to finalize a special set of templates for a very special CCCP jet that should be landing very soon  ;)

Hmmm that sounds to me goooood ... hahaha
This game is becoming greater and greater, I love the results  :D :D

... I could not do most of this stuff in this quality: http://maxhitman.deviantart.com/gallery/?offset=0 (...and theres lot more).

Me neither VP; That's true art, Max, you're an artist. I really like those black/white photos you made into colour  :)

Alberto
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 08, 2013, 09:36:06 AM
Max I have got to ask is that scarf a little touch of yours?
   
        Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: RealDarko on February 08, 2013, 10:02:18 AM
Max I have got to ask is that scarf a little touch of yours?
   
        Ian

I'm curious too.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 08, 2013, 04:05:27 PM
The pilot white scarf is a simple artsy visual touch I have added with Photoshop. No mod.
Sorry guys, if you thought it was a new mod. Perhaps we can figure out a way to add a scarf to WW1 pilots just as if it was a flag banner mod.
The rest of the screenshot has not been touched. Its all from the DBW-1916 (IL2+mods) game.
Just flying around to see the skin in diferent light conditions. This is the new skin by Alberto.
A most excellent painting job he has done on his personal skins. Thank you for sharing them with us IL2 fans!
I am a fan of your art too!



Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Bombsaway on February 08, 2013, 06:00:04 PM
Absolutely brilliant Max. Great work. Really. Thats cool.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 09, 2013, 12:33:18 AM
Great pics Max and a nice little texture fix for the Zepp thank you.

                        Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 09, 2013, 01:02:11 AM
(https://www.sas1946.rocks/images/imageshit/img15/4900/fokkere3after.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: cgagan on February 09, 2013, 01:27:41 AM
Great pic, Istvan!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: RealDarko on February 09, 2013, 03:57:34 AM
Vpmedia wondering If you will add the Oeffag Albatros into a DBW1916 patch soon.
Thanks.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 09, 2013, 04:19:44 AM
Yes I will, theres other mods to add such as new skins for Zeppelin M and Fokker D.VI.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Friction on February 09, 2013, 06:54:26 PM
So a little update on my end of things.

I've been working on a Spad 12ca, based off the Spad 7 with minor 3d edits. It will have a new FM. The 37mm cannon is a beast! It isn't too accurate, best shooting range is about 100-200 meters, max range of 800. But when she does land a hit, it packs a big wallop. Usually able to take down a bomber in one hit. Fire rate is 1 shot @ every 5 seconds, since the pilot had to reload by hand after every shot.

My question to you WW1 fans is, do you want me to try to work out something for the cockpit? The Spad 7 cockpit is bare, and I feel that even though this aircraft was produced in very limited numbers, it deserves a cockpit with the breach of the 37mm in your lap.  :D Could also rig up something to go into the Spad 7 while I'm at it, and it could possibly go in an update. What do you guys think? VP, what do you think mate? Reason I ask is, this plane could be released as is withing a day or 2, but if I do the cockpit, it might add a few more days on it.

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: agracier on February 09, 2013, 06:58:21 PM
I'm going to go with the best of both worlds option: why not release it as is with the present cockpit and then later update with a link to a newer version with updated cockpit ...

That way you will be lauded twice ... and you satisfy the impatient as well as those who take a longer view ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: David Prosser on February 09, 2013, 08:07:11 PM

Hi agracier. That sounds like a good idea.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Friction on February 09, 2013, 08:20:44 PM
Turns out another team is currently working on the SPAD 7 cockpit, so I might hold off on doing any of the cockpit work until that's done. So I guess a release in the next day or so is not out of the question, if you excuse the still blank cockpit.  ;)

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 09, 2013, 08:38:13 PM
That sounds great Friction. I am looking forward to the new Spads a great plane. I do hope that a cockpit for the 7 is not too far away it is much needed.

                                            Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: MURD0C on February 09, 2013, 08:43:00 PM
(http://forum.aviaskins.com/picture.php?albumid=32&pictureid=1343)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 09, 2013, 08:44:37 PM
WOW thats looking good Murdoc.

                         Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: MURD0C on February 09, 2013, 08:48:26 PM
I am not the author
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 09, 2013, 09:12:44 PM
Understood, :) nice to see some progress on this.

                    Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 10, 2013, 10:20:57 PM
Please, post your error & bug reports here! : https://www.sas1946.com/main/index.php/topic,30252.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Antae_destronas on February 11, 2013, 11:49:45 AM
Hello all !!

Wow Friction, I think we all would like to fly on a new Spad, this time with a 37mm cannon  8) 8) Hope you release it. Thanks for the Albatros D.Va !

Here I leave today's work
(https://lh3.googleusercontent.com/-oit28Bv56cI/URk7yPJ5BSI/AAAAAAAAAHw/pl6589uedjI/s800/il2fb%25202013-02-11%252019-40-07-69.jpg)

(https://lh5.googleusercontent.com/-XPI2ifbdFao/URk7yONH4JI/AAAAAAAAAHs/ftEONqA1aaU/s800/il2fb%25202013-02-11%252019-40-50-91.jpg)

Franz Gräser's Oeffag 153  :D :D

Alberto
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Poltava on February 13, 2013, 03:48:11 AM
A Spad XIII would of course be a GREAT, nay, SUPER addition.  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: archie1971 on February 13, 2013, 11:25:13 AM
Package II - Austro-Hungarian Albatros DIII (OEF)
(http://i163.photobucket.com/albums/t287/archie_cz/07-12_zps762b7b90.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/06-12_zpsc64728ce.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/05-20_zps68f7050e.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/04-28_zpsa1a40139.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/03-39_zps887ca134.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/02-47_zps6cd1928d.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/01-55_zps2dd19ef7.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Friction on February 13, 2013, 11:39:44 AM
I like the 4 leaf clover one Archie, cause of my Irish heritage!  ;) They all look good!

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: archie1971 on February 13, 2013, 11:56:00 AM
THANKS
I like the 4 leaf clover one Archie, cause of my Irish heritage!  ;) They all look good!

Regards

THANK YOU ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 13, 2013, 01:09:51 PM
Great set Archie thank you

                 Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Malone on February 13, 2013, 01:15:06 PM
those are GREAT skins, archie!
desperately seeking 'download' button..... :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 13, 2013, 01:54:56 PM
https://www.sas1946.com/main/index.php/topic,32148.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 13, 2013, 03:30:57 PM


Beautiful skins Archie, thank you good friend.
I like that one named "ILonka" . It is a funny cute name  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: archie1971 on February 13, 2013, 04:17:58 PM
(http://i163.photobucket.com/albums/t287/archie_cz/1-4_zps89e1c957.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/11-1_zps82bee0a8.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/111_zpsb9550003.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 13, 2013, 04:38:44 PM

 ;D Funny photo of the pilots with hands on their heads. HeHeHe
Very interesting airplane photos
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: buchtik on February 17, 2013, 03:54:37 AM
When installing the patch 3 with the new Fokker and Albatros, do I have to delete the whole DBW 1916 folder or is it enough to copy and overwrite the files?
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 17, 2013, 05:30:23 AM
If you delete the #DBW_1916 folder and then you install a 30Mb patch then your whole DBW-1916 will consist of the contents of that patch, not really logical. When you install all 4 files at the same time then and only then will you need to delete that old #DBW-1916 folder which came with then DBW 1.71 superpack.

Cheers
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 18, 2013, 12:28:58 AM
Please, post your error & bug reports here! : https://www.sas1946.com/main/index.php/topic,30252.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Malone on February 18, 2013, 02:25:36 AM
it's awesome, eh.... ;)
i have already asked gio if we can include it in the next 1916 update. will keep you informed, Istvan.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: agracier on February 18, 2013, 04:38:06 AM
it's awesome, eh.... ;)
i have already asked gio if we can include it in the next 1916 update. will keep you informed, Istvan.

I would hope so, so that this exceptionally special looking plane can get its own slot ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 18, 2013, 07:10:05 AM
Yes this is one great beast of a plane!
  I hope the artists are beavering away to make some new skins for her.  :)
Ive been doing a bit of digging and it seems that the RAF flew these planes. No227 Squadron was formed in April 1918 at Pizzone from part of No 67 Wing, based on three flights of the Caproni Squadron of the RNAS". Though it appears that they saw no service.
                                Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 18, 2013, 04:30:35 PM

http://www.arizonawrecks.com/favoritelinks/capronilanternslidebomber.html
-
read the newspaper Title headline... AAAHAHAHA! funny! :D

"...It carries twenty-five passengers, nine machine-guns an has three engines which drive it at
a speed of ninety-miles an hour"
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Catahoulak9 on February 19, 2013, 05:23:44 AM
max, you have some of the finest avatars... keep them coming. Pun intended.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: David Prosser on February 19, 2013, 06:33:14 PM
Good idea , SAS~Malone. Will the other new planes be included too.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 20, 2013, 11:29:20 AM
New patch available:

Quote
Oeffag DIII series 153 and 253 by DreamK and AMT
Fokker D.VI, Zeppelin M new default skins by Max the hitman
Moon mod and mapfix
Extra bmp skins for Zeppelin M, Albatros D.Va and Fokker D.VI by Max the hitman, Vpmedia

http://www.vpmedia.eu/il2/zip/DBW1916_patch4.7z
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 20, 2013, 01:09:28 PM
Thanks VP

                       Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 20, 2013, 02:29:45 PM

THANKS VPmedia!  8)
I will test this very soon

Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: BravoFxTrt on February 20, 2013, 03:03:56 PM
Thanks!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: David Prosser on February 20, 2013, 06:54:40 PM
Thanks vpmedia, thats' good news.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Riptide_One on February 20, 2013, 10:24:49 PM
vpmedia,

Downloading now. Thanks :)!

Riptide
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: RealDarko on February 20, 2013, 11:10:40 PM
Thnaks Vp, time to update!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Lanius on February 21, 2013, 01:36:11 AM
DBW1916, onwards and upwards !!!! Thanks for the great update  8)  8)  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Catahoulak9 on February 21, 2013, 06:23:29 AM
Thank you for these updates vp.

They make it easy to stay current without having to piece everything together. With these updates all I have to do is download, apply, and play. I'm all into more playtime these days and understand it's because guys like you are working hard to allow that. Thanks again, 1916 keeps getting better and better.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Crasher on February 21, 2013, 09:10:26 AM
Tanks VPmedia & them that contributed.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Lanius on February 25, 2013, 03:28:25 PM
Just asking .....

As most have gone copter crazy  ;D I wonder what is in the WIP oven for DBW1916 ?
And as we all know this generates interest in the genre ....

We now have the new and fantastic AEG C IV/N I  https://www.sas1946.com/main/index.php/topic,32849.0.html

And also the Caproni CA42 triplane bomber both by Gio https://www.sas1946.com/main/index.php/topic,32679.0.html

I just wonder what is round the corner ?

Is there any chance of a screen shot or two just to give a hint of whats to come ?

Just wondered   ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 25, 2013, 05:48:34 PM

Sorry Lanius,
I cannot post or say anything about new WW1 mods.
Someone captured my dog and said they will shoot the dog if I speak   :'(

Let us enjoy these new airplanes until the others arrive.
These recent additions are already enough for many hours of flying and many
long hours for painting new skins and making mission/campaigns.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Lanius on February 25, 2013, 05:58:56 PM
Nice try eh ??  :)

Any chance of you doing any more Dr.I skinz ? Peas mate  ;D !

I'll even get your dog back ...... Woof woof !!  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 27, 2013, 03:33:36 PM

VPmedia will be the first person to test fly them. If he approves and likes them, then he
can put it on his next package update for everyones game. He has been doing a very
great mod compilation and making this DBW-1916 WW1 thing work really fantastic.
So he always gets the first look at the goodies.

By the way - whomever sent me that new airplane mod, I thank you kindly, but I have no use for it.
We cannot use a Fokker D.III with a Junkers Jumo jet engine on it. This is 1916.

 
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Whiskey_Sierra_972 on February 28, 2013, 03:00:26 AM
Looking farward to the next updates!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 28, 2013, 04:59:06 AM
'S.E.5 by Gio' is looking good for the next update.
Also hope that the giant bomber Caproni.42 gets a new slot by then.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 28, 2013, 05:02:23 AM
Thanks for the kind words Max! :)
Send me any skin I'll include it in the updates.
Fokker D.III with a Junkers Jumo jet engine sounds weird.


VPmedia will be the first person to test fly them. If he approves and likes them, then he
can put it on his next package update for everyones game. He has been doing a very
great mod compilation and making this DBW-1916 WW1 thing work really fantastic.
So he always gets the first look at the goodies.

By the way - whomever sent me that new airplane mod, I thank you kindly, but I have no use for it.
We cannot use a Fokker D.III with a Junkers Jumo jet engine on it. This is 1916.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Batbomb on February 28, 2013, 12:02:24 PM
Fokker D.III with Junkers Jumo engine? SEEMS LEGIT O.o LOL! Who imagined such a strange idea? lol
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 28, 2013, 12:25:05 PM
.
Caproni CA42 - WW1 triplane bomber by gio963tto (Gio)
--- https://www.sas1946.com/main/index.php/topic,32679.0.html
Default Skins by Murdoc
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 28, 2013, 12:51:19 PM
This is great news VP, about the SE5, my all time favorite WW1 fighter aircraft.
 Really looking forward to this one.

                         Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Blindowl on March 06, 2013, 09:57:51 AM
On patrol http://snag.gy/ZyOHb.jpg http://snag.gy/lQvsn.jpg http://snag.gy/g6odp.jpg   http://snag.gy/O5iiP.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: <Gunny> on March 06, 2013, 10:23:00 AM
Very nice Blindowl.
Nice job.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on March 06, 2013, 12:18:44 PM
Excellent paint Blindowl.

               Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Blindowl on March 06, 2013, 02:49:15 PM
 :) Thank you
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on March 06, 2013, 03:14:08 PM

Very good and very original skin-paintings Blindowl  8)
I like the blue and white Dr.1 That looks nice.

Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: David Prosser on March 06, 2013, 06:51:59 PM



Nice paint jobs, Blindowl.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Blindowl on March 08, 2013, 08:11:39 AM
Thank you Max and David, my paint is nothing without the beautiful templates that have been provided to me. Thank you Max, Murdoc and Phase :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: David Prosser on March 09, 2013, 07:57:07 PM

Hi, Blindowl. As with a lot of these mods; several people have made contributions. When they're put together, the whole is greater than the sum of it's parts.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on March 10, 2013, 09:43:42 AM
Fantastic set of skins Murdoc.

                  Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: archie1971 on March 10, 2013, 10:17:26 AM
Poland skin 1917-1920
1024x1024
https://www.sas1946.com/main/index.php/topic,33235.0.html
http://forum.aviaskins.com/picture.php?albumid=49&pictureid=1365

great work,
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Antae_destronas on March 10, 2013, 02:27:21 PM
In these last weeks I've seen a lot of great skin work, some masterpieces  :D :D
I'm also starting working after "exams-time" here.
"The white feather" - Sopwith Snipe, 1918
(https://lh6.googleusercontent.com/--aLtVWFzG1M/UTzrvuv73sI/AAAAAAAAAIM/GKRAla62-Ck/s800/il2fb%25202013-03-09%252017-49-28-11.jpg)

Cheers people, keep up that GREAT work
 Alberto
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: <Gunny> on March 10, 2013, 08:07:44 PM
VP you may have missed these new objects that have been up-dated.
Would you mind putting them in one of your newer up-dates.
All the credits are with the post.
Winter Trenches 7th or 8th post down.
https://www.sas1946.com/main/index.php/topic,32329.0.html
Balloons -black cross added- update on first post.
https://www.sas1946.com/main/index.php/topic,19349.msg208410.html#msg208410

http://i539.photobucket.com/albums/ff351/VUDOUX/newobjects.jpg

Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on March 10, 2013, 08:22:08 PM


Black crosses on the balloons?
What will the Kaiser think up next?
 Hey, how about adding lozenge to the ballons?!
Yes, it´s true.
I would not have believed that idea if I did not see a picture of it.  Archie found and showed me a rare photo of German
balloons with Lozenge paint-schemes on them  ???
Now imagine how long they took to paint that balloon with all those little square colors?! AAAAHAHAAHAH!  :D Its just crazy!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: <Gunny> on March 10, 2013, 08:25:06 PM
Hey Max go-4-it  sounds good to me.  :)
Back then they did do what we may think as strange today.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on March 10, 2013, 09:09:14 PM


NAh... I think 5 balloon types of paint-schemes are good enough for us to use in the IL2 for now. Lets not
over do it too much. I have a strange feeling that if after a Lozenge paint is done, some other
crazy and rare paint scheme will appear  ;D
These we have are just perfect. Thanks very much for helping out and making some new goodies for us to use in the DBW-1916.
We all apreciate your fine contribution to making this game Rock big time!  8)
Many good things will appear again in the IL2 skies for WW1 fun soon.

I am still waiting for some aproval from some guys who made some civilian models for us to use in the IL2. I would like very
much to see a few citizens in normal clothes placed around maps to make them come alive with people. It will also be a good
way to invent new and more dificult missions in which airplanes cannot kill or shoot at certain areas because there are
civilians in them.
You will have to be a more responsible pilot... or simply go bat-crazy and shoot them all !  :P  ;D

Imagine that your next mission you will have to put out an enemy tank which is blocking an important road entrance to a town for
the allied troops to move in.
The problem is that the tank is between two buildings and there are people standing around nearby.
You will have to maneuver your airplane really good and drop your bomb on it in the center or very close by.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: <Gunny> on March 10, 2013, 10:20:33 PM
I like to place the first aid tent in and around camps.
Then warn folks not to shoot or bomb them.
It's funny how many times they go up in smoke. lol
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Lanius on March 11, 2013, 04:59:32 AM
Seeing those Balloons (or as the RFC/RAF referred to them - 'Gas Bags), I have been reading a book from 1920 called -"With a Bristol Fighter Squadron" by Walter Nobel DFC. It is a gold mine of insights into the tatics, workings and thinking behind a unit in 1918.
One story relates how the Bristol Fighters provided 'Above Guard' for a squadron of Camels attacking gas bags and the observer (the balloonatic) with special ammunition called 'soft-nosed-Buckingham'. This was very special stuff ,aircraft armed with it would have tickets pinned to the cockpit signed by the 'General Officer Commanding the Royal Air Force in the Field' !!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on March 15, 2013, 08:38:58 AM
New patch available:

Quote
S.E.5/S.E.5a by Gio, Murdoc, DreamK, Vpmedia
AEG C.IV/AEG C.IV-N by Gio, Murdoc, DreamK, Vpmedia

http://www.vpmedia.eu/il2/zip/DBW1916_patch5.7z
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Lanius on March 15, 2013, 09:47:41 AM
Thanks to you and to all those involved..... DBW1916 rocks !!!!!   8) 8) 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Malone on March 15, 2013, 09:59:24 AM
big thanks, Istvan, much appreciated! :D  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on March 15, 2013, 10:01:31 AM
So cool! DBW 1916 almost feels like a commercial addon 8)
I love it love it love it!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: cgagan on March 15, 2013, 10:20:45 AM
Many thanks Istvan & all modders/skinners involved!!!! 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 15, 2013, 10:32:11 AM
Thanks guys! If I counted correctly now we got 67 individual flyable planes which is quite good for any game.
Iirc 35 of those are frankenplanes but theyre quite usable too. Where I'd like to see improvement is the custom cockpits area because too many planes have frankenplane style pits (N.11, Aviatik, SE5). The other thing I'd really like to have is one  new historic observation balloon for each side. I'd also like if somebody would make a realistic FM for the old frankenplanes which would be compatible with the new planes like Albatros. Otherwise I'm really happy with how the ww1 project worked out.

People who contributed a lot to the success of this pack with their constant work and deserve to be mentioned again:
Max the hitman, Gio, Murdoc, Lisek, Anto, Crazyflak, 101tfs, Asheshouse, DreamK, Friction, Archie, Skipper, Loku

BTW theres going to be a skinpack update tomorrow with 80-90 new skins for the recently released planes.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on March 15, 2013, 11:46:34 AM
Yes a BIG thanks to all that have worked on WW-1.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Malone on March 15, 2013, 11:54:04 AM
fantastic news re: MORE skins! :D
i agree on the idea of new balloons. shouldn't be too much work for a willing 3d guy, although it would be great if it could have at least a rudimentary damage model.
obs. balloons played a much bigger role in WW1 than any other conflict, and deserve to be better represented.
that said, 1916 really is a worthy WW1 component even among its more modern contemporaries, and all who have been involved in this project over the years, in one way or another, you guys can hold your heads up high!
big ~S!~ to you all!  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Poltava on March 15, 2013, 12:20:27 PM
Wonderful job! Very impressive effort by all involved!!!  ;D

THANKS!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on March 15, 2013, 01:30:33 PM
hear hear totally agree with above comments, I too would love to see some better cockpits for the planes. The Spad really needs this as it is a great visual model as does the SE5 my new favorite plane to fly.

                             Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Whiskey_Sierra_972 on March 15, 2013, 02:14:52 PM
Thanks for this new update mate!

I hope to have time for it tomorrow!

I agree about balloons....infact there were specialized balloon busters in those exiting days!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on March 15, 2013, 02:17:40 PM
 I Agree Solito,

   What about a better balloon model? seems a bit too easy to bust the balloons I think? We need something toughter!

                           Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Gumpy on March 15, 2013, 07:47:00 PM


Black crosses on the balloons?
What will the Kaiser think up next?
 Hey, how about adding lozenge to the ballons?!
Yes, it´s true.
I would not have believed that idea if I did not see a picture of it.  Archie found and showed me a rare photo of German
balloons with Lozenge paint-schemes on them  ???
Now imagine how long they took to paint that balloon with all those little square colors?! AAAAHAHAAHAH!  :D Its just crazy!

I took care of my balloons months ago,Also have British balloons.   http://i697.photobucket.com/albums/vv340/Bingo1957/0102201316-27-29_zps0e92a2b0.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Lanius on March 16, 2013, 03:42:33 AM
Ok, I been using Il-2 in its many forms, for some time now..... but I never thought the day would come when I ever said .....   

"I want your balloons" ha ha ha  ;D ;D ;D ;D

or even ....... 'I like your balloons !!!!!' please can I have them ?

 ;D  OMG
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: talhuman on March 16, 2013, 06:28:10 AM
Added UPDATE 15.03 and now get ctd
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 16, 2013, 07:00:56 AM
You need to install the dbw1916_update_v2_1.7z file then the patches from 1 to 5. If you miss one step the game will CTD because ini files will refer to folders/files which are not there.

I can only cause a CTD with the air.ini (only ini file in patch5) if I got an unreleased, wip plane in my install which I forget to remove from the release (happened before) but currently everything I got is released via the 5 patches.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on March 16, 2013, 03:33:18 PM
Its all working fine this end, Love the new prop on the SE5a but I am still a little unsure as to how accurate that is.
   I see a lot of photos with the two bladed prop :-\
 I feel we should have both of the options. (just stirring it up a little) ;D

Osprey Aviation Pioneers Allied Aviation Of World War I
Osprey Airwar British Fighter Units - Western Front 1917-1918
Osprey Aircraft of the Aces SE5-5a Aces of World War 1

                      Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Valkas on March 16, 2013, 04:27:00 PM
Some mindless WWI-ish action, with a twist:
http://www.youtube.com/watch?v=LAGItBmdQRk
And again, huge thanks for all people working on this mod!

(http://www.part.lt/img/58bad6f998e5c58ee81d9eae88b39a34658.jpg) (http://www.part.lt/perziura/58bad6f998e5c58ee81d9eae88b39a34658.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on March 16, 2013, 07:47:55 PM
SE5 My ride........(based on a modern paint job) using Murdoc's template  http://snag.gy/0TMxM.jpg http://snag.gy/zVTqJ.jpg http://snag.gy/pzk7D.jpg http://snag.gy/HtXPx.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: archie1971 on March 16, 2013, 11:31:16 PM
nice skins already looking forward to them
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 17, 2013, 12:08:26 AM
Some mindless WWI-ish action, with a twist:
http://www.youtube.com/watch?v=LAGItBmdQRk

This is an epic video!! Thanks mate!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 17, 2013, 12:13:17 AM
Its all working fine this end, Love the new prop on the SE5a but I am still a little unsure as to how accurate that is.
   I see a lot of photos with the two bladed prop :-\
 I feel we should have both of the options. (just stirring it up a little) ;D

Osprey Aviation Pioneers Allied Aviation Of World War I
Osprey Airwar British Fighter Units - Western Front 1917-1918
Osprey Aircraft of the Aces SE5-5a Aces of World War 1

                      Ian

4 bladed prop is correct for an early S.E.5a but you can revert to 2 bladed propeller setup if you copy 2 mesh files (Prop1_D0.msh, Prop1_D1.msh) from this first release: https://www.sas1946.com/main/index.php/topic,33155.0.html or you can try the same meshes from the early S.E.5.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on March 17, 2013, 11:36:30 AM

Thank you very much for the new upgrade patch Vpmedia.
They are all beautiful aircraft and with great skins.
Thank you (http://serve.mysmiley.net/happy/happy0065.gif) (http://www.mysmiley.net) to everyone who created them!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Wulfy on March 19, 2013, 02:50:32 PM
So i just watched "The Red Baron" and I am greatly inspired by it.
After watching, I wondered if somone would be willing to make a Jasta 11 skinpack, or at at least a Werner Voss Albatross DIII skin. That would be greatly appreciated
Werner Voss
(http://www.mincbergr.net/uploads/images/planes/Profiles/unk-jastab-voss-01.jpg) 
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Badmuthafunker on March 19, 2013, 05:04:33 PM
Like this?  ;)

https://www.sas1946.com/main/index.php/topic,28924.36.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Wulfy on March 19, 2013, 07:09:19 PM
ohhhh stupid me, thx
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Lanius on March 20, 2013, 03:14:42 AM
BTW theres going to be a skinpack update tomorrow with 80-90 new skins for the recently released planes.

Just wondered how the skinz update is coming on ? Looking forward to some new paintwork magic .......

 :) :) :) :) :) :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 22, 2013, 03:20:02 AM
Skinpack update is delayed because I received 3 books about SE5 and need to correct my skins.
Plus I got a new AEG C.VI-N template and need to produce skins from it which needs a bit of research too.
Next week is a more realistic release date for it.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Lanius on March 22, 2013, 03:28:44 AM
Thanks for the reply .... :)
 
To be honest I knew very little about WWI aircraft before using DBW1916. Like you, I have now spent hours reading up on the subject. So DBW1916 has been a good educational aid indeed.  ;)

Thanks for all your time and effort M8T. No rush ..... 8) 8) 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pilotsden on March 22, 2013, 10:37:51 PM
Thanks All..!!!
What a great addition to the greatest flight sim out there....you modder's and skinner's rock!!!

PD
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 22, 2013, 11:00:00 PM
Next plane for DBW-1916:

(https://www.sas1946.rocks/images/imageshit/img14/1498/ca422.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on March 23, 2013, 12:10:36 AM

(http://www.freesmileys.org/smileys/smiley-transport015.gif) (http://www.freesmileys.org/smileys.php)------------------------{ T H A N K   Y O U



Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 23, 2013, 06:38:57 AM
PSD Template Pack update:
http://www.mission4today.com/index.php?name=Downloads3&get=1469&mirror=2564
For AEG C.IV / AEG C.IV-N / Albatros D.Va / Dirigibile.M / Fokker D.VI / Roland D.II / S.E.5 / S.E.5a / Siemens-Schuckert D.I / Zeppelin.P

Skinpack update - part4:
http://www.mission4today.com/index.php?name=Downloads3&get=1472&mirror=2565
109 new skins for:
AEG C.IV
AEG C.IVN
Albatros D.Va
Fokker D.VI
Oeffag D.III-153
Oeffag D.III-253
Rolland D.II
S.E.5
S.E.5a
Siemens-Schuckert D.I
Friedrichshafen G.III
Zeppelin.M


Credits: Max the hitman, Murdoc, Archie, nexus6, Vpmedia

parts 1-2-3: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472

Now the official DBW-1916 skinpack has 750 skins! 8)

Weapons patch by DreamK adopted for DBW.1916:
http://www.vpmedia.eu/il2/zip/DBW1916_weapons_patch_v2.7z
With new bomb and rocket textures!

Upgrades for the following types:

Quote
AEG-CIV
Albatros DIII
Albatros DVa
Aviatik(il)
Aviatik(multi1)
BE2c
CaproniCA32
CaproniCA33
Dirigibile_M
Fokker EIII
Fokker DVIII
Lohner_L
Macchi_L1
Oeffag DIII
Se5
Se5A
Snipe
SPAD-7(Multi1)
Zeppelin_M
Zeppelin_P
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Lanius on March 23, 2013, 09:40:43 AM
For the first time this year I'm away for the weekend (Sods Law eh)......  ;)

Thanks to all those involved with DBW1916s great new look !!!  8) 8) 8)

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 23, 2013, 10:13:18 PM
Thanks Lanius!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 23, 2013, 10:18:21 PM
Guys, I got couple "problems" in DBW.1916 where I could use some help (in order of importance):

- FlightModel problem:  Nieuport.11 could be a bit slower esp. in dive (we tried Camel fm but it didnt work, plane tipped over on takeoff)
- FlightModel problem:  Frankenplanes: they crash too much, must be related to thier stall speed(?) - maybe new fm would help
- Better wheels 3d for some planes (Nieuport.11, B.E.2c, Aviatik, the ones with square wheels)
- Importing new 3d for infantry from here : http://combatace.com/files/file/12651-infantry-units/


PM me if interested!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on March 23, 2013, 10:53:07 PM

You Rock VPmedia  ;D

(http://i899.photobucket.com/albums/ac200/veryresolute/SUCH%20A%20MESS/Gif/1fxyxu.gif)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Wulfy on March 30, 2013, 06:53:28 AM
Damn i love 1916

http://i1306.photobucket.com/albums/s572/hanu2354/2903201323-59-13_zps5501ce92.jpg?t=1364604328

http://i1306.photobucket.com/albums/s572/hanu2354/300320130-15-26_zps6d52ddc1.jpg?t=1364604511

http://i1306.photobucket.com/albums/s572/hanu2354/290320130-43-53_zps126d9ff2.jpg?t=1364604630

http://i1306.photobucket.com/albums/s572/hanu2354/290320130-45-28_zpsc5f62000.jpg?t=1364604690

http://i1306.photobucket.com/albums/s572/hanu2354/456e068c-b66c-4bca-8833-ced3a63f992c_zps27907cd5.jpg?t=1364605097

http://i1306.photobucket.com/albums/s572/hanu2354/81eb9500-2f3f-4ab6-9740-777fcedb93dd_zps56542f10.jpg?t=1364561802

And yes I have these in the screeny section but they seem more at home here...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on March 30, 2013, 07:12:08 AM
Several of the above screenshots have the quality of aviation paintings ... I guess only the resolution would need to be improved to get into the same league.

But hats off in any case. You've either modded the look of your game to a hi degree or else been able to photoshop screencaps ... either way, nice visuals ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Wulfy on March 30, 2013, 07:31:21 AM
Thanks for your kindness but I want to improve... what do you mean by,     "...I guess only the resolution would need to be improved to get into the same league..."
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on March 30, 2013, 07:35:02 AM
Thanks for your kindness but I want to improve... what do you mean by,     "...I guess only the resolution would need to be improved to get into the same league..."

I meant that for an illustration to be of sufficient quality for printing or for it to compare to an oil canvas for instance, a screenshot would have to be in a hi resolution, say something like 3000 or more pixels in any one direction ... which is pretty hard to do with screens set to resolutions of 1920x1200 ...

I have books and publishing on the brain I guess ... I tend to see imagery as to how it could be used in a publishing context.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Wulfy on March 30, 2013, 07:43:41 AM
Yeah I want to solve that prob to.... but you know I don't really "resize them" I kinda just make em look good ;D. And I'm flattered to see than you think I have a nice modded game, but to tell you the truth, all i have is the latest 1916, with no other mods...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on March 30, 2013, 07:57:09 AM
...to tell you the truth, all i have is the latest 1916, with no other mods...

You're kidding ... my game does not look like that at all, the colors and tone are all different from your screenshots.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Wulfy on March 30, 2013, 07:59:44 AM
huh.... well try the Somme map (not the 2nd one) but I'm not joking, just pain old 1916
probally just some filters i added :P
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Lanius on April 04, 2013, 06:46:54 AM
(http://i1125.photobucket.com/albums/l584/Lanius1/d5554423-ff47-440a-a3ed-9a9fd0c67aec_zpsdec3090e.jpg)

Archie don't hit often but when it does ..... Would you jump or stay with the ship ??
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on April 04, 2013, 10:46:39 AM
Jump... pilots on that state of the war often had parachutes. They where inaccurate but at least the pilot had a chance to survive. If the pilot would stay in the plane, he would very likely be crushed by the impact+debris. Without a parachute the only logical possibility was suicide, a terrible as it might sound.
But there are many cases where pilots lost one of their wings (especially in the Dr.1) but brought their plane down safely. That doesn't work in the Il-2 engine, but historically there was a small chance for that.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 06, 2013, 01:09:51 PM
http://snag.gy/1mH0u.jpg

A flying machine
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 07, 2013, 12:24:44 AM
http://snag.gy/o8ggX.jpg

IL2 has come a very long way since it's beta days. I thank all who have contributed to this anthology of history.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Valkas on April 07, 2013, 09:14:01 AM
I know, this is not the way things are supposed to be at this stage of DBW 1916 development (era of frankenplanes is far behind), but I hope nobody will blame me for this (otherwise I am going to need that guide too).

AEG C.IV + custom skin + some imagination =  LVG C.VI

(http://www.part.lt/img/92128d46f0ef8576e40307c535ef5058520.jpg) (http://www.part.lt/perziura/92128d46f0ef8576e40307c535ef5058520.jpg)

(http://www.part.lt/img/2e203118bc2763c55e080cbfd4ec8861319.jpg) (http://www.part.lt/perziura/2e203118bc2763c55e080cbfd4ec8861319.jpg)

(http://www.part.lt/img/7bfa308f79c299dce69d62614e0bfcda533.jpg) (http://www.part.lt/perziura/7bfa308f79c299dce69d62614e0bfcda533.jpg)

Murdoc's template was heavily injured while helping me to make this skin.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 07, 2013, 09:36:58 AM


Interesting looking skins you guys have painted.
Very nice artsy skins!  :)

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 07, 2013, 05:40:10 PM
http://snag.gy/x8Uo4.jpg

My newest ride:)

http://snag.gy/Pf0XE.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 08, 2013, 11:13:47 PM
Another 1 bites the dust.....

http://snag.gy/Ghsuk.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on April 09, 2013, 04:30:54 AM
Blindowl that is a very nice paint job ofn the SE5

         Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 09, 2013, 04:55:11 AM

Very cool paints on those skins Blindowl  8) Congratulations!

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on April 09, 2013, 08:56:54 AM
Very nice skins Blindowl.  :)

Well done.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 10, 2013, 05:06:03 PM
Thanks guys :)

http://snag.gy/Lq5G5.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on April 10, 2013, 05:16:05 PM
Nice.  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 10, 2013, 10:54:59 PM
Something is wrong with your graphics because the water should not look like this, its got this repeating line pattern. Maybe something is up with the hardware shaders. Plus the pictures would desperately need at least 2x antialiasing. My DBW-1916 looks much better than this!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on April 11, 2013, 02:08:13 AM
I've got the same water to be honsest. Is there a way to fix it?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 11, 2013, 02:47:42 AM
Try to use these values in your conf.ini:

Quote
[Render_OpenGL]
...
HardwareShaders=1
...
ForceShaders1x=0

I'm using Nvidia cards so I'm not aware of Ati related graphics problems which would be my second guess.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 11, 2013, 04:11:11 PM
Did as you said VP still the same
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 11, 2013, 06:37:06 PM
Great picture Murdoc. That ski winter airplane mod looks super!  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alfie Noakes on April 12, 2013, 12:37:09 AM
Yep, that's pretty much the water effects that I've got.
I've set Water=2
My computer is new(ish), but very much a "domestic" model with a AMD Radeon HD 6310 card...(is this rated?).
What time of day were your shots Max?

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 13, 2013, 01:05:35 AM
This shot is from the Gallipolli map.....no square tiles or repeating line(http://snag.gy/QGxym.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 14, 2013, 08:41:48 AM
The hitting power of the Se5a.....notice the still spinning prop from the unfortunate DR1(http://snag.gy/MlXfC.jpg) also notice the engine heads flying everywhere!  Here is a clearer view of the engine exploding(http://snag.gy/m3qIB.jpg)
Great looking ski's Murdoc!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 16, 2013, 08:43:38 AM
WIP of the Zeppelin Staaken R.VI was released today:

There's a DBW-1916 version here: http://www.vpmedia.eu/il2/zip/zeppelin_staaken_rvi.7z
It's a temporary version, it will get its own slot but currently it replaces the frankenplane Gotha bomber.

(https://www.sas1946.rocks/images/imageshit/a/img593/5158/zsrvi2.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img706/7649/zsrvi.jpg)

Gio - 3d
Murdoc - textures
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: hguderian on April 16, 2013, 08:49:59 AM
Thank you vpmedia!!!

P.s. is the second pic photoshopped?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 16, 2013, 09:19:24 AM
I forgot about this one:

(https://www.sas1946.rocks/images/imageshit/a/img402/1074/ca421.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img89/1498/ca422.jpg)

Caproni.42 for DBW-1916: http://www.vpmedia.eu/il2/zip/caproni42.7z

Gio - 3d
DreamK - slot
Vpmedia - some textures
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Poltava on April 16, 2013, 12:19:01 PM
Absolutely AMAZING!!!! Never thought I would ever see those two monsters fly in a computer game!!!

Super job by all involved - THANKS!!!  ;D ;D ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on April 16, 2013, 12:40:40 PM
Absolutely AMAZING!!!! Never thought I would ever see those two monsters fly in a computer game!!!

Il-2 is apparently one of the most 'out-of-the-box' flight sims around ... I attribute this as a result of the unleashing of the collective efforts of so many different talented individuals who are free from corporate restraints and willing to share their creations with nothing more than the expectation of reciprocity.

Qui bono? Everyone ... Vive l'anarchie!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Poltava on April 16, 2013, 01:23:56 PM
+1  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 16, 2013, 04:30:36 PM
Beautiful work gents! Thank you very much for your generosity in sharing this with us all :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alex840 on April 16, 2013, 04:48:36 PM
Great additions. :D :D :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alfie Noakes on April 16, 2013, 05:18:33 PM
Many, many thanks for the Caproni, it has to be one of my favourite a/c of the whole "game"  :D

Plus your WIP looks strictly heavy duty. Excellent!

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on April 16, 2013, 10:45:30 PM
The Staaken is amazing what a monster of a plane. Thanks to all who made her possible.

                         Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Lanius on April 17, 2013, 01:00:47 PM
Great Stuff.... Thanks to all involved ..... Monster Planes are GO !!!!!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 23, 2013, 01:13:44 PM
Awesome new plane by Gio
Hansa-Brandenburg C.I

(https://www.sas1946.rocks/images/imageshit/a/img545/8516/brandenb2.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img594/528/brandenb1.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Whiskey_Sierra_972 on April 23, 2013, 06:04:56 PM
Nice to see the new planes!

Any news about next patch?

Thanks in advance!

walter
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on April 23, 2013, 09:00:19 PM
That's good news, vpmedia. I'd have bet the farm Gio was working on a WWI two seater. It's good to see a mid war one.

cheers


David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 25, 2013, 01:18:12 PM
Its party time again with a new Hansa-Brandenburg C.I and a new Farman 2-seater! (http://serve.mysmiley.net/sign/sign0008.gif) (http://www.mysmiley.net/free-indifferent-smileys.php)
and
Let´s not forget the Giant Zeppelin Staaken R.VI and Caproni.42 bombers !!

THANK YOU!!



Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on April 25, 2013, 01:55:34 PM
Farman 2-seater where ?
Did i miss some thing ?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on April 25, 2013, 02:59:34 PM
Farman 2-seater where ?
Did i miss some thing ?

https://www.sas1946.com/main/index.php/topic,34303.0/topicseen.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 25, 2013, 03:47:22 PM
Full 1.1 scale Western Front map in HD coming soon...
Screenshots complements of Bravo who is beta testing the map    ;)

Over top of Vimy
(http://i805.photobucket.com/albums/yy336/UP_Boomer/Boomer3_zps2b1858fe.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/Boomer3_zps2b1858fe.jpg.html)

Dunkirk
(http://i805.photobucket.com/albums/yy336/UP_Boomer/Boomer1_zpscede2573.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/Boomer1_zpscede2573.jpg.html)

On patrol near Lens
(http://i805.photobucket.com/albums/yy336/UP_Boomer/Boomer2_zps2e0ff1f6.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/Boomer2_zps2e0ff1f6.jpg.html)

Random bomb craters near Flanders
(http://i805.photobucket.com/albums/yy336/UP_Boomer/Boomer4_zpsfd3d75f9.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/Boomer4_zpsfd3d75f9.jpg.html)

Landing at Arras
(http://i805.photobucket.com/albums/yy336/UP_Boomer/Boomer5_zps637b04fe.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/Boomer5_zps637b04fe.jpg.html)

Camel scramble...
(http://i805.photobucket.com/albums/yy336/UP_Boomer/20130425at195348_zpsc4ad1094.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/20130425at195348_zpsc4ad1094.jpg.html)

Looking for trouble!
(http://i805.photobucket.com/albums/yy336/UP_Boomer/boomer6_zps95345e60.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/boomer6_zps95345e60.jpg.html)

Checking his six
(http://i805.photobucket.com/albums/yy336/UP_Boomer/20130425at161640_zps4abfd68e.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/20130425at161640_zps4abfd68e.jpg.html)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: lam on April 25, 2013, 03:52:12 PM
These latest images are amazing....so looking forward to it!  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 25, 2013, 04:06:24 PM

Full 1.1 scale Western Front map in HD coming soon...


WOW! (http://serve.mysmiley.net/confused/confused0068.gif) (http://www.mysmiley.net)
That looks amazing!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on April 25, 2013, 04:08:54 PM
Thank you Boomer that looks great.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 25, 2013, 04:26:46 PM
Very nice! :o looks awesome!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on April 25, 2013, 04:51:31 PM
Full 1.1 scale Western Front map in HD coming soon...
Screenshots complements of Bravo who is beta testing the map    ;)

Over top of Vimy


Vimy ... great ... hope you got the ridge at Notre-Dame de Lorette too ... nice looking populating of villages too ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 25, 2013, 05:33:26 PM
A shallow hill on the ridge it seems,but with a fair bit of elevation and a 360* degree view


(http://i805.photobucket.com/albums/yy336/UP_Boomer/2504201323-20-58_zps60ecab78.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/2504201323-20-58_zps60ecab78.jpg.html)

(http://i805.photobucket.com/albums/yy336/UP_Boomer/2504201323-21-18_zpsbbf10e78.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/2504201323-21-18_zpsbbf10e78.jpg.html)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 25, 2013, 06:19:28 PM
I found this on the internet...
This PDF book might be of great help to all you map makers and mission/campaign creators

A Military Atlas of WWI
(http://i235.photobucket.com/albums/ee140/cezar2010/Download-Gif/8.png) (http://www.nazi.org.uk/military%20pdfs4/AMilitaryAtlasOfWWI.pdf)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 25, 2013, 06:42:34 PM
Thanks Max,much appreciated  :)



Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on April 25, 2013, 09:09:28 PM
Thanks for the map, UP~Boomer. It looks fantastic. From memory, Vimy Ridge was only 120 ft high. However, it offered good observation to whoever held it.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on April 25, 2013, 09:11:21 PM
Thanks Max. I'll d/l it as soon as I get back to Korea.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on April 25, 2013, 09:53:48 PM
Boomer that map looks amazing.
              Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Gerax on April 25, 2013, 10:33:37 PM
A Military Atlas of WWI

very good link, many thanks Max!  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alfie Noakes on April 26, 2013, 05:10:44 AM
Boomer = Genius

Just like being there  :D

Many thanks for your excellent work !

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 26, 2013, 05:33:53 AM
From memory, Vimy Ridge was only 120 ft high. However, it offered good observation to whoever held it.

Yes,it is does not look much more than a 120 feet high,but being so flat around there for 360 degree's Man can you see a long way in each direction
I hope I am on the correct Ridge ,it seems to be the best around that area although I am not certain to how close I really am to the correct historical location.

thanks for comments everyone,you can expect to see the map very soon  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on April 26, 2013, 05:44:35 AM
Yes,it is does not look much more than a 120 feet high,but being so flat around there for 360 degree's Man can you see a long way in each direction

Some contemporary views of ND de Lorette as seen from the ground - this was very close to Vimy

(http://s20.postimg.cc/6rv7969u5/3786_25_Septembre_1915_ND_Lorette_Flameng_001.jpg) (http://postimage.org/)
screen capture software (http://postimage.org/app.php)

(http://s20.postimg.cc/tj49vkuvh/Kriegsbuch_ND_Lorette_001.jpg) (http://postimg.cc/image/h4hhv93d5/full/)
screenshot on pc (http://postimage.org/app.php)

(http://s20.postimg.cc/fbel6xi6l/Kriegsbuch_ND_Lorette_002.jpg) (http://postimg.cc/image/7inxeyc7d/full/)
free picture hosting (http://postimage.org/)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 26, 2013, 05:49:53 AM
I may have to move the front line over a bit more
to run along side of the Ridge a bit closer

The front can be seen for a long ways on the map from this Ridge
but I am now thinking do to this discussion, it should be just a bit closer actually

Once the map is out ,as I fix bugs I can definitely and easily modify the map more to correct it and try and make it more historically correct

Thanks for the info and Pics
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 26, 2013, 08:44:26 AM
WWI Western Front map in 2048 HD
and in 1024

Has been released,good luck with the Hunt!


https://www.sas1946.com/main/index.php/topic,34325.msg370655.html#msg370655

Please post all issues or bug reports in the map thread,thanks   :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: lam on April 26, 2013, 10:03:07 AM
now just waiting for all the beautiful updates to be included in patch 6...! ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 26, 2013, 11:14:05 AM
This is what i got for the next patch:

Caproni Ca.42
Zeppelin Staaken R.VI
Weapons patch
Hansa-Brandenburgs (12)
Farman MF.11's (3)
WW1 West front full map


The only thing I need to wait for is the slot for the Farmans.
Plus I need to do a lot of testing. Imho in a week I can release patch #6.
Then a bit later all the patches will be unified into a single 7z.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 26, 2013, 11:17:17 AM
I love this new map btw!! :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Gaston on April 26, 2013, 11:30:28 AM
Thanks, VP ! for the map... will it be the 2048 or the 1024 version ? Personnally, I think 2048 should be an option, but 1024 should be default.

My 2 cents...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 26, 2013, 11:59:09 AM
2048 definitely an option as the True texture mod is needed,standard should be 1024 IMHO  ;)

Glad you like that map Istvan,looking forward to the update next  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Whiskey_Sierra_972 on April 26, 2013, 12:06:53 PM
This is what i got for the next patch:

Caproni Ca.42
Zeppelin Staaken R.VI
Weapons patch
Hansa-Brandenburgs (12)
Farman MF.11's (3)
WW1 West front full map


The only thing I need to wait for is the slot for the Farmans.
Plus I need to do a lot of testing. Imho in a week I can release patch #6.
Then a bit later all the patches will be unified into a single 7z.

Amazing mate!

I'll wait patiently the patch!

Thanks for doing it!

All the very best!

walter
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on April 26, 2013, 06:32:03 PM


Hi, SAS~Boomer. I remember flying over it in Red Baron 3D too.

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on April 26, 2013, 06:35:55 PM
At the rate mod planes are arriving vpmedia, it'll be out of date in a week. However, I'm sure it'll still be much sought after.

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 27, 2013, 07:21:30 AM
I did a little upgrade on the Hansa Brandenburg C.I cockpit for the next patch:
(https://www.sas1946.rocks/images/imageshit/img407/2548/hbc1cockpit.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 27, 2013, 07:40:07 AM
wow,that looks impressive thanks
really looking forward to siting there  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: cgagan on April 27, 2013, 07:44:42 AM
Splendid work Istvan! 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 27, 2013, 07:45:31 AM
I uploaded the files so you dont have to wait:
http://www.vpmedia.eu/il2/zip/HB_CI_Cockpit.7z
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on April 27, 2013, 07:52:41 AM
VP That pit is just amazing.

              Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 27, 2013, 07:57:10 AM
I uploaded the files so you dont have to wait

thank you   ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Gerax on April 27, 2013, 10:05:36 AM
many thanks Istvan!  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 27, 2013, 10:15:11 PM
Awesome job VP  8) thank you
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Poltava on April 28, 2013, 01:37:53 AM
Really looking forward to the new patch!!!  :) Keep up the excellent work, all involved!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 28, 2013, 06:12:24 PM
WWI Somme map is now re-textured, upgraded with the WWI Western Front textures in Both HD and 1024>
https://www.sas1946.com/main/index.php/topic,34331.msg370720.html#msg370720

Please report any issues or bugs for each map,in the respected map threads accordingly for The Somme or Western Front in there threads,thanks   :)

Cheers
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on April 28, 2013, 09:51:26 PM
Thank you Boomer nice maps.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on April 29, 2013, 07:41:59 AM
Boomer Somme map works a treat excellent work.

               Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Bombsaway on April 29, 2013, 07:51:02 AM
I dont always have time to fly much anymore muchless WWI but I have a week off this week and yesterday I updated my 1916 install and I got to fall in love with it all over again and wanted to pop in here and tell VP Media how much I am thankfull for his efforts that have kept this install from fading away.
In the begining all we had were soem franken planes made to look like real WWI panes and that was great for a starter pack but due to VP's tireless efforts he started a fire under 1916 and more modders became involved. Now we have many really great WWI planes and so many mods in the pack. It really makes me happy to see how far this has came and I want to thank VP for all he has done to keep 1916 alive. :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 29, 2013, 11:08:37 AM
Its nice to hear such kind words, thank you.
I'm really proud of what we as a community archieved together both in DBW and DBW-1916. :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Bombsaway on April 29, 2013, 11:21:48 AM
You really have been the driving force behind 1916 VP. If you had not have pushed so hard there would not have been such progress. Thank you and thank you to ALL the great modders who have contributed to this. Without all you this may have just been a memory.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Whiskey_Sierra_972 on April 29, 2013, 11:59:32 AM
You really have been the driving force behind 1916 VP. If you had not have pushed so hard there would not have been such progress. Thank you and thank you to ALL the great modders who have contributed to this. Without all you this may have just been a memory.

I agree absolutely!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 29, 2013, 01:05:38 PM
With Istvan grabbing the stick and rudder of DBW1916 and sharing what he had compiled into a Modpack for WWI
and with his work on skins,textures ,cockpits textures and more... it is hard to keep up.

Max The Hitman's support in numerous skins and unparallelled Bomb crater and Trench textures for the WF maps
The support from 3d modellors and Java experts ,all the vehicle etc. and artillery,ships,tanks, Balloons and a Zeppelin
and everyone else with all reported data and information that has happened over the last year or so

Are, the exact reason I finally got off my ass and got my Western Font map polished up enough to release it
with everyone's enthusiasm it definitely made me more enthusiastic

DBW1916 has far surpassed anything I ever expected to see
I can't thank everyone involved enough myself,this is like a dream come true...  WWI in IL-2
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pilotsden on April 29, 2013, 02:29:18 PM
well i second the motion so this will pass into law  :)...
Thanks all for a job well done...you too Boomer are a large part in making this happen...

pd
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 29, 2013, 11:30:33 PM
(http://i17.photobucket.com/albums/b75/paulhewson/z_ZeppelinStaaken_00.jpg)
.
This fine Zeppelin-Staaken aircraft deserves some attention... after weeks of studying blueprints and
hundreds of photos, I painted new engine nascelles, new motors, new radiators, new gasoline inboard tanks,
new interior cockpit and rear gunners compartment, WW1 grey rubber tires as was used on this bomber,
bomb-bay doors , new exterior skins ... coming soon.
The original template and this blue-colored skin was created by MURDOC (Thank you good friend),
I have only added a few more details to it for some more eye-candy.
Skins will be sent to Murdoc and VPmedia first.

(http://i17.photobucket.com/albums/b75/paulhewson/z_ZeppelinStaaken_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_ZeppelinStaaken_02.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_ZeppelinStaaken_03.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: alotef on April 29, 2013, 11:31:49 PM
Max! Very cool work buddy.  ;D
Can't wait to fly that mean bird with your improvements.
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alfie Noakes on April 29, 2013, 11:48:59 PM
Excellent work Max !  :D

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: DarkBlueBoy on April 30, 2013, 12:11:39 AM
I have to agree with the praise for VP, Max and every other modder who has continued to help develop DBW 1916 into something very special. From the early franken mods we saw to what we have now is an incredible achievement and proves that we are lucky to have such a wealth of talent who continue to create such work.

I am constantly amazed by what keeps being added to this collection and feel that sometimes "thank you" doesn't seem enough for all the hours of work that go into each and every mod. I will say it again to all involved though - a massive thank you and I can only muse in wonderment at what we may see come out next.

Now, if some one could create a mod that would give me more hours in a day to allow me the time I need to play I would be very happy... :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Gerax on April 30, 2013, 12:36:44 AM
Now, if some one could create a mod that would give me more hours in a day to allow me the time I need to play I would be very happy... :D

+1  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on April 30, 2013, 09:43:41 AM
Max you are a master artist!

                Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 30, 2013, 02:33:04 PM
Thank you, I am happy you enjoy the preview screenshots. The Zeppelin-Staaken is not finished just yet.
I still need to add some more details to the wings and some other little things. It is very dificult to find
the correct cockpit instruments, but I am doing the best that I can. I would like to have some things in my
game to be as close to the real things as possible. Along the way I have learned quite alot about this
magnificent bomber. One of the most advanced aircraft in its day.

(http://i17.photobucket.com/albums/b75/paulhewson/z_ZeppelinStaaken_04.jpg)
 
I found this forum website a few months back and I am posting here the link because
it provides alot of great pictures , airplane profiles as well as some very rare photos and information.
http://www.zonamilitar.com.ar/foros/threads/aeronaves-de-la-primera-guerra-mundial-%E2%80%9Cla-gran-ausente-en-el-foro%E2%80%9D.28471/

Grab all you can , and use the information to paint your skins and create your future WW1 projects.
Always make sure to double check on the airplane your working on, because some information may
not be entirelly 100% correct. It is always good to learn and double-check information on some new things about
 these airplanes you are flying and painting  ;) The great thing about flying WW1 or WW2 aircraft is also
to learn more about them.

~~~~~~~~~~~~~~~~~~
Now I need YOUR help...

I can´t find the WW1 tents and some other objects inside my game. Can anyone help me on this matter?
I want to extract them , paint them and place them back into the game.
The reason is, I am not 100% happy with some of the objects we have at the moment. I would like
to take a few days and paint some more realistic looking objects (such as those WW1 tents) for our game.
Alot of things look just too clean and brand new and too bright colored. I want a more used look to them.
More realistic textures and paints.

I notice there is also a need to see a few houses painted with their roofs partly destroyed to add a more realistic
feeling to the villages we see on the villages. Some of the houses look too brand new to my eyes. They should have
a look to them as if they are under construction (with roofs being fixed) or merely a look to them as if a
previous aerial attack destroyed a little bit the house roof and the walls. More realistic textures is my next objective!

If you can help me out, I am sure you will also like some of the things I will be creating for your game too.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Bombsaway on April 30, 2013, 02:42:17 PM
Look in hangers in the objects. WWI I think. In my DBW thats the only WWI tents that I have seen although I admit I havent had time to make any missions to really find them all.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 30, 2013, 02:53:54 PM
Pm sent Max  ;)

I have all the default WWI objects handy that you see on the Western Front and Somme,
with all the objects sorted out that Istvan has re-skinned already in his Map and Building upgrade package
So you could pick and choose objects that have not been skinned yet from default

Thanks for the link,cool site   :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 30, 2013, 04:59:42 PM
Thanks so much guys  I really apreciate your helping hand. I hate wasting so much time searching for
these things or it will set me back a couple of hours or even days , while I could already have them painted for you to
enjoy in your games. Since you guys have helped so much to make these models and wonderful things, the least
I can do is also to contribute and share with you some eye-candy for your games an pleasure, as I have been doing for
 these past many years.
How long has it been now? Six or 8 years modding the IL2+mods? Damn  :P ... there is still so much that needs to be done. But I
do believe its coming along just fine.
 
I really like those buildings and other objects which were painted by VPmedia and other artists in the
past, so I will not be touching them. They look superb! Although, there are so many other objects that still need to be
textured and painted to look much better and have not been done yet. Those are the ones I want to select from the list
of "needs to be done" and "needs to look more realistic".

OK, here is another wip screenshot from that giant bomber I am still working on.
I tried to land on top of it with my Fokker  ;D

  (http://i17.photobucket.com/albums/b75/paulhewson/z_ZeppelinStaaken_05.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on April 30, 2013, 05:15:07 PM
And the bombers answer was   " Get out of here you little Fokker"
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: RAF209_Benge on April 30, 2013, 07:55:18 PM
It would be cool if all the little towns in "no man's land" were decimated instead of looking so new and spiffy at the start of every campaign. But I don t know if that is even possible with out a great deal of work.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on April 30, 2013, 08:34:12 PM
I'm sure these skins will fly off the d/l site Max.


cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 30, 2013, 11:21:36 PM
It would be cool if all the little towns in "no man's land" were decimated instead of looking so new and spiffy at the start of every campaign. But I don t know if that is even possible with out a great deal of work.

Mission builders simply need to use the destruction brush in Mission builder,it works really good
and takes but a few seconds

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: RAF209_Benge on May 01, 2013, 12:24:49 PM
I will have to try that....technically there should not be any structures standinga at all in No Man's land..since it is a "late war no man's land" most the so called villages were no more than grey smudges of dirt by that time.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 01, 2013, 12:45:51 PM
True.... but what can Ya do
it's game and an IL-2 limitation

to replace ,and create all new dead looking live objects by cloning
it would almost double the objects list in FMB

There has to be a point where one must just live with what we can accomplish with in IL-2's limitations
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Sputty on May 01, 2013, 07:56:14 PM
Sorry, super-n00b here, I have never updated or modded IL-2 Sturmovik, can anyone help me get this mod running?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 02, 2013, 03:38:03 AM
Hi

I recommend this,what is posted in the second post is what I personally use
then after ,come back here and patch DBW1916  ;)

https://www.sas1946.com/main/index.php/topic,21514.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on May 03, 2013, 07:30:48 PM
Wow, that first black and white one looks like it came out of a book about the Great War.

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 04, 2013, 12:46:39 PM
Awesome screenshots Max,very nice  :)

small update for Western Front map in both 2048 HD and 1024
Links at bottom of first post>
https://www.sas1946.com/main/index.php/topic,34325.0.html

(http://i805.photobucket.com/albums/yy336/UP_Boomer/0105201314-49-36_zpsb24459ee.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/0105201314-49-36_zpsb24459ee.jpg.html)

(http://i805.photobucket.com/albums/yy336/UP_Boomer/Album_2013/WF%20DBW%201916/0405201315-11-25_zpsfa886485.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/Album_2013/WF%20DBW%201916/0405201315-11-25_zpsfa886485.jpg.html)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on May 04, 2013, 04:22:45 PM
Thank you Boomer

                                       Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 04, 2013, 06:16:23 PM
your welcome  :)

Here are a two very basic Red QMB missions for anyone that wants them
https://www.mediafire.com/?33pv82faihau3bw
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: cgagan on May 05, 2013, 12:09:02 AM
works of art, Max... 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on May 05, 2013, 01:07:54 AM
Out of curiosity max - these are photoshopped screenshots, or are they captures of how you've managed to get your game looking while in-game? I know that with the gapa gamma mod it's possible to achieve all manner of effects ... some of the warm, golden toned landscapes look quite effectively like period color photographs as made by the Autochrome Lumiere process ... the only thing yet needed are those little random grains of odd primary colors spread like noise throughout those old photos ...

Anyway, if you can duplicate that while in-game, it would be great if you could initiate us to the settings ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on May 05, 2013, 02:50:50 AM
Sheep-Sacrifice ritual???? ???
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 05, 2013, 04:34:51 AM
Max, these are amazing screens, thanks for posting them here!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 05, 2013, 04:37:03 AM
small update for Western Front map in both 2048 HD and 1024
Links at bottom of first post>
https://www.sas1946.com/main/index.php/topic,34325.0.html

Thanks for the update!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 05, 2013, 10:18:52 AM
Out of curiosity max - these are photoshopped screenshots, or are they captures of how you've managed to get your game looking while in-game? I know that with the gapa gamma mod it's possible to achieve all manner of effects ... some of the warm, golden toned landscapes look quite effectively like period color photographs as made by the Autochrome Lumiere process ... the only thing yet needed are those little random grains of odd primary colors spread like noise throughout those old photos ...
Anyway, if you can duplicate that while in-game, it would be great if you could initiate us to the settings ...

Hello Agracier
No, these are just normal screenshots but with some added special effects done in photoshop. Simple stuff that
anone can create. My game is already set up very good for an excellent visual experience and to enjoy all
the great details in the IL2+mods game. I like it just the way it is, I would not reccomend anyone to start changing
the colors with that "Gapa Gamma" thing. It will just ruin the colors and details in my honest opinion. I don´t like.
As for screenshots, I like them to look normal too but sometimes I also like to add a few dramatic artsy effects just
for a diferent look to a picture.

Batbomb - That sheep is NOT sacrificial ritual ... it is todays dinner!   ;D "Roasted Lamb Chops"

I am happy you enjoyed seeing these images VPmedia. I have alot more nice goodies for you to enjoy in your game too.
With the help of UP~Boomer I have started to paint some of the objects we now have in the DBW-1916. The ones we have
 look alright, but I would like to take it one step further and paint something diferent for my game. Add more details .
If you like them, you can also add it to your next update-Patch for the DBW-1916 for everyones game.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 05, 2013, 01:41:47 PM
Nice looking tents Max,there coming along really nice  :)

Add what is in Red below to your static.ini for the tents Max,it will lower the tents 2 meters  ;)

[buildings.House$ww1tent]
Title           ww1tent
MeshLive        3do/Buildings/England/ww1tent/live.sim
MeshDead        3do/Buildings/England/ww1tent/dead.sim
AlignToLand     0
Body            WoodSmall               // FIXME: need special type 'Cloth'
Panzer          0.00022
AddHeightLive    -0.2
AddHeightDead    -0.2

[buildings.House$Bessonneau]
Title           Bessonneau_Hangar
MeshLive        3do/Buildings/Airdrome/Bessonneau/live.sim
MeshDead        3do/Buildings/Airdrome/Bessonneau/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          2.1
AddHeightLive    -0.2
AddHeightDead    -0.2

Thanks for the update!

Your welcome  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 05, 2013, 02:51:06 PM
Thank you Boomer.
When I finish, I will send you the tents for your great game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I just found this cool aerial photo of a German airbase in WW1 ...
http://en.wikipedia.org/wiki/Villers-Outr%C3%A9aux

Click on the photo for a better close-up.
Notice how they placed the hangar tents on that airfield. Its very interesting to see this.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 06, 2013, 09:31:33 AM
Hello again, in the following screenshots are the WW1 German hangar tents I will be using in my game.
The original tents were made out of 3 types of canvas cloth coloring. I chose this color because I found it to be just
perfect for the IL2 game world and the bright sunshine does not make them "glow" too much. They look great in all
types of weather. Some little details with ropes around the wooden posts on the inside get a little twisted looking but
I cannot do anything about them. Although, on some posts they look proper.
I will send them to Boomer and VPmedia for them to test in their game and see if they like them.
If they want, they can add it to the next update patch for DBW-1916.

(http://i17.photobucket.com/albums/b75/paulhewson/06052013_MAXTents_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/06052013_MAXTents_02.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/06052013_MAXTents_03.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/06052013_MAXTents_04.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/06052013_MAXTents_05.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/06052013_MAXTents_06.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on May 06, 2013, 09:44:34 AM
Nice tents with a good subdued and somewhat dirty looking color ... just what is called for ... great stuff.
Title: For the love of LULU
Post by: Cloyd on May 07, 2013, 05:39:19 PM

OK guys, I've tried to do my homework, but I can't find much on Weber or his LULU. Is she his wife..daughter..mother?? It's an extraordinary skin Max, btw.

Cloyd

(https://www.mediafire.com/convkey/0c89/1c49w9rq5hkraknfg.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 07, 2013, 07:49:29 PM
That looks mighty nice Cloyd. She looks beautiful, I really like it and I bet that girl "Lulu" would have loved it also.
Thank you.
I still haven´t released my new albatros or Fokker Dr1 skins yet.
At the moment I am still painting a generic version Albatros D.III + D.VI for all the Jastas that existed in WW1. That way
I can set up 8 or 16 airplanes for some missions using the actual Jasta colors for all aircraft.
~~~~~~~~~~~~~~~~~~~~~

I am posting this here for you and Alotef (who painted a very nice "LULU" skin last year)

This guy had a very interesting life  :)
Vizefeldwebel Ludwig Weber was a fighter pilot in Jasta 3, apparently joining some time around November 1916.
He attained his first victory, a BE2, on 3 April 1917. Three days later he was wounded in Albatros D.II 510/16,
possibly by the RFC 48 Squadron, who claimed two Albatros scouts O.O.C. northeast of Arras.
Weber was hospitalized, but returned to Jasta 3 later , and scored his second victory on 27 September 1917, a Camel.

There is a photo of his Albatros D.V 2236/17 of Jasta 3, marked with the name "Lulu" in large letters on the fuselage.
The photo is inscribed, "Ltn. Ludwig Weber, Jasta 3 vom Nov. 1916 bis Nov. 1917." Thus the inscription indicates at some point he
 was promoted to Leutnant and left Jasta 3 in November 1917.
His later career becomes some what of a guess, however, there is a photo of him in "Bloody April...Black September"
which shows him with a Siemens-Schuckert D.III or a D.IV, types which only saw service in 1918.
The caption for that photo mentions "He had taught Hermann Frommherz and Hermann Göring to fly".

Between 1926 and 1928 he flew as a charter pilot for a company named "Schwarz" in the Baden area.
By 1928 Weber became a Junkers pilot. He was also a pilot in Abessinia (4 years).
From 1936 through 1939 he instructed Portuguese air men on Ju-52.
He finished his flying career in 1949 in Sao Paulo, Brasilia, where he worked as technical director
for "Viação Aérea São Paulo" (Brasil).

Here is some more about him from wikipedia...

Ludwig weber (born 31. October 1895; died after 1977 in Beinwil at the lake, Switzerland) was a German fighter pilot in the
First World War, later a pilot at the company Junkers, also the personal pilot of the emperor Haile Selassie of Ethiopia,
also a flight instructor to the Portuguese Air Force and director/conductor of the Brazilian
public transport company Viação Aérea São Paulo (VASP).
He was a flight instructor of Hermann Frommherz and Hermann Göring and built the first airplane of Ethiopia. 

Ludwig Weber was of November 1916 until November 1917 a pilot in the fighter squadron 3 (JASTA 3) and flew a Albatros D.V and
a Albatros D.II. He was shot down once. In November 1917 briefly as flight instructors in the fighter squadron school I. In the combat
single-seater relay 4b, used as preservation of regional tradition relay in Freiburg in mash gau, experienced it the end of war.

From 1926 to 1928 he was probably a pilot of an Dietrich Gobiet airplane in Freiburg, around then at the 1. To work June 1928 as a pilot
at the company Junkers.
He went to 1933 on behalf the company to Addis Abeba, in order to establish as a personal pilot of the emperor Haile Selassie aviation into
Ethiopia.  This airplane was shipped in individual parts to Addis Abeba and assembled there by Ludwig weber. Two further airplanes were
planned, however the Italian invasion meant the end of co-operation in October 1935. Webers and its crew left Ethiopia 1936.
In the same year weber went to Portugal, in order to train their Air Force at the airplane Junkers Ju 52/3m. In the spring 1939 he became director/conductor of the again-created Brazilian public transport company Viação Aérea São Paulo (VASP). He terminated its active pilot
career in 1949 in São Paulo.
Since 1975 he lived in Beinwil at the lake in Switzerland, where it died after 1977.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Cloyd on May 08, 2013, 05:25:35 AM
Thanks for the info Max. I guess LULU will remain a mystery.

Cloyd
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on May 08, 2013, 10:05:40 AM

At the moment I am still painting a generic version Albatros D.III + D.VI for ALL the Jastas that existed in WW1. That way


Have you got one for the Jasta 32? Would be pretty cool, because I'm doing something for that unit at the moment.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 09, 2013, 10:24:36 AM
My other new green hangar tent

(http://i17.photobucket.com/albums/b75/paulhewson/09052013MAX_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/09052013MAX_02.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/09052013MAX_03.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/09052013MAX_04.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/09052013MAX_05.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/09052013MAX_06.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on May 09, 2013, 10:33:45 AM
Nice tent Max.
Where is the beer tent ?    :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 09, 2013, 10:44:36 AM
Awesome screens, very artistic works again! :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Crasher on May 09, 2013, 12:00:36 PM
Very nice Hitman, will these great tents be in the next update I hope so.

This sim for me surpasses ROF well it is DBW1916 I fly most.

Dare I ask when the next update is vpmedia.

Thanks guys for all the great stuff and all the fun you give us.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 09, 2013, 12:34:45 PM
ROF is nice but DBW-1916 is the only ww1 flightsim option for people without credit cards ;)

For the next update I'm waiting for the "own slot" Farmans (plus for Max to finish and send his stuff), if the Farmans doesnt get finished in 1-2 weeks the I'll release everything as it is (Farmans in U-2VS slots).
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 09, 2013, 03:39:21 PM
Max,you have really brought those tents to life
they look awesome  :)

That link you left was great,I never would have expected tents to be like that
One always thinks they would be lined up like soldiers or something
but in that Pic it shows really how they would use a field like that

really cool link,thanks

I just found this cool aerial photo of a German airbase in WW1 ...
http://en.wikipedia.org/wiki/Villers-Outr%C3%A9aux
Click on the photo for a better close-up.
Notice how they placed the hangar tents on that airfield. Its very interesting to see this.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on May 10, 2013, 03:47:03 AM
My god max! HOW HAVE YOU DONE THAT? amazing!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Bombsaway on May 10, 2013, 06:05:06 AM
Wow Max! Yuor skinning is art but this is amazing! Very nice. These will be a great addition to the game.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 10, 2013, 06:59:34 PM
Alright then, this third version is much better. I am now satisfied how it looks from the cockpit view from above.
So its a go.
Hey, I don´t care if I´m just painting a simple oil barrel, that thing has to look good to my eyes.
Otherwise I am not using it in my game.

(http://i17.photobucket.com/albums/b75/paulhewson/1052013_00.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/1052013_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/1052013_02.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/1052013_03.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/1052013_04.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/1052013_05.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Crasher on May 11, 2013, 03:31:51 AM
Max you are a tease the pic's look just brill.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on May 11, 2013, 09:58:06 AM
Excellent work Max, I feel this next update is going to be a whopper with eye candy ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: lam on May 11, 2013, 01:56:36 PM
wow...now I'm soooo looking forward to the next patch  ;D

great job on all fronts!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Poltava on May 11, 2013, 11:31:30 PM
Yes, next update is going to be epic!  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 12, 2013, 03:04:01 PM
Thousands of great WW1 photos

World War One official British photographs
These photographs are part of the National Library of Scotland.

Fantastic photos, thousands of images!!

http://www.flickr.com/photos/nlscotland/sets/72157624150609895/
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 14, 2013, 06:59:18 PM

...and this WW1 flying adventure never stops!

Welcome to DBW-1916 IL2+Mods Farman
- https://www.sas1946.com/main/index.php/topic,34720.0.html

Thank You Gio! (http://serve.mysmiley.net/party/party0012.gif) (http://www.mysmiley.net)

Thank You Murdoc! (http://serve.mysmiley.net/party/party0012.gif) (http://www.mysmiley.net)

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 14, 2013, 11:06:16 PM
Hi Max!

I've found these photo sets a while ago:

http://www.flickr.com/photos/drakegoodman/sets/

http://www.flickr.com/groups/flyingcircus/pool/

http://www.flickr.com/photos/landoni/sets/72157606564369342/
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 14, 2013, 11:11:08 PM
Welcome to DBW-1916 IL2+Mods Farman
https://www.sas1946.com/main/index.php/topic,34720.0.html

Currently they use the same slots as the MF-11&11bis versions so I can only import the Farmans into DBW-1916 when they get a new slot.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 15, 2013, 05:39:48 AM
yes indeed, we do need new slots desperatelly, I would not like to put aside any of the previews released aircraft.
Unless we can somehow substitute (or replace) some of those old stand-in-Frankenplanes, which some do not
look very good. Although, some of those frankenplanes do look very much like WW1 era aircraft.
We shall see what can be done.

By this friday I should be finished with some interior details skins and some other new skins for you to test in
your game VPmedia.
At the moment I am testing some new changes to my games visuals in my maps and skins. I want more details
and WW1 era style realism. Some of these things could also be used in WW2 era maps. I will test them next week.
I am making overall changes like new cobblestone roads, new train tracks, some battlefield "no mans land" details,
painting in grey (almost white) rubber tires on all wheeled vehicles and aircraft - black rubber tires were actually a "luxury" and
 not really used often. Black tires were rare to see in WW1 years, and a few other changes I want for my game.
 
Thank you VPmedia for the new links to photograph sets of WW1.
I can never get enough of seeing these classic photos of WW1 and WW2. I have a  terabyte hardrive dedicated just for
saving old photos of WW1 and WW2 and many other years.
I have learned quite a lot just by observing some details in those photos.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on May 15, 2013, 06:14:33 AM
At the moment I am testing some new changes to my games visuals in my maps and skins. ... Some of these things could also be used in WW2 era maps. I will test them next week.
I am making overall changes like new cobblestone roads, new train tracks,

Cobblestone roads are certainly great for WWII era roads ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 15, 2013, 10:20:37 AM

Cobblestone roads are certainly great for WWII era roads ...

They look great. The cool thing about this new texture is that you get to see and enjoy
all road types for you maps.
Now you have cobblestone, dirt, gravel and asphalt roads for a more realistic visual experience.
Although you do have to zoom in for a closer look, because from 1000 feet up you cant really notice a diference
between cobblestone roads, alphalt or gravel, they pretty much look all the same as in real flying. Apart from
the dirt roads, those usually stand out from the other road types. Its pretty cool, I am really
enjoying this new look to the game. I must test it out on more IL2 maps, but I am quite sure they will add even
more eye-candy to all of them.


Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 16, 2013, 10:06:43 AM
If only I could get a volunteer to make all my IL2 vehicle tires more round ... it would look better

(http://i17.photobucket.com/albums/b75/paulhewson/WW1Truck16052013_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/WW1Truck16052013_07.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/WW1Truck16052013_08.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/WW1Truck16052013_09.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/WW1Truck16052013_10.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 16, 2013, 12:19:19 PM
You sure have that draped Canvas effect down Max
The trucks and tents look awesome  ;)

can almost see the canvas ripple in the wind  :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on May 16, 2013, 12:40:13 PM
I've never understood the lucky happenstance that lead me to buy a copy of Il-2, but when seeing developments like these and many others over the years of mod contributions, I cannot deny that it was a lucky day for me.

The way new improvements are being developed and shared is little less than impressive. They are small steps, but the cumulative result is wonderful.

A great improvement ....
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on May 16, 2013, 11:44:58 PM
Max great job.
Now I want to test drive that truck.  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alfie Noakes on May 17, 2013, 01:09:34 AM
Max, you've been King of Plywood for some time .......

Now you are King of Canvas !  :D

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 17, 2013, 01:19:34 AM
Max, you've been King of Plywood for some time .......

Now you are King of Canvas !  :D

Cheers

Alfie

 :D  Thank you Alfie
Actually I am more of a Heavy Metal fan and listen to a lot of Led Zeppelin.
You know how it is, after doing so many skins for WW2 airplanes for so long a guy as to look for
something "diferent" to paint...
... like World War One trucks with funny looking wheels!  :)) AAAAAHAHA!
No matter what I paint I have to enjoy doing it, its got to be a cool challenge, otherwise its not worth it
for my IL2 game.

(http://i17.photobucket.com/albums/b75/paulhewson/z_19052013_01.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Monty27 on May 17, 2013, 01:36:03 AM
What a great project!  Thanks to all the team for keeping this updated; the one-stop-shop for WWI.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 17, 2013, 03:35:46 AM
Thanks Monty!

Max: I like the trucks, the green one will replace the current and I'm gonna add the blue one into the slot of the Chevrolet US ww2 truck in the next patch.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: buchtik on May 17, 2013, 08:43:15 AM
I've been out for some time, what is the latest patch? I'm running patch #5, are there any new ones?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 19, 2013, 09:01:24 AM
Buchtik, please look in the first post  ;) Everything is there . Take time to read it how to install properly.

Thank you VPmedia, it would be great to have two versions of this truck for the DBW-1916. I also sent them out to Gio
to get his approval and he is pleased with their new look. He created some excellent vehicles for us. I admire his
artsy models very much.
 Grazie Gio!

(http://i17.photobucket.com/albums/b75/paulhewson/z_19052013_02.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_19052013_03.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: WWHappy on May 19, 2013, 05:32:28 PM
I am more amazed about 1916 every day ;D fantastic job from every one that contributes to this project :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Monty27 on May 20, 2013, 07:00:16 AM
I am more amazed about 1916 every day ;D fantastic job from every one that contributes to this project :)
Hello Tom! 
Just patched a bunch of the campaigns to this level and added some more:
https://www.sas1946.com/main/index.php/topic,34834.0.html
Congrats to VPmedia and his team, great work guys!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 20, 2013, 09:50:26 AM

(http://i17.photobucket.com/albums/b75/paulhewson/z_20052013_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_20052013_02.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_20052013_03.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_20052013_04.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: sirrover on May 20, 2013, 10:43:26 AM
My jaw just dropped on the first screenshot. Literally
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 20, 2013, 11:46:26 AM
My jaw just dropped on the first screenshot. Literally

 ;D Put your jaw back up dude, because its still a WIP.
Not finished yet.

(http://i17.photobucket.com/albums/b75/paulhewson/z_19052013_05.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: lam on May 20, 2013, 12:40:10 PM
My jaw just dropped on the first screenshot. Literally

 ;D Put your jaw back up dude, because its still a WIP.
Not finished yet.

But still of things to come! wow! ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on May 20, 2013, 02:33:19 PM
Looking awesome Max, is that the 1024 edition or the 2048?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 21, 2013, 02:30:37 PM
thats a nice post Max  of the mid flanders front, has Amiens been fixed? because it was full of unfinished textures

UP~Boomer has said the maps are not completely finished.
The best is yet to come.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 23, 2013, 09:19:57 AM
 (for DBW + DBW-1916 + all other IL2+Mods game versions)

Test screens from Somme 1024-Map / Somme2 1024-Map / Western Front HD-1024-Map /
Western Front HD-2048-Map / and also working in over 25 other maps for all versions of IL2+Mods.

Enjoy the picture show

(http://i17.photobucket.com/albums/b75/paulhewson/z_23052013_001.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_23052013_002.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_23052013_003.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_23052013_004.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_23052013_005.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_23052013_006.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: sphantom on May 23, 2013, 09:31:06 AM
Max
I presume this wonderful work is going to be in the next update
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Crasher on May 23, 2013, 12:11:28 PM
Just Fantastic Max
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: lam on May 23, 2013, 01:53:05 PM
Patch 6 is going to be so sweet!  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 23, 2013, 05:41:19 PM
has Amiens been fixed? because it was full of unfinished textures

Amiens is ok,and always has been Ok  ?

You must mean Arras,
and it now looks like this,with still more work to do

(http://i805.photobucket.com/albums/yy336/UP_Boomer/Album_2013/WF%20DBW%201916/240520130-09-58_zpsd21a1150.jpg)


Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 23, 2013, 08:13:14 PM
- http://www.youtube.com/watch?v=sKUdxkaDoNo

http://en.wikipedia.org/wiki/Horses_in_World_War_I

http://www.britishpathe.com/workspaces/jhoyle/War-horses-in-France

(http://i17.photobucket.com/albums/b75/paulhewson/z_24052013_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_24052013_02.jpg)
.
http://www.youtube.com/watch?v=N-_s81WQxfY
.
http://www.youtube.com/watch?v=u-pUcty5I0k

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 23, 2013, 09:46:16 PM

(http://i17.photobucket.com/albums/b75/paulhewson/z_24052013_03.jpg)


http://www.youtube.com/watch?v=cFbYTYt6Ok8
.
http://www.youtube.com/watch?v=ztkKJUQB4rU
.
http://www.youtube.com/watch?v=NjTCRj89Jis

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Forager on May 24, 2013, 06:39:31 AM
Whos side are the ghosts on?

You guys are making 1916 the pearl of IL2, thanks.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 24, 2013, 08:23:19 AM
Max, these are very nice improvements.
I'd like to include them into the patch nr.6, when you feel that they're ready.
I already got bunch of good mods for the next patch, I'm only waiting for the new slot Farmans.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 24, 2013, 09:42:53 AM
Anything for my great friend Istvan. I will send to you the finished skins in a few minutes for
you to check them out in your game. A few other good friends will receive these special skins for their game if they which
to use them.
I still have to finish another black colored horse and repaint the riders to have better features and details.

(http://i17.photobucket.com/albums/b75/paulhewson/z_24052013_04.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_24052013_05.jpg)

These skins all work in ALL versions of IL2+Mods, including the new texture Cobblestone roads like they existed in WW1 and
in the WW2 years. I have now changed all my maps to have them.
Its a great visual experience to see roads on all maps with a mix of cobblestones, dirt, asphalt, gravel and muddy roads.
Its great to fly over the landscape and see these little details. Brings out more realism to the IL2 game and all maps
created by our Fine Artists.
The new railroad tracks are original repaints by Greif + Ufflakke , I only tweaked the colors to be more IL2 friendly and added
more details. They also look pretty amazing on all maps.
On some parts of the maps, the old looking rail tracks mix with these new ones. Specially around some train stations but that is
because those old-skin files still need to be repainted to look like these new rail tracks.
Once I repaint and retexture all those 10 folders (about 60 skins) All maps will look the same with HD tracks and nice looking roads.
 Yes, I am doing alot of changes to my IL2+mods game.
EVERYTHING is going to get a closer look at and repainted + retextured and new skin templates created if needed.




 
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 24, 2013, 07:11:05 PM
The Horse repaints look really nice Max,well done!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: alotef on May 25, 2013, 08:00:20 AM
Super great work Max and MURD0C :)
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 25, 2013, 09:08:16 PM

 ;D  Murdoc has gone hunting horses... with bombs!
Horse meat tastes like chicken  :D  AAAHAHAHAH
I like those skins you painted for that classic airplane. Your a great artist Murdoc. Thank you very much for your great
contribution to this great game we enjoy! Spacibo!

Hey guys, I have a question,
 a few months back when there was an interest in creating some new WW1 tanks and the German A7 monster tank
was created and added to this IL2+Mods version of the game, there were also a few other tanks and vehicles
created. I think about 15 more.
There were screenshots of them posted too.
Are these creations still available to be used perhaps as " Static Objects " ?
Even if they do not move they are very well made and should not be put in the garbage or hidden away in a box.
They would all be a great addition to the game and we could create more landscape scenes on maps.

There is just so much that needs to be done to this version of the game and also to the WW2 versions. We really need more
people to jump on aboard and start helping with things. Otherwise, progress stops.
No evolution to this game or the great times we can expect in flying in WW1, in WW2, in Korea and Vietnam and so many other places.

Well, my agenda is very booked up for the next few months to change a few things around.
I really love this game, it always takes me to another place and another time.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 26, 2013, 12:50:16 AM
The problem is that the java programmers who can make slots left, back in the day I talked to wflyer about those tanks but there was nobody around to import them into the game as new moving vehicles.
If not for DreamK we would not have made much progress this year, I'm really thankful to him.
Currently I'm hoping to get at least the 6 Farmans into the game because theyre needed for early war scenarios.

I really like your efforts that youre making to pretty up the existing dbw-1916 content, thats a good direction to follow when theres no new stuff to work on.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Boomer on May 26, 2013, 02:10:11 AM
WW1, Lovin it!!! ;D

Mixen it up with DVa'as in my Nieuport 17

(https://www.sas1946.rocks/images/imageshit/a/img441/8104/smokin.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img41/677/wheresyourbuddy.jpg)

Boomer.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Wulfy on May 26, 2013, 07:45:05 AM
woah nieuport 17 gimme gimme!!! :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 26, 2013, 07:45:20 AM
Nice pics Boomer, is that the aviaskins beta N.17 or a new project?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 26, 2013, 08:37:45 AM
The problem is that the java programmers who can make slots left, back in the day I talked to wflyer about those tanks but there was nobody around to import them into the game as new moving vehicles.
If not for DreamK we would not have made much progress this year, I'm really thankful to him.
Currently I'm hoping to get at least the 6 Farmans into the game because theyre needed for early war scenarios.

I really like your efforts that youre making to pretty up the existing dbw-1916 content, thats a good direction to follow when theres no new stuff to work on.

Thank you Istvan.
We shall have to wait a while longer for those other tanks and vehicles to appear.
What has already been released here in WW1 (DBW-1916) and also for WW2 (DBW/UP/Modact etc,etc.) still needs alot of new
skins and re-texturing, everything is really up for grabs and to make as "new" by anyone interested. If no one reworks these
old things already released, then this game stops evolving. No progress.
Time stands still and spiders will start making cobwebs.

These things take time to paint and put into the game properly, we know that.  What we now have is great, but we can push it
even further, I am very sure of that. 
Always look forward in time and see what may be the great possibilities.
Break those barriers and see things on the horizon that no one else sees.
I want changes made  to my game now, because if I wait around for things to happen, I will be 90 years old and too old to
even push a button on my keyboard to fly these machines and enjoy life.
 Well, I am not waiting, I am not the sort of person to sit around and wait, I am moving on to the good times.
I thank you from the bottom of my heart that VPmedia, UP~Boomer, Archie, Murdoc, DreamK, Gio and a few other artists share
the same enthusiasm as I do to create new eye-candy and great things for us to enjoy life a little bit better with this game.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on May 26, 2013, 09:02:10 PM
Hi, Boomer. It'll be nice to see that Nieuport 17 when it appears.


cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Boomer on May 27, 2013, 12:28:37 AM
Hey Guys,

This is a sort of Franken N-17 I created from the N-11 and trench sweeper, with camel wheels and cowl. I havnt tried to release and only use it myself because I havnt got permission from the creators to build it for release.

All credit goes to those guys for outstanding models, and whilst Im at it, to hear the treatment and additude towards Max the hitman by some members truely sadens me.

I hope and can be cleared up and have Max back to his outstanding self once again.

Boomer.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on May 28, 2013, 07:13:21 PM

Well, Boomer, I guess you know best. If the various owners would agree, a Frankenplane would be OK. Otherwise, we'll have to wait until the genuine article appears.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Boomer on May 30, 2013, 12:11:09 AM
May be sooner than we think  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 30, 2013, 06:14:34 PM
Thank you to Murdoc for these new fantastic skins!
They are beautiful! Great Art!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Some random screenshots from me

(http://i17.photobucket.com/albums/b75/paulhewson/z_31052013_03.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_31052013_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_31052013_02.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 30, 2013, 11:28:48 PM
Emergency crash landing

(http://i17.photobucket.com/albums/b75/paulhewson/z_31052013_04.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_31052013_05.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 31, 2013, 12:22:28 AM
looks splendid Max,and destroyed stuff never looked so good  :)
really nice looking destroyed Chateau  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Saniele on May 31, 2013, 10:09:05 AM
A perfect job. There is online? with Hyperlobby or something?
Sorry my bad english. D:
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Bombsaway on May 31, 2013, 10:44:53 AM
I think you use english VERY well.  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Korrigan on May 31, 2013, 11:34:34 AM
Very realistic indeed, it's a wonderful job Max !
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 31, 2013, 01:29:29 PM

The Western Front was bad, but the home front was not pleasant either. Those Gotha bombers were
bombing everything

(http://i17.photobucket.com/albums/b75/paulhewson/z_01062013_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_01062013_02.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_01062013_03.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_01062013_04.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on May 31, 2013, 01:39:55 PM
Nice destruction screencaps ... at first I almost thought I saw the Cloth Hall at Ypres ... now that would be a building as special and specific as the Kremlin on the BoM map ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 31, 2013, 01:52:01 PM
The Cloth hall at ypres.
You mean this building?

- http://www.archives.gov.on.ca/en/explore/online/gray/big/big_09_cloth_hall.aspx

- http://northumbriangunner.blogspot.pt/2010/05/ypres-2010-ypres.html

- http://leeuwerck.blogspot.pt/2010/10/financing-reconstruction-of-ypres.html

It can be done.
We have the tecnology!  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on May 31, 2013, 01:57:29 PM
That's the one all right ... of course for just one building it's a bit of work ...

But as a ruin, it could also double more or less as the Town Hall of Arras ... get 2 birds with one stone ...

http://laughton.ca/military/ww1/gvlaughton/arras/photo4.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: alotef on June 01, 2013, 09:35:23 AM
How long until someone makes us this Aviatik?  ;D
(http://i.imgur.com/vtJrID0.jpg)
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: cgagan on June 01, 2013, 09:56:23 AM
Imperial ridicule!!!! :D :D :D :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 01, 2013, 10:04:05 AM
Cool pic Alotef!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alfie Noakes on June 01, 2013, 10:22:33 AM
That is the most surreal photograph I've seen in quite a while.....

The purposeful expression of the gentlemen in the Aviatik  ???

I wonder if Purgatorio has seen it ?

Definitely one for the gallery  ;D

Cheers

Alfie
 
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 01, 2013, 10:23:11 AM

The Western Front was bad, but the home front was not pleasant either. Those Gotha bombers were
bombing everything

http://i17.photobucket.com/albums/b75/paulhewson/z_01062013_01.jpg

I checked out these buildings but the problem with them is that they disappear at 1km distance, something is wrong with their lod models.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 01, 2013, 10:39:15 AM
There are two nice wallpaper images to return the favour:

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

by Noter

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

by http://www.luijken.com/

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 02, 2013, 12:21:24 PM


Hey guys, help me out with something I need to see.

I need to see what is in your DBW-1916 static.ini file.
One or two of you good friends, please post for me your static.ini entries here.
I am making some experiments and tests and I need to see and compare what your
DBW-1916 static.ini file looks like.
I am sure we are all working with the same files, right?


Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on June 02, 2013, 01:01:13 PM
Here's my DBW1916 static.ini

http://www.sendspace.com/file/sow85f

I do not appear to have added any new objects of my own that I can see ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 02, 2013, 02:43:01 PM

Thank you Agracier. I will make some tests and experiments.
One of these days I will surprise you and also contribute for some great new eye-candy
for you to enjoy on all of your maps. I admire your landscape art.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 05, 2013, 09:28:39 AM
(http://i17.photobucket.com/albums/b75/paulhewson/z_05062013_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_05062013_02.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on June 05, 2013, 08:16:40 PM
Did you re-skin the car Max? I seem to remember them being green.

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on June 05, 2013, 08:29:07 PM
The vehicle looks awesome Max  :)

I could see The Red Baron cruisin' around in that...   ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Whiskey_Sierra_972 on June 05, 2013, 09:32:12 PM
Sorry to bother asking news about upcoming new update....
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 06, 2013, 07:43:21 AM
VPmedia has said earlier that the update patch will be posted and made available when he gets the new slots for
some of these new airplanes we now have that are at the moment needing them. Sorry for the waiting guys,
but you cannot rush these things, you know that, they have to be made properly.

Many of the new mods are already out and anyone can install them one by one for themselves , instead of waiting for the
packaged patch.  Practically everything is already out there for you to download, but some folks would rather wait for everything
to be packaged into one fdownload. I understand that.
Just wait a while until its done correctly, so it does not mess up your game.

(http://i17.photobucket.com/albums/b75/paulhewson/z_06062013_01.jpg)

(http://i17.photobucket.com/albums/b75/paulhewson/z_06062013_02.jpg)

 
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Whiskey_Sierra_972 on June 06, 2013, 10:58:52 AM
Thanks mate for your reply!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pilotsden on June 06, 2013, 12:54:37 PM
Thanks Max
This is adding a lot to 1916 ....it just keeps on improving...

pd
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on June 06, 2013, 05:54:34 PM
Max I really like what you have done.
I for one would love to have these to add to my game.

Is there any way to have these for downing loading for the guys who use the ModAct?

Thank for all you have done for this great game Max.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on June 06, 2013, 06:13:51 PM
Yes please Max! They look great.

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 11, 2013, 09:29:40 AM
Found two great documentary movies about ww1:

Blood and Oil: The Middle East in World War I
http://www.youtube.com/watch?v=jP0evPEsc30

World War I: American Legacy
http://www.youtube.com/watch?v=Pxb3j6Ps44c
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Dreamk on June 11, 2013, 09:34:47 AM
Istvan, your message inbox is full...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 11, 2013, 09:59:07 AM
Istvan, your message inbox is full...

I thought that I got no limits on my account but I removed 100 messages so it should be ok now.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Bombsaway on June 12, 2013, 07:00:38 AM
Wow! Looks great. When will you release these and your damaged houses Max?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 12, 2013, 07:17:00 AM
Sure, you can have them, but some tents still need some more details in them, but they are looking much
better in everyone's maps. Specially all the Army/Airbase scenarios already created by many people.

As for the houses, many cannot have Alpha channels in them to make those roofs look see-through to the
other side. I have already done tests. So no "holes in the roof"  :( the only thing I can do is paint them with black roofs and the assorted
damaged details to the roofs.

So far I have changed over 90+ objects to have more details in them and others to have better coloring to fit into the IL2 world.
No more "radioactive glowing" colors  ;D

I am playing a new and different game now!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 12, 2013, 07:18:58 AM
Very nice work Max as always really looking forward to the next update.
 Max, I too would love your new textures, If you are going to post them :)


                       Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Uzin on June 12, 2013, 08:41:19 AM
Excuse me if it was discussed, but where are former airships Sikorsky and Gotha IV present in the former version of DBW_1916 , please ?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on June 12, 2013, 10:39:26 AM
Excuse me if it was discussed, but where are former airships Sikorsky and Gotha IV present in the former version of DBW_1916 , please ?

As far as I know they where given their own slots as Zeppelin_M, Zeppelin_P, Dirigiblewhatever etc. I have updated to the latest version and have them in my install...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Mission_bug on June 12, 2013, 01:37:37 PM
Hello Max, sorry to say it is not often I pop in to this section to have a look, but I have to say some of the art work you are creating for the WWI maps is truly outstanding. 8) 

Maybe you could open a new thread/section on the boards just dealing with all your repaints so they are clearly visible to all who like me may not actually visit this particular area much. ;)

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 12, 2013, 03:07:50 PM
Hear hear.... Mission_bug  (Pete)

                                     Ian
Title: Re: ???? 1916 ?????????? v2.1 (?????????! 15.03)
Post by: Kant on June 13, 2013, 12:03:22 AM
Hi, I have a strange problem with the Fokker DR1 when I fly in a simple editor that's fine but when I fly with bots bots are hanging in the air, and IL-2 is buggy. The game becomes a slide show if there was anyone taoke and how to solve this problem?

http://yadi.sk/d/R6vx03Bd5lKuo log
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 13, 2013, 01:20:08 AM
Please, post your error & bug reports here! : https://www.sas1946.com/main/index.php/topic,30252.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 13, 2013, 11:24:25 PM
M*A*S*H - 1916  ;D
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_14062013_01.jpg)


Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on June 13, 2013, 11:32:09 PM
That really looks nice Max.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: cgagan on June 14, 2013, 03:00:05 AM
Great stuff, Max, looking forward to it... 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on June 14, 2013, 03:02:22 AM
M*A*S*H - 1916  ;D

very cool Max ,looks awesome  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on June 14, 2013, 06:53:10 AM
Very cool. But why camouflage tents? Printed camouflage on textiles didn't exist until the 1930ies in massproduction...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 14, 2013, 10:16:28 AM
Very cool. But why camouflage tents? Printed camouflage on textiles didn't exist until the 1930ies in massproduction...

Even though printed fabric was only used for tents in the 1930s, back in WW1 they did paint their tents
with all sorts of early camouflage experiments. So you can still use these for the WW1 period. Use your imagination.
But my idea is that since we have an extra set of "Pup-tents" in the IL2 game now, now we can have a choice to
choose from to use in your games... one green colored tent, one desert colored tent, one winter snow tent, and
one camouflaged colored tent for both allied and German style tents for WW2.
These camouflaged tents can also be used for Korean and Vietnam maps too.
So they can be used in all sorts of conflicts throughout the years. Use your imagination.
If someone can create for me some new tents objects (or whatever else) then we shall have more to choose from and use.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on June 14, 2013, 10:29:27 AM
Talking about camouflage - when the concept got off the ground during the Great War, the military seemed to go camouflage crazy ... they couldn't get enough of it. True, it wasn't industrialized as such, but it was a widespread practice.

Now here's a color scheme that would be really cool on an artillery piece.

(http://i458.photobucket.com/albums/qq302/agracier/IllustrierteGeschichte9-MataniaArtillery001_zps9a280150.jpg) (http://s458.photobucket.com/user/agracier/media/IllustrierteGeschichte9-MataniaArtillery001_zps9a280150.jpg.html)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 14, 2013, 10:39:52 AM
Max excellent re-textureing on those objects!
 If I may be so bold as to ask but have you, or could you do something with the houses and Churches in the game? I find them a bit too distracting glaring white in the surroundings.

                         Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 15, 2013, 08:09:17 AM
New patch available:

http://www.vpmedia.eu/il2/zip/DBW1916_patch6.7z

Contents of the patch:

Quote
  NEW AIRCRAFT:
 Caproni Ca.42 by Gio, DreamK,Vpmedia
 Zeppelin Staaken R.VI by Gio, Murdoc, Max / replaces Gotha frankenplane
 Hansa-Brandenburgs (12) by Gio,Murdoc, DreamK
 Hansa Brandenburg C.I cockpit texture update by Vpmedia
 Farman MF.11's (3)  by Gio, Murdoc / beta version, own slot version later
 Nieuport 17/17A/17B/21/21duks/23 (6) by Aviaskins, Murdoc / beta version
 AEG C.IV/C.IVN updated with AEG J.I/Ia/II (5) by Gio, DreamK, Murdoc, Archie
 Friedrichshafen G.III new wheels by PA_Jeronimo

  TEXTURE UPDATES:
 New truck textures + 1 new ww1 truck by Max the hitman
 Green Allied or Axis Ambulance (Retextured by Max)
 Blue Allied or Axis Ambulance (Retextured by Max)
 Rider on horse (Rider_m) - Brown/black horse (Retextured by Max)
 New train bridge (Retextured by Max) - optional
 New road/highway bridge (Retextured by Max) - optional
 New higher-resolution train rail tracks - created by Greif + Ufflakke
 WW1 aircraft tents + 16 regular tents retextured by Max the hitman

  OTHER:
 WW1 West front map by UP Boomer
 Weapons patch by DreamK
 34 new pilot skin by Max the hitman
 150+ skins for the new types by Archie, Max, Murdoc
 Menu music by Purgatorio & Vpmedia

Install instructions:
 1. Delete the folder #DBW_1916/AIRCRAFT_AEG-CIV, AIRCRAFT_BE2C, AIRCRAFT_Snipe
 2. extract archive into your game folder
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 15, 2013, 09:46:10 AM
There was no movement on the Nieuports for a year or more so I decided after long contemplation to release them even in an unfinished state because perhaps someone comes along who can help to do the missing details (motive). You may remember that we contacted you months ago requesting help to finish them. I'm sorry if this makes you angry or something. Do I understand clearly, you can use our mods but we cant use yours? I think our team contributed enough aircraft to ww1 hence your attitude is kinda ungrateful.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: cgagan on June 15, 2013, 10:00:55 AM
Magnificent job, Istvan, many thanks to you and all involved, 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on June 15, 2013, 10:21:58 AM
Yes thank you Istvan,much appreciate   :)

Not sure what to say in response to Murdoc ...
I think this sums it up pretty good IMHO>
Do I understand clearly, you can use our mods but we cant use yours? I think our team contributed enough aircraft to ww1 hence your attitude is kinda ungrateful.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 15, 2013, 10:26:43 AM
Excellent work to all concerned.
 I love the new pilots by Max, the scarf model is most impressive.
Should help keep that cator oil out of his face. ;)

                              Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Narvik on June 15, 2013, 10:36:13 AM
There was no movement on the Nieuports for a year or more so I decided after long contemplation to release them even in an unfinished state because perhaps someone comes along who can help to do the missing details (motive). You may remember that we contacted you months ago requesting help to finish them. I'm sorry if this makes you angry or something. Do I understand clearly, you can use our mods but we cant use yours? I think our team contributed enough aircraft to ww1 hence your attitude is kinda ungrateful.


May be I'm wrong, but I believe MURDOC spoke about PERMISSION, which should be asked for just prior public release of Nieuports, not about PROHIBITION. I wish this case will be discussed and will not result into another quarrel in modding community.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pilotsden on June 15, 2013, 10:54:32 AM
i for one will be very appreciative to have an N-17 for the Boy's of 60 Squadron...and i'm sure i speak for many...it will be a happy day indeed....


PD
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Fresco23 on June 15, 2013, 11:45:00 AM
I as well look forward to the N-17... however when I click the new patch link... I get a page full of scary looking code.. and no download...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 15, 2013, 12:34:34 PM
If you rightclick the link you'll get a context menu where you need to select the "Save link as" option.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 15, 2013, 12:51:46 PM
Thank you very much for the update-patch Vpmedia and thank you to all
good friends throughout the world who have contributed with some beautiful airplanes and
cool models for the IL2+Mods for World War One.
They all look very nice!
I will try my best to paint some beautiful (and historical) skins for all of them!
Spacibo!
Gracias!
Dankie!
Gui lah hui te ha!
Doh je!
Obrigado!
Köszi !
Domo arigato !
Jag tackar!
Khawp khun makh!
Thank you!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Fresco23 on June 15, 2013, 01:11:31 PM
If you rightclick the link you'll get a context menu where you need to select the "Save link as" option.

Indeed...  ;D I was doing it wrong. Thanks VP! Will check this stuff out later! Cant wait!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Fresco23 on June 15, 2013, 03:14:23 PM
Beautiful stuff!  :o

I really, really like the Brandenburgs! Been waiting for this update to implement them and the weapon pack and its awesome! Just awesome! Later I will explore the FMB again, and look at all the newly painted stuff, roads, trucks, etc.

Thanks again everyone!

 I almost deleted my DBW setup... but kept it for 1916. I'm glad I did, its very much worth it!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 15, 2013, 04:41:09 PM

 I almost deleted my DBW setup... but kept it for 1916. I'm glad I did, its very much worth it!

You can also use whatever is in the DBW_1916 in the DBW game version and vice-versa  ;)
So in a way, you can create a whole airplane museum using ALL airplanes !
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on June 15, 2013, 05:42:53 PM
You can also use whatever is in the DBW_1916 in the DBW game version and vice-versa  ;)
So in a way, you can create a whole airplane museum using ALL airplanes !

I tried this a few times. Sometimes it worked, but not always. There were a few 1916 planes that just would not work in normal DBW - one set was the Lohner and Macchi flying boats. There were some others too, but I can't recall which ...

Of course, it can be my particular install that is at fault ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Fresco23 on June 15, 2013, 06:03:41 PM
I'll give it a shot with a few. Certain of the ww1 aircraft and objects like wagons and artillery, could be used in later conflicts.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 15, 2013, 08:28:24 PM
I'll give it a shot with a few. Certain of the ww1 aircraft and objects like wagons and artillery, could be used in later conflicts.

You can use the repainted skins in ALL IL2+mods versions, that includes the bridges and roads repaints, because the original 3d-model is
already included inside the original game.
Unless if its a new model (which you never had before) and then you will have to add the needed entry lines into the static.ini and
stationary.ini and other things.
Keep in mind that some of these WW1 vehicles and some stuff is intended only for this version , the DBW_1916 , because some
cars and trucks are replacing the ones in the game that are meant for a WW2 game version.
For example, the officers car (this new red colored convertible car) is replacing a WW2 jeep.
So if you take a few WW1 vehicles to a WW2 game version like DBW or UP, then you will not have a WW2 vehicle anymore, but a WW1 classic!
Which makes for a very crazy looking Army!  ;D

Perhaps one day, these models can be independant and have their own slot. Then they can be added to any other IL2+mods without overwriting any other vehicle or objects that are already included in the game.
I know some airplanes are flying in many game versions, but others are not. I dont know the correct answer to that yet.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pilotsden on June 16, 2013, 12:10:34 AM
Thanks to all involved for this brilliant Sim we are injoying....all your time and dedication to the cause is very much appreciated....

PD
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alfie Noakes on June 16, 2013, 02:47:01 AM
I'd like to say THANKYOU to all concerned in this project....a STUNNING piece of work !
The patch downloaded easily and works perfectly.

It's all well and good belting around at mach 2 pressing buttons and firing heat seeking missiles.....

But give me a leather face mask, a scarf and a pair of Parabellums anyday  :D :D :D

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 16, 2013, 03:00:04 AM
Hear hear Alfie!!
  I totally agree :D
This new Il2 is an amazing offering, I love flying along at around 100ft or so in my SE5a on Boomers HD map just taking in the sights. 

Aces High.

Its the only only way,
its the only trick to play,
Hes the only Hun,
Your the only Pup,
And hes only getting the wind right up,

So......Go.....on and do not stop

Till his tails down near your prop,
If he only crashes this side in flames,
Then you`ll only know they`ll belive your claims,
so keep him right in your aldis sight...!
its the only only way.

                                                                  Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: sphantom on June 16, 2013, 05:27:17 AM
great work VP Thanks
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: buchtik on June 16, 2013, 08:55:58 AM
When I installed the new patch, Sopwith Snipe and BE.2C stopped working. When I try to fly a QMB mission with the BE.2C, the loading stops at 100% saying "Mission loading failed: null", and the same occurs when I want to fly the Snipe. I even tried to delete the whole DBW 1916 folder and install it again, patch by patch, but nothing changed. Up to patch 5 everything works fine, but when I put in patch 6, it breaks down. I think there is something wrong, has anybody else experienced this error with the new patch?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 16, 2013, 09:04:30 AM
I've checked both planes on the Somme summer2 map in QMB and they work fine. I even tried the different loadout options, all seem to work fine, no breakdowns. :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: buchtik on June 16, 2013, 09:13:40 AM
I don't know. I cannot even access their arming screen in QMB, when i click the arming button, I only get a "click" sound, but nothing happens, I'm still at the main QMB screen. I also have weird loadout options for the planes, it seems to me like a mix of the new loadouts plus the old ones (for example Snipe has Default, 2xVickersMkI + 4x 20lbs Cooper bombs, Empty, Default, 4x Bombs, Empty).

ANOTHER THING: When I select some of the new loadouts (For example 2xVickersMkI + 4x 20lbs Cooper bombs), I can fly the planes and everything works fine, but only for these new loadouts. Default and Empty don't work. :(
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Gerax on June 16, 2013, 09:26:20 AM
I have the same with BE2c and Snipe.

Here is the instant log when I click arming menu Be2c:

Code: [Select]
[17:21:08] java.lang.ArrayIndexOutOfBoundsException
[17:21:08] at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1196)
[17:21:08] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:677)
[17:21:08] at com.maddox.il2.game.GameState.enterPush(GameState.java:90)
[17:21:08] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[17:21:08] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[17:21:08] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:627)
[17:21:08] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[17:21:08] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[17:21:08] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[17:21:08] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[17:21:08] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[17:21:08] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[17:21:08] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[17:21:08] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[17:21:08] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[17:21:08] at com.maddox.rts.Message._send(Message.java:1217)
[17:21:08] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:21:08] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[17:21:08] at com.maddox.rts.Message.sendTo(Message.java:1128)
[17:21:08] at com.maddox.rts.Message.trySend(Message.java:1115)
[17:21:08] at com.maddox.rts.Time.loopMessages(Time.java:180)
[17:21:08] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:21:08] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[17:21:08] at com.maddox.il2.game.Main.exec(Main.java:437)
[17:21:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

and Snipe:

Code: [Select]
[17:24:01] java.lang.ArrayIndexOutOfBoundsException
[17:24:01] at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1196)
[17:24:01] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:677)
[17:24:01] at com.maddox.il2.game.GameState.enterPush(GameState.java:90)
[17:24:01] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[17:24:01] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[17:24:01] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:627)
[17:24:01] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[17:24:01] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[17:24:01] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[17:24:01] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[17:24:01] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[17:24:01] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[17:24:01] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[17:24:01] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[17:24:01] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[17:24:01] at com.maddox.rts.Message._send(Message.java:1217)
[17:24:01] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:24:01] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[17:24:01] at com.maddox.rts.Message.sendTo(Message.java:1128)
[17:24:01] at com.maddox.rts.Message.trySend(Message.java:1115)
[17:24:01] at com.maddox.rts.Time.loopMessages(Time.java:180)
[17:24:01] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:24:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[17:24:01] at com.maddox.il2.game.Main.exec(Main.java:437)
[17:24:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16.06.2013 17:24:07] -------------- END log session -------------
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: buchtik on June 16, 2013, 09:27:40 AM
I think it is some problem with loadouts, as I said in the post above.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 16, 2013, 09:39:24 AM
Delete the #DBW_1916/AIRCRAFT_BE2C and Snipe folders and install this fix and see what happens:

http://www.vpmedia.eu/il2/zip/patch6_fix.7z

If it doesnt help, install this mod (link below), run the game with BE2c and Snipe and then post your logfile please:
https://www.sas1946.com/main/index.php/topic,19308.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Gerax on June 16, 2013, 09:46:30 AM
after replacing the Snipe and the Be2c with the patch it works flawlessy now!

Many thanks Istvan.  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: buchtik on June 16, 2013, 09:49:59 AM
Yes, this fixed it! Many thanks for your effort! :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 16, 2013, 10:10:03 AM
Cool, I added the files of the fix to the patch6 download.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 16, 2013, 10:12:40 AM
Btw if you get double loadouts then deactivate the "cod" subfolder in the aircrafts folder by renaming it to "-cod".
For example #DBW_1916\AIRCRAFT_BE2C\-cod
I think this was the cause of the problem you've experienced because that was the only thing I've chaged in the Snipe submod.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Whiskey_Sierra_972 on June 16, 2013, 02:55:12 PM
Just installed!

All as previous report and fix!

All seem working flawless!

Thanks for your great work!

walter
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Fresco23 on June 16, 2013, 03:50:24 PM
What's this scarf and leather face wrap you guys keep talking about??  :-[
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Tom2 on June 16, 2013, 04:23:55 PM
Really admire the work that went into this mod. Such artwork!
Congrats.. :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 16, 2013, 05:37:00 PM
What's this scarf and leather face wrap you guys keep talking about??  :-[

Along time ago I created some pilot-skins dressed in typical WW1 pilot clothing.
I used some famous film actors faces on them, just so I could create some cool movies from
my IL2+mods action flights, but those skins are not available anywhere anymore.
So I grabbed a few of them and sent to VPmedia to add to this package for those new members
trying out DBW-1916 for the first time, to have some WW1 pilots in their aircraft.

I have created some new pilot skins, which wear face masks. It is totally historical and real.
They were mostly made out of warm leather to protect the face from the cold air when they flew
into action. Some pilots did not have money to buy these special leather masks, so they just wore
a towel or their girlfriends lucky scarf.
Some of them look very spooky, but I think they really wanted to scare the other enemy pilot into
running away from combat  :D

In this recent posted film made by Agracier - from Steven Spielbergs film and video archive
" A. Fokker films: von Richthofen, Goering, WWI flying aces, Fokker "
--- http://resources.ushmm.org/film/display/detail.php?file_num=3354
... skip to 01:04:45:13 (or 03:47 minutes) and you will see Hermann Goering taking off his face-mask sitting inside his fighter airplane.
Believe it or not, that fat bastard was an ace pilot in the Great War.

The WW1 pilot skins you can find by looking into your "PaintSchemes" folder section where the
airplanes skins are stored at in the game. In your main IL2-1946 game folder.
In that section you will see a folder named "Pilots", look inside and you will see about 34 new pilot
skins for WW1 pilots. They are very small BMP skins.

You can choose your pilot skin for each airplane when you choose the airplane skins in the games
menu. Its a drop-down menu right below the airplane skin menu.
Each airplane can have a diferent pilot, or just your own personal airplane, if you which to select.

(http://i17.photobucket.com/albums/b75/paulhewson/z_17062013_02.jpg)

More pilot skins will be painted and delivered to your airplanes in the next VPmedia Update/Patch
for you guys to enjoy soon. I have a few more which I never posted before.
So lets wait a little while for the next patch.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 17, 2013, 01:38:48 AM
Also on the scarf subject the wearing of the silk scarf which is seen worn by many WW1 pilots was to keep the Castor oil from their mouths as this was the common lubricant for the early engines. It has a nasty side effect if taken and its not easy finding a toilet at 10,000ft ;D
  To counter the effects of the cator oil many pilots took to drinking Blackberry brandy which was considered an antidote to the effects of the castor oil.

                             Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 17, 2013, 07:33:23 AM
Check out these videos:

WW1 Dogfight & Battle Reenactment

Quote
This is Part 1 & 2 of the first major World War One airshow dogfight and battle reenactment event at Classic Fighters. This is the display from the Classic Fighters 2001 airshow held at Omaka Aerodrome, Blenheim, New Zealand.

http://www.youtube.com/watch?v=KEK88X6u6uE
http://www.youtube.com/watch?v=snrrww-vFNg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 17, 2013, 08:48:32 AM
Friends I need your help.
Is it just my game or is this happening to everyone also.
My New WW1 truck which is painted in blue color has no wheels or chassis.
This truck replaces the one in the DBW-1916 game for the Chevrolet_FLATBED_US truck from the WW2 version of the game.

[]http://i17.photobucket.com/albums/b75/paulhewson/z_17062013_01.jpg[/]

The new skin and new folder made available by VPmedia goes into the
 #DBW_1916\_00_WW1_Cars\3do\Cars\Chevrolet_FLATBED_US

I have already experimented deleting the folder which I have in the
#DBW_1916\MAPMODS\3do\Cars\Chevrolet_FLATBED_US
(I have extracted all SFS files into my personal game for easy repainting+testing all the skins in the game)

I have already experimented deleting that folder and also overwriting it with the one supplied by VPmedia in this
new patch, but it still shows up with no wheels  :P
It got Star-Wars anti-gravity !  ;D
Any have this problem or is it just me?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

VPmedia has found my problem ! Hurray!  8) 
Thank you very much Mister Istvan
(http://i427.photobucket.com/albums/pp360/elleeldritch/Pictures/Happy%20dance%20gif/housemd.gif) (http://media.photobucket.com/user/elleeldritch/media/Pictures/Happy%20dance%20gif/housemd.gif.html)
Look in the posts below for the fix, if any of you have the same problems.



Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Gaston on June 17, 2013, 10:14:11 AM
Mmmmmh... maybe is it an early hovercraft ? LOL
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on June 17, 2013, 10:30:38 AM
I had a few like that Max.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 17, 2013, 11:09:54 AM
this is how your technics ini entry should look like for this vehicle

[Chevrolet_flatbed_US]
Description    Chevrolet (US).
Icon           Car

// Models
MeshSummer           3do/Cars/Chevrolet_FLATBED_US/live.him (if it says live.sim wheels wont appear)
MeshSummerDamage     3do/Cars/Chevrolet_FLATBED_US/dead.sim
// FIXME: make winter camouflage

// Panzer
PanzerType  Car
PanzerSubtype  3
PanzerBodyFront      0.005
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: lam on June 17, 2013, 01:57:02 PM
thank you! thank you for patch 6!  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 17, 2013, 02:09:40 PM
this is how your technics ini entry should look like for this vehicle

[Chevrolet_flatbed_US]
Description    Chevrolet (US).
Icon           Car

// Models
MeshSummer           3do/Cars/Chevrolet_FLATBED_US/live.him (if it says live.sim wheels wont appear)
MeshSummerDamage     3do/Cars/Chevrolet_FLATBED_US/dead.sim
// FIXME: make winter camouflage

// Panzer
PanzerType  Car
PanzerSubtype  3
PanzerBodyFront      0.005


VPmedia has found my problem !  Hurray!   
Thank you very much Mister Istvan
(http://i427.photobucket.com/albums/pp360/elleeldritch/Pictures/Happy%20dance%20gif/housemd.gif) (http://media.photobucket.com/user/elleeldritch/media/Pictures/Happy%20dance%20gif/housemd.gif.html)
I had that line written on my game technics.ini file wrong.
I have been experimenting with a lot of new changes to my game recently and I am rewriting and rearranging my entire .ini file list . I must have copied and pasted a wrong line.
Thanks VP!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on June 17, 2013, 07:52:44 PM
Excellent work to all involved, much appreciated!!! ..........BRAVO!!!!!!!!!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Fresco23 on June 17, 2013, 08:26:00 PM
Thanks for the info max. I haven't noticed the new pilot skins yet... been too busy flying the Brandenburg! Its my current favorite ride!   ;D I'll check them out tonight!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 17, 2013, 08:28:31 PM
Thank You also to Blindowl for your contribution of your fine and most original WW1 skins!
Big Applause to you mate!
If everyone makes a small contribution to this game , either the WW1 version or the WW2 version or the jet-age , it will always
be the best and alot of fun to enjoy for many years.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 18, 2013, 06:49:28 AM
Yes same here Max I too have a few trucks without wheels.

                        Ian
Fixed... :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 18, 2013, 10:09:33 AM
Good day Pippin,

Look into your Technics ini files and change the word "live.sim" to "live.him" . The word him is the source to
make those wheels show on these new Blue-Colored Truck vehicles.
Look in the post above for the tip by VPmedia.


(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/Z_18062013_03_zpse10fdf8a.jpg)





Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on June 18, 2013, 12:34:11 PM
It would be nice to have a sticky note about that Max.

So it does not get lost in all the post.
Just an idea.  :)   Thanks for the fix.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 18, 2013, 12:45:59 PM
 Yes I got it Max all working fine. :)
            Excellent work.

                Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Mission_bug on June 18, 2013, 01:27:30 PM
Thank you very much guys for the latest patch, your hard work is greatly appreciated. 8)

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 19, 2013, 07:25:48 AM


Just to let you guys know, some of my images have been "shut down" for awhile from Photobucket.  :P
 I received a message... "Your account has reached the free 10GB bandwidth limit"
That usually happens when you have too many images posted on forums, but they will return back into
view in a few days or hours. So do not worry.
I will use my other 3 free accounts in the time being.

Sorry friends, but I am not going to pay to have an account. I need the money to pay my house+car bills and
times are hard right now. So I can only use a free image hosting account in the meantime. That is life.

Anyway,
Next time, I will post for you some other of the new goodies I am now painting for you, very soon  ;)
Right now I am going to paint some new WW1 uniformed soldiers and new late-war WW2 soldiers. Also some new
tanks and their skin-templates which no one has touched on for along time. I need more eye-candy for my personal
IL2 game! These will all be posted for everyone to enjoy in your games also. For All games, the normal unmodded game and
all the special IL2+mods versions  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Malone on June 19, 2013, 09:02:17 AM
thanks for the great update, guys :D

Quote
Cool, I added the files of the fix to the patch6 download.

i have to ask about the 'fix' patch 6, though - i downloaded the full update 6 on Sunday 16th.
do i have to re-download the entire thing again to get the fix, is it already included or is it available separately?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 19, 2013, 12:14:53 PM
If the file you've downloaded is 235Mb then you got the one which includes the fix.
If its smaller then you need to download the file http://www.vpmedia.eu/il2/zip/patch6_fix.7z

Before install delete the folders #DBW_1916/ AIRCRAFT_BE2C, AIRCRAFT_Snipe
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Malone on June 19, 2013, 12:35:12 PM
thanks, Istvan.
my patch 6 file size is 218MB, so i'll grab that fix, thanks a bunch! :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on June 22, 2013, 09:09:41 PM
That's good news Max about the repaints. I hope r/l improves for you soon.


cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 24, 2013, 03:18:31 AM
(https://www.sas1946.rocks/images/imageshit/a/img844/8199/7oqe.jpg)

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

(https://www.sas1946.rocks/images/imageshit/a/img23/5202/5bk6.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img694/517/trnc.jpg)

(https://www.sas1946.rocks/images/imageshit/img694/788/7jh0.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img515/7467/8xws.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Malone on June 25, 2013, 11:54:57 AM
excellent pics and skins, mate :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: maico360 on June 26, 2013, 02:31:44 AM
Is there any info about how to get WWI into 4.12?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on June 26, 2013, 05:05:17 AM
I have 100% of the DBW 1916 planes working in 4.12
they just need to be installed one at a time

I also have all the maps in 4.12

Been wanting to try and get some ships,vehicles and tanks in
but have yet to find the time to do so

Cheers
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 26, 2013, 05:22:47 AM
I have 100% of the DBW 1916 planes working in 4.12
they just need to be installed one at a time

I also have all the maps in 4.12

Been wanting to try and get some ships,vehicles and tanks in
but have yet to find the time to do so

Cheers

Which version are you using at the moment?
Modact 5 or that Bravo Holy-Grail version to get things into the 4.12 ?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on June 26, 2013, 05:29:47 AM
I am using SAS modact 5.1
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 26, 2013, 07:17:18 AM
The original plan was to wait for 4.12 see whats in it then decide about a 4.12 based DBW modpack...I'm hoping for this to happen in the next few weeks/months. I got no time to play around with the modact although I think that its great and says good things about SAS that it was released soon after the patch release.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on June 26, 2013, 09:25:43 AM
The original plan was to wait for 4.12 see whats in it then decide about a 4.12 based DBW modpack...

Why not just extract whatever is good and new from 4.12 and make mods out of that?

It should be easier to incorporate some new mods into DBW 4.10 than to (sigh sigh) go about making yet another whole new DBW version ... the never-ending story of software updates. It's hard enough keeping DBW up to date as it is now, without yet another install from zero.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 26, 2013, 10:19:33 AM
I think we're talking about a lot of work (rewriting mods and testing) and the advantages are questionable.
Whatever happens I'm fine with it.  :)
Btw I was asking about moving 4.12 changes into 4.10 DBW but I was told that it sounds easier but its not possible.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: maico360 on June 26, 2013, 11:08:12 PM
I am using 5.1 and tried to install the Camel and got a crash. What did you do about the ztd folder.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on June 27, 2013, 05:10:57 AM
Perhaps best to start a new thread on installing WWI planes into SAS Modact 5.11 for  4.12
leaving this thread for the topic of DBW 1916

I am using 5.1 and tried to install the Camel and got a crash. What did you do about the ztd folder.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on June 29, 2013, 11:14:53 AM
I don't see the point of updating the 1.7 version of DBW, that is I don't see a list of improvements that would be worth the effort.
Unless the game engine can be changed, it will still look and play the same as always. Anything to make the game better is already being done in DBW 1.7..terrain and planes are evolving looking better than ever, thanks to VP, Max, Murdoc,Gio,DreamK, Carmaster and a host of others. If it isn't broken, don't fix it. We are moving forward, why stop now to reinvent something we already have?
I'm all for a new version if it will improve the game substantially, but will it do that? 
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 29, 2013, 11:30:54 AM
I agree with the above comments. My DBW1916 instal is nice and stable and I love the new looking terrain (objects) etc being created.
  I would rather like to see some time invested in Cockpits for the stock we have I feel this is one of the biggest drawbacks of the game.
                                                               Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 29, 2013, 11:47:46 AM
The problem is that you can not say about something that its working until you've tested it for a while.
Same is  true for a 4.12 based DBW-1916, in theory every plane and a a lot of mission should be tested with it. To be honest I've spent the last year with testing stuff on almost a daily basis and now I should do it all over again but this time all at once...not gonna happen :)
If somebody decides to take this on as a project I'd be more than happy to support it as much as I can.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Alfie Noakes on July 01, 2013, 11:54:30 AM
Excellent work from Max the DEVASTATOR ...... :o

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: pippin on July 01, 2013, 04:00:44 PM
Wow looks really nice Max.

                             Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: David Prosser on July 01, 2013, 06:58:55 PM
That black and white one looks it was taken from a WWI book. Excellent work Max.




cheers


David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Blindowl on July 08, 2013, 02:01:11 PM
Never seen them before Gunny. they look nice :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: snachito on July 12, 2013, 06:58:06 PM
Bravo sent me to this section and just have a question about DBW 1916. I downloaded BigF'nSuperpack 1.71 DBW almost everything worked great the UP/DBW, but DBW 1916 only loaded up to 60% then quit, so my question is do I just delete my 1916 folder then replace it with this download right? I just want to make sure, Thank you.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: max_thehitman on July 12, 2013, 11:37:34 PM
Bravo sent me to this section and just have a question about DBW 1916. I downloaded BigF'nSuperpack 1.71 DBW almost everything worked great the UP/DBW, but DBW 1916 only loaded up to 60% then quit, so my question is do I just delete my 1916 folder then replace it with this download right? I just want to make sure, Thank you.

In your Modded IL2-1946 game you should have a folder named #DBW and another one named #DBW_1916.
Each folder contains some different mods which can only work when you select that particular game version.
So , for WW1 flying, it is #DBW_1916, and for WW2 flying it is #DBW.

Place inside the #DBW_1916 folder all the update+patches that VPmedia has made available on the first post.
In it there is everything you need to make your game one of the best ever WW1 flight-sims around.
Happy flying!  8)


Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: SAS~Boomer on July 13, 2013, 03:46:50 AM
so my question is do I just delete my 1916 folder then replace it with this download right?

From the first post of this thread>
INSTALL INSTRUCTIONS:
step 1. delete your existing '#DBW_1916' folder
step 2. extract the archives into your game folder

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: SAS~Malone on July 13, 2013, 04:04:16 AM
our lives would be so much easier if people actually bothered to read the instructions in the first post - not just for this, but for all mods..... :P
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: sphantom on July 13, 2013, 06:33:38 AM
give them the benefit of doubt maybe English is not their first language.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: snachito on July 16, 2013, 10:13:24 AM
Bravo sent me to this section and just have a question about DBW 1916. I downloaded BigF'nSuperpack 1.71 DBW almost everything worked great the UP/DBW, but DBW 1916 only loaded up to 60% then quit, so my question is do I just delete my 1916 folder then replace it with this download right? I just want to make sure, Thank you.

In your Modded IL2-1946 game you should have a folder named #DBW and another one named #DBW_1916.
Each folder contains some different mods which can only work when you select that particular game version.
So , for WW1 flying, it is #DBW_1916, and for WW2 flying it is #DBW.

Place inside the #DBW_1916 folder all the update+patches that VPmedia has made available on the first post.
In it there is everything you need to make your game one of the best ever WW1 flight-sims around.
Happy flying!  8)

Thank you Max this worked perfectly!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: max_thehitman on July 16, 2013, 02:12:25 PM
Bravo sent me to this section and just have a question about DBW 1916. I downloaded BigF'nSuperpack 1.71 DBW almost everything worked great the UP/DBW, but DBW 1916 only loaded up to 60% then quit, so my question is do I just delete my 1916 folder then replace it with this download right? I just want to make sure, Thank you.

In your Modded IL2-1946 game you should have a folder named #DBW and another one named #DBW_1916.
Each folder contains some different mods which can only work when you select that particular game version.
So , for WW1 flying, it is #DBW_1916, and for WW2 flying it is #DBW.

Place inside the #DBW_1916 folder all the update+patches that VPmedia has made available on the first post.
In it there is everything you need to make your game one of the best ever WW1 flight-sims around.
Happy flying!  8)

Thank you Max this worked perfectly!!!

AH! Great News Snachito!
Another happy satisfied customer flying in the World War One skies of the IL2+Mods!  8)
 
You can now send me your 50 dollars to me in the mail  ;D  I will be waiting!

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: vpmedia on July 22, 2013, 10:40:04 AM
(https://www.sas1946.rocks/images/imageshit/a/img16/1962/ycqu.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img837/2892/re3v.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img594/5245/ahn3.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img827/6560/es3d.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img42/3033/8xos.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img189/9287/2ck7.jpg)

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

(https://www.sas1946.rocks/images/imageshit/a/img837/6561/uf88.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img836/3045/dj6p.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img198/7093/xz99.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: BravoFxTrt on July 22, 2013, 11:38:15 AM
DBW 1916 Noob here, Just installed all the Packs, and from what Iv seen so far, Istvan and all others who made this Happen, Cheers, you guys did a wonderful job with it. Thank You All. ~S~
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: max_thehitman on July 22, 2013, 12:58:22 PM
Thank you Bravo. I am happy you approve of the crazy things we have been doing to
this game for some World War One flying action.
Many more surprises will arrive soon.
Fly right and keep your nose clean from that smelly Castor oil leaking out from
the Albatros D.V engine  ;D

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

VPmedia, excellent photos, specially the night-time bombing scenes. Looks like a painting.

Thank you for the kind compliment on the recent post I made with the new static-objects, but
do not release your next patch yet until I present to you personally the new IL2-game retextured
 roads and new craters.
These new items will be a great addition to many WW1 maps and also for all WW2 maps.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Cloyd on July 22, 2013, 12:58:52 PM
Hey Bravo,

Have you been able to get the WW1 planes to work in 4.12?

Cloyd
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: BravoFxTrt on July 22, 2013, 01:12:10 PM
I havnt tried that "Yet" Cloyd.

Edit: Sorry Cloyd, no luck in 4.12 so far, 20% CTD when launching Game.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: SaS~JackS on July 23, 2013, 02:51:29 AM
All,

 For some reason (different java parameters?), I cannot get the German ac to load Mission failure:null)- but some of the Allied ac will work.

 Jack
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: gio963tto on July 23, 2013, 03:42:29 AM
a chance maybe stupid, have you tried to install DBW17.1 in 4:12 and then add DBW1916.

GIO.

(because I see many guy have a DBW installed on 4.12 with MODACT)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: snachito on July 23, 2013, 08:16:12 PM
Bravo sent me to this section and just have a question about DBW 1916. I downloaded BigF'nSuperpack 1.71 DBW almost everything worked great the UP/DBW, but DBW 1916 only loaded up to 60% then quit, so my question is do I just delete my 1916 folder then replace it with this download right? I just want to make sure, Thank you.

In your Modded IL2-1946 game you should have a folder named #DBW and another one named #DBW_1916.
Each folder contains some different mods which can only work when you select that particular game version.
So , for WW1 flying, it is #DBW_1916, and for WW2 flying it is #DBW.

Place inside the #DBW_1916 folder all the update+patches that VPmedia has made available on the first post.
In it there is everything you need to make your game one of the best ever WW1 flight-sims around.
Happy flying!  8)

Thank you Max this worked perfectly!!!

AH! Great News Snachito!
Another happy satisfied customer flying in the World War One skies of the IL2+Mods!  8)
 
You can now send me your 50 dollars to me in the mail  ;D  I will be waiting!

Damn Max, How about all the beer you can drink and a few stripper lap dances on me? :D ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: max_thehitman on July 23, 2013, 09:10:02 PM

Damn Max, How about all the beer you can drink and a few stripper lap dances on me? :D ;)

WooHoo!!  :D Bring all the muchachas over to my bachelor pad ! We gonna show them how to fly in the IL2-1946 and
if they they like that, we can even show them DBW-1916!  ;D HeHeHe
Women ... they just loooooove my IL2-game equipped bachelor pad.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: vpmedia on July 27, 2013, 09:20:19 AM
Found this on youtube:

Marines of Company K 1917-18 - full movie
http://www.youtube.com/watch?v=nq_1aZdnEjg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: max_thehitman on July 27, 2013, 10:09:41 AM

Thank you vpmedia, I enjoyed this film very much.


I am still gathering information on WW1 uniforms and I will be painting about 25+ of our game
human models for the DBW_1916. Including pilots and other types.
I want some great objects to add to these WW1 maps instead of using the already available WW2 stuff.
 This is taking a while to do because there is just so many other things
to create that have never been done before. Stuff for WW1 and WW2, not forgetting the later Korean war and
Vietnam conflicts either.
 Many of the old objects still need a retexturing to better fit into the game properly or with more details.
All in good time they will be created and I will pass them on to you, for you to enjoy in your game also.
In the next objects package I will release a few WW1 things we don´t have yet which will add more
eye-candy to this game version  ;)

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: vpmedia on July 28, 2013, 05:00:31 AM
(https://www.sas1946.rocks/images/imageshit/img541/5208/l5yi.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img819/7928/cv6f.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img825/4720/0ukm.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img826/6831/rztf.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img843/3797/fbu1.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: vpmedia on July 28, 2013, 05:05:37 AM

Thank you vpmedia, I enjoyed this film very much.


I am still gathering information on WW1 uniforms and I will be painting about 25+ of our game
human models for the DBW_1916. Including pilots and other types.
I want some great objects to add to these WW1 maps instead of using the already available WW2 stuff.
 This is taking a while to do because there is just so many other things
to create that have never been done before. Stuff for WW1 and WW2, not forgetting the later Korean war and
Vietnam conflicts either.
 Many of the old objects still need a retexturing to better fit into the game properly or with more details.
All in good time they will be created and I will pass them on to you, for you to enjoy in your game also.
In the next objects package I will release a few WW1 things we don´t have yet which will add more
eye-candy to this game version  ;)



Its a good idea to retexture the 'Infantry mod' for ww1.
I like your repaints because they got style :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: David Prosser on July 28, 2013, 08:24:44 PM
That SE5 looks great! The irony is, I don't even like SE5s that much. I like turn and burn. I'm sure it'll look even better in front of an Albatross, or Fokker.

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Blindowl on July 29, 2013, 12:01:06 AM
My QMB quit working :( All I get is a background screen with no options at all, any help is appreciated thanks.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: vpmedia on July 29, 2013, 12:17:30 AM
This only happened me once because of a ctd, launching the game in normal DBW mode and reseting all options in QMB solved the problem.

I'd also check the integrity of the QMB mod which is in the #DBW_1916/#00_PAL-MissionProCombo folder, its size should be 971 407 bytes for 349 files.

Another option is to delete/rename the file Missions\Single\LastMission.mis

If none of the above described methods help then you need to install the InstantLog mod and we can take a look at your logfile.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Blindowl on July 29, 2013, 01:00:15 PM
Thanks VP, Gunny told me to delete the last quick mission and it solved the problem :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: BravoFxTrt on July 31, 2013, 01:02:30 AM
This is from my DBW 1916  :P 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Batbomb on July 31, 2013, 06:06:30 AM
The size comparison OMG the phantom looks gigantic!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: BravoFxTrt on July 31, 2013, 06:18:34 AM
But doesnt it, I had to do a WTF??? And I worked on F-4's for a good while.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: sphantom on July 31, 2013, 06:19:36 AM
Okay but who won the dogfight
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: BravoFxTrt on July 31, 2013, 06:23:10 AM
I dont know, I got killed.

This was an experiment to see if Jets would work in DBW 1916, just out of curiosity, because WWI  Planes dont work in DBW. Well some of them might.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: sphantom on July 31, 2013, 06:24:59 AM
heh heh heh
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Valkas on August 06, 2013, 06:53:41 AM
I bet he didn't see it coming!

(http://www.part.lt/img/32af69fc89c350bf6ee67142176662ac29.png) (http://www.part.lt/perziura/32af69fc89c350bf6ee67142176662ac29.png)

(http://www.part.lt/img/f56ee23a87ce651211c20dd01b05087b196.png) (http://www.part.lt/perziura/f56ee23a87ce651211c20dd01b05087b196.png)

(http://www.part.lt/img/0dda2a4e87e576d9451f94e94249e2fa69.png) (http://www.part.lt/perziura/0dda2a4e87e576d9451f94e94249e2fa69.png)

(http://www.part.lt/img/e5df5c78c7a19c89d8f150a56e648f99747.png) (http://www.part.lt/perziura/e5df5c78c7a19c89d8f150a56e648f99747.png)

(http://www.part.lt/img/a52bd2aabd9ab59ff477c48c7fa8cb38760.png) (http://www.part.lt/perziura/a52bd2aabd9ab59ff477c48c7fa8cb38760.png)

(http://www.part.lt/img/13a28ffe302418a429030fda5520bd9191.png) (http://www.part.lt/perziura/13a28ffe302418a429030fda5520bd9191.png)


I dont know, I got killed.

This was an experiment to see if Jets would work in DBW 1916, just out of curiosity, because WWI  Planes dont work in DBW. Well some of them might.

Alb D.III works in DBW just fine. At least for me.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: max_thehitman on August 06, 2013, 07:42:36 AM

AAAAHAHAHAH!   :D  Great shooting!

The air force will have to replace all their jet airplanes for Albatross!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: max_thehitman on August 06, 2013, 08:43:05 PM
Hey VPmedia, guess what I just found out in my researches?
You will be surprised. I want to show you guys this interesting discovery.

As you know, I always like to do alot of research on the things I am painting skins for, and my recent project is to retexture
and paint the IL2-1946 game fuel barrels to be as close to the real thing as possible. In colors as well as the shape and detailing.
We want to see reality in our game, not something invented or fictional.
 
Now the problem is, I cannot find a good enough ww1 photo to see what WW1 fuel barrels looked like. It is almost non-existing,
Did they always looked like modern steel fuel barrels?  What would they look like?
This is an intriguing question,
because so much of our past history has been lost as these are simple everyday objects used around airbases that no one thought
about them. Or thought of taking a photo of them or preserving them for a museum.
Well, I just discovered what they looked like and I am very much surprised.
 
- http://ag-museum.mb.ca/2011/09/25/pioneer-era-oil-barrel/

This means our WorldWar1 airbase fuel barrels will NOT look like the WorldWar2 steel barrels, but instead they will look
more like wood barrels with their unique shape , but made out of metal !  ;D
In my next static-objects package for download and I will post these new barrels for your DBW-1916 game.

Quote
Pioneer Era Oil Barrel

In the summer of 2010, while looking through a scrap pile on a western Manitoba farm for parts related to a Rumely silo filler the farmer
was considering donating to the Manitoba Agricultural Museum, a Museum volunteer came across a much more interesting find,
steel oil barrels. While many readers will be thinking at this point, “Good gracious, ransacking the countryside for scrap! Do these people
have nothing better to do?” it should be pointed out that the barrels discovered were from the early days of petroleum on the prairies.
The oldest barrel was shaped like a wood barrel only using steel instead of wood. And rather than the ends of outer wrapper of the barrel
being welded together, rivets were used instead. The joint between the heads of the barrel and the outer wrapper appear to be a
rolled joint. Most interesting was the brass medallion set into the top head of the barrel proclaiming the barrel to be the property of
The Imperial Oil Co.
There is also a number stamped into the medallion, 31550. This appears to be the barrel’s serial number. Stamped directly into the head
is other information; Complies with ICC Specification No. 5, 7-13, Pat June 3, 1902. ICC refers to the Interstate Commerce Commission, 7-13
may refer to the date the barrel was actually built, July of 1913 and Pat June 3, 1902 refers to the date the barrel design was patented.

As to why the steel barrel was shaped like a wooden barrel, probably very early steel barrels simply followed the general design of
wooden barrels. Even more importantly a barrel, particularly when full, was easy to handle with this shape. When moving barrels any
distance by hand, the barrels were usually laid on their side and rolled. With a straight wall design changing directions was a problem
solved by brute force. However with a curved side wall, the barrel could be tipped in the direction you wanted the barrel to go while
rolling it and the barrel turned in that direction.


The Museum was happy to accept donation of this barrel as it aids in the interpretation of the pioneer tractor era. The appearance of
gas and kerosene tractors on farms posed a fuel storage problem. Wood, coal and straw used to fire steam engines could just be piled
on the ground for storage. Obviously one could not do this with kerosene or gas. Wooden barrels were used to store fuel in the early
days as evidenced by a letter to a 1908 edition of the Canadian Thresherman and Farmer in which the writer talked about the economy
of his tractor but noted that the wooden barrels used to store kerosene on his farm did leak and so he was not quite sure how much
the tractor had actually burnt. Steel barrels were the solution to this issue.  And with barrels, if the local fuel dealer did not offer fuel
delivery then the farmer could take the barrel with him on a trip to town and get it filled by the dealer. How common on farm delivery
of fuel by a fuel dealer was in the pioneer era is not known.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: vpmedia on August 06, 2013, 11:23:15 PM
-the british had 2 and 4 gallon cubic cans (search valor petrol can aka flimsy)
-the french had 5L cans and 50L cylindrical  drums
-the US had 10 gallon cylindrical  drums (cant find pic yet)
source: twcenter.net

some more info http://1914-1918.invisionzone.com/forums/index.php?showtopic=160855

2&4 gallon flimsies:

http://www.ebay.co.uk/sch/sis.html?_kw=Old+Vintage+Shell+Mex+Ltd+BP+Valor+fuel+petrol+can+with+Pratts+brass+Lid+Cap

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

(http://hudsongoodsblog.com/wp-content/uploads/2009/12/gas-5.jpg)

french 5L and 50L:

(https://www.sas1946.rocks/images/imageshit/a/img13/2343/44h7.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: max_thehitman on August 07, 2013, 07:20:26 AM
Great information VPmedia. Thank you good friend. This is very helpful.
I am always interested to know these things that have been long forgotten.
I have also found out that there were a few barrel types in different sizes that were used at that time,
and around 1917 there started to appear fuel steel barrels in the shape we come to know these days.

History of the 42-Gallon Oil Barrel
- http://aoghs.org/technology/history-of-the-42-gallon-oil-barrel/

Interesting photo of a WW1 tank Schneider CA1 with a medium sized fuel barrel in the back (1917-?)
- http://www.lead-adventure.de/index.php?topic=39213.0

Large Fuel barrels, Revillon Frères, Pagwa, ON, 1917 (?)
- http://www.mccord-museum.qc.ca/en/collection/artifacts/MP-1976.24.4?Lang=1&accessnumber=MP-1976.24.4

seaside port with thousands of wood barrels - Amazing photo
- http://www.archives.gov/research/american-cities/images/american-cities-035.jpg




Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Valkas on August 10, 2013, 02:20:56 PM
Photo taken somewhere between 1918 and 1920 or later. Those in the right corner are, most likely, war-time German cans, although I would not guarantee it.
http://www.plienosparnai.lt/e107_files/public/1261433251_2_FT0_lvgcvikontrukc16x.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: pippin on August 11, 2013, 08:31:12 AM
Can anyone tell me if there is a way to alter the popping up trees in iL2 I have a new rig and I am finding it a bit of a spoiler. can I change something in the config to get greater range?

                             Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: saab ja26 on August 11, 2013, 06:15:54 PM
Sorry in advance if this is a stupid question, but could this work for a version 4.12.1 install?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Fresco23 on August 12, 2013, 08:59:17 AM
Apology Accepted In Advance.  ;D ...But No, Unless I Missed Some Totally Epic Update.....currently DBW 1916 Is Not Compatible With Any 4.12 Install As It Requires To Run In DBW.  :( Sorry.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: vpmedia on August 21, 2013, 12:05:57 AM
Can anyone tell me if there is a way to alter the popping up trees in iL2 I have a new rig and I am finding it a bit of a spoiler. can I change something in the config to get greater range?

                             Ian

If youre using OpenGL the forrest=3 setting than thast the most you can get out of your game.
Also, when I was editing other maps I noticed that having too many trees in view will cause a constant console error which causes fps drop so increasing the number of visible trees would also require some modification on the il-2 graphics engine which is a very hard thing to do imho.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: vpmedia on August 21, 2013, 12:09:05 AM
Sorry in advance if this is a stupid question, but could this work for a version 4.12.1 install?

Theres some chance for a new 4.12 based version but its gonna take time because there are very few programmers interested in doing the huge workload, obliviously. Dont wait for it but rather try to enjoy what you currently got in DBW and DBW-1916.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Alex840 on August 24, 2013, 08:56:58 PM
Is there any place where i can get templates for the allied frankenplanes, like DH.2 or Blériot?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: vpmedia on August 24, 2013, 09:33:41 PM
Almost all frankens were made out of a ww2 era russian U-2VS and they use the same template which is included in the first psd template pack we've released:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1469
It was made by foo.bar, max the hitman and me.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Fresco23 on August 25, 2013, 09:54:12 AM

you know who.


 :o

Voldemort!?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: vpmedia on August 25, 2013, 11:19:14 AM
Wherever you go theres usually one (or more) guy who dislikes you, in the real life if they cause trouble you can beat them up or something but on the internet you really got one option: to ignore them. If I were you I'd continue like nothing have happened just to piss off that guy.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Alex840 on August 25, 2013, 02:54:34 PM
I've only asked for these templates because I really wanted to use them to make a set of missions using these planes in a pre-early war scenario (Bleriots to DH.2 in allied side and the Italian campaign in 1911-1912 in Lybia, where aircraft were used in combat before the outbreak of WWI and the first aircraft was downed by the rifle fire). I've found templates only for german frankens in the template pack, because of this I've asked here if there is any other source somewhere.

I had no intention to insult anyone or reignite harsh discussions in this forum. I have all the people of this modding community in high esteem and I have great admiration for the modder's superb work. If anyone felt outraged with my question I sincerely apologise.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: max_thehitman on August 25, 2013, 03:18:01 PM
It´s not your fault Alex840, it is what those particular aircraft represent to me at
this moment.  They will always be airplanes no one wants.

Anyway,
about your war scenario mission, how are you going to pull off a scene with a pilot
shotting at another with only one rifle? We have machine-guns on all airplanes.

 

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Alex840 on August 25, 2013, 03:45:45 PM
Ok Max, i respect your position and apologise any embarassment. For me those frankens are only stopgaps as long as definitive models are not yet available. I hope that we have the real and definitive models soon too.

When i talked about rifle fire, i had talked about reconaissance planes that was downed by infantry when flying low in the first days of aerial warfare in the Italo-Turkish war. Dirigibles were used to bomb enemy positions in this conflict too. This was the first conflict to see military use of aircraft as far as I know.

http://en.wikipedia.org/wiki/Italo-Turkish_War
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: markino on August 29, 2013, 05:00:59 AM
Hello guys, yesterday I installed DBW1916 following step by step your suggestion and...incredible!!...it works really!!!  :) :) :)

I noticed there are only two factions: German/Austro-Hungarian and all other, Italian, French, etc...
Besides is not possible to assign different mark to the planes. eg: British marks to German planes as Albatross.
Is this right so?

Again, I have not loading-screens when I load mission. Is possible to solve this trouble?

Many thanks and very higly congratulations for this impressive job!!!!!!!!!!

Ciao!

Marco
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Spider16 on August 30, 2013, 07:16:19 AM
In Time, we have two planes strike and force landed in 1º and 2º April  1915 by  carbine shots in French hands  territory . The stunning event made by observer Second Lieutenant Robert and Corporal Jean Navarre, Pilot, with Morane Parasol in first April day . In the morning of next day the Lieutenant René Chambe observer and Aspirant Peletier-Doisy, Pilot, catch your "Hun" by cavalry carbine shots, fighting in the same aircraft type and the same unity Escadrille MS 12.
The event to be worthy for all men involved " The Legion Honeur" the French highest medal .
 ;)

Sorry to all for my poor english
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Cloudsurfer on September 05, 2013, 03:13:41 PM
Absolutely amazed by DBW 1916, Dream come true! Especially with the Spad XII and the German biplane-pusher-bomber which I cannot pronounce or spell :P
However after downloading the Patches 1 - 6 my game is crashing @ 20 and 70 and whenever it pleases :/
Help?! I need to fight the Fokker Scourge!
I have a pretty clean DBW going on
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: vpmedia on September 06, 2013, 12:07:11 AM
During the ~3 months since the last patch was released nobody else reported a CTD on startup.
They game should crash only when you skip a patch.
Its also important to delete the old #DBW_1916 folder before you install these updates (currently 7 files).
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Cloudsurfer on September 06, 2013, 08:06:04 AM
Thanks Vpmedia, I will go over everything with a fine tooth Browning .303 comb  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: vpmedia on September 06, 2013, 09:09:04 AM
Plus check your 7z version, it should be 9.20 or above.
I had bad extracts with older version.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: MURD0C on September 11, 2013, 03:07:36 AM
the Wreckage of the Empire
(http://forum.aviaskins.com/picture.php?albumid=49&pictureid=1415)
http://forum.aviaskins.com/showpost.php?p=114757&postcount=1

Designed for the version of the game 4.101m + MODS "IL-2 Sturmovik. Forgotten Battles" + DBW 1.71 + DBW_1916.
The company was made on version 4.101 + HSFX v5.01 + 1 fashion world

Aircraft available to the player:
BrandenburgC1s26
Fokker-DVIII
Nieuport-17
Nieuport-17B
SPAD-7
Use the Map:
Bessarabia Bessarabia / load.ini
Kiev Kiev / load.ini
Lvov Lviv / load.ini
LvovWInter Lviv / Winter_CKY_load.ini
Net1914Summer Net1914Summer/load.ini

Passage of the campaign is recommended to start with the rank - lieutenant
Level of difficulty - any
It is also strongly recommended to disable the settings - the "quest", the "route map" to disable it is not recommended.
developers:
Mstislav Neudachin - Nachprod (author of the idea, mission, selection of material, the selection and creation of different colors of planes opposing sides)
Kant - FM POTEZ-25 for conjecture. to bring it closer to the TTX-Breguet 14.
Skvoretz - mod units.
Skipper - Fashion armored and anti-aircraft artillery.
I thank my wife, Anna, for proofreading the text.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Cloudsurfer on September 11, 2013, 07:35:35 AM
Well the game is working.. 7zip helped a bunch, I just think my PC is a bit slow. Lagging heavily. Back to the drawing board!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Cloudsurfer on September 11, 2013, 05:02:38 PM
The going back to the drawing board thing helped, IT'S ALIVE IT'S ALIIIIIIVE!!!!!!!!!
Ca.42 is amaaaaazing. I'm mindblown completely with the patches.
Not a great screenshot but I had to share my excitement :D :D :D :D
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/1236237_10151891246500987_1938677380_n.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Fresco23 on September 11, 2013, 06:49:31 PM
CA 42 is amazing and tough!  ;D in LAN coop, 12 Fokker D6 and Dr1, including myself and one brother intercepted 8 of them. We managed to bring down only one before our guns were empty.  ??? It was great!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: vpmedia on September 13, 2013, 12:29:37 PM
New patch available:

http://www.vpmedia.eu/il2/zip/DBW1916_patch7.7z

Contents of this smaller patch:

Quote
- 50 new skins by Nexus6 and Archie (for Albatros D.III/Va, Oeafag D.III, Fokker Dr.1)
- 150 new objects by Max the hitman (they're at the end of your FMB object list)
- MG impact effects fix (CannonBulletHitFlash.tga)
- Albatros engine sound fix
- few aircraft names fixed in the lists

Install instructions:
Extract archive into your game folder
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Whiskey_Sierra_972 on September 13, 2013, 12:45:15 PM
Thanks mate!

Unexpected and really appreciated!!!

All the very best!

walter
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Alex840 on September 13, 2013, 07:17:26 PM
Great news vpmedia!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: cgagan on September 14, 2013, 01:38:10 AM
Many thanks!!!! 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: MURD0C on September 14, 2013, 06:27:21 AM
Nyupory-23/24, the period from 1917 to 1922gg.
in zipe 100 skins in the resolution 1024x1024
(http://forum.aviaskins.com/picture.php?albumid=49&pictureid=1549)
https://www.sas1946.com/main/index.php/topic,36349.new.html#new
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: David Prosser on September 14, 2013, 09:02:13 PM
Wow! One hundred skins. You have been very busy, MURDOC. Thankyou for all this hard work.


cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: MURD0C on September 15, 2013, 01:39:10 AM
Nyupor-21/21 plant Duks. The period from 1916 to 1920gg. represented countries - France, Russia, Ukraine, as well as the Czechoslovak Corps.
The total of 75 skins in the resolution 1024x1024
(http://forum.aviaskins.com/picture.php?albumid=49&pictureid=1550)
https://www.sas1946.com/main/index.php/topic,36349.12.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: cgagan on September 15, 2013, 01:42:44 AM
Great skins Murdoc, many thanks for sharing, 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: MURD0C on September 15, 2013, 11:38:07 AM
Nyupor-17/17a/17b. The period from 1916 to 1921gg. represented countries - France, Britain, Italy, Russia, Ukraine, as well as the Czechoslovak Corps.
A total of 120 skins in the resolution 1024x1024
(http://forum.aviaskins.com/picture.php?albumid=49&pictureid=1551)
https://www.sas1946.com/main/index.php/topic,36349.new.html#new
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Riptide_One on September 16, 2013, 01:31:50 AM
MURDOC,

Wow, this is a treasury chest. Thanks! :)

Cheers,

Riptide
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: MURD0C on September 18, 2013, 06:44:20 AM
with templaytem Nieuport-24 bis, made ??an unfortunate blunders, for which I apologize. bug fixed + added 16 new skins for Nyuporov-21/23/24 506 and 507 Squadrons, Saloniki 1917 1918gg
(http://forum.aviaskins.com/picture.php?albumid=49&pictureid=1552)
https://www.sas1946.com/main/index.php/topic,36349.msg408004.html#new
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on September 27, 2013, 08:24:35 AM
Stutter 1 1/2 _type 9400/9700_ 1A2/1B2/1B1

(http://forum.aviaskins.com/picture.php?albumid=49&pictureid=1559)

https://www.sas1946.com/main/index.php/topic,37122.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on September 27, 2013, 08:35:36 AM
Will there be separate slots for these aircraft, or will they remain eternal VIP?
The Farman MF11/11bis
https://www.sas1946.com/main/index.php/topic,34303.0.html
Farman HF30/F40  F30(20's)
https://www.sas1946.com/main/index.php/topic,34720.0.html
Stutter 1 1/2 _type 9400/9700_ 1A2/1B2/1B1
https://www.sas1946.com/main/index.php/topic,37122.0.html
The Zeppelin-Staaken R.VI
https://www.sas1946.com/main/index.php/topic,34053.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: markino on September 27, 2013, 08:39:20 AM
Hello guys, again my congratulations for this wonderful job!!

I installed on my IL-2 1946 as you explained in the first page till patch 7, but I wish to ask you if is possible to generate careers for the various sides. At the moment I can't to do that; are present only sides as in DBW 1.71, but no possibility for French, Italian or Austro-Hungarian sides...

Many thanks for your help.

Ciao.

Marco
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on September 27, 2013, 08:57:20 AM
The normal dgen cant handle mod maps, I got no knowledge about Asuras new dgen exe but probably could support ww1 campaigns if made.
I play scripted campaigns (https://www.sas1946.com/main/index.php/board,217.0.html) and QMB or I create my own missions. As far as I know no modpack includes missions or (dgen) campaigns, you need to make of find them yourself most of the time.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on September 27, 2013, 11:19:26 AM
New patch available:

http://www.vpmedia.eu/il2/zip/DBW1916_patch8.7z

Quote
Sopwith 1 1/2 Strutters rework by Gio and Murdoc, replaces old frankenplanes
Source: https://www.sas1946.com/main/index.php/topic,37122.0.html

Install instructions:
1. Remove following folders: Paintschemes/Skins/MKIB_Bomber, Scout_Mk1B, Scout_Mk1(gb)
2. Extract archive into your game folder


(https://www.sas1946.rocks/images/imageshit/img405/3094/vkny.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on September 27, 2013, 11:29:15 AM
Will there be separate slots for these aircraft, or will they remain eternal VIP?
...

Theres no programmer to make slots, everybody is busy or retired from modding.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Fresco23 on September 27, 2013, 01:08:59 PM
Thanks for the patch Vp!

May I inquire... are there plans to update the Airco DH.2 3d? The earlier aircraft are my favorites I think.  ;D And the DH2 is a particularly important aircraft. (and I have an odd attraction to pusher types...)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: FNRennier on September 27, 2013, 02:34:47 PM
Thank you for yet another Patch  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: gianluca on September 27, 2013, 02:45:58 PM
Thks a lot for your hard work Istvan!

Best regards,

Gianluca
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Whiskey_Sierra_972 on September 27, 2013, 04:36:02 PM
Thks a lot for your hard work Istvan!

Best regards,

Gianluca

+ 100
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on September 27, 2013, 05:36:03 PM
Will there be separate slots for these aircraft, or will they remain eternal VIP?
...

Maybe  can help skipper. He promised to see what could be done to the project.
Theres no programmer to make slots, everybody is busy or retired from modding.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: David Prosser on September 27, 2013, 07:24:43 PM
Thanks for the quick work, vpmedia. It's much appreciated.

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on September 27, 2013, 07:33:11 PM
(http://forum.aviaskins.com/picture.php?albumid=49&pictureid=1562)
in the archives of 25 templates in the resolution of 1024x1024. that's all I've done lately.
templates for the following aircraft:
AEG_CIV, AEG_CIVN, AEG_JI, AEG_JIa, AEG_JII, Nieuport-17, Nieuport-17A, Nieuport-17B, Nieuport-21, Nieuport-21Duks, Nieuport-23, SPAD-7, Soptwih fifth, Soptwih Bomber, Lohner_L_Float, Macchi_L1_Float, Farman MF11, Farman F-30, Farman F-40.
https://www.sas1946.com/main/index.php/topic,36349.new.html#new
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Dr. Strangelove on September 27, 2013, 09:09:01 PM
I just started getting into DBW 1916 a few days ago and I'm in awe of how great it is! I must be lucky because there's a new patch to boot! Thank you modders!
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on September 27, 2013, 10:14:20 PM
Will there be separate slots for these aircraft, or will they remain eternal VIP?
...

Maybe  can help Skipper. He promised to see what could be done to the project.


Thats great news, thanks a lot for asking him!
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: pippin on September 28, 2013, 01:28:43 AM
Thanks for the update VP.
 
             Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: BravoFxTrt on September 28, 2013, 05:09:56 AM
Just checked Patch 8 in my HolyGrail Install, every thing working as should, Thanks VP.

(https://www.sas1946.rocks/images/imageshit/a/img841/7348/jf28.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on September 28, 2013, 08:07:08 AM
skins in the resolution of 1024x1024.
16 skins period from 1917 to 1920gg. France, Latvia, Russia.
(http://forum.aviaskins.com/picture.php?albumid=49&pictureid=1563)
https://www.sas1946.com/main/index.php/topic,36349.new.html#new
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Mission_bug on September 28, 2013, 11:17:13 AM
Thank you very much for the latest updates and skin packs, they are all greatly appreciated. 8)

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: cgagan on September 28, 2013, 12:02:40 PM
Many thanks for the new patch! 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on September 29, 2013, 09:07:30 AM
(http://forum.aviaskins.com/attachment.php?attachmentid=26498&d=1380467067)
(http://forum.aviaskins.com/attachment.php?attachmentid=26499&d=1380467067)
http://forum.aviaskins.com/showthread.php?p=120602#post120602
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: sphantom on September 29, 2013, 09:23:01 AM
Very Nice
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on September 30, 2013, 01:44:08 AM
Belgiy/1917
http://forum.aviaskins.com/showpost.php?p=120616&postcount=3
(http://forum.aviaskins.com/attachment.php?attachmentid=26505&d=1380526828)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Griffon_301 on September 30, 2013, 02:49:40 AM
Hello guys;

I do have a running version of 1916 patched to latest pack8 standard, but there are a few issues on my install;
first of all, i did it as per instructions and everything runs...but:

it seems the Strutter rework did cause some problems on my install which I have posted in the original STrutter rework thread already;

and, a cursory look at the German Zeppelin Staaken Riesenflugzeug revealed this:

https://www.sas1946.rocks/images/imageshit/a/img34/9051/gzef.jpg

should the cockpit look that way? I mean with a Gunner whose hands are visible but not his body?
also, in my install, the port engine does contain TWO people inside, one facing front and one facing rear;
in Bravo´s screenshot, there is only one engineer per engine visible, and this is as it should be, after checking some sources about the Zep riesen bird;

any hints are welcome..

cheers
phil
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: markino on September 30, 2013, 03:23:16 AM
The normal dgen cant handle mod maps, I got no knowledge about Asuras new dgen exe but probably could support ww1 campaigns if made.
I play scripted campaigns (https://www.sas1946.com/main/index.php/board,217.0.html) and QMB or I create my own missions. As far as I know no modpack includes missions or (dgen) camapigns, you need to make of find them yourself most of the time.

Hello Vpmedia, many thanks for your indications! Downloaded!

Ciao.

Marco
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on September 30, 2013, 03:24:37 AM
Griffon_301, some planes still have unfinished cockpits so theyre best used as AI.
These planes are usually the frankenplanes, the Zeppelin Staaken R bomber replaces the old Gotha/TB-3 frankenplane. If you look closer you'll see that Bravos screen also has 2 people in the port engine compartment. Of course I could have waited with the inclusion of these problematic planes, but in my experience its easier to find help with java programming/3d when everybody has access to the mod.

Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Griffon_301 on September 30, 2013, 04:18:38 AM
Hello Istvan!

I can fully understand you and my post was not meant as criticisn, I just wanted to know if I messed up with my install or if this is the way it should lookk...
I do think though that the Strutter rework has some troubles, maybe in the hier.him (of which I am no expert really) or with something else...
but as said, I have posted this in the dedicated STrutter thread already and I am looking forward to getting some answers there ...

all the best and a biiiiig THANK YOU for putting this all together

cheers
phil
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: gambit168 on October 12, 2013, 04:37:31 PM
HI Guys love what your doing with the ww1 plane set
i have the orig 3Dmax files for "wing of war" if anyone wants them
they might be of some use to someone ;D
there is the
 DH2
tripe
DVII
PFALZ DIII
BRISTOL FIGHTER
DOLPHIN
WALFISCH
SPAD
SIEMENS
SE5A
N17
HANSA
DVIII
DR1
CAMEL
BRISTOL K3
ALB DIII
BE2C
AVIAC1
BREGUET
CAPRONI
FE2B
FELIX
GOTHA
HP400
STAAKEN
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: gambit168 on October 13, 2013, 03:00:38 AM
they have to go into 3dmax with the "wings of war" game  3dmax  importer , then be worked up to the spec/format  used by  the il2 engine then  exported into  IL2

the zip is only 3.5 megs
but the DH2
bris fit
Pfalz DIII
fe2b
tripe
dolphin
a hand full of modders & skinners wanted to improve the game so the makers gave us the max files and some other utils.
the site that they were on went down a very long time ago, & so if you didnt save the max files on your HD then you lost them

these 3dmax files have been  used to make  planes for FIRST EAGLES  , & OFF
&  are worth a look for the 3d modelers that are working on the DBW1916 plane set  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Batbomb on October 13, 2013, 03:55:46 AM
That is something that should be overlooked definatly. Maybe the models are really quite usefull. But you should keep in mind that some models simply can't be used in Il-2. It sometimes takes more work to bring existing 3d models to Il-2 standards than to do the model yourself. It would be wrong to let these models rott away, but you shouldn't make yourself too much hope ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on October 13, 2013, 06:39:27 AM
they have to go into 3dmax with the "wings of war" game  3dmax  importer , then be worked up to the spec/format  used by  the il2 engine then  exported into  IL2

the zip is only 3.5 megs
but the DH2
bris fit
Pfalz DIII
fe2b
tripe
dolphin
a hand full of modders & skinners wanted to improve the game so the makers gave us the max files and some other utils.
the site that they were on went down a very long time ago, & so if you didnt save the max files on your HD then you lost them

these 3dmax files have been  used to make  planes for FIRST EAGLES  , & OFF
&  are worth a look for the 3d modelers that are working on the DBW1916 plane set  ;)


Thanks for your offer mate!
Currently very few people are working on this project, mainly because we lack a java programmer to make slots for the new aircrafts. But things can change and then these models can be very useful. Please if its only 3.5 Mb then you could mail it to me to istvan at vpmedia dot hu then I'm gonna try to get them checked out by someone with 3d max knowledge.

Cheers
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: gambit168 on October 13, 2013, 09:39:40 AM
should be in your in box ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: David Prosser on October 13, 2013, 07:39:06 PM
Thanks, gambit168. This could be good news then. I hope the planes appear in the sim some day.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: RAF209_Benge on October 15, 2013, 03:48:44 PM
And you got permission from OFF and First Eagles to use those planes? Because i have serious doubts the OFF guy would let you use them
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on October 15, 2013, 07:37:36 PM
Dont worry about that, we will cross that bridge when we get to it. ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Mad026 on October 15, 2013, 11:40:55 PM
Dont worry about that, we will cross that bridge when we get to it. ;)

This is my favourite saying from Stargate  :P, and of course it will be amasing when new WW1 birds will come to our hangar.  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Spider16 on October 16, 2013, 04:54:27 AM
Ohhh Yeah vpmedia, damn the torpedoes, all ahead full............. ;D ;D ;D ;D ;D ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: gambit168 on October 19, 2013, 09:52:29 AM
And you got permission from OFF and First Eagles to use those planes? Because i have serious doubts the OFF guy would let you use them

OFF is the "cfs2 engine" & some of the wings of war max files were  used to make the first planes in OFF
TK's  thirdwires   FE1  & FE2  models are not   
wings of war max files ,
 but a lot of the  early "3d party" aircraft  " were talking about 2004 or there abouts" you can find some of them at the A-Teams website:  cplengineeringllc.com/SFP1/

 every 1 that used any of the files gave  a big  thx to silverwish games in the Readme files , for giving us the files to use in the first place

Why did they give there Max files ?
because the skins were MIRRORED on half the planes & the only way to unmirror them was to release the max files
& some utils to open the various file formats   

So you see I don't Need permission from OFF or ANYONE ,because Permission was freely Given  by the makers , silverwish games "the makers of wings of war"  ;)
Silver Wish Games was a division of Illusion Softworks. It was established in 2000 and closed early 2005 :(
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: David Prosser on October 19, 2013, 07:50:37 PM
Thanks, gambit168. I guess some of these planes will be taking to the IL2 skies one fine day.
cheers
David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on October 24, 2013, 03:50:35 AM
(http://forum.aviaskins.com/picture.php?albumid=49&pictureid=1587)
(http://forum.aviaskins.com/picture.php?albumid=49&pictureid=1591)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: BravoFxTrt on October 24, 2013, 06:59:01 PM
Good Screenies Murdoc, looks like the Fokker got peppered with a .50 cal shot gun ???
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Polovski on October 30, 2013, 05:28:02 AM
Of course can use the Wings of War 3DSmax files directly, as they were released by that company but any work in OFF is not something you can export and use elsewhere.
We will be checking. Any resources including 3D models, artwork, code or anything else from Over Flanders Fields you may have used you need to remove it immedaitely.

The Albatros and many other aircraft I personally made that so know them very well.

--
Regards,

Polovski,
OBD Software, developers of the
fabulously immersive WW1 FLIGHT SIM series

Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Dreamk on October 30, 2013, 06:12:43 AM
creating and mapping ww1 3D models is not a problem - the problem is the time needed to export them, creating slot and FM - If anyone wants to try his/her hand at it, I'll be glad to send him/her a suitable completed 3D model of mine - you need just to ask (and of course commit yourself to upload the finished mod on a fully free site like this forum).

3D models finished, mapped, with basic template and basic skin

https://www.sas1946.rocks/images/imageshit/download/638/voisinlb.gif
https://www.sas1946.rocks/images/imageshit/download/13/voisinlas.gif
https://www.sas1946.rocks/images/imageshit/dead/dead.gif
https://www.sas1946.rocks/images/imageshit/download/827/voisinl.gif
https://www.sas1946.rocks/images/imageshit/download/543/sikorskys16.gif
https://www.sas1946.rocks/images/imageshit/download/215/sikorskys163andrussians.gif
https://www.sas1946.rocks/images/imageshit/download/143/nieuportni27.gif
https://www.sas1946.rocks/images/imageshit/download/89/nieuportni24bis.gif
https://www.sas1946.rocks/images/imageshit/download/228/nieuportni17bis.gif
https://www.sas1946.rocks/images/imageshit/download/196/nieuportni17.gif
https://www.sas1946.rocks/images/imageshit/download/853/nieuportni16.gif
https://www.sas1946.rocks/images/imageshit/download/846/nieuportni11.gif
https://www.sas1946.rocks/images/imageshit/download/51/moscamblate.gif
https://www.sas1946.rocks/images/imageshit/download/228/moscambearly.gif
https://www.sas1946.rocks/images/imageshit/download/827/moscambbis.gif
https://www.sas1946.rocks/images/imageshit/download/694/lebedxii.gif
https://www.sas1946.rocks/images/imageshit/download/59/lebedxiihispanosuiza.gif
https://www.sas1946.rocks/images/imageshit/download/153/ilyamurometzg3late.gif
https://www.sas1946.rocks/images/imageshit/download/17/ilyamurometzg3early.gif
https://www.sas1946.rocks/images/imageshit/download/819/ilyamurometzg2.gif
https://www.sas1946.rocks/images/imageshit/download/15/ilyamurometze2.gif
https://www.sas1946.rocks/images/imageshit/download/717/ilyamurometzd1.gif
https://www.sas1946.rocks/images/imageshit/download/268/ilyamurometzb150.gif
https://www.sas1946.rocks/images/imageshit/download/713/ilyamurometzb143.gif
https://www.sas1946.rocks/images/imageshit/download/197/ilyamurometzb135.gif
https://www.sas1946.rocks/images/imageshit/download/228/farmanhf30bistype4.gif
https://www.sas1946.rocks/images/imageshit/download/4/farmanhf30bistype3.gif
https://www.sas1946.rocks/images/imageshit/download/808/farmanhf30bistype2.gif
https://www.sas1946.rocks/images/imageshit/download/855/farmanhf30bistype1.gif
https://www.sas1946.rocks/images/imageshit/download/694/farmanhf30.gif
https://www.sas1946.rocks/images/imageshit/download/837/farmanhf22.gif
https://www.sas1946.rocks/images/imageshit/download/12/farmanhf16.gif
https://www.sas1946.rocks/images/imageshit/download/849/ansaldoa300.gif
https://www.sas1946.rocks/images/imageshit/download/59/ansaldoa1balilla.gif
https://www.sas1946.rocks/images/imageshit/download/849/anatraanasaldss.gif
https://www.sas1946.rocks/images/imageshit/download/535/anatraanasalds.gif
https://www.sas1946.rocks/images/imageshit/download/193/antraanadelate.gif
https://www.sas1946.rocks/images/imageshit/download/89/anatraanadeearly.gif
https://www.sas1946.rocks/images/imageshit/download/830/anatraanacle.gif
https://www.sas1946.rocks/images/imageshit/download/824/voisinlbp.gif

https://www.sas1946.rocks/images/imageshit/download/217/spada4.gif
https://www.sas1946.rocks/images/imageshit/download/810/spada2.gif
https://www.sas1946.rocks/images/imageshit/download/683/spadvii.gif
https://www.sas1946.rocks/images/imageshit/download/31/spadxiii.gif
https://www.sas1946.rocks/images/imageshit/download/196/moranetypel.gif
https://www.sas1946.rocks/images/imageshit/download/856/moranetypelduks.gif
https://www.sas1946.rocks/images/imageshit/download/26/moranetypeg.gif
https://www.sas1946.rocks/images/imageshit/download/228/grigorovichm5.gif
https://www.sas1946.rocks/images/imageshit/download/6/grogorovichm9andm9bis.gif
https://www.sas1946.rocks/images/imageshit/dead/dead.gif
https://www.sas1946.rocks/images/imageshit/download/8/grigorovichm12.gif
https://www.sas1946.rocks/images/imageshit/download/38/grigorovichm15.gif
https://www.sas1946.rocks/images/imageshit/download/62/ansaldosva10.gif
https://www.sas1946.rocks/images/imageshit/download/9/ansaldosva9.gif
https://www.sas1946.rocks/images/imageshit/download/199/ansaldosva5.gif
https://www.sas1946.rocks/images/imageshit/download/819/ansaldoa3004.gif
https://www.sas1946.rocks/images/imageshit/download/850/anatravoisinivanov.gif
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on October 30, 2013, 06:23:22 AM
Of course can use the Wings of War 3DSmax files directly, as they were released by that company but any work in OFF is not something you can export and use elsewhere.
We will be checking. Any resources including 3D models, artwork, code or anything else from Over Flanders Fields you may have used you need to remove it immedaitely.

The Albatros and many other aircraft I personally made that so know them very well.

--
Regards,

Polovski,
OBD Software, developers of the
fabulously immersive WW1 FLIGHT SIM series



Welcome! I took good care to only include original artwork into DBW-1916 which material was made by IL-2 community members. This is just a fun project by a few enthusiasts, it wasnt even planned to get this big.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on October 30, 2013, 06:25:11 AM
creating and mapping ww1 3D models is not a problem - the problem is the time needed to export them, creating slot and FM - If anyone wants to try his/her hand at it, I'll be glad to send him/her a suitable completed 3D model of mine - you need just to ask (and of course commit yourself to upload the finished mod on a fully free site like this forum).
...

Thanks DreamK, you're very generous!
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Polovski on October 30, 2013, 02:25:25 PM
Of course can use the Wings of War 3DSmax files directly, as they were released by that company but any work in OFF is not something you can export and use elsewhere.
We will be checking. Any resources including 3D models, artwork, code or anything else from Over Flanders Fields you may have used you need to remove it immedaitely.

The Albatros and many other aircraft I personally made that so know them very well.

--
Regards,

Polovski,
OBD Software, developers of the
fabulously immersive WW1 FLIGHT SIM series



Welcome! I took good care to only include original artwork into DBW-1916 which material was made by IL-2 community members. This is just a fun project by a few enthusiasts, it wasnt even planned to get this big.

Thanks vpmedia - obviously we are concerned at some of the comments there indicating it's an OK thing to do to use models from OFF when obviously it is not.  As long as the community members are submitting their own work that it will be fine of course.



Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Dreamk on October 30, 2013, 04:37:45 PM
Polovski, Thanks!  :) These are good news  ;D - Gambit (and all those interested), I have now therefore completed the extraction of the 3DSmax files from the Wings of War aircraft using DXRipper - so they can be used directly in Gmax and 3Dmax without need for another importer  :)- I'll finish to check them and will upload in the next couple of days.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on October 30, 2013, 08:41:45 PM
Of course can use the Wings of War 3DSmax files directly, as they were released by that company but any work in OFF is not something you can export and use elsewhere.
We will be checking. Any resources including 3D models, artwork, code or anything else from Over Flanders Fields you may have used you need to remove it immedaitely.

The Albatros and many other aircraft I personally made that so know them very well.

--
Regards,

Polovski,
OBD Software, developers of the
fabulously immersive WW1 FLIGHT SIM series



Welcome! I took good care to only include original artwork into DBW-1916 which material was made by IL-2 community members. This is just a fun project by a few enthusiasts, it wasnt even planned to get this big.

Thanks vpmedia - obviously we are concerned at some of the comments there indicating it's an OK thing to do to use models from OFF.  As long as the community members are submitting their own work that it will be fine of course.

No, we never planned to use any material from OFF because its an ongoing commercial project and we would not want to endanger a project of fellow flightsim developers especially when flightsims are few and far between. Plus we currently lack a java programmer so the inclusion of new material is not possible.
As you can see from DreamK's post we also got enough material for the future. We may use the 3d models provided by Gambit168 which material came from Wings of War and was made available for modders.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: SAS~Poltava on October 31, 2013, 12:43:17 AM
That list of DreamK really makes you salivate...  :P

Looks like DBW 1916 is going to continue to grow. Great News!  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on October 31, 2013, 09:58:44 AM
Another interesting news, Canvas Knights beta will be available:
http://allaircraftsimulations.com/forum/viewtopic.php?f=91&t=34318
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on October 31, 2013, 04:41:13 PM
Nieuport-10 frankelet
https://www.sas1946.com/main/index.php?topic=37636.0;topicseen
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on October 31, 2013, 09:29:34 PM
Thanks Murdoc!

I think I'm gonna put the Nieuport 10 into the slot of Nieu 16 frankenplane (U-2VEX2_MKIC(multi)) as a temporary solution. I cannot touch the Nieuport 11 (U-2VEX2_MKIB(multi)) because its used in many campaigns and supported by the skinpacks and since I cant change skin or mission files on the users pc's my options are pretty limited.

As for the two Ilya Muromets bombers, I'll wait until theyre finished and then I'm gonna include them into DBW-1916.

I'll also include your tents in the next patch:

(https://www.sas1946.rocks/images/imageshit/a/img801/8848/82n3.jpg)



Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: David Prosser on October 31, 2013, 09:37:36 PM
Thanks, vpmedia. It's good to see another WWI sim.



cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: max_thehitman on October 31, 2013, 10:15:05 PM
Interesting news about that Canvas Knights thing, I have read the news at M4T, but I´m not interested.
To each his own thing, as the old saying says.
DBW-1916 as filled and fulfilled my heart already, and I can mod and change this IL2 world to my
personal pleasure.

Now that news about the tents is excellent.
Seeing some new cool looking tent objects for the IL2 world is always a treat.

Also a Big THANK YOU goes out to "MURDOC & BISON Aircraft Inc." for
 the new Nieuport-10 WW1 fighter!!
That is one cool and fun agile fighter. Great for WW1 dogfights or just acrobatic flying through a hangar!

 
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on November 01, 2013, 03:08:40 AM
you have a great slot Nieuport-11 from Dreamka
https://www.sas1946.com/main/index.php/topic,27969.24.html
air.ini additions
Nieuport11            air.Nieuport11               NOINFO  gb01 SUMMER

plane_ru.properties
Nieuport11    Nieuport 11, 1916

weapons_ru.properties
####################################################################
# Nieuport11
#####################################################################
Nieuport11.default                            Default
Nieuport11.none                               Empty

skins folder
Nieuport11

Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on November 01, 2013, 04:59:09 AM
Maybe thats the way to go.
Only action would be required from the usesr is to move skins from Nieu-Scout_2_MkIB to Nieuport11 folder. Some old missions would require modification.
But the best would be to have a slot for Nieuport 10.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on November 01, 2013, 05:06:13 AM
I agree. I myself redid all their old company.
http://forum.aviaskins.com/forumdisplay.php?f=65
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: RealDarko on November 03, 2013, 02:51:07 PM
This is not a request, but a question. Is there any way we can have the ships of DBW produce black coal smoke?

Both big and small ships:

(http://i20.photobucket.com/albums/b212/Capitanstratos/bretagne-1915_zpsdf41d98e.jpg)

(http://i20.photobucket.com/albums/b212/Capitanstratos/hmt-northern-gem_zpsceb69a64.jpg)

(http://i20.photobucket.com/albums/b212/Capitanstratos/jutland_zps31612353.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Fresco23 on November 03, 2013, 03:24:18 PM
is the ship smoke determined by an .eff? If it's a .eff, I can try to change the color tonight... I'll have a few minutes.

good thinking realdarko!
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: gio963tto on November 03, 2013, 04:13:44 PM
Western221 make a mod for have a coke smoke effect on ships is a ships extention mod , but for have this effect you need change the hooks name in the mhs , for this reson  only the mod ship have this possibility.
my mod for HMS V and W class for example but the default ships not have.

GIO.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: gambit168 on November 03, 2013, 04:45:07 PM
Polovski, Thanks!  :) These are good news  ;D - Gambit (and all those interested), I have now therefore completed the extraction of the 3DSmax files from the Wings of War aircraft using DXRipper - so they can be used directly in Gmax and 3Dmax without need for another importer  :)- I'll finish to check them and will upload in the next couple of days.


Thx Dreamk   thats great news ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: gambit168 on November 04, 2013, 04:51:17 AM
creating and mapping ww1 3D models is not a problem - the problem is the time needed to export them, creating slot and FM - If anyone wants to try his/her hand at it, I'll be glad to send him/her a suitable completed 3D model of mine - you need just to ask (and of course commit yourself to upload the finished mod on a fully free site like this forum).

3D models finished, mapped, with basic template and basic skin



they look great DreamK, will be great additions to DBW1916 ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Gumpy on November 04, 2013, 03:32:30 PM
This is not a request, but a question. Is there any way we can have the ships of DBW produce black coal smoke?

Both big and small ships:
You mean your ships in DBW don't?Mine do for some reason. ;)     (http://i697.photobucket.com/albums/vv340/Bingo1957/0411201314-24-29_zps02dc7acf.jpg) (http://s697.photobucket.com/user/Bingo1957/media/0411201314-24-29_zps02dc7acf.jpg.html)   (UPDATE) This is why  https://www.sas1946.com/main/index.php/topic,18742.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on November 04, 2013, 04:34:02 PM
Frankenplanes Sopwith Pup and Sopwith Triplane
https://www.sas1946.com/main/index.php/topic,37705.msg417241.html#msg417241
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on November 05, 2013, 01:22:32 AM
Update about the next patch, this is the new material which is expected to be included:

-Ilya Muromets russian bomber 2 versions
-Nieuport-10
-Sopwith Pup
-Sopwith Triplane
-Oeffag C.II
-WW1 style hangar tents, small and large versions
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: SAS~Poltava on November 05, 2013, 01:46:54 AM
VP - "DBW 1916" is growing into something really awesome. Thanks to all involved in this effort!  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Whiskey_Sierra_972 on November 05, 2013, 03:16:18 AM
VP - "DBW 1916" is growing into something really awesome. Thanks to all involved for this effort!  ;D

+1000
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Spider16 on November 05, 2013, 03:26:59 AM
The principal books citations for Nieuport 10, refers to the plane how a biplace . May I suggest a biplace version too . We have a base later for Nieuport 12 a little bit mod from the N 10 .


Sorry for my bad english .
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: RealDarko on November 05, 2013, 05:39:15 AM
This is not a request, but a question. Is there any way we can have the ships of DBW produce black coal smoke?

Both big and small ships:
You mean your ships in DBW don't?Mine do for some reason. ;)     
(UPDATE) This is why  https://www.sas1946.com/main/index.php/topic,18742.0.html

This look like a mod for modders, no idea what we can do with it. Maybe a modder can update some DBW1916 ships with this smoke?

Like this:

https://www.sas1946.com/main/index.php/topic,28884.0.html

http://i20.photobucket.com/albums/b212/Capitanstratos/image_zps1b0e0b0f.jpg

Or this:

https://www.sas1946.com/main/index.php/topic,35516.0.html

http://i20.photobucket.com/albums/b212/Capitanstratos/819610CostalSte_zps56dc5e52.jpg

Or even the merchants.

We will need them soon, believe me. ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on November 07, 2013, 07:21:13 AM
In the next patch I'm gonna try to make the aircraft list a bit more organized, * will mark the frankenplanes which will be at the end of the lists.

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: pippin on November 07, 2013, 11:54:26 AM
looking forward to this VP well done all.
The Sop-Pup and Sop-Triplane are excellent!

                                                  Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: FNRennier on November 07, 2013, 02:20:14 PM
Very good, vpmedia!
I'm look forward to the the next patch  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: SAS~Poltava on November 08, 2013, 12:44:32 AM
Good idea! When I build missions I try and stay away from the frankens if at all possible.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on November 08, 2013, 05:10:46 AM
I only use a few frankenplanes:
Airco DH.2, Rumpler C.III, Nieuport.12 and the Trench Sweeper Scout.
I do not want to remove the rest because that would screw up many old campaigns.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: SAS~Poltava on November 08, 2013, 05:30:36 AM
Yes, keeping the old frankens is the best move, due to old campaigns, but just setting them apart like this will help mission builders.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Lanius on November 15, 2013, 10:01:33 AM
Just wondering ? Is it at all possible to turn down the explosive effect of aircraft either hitting the ground or when shot down in combat ...
The Nieuport 17 seems to blow up with the force of a loaded B-17 :-D.
Ok I might get in close when I open fire but during one mission a 17 blew up and took three DIII's out of the air....
I get blown away more often than shot down
Just thinking (if poss), it might be a bit more realistic " in game" ....
Thanks :-D
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Alex840 on November 18, 2013, 02:15:45 PM
Just wondering ? Is it at all possible to turn down the explosive effect of aircraft either hitting the ground or when shot down in combat ...
The Nieuport 17 seems to blow up with the force of a loaded B-17 :-D.
Ok I might get in close when I open fire but during one mission a 17 blew up and took three DIII's out of the air....
I get blown away more often than shot down
Just thinking (if poss), it might be a bit more realistic " in game" ....
Thanks :-D

I have the same problem with some frankenplanes too. Some planes has stock WWII-era explosion codes and blew up taking everything in the vicinity. If any light and fragile WWI planes pass by in the moment there's a catastrophe.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on November 20, 2013, 05:22:16 AM
Could somebody with a DBW-1916 backup test this patch, please? :

http://www.vpmedia.eu/il2/zip/DBW1916_patch9.7z

Just extract it into your game folder as usual.

Quote
*patch9:

- Fokker D.VII by Gio, Skipper, Murdoc

- Ilya Muromets bombers by Gio, Skipper, Murdoc

- Nieuport10 by Gio, BisonM, skin folder: nieu-scout_2_mkic

- Oeffag C.II by Gio, Murdoc, skin folder: Scout_Mk1(it)

- Sopwith Pup by Gio, Murdoc, skin folder: nieu-scout_2_mkid

- Sopwith Triplane by Gio, Murdoc, skin folder: nieu-scout_2_mkie

- WW1 Hangar tents by Molva

- WW1 North Sea map by Real Darko and Gillb57 (2 versions)

+140 skins for the various new aircraft types by Murdoc
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on November 20, 2013, 06:03:47 AM
and how "Map of Western Belarus, 1916" from Uzin?
http://forum.aviaskins.com/showthread.php?t=3215
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on November 20, 2013, 06:40:33 AM
That map includes 200+ buildings, some of them are from DBW, some not so before including somebody must go over several hundred static.ini entries and keep the ones which are really required in DBW-1916, remove the rest, plus remove the folders. Quite honestly I am to lazy for this job but I'd welcome a DBW-1916 compatible version with proper static.ini entries if the map author wants to make one.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on November 20, 2013, 06:45:56 AM
The map WWI NorthSea no texture GS_Beach
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on November 20, 2013, 07:14:58 AM
The maps\_Tex\GW_tex\Summer\GS_Beach.tga is part of the DBW mod.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on November 20, 2013, 07:19:57 AM
no  mod DBW-1916. Put this texture pozhalusta
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: SAS~Malone on November 20, 2013, 07:26:44 AM
d/l'ing now - will test the patch asap, Istvan :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on November 20, 2013, 07:39:22 AM
no  mod DBW-1916. Put this texture pozhalusta

That texture is from the WestFront map, I think you need all the textures:
https://www.sas1946.com/main/index.php/topic,28363.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on November 20, 2013, 07:41:38 AM
d/l'ing now - will test the patch asap, Istvan :D


Thanks a lot!
If it doesnt crash on startup then its probably working. Maybe do a QMB mission with the new planes just to make sure.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: MURD0C on November 20, 2013, 07:48:31 AM
Thanks! 
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on November 20, 2013, 07:52:00 AM
I hope you can get it to work :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: FNRennier on November 20, 2013, 08:37:08 AM
Could somebody with a DBW-1916 backup test this patch, please? :
I will test the patch right now  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: gianluca on November 20, 2013, 09:56:28 AM
it works for me Istvan, no prob at all!


Best regards and thks!

Gianluca
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Fresco23 on November 20, 2013, 09:59:11 AM
Could somebody with a DBW-1916 backup test this patch, please? :

I've got time to MAKE a backup... lol I'll test it for ya VP

back with results shortly!
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Fresco23 on November 20, 2013, 10:00:48 AM
oh! I see now im late to the testing! sorry...  :-[
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Alfie Noakes on November 21, 2013, 01:04:33 AM
Thanks for Patch 9...... works a treat !
Should be perfect for those laggards who don't keep up with the white heat of technological advancement for DBW 1916 on an hourly basis like myself  :D
All hail the modding masters  VPmedia, Skipper, Gio, Murdoc & Bison et al.

Cheers

Alfie ( Dreaming of a fully glazed Ilya Muromets cockpit & a top wing for my Strutter) 
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on November 21, 2013, 02:12:34 AM
Thanks for the feedback guys!
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on November 21, 2013, 02:12:42 AM
New patch available:

http://www.vpmedia.eu/il2/zip/DBW1916_patch9.7z

Contents of this:

Quote

- Fokker D.VII by Gio, Skipper, Murdoc

- Ilya Muromets bombers by Gio, Skipper, Murdoc

- Nieuport10 by Gio, BisonM, skin folder: nieu-scout_2_mkic

- Oeffag C.II by Gio, Murdoc, skin folder: Scout_Mk1(it)

- Sopwith Pup by Gio, Murdoc, skin folder: nieu-scout_2_mkid

- Sopwith Triplane by Gio, Murdoc, skin folder: nieu-scout_2_mkie

- WW1 Hangar tents by Molva

- WW1 North Sea map by Real Darko and Gillb57 (2 versions)

+140 skins for the various new aircraft types by Murdoc


Install instructions:
Extract archive into your game folder
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: alotef on November 21, 2013, 02:37:20 AM
Thanks a lot VP and everyone involved in this!  ;D
You've all made a very special thing
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: SAS~Poltava on November 21, 2013, 03:58:03 AM
Yes, a big, BIG THANK YOU to all involved!
 ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: BravoFxTrt on November 21, 2013, 06:29:45 AM
A very Big Thanks VP.
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: Griffon_301 on November 21, 2013, 07:09:48 AM
It works and the frankenplanes are also marked in the aircraft selection menu :)
Great work and a big thank you from me :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: David Prosser on November 21, 2013, 06:14:41 PM
Thanks for the update dude.


cheers


David
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on November 22, 2013, 07:10:14 AM
Youre most welcome guys! I'm glad you like this pack as much as I do. Special thanks goes out to Gio, Murdoc and Skipper because they did most of the mods in the last patch. Also thanks to RealDarko who made a nice new map for us and plans to do more ww1 mods.

Some DBW-1916 screens I forgot to post here:

(https://www.sas1946.rocks/images/imageshit/a/img9/4946/8dso.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img208/6514/24kv.jpg)

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

(https://www.sas1946.rocks/images/imageshit/img826/7302/6ig2.jpg)

(https://www.sas1946.rocks/images/imageshit/img600/730/lgq9.jpg)

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

(https://www.sas1946.rocks/images/imageshit/img194/4194/zyi8.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img28/4848/7h5u.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img29/575/y80n.jpg)

(https://www.sas1946.rocks/images/imageshit/img824/3570/t5co.jpg)

(https://www.sas1946.rocks/images/imageshit/img27/4104/8rqo.jpg)

(https://www.sas1946.rocks/images/imageshit/img34/4153/0fuk.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img543/7416/4ih5.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img837/5583/uibh.jpg)

(https://www.sas1946.rocks/images/imageshit/img15/2662/qf3z.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img546/4325/ncgi.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img23/8672/xydh.jpg)

(https://www.sas1946.rocks/images/imageshit/img824/4927/u0d2.jpg)

(https://www.sas1946.rocks/images/imageshit/img62/9304/s8n2.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 13.09)
Post by: vpmedia on November 22, 2013, 07:22:43 AM
Since we had to put many new aircraft into frankenplane slots this can cause some confusion with the (unchanged) skin folders.
I updated the original frankenplane skin guide with the necessary information. The rest of the aircraft (in their own slots) have normal skin folder names, which is the same as their name in the air.ini, therefore I didnt list those.

Code: [Select]
01 U_SYP1 Rumpler C.III skins: Pioneer1(g)

02 U_SYP3 Fokker E.III skins: Fokker-E
03 U_SYP3 Siemens D.II  skins: Simens-DII
04 U_SYP3 Siemens D.V  skins: Simens-DV
05 U_SYP3 Fokker Dr.1    skins: Fokker-D
06 U_SYP1(RU) DH.4 skins: Pioneer1(ru) new3d Airco DH.4, 1917 / old skins will still work

07 U_SYP3(RU) Bleriot skins: bleriot
08 U_SYP3(RU) Bleriot/Moranne skins: bleriot2
09 U_SYP3(RU) Sopwith Triplane skins: sopwich-3p
10 U_SYP3(RU) Nieuport17 skins: Nieupor-17
10b U_SYP3(RU) Airco DH.2 skins: Nieupor-4

11 SEDLN(multi) Fokker D.VII skins: sed_longnose
12 Rolland LFG Roland DII skins: Rolland new3d LFG Roland D.II, 1917

13 TB-3-4M-17X(g) Gotha G.IV skins: SB_Bomber_Germany new3d Zeppelin-Staaken R.VI, 1917
14 TB-3-4M-17X(gb) HP 0/400 skins: SB_Bomber_RFC

15 U-2VEX2_MKIB(multi) Nieuport11 skins: Nieu-Scout_2_MkIB new3d Nieuport 11, 1916
16 U-2VEX2_MKIC(multi) Nieuport16 skins: Nieu-Scout_2_MkIc new3d Nieuport 10 C.1, 1914
17 U-2VEX2_MKID(multi) Nieuport17 late skins: Nieu-Scout_2_MkId new3d Sopwith Pup, 1916
18 U-2VEX2_MKIE(multi) Nieuport24 skins: Nieu-Scout_2_MkIe new3d Sopwith Triplane, 1917

19 U-2VEX1(gb) Sop 1 1/2 Strutter skins: Scout_Mk1(gb) new3d Sop 1 1/2 Strutter, 1916
20 U-2VEX1(fr) Nieuport12 fr skins: Scout_Mk1(fr)
21 U-2VEX1(it) Nieuport12 it skins: Scout_Mk1(it) new3d Oeffag C.II, 1916
22 U-2VEX1(ru) Nieuport12 ru skins: Scout_Mk1(ru)
23 SED(multi1) Se.5a skins: scout_experimental_dagger
24 NewMKIB(multi) Sop 1 1/2a Strutter skins: Scout_Mk1B new3d Sop 1 1/2a Strutter, 1916

25 U-2VEX1B(multi) Mk1B Recon Trainer skins: Scout_Mk1B_Surplus
26 U-2VEX1C(multi) Sop 1 1/2 Trainer skins: Scout_Mk1C_Surplus
27 Lodka(multi) Macchi-5/7 skins: Macchi-5 Macchi-7
28 LodkaG(multi) Hansa-5/7 skins: Hansa-5 Hansa-7

29 U-2VEX1C_Float(multi) Nieuport 12 float skins: Scout_Surplus_Float
30 U-2VEX1B_Float(multi) Sop 1 1/2b float skins: Scout_Mk1B_Float
31 U-2VEX1_Float(gb) Sop 1 1/2 float skins: Scout_Mk1_Float

32 Scout_Pug(multi) Siemens-Schuekert D.II skins: Scout_F1_Pug
33 U-2VEX2_TF1(multi) Trench Sweeper Scout skins: scout_tf1
34 MKIB_Bomber(multi) MK1B Bomber skins: MKIB_Bomber new3d Mk.IB bomber, 1917
35 TB-3-4M-17X(ru) Sikorsky,1916 skins: SB_Bomber_Russia
_____________________________________________________________________________________________________________________________________________
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: redfox on November 22, 2013, 11:13:07 AM
Thanks to all the modders who have contributed to DBW 1916 and thank you vpmedia for your continued work in updating the sim with new patches.

Thanks for the Skin folders list, I've saved that as a txt file and stored in Paintschemes folder for future reference.

Cheers - Redfox
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on November 22, 2013, 10:29:19 PM
For Quick Mission Tuner (http://www.mission4today.com/index.php?name=Downloads&file=details&id=3451) users, QMT_Aircraft.txt entries of every plane in DBW-1916:

Code: [Select]
F,AEG C.IV.N_1917,AEG_CIVN,,,,12
F,AEG C.IV_1916,AEG_CIV,,,,12
F,AEG J.II_1918,AEG_JII,,,,12
F,AEG J.I_1917,AEG_JI,,,,12
F,AEG J.Ia_1917,AEG_JIa,,,,12
F,Aero A-26_1919,AeroA26,,,,12
F,Airco DH.4_1917,Pioneer1(ru),,,,12
F,Albatros D.III_1917,AlbatrosDIII,,,,12
F,Albatros D.Va_1917,AlbatrosDVa,,,,12
F,Aviatik C.I_1915,Aviatik,,,,12
F,B.E.2c_1914 ,BE2c,,,,12
F,Brandenburg C1(P) S.26 Mod._1916,BrandenburgC1s26Mod,,,,12
F,Brandenburg C1(P) S.26_1916,BrandenburgC1s26,,,,12
F,Brandenburg C1(P) S.26_1916,BrandenburgC1s27,,,,12
F,Brandenburg C1(P) S.29_1916,BrandenburgC1s29,,,,12
F,Brandenburg C1(P) S.369_1918,BrandenburgC1s369,,,,12
F,Brandenburg C1(P) S.429 Mod._1918,BrandenburgC1s429Sturm,,,,12
F,Brandenburg C1(P) S.429_1918,BrandenburgC1s429,,,,12
F,Brandenburg C1(U) S.169_1917,BrandenburgC1s169,,,,12
F,Brandenburg C1(U) S.329_1917,BrandenburgC1s329,,,,12
F,Brandenburg C1(U) S.61_1916,BrandenburgC1s61,,,,12
F,Brandenburg C1(U) S.64_1916,BrandenburgC1s64,,,,12
F,Caproni Ca.31_1915,CaproniCA31,,,,12
F,Caproni Ca.32 350hp_1916,CaproniCA32_350hp,,,,12
F,Caproni Ca.32_1915,CaproniCA32,,,,12
F,Caproni Ca.33_1917,CaproniCA33,,,,12
F,Caproni Ca.42_1918,Ca42,,,,12
F,Dirigibile Tipo M_1916,Dirigibile_M,,,,12
F,DH.4_1916,U_SYP1ru,,,,12
F,Fokker D.VII(F)_1918,FokkerDVIIF,,,,12
F,Fokker D.VIII_1918,Fokker-DVIII,,,,12
F,Fokker D.VII_1918,FokkerDVII,,,,12
F,Fokker D.VI_1917,Fokker_DVI,,,,12
F,Fokker Dr.I_1917,Fokker_DR1,,,,12
F,Fokker E.III Eindecker_1915,Fokker_EIII,,,,12
F,Friedrichshafen G.III_1917,SM_S55m,,,,12
F,Ilya Muromets S-23 V_1914,IliaMuromV,,,,12
F,Ilya Muromets S-25 G-3_1915,IliaMuromG3,,,,12
F,LFG Roland D.II_1917,Rolland,,,,12
F,Lohner L_1915,Lohner_L_Float,,,,12
F,Macchi L1_1916,Macchi_L1_Float,,,,12
F,Mk.IB bomber_1917,MKIB_Bomber,,,,12
F,Nieuport 10 C.1_1914,U_2VEX2_MkIC,,,,12
F,Nieuport 11_1916,U_2VEX2_MkIB,,,,12
F,Nieuport 17_1916,Nieuport_17,,,,12
F,Nieuport 17a_1916,Nieuport_17A,,,,12
F,Nieuport 17b_1916,Nieuport_17B,,,,12
F,Nieuport 21 Duks_1916,Nieuport_21Duks,,,,12
F,Nieuport 21_1916,Nieuport_21,,,,12
F,Nieuport 23_1917,Nieuport_23,,,,12
F,Nieuport 28_1918,Nieuport28C1,,,,12
F,Oeffag C.II_1916,U_2VEX1it,,,,12
F,Oeffag D.III s.153_1917,OeffagDIII153,,,,12
F,Oeffag D.III s.253_1918,OeffagDIII253,,,,12
F,S.E.5A_1918,SE5A,,,,12
F,S.E.5_1917,SE5,,,,12
F,SPAD S.VII_1916,SPAD-7,,,,12
F,Siemens-Schuckert D.I_1917,SiemensSchuckertD1,,,,12
F,Sop 1 1/2 Strutter_1916,U_2VEX1gb,,,,12
F,Sop 1 1/2a Strutter_1916,U_2VNewB,,,,12
F,Sopwith Camel_1917,Camel,,,,12
F,Sopwith Pup_1916,U_2VEX2_MkID,,,,12
F,Sopwith Snipe_1918,Snipe,,,,12
F,Sopwith Triplane_1917,U_2VEX2_MkIE,,,,12
F,Zeppelin M_1915,Zeppelin_M,,,,12
F,Zeppelin P_1916,Zeppelin_P,,,,12
F,Zeppelin-Staaken R.VI_1917,SB_Bomber_Germany,,,,12
F,*Airco DH.2_1916,U_SYP2Qru,,,,12
F,*Bleriot/Morane L_1915,U_SYP2B2ru,,,,12
F,*Bleriot_1915,U_SYP2Bru,,,,12
F,*Fokker D.VII_1918,SED_LN,,,,12
F,*Fokker E.IV_1915,U_SYP2Q,,,,12
F,*Fokker Triplane_1917,U_SYP3,,,,12
F,*HP 0/400_1917,SB_Bomber_RFC,,,,12
F,*Hansa-Brandenburg W.18_1916,LodkaG5,,,,12
F,*Hansa-Brandenburg W.20_1918,LodkaG7,,,,12
F,*Macchi M.5_1917,LodkaM5,,,,12
F,*Macchi M.7_1918,LodkaM7,,,,12
F,*MkIB Recon/Trainer_1916,U_2VEX1B,,,,12
F,*Nieuport 12 Float_1916,U_2VEX1C_Float,,,,12
F,*Nieuport 12 France_1916,U_2VEX1fr,,,,12
F,*Nieuport 12 Russia_1917,U_2VEX1ru,,,,12
F,*Nieuport 17_1916 ,U_SYP2Aru,,,,12
F,*Rumpler C.III_1916,U_SYP1,,,,12
F,*SE.5a_1917,SED,,,,12
F,*Siemens D.II_1916 ,U_SYP2A,,,,12
F,*Siemens D.V_1916,U_SYP2,,,,12
F,*Siemens-Schuckert D.II_1916,F1_Pug,,,,12
F,*Sikorsky bomber_1916,SB_Bomber_Russia,,,,12
F,*Sop 1 1/2 Float_1916,U_2VEX1gb_Float,,,,12
F,*Sop 1 1/2 Trainer_1916,U_2VEX1C,,,,12
F,*Sop 1 1/2b Float_1917,U_2VEX1B_Float,,,,12
F,*Sopwith Triplane_1917,U_SYP3ru,,,,12
F,*Trench Sweeper Scout_1917,U_2VEX2_TF1,,,,12
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: SAS~Boomer on November 23, 2013, 05:57:57 AM
Thank you very much for posting your QMT_Aircraft.txt
always liked Shift_E's QMT  ;D

Thanks ever so much for the new updates as well  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Mad026 on November 23, 2013, 07:01:13 AM
Do we need to add those QMT entries?

I have never seen them before. :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: PabloSniper on November 24, 2013, 03:30:37 AM
forgive me if i'm wrong, but from what i noticed.
this package is only functional offline right?
There is a project to make the WWI in a package online?
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on November 24, 2013, 04:10:47 AM
I think its possible to play this online according to this post:
https://www.sas1946.com/main/index.php/topic,26088.msg322354.html#msg322354
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: PabloSniper on November 24, 2013, 04:33:22 AM
I think its possible to play this online according to this post:
https://www.sas1946.com/main/index.php/topic,26088.msg322354.html#msg322354
From what i read, it should have been just a fluke it worked online.
I think with some corrections, we would have at least one server always online with this package.
I noticed some sound errors, some flight models need to be revised (I say that in my experience with the ROF).
I would love to see these birds of WWI in an online server.
We would have eg Spit vs 109 and Camel vs DR-1
I do not know who is in charge for this work, but I have some experience with this, and would like to help.

~S~
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: SAS~Boomer on November 24, 2013, 04:37:27 AM
why couldn't you play this online...there is nothing stopping anyone from doing so
as long as there patched the same as the host they will be able to join the host

There is nothing special about playing online
everyone just needs to have the same game version
of whatever your trying to connect with each other with

from the link vpmedia posted>
Quote from: pilotsden link=topic=26088.msg322354#msg322354
I post this here to let it be known that any il-2 build will work on line....

It was not a fluke it worked online,read the quote!
again,there is nothing special about playing online and it just needs everyone to have the exact same version of the game to be compatible

As for errors/bugs
Anyone can fix whatever they want,I'm sure others would appreciate it
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: PabloSniper on November 24, 2013, 04:57:00 AM
hello Boomer

thanks for the explanation
few years ago, i knew something about MODS, but it never worked again.
and i forgot what little i know, i will try to fix some bugs sound.
but i'm not sure i will.

you could tell me who makes the flight models for these planes?
I have a lot of data on them, and i think that could be useful.
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: SAS~Boomer on November 24, 2013, 05:28:10 AM
you could tell me who makes the flight models for these planes?
I have a lot of data on them, and i think that could be useful.

Check the WWI aircraft threads,each aircraft has it's own thread and download
the aircraft are not "just in DBW 1916"
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: SAS~Poltava on November 24, 2013, 05:33:10 AM
For Quick Mission Tuner (http://www.mission4today.com/index.php?name=Downloads&file=details&id=3451) users, QMT_Aircraft.txt entries of every plane in DBW-1916:

Vp, is there an easy way for toy to explain the priciple of the entries? I love QMT and would like to do it for more aircraft!
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on November 24, 2013, 06:30:16 AM
F,*Trench Sweeper Scout_1917,U_2VEX2_TF1,,,,12

Red is constant(not sure what it means), blue can be any string, green is from the second column of the air.ini.
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Fresco23 on November 24, 2013, 07:24:34 AM
forgive me if i'm wrong, but from what i noticed.
this package is only functional offline right?
There is a project to make the WWI in a package online?

As most IL-2 versions, it should work online as long as all players are using the same patch level. I go back home and fly 1916 with my brothers via LAN all the time. Works like a charm!
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: SAS~Poltava on November 24, 2013, 08:57:33 AM
F,*Trench Sweeper Scout_1917,U_2VEX2_TF1,,,,12

Red is constant(not sure what it means), blue can be any string, green is from the second column of the air.ini.

Thanks!!!

PS. I think that the "F" originally means that it's flyable.
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Mission_bug on November 24, 2013, 09:53:54 AM
Hello Istvan, could you help please I seem to be having a problem downloading the latest update. :'(

Essentially I click the link and then then a White screen appears and hangs for what feels like an eternity then this is what I get, wtf. ???

http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/ProblemwithDBW1916update_zps9274cf73.jpg

I have no problems downloading from any other link, just this.

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: SAS~Boomer on November 24, 2013, 10:09:37 AM
Mission_bug
Right click on link,then "save as"  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Whiskey_Sierra_972 on November 24, 2013, 10:51:37 AM
Tested patch 9 (finally!!!)

All load fine but I noticed that AI can't take off player planes if he don't set at least engine rev up and start to taxi....I discover it today because when testing D.VII with it's peculiar FM I think to see how AI 'll take off before use it in first time....testing other planes give me the same issue while all fellows behind have no trouble!

Anyone noticed this issue?
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Hawker17 on November 25, 2013, 03:23:39 AM
Not much of an issue i think, but on my startup screen of DBW 1916 it says version 1.6. However my normal DBW installation, says 1.71. Is this normal, or did the installation of the patches go wrong?
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Cloyd on November 25, 2013, 03:29:22 AM
Not much of an issue i think, but on my startup screen of DBW 1916 it says version 1.6. However my normal DBW installation, says 1.71. Is this normal, or did the installation of the patches go wrong?

Perfectly normal.
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Hawker17 on November 25, 2013, 03:35:05 AM
Thank you Cloyd.  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Mission_bug on November 25, 2013, 04:10:33 AM
Mission_bug
Right click on link,then "save as"  ;)

That did the trick Boomer, thank you very much, really appreciated.  ;)

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: talhuman on November 25, 2013, 07:52:42 PM
What is the proper install sequence. I super patched 4.07 10 1.7 (19pts) applied dbw 2.1 update and then all 9 dbw patches game ctds at 20%
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Alex840 on November 26, 2013, 08:14:28 PM
What is the proper install sequence. I super patched 4.07 10 1.7 (19pts) applied dbw 2.1 update and then all 9 dbw patches game ctds at 20%

DBW 1.71 Superpack, then put - before the original #DBW1916 folder, then install vpmedia's DBW1916 v 2.1, then the 9 DBW1916 patches in order.

This DBW1916 pack should NOT be installed on original #DBW1916 that comes with DBW 1.71 Superpack. You need to put a - (minus sign) before the #DBW1916 to deactivate it and install vpmedia's pack on a new #DBW1916 folder.

P.S.: Read the install instructions in the first post.
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on November 27, 2013, 12:11:07 AM
Please, post your error & bug reports here if possible! : https://www.sas1946.com/main/index.php/topic,30252.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on November 27, 2013, 12:15:46 AM
Tested patch 9 (finally!!!)

All load fine but I noticed that AI can't take off player planes if he don't set at least engine rev up and start to taxi....I discover it today because when testing D.VII with it's peculiar FM I think to see how AI 'll take off before use it in first time....testing other planes give me the same issue while all fellows behind have no trouble!

Anyone noticed this issue?

I see the problem, but I got no clue when this started happening or how to solve it.
I noticed that when I take back the control from the AI and I want to take off, I need to tap the breakes or otherwise the plane will go nose over into the ground.

The other strange thing I noticed is that the radio silence FMB checkbox had no effect on the WesternFront map, but it works with other maps.  ???
The only thing we can hope for is that some java programmer (who is also a DBW-1916 user) takes interest in the project and offers some help. I can only solve texture and map related problems, I got zero java knowledge.
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Whiskey_Sierra_972 on November 27, 2013, 07:08:47 AM
No problem about mate!

Your work is awesome and this issue happen only when you left AI fly your plane from start , if you start the engine and move a little bit this don't happen!

So is an anti laziness (hidden) mod!!!!

:)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 01, 2013, 09:47:33 PM
patch 10 preview

new stationary planes by Mission bug + Zeppelin hangar by Molva:

(https://www.sas1946.rocks/images/imageshit/a/img443/3982/6guo.jpg)

full set:

(https://www.sas1946.rocks/images/imageshit/a/img10/6508/2hhg.jpg)

This is what I got ready for the next patch:

- ~60 new stationary aircraft by Mission_bug
- Snipe Cockpit Gunsight fix by Kant
- Nieuport.28 FM corrected by Kant
- Fokker D.VII FM improved by Kant and Molva
- Zeppelin hangar by Molva
- Spad S.VII cockpit improved by Kant
- All country names fixed
 (RAF->Royal Flying Corps, Luftwaffe -> Luftstreitkräfte, Allies->Entente, Axis-> Central Powers, etc), new icons added
- New WesternFront QMB missions

edit, few more added, now every plane will have a stat. version so the airfields will look much better:

(https://www.sas1946.rocks/images/imageshit/img577/2318/liul.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: David Prosser on December 01, 2013, 09:58:43 PM
Well done everybody!


cheers


David
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Alfie Noakes on December 01, 2013, 11:53:41 PM
Many, many thanks !
This has quite made my day.....

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Kant on December 01, 2013, 11:54:50 PM
This little beauty for SPAD-7, whether you need?

http://img-fotki.yandex.ru/get/9066/44688232.3/0_b9ed1_e127cf22_XXXL.jpg

http://fotki.yandex.ru/users/zaur198383/view/761553/ (http://fotki.yandex.ru/users/zaur198383/view/761553/)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: SAS~Poltava on December 02, 2013, 12:07:01 AM
patch 10 preview

This is what I got ready for the next patch:

- 42 new stationary aircraft by Mission_bug
- Snipe Cockpit Gunsight fix by Kant
- Nieuport.28 FM corrected by Kant
- Fokker D.VII FM improved by Kant and Molva
- Zeppelin hangar by Molva
- All country names fixed, new icons added
- New WesternFront QMB missions

That is AWESOME!!!  Great job, fellas! ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 02, 2013, 12:14:25 AM
This little beauty for SPAD-7, whether you need?

Thanks mate, much appreciated. :)
I'll put it into patch #10 if you can send it to me.
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Kant on December 02, 2013, 01:22:20 AM
This little beauty for SPAD-7, whether you need?

Thanks mate, much appreciated. :)
I'll put it into patch #10 if you can send it to me.

But keep in mind, it's all a sham. The handle does not move, do not show data devices
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 02, 2013, 03:12:28 AM
I know, we got something similar for the SE.5

The important thing is that your Spad cockpit is better than what we got now. :)

Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Kant on December 02, 2013, 03:40:16 AM
http://yadi.sk/d/4GwHQ84BDf2rD
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: SAS~Boomer on December 02, 2013, 05:21:00 AM
I have only two words, for the new patch.....
Awe...Some....   ;D

Thank you very much  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Griffon_301 on December 02, 2013, 06:02:50 AM
thank you very very much in adance from me too :)
looking forward to adding that patch
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 02, 2013, 07:11:56 AM
http://yadi.sk/d/4GwHQ84BDf2rD

got it, tested it, added to the patch files...thanks!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Alex840 on December 02, 2013, 07:21:34 AM
This patch will be my Xmas gift! Finally all planes with their stats.  ;D ;D ;D

Big big thanks vpmedia!
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: max_thehitman on December 02, 2013, 09:15:14 AM


I love seeing those preview screens for the new update-patch.
I enjoy seeing all those aircraft on the airfield. Very classy! Beautiful.
Thank you VpMedia

Would you be interested in adding 2 more new Zeppelin Hangars to that patch of yours and
your DBW-1916 game?
I did some Zeppelin hangar skins to look like some of the original WW1 and 1920´s Hangars, but still
keeping the original hangar as it was done. So I have different hangars with new entry lines for the Objects files list.

Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Alfie Noakes on December 02, 2013, 09:43:43 AM
Mr Kant
Thank you soooo much for tidying the Spad cockpit.
For too long this has been one of the best planes in DBW1916 (IMHO) with the worst interior !

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Alex840 on December 02, 2013, 02:13:50 PM
Maybe we need a mooring tower now.

I'm very looking forward for this patch.
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 02, 2013, 11:48:15 PM
(https://www.sas1946.rocks/images/imageshit/a/img59/9698/88hd.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 02, 2013, 11:58:06 PM
Did a little adjustment on the SPAD cockpits instruments panel, the needles are photoshopped:

https://www.sas1946.rocks/images/imageshit/dead/dead.gif
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: SAS~Malone on December 03, 2013, 12:04:11 AM
looking great!
eagerly looking forward to the new patch - i'll also consider it a xmas gift, thanks! :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: cgagan on December 03, 2013, 12:08:50 AM
Looking great indeed! 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: max_thehitman on December 03, 2013, 07:20:32 AM
Maybe we need a mooring tower now.


I do not believe there is a need for creating a new model for a Zeppelin Mooring tower at this moment.
We already a few in-game objects which can work very well as a Zeppelin tower. It is just a question of doing a
small repainting of the object-Skin to look more like a Zeppelin mooring tower.

Some objects, like (for example) the "oil well" object can pass very well as a small mooring tower, and then there
is this tall large object which looks like a cross-over between an small Eiffel-tower and a tall seaside light-house.
This object could have a new repainted skin and pass for a new Zeppelin Tower to place in your game maps.  ;) Make
sure you introduce a new name and new lines in the Object-List static.ini so you can have these new objects and still
keep the old ones in the game.

There are still many new objects that can be created by using the already available objects we already have. Just use
the already made 3-D-object but paint it in an entirely new skin , and it can pass for another new object. On my list
of "to-do-objects" I still have at least 450+ new objects that can be created using the old available models.
It is all a matter of
taking the time to paint them properly and giving them all new static.ini line entries.


Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 03, 2013, 08:39:56 AM
More updates on the SPAD VII cockpit texture:

(https://www.sas1946.rocks/images/imageshit/img822/3522/j2q7.jpg)

Stationary aircraft fleet:

(https://www.sas1946.rocks/images/imageshit/a/img69/2774/zi1q.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: max_thehitman on December 03, 2013, 09:43:21 AM

Stationary aircraft fleet:

- https://www.sas1946.rocks/images/imageshit/a/img69/2774/zi1q.jpg

This screen would make for a wonderful background picture for the DBW-1916. I really like it  8)
Do you have a larger sized image ? Include it in the next update-Patch !

Congrats also on the retexturing and painting a new cockpit for that classic fighter. Looks great. Thank you
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 03, 2013, 09:54:22 AM
The quality isnt the best (jpg screenshot, its better with tga) and the aircraft could be arranged better so that it would show a smaller group where you could zoom in more...it was a quick, 5 minute photoshop experiment. I'll try to make a better one but you could give it a try too :)

The SPAD cockpit looks only good because the original is very bad, just the skin1o.tga of the external 3d model.
I wish we could have Rise of Flight level cockpits :) In fact probably the biggest problem with dbw-1916 right now is the lack of good cockpits especially on the frankenplane based aircraft.
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 04, 2013, 08:22:46 AM
(https://www.sas1946.rocks/images/imageshit/a/img9/4716/9j9c.jpg)

(https://www.sas1946.rocks/images/imageshit/img38/6922/1b9w.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: BravoFxTrt on December 04, 2013, 08:35:41 AM
Awesome, looks like a Commercial for a New WWI Sim.
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: max_thehitman on December 04, 2013, 10:02:08 AM

Two new Zeppelin Hangars for DBW-1916 have been sent to mail-box of Vpmedia, Archie and Murdoc.
Download them my friends.

As for everyone else, please wait for the next VPmedia patch and his seal of approval for these hangars.
I will let my good friends decide if these are worthy to be added to the DBW-1916 game or not. They will decide.

Cheers
MAX


Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 04, 2013, 10:14:40 AM
Thanks a lot Max, I think the new hangar versions are very cool.   :)

(https://www.sas1946.rocks/images/imageshit/img4/9522/vhx0.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: SAS~Boomer on December 04, 2013, 01:53:28 PM
Yes,they look awesome Max
thank you  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Whiskey_Sierra_972 on December 04, 2013, 02:43:39 PM
Hangar....games!
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Fresco23 on December 04, 2013, 04:58:08 PM
looks great!
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Mission_bug on December 05, 2013, 12:18:05 PM
I love the new hangers Max, outstanding job you have done there. 8)

Look forward to trying them out in the next patch. ;)

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 05, 2013, 12:57:28 PM
I've found this website about ww1 russian aviation:
http://wio.ru/ww1a.htm

(http://wio.ru/ww1a/gal3/n-color.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Alfie Noakes on December 05, 2013, 01:52:34 PM
THANK YOU    VPmedia for pointing out this excellent website....... ;D

Santa has visited the Noakes household early this year ...... :D

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: David Prosser on December 05, 2013, 04:19:12 PM
Thanks vpmedia, site duly bookmarked.


cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 06, 2013, 04:29:00 AM
I started to remove the irrelevant ww2 vehicles from the ini files.
Meanwhile doing this decision process of what to keep and what to remove I realized that some of the ww2 vehicles can be turned into a fairly convincing ww1 version, for example:
FAI-M repainted to look a bit like a WW1 Rolls Royce armoured car.

(https://www.sas1946.rocks/images/imageshit/a/img850/5195/tbe5.jpg)

Ba-64 and Tatra repainted as WWI german armoured cars

(https://www.sas1946.rocks/images/imageshit/img841/3027/xh11.jpg)

New truck version:

(https://www.sas1946.rocks/images/imageshit/img534/9234/zf8g.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: SAS~Boomer on December 06, 2013, 04:36:23 AM
looks great,very convincing
amazing what skins can do

Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: max_thehitman on December 06, 2013, 12:01:22 PM


Great painting Istvan  8) Most EXCELLENT!

Yes, many armored vehicles can pass off as WW1 machines if given the right skins and details.
Just like many objects can look like something else if they wear a customized different skin.
Anything is possible if you just put your imagination to work.
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 07, 2013, 09:15:05 AM
Preview of the Farman MF.11 cockpits new textures:

(https://www.sas1946.rocks/images/imageshit/a/img5/1301/4soo.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Fresco23 on December 07, 2013, 03:40:17 PM
wow!  ;D I love taking the Farman fighter against Eindeckers! that looks great!
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Alfie Noakes on December 07, 2013, 11:33:50 PM
Lovely, lovely,lovely.....The Farman (in all it's guises ) is one of my favourite aircraft  :)
New dials, new map and a wicker seat  ;D
BTW does the map move ?
Who needs GPS and computer guidance when you've a map that SCROLLS  :D
Many thanks for your continued hard work !

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: pippin on December 08, 2013, 04:52:16 AM
Very nice cockpits VP this is just what il2 1916 needs
 

             Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 09, 2013, 12:00:36 AM
Thanks guys!

I adjusted the flak effects to more appropriate colors (white and grey) for ww1:

https://www.sas1946.rocks/images/imageshit/img42/2798/za5j.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: alotef on December 09, 2013, 01:54:56 AM
Very nice!
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Gaston on December 09, 2013, 02:12:56 AM
Woaw ! Update10 is a real apetizer !
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: David Prosser on December 09, 2013, 07:49:12 PM
Excellent!
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 10, 2013, 08:33:13 AM
I've found this interesting ww1 documentary, one of the best footages from the Great War what I have ever seen:

http://www.youtube.com/watch?v=TXuaUJHrKdw
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: SAS~Boomer on December 10, 2013, 11:16:07 AM
Excellent documentary,best I have seen also
thanks for sharing  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: pippin on December 10, 2013, 12:51:44 PM
Very good and nice crisp quality

      Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Lanius on December 10, 2013, 02:26:16 PM
IWM at its best ....
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 11, 2013, 10:14:58 PM
Little update:

Thanks to Mission_bug now we got even more stationary aircraft for the nex patch, the Farman family (aircraft made by Gio, Murdoc, Skipper, Kant):

(https://www.sas1946.rocks/images/imageshit/a/img833/2047/i39h.jpg)

I also changed the GUI names of the relevant nations and renamed Axis and Allies to Central Powers and Entente.

(https://www.sas1946.rocks/images/imageshit/dead/dead.gif)

(https://www.sas1946.rocks/images/imageshit/a/img208/3934/3y5a.jpg)

Jap equipment reskinned to fit better into a ww1 scenario, with caucasian looking soldiers.

(https://www.sas1946.rocks/images/imageshit/img191/5571/3na5.jpg)

- I also removed national insignas russian, german from the other gun crews.
- Plus lot of ww2 tanks, etc were removed from the lists in order to have a better mission building experience in DBW-1916.
  Now you'll have the ww1 items at the top of the lists, machine guns/guns/trucks were collected into groups.
  I've kept a few ww2 trucks because I plan to use their slots for clones of the exisitng ww1 vehicles.
- Vehicle convoys reworked, new vehicles added, names fixed
- lots of java errors fixed
- new train skins and new 3d for the locomotives
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Whiskey_Sierra_972 on December 11, 2013, 10:57:38 PM
vpmedia....the DBW1916 architect!!!

Thanks for your hard work around!

I must say that I'm becomed a WWI enthusiast too thank to you!!!

All the very best!

walter
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Alfie Noakes on December 11, 2013, 11:40:21 PM
Waiting with baited breath for the new patch......

"Two weeks" to go before Xmas....!

Keep up the good work.

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 12, 2013, 02:26:32 AM
Better skins for the transport ships:

(https://www.sas1946.rocks/images/imageshit/img32/5959/yfak.jpg)

12 other ships updated with ww1 flags and new textures.

+
Flag set for WW1

(https://www.sas1946.rocks/images/imageshit/img834/6757/jyxb.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: max_thehitman on December 12, 2013, 07:59:31 AM

Great ideas VPmedia. They are all most welcomed.
I must admit, you are one great artist, I love your new skins for this game.

I was wondering , since your changing some of the GUI names of the relevant nations.
If that name "Luftstreikräfte", should not just be "Luftstreikrafte" , without the ä letter having the 2 little
points on top of it. For the game to run faster and better without some hiccups.

The reason I say this is because in the past we all have had one problem or another with the game when you
use a skin with odd or unusual lettering for the names of the airplane skin. Remember that old problem?
It was the reason so many skinners started agreeing to never use odd letters or names to name their skins.
Is your game running OK by using this name "Luftstreikräfte",  on it?
I often change names and letters on everything in my game to just common letters or numbers.
I Never use # ,? ,ä ,! ,% ,$ ,€ ,; ,: ,@ , / ,[ ,] , > , < , ª , º, &

Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Fresco23 on December 12, 2013, 08:52:55 AM
epic VP!
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Spider16 on December 12, 2013, 09:10:18 AM
VP you and Gio,  make the DBW 1916, better and better always , thanks a lot .

Cheers ... :D :D :D :D :D :D :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: David Prosser on December 12, 2013, 04:32:54 PM
Thanks, dude. The little grey convertible looks rather convincing.


cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 15, 2013, 10:37:54 AM
(https://www.sas1946.rocks/images/imageshit/img189/5603/gxsf.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: BravoFxTrt on December 15, 2013, 10:40:24 AM
Very Cool!
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 17, 2013, 03:59:57 AM
for beta testers with a backup:

http://www.vpmedia.eu/il2/zip/DBW1916_patch10.7z

Quote
- New stationary aircraft by Mission_bug
- Farmans (6) by Gio,Murdoc,Skipper,Kant,Vpmedia
- Fokker D.VII FM improved by Kant and Molva
- Nieuport.28 FM corrected by Kant
- Snipe Cockpit Gunsight fix by Kant
- SPAD S.VII cockpit improved by Kant, new textures by Vpmedia
- Zeppelin hangars by Molva and Max the hitman
- Fixed GUI: new country names, new icons, FMB lists reorganized
- Updated QMB missions
- Better flak colors
- New generic trucks, 3 armoured cars reskinned for ww1,
  many other vehicles/ships reskinned to fit better into a ww1 scenario
- Lot of ww2 related vehicles and ships removed
- Improved german and english observation balloons
- New flags for Germany, Austria, Russia
- Four new hangar tent versions
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Alfie Noakes on December 17, 2013, 06:22:43 AM
I've been looking forward to this patch with great anticipation.......have downloaded and will give a test this evening !

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: BravoFxTrt on December 17, 2013, 07:33:52 AM
Very Cool Patch VP, Thanks All!

(https://www.sas1946.rocks/images/imageshit/a/img850/2130/zrah.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 17, 2013, 08:13:24 AM
(https://www.sas1946.rocks/images/imageshit/img845/6647/1kmp.jpg)

(https://www.sas1946.rocks/images/imageshit/img849/2190/uvf2.jpg)

(https://www.sas1946.rocks/images/imageshit/img23/1157/vtld.jpg)

(https://www.sas1946.rocks/images/imageshit/img38/1985/mx08.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Fresco23 on December 17, 2013, 09:50:35 AM
In my 1916, Im using Manysh' big clouds, as were included in the 4.12.1 modact additions. They are so huge and fluffy, and make the WW1 aircraft feel even more small and fragile. I really like the effect.
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: BravoFxTrt on December 17, 2013, 12:28:00 PM
I had to reinstall from the beginning, Then every thing worked.
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 17, 2013, 12:44:08 PM
Hello there VP :-) ...Giving the Patch10 beta a run through, the only thing that I seem to be unable to get to work are the Updated QMB missions. Planes seem to be falling out of the sky when selecting scramble missions .... Maybe I've got a naughty download ? I'll give it another go .
All the best to everyone involved in this package ...Thanks


Only QMB missions with WWI prefix will work in DBW-1916.

edit: found errors in "WWI_WestFront44_S" missions, will update tomorrow
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Fresco23 on December 17, 2013, 01:18:51 PM
tested! working!  ;D the new observation balloons are awesome! exactly what I hoped for! love the proper names for air forces in qmb, and the new environment over the somme caught me pleasantly by surprise! fine work all around! thanks a million for the work and time that went into this.
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: Whiskey_Sierra_972 on December 17, 2013, 04:53:56 PM
+1
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 17, 2013, 11:31:31 PM
I think I fixed all WWI QMB mission problems.
Mission bug was kind enough to send me a quick fix for the Gallipoli map, I added that one too.
Plus I made a new background for the Russian Empire:

(https://www.sas1946.rocks/images/imageshit/img34/4611/6vwi.jpg)

Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: vpmedia on December 17, 2013, 11:33:32 PM
New patch available:

Download: http://www.vpmedia.eu/il2/zip/DBW1916_patch10.7z  (right click + save to disk)

Extract to your IL-2 1946 game folder, overwrite old files.

Quote
- New stationary aircraft by Mission_bug
- Farmans (6) by Gio, Murdoc, Skipper, Kant, Vpmedia
- Fokker D.VII FM improved by Kant and Molva
- Nieuport.28 FM corrected by Kant
- Snipe Cockpit Gunsight fix by Kant
- SPAD S.VII cockpit improved by Kant, new textures by Vpmedia
- Zeppelin hangars by Molva and Max the hitman
- Fixed GUI: new country names, new icons, FMB lists reorganized
- Updated QMB missions
- Better flak colors
- New generic trucks, 3 armoured cars reskinned for ww1,
  many other vehicles/ships reskinned to fit better into a ww1 scenario
- Lots of ww2 related vehicles and ships removed
- Improved german and english observation balloons
- New flags for Germany, Austria, Russia
- Four new hangar tent versions
- Gallipoli map fix by Mission_bug
- 54 extra skins by Murdoc, Nexus6, Vpmedia

In the root theres a folder called 'Docs_DBW_1916', it has a readme.txt, skin folder guide for the frankenplanes, mission templates, links to the skinpacks and the entries for the QMT mission building tool.

+ Psd template pack updated (parts 5a and 5b) with Murdocs templates:

Quote
AEG_JI.psd
AEG_JIa.psd
AEG_JII.psd
Farman F.30.psd
Farman F.40.psd
Farman H.F.30.psd
Farman MF.11.psd
Farman MF.11 bis.psd
Ilya Muromets_G-3.psd
Ilya Muromets_V-1.psd
Lohner L1.psd
MacchiL1.psd
MKIB_Bomber.psd
MKIB_Bomber_Fr.psd
Nieuport_10.psd
Nieuport_17.psd
Nieuport_21.psd
Nieuport_23.psd
Nieuport_24.psd
Oeffag_CII.psd
Sop 1 1_2a Strutter.psd
Sopwith_Pup.psd
Sopwith_Triplane.psd
ZeppelinStaaken_RVI.psd

Read the included info.txt file.

Download: http://www.mission4today.com/index.php?name=Downloads3&get=1469

Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: BravoFxTrt on December 18, 2013, 03:56:55 AM
Very Cool, Thanks!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: cgagan on December 18, 2013, 04:09:18 AM
Many thanks Istvan, you are the maestro of WW1 mod packaging!!!! (and not only...) 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Alex840 on December 18, 2013, 09:20:09 AM
Finally our Xmas gift arrived! Great thanks vpmedia!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Maro on December 18, 2013, 10:46:32 AM
Very nice gift! Thank you.  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: SAS~Poltava on December 18, 2013, 03:32:29 PM
oOOOH! THIS IS WONDERFUL! As soon as I have finished my BIG upcoming Luftwaffe campaign ("Years of Triumph") I will certainly return to the Great War!

Congratulations to all involved! Super job!  ;D ;D ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 21.11)
Post by: David Prosser on December 18, 2013, 06:11:16 PM
Swell looking background dude.


cheers


David
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Griffon_301 on December 19, 2013, 01:33:46 AM
thank you very very much Istvan! what a great pack!
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Maro on December 19, 2013, 02:42:17 AM
Perfect, but missing template for Fokker D.VII.  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: max_thehitman on December 19, 2013, 07:26:59 AM

Thank you Mister Istvan!
Wonderful new patch and add-ons to the IL2-1916.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Mono27 on December 19, 2013, 10:19:50 AM
Thanks!! Now we have almost every famous plane from WW1.
We only still miss the Sopwith Triplane and Pup  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: snachito on December 19, 2013, 11:01:38 AM
One word...........AMAZING!!! Thank you tons!!!! :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Hubberranz on December 19, 2013, 05:18:58 PM

Quote
- New stationary aircraft by Mission_bug
- Farmans (6) by Gio, Murdoc, Skipper, Kant, Vpmedia
- Fokker D.VII FM improved by Kant and Molva <----------------------
- Nieuport.28 FM corrected by Kant
- Snipe Cockpit Gunsight fix by Kant
- SPAD S.VII cockpit improved by Kant, new textures by Vpmedia
- Zeppelin hangars by...
High VP ! Many thanks !
Patch 10 contains file AIRCRAFT_Fokker DVI and does not have AIRCRAFT_Fokker DVII ; so that file being in there is it an error ?  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on December 19, 2013, 08:56:11 PM
I updated the patch
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: SAS~Gerax on December 19, 2013, 09:25:43 PM
Istvan, many thanks for this new patch
and all your efforts with DBW-1916.  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Hubberranz on December 20, 2013, 07:37:17 AM
I updated the patch
This is great. Super cool !  Happy holidays!
Istvan, many thanks for this new patch
and all your efforts with DBW-1916.  :)
+1
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Gaston on December 20, 2013, 08:54:17 AM
I updated the patch

Hi VP and thanks ! Do you mean that the 18.12 version is not the last one ?
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on December 20, 2013, 09:25:39 AM
Download the patch again but only install the Fokker D.VII folder from it.
I included the wrong folder in the first, 18.12 version.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on December 20, 2013, 09:27:39 AM
I updated the patch
This is great. Super cool !  Happy holidays!
Istvan, many thanks for this new patch
and all your efforts with DBW-1916.  :)
+1

Youre welcome! Thanks for spotting this mistake :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: RAECHER on December 20, 2013, 12:23:22 PM
Thank you for the Patch: the Fokker D.VII flies well now!
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Gumpy on December 20, 2013, 03:16:16 PM
Yes BIG THANKS! Vp,all the pilots say thank you as well.  (http://i40.tinypic.com/27xa9i.jpg)   ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on December 21, 2013, 05:33:57 AM
I'm glad you like the update!

more trucks for the next patch:

(https://www.sas1946.rocks/images/imageshit/img703/9388/z29a.jpg)

this was made by Max but I forgot to include it:

(https://www.sas1946.rocks/images/imageshit/img833/3066/m1lr.jpg)

new staff car version:

(https://www.sas1946.rocks/images/imageshit/img856/4314/jb3a.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on December 21, 2013, 06:00:46 AM
Another new addition to DBW-1916:

(https://www.sas1946.rocks/images/imageshit/img546/6708/2iah.jpg)

DH.9/9a https://www.sas1946.com/main/index.php/topic,38519.0.html

Made by Gio and Murdoc and Kant.

Original topic, it has skins for the planes which arent included:
https://www.sas1946.com/main/index.php/topic,38397.0.html

I put together a new loading screen:

(http://www.vpmedia.eu/il2/zip/newbackground.jpg)

http://www.vpmedia.eu/il2/zip/background.tga (Right click + save to disk)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Mission_bug on December 22, 2013, 03:28:01 AM
Thank you very much for the update of the DH9, I see you cured the visibility problem I had in the cockpit. 8)

Now when I am able to fly it I will be able to see where I am going.  ;)

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: gambit168 on December 22, 2013, 03:43:11 AM
love the new patch & Dh9  thx Vpmedia  & Gio & Murdoc  for all the hard work  ;)
new trucks look great to
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: archie1971 on December 22, 2013, 10:11:05 AM
(https://www.sas1946.rocks/images/imageshit/a/img844/3671/s28p.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img13/5096/lgq7.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img404/3361/du60.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img21/3535/dhvg.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img30/5201/j13b.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on December 22, 2013, 11:55:08 PM
new colors for the ship smoke:

(https://www.sas1946.rocks/images/imageshit/img132/8756/isev.jpg)

(https://www.sas1946.rocks/images/imageshit/img542/1233/hawc.jpg)

(https://www.sas1946.rocks/images/imageshit/img600/8991/4f1f.jpg)

(https://www.sas1946.rocks/images/imageshit/img43/2263/ursy.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Spider16 on December 23, 2013, 06:40:48 AM
Guys, first,  Merry Christmas for all and your families . This is not a request is only a question . The map WWI Channel 40 may be modify  to more realistic front line of WWI reality ? Thanks to all, and sorry for my bad english too .


Cheers .........  ;D ;D ;D ;D ;D ;D ;D ;D ;D.


  Carlos
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: max_thehitman on December 23, 2013, 09:28:49 AM
Merry Christmas everyone. I wish you all the best in this world for you and your family and loved ones.
 The new year is bringing in some wonderful new additions to this fine old game
we all enjoy.
It WILL get even better as time goes by. These things take along time and many hours to create
but anything is possible. IT IS POSSIBLE!  ;)  We must think positive.

Thank you to ALL of those good friends who have been involved in this WW1 project, as well as the many different
game versions we have been flying in. I love flying in WW1, WW2, Korea, Vietnam.. and soon on the moon!  ;D

As for WW1 maps, yes, many WW2 era maps can be changed for another time period and made to look like a WW1 landscape.
We already have 3 fantastic maps created by SAS~Boomer available and I am (slowly but surely) re-painting them
all to have more details. One map that we already have is the winter map, but it is missing a lot of winter objects, so
I am doing a lot of painting and creating a winter version for ALL of our IL2-1946+Mods objects.
No, I am not just
adding white paint to the roofs or some simple stuff. I want my personal game to look its best when I fly in it. So all objects
are being carefully painted to look proper in a winter landscape. For example, snow on the windows and window sills,
icicles dripping from the roofs and other nice assorted winter details which will make buildings look more realistic.
I want to see many different looking buildings and houses when I fly in my game.

Many of the old summer objects are also being re-painted to have more details on them. For example, houses with curtains and flower vases, flags draped on walls for headquarter buildings, better detailed walls and roofs. Many many new things and details!
These are all things that will make this game come ALIVE and not just looking like a normal game. This game deserves to
look better!
and I am doing my best to change things around.

As for aircraft skins, yeah, I am painting a lot of skins too, but all of these things take time to do properly. I will post these things when I feel that they are finished and ready.
So be patient and enjoy what we already have until the new things arrive one day soon.

Have a great flight and many flying adventures this Christmas everyone.
Cheers
MAX


Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Mono27 on December 24, 2013, 07:01:31 AM
Wow!! I see a Gotha bomber there!! Nice addition!
 ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on December 24, 2013, 08:17:44 AM
skinpack:

http://www.mission4today.com/index.php?name=Downloads3&get=1472&mirror=2940

25 generic, marked skins for AEG C.IV's, Nieuport 10/11, Oeffag C.II, Ilya Muromets, Zeppelin Staaken R.VI based on Murdoc's templates.

(click the picture for a larger size)

(https://www.sas1946.rocks/images/imageshit/a/img96/9417/pxb7.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img837/8946/86k9.jpg)

Merry Christmas to all IL-2 and DBW fans!
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: archie1971 on December 24, 2013, 10:15:53 AM
Merry Christmas - ;)
  C312 pilot Flight Lt. Tryggve Gran, NIVO top surfaces, star-fields, happy moon "" Sopwith Pup, Home Defence Squadrons Nos. 39 and 44, tail number C312, 1917

(https://www.sas1946.rocks/images/imageshit/a/img59/569/e0cx.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img199/1456/74bk.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img35/4803/9s0k.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img837/4420/w15y.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img62/4996/czl1.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img42/9717/2m7r.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: MURD0C on December 24, 2013, 09:17:39 PM
(http://forum.aviaskins.com/picture.php?albumid=52&pictureid=1669)
(http://forum.aviaskins.com/picture.php?albumid=52&pictureid=1668)
(http://forum.aviaskins.com/picture.php?albumid=52&pictureid=1667)
(http://forum.aviaskins.com/picture.php?albumid=52&pictureid=1666)
(http://forum.aviaskins.com/picture.php?albumid=52&pictureid=1665)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: SAS~Poltava on December 25, 2013, 06:25:06 AM
WHOA! Where did those Russian and French armoured cars come from?  :o The are spot-on!!!  :P
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: archie1971 on December 26, 2013, 12:14:08 PM
(https://www.sas1946.rocks/images/imageshit/a/img22/791/ngr3.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img829/9687/m0h9.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img689/9792/8sc3.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img849/1820/wfbc.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img842/7397/rlw0.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on December 26, 2013, 12:49:58 PM
Soon there will be a slot for these beautiful birds
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on December 26, 2013, 01:05:08 PM
Kant, thats good news! :)

This is what I was doing today, ww1 style hud:

(https://www.sas1946.rocks/images/imageshit/img560/6419/5fxc.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: archie1971 on December 26, 2013, 01:43:50 PM
Soon there will be a slot for these beautiful birds


(https://www.sas1946.rocks/images/imageshit/img831/641/se51.jpg)

(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcT38q3DTv8ByfpUBv7hCeBcAZcpf7yBQNAHU-VFdBcknm88Cps54w)


I could ask about 8x Le Prieur rockets Rockets on struts between the wings and add equipment as possible lewis machine gun on the upper wing as the SE5? Which had some SOPTWISH PUP FOR Zeppelin
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: BravoFxTrt on December 26, 2013, 07:52:44 PM
WWI guys check this place out    http://www.wingnutwings.com/ww/productdetail?productid=28&cat=1
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: David Prosser on December 26, 2013, 08:04:19 PM
Thanks, dude, I'll d/l them soon.


cheers


David
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: benitomuso on December 26, 2013, 08:16:15 PM
Kant, thats good news! :)

This is what I was doing today, ww1 style hud:

https://www.sas1946.rocks/images/imageshit/img560/6419/5fxc.jpg


Nice! Can it be downloaded somewhere?
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: max_thehitman on December 26, 2013, 08:28:35 PM


Yeah  8) , http://www.wingnutwings.com/ is a great place for cool photos of WW1 aircraft.
Great for checking out the details for painting skins.

VPMedia, that looks awesome dude!
I never fly with the HUD screen on, but that looks excellent. Very cool style for WW1 and 1930s flying!
I like your style !

Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on December 27, 2013, 05:09:59 AM
Kant, thats good news! :)

This is what I was doing today, ww1 style hud:

https://www.sas1946.rocks/images/imageshit/img560/6419/5fxc.jpg


Nice! Can it be downloaded somewhere?


Its still WIP but I uploaded it for you:

http://www.vpmedia.eu/il2/zip/HUD.7z (Right click + Save to disk)

I plan to release a new version of DBW-1916 which will may have an improved version of this mod.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Ballacraine on December 28, 2013, 05:24:39 PM
I'm very interested to see this work as I do have a soft spot for these early birds.

As I understand it work is underway for making DBW compatible for 4.12.2

When that work is done, would I be able to use this mod or would you have to do a lot of rework too?

Balla.  :-\

Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on December 28, 2013, 10:57:07 PM
I do not plan to switch to 4.12 yet, maybe later. A new DBW version is indeed WIP for 4.12, it will have an older version of this dbw1916 package and will not be supported by patches yet. If the "team" decides to switch then I'll probably do the same but I wont make any promises because for me switching to 4.12 would mean that I would have to rebuild my DBW 1.71 Superpack which has 10-15Gb extra mods added and some are not compatible with 4.12, but to find this out each mod needs to be tested which can take weeks.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Ballacraine on December 29, 2013, 04:50:23 AM
Yes, I didn't really expect it would be an easy fix.

I will still hope for & look forward to a 4.12.2 version.

I know some of the wizards & warlocks of the modding community are working on 4.13, but I would imagine that is quite a long way away yet.  ;)

Balla.  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on December 29, 2013, 06:43:47 AM
You can have a number of IL-2 copies installed on the same pc because the game doesnt use registry entries.
You could keep a 4.10 DBW game while using a modact 4.12 version at the same time (if you got the diskspace and the broadband to download and use 10Gb modpack)...or wait for the 4.12 based DBW 2.0.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Ballacraine on December 29, 2013, 07:59:23 AM
Your suggestion is indeed an interesting one, but the only working version I have is the no-disc 4.12.2  :-[

Other than that I have the original IL2 disc version which I can't get to install.

Balla.  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 01, 2014, 10:56:17 AM
Update

Drache balloon by Gio:

(https://www.sas1946.rocks/images/imageshit/a/img841/1979/zdik.jpg)

better cockpits (BE2c, Rolland DII,  AEG, Aviatik, Oeffag CII):

Previously these planes had all kinds of eclectic franken cockpits with double struts/wires and other weirdness, these cockpits are still not perfect but lot better then their predecessors. Also added the Nieuport17 cockpit to the 10 and 11 versions.

(https://www.sas1946.rocks/images/imageshit/a/img541/2158/nq2k.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img163/8190/q9nl.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img35/6484/yhm2.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img32/7140/5b5l.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img20/4341/mreh.jpg)

Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: max_thehitman on January 01, 2014, 12:30:33 PM


Sooooo beautiful! 8) Those cockpits are art.
Much nicer looking skins than the last cockpit-skins. Great update. Thank you VPmedia.
Big Aplause and THANK YOU to Gio for the new balloon! We cannot have a party without
some new balloons :D This one looks perfect for WW1.

Is this a new update for the patch you just released a few days ago VPmedia?
Should I download the patch again and overwrite everything?

Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Alex840 on January 01, 2014, 12:54:43 PM
Finally a so long awaited cockpit for the BE.2!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Fresco23 on January 01, 2014, 01:24:27 PM
Oh My!  :) Perfect!
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 01, 2014, 02:13:46 PM
Dont expect anything too fancy cause I'm just in the process of learning how to change cockpits. :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Ballacraine on January 01, 2014, 04:09:41 PM
It looks like you are doing a bang up job, VPM !  :D

As we are entering the centenary year for the start of The Great War I would expect your work to get a lot more attention, because it certainly deserves it!

Balla.  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: BravoFxTrt on January 01, 2014, 04:14:01 PM
+1, Well Said Bella!
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 01, 2014, 04:21:03 PM
Great job vpmedia , I think together we can improve the aircraft of World War I
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Alfie Noakes on January 02, 2014, 01:57:12 AM
Many thanks to all concerned....
The new cockpits are a joy to behold  ;D

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 02, 2014, 02:04:38 AM
Great job vpmedia , I think together we can improve the aircraft of World War I

welcome to the team! ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Gaston on January 02, 2014, 04:23:46 AM
Very nice ! I hope the 2 new Sopwith will also be included in the next patch !
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Mission_bug on January 02, 2014, 06:35:22 AM
Those cockpit paints are excellent Istvan, looking forward to them and the other changes, this just keeps getting better all the time. 8)

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: SAS~Boomer on January 02, 2014, 06:49:31 AM
Yes,the cockpits are looking really nice
thank you very much everyone and have a Great New Year   :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 02, 2014, 08:37:01 AM
Thanks guys, I wish the same to you!

I should have mentioned that the original 3d was put together by DreamK, I just adopted them to new planes and changed around some textures.

I'm planning to release a new base version (not a patch) in 1-2 weeks. My server is full hence theres no more room for a patch but I'll upload the entire pack to mission4today.com. Theres also the fact that I made so many changes (in mat files,  edited a number of him files, repositioned dozens of hooks in meshes, replaced cockpits, cleaned up folders from unused files, etc) that it would be almost impossible to collect them in a patch...plus I had no patience to document each change, because there were so many.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: max_thehitman on January 02, 2014, 08:45:57 AM


VPmedia, you could always used this website http://www.ulozto.cz/ to upload your patches.
It accepts files up to 3 gigabytes or more  ;)
Or you could cut in half the patches you have and have 2 or more folders to download.
I have found http://www.ulozto.cz/ to be great for many downloads.


Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: max_thehitman on January 03, 2014, 12:07:26 AM

Hey guys and gals, add this Mod to your DBW-1916 game...
https://www.sas1946.com/main/index.php/topic,38644.0.html

You will see your night time airbases in a different light! SO COOOL!  8)

Its on page two of that forum post - vas_dynamic light mod by stuka_40
https://www.mediafire.com/?89xcl4ub8cifgkv

Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 03, 2014, 12:49:41 AM
I'm gonna check it out, thanks Max!

What I recently added to DBW-1916 is the 'Ambient airfield sounds' by CY6. I also added alotef's WW1 RFC soundscape so you're gonna be able to hear some airfield nosies, distant gunfire and other cool sounds during takeoff/landing.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 05, 2014, 09:01:08 AM
http://www.europeanfilmgateway.eu/content/efg1914-project
http://www.filmportal.de/video/ein-kampftag-in-der-champagne
http://www.filmportal.de/video/nach-der-tankschlacht-bei-cambrai-dezember-1917
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: max_thehitman on January 06, 2014, 07:15:45 AM

http://www.europeanfilmgateway.eu/content/efg1914-project
Fabulous great find VPmedia!  8)Hundreds of great films to enjoy.
I specially like the aviation selection they put up to see. One can see the airplanes in detail for
making some IL2 skins.
Thank you!
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 06, 2014, 08:52:17 AM
I knew youre gonna appreciate this Max :)
This material could easily provide the basis for several great ww1 documentaries.
A good example, Farmans & Nieuports, the closing pictures are simply magnificent:
http://www.cnc-aff.fr/internet_cnc/Internet/ARemplir/parcours/EFG1914/pages_FR/178598.html

Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 06, 2014, 09:02:18 AM
Btw I tested that file hosting site, here's some ww1 era music I collected:
http://ulozto.cz/xs2NhuXu/ww1-music-7z
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 06, 2014, 09:21:42 AM
Almost forgot about this ww1 image collection I've found:

http://www.pinterest.com/gthonnat/ww1/

(http://kdgeorge.files.wordpress.com/2012/03/kdgeorgeww1ukjointheraf.jpg)

(http://24.media.tumblr.com/bec07f5c30ca2ad5d24596de4484798b/tumblr_mlzqr812N41rx3xdko1_1280.jpg)

(https://scontent-a-ams.xx.fbcdn.net/hphotos-frc1/1175497_503142623101396_763162853_n.png)

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash2/403325_452958258119833_1007330130_n.png)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: max_thehitman on January 06, 2014, 04:30:23 PM

Thank you for sharing part of your very cool collection with us.
I specially like that WW1 aviation poster "... Age 18 to 50"  :D It almost sounds like they
are talking about DBW-1916 or IL2-1946. AAAHAHAHAHAH!
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 12, 2014, 05:11:17 AM
soon SOPWITH SWALLOW

(http://img-fotki.yandex.ru/get/9752/44688232.3/0_bc05f_e26d72a7_XXXL.jpg) (http://fotki.yandex.ru/users/zaur198383/view/770143/)
http://fotki.yandex.ru/users/zaur198383/view/770143/ (http://fotki.yandex.ru/users/zaur198383/view/770143/)
(http://img-fotki.yandex.ru/get/9109/44688232.3/0_bc060_97b92a6f_XXXL.jpg) (http://fotki.yandex.ru/users/zaur198383/view/770144/)
http://fotki.yandex.ru/users/zaur198383/view/770144/ (http://fotki.yandex.ru/users/zaur198383/view/770144/)
(http://img-fotki.yandex.ru/get/6731/44688232.3/0_bc061_3f38641c_XXXL.jpg) (http://fotki.yandex.ru/users/zaur198383/view/770145/)
http://fotki.yandex.ru/users/zaur198383/view/770145/ (http://fotki.yandex.ru/users/zaur198383/view/770145/)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: archie1971 on January 12, 2014, 05:23:16 AM
nice I look forward
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 12, 2014, 06:52:30 AM
Good idea, I like it a lot :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Alfie Noakes on January 12, 2014, 07:28:53 AM
Lovely little a/c  :D
Keep up the good work !

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Batbomb on January 12, 2014, 11:06:05 AM
Was that an actual aircraft? :D :D :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: archie1971 on January 12, 2014, 11:15:51 AM
Yes, seeking extra to put it here, I have it somewhere in the archive
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: archie1971 on January 12, 2014, 11:23:41 AM
Sopwith Swallow -1918

The Sopwith Swallow single-seat fighter monoplane was basicly an F.1 Camel fuselage built by Boulton & Paul, which Harry Hawker mated with a parasol wing. The Swallow was powered by a 110hp (82 kW) Le Rhone 9J air-cooled nine-cylinder rotary engine and carried the standard armament of twin 0.303 in (7.7 mm) fixed forward-firing, synchronised Vickers machine guns.

Flown for the first time in September 1918, the Swallow (serial number B9276) was delivered to Martlesham Heath for official trials by the RFC on October 29, 1918, remaining there until May 1919. The prototype had several fuel system problems which delayed the trials until after the war ended. The lackluter performance of the Swallow during the trails at Martlesham convinced the Royal Flying Corps that the design did not warrant further development, and the prototype was scrapped.

(https://www.sas1946.rocks/images/imageshit/v2/800x600q90/12/qons.jpg)

(http://www.aviastar.org/pictures/england/sopwith_swallow.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: David Prosser on January 12, 2014, 05:59:35 PM
Excellent plane , I was only vaguely aware of it. I've just downloaded it.

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: MURD0C on January 12, 2014, 08:27:50 PM
Nieuport 4  4.12
 
http://forum.aviaskins.com/showthread.php?p=125504#post125504
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: David Prosser on January 12, 2014, 09:10:27 PM
Fantastic news MURDOC. I like early war planes. I was hoping someone would make one. Will it work in 410 with Diff FM?

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 12, 2014, 09:30:54 PM
Nieuport N.4 doesnt work in 4.10.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: dsawan on January 12, 2014, 09:33:17 PM
i tried it the niewport  in 4.12 sas install with modact 5.20 and no go
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: David Prosser on January 12, 2014, 10:41:52 PM
That's OK. I was going to install a 4.12 version of the game anyway.

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 12, 2014, 11:38:00 PM
i tried it the niewport  in 4.12 sas install with modact 5.20 and no go

you need the E.III cockpit
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: max_thehitman on January 13, 2014, 08:19:40 AM
Nieuport 4  4.12
 
http://forum.aviaskins.com/showthread.php?p=125504#post125504

Any model of this NieuportN4 available for DBW-1916 game 4.10, Murdoc ?



Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 16, 2014, 12:34:10 AM
The Great War In The Air: Aces Of The Western Front

http://www.youtube.com/watch?v=osVFsZ6EUoU (http://www.youtube.com/watch?v=osVFsZ6EUoU)

http://www.youtube.com/watch?v=wyHoQxYKSuM (http://www.youtube.com/watch?v=wyHoQxYKSuM)

http://www.youtube.com/watch?v=lMgi00qNj1U (http://www.youtube.com/watch?v=lMgi00qNj1U)

http://www.youtube.com/watch?v=0pyGWAyUmck (http://www.youtube.com/watch?v=0pyGWAyUmck)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 16, 2014, 04:13:02 AM
Soon Breguet 14 PAK )))
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: gambit168 on January 16, 2014, 04:16:15 AM
Breguet 14 pak  ;) wicked thanks Kant
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 16, 2014, 04:26:59 AM
Excellent news :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 16, 2014, 04:35:41 AM
UPDATES IN THESE TOPICS
https://www.sas1946.com/main/index.php/topic,38519.0.html
https://www.sas1946.com/main/index.php/topic,38693.0.html
https://www.sas1946.com/main/index.php/topic,38864.0.html
https://www.sas1946.com/main/index.php/topic,38825.0.html
https://www.sas1946.com/main/index.php/topic,38448.0.html

Read the latest posts
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: David Prosser on January 16, 2014, 05:15:22 PM
Excellent news Kant. It's a very important late war two seater. The Poles had some post war I think.



cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: max_thehitman on January 17, 2014, 12:54:29 PM

(http://www.freesmileys.org/custom/image/cyan%5E_%5Earial%5E_%5E0%5E_%5E0%5E_%5ETHANK YOU KANT%5E_%5E.gif) (http://www.freesmileys.org/custom)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 17, 2014, 10:23:57 PM
(https://www.behance.net/images/rendition/modules/35545609/disp/7bf046bb80e740352f5053014fc6cdbb.jpg)

excellent ww1 themed paintings by Mariusz Kozik
https://www.behance.net/gallery/World-War-I/4511695
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: SAS~Poltava on January 17, 2014, 11:53:24 PM
Breguet 14 pak  ;) wicked thanks Kant

That is SUPER Kant! It will mean that we finally have an Allied two-seater for the final period of the war. It means that I can takeup my old Argonne campaign again  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: David Prosser on January 18, 2014, 06:04:36 PM
You too huh Poltava? I'm not exactly bereft of ideas myself. I'm pretty sure I'm coming back to Korea, and my PC soon. I hope it still exists and works. Otherwise, I'll have to save for two, or three months and buy a new one.

PS: I look forward to installing your SCW mod. I presume it works for China too doesn't it?

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: gambit168 on January 19, 2014, 05:04:39 AM
very cool  ;)
http://www.dailymail.co.uk/news/article-1226826/Amazing-RAF-service-records-First-World-War-fighter-pilots-online.html

http://www.dailymail.co.uk/news/article-2057918/Truth-Sommes-underground-warfare-secret-passages-opened-90-years-on.html

http://www.dailymail.co.uk/news/http://www.dailymail.co.uk/news/article-2212044/My-torment-Tommy-How-just-24-hours-exact-reconstruction-writer-freezing-filthy-awe-endured-horrific-reality.html

http://www.dailymail.co.uk/news/article-2212044/My-torment-Tommy-How-just-24-hours-exact-reconstruction-writer-freezing-filthy-awe-endured-horrific-reality.html

http://www.dailymail.co.uk/news/article-2229655/Disturbing-Pathe-footage-World-War-One-reveals-devastating-effects-shell-shock-soldiers-treated-pioneering-Devon-hospital.html

http://www.dailymail.co.uk/femail/article-2492347/What-better-tribute-millions-casualties-Great-War-discover-played-relative-Here-Guy-Walters-reveals-trace-ancestors-stories-courage.html

http://www.dailymail.co.uk/news/article-2282108/World-War-One-wasteland-Haunting-rare-images-apocalyptic-destruction-Western-Front.html

http://www.dailymail.co.uk/news/article-1325536/Aerial-photo-shows-Passchendaele-obliteration-World-War-I.html

http://www.drbill.net/ww1_aerial_reconnaissance_photos/photos/index.php?folder=%2FPhotos%20090-119&FiLi=0&FoLi=0&FoTh=1&FiTh=1&FiLa=0&Search=0
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: gambit168 on January 19, 2014, 06:04:04 AM
great ww1 maps site
http://library.mcmaster.ca/maps/ww1/ndx5to40.htm

http://www.bbc.co.uk/history/interactive/animations/wwone_map_somme/index_embed.shtml
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 19, 2014, 06:33:20 AM
Thanks for the links!

I used this site for maps : http://www.1914-1918.net/maps.htm
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: gambit168 on January 19, 2014, 06:37:29 AM
great site !! thx VPmedia
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: gambit168 on January 19, 2014, 06:44:26 AM
cool us ww1 vid
http://youtu.be/e34wPhcLFvo (http://youtu.be/e34wPhcLFvo)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 19, 2014, 07:14:18 AM
Please write to me here about the errors in my work, and I can not understand who and what version of what does not work.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: gambit168 on January 19, 2014, 07:29:22 AM
BLACK ADDER GOES FORTH STARS RELATIVES WERE IN WORLD WAR 1

http://www.dailymail.co.uk/news/article-2537369/Heroic-ancestors-Blackadder-stars-reveal-truth-Great-War-And-sorry-Baldrick-prove-Mr-Gove-right.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 19, 2014, 08:48:58 AM
Please write to me here about the errors in my work, and I can not understand who and what version of what does not work.

Everything you did works in DBW-1916 / 4.10, great job imho. :)

What game version are you using?
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 19, 2014, 10:32:58 AM
4,10
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 20, 2014, 01:24:49 AM
4,10

Then there is no problem :)

If you get error reports you can not answer tell them to PM me or post here.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 20, 2014, 01:53:16 AM
Again you did not understand me, I have no problems. I asked you, the users of my work, working or not? and whether there are errors that I corrected  ))
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 20, 2014, 02:13:25 AM
Ok, of course if I find any problems I'm gonna tell you about it :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Alfie Noakes on January 20, 2014, 02:56:07 AM
Will do :)

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Alfie Noakes on January 20, 2014, 12:11:48 PM
Kant, I had a hard look at the Sopwiths....and the only things I could find are:

Pup & Pup R have odd propeller arcs
http://i1353.photobucket.com/albums/q668/alfienoakes2013/2001201417-02-41_zps88d15c63.jpg
http://i1353.photobucket.com/albums/q668/alfienoakes2013/2001201417-06-11_zpsa6504fae.jpg

also

http://i1353.photobucket.com/albums/q668/alfienoakes2013/2001201417-13-56_zps275038f1.jpg

Both Strutters...muzzle flash slightly forward of barrel
http://i1353.photobucket.com/albums/q668/alfienoakes2013/2001201418-30-47_zps470053d4.jpg
other than that they're excellent IMHO  ;D

Cheers

Alfie




Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 20, 2014, 12:26:35 PM
I will correct soon I finish doing Breguet pack
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Alfie Noakes on January 20, 2014, 12:36:24 PM
Kant, as a seperate question.....the excellent gunsite mod that you did on the DH.9
http://i1353.photobucket.com/albums/q668/alfienoakes2013/2001201418-34-25_zps47eeeb83.jpg
Would it be feasible to do a similar job on a/c such as the AEG CIV
http://i1353.photobucket.com/albums/q668/alfienoakes2013/2001201419-15-38_zpse45f423c.jpg
or the Rolland D II
http://i1353.photobucket.com/albums/q668/alfienoakes2013/2001201419-20-59_zpsab1653b3.jpg
which are crippled by bad (or no  ???) gunsite view ?

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 20, 2014, 12:52:19 PM
These planes will have new cockpits in the next version.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Alfie Noakes on January 20, 2014, 01:49:28 PM
Excellent news !

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 21, 2014, 11:04:20 AM
Self Stationary Planes for my latest works

http://yadi.sk/d/byTWoNkcGVCxK
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Spider16 on January 22, 2014, 04:00:05 AM
Hi gents, dear Mr. Kant, is possible to have a condition how the crew of Drachen baloons  show see jumping in your parachutes when attacked or in aproximation of enemy planes ? Is not a request is only a question, what if possible . Sorry for my bad english and Thanks a lot to the all crew members mod in DBW 1916 .


Cheers

Carlos :) :) :) :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 22, 2014, 04:07:01 AM
I think parachutes appeared at the end of the war could be a make
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 22, 2014, 04:21:17 AM
Another problem with the balloons is that they explode too easily after just a few shots from your guns.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 22, 2014, 05:30:52 AM
Self Stationary Planes for my latest works

http://yadi.sk/d/byTWoNkcGVCxK

Every stationary works except the Oeffag C.IIG

Here's the log:

Code: [Select]
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:341)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:271)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:252)
at com.maddox.il2.objects.vehicles.planes.PlaneOeffagC$Oeffag_CIIG.<init>(PlaneOeffagC.java:18)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:827)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:437)
at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:500)
at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneOeffagC$Oeffag_CIIG]
null
java.lang.NullPointerException
at com.maddox.il2.builder.Builder.align(Builder.java:612)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:453)
at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:500)
at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
nulljava.lang.NullPointerException
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:341)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:271)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:252)
at com.maddox.il2.objects.vehicles.planes.PlaneOeffagC$Oeffag_CIIG.<init>(PlaneOeffagC.java:18)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:827)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:437)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:492)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:282)
at com.maddox.il2.builder.Builder.insert(Builder.java:2349)
at com.maddox.il2.builder.Builder.access$1500(Builder.java:34)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1720)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneOeffagC$Oeffag_CIIG]
null
java.lang.NullPointerException
at com.maddox.il2.builder.Builder.align(Builder.java:612)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:453)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:492)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:282)
at com.maddox.il2.builder.Builder.insert(Builder.java:2349)
at com.maddox.il2.builder.Builder.access$1500(Builder.java:34)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1720)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:341)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:271)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:252)
at com.maddox.il2.objects.vehicles.planes.PlaneOeffagC$Oeffag_CIIG.<init>(PlaneOeffagC.java:18)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:827)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:437)
at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:500)
at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneOeffagC$Oeffag_CIIG]
null
java.lang.NullPointerException
at com.maddox.il2.builder.Builder.align(Builder.java:612)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:453)
at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:500)
at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22.01.2014 8:15:56] -------------- END log session -------------
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 22, 2014, 05:43:22 AM
Technics in ini error has been so
[Oeffag_CIIG(there was a gap it is necessary to remove)]
Description    Oeffag_CIIG
Icon           Plane
Class          air.Oeffag_CIIG
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

and must be so

[Oeffag_CIIG]
Description    Oeffag_CIIG
Icon           Plane
Class          air.Oeffag_CIIG
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 22, 2014, 05:46:12 AM
Thanks mate, its working now :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: David Prosser on January 22, 2014, 04:51:43 PM
German balloon observers had them very early on. The balloons were stationery, and could cope with the extra weight of a parachute. Also the actual balloons had no means of defence.

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: max_thehitman on January 22, 2014, 09:16:34 PM

Here is something interesting about WW1 balloons and parachutes... also fighter pilots :)

http://www.ejection-history.org.uk/project/Parachutes/1914_18.htm
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 24, 2014, 07:35:31 AM
(https://www.sas1946.rocks/images/imageshit/a/img833/2430/2gcr.jpg)

(https://www.sas1946.rocks/images/imageshit/a/img841/6539/vyuo.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: hguderian on January 24, 2014, 07:42:13 AM
Hi vpmedia!

Is that the in game sky? Really high quality!
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 24, 2014, 08:10:36 AM
No, its photoshop. Theres no easy way to add such high quality sky to IL-2.
But to be honest I have never seen a real flightsim with this type of an epic sky.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Crasher on January 24, 2014, 08:43:58 AM
Hi vpmedia Will we be getting all these addons in a update I only add stuff to my install with your updates.

Thanks to you and all that add to this great sim.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: hguderian on January 24, 2014, 11:19:32 AM
Thanks for your reply!

:) Every time I see one of your screenshots my jaw drop down!!!!

I agree with you, would be too much having such a sky in game.

Best Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Whiskey_Sierra_972 on January 24, 2014, 01:40:08 PM
Hi mates!

Some days ago I request for a gap filler between the Eindecker III and the Albatros D.III in the form of Alberstadt D.II....

But since building a new plane like this from scratch is anyway diffcult and time consuming , can I ask if someone can think to frankenplane the Albatros D.III into a Albatros D.I or D.II , the main difference was the wings that in the D.III were sesquiplane....and the difference between D.I and D.II were the upper wing repositioned 36 cm (14 in) closer to the fuselage and staggered forward slightly....the engine between the 3 Albatross were about the same: a Mercedes D.III with 150/160 hp for the D.I and D.II and of 170 hp for the D.III.

Thanks in advance for your consideration!
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 25, 2014, 10:35:31 PM
I think it would be the best to have both Halberstadt and Albatros D.II but the Albatros is indeed a much easier project so my vote goes for that. :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: gambit168 on January 26, 2014, 02:57:20 AM
dh2  or fe2b would be cool  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: gio963tto on January 26, 2014, 08:02:50 AM
dh2  or fe2b would be cool  ;)
There are other deployment, a figther for the period between Albatross and Fokker EIII there is the DII Rolland, talking about franken you can have the Fokker DI / IV doubling and repositioning the wings (starting from EIII).

Gio.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: David Prosser on January 26, 2014, 07:08:34 PM
Yeah, that'd work as a Frankenplane. I'd d/l it.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 26, 2014, 10:07:27 PM
I bet you would :)

Theres also the SPAD VII -> XIII conversion which could be made (just thinking loud) sooner or later since the SPAD XIII was the most produced fighter of ww1, here's a  good info page about the differences http://riseofflight.com/forum/viewtopic.php?f=49&t=22819
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 27, 2014, 04:01:35 AM
Btw I am ready with the next version, its a major step forward because now all planes got their own slots thanks to Kant and all planes got their stationary versions thanks to Mission_bug. There will be also a lot of bugfixes and new planes. Lot of junk files were removed and default skins improved on many older planes, I didnt list every small change. The skinpacks will be also reorganized into a single download just like the modpack, the skinpack will have 1450 skins and 75 pilot skins, all in one easy-to-download file. Release date is sometime this week.

*v3

Quote
- vehicles lighting corrected in mat files, no more "too bright" trucks, ships, etc
- winter textures of vehicles and airplanes checked, errors corrected
- Albatros wing struts fix by Kant
- additional stationary aircraft by Mission_bug
- Gallipoli map fix  by Mission_bug
- better cockpits for many planes
- muzzleflash and wingtip contrail hook positions corrected on all planes
- new german Drache balloon by Gio
- fixed Fokker D.VII tail bump on landing
- ambient sounds stationary objects by CY6 and extra sample by Alotef
- static railway gun object from HSFX

- Airco DH9's by Gio, Murdoc, Kant, Vpmedia
- Be2c pack by Gio, Murdoc, Kant, Vpmedia
- Hansa Brandenburg W.29 by Gio, Murdoc, Kant, Vpmedia
- Brequet14 A.2 and B.2 by Gio, Murdoc, Kant, Vpmedia
- Nieuport.11 in its own slot by Gio, Murdoc, DreamK
- Oeffag C.II and C.IIG by by Gio, Murdoc, Kant, DreamK, Vpmedia
- Sopwith Pup and Triplane by Gio, Murdoc, BisonM, Kant, Vpmedia
- Sopwith Strutters by Gio, Murdoc, Kant, Vpmedia
- Sopwith Swallow by AMT and Kant
- Zeppelin Staaken R.VI in its own slot by Mission_bug, original plane by Gio, Murdoc
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 27, 2014, 04:11:16 AM
I'll start to download new updates for all my mods and even new mods I'm trying to make the Fokker D2, if it will also be
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: jg1234 on January 27, 2014, 06:48:36 AM
I just discovered this patch a week ago and played some QMB missions and campaigns for WW1 this weekend. WOW !!!

Thank you Vpmedia and all the other contributors. This is unbelievable. The detail on the planes, the sounds, the effects, the maps and the highly detailed airbases are super !!

Thank You !!!!!

-jg1234
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: DarkBlueBoy on January 27, 2014, 07:09:55 AM
V3 sounds amazing Vp. Look forward to it in your good sweet time. :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Whiskey_Sierra_972 on January 27, 2014, 07:44:10 AM
VP , your're our hero!
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Alfie Noakes on January 27, 2014, 08:40:30 AM
+ 1  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: David Prosser on January 27, 2014, 04:13:47 PM
Thanks, Kant.
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: WWHappy on January 27, 2014, 04:21:12 PM
 :D Waiting with bated breath  :-*
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 27, 2014, 10:19:39 PM
I do not know what to call it and how to use but work is being done, maybe instead of Moran Saulnier AI

http://img-fotki.yandex.ru/get/9752/44688232.4/0_bcab1_8b7f0e15_XXXL.jpg
http://img-fotki.yandex.ru/get/9830/44688232.4/0_bcab0_fc91a29_XXXL.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 27, 2014, 10:21:03 PM
There is still here SPAD XIV
 

(http://img-fotki.yandex.ru/get/9797/44688232.4/0_bcaad_6a6c9c7_XXXL.jpg) (http://fotki.yandex.ru/users/zaur198383/view/772781/)
http://fotki.yandex.ru/users/zaur198383/view/772781/ (http://fotki.yandex.ru/users/zaur198383/view/772781/)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 28, 2014, 12:15:36 AM
Thanks, these airplanes look pretty interesting, do you need a grey skin for the floatplane?

(http://www.wwiaviation.com/drawings/SPAD_S-XIV-300px.png)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 28, 2014, 12:21:57 AM
I do not know what to call it and how to use but work is being done, maybe instead of Moran Saulnier AI

I wasnt familiar with this plane, Morane-Saulnier Type AI

(http://www.wwiaviation.com/drawings/Morane-Saulnier-A-1-MoS-29-C1-Escadrille-MSP-158-MS1728-600px.png)

the cowling needs to look different than the SPAD S.VII, otherwise its very nice :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 28, 2014, 01:19:16 AM
It would be nice to have gray skin
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 28, 2014, 01:23:24 AM
Idea with Moran I leave I will do hydroplane spad14
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 28, 2014, 01:52:28 AM
It would be nice to have gray skin

here's a grey default skin for the SPAD XIV with better panel lines, template psd included:

http://ulozto.cz/xkNZbt2b/spad-xiv-skins-psd-7z

cheers
Istvan
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: Kant on January 28, 2014, 07:02:53 AM
Fokker D.II    like? soon slot


http://img-fotki.yandex.ru/get/9108/44688232.4/0_bcad9_5fefe7f9_XXL.jpg
http://img-fotki.yandex.ru/get/9314/44688232.4/0_bcada_6644e8cf_XXL.jpg
http://img-fotki.yandex.ru/get/6731/44688232.4/0_bcadb_2ee8f57a_XXL.jpg
http://img-fotki.yandex.ru/get/9808/44688232.4/0_bcadc_b3e774b6_XXL.jpg
http://img-fotki.yandex.ru/get/9836/44688232.4/0_bcade_455946db_XXL.jpg
http://img-fotki.yandex.ru/get/9932/44688232.4/0_bcadf_897a56a2_XXL.jpg
http://img-fotki.yandex.ru/get/9113/44688232.4/0_bcae0_d08cbebb_XXL.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: vpmedia on January 28, 2014, 07:19:09 AM
Wow :D
Looks like today all my wishes come true!
I'm planning to make a campaign from 1914 to 1918 for both RFC and the Luftstreitkrafte and this will be the perfect plane to fly in early 1916 after the E.III.
Thanks!!
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: vpmedia on January 28, 2014, 07:37:26 AM
DBW-1916 v3 beta is available

http://ulozto.cz/xLDtUyNX/dbw1916-v3-beta-7z

Quote
- vehicles lighting corrected in mat files, no more "too bright" trucks, ships, etc
- winter textures of vehicles and airplanes checked, errors corrected
- Albatros wing struts fix by Kant
- additional stationary aircraft by Mission_bug
- Gallipoli map fix  by Mission_bug
- better cockpits for many planes
- muzzleflash and wingtip contrail hook positions corrected on all planes
- new german Drache balloon by Gio
- fixed Fokker D.VII tail bump on landing
- ambient sounds stationary objects by CY6 and extra sample by Alotef
- static railway gun object from HSFX

- Airco DH9's by Gio, Murdoc, Kant, Vpmedia
- Be2c pack by Gio, Murdoc, Kant, Vpmedia
- Farmans update by Kant
- Hansa Brandenburg W.29 by Gio, Murdoc, Kant, Vpmedia
- Brequet14 A.2 and B.2 by Gio, Murdoc, Kant, Vpmedia
- Nieuport.11 in its own slot by Gio, Murdoc, DreamK
- Oeffag C.II and C.IIG by by Gio, Murdoc, Kant, DreamK, Vpmedia
- Sopwith Pup and Triplane by Gio, Murdoc, BisonM, Kant, Vpmedia
- Sopwith Strutters by Gio, Murdoc, Kant, Vpmedia
- Sopwith Swallow by AMT and Kant
- Zeppelin Staaken R.VI in its own slot by Mission_bug, original plane by Gio, Murdoc

The official skinpack was also updated:

http://ulozto.cz/x9C3MjPD/dbw1916-skinpack-7z

please post the error and bug reports here:

https://www.sas1946.com/main/index.php/topic,30252.0.html
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: benitomuso on January 28, 2014, 07:49:19 AM
Nice. Let's see it
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: SAS~Gerax on January 28, 2014, 10:45:10 AM
Many thanks Istvan and to all who made this 1916 possible
with all their stunning and great mods.  :)
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: benitomuso on January 28, 2014, 11:10:47 AM
Istvan,
                     I've made succesfully adapted it to work over my preDBW2 and now it Works in v4.12 and there aren't ini errors nor other oddities in configuration as in the past. Everything looks very clean now.

  Congrats.

  Pablo
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Fresco23 on January 28, 2014, 11:25:40 AM
ok may I ask a huge favor?? can we get an updated rundown on install instructions at this point?

do we still need all the patches? how many are there? 10?? and then the v3 beta on top of that???


thanks for your patience

Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: SAS~Gerax on January 28, 2014, 11:31:11 AM
I thinks it new so disable your old 1916 folder with a "-" and put this new v3
into your DBW. Then try. I am doing the same just now.  ;)
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: hguderian on January 28, 2014, 11:31:36 AM
Code: [Select]
INSTALL INSTRUCTIONS:

 1. Delete your existing '#DBW_1916' folder
 2. Extract the 7z archive into your game folder
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: vpmedia on January 28, 2014, 11:31:49 AM
Istvan,
                     I've made succesfully adapted it to work over my preDBW2 and now it Works in v4.12 and there aren't ini errors nor other oddities in configuration as in the past. Everything looks very clean now.

  Congrats.

  Pablo

I'm glad to hear that! :)
Since our last communication I spent a couple weeks with cleaning unused files, improving textures and fixing small errors and minor 3d modifications. Having this pack as a single file install was also very important.
The areas where it still needs a bit of polishing are the flightmodels and cockpits.

Thanks to you more people will have access to this pack with the aviability of the 4.12 version.
I'm pretty sure that lot of people will appreciate it.

Cheers
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: vpmedia on January 28, 2014, 11:33:28 AM
I thinks it new so disable your old 1916 folder with a "-" and put this new v3
into your DBW. Then try. I am doing the same just now.  ;)

thats right, the best way is to disable if you made modifications which you want to adopt into the new version

if no changes were made then its safe to delete the old folder

there should not be any crashes because I'm using the exact same files right now
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: SAS~Gerax on January 28, 2014, 11:43:54 AM
there should not be any crashes because I'm using the exact same files right now

loaded it the first time, no crash, loaded fine.
again many thanks for putting this all together. :)
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Fresco23 on January 28, 2014, 01:45:19 PM
thanks! will try it now!
Title: Re: DBW 1916 update v2.1 (UPDATED! 18.12)
Post by: David Prosser on January 28, 2014, 03:37:21 PM
I sure do like it! There have been an astounding number of new planes released over the last month or two.
Thanks a million everyone, and keep up the good work. I've given up trying to guess what's coming next.

cheers

David
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Fresco23 on January 28, 2014, 10:06:57 PM
works well! first time to fly several of the new ones! Well done all!

I love being able to see my gunner in front of me in the BE2c and the new cockpit view regarding the wings and such.  ;D Looks awesome!

Thanks
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: SAS~Poltava on January 28, 2014, 11:42:39 PM
Great job - once again! "DBW 1916" has grown into something very, very impressive!!!  ;D ;D ;D
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Alfie Noakes on January 29, 2014, 02:01:39 AM
Agreed Poltava, V3 is another great leap forward for DBW1916  :D
I love all the new cockpits (a bit of a weak spot on previous versions IMO )
The new "leaning out of the cockpit" gunsite view is superb and has revolutionised flying the Rolland D.II & AEG's etc
I've also noticed my old favourite the BE2c has regained her composure and decorum (Dammit !) and happily putters about at 100kph  ;D
It's early days yet and i'm still discovering the slight & subtle changes........
Many thanks once again to the 1916 crew for all their hard work in developing DBW1916  ;D

Cheers

Alfie
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Whiskey_Sierra_972 on January 29, 2014, 02:12:30 AM
Just finished installation  and a brief test:

STUNNING!!!!

Thanks for all your efforts mates!!!

All the very best!

walter
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: oldschoolie on January 29, 2014, 09:11:10 AM
Thank you for the latest update. I particularly like the air.ini "No Frankenplanes". The easily accessed vast range of mods is a tremendous help. Great stuff.
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: DarkBlueBoy on January 29, 2014, 09:25:41 AM
Just download and cannot wait to try it later!! :) Super excited! :)
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Gaston on January 29, 2014, 10:23:25 AM
Thanks a lot, VP !

Is the new v3 replacing all that you have made before ?
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: pippin on January 29, 2014, 04:33:06 PM
Excellent work VP on V3 now all my planes are seem to be working great, I am loving the new cockpits. Cracking stuff!!! old chap!!

                                                   Ian
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Mission_bug on January 31, 2014, 01:03:53 AM
Hello Istvan, thank you very much for the latest update, installed with no issues, the cockpit re-paints are excellent. 8)


Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Spider16 on January 31, 2014, 05:36:35 AM
Gents, the new DBW 1916 update v3 is fantastic, but the cockpit of SE5/SE5A visual, is the same of Sopwith Camel or Sopwith Snipe ????

DBW 1.71 


Cheers

   Carlos
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: vpmedia on January 31, 2014, 06:34:40 AM
That is just a temporary solution. Will be updated to a better cockpit sometime in the future.
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Spider16 on January 31, 2014, 07:07:34 AM
Thanks, VP and others modders , keep the good work friends .  :D :D :D :D :D :D :D


Cheers

Carlos
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Gaston on January 31, 2014, 01:28:13 PM
So... what to say ? Thanks ! very nice pack, and I, like others, particularly like to lean out of the cockpit to aim something for my MG's...

BUT... I had to desactivate the MissionProCombo to make the game work. If not, it crashes at 60 %. Anyone has noticed this problem ? I tried to launch the game without any other mod than the pack (but I will add the new version of the Airco D.H.9 pack, v1.7 in a moment).
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: cgagan on February 01, 2014, 02:11:24 AM
Just d/loaded and installed; played a couple of QMB missions; so far, everything working perfectly. Many thanks Istvan, and all the brilliant team behind DBW1916!!!! 8)
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: David Prosser on February 01, 2014, 06:39:57 PM
There's a folder in MAPMODS 3do/airfields/concrete. I guess this turns concrete airfields of various sizes into grass ones does it? It has four TARGA files in it. Each has a different title. Will this modify grass airfields on any map? Will it modify desert airfields?

PS: Thanks for all the hard work.


cheers

David
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: dsawan on February 02, 2014, 10:36:00 AM
Hi, I am having major probs. i have  DBW 1.7 INSTALL and i put the new v3 folder in and deleted the old one. i can get to the selection screen. however, when I select any plane all i get is scenery and no plane whatsoever;just a split scree scenery. tried chging scenery and planes and it does it to all of them. any reason? my regular dbw works though, just the dbw 1916
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: vpmedia on February 02, 2014, 11:36:27 AM
QMB? Which map/mission? Can you post a logfile?
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: dsawan on February 02, 2014, 11:42:07 AM
hi, it did it with 3 different maps, south vietnam, italy ww1 and western front ww1, and channel ww1. its doing it with every plane i try
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: dsawan on February 02, 2014, 12:05:51 PM
update, working now. dont really know what i did. i did disable the quickpro mission editor from jgsme and reinstalled. maybe it was that. just happy it works now. thx.
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: DarkBlueBoy on February 03, 2014, 04:38:29 AM
Downloaded, installed and works flawlessly. I just want to say how incredible this is. The battlefields feel alive and you get a true sense of a dynamic world ( I flew many missions across the WWI Somme map). Dogfighting is true seat-of-your-pants stuff and going up against a mammoth like Zeppelin is awe inspiring. Thank you!
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: max_thehitman on February 03, 2014, 03:28:10 PM
Downloaded, installed and works flawlessly. I just want to say how incredible this is. The battlefields feel alive and you get a true sense of a dynamic world ( I flew many missions across the WWI Somme map). Dogfighting is true seat-of-your-pants stuff and going up against a mammoth like Zeppelin is awe inspiring. Thank you!

I am very very happy to hear those words.
Many people who have worked to make this dream come true and make this game come alive, will
be happy to know their time and much hard work was really worth it.

This is just the beggining... you have not seen the cool surprises that are coming next! :)

Cheers!
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: DarkBlueBoy on February 04, 2014, 01:04:00 AM
Oh my goodness Max, you are telling me there is MORE to come?! I am sure whatever the suprises are they will be just as mind blowing as every other gift we receive from all you great artists and modders!! :) :)
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: max_thehitman on February 04, 2014, 10:07:25 AM

Take a look at this recent post guys, GIO just released another fantastic late-WW1 and 1920-30s era
Breguet 14 T(sanitaire) and a Breguet 14 S (salon)

https://www.sas1946.com/main/index.php/topic,39184.0.html

Its great for carrying troops, wounded soldiers and even tourists !!  8)
Great plane GIO!
Thank you once again!



Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: vpmedia on February 05, 2014, 12:41:07 AM
useful tool for missionbuilders:

Aeroplane Squadron Locations during World War 1
http://patriot.net/~townsend/WW1AirMap2/
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: <Gunny> on February 05, 2014, 12:47:54 AM
Funny I posted that same site Months ago. :)
Posted Jan- 2013.
https://www.sas1946.com/main/index.php/topic,26088.msg335744.html#msg335744
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Kant on February 05, 2014, 01:18:13 AM
Soon Roland C.II And HANRIOT HD1 Belgian and Italian, and even hydro HD1. And I'm working on a model for the destruction of his works, Wait
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Alfie Noakes on February 05, 2014, 01:47:33 AM
Excellent news.......the WALFISCH cometh...... ;D

Cheers

Alfie
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Batbomb on February 05, 2014, 04:45:05 AM
Outstanding! :D Roland C.II is my favorite German 2-seater!
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: vpmedia on February 05, 2014, 04:56:54 AM
Thanks guys, very good news! :)
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: David Prosser on February 05, 2014, 05:43:50 AM
Thanks, Kant, that's another two seater gap filled. The two posts for unit locations are invaluable too, especially for mission builders.

Like other players, the Roland C II is one of my favorite two seaters too. I'm also looking forward to seeing the Hanroits when they appear.


cheers


David
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: ggrewe on February 06, 2014, 12:26:16 AM
Istvan – thank you very much for your tireless work in  keeping DBW 1916 up to date.
Been wanting to update my 1916 install for a while now – with all the cool new stuff that’s been added.
Your one stop download install has blown me away – there are so many wonderful goodies in there.
Been immersed in the amazing world of DBW 1916 for a few days now, and am immensely impressed.
To all the modellers that have contributed – especially the talented Gio & Kant, who have recently added so many brilliant new aircraft – a big thanks.
And the skin pack has such beautiful works of art that bring this era to life – special thanks to Istvan, Max, Murdoc, Archie & the others.
Looking forward to the continued development of this era.
Big cheers to your & all the contributors of this brilliant game – salute!  ;)
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Mono27 on February 10, 2014, 04:32:20 AM
Thanks for the update!  ;D

We still miss a S.E.5a cockpit.
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: gambit168 on February 10, 2014, 02:25:38 PM
http://www.britishpathe.com/workspaces/BritishPathe/ww1-aerial-warfare
SOME GREAT WW1 VIDS FROM PATHE
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: March_Hare009 on February 11, 2014, 11:47:43 PM
This is great, but do I have to register with Uloz.to to download?

March Hare
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: vpmedia on February 12, 2014, 12:10:19 AM
theres a flag in the upper right corner where you can switch the site to english language ;)
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: March_Hare009 on February 12, 2014, 12:23:45 AM
Thanks vp! Downloading now.
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: vpmedia on February 13, 2014, 01:12:41 AM
found these on youtube:

http://www.youtube.com/watch?v=nVx4C4VDBVU (http://www.youtube.com/watch?v=nVx4C4VDBVU)

http://www.youtube.com/watch?v=o4lDB7lXFOg (http://www.youtube.com/watch?v=o4lDB7lXFOg)
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Batbomb on February 13, 2014, 06:09:47 AM
holy shit... these people know how to celebrate!
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: Alfie Noakes on February 13, 2014, 08:56:36 AM
+1
I don't know which I like the best, the gorgeous paint schemes or THAT SOUND  ;D

Cheers

Alfie
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: archie1971 on February 15, 2014, 01:49:57 PM
(http://i163.photobucket.com/albums/t287/archie_cz/NOSTROMO/Obr_zky/rolandc2_zps27b18b6b.jpg)
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: vpmedia on February 15, 2014, 10:42:13 PM
Thanks, but its MeerSpitz not MeerSplitz.
http://img.wp.scn.ru/camms/ar/424/pics/59_6.jpg
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: archie1971 on February 16, 2014, 12:11:37 AM
Thanks, but its MeerSpitz not MeerSplitz.
http://img.wp.scn.ru/camms/ar/424/pics/59_6.jpg

SKIN REPAIR CARRIED
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: vpmedia on February 16, 2014, 01:33:56 AM
New patch available:

Quote
-Fokker D.II by Kant, Vpmedia based on Fokker E.III of Lisek
-Fokker D.VII FM update by Kant
-Roland C.II by Gio, Murdoc, Kant
-SPAD S.XIV by Molva, Kant, Murdoc, Vpmedia
-Remove voice comms mod by Marcost (in FMB you dont need to add the 'no radio' parameter to each waypoint anymore)

http://ulozto.cz/x1BLc9Yt/dbw1916-v3-patch1-7z
Title: Re: DBW 1916 update v3 (UPDATED! 28.01.2014)
Post by: David Prosser on February 16, 2014, 03:46:49 AM
That was quick Pete. I wouldn't bet the farm on not having to do any more patches though.

cheers

David
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: cgagan on February 16, 2014, 04:36:42 AM
Many thanks Istvan & co,  8)
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Crasher on February 16, 2014, 07:41:27 AM
Thanks for the update and to all that have made this one great WW1 sim.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: BravoFxTrt on February 16, 2014, 11:39:27 AM
Thanks Istvan, Downloaded and installed, Working Perfectly.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Whiskey_Sierra_972 on February 16, 2014, 12:01:13 PM
Thanks to the authors of the new mods inside the last patch and to the author of the patch for the easy way he give us to keep 1916 update to the last release!
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on February 16, 2014, 06:41:16 PM
Update Breguet 14 A.2/B.2 !!! damage model changed now they can kill armored bomber pilot's seat and the floor of the cockpit. Link in the first message
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on February 16, 2014, 07:48:45 PM
COMING SOON! New cockpit, separate FM for each model, minor fixes in the model. Modified center of gravity, and a lot of new things!

SE5
(http://img-fotki.yandex.ru/get/9830/44688232.4/0_bdb56_c0b3db2e_XXXL.jpg) (http://fotki.yandex.ru/users/zaur198383/view/777046/)
http://fotki.yandex.ru/users/zaur198383/view/777046/ (http://fotki.yandex.ru/users/zaur198383/view/777046/)
(http://img-fotki.yandex.ru/get/9114/44688232.4/0_bdb57_3763ef15_XXXL.jpg) (http://fotki.yandex.ru/users/zaur198383/view/777047/)
http://fotki.yandex.ru/users/zaur198383/view/777047/ (http://fotki.yandex.ru/users/zaur198383/view/777047/)
(http://img-fotki.yandex.ru/get/9114/44688232.4/0_bdb58_8e8fcd04_XXXL.jpg) (http://fotki.yandex.ru/users/zaur198383/view/777048/)
http://fotki.yandex.ru/users/zaur198383/view/777048/ (http://fotki.yandex.ru/users/zaur198383/view/777048/)
SE5A
(http://img-fotki.yandex.ru/get/9760/44688232.4/0_bdb59_b249e3ef_XXXL.jpg) (http://fotki.yandex.ru/users/zaur198383/view/777049/)
http://fotki.yandex.ru/users/zaur198383/view/777049/ (http://fotki.yandex.ru/users/zaur198383/view/777049/)
(http://img-fotki.yandex.ru/get/9747/44688232.4/0_bdb5a_7a991e44_XXXL.jpg) (http://fotki.yandex.ru/users/zaur198383/view/777050/)
http://fotki.yandex.ru/users/zaur198383/view/777050/ (http://fotki.yandex.ru/users/zaur198383/view/777050/)
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: David Prosser on February 16, 2014, 08:18:44 PM
Thanks, Kant.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on February 17, 2014, 06:58:29 AM
Excellent cockpits for the SE5's, thanks Kant!
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Batbomb on February 17, 2014, 10:23:02 AM
You rock! I would've never awaited this!
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Alfie Noakes on February 18, 2014, 12:33:46 AM
Good work Kant !

Cheers

Alfie
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Riptide_One on February 18, 2014, 01:50:51 AM
Kant,

The new SE5 cockpits look great :)! I am looking forward to their release. Thanks for all your hard work.

Cheers,

Riptide
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on February 18, 2014, 05:47:07 AM
Self_Stationary_Plane for the Fokker D 2 and Seaplanes SM44_AM

LINC  http://yadi.sk/d/kFNVgTfbJ7zME
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: MURD0C on February 18, 2014, 07:27:39 AM
(http://forum.aviaskins.com/attachment.php?attachmentid=28099&d=1392733341)
(http://forum.aviaskins.com/attachment.php?attachmentid=28100&d=1392733341)
(http://forum.aviaskins.com/attachment.php?attachmentid=28101&d=1392733341)
(http://forum.aviaskins.com/attachment.php?attachmentid=28102&d=1392733341)
(http://forum.aviaskins.com/attachment.php?attachmentid=28103&d=1392733341)
https://www.sas1946.com/main/index.php/topic,36349.48.html
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: David Prosser on February 18, 2014, 07:30:20 AM
Thanks,Kant.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: gambit168 on February 18, 2014, 07:44:03 AM
my fav airshow venue back home in th UK
great WW1 planes
http://www.youtube.com/watch?v=NT9Ecf6GLRw (http://www.youtube.com/watch?v=NT9Ecf6GLRw)
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on February 18, 2014, 07:54:03 AM
Self_Stationary_Plane for the Fokker D 2 and Seaplanes SM44_AM

LINC  http://yadi.sk/d/kFNVgTfbJ7zME

Thanks a lot mate!
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: MURD0C on February 19, 2014, 06:18:31 PM
1 IAO, Riga 1916-1917gg
(http://forum.aviaskins.com/attachment.php?attachmentid=28107&d=1392858788)
(http://forum.aviaskins.com/attachment.php?attachmentid=28108&d=1392858788)
(http://forum.aviaskins.com/attachment.php?attachmentid=28109&d=1392858788)
(http://forum.aviaskins.com/attachment.php?attachmentid=28110&d=1392858788)
(http://forum.aviaskins.com/attachment.php?attachmentid=28111&d=1392858788)

https://www.sas1946.com/main/index.php?topic=36349.60
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Mission_bug on February 20, 2014, 02:36:39 AM
Hello guys, I finally got around to installing the latest update, I must say it is excellent. 8)

The latest aircraft and the cockpit repaints are really exceptional, congratulations to all involved, a superb job. ;)


Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on February 20, 2014, 04:22:28 AM
Thanks Pete!
Theres also a new S.E.5/5a cockpit, you need to deactivate old S.E.5 folder:
http://ulozto.cz/xEa26NiQ/aircraft-se5-se5a-new-7z
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on February 20, 2014, 06:39:09 AM
http://img-fotki.yandex.ru/get/9748/44688232.4/0_bde4f_dac6eb8e_XXXL.jpg
http://img-fotki.yandex.ru/get/9833/44688232.4/0_bde4e_c6c99ccf_XXXL.jpg
http://img-fotki.yandex.ru/get/6727/44688232.4/0_bde4d_7ed6b1a_XXXL.jpg
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: archie1971 on February 20, 2014, 06:49:11 AM
cool!!!!!!!!!!!!
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: David Prosser on February 20, 2014, 07:23:40 AM
Excellent work, Kant.There are a number of people who are always eager to see a new sea plane.

cheers

David
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on February 20, 2014, 08:45:35 AM
Wow! Thanks Kant! Please if you got time make a version with a landing gear as normal Albatros D.I :)
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Fresco23 on February 20, 2014, 03:23:12 PM
Wow! Thanks Kant! Please if you got time make a version with a landing gear as normal Albatros D.I :)

exactly my thought at well! nice work KANT!  ;D
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: David Prosser on February 20, 2014, 05:58:19 PM
I wouldn't be surprised if he's arranging the appropriate pixels right now.

cheers

David
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on February 23, 2014, 04:01:58 AM
Hansa-Brandenburg W.12

http://img-fotki.yandex.ru/get/6727/44688232.5/0_bdfb5_d9b61e03_XXXL.jpg
http://img-fotki.yandex.ru/get/9813/44688232.5/0_bdfb6_7bd20245_XXXL.jpg
http://img-fotki.yandex.ru/get/9760/44688232.5/0_bdfb7_73afbf2_XXXL.jpg
http://img-fotki.yandex.ru/get/6729/44688232.5/0_bdfb8_85b6fb36_XXXL.jpg
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: David Prosser on February 23, 2014, 06:32:36 AM
Ah, I might have known you wee working on something when I typed the above post. Well done.

cheers

David
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: RealDarko on February 23, 2014, 06:50:07 AM
Kant great work, but the floats should be of the flat type just like in Gio Hanriot D.2 and they should be taller, the same goes for the W.29. This is not a complain but a positive criticism. Hope is ok.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Spider16 on February 23, 2014, 06:57:23 AM
Salaam Aleikum , Mr. Kant, one more time ...... Amazing  :D :D :D :D :D



Cheers


Carlos
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on February 23, 2014, 09:11:28 AM
http://img-fotki.yandex.ru/get/9748/44688232.5/0_bdfdf_5cd89ae8_XXXL.jpg
http://img-fotki.yandex.ru/get/9829/44688232.5/0_bdfde_48b670df_XXXL.jpg
http://img-fotki.yandex.ru/get/9748/44688232.5/0_bdfdd_85dc677f_XXXL.jpg
http://img-fotki.yandex.ru/get/9116/44688232.5/0_bdfdc_b08dc44b_XXXL.jpg
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Maro on February 23, 2014, 09:12:26 AM
You are the best, Kant!  :D
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Batbomb on February 23, 2014, 09:19:58 AM
It's gettin better and better :D I saw this plane today on wings palette und woosh there it is in Il-2 xD
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: RealDarko on February 23, 2014, 09:23:52 AM
Now that's oustanding Kant! My hat off!!
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Alfie Noakes on February 23, 2014, 09:45:11 AM
Kant = Genius

Cheers

Alfie
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Maro on February 23, 2014, 10:28:47 AM
He has got own factory...  ;D
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on February 23, 2014, 02:15:27 PM
End of construction, I think I did everything possible to bring to the original

http://img-fotki.yandex.ru/get/9168/44688232.5/0_bdff9_cbd2e4a_XXXL.jpg
http://img-fotki.yandex.ru/get/9760/44688232.5/0_bdff8_f51f9e0a_XXXL.jpg
http://img-fotki.yandex.ru/get/9742/44688232.5/0_bdffa_3ba6e850_XXXL.jpg
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Fresco23 on February 23, 2014, 06:34:14 PM
Looks great Kant!

Now I just gotta wait for a patch #2..  :(

Fingers crossed.

I've decided to wait on the patches, as I find that much easier than keeping a list of additions, and then UN-modding my DBW 1916 every time to avoid problems.  ;D
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Spider16 on February 24, 2014, 04:48:34 PM
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRUrZY5Mslk4c73Z_cWnbgykT1fjZ-cE4jjjUWmrnyFJNuNVhLPfQ)   


This picture was taken in mid-1917 in Belgium with the crew of a Rumpler C.IV.


Simply hilarious  :D :D :D :D :D :D :D :D :D :D :D
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Crasher on February 24, 2014, 04:56:01 PM
I too wait for the patch's before adding adding anything
THANKS GUY for a great WW1 sim.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on February 24, 2014, 11:55:30 PM
http://youtu.be/BVsPQhVpMt8 (http://youtu.be/BVsPQhVpMt8)
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Batbomb on February 25, 2014, 10:38:42 AM
Nice work, but what type is this?
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on February 25, 2014, 10:47:47 AM
This topic freestyle, did not have a prototype for relaxation
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Alfie Noakes on February 25, 2014, 11:07:14 AM
Early Caproni fighter ?  Ca 20 possibly ?
No m/g shooting over the prop though......hmmm......you've got me guessing Mr Kant  ;D

Cheers

Alfie
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on February 25, 2014, 11:16:40 AM
You do not understand, he does not have a prototype, it's just for a pleasant flight fantasy ))
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Alfie Noakes on February 25, 2014, 11:38:43 AM
Marvelous!

Cheers

Alfie
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on February 25, 2014, 12:14:07 PM
I updated Forman pack, you can download it on the last page
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Batbomb on February 25, 2014, 12:17:48 PM
Well I don't care if it is fictional, I like it.... and we could still sell it as something else with skins... like Fokker E.I or so xD
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Spider16 on February 25, 2014, 03:54:04 PM
The celebration plane of Mr. Kant, just a monoplane  based on Hanriot HD I . In time, as usual with very good shape .
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on February 26, 2014, 03:56:24 AM
http://www.youtube.com/watch?v=Zbj7Am5zitw&feature=youtu.be
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on February 26, 2014, 05:16:58 AM
This Hanriot monoplane looks great! Thanks for the update.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: gambit168 on February 26, 2014, 05:47:32 AM
 ;)
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: MURD0C on February 26, 2014, 10:13:08 AM
skin+templates

http://forum.aviaskins.com/picture.php?albumid=32&pictureid=1696
http://forum.aviaskins.com/picture.php?albumid=32&pictureid=1697
http://forum.aviaskins.com/picture.php?albumid=32&pictureid=1695

https://www.sas1946.com/main/index.php?topic=39558.12
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on February 26, 2014, 11:05:54 AM
Nice work as usual :)
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on February 26, 2014, 11:15:11 AM
Soon everything will go debugging and testing HD-1 and HD-2 )))
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: <Gunny> on February 26, 2014, 12:26:19 PM
Thank you Mr.Kant I don't want to miss them.  :)
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: MURD0C on March 03, 2014, 01:07:23 AM
(http://forum.aviaskins.com/picture.php?albumid=32&pictureid=1701)
(http://forum.aviaskins.com/picture.php?albumid=32&pictureid=1702)
skin+templates
https://www.sas1946.com/main/index.php?topic=39559.msg443295#new
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: gambit168 on March 03, 2014, 06:43:05 AM
very cool podcasts from IWM london  ;)


http://www.1914.org/podcasts/

Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Alfie Noakes on March 06, 2014, 11:57:44 AM
I was giving my hard drive a spring clean the other day and came across a load of interesting WW I photographs.
I was thinking if it would be possible to make a sort of reference library for photos ( interesting/ funny/ wierd ) within the WW I section of SAS ?
Something like this.....

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/AlbatrosDIII2249-16_zps1598b7fc.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/pfalzev_zps0c1f51a3.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/farmanf40skull_zps846a4c88.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/rumplertaube_zps0cae8db3.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/capronica3crew_zpsec035630.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/g_zps21b3a17b.jpg)

Some of the photos I found myself but some where unearthed by Poor Old Spike over at M4T.
I'm not sure if this is the right place but old B/W photos aren't screenshots or movies, perhaps Bravo or GJE52 could advise.

Cheers

Alfie
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: BravoFxTrt on March 06, 2014, 01:06:23 PM
Alfie, you should Open a New Thread for WWI Photos in Share a Screen Section.

Im sure others will contribute. Maybe Admin will Sticky it for you.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on March 06, 2014, 01:28:26 PM
Great idea, I have a lot of photos on the First World War
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Alfie Noakes on March 06, 2014, 01:30:04 PM
Many thanks Bravo.....new thread started in Share a Screen  :)

Cheers

Alfie
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: BravoFxTrt on March 06, 2014, 01:33:09 PM
Thank you, I love seeing old photos.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Spider16 on March 06, 2014, 04:38:30 PM
One hundred years old, photos .... or almost

Very nice   :D :D :D :D


Cheers

Carlos
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Spider16 on March 06, 2014, 04:48:51 PM
Salaam Aleikum
Mr. Kant, hope the family health problems are already solved, but I'm curious about new projects for the DBW 1916 ... Some new surprise on the production line?
Forgive the curiosity, but the quality of the new aircraft do consider increasingly improve the reality of DBW1916.

cheers

Carlos
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: David Prosser on March 06, 2014, 05:24:21 PM
Thanks, I'll check it out right now.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on March 06, 2014, 10:59:23 PM
Nieuport 9-10 Franken
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: David Prosser on March 07, 2014, 07:16:42 AM
Do you mean that a Nieuport 10 is coming soon Kant. Thanks if that's the choice. Have a great weekend.

cheers


David


Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on March 07, 2014, 07:59:00 AM
Bison M made a Nieuport 10:
https://www.sas1946.com/main/index.php?topic=37636.0
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: David Prosser on March 07, 2014, 09:54:05 AM
Thanks,Pete. I remember that thread. I just downloaded it.

cheers

David
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on March 07, 2014, 10:33:54 AM
3D model of the Nieuport 11 from Gio has bugs inside of the cockpit there is not acceptable for my work, wings and tail will be from the Nieuport 11 and the fuselage from Nieuport 4 from Oleg (Molva)
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: David Prosser on March 07, 2014, 11:08:08 AM
That will be interesting to see. Thanks for making it.


cheers

David
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on March 07, 2014, 06:53:50 PM
(http://i.imgur.com/WFmAcCZ.jpg)

(http://i.imgur.com/RDABEZW.jpg)

(http://i.imgur.com/0ISAKYH.jpg)

(http://i.imgur.com/l0WFzA3.jpg)

(http://i.imgur.com/eGjML7g.jpg)

(http://i.imgur.com/20VI4NS.jpg)

(http://i.imgur.com/rWIVbmW.jpg)

(http://i.imgur.com/Mksfm88.jpg)
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: CALINHO on March 08, 2014, 03:53:31 PM
someone could upload version 3 in another server?

ulozto is totally bad for me: 10 kb/s  :'(

mediafire is nice
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: kingston_tan on March 10, 2014, 10:48:05 PM
The v3 file seems to be corrupted or incomplete after downloading.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: saab ja26 on March 10, 2014, 11:56:52 PM
i'm running into the same thing. I tried different browsers and nothing changes.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on March 11, 2014, 04:23:04 AM
Nieuport-10
http://img-fotki.yandex.ru/get/6728/44688232.5/0_bef2c_68ddad72_XXL.jpg
http://img-fotki.yandex.ru/get/9763/44688232.5/0_bef2d_95da6662_XXL.jpg
http://img-fotki.yandex.ru/get/9497/44688232.5/0_bef2e_7f433e06_XXL.jpg
http://img-fotki.yandex.ru/get/9930/44688232.5/0_bef2b_a75bbcc4_XXL.jpg

SOON Nieuport 9 and 12
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: David Prosser on March 11, 2014, 04:26:48 AM
Tyhanks,Kant.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: kingston_tan on March 11, 2014, 06:27:44 AM
Is it possible for another mirror to be posted?
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on March 11, 2014, 07:11:08 AM
I have not posted events, he is still in the development stage
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on March 11, 2014, 07:17:45 AM
I dont know about any other site where you could host a 700Mb file for free.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on March 11, 2014, 07:21:01 AM
Nieuport-10

Thanks for the update Kant, nice work!
One request: Can you use a different mesh for the gear?
The current version has too few polygons.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Kant on March 11, 2014, 08:51:38 AM
yes of course )))
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Whiskey_Sierra_972 on March 11, 2014, 09:00:01 AM
Hi!

Did you plane a new patch in the next future?

I'm asking only because atm we have a lot of news to be added and a new patch is the better option for have a common and compatible base among all 1916 lovers!

I usually have a double 1916 folder , one with the stock patch and the second with the stock patch with all the post patch release updates....
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on March 11, 2014, 09:51:30 AM
Yes, I do but I'll wait for the fix for the Hanriot AI takeoff problems before I release the next patch.

This is what I got so far:

Quote
Albatros D.I and W.IV by Kant, Vpmedia based on the D.III
Hansa Brandenburg W.12 W.29 by Gio, Murdoc, Kant, Vpmedia
Hanriot HD.1 HD.2 by Gio, Murdoc, Kant, Vpmedia
Hanriot monoplane and parasol versions by Kant, Vpmedia, based on Gio's Hanriot HD.1
Observation Balloon02 Drache skin fix
S.E.5 cockpits update by Kant and Vpmedia
WW1 arms update fix
Self Stationary Plane Fokker D.II by Kant
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: RealDarko on March 11, 2014, 01:24:29 PM
How can I know which version of DBW1916 I have installed?
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Mad026 on March 11, 2014, 02:07:10 PM
chechk the differences between your DBW1916 air ini and the first topic that caontains a short synthesis, inthat synthesis you can see which planes had been add to the newest version.

I think that is the only way...

anyway in DBW1916 mods always the newer the best!  :D
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on March 11, 2014, 02:13:50 PM
if you need to ask this question then your dbw1916 install is probably outdated :)

look at the date of the air.ini and that will tell you how long ago you updated the mod
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: David Prosser on March 11, 2014, 08:17:43 PM
It doesn't take long for them to become outdated does it? Long may it continue.

I'm pretty sure I'm going to Jeonju this weekend to recover my PC. So, if it still exists and works, I can begin writing missions and campaigns again soon.

cheers


David
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on March 15, 2014, 02:59:30 AM
New patch available:

Download: http://ulozto.net/xfSPZYNf/dbw1916-patch2-new-7z

Quote
Albatros D.I and W.IV by Kant, Max, Vpmedia based on the D.III
Hansa Brandenburg W.12, W.29 by Gio, Murdoc, Kant, Vpmedia
Hanriot HD.1, HD.2 by Gio, Murdoc, Kant, Vpmedia
Hanriot monoplane and parasol versions by Kant,Vpmedia, based on Gio's Hanriot HD.1
Observation Balloon02 Drache skin update
S.E.5 cockpits update by Kant and Vpmedia
WW1 arms update fix
Self stationary plane for Fokker D.II by Kant

Install instructions!

1. Delete old folders:
 #DBW_1916\#00_DK_WWI_Aircraft_Arms_update
 #DBW_1916\AIRCRAFT_SE5_SE5a

2. Extract dbw1916_patch2.7z into your game folder

(http://i.imgur.com/PjPuzB3.jpg)

(http://i.imgur.com/L4hlkkd.jpg)

(http://i.imgur.com/i2H7QnJ.jpg)

(http://i.imgur.com/DlPE8Jp.jpg)

Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: archie1971 on March 15, 2014, 03:28:04 AM
thanks  vpmedia
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: cgagan on March 15, 2014, 03:38:30 AM
Many thanks!!!! 8)
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Fresco23 on March 15, 2014, 05:17:32 AM
sweet! thanks dude!
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: SAS~Gerax on March 15, 2014, 10:07:55 AM
New patch available

many thanks Istvan!  :)
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on March 15, 2014, 10:35:00 AM
Iv tried to download Patch #2, 3 times and get Empty Folder

alternative download link:
http://www.vpmedia.eu/il2/zip/dbw1916_patch2.7z
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: BravoFxTrt on March 15, 2014, 11:55:22 AM
There we go, I got it now, Thank you Istvan.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: wcat on March 15, 2014, 01:10:48 PM
Many many thanks Istvan!!!

I have noticed and has corrected several inexactnesses
--------------
pics removed
---------------------------------------------------------------------------------------------------------------------------
DOWNLOAD FIX
http://yadi.sk/d/bUIXI33TKakBn
---------------------------------------------------------------------------------------------------------------------------
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on March 15, 2014, 01:25:47 PM
Nice job wcat, thanks!

I added your fixes to the patch:
http://ulozto.net/xfSPZYNf/dbw1916-patch2-new-7z
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: Crasher on March 15, 2014, 03:49:53 PM
I get CTDT at 60 to 70% with the new update, I did have a backup of my old install that was up to date and worked ok. I think it may be a plane problem can any one tell me what folders of the SE5 and SE5A they have, I had two SE5A SE5 folders in the pre update install.

They are AIRCRAFT_SE5_SE5a and AIRCRAFT_Se5A_Se5.
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on March 16, 2014, 03:03:16 AM
Sorry Istvan, I get the same error, "Empty Folder" after downloading.

I'm really not sure what the problem is. I did everything as usual. :)
Title: Re: DBW 1916 update v3.1 (UPDATED! 16.02.2014)
Post by: vpmedia on March 16, 2014, 03:22:10 AM
PSD templates for new aircraft
(by Murdoc, Max, Vpmedia)

http://ulozto.net/x4W9JqcE/template-update-7z

Albatros D.I
BR XIV A2
BR XIV B2
D.H.9
D.H.9a
Fokker D.II
Fokker D.VII
Fokker D.VIIF
Hanriot HD.2
Hanriot HD.1
Hanriot monoplane
HB W.29
Morane-Saulnier Type AI
Roland C.II
Roland C.IIa
SPAD XIV
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on March 16, 2014, 05:49:19 AM
cool Thx VP  ;)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Alfie Noakes on March 16, 2014, 06:24:57 AM
Many thanks Istvan for the new patch!
D/L 1st time and works a treat  :D
Thanks also to wcat for Hanriot & Se5 tidying.
I'm particularly enjoying flying the Hanriot Parasol atm as I don't have the piloting skills to dogfight in the Morane  ???
Once again, many thanks to all concerned at DBW 1916 !

Cheers

Alfie
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: BravoFxTrt on March 16, 2014, 07:04:11 AM
Finally got it, thanks All.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: saab ja26 on March 16, 2014, 10:10:52 AM
i'm having problems w downloading the new main pack. i'm not getting all the files. i tried different browsers and i'm using 7 zip. can this be offered a different way for me to download?
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Cloyd on March 16, 2014, 11:27:55 AM
Another DL link

https://www.mediafire.com/download/45la0ybh1r4mk8a/dbw1916_patch2_new.7z (https://www.mediafire.com/download/45la0ybh1r4mk8a/dbw1916_patch2_new.7z)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on March 16, 2014, 12:39:21 PM
Thank you for the new update Patch VPmedia and also thank you to all who have
contributed to creating more aircraft for the DBW-1916 , or as I like to call it "IL2-1916".
Wonderful airplanes - all of them!
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Fresco23 on March 17, 2014, 01:38:00 AM
very imformative books Max.. I have learned lots of things that I didn't know.

for one I didn't know there were so many pictures available from the period...

also, I didn't realize that they were fighting at such great altitude from time to time...  ???
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Fresco23 on March 17, 2014, 06:15:25 AM
Ill be sure to look for more information on the period, and the aircraft in particular, not only the military aircraft, but all aircraft. I'm a huge aviation nut!

Reading is good for you!
.. to be sure, I am an avid reader myself, one could tell by my speech if they were to meet me in person.. without noticing, I sometimes use words that most people don't use any more, and I get strange looks for it... lol
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Mission_bug on March 19, 2014, 05:36:16 AM
WOW, I cannot believe how much you guys have added since last I looked in, thank you very much for the latest patch, outstanding as always. 8)


Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on March 19, 2014, 09:18:30 AM
(http://i17.photobucket.com/albums/b75/paulhewson/_WW1_100_years_jpeg.jpg) (http://s17.photobucket.com/user/paulhewson/media/_WW1_100_years_jpeg.jpg.html)

Since this is the WW1 Centennial (100 years) we should all remember and pay tribute to these great men and
women who fought in that terrible war. Everyone today has had a family loved one who has fought or died in that war.
Let us not forget them. Salute the Heroes.
Keep their memories alive.
In a certain way this version of the IL2-1946 game, the "DBW-1916" , is a small tribute to the Great War, to keep the
memories alive so we shall not forget.

Recently I found this cool package with a lot of information about many aircraft from WW1 and also one great book about
the evolution of aviation combat and how it all progressed throughout the Great War of 1914-1918.
Everyone should read these PDF books and learn some new and interesting things about this era. You will have
a better idea as to what this DBW-1916 is all about and how to fly your aircraft into combat a lot better.
Since I already have all of these books in my collection, at least I will pass on this link to you as you might have not
seen these books before. Enjoy them.

Download and read ... http://www.ulozto.cz/x6uKUtU8/ww1-osprey-7z
Cheers

Note: These are not my pdf uploads, I just found them on the internet just like everyone else finds them.
Its good reading and great information, so learn something cool today.


(http://i17.photobucket.com/albums/b75/paulhewson/z_21022013_27.jpg) (http://s17.photobucket.com/user/paulhewson/media/z_21022013_27.jpg.html)

(http://i17.photobucket.com/albums/b75/paulhewson/z_21022013_26.jpg) (http://s17.photobucket.com/user/paulhewson/media/z_21022013_26.jpg.html)

(http://i17.photobucket.com/albums/b75/paulhewson/z_21022013_12.jpg) (http://s17.photobucket.com/user/paulhewson/media/z_21022013_12.jpg.html)

(http://i17.photobucket.com/albums/b75/paulhewson/z_21022013_11.jpg) (http://s17.photobucket.com/user/paulhewson/media/z_21022013_11.jpg.html)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on March 25, 2014, 08:20:39 PM
Hey guys and gals, see this crashed airplane smoke and fire video. It kind of reminds me
of some wood+canvas airplanes crash and burning in WW1 films.
I am going to add this to my DBW-1916 game to see and test what it looks like with
a crashed Fokker. It might look cool :)

http://www.youtube.com/v/tnoBK-A5tqc&hl=es_ES&fs=1&hd=1 (http://www.youtube.com/v/tnoBK-A5tqc&hl=es_ES&fs=1&hd=1)

These are from the "Cinema Special FX" put together by socorrista-22198.
posted here... http://ultrapack.tuttovola.org/index.php/topic,2691.0.html

it is the ---> 04. Crashed plane fire and smoke.

I am going to test a few for my personal game.
 
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on March 26, 2014, 01:58:07 AM
looks like good steam engine smoke too , i think the default train smoke gets to high to quickly  & stays to thin  , it reminds me of a swans neck !
the trains in IL2 are very slow yet the smoke looks like the train is at full tilt
http://i1217.photobucket.com/albums/dd389/Uufflakke10/df61b297.jpg

http://www.simflight.com/wp-content/uploads/2013/11/Just-Trains_standard_4MT_steam_loco.jpg

I think it needs to have more gravity & be only 10 feet off the roof of the train & be denser in volume & also billow like the smoke in the full mission objects do   
http://2.bp.blogspot.com/_AoS9kfI89Q4/TLWAQFqfC0I/AAAAAAAAAGc/IaVEXnA8LWo/s1600/steam_loco4.jpg

http://bgsctechclub.files.wordpress.com/2013/05/steam-loco.jpg
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on March 26, 2014, 02:34:12 AM
(http://i.imgur.com/UBcwUon.jpg)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on March 26, 2014, 02:41:36 AM
Wow great !! sorry VP I didn't see the train in 1916 yet, I only remember the old train smoke was crap
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on March 26, 2014, 02:43:08 AM
Max, our current crashed aircraft fire and smoke look pretty much the same, the textures and fire animation is a bit different. The effect from the Special fx pack is more like something for moviemakers.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on March 26, 2014, 02:45:28 AM
Wow great !! sorry VP I didn't see the train in 1916 yet, I only remember the old train smoke was crap

I'm not an effect expert and none of the effects pack worked really well with DBW1916 but I tried to improve the effects as much as I could. Only a few stock effects were left active.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on March 26, 2014, 07:28:44 AM
Personally I enjoy very much the new train smokes and it looks very much like the real thing. The earlier
versions were not that good, but these new ones are cool.

The new crashed airplane smokes are also very cool and its a real nice addition to the game you have
incorporated VPmedia, I like them. I often follow my shot up enemy to the ground just to see the special effects
of it crashing.... sometimes I crash myself with the excitement!  :D AAAAHAAHAAHA!
Its just that these "Cinema Special FX" create more drama and smoke intensity to it. Anyway, both versions look great no
matter what. Much better than the old versions.

I also enjoy seeing the old WW1 tanks rolling across the plains and leaving a nice trail of dust behind them. I have
noticed a few of them on your mission maps VPMedia. Looks great!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DBW-1916 screenshot time! :)

Just another lovely day at the Western Front...
(http://i196.photobucket.com/albums/aa77/9mm_suzi/z_01072013_WW1Trees_05.jpg) (http://s196.photobucket.com/user/9mm_suzi/media/z_01072013_WW1Trees_05.jpg.html)

For this test I will be flying this very cool looking aircraft, an early Aviatik.
 Admire the spectacular skin art (by Murdoc) and the great details in it.
Its just beautiful from the outside...
(http://i196.photobucket.com/albums/aa77/9mm_suzi/_25_03_2014_01.jpg) (http://s196.photobucket.com/user/9mm_suzi/media/_25_03_2014_01.jpg.html)

...and the interior is simply beautiful too. Admire the little details and fine wood craftsmanship! (by VPmedia)
It even has a photo of everyones hero aces "Immelmann and Boelcke" ...
(http://i196.photobucket.com/albums/aa77/9mm_suzi/_25_03_2014_02.jpg) (http://s196.photobucket.com/user/9mm_suzi/media/_25_03_2014_02.jpg.html)

...but for the sake of testing this crash-smoke effect , we must crash this beautiful airplane.
Down we go!
Hip Hip Hurray!!... long live the IL2+Mods!
(http://i196.photobucket.com/albums/aa77/9mm_suzi/_25_03_2014_03.jpg) (http://s196.photobucket.com/user/9mm_suzi/media/_25_03_2014_03.jpg.html)

A nice crash into the town square. That sure woke up the people! Everyone ran away!
Nice smoke effects from that "Cinema Effects FX" by Socorrista
(http://i196.photobucket.com/albums/aa77/9mm_suzi/_25_03_2014_04.jpg) (http://s196.photobucket.com/user/9mm_suzi/media/_25_03_2014_04.jpg.html)

(http://i196.photobucket.com/albums/aa77/9mm_suzi/_25_03_2014_05.jpg) (http://s196.photobucket.com/user/9mm_suzi/media/_25_03_2014_05.jpg.html)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on March 26, 2014, 08:45:16 PM


Here is a link, which I dont think has been posted before, it shows still photos from
old WW1 era films, and some more recent films with WW1 aircraft.
Many airplanes from both sides. Very interesting.

http://www.impdb.org/index.php?title=Les_avions_de_la_premi%C3%A8re_guerre_mondiale_1917-1918
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on March 27, 2014, 09:48:34 PM
The 1916 Albatros D.I had side radiators for ...
... keeping the BEER COLD in the cockpit !  ;D

(http://i17.photobucket.com/albums/b75/paulhewson/_AlbatrosD1_MAX_026.jpg) (http://s17.photobucket.com/user/paulhewson/media/_AlbatrosD1_MAX_026.jpg.html)

... these are WIP pictures, the final skins are on the next post

(http://i17.photobucket.com/albums/b75/paulhewson/_AlbatrosD1_MAX_025.jpg) (http://s17.photobucket.com/user/paulhewson/media/_AlbatrosD1_MAX_025.jpg.html)

Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on March 28, 2014, 08:39:28 AM
Nice work Max! :)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on March 28, 2014, 03:47:26 PM

Yes! I have fingers crossed for good luck. Thank you good friend Gambit168,
we could use a few more wonderful additions for the IL2+mods. Those objects are beautiful!

~~~~~~~~~~~~~~~~~~~~~~
and now for something interesting... Screenshot time DBW-1916... Albatros D.I

(http://i17.photobucket.com/albums/b75/paulhewson/_Albatros_D1_28032014_MAX04.jpg) (http://s17.photobucket.com/user/paulhewson/media/_Albatros_D1_28032014_MAX04.jpg.html)

(http://i17.photobucket.com/albums/b75/paulhewson/_Albatros_D1_28032014_MAX05.jpg) (http://s17.photobucket.com/user/paulhewson/media/_Albatros_D1_28032014_MAX05.jpg.html)

(http://i17.photobucket.com/albums/b75/paulhewson/_Albatros_D1_28032014_MAX06.jpg) (http://s17.photobucket.com/user/paulhewson/media/_Albatros_D1_28032014_MAX06.jpg.html)

Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on March 28, 2014, 03:51:41 PM
(http://i17.photobucket.com/albums/b75/paulhewson/_Albatros_D1_28032014_MAX07.jpg) (http://s17.photobucket.com/user/paulhewson/media/_Albatros_D1_28032014_MAX07.jpg.html)

(http://i17.photobucket.com/albums/b75/paulhewson/_Albatros_D1_28032014_MAX08.jpg) (http://s17.photobucket.com/user/paulhewson/media/_Albatros_D1_28032014_MAX08.jpg.html)

(http://i17.photobucket.com/albums/b75/paulhewson/_Albatros_D1_28032014_MAX09.jpg) (http://s17.photobucket.com/user/paulhewson/media/_Albatros_D1_28032014_MAX09.jpg.html)

(http://i17.photobucket.com/albums/b75/paulhewson/_Albatros_D1_28032014_MAX10.jpg) (http://s17.photobucket.com/user/paulhewson/media/_Albatros_D1_28032014_MAX10.jpg.html)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on March 28, 2014, 05:33:16 PM
This is for airplane Mod -DBW-1916- Albatros D.I (1916)

New Default Skins + New Skins
Inside this pack are two folders to be used in the #DBW_1916 - READ ME How to Install included

- https://www.mediafire.com/download/02mra7bpmcvuhgp/Albatros_D.1_Skins_and_DefaultSkins.zip

Original Aircraft-Mod for the DBW-1916 from:
https://www.sas1946.com/main/index.php?topic=39539.0

(http://www.freesmileys.org/smileys/smiley-transport015.gif) (http://www.freesmileys.org/smileys.php)---------------------------{ HAVE A GREAT FLIGHT IN DBW-1916 }
 
Enjoy and
Cheers
MAX
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on April 06, 2014, 08:58:37 AM
Calling all Fokker D.VII pilots! ...

Here are some new motor and interior skins for your aircraft.

DOWNLOAD---> https://www.mediafire.com/download/bj3j08eb79yc48f/Fokker_D.VII_New_Motor_and_Cockpit.zip

Just copy these folders files and paste over (over writing) the old skin files in your DBW-1916 game.
If you wish to keep the old skins, just put a "-" (Minus sign) in front
of the original skin-name and the game will not read or use them.

Inside are 2 skin files which will give your new Fokker D.VII a new motor
with more realistic looking skin-parts and also the interior details for
the cockpit.
Due to size limitations (pixel sizes) and the way this airplane is created, this is as far as I can go into making
some proper skins for this aircraft. But at least now it will look a little more like the real machine.

Enjoy and have a great flight.
Cheers
MAX
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on April 06, 2014, 09:10:00 AM
Nice work Max, now the D.VII is even better then before.
I noticed one thing: the cockpit files upgrade should go into FokkerDVII and not Fokker_D_VII folder. The plane folders are ok.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on April 06, 2014, 09:46:13 AM
ooops...typing mistake  :-[ , I have re-upload new fixed named folders again. Sorry.

Next, will be all new skins for the 4+ versions built of the Fokker D.VII series
Lots of nice details. Lots of diferent aircraft versions...

Fokker D.VII (early production series- Fokker built)
Fokker D.VII (early production series- "Alb." (Johannisthal-built=Ostdeutsche Albatros Werke)
Fokker D.VII (early production series- "OAW" (Schneidemühl-built=Ostdeutsche Albatros Werke)
Fokker D.VII (early production series- Airfield modifications)

Fokker D.VII (Mid production series- Fokker built)
Fokker D.VII (Mid production series-"Alb." (Johannisthal-built=Ostdeutsche Albatros Werke)
Fokker D.VII (Mid production series-"OAW" (Schneidemühl-built=Ostdeutsche Albatros Werke)
Fokker D.VII (Mid production series- Airfield modifications)

Fokker D.VII (Late production series- Fokker built)
Fokker D.VII (Late production series- "Alb." (Johannisthal-built=Ostdeutsche Albatros Werke)
Fokker D.VII (Late production series- "OAW" (Schneidemühl-built=Ostdeutsche Albatros Werke)
Fokker D.VII (Late production series- Airfield modifications)

....................................
Fokker D.VII-F (Early production series- Fokker built)
Fokker D.VII-F (Early production series-"Alb." (Johannisthal-built=Ostdeutsche Albatros Werke)
Fokker D.VII-F (Early production series-"OAW" (Schneidemühl-built=Ostdeutsche Albatros Werke)
Fokker D.VII-F (Early production series- Airfield modifications)

Fokker D.VII-F (Late production series- Fokker built)
Fokker D.VII-F (Late production series- "Alb." (Johannisthal-built=Ostdeutsche Albatros Werke)
Fokker D.VII-F (Late production series- "OAW" (Schneidemühl-built=Ostdeutsche Albatros Werke)
Fokker D.VII-F (Late production series- Airfield modifications)
....................................
Fokker D.VII-F = Other Postwar Service Aircraft 1919-1929
Fokker D.VII-F = American-built aircraft with Liberty L-6 motors)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on April 06, 2014, 10:32:57 AM
cool thx Max looks great m8 ;)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on April 07, 2014, 03:13:45 AM
Been there , done that. They'd make a good addition to the next patch.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on April 07, 2014, 05:15:29 AM

I like those clouds, they look more "fluffy"  ;D  Very beautiful


Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on April 07, 2014, 05:42:39 AM
Youre free to improve your dbw1916 with any cloud mod you want :)
The one i included works best when texture compression is enabled, its based on Flushmeisters clouds and I added the OLC Fps boost mod from aviaskins.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on April 07, 2014, 07:55:24 AM
OK, that'll do me then.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Fresco23 on April 07, 2014, 08:55:22 AM
I run Manysh's Big Clouds in my DBW 1916... I really love the way they make my aircraft feel tiny and fragile. The sky is much bigger with them I think.

But I'll definitely try the new ones here.. one of my fellow LAN pilots has trouble running the Big Clouds, and if these are FPS friendly, it may be just what he needs! COOL! 
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: MURD0C on April 08, 2014, 05:57:59 PM
Nieuport-IV
(http://forum.aviaskins.com/picture.php?albumid=32&pictureid=1721)

http://forum.aviaskins.com/showthread.php?t=3607
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on April 08, 2014, 08:10:47 PM
its for 4.12
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: archie1971 on April 08, 2014, 11:05:16 PM
Me operates at 4.10, but just as AI
Nieuport-IV
http://forum.aviaskins.com/picture.php?albumid=32&pictureid=1721

http://forum.aviaskins.com/showthread.php?t=3607
Me operates at 4.10, but just as AI
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on April 09, 2014, 02:58:09 AM
OK, that's good to know.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on April 09, 2014, 07:46:10 AM

OH! The Nieuport-IV is finally out!  8) Great ! Great! Hurray!
I have been waiting for almost 4 looooong years for this airplane to be made public.
I would like to thank the great artist who shared the original model with me many years ago, for me to test fly it and
paint some skins for it. Thank you good friend!
Now I can post screenshots of it in public and not hide it from anyone anymore.
Many moons ago I had painted a skin-template for it and some nice Russian skins. Unfortunately, it seems
 the new model as a new layout for the skins.... no problem, it can be re-painted again.

It is a wonderful airplane and a very excellent addition to the airplane hangars of this game.
Welcome Nieuport IV to DBW-1916!
Pilots get ready to meet another classic in the History of Aviation!

Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Adger on April 09, 2014, 08:48:14 AM
Hi guys first of all id like to say that i upgraded to DBW only last night and downloaded all the DBW_1916 skins....Wow incredible work (having a bit of trouble with some downloaded missions Ai craft not taking off )but overall im really enjoying DBW...quick question is there any really good DBW -1916 campaigns about at the moment? if not are any being worked on?..Thanks chaps for any replies ...ps..can anyone tell me where the downloaded PSD templates go? im a bit of a newbie at this...Thank you
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Alfie Noakes on April 09, 2014, 09:32:46 AM
Quote
OH! The Nieuport-IV is finally out!  8) Great ! Great! Hurray!
I have been waiting for almost 4 looooong years for this airplane to be made public.

+1 Max  : ;D

Now all we need is a genius to make a brick thrower mod  :D
Many thanks to Murdoc & mates for this excellent a/c !

Cheers

Alfie
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on April 09, 2014, 09:37:18 AM
If you're flying pre April 1915 missions, the best you can do is assume that the other side's observers are firing pistols and carbines in your general direction. Presumably it's not technically possible to produce an observer that fires a pistol, or carbine.

cheers

David
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on April 09, 2014, 09:39:53 AM
There are several campaigns and single missions over at Mission4Today.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on April 09, 2014, 09:45:51 AM
Hi guys first of all id like to say that i upgraded to DBW only last night and downloaded all the DBW_1916 skins....Wow incredible work (having a bit of trouble with some downloaded missions Ai craft not taking off )but overall im really enjoying DBW...quick question is there any really good DBW -1916 campaigns about at the moment? if not are any being worked on?..Thanks chaps for any replies ...ps..can anyone tell me where the downloaded PSD templates go? im a bit of a newbie at this...Thank you

Welcome to the party Adger!  8) You have arrived a little late but your still in time to have a piece of the cake!
For excellent missions, see this thread here... https://www.sas1946.com/main/index.php?board=217.0
Many great missions and campaigns for the WW1 pilots. Some of them may have to be re-written to add or change to
the new airplanes that have just arrived, so test the missions and enjoy. If you see something in need, ask and inform
the creator of the missions to make the necessary changes to them.

As for the skins, they ALL go into your skin folders in ...
C:\Users\********\IL-2 Sturmovik 1946\PaintSchemes\Skins
Check the name of each one and put them into the folder that belongs to that particular aircraft. If you see a weird
looking skin, its because it was not painted for the particular model or version of the airplane. SEE the Skins and the
details in them!

"Skin-Templates" are for those that want to paint new airplane skins. They do not go into your IL2+mods game.
They go into your computer files and are easily opened with Photoshop or Gimp so you can create new skin-art for
your aircraft.
Take notice, some skin-templates (and skins) are not entirely finished and are often being updated to newer and
better templates (and skins) to represent the aircraft as real as possible for our games. So nothing is finished.
There is always room for more details and future improvements.
Just like all the models you fly are always being improved on and being made better all the time.

Thank the great creators of these aircraft, which is to them we are very happy we can fly in these mods!
Enjoy your game!
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on April 09, 2014, 09:52:46 AM
Quote
OH! The Nieuport-IV is finally out!  8) Great ! Great! Hurray!
I have been waiting for almost 4 looooong years for this airplane to be made public.

+1 Max  : ;D

Now all we need is a genius to make a brick thrower mod  :D
Many thanks to Murdoc & mates for this excellent a/c !

Cheers

Alfie

If you're flying pre April 1915 missions, the best you can do is assume that the other side's observers are firing pistols and carbines in your general direction. Presumably it's not technically possible to produce an observer that fires a pistol, or carbine.

cheers

David

Hey guys! I just thought of something cool that could be our great help in this matter.
If we cannot have a pilot moving around shooting a pistol or shotgun like the very early days of WW1... why not put into
 the mod-airplane one rifle (or shotgun) in front of the pilot?!  ;)
Instead of shooting a machine-gun the pilot only shoots 1 bullet at a slow rate.
Put one rifle in front of the pilot ! It will create the same event as if the pilot is shooting at another airplane
with one gun. Of course, your chances of killing the enemy pilot is very small, so you will have to be a
very good shooter and shoot that bullet correctly!
I think this might be a great idea for the early airplanes who do not have (or use) machine-guns.

As for the pilot throwing bricks, I have no idea.
I am still thinking to myself, what were the real pilots thinking
when they were doing that crazy thing! AAAAHAHAAHAHAH  :D
Well, anything is possible, even shooting canons. I have seen a few real photos of these wood+canvas airplanes have
canons to shoot at enemy airplanes!
AAAAAHAHAHAAHAH! :))
- http://www.dieselpunks.org/profiles/blogs/knights-of-the-air-sky-cannons
-
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: flightdok74 on April 09, 2014, 02:00:55 PM
I do not read Russian...... :(......can someone put up and English translated download site or tell me how to download the Nieuport-IV?..... :-[
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on April 09, 2014, 02:53:47 PM
I do not read Russian...... :(......can someone put up and English translated download site or tell me how to download the Nieuport-IV?..... :-[

As of January 2014, we are now 7.066 billion people living on this small crazy planet.
We all speak diferent languages, eat diferent foods, have diferent cultures,
but we all have something in common... we ALL use the internet.

So, how do we understand each other?
Its very easy and simple  ... use Google translator ! :)
http://translate.google.com/

If you add a website to Google-translator it will translate the whole website
in the language you speak, or write.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: BravoFxTrt on April 09, 2014, 02:58:15 PM
+1, good going Max!
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Alfie Noakes on April 10, 2014, 12:39:57 AM
"Let me introduce you to my little friend"

http://i1353.photobucket.com/albums/q668/alfienoakes2013/Canvd_zps95dfc023.jpg

Thanks Max for the excellent link  ;D

Surely there's a place in DBW 1916 for this level of avionic metalism !

Cheers

Alfie
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on April 10, 2014, 08:12:32 AM
It shouldn't be too hard to get this plane, or at least the MG armed version into the game, Alfie. It already exists about 80% complete as one of Dreamk s forgotten projects. See page 31 of this subject. Scroll down, and you'll see a post by MURDOC. The planes in question need FMs, and slots, from memory. They'd be a good starting point for a modder, or modders wanting to gain initial experience.

cheers

David
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Adger on April 10, 2014, 08:39:16 AM
Hi guys first of all id like to say that i upgraded to DBW only last night and downloaded all the DBW_1916 skins....Wow incredible work (having a bit of trouble with some downloaded missions Ai craft not taking off )but overall im really enjoying DBW...quick question is there any really good DBW -1916 campaigns about at the moment? if not are any being worked on?..Thanks chaps for any replies ...ps..can anyone tell me where the downloaded PSD templates go? im a bit of a newbie at this...Thank you

Welcome to the party Adger!  8) You have arrived a little late but your still in time to have a piece of the cake!
For excellent missions, see this thread here... https://www.sas1946.com/main/index.php?board=217.0
Many great missions and campaigns for the WW1 pilots. Some of them may have to be re-written to add or change to
the new airplanes that have just arrived, so test the missions and enjoy. If you see something in need, ask and inform
the creator of the missions to make the necessary changes to them.

As for the skins, they ALL go into your skin folders in ...
C:\Users\********\IL-2 Sturmovik 1946\PaintSchemes\Skins
Check the name of each one and put them into the folder that belongs to that particular aircraft. If you see a weird
looking skin, its because it was not painted for the particular model or version of the airplane. SEE the Skins and the
details in them!

"Skin-Templates" are for those that want to paint new airplane skins. They do not go into your IL2+mods game.
They go into your computer files and are easily opened with Photoshop or Gimp so you can create new skin-art for
your aircraft.
Take notice, some skin-templates (and skins) are not entirely finished and are often being updated to newer and
better templates (and skins) to represent the aircraft as real as possible for our games. So nothing is finished.
There is always room for more details and future improvements.
Just like all the models you fly are always being improved on and being made better all the time.

Thank the great creators of these aircraft, which is to them we are very happy we can fly in these mods!
Enjoy your game!

Thank you for your reply and excellent advice...loving the work that everyone has done...Thank you
Title: price william in the pit of a pup
Post by: gambit168 on April 10, 2014, 11:06:24 AM
http://www.odt.co.nz/files/imagecache/gallery_slideshow_small/story/2014/04/prince_william_duke_of_cambridge_climbs_in_to_the__5346112139.jpg

today prince william was sat in a pup ,in New Zealand to mark the beginning of the first world war
he said he wanted to take it up
Jammy bugger  ;)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on April 10, 2014, 11:41:55 AM
anybody seen these free models before there made be FREE 3d software from AUTODESK
they can be dl'd & as they are .OBJ can be worked on in max also  :)

http://www.123dapp.com/Gallery/airplane/page/6/content/all?sort_by=&page_size=16&app=&channel=
http://www.123dapp.com/123C-3D-Model/Soldier-in-Sniping-position/1189641
http://www.123dapp.com/123C-3D-Model/Soldier-Walking/1191849
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: MURD0C on April 10, 2014, 05:56:48 PM
http://forum.aviaskins.com/showpost.php?p=128320&postcount=45
http://forum.aviaskins.com/showthread.php?t=3033
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on April 10, 2014, 06:56:59 PM

http://forum.aviaskins.com/showpost.php?p=128320&postcount=45
http://forum.aviaskins.com/showthread.php?t=3033

GREAT! GREAT! Train mod and skin-art!
Thank you good friend WCat

He also posted this new train here... https://www.sas1946.com/main/index.php?topic=35775.48

Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on April 11, 2014, 07:43:34 AM
cool film i forgot it had 007 in it  :)
THE TRENCH
https://www.youtube.com/watch?v=_QUld96TzJs (https://www.youtube.com/watch?v=_QUld96TzJs)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on April 12, 2014, 02:44:02 AM
They look great, Max.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on April 12, 2014, 06:54:46 AM
cool Max  ;)
I'm doing a couple of DVII's  as well but I cant stay focused on one plane for long !, always work on about 10 psd's at once so never really finish anything  :)
 wish I could do one skin set at a time start to finish, but i just fire up bridge & pick one psd to mess with  :(
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Fresco23 on April 12, 2014, 08:51:46 AM
was there a "Westen Albatros Werke" as well?? Just curious from a history standpoint..
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Batbomb on April 12, 2014, 11:02:02 AM
was there a "Westen Albatros Werke" as well?? Just curious from a history standpoint..

The OAW was a Subsidiary of Albatros, which was located in Scheidemühl, Posen. The "Western Albatros Werke" would be the the Albatros-Werke in Berlin Treptow themselves.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Kant on April 12, 2014, 12:40:18 PM
I am preparing a new update for the Sopwith PUP , made by the new wing stand and some trifles. 'll post an update tomorrow

(http://img-fotki.yandex.ru/get/9799/44688232.5/0_c0196_bc1f8fba_XXXL.png) (http://fotki.yandex.ru/users/zaur198383/view/786838/)
http://fotki.yandex.ru/users/zaur198383/view/786838/ (http://fotki.yandex.ru/users/zaur198383/view/786838/)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on April 12, 2014, 01:22:42 PM

Great new fixes Kant, Thank you.



Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Fresco23 on April 12, 2014, 06:02:47 PM
was there a "Westen Albatros Werke" as well?? Just curious from a history standpoint..

The OAW was a Subsidiary of Albatros, which was located in Scheidemühl, Posen. The "Western Albatros Werke" would be the the Albatros-Werke in Berlin Treptow themselves.

Cool thanks for the info. I knew Ost was East and then I was just curious.. ;D
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on April 12, 2014, 08:02:35 PM
Thanks Kant.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: archie1971 on April 13, 2014, 02:02:31 AM
great Sites

http://www.ww1propaganda.com/

(http://www.ww1propaganda.com/sites/default/files/3g12224u-1364.jpg?1310500051)

(http://www.ww1propaganda.com/sites/default/files/3g12706u-1435.jpg?1310682431)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Kant on April 14, 2014, 12:50:36 PM
The promised update Sopwith Pup , on the first page SOPWITH PUP AND TRIPLANE
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on April 14, 2014, 07:01:26 PM
Thanks for this work, Kant.

cheers

David
Title: can the Gore .tga be used to make a scarf for the pilot ?
Post by: gambit168 on April 15, 2014, 03:49:53 AM
(https://scontent-b-lhr.xx.fbcdn.net/hphotos-prn1/t1.0-9/p370x247/10167933_10154008127315006_6929694904918800214_n.jpg)
I noticed when skin testing that the Gore texture had blood floating in thin air behind the pilots head
and I thought  maybe it could be a way to get a scarf on the pilot ? ;)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Fresco23 on April 15, 2014, 10:29:54 AM
Cool idea!

Don't forget about the waving flags on some of our ships, I always thought that would be a good starting point, could even have the scarf fluttering then.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on April 17, 2014, 09:33:24 AM
(http://i904.photobucket.com/albums/ac247/lrrmullen2/_17_04_2014_MAX02.jpg~original)

Calling all Fokker D.VII pilots! ...

Here are some NEW motor and interior skins for your aircraft (Version 2).
Thank you for the 100+ downloads you guys and gals have made, but please take a look at these new ones...

FREE DOWNLOAD ---> https://www.mediafire.com/download/k7fig93cq1eff5m/Fokker_D.VII_Motor_and_Cockpit_NEW_version.zip

These skins are a little different from the previous cockpit and motor skins I posted a few days ago.
The interior now has the proper type of pilot seat as was on this aircraft and I have made some
other correct detail changes and colors tweaks.
 
Let us face the facts, there is not much more details I can paint on these skins due to the
size limitations (pixel sizes) and the way the model is constructed.
It may never be as real as those ROF-game aircraft, but this is a fun airplane to
fly and above all - it is FREE!

So enjoy it!
Flying is an adventure in any airplane!

...

Just copy these folders files and paste over (over writing) the old skin files in your DBW-1916 game.
If you wish to keep the old skins, just put a "-" (Minus sign) in front
of the original skin-name and the game will not read or use them.

Inside are 2 skin files which will give your new Fokker D.VII a new motor
with more realistic looking skin-parts and also the interior details for the cockpit.

Enjoy and have a great flight.
Cheers
MAX
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on April 17, 2014, 12:10:33 PM
Thanks Max, your work is much appreciated by the DBW-1916 community :)

Same goes for Gio's work, Voisin III / V  cannon:

(http://i.imgur.com/Zpp2SXG.jpg)

(http://i.imgur.com/xoHDmJE.jpg)

(http://i.imgur.com/iMDb4tW.jpg)

(http://i.imgur.com/wxTI6wh.jpg)

(http://i.imgur.com/nQ5VjwG.jpg)

(http://i.imgur.com/e4jCD3C.jpg)

(http://i.imgur.com/GKNBZ6P.jpg)

(http://i.imgur.com/pQsz7yD.jpg)

(http://i.imgur.com/c8k7AeY.jpg)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Crasher on April 17, 2014, 12:48:49 PM
Nice one Max, many thanks.

At least DBW1916 is growing that is more one can say for ROF.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Alfie Noakes on April 19, 2014, 02:30:22 AM
Re: "Let me introduce you to my leetle friend" 37mm + Voisin lunacy  :D
Can anyone tell me:

1. What bore is this ?
2. Whats the a/c it's mounted on ?
3. How the hell do you fire it ?

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/MG-1-493-3_zps3a018b94.jpg)

Cheers

Alfie

Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on April 19, 2014, 02:44:12 AM
its a Davis recoilless gun used against submarines
http://www.ibiblio.org/hyperwar/USN/ref/MG/I/MG-5.html#dvis

(http://api.ning.com/files/9xyugwQF0wVDXzLAYrHBn-Os3tCsFuRjzg9OqXL0KaXt6RfMMpf9ZUQLpfW59qxzl-vJYUXzX0yL2WdAaaNzSrH0vNEy4utW/Davis0.jpg?width=350)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Alfie Noakes on April 19, 2014, 05:29:57 AM
Ah...I see....the Lewis gun mounted on top acts as a impromtu rangefinder for the 47/65/75mm electrically fired cannon... ??? WOW ???
Many thanks for the info Istvan.

Cheers

Alfie
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Vampire_pilot on April 20, 2014, 12:57:00 AM
is there any chance to have the Farman (and upcoming Voisin) fighters act like fighters on AI?
As it is, the behave like bombers to me, not attacking anything.

What's defining this anyway? I guess some setting in the plane java?
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on April 21, 2014, 09:30:32 AM
(http://i904.photobucket.com/albums/ac247/lrrmullen2/_21042014_MAX01.jpg~original)
.
(http://i904.photobucket.com/albums/ac247/lrrmullen2/_21042014_MAX05.jpg~original)
.
(http://i904.photobucket.com/albums/ac247/lrrmullen2/_21042014_MAX07_big.jpg~original)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on April 21, 2014, 09:36:19 AM
Great looking skin, Max. Keep up the good work. I'm making some missions in my 4.11 install. I'll transfer them over when I d/l 4.07 and patch it to TFM.


cheers

David
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Kant on April 21, 2014, 11:02:43 AM
Tonight I will try to put Pak NEUPORT 10 left a little bit to fix weapons
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on April 21, 2014, 11:20:22 AM
Nice one Max skins look great m8
Thx Kant looking forward to you making slots for the Voisins  ;)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on April 21, 2014, 11:41:44 AM
Thank you Kant! (http://i279.photobucket.com/albums/kk143/faeini1/beersmile.gif) (http://media.photobucket.com/user/faeini1/media/beersmile.gif.html)

Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on April 21, 2014, 12:18:11 PM

Max thank you for the new skins they look Great.
Do you have it in your powers to make a skin that is bullet proof and maybe better pilot skills?
:)     :)   


 ;D unfortunately the answer is a no. Not even a metal skin on that Fokker will help you.
Your stuck into the same bucket seat as the rest of us Flyboys from WW1...and with no parachute!
 At least I get to enjoy the beautiful scenery while I go down... down... down... SPLATT!  :P
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: <Gunny> on April 21, 2014, 12:45:52 PM
Darn the luck.  :( 
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on April 21, 2014, 05:26:36 PM
Thanks Kant. I'm sure the Voison slots will be well done too.

cheers

David
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Alex840 on April 23, 2014, 03:09:25 PM
Vpmedia, only a question. DBW1916 will be part of the upcoming DBW2, the new mod set for 4.12 patch?
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on April 23, 2014, 06:46:27 PM
I sure hope so. I'd be surprised if it wasn't.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on April 24, 2014, 12:05:54 AM
Yes it will be part of the new DBW but I'm not sure about its release date.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Alfie Noakes on April 24, 2014, 01:01:34 AM
I'm really looking forward to having the 4.12's full screen semi-opaque map in the 1916 game.
The tiny stock map looks decidedly naff by comparison.....

Cheers

Alfie
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: <Gunny> on April 24, 2014, 01:28:09 AM
Some thing for you to look forward for.
http://i539.photobucket.com/albums/ff351/VUDOUX/atease.jpg
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Alex840 on April 24, 2014, 11:46:39 AM
These are great news. The new takeoff and mission building of 4.12 would be nice in DBW1916, and the mod set can benefit of the new SAS Engine Mod (rotary engined planes for example). We can made provisional, ad hoc, airfields in any place of the map and set the planes to line takeoff. Really looking forward to this.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on April 24, 2014, 01:47:21 PM
sounds great
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on April 24, 2014, 08:47:46 PM
(http://s25.postimg.cc/uyvphhapb/2502014_MAX028.jpg)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on April 24, 2014, 09:09:33 PM
Nice skins,Max.

cheers

David
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on April 25, 2014, 03:13:30 AM
I just realized that just like first eagles when it first came out  there are no shadows cast from the upper wings onto the lower wings 
nobody minded that much , but when they did add them later on it made such a big difference
are there shadows that can be turned on in the settings ?   
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on April 25, 2014, 03:22:41 AM
Unfortunately dynamic shadows are not part of the 10+ year old IL-2 engine.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Cycle on April 29, 2014, 10:13:14 PM
First thanks for this WWi mod!
One thing, I noticed that the AI of the Airco DH4 behaves more as a Fighter then a bomber! It attack enemy planes on sight!
Is it possible to change this in the next updates?
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on April 30, 2014, 05:24:14 AM
First thanks for this WWi mod!
One thing, I noticed that the AI of the Airco DH4 behaves more as a Fighter then a bomber! It attack enemy planes on sight!
Is it possible to change this in the next updates?


That is strange, because recently I have been testing some new skins in the WW1 skies and the Airco DH4 behaves very much like
a bomber. The rear gunners are pretty good at shooting at you too. Difficult airplane to shoot down if they fly in a tight group for self-defense.
Perhaps you are using them as a fighter AI opponent in a flight?
I am not sure if this is happening in everyone's game.

Notice in this image, they are all flying in close formation. I had a difficult time shooting at these guys. After 15 minutes I wounded one rear gunner and
got some engine damage on one of them, but the other gunners shot me down.
Max is now wounded in the hospital with a bullet in his foot!

(http://s25.postimg.cc/vu3fi9i7j/30042014_MAX02.jpg)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Batbomb on April 30, 2014, 09:14:19 AM
From my point of view the Airco DH-9 is the one that behaves like a fighter. It is almost impossible to shot down because the roll rate is like in an F-16...
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on April 30, 2014, 09:36:14 AM
Theres a DH9 and a "DH4" frankenplane. By looking at that screen I can tell you from the wingspan of those planes that you are testing with DH.9's  instead of DH4's. As Lonestar says the frankenplane DH4 indeed behaves as a fighter. To change that it would be required to assign a new FM, maybe from the DH9.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on April 30, 2014, 09:53:49 AM
(http://i.imgur.com/4DDztD8.jpg)

(http://i.imgur.com/h4twzLk.jpg)

(http://i.imgur.com/z8XgtUT.jpg)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Cycle on April 30, 2014, 12:05:20 PM
First thanks for this WWi mod!
One thing, I noticed that the AI of the Airco DH4 behaves more as a Fighter then a bomber! It attack enemy planes on sight!
Is it possible to change this in the next updates?

Same thing is with the Rumpler CIII but I thing it was in real more a recon then a bomber!
I must admit, I've played a lot of red baron at that time and compare the AI a bit with this game as with the reality!
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on April 30, 2014, 06:15:31 PM
I think a good case could be made for the Roland CII behaving like a fighter. The same applies to the Sopwith Strutter if it doesn't already. If anyone got around to it, the BE2C could be modded as a 'single seat fighter' ;by removing the observer and his Lewis gun. During the Fokker Scourge, RFC units were instructed to send three fighting machines to escort any aircraft doing long recconnisance missions. Some of those 'fighting machines' were BE2Cs, minus the observer. When, or if the FE2D, and Bristol F2B appear, they should have a fighter FM. Ditto for the Vickers Gunbus if anybody makes one.

cheers

David
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Kant on May 01, 2014, 02:48:14 PM
Dear forum participants , could anyone else from you shoot video where it shows all the aircraft of the first world which is our favorite simulator , I can't do
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Whiskey_Sierra_972 on May 01, 2014, 03:43:13 PM
Sorry neither able to make video nor I have any video editing program too...
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on May 01, 2014, 10:32:14 PM
Sorry I cant help, I got a slow pc for video capturing. When I tried i got ~20 fps and huge filesizes.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Cloyd on May 02, 2014, 05:34:22 PM
These 'optional' clouds have always been my favorites. Thanks Uufflakke.

Cloyd

(https://www.mediafire.com/convkey/f0ac/g77hfw6859839h2fg.jpg)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on May 02, 2014, 07:43:25 PM


Speaking about clouds, have you guys and gals noticed this recent post?

Check them out and test them in your game... https://www.sas1946.com/main/index.php?topic=40519.msg454951#msg454951

Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on May 03, 2014, 09:55:47 AM
Thx Max. This mod is very good, the distribution of the clouds is spot on. It will provide the background for some great screenshots.

Did some test with different cloud shapes, data.cld is the same:

original of Wxtech

(http://i.imgur.com/e15PaSi.jpg)

dbw1916 optional by Uufflakke

(http://i.imgur.com/sbBsk59.jpg)

dbw1916 default cloud shapes by Flushmeister

(http://i.imgur.com/rK46r3B.jpg)

Imho the WxTech's looks best.
Probably because his cloud shapes are darker on the bottom which gives them a better 3d look.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Gumpy on May 06, 2014, 07:46:10 PM
Will we see the new DH2 in the next update VP or will Gio release it as a single mod?
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Fresco23 on May 06, 2014, 09:25:28 PM
Will we see the new DH2 in the next update VP or will Gio release it as a single mod?

I also would like to know. :) Waited for a nice DH2 for a LONG time now..
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Alex840 on May 06, 2014, 09:47:12 PM
Will we see the new DH2 in the next update VP or will Gio release it as a single mod?

A new DH.2??? Where??? I waited for this plane for a long long time too...  :o  :o  :o
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: <Gunny> on May 06, 2014, 09:55:05 PM
I hope as a single plus in the up-date.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on May 07, 2014, 04:15:40 AM
These planes are always released as single mods when they're ready.
I got a bit overexcited so I posted way too many pics about the DH.2, sorry :)
Currently it only works in the frankenplane slot without a cockpit and with just a temporary skin.
The next patch will take probably few more weeks, dont have a release date yet but I'm sure we're gonna get there.

Here are some pics:

(http://i.imgur.com/zHhca3U.jpg)

(http://i.imgur.com/KRAVt5d.jpg)

(http://i.imgur.com/3IguzXZ.jpg)

(http://i.imgur.com/oYWAiFK.jpg)

(http://i.imgur.com/8rEnTNa.jpg)

(http://i.imgur.com/PJ5AGK2.jpg)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Alfie Noakes on May 07, 2014, 06:14:37 AM
Quote
These planes are always released as single mods when they're ready. 

D.H.2 or Voisin slots.....I'll happily wait another "two weeks"........DBW 1916 stuff is always worth it  :)

Cheers

Alfie
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Fresco23 on May 07, 2014, 06:50:40 AM
geez what a pretty plane, they don't make 'em like that any more...
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on May 07, 2014, 08:34:07 AM
What he said.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Alex840 on May 07, 2014, 09:18:06 AM
These planes are always released as single mods when they're ready.
I got a bit overexcited so I posted way too many pics about the DH.2, sorrry :)
Currently it only works in the frankenplane slot without a cockpit and a temporary skin.
The next patch will take probably few more weeks, dont have a release date yet but I'm sure we're gonna get there.

Here are some pics:


WOOOOOOW... Awesome model!!! This next patch looks very very promising. I can't wait!!! ;D ;D ;D
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Kant on May 07, 2014, 02:11:01 PM
Dear friends I've ran out of vacation a week ago, I am the Manager of a furniture factory and I have very little time , so there is a delay. But after two weeks I think you will see the slots for Voisins
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on May 07, 2014, 02:51:47 PM
Great Kant, please take your time in making your creations.
We will wait until you decide it is finished. You create very cool art! :)´
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Whiskey_Sierra_972 on May 07, 2014, 03:31:45 PM
+1
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Alex840 on May 07, 2014, 06:53:00 PM
I agree with Max. Every plane you release here is a masterpiece Kant. Take your time and keep up the good work.  ;)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on May 07, 2014, 07:56:41 PM
What he said.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on May 08, 2014, 12:12:11 AM
Thanks for the info Kant!
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on May 08, 2014, 04:10:17 AM
thx Kant , whenever  you can
is fast enough m8  ;)
zero  pressure is always the key to boundless enthusiasm  & success  ;)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: <Gunny> on May 11, 2014, 10:22:00 AM
I came across this site today.
It shows paint schemes for the D-3.
http://www.mincbergr.net/index.php?page=d-1922-16---jasta-24&plane=00002.00001.00001
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Whiskey_Sierra_972 on May 11, 2014, 11:10:30 AM
Can I ask if a new patch 'll came in a next future?
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Fresco23 on May 11, 2014, 08:41:09 PM
Can I ask if a new patch 'll came in a next future?

Feel free to ask if you must...  ;D
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Kant on May 12, 2014, 04:25:16 AM
I appeal to the Amateurs of aircraft of the first world war , I need some information or books about Voisins , I can't find pictures with suspended by the arms. Who has what information to share please
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: DarkBlueBoy on May 12, 2014, 05:12:24 AM
Maybe this will help Kant? Some good information here - http://www.ctie.monash.edu.au/hargrave/voisin.html
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on May 12, 2014, 05:19:44 AM


I appeal to the Amateurs of aircraft of the first world war , I need some information or books about Voisins , I can't find pictures with suspended by the arms. Who has what information to share please

Hello Kant, good day to you.
A few weeks back Murdoc also asked me for information about Voisons for him to paint his fine skin-art.
 Unfortunately, I do not have books about Voisons. Only information I collected on the internet. It is a very rare aircraft and very
rare to find good books on it. Recently Windsock has released one book about Voisons... http://www.windsockdatafilespecials.co.uk/135-voisin-iiiv-at-war-286-p.asp
I will try to get this book.

In the meantime, please take a look at the following information I have found on the internet...

http://flyingmachines.ru/Site2/Crafts/Craft25556.htm

http://crimso.msk.ru/Site/Crafts/Craft20341.htm

http://albindenis.free.fr/Site_escadrille/escadrille210.htm

http://www.ctie.monash.edu.au/hargrave/voisin.html

http://www.jetzone.de/museum/bruessel/index_08_e.html

http://www.wwi-models.org/1/Photos/Fre/Voisin/index.html

http://wp.scn.ru/en/ww1/b/643/174/0

https://www.flickr.com/photos/drakegoodman/3254929766/

https://www.flickr.com/photos/drakegoodman/3254074545/in/photostream/

https://www.flickr.com/photos/drakegoodman/with/3254074545/

https://www.flickr.com/photos/landoni/with/4828508682/

http://bernard.lengert.pagesperso-orange.fr/malzeville.html

http://flickrhivemind.net/Tags/biplane,voisin/Interesting

http://www.theaerodrome.com/forum/aircraft/59027-voisin-iii-help.html

http://www.theaerodrome.com/forum/art/36831-wwi-aviation-books-cover-art-128.html

http://www.flickriver.com/photos/tags/museedelairetdelespace/interesting/
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on May 12, 2014, 06:42:08 AM
this is a great site for aircraft books , U will need to make a username & password to use them
http://www.megamagzone.com/english_book/english_book/
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on May 12, 2014, 07:15:49 AM
The only book I found was the one Max mentioned, Windsock Datafile Nr.135, but I dont have it yet. I'm gonna ask Archie about it. I've found these pics about the bomb rack but I'm pretty sure that some bombs were thrown by hand:

(http://combatace.com/uploads/gallery/album_581/gallery_66801_581_572649.jpg)

(http://www.ww1aircraftmodels.com/voisin%20x%20184.jpg)

Amount of bombs carried: http://acepilots.com/wwi/voisin.html
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gio963tto on May 12, 2014, 07:44:24 AM
The Voisin as many planes in the first part dellla WWI, according to many photos of many different stakeholders (farman, Aviatik, LVG, the voisin) had different loading systems for bombs (the largest 30KG) according to the accommodation experience in the department, not were then standardized accommodation, usually in the photo Voisin carried bombs up to 15KG in the cabin space of the observer must mounted empennage and threw those from 30KG were mounted as in Farman in containers almost vertical just behind the pilot , from mid war are beginning to see more installations standardize, in the case of Voisin I have seen them only with the Voisin VIII / X, the two pods under the fuselage.

Greetings Gio.





(Il Voisin come molti aerei nella prima parte dellla WWI , secondo molte foto di molti soggetti diversi (farman, aviatik, LVG, il voisin) avevano diversi sistemi di carico per le bombe (le piu grandi   30KG) secondo le sistemazioni sperimentate in reparto, non avevano quindi delle sistemazioni standar, usualmente nelle foto i Voisin portavano le bombe fino ai 15KG in cabina nello spazio dell' osservatore che alla bisogna montava gli impennaggi e le lanciava, quelle da 30KG venivano montate come nei Farman in contenitori quasi verticali subito dietro al pilota,,da meta guerra si incominciano a vedere installazioni piu standarizzate , nel caso del Voisin io le ho viste solo con il Voisin VIII/X ,i due contenitori sotto la fusoliera.)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Whiskey_Sierra_972 on May 12, 2014, 07:56:43 AM
Sorry but I have no books about that specific plane....
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on May 12, 2014, 08:52:26 AM
http://www.flightglobal.com/pdfarchive/view/1915/1915%20-%200021.html
cool Flight mag archives from wwI through   ;)


 THE AIRCRAFT MANUFACTURING CO.'S NEW GUN-CARRYING BIPLANE.
http://www.flightglobal.com/pdfarchive/view/1915/1915%20-%200090.html  ;)

http://www.flightglobal.com/pdfarchive/view/1915/1915%20-%200471.html

http://www.flightglobal.com/pdfarchive/view/1915/1915%20-%200757.html

http://www.flightglobal.com/pdfarchive/view/1915/1915%20-%200917.html
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on May 12, 2014, 09:45:43 AM
Kant, since we dont have a bomb rack modelled, I think you can place the 'bomb hook' beside the fuselage of the plane and it will look like the observer throwing out bombs.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on May 12, 2014, 09:54:26 AM
If that works, the thing to do would be to use the smallest available bombs. Good luck with the project Kant.


cheers

David
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Alfie Noakes on May 12, 2014, 10:08:10 AM
Four pictures from the proposed  new book by Alfie Noakes called "Let me introduce my leetle friend" an academic study of inappropriate ordinance of WW I.  :D

http://i1353.photobucket.com/albums/q668/alfienoakes2013/398ccff7127d5b50430b8b5c5e6bfed5_zps5d7c44db.jpg
http://i1353.photobucket.com/albums/q668/alfienoakes2013/c9937bf7f4d92a94953861695e925df0_zpscf2097c5.jpg
http://i1353.photobucket.com/albums/q668/alfienoakes2013/Canvg_zps24df298c.jpg
http://i1353.photobucket.com/albums/q668/alfienoakes2013/cfea158f11705ff670c291228cc6071b_zps69af0c74.jpg

 ??? :o ??? :o Gold Star goes to the Farman crew who appear to be loading a bomb which is only SLIGHTLY smaller than the a/c that's carrying it :o ??? :o ???

Cheers

Alfie
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on May 12, 2014, 10:23:48 AM

Good post there Gambit  ;D
Just think of it, just 10 years before, the Wright Brothers flew the first airplane, and here they are talking in that magazine about
airplanes carrying guns into battle!
Time sure flies by quickly.

We are very privileged to have been born in these times. All of these amazing inventions, all of these wonders!
If we were born just 100 years ago, we would have a very boring life! LOL
No internet... we would have to write letters to each other, and then wait a month to receive them. I still remember a time when I used to do
just that, or wait a few minutes to get connected to a telephone when making a long distance phone call to the other side of the world. Now I call the
pizza guy on the other side of town and he´s here at my door in 15 minutes!


 
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Spider16 on May 12, 2014, 10:36:32 AM
Dear max, on the other hand, no wind and warm sun on my face, death by the distance missiles that can not see, electronic paraphernalia that tries to avoid everything but still is coming up on the mountain, I do not know, could be boring but those days the enemy was close by, you could feel it. Time passed slowly and the air 180Km / h or more caused vertigo just talking.  ;)

Cheers

Carlos
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: RAF209_Benge on May 13, 2014, 10:13:54 AM
Back in my Red Baron 3 D days....we used to have the Voison III as part of the "Cold War" campaign tournaments...As a RB3D bomber pilot who flew that horrific plane we lovingly referred to it as the Spinning Grocery Cart of Death because of it awful habit of  going into a death stall spin.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on May 13, 2014, 10:18:15 AM
Ah, another former Red Baron player? I think I last played in 2010.

cheers

David
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: RAF209_Benge on May 13, 2014, 10:19:51 AM

Good post there Gambit  ;D
Just think of it, just 10 years before, the Wright Brothers flew the first airplane, and here they are talking in that magazine about
airplanes carrying guns into battle!
Time sure flies by quickly.

In 1912, the US Army Air Corps was doing limited field tests of machine gun mounted Wright-Curtis Flyers...the machine gun they were using was also experimental new fangled weapon invented by a Capt. Lewis.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: RAF209_Benge on May 13, 2014, 10:21:51 AM
Why yes, I flew Red Baron 3D online from 2005 until 2009...Though it was good it could not compare to the Red Baron II which had cheering soldiers as well as assaulting troops on the mud...I was and am with the 209 RAF.,  the 209 RAF was a very prominent group in Red Baron from 1998 until 2009, when we moved to flying IL 2, from there we gave up our wings for the most part when we switched to the armour of World of Tanks in 2012
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on May 13, 2014, 05:19:30 PM
My favorite planes then were any Albatros, and the Camel. The Albatros for the aescetics, and the Camel for turn and burn.

cheers

David
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on May 14, 2014, 02:01:04 AM
http://combatace.com/topic/67797-help-with-the-voisin-iii/
http://ehangar.com/forum/history-of-aviation/lillustration-magazine-dating-from-ww-i/
this shows 8 slung underneath the fuse
http://hog.driver.free.fr/images/Illustration/L_Illustration_060718_colour_small_05.jpg
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gio963tto on May 14, 2014, 02:38:42 AM
is an illustration censored by the military Here you see a real example http://airandspace.si.edu/explore-and-learn/multimedia/detail.cfm?id=1479 (http://airandspace.si.edu/explore-and-learn/multimedia/detail.cfm?id=1479) , the bombs were placed in the two protuberances under the fuselage, right and left of the place of the observer.

Gio.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on May 14, 2014, 02:43:25 AM
my fav wwI book was this one
http://www.ebay.com/sch/i.html?_trksid=p2047675.m570.l1313.TR0.TRC0.H0&_nkw=Knights+of+the+Air+by+Ezra+Bowen&_sacat=0&_from=R40
what a great book it is
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on May 14, 2014, 07:55:54 AM
my fav wwI book was this one
http://www.ebay.com/sch/i.html?_trksid=p2047675.m570.l1313.TR0.TRC0.H0&_nkw=Knights+of+the+Air+by+Ezra+Bowen&_sacat=0&_from=R40
what a great book it is

Very cool book. I bought it in 1980. It was one of my first books about WW1 aviation. One of the best books out there and a
great introduction to all of those young persons not familiar with WW1 aviation.

That complete series from TIME-LIFE books is really great.


Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on May 14, 2014, 09:20:35 AM
The first WWI aviation book I read was one on the Red Baron. I remember drooling over the red Albatross as a ten year old. I'd started reading Biggles books a few months before.

cheers
David
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: gambit168 on May 15, 2014, 01:55:55 AM
some lovely models
http://www.youtube.com/watch?v=LYOQDoyqc_o (http://www.youtube.com/watch?v=LYOQDoyqc_o)

interesting vid's  about rebuilding the only remaining  ww1  Uk home defense aerodrome
http://www.youtube.com/watch?v=6y1jBygZdMQ (http://www.youtube.com/watch?v=6y1jBygZdMQ)
http://www.youtube.com/watch?v=cjB65ENoEck (http://www.youtube.com/watch?v=cjB65ENoEck)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Kant on May 17, 2014, 08:07:23 AM
And how do you like this interpretation?

(http://i739.photobucket.com/albums/xx33/Abu_Abdullah_Ibragimov/1705201412-29-52_zps68ad0488.jpg) (http://s739.photobucket.com/user/Abu_Abdullah_Ibragimov/media/1705201412-29-52_zps68ad0488.jpg.html)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Batbomb on May 17, 2014, 08:11:30 AM
I am enchanted :D Bring it on :D :D :D
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on May 17, 2014, 08:18:50 AM
I like experimental mods. Looks like something from the tv show 'Sons of Guns' :)
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: max_thehitman on May 17, 2014, 08:24:13 PM

AH... amazing :D


Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Alfie Noakes on May 18, 2014, 12:48:54 AM
+ 1 for increased VOISIN FIREPOWER  8)

Would it be possible for any of the Voisin m/gs to fire backwards over the wing ?
The old girl is very vulnerable to attack from behind  ???

Cheers

Alfie
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on May 18, 2014, 04:46:16 AM
Only when new DBW for 4.12 gets released.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on May 19, 2014, 04:18:21 AM
I got everything together for the next patch, this is what you can expect:

Quote
Fokker D.VII update + many extra skins by Max the hitman
Nieuport 10 pack by Gio, Kant, Murdoc
Sopwith Pup struts fix by Kant
Voisin III/V/VII/X by Gio, Kant, Murdoc, Vpmedia
Airco DH.2 by by Gio, Kant, Murdoc, Vpmedia
Small bomb explosion effect by vpmedia
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: cgagan on May 19, 2014, 05:54:08 AM
Looking forward to...
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Whiskey_Sierra_972 on May 19, 2014, 09:41:43 AM
+1
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: Crasher on May 19, 2014, 04:35:33 PM
Nice one VP many thanks.
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on May 19, 2014, 07:35:42 PM
Swell!
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: MURD0C on May 20, 2014, 06:35:53 AM
need information on vickers FB19
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: David Prosser on May 20, 2014, 07:08:54 AM


I hope this is of use.

cheers


David


http://en.wikipedia.org/wiki/Vickers_F.B.19
Wikipedia info

http://www.aviastar.org/air/england/vickers_fb-19.php
3-view etc

http://wio.ru/ww1a/vickers.htm
Skin pic

http://www.wwi-models.org/Images/Cox/Allied/index.html

pics of a model. Scroll down to find it.

http://www.dartfordarchive.org.uk/technology/magnified/vickers_various.htm
More pictures.

https://www.google.co.kr/webhp?source=search_app&gfe_rd=cr&ei=M097U-H_GeST8Qet0IDgAw#newwindow=1&q=vickers+fb19%2Cpictures

More pictures.

http://www.earlyaeroplanes.com/archive/1a/images/fb19.jpg
Another pic
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: MURD0C on May 20, 2014, 07:24:14 AM
thanks
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: vpmedia on May 20, 2014, 11:09:09 AM
New patch available:

http://ulozto.cz/x3gj48P3/dbw1916-patch3b-7z

Delete your existing #DBW_1916\AIRCRAFT_Sopwith_Pup_Triplane folder before installing this patch!

Quote
Fokker D.VII update + skins by Max the hitman
Nieuport 10 pack by Gio, Kant, Murdoc
Sopwith Pup struts fix by Kant
Voisin III/V/VII/X by Gio, Kant, Murdoc, Vpmedia
Airco DH.2 by by Gio, Kant, Murdoc, Vpmedia
Small bomb explosion effect by vpmedia
107 extra skins included
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: BravoFxTrt on May 20, 2014, 11:37:22 AM
Thank You All, all is working perfect.

(http://i.imgur.com/78l8V8H.jpg)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Crasher on May 20, 2014, 12:54:11 PM
Many thanks for update works great.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on May 20, 2014, 01:15:36 PM
I counted our planes, currently we got 127 different flyable planes (107 normal  + 20 frankenplanes).
Since the project was started ~23 months ago, this means an average of 4.6 planes/month :D
Thanks again to Gio, Murdoc, Max and Kant!
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Kant on May 20, 2014, 01:59:20 PM
I do think that it is necessary to remove Frankenstein based U2 except of course some
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Whiskey_Sierra_972 on May 20, 2014, 02:04:54 PM
Thanks for this new great patch mates!
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Kant on May 20, 2014, 02:15:04 PM
I want to make on the basis FORMAN MF-11 artillery spotter here with such installation instead of a turret machine gun will be the camera for you holding the camera will catch overlap in target and click the mouse button and you will be shot
(http://i739.photobucket.com/albums/xx33/Abu_Abdullah_Ibragimov/LeFana_de_lAviation_HS535405-21-201400-05-24_zps3493bca8.jpg) (http://s739.photobucket.com/user/Abu_Abdullah_Ibragimov/media/LeFana_de_lAviation_HS535405-21-201400-05-24_zps3493bca8.jpg.html)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: <Gunny> on May 20, 2014, 02:33:56 PM
That would be very nice.  :)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: SAS~Malone on May 20, 2014, 02:44:44 PM
thanks for the update, Istvan! :D
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Alfie Noakes on May 20, 2014, 02:49:47 PM
Quote
I want to make on the basis FORMAN MF-11 artillery spotter here with such installation instead of a turret machine gun will be the camera for you holding the camera will catch overlap in target and click the mouse button and you will be shot

+1

Kant= Human Dynamo  :D

Cheers

Alfie
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Batbomb on May 20, 2014, 02:57:48 PM
Cool idea, I would say go for it^^
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: max_thehitman on May 20, 2014, 03:52:41 PM
I counted our planes, currently we got 127 different flyable planes (107 normal  + 20 frankenplanes).
Since the project was started ~23 months ago, this means an average of 4.6 planes/month :D
Thanks again to Gio, Murdoc, Max and Kant!

Thank you Mister Istvan!
4.6 planes per month?! :) WOW! Amazing!
I would also like to thank ALL the Great friends who have been helping out with IL2-1916!
Together we have all been creating something beautiful to this game. (http://i279.photobucket.com/albums/kk143/faeini1/beersmile.gif) (http://media.photobucket.com/user/faeini1/media/beersmile.gif.html)
Flying in the Great War is just one of the great pleasures.

More great things will arrive one day soon!
I will leave you with a small list of some things to expect for your cool game in the near future.
- Soldiers dressed in WW1 uniforms!
- Gun-Wagons being pulled by horses in WW1 fashion!
- More pilots in diferent uniforms and pilot clothing for your airplanes!
- WW1 airplane ground crews for both allies and axis sides!
- New Houses and shops in World War One fashion!
- More airplane skins depicting each known JASTA (in their colors) and many famous allied air squadrons + aces.
- Many more new static-"TOYS" to fill up your cool MAPS and airbases!
... and around Christmas time this year, I may have ready for you a major overhauling and re-texturing of all
static-objects for the IL2+mods. Which includes ALL the known and available IL2-objects that can be used for
The Great War, 1920´s-30´s, World War 2, the Korean war, Vietnam war, African and South American wars,
Middle East conflicts and just about everything else.
All of the old objects that needed some new paint and retexturing will look brand new again AND they will
all have a winter version skin-set. Some objects will also have an extra desert version for them too.

Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: David Prosser on May 20, 2014, 05:42:13 PM
 Soldiers dressed in WW1 uniforms!

- WW1 airplane ground crews for both allies and axis sides!
- New Houses and shops in World War One fashion!
- More airplane skins depicting each known JASTA (in their colors) and many famous allied air squadrons + aces.
- Many more new static-"TOYS" to fill up your cool MAPS and airbases!

These bits sound mouth watering dude. I think I could bear waiting more than two weeks.

cheers

David
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Alex840 on May 20, 2014, 07:44:54 PM
Excellent patch vpmedia. Works fine here.

Only one thing: stationary for DH2 is missing. The rest are OK.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on May 20, 2014, 10:45:56 PM
I do think that it is necessary to remove Frankenstein based U2 except of course some

I agree, we had 35 different frankenplanes, as they were replaced by realistic 3d models I were removing them so now we got only 20.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: SAS~Malone on May 20, 2014, 11:53:44 PM
so, at the current average rate, there should be no more frankens left by september :D
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: cgagan on May 20, 2014, 11:58:24 PM
Great patch, Istvan! Congratulations to you and the DBW1916 team! 8)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Mission_bug on May 21, 2014, 01:46:15 AM
Latest update installed no problem, outstanding work as always, thank you very much to all involved in this superb project. 8)


Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: gambit168 on May 21, 2014, 04:21:47 AM
I will leave you with a small list of some things to expect for your cool game in the near future.
- Soldiers dressed in WW1 uniforms!
- Gun-Wagons being pulled by horses in WW1 fashion!
- More pilots in diferent uniforms and pilot clothing for your airplanes!
- WW1 airplane ground crews for both allies and axis sides!
- New Houses and shops in World War One fashion!
- More airplane skins depicting each known JASTA (in their colors) and many famous allied air squadrons + aces.
- Many more new static-"TOYS" to fill up your cool MAPS and airbases!

Great News Max
Great patch VPmedia
thanks to all involved  ;)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Spider16 on May 21, 2014, 05:41:34 AM
so, at the current average rate, there should be no more frankens left by september :D


God allows it and listen to his words Mr. Malone!!  ;) ;) ;)

Cheers

Carlos
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Gaston on May 21, 2014, 07:05:17 AM
Excellent patch vpmedia. Works fine here.

Only one thing: stationary for DH2 is missing. The rest are OK.

No problem... just add it from the mod directly ! that is what I did : works perfectly !
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Kant on May 21, 2014, 08:37:45 AM

I always wondered who uses DBW, they always have a problem I don't have problems I can disable any part of fashion, and I don't use DBW, I assume that this is due to DBW



Siempre me asombraba el hecho de que utiliza DBW, siempre tienen el problema de el no tengo ningún tipo de problemas puedo desactivar cualquier parte de la moda, y yo no uso DBW, supongo que esto se debe, precisamente, con DBW
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on May 21, 2014, 09:28:33 AM
I use DBW but I never have problems :)

If you dont want a plane, comment out its air.ini entries.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on May 21, 2014, 09:35:49 AM
I updated the patch with DH.2 fixes, reinstall it if you need the stationary and working cockpit alt/speed gauges:

http://ulozto.cz/x3gj48P3/dbw1916-patch3b-7z
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: BravoFxTrt on May 21, 2014, 09:43:05 AM
Thank you Istvan :)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Whiskey_Sierra_972 on May 21, 2014, 12:04:04 PM
About Albatros D.III and Fokker Dr.I , have you tested those FM made by Dreamk?

https://www.sas1946.com/main/index.php?topic=32138.0
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on May 21, 2014, 12:14:30 PM
The current FM for those planes is challenging enough for me but its nice to have options :)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on May 21, 2014, 12:18:17 PM
The place for error and bug reports:
https://www.sas1946.com/main/index.php/topic,30252.0.html
(logfile is a must if you got java errors, etc)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: max_thehitman on May 21, 2014, 02:41:11 PM


I am in the same boat as VPmedia and Kant, I hardly never have problems with the DBW-1916.
Everything runs smooooth and very good.
Instaling airplanes into this game is very easy. A bit more complicated may be the moving tanks
or vehicles, but it takes a little practice.

The only problems I get with it, is having some static-object trucks sharing the same slots as the
DBW normal game (IL2-1946+mods) and sometimes I am missing wheels and chassis for the
WW1 trucks  :D
We defenitly need new slots and new round wheels for these trucks!!  HELP! HELP!


Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: MURD0C on May 21, 2014, 09:09:36 PM
Map for WW1.
Mow_1914 Mow_1914/load.ini
SummerMow_1914 Mow_1914/sload.ini
autumnMow_1914 Mow_1914/aload.ini
http://forum.aviaskins.com/showpost.php?p=129112&postcount=1
(http://forum.aviaskins.com/attachment.php?attachmentid=28795&d=1400518300)
(http://forum.aviaskins.com/attachment.php?attachmentid=28796&d=1400518300)
(http://forum.aviaskins.com/attachment.php?attachmentid=28798&d=1400518300)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Gaston on May 21, 2014, 11:21:17 PM
Hope these maps will be included in next update !
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: SAS~Malone on May 22, 2014, 01:44:09 AM
hi Istvan :D
lol, so i just realised that i had missed some updates along the way, and so added an update or two in the wrong order.
surprisingly enough, it still worked, lol again.
anyway, to be safe, i'm starting the process again.
just to confirm the order now, taking this latest patch into account.
i have the following 5 files relating to 1916 v3 -
dbw1916-v3-beta.7z (+-633MB)
dbw1916-v3-patch1.7z (+-34MB)
dbw1916_patch2_new.7z (+-74MB)
dbw1916-patch3.7z (+-85MB)
dbw1916-patch3b.7z (+-88MB)

in this sequence, i can now safely ignore patch 3, and instead use patch3b, is this correct?
just to be safe, thought i'd ask first... :D
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on May 22, 2014, 02:35:07 AM
This is the right order:

dbw1916-v3-beta.7z
dbw1916-v3-patch1.7z
dbw1916_patch2_new.7z
dbw1916-patch3b.7z

The dbw1916-patch3.7z was replaced by dbw1916-patch3b.7z, the only difference is a two dozen DH.2 skins and two minor fixes on the DH.2.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: SAS~Malone on May 22, 2014, 02:42:11 AM
cool, got it thanks mate!
it was as i thought, but i just wanted to make double sure, as i did a similar silly mistake recently, lol :D
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: MURD0C on May 22, 2014, 03:23:31 AM
the basis of these cards is Moscow Moscow / load.ini, I just changed the texture and airfields. did it for example, as a minimum cost you can get cards for ww1.

ru: v osnove etikh kart lezhit Moscow Moscow/load.ini, ya prosto izmenil tekstury i aerodromy. sdelal eto dlya primera, kak s minimal'nymi zatratami mozhno poluchit' karty dlya ww1
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vonOben on May 22, 2014, 04:11:51 AM
I counted our planes, currently we got 127 different flyable planes (107 normal  + 20 frankenplanes).
Since the project was started ~23 months ago, this means an average of 4.6 planes/month :D
Thanks again to Gio, Murdoc, Max and Kant!

That is really impressive! :D

Thank you very much to all involved in DBW 1916!
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: SAS~Malone on May 22, 2014, 05:35:15 AM
oh yes, just wanted to add, Istvan - i appreciate the way the air ini is arranged so that the originals and frankens are separated. nice touch :D
Title: Re: DBW 1916 update v3.1 (UPDATED! 15.03.2014)
Post by: cperleberg on May 22, 2014, 06:27:45 AM
I have a question, or mods DBW 1916 series aircraft operate in version 4.12.
Thank you for your response.
Regards
Seb

OK, here's a question. I bought IL2 1946 through Steam (for 9.99, probably the greatest bargain ever!). The version download was 4.12m. Is there any way I can go *backwards* to 4.10 to play this stuff? For example, could I patch the 4.10 stuff *over* (a copy of) the 4.12 stuff? Any notions.

I see the DH2 and I weep....

Chris P.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: BravoFxTrt on May 22, 2014, 06:50:10 AM
Yes, just copy/extract the DBW 1.71 Mega all in one stop Pack right on top of your 4.12.

By all means make a back up copy of your clean 4.12
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Griffon_301 on May 22, 2014, 06:56:31 AM
Hello Istvan!

thanks a lot, new update works great!
for the statistics: I am running it on a 4.10/DBW install with its own slot in the Selector...works like a charme from day 1...
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: cperleberg on May 22, 2014, 07:25:01 AM
Yes, just copy/extract the DBW 1.71 Mega all in one stop Pack right on top of your 4.12.

By all means make a back up copy of your clean 4.12

Whoa, that sounds easy enough. I'll give it a try this weekend.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: BravoFxTrt on May 22, 2014, 10:19:40 AM
Holler if you need help, I'll keep an eye on your topic
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Kant on May 22, 2014, 11:31:52 AM
Hi all, I cook you a new update, firstly; new cockpits on the neuport 10 pack, second; operating a sentry for the neuport 10 AR, third; fixes for the turret FORMAN Pak; and even new slot Forman MF-11 PHOTO RECONNAISSANCE and ARTILLERY SPOTTER without bomb armament
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Batbomb on May 22, 2014, 12:06:57 PM
the turrets on the Farman's really need to be fixed. Thank you Kant ;)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on May 22, 2014, 06:36:04 PM
I tried to search for this book, but its not available online as a pdf.
I've found no detail photos or drawings about the plane neither.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: MURD0C on May 22, 2014, 06:43:48 PM
Need drawings or photos. I have a little info + what David gave. but this is not enough. not clearly looked like the bottom of the aircraft

ru: nuzhny chertezhi ili foto. u menya yest' nemnogo informatsii+ to chto dal David. no etogo malo. ne yasno kak vyglyadel niz samoleta
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: max_thehitman on May 22, 2014, 07:10:41 PM
Very difficult to find good information about this aircraft.

Some very good finds...

http://web.ipmsusa3.org/sites/default/files/reviews/vickers-bullets-windsock-datafile-154/scan0008.jpg
.
http://web.ipmsusa3.org/sites/default/files/reviews/vickers-bullets-windsock-datafile-154/scan0009.jpg
.
http://www.hgwmodels.cz/wp-content/uploads/2014/04/Gnome-Monosoupape-9-by-TaurusModels.jpg
.
http://shop.hgwmodels.cz/en/taurus-models/327-gnome-100hp-taurusmodels-engine-132-3213.html
.
http://upload.wikimedia.org/wikipedia/commons/e/e2/Vickers_E.S.1.jpg
.
http://131.137.250.63/v2/equip/hst/esi-eng.asp
.
http://flyingmachines.ru/Site2/Crafts/Craft29062.htm
.
http://www.ctrl-c.liu.se/misc/ram/vickers-1.html
.
http://www.internetmodeler.com/scalemodels/nrbook_reviews/Vickers-Bullet.php
.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: MURD0C on May 22, 2014, 07:18:58 PM
Thanks!
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: David Prosser on May 22, 2014, 08:13:27 PM
Are you making skins, or helping with KANT's mod? I'd like to include it in an Imperial Russian campaign I'm working on. I've already made a single mission for it. It's set in Salonika. I just substituted a Nieuport. It could be used in a Russian Civil War campaign too.

cheers

David
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: max_thehitman on May 22, 2014, 11:25:08 PM

It looking great Murdoc  8)
Nice airplane too. I cannot find much information about it. It is a Rare bird!

Good  luck and have fun with the rest of the painting !

I am now painting trucks and tanks for relaxing and get away from airplanes  :D
Just new paints for our old IL2 models that need new skin-templates and paint
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: David Prosser on May 23, 2014, 02:57:04 AM
Good work as always.

cheers

David
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Alfie Noakes on May 23, 2014, 04:30:01 AM
Just d/l MURDOC's Moscow map rework.
Works beautifully, looks spectacular  8)
I particularly like the autumnal map.
Many thanks Mr MURDOC !

Cheers

Alfie
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Kant on May 23, 2014, 04:38:13 AM
To ALL! To ALL! To ALL! I need a list of aircraft that your hard knock or impossible
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: SAS~Malone on May 23, 2014, 04:41:12 AM
hard knock or impossible?
i don't quite follow - are you referring to some of the comments about the planes being indestructible? is that it?
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Kant on May 23, 2014, 04:45:58 AM
YES
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on May 23, 2014, 05:38:45 AM
To ALL! To ALL! To ALL! I need a list of aircraft that your hard knock or impossible

I fly with unlimited ammo so I dont have this information ready.
Usually they go down without problem, but I always aim for the pilot.
But I'll look into it, it may take some time.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on May 23, 2014, 05:43:42 AM
I added on the map Megiddo railroad, but unlocked editor can not open the map to correct it, can someone be able to finish it? need to fix the railroad tracks and make the station.

two things needed:

it requires a folder in the gameroot called
maps/WWI_Megiddo

and

bldconf.ini must look like this

[builder_plugins]
  (builder.PlMapLoad)
  (builder.PlMapActors,sectFile=com/maddox/il2/objects/static.ini)
  (builder.PlMapAirdrome)
  (builder.PlMapLabel)
  (builder.PlMapText)
[builder config]
  bShowGrid false
  bShowName true
  bViewRunaway true
  bShowTime true
  bShowArmy [3,true,true,true]
  iLightLand 255
  iconSize 16
  bViewBridge true
  bAnimateCamera true
  bActorOnLand true
  bSaveViewHLand false
  bShowLandscape true
  iLightDestruction 128
  iWaterLevel 191
  defFullDY 24.0
  defFullDX 32.0
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: cperleberg on May 23, 2014, 06:26:28 AM
Holler if you need help, I'll keep an eye on your topic

Nope, did it last night. Worked like a charm. Up and flying. Thanks!
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: MURD0C on May 23, 2014, 07:33:38 AM
the question is removed

ru:vopros snyat
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: MURD0C on May 23, 2014, 07:50:45 AM
and this can be in the IL-2 insert?
(http://combatace.com/index.php?app=downloads&module=display&section=screenshot&record=54125&id=14771&full=1)
(http://combatace.com/index.php?app=downloads&module=display&section=screenshot&record=54085&id=14757&full=1)
(http://combatace.com/index.php?app=downloads&module=display&section=screenshot&record=54095&id=14756&full=1)
(http://combatace.com/index.php?app=downloads&module=display&section=screenshot&record=54101&id=14755&full=1)
(http://combatace.com/index.php?app=downloads&module=display&section=screenshot&record=50890&id=14480&full=1)
(http://combatace.com/index.php?app=downloads&module=display&section=screenshot&record=50884&id=14479&full=1)

http://combatace.com/files/category/362-first-eagles-object-mods/
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on May 23, 2014, 08:15:02 AM
better infantry units
http://combatace.com/files/file/12651-infantry-units/

(http://combatace.com/index.php?app=downloads&module=display&section=screenshot&record=47170&id=12651&full=1)

not sure about the format, I think we'd need the 3d sources
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: David Prosser on May 23, 2014, 08:43:55 AM
Ooh... French Infantry in Horizon Blue! Yeah, and hell yeah!!!!!!!!!!!! Ditto for the Russian and Italian ones too!

cheers

David
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: David Prosser on May 23, 2014, 08:52:57 AM
The handcart would be perfect for a WWI airfields, and the Woody would be an excellent 1950s vehicle. That's when they first came out in that form.



cheers

David
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: David Prosser on May 23, 2014, 09:44:51 AM
I found some more FB 19 pics. So, here they are. I hope you find them useful.

https://www.google.co.kr/search?q=aircraft,vickers+fb+19&newwindow=1&tbm=isch&tbo=u&source=univ&sa=X&ei=gGZ_U5DpNIvf8AWT-4DQCg&ved=0CEkQsAQ&biw=1680&bih=882
 More Vickers pics.

http://www.wwiaviation.com/british1916.html
Side view.
https://www.flickr.com/photos/87532379@N00/8656661559/
Lined up at an RFC airfield.


http://web.ipmsusa3.org/content/vickers-bullets-windsock-datafile-154

Pics from a book review.

http://www.internetmodeler.com/2002/february/first-looks/RVHP_Vickers-boom.jpg
Exploded view.






cheers


David
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: gambit168 on May 23, 2014, 03:23:07 PM
I asked Geezer if he & stephen1918 would contribute to the Il2 wwI community i while back
my fingers are still crossed
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: max_thehitman on May 23, 2014, 06:10:49 PM

OH WOW!  :o
You guys are killing me with those screenshots of static-objects!
Awesome and beautiful stuff. We definitely would like to have them in this version of the IL2+Mods.
Not only used for WW1 but they can be used for WW2 and many other versions. Really nice.

Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: max_thehitman on May 23, 2014, 10:00:59 PM
AAAAHAHHAH! Crazy head pilot  (http://www.freesmileys.org/smileys/smiley-violent014.gif) (http://www.freesmileys.org/smileys.php)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Alex840 on May 23, 2014, 10:36:07 PM
Throw severed enemy heads into the enemy lines was a common practice to demoralize and instilling fear and terror to the enemy for centuries.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Kant on May 24, 2014, 07:00:12 AM
Looking for information about the location of the sentries on the Forman, their angles of fire, if there is a photo of the sentries on the Forman lay here, very necessary. And the main question: they put on the Forman circular turrets? And even if there are books on Forman also give me the link, I already looked for
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on May 24, 2014, 09:54:17 AM
The only good picture I could find about the gun mounts:

Farman MF.11 bis of Escadrille 62, 1915. The pilot, in the back, has a Hotchkiss 8mm and the front gunner has a .30-cal. Colt-Browning.

(http://www.vlib.us/wwi/resources/archives/images/i050203/images/FREN%23BC5.jpg)

I could not locate any good book about the Farmans, I got nothing in my pdf collection.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: David Prosser on May 24, 2014, 08:31:34 PM
I hope these will be useful.
https://www.google.co.kr/search?q=farman+mf11+pictures&newwindow=1&tbm=isch&tbo=u&source=univ&sa=X&ei=ylCBU8O-FMWrkgXdmICgBA&ved=0CCUQsAQ&biw=1680&bih=882
Assorted pics.
http://imodeler.com/2014/04/farman-mf-11-shorthorn/
Pictures of a model.
http://www.belgian-wings.be/Webpages/Navigator/Photos/MilltaryPics/ww1_precurseurs/farman_mf11.htm
Some Belgian machines.
http://forum.worldofwarplanes.eu/index.php?/topic/13959-1-hp-aircraft-from-somme/
Color pic from WWI.
cheers
David
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Kant on May 24, 2014, 11:41:17 PM
How would I did not want that but I'll have to change the entries in airini in Pak Farman. Have the credibility to comply with
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: David Prosser on May 25, 2014, 06:28:22 AM
I guess the observer hopes the pilot has steady hands.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Kant on May 25, 2014, 07:12:14 PM
F20
(http://i739.photobucket.com/albums/xx33/Abu_Abdullah_Ibragimov/260520141-05-29_zps8a4c6581.jpg) (http://s739.photobucket.com/user/Abu_Abdullah_Ibragimov/media/260520141-05-29_zps8a4c6581.jpg.html)
(http://i739.photobucket.com/albums/xx33/Abu_Abdullah_Ibragimov/260520141-03-07_zpsd171e5b2.jpg) (http://s739.photobucket.com/user/Abu_Abdullah_Ibragimov/media/260520141-03-07_zpsd171e5b2.jpg.html)
(http://i739.photobucket.com/albums/xx33/Abu_Abdullah_Ibragimov/260520141-02-06_zps111852af.jpg) (http://s739.photobucket.com/user/Abu_Abdullah_Ibragimov/media/260520141-02-06_zps111852af.jpg.html)
(http://i739.photobucket.com/albums/xx33/Abu_Abdullah_Ibragimov/260520141-00-58_zpsb7882b3a.jpg) (http://s739.photobucket.com/user/Abu_Abdullah_Ibragimov/media/260520141-00-58_zpsb7882b3a.jpg.html)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: David Prosser on May 25, 2014, 08:30:06 PM
Thanks.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: MURD0C on May 26, 2014, 08:36:27 AM
(http://forum.aviaskins.com/attachment.php?attachmentid=28849&d=1401114715)
(http://forum.aviaskins.com/attachment.php?attachmentid=28851&d=1401114849)
(http://forum.aviaskins.com/attachment.php?attachmentid=28848&d=1401114715)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: David Prosser on May 26, 2014, 09:17:14 AM
Quite a stubby little plane with beautiful skins.


cheers

David
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on May 26, 2014, 09:34:20 AM
Nice work guys :)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Kartman013 on May 26, 2014, 10:13:05 AM
Hello,

This is my first post here. I'm thrilled at the chance of getting DBW 1916 running on my machine and am currently d/loading the files.

Can you please tell me if 'DBW 1916' will work in 'Il2 1946 4.12.2'? This is the basic level install for the Steam version I purchased recently.

Thanks,
K.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on May 26, 2014, 10:49:09 AM
Not right now, maybe in the future...theres a DBW 2.0 for 4.12 in works which will include DBW-1916. Currently for DBW-1916 you need the DBW 1.71 superpack which upgrades a 4.07 dvd install to 4.10 and adds lots of mods. Some people like BravoFxtrt thinks that it will work over a 4.12 install
https://www.sas1946.com/main/index.php?topic=26088.msg458972#msg458972
but I'm pretty sure that there are some undiscovered bugs but you can give it a try...I was too lazy to experiment :)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Kartman013 on May 26, 2014, 11:13:12 AM
Hi thanks for the link and the info.

I may go ahead and try it anyway over a clean 4.12, backing up my modded 4.12 and stock 4.12.

I cannot believe some of the work that goes on around here!

Thanks,
K.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: SAS~Malone on May 26, 2014, 11:39:58 AM
welcome to the forum, Kartman :D
i'd advise against simply trying to install 1916 over 4122 game.
do yourself a favor and check out some of the threads on it - there could be some trickery involved in getting it to work, but it will be slightly advanced stuff, especially if you're new to the scene.
i don't rate your chances of it working as is over a 4122 game. :D
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Fresco23 on May 26, 2014, 01:58:51 PM
the bullet looks wonderful!
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: cperleberg on May 27, 2014, 10:49:13 AM
welcome to the forum, Kartman :D
i'd advise against simply trying to install 1916 over 4122 game.
do yourself a favor and check out some of the threads on it - there could be some trickery involved in getting it to work, but it will be slightly advanced stuff, especially if you're new to the scene.
i don't rate your chances of it working as is over a 4122 game. :D

I just did exacly that -- made a copy of the stock 4.12.2 from steam and then copied all the DBW 16 stuff over it (and there was a lot of it). It worked fine.

Chris P.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: max_thehitman on May 28, 2014, 02:02:05 PM
welcome to the forum, Kartman :D
i'd advise against simply trying to install 1916 over 4122 game.
do yourself a favor and check out some of the threads on it - there could be some trickery involved in getting it to work, but it will be slightly advanced stuff, especially if you're new to the scene.
i don't rate your chances of it working as is over a 4122 game. :D

I just did exacly that -- made a copy of the stock 4.12.2 from steam and then copied all the DBW 16 stuff over it (and there was a lot of it). It worked fine.

Chris P.

Seriously?!  ???
It worked for you?
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Kartman013 on May 28, 2014, 03:15:14 PM
I am happy to say that so far DBW has installed fine and plays correctly over a clean (Steam version) 4.12  :)

I am now d/loading the WWI v3.3 and will provide an update once install is complete. Fingers remain crossed.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Fresco23 on May 28, 2014, 03:29:22 PM
interesting....
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: SAS~Malone on May 31, 2014, 10:19:29 PM
lol! to my thinking, it shouldn't work, but hey, why look a gift horse in the mouth, lol :D
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on June 01, 2014, 09:36:00 AM
Questions: Do you have all the new features from 4.12 and the what does the loading screen say about version nr?
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Kant on June 03, 2014, 12:27:57 AM
SOON!! Pak Farman. 11 modifications. New weapons. And many more interesting!

(http://i739.photobucket.com/albums/xx33/Abu_Abdullah_Ibragimov/030620146-01-30_zps96a3fa8f.jpg) (http://s739.photobucket.com/user/Abu_Abdullah_Ibragimov/media/030620146-01-30_zps96a3fa8f.jpg.html)
(http://i739.photobucket.com/albums/xx33/Abu_Abdullah_Ibragimov/030620146-20-08_zpsd6660914.jpg) (http://s739.photobucket.com/user/Abu_Abdullah_Ibragimov/media/030620146-20-08_zpsd6660914.jpg.html)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Spider16 on June 03, 2014, 05:58:38 AM
Amazing Mr. Kant, thanks !!!
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: archie1971 on June 08, 2014, 10:24:46 AM
 ;)aircraft from the first war in the air show in Pardubice 2014
ultralight aircraft are

(http://i163.photobucket.com/albums/t287/archie_cz/10342471_717393434966163_4554625419393180725_n_zps0d7ad989.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/10382652_717393538299486_8517091981994578743_n_zpsd287d232.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/10347419_717393511632822_8436341626969890133_n_zpsc1c580ff.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/10334278_717393491632824_7421815898490760524_n_zpsc5bf05f6.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/10309552_717393598299480_590742584157439524_n_zpsec0cf6b6.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/1504095_717393584966148_446947351083625632_n_zps4e0254b2.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/10152578_717393634966143_6626434618923878495_n_zps945b5f7b.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/10415607_717393691632804_3758864185642194317_n_zpsdae07419.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/10338758_717393734966133_5753096766738583016_n_zpsfc3ffcd0.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/10356214_717393614966145_550852137276622009_n_zps5f8fbc05.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/10341706_717393994966107_686772080147965399_n_zpsf0b6c3b0.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/10414376_717394028299437_2854676983343903787_n_zps7354ee8d.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/10371646_717394014966105_3097096448361310674_n_zpsa42926b5.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/10438519_717393758299464_2327291016626159676_n_zps2d1771f4.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/10343027_717394068299433_1711770854960711058_n_zps5bc41824.jpg)

Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: archie1971 on June 08, 2014, 11:50:31 AM
 ;D(http://i163.photobucket.com/albums/t287/archie_cz/2-img_0129_zpsb2febc24.jpg)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: max_thehitman on June 08, 2014, 12:56:26 PM


EXCELLENT Photos!  8)

Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on June 13, 2014, 09:22:35 AM
New plane for DBW-1916, Nieuport IV

(http://s019.radikal.ru/i611/1405/a8/14ce6acafe84.jpg)

http://forum.aviaskins.com/showthread.php?t=3607&page=2

Download:
https://yadi.sk/d/Hl28kmviPQTZR

air.ini
NieuportN4 air.NieuportN4 1 NOINFO r01 SUMMER

Credits

Lacota - classes & fm
Molva - 3D modelling
Murdoc - textures
Lisek - Fokker E.III sources

( thank you guys :) )

skins by Murdoc
https://www.sas1946.com/main/index.php?topic=36349.msg463564#msg463564
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on June 13, 2014, 09:25:04 AM
;)aircraft from the first war in the air show in Pardubice 2014
ultralight aircraft are

great pics Archie, thanks for posting them...youre very lucky to see something like this
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Fresco23 on June 13, 2014, 09:25:24 AM
YES!!!!!!
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Fresco23 on June 13, 2014, 11:02:30 PM
If the Eindecker could only climb like this beauty can, there would be some serious terror in store for British and French airmen...  :) and epic monoplane duels!
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: archie1971 on June 14, 2014, 02:49:25 AM
;)aircraft from the first war in the air show in Pardubice 2014
ultralight aircraft are

great pics Archie, thanks for posting them...youre very lucky to see something like this

guys it was amazing, pilots flew two or three meters above the ground when the ground troops attacked

https://www.youtube.com/watch?v=lmZ_V1xdlHg (https://www.youtube.com/watch?v=lmZ_V1xdlHg)

https://www.youtube.com/watch?v=aKSyPgH-RkY (https://www.youtube.com/watch?v=aKSyPgH-RkY)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Kant on June 22, 2014, 12:28:50 AM
You probably think that I was gone, I cook you a lot of delicious wotc example cockpit for the neuport 11

(http://i739.photobucket.com/albums/xx33/Abu_Abdullah_Ibragimov/2106201418-38-53_zps55b38f83.jpg) (http://s739.photobucket.com/user/Abu_Abdullah_Ibragimov/media/2106201418-38-53_zps55b38f83.jpg.html)
(http://i739.photobucket.com/albums/xx33/Abu_Abdullah_Ibragimov/2106201419-49-21_zps0650538f.jpg) (http://s739.photobucket.com/user/Abu_Abdullah_Ibragimov/media/2106201419-49-21_zps0650538f.jpg.html)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: <Gunny> on June 22, 2014, 12:34:40 AM
Looks very nice Sir.
Thank you for all you do.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: jeanba on June 23, 2014, 12:11:12 AM
Very nice !
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: max_thehitman on June 23, 2014, 02:58:39 AM

Your artistic craftsmanship is very great , Kant!  8) That is a beautiful cockpit.
Thank you good friend

Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Alfie Noakes on June 23, 2014, 03:10:03 AM
+1

I always look forward to your developments

Cheers

Alfie
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on June 23, 2014, 05:15:28 AM
Thanks Kant!

You are awesome :)
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: MURD0C on June 23, 2014, 10:01:37 PM
Map of the Gulf of Finland 1914-1922 gg.
http://forum.aviaskins.com/showpost.php?p=129774&postcount=33

Patch 0.1
https://yadi.sk/d/YYvRDmA8VEKBD
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Alfie Noakes on June 24, 2014, 05:17:42 AM
Quote
Map of the Gulf of Finland 1914-1922 gg. 

I would love to fly over this map but I could find no d/l link on the aviaskin page that you posted, just ancillary object d/ls.
Could you post map d/l link please.

Cheers

Alfie
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Uzin on June 24, 2014, 05:31:39 AM
Quote
Map of the Gulf of Finland 1914-1922 gg. 

I would love to fly over this map but I could find no d/l link on the aviaskin page that you posted, just ancillary object d/ls.
Could you post map d/l link please.

Cheers

Alfie
 

Go here:

https://yadi.sk/d/pbkN_AxEUdSKA

and select (in cyrilic) Gatchina.7z,
then click on "Download"
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Alfie Noakes on June 24, 2014, 09:50:15 AM
Many thanks Uzin !
D/ld and works a treat

Cheers

Alfie
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on June 28, 2014, 04:24:03 AM
we got a historic date today, 100 years ago on 28 June 1914:
http://en.wikipedia.org/wiki/Assassination_of_Archduke_Franz_Ferdinand_of_Austria
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: David Prosser on June 28, 2014, 05:44:24 AM
Yes, that's just what I was thinking.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on July 04, 2014, 04:36:42 PM
http://ulozto.cz/xn1GSFKs/imperial-war-museum-the-battle-of-the-somme-documentary-7z
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: gambit168 on July 07, 2014, 03:03:11 AM
GWDT Sonisphere 2014

I have quickly put a vid together from the 2 cameras I was running on the Junkers for the display at Sonisphere on Saturday, which marked the debut of Bruce and "Eddie". Good to meet some of you on the ground afterwards and thanks to Iron Maiden for looking after us

nice little vid  ;)

https://www.facebook.com/photo.php?v=10152561105554493&set=vb.598544492&type=2&theater

http://youtu.be/SwyLlNj5HyM
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Alex840 on July 16, 2014, 12:27:28 PM
There's anywhere a stationary version for the Nieuport 4?

Many thanks for this great mod.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: MugMug on July 26, 2014, 06:33:07 PM
 I am having problems with cockpits and pilot positions in some planes does anyone know how to fix it. If needed I can give more info.
 :(
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on July 26, 2014, 10:48:18 PM
Please, post your error & bug reports here : https://www.sas1946.com/main/index.php/topic,30252.0.html
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Alex840 on July 29, 2014, 02:11:38 PM
A historical date: the outbreak of WWI completed 100 years yesterday.

http://en.wikipedia.org/wiki/World_War_I
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: vpmedia on August 02, 2014, 11:47:35 PM
New patch available

http://ulozto.net/xfAfYjUV/dbw1916-patch4-7z

Quote
-DH.2 dead pilot hier.him fix
-Update Albatros DIII FM by DreamK
-Vickers FB.19 by Gio, Murdoc, Kant
-Hudlog Bottom Right mod by SAS~Storebror
-Nieuport IV by Aviaskins team
-WW1 Armored Cars Pack by Dima, Silt, Murdoc, Mission bug
-GAZ truck skins by Max
-Belgian Farman MF11bis skins by Murdoc
-Hanriot_HD2_Hydro skins by Murdoc
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: max_thehitman on August 03, 2014, 07:55:50 AM

Great new patch VPmedia.
A great selection to wrap up the goodies. Thank you very much
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Forager on August 03, 2014, 08:01:10 AM
Thank you.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: FNRennier on August 03, 2014, 10:00:23 AM
 Thank you very much  ;D ;D
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: Crasher on August 03, 2014, 01:10:07 PM
Thanks VPmedia for the update always wait for your updates.
Title: Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
Post by: David Prosser on August 05, 2014, 05:49:57 PM
I've got 'new DBW 1916' working at last. The DH2, and FB19 work fine. I'll look at adding the new Farmans later. It's good that some of them are unarmed. Thanks everyone who worked on this.


cheers

David
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: JosefK on August 21, 2014, 04:22:32 AM
vpmedia, can you please give the names of skin folders for new planes like Ilya Muromets, Farman family, Airco DH9 and other planes which have been made as independent and not franken anymore, I used some planes before like Ilya Muromets and some Farmans 40 as franken with original skin, but now I don't know how to name skin folder for them.
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: vpmedia on August 21, 2014, 05:33:31 AM
vpmedia, can you please give the names of skin folders for new planes like Ilya Muromets, Farman family, Airco DH9 and other planes which have been made as independent and not franken anymore, I used some planes before like Ilya Muromets and some Farmans 40 as franken with original skin, but now I don't know how to name skin folder for them.

its the first column of the air.ini, but if you install the skinpacks then you'll have folders for most planes imho
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Jimbo947 on September 01, 2014, 04:13:45 AM
I have updated DBW 1916 Download DBW-1916 update pack v3: . Everything works perfectly until i install patch v4-7z.    Seems to extract ok but when I run DBW 1916 it loads the start up screen to 100% then crashes back to the Selector... HELP. ???

PS.. Is pack v3 the latest update and if not where can I find updates
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Hubberranz on September 01, 2014, 07:58:03 AM
I have updated DBW 1916 Download DBW-1916 update pack v3: . Everything works perfectly until i install patch v4-7z.    Seems to extract ok but when I run DBW 1916 it loads the start up screen to 100% then crashes back to the Selector... HELP. ???

PS.. Is pack v3 the latest update and if not where can I find updates
Try first post.  ( installing pactch4 on v3  is a very bad idea . It's not a 'v4' ).  :'(
get all installed in that order:  v3beta + .1 + .2 + .3b + .4 ---> v3.4 ( = latest )
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Jimbo947 on September 07, 2014, 05:56:25 AM
Thanks  Hubberranz for prompt reply... re-installed everything and made a copy this time. Downloaded the up-dates again. Installed them exactly as directed..All went well till I tried .4. Same problem , Loads up to 100% the crashed back to the selector.... AGGGGHHH.
Ps also downloaded the the skin pack...Can't figure out where that is put when extracted??
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: max_thehitman on September 07, 2014, 07:07:41 AM
Thanks  Hubberranz for prompt reply... re-installed everything and made a copy this time. Downloaded the up-dates again. Installed them exactly as directed..All went well till I tried .4. Same problem , Loads up to 100% the crashed back to the selector.... AGGGGHHH.
Ps also downloaded the the skin pack...Can't figure out where that is put when extracted??

Here is a friendly tip  ;)


Install this LOG-ERROR Mod into your game...

1- https://www.sas1946.com/main/index.php/topic,13457.0.html

2 - https://www.sas1946.com/main/index.php/topic,19308.0.html

Read on how it works. Its very simple.

The log file will show up as a long list.
Look at the bottom and read the last lines.
 It should say what is being "loaded" and what file has an error being loaded .

That error loading file is the file (or folder) you have the problem and needs to be fixed !
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: btasm on September 16, 2014, 06:27:48 PM
I have a question somewhat pertinent to this issue. I've lost track as to how far I've patched DBW 1916. Is there a way to tell? And what constitutes the latest version?

PS: Looking at it, I think I've patched through 3.2, but not further. Do I merely add 3.4?
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: RealDarko on September 30, 2014, 04:35:44 AM
Guys, do we have an SPAD XIII? It was not there last time I checked, and should be doable trough frankenplane.
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: vpmedia on September 30, 2014, 04:42:58 AM
I dont think that anyone is working on ww1 planes right now, but the main differences between SPAD.VII and XIII are listed here :
http://riseofflight.com/forum/viewtopic.php?f=49&t=22819
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Spider16 on September 30, 2014, 07:59:46 AM
To my sadness and I believe many others, the development of DBW1916, suffered a blow with the absence of Mr. Kant. I pray that soon other developers to join the project and get back to having the joy of before, and to see the growth of the simulator again.

 :( :( :( :(

Cheers


Carlos
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: David Prosser on September 30, 2014, 08:30:27 AM
It goes through phases. I don't think it will be inactive for long.
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Alfie Noakes on September 30, 2014, 09:45:55 AM
+1 David  ;D
Maro's request for a Phonix DI  /  DII certainly got my juices flowing again.... :D....Here's hoping !

Cheers

Alfie
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: David Prosser on October 01, 2014, 02:10:10 AM
You're right Alfie. Who knows who, or what might come out of the woodwork?
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Whiskey_Sierra_972 on October 05, 2014, 01:35:52 AM
Verdun fort?
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: David Prosser on October 05, 2014, 02:13:41 AM
Yeah, that's what I thought; or part of the Ypres fortifications perhaps?
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: SAS~Gerax on October 05, 2014, 09:09:47 AM
No, it Przemysl. Austria-Hungary. Also it is suitable for Brest, Warsaw and other period 1914-1918.

Przemysl, some historians here in Austria name it
Austrian-Hungarys "Stalingrad".

http://en.wikipedia.org/wiki/Siege_of_Przemy%C5%9Bl (http://en.wikipedia.org/wiki/Siege_of_Przemy%C5%9Bl)
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Alfie Noakes on October 05, 2014, 10:08:18 AM
Excellent fortification Stalker, is it available to d/l ?

Cheers

Alfie
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: gio963tto on October 06, 2014, 08:29:05 AM
 have a question , where are the searchlight in the new "DBW1916" 3, thanks

Greetings Gio.
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: vpmedia on October 06, 2014, 08:44:18 AM
seems to be missing, add to stationary.ini:
Quote
SearchlightManualBlue vehicles.lights.Searchlight$SL_ManualBlue   1
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Whiskey_Sierra_972 on October 06, 2014, 10:26:52 AM
Above or below which line did you suggest?

I'm asking only to be compatible with further fixes....

Thanks in advance!

walter
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: vpmedia on October 06, 2014, 10:56:52 AM
its original place was after the air raid siren
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Whiskey_Sierra_972 on October 06, 2014, 01:01:39 PM
Thanks mate!

I'll add it between siren and Airfield noise 1....
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: David Prosser on October 29, 2014, 03:05:45 AM
Hi, stalker. What's the plane in the pic. Is that a new vehicle in the pic?
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Alex840 on November 30, 2014, 08:57:31 AM
Somebody have the template files for the Capronis (Ca.31, Ca.42, etc.)?
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Danziger on December 05, 2014, 11:19:29 AM
I was always wondering why everyone else's 1916 looked so much better than mine! I love this mod! I have it installed and working great and haven't been playing anything else for two days!

EDIT: I added the searchlights to the stationary.ini but I still get no searchlights at night. Are searchlights on the airfields or would I have to manually place them in FMB?
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Gumpy on December 05, 2014, 11:47:22 PM
I was always wondering why everyone else's 1916 looked so much better than mine! I love this mod! I have it installed and working great and haven't been playing anything else for two days!

EDIT: I added the searchlights to the stationary.ini but I still get no searchlights at night. Are searchlights on the airfields or would I have to manually place them in FMB?
If their not on the airbases originally,then you'll have to add them like ya say in FMB yourself.
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Danziger on December 06, 2014, 08:01:48 AM
Oh :(

I guess I am finally going to have to sit and watch a tutorial on the FMB and learn how to use it lol.

EDIT: I was also thinking about bailing out. I know most pilots in this time did not have parachutes. Instead of disabling the option to bail out, is it possible to just disable the parachutes? So the pilots can choose do they want to burn alive or take a fall.

I have also been playing around with fonts and desktop icons.

http://s27.postimg.cc/kzomebtc3/image.jpg

http://s30.postimg.cc/nv22t9zj5/image.jpg

http://s30.postimg.cc/6x327fq5d/image.jpg

http://s2.postimg.cc/7mx6e0emh/image.jpg

http://s29.postimg.cc/v9j884bjb/image.jpg

http://s1.postimg.cc/hkxo8hcb3/image.jpg

http://s23.postimg.cc/d5a3oongr/image.jpg

http://s11.postimg.cc/fqn0y4qlv/image.jpg

http://s2.postimg.cc/72rc2t05l/image.jpg
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Danziger on December 06, 2014, 07:46:31 PM
Also, I do not see Airco DH.4 anywhere in my install? I downloaded and installed all of the patches and updates.

(http://s4.postimg.cc/ppnygjda1/dbw1916dh9.jpg) (http://postimg.cc/image/ppnygjda1/)
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: vpmedia on December 07, 2014, 01:59:26 AM
Also, I do not see Airco DH.4 anywhere in my install? I downloaded and installed all of the patches and updates.

Its a frankenplane, not a real plane, it sorta looks like a DH.4...I didnt know what else to call it :)
I've kept it because it has some cool skins and it makes a good target....which is true for most of the frankenplanes you still see in the game. They can be easily removed via air.ini.
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Danziger on December 07, 2014, 09:34:29 AM
Oh I know what you mean now. It isn't like that with mine. I just kept the default fonts for FMB. There is already a folder for the fonts in Il-2/DBW1916/HUD/Font. I brought my folder from my TFM412 install with the notepad files for editing each of the fonts. The arial10, arialb10 and arialb12 are the ones I edit. The arial8 and arialb8 are the ones in FMB and I leave those alone.

http://s28.postimg.cc/yb7t3zb5p/image.jpg

Go to dafont.com and download whatever font tickles your fancy (as long as it is True Type Font format .ttf) and put the file into your font folder. You can keep your fonts listed in each file and activate or deactivate them by placing // in front of the font name. Sometimes fonts have stupid names that the game doesn't want to read so in that case I just rename it simple ABC or something. Here is what the file should look like in notepad.

http://s11.postimg.cc/cihkv8oyb/image.jpg

In the [CharSize] section you can choose what size font goes with what screen resolution. Just be careful to make sure that the font you downloaded comes with the size you want to use. Some skip a few sizes. If you do not have the files for the font sizes in your font folder you can just copy/paste this to a notepad file and name them with the names you see in my folder and edit them how you like. They all have the same information inside but are named differently so that the game will recognize each size. So you could have different fonts for each size if you like or all the same. That is how I make pretty fonts for in game and leave stock fonts for FMB.

Code: [Select]
[ClassInfo]
  ClassName TTTextureFont
[TTFFile]
//  Il-2-ArialBD.ttf
//  arialbd.ttf
// SubwayNovellaDEMO.ttf
// F25_BlackletterTypewriter.ttf
// LCSmith.ttf
// AT.ttf
// riven.ttf
// CloisterBlack.ttf
// CamelotDeNada.ttf
FAIRFAXS.ttf
// KELMSCOT.ttf
// Honest_Merchant.ttf
// Leidenschaft_DEvans.ttf
[CharSize]
  160 12
  320 12
  400 12
  640 12
  800 12
  1024 24
  1152 24
  1280 24
  1600 24
  1920 24
  2048 24
[_CodePage]
  ascii

// eof

Also, if you play with the fonts and the game crashes as soon as it starts that means you did something wrong in your editing of the notepad files or that the font you are using doesn't work like when I tried to use Open Type Font .otf instead of .ttf. It took some time for me to figure out that I was putting .tff instead of .ttf behind each font name and that was crashing the game on startup.

Edit: There were threads showing how to do this in an extremely complicated way by downloading program to crack open .sfs files to get to the font files of the game. I found that this way is so much easier and more simple.
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: RealDarko on December 21, 2014, 07:12:03 AM
Guys will this be updated with the new Gio Austro-Hungarian airplanes? No hurries, just curious.
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Whiskey_Sierra_972 on July 29, 2015, 07:56:46 AM
Hi mate!

Any project about a new patch?

Not a request due laziness but only to keep things updated in the same way....

Thanks in advance for your reply!

All the very best!
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014) [4.10]
Post by: vpmedia on July 29, 2015, 08:26:37 AM
These are the planes released by Gio since the last patch.
The ones marked with bold are ready to go, the rest needs work (slot or bugfix).
Since we dont have a full time java programmer, I cannot release the entire batch.
Recently Mission bug made the slots for the ones that are ok, so right now I'd recommend installing those manually from the ww1 section.

Quote
AEG G.IV
Berg D.I (no slot yet)
Bristol F.2b
Curtiss-Felixstowe F2A (java error, does not load)
Hansa Brandenburg D.I (no slot yet)
LVG B.I
PHONIX D.I (no slot yet)
RE.8 (no gun)
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Mission_bug on July 30, 2015, 03:51:43 PM
These are the planes released by Gio since the last patch.
The ones marked with bold are ready to go, the rest needs work (slot or bugfix).
Since we dont have a full time java programmer, I cannot release the entire batch.
Recently Mission bug made the slots for the ones that are ok, so right now I'd recommend installing those manually from the ww1 section.

Quote
AEG G.IV
Berg D.I (no slot yet)
Bristol F.2b
Curtiss-Felixstowe F2A (java error, does not load)
Hansa Brandenburg D.I (no slot yet)
LVG B.I
PHONIX D.I (no slot yet)
RE.8 (no gun)

I have been trying to add some of the aircraft above into individual slots, however, time and other things mean this will be limited.

My personal preference is towards WWII aircraft,  something in the releases above has to inspire me to such a extent that I devote what is a lot of time and effort to develop them.  Gio's work always does, but for me the British aircraft are going to be the focus of what I do, any others are a bonus.

The Felixtowe I have the same issues Istvan mentions, cockpit view being another, this is the next on my to do list.  I have the various attempts that links were provided for, sadly each gives me issues in my various installs so I will develop it from Gio's original files and see where I end up.

If time permitted I would do all of them irrespective of whether I had a particular fondness for them, unfortunately I cannot do everything as real life has to be endured, my time has limits so I will concentrate when I can on what interests me most.

Much has been done for DBW 1916 to make it such a outstanding part of IL-2, unfortunately too few have the time or inclination to continue to expand it.

A few dedicating their time and effort to this particular install could do much, but we are where we are.

Take care guys.

Wishing you all the very best, Pete.  ;D
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Whiskey_Sierra_972 on August 01, 2015, 04:45:56 AM
Thanks mates fr your reply!

I was only asking about if we can aspect for a future patch....absolutely not for give you any hurry....

ATM I have about all the new planes added in a separate 3.4 plus installation and I also keep the basic 3.4 installation ready for the far future update.....

As I said above is more for keep things in line with yours....

Thanks again fro your replies and a big THANKS for your great work!
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: vpmedia on August 01, 2015, 09:50:55 AM
I have been trying to add some of the aircraft above into individual slots, however, time and other things mean this will be limited.

My personal preference is towards WWII aircraft,  something in the releases above has to inspire me to such a extent that I devote what is a lot of time and effort to develop them.  Gio's work always does, but for me the British aircraft are going to be the focus of what I do, any others are a bonus.

The Felixtowe I have the same issues Istvan mentions, cockpit view being another, this is the next on my to do list.  I have the various attempts that links were provided for, sadly each gives me issues in my various installs so I will develop it from Gio's original files and see where I end up.

If time permitted I would do all of them irrespective of whether I had a particular fondness for them, unfortunately I cannot do everything as real life has to be endured, my time has limits so I will concentrate when I can on what interests me most.

Much has been done for DBW 1916 to make it such a outstanding part of IL-2, unfortunately too few have the time or inclination to continue to expand it.

A few dedicating their time and effort to this particular install could do much, but we are where we are.

Take care guys.

Wishing you all the very best, Pete.  ;D

This is just a hobby, it stops to makes sense if there's any kind of pressure.
I mean I'm not a fool, I didnt expect you to make all the slots just because you made a few. :)
I'm was already happy with what we had a year ago, everything since then is a bonus.

One thing you (or somebody else who reads this msg) could take a look at is the AI S.E.5's inability to take off. It started after it got its own FM by Kant. I dont think that its a misplaced hook in some mesh  because there was no problem when the SE.5 was in a temporary frankenplane slot.

Cheers
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014) [4.10]
Post by: Mission_bug on August 03, 2015, 11:58:23 AM
Hello Istvan, I gave the SE5 a go, sadly I gave up. :-[

I extracted the FM by Kant and tried to alter some of the entries, however, not being a FM Guru this was merely tinkering and not very well at that.

Usually when you open up a FM you get the plane fmd file and also the emd file for the engine, here this was not the case just the fmd and two numbered files I cannot open.

These do not seem to be class files but I am assuming they contain the engine data, anyway I could not open them to see. ???

I tried using the entries from various fmd files using the Kant engine entry in the fmd file but even though the aircraft loaded there was no improvement.

My trial then moved to actually using complete FM files from other aircraft by adding them to the java of the SE5 which I opened, the best was the Fokker VII I think which seemed to move crab like along the ground slowly and almost began to turn.  Once the AI reved the engine it did correct itself and take off though. 8)

The next best was from a Spad sadly this started promisingly and then nosed over. :o

Others gave little or no improvement so I gave up on it.

Hopefully someone with the knowledge to exactly what goes on with FMs will come along and answer your prayers, alas, not me.


Wishing you all the very best, Pete. ;D

Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014) [4.10]
Post by: stalker on August 03, 2015, 06:47:36 PM
Se-5 works well. all have been corrected Kant himself. My plane takes off on autopilot, bots also fly themselves.
(http://forum.aviaskins.com/picture.php?albumid=56&pictureid=1900)
(http://forum.aviaskins.com/picture.php?albumid=56&pictureid=1901)
(http://forum.aviaskins.com/picture.php?albumid=56&pictureid=1902)
pity that the project was dead.
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014) [4.10]
Post by: Alfie Noakes on August 04, 2015, 01:29:12 AM
Interesting......
Which version of the SE5/SE5A are you running ?
I have   #00_AIRCRAFT_SE5_SE5a_NEW and  AIRCRAFT_SE5_SE5a_NEW, but on take off both AI and AutoPilot a/c creep forward at full throttle and steadfastly refuse to take to the air  :(
Starting at altitude I've found the SE5 & SE5A fly very well  ;D

Cheers

Alfie

P.S
Quote
   pity that the project was dead. 

+1
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014) [4.10]
Post by: stalker on August 04, 2015, 02:14:00 AM
https://yadi.sk/d/VdzX2V5niFtSe
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014) [4.10]
Post by: Mission_bug on August 04, 2015, 03:03:40 AM
Thank you very much for the link Stalker, greatly appreciated, working well. 8)


Wioshing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: vpmedia on August 04, 2015, 06:35:41 AM
Thanks Stalker, I wasnt aware of that update!

Pete, thanks for trying to fix the problem!

I'm also a huge fan of british aircraft (ww1/ww2) so its a real good feeling to have this plane working as it should.
I dont know about any other plane with serious take off problems which is great. :D

Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014) [4.10]
Post by: Mission_bug on August 04, 2015, 01:32:14 PM
It seems this is not my week for modding, nothing I touch is going right at the moment, I think I need to get out more. :D

A attempt was made with the Felixstowe using Gio's folder but I am experiencing issues with the cockpit view. :(

Essentially when I launch a QMB mission the cockpit view appears very briefly and I am left looking at the aircraft from outside. :o

It is the first time I have ever experienced that, whether it is my java or FM or the way Gio packs these models up for use in DBW 1916
I do not know, it really is fucking with my head. :P

Anyway, success of sorts, the aircraft sits ok on the water although originally it stood on its nose. 8)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Felixstowe%201_zpsuejzosg7.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Felixstowe%201_zpsuejzosg7.jpg.html)


AI take off and landing does not seem to produce any dramas. :D


(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Felixstowe%202_zpsukgy3mtj.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Felixstowe%202_zpsukgy3mtj.jpg.html)

No problem with the cockpit view once the aircraft is airborne, I cannot grasp what is wrong at mission start:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Felixstowe%203_zpsgpr5dyz9.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Felixstowe%203_zpsgpr5dyz9.jpg.html)


The trial is in my DBW 1.71.


Maybe I should have a few days off and drink a lot of beer, things may be much clearer then. :D


Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Cloyd on August 04, 2015, 01:49:58 PM
Maybe I should have a few days off and drink a lot of beer, things may be much clearer then.

Words to live by.  ;)
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014) [4.10]
Post by: Alfie Noakes on August 04, 2015, 03:02:31 PM
+1  :D

Cheers

Alfie

Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Mission_bug on August 05, 2015, 07:36:32 AM

Words to live by.  ;)


You are right there Cloyd, it seems to have worked. :D

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Felixstowe%204_zpsszi5v1ub.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Felixstowe%204_zpsszi5v1ub.jpg.html)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Felixstowe%205_zpspwrqsxwu.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Felixstowe%205_zpspwrqsxwu.jpg.html)


I found the parts of the FM I cobbled together that needed alterations and viola. ;)

Gio has used floats from another aircraft as his left and right gears, without them active I am back to were I was before so I
have made a few adjustments to them and it will do for now.

Game on.

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v3.4 (UPDATED! 03.08.2014)
Post by: Alex840 on August 06, 2015, 09:42:21 PM
vpmedia, are there any template for the Sopwith Pup/Pup-R?

Many thanks!

EDITED: Sorry, it's at template pack, I did'nt payed attention.
Title: Re: DBW 1916 update v4 (UPDATED! 03.06.2016) [4.10]
Post by: vpmedia on March 05, 2016, 09:53:29 PM
NEW VERSION AVAILABLE

Download: http://ulozto.net/x6TywB1f/dbw-1916-v4-7z

skins and psd templates for the new aircraft:

http://ulozto.net/xJ99Wpoy/dbw-1916-v4-paintschemes-7z
http://ulozto.net/xfCCpvu4/dbw-1916-v4-psd-templates-7z

Quote
*v4

 New aircraft:

 Ansaldo S.V.A.5, 1917
 Ansaldo S.V.A.10E, 1917
 Ansaldo S.V.A.10L, 1918
 Aviatik (Berg) D.I, 1917
 Aviatik/SAML S.2, 1916
 Aviatik C.III, 1916
 Aviatik B.I, 1914
 Bristol F.2B, 1916
 Curtiss Felixstowe F.2a, 1917
 Curtiss Felixstowe F.2aF, 1918
 LVG B.I, 1912
 Hansa-Brandenburg D.I, 1916
 Morane-Saulnier G, 1912
 Morane-Saulnier G2, 1912
 Morane-Saulnier H, 1913
 Morane-Saulnier I, 1915
 Morane-Saulnier L, 1914
 Morane-Saulnier LA, 1915
 Morane-Saulnier LF, 1915
 Morane-Saulnier LF2, 1915
 Morane-Saulnier LR, 1915
 Morane-Saulnier L RG, 1915
 Morane-Saulnier N, 1915
 Morane-Saulnier RG, 1915
 Morane-Saulnier L P early, 1915
 Morane-Saulnier L P late, 1915
 Nieuport N.24
 Nieuport N.24bis
 Nieuport N.27
 Pfalz A.I, 1914
 Pfalz A.II, 1915
 Pfalz E.I, 1915
 Pfalz E.III, 1915
 Phönix D.I, 1917
 R.A.F. R.E.8, 1916

 WW1 aircrew objects - Geezer, Mission bug
 WW1 aircrew2 - Max the hitman
 New Nieuport cockpits
 WWI Cavalry mod - Stephen1918, Mission bug, Ufflakkee
 Naval mines - Epervier
 Schooner - Gio
 Infantry updates (dead models added)
 Some new smoke effect textures (crashed aircraft, static smoke)
 4.12 building textures added - Team Daidalos
 Numerous other fixes, corrections and updates...

 Credits: Gio, Murdoc, Mission_bug, Kant, Vpmedia

Special thanks to Pete (Mission bug) whos work enabled me to release this whole new version.
Of course special thanks go out to Gio and Murdoc (nowdays 'stalker') and Max, who are the main creators of this pack since the beginning.
Title: Re: DBW 1916 update v4 (UPDATED! 03.06.2016)
Post by: SAS~Malone on March 05, 2016, 10:16:07 PM
wow! wasn't expecting this - thanks Istvan, Pete, Gio, stalker and Max :D
Title: Re: DBW 1916 update v4 (UPDATED! 03.06.2016) [4.10]
Post by: stalker on March 05, 2016, 10:38:25 PM
 skin SVA 10E
http://forum.aviaskins.com/showthread.php?p=150111#post150111
Title: Re: DBW 1916 update v4 (UPDATED! 03.06.2016) [4.10]
Post by: cgagan on March 06, 2016, 02:23:25 AM
Many thanks Istvan & company, you're doing a fine job!!!! 8)
Title: Re: DBW 1916 update v4 (UPDATED! 03.06.2016) [4.10]
Post by: SAS~Poltava on March 06, 2016, 03:49:15 AM
Excellent job. Things are really moving on nicely here. Great update! Great content! A big THANK YOU to all involved!  :)
Title: Re: DBW 1916 update v4 (UPDATED! 03.06.2016) [4.10]
Post by: max_thehitman on March 06, 2016, 07:50:56 AM

Thank you VPmedia  8)
Another cool update for everyones favorite WW1 game
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: Vampire_pilot on March 06, 2016, 08:37:20 AM
great! thanks for a complete update!
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: Whiskey_Sierra_972 on March 06, 2016, 01:29:18 PM
Great mate!

I was really hoping for this update!

Thanks a lot for share this great work around!
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Mission_bug on March 07, 2016, 02:24:24 AM
Thank you very much for the update Istvan, greatly appreciated. 8)

That little bundle of goodies should keep people out of mischief for quite some time. :D

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: vlara on March 07, 2016, 05:25:47 AM
... and thank you vpmedia for your good deeds of great heart ...

greeting
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Alfie Noakes on March 08, 2016, 01:16:38 AM
+1
I've only just found time to d/l this pack and update my DBW 1916 installation......

Oooooh...somebody's been busy  :D

What I've found is a game honed to perfection  :P

Many, many thanks for this Istvan....it's an absolute joy to use !

Cheers

Alfie

PS. All the Brandenburg's + all the Voisin's, fully bombed up + artillery spotting capabilities.......Marvelous  
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: Kant on March 16, 2016, 06:47:06 AM
Hi guys, I'm glad to see you. VIP Media excellent work you are a real team. Keep it up, it is a pity that I have no time, career
and lack of time alienated me from IL-2. I wish you all good luck
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on March 16, 2016, 07:08:02 AM
Nice to see you! Dont worry about not being able to continue, family and work are more important. Maybe sometime in the future you will have more time, the game will still be there.
Thanks for all the work you did for DBW-1916.

Best regards
Istvan
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Fresco23 on March 25, 2016, 07:11:55 PM
Finally installed the latest! Love the new splash screen!
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Alfie Noakes on April 12, 2016, 12:00:43 AM
Hold on, do I hear the distant roar of twin rotary engines over at Aviaskins..........

 http://forum.aviaskins.com/showthread.php?t=3839&page=21

Cheers

Alfie (dancing round the room ) Noakes
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: SAS~Poltava on April 12, 2016, 01:46:44 AM
This is just getting better and better and better!  :)
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: David Prosser on April 12, 2016, 09:20:58 PM
Mmmmmmmm! Bi-plane,bi-place, bi-moteur. What's not to like? Thanks for the heads up, Alfie. I try to go there every couple of weeks; but I've forgotten lately. Meanwhile I'm playing Making History Gold as the USA. I just got it yesterday. It's election day here in Korea. So it's a public holiday. I always knew democracy was good for something.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Mission_bug on April 15, 2016, 01:16:06 PM
Hold on, do I hear the distant roar of twin rotary engines over at Aviaskins..........

Cheers

Alfie (dancing round the room ) Noakes

Alfie have you been on the Cider again?  You know what effect that can have, you start to see double. :D

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Caudron%20IV_zpstqqgnhpe.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Caudron%20IV_zpstqqgnhpe.jpg.html)

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Caudron%20VI_zpshn8wr7sy.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Caudron%20VI_zpshn8wr7sy.jpg.html)


Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: David Prosser on April 15, 2016, 07:43:35 PM

Oh, please tell me they're two different planes. Have I gone cross-eyed through playing too much Making History Gold this week? There are two of them right I swear, I haven't touched a drop of booze since Christmas. No other mind altering substances either.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: Mission_bug on April 16, 2016, 02:56:46 AM

 There are two of them right I swear, I haven't touched a drop of booze since Christmas. No other mind altering substances either.

No Booze or mind altering substances David, sorry my friend but you really need to get a life. :D

And yes there are two, Caudron IV and VI. ;)

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: stalker on April 16, 2016, 05:00:58 AM
need information for Caudron VI. drawings, detailing and drawings or photos of the wing structure.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on April 16, 2016, 06:45:49 AM
need information for Caudron VI. drawings, detailing and drawings or photos of the wing structure.

https://www.facebook.com/media/set/?set=a.10153084296283614.1073741839.103226508613&type=3

http://www.modelersalliance.com/gallery/thumbnails.php?album=1404
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: David Prosser on April 16, 2016, 07:14:05 AM
Who needs a life when there are computer games?
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: gio963tto on April 16, 2016, 07:39:23 AM
need information for Caudron VI. drawings, detailing and drawings or photos of the wing structure.

https://www.facebook.com/media/set/?set=a.10153084296283614.1073741839.103226508613&type=3

http://www.modelersalliance.com/gallery/thumbnails.php?album=1404

The Caudron GVI/G6 not the GIV/G4 , unfortunately it is a very strange plane with a few photos, it is often confused with the R6 / R11 despite being one of the twin-engine produced more than 500 specimens.

Gio.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: stalker on April 16, 2016, 09:43:53 AM
Who needs a life when there are computer games?
Life is more interesting than a computer game, but it can not be saved and loaded again. And the wounds received in battle, after many years, all the stronger start to hurt and the war more and more comes to you at night, in a dream ..
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: stalker on April 16, 2016, 09:54:14 AM
made changes to the template based photo provided vepmediya, for which many thanks to him!
(http://forum.aviaskins.com/attachment.php?attachmentid=38917&d=1460821896)
(http://forum.aviaskins.com/attachment.php?attachmentid=38918&d=1460821896)
(http://forum.aviaskins.com/attachment.php?attachmentid=38919&d=1460821896)
(http://forum.aviaskins.com/attachment.php?attachmentid=38920&d=1460821896)
(http://forum.aviaskins.com/attachment.php?attachmentid=38921&d=1460821896)
http://forum.aviaskins.com/showpost.php?p=151668&postcount=408
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: jeanba on April 16, 2016, 10:46:29 AM
Greatly awaited aircraft !
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: jeanba on April 16, 2016, 11:09:17 AM
need information for Caudron VI. drawings, detailing and drawings or photos of the wing structure.
Few pictures from the Lela book :
https://www.mediafire.com/download/xy4gcr73akyx98x/caudronG6001.pdf

For the wing structure, the designers retained the same design as for the Caudron G4  (except for dimension), so vpmedia's pictures are not completly useless ;)
This was the Caudon G6 main drawback, as it was simply impossible to maneuver taking to account the higher power and the higher weight.
The R4 was much improved on this.

The G6 was one of the main french recon and arty spotter between early and late 1917
It usually operated by 2 : one accoplishing the mission, the other escorting (though it could be used as spare, a usefull precaution, especially for Arty spotting given the reliability of radios).
The "escort" G6 proved reasonnably successfull in chasing away interceptors, the R4 was much better for this
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Alfie Noakes on April 16, 2016, 12:40:32 PM
(http://i1353.photobucket.com/albums/q668/alfienoakes2013/caudron_g6_zpsagaqbmy2.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/056a_zpshvhdrt9e.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/07-Caudron-s_zpsheamutfb.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/tumblr_nxvj78PJVH1tp71ino1_1280_zpsb5bnksui.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/CAUDRON_G6_C575_zpsoez8tvvy.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/caudron_g-6_zpsjfz7zgel.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/Caudron_G6_300px_zpsqeudypoz.png)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/396838985532407_____caudron-g6_zps15scf2f6.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/60-caudron--g6-de-reconnaissance_zpseapzhclj.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/013_CaudronG6_Bazerque_zpsexue0rmp.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/011_CaudronG6_zps1rwpoo5j.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/CaudronG6_08.1917_zpsob0pxxs3.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/Caudron_G6-2-300px_zps6ctyqzm9.png)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/CAUDRON-G6-Naval_zpsjfqihxpq.jpg)

Hope these help  :)
Really stoked about these two...the G4 especially  :P 

Cheers

Alfie
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: Mission_bug on April 16, 2016, 01:26:18 PM
Hello guys, thank you very much for all the additional information it is certainly most welcome and greatly appreciated. 8)



This was the Caudon G6 main drawback, as it was simply impossible to maneuver taking to account the higher power and the higher weight.
The R4 was much improved on this.

The G6 was one of the main french recon and arty spotter between early and late 1917
It usually operated by 2 : one accoplishing the mission, the other escorting (though it could be used as spare, a usefull precaution, especially for Arty spotting given the reliability of radios).
The "escort" G6 proved reasonnably successfull in chasing away interceptors, the R4 was much better for this

Stalker has also made me aware of the escort roles of the Caudron's jeanba, however, when set as Fighter or Sturmovik in the java I get some very strange behaviour from these two so currently both are set for the bomber role which makes them useless as escorts and also extremely vulnerable to attack as they do not fight back. :(

This might be a issue with the java or FM or possibly both and I do not know how to remedy the situation at the moment.

Anyway, these aircraft also feature more in the way of moving controls than other types we have put together, although not perfect hopefully it makes them a little  more interesting for those who might want to fly full real.


Take care.

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: jeanba on April 16, 2016, 01:35:35 PM
Thank you
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Mission_bug on April 16, 2016, 01:53:46 PM
Here is the cockpit of the caudron IV:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Caudron%2012_zps81zepdwf.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Caudron%2012_zps81zepdwf.jpg.html)

Essentially the VI is much the same and here you see left and right RPM gauges working, Throttles left and right and the clock
functions as does the Compass.

The stock Mosquito is the base from which the various pointers were taken and the compass from the Albatross III. 

Besides those above the stick and rudder bar are operable as usual, the rest is purely for test on my part to see how these
things are set up so as said previously they most likely are not working quite as they should but at least they are functional.

The RPM gauge uses two pointers which is most likely not authentic for the aircraft of the period but it was better than just
using the larger one that rotates a number of times as the throttle is opened up:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Caudron%2010_zpsmdfpz7es.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Caudron%2010_zpsmdfpz7es.jpg.html)


The generator on the wing of the caudron VI is also working using the java and naming convention of the TB-3:

(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Caudron%2011_zpsmau9ec3z.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Caudron%2011_zpsmau9ec3z.jpg.html)

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: max_thehitman on April 16, 2016, 02:44:47 PM


That is a beautiful looking model. I really like the little details on it.
You did a Top-Gun job on it guys and gals !

Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: David Prosser on April 16, 2016, 09:02:44 PM
I agree, I was just kidding.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: jeanba on April 16, 2016, 11:37:54 PM
no full quotes pls

As far as I know, Caudron G6 (at least the french ones) never carried bombs in operation
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: Mission_bug on April 17, 2016, 03:19:27 AM

As far as I know, Caudron G6 (at least the french ones) never carried bombs in operation

Hello jeanba, from the few photographs I have seen that would seem to be the case but without something definite the option
to arm it in that way was taken and it can be altered if any of you can provide the information. ;)

At the moment the bomb rack on both aircraft is a part of the airframe but I can make that a add on in the arming options so that
the user can have the default option with just machine guns for both types and leave the bomb options there so that if information
does appear showing it the bombs are already in place if if you all want it that way.   I can also alter the java to make it 'TypeFighter'
but you will have to accept the strange behaviour I mentioned earlier, up to you guys I will go with a majority of opinion.

With the IV there was also very little in the way of armament information except for a Wiki quote that it carried something in the
region of I think 220 Kg of bombs, but how they were carried I could find nothing except these images that I took were bomb racks:


(http://s23.postimg.cc/gadd3vimj/Pilot_and_two_engine_plane.jpg) (http://postimage.org/)



(http://s24.postimg.cc/5y38kr41x/976_1.jpg) (http://postimage.org/)


Anyway, hopefully something definite will turn up before the release so that these can be as near to the actual as they possibly can
be considering the lack of good information.

I apologise to Istvan for this conversation going on in his thread it really should be elsewhere but these things kind of take on a life
of their own once someone has posted.


Take care.

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on April 17, 2016, 04:27:19 AM
Pete, very thoughtful but it never occured to me that this would be something unrelated. You're big part of the DBW-1916 development hence youre free to discuss anything you want here. Same goes for Stalker and Gio and the others.

The plane looks lovely btw. :)
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: jeanba on April 17, 2016, 04:28:42 AM
For the G6, it was either carry bomb, or turn, but not both :)
I have no record of a french G6 making a bombing mission and no G6 was ever affected to a bombing unit

For the G4, I will check what I have, but I can definitly give you some info
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: jeanba on April 17, 2016, 04:46:55 AM
Which strange behaviour ?

If set as bomber, do they use their defensive machine guns ?
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Alfie Noakes on April 17, 2016, 07:29:35 AM
Happily there are loads of photographs of the G4 so after a trawl the only evidence of bomb racks I found are these....

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/Caudron-G4-unk_05_zps7ovjekp7.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/guiguet2_zps38ypn1h7.jpg)

There are however photographs of a variety m/gs and gunner positions.......

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/caudron-guns_zpslggll6qi.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/histhorique2_zpskqzzj1zb.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/CaudronG4photo1-3Lewis_zpsupbktowr.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/CaudronG4photo1-2Lewis_zpsz8lph1nk.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/caudron11_zpsrfg1jzxz.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/caudron_g4_oct1915_500_zpsm8t1rsj0.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/05-A-Dijon-comme-a-Chatillon-des-avions-pour-le-front_zpsp9hge64n.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/60-chagnaud-charles-avion-caudron-g6_zpsflactnpb.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/219_CaudronG4_Somme_zpsrzmygs5t.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/043_G4decor_Borzecki_zps0vmvijec.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/047_Fonck_G4_zpsxpwynabf.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/043_Mit_sur_G4_zpsu31wilx4.jpg)

General shots with some nice markings for the skinners......

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/div_unite_inconnue_gg04_zpsr3dvalo4.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/caudron-rus_zps9sxychsf.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/Caudron_G4-C11_zpsczyrghk2.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/caudron_g4_c1772_1_350_zpsvjiagnk9.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/caudron_g4_5_350_zpsqhxxljty.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/caudron_g4_6_500_zpsp4zqf1pf.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/caudron_g4_zpsdtmr34ov.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/caudron-_zpsck3rpwnk.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/caudron_zpsz2fceil2.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/a_identifier_Guy_Massol_02_zpsiuwvcbv8.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/404954762731481_____g4-c39-g_zps1ts8tstv.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/Jules-et-son-CaudronG41_zps5vpepiax.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/043_G4_Croix_Lorraine_zpsqkyv1tmj.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/207_001_zpsmkpnnqs3.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/011_Caudron_G4_Julvecourt_zps3zmxn9co.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/Henri_G4_sept_1915_zpsa9y2ulp7.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/011_CaudronG4_Vuillemin_zpsts8reigf.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/SPA-2-X-64_zpsuogmqpba.jpg)

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/SOMMER_zpspuohxxnc.jpg)

Cheers

Alfie

PS Photographs of G6 are rare... bombed up G6 non existant...I fear the G6 was a slow and unmaneuverable reconnaissance a/c   o_O

(http://i1353.photobucket.com/albums/q668/alfienoakes2013/r4_1917_zps2wrzv7zz.jpg)






 
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: gio963tto on April 17, 2016, 08:00:27 AM
The last picture is a R6 , the photo of G6 are very rare , I read data of the G6 his have a loadout of 100KG of bombs ( same at the G4) but his primaly duties is a recconaise escort and not have noticies for bomber mission , in all the photo not see a bombs rack maybe have a same  Sopwith strutter loadout disposition .

Gio.

P.S.: the bombs rack is a autors license not historically.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Alfie Noakes on April 17, 2016, 10:02:35 AM
Quote
P.S.: the bombs rack is a autors license not historically.

Excellent!
Bomb racks it is then....... 8)
The G4 would make a superb ground attack a/c to rival the Voisins

Cheers

Alfie
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: jeanba on April 17, 2016, 10:09:21 AM
The last picture is a R6 , the photo of G6 are very rare , I read data of the G6 his have a loadout of 100KG of bombs ( same at the G4) but his primaly duties is a recconaise escort and not have noticies for bomber mission , in all the photo not see a bombs rack maybe have a same  Sopwith strutter loadout disposition .

Gio.

P.S.: the bombs rack is a autors license not historically.
No G6 was ever affected to a bombing units.
I have never read an accou_nt of a G6 performaing a bombing mission.
The G6 were highly specialized with specific wirings either for photorecon or arty spotting, and therefore, adpating bomb racks and adding bombes in field would have proved to be fairly difficult, espcially for internal bomb disposition (the french strutters were produced as bombers or as photo recon but those were not exchangable).
I think that we can forget about bombs on G6 except for fun.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: jeanba on April 17, 2016, 10:14:15 AM
The G4 mg armement was either no, one or two Mgs.
The "rear mg" could either be mounted so that the observer could fire rearward, or so that the pilot could fire foreward.
The G4 was even used as an escort fighter, with a creaw of 1, "rear mg" firing forward.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: jeanba on April 17, 2016, 10:21:04 AM
The R serie did not carry bomb neither in operation.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: jeanba on April 17, 2016, 10:25:37 AM
Pictures of the bomb system on the G4 :
(http://s22.postimg.cc/nummh81g1/bomb_g4001.jpg) (http://postimage.org/)
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: jeanba on April 17, 2016, 10:29:05 AM
The generator on the wing of the caudron VI is also working using the java and naming convention of the TB-3:
http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Caudron%2011_zpsmau9ec3z.jpg

Sorry, are you sure for the position of the genrator?
All the picture I know, including factory plans, they are on the top of the front fuselage?
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: Mission_bug on April 18, 2016, 04:30:50 AM
Pete, very thoughtful but it never occured to me that this would be something unrelated. You're big part of the DBW-1916 development hence youre free to discuss anything you want here. Same goes for Stalker and Gio and the others.

The plane looks lovely btw. :)

Okay Istvan as long as you are happy for this discussion to appear here all is well. ;)


Which strange behaviour ?


Besides doing the manouvers a small fighter would which looked odd for such a large aircraft the second aircraft in a flight tended to invert and stay that way. o_O



P.S.: the bombs rack is a autors license not historically.


The images of what I took to be bomb racks were used to confirm that some kind of rack was actually used and therefore used to identify where the bombs would be placed on the mod i.e. underneath the main gondola and on some kind of structure as opposed to hung from the side or carried internally, it was not shown as a critique of the rack you made Gio.  One of the later photographs posted by Jeanba does seem to confirm your design anyway and different operators would most likely have used their own design.



No G6 was ever affected to a bombing units.
I have never read an accou_nt of a G6 performaing a bombing mission.
The G6 were highly specialized with specific wirings either for photorecon or arty spotting, and therefore, adpating bomb racks and adding bombes in field would have proved to be fairly difficult, espcially for internal bomb disposition (the french strutters were produced as bombers or as photo recon but those were not exchangable).
I think that we can forget about bombs on G6 except for fun.


Because there were very few images of the G-6 and none showing bombs it was assumed that it would carry a similar load to the G-4 if indeed it carried anything.

Anyway, thank you all very much for all the information you have provided and your comments, all are greatly appreciated. 8)

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: jeanba on April 18, 2016, 04:34:50 AM


Which strange behaviour ?


Besides doing the manouvers a small fighter would which looked odd for such a large aircraft the second aircraft in a flight tended to invert and stay that way. o_O



Yes, I imagine !

Thnak you for the information
Just to clarify, in bomber formation, they are both using their defensive armement ?
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: Mission_bug on April 18, 2016, 04:57:42 AM

Thnak you for the information
Just to clarify, in bomber formation, they are both using their defensive armement ?

Hello Jeanba, in both cases the turret does work but and if I remember the forward firing gun of the G-4 did as a Fighter, however, the forward gun on the G-6 I cannot recall actually working when it was classed as Fighter but it might just not have got line of sight on the opponent before it was shot down.  As for the current Bomber I have not done much in the way of testing so I am not sure it the forward firing gun does work or not when the AI is operating the weapon.


What was observed is that both types need to be close to the ground to have any kind of bombing accuracy, say 5oo meters or less


I would need to reclassify again to confirm the above though. ;)


Bye the way was the G-6 actually used only by the French Air Force or were there exports?


Take care.

Wishing you all the very best, Pete.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: jeanba on April 18, 2016, 06:42:21 AM
I haven't seen any record of exported Caudron G6 (maybe for some tests), but the Belgian used it as part of a Franco-Belgian squadron (unit C74), but I think that they flew under french colour.
I think I have seen the picture of a caudron G6/R4 or R11 under belgian colours, but I need to recheck
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Mission_bug on April 18, 2016, 12:00:40 PM
Thank you very much for the info, greatly appreciated. ;)

Both Caudrons now have the bomb rack as a separate add on so if the default option is used there is no rack visible.


Setting both aircraft to 'TypeFighter' and 'TypeSturmovik' to go with what all of you think are the primary roles continues to give the strange behaviour mentioned in that the lead aircraft seems to fly okay but the second flies at a angle which is worse if you mix the two aircraft types when the second in a pair inverts itself. o_O

As for the machine guns, the G-4 does not like to fire the pilots weapon only the turret when facing the opposition but the G-6 behaves as you would expect. :o

I tried setting the G-4 guns differently having the forward firing as a turret and vice versa but it did not help, same as changing the guns to fixed or turret made no change it seems, maybe the odd layout of the G-4 machine guns is confusing to the java and it does not know which it should engage with so uses the turret weapon.

The weapons are okay if used by the player and the types fly fine if set as a bomber, so what to do, can you live with the strange behaviour and hope someone can enlighten us on what causes these issues?

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on April 22, 2016, 11:08:05 AM
I've found this BBC series, pretty interesting...stereoscopic 3d cameras in ww1:

https://www.youtube.com/watch?v=QMPxm_65S3A
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: max_thehitman on April 22, 2016, 12:24:53 PM


That is interesting indeed.
A friend of mine, who is a dealer in old photographic cameras, has a few of those 3D-cameras
in his exposition at his house. Some very old cameras even had 4 lenses.
I guess for the extra 3-dimensional immersion fun in seeing photos, or for large landscape horizontal photos.

One little thing we are still missing in the DBW-1916 , as well as the normal WW2 game, is a model of a guy holding
a photo camera or a film camera.
That would be a cool model to place in your airfields. Taking photos of your airplanes  :)

Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Alfie Noakes on April 23, 2016, 12:52:41 AM
Excellent progress on the Caudron's Pete  ;D
A couple of thoughts .......
Does the " strange behaviour" change if you make them both "TypeSturmovik" give the G4 a bombrack and give them both " artillery spotting " capabilities....
I've always assumed the Voisins are set up like this ie....will not attack other a/c but will defend itself if provoked when flying AI
However if you're piloting you can fly aggressively by manovering the Voisin into a position so your AI gunner can take a prolonged & hopefully accurate shot at your opponent...
This obviously only works when you're up against something comparable ie Aviatiks or early Hansas  etc anything that's nimble & has forward firing m/g's and you've got real problems ...... o_O
Re: G4's m/g's.....
So if I dive on the enemy ( 2 Aviatiks ) and my AI gunner starts firing at 1 Aviatik can I steer and shoot at the second Aviatik at the same time ? 
Many thanks for your work, I'm really looking forward to flying these two a/c

Cheers

Alfie
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on April 23, 2016, 02:08:33 AM
Even if you dont have information about a subject, you can always make an educated guess.
I've checked my books and the internet but I havent found any info about the G.6 only what I posted about the G.4.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Alfie Noakes on April 23, 2016, 02:28:09 AM
Excellent proposals stalker !
Any and or all of them would be marvelous in our game  ;D
BTW any idea what the large bore pipe is for in your powered dirigible pictures ?......that last shot is superb  o_O
also
Quote
Even if you dont have information about a subject, you can always make an educated guess 


+1

Cheers

Alfie
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: Mission_bug on April 23, 2016, 04:01:49 AM
I've found this BBC series, pretty interesting...stereoscopic 3d cameras in ww1:

Nice find Istvan, I will take a look later when I settle down for the night and start to empty the fridge of my favourite lager. ;)


Excellent progress on the Caudron's Pete  ;D
A couple of thoughts .......
Does the " strange behaviour" change if you make them both "TypeSturmovik" give the G4 a bombrack and give them both " artillery spotting " capabilities....
I've always assumed the Voisins are set up like this ie....will not attack other a/c but will defend itself if provoked when flying AI
However if you're piloting you can fly aggressively by manovering the Voisin into a position so your AI gunner can take a prolonged & hopefully accurate shot at your opponent...
This obviously only works when you're up against something comparable ie Aviatiks or early Hansas  etc anything that's nimble & has forward firing m/g's and you've got real problems ...... o_O
Re: G4's m/g's.....
So if I dive on the enemy ( 2 Aviatiks ) and my AI gunner starts firing at 1 Aviatik can I steer and shoot at the second Aviatik at the same time ? 
Many thanks for your work, I'm really looking forward to flying these two a/c

Cheers

Alfie


Alfie, the main issues have now been sorted out by using one of the FMs from the Farman pack with slight alterations, it is not perfect but good enough I think for now until someone with the experience can make a proper one.

The aircraft are now set as TypeFighter and TypeSturmovik as most of you believe that was their primary role and all guns work and the aircraft engage as you would expect, at least they did in my limited testing using AI flights, maybe Gio and Stalker can comment further as they both have the update.


One little thing we are still missing in the DBW-1916 , as well as the normal WW2 game, is a model of a guy holding
a photo camera or a film camera.
That would be a cool model to place in your airfields. Taking photos of your airplanes  :)

That would be a cool addition Max I agree.



my old proposal, but there is no one to implement.
1. is photographed.

2. pistol or rifle, when switching to the arrow.

3. manned balloon.
- Lifting up and down
- Adjustment of artillery fire.
- View of the outside and from the basket

4. Well, that's



Some excellent proposals my friend some of which could be possible.

If Gio was to make the camera it could be set up as a gunner station but obviously without the ammuntion so the user could use it like a camera, unfortunately the AI would probably continue to use it as a gun unless there was a way to code it to actually point at set objects say in the way a attack waypoint is done.

The arm with a pistol could be made as a 3d object and could then be set up as a turret weapon, however, I do not know if it could be made to fire single shots, maybe there is code for soldiers in the sim that do just that but I do not know.

The Balloons I am not sure about, the static version that you want to move up and down I do not believe has any similar object in use in IL-2 and all manned vehicles move so all occupied cockpits are intended for those moving aircraft.

Maybe there is a way to have a static object set at height using a cockpit set up as for a aircraft but again I am not aware of anything done in that way in IL-2 or if it is possible.


The balloon with a plane underneath could be made like the current Zeppelin, that is a option Gio could make for us but having the pilot use a pistol I do not think is possible as things in IL-2 are set for fixed pilot guns and separate turret gunners, although in the illustration there are two crew so providing they were both in their cockpit one could be set up as a gunner but as mentioned previously it would need to be using a 3d object to represent the arm and pistol in place of a machine gun.



thank you for it. I found a photo where you can see the light, that the design offers the wings like a G6, but it is not clear on the lower wing was metal, like G4, or not. according to the drawings, the G6 wing should be, as in all biplanes. here and understand what to believe. your photos helped by G4, the truth had to alter substantially the entire template.


I think it would be fair to assume that the wings for both types are constructed in the same way but as you mention that means altering a template once it is made if information that is contradictory becomes available later, I personally would go with what little information I had but that is up to you as you will be devoting your time and effort to making it.


Take care of yourselves.

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: jeanba on April 23, 2016, 06:11:55 AM
Stalker

For the Caudron G6, both wings are made of wood (white poplar), with a steel blade to reinforce the trainling edge spare
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Mission_bug on April 23, 2016, 07:53:21 AM
I thought it might be possible to use one of the helicopters or the Lerche as a base for the manned balloon that could be raised, however, those types become unstable once they reach a certain height and tend to tip over without any way to stabilize them.

If you had the 3d made and set up as a aircraft so that you could give it a cockpit I doubt you could adjust the height so that it became a object located above the ground at a height to make it convincing for a observation platform as all aircraft require the undercarriage to have hooks/clips that anchor them to the airfield so they can rest on their wheels or floats to allow a take off.

So we are left with using a object and even if the java was available to allow it to be moved from ground to height the question still remains as to how to add a cockpit from where the player could mount his observation and direct gunfire or aircraft to a target.

Take care.

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on April 23, 2016, 08:46:26 AM
Kant walked away, but not before making slots for all the aircraft which needed it. Since then Mission bug is helping us, so we got nothing to complain about. Iirc we got around 145 aircraft types in DBW-1916 which is a huge archievment for such a small group. Lets enjoy what we got and dont look at what we dont have.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: max_thehitman on April 30, 2016, 05:35:19 PM

I think it looks great. Nice details on that engine. It is a beautiful model.

Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: Dreamk on May 01, 2016, 04:43:50 AM
Stalker, the fin must be straight and not slightly concave - the Slightly curved configuration belongs to the G-5 (only 3 such aircraft served operationally) which was a prototype for the Caudron G-6 - Over 500 of these were used by the French for reconnaissance and artillery-spotting duties in 1917 and 1918. Both aircraft (G-5 and G-6), were designed to answer program A3 - crew of 3 for army cooperation and artillery work.

However the initial version of the G-6 was a 2-seaters designed as a light bomber : Built as a G5  with a shorter fuselage, with an abbreviated nose, and with its 80hp Le Rhone motors replaced with 110 hp Le Rhone, the pilot sat 2/3 under the upper wing and his cockpit had a removable wooden surround that had to be removed for ingress and egress. The pilot had a single Lewis gun on a mount to the right front of the cockpit. The observer had up to 2 Lewis guns on a TS4 gun ring. There was some glazing on the bottom of the fuselage for the camera was mounted internally.

On later series version, the fuselage of the G-6 was modified to put a gunner in front of the gunner and then match the specification for a A3, 3-seat, combat plane

When the G-6 went into service, it displayed some vicious handling characteristics, leading the commander of Escadrille C11 to denounce it as a death-trap. Control response was poor, partly owing to the retention of wing-warping, and the machine was prone to slip into a spin in any sudden or tight turn. Worse, it was very difficult to bring the GVI out of spin once one had begun. Enlarging the vertical fin and rudder alleviated the problem to
some degree, but the type never completely recovered from its early reputation as a man-killer.

Units known to have used the Caudron G.6 were:
Escadrilles C4, 6, 9-11, 13, 17-18, 21, 27-28, 30, 34, 39, 42-43, 46-47, 51, 53, 56, 61, 64, 74, 104-106, 122, 202, 207, 220, 222, 224-229, 488-490, and 543-544.
Escadrilles C545-549 were to be equipped with the G.6 and posted to North Africa, but there is no evidence that they were deployed prior to the war's end.

The Caudron G-6 was largely phased out of service on the Western Front by the start of 1918, and gone completely by from there by spring of that year. The type gained a new lease on service life with the formation of several new escadrilles in North Africa and the Near East during 1918. Here the G-6 soldiered on even after the end of the Great War, on colonial policing duties mostly, though these on occasion would rise to being properly regarded as war operations. By the end of 1921, the type had disappeared completely from service.

http://www.traditions-air.fr/images/photos/056a.jpg
http://albindenis.free.fr/Site_escadrille/Photos2/034_CaudronG6.jpg
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: stalker on May 01, 2016, 09:31:37 AM
no full quotes pls

Thank you. Information late, will not alter anything. this is my last project.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: Cloyd on May 01, 2016, 10:59:21 AM
... this is my last project.

A sad day for all IL2 WW1 fans. Thank you for all that you have done!

Cloyd
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: stalker on May 02, 2016, 09:18:51 AM
test skin
http://forum.aviaskins.com/showpost.php?p=152151&postcount=420
(http://forum.aviaskins.com/attachment.php?attachmentid=39133&d=1462201998)
(http://forum.aviaskins.com/attachment.php?attachmentid=39134&d=1462201998)
(http://forum.aviaskins.com/attachment.php?attachmentid=39137&d=1462201998)
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: David Prosser on May 03, 2016, 05:26:39 AM
It's good work.I just downloaded it and installed it tonight. It installs much easier than earlier versions. Congratulations everybody.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Hidden344 on May 27, 2016, 05:09:37 PM
I love the mod and everything but can you supply another mirror for the download? The website that is currently listed scams people for faster download speeds. Thanks m8! I really do love the mod. I just want it to be easier to access. Thanks! :)
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Alfie Noakes on May 28, 2016, 12:20:53 AM
Click the small grey box called "file" under the main title  " DBW-1916_V4.7z "    top left hand corner of the webpage
Don't click these "FAST DOWNLOAD" pink button  ;)

Cheers

Alfie
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on May 28, 2016, 01:17:32 AM
Dont know what youre talking about, I click the fast download button and I get a screen with members login and a human check for free users. Whats the scam?
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: Fresco23 on May 28, 2016, 08:48:31 AM
Dont know what youre talking about, I click the fast download button and I get a screen with members login and a human check for free users. Whats the scam?

I get the same as VP. It only takes a second to verify, and then it downloads vust as fast as most mediafire links.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on May 31, 2016, 02:21:14 PM
check out this youtube channel about ww1:

The Fog of War
https://www.youtube.com/channel/UCTHkbDRfdYuHeewo8dPPbzA/videos (https://www.youtube.com/channel/UCTHkbDRfdYuHeewo8dPPbzA/videos)
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Alfie Noakes on June 01, 2016, 01:07:35 AM
Many thanks for the link.......excellent resource  ;D

Cheers

Alfie
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on June 15, 2016, 08:47:12 AM
Another two youtube channel recommendations:

Forgotten Weapons / WWI
https://www.youtube.com/playlist?list=PL9e3UCcU00TStxPreAQGbXjz4pyB1o0Xa (https://www.youtube.com/playlist?list=PL9e3UCcU00TStxPreAQGbXjz4pyB1o0Xa)

The Great War
https://www.youtube.com/user/TheGreatWar/playlists (https://www.youtube.com/user/TheGreatWar/playlists)

https://www.youtube.com/watch?v=6mOkzkaV2LU

Enjoy!
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: UK_Widowmaker on October 08, 2016, 04:42:37 PM
Absolutely fantastic mod.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: clam liquid on January 24, 2017, 03:33:06 PM
new to DBW 1916, call me a dork, but it looks like the download initiating this thread is an update? or is it the full pack which has been updated.

ie... do I need to find multiple downloads to install this mod?

thx
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: Vampire_pilot on January 24, 2017, 10:32:23 PM
there used to be multiple packs but this is a all-in-one repack if I am not mistaken.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on January 25, 2017, 12:12:55 AM
All you need to do is install DBW, then delete the #DBW_1916 folder which comes with it. After that you can install this pack which will give you a new #DBW_1916 folder. Only few of the recent ww1 additions are not included: Avro504, Bleriot, Gotha, Cauldron G.IV.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: Mission_bug on January 25, 2017, 01:49:27 AM
Only few of the recent ww1 additions are not included: Avro504, Bleriot, Gotha, Cauldron G.IV.

Hello Istvan, is the DBW 1916 game now abandoned by you or is there a intention to eventually add those missing types to the install?

With your work on the excellent VP ModPack has your priority now changed to that as it seems oh so long since a DBW 1916 update and
I am surprised no one has enquired. :o

Personally a 4.12 user myself but I am sure there are those out there who will like to hold on to DBW 1916 and see it still supported. ;)

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: Fresco23 on January 25, 2017, 06:22:38 AM

Personally a 4.12 user myself but I am sure there are those out there who will like to hold on to DBW 1916 and see it still supported. ;)


That would be me.....  ;D   When i'm not in 4.12, i'm in something slow and rickety from DBW_1916. That said, i have no problem adding new items one by one if no new pack is created.

My REAL wish is that there was an FM guy around to tackle all of the rocket powered fighters we have there now, such as the Nieuport 11, and Siemens-Schuckert. Or the unstable tendencies of the Snipe and Fokker VIII.

I would be glad to step forward and learn the necessary parts myself; I even kind of want to, but i have a lot of RL on my plate these days and time is precious. For this i hold all of our modders in the highest respect. Your time and energy are true gifts.

Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Tanker on February 06, 2017, 06:22:28 PM
Whenever the loading goes to 60% it stops and exits it...  :(
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: max_thehitman on February 10, 2017, 01:41:04 PM
Whenever the loading goes to 60% it stops and exits it...  :(

Please take time to READ INSTRUCTIONS...
These links below have all your needs and instructions on how to use Modded game versions.

https://www.sas1946.com/main/index.php/board,4.0.html
-
https://www.sas1946.com/main/index.php/topic,22.0.html
-
https://www.sas1946.com/main/index.php/topic,13457.0.html
-


Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vonOben on February 10, 2017, 10:10:15 PM

Hello Istvan, is the DBW 1916 game now abandoned by you or is there a intention to eventually add those missing types to the install?


I would also like to know if there are planes to update DBW 1916.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on February 11, 2017, 05:05:11 AM
I stopped the pack because I had to, since Gio and Stalker left the site. I'm still using this pack but I deleted DBW.
I can do an update in 1-2 weeks, there's some new mods to add.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: max_thehitman on February 11, 2017, 02:32:53 PM
I stopped the pack because I had to, since Gio and Stalker left the site.

They are still visiting here  ;) 
but have gone on vacation for a little while. They deserve a rest.

Quote from: VonOben
I would also like to know if there are planes to update DBW 1916.

Of course there are many new WW1 airplanes. Just look around !
But if you can install one airplane mod in this game, then you are also able to install more airplanes
into the DBW-1916.
It is very easy to do it. Stop being lazy and do it.




Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vonOben on February 18, 2017, 10:20:13 PM
I can do an update in 1-2 weeks, there's some new mods to add.

That would be most appreciated!  :)

Thank you very much in advance!
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: David Prosser on February 19, 2017, 04:33:11 PM
Oh good. TIA.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on March 20, 2017, 06:26:25 AM
This could be a standalone pack by adding some of the DBW files and such, but I dont think that the number of people using the 4.10 version of the game nowdays would warrant it. Transfering it to 4.12 would make more sense, but that's beyond my expertise.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Hawker17 on September 09, 2017, 03:11:41 AM
Is there still development for DBW 1916? I hope so.

I am currently running DBW 1.71 and DBW 1916 1.6. I see at the beginning of this topic there is a DBW 1916 v4 update. Does the v4 update include all the updates till 1.6 or is it a new update?

Thanks in advance.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on September 09, 2017, 03:24:14 AM
DBW 1916 v4 update is everything in one pack.

I don't plan to continue this pack for two reasons: no java coder help is available for 4.10 and I'm also busy with 'vpmodpack' for ww2.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: stiv_069 on September 09, 2017, 04:27:28 AM
sad news. so much left overs.
(https://s26.postimg.cc/8cti9i4s9/02.06.2017_0-00-39.jpg) (https://postimg.cc/image/dbh0o18l1/)

(https://s26.postimg.cc/fhbbijc1l/09.06.2017_22-35-51.jpg) (https://postimg.cc/image/avf7a6qid/)

(https://s26.postimg.cc/e3jon8cs9/23.06.2017_23-10-02.jpg) (https://postimg.cc/image/wj45kmqwl/)

(https://s26.postimg.cc/wx5hk8b09/24.07.2017_17-49-03.jpg) (https://postimg.cc/image/4x1dzy7jp/)

(https://s26.postimg.cc/pig5rup4p/18.06.2017_2-38-07.jpg) (https://postimg.cc/image/eiuyg8yph/)

(https://s26.postimg.cc/qyw9nqhfd/27.05.2017_11-11-11.jpg) (https://postimg.cc/image/oubwmnfsl/)

(https://s26.postimg.cc/pxw0ym0ft/07.02.2017_11-20-27.jpg) (https://postimg.cc/image/fntlzdak5/)

(https://s26.postimg.cc/ivy3cewu1/01.04.2017_22-38-26.jpg) (https://postimg.cc/image/gemc55cxh/)

(https://s26.postimg.cc/gfw9ykerd/20.09.2016_23-42-36.jpg) (https://postimg.cc/image/suj1yw69h/)

(https://s26.postimg.cc/7anx4pbcp/29.06.2016_1-10-39.jpg) (https://postimg.cc/image/5vmcfza9h/)

(https://s26.postimg.cc/ksutgzni1/08.09.2017_20-49-25.jpg) (https://postimg.cc/image/w57eyrw6t/)
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Hawker17 on September 09, 2017, 04:45:58 AM
Thanks for your help and update Vpmedia.  :) I left the sim for two years, due to other things in life. But now it's time to pick it up and enjoy again. A lot has happened in the meantime. B.A.T. and your Vpmodpack. I will download and test the two.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Hawker17 on September 09, 2017, 04:48:33 AM
@stiv_069 Very nice screens! As i understand it, B.A.T. has all the parts of DBW1916, combined with 4.12. I will try it as soon as possible. Maybe for you an option too?  ;)
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: stiv_069 on September 09, 2017, 04:59:37 AM
this is all from sites SAS and aviaskins. As for me, I got all that and more. I draw skins.
(https://s26.postimg.cc/qh5plmh89/27.08.2017_14-08-29.jpg) (https://postimg.cc/image/qtx3rszhx/)

(https://s26.postimg.cc/ku9co5epl/14.05.2017_22-09-22.jpg) (https://postimg.cc/image/pswv2oiid/)

(https://s26.postimg.cc/bp61rehmh/29.09.2016_19-56-19.jpg) (https://postimg.cc/image/496s5ltx1/)

(https://s26.postimg.cc/4oi1ymfuh/29.04.2017_16-27-21.jpg) (https://postimg.cc/image/4bqnsfxkl/)
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Hawker17 on September 09, 2017, 05:10:35 AM
Very nice. I will dive into the skins world later. Have fun with drawing skins.  :)
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vonOben on October 07, 2017, 10:57:09 PM
DBW 1916 v4 update is everything in one pack.

I don't plan to continue this pack for two reasons: no java coder help is available for 4.10 and I'm also busy with 'vpmodpack' for ww2.

DBW 1916 got better and better in every update, so thank you very much for that vpmedia!  :)

I'm also enjoying vpmodpack!  :)

Your work is much appreciated!  :)
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: jg1234 on December 18, 2017, 07:41:11 AM
Hi Folks,

Does anyone know where I can download the original WWI campaigns Monty made for DBW 1916 ?

Or does anyone have them and if so would be interested in zipping some of them and sending them to me ?

Thanks in advance !!

jg1234
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: vonOben on December 18, 2017, 09:42:37 PM
Hi jg1234

I have some of the German campaigns made by Monty:

1915_EagleOfLille.rar (from May 2013)
1917_Bloody_April.rar (from May 2013, was updated by vp in 2015)
DBW-1916-The Last Eagles-MISSIONS.rar (from November 2012)

They are rather old, so I believe they will not work with the latest DBW 1916 without an update. I had to make a update for one of Poltavas DBW campaigns that was made in December 2012, to get it to work - but it's not difficult.

Let me know if you want the files.

Best regards

vonOben
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: jg1234 on December 19, 2017, 06:54:22 AM
vonOben,

Thank you very much !! I also appreciate you updating Poltava's campaign. That was great !!

I fell like a dunce. Last night I checked my hard drive more carefully and found almost all of Monty's original campaigns,

Besides the ones you listed I have:

-1917_Code of Honor
-1917_Passchendaele
-1917_The First Blitz
-1917_Wheels of Terror
-1918_Angels of Armageddon-145

I should have checked more carefully before I posted. If you want any of these files let me know? I also found DBW 1916 v2.1 with the 1-10 patches on my hard drive.

I haven't tried these campaigns yet in the new version of DBW 1916. I actually wonder if there is a place I can download DBW 1916 versions 3 thru 3.4 to see if I can gain improvements without breaking the campaigns ?

I was hoping to squeeze more life out of DBW 1916. I seem to like some of original campaigns better for some reason.

-jg1234

Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Hans-Joachim Marseille on May 08, 2018, 06:32:17 AM
I wanna ask and suggest new textures for the MG's in the Fokker DR I, maybe other planes too. I have seen that "Red Baron plane" in other games which are not very much different to our game and the guns there look quite different i.e. a lot improved. So I think they could look a bit "better" in DBW 1916, more detailed. But as said just saying and suggesting - pls don't be offended by it! The mod is awesome - of course-  no doubt and therefore thx once again to all involved.  :-[
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on March 23, 2019, 06:59:20 AM
I'm putting together an update for this, so far this is what I got:

BLERIOT.11
Caudron G.IV-G.VI
Gotha
Fokker Spinne
Goliescu Avioplan
SPAD XIII
Rumpler C.IV
Taube

Can you give me any ideas (links, not pictures) about what else should I include?
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Unca-Fester on March 23, 2019, 11:22:52 AM

VP:

 I have  a number of PreWWI and early WWI aircraft 3D files I made for SDoE and FlightGear.

 included:

 Santos Dumont 14   https://www.mediafire.com/file/muieuij32r957cp/14bis.zip/file

 Eastbourne monoplane  https://www.mediafire.com/file/he03ss0ls8thzy5/eastbourne_mono.zip/file

 Caudron 10 meter G-1 trainer from Pau aerodrome  https://www.mediafire.com/file/49d4on28xx3a84f/Caudron-C1.zip/file

 Bleriot XI Militaire 2 place https://www.mediafire.com/file/avytu5hfhp92uqo/Bleriot-XI-2.zip/file

 Borel Militaire pusher 2 place  https://www.mediafire.com/file/vbrgebxrik67bdm/Borel-Militaire%25282%2529.zip/file
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on March 23, 2019, 11:32:56 AM
I was asking for IL-2 1946 ww1 mods which are ready for inclusion.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Unca-Fester on March 23, 2019, 11:40:17 AM
stiv_o69 had a Santos DuMont 21 and a number of new WWI ground pieces..?

I'm offering 3D shapefiles for someone to convert, these are nicely detailed planes, some will need better textures.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on March 23, 2019, 12:35:37 PM
I'm offering 3D shapefiles for someone to convert, these are nicely detailed planes, some will need better textures.

Thanks but that's huge amount of work, you would need at least one experienced 3d modeller who wants to do this conversion from a completely different game format, a java coder, one or two texture artists, someone to make a flight model, testing, etc.

I just want to release an update featuring existing mods, which dont require weeks/months of extra work.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: stiv_069 on March 23, 2019, 06:47:37 PM
There are still many forgotten projects:

Salmson Sal.2
https://www.sas1946.com/main/index.php/topic,59619.0.html
Short S184
https://www.sas1946.com/main/index.php/topic,59917.0.html

Krasnyi Vostock - Orient is Red
https://www.sas1946.com/main/index.php/topic,50404.msg550276.html#msg550276
https://www.sas1946.com/main/index.php/topic,50404.168.html

 Ньюпоры от 4-ки, до 27-го
http://forum.aviaskins.com/showthread.php?t=4170
Ньюпор-10(франкеплан)
http://forum.aviaskins.com/showthread.php?t=3515
Grigorovich M-5/M9
https://www.sas1946.com/main/index.php/topic,54111.0.html
Albatros CX
https://www.sas1946.com/main/index.php/topic,55551.0.html
SVA5/9/10
https://www.sas1946.com/main/index.php/topic,50400.0.html
SPAD13
https://www.sas1946.com/main/index.php/topic,57261.0.html
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Alfie Noakes on March 24, 2019, 01:09:07 AM
Marvelous !

Most of these seem to be nearly finished and only need minor adjustments to get them fully functioning
I'm particularly interested in Dreamk's Krasnyl Vostock collection especially the marginally insane Spad A2/4  o_O
The Salmson is pretty much complete as is the Short, she only needs skins.....
I know stiv_069 has got real problems with his eyesight atm, so perhaps you or Max might be able to help ?

Cheers

Alfie

PS. VanOben is doing some excellent detailing work on the Albatros family atm that would work nicely in DBW 1916
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on March 24, 2019, 06:37:51 AM
Salmson Sal.2 - no slot
Short S184  - no slot
Krasnyi Vostock - Orient is Red / this isnt even released
Nieuports - most of them already in dbw1916
Grigorovich M-5/M9 - no slot
SVA5/9/10 - already in dbw1916
SPAD13 - is in my list above

I need to check the Albatros CX, that's the only one that seems to be actually ready.

In order to be included in DBW-1916 a plane needs:

-3d model
-quality cockpit textures
-quality default skin
-damage textures
-java slot
-flight model

minor adjustments... :)


Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: stiv_069 on March 24, 2019, 07:17:08 AM
It means that everything will be in vain.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: Mission_bug on March 24, 2019, 07:39:42 AM
The Short 184 has a slot. ;)

https://www.sas1946.com/main/index.php/topic,60113.0.html

Some have reported issues that from my own testing apply when flown on some maps in QMB, torpedo is a placeholder as it is too heavy.


Salmson here:

https://www.sas1946.com/main/index.php/topic,59762.msg661041.html#msg661041

Needs some adjustments to the cockpit view I think.


I am sure Dreamk has released some of the aircraft from his Orient pack, some still to do though, not sure where the link is, maybe in his WIP thread.


Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016)
Post by: vpmedia on March 24, 2019, 08:20:14 AM
Thanks, regardless the state of the projects this discussion is useful. I'll probably delay the update and do some texturing on some of the cockpits and default skins.
Title: Re: DBW 1916 update v4 (UPDATED! 06.03.2016) [4.10]
Post by: vpmedia on March 29, 2019, 05:20:10 AM
DBW-1916 patch v4.1

Download:
https://ulozto.net/!J9JQI9fJ2Uli/dbw-1916-patch-v4-1-7z
Mirror: https://www.mediafire.com/file/d122rrg5xs4ayix/DBW-1916_patch_v4_1.7z/file
or
https://drive.google.com/open?id=1_1m5kYxbs4BgaS0Z8441MSTUNKmfQaUw

Extract 7z into your game folder.

Add ini file entries (#DBW_1916\STD\com\maddox\il2\objects\):

Quote
air.ini
_______________________________________________________________________


Gotha_GIII               air.Gotha_GIII 2                     NOINFO  g01   SUMMER
Gotha_GIV                air.Gotha_GIV 2                        NOINFO  g01   SUMMER
Gotha_GV                 air.Gotha_GV 2                        NOINFO  g01   SUMMER
Rumpler_CIV_Early      air.Rumpler_CIV_Early 2         NOINFO  g01   SUMMER
Rumpler_CIV            air.Rumpler_CIV 2                  NOINFO  g01   SUMMER
Rumpler_CIV_Late       air.Rumpler_CIV_Late 2             NOINFO  g01   SUMMER
Spinne                       air.Spinne 2                                       g01   SUMMER
Taube                         air.Taube 2                      NOINFO  g01 SUMMER
Taube14                      air.Taube14 2                   NOINFO  g01 SUMMER
Taube2                      air.Taube2 2                   NOINFO  g01 SUMMER

Bleriot11                     air.Bleriot11 1                       NOINFO  f01   SUMMER
Caudron_G_IV           air.Caudron_G_IV 1                  NOINFO  f01   SUMMER
Caudron_G_VI           air.Caudron_G_VI 1                  NOINFO  f01   SUMMER
Goliescu                     air.Golie 1                                       r01   SUMMER
SPAD13                air.SPAD_13 1                           NOINFO    f01   SUMMER


stationary.ini
_______________________________________________________________________


[Self_StationaryPlanes]

Caudron_G_IV               vehicles.planes.Caudron_G_IVStatic$Caudron_G_IV 1
Caudron_G_VI               vehicles.planes.Caudron_G_VIStatic$Caudron_G_VI 1
Gotha_GIII                  vehicles.planes.Gotha_GIIIStatic$Gotha_GIII    2
Gotha_GIV                     vehicles.planes.Gotha_GIVStatic$Gotha_GIV    2
Gotha_GV                     vehicles.planes.Gotha_GVStatic$Gotha_GV    2
Rumpler_CIV_Early        vehicles.planes.Rumpler_CIV_EarlyStatic$Rumpler_CIV_Early  2
Rumpler_CIV              vehicles.planes.Rumpler_CIVStatic$Rumpler_CIV  2
Rumpler_CIV_Late         vehicles.planes.Rumpler_CIV_LateStatic$Rumpler_CIV_Late  2
SPAD_13                    vehicles.planes.SPAD_13Static$SPAD_13    1
Taube                           vehicles.planes.TaubeStatic$Taube      2
Taube14                        vehicles.planes.Taube14Static$Taube14      2
Taube2                        vehicles.planes.Taube2Static$Taube2      2


technics.ini
_______________________________________________________________________


[SPAD_13]
Description    SPAD_13
Icon           Plane
Class          air.SPAD_13
PanzerBodyFront      0.004

[Taube]
Description    Taube
Icon           Plane
Class          air.Taube
PanzerBodyFront      0.008

[Taube14]
Description    Taube14
Icon           Plane
Class          air.Taube14
PanzerBodyFront      0.008

[Taube2]
Description    Taube2
Icon           Plane
Class          air.Taube2
PanzerBodyFront      0.008

[Rumpler_CIV_Early]
Description    Rumpler_CIV_Early
Icon           Plane
Class          air.Rumpler_CIV_Early
PanzerBodyFront      0.006

[Rumpler_CIV]
Description    Rumpler_CIV
Icon           Plane
Class          air.Rumpler_CIV
PanzerBodyFront      0.006

[Rumpler_CIV_Late]
Description    Rumpler_CIV_Late
Icon           Plane
Class          air.Rumpler_CIV_Late
PanzerBodyFront      0.006

[Gotha_GIII]
Description    Gotha_GIII
Icon           Plane
Class          air.Gotha_GIII
PanzerBodyFront      0.0016

[Gotha_GIV]
Description    Gotha_GIV
Icon           Plane
Class          air.Gotha_GIV
PanzerBodyFront      0.004

[Gotha_GV]
Description    Gotha_GV
Icon           Plane
Class          air.Gotha_GV
PanzerBodyFront      0.0016

[Caudron_G_IV]
Description    Caudron_G_IV
Icon       Plane
Class       air.Caudron_G_IV
PanzerBodyFront 0.006

[Caudron_G_VI]
Description    Caudron_G_VI
Icon       Plane
Class       air.Caudron_G_VI
PanzerBodyFront 0.006


_______________________________________________________________________

plane_ru.properties

Taube                         Etrich Taube, 1911
Taube14                       Etrich A.II Taube, 1913
Taube2                        Jeannin Stahltaube, 1913
Goliescu                  Goliescu Avioplan, 1909
Spinne                           Fokker Spinne, 1910
Rumpler_CIV_Early            Rumpler C.IV Early, 1917
Rumpler_CIV                     Rumpler C.IV, 1917
Rumpler_CIV_Late            Rumpler C.IV Late, 1918
Bleriot11                        Bleriot XI, 1909
Gotha_GIII                     Gotha G.III, 1916
Gotha_GIV                        Gotha G.IV, 1917
Gotha_GV                        Gotha G.V, 1917
Caudron_G_IV                  Caudron G.4, 1915
Caudron_G_VI                  Caudron G.6, 1917


CREDITS:

Gio963tto    -  3d
Molva         -  3d + textures
Stalker       -  textures
Mission bug -  java
Vpmedia     -  textures

www.sas1946.com & www.aviaskins.com
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: Fresco23 on March 29, 2019, 10:04:26 AM
Sweet update! Thanks VP! Was going to track down links for the Aviaskins Blackburn Monoplane later today for you. Sorry I’m late.  ;D
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: vpmedia on March 29, 2019, 10:12:30 AM
Thanks. I've checked all 29 pages of the WIP section at aviaskins a week ago. No sign of a Blackburn Monoplane.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: molva on March 29, 2019, 12:48:17 PM
Thanks. I've checked all 29 pages of the WIP section at aviaskins a week ago. No sign of a Blackburn Monoplane.
http://forum.aviaskins.com/showpost.php?p=166407&postcount=204 (http://forum.aviaskins.com/showpost.php?p=166407&postcount=204)
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: Flamer50 on March 29, 2019, 06:10:48 PM
DBW-1916 patch v4.1

Thank You Very Much! ]thumbsup[ ]thumbsup[

 ]cheers[, Bwf.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: Fresco23 on March 30, 2019, 12:24:00 PM
@VPmedia sent you a PM
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: max_thehitman on March 31, 2019, 08:33:49 AM

Thank you for the update/Patch VPmedia.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: Maro on April 06, 2019, 05:29:31 AM
After 2 days of spent time by texturing I'd like to present you a little texture update for Somme map. Mod includes Map_T with added more trenches, forests, crater textures and deleted roads (railways) which go through the battlefield for more realistic looking.

Known bugs: Still need to rework Winter map, roads, rails and some bridges (some bridges and roads not show or are on some crazy possitions - not my fault)

https://www.mediafire.com/file/73817z79mn7vh5w/WWI_Somme_retextured_reworked.zip/file (https://www.mediafire.com/file/73817z79mn7vh5w/WWI_Somme_retextured_reworked.zip/file)

(https://oi1220.photobucket.com/albums/dd455/hafulinka/hovinko1_zpsvirz3tkt.jpg) (http://s1220.photobucket.com/user/hafulinka/media/hovinko1_zpsvirz3tkt.jpg.html)

(https://oi1220.photobucket.com/albums/dd455/hafulinka/hovinko2_zpsxeqwvnzx.jpg) (http://s1220.photobucket.com/user/hafulinka/media/hovinko2_zpsxeqwvnzx.jpg.html)

Somme

(https://oi1220.photobucket.com/albums/dd455/hafulinka/hovinko3_zpsjpqsxura.jpg) (http://s1220.photobucket.com/user/hafulinka/media/hovinko3_zpsjpqsxura.jpg.html)
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: <Gunny> on April 06, 2019, 01:48:24 PM
Thank You for the map up-date......LOOKS nice .... ;)
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: jg1234 on April 08, 2019, 05:30:49 PM
Pardon the elementary question. I have a much older version of this awesome mod. Sorry, not a mod but a whole new WWI sim :)

The link for the latest version says v4.7zip so I wasn't sure if that means it's version 4 in 7 zip format ? Or version 4.7?

I assume it's the first option.

My second question is do I unzip the 4.1 patch directly into the the DBW_1916 folder ?

Thanks in advance

JG1234
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: max_thehitman on April 08, 2019, 05:57:34 PM

Yes, I do believe the new patch is for the DBW-1916 only. Adds new aircraft and goodies that were missing before
if you haven´t already added these airplanes to it.  ;)

Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: vpmedia on April 09, 2019, 02:41:05 AM
It's 7z not 4.7 :)

The patch is 4.1.

The main pack and the patch must be extracted into your game folder.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: jg1234 on April 09, 2019, 06:36:55 AM
Thanks vpmedia!
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: SAS~tsisqua on April 24, 2019, 07:38:01 AM
I can't say how much I appreciate being able to relive so much (almost) forgotten history. Thank you so much! I love these planes!
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: vpmedia on April 27, 2019, 12:01:11 AM
Campaign updates/fixes for the latest patch:

http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1538
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1473
https://ulozto.net/!D7s0tbm3ZBqQ/ww1-bloody-april-1917-7z
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: JIMMY99 on April 29, 2019, 07:08:22 AM
Hi there !!
Is there a process to include the DBW 1916 in the VP Modpack as JETWAR for exemple....?
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: vonOben on April 29, 2019, 09:48:16 PM
Hi vpmedia

Many thanks for the DBW-1916 patch v4.1 and for the Campaign updates/fixes!  :)

Best regards

vonOben
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: JG51_Ruski on May 25, 2019, 02:07:16 PM
Got everything installed up to 4.1 and the skin pack but not sure how to install the Campaign updates/fixes..Rather than mess up my install I figured best to ask for help..Any advice is appreciated
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: vpmedia on May 25, 2019, 11:18:40 PM
You can not mess up your game with mission files. They go into the Missions/Campaign/DE or GB folder.
For example C:\Games\IL-2 Sturmovik 1946 DBW_1916\Missions\Campaign\DE\ww1_Summer_over_the_Somme_1916\01-Day1Somme.mis
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: JG51_Ruski on May 26, 2019, 05:11:31 AM
 Thanks VP..I'll get them in today  ..where I'm a bit confused is I have two folders Summer over the Somme 1916 V2019 and WWi Camel 1917 V2019 inside there are individual mis.. files do I put the folder in or the individual missions
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: Hawker17 on June 15, 2019, 02:36:16 AM
Does the v4.7 include the v4.1 patch?
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: vpmedia on June 17, 2019, 12:17:01 PM
http://ulozto.net/x6TywB1f/dbw-1916-v4-7z

It's not dbw-1916-v4.7 but dbw-1916-v4.7z, a 7zip archive file , does not include the 4.1 patch.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: Hawker17 on June 17, 2019, 01:03:13 PM
Now it's all clear. Thanks for explaining! Still love DBW1916 a lot.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: leforban on April 21, 2020, 10:01:58 AM
It's really another game flying in WWI....
I'd would like to know if other people manage to fly with Ansaldo SVA 10E or 10L with DBW 1916 v4.1 because I have a blue screen with horizon when I try to. :-[ :-[ :-[ These planes show up in FMB but it seems something's wrong with the cockpits files !?! Ansaldo SVA type 5 is ok though....
Any help welcome
thank you
le forban
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: PhantomII on April 21, 2020, 08:48:21 PM
Hi  leforban,

Open the Pilots/3do folder in the DBW_1916 folder and create a Cockpit folder. Inside the Cockpit folder create
a texture folder.
Then open the Pilots/3do/Plane/textures folder and copy the contents to the Pilots/3do/Cockpit/textures folder.

Hope this helps :)
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: leforban on April 22, 2020, 01:37:46 PM
 :D :D :D
You're the man !!!!
Your trick did it....
Thank you very much...
le forban
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: erafitti on May 05, 2020, 12:46:08 PM
I have made some modifications in 3do of Spad VII.

What is new?

- Change LOD values.
- Some new Msh for LOD 1-2-3
- Machine gun texture included in the plane.
- Some adjustments to shadows, damage and hooks.

Tested in 4.13 (although it should work in any version of Il2 that has compatible classes).

To download:
https://www.mediafire.com/file/yo7qpy82nqbh3gi/SPAD-7%2528Multi1%2529.rar/file (https://www.mediafire.com/file/yo7qpy82nqbh3gi/SPAD-7%2528Multi1%2529.rar/file)

Credits: начпрод
More information on forum.aviaskins go to the section Ready to DL.

Un saludo.

Pdt.- Modifications are of the same type as those made in the Fokker DrI.
https://www.sas1946.com/main/index.php/topic,30927.msg703017.html#msg703017 (https://www.sas1946.com/main/index.php/topic,30927.msg703017.html#msg703017)
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: vpmedia on May 05, 2020, 01:24:09 PM
Thanks mate, much appreciated!
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: erafitti on May 20, 2020, 01:46:11 PM
For WWI lovers.

https://www.sas1946.com/main/index.php/topic,26104.msg705998.html#msg705998

Un saludo.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: xRobNx on June 08, 2020, 10:21:36 AM
Yeah... I don't know how this all comes together. I downloaded everything and got it set up but when I spawn in any plane, no map, half of an A-20 with pink skin. I saw something about changing ini? But I do not find any ini documents anywhere.

Any help would be appreciated, thanks.

Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: vpmedia on June 08, 2020, 11:09:11 AM
You need a working DBW / 4.10 install in order for this to work. This is an update for the ww1 part of DBW. The pack has some bugs, some planes are not up to the usual il-2 community standards.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: xRobNx on June 08, 2020, 11:19:14 AM
Yep I have it. DBW 1916. I got the 1.7 DBW then got the V4 and 4_1 patch. Doesn't work. I'm 110% sure I did everything right. I have been working on this for like 2 days now, trying to get it working :/

I guess I'll have to settle on DOF. Any good patches or updates just for Dawn Of Flight module? I'm in a big WW1 phase, after 300 hours of Rise of Flight I'm looking for something fresh. Rather not spend 75 euros on Flying Circus for less than the planes I get with il 2 1946 or RoF.

But I'll bite for a while. So if I am correct:
1 - 4.07-4.10.1m to DBW 1.7
2 - Delete original DBW 1916 folder then extract v4 update into game folder
3 - Extract contents of v4_1 to game folder

I want to get this working, again even if it doesn't I appreciate the work you and others might have put onto this.

Thanks.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: xRobNx on June 08, 2020, 11:35:18 AM
I have figured it out!!!

Please ignore my previous message, it works now. I was trying to use a non-ww1 map, one not for DBW 1916. No need for reinstalls. Thank you for dealing with my BS.

Thanks.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: vpmedia on June 08, 2020, 12:39:32 PM
Yes, the ww2 QMB missions use placeholder aircraft which are not in DBW-1916 hence only the ww1 QMB missions will work in this module. Try to look at this pack as a free, unfinished beta. The project ended quite a while ago unexpectedly when our only coder left due to real life issues.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: vpmedia on June 08, 2020, 12:44:04 PM
The two major issues you can expect are:

1./ some planes are hard to shoot down due to incorrect hitboxes, some additional 3d work would be required
2./ sometimes planes crash because they dont have enough energy to pull out from the dive, this would require an AI modification or full FM rework
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: vonOben on June 14, 2020, 10:46:45 PM
The two major issues you can expect are:

1./ some planes are hard to shoot down due to incorrect hitboxes, some additional 3d work would be required
2./ sometimes planes crash because they dont have enough energy to pull out from the dive, this would require an AI modification or full FM rework

Hi vpmedia

Which planes do you consider need updating because of:
1. Wrong hitboxes?
2. Prone to ground crashes after a dive?

Perhaps I or some other modder could have a look at it?  ;)

Best regards

vonOben
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: David Prosser on June 15, 2020, 03:34:39 AM
The BE2C, it's impossible to kill. And the Short Sea plane, I think. Not enough power, so it doesn't stay in the air for long.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: erafitti on June 15, 2020, 04:14:10 AM
The BE2C, it's impossible to kill.

Sure?. 8)

(https://i.postimg.cc/JhjG5W0d/dn2.jpg)

Un saludo.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: vpmedia on June 15, 2020, 04:40:33 AM
The two major issues you can expect are:

1./ some planes are hard to shoot down due to incorrect hitboxes, some additional 3d work would be required
2./ sometimes planes crash because they dont have enough energy to pull out from the dive, this would require an AI modification or full FM rework

Hi vpmedia

Which planes do you consider need updating because of:
1. Wrong hitboxes?
2. Prone to ground crashes after a dive?

Perhaps I or some other modder could have a look at it?  ;)

Best regards

vonOben


Thanks for the offer :)

#1 hitboxes: anything made by gio963tto ( https://www.sas1946.com/main/index.php?action=profile;u=2772 ) will have wrong hitboxes, which is like 75% of all ww1 aircraft included in this pack, I'd start with important planes like the Nieuports, Sopwith Pup and Triplane, Re.8, etc.

#2 occasionaly crashes:  I dont think that theres an easy fix, but maybe some clever java trick could help:
https://www.sas1946.com/main/index.php/topic,26650.msg281735.html#msg281735
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: vonOben on June 15, 2020, 11:11:03 AM

Thanks for the offer :)

#1 hitboxes: anything made by gio963tto ( https://www.sas1946.com/main/index.php?action=profile;u=2772 ) will have wrong hitboxes, which is like 75% of all ww1 aircraft included in this pack, I'd start with important planes like the Nieuports, Sopwith Pup and Triplane, Re.8, etc.

#2 occasionaly crashes:  I dont think that theres an easy fix, but maybe some clever java trick could help:
https://www.sas1946.com/main/index.php/topic,26650.msg281735.html#msg281735

Thanks for the info!  :)

Mind you that it will not be in the near future, and I haven't done any such modding before but I can always try since I'm a great fan of WW1.

Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: vpmedia on June 16, 2020, 05:24:57 AM
Ok, no pressure. :)
I'd love to see some of the most important/core planes getting a bit of extra love.
What erafitti did recently with his Fokker Dr.I, Spad 7/13 and Camel updates is the right direction.
Updated Be.2c would be nice too.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: David Prosser on June 16, 2020, 06:45:59 AM
Oh, it must have been fied recently. Is that a screen shot from BAT Pegasus DOF?
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: David Prosser on June 16, 2020, 06:51:02 AM
The Nieuports, Pup, and Tri-plane are all reasonably kilable. N17s blow up. The RE8 is killable, but requires a lot of hits.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: vpmedia on June 16, 2020, 08:11:44 AM
with this tool its easy to check the hitboxes:
https://ulozto.net/file/UHlCPCFC1HDk/mesh-dump64e-7z
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: vonOben on June 22, 2020, 09:29:14 AM
with this tool its easy to check the hitboxes:
https://ulozto.net/file/UHlCPCFC1HDk/mesh-dump64e-7z

Where did you find that version?

I found my version here:
http://forum.aviaskins.com/showthread.php?t=4152&page=21

The file size and date are not the same in you version, slightly larger file size and later date.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: Spider16 on June 22, 2020, 03:39:45 PM
Far from me the idea of criticism, but it is a realization that there is a lot of "abandoned" work with respect to WWI, but I am very grateful for the much that has also been done and is still being done by modders. I still prefer to see things through the positivist perspective of finding "the glass of water always more full" than the negativist of the "half empty". Grateful to everyone who always contributes with their biggest and best efforts.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: vpmedia on June 25, 2020, 08:17:08 AM
with this tool its easy to check the hitboxes:
https://ulozto.net/file/UHlCPCFC1HDk/mesh-dump64e-7z

Where did you find that version?

I think that it was posted on this site, but I can not find the topic, searching for "mesh_dump64e.exe" gets me no results.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: vonOben on June 25, 2020, 09:19:54 AM
Ok, thanks anyway vpmedia.
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: leforban on April 16, 2021, 09:08:40 AM
Hi Everybody
can someone please tell me how to change the ranks from cyrillicback  into the normal european letters. It's fine in DBW but not in DBW1916  ::(
It would make my day
I'm on 4.10.1DBW
Thank you very much
le forban :) :) :)
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: dimax on July 30, 2022, 05:15:34 AM
I wanted to download version 4.0, but get message Error 451! Is there another downloadlink?
Cheers Dimax.


Edited by Epervier
To write this you don't have to "quote" the whole first post!
  ]violent1[
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: 615sqn_Maveric on September 14, 2022, 05:37:45 AM
Hello,

has someone a valid downloadlink to get DBW_1916 Patchs

all link to

vpmedia.eu    or   ulozto.net        are Dead
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: Frankiek on October 27, 2022, 08:38:31 AM
You can find them at mission4today
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: 615sqn_Maveric on October 27, 2022, 10:23:35 AM
thx,

i ll search form them at mission4today
have a good day

 :D
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: Frankiek on October 27, 2022, 11:06:14 AM
Sorry I make confusion with DBW-SCW however I have downloaded recently patch 4 and 4.1 from https://ulozto.net/hledej?q=dbw-1916-v4-7z and it was working well
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: 615sqn_Maveric on October 29, 2022, 04:15:15 AM
so ,

no DWB-1916-V4 at M4T

& your link is no more valid

as i said before ulozto seems not to in service

 ::(

i hope someone here can post a valid MEDIAFIRE link

:)
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019)
Post by: Frankiek on October 30, 2022, 06:06:13 PM
It is very strange I just checked and the ULOZTO link is working for me maybe there is a problem with antivirus or IP
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: 615sqn_Maveric on October 31, 2022, 05:39:49 PM
hurray , you are right i can download with linux & firefox
so it's seems not to be an IP problem (in this case i could use a vpn)

i think it may be
my windows anti-antivirus MS Defender
or my Browser (brave)

i am so happy , thank a lot & have a good day
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: SAS~Storebror on November 01, 2022, 12:01:24 AM
Mediafire Mirror Links have been added to 1st post.

]cheers[
Mike
Title: Re: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: 615sqn_Maveric on November 01, 2022, 06:09:20 AM
Thanks a lot mike, Mike  & happy birthday ]cheers[

after searching it's not the Anti-virus nor the firewall , the problem was a parameter (secure DNS) in the browser

with Firefox
(https://i.postimg.cc/kgDGHdVm/pb-rso.png) (https://postimages.org/)


with brave
(https://i.postimg.cc/XYS3fZRt/pb-rso2.jpg) (https://postimages.org/)

with this box enabled  it works
without = nope

i hope it's usefull for someone here

thx to all involved for this precious help
:)