Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 ... 6   Go Down

Author Topic: New Infantry and Mortars (v 1.02)  (Read 26119 times)

0 Members and 1 Guest are viewing this topic.

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1188
  • Dr. Frankenplane
New Infantry and Mortars (v 1.02)
« on: October 08, 2010, 03:35:54 AM »



Checkyersix's Infantry + Mortar Mod v 1.02

This mod will add three new types of stationary artillery:

Mortar Team - a three man mortar team that will fire on targets up to 4000m away. They use invisible, smokeless rockets, so they have an arcing trajectory like a real mortar. They should be placed like an anti-tank gun, facing the target.

Dug In Infantry - A single infantryman up to his waist in the earth. Great for placing in trenches, foxholes, etc. Will rotate to face threats.

Prone Infantry - An Infantry Squad lying on their bellies. Will rotate to face threats.

Use them to create more realistic infantry battles. They look especially good at night, with all the muzzles flashing in the dark. They will not burn or explode when killed, but will simply disappear (they've been evacuated ;) ). Mortar crews will leave their mortars behind.

Update:

v 1.02

- Prone Infantry are now bunched into groups of five, to make them easier to see and hit. Their hitbox is much larger now as well.
- Mortar round now has reduced power.

v 1.01

- Increased hit box on prone infantry, as dug in infantry was shooting over their heads. Also lowered gun hook on dug in infantry so they shoot from closer to the ground. Dug In infantry should now be superior to prone infantry.

Download (v 1.02): http://www.mediafire.com/?vdmdmv9io183ed8

Installation instructions in the readme.

Thanks to:

Beowolff for help testing.
SAS for being such a cool site!

Have fun!

CY6.



Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14564
  • proud member of that 'other' site
Re: New Infantry and Mortars.
« Reply #1 on: October 08, 2010, 04:07:47 AM »

niiiiice!!! the ground war is really starting to come alive with great mods like this! thanks, bud!  ;D 8)
Logged
.....taking fun seriously since 1968.....  8)

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 5456
  • In memory of my beloved hero: Saburo SAKAI!
Re: New Infantry and Mortars.
« Reply #2 on: October 08, 2010, 05:16:15 AM »

Lovely mod mate!

Our loved heart 'll have a lot of loved new targets soon!!!!

All strafers 'll be at the seventh heaven now!!!!

Thanks mate!

walter
Logged

5./JG54_s0crazty

  • http://roen911.deviantart.com/gallery/
  • member
  • Offline Offline
  • Posts: 734
  • A Greek in the cockpit.Better run!!!!!
Re: New Infantry and Mortars.
« Reply #3 on: October 08, 2010, 05:35:12 AM »

Thanks !
Logged

Fusek

  • member
  • Offline Offline
  • Posts: 349
Re: New Infantry and Mortars.
« Reply #4 on: October 08, 2010, 09:55:54 AM »

Two more years and we will have a FPS based on IL2, haha. Thanks for your mork, much appreciated!
Logged

Kopfdorfer

  • member
  • Offline Offline
  • Posts: 1547
  • Potez 63.11 France's most significant AC in 1940
Re: New Infantry and Mortars.
« Reply #5 on: October 08, 2010, 04:41:37 PM »

Hey Guys,

              This is a very interesting development. I'd just like to interject (given that the current in-game mortars seem to represent the family of what was classified as "Medium" mortars, that was in the range of 80 mm
(actually 76(3") to 82mm) that the range for the medium mortars is too long. I decided to comment when I saw the range of the mortars in the mod as 4000m.
This was beyond the range of this family of (the most common calibre) mortars.
British Stokes 3" Trench Mortar   2,560m
German Granat Werfer 34 81mm  2,400m
US M1 81mm Mortar                  3,290 yds (about 3,000m)
Russian BM41/43 82mm              3,100m
Japanese Type 99 81mm Mortar   3,280m (7 1/2 lb bomb)
                                             1,312m (14.3 lb bomb)

Just my 10 cents worth - I like most accuracy possible (realizing that everything is not always possible).

Best of luck with this.

Kopfdorfer
Logged

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1188
  • Dr. Frankenplane
Re: New Infantry and Mortars.
« Reply #6 on: October 08, 2010, 08:42:52 PM »

you can change the range in the technics.ini if you like. Can't remember where I got the 4000m range, I think from a Korean war source...
Logged

Verhängnis

  • Unofficial Heinkel Fan
  • Modder
  • member
  • Offline Offline
  • Posts: 1494
Re: New Infantry and Mortars.
« Reply #7 on: October 08, 2010, 10:00:09 PM »

Can we please have a drivable Panzer now :D
Logged

boogabooga

  • Modder
  • member
  • Offline Offline
  • Posts: 177
Re: New Infantry and Mortars.
« Reply #8 on: October 08, 2010, 10:42:35 PM »

Thanks for these.

Great companion to your open trenches mod.

I find that the trench soldiers can hold off Ultra Pack infantry quite well.
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14564
  • proud member of that 'other' site
Re: New Infantry and Mortars.
« Reply #9 on: October 08, 2010, 11:01:08 PM »

what happened to the drivable tank you were working on once upon a time, Verhangnis?
Logged
.....taking fun seriously since 1968.....  8)

Pase

  • member
  • Offline Offline
  • Posts: 7
Re: New Infantry and Mortars.
« Reply #10 on: October 09, 2010, 01:06:41 AM »

can you post a pice please
Logged

Verhängnis

  • Unofficial Heinkel Fan
  • Modder
  • member
  • Offline Offline
  • Posts: 1494
Re: New Infantry and Mortars.
« Reply #11 on: October 09, 2010, 01:41:27 AM »

what happened to the drivable tank you were working on once upon a time, Verhangnis?

I still have it but I am doing my other projects.
Logged
Pages: [1] 2 3 4 ... 6   Go Up
 

Page created in 0.014 seconds with 27 queries.