Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => Weapon Packs => Topic started by: western0221 on December 23, 2016, 04:30:32 PM

Title: Weapon pack Generation 2016-iii (ver 25/Jul/2020) and Jet pit Common materials (ver 26/Feb/2019) [4.12]
Post by: western0221 on December 23, 2016, 04:30:32 PM
Here is a new JetEra weapon collection "Weapon pack Generation 2016" and Cockpit texture collection "Jet Cockpit Common Materials".

 ~~~~~~ ~~~~~~ ~~~~~~

"Weapon pack Generation 2016" is needed only for special made Jets using this pack contents as their loadouts.
This pack doesn't affect old Jets or props.
When you have not installed the Jet(s) need it ..... you don't need to install this pack.

List of Jets using this Weapon pack Gen2016-iii on 22nd/Jan./2019.
- F/A-18C/D and AV-8B+ V4.0 Open Beta
- A-4 E/F/M sas Beta v0.9
- A-6 Intruder
- Su-25 v4.0 wip by Ranwers

List of Jets using this Weapon pack on 06th/Apr./2017.
- F-5A/E by Ranwers
- IL-28 by Vega
- F-4 V2.0 by Vega
- F-16 V2.0 by Ranwers and Vega
- F-105 V2.0 by Ranwers and Vega


Download --- https://www.mediafire.com/file/w6zt5x73pwzen4v/WeaponPack_Gen2016_iii_20200725release.7z/file


When you've installed version 15/Jan/2020 (20200115release), the different file in the version 25/Jul/2020 (20200725release) is only one classfile.
So, easy update is possible in overwriting this small patch --- https://www.mediafire.com/file/7tf2g64kydn8vbr/WeaponPack_Gen2016_iii_20200725patch_from20200115.7z/file


Version "-iii" can overwrite on only version "-iii" 24th/Nov./2017 or laters.
When your installed version is older like "-ii" 14th/Nov./2017 or 19th/Sep./2017 , then you need 'Clean install'. Not to overwrite on old version folder.


Requirements:
- SAS Common Utils
- SAS Engine MOD 2.8.20 western (25th/Jul/2020) or later
- 1956 The JetEra v1.33 or later
- Vega's Weapon pack


Features:
1. New unified hooked position for all the bombs , rockets and missiles with postfix "_gn16". It decreases weapon hook numbers on aircrafts not to prepare different hooks for different diameter bombs / rockets.
2. 3D size and shape, smoothing correction with historical data.
3. Better LODs and shadows with less polygons in long distance.
4. Fix some UV mapping errors for texture designs.
5. Saving disk space by not to use different 3do folder only changing models' colors , no change about their 3D. It's done by java code switching the material.
6. Animation java code for extending fins etc. on some bombs.
7. Some special fueltanks of "SkinnableOrdnance" can reflect mother aircraft's user custom skin colors.
8. Not to conflict stock weapons or JetEra mod weapons (using different class names and 3do folder names).
9. Laser guided missiles / bombs can catch the Laser from JTAC's ground laser designator objects (like US / NATO LLDR AN/PED-1).


Limited feature, develop plan existing but hard to implement quickly:
 - Better guidance code for cruise missiles.


Contents list:
Code: [Select]
US Dumb Bombs:
 - Mk81 (250lbs) , Mk81 SnakeEye , Mk82 (500lbs) and with extended fuse DaisyCutter , Mk82 SnakeEye
 - Mk83 (1000lbs) , Mk83 Ballute , Mk84 (2000lbs) , Mk84 Ballute
 - M117 (750lbs) and with extended fuse DaisyCutter , M118 (3000lbs)
 - Mk77 Napalm Mod0 750lbs and Mod1 500lbs (Navy and Marine Corps)
 - Mk79 Napalm (Navy and Marine Corps)
 - BLU-1 and BLU-27 , BLU-23 and BLU-32 , BLU-10 , BLU-11 Napalm (Air Force)
US Cluster Bombs:
 - CBU-24 with Bomblet BLU-26
 - Mk20 RockeyeII with Bomblet Mk118
 - CBU-87 with Bomblet BLU-97
US Guided Bombs:
 - Laser guided "Paveway II" .... GBU-10 (2000lbs based on Mk84), GBU-12 (500lbs based on Mk82), GBU-16 (1000lbs based on Mk83)
 - GPS guided "JDAM" .... GBU-31 (2000lbs based on Mk84), GBU-32 (1000lbs based on Mk83), GBU-38 (500lbs based on Mk82)
US Nuke:
 - Mk7 (8 kilo-ton and 22 kilo-ton) with extending fins animation
 - Mk12 (12 kilo-ton)  with extending fins animation
 - B28 (EX 70 kilo-ton, FI 350 kilo-ton and 1.1 Mega-ton, IN 70 kilo-ton , RE 70 kilo-ton and 350 kilo-ton)
 - B43 (70 kilo-ton, 200 kilo-ton, 500 kilo-ton w/ parachute)
 - B57 (5 kilo-ton, 10 kilo-ton, 20 kilo-ton .... each w/ or w/o parachute)
 - B61 (0.3 kilo-ton, 5 kilo-ton, 10 kilo-ton, 80 kilo-ton .... each w/ or w/o parachute)
 - B83 (200 kilo-ton, 500 kilo-ton w/ parachute, 1 Mega-ton w/ parachute)
US Parachute Illumination Flare:
 - LUU-2 (direct mount bomb version and rocket version stored in SUU-25 dispenser)
US unguided rockets:
 - Mk4 FFAR 2.75inch
 - HYDRA70 2.75inch
 - Mk4 or HYDRA70 2.75inch FAC / FO (WP warhead)
 - Zuni 5inch (Mk16 motor, Mk16 motor with AP warhead, Mk71 motor, Mk71 motor with AP warhead)
 - Zuni FAC / FO (Mk16 or Mk71 motor + WP warhead)
 - AIR-2 Genie Air-to-Air Nuclear rocket used by F-106, F-108, F-89
US AAM:
 - AIM-4 Falcon .... AIM-4A,C,D,F,G , exported AIM-4C as Swiss HM-58/Sweden Rb 28
 - AIM-26 Falcon .... AIM-26A/B , exported AIM-26B as Swiss HM-57/Sweden Rb 27
 - AIM-7 Sparrow .... AIM-7E,M
 - AIM-9 Sidewinder .... AIM-9B,C,D,E,H,J,L
 - AIM-54 Phoenix .... AIM-54A,C
 - AIM-120 AMRAAM .... AIM-120A
US AGM:
 - AGM-12 Bullpup .... AGM-12B,C,E
 - AGM-65 Marvelick .... AGM-65B,D,E,F,K
 - AGM-84E SLAM
 - AGM-123A Skipper II
 - AGM-114 Hellfire .... AGM-114C,L
 - BGM-71 TOW .... BGM-71A,C,D
US AShM:
 - AGM-84 Harpoon .... AGM-84A,D,J
US ARM:
 - AGM-45 Shrike .... AGM-45A,B
 - AGM-88 HARM .... AGM-88A,D
US Fuel Droptank:
 - 150 gallon Skyraider / OV-10 .... 2x horizontal tailfins or No tailfin style
 - 300 gallon Skyhawk / A-6 / A-7 / S-3 / AV-8 tank .... 7x different tailfin styles and no tailfin style
 - 400 gallon Skyhawk tank
 - 150 gallon F-5A thin tank .... 2x different tailfin styles and no tailfin style (skinnable)
 - 150 gallon F-5E thick tank .... 2x different tailfin styles and no tailfin style (skinnable)
 - 275 gallon F-5E tank (skinnable)
 - 267 gallon F-14 tank (Left and Right)
 - 300 and 370 gallon F-16 tanks (Center and Wing)
 - 300 gallon F/A-18 tank
US Gunpod:
 - Mk4 HIPEG 20mm .... 3D visual pod, and machine gun classes 700rpm and 4000rpm
 - SUU-23 20mm / M61A1 .... 3D visual pod, and machine gun classes
 - GPU-5 30mm / GAU-13 .... 3D visual pod, and machine gun classes
US ECM Pod:
 - QRC-160 .... QRC-160-1, -2
 - AN/AQL-131
 - AN/AQL-164 "DECM" .... used by AV-8B+
 - AN/AQL-167 .... 2x different styles
US Datalink Pod:
 - AN/AWW-13 .... used with Walleye ERDL or AGM-84E SLAM
US Targeting Pod, Navigation Pod:
 - AN/AAQ-13 .... a part of LANTIRN, Navigation and FLIR.
 - AN/AAQ-14 .... a part of LANTIRN, Laser designate and FLIR. F-14's AN/AAQ-25 is just the same shape.
 - AN/AAQ-28 "LITENING" .... Laser designate and FLIR.
US Recon pod:
 - TARPS .... used by F-14
US Pylon:
 - F-100 outboard
 - MER (2x different hooked versions forward or middle)
 - TER
 - BRU-33A CVER
 - F/A-18's original pylons SUU-62 and -63.
US rocket pod:
 - LAU-10 .... for Zuni 5inch, nose/tail cap ready.
 - LAU-130,131 .... 19x or 7x for Mk4 FFAR or HYDRA70 (also called LAU-3,32 or LAU-61,68), nose/tail cap ready.
 - M260, 261 .... 19x or 7x for Mk4 FFAR or HYDRA70 used by only ARMY Helicopters
US missile launcher rail:
 - LAU-7 .... 1x AIM-9 Sidewinder launcher rail
 - LAU-88 .... 3x AGM-65 launcher rails
 - LAU-115 .... 1x AIM-7 Sparrow launcher rail for F/A-18, different height subtypes A and C.
 - LAU-117 .... 1x AGM-65 launcher rail
 - LAU-118 .... for AGM-12B, AGM-45, AGM-88
 - LAU-127 .... 1x AIM-9 or AIM-120 AMRAAM launcher rail
 - Twin LAU-127 on LAU-115 A/C .... 2x LAU-127 rails are set on both sides of LAU-115 A/C , for F/A-18
 - M279,299 .... 2x / 4x AGM-114 Hellfire
US other Pod:
 - SUU-25 .... Flare dispenser for 8x LUU-2

USSR Dumb Bombs:
 - FAB M-43 .... FAB-1000
 - FAB M-46 .... FAB-100, 250, 500, 1500, 3000
USSR Cluster Bombs:
 - RBK-250 with Bomblet AO1
 - RBK-500 with Bomblet PTAB1M
 - KMGU-2 container
USSR Nuke:
 - RDS-4T
USSR Parachute Illumination Flare:
 - SAB-100-90
 - SAB-250-200
USSR unguided rockets:
 - S-5 55mm
 - S-8 80mm
 - S-13 122mm
 - S-24 240mm
 - S-25 250mm
USSR AAM:
 - R-60 .... R-60M (AA-8)
USSR AGM:
 - Kh-25 .... Kh-25ML,MR
 - Kh-29 .... Kh-29L
 - Sturm-V
USSR Fuel Droptank:
 - 450 litter helicopters tank .... PTB-450L (Mi-8, Mi-24)
 - 800 litter Su-25 tank .... PTB-800L (Su-25)
USSR Extra Fuel tank:
 - 450 litter internal tank for helicopters (Mi-8, Mi-24)
USSR Gunpod:
 - UPK-23 23mm .... 3D visual pod
 - SPPU-22 23mm .... 3D visual pod with nose-down variations
 - GUV-8700 (MG combo or Automatic Grenade) .... 1x YakB 12.7mm+2x GShG 7.62mm or 1x AGS-17 30mm Grenade
USSR Pylon:
 - MBD .... 4x FAB-100 multiple bomb rack
 - Sturm tube rack .... under rack for 2x Sturm tube
USSR rocket pod:
 - UB-16, UB-32 .... 16x / 32x S-5 55mm
 - B-8M1 / V20.... 20x S-8 80mm (for Jets / for Helicopters)
 - B-13 / L1 .... 5x S-13 130mm (for Jets / for Helicopters)
 - O-25 .... 1x S-25 250mm
USSR missile launcher rail:
 - APU-60I .... 1x R-60M
 - APU-60II .... 2x R-60M (Left / Right)
 - APU-68UM2 .... for S-24,Kh-25

Europe missiles:
 - Matra R.530 AAM .... IR Homing, Semi-Active Radar Homing
 - Matra R.550 AAM .... Magic, Magic2
 - Aspide Mk.I AAM
 - AS-34 Anti-Ship missile

Israel missiles:
 - Python3,4,5 AAM .... IR Homing
 - Derby AAM .... Active Radar Homing

General:
 - Countermeasure Chaff
 - Countermeasure Flare


Not finished to the standard quality (No LOD, No shadow, etc) , only hooked position set
Code: [Select]
F-100 Droptanks , F-105 Droptanks , R.550 AAM , AS.34 AShM

Pack's author , research historical data , 3D and code correction: western0221
Scratch build 3D of some new weapons or launchers ("B" number US Nukes, cluster bomblets, LAU-88, etc.): western0221
3D / 2D / code original authors:
Code: [Select]
Aviator Mod Team
SAS~S3
BT~Wasted
SAS~Anto
Beowolf
OC_Tiger
Ranwers
Mario71
SAS~Storebror
Ont_R
CY6
SAS~GJE52
Flakiten
crazyflak
Lyndr
gio963tto
Edlor

and other that I forget

 ~~~~~~ ~~~~~~ ~~~~~~

"Jet Cockpit Common Materials" is needed only for special made Jets using this pack contents in their cockpits.
This pack doesn't affect old Jets or props.
When you have not installed the Jet(s) need it ..... you don't need to install this pack.

List of Jets using this cockpit material pack on 26th/Feb/2019.
- F-14 V1.10
- F/A-18C/D and AV-8B+ pre V4.0 Beta
(- closed Beta testing US Jets having HUD or MFD, Laser targeting cockpit)


Download -- https://www.mediafire.com/file/wakdjd7y697gq9j/US_JetCockpitCommonMaterials_20190226.7z/file


Contents:
This pack contains only 3D msh file / 2D mat and tga texture file / him file, sound wav and preset, so no classfiles.

- Head Up Display's characters / symbols / lines for US Jets F/A-18 and AV-8B+.
- Head Down multi function Display's frames / characters / symbols / lines for US Jets F/A-18 and AV-8B+.
- RWR display symbols for US Jets.
- Warning lights for US Jets.
- Full set of Laser targeting cockpit for US Jets.
- RWR or cockpit warning sound and 'Betty' voices in English for US Jets.
- Short buzzer sound.

Future plan:
Add analogue needle textures for F-4 or F-5 etc.

Title: Re: Weapon pack Generation 2016 , ver 24/Dec/2016
Post by: western0221 on December 23, 2016, 04:30:49 PM
Sample screenshots.

USAF GPU-5 , 30mm gunpod for F-16 (tested for CAS role, but canceled) and F-5 (used by only Thai).
(https://www.mediafire.com/convkey/f4fc/uq73spv1e7su9gx6g.jpg)

USAF Fire bombs, BLU-10 / 11 / 23 / 32.
(https://www.mediafire.com/convkey/e543/aeeead6ypggz52x6g.jpg)
and also BLU-1 / 27.

USN Fire bomb, Mk77 (Mod0:750lbs , Mod1:500lbs)
(https://www.mediafire.com/convkey/79a1/zlz6lnaglbcwt596g.jpg)
and also Mk79.

US cluster bomb Mk20 RockeyeII , dispenser
(https://www.mediafire.com/convkey/8484/utzqizi17vc745z6g.jpg)
After 2 seconds from dropped, Mk20's dispenser opens tail fins.
(https://www.mediafire.com/convkey/b9a3/ayfljk1824mgup66g.jpg)
Its internal bomblet Mk118 is also modeled.
(https://www.mediafire.com/convkey/73bf/q39a84sz1hua7cv6g.jpg)

US AGM-65 Mavericks with single rail launcher LAU-117
(https://www.mediafire.com/convkey/8776/z2yci4obtoa9lhi6g.jpg)
and triple rail launcher LAU-88 (not used nowadays, though).
(https://www.mediafire.com/convkey/420e/wj3j8c8668bppq66g.jpg)

US AGM-84E SLAM (Standoff Land Attack Missile) with AN/AWW-13 Datalink pod
(https://www.mediafire.com/convkey/da74/7ykb4tzc8d28fnz6g.jpg)

USN 5" Zuni rocket's 4x launcher LAU-10
(https://www.mediafire.com/convkey/bfa8/5o1sh494oavudud6g.jpg)
with fairings (It affects decreasing drag value!)
(https://www.mediafire.com/convkey/a7ac/i6sri0nqjcfbk3k6g.jpg)

2x types of US 2.75" (70mm) rockets, Mk4FFAR and HYDRA70.
(https://www.mediafire.com/convkey/d325/9nmr4qq285wm52q6g.jpg)


USSR / Russian bombs, based on Lyndr's beautiful 3D models with his permission.
FAB-xxx M-46 series, designed in year 1946.
(https://www.mediafire.com/convkey/0a01/zk6a6uwe1vj83tt6g.jpg)

You can look at other screenshots and developing progress in this WIP topic.
https://www.sas1946.com/main/index.php/topic,49681.0.html
Title: Re: Weapon pack Generation 2016 , ver 11/Apr/2017 [4.12]
Post by: western0221 on December 23, 2016, 04:32:20 PM
Old version "Weapon pack Generation 2016" backup.

Version 06th/Apr./2017 pack and 11th/Apr./2017 patch.

Download -- http //www.mediafire.com/file/a94--yd/WeaponPack_Gen2016_20170406release.7z
Daisy Cutter accidental exploding bug fix patch -- http //www.mediafire.com/file/vi9x--y9fdt/WeaponPack_Gen2016_20170411patch.7z
Title: Re: Weapon pack Generation 2016 , ver 24/Dec/2016 [4.12]
Post by: max_thehitman on December 23, 2016, 10:55:20 PM


Thank you great Western0221 !

CHEERS !
(http://sbybiz.com/wp-content/uploads/2015/09/Cheers-beer.jpg)

Title: Re: Weapon pack Generation 2016 , ver 24/Dec/2016 [4.12]
Post by: Ace on December 24, 2016, 04:34:06 AM
Thanks Western!!
Title: Re: Weapon pack Generation 2016 , ver 24/Dec/2016 [4.12]
Post by: western0221 on December 24, 2016, 07:38:40 AM
One file was missing and it caused F-5 crashing, sorry my mistake.

Fix patch is in my 1st post.
Title: Re: Weapon pack Generation 2016 , ver 24/Dec/2016
Post by: Katson Watson on December 24, 2016, 08:44:45 AM
Thank you very much!!!))))

-Yes, I have edited it again. I had written it more than year ago and few moments ago I did it one more time azazaz lol.
Sorry for my English)
Title: Re: Weapon pack Generation 2016 , ver 24/Dec/2016 [4.12]
Post by: KingTiger503 on December 26, 2016, 10:59:43 PM
Thanks for the Weapons Pack 2016, Its Working and Ready to Fly.
Title: Re: Weapon pack Generation 2016 , ver 24/Dec/2016 [4.12]
Post by: Koty on December 27, 2016, 10:39:33 AM
Quote
7. Some special fueltanks of "SkinnableOrdnance" can reflect mother aircraft's user custom skin colors.

The day has come...
...great work Western. Great work indeed.
Title: Re: Weapon pack Generation 2016 , ver 24/Dec/2016
Post by: urmel on December 27, 2016, 12:10:33 PM
Thanks for the new Weapons Pack!!!
Title: Re: Weapon pack Generation 2016 , ver 05/Jan/2017 [4.12]
Post by: western0221 on January 05, 2017, 02:37:15 AM
New version is released in my 1st post.

Today's addition:
- Mk81 SnakeEye
- Mk83 Ballute and Mk84 Ballute .... Balloon - Parachute Braking bombs for low-level bombing
- FAB-1000 M-43

Screenshots of them will be posted in my WIP topic later.
https://www.sas1946.com/main/index.php/topic,49681.0.html


You can see or use those new bombs only after some mod Jets will be updated or published using them in the future.
Title: Re: Weapon pack Generation 2016 , ver 05/Jan/2017
Post by: Katson Watson on January 05, 2017, 05:34:01 AM
Weapons pack Generation 2017))
Title: Re: Weapon pack Generation 2016 , ver 18/Feb/2017 [4.12]
Post by: western0221 on February 18, 2017, 06:22:09 PM
ver 18/Feb/2017 is released in 1st post.

It makes more compatible and safe to many new coming Jets.
It needs clean install and Engine MOD 2.7.3w 18/Feb/2017 version or later.
Title: Re: Weapon pack Generation 2016 , ver 18/Feb/2017 [4.12]
Post by: KingTiger503 on February 19, 2017, 12:23:39 AM
I got an Error on F-5A and F-5E, CTD Crash in 30%

Code: [Select]
[7:05:16 AM] Load bridges
[7:05:16 AM] Load static objects
[7:05:19 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[7:07:14 AM] *** Diff Brakes Set to Type: 3
[7:07:14 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/weapons/SkinnableOrdnance
[7:07:14 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:07:14 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:07:14 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:07:14 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:07:14 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:07:14 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:07:14 AM] at com.maddox.il2.objects.air.F_5.onAircraftLoaded(F_5.java:295)
[7:07:14 AM] at com.maddox.il2.objects.air.F_5A.onAircraftLoaded(F_5A.java:261)
[7:07:14 AM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2706)
[7:07:14 AM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
[7:07:14 AM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[7:07:14 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[7:07:14 AM] at com.maddox.il2.game.Mission._load(Mission.java:838)
[7:07:14 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[7:07:14 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[7:07:14 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[7:07:14 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[7:07:14 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:07:14 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
 

Re-Investigate Immediately
Title: Re: Weapon pack Generation 2016 , ver 19/Feb/2017 [4.12]
Post by: western0221 on February 19, 2017, 04:28:43 AM
Sorry, one classfile was missing.

Please re-download 19/Feb/2017 one from the new link.


Thanks your test and report, KingTiger503.
Title: Re: Weapon pack Generation 2016 , ver 19/Feb/2017 [4.12]
Post by: cheech420 on March 09, 2017, 06:40:33 AM
 :)
Title: Re: Weapon pack Generation 2016 (ver 19/Mar/2017) and Jet pit Common materials (ver 19/Mar/2017) [4.12]
Post by: western0221 on March 19, 2017, 03:29:49 PM
Version 19th/Mar./2017 is released in 1st post.

Vega's new F-16 V2.0 pack may need it.
Title: Re: Weapon pack Generation 2016 (ver 06/Apr/2017) and Jet pit Common materials (ver 19/Mar/2017) [4.12]
Post by: western0221 on April 06, 2017, 08:42:05 AM
Weapon pack Generation 2016 ver 06th/Apr./2017 is released in 1st post.

New F-105 V2.0 by Ranwers and Vega uses this version !!
Title: Re: Weapon pack Generation 2016 (ver 11/Apr/2017) and Jet pit Common materials (ver 19/Mar/2017) [4.12]
Post by: western0221 on April 11, 2017, 08:30:34 AM
Daisy Cutter accidental exploding bug fix patch is released in 1st post.
Please overwrite it on ver 06th/Apr./2017 .
Title: Re: Weapon pack Generation 2016-ii (ver 16/May/2017) and Jet pit Common materials (ver 19/Mar/2017) [4.12]
Post by: western0221 on May 16, 2017, 09:14:10 AM
Weapon pack Generation 2016-ii (ver 16/May/2017) is available in 1st post.

It uses new SAS Engine MOD 2.7.4w missile codes to implement new features.
- PavewayII LGBs do ballistic free-fall when no Laser found.
- Laser guided missiles AGM-65E and AGM-123A can engage / disengage the Laser spot automatically like other missile, manual engaging is no more needed.
- JDAMs aim ground targets correctly.
- EOTV/CCD or IR-Imaging , Laser seakers work realistic like cannot lock-on the ground behind the clouds (all variants) , under too low light in the night (EOTV/CCD limitation).

Those new feature of Laser guiding need Aircraft side helping.
Today (16th/May/2017) only F/A-18C/D and AV-8B+ have their full functions.
And because of Laser spotting data format is changed, old aircrafts cannot lead new Laser weapons ---- need updating each aircrafts.
Title: Re: Weapon pack Generation 2016-ii (ver 19/Sep/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: western0221 on September 19, 2017, 06:52:52 AM
Both
Weapon pack Generation 2016-ii
 and
US Jet pit Common materials
are updated , now.


MGunM61A1.class is added to Weapon pack Generation 2016-ii.

Some new Laser targeting cockpit is in US Jet pit Common materials.
Title: Re: Weapon pack Generation 2016-ii (ver 19/Sep/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: steeldust on September 20, 2017, 06:16:34 AM
thank you!  :)
Title: Re: Weapon pack Generation 2016-ii (ver 14/Nov/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: western0221 on November 14, 2017, 10:22:07 AM
New Weapon pack Generation 2016-ii is released in 1st post.
It uses Engine MOD 2.8.0w 14/Nov/2017 functions.

New added weapons.
- AIM-4 Falcon AAM .... A,C,D,F,G and Swiss/Sweden exported
- AIM-26 Falcon AAM .... A (nuclear) , B(conventional , also Swiss/Sweden exported)
- AIR-2 Genie .... unguided nuclear Air-to-Air rocket
- QRC-160-2 .... a bit different styles from QRC-160-1 with fixing scale bugs.

Adding LODs and lighter shadows.
- all AIM-7, Aspide Mk.I, AIM-120A, F-14's droptanks

Retouch textures to fix bugs or others.
- AIM-7M, Aspide Mk.I, AIM-120A

Scratch LOD0 model to fix scale bugs with higher polys and better LODs and shadows.
- QRC-160-1 (keep the old name QRC-160)
- TARPS for F-14

Scratch LOD0 model with higher polys for better lookings and better LODs and shadows.
- AIM-54A,C


(https://www.mediafire.com/convkey/37d0/30iwn6vw11vwwkn6g.jpg)
(https://www.mediafire.com/convkey/c64a/zb6h7d71lrlaj126g.jpg)
(https://www.mediafire.com/convkey/141d/ddp92crbdyd3o7r6g.jpg)
Title: Re: Weapon pack Generation 2016-ii (ver 14/Nov/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: steven197106 on November 14, 2017, 01:43:53 PM
Very nice western, which aircraft will be the carrier for the AIR-2 Genie.
Title: Re: Weapon pack Generation 2016-ii (ver 14/Nov/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: western0221 on November 14, 2017, 04:12:40 PM
Very nice western, which aircraft will be the carrier for the AIR-2 Genie.

I've not touch any Genie operator aircraft projects or heard someone working on.

A half .... personal satisfaction filling the gap of weapons missing associating from making AIM-4.
But someone .... some projects will use mine in the future.
Title: Re: Weapon pack Generation 2016-ii (ver 14/Nov/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: surian on November 19, 2017, 12:36:18 AM
Very nice western, which aircraft will be the carrier for the AIR-2 Genie.

I've not touch any Genie operator aircraft projects or heard someone working on.

A half .... personal satisfaction filling the gap of weapons missing associating from making AIM-4.
But someone .... some projects will use mine in the future.
i can't find vega's weapon pack. help me, please.
Title: Re: Weapon pack Generation 2016-ii (ver 14/Nov/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: PhantomII on November 19, 2017, 10:51:48 AM
https://www.sas1946.com/main/index.php/topic,48603.0.html
Title: Re: Weapon pack Generation 2016-iii (ver 24/Nov/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: western0221 on November 23, 2017, 10:09:09 PM
New Weapon pack Generation 2016-iii is released in 1st post.

I applies Engine MOD 2.8.1w's drag calculation for bombs and droptanks.
Title: Re: Weapon pack Generation 2016-iii (ver 24/Nov/2017) and Jet pit Common materials (ver 19/Sep/2017)
Post by: dsawan on November 25, 2017, 04:59:01 AM
here is log at these crashes when selecting the a-7 and others.

Code: [Select]
[Nov 25, 2017 11:56:24 AM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1280x960
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects04.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Hook: _ExternalRock02 not found
com.maddox.il2.engine.ActorException: Hook: _ExternalRock02 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1722)
at com.maddox.il2.gui.GUIAirArming.access$10(GUIAirArming.java:1679)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:116)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNone00.mis...
Month = 7 , Hour = 12
Temperature -     0m = 24.0 .
Temperature -  1000m = 17.51001 .
Temperature -  2000m = 11.019989 .
Temperature -  3000m = 4.529999 .
Temperature -  4000m = -1.9599915 .
Temperature -  5000m = -8.450012 .
Temperature -  6000m = -14.940002 .
Temperature -  7000m = -21.429993 .
Temperature -  8000m = -27.919998 .
Temperature -  9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
java.lang.NoSuchMethodError
at com.maddox.il2.engine.Actor.<init>(Actor.java:858)
at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
at com.maddox.il2.objects.weapons.Rocket.<init>(Rocket.java:267)
at com.maddox.il2.objects.weapons.Missile.<init>(Missile.java:198)
at com.maddox.il2.objects.weapons.MissileAIM9D.<init>(MissileAIM9D.java:27)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.weapons.RocketGun.newRocket(RocketGun.java:212)
at com.maddox.il2.objects.weapons.RocketGun.set(RocketGun.java:278)
at com.maddox.il2.objects.weapons.RocketGun.set(RocketGun.java:251)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2424)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2397)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2114)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Weapon pack Generation 2016-iii (ver 24/Nov/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: SAS~Gerax on November 25, 2017, 05:06:35 AM
dsawan: https://www.sas1946.com/main/index.php/topic,57332.msg633624.html#msg633624
Title: Re: Weapon pack Generation 2016-iii (ver 24/Nov/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: western0221 on November 25, 2017, 05:21:28 AM
dsawan 's log says Weapon pack Generation 2016-iii and Jet pit Common materials are free from your errors.

No mentions those mods relating to your problems.
Title: Re: Weapon pack Generation 2016-iii (ver 08/Dec/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: western0221 on December 08, 2017, 03:58:16 AM
New Weapon pack Generation 2016-iii is released in 1st post.

Add ---
 - "T" style 3x tailfins 300 gal. skyhawk fueltank for A-7 and "X" style 4x tailfins 300 gal. skyhawk fueltank for S-3.
 - All 300 gal. skyhawk fueltanks can be painted in "South East Asis" camo.
(https://www.mediafire.com/convkey/7cd3/ah0kza919ogavci6g.jpg)
Code: [Select]
matSEAcamo(); - French AAM Matra R.530 .... both Semi-Active Radar Homing variant and IR Homing variant.
(https://www.mediafire.com/convkey/a3ac/c6qvcyjqfzyibpm6g.jpg)
 - French AAM Matra R.550 .... only hook position adjust about 3D, but 2x variants "Magic" and "Magic 2" is ready. "Magic 2" has All Aspect Homing capability.
Title: Re: Weapon pack Generation 2016-iii (ver 08/Dec/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: steven197106 on December 08, 2017, 05:59:54 AM
Thanks  western0221, have you uploaded the weapons pack, can't see the new tanks and missiles
Title: Re: Weapon pack Generation 2016-iii (ver 08/Dec/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: western0221 on December 08, 2017, 06:28:33 AM
Thanks  western0221, have you uploaded the weapons pack, can't see the new tanks and missiles

What ?

New weapons I added in my pack will appear in missions WITH new aircrafts loading them in their loadouts.
NOW ---- no aircraft has weapon loadouts using T3/X4 300gal. tanks, Matra AAMs, AIM-4 or -26.
Those new weapons are waiting to be used in the future.
Title: Re: Weapon pack Generation 2016-iii (ver 08/Dec/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: steven197106 on December 08, 2017, 06:30:20 AM
Thank you, how about a AGM-45 Shrike
Title: Re: Weapon pack Generation 2016-iii (ver 08/Dec/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: western0221 on December 08, 2017, 06:41:21 AM
I've already made AGM-45 's 3d model in my hand.

The biggest problem is java coding side.
Without total radar systems are fully finished , anti-radiation missile code cannot be written.
Title: Re: Weapon pack Generation 2016-iii (ver 08/Dec/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: KingTiger503 on December 08, 2017, 09:35:43 AM
Wes is right, without the Radar or AWACS, his project and the code are doomed,

He will not give up,
Title: Re: Weapon pack Generation 2016-iii (ver 08/Dec/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: Euge on January 05, 2018, 03:00:36 PM
Hi, everyone!

Looks like the first link in the 1st post is broken ]crybaby2[
Can somebody re-upload it?

Thank you.
Title: Re: Weapon pack Generation 2016-iii (ver 08/Dec/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: western0221 on January 05, 2018, 04:06:07 PM
Hi, everyone!

Looks like the first link in the 1st post is broken ]crybaby2[
Can somebody re-upload it?

Thank you.

1st post DL link is recovered, now.
Thanks your report. Coming from my operation mistake on mediafire.
Title: Re: Weapon pack Generation 2016-iii (ver 08/Dec/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: TheGhostofTheEuropeanSky on January 10, 2018, 02:21:58 AM
The Cockpit won't show up and the jets after the F-16A are colored pink
The Log File is:

Code: [Select]
java.lang.NullPointerException
[9:14:37 AM] at com.maddox.il2.objects.air.F_16.playRWRWarning(F_16.java:542)
[9:14:37 AM] at com.maddox.il2.objects.air.F_16.RWRWarning(F_16.java:455)
[9:14:37 AM] at com.maddox.il2.objects.air.F_16.update(F_16.java:1707)
[9:14:37 AM] at com.maddox.il2.objects.air.F_16A_B10.update(F_16A_B10.java:241)
[9:14:37 AM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1095)
[9:14:37 AM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
[9:14:37 AM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:505)
[9:14:37 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1120)
[9:14:37 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[9:14:37 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[9:14:37 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[9:14:37 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[9:14:37 AM] at com.maddox.rts.Message._send(Message.java:1217)
[9:14:37 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:14:37 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:14:37 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:14:37 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:14:37 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:14:37 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:14:37 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[9:14:37 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:14:37 AM] java.lang.NullPointerException
[9:14:37 AM] at com.maddox.il2.objects.air.F_16.playRWRWarning(F_16.java:542)
[9:14:37 AM] at com.maddox.il2.objects.air.F_16.RWRWarning(F_16.java:455)
[9:14:37 AM] at com.maddox.il2.objects.air.F_16.update(F_16.java:1707)
[9:14:37 AM] at com.maddox.il2.objects.air.F_16A_B10.update(F_16A_B10.java:241)
[9:14:37 AM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1095)
[9:14:37 AM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
[9:14:37 AM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:505)
[9:14:37 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1120)
[9:14:37 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[9:14:37 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[9:14:37 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[9:14:37 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[9:14:37 AM] at com.maddox.rts.Message._send(Message.java:1217)
[9:14:37 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:14:37 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:14:37 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:14:37 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:14:37 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:14:37 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:14:37 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[9:14:37 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:14:37 AM] java.lang.NullPointerException
[9:14:37 AM] at com.maddox.il2.objects.air.F_16.playRWRWarning(F_16.java:542)
[9:14:37 AM] at com.maddox.il2.objects.air.F_16.RWRWarning(F_16.java:455)
[9:14:37 AM] at com.maddox.il2.objects.air.F_16.update(F_16.java:1707)
[9:14:37 AM] at com.maddox.il2.objects.air.F_16A_B10.update(F_16A_B10.java:241)
[9:14:37 AM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1095)
[9:14:37 AM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
[9:14:37 AM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:505)
[9:14:37 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1120)
[9:14:37 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[9:14:37 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[9:14:37 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[9:14:37 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[9:14:37 AM] at com.maddox.rts.Message._send(Message.java:1217)
[9:14:37 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:14:37 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:14:37 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:14:37 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:14:37 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:14:37 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:14:37 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[9:14:37 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:14:37 AM] java.lang.NullPointerException
[9:14:37 AM] at com.maddox.il2.objects.air.F_16.playRWRWarning(F_16.java:542)
[9:14:37 AM] at com.maddox.il2.objects.air.F_16.RWRWarning(F_16.java:455)
[9:14:37 AM] at com.maddox.il2.objects.air.F_16.update(F_16.java:1707)
[9:14:37 AM] at com.maddox.il2.objects.air.F_16A_B10.update(F_16A_B10.java:241)
[9:14:37 AM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1095)
[9:14:37 AM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
[9:14:37 AM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:505)
[9:14:37 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1120)
[9:14:37 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[9:14:37 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[9:14:37 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[9:14:37 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[9:14:37 AM] at com.maddox.rts.Message._send(Message.java:1217)
[9:14:37 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:14:37 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:14:37 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:14:37 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:14:37 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:14:37 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:14:37 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[9:14:37 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:14:37 AM] java.lang.NullPointerException
[9:14:37 AM] at com.maddox.il2.objects.air.F_16.playRWRWarning(F_16.java:542)
[9:14:37 AM] at com.maddox.il2.objects.air.F_16.RWRWarning(F_16.java:455)
[9:14:37 AM] at com.maddox.il2.objects.air.F_16.update(F_16.java:1707)
[9:14:37 AM] at com.maddox.il2.objects.air.F_16A_B10.update(F_16A_B10.java:241)
[9:14:37 AM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1095)
[9:14:37 AM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
[9:14:37 AM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:505)
[9:14:37 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1120)
[9:14:37 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[9:14:37 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[9:14:37 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[9:14:37 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[9:14:37 AM] at com.maddox.rts.Message._send(Message.java:1217)
[9:14:37 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:14:37 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:14:37 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:14:37 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:14:37 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:14:37 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:14:37 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[9:14:37 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:14:37 AM] java.lang.NullPointerException
[9:14:37 AM] java.lang.NullPointerException
[9:14:37 AM] at com.maddox.il2.objects.sounds.SndAircraft$1.soundUpdate(SndAircraft.java:656)
[9:14:37 AM] at com.maddox.il2.engine.ActorMeshDraw.preRender(ActorMeshDraw.java:35)
[9:14:37 AM] at com.maddox.il2.objects.sounds.SndAircraft$1.preRender(SndAircraft.java:506)
[9:14:37 AM] at com.maddox.il2.engine.DrawEnvXY.preRender(DrawEnvXY.java:54)
[9:14:37 AM] at com.maddox.il2.game.Main3D.doPreRender3D(Main3D.java:2681)
[9:14:37 AM] at com.maddox.il2.game.Main3D.access$1500(Main3D.java:130)
[9:14:37 AM] at com.maddox.il2.game.Main3D$Render3D0.preRender(Main3D.java:932)
[9:14:37 AM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
[9:14:37 AM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[9:14:37 AM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[9:14:37 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[9:14:37 AM] at com.maddox.rts.Message._send(Message.java:1217)
[9:14:37 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:14:37 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:14:37 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:14:37 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:14:37 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:14:38 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:14:38 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[9:14:38 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:14:38 AM] Time overflow (179): speed 0.90361446
[Jan 10, 2018 9:14:49 AM] -------------- END log session -------------
Title: Re: Weapon pack Generation 2016-iii (ver 08/Dec/2017) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: western0221 on January 10, 2018, 02:39:27 AM
The Cockpit won't show up and the jets after the F-16A are colored pink
The Log File is:
java.lang.NullPointerException
[9:14:37 AM]      at com.maddox.il2.objects.air.F_16.playRWRWarning(F_16.java:542)
[9:14:37 AM]      at com.maddox.il2.objects.air.F_16.RWRWarning(F_16.java:455)
[9:14:37 AM]      at com.maddox.il2.objects.air.F_16.update(F_16.java:1707)
[9:14:37 AM]      at com.maddox.il2.objects.air.F_16A_B10.update(F_16A_B10.java:241)
[9:14:37 AM]      at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1095)

Your error log indicates nothing relating to this topic's Jet pit Common materials.

I think "Full color HD mod" is not installed correctly or not working correctly.
That is not task of this topic.
Even if my guess is hit, teaching How to solve the problem is out of my / this topic's task.

About repeated "NullPointerException at F_16.playRWRWarning(F_16.java:542)" errors , I have no idea.
F-16 is not mine.
Title: Re: Weapon pack Generation 2016-iii (ver 08/Feb/2018) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: western0221 on February 08, 2018, 05:41:08 AM
"Weapon pack Generation 2016-iii (08/Feb/2018)" is released in 1st post.

It needs "SAS Engine MOD 2.8.2 western (08/Feb/2018)".


Changes:
- Bugfix of some of AIM-9 Sidewinder flame and smoke attaching direction.
- Many missiles have a weak smoke trail after the rocket motor shut down. (using current Engine MOD 2.8.2w function)
- AIM-7 / -26 / -54 , AGM-65 / -123 have specific rocket flame effect 3D model.
- Re-tune some AAM flight parameters.
- AGM-84 family sounds Jet engine sound instead of Rocket motor sound.
Title: Re: Weapon pack Generation 2016-iii (ver 08/Feb/2018) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: Seb on April 16, 2018, 10:38:01 AM
I have a question, is there a missile AGM-158 JASSM in the plans?
Title: Re: Weapon pack Generation 2016-iii (ver 08/Feb/2018) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: AkelaFreedom on April 20, 2018, 03:54:16 AM
I am sorry to trouble you.But  I make my own Hydra 70 system project (not for this game) and have problems with dimensions difference between rockets and launchers. For example, M261 have length - 168 cm and the rocket (M423 fuze+M151 warhead+Mk66 motor) have length - around 140 cm. So even through rocket will be fully dip inside launcher it don't connect with contact spring. What if there is two contacts?
Title: Re: Weapon pack Generation 2016-iii (ver 08/Feb/2018) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: western0221 on April 20, 2018, 05:13:42 AM
I am sorry to trouble you.But  I make my own Hydra 70 system project (not for this game) and have problems with dimensions difference between rockets and launchers. For example, M261 have length - 168 cm and the rocket (M423 fuze+M151 warhead+Mk66 motor) have length - around 140 cm. So even through rocket will be fully dip inside launcher it don't connect with contact spring. What if there is two contacts?

I have no knowledge what contact system those launchers have.
I made my 3d models only referring external view blueprints and dimension data.

And in setting rockets carrying hook positions on each carrier planes, I decide them fully dip pos.
Title: Re: Weapon pack Generation 2016-iii (ver 08/Feb/2018) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: AkelaFreedom on April 20, 2018, 06:22:43 AM


I have no knowledge what contact system those launchers have.
I made my 3d models only referring external view blueprints and dimension data.

And in setting rockets carrying hook positions on each carrier planes, I decide them fully dip pos.
[/quote]

Thanks, and last question - what length is your Hydra rocket?

Title: Re: Weapon pack Generation 2016-iii (ver 08/Feb/2018) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: western0221 on April 20, 2018, 06:35:41 AM
Thanks, and last question - what length is your Hydra rocket?

1.38 meters with warhead -- Hydra70.
Referring designation-systems.net data of M151 warhead (Anti-Personnel, High-Explosive)


1.34 meters with warhead -- Mk4 FFAR using almost same launchers.
Title: Re: Weapon pack Generation 2016-iii (ver 08/Feb/2018) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: AkelaFreedom on April 20, 2018, 07:19:57 AM
'1.34 meters with warhead -- Mk4 FFAR using almost same launchers.'


Mk 66 motor = 41.75 in
Mk 40 motor = 39.90 in

So not the same, shorter and another mechanism of launch.

But I still don't get difference between LAU-131 and LAU-68
Title: Re: Weapon pack Generation 2016-iii (ver 08/Feb/2018) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: western0221 on April 20, 2018, 07:38:55 AM
But I still don't get difference between LAU-131 and LAU-68

I also don't know difference about them and I don't need care the difference in IL-2 1946 modding.
I treat them as completely same launcher.

Clearly different is ARMY Helicopter use M number ones.
I've made other external 3d models with different weight classfiles for ARMY Helicopters.
So, using LAU number launchers on ARMY Helicopters is BUGs, that's mod author mistook.
Title: Re: Weapon pack Generation 2016-iii (ver 08/Feb/2018) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: Koty on April 20, 2018, 11:13:01 AM
Apparently, LAU-131 has some thermal shielding (which the 68 does not have) and is used by navy (68 is for airforce)
Title: Re: Weapon pack Generation 2016-iii (ver 08/Feb/2018) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: AkelaFreedom on April 21, 2018, 11:59:43 PM
Apparently, LAU-131 has some thermal shielding (which the 68 does not have) and is used by navy (68 is for airforce)

No, inside out :) LAU-131 for Air force, and LAU-68 for NAVY.. My doubt about that in some source LAU-131 have langth = 152 cm in other LAU-130 equal LAU-68 and have length = 168. Of course it's not main, but when I put Hydra rocket with M151 warhead inside of launcher it very deep. But in some photos it looks a little sink or  a little jut out. That is my problem and nobody say why so that :)
Title: Re: Weapon pack Generation 2016-iii (ver 07/May/2018) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: western0221 on May 07, 2018, 06:08:40 AM
New Weapon pack Generation 2016-iii is released in 1st post.

Its AGM-84A/D/J Harpoon missiles and AGM-84E SLAM use new SAS Engine MOD 2.8.5w 's cruise missile interceptable function and show damaged model in shot.
Title: Re: Weapon pack Generation 2016-iii (ver 07/May/2018) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: SAS~Gerax on May 07, 2018, 07:51:16 AM
Many thanks Western for all your work to keep Jetwar alive!  :)
Title: Re: Weapon pack Generation 2016-iii (ver 07/May/2018) and Jet pit Common materials (ver 19/Sep/2017)
Post by: Dreamk on May 07, 2018, 01:12:52 PM
LAU-68/A    7-Tube 70 mm (2.75”) rocket launcher; Launcher designated LAU-68/A under the US Air Force system, used by US Army under the name M158A1. the LAU-68D/A version has the thermal protection coating. Pay attention that there is also a The LAU-68F/A "extended length launcher" with different dimensions:

The basic dimension of the LAU-68 tube is 1520mm (1.52m) HOWEVER the initial version LAU-68A body was slightly shorter ( 58.82"= 149.4 cm) but had a frangible forward protection cone and a reusable aluminium aft fairing, thus the overall length, with this fairings mounted, was no less than 94.5 in (2.40m!!!)
LAU-68D/A M158A1
    Longueur : 1 520,19 mm (59,85 in)
    Diamètre : 256,54 mm (10,1 in)
    Masse : 39 kg (85 lbs)


LAU-68 F/A EXTENDED LENGTH LAUNCHER
LENGTH      71.1 INCHES (180.6 CM.)
DIAMETER   10.125 INCHES (25.7 CM.)
WEIGHT (EMPTY)   92 POUNDS (41.73 KG.)
CAPACITY   7 ROCKETS (2.75 INCH/70MM.)

LAU-131/A LAUNCHER
LENGTH      59.8 INCHES (152 CM.) [producer factory data confirms: LAU-131/A Length 152 cm diameter 25.7cm]
DIAMETER   10.125 INCHES (25.7 CM.)
WEIGHT (EMPTY)   65 POUNDS (29.5 KG.)
CAPACITY   7 ROCKETS (2.75 INCH/70MM.)
Title: Re: Weapon pack Generation 2016-iii (ver 07/May/2018) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: Seb on May 14, 2018, 10:27:03 AM
Hello
The Mi-8T does not operate launchers unguided.
Regards
Seb

Code: [Select]
[2018-05-14 16:23:26] ------------ BEGIN log session -------------
[16:23:26] OpenGL provider: Opengl32.dll
[16:23:27] OpenGL library:
[16:23:27]   Vendor: ATI Technologies Inc.
[16:23:27]   Render: AMD Radeon R9 200 Series
[16:23:27]   Version: 4.5.13491 Compatibility Profile Context 22.19.662.4
[16:23:27]   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[16:23:27] Size: 1600x1200
[16:23:27] ColorBits: 32
[16:23:27] DepthBits: 24
[16:23:27] StencilBits: 8
[16:23:27] isDoubleBuffered: true
[16:23:27] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[16:23:27]
[16:23:27] *** Looking for Advanced CPU Instructions...
[16:23:27] [x] PentiumPro
[16:23:27] [x] Multimedia (MMX)
[16:23:27] [x] 3D (SSE)
[16:23:27] [x] 3D (SSE2)
[16:23:27] [-] 3D (3DNow)
[16:23:27] ColourBits 32, ABits 8, ZBits 24
[16:23:27]
[16:23:27] *** Looking for Render API Extensions ...
[16:23:27] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[16:23:27] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[16:23:27] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[16:23:27] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[16:23:27] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[16:23:27] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[16:23:27] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[16:23:27] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[16:23:27] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[16:23:27] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[16:23:27] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[16:23:27] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[16:23:27] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[16:23:27]
[16:23:27] Maximum texture size : 16384
[16:23:27] Maximum simultaneous textures :8
[16:23:27] MaxAnisotropic (1.0 = none) : 16.000000
[16:23:27] 15 Splashscreens available.
[16:23:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[16:23:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[16:23:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[16:23:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[16:23:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[16:23:28] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[16:23:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[16:23:28] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[16:23:28] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[16:23:28] INTERNAL ERROR: Texture required
[16:23:28] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[16:23:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
[16:23:34] Error on MirageIIIC Loadout: GAttack: 2x100kgTypeAA-Tadmor+2x2xR550+2x1300LtDroptank
[16:23:34] java.lang.ClassNotFoundException: com/maddox/il2/objects/weapons/BombProximity
[16:23:34] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[16:23:34] at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
[16:23:34] at com.maddox.il2.objects.air.MIRAGEIIIC.<clinit>(MIRAGEIIIC.java:392)
[16:23:34] at java.lang.Class.forName0(Native Method)
[16:23:34] at java.lang.Class.forName(Unknown Source)
[16:23:34] at com.maddox.rts.Spawn.get(Spawn.java:39)
[16:23:34] at com.maddox.rts.Spawn.get(Spawn.java:28)
[16:23:34] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[16:23:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[16:23:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[16:23:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[16:23:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[16:23:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:23:34] Error on MirageIIIC Loadout: GAttack: 2x100kgTypeAA-Tadmor+2x2xR550+2x1300LtDroptank
[16:23:34] java.lang.ClassNotFoundException
[16:23:34] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[16:23:34] at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
[16:23:34] at com.maddox.il2.objects.air.MIRAGEIIICJ.<clinit>(MIRAGEIIICJ.java:467)
[16:23:34] at java.lang.Class.forName0(Native Method)
[16:23:34] at java.lang.Class.forName(Unknown Source)
[16:23:34] at com.maddox.rts.Spawn.get(Spawn.java:39)
[16:23:34] at com.maddox.rts.Spawn.get(Spawn.java:28)
[16:23:34] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[16:23:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[16:23:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[16:23:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[16:23:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[16:23:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:23:34] Error on Dagger Loadout: GAttack: 4x130kgM4-Tadmor+2xShafrir+2x1300LtDroptank
[16:23:34] java.lang.ClassNotFoundException: com/maddox/il2/objects/weapons/BombProximity
[16:23:34] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[16:23:34] at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
[16:23:34] at com.maddox.il2.objects.air.IAI_Kfir_C2.<clinit>(IAI_Kfir_C2.java:342)
[16:23:34] at java.lang.Class.forName0(Native Method)
[16:23:34] at java.lang.Class.forName(Unknown Source)
[16:23:34] at com.maddox.rts.Spawn.get(Spawn.java:39)
[16:23:34] at com.maddox.rts.Spawn.get(Spawn.java:28)
[16:23:34] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[16:23:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[16:23:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[16:23:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[16:23:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[16:23:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:23:34] Artillery: Parameter [BM21V_66rock]:<HeadMaxYawSpeed> not found
[16:23:34] Can't set property
[16:23:34] java.lang.RuntimeException: Can't set property
[16:23:34] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.getF(ArtilleryGeneric.java:122)
[16:23:34] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.LoadArtilleryProperties(ArtilleryGeneric.java:271)
[16:23:34] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.<init>(ArtilleryGeneric.java:292)
[16:23:34] at com.maddox.il2.objects.vehicles.artillery.WesG661Artillery.<clinit>(WesG661Artillery.java:64)
[16:23:34] at java.lang.Class.forName0(Native Method)
[16:23:34] at java.lang.Class.forName(Unknown Source)
[16:23:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:23:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:23:34] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:254)
[16:23:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1544)
[16:23:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[16:23:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[16:23:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[16:23:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:23:34] Problem in spawn: com.maddox.il2.objects.vehicles.artillery.WesG661Artillery$BM21V_66rock
[16:23:37] Initializing DirectSound playback device...
[16:23:37] Primary buffer created.
[16:23:37] Playback format is set : sampling rate = 44100, num channels = 2.
[16:23:37] Not enought hardware buffers (0), hardware disabled
[16:23:37] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[16:23:37] Default speaker config is : 1310724.
[16:23:37] Direct sound audio device initialized successfully :
[16:23:37] DX Version : 7
[16:23:37] Hardware    - disabled [buffers : 0]
[16:23:37] Extensions  - enabled :
[16:23:37]   EAX ver. 1 [ ]  - disabled
[16:23:37]   EAX ver. 2 [ ]  - disabled
[16:23:37]   EAX ver. 3 [ ]  - disabled
[16:23:37]   I3D ver. 2 [ ]  - disabled
[16:23:37]   ZoomFX     [ ]  - disabled
[16:23:37]   MacroFX    [ ]  - disabled
[16:23:37] SIMD render [X]
[16:23:37] num channels 32
[16:23:37]
[16:23:38] Loading mission Records/Intro 04 Ed.trk...
[16:23:38] Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
[16:23:38] Loading map.ini defined airfields:
[16:23:39] Load bridges
[16:23:39] Load static objects
[16:23:39] Mission error, ID_04: java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[16:23:39] java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[16:23:39] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2412)
[16:23:39] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2131)
[16:23:39] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[16:23:39] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[16:23:39] at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
[16:23:39] at com.maddox.il2.game.Mission._load(Mission.java:653)
[16:23:39] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[16:23:39] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[16:23:39] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:23:39] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:23:39] at com.maddox.il2.game.Main.exec(Main.java:422)
[16:23:39] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:23:40] **net bigship unknown cmd 11
[16:23:40] **net bigship unknown cmd 11
[16:23:40] **net bigship unknown cmd 11
[16:23:40] **net bigship unknown cmd 11
[16:23:40] **net bigship unknown cmd 11
[16:23:40] **net bigship unknown cmd 11
[16:23:40] com.maddox.il2.objects.ActorViewPoint
[16:23:40] java.lang.ClassCastException: com.maddox.il2.objects.ActorViewPoint
[16:23:40] at com.maddox.il2.fm.FlightModelTrack$SPAWN.netSpawn(FlightModelTrack.java:686)
[16:23:40] at com.maddox.rts.NetChannel$SpawnMessage.msgNet(NetChannel.java:2068)
[16:23:40] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[16:23:40] at com.maddox.rts.Message._send(Message.java:1217)
[16:23:40] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:23:40] at com.maddox.rts.Message.sendTo(Message.java:1134)
[16:23:40] at com.maddox.rts.Message.trySend(Message.java:1115)
[16:23:40] at com.maddox.rts.Time.loopMessages(Time.java:180)
[16:23:40] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[16:23:40] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[16:23:40] at com.maddox.il2.game.Main.exec(Main.java:422)
[16:23:40] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:23:40] **net bigship unknown ng cmd 96
[16:23:40] **net bigship unknown ng cmd 96
[16:23:40] **net bigship unknown ng cmd 96
[16:23:40] **net bigship unknown ng cmd 96
[16:23:40] **net bigship unknown ng cmd 96
[16:23:41] **net bigship unknown ng cmd 96
[16:23:45] Loading mission QuickQMBPro/Norway/NorwayRedNone00.mis...
[16:23:45] Y=1940 / M=9 / H= 14 , Temperature - 0m = 11.0 .
[16:23:45] Loading map.ini defined airfields:
[16:23:46] Load bridges
[16:23:46] Load static objects
[16:23:46] ##### House without collision (3do/Tree/Tree2.sim)
[16:23:46] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[16:23:46] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[16:23:46] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[16:23:46] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[16:23:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[16:23:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[16:23:47] SectFile load failed: null
[16:23:47] java.io.FileNotFoundException
[16:23:47] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[16:23:47] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[16:23:47] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[16:23:47] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[16:23:47] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[16:23:47] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[16:23:47] at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
[16:23:47] at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:56)
[16:23:47] at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:366)
[16:23:47] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1707)
[16:23:47] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1672)
[16:23:47] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2069)
[16:23:47] at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
[16:23:47] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[16:23:47] at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
[16:23:47] at com.maddox.il2.game.Mission._load(Mission.java:653)
[16:23:47] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[16:23:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[16:23:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:23:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:23:47] at com.maddox.il2.game.Main.exec(Main.java:422)
[16:23:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:23:47] ERROR [com.maddox.sound.SamplePool@4e6303] Cannot load sample pool: motor.TB3.start.end
[16:23:47] SectFile load failed: null
[16:23:47] java.io.FileNotFoundException
[16:23:47] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[16:23:47] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[16:23:47] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[16:23:47] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[16:23:47] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[16:23:47] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[16:23:47] at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
[16:23:47] at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:56)
[16:23:47] at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:366)
[16:23:47] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1707)
[16:23:47] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1672)
[16:23:47] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2069)
[16:23:47] at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
[16:23:47] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[16:23:47] at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
[16:23:47] at com.maddox.il2.game.Mission._load(Mission.java:653)
[16:23:47] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[16:23:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[16:23:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:23:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:23:47] at com.maddox.il2.game.Main.exec(Main.java:422)
[16:23:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:23:47] ERROR [com.maddox.sound.SamplePool@46693e] Cannot load sample pool: motor.TB3.start.end
[16:23:47] ERROR file: File users/popowski/Icons not found
[16:23:47] Mission: QuickQMBPro/Norway/NorwayRedNone00.mis is Playing
[16:23:47] INTERNAL ERROR: HierMesh: Can't find chunk 'Keel1_CAP'
[16:23:48] warning: no files : music/inflight
[2018-05-14 16:24:27] -------------- END log session -------------
Title: Re: Weapon pack Generation 2016-iii (ver 07/May/2018) and Jet pit Common materials (ver 19/Sep/2017) [4.12]
Post by: Koty on May 15, 2018, 02:43:46 AM
You have problem with anything but unguided launchers.

What even is "2_58dt"? Your Mirage is also causing problems. The Grad in your install is not installed properly.  o_O


Are you sure it's the Weapon pack mod that causes the problems?
Title: Re: Weapon pack Generation 2016 , ver 11/Apr/2017 [4.12]
Post by: SAS-606 on May 19, 2018, 05:53:44 AM
Old version "Weapon pack Generation 2016" backup.

Version 06th/Apr./2017 pack and 11th/Apr./2017 patch.

Download -- *******************************************
Daisy Cutter accidental exploding bug fix patch -- ********************************************8

Good day, the second link to the patch does not work. Can be as the download this file
Title: Re: Weapon pack Generation 2016-iii (ver 05/Jun/2018) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: western0221 on June 05, 2018, 08:34:50 AM
Weapon pack Generation 2016-iii (ver 05/Jun/2018) is in 1st post.

Bugfix:
 - US JDAMs correctly stop to go in contacting the ground when delay fuze applied.
 - US LGB PavewayIIs correctly stop to go in contacting the ground when delay fuze applied.
 - Extend flight range about US LGB PavewayIIs when Laser is not detected.
 - US Nukes with Parachute make nose down correctly.
Title: Re: Weapon pack Generation 2016-iii (ver 05/Jun/2018) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: 4S_Vega on June 25, 2018, 03:33:25 PM
Hi western!

Pls in next update add replace existing GAU-8 cannon file with this one

https://www.mediafire.com/file/59fbf04w1bk19eb/GAU_8.rar/file
Title: Re: Weapon pack Generation 2016-iii (ver 05/Jun - 31/Jul/2018) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: western0221 on July 31, 2018, 10:02:16 AM
"Bugfix patch on 31st/Jul./2018" is released in 1st post , fixing all AGM-65 variants (B/D/E/F/K) trouble not exploding even hitting targets or ground.
Title: Re: Weapon pack Generation 2016-iii (ver 03/Aug/2018) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: western0221 on August 03, 2018, 03:31:14 AM
New version Weapon pack Generation 2016-iii (Full package) is published in 1st post.
Containing last patch of AGM-65 bugfix.

Added:
- AGM-114 Hellfire variant .... AGM-114C (Laser Homing) and AGM-114L (Active Radar Homing; Longbow Hellfire)
(https://www.mediafire.com/convkey/1a1c/4ln209h6kwc450e6g.jpg)
Code: [Select]
RocketGunAGM114C_gn16.class
RocketGunAGM114L_gn16.class

- BGM-71 TOW variant .... BGM-71A "Basic TOW" , BGM-71C "Improved TOW (ITOW)" and BGM-71D "TOW-2"
(https://www.mediafire.com/convkey/ab41/z4kj4cm82pk6k4l6g.jpg)
Code: [Select]
RocketGunBGM71A_gn16.class
RocketGunBGM71C_gn16.class
RocketGunBGM71D_gn16.class
(All TOWs use new TypeSACLOS targeting implements in aircraft classes.)

Bugfix:
- All AGM-65 variants not exploding. (same to 20180731patch)
- AS.34 Kormoran Anti-Ship missile not exploding.


All added missile 3d models have +3 level LOD models with texture size decreasing to avoid rendering heavy load.
More information about 3d model and LODs are written in WIP topic here:
https://www.sas1946.com/main/index.php/topic,49681.msg653145.html#msg653145
Title: Re: Weapon pack Generation 2016-iii (ver 03/Aug/2018) and Jet pit Common materials (ver 18/May/2018)
Post by: DU30 on August 03, 2018, 02:45:17 PM
Thanks for the update West
Title: Re: Weapon pack Generation 2016-iii (ver 03/Aug/2018) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: 4S_Vega on August 09, 2018, 07:33:22 AM
Hi western, do you make pylons and launchers for AGM-114 and Tow?
Title: Re: Weapon pack Generation 2016-iii (ver 03/Aug/2018) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: western0221 on August 09, 2018, 10:47:53 AM
Hi western, do you make pylons and launchers for AGM-114 and Tow?

OK. I'll do.

How many days can you wait for them ?
Both launchers looks having complex shapes and I'll need a bit longer than simple missile or launcher models.
Title: Re: Weapon pack Generation 2016-iii (ver 03/Aug/2018) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: 4S_Vega on August 09, 2018, 11:42:03 AM
Hi western, do you make pylons and launchers for AGM-114 and Tow?

OK. I'll do.

How many days can you wait for them ?
Both launchers looks having complex shapes and I'll need a bit longer than simple missile or launcher models.

The time you need, I have the 3d tow lanchers by Gio if you need it, are already done.
Title: Re: Weapon pack Generation 2016-iii (ver 03/Aug/2018) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: 4S_Vega on August 10, 2018, 06:59:20 PM
Hi western, tested AGM114C, seems uneffective against T-72 tanks, a bit better vs T-55.

Maybe needs a power boost?

Title: Re: Weapon pack Generation 2016-iii (ver 03/Aug/2018) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: xxxautoxxx on August 10, 2018, 07:02:14 PM
Wow..i cant keep pace with all the amaze mods and additions !!!

a DUMB question, im sure - but how/where does one ADD these new weapons (TOW/Hellfire) to the list of available armamewnts on the aircraft (Apache/Supercobra)?

I have added/updated the "Gen..weapons.." file, but no additional listing appear in either of those options?

thanks

auto
Title: Re: Weapon pack Generation 2016-iii (ver 03/Aug/2018) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: 4S_Vega on August 10, 2018, 07:12:33 PM
You had to be patient.... :)
Title: Re: Weapon pack Generation 2016-iii (ver 03/Aug/2018) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: KingTiger503 on August 10, 2018, 10:38:09 PM
It needs to be Patient, He needs Time to Debug the Problems,

Soo, Relax and Enjoy.


Best Regards KT503
Title: Re: Weapon pack Generation 2016-iii (ver 13/Jan/2019) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: western0221 on January 13, 2019, 08:53:12 PM
New Weapon pack Generation 2016-iii is in 1st post.

New arms.
Code: [Select]
US ARM: (current Engine mod doesn't have proper guidance code, not working as ARM)
 - AGM-45 Shrike .... AGM-45A,B
 - AGM-88 HARM .... AGM-88A,D
US Targeting Pod, Navigation Pod:
 - AN/AAQ-13 .... a part of LANTIRN, Navigation and FLIR.
US missile launcher rail:
 - M279,299 .... 2x / 4x AGM-114 Hellfire

USSR Cluster Bombs:
 - RBK-250 with Bomblet AO1
 - RBK-500 with Bomblet PTAB1M
 - KMGU-2 container
USSR Nuke:
 - RDS-4T
USSR unguided rockets:
 - S-24 240mm
 - S-25 250mm
USSR AAM:
 - R-60 .... R-60M (AA-8)
USSR AGM:
 - Kh-25 .... Kh-25ML,MR
 - Kh-29 .... Kh-29L
USSR Fuel Droptank:
 - 800 litter Su-25 tank .... PTB-800L (Su-25)
USSR Gunpod:
 - SPPU-22 23mm .... 3D visual pod
USSR Pylon:
 - MBD .... 4x FAB-100 multiple bomb rack
USSR rocket pod:
 - UB-16, UB-32 .... 16x / 32x S-5 55mm (now only launchers)
 - B-8M1 .... 20x S-8 80mm (now only launcher)
 - B-13 .... 5x S-13 130mm (now only launcher)
 - O-25 .... 1x S-25 250mm
USSR missile launcher rail:
 - APU-68UM2 .... for S-24

Israel missiles:
 - Python3,4,5 AAM .... IR Homing
 - Derby AAM .... Active Radar Homing

Small changes, retouches.
 - Adjust AGM-114 Hellfires' 3d hooked position (fitting to launcher rails at the same X position)
 - AGM-114, BGM-71 warhead explosion powers
Title: Re: Weapon pack Generation 2016-iii (ver 13/Jan/2019) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: taskf53 on January 14, 2019, 12:52:52 AM
Thank you very much for your work. 8) 8) 8)
Title: Re: Weapon pack Generation 2016-iii (ver 13/Jan/2019) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: MADMICK71 on January 16, 2019, 06:40:29 PM
Hi Western,

Is this latest update of the weapons pack only for 4.12 with full BAT Installation or is it compatible to 4.12 modact 5.3 JTW engine mod 2.11 or does it cover both?

Regards

Mick.
Title: Re: Weapon pack Generation 2016-iii (ver 13/Jan/2019) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: western0221 on January 19, 2019, 10:27:41 AM
Weapon pack Gen2016-iii (ver 13/Jan/2019) doesn't contain rocket flame data for S-24 / S-25.
It causes those rockets unusable.

Next update will fix it.
Title: Re: Weapon pack Generation 2016-iii (ver 22/Jan/2019) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: western0221 on January 22, 2019, 04:03:07 PM
Weapon pack Generation 2016-iii (ver 22/Jan/2019) is in 1st post.

Bug fix:
- S-24, S-25 rockets' flame mesh

New weapons added:
- Skyraider 150 gallon droptank
- SAB-100-90, SAB-250-200 USSR Parachute Illumination Flare bomb

Small changes:
- US Mk4 FFAR ---- using "Rocket Delay" setting value for Air-to-Air purpose
- USSR S8, S-13 rockets ---- ignoring "Rocket Delay" setting value
Title: Re: Weapon pack Generation 2016-iii (ver 22/Jan/2019) and Jet pit Common materials (ver 18/May/2018) [4.12]
Post by: western0221 on January 28, 2019, 04:07:34 PM
Version "-iii" can overwrite on only version "-iii" 24th/Nov./2017 or laters.
When your installed version is older like "-ii" 14th/Nov./2017 or 19th/Sep./2017 , then you need 'Clean install'. Not to overwrite on old version folder.
Title: Re: Weapon pack Generation 2016-iii (ver 22/Jan/2019) and Jet pit Common materials (ver 06/Feb/2019) [4.12]
Post by: western0221 on February 06, 2019, 07:57:37 AM
"Jet pit common materials" is updated.

Newly RWR display symbols are composed.
(https://www.mediafire.com/convkey/bd2f/e669lcdwei0hd706g.jpg)
Title: Re: Weapon pack Generation 2016-iii (ver 22/Jan/2019) and Jet pit Common materials (ver 06/Feb/2019) [4.12]
Post by: max_thehitman on February 06, 2019, 08:48:55 AM

Thank you very much

Title: Re: Weapon pack Generation 2016-iii (ver 22/Jan/2019) and Jet pit Common materials (ver 06/Feb/2019) [4.12]
Post by: Stefan SG on February 25, 2019, 01:08:12 PM
It seems that WeaponPack Gen2016 iii 20190122 is not compatible with MissionProCombo 4122.  :(
The game freezes and gets STD if both mods are activated. There is my log:

Code: [Select]
Ship: Value of [USSLexingtonCV2_42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:193)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSLexingtonCV2_42
Ship: Value of [USSArizonaBB39_41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipGofo.<clinit>(ShipGofo.java:78)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipGofo$USSArizonaBB39_41
Ship: Value of [HMSUpholderSurf]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSUpholderSurf
Ship: Value of [HMSUpholderSubmerge]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSUpholderSubmerge
Ship: Value of [HMSUmbraSurf]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:59)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSUmbraSurf
Ship: Value of [HMSUmbraSubmerge]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:60)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSUmbraSubmerge
Ship: Value of [SCargoAndreaIa]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:61)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$SCargoAndreaIa
Ship: Value of [SCargoValentinaIIa]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:62)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$SCargoValentinaIIa
Ship: Value of [HMSNelson]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:256)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSNelson
Bigship: Not enough strength data  in 'TroopTrans1:Part2'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:469)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:942)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans1
Bigship: Not enough strength data  in 'TroopTrans2:Part2'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:469)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:943)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans2
Bigship: Not enough strength data  in 'TroopTrans3:Part2'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:469)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:944)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans3
Bigship: Not enough strength data  in 'Transport4:Part2'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:469)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:949)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Transport4
Ship: Value of [Ship0]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:975)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship0
Ship: Value of [Ship1]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:976)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship1
Ship: Value of [Ship2]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:977)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship2
Ship: Value of [Ship3]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:978)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship3
Ship: Value of [Ship4]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:979)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship4
Ship: Value of [Carrier0]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:987)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Carrier0
Ship: Value of [HMSTribal]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:992)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$HMSTribal
House: Value of [buildings.House$Tower-30]:<Panzer> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.buildings.House$SPAWN.getF(House.java:547)
at com.maddox.il2.objects.buildings.House$SPAWN.LoadHouseProperties(House.java:615)
at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:714)
at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
at java.lang.reflect.Method.invoke(Native Method)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in house spawn registration: com.maddox.il2.objects.buildings.House$Tower-30
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1

Loading mission Records/TheBlackDeath.trk...
Y=1940 / M=7 / H= 16 , Temperature - 0m = 15.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects

MissionProCombo 4122 is compatible with WeaponsPack Gen2016 iii 20180803 but with the condition that the first mission should be not with any modern jet like F-16 or F/A-18.
It works normally with any jet after the first mission.
Title: Re: Weapon pack Generation 2016-iii (ver 22/Jan/2019) and Jet pit Common materials (ver 06/Feb/2019) [4.12]
Post by: western0221 on February 25, 2019, 09:52:03 PM
It seems that WeaponPack Gen2016 iii 20190122 is not compatible with MissionProCombo 4122.  :(
The game freezes and gets STD if both mods are activated. There is my log:

No problem in my developing folder.
F/A-18C with AIM-9/-120 and PavewayII loadout works properly via MissionProCombo 4122's QMB.

Are some specific ground objects set in the troubled missions ?
Title: Re: Weapon pack Generation 2016-iii (ver 22/Jan/2019) and Jet pit Common materials (ver 06/Feb/2019) [4.12]
Post by: Stefan SG on February 25, 2019, 10:19:43 PM
It seems that WeaponPack Gen2016 iii 20190122 is not compatible with MissionProCombo 4122.  :(
The game freezes and gets STD if both mods are activated. There is my log:

No problem in my developing folder.
F/A-18C with AIM-9/-120 and PavewayII loadout works properly via MissionProCombo 4122's QMB.

Are some specific ground objects set in the troubled missions ?

No any specific ground objects pack is used.  ]dontknow[
Title: Re: Weapon pack Generation 2016-iii (ver 22/Jan/2019) and Jet pit Common materials (ver 06/Feb/2019) [4.12]
Post by: Seb on March 27, 2019, 03:07:54 PM
Hi Western.
I have a question, do you have any plans to make these missiles?
AGM-84H
AGM-154 JSOW
AGM-158 JASSM
Thank you for your answer and best regards.
Seb
Title: Re: Weapon pack Generation 2016-iii (ver 22/Jan/2019) and Jet pit Common materials (ver 06/Feb/2019) [4.12]
Post by: western0221 on March 27, 2019, 04:52:44 PM
Hi.

Hi Western.
I have a question, do you have any plans to make these missiles?
AGM-84H
AGM-154 JSOW
AGM-158 JASSM
Thank you for your answer and best regards.

Possible to develop them, but not high about their priority.


And if I (or We) want historical targeting system for them, I have to develop newer guidance codes and user-interface for (re-)targeting. Current missile codes / cockpit user interface codes don't cover those complex and intelligent seeker function.
Title: Re: Weapon pack Generation 2016-iii (ver 04/Nov/2019) and Jet pit Common materials (ver 26/Feb/2019) [4.12]
Post by: western0221 on November 04, 2019, 02:45:58 PM
New Weapon pack Gen2016-iii is published in 1st post.

Main new weapons are USSR Helicopters'.
(https://www.mediafire.com/convkey/b4b5/dk87ki2obtg5t1m6g.jpg)

+ and little tune on AIM-7 Sparrows' flight characteristics.
Title: Re: Weapon pack Generation 2016-iii (ver 04/Nov/2019) and Jet pit Common materials (ver 26/Feb/2019) [4.12]
Post by: enry711 on November 04, 2019, 03:56:34 PM
Thank you very much western
I can't wait to see the Hind in action with the Gunpods :)
Title: Re: Weapon pack Generation 2016-iii (ver 09/Nov/2019) and Jet pit Common materials (ver 26/Feb/2019) [4.12]
Post by: western0221 on November 09, 2019, 04:01:36 AM
Some of ver 04/Nov/2019's objects had scale bugs.
They didn't match to 1:1 correct scale planes.

Now fixed by ver 09/Nov/2019.
Title: Re: Weapon pack Generation 2016-iii (ver 15/Jan/2020) and Jet pit Common materials (ver 26/Feb/2019) [4.12]
Post by: western0221 on January 15, 2020, 09:44:42 AM
Update Weapon pack Generation 2016-iii .

Decrease fps dropping in exploding US cluster bombs CBU-24 / CBU-87 / Mk20.
Title: Re: Weapon pack Generation 2016-iii (ver 15/Jan/2020) - AIM-7 game FREEZE?(ver 26/Feb/2019) [4.12]
Post by: xxxautoxxx on January 23, 2020, 07:09:29 PM
hi Western/all

   Just installed the latest Weapon Pack GEn 2016 (Jan 2020) - both folder and accompanying Jet Cockpit folder

Great work on the FPS improvement with the CBU's !
However, Whenever I launch ANY AIM 7 i get a GAME FREEZE UP  :(

HAve tried un/Reinstall of it - as well as all 3 versions of the latest SAS Engine Mod folders - and still FREEZE ??

Any ideas please>?

here is log file
thakns  xAx

Code: [Select]
2020-01-23 21:02:06:854 (dinput.dll) : JVM Parameters injector activated
2020-01-23 21:02:06:855 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2020-01-23 21:02:06:855 (dinput.dll) : Added JVM Option: -Xms444M
2020-01-23 21:02:06:856 (dinput.dll) : Added JVM Option: -Xmx444M
2020-01-23 21:02:06:856 (dinput.dll) : Added JVM Option: -Xss4096K
2020-01-23 21:02:06:856 (dinput.dll) : Added JVM Option: -XX:PermSize=64M
2020-01-23 21:02:06:856 (dinput.dll) : Added JVM Option: -XX:MaxPermSize=64M
2020-01-23 21:02:06:857 (dinput.dll) : Checking mandatory JVM Options...
2020-01-23 21:02:06:857 (dinput.dll) : Added JVM Option: -Djava.class.path=.
2020-01-23 21:02:06:858 (dinput.dll) : Added JVM Option: -Xverify:none
2020-01-23 21:02:06:858 (dinput.dll) : Added JVM Option: -Xcomp
2020-01-23 21:02:06:858 (dinput.dll) : IL-2 Process ID = 00001DEC
2020-01-23 21:02:06:858 (dinput.dll) : Starting Watchdog at C:\IL-2 Sturmovik  BAT\bin\selector\basefiles\IL-2 Watchdog.exe 1
2020-01-23 21:02:06:860 (dinput.dll) : Watchdog process started.
2020-01-23 21:02:06:860 (dinput.dll) : Starting Pipe Logger at C:\IL-2 Sturmovik  BAT\bin\selector\basefiles\PipeLogger.exe
2020-01-23 21:02:06:861 (dinput.dll) : PipeLogger process started.
2020-01-23 21:02:06:870 (PipeLogger) : Starting
2020-01-23 21:02:06:873 (PipeLogger) : PipeLogger Process ID: 0000279C; Parent (IL-2) Process ID: 00001DEC
2020-01-23 21:02:06:874 (PipeLogger) : Listener thread awaiting client connection on \\.\pipe\SAS_PIPE_LOGGER
2020-01-23 21:02:06:877   (watchdog) : IL-2 Parent Process Handle = 00000080, ID=00001DEC
2020-01-23 21:02:06:877   (watchdog) : IL-2 Watchdog started.
2020-01-23 21:02:06:877   (watchdog) : Splash Screen Mode = 1
2020-01-23 21:02:06:879   (watchdog) : Message Window Created.
2020-01-23 21:02:06:914 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated
2020-01-23 21:02:06:914 (dinput.dll) : OpenGL Mode detected, checking IL-2 Graphics Extender Availability...
2020-01-23 21:02:06:914 (dinput.dll) : Trying C:\IL-2 Sturmovik  BAT\il2ge.dll
2020-01-23 21:02:06:915 (dinput.dll) : Trying C:\IL-2 Sturmovik  BAT\il2ge\lib\il2ge.dll
2020-01-23 21:02:06:915 (dinput.dll) : Trying C:\IL-2 Sturmovik  BAT\bin\selector\basefiles\il2ge.dll
2020-01-23 21:02:06:915 (dinput.dll) : IL-2 Graphics Extender not available.
2020-01-23 21:02:06:915 (dinput.dll) : Injecting JVM Parameters
2020-01-23 21:02:06:934 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2020-01-23 21:02:06:936    (wrapper) : ProcessAttach, attached Processes =  1
2020-01-23 21:02:06:936    (wrapper) : Calling GetCommandLineParams()
2020-01-23 21:02:06:937    (wrapper) : Command Line Parameter No. 1 = /f:none
2020-01-23 21:02:06:937    (wrapper) : Command Line Parameter No. 2 = /m:#jtw3
2020-01-23 21:02:06:937    (wrapper) : Command Line Parameter No. 3 = /lb:il2fb.exe
2020-01-23 21:02:06:937    (wrapper) : MODS Folder = "#jtw3"
2020-01-23 21:02:06:937    (wrapper) : No FILES Folder set.
2020-01-23 21:02:06:937    (wrapper) : Calling LinkIl2fbExe()
2020-01-23 21:02:06:937    (wrapper) : Trying to link back to C:\IL-2 Sturmovik  BAT\il2fb.exe through LoadLibrary()
2020-01-23 21:02:06:938    (wrapper) : Calling CreateModsFolderList()
2020-01-23 21:02:06:979   (watchdog) : Splash Screen Created.
2020-01-23 21:02:07:218    (wrapper) : Scanning #jtw3 folder took 281 milliseconds.
2020-01-23 21:02:07:218    (wrapper) : Total number of modded files = 43876.
2020-01-23 21:02:07:218    (wrapper) : Calling SortList()
2020-01-23 21:02:07:229    (wrapper) : Sorting modded files list took 10.376 milliseconds.
2020-01-23 21:02:07:229    (wrapper) : Calling RemoveDuplicates()
2020-01-23 21:02:07:229    (wrapper) : Removing 2909 Duplicates took 0.283 milliseconds.
2020-01-23 21:02:09:004   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x004711DE
2020-01-23 21:02:09:007   (watchdog) : Activating IL-2 Main Window (0x004711DE) using SwitchToThisWindow()
2020-01-23 21:02:09:037    (wrapper) : ThreadAttach, attached Threads =  1
2020-01-23 21:02:09:038    (wrapper) : ThreadDetach, attached Threads =  0
2020-01-23 21:02:09:038    (wrapper) : ThreadAttach, attached Threads =  1
2020-01-23 21:02:09:039    (wrapper) : ThreadDetach, attached Threads =  0
2020-01-23 21:02:09:173    (wrapper) : ThreadAttach, attached Threads =  1
2020-01-23 21:02:09:183    (wrapper) : ThreadAttach, attached Threads =  2
2020-01-23 21:02:09:218    (wrapper) : ThreadAttach, attached Threads =  3
2020-01-23 21:02:09:221    (wrapper) : ThreadAttach, attached Threads =  4
2020-01-23 21:02:09:239    (wrapper) : ThreadAttach, attached Threads =  5
2020-01-23 21:02:09:287    (wrapper) : ThreadAttach, attached Threads =  6
2020-01-23 21:02:09:296    (wrapper) : ThreadAttach, attached Threads =  7
2020-01-23 21:02:09:298    (wrapper) : ThreadAttach, attached Threads =  8
2020-01-23 21:02:09:303    (wrapper) : ThreadAttach, attached Threads =  9
2020-01-23 21:02:09:304    (wrapper) : ThreadAttach, attached Threads =  10
2020-01-23 21:02:09:310    (wrapper) : ThreadAttach, attached Threads =  11
2020-01-23 21:02:10:011   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x004711DE)
2020-01-23 21:02:36:243    (wrapper) : ThreadAttach, attached Threads =  12
2020-01-23 21:02:36:243    (wrapper) : ThreadAttach, attached Threads =  13
2020-01-23 21:02:36:246    (wrapper) : ThreadAttach, attached Threads =  14
2020-01-23 21:02:50:900    (wrapper) : ThreadAttach, attached Threads =  15
2020-01-23 21:02:50:903    (wrapper) : ThreadDetach, attached Threads =  14
2020-01-23 21:03:10:117 (PipeLogger) : Client connected, creating a new Listener Thread & new Instance Thread for this Client.
2020-01-23 21:03:10:118 (PipeLogger) : Waiting for Pipe Instance to initialize...
2020-01-23 21:03:10:118 (PipeLogger) : InstanceThread No.1 created, receiving and processing messages on \\.\pipe\SAS_PIPE_LOGGER
2020-01-23 21:03:10:118 (PipeLogger) : Logfile for instance No.1 is c:\il-2 sturmovik  bat\eventlog.lst
2020-01-23 21:03:10:118 (PipeLogger) : Flush Timeout for instance No.1 is 1000 Milliseconds
2020-01-23 21:03:10:118 (PipeLogger) : Log Writer No.1 running
2020-01-23 21:03:10:118 (PipeLogger) : Listener thread awaiting client connection on \\.\pipe\SAS_PIPE_LOGGER
2020-01-23 21:03:10:118 (PipeLogger) : Pipe Instance initialized successfully
2020-01-23 21:03:16:304    (wrapper) : ThreadDetach, attached Threads =  13
2020-01-23 21:03:29:839    (wrapper) : ThreadDetach, attached Threads =  12
2020-01-23 21:03:29:841    (wrapper) : ThreadDetach, attached Threads =  11
2020-01-23 21:03:29:844    (wrapper) : ThreadDetach, attached Threads =  10
2020-01-23 21:03:41:630 (PipeLogger) : InstanceThread No.1: client disconnected.
2020-01-23 21:03:41:630 (PipeLogger) : InstanceThread No.1 terminating...
2020-01-23 21:03:41:632 (PipeLogger) : Log Writer No.1 terminated
2020-01-23 21:03:41:633 (PipeLogger) : InstanceThread No.1 terminated
2020-01-23 21:03:41:717 (PipeLogger) : il2fb.exe Termination detected, terminating Pipe Logger.
2020-01-23 21:03:41:717 (PipeLogger) : All Writers Threads finished, exiting.
Title: Re: Weapon pack Generation 2016-iii (ver 15/Jan/2020) and Jet pit Common materials (ver 26/Feb/2019) [4.12]
Post by: SAS~Storebror on January 23, 2020, 10:50:35 PM
Wrong log.
We need log.lst, not initlog.lst.

]cheers[
Mike
Title: Re: Weapon pack Generation 2016-iii (ver 25/Jul/2020) and Jet pit Common materials (ver 26/Feb/2019) [4.12]
Post by: western0221 on July 25, 2020, 04:54:33 AM
Weapon pack Generation 2016-iii (ver 25/Jul/2020)

One classfile change from ver 15/Jan/2020.
US PavewayII laser guided bombs (GBU-10/12/16) are guided correctly and become to catch an external laser designator's laser spot like another laser designator carrier plane or a ground JTAC object when the bombs' carrier plane doesn't irradiate with laser.
And they aim only the 1st caught laser spot place even 2 or more laser spots are in sight or disappeared the 1st laser spot after the bombs are dropped.
Title: Re: Weapon pack Generation 2016-iii (ver 25/Jul/2020) and Jet pit Common materials (ver 26/Feb/2019) [4.12]
Post by: ZtheE on September 08, 2020, 12:03:42 AM
Anyone got the older version, preferably one compatible with engine mod 2.7.1 and the F-5 patch. My install doesn't like me updating engine mod  ::(
Title: Re: Weapon pack Generation 2016-iii (ver 25/Jul/2020) and Jet pit Common materials (ver 26/Feb/2019) [4.12]
Post by: Seb on December 13, 2020, 04:11:56 PM
Hi Western
I have a question, do you have any plans or can you add a laser sight for the B-52 to the "Jet Cockpit Common Materials"?
Greetings
Seb
Title: Re: Weapon pack Generation 2016-iii (ver 25/Jul/2020) and Jet pit Common materials (ver 26/Feb/2019) [4.12]
Post by: 4S_Vega on June 21, 2021, 09:59:21 AM
I can no longer hit a target with the AGM-65B/D.

Maybe you have changed something in the operating logic?

Each time I fire the missile it does not engage the target and impacts the ground.