*** Modact 6.40 (Full Package): ***
- supported base game version: 4.13.4m
* CTO Mod doesn't support angle carrier decks yet.
[Console]
LOGDEBUG=1
Would you please tell me what's the difference between this version and VP Modpack?This is just an "activator" to give you the ability to mod a 4.13.4 based game yourself. It ships with a rudimentary set of sample mods only.
(https://c1.staticflickr.com/5/4158/33920597260_28c0b10b54_o.png)
What does this mean?
There's no simple "yes" or "no" answer to this question.uff why this question, because i have all mods tested in 6.3 and worked perfectly ,tiger flyby for example worked very fine ,p40 pack worked very fine, just with jug reloaded i had problem, yesterday i have reinstalled a fresh vpmod and i had problem with this pack ,my idea mike is maybe this pack is corrupted ,today i want download a new jug reload p47 pack ,maybe is this mike ,is corrupted .
Quite with any new TD patch released, you will have to test individual mods one by one.
TD deliberately breaks backward compatibility in a way that makes it impossible to fix in a general way.
Best regards - Mike
Should this work for maps aswell?The short answer is: No.
HD Skins:Hi to all! HD skins (tested on 4K FW-190 skin) stopped working on my computer since 4.13.4. On 4.13.3 and 4.13.2 all was ok..
HD Skins are not part of Modact 6.4x itself!
In order to enable HD Skins, please enable one of the HD DLL sets available in JSGME.
True Color Skins are part of the core game since 4.13.4.
To enable true color skins, please enable the difficulty option "Support for 24-bit skins (Beta)" in the "Misc" section of the difficulty settings in QMB or FMB.
Hi to all! HD skins (tested on 4K FW-190 skin) stopped working on my computer since 4.13.4. On 4.13.3 and 4.13.2 all was ok..
I have "classic modded IL-2" with "MODS".Use Modact 6.4 and it works.
.....
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If you want to play HSFX, play HSFX.
If you want to play 4.13.4, play 4.13.4.
Both at the same time is a no-go.
Best regards - Mike
Thank you, on Modact 6.4 all ok! :) :)I have "classic modded IL-2" with "MODS".Use Modact 6.4 and it works.
Modact is not "classic" game style.
Best regards - Mike
for SFS files it's exactly the opposite: The last one rules!Thank you. I did not know that. Will be usefull...
...Thank you for clear explanation! I hope new DT patches will be more unific...
When you use the "MODS" folder instead, the new Java classes from "#SAS" folder will not get loaded, that's why HD skins won't work well.
Just installed this and having the same issie as in the previous mod act. The SB bombers 201 and 221 are all exploding when spawning, and if spawning on ground have no propellors.Thanks for the report, I'll check that.
Is it possible to have the HSFX triggers in 4.13.4m ?Anything is possible but I won't do it ;)
Just installed this and having the same issie as in the previous mod act. The SB bombers 201 and 221 are all exploding when spawning, and if spawning on ground have no propellors.I have the same problem.
I get a CTD when I try that.I'm sure you'll get a log, too.
Express rate is €950/day.why so expensive? ;D
Best regards - Mike
why so expensive? ;DThat was lost in translation, you probably wanted to ask why it's still that cheap.
Just installed this and having the same issie as in the previous mod act. The SB bombers 201 and 221 are all exploding when spawning, and if spawning on ground have no propellors.
Server Operators:Hi to all! stupid question, for what can be used the Server Operators version :)? For example if our server got to be modded server..is it possible to made modded online server on this Modactivator, with a specific list of mods included (mods are mandatory for all players on server). like UP but more you know, "lite" version, not heavy modded.
Modact 6.40 works on dedicated servers as well.
All you have to do is to install Modact 6.40 the way it's described above, and then install the latest SAS Selector for Dedicated Server Operators (https://www.sas1946.com/main/index.php/topic,16403.0.html) on top, overwriting files if they already exist.
Finally you will want to edit the "il2server.ini" file to enable your Modact Dedicated Server game.
Note: The Modact il2server.exe needs to have Data Execution Prevention (DEP) to be turned off, at least for this executable.
Please refer to your operating system manual (Windows / Wine on Linux) how to disable DEP if required.
if our server got to be modded server..is it possible to made modded online server on this Modactivator, with a specific list of mods included (mods are mandatory for all players on server). like UP but more you know, "lite" version, not heavy modded.Exactly.
FMs in buttons file included in SAS Modact 6.40, are they very different from stock Il-2 game (i mean only FMs of stock planes of course) ? For what planes it didnt change?Stock plane FMs are untouched.
Hi Mike,
thanks for your work. I made an clean install from 4.09m to 4.12.2m, then to the 4.13RC04m. This works. After installing the SAS Modact the game does not start in the SAS Mode even without mods, only the Stock Game is starting.
all Bf-109 has open canopy in Modact 4.13.4.Eh... no.
Eh... no.wow, amazing. I could not imagine you have already foreseen this :o I saw "rich mixture smoke bug" when watch my "modded" offline game track in "default" game.
That means: Offline they do have the ability to open their canopy, online they don't.
Since modact 5.something (can't remember when exactly we've implemented that feature), we have additional flight model parameters for arrestor hooks, wing fold, opening canopy and bomb bay doors.
If you fly offline, the mod plane features will be enabled, so if there was an "open canopy" mod for that specific plane, you will get opening canopy enabled.
If however your fly online - and that's where this really matters - the pure stock flight model parameters will be in place to avoid things like "rich mixture smoke bug" etc.
Cheers!
Mike
First of all, SFS files (except for files.sfs) don't contain any class files.I pack complete aircraft mods to SFS, together with classes - works ok.
It's not a bug, it's a feature.
What are the benefits of this feature?Modders can use unhashed classfiles.
Can any mod of aircraft somehow affect/overlap the forgotten countries modSure.
HD DLLs 1 and 2 are different versions for the same thing, because each version works on specific graphics cards only.
If one version works for you, simply stick to that.
JSGME mods not applying... have you checked your #SAS folder contents whether the specific mod has been copied to it's destination after activating it?
Maybe you've got some other mod installed that comes first in load order and overrides the JSGME mod you're trying to activate.
Just guessing, as I have no idea which JSGME mod we're talking about nor which mods you have installed already and how.
]cheers[
Mike
'Missing' mods do not have the #SAS prefix on name nor a #SAS file but do have SFS Auto files instead.I don't own this thing. I answer you in a generalist way about the principles of the game.
As for looking at the LOG file, I wouldn't know where to start - all Greek to me I'm afraid.No in Chinese! :D
2021-01-06 11:00:24:230 (dinput.dll) : JVM Parameters injector activated
2021-01-06 11:00:24:236 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2021-01-06 11:00:24:239 (dinput.dll) : Adding JVM Option: -Xms444M
2021-01-06 11:00:24:241 (dinput.dll) : Adding JVM Option: -Xmx444M
2021-01-06 11:00:24:243 (dinput.dll) : Adding JVM Option: -Xss4096K
2021-01-06 11:00:24:246 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2021-01-06 11:00:24:248 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2021-01-06 11:00:24:252 (dinput.dll) : Checking duplicate JVM Options...
2021-01-06 11:00:24:254 (dinput.dll) : Checking mandatory JVM Options...
2021-01-06 11:00:24:257 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2021-01-06 11:00:24:260 (dinput.dll) : Adding JVM Option: -Xverify:none
2021-01-06 11:00:24:263 (dinput.dll) : Adding JVM Option: -Xcomp
2021-01-06 11:00:24:265 (dinput.dll) : Final JVM Option List:
2021-01-06 11:00:24:269 (dinput.dll) : -Xms444M
2021-01-06 11:00:24:271 (dinput.dll) : -Xmx444M
2021-01-06 11:00:24:275 (dinput.dll) : -Xss4096K
2021-01-06 11:00:24:278 (dinput.dll) : -XX:PermSize=64M
2021-01-06 11:00:24:280 (dinput.dll) : -XX:MaxPermSize=64M
2021-01-06 11:00:24:283 (dinput.dll) : -Djava.class.path=.
2021-01-06 11:00:24:285 (dinput.dll) : -Xverify:none
2021-01-06 11:00:24:289 (dinput.dll) : -Xcomp
2021-01-06 11:00:24:291 (dinput.dll) : IL-2 Process ID = 00000A9C
2021-01-06 11:00:24:357 (dinput.dll) : Starting Watchdog at C:\IL-2\IL-2 Sturmovik 1946 4_14_1 M - Copy\bin\selector\basefiles\IL-2 Watchdog.exe 1
2021-01-06 11:00:24:411 (dinput.dll) : Watchdog process started.
2021-01-06 11:00:24:451 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2021-01-06 11:00:24:509 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2021-01-06 11:00:24:550 (wrapper) : ProcessAttach, attached Processes = 1
2021-01-06 11:00:24:554 (wrapper) : Calling GetCommandLineParams()
2021-01-06 11:00:24:564 (wrapper) : MODS Folder = "#SAS"
2021-01-06 11:00:24:568 (wrapper) : No FILES Folder set.
2021-01-06 11:00:24:571 (wrapper) : Calling LinkIl2fbExe()
2021-01-06 11:00:24:575 (wrapper) : Trying to link back to C:\IL-2\IL-2 Sturmovik 1946 4_14_1 M - Copy\il2fb.exe through LoadLibrary()
2021-01-06 11:00:24:578 (wrapper) : Calling CreateModsFolderList()
2021-01-06 11:00:24:589 (wrapper) : Scanning #SAS folder took 7 milliseconds.
2021-01-06 11:00:24:592 (wrapper) : Total number of modded files = 330.
2021-01-06 11:00:24:549 (watchdog) : IL-2 Parent Process Handle = 0000025C, ID=00000A9C
2021-01-06 11:00:24:598 (watchdog) : IL-2 Watchdog started.
2021-01-06 11:00:24:606 (watchdog) : Splash Screen Mode = 1
2021-01-06 11:00:24:617 (watchdog) : Message Window Created.
2021-01-06 11:00:24:594 (wrapper) : Calling SortList()
2021-01-06 11:00:24:641 (wrapper) : Sorting modded files list took 0.057 milliseconds.
2021-01-06 11:00:24:655 (wrapper) : Calling RemoveDuplicates()
2021-01-06 11:00:24:658 (wrapper) : Removing 0 Duplicates took 0.005 milliseconds.
2021-01-06 11:00:24:722 (watchdog) : Splash Screen Created.
2021-01-06 11:00:29:820 (wrapper) : ProcessDetach, attached Processes = 0
2021-01-06 11:00:29:822 (wrapper) : Total files opened = 5
2021-01-06 11:00:29:824 (wrapper) : Total search time consumed = 0.000 milliseconds (0.000000000000 Seconds)
2021-01-06 11:00:29:830 (wrapper) : Search Time per File = 0.000 nanoseconds (0.000000000000 Seconds)
2021-01-06 11:00:29:832 (wrapper) : Average Search Iterations required per File = 8.0
2021-01-06 11:00:29:836 (dinput.dll) : JVM Parameters injector deactivated
It appears that Modact 6.4 will not work with IL-2 14.1. I have a clean 14.1, never modded and Modact 6.4 crashes after the first small screen which reports 3.1.4 selector. It appears that the crash is so quick that no log is generated. Here is the initlog.lst, not sure this is from the previous run of the 14.1.:D
Mike
I am not Mike ! :-X
«No, I am your father»I duly hope Gabriel is not my father.
Mike, Does it work without the AI Flyables Pack?
Yes --> https://www.sas1946.com/main/index.php/topic,35719.0.htmlThanks,
]cheers[
Mike
Can I add campaign in this mod