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Author Topic: Infantry in combat  (Read 23562 times)

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SAS~Skipper

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Infantry in combat
« on: September 25, 2010, 03:16:41 AM »

A little patience. Soldiers armed with semiautomatic rifles is preparing to fight.





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Edited by SAS~Epervier

- AAA cavalry
   http://www.mediafire.com/?gleigxs63hlffb8

- sniper/rider
   http://www.mediafire.com/?zh3q82e7iyoecns
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SAS~Malone

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Re: Infantry in combat
« Reply #1 on: September 25, 2010, 04:03:14 AM »

nice! hunting season is about to open.... :D 8)
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Batbomb

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Re: Infantry in combat
« Reply #2 on: September 25, 2010, 04:18:16 AM »

Thats Awesome. I think this is a great idea!
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SAS~Skipper

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Re: Infantry in combat
« Reply #3 on: September 25, 2010, 04:22:57 AM »

Everything is ready and prvoereno. Only they do not yet know how to die (((.
3D-Master is working ..
I can `t find the right burst of flame ((
Sound I found.
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SAS~Malone

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Re: Infantry in combat
« Reply #4 on: September 25, 2010, 07:12:30 AM »

i'd be happy if they just fell over when dead, even if it will look a bit odd - all we really need is some visual confirmation to know that we have killed the poor sods, not super 3D models....
maybe possible to just use the same 3D as live, but orientated so that they lie horizontally..? ;)
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SAS~Skipper

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Re: Infantry in combat
« Reply #5 on: September 25, 2010, 07:35:07 AM »

i'd be happy if they just fell over when dead, even if it will look a bit odd - all we really need is some visual confirmation to know that we have killed the poor sods, not super 3D models....
maybe possible to just use the same 3D as live, but orientated so that they lie horizontally..? ;)

I think so too, the main thing that they do not burn as tanks))))
Another question that needs to be done a couple - the blue and red,
so as not to click the mouse.
And, whether it is that they move?
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Paulo Hirth

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Re: Infantry in combat
« Reply #6 on: September 25, 2010, 08:53:14 AM »

 great idea! Image all that soldier run, stop, shot, run again and under bombs and machineguns.

 Maybe big work to hardware...
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SAS~Skipper

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Re: Infantry in combat
« Reply #7 on: September 25, 2010, 09:03:17 AM »

They behave like a machine gun DShK AAA, only a low rate of fire and the elevation angle.
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SAS~Malone

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Re: Infantry in combat
« Reply #8 on: September 25, 2010, 10:07:41 AM »

to make them move would be more tricky, i agree....but then again, we already have moving infantry in UP201, so it could be a copy/modification of that....
in fact, Skipper, are you aware of the moving infantry in UP? they don't display as one individual soldier, but groups of 3....other than that, they do pretty much what you are trying to make.... :)
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Balker

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Re: Infantry in combat
« Reply #9 on: September 25, 2010, 10:24:01 AM »

Only they do not yet know how to die (((.

Perfect soldiers !!! :)
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SAS~Skipper

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Re: Infantry in combat
« Reply #10 on: September 25, 2010, 10:27:32 AM »

Oh yeah! I do not know much. Certainly do not know the soldiers of the Super Mega Ultra Pack ...(((
They are somewhere in a separate package? I'd ordered a dozen or so)).
All stop of  because of the 3D - I do not know how and to wait ...((((
There's nothing complicated only 3d .. (But it is a stone on my way ..

))) Count me Urfin Juice, but I want an army of soldiers oak (dubolomov )!))))
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SAS~Malone

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Re: Infantry in combat
« Reply #11 on: September 25, 2010, 10:32:38 AM »

well, i'll have to go and ask upstairs a bit about maybe separating the moving infantry from UP for a standalone mod, but my feeling is it will be a bit more complicated.
oh yes, and those moving soldiers don't have a 'dead' animation, either, i think they just vanish, as if you have blown them to tiny litlle pieces.... 8)
but maybe this will help for you to make the decision to get yourself a copy of UP201, because of all the nice things that come with it... :D
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