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Author Topic: SAS ModAct 2.3 BETA for 4.09m (no longer supported)  (Read 34520 times)

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HeavyCrasher

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #36 on: November 28, 2010, 11:22:44 AM »

Verhaengnis, it was so simple  :-[ :-[ :-[ :-[............... :-[

I flew This quick mission without Plutonium and everything went swiftly, I even landed without crashing!!!

But activating the Plutonium (removing the (-) sign in front of it) caused the memory error crash.

Thanks for any help, it will be welcome.

HC

Code: [Select]
------------ BEGIN log session -------------
[13:42:57] OpenGL provider: Opengl32.dll
[13:42:58] OpenGL library:
[13:42:58]   Vendor: NVIDIA Corporation
[13:42:58]   Render: GeForce 9800 GTX+/PCI/SSE2
[13:42:58]   Version: 3.3.0
[13:42:58]   Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[13:42:58] Size: 1280x960
[13:42:58] ColorBits: 32
[13:42:58] DepthBits: 24
[13:42:58] StencilBits: 8
[13:42:58] isDoubleBuffered: true
[13:42:58]
[13:42:58] *** Looking for Advanced CPU Instructions...
[13:42:58] [x] PentiumPro
[13:42:58] [x] Multimedia (MMX)
[13:42:58] [x] 3D (SSE)
[13:42:58] [x] 3D (SSE2)
[13:42:58] [-] 3D (3DNow)
[13:42:58] ColourBits 32, ABits 0, ZBits 24
[13:42:58]
[13:42:58] *** Looking for Render API Extensions ...
[13:42:58] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[13:42:58] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[13:42:58] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[13:42:58] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[13:42:58] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[13:42:58] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[13:42:58] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[13:42:58] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[13:42:58] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[13:42:58] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[13:42:58] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[13:42:58] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[13:42:58] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[13:42:58]
[13:42:58] Maximum texture size : 8192
[13:42:58] Maximum simultaneous textures :4
[13:42:58] MaxAnisotropic (1.0 = none) : 16.000000
[13:42:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[13:42:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[13:42:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[13:42:58] INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
[13:43:07] Tank: Parameter [WWI_A7V]:<PanzerSubtype> not found
[13:43:07] Can't set property
[13:43:07] java.lang.RuntimeException: Can't set property
[13:43:07] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:103)
[13:43:07] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:141)
[13:43:07] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:291)
[13:43:07] at com.maddox.il2.objects.vehicles.tanks.TankWWI.<clinit>(TankWWI.java:77)
[13:43:07] at java.lang.Class.forName0(Native Method)
[13:43:07] at java.lang.Class.forName(Unknown Source)
[13:43:07] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:43:07] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:43:07] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:43:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[13:43:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[13:43:07] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:43:07] at com.maddox.il2.game.Main.exec(Main.java:419)
[13:43:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:43:07] Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWWI$WWI_A7V
[13:43:07] Tank: Parameter [WWI_FT17]:<PanzerSubtype> not found
[13:43:07] Can't set property
[13:43:07] java.lang.RuntimeException: Can't set property
[13:43:07] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:103)
[13:43:07] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:141)
[13:43:07] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:291)
[13:43:07] at com.maddox.il2.objects.vehicles.tanks.TankWWI.<clinit>(TankWWI.java:78)
[13:43:07] at java.lang.Class.forName0(Native Method)
[13:43:07] at java.lang.Class.forName(Unknown Source)
[13:43:07] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:43:07] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:43:07] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:43:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[13:43:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[13:43:07] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:43:07] at com.maddox.il2.game.Main.exec(Main.java:419)
[13:43:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:43:07] Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWWI$WWI_FT17
[13:43:07] Artillery: Parameter [WWI_A7V]:<PanzerSubtype> not found
[13:43:07] Can't set property
[13:43:07] java.lang.RuntimeException: Can't set property
[13:43:07] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.getF(ArtilleryGeneric.java:1123)
[13:43:07] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.LoadArtilleryProperties(ArtilleryGeneric.java:1162)
[13:43:07] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.<init>(ArtilleryGeneric.java:1287)
[13:43:07] at com.maddox.il2.objects.vehicles.artillery.ArtilleryWWI.<clinit>(ArtilleryWWI.java:71)
[13:43:07] at java.lang.Class.forName0(Native Method)
[13:43:07] at java.lang.Class.forName(Unknown Source)
[13:43:07] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:43:07] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:43:07] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:43:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:430)
[13:43:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[13:43:07] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:43:07] at com.maddox.il2.game.Main.exec(Main.java:419)
[13:43:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:43:07] Problem in spawn: com.maddox.il2.objects.vehicles.artillery.ArtilleryWWI$WWI_A7V
[13:43:07] Artillery: Parameter [WWI_FT17]:<PanzerSubtype> not found
[13:43:07] Can't set property
[13:43:07] java.lang.RuntimeException: Can't set property
[13:43:07] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.getF(ArtilleryGeneric.java:1123)
[13:43:07] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.LoadArtilleryProperties(ArtilleryGeneric.java:1162)
[13:43:07] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.<init>(ArtilleryGeneric.java:1287)
[13:43:07] at com.maddox.il2.objects.vehicles.artillery.ArtilleryWWI.<clinit>(ArtilleryWWI.java:72)
[13:43:07] at java.lang.Class.forName0(Native Method)
[13:43:07] at java.lang.Class.forName(Unknown Source)
[13:43:07] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:43:07] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:43:07] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:43:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:430)
[13:43:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[13:43:07] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:43:07] at com.maddox.il2.game.Main.exec(Main.java:419)
[13:43:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:43:07] Problem in spawn: com.maddox.il2.objects.vehicles.artillery.ArtilleryWWI$WWI_FT17
[13:43:07] Stationary: Parameter [WWI_A7V]:<PanzerSubtype> not found
[13:43:07] Can't set property
[13:43:07] java.lang.RuntimeException: Can't set property
[13:43:07] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:648)
[13:43:07] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:687)
[13:43:07] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:763)
[13:43:07] at com.maddox.il2.objects.vehicles.stationary.StationaryWWI.<clinit>(StationaryWWI.java:76)
[13:43:07] at java.lang.Class.forName0(Native Method)
[13:43:07] at java.lang.Class.forName(Unknown Source)
[13:43:07] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:43:07] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:43:07] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:43:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:430)
[13:43:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[13:43:07] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:43:07] at com.maddox.il2.game.Main.exec(Main.java:419)
[13:43:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:43:07] Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWWI$WWI_A7V
[13:43:07] Stationary: Parameter [WWI_FT17]:<PanzerSubtype> not found
[13:43:07] Can't set property
[13:43:07] java.lang.RuntimeException: Can't set property
[13:43:07] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:648)
[13:43:07] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:687)
[13:43:07] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:763)
[13:43:07] at com.maddox.il2.objects.vehicles.stationary.StationaryWWI.<clinit>(StationaryWWI.java:77)
[13:43:07] at java.lang.Class.forName0(Native Method)
[13:43:07] at java.lang.Class.forName(Unknown Source)
[13:43:07] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:43:07] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:43:07] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:43:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:430)
[13:43:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[13:43:07] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:43:07] at com.maddox.il2.game.Main.exec(Main.java:419)
[13:43:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:43:07] Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWWI$WWI_FT17
[13:43:07] Searchlight: Parameter [Fara]:<PanzerSubtype> not found
[13:43:07] Can't set property
[13:43:07] java.lang.RuntimeException: Can't set property
[13:43:07] at com.maddox.il2.objects.vehicles.lights.SearchlightGeneric$SPAWN.getF(SearchlightGeneric.java:1603)
[13:43:07] at com.maddox.il2.objects.vehicles.lights.SearchlightGeneric$SPAWN.LoadSearchlightProperties(SearchlightGeneric.java:1642)
[13:43:07] at com.maddox.il2.objects.vehicles.lights.SearchlightGeneric$SPAWN.<init>(SearchlightGeneric.java:1697)
[13:43:07] at com.maddox.il2.objects.vehicles.lights.SearchlightF.<clinit>(SearchlightF.java:46)
[13:43:07] at java.lang.Class.forName0(Native Method)
[13:43:07] at java.lang.Class.forName(Unknown Source)
[13:43:07] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:43:07] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:43:07] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:43:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:430)
[13:43:07] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[13:43:07] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:43:07] at com.maddox.il2.game.Main.exec(Main.java:419)
[13:43:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:43:07] Problem in spawn: com.maddox.il2.objects.vehicles.lights.SearchlightF$Fara
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-109e-4.fmd
[13:43:08] s = FlightModels/Bf-109E-4.fmd
[13:43:08] m_lastFMFile = null
[13:43:08] opening new fm file gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-109f-2.fmd
[13:43:08] s = FlightModels/Bf-109F-2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/ar-196a-3.fmd
[13:43:08] s = FlightModels/Ar-196A-3.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/ar-234b-2.fmd
[13:43:08] s = FlightModels/Ar-234B-2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-109e-4b.fmd
[13:43:08] s = FlightModels/Bf-109E-4B.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-109e-7.fmd
[13:43:08] s = FlightModels/Bf-109E-7.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-109e-7nz.fmd
[13:43:08] s = FlightModels/Bf-109E-7NZ.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-109f-4.fmd
[13:43:08] s = FlightModels/Bf-109F-4.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-109g-2.fmd
[13:43:08] s = FlightModels/Bf-109G-2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-109g-6early.fmd
[13:43:08] s = FlightModels/Bf-109G-6Early.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-109g-6late.fmd
[13:43:08] s = FlightModels/Bf-109G-6Late.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-109g-6as.fmd
[13:43:08] s = FlightModels/Bf-109G-6AS.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-109g-10.fmd
[13:43:08] s = FlightModels/Bf-109G-10.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-109g-14.fmd
[13:43:08] s = FlightModels/Bf-109G-14.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-109k-4.fmd
[13:43:08] s = FlightModels/Bf-109K-4.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-109k-4-c3.fmd
[13:43:08] s = FlightModels/Bf-109K-4-C3.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-109z.fmd
[13:43:08] s = FlightModels/Bf-109Z.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-110c-4.fmd
[13:43:08] s = FlightModels/Bf-110C-4.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bf-110g-2.fmd
[13:43:08] s = FlightModels/Bf-110G-2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = dehev1_fm
[13:43:08] s1 = flightmodels/dehev1.fmd
[13:43:08] s = FlightModels/DeHev1.fmd:DeHev1_FM
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] opening new fm file dehev1_fm
[13:43:08] sFMDir = dehev4_fm
[13:43:08] s1 = flightmodels/dehev4.fmd
[13:43:08] s = FlightModels/DeHev4.fmd:DeHev4_FM
[13:43:08] m_lastFMFile = dehev1_fm
[13:43:08] opening new fm file dehev4_fm
[13:43:08] sFMDir = dehev_fm
[13:43:08] s1 = flightmodels/dehev.fmd
[13:43:08] s = FlightModels/DeHev.fmd:DeHev_FM
[13:43:08] m_lastFMFile = dehev4_fm
[13:43:08] opening new fm file dehev_fm
[13:43:08] sFMDir = dehev2_fm
[13:43:08] s1 = flightmodels/dehev2.fmd
[13:43:08] s = FlightModels/DeHev2.fmd:DeHev2_FM
[13:43:08] m_lastFMFile = dehev_fm
[13:43:08] opening new fm file dehev2_fm
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/do-335.fmd
[13:43:08] s = FlightModels/Do-335.fmd
[13:43:08] m_lastFMFile = dehev2_fm
[13:43:08] getting fm file gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/do-335v-13.fmd
[13:43:08] s = FlightModels/Do-335V-13.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/fi-156b-2.fmd
[13:43:08] s = FlightModels/Fi-156B-2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/fw-189a-2.fmd
[13:43:08] s = FlightModels/Fw-189A-2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/fw-190a-4.fmd
[13:43:08] s = FlightModels/Fw-190A-4.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/fw-190a-5.fmd
[13:43:08] s = FlightModels/Fw-190A-5.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/fw-190a-5-165.fmd
[13:43:08] s = FlightModels/Fw-190A-5-165.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/fw-190a-8.fmd
[13:43:08] s = FlightModels/Fw-190A-8.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/fw-190a-9.fmd
[13:43:08] s = FlightModels/Fw-190A-9.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/fw-190d-9.fmd
[13:43:08] s = FlightModels/Fw-190D-9.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/fw-190d-9late.fmd
[13:43:08] s = FlightModels/Fw-190D-9Late.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/ta-152h-1.fmd
[13:43:08] s = FlightModels/Ta-152H-1.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/ta-152c.fmd
[13:43:08] s = FlightModels/Ta-152C.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/fw-190f-8.fmd
[13:43:08] s = FlightModels/Fw-190F-8.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/fw-200c-3u4.fmd
[13:43:08] s = FlightModels/FW-200C-3U4.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/ho-229.fmd
[13:43:08] s = FlightModels/Ho-229.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/he-111h-2.fmd
[13:43:08] s = FlightModels/He-111H-2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/he-111h-6.fmd
[13:43:08] s = FlightModels/He-111H-6.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/he-111z.fmd
[13:43:08] s = FlightModels/He-111Z.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = lodkag_fm
[13:43:08] s1 = flightmodels/lodkag.fmd
[13:43:08] s = FlightModels/LodkaG.fmd:LodkaG_FM
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] opening new fm file lodkag_fm
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/he-162a-2.fmd
[13:43:08] s = FlightModels/He-162A-2.fmd
[13:43:08] m_lastFMFile = lodkag_fm
[13:43:08] getting fm file gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/he-162c.fmd
[13:43:08] s = FlightModels/He-162C.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/he-162b.fmd
[13:43:08] s = FlightModels/He-162B.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/he-lercheiiib2.fmd
[13:43:08] s = FlightModels/He-LercheIIIB2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/hs123.fmd
[13:43:08] s = FlightModels/HS123.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/hs-129b-2.fmd
[13:43:08] s = FlightModels/Hs-129B-2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/ju-52_3mg4e.fmd
[13:43:08] s = FlightModels/Ju-52_3mg4e.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/ju-52_3mg5e.fmd
[13:43:08] s = FlightModels/Ju-52_3mg5e.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/ju-87b-2.fmd
[13:43:08] s = FlightModels/Ju-87B-2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/ju-87d-3.fmd
[13:43:08] s = FlightModels/Ju-87D-3.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/ju-87d-5.fmd
[13:43:08] s = FlightModels/Ju-87D-5.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/ju-87g-1.fmd
[13:43:08] s = FlightModels/Ju-87G-1.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/ju-88a-4.fmd
[13:43:08] s = FlightModels/Ju-88A-4.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/ju-88a-4mistel.fmd
[13:43:08] s = FlightModels/Ju-88A-4Mistel.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/me-163b-1a.fmd
[13:43:08] s = FlightModels/Me-163B-1a.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/me-210ca-1.fmd
[13:43:08] s = FlightModels/Me-210Ca-1.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/me-410a.fmd
[13:43:08] s = FlightModels/Me-410A.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/me-410b.fmd
[13:43:08] s = FlightModels/Me-410B.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/me-410d.fmd
[13:43:08] s = FlightModels/Me-410D.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/me-262a-1a.fmd
[13:43:08] s = FlightModels/Me-262A-1a.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/me-262a-1au4.fmd
[13:43:08] s = FlightModels/Me-262A-1aU4.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/me-262hg-ii.fmd
[13:43:08] s = FlightModels/Me-262HG-II.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/me-321.fmd
[13:43:08] s = FlightModels/Me-321.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/me-323.fmd
[13:43:08] s = FlightModels/Me-323.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = u_syp1_fm
[13:43:08] s1 = flightmodels/u_syp1.fmd
[13:43:08] s = FlightModels/U_SYP1.fmd:U_SYP1_FM
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] opening new fm file u_syp1_fm
[13:43:08] sFMDir = u_syp2_fm
[13:43:08] s1 = flightmodels/u_syp2.fmd
[13:43:08] s = FlightModels/U_SYP2.fmd:U_SYP2_FM
[13:43:08] m_lastFMFile = u_syp1_fm
[13:43:08] opening new fm file u_syp2_fm
[13:43:08] sFMDir = tb3_fm
[13:43:08] s1 = flightmodels/tb-3-4m-17x.fmd
[13:43:08] s = FlightModels/TB-3-4M-17x.fmd:TB3_FM
[13:43:08] m_lastFMFile = u_syp2_fm
[13:43:08] opening new fm file tb3_fm
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/ta-183.fmd
[13:43:08] s = FlightModels/Ta-183.fmd
[13:43:08] m_lastFMFile = tb3_fm
[13:43:08] getting fm file gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/beaufightermk21.fmd
[13:43:08] s = FlightModels/BeaufighterMk21.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/blenheim_mki.fmd
[13:43:08] s = FlightModels/Blenheim_MkI.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/blenheim_mkiv.fmd
[13:43:08] s = FlightModels/Blenheim_MkIV.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/gladiatormki.fmd
[13:43:08] s = FlightModels/GladiatorMkI.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/gladiatormkii.fmd
[13:43:08] s = FlightModels/GladiatorMkII.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/hurricanemki.fmd
[13:43:08] s = FlightModels/HurricaneMkI.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/hurricanemkii.fmd
[13:43:08] s = FlightModels/HurricaneMkII.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/hurricanemkiimod.fmd
[13:43:08] s = FlightModels/HurricaneMkIIMod.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = lodkam_fm
[13:43:08] s1 = flightmodels/lodkam.fmd
[13:43:08] s = FlightModels/LodkaM.fmd:LodkaM_FM
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] opening new fm file lodkam_fm
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/mosquito-bmkiv.fmd
[13:43:08] s = FlightModels/Mosquito-BMkIV.fmd
[13:43:08] m_lastFMFile = lodkam_fm
[13:43:08] getting fm file gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/mosquito-fbmkvi.fmd
[13:43:08] s = FlightModels/Mosquito-FBMkVI.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = u2scout_fm
[13:43:08] s1 = flightmodels/u-2vslb.fmd
[13:43:08] s = FlightModels/U-2VSLB.fmd:U2scout_FM
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] opening new fm file u2scout_fm
[13:43:08] sFMDir = u2scout2_fm
[13:43:08] s1 = flightmodels/u-2vslb.fmd
[13:43:08] s = FlightModels/U-2VSLB.fmd:U2scout2_FM
[13:43:08] m_lastFMFile = u2scout_fm
[13:43:08] opening new fm file u2scout2_fm
[13:43:08] sFMDir = s3_fm
[13:43:08] s1 = flightmodels/u-2vslb.fmd
[13:43:08] s = FlightModels/U-2VSLB.fmd:S3_FM
[13:43:08] m_lastFMFile = u2scout2_fm
[13:43:08] opening new fm file s3_fm
[13:43:08] sFMDir = u2scoutc_fm
[13:43:08] s1 = flightmodels/u-2vslbc.fmd
[13:43:08] s = FlightModels/U-2VSLBC.fmd:U2scoutC_FM
[13:43:08] m_lastFMFile = s3_fm
[13:43:08] opening new fm file u2scoutc_fm
[13:43:08] sFMDir = u2scoutb_fm
[13:43:08] s1 = flightmodels/u-2vslbb.fmd
[13:43:08] s = FlightModels/U-2VSLBB.fmd:U2scoutB_FM
[13:43:08] m_lastFMFile = u2scoutc_fm
[13:43:08] opening new fm file u2scoutb_fm
[13:43:08] sFMDir = u2scoutg_fm
[13:43:08] s1 = flightmodels/u-2vslbg.fmd
[13:43:08] s = FlightModels/U-2VSLBG.fmd:U2scoutG_FM
[13:43:08] m_lastFMFile = u2scoutb_fm
[13:43:08] opening new fm file u2scoutg_fm
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/seafireiii.fmd
[13:43:08] s = FlightModels/SeafireIII.fmd
[13:43:08] m_lastFMFile = u2scoutg_fm
[13:43:08] getting fm file gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/seafirefmkiii.fmd
[13:43:08] s = FlightModels/SeafireFMkIII.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/spitfirevb.fmd
[13:43:08] s = FlightModels/SpitfireVB.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/spitfirevbclipped.fmd
[13:43:08] s = FlightModels/SpitfireVBclipped.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/spitfirelfvb.fmd
[13:43:08] s = FlightModels/SpitfireLFVB.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/spitfirelfvbclipped.fmd
[13:43:08] s = FlightModels/SpitfireLFVBclipped.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/spitfireviii.fmd
[13:43:08] s = FlightModels/SpitfireVIII.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/spitfireviiiclipped.fmd
[13:43:08] s = FlightModels/SpitfireVIIIclipped.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/spitfirelf_ixc.fmd
[13:43:08] s = FlightModels/SpitfireLF_IXC.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/spitfirelf_ixcclipped.fmd
[13:43:08] s = FlightModels/SpitfireLF_IXCclipped.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/spitfirehf_ixc.fmd
[13:43:08] s = FlightModels/SpitfireHF_IXC.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/spitfirelf-ix-25.fmd
[13:43:08] s = FlightModels/SpitfireLF-IX-25.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/swordfish.fmd
[13:43:08] s = FlightModels/Swordfish.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = swordfishex_fm
[13:43:08] s1 = flightmodels/swordfish_ex.fmd
[13:43:08] s = FlightModels/Swordfish_Ex.fmd:SwordfishEx_FM
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] opening new fm file swordfishex_fm
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/tempestmkv.fmd
[13:43:08] s = FlightModels/TempestMkV.fmd
[13:43:08] m_lastFMFile = swordfishex_fm
[13:43:08] getting fm file gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/db-3b.fmd
[13:43:08] s = FlightModels/DB-3B.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/db-3m.fmd
[13:43:08] s = FlightModels/DB-3M.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/db-3t.fmd
[13:43:08] s = FlightModels/DB-3T.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/db-3f.fmd
[13:43:08] s = FlightModels/DB-3F.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bi-1.fmd
[13:43:08] s = FlightModels/BI-1.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/bi-6.fmd
[13:43:08] s = FlightModels/BI-6.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/g-11.fmd
[13:43:08] s = FlightModels/G-11.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/i-153-m62.fmd
[13:43:08] s = FlightModels/I-153-M62.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = i53s_fm
[13:43:08] s1 = flightmodels/i53s.fmd
[13:43:08] s = FlightModels/I53S.fmd:I53S_FM
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] opening new fm file i53s_fm
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/i-16type18.fmd
[13:43:08] s = FlightModels/I-16type18.fmd
[13:43:08] m_lastFMFile = i53s_fm
[13:43:08] getting fm file gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/i-16type24.fmd
[13:43:08] s = FlightModels/I-16type24.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/i-16type29.fmd
[13:43:08] s = FlightModels/I-16type29.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/i-185m-71.fmd
[13:43:08] s = FlightModels/I-185M-71.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/i-185m-82a.fmd
[13:43:08] s = FlightModels/I-185M-82A.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/i-250.fmd
[13:43:08] s = FlightModels/I-250.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/il-2-1940.fmd
[13:43:08] s = FlightModels/Il-2-1940.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/il-2-1941.fmd
[13:43:08] s = FlightModels/Il-2-1941.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/il-2i.fmd
[13:43:08] s = FlightModels/Il-2I.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/il-2mearly.fmd
[13:43:08] s = FlightModels/Il-2MEarly.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/il-2mlate.fmd
[13:43:08] s = FlightModels/Il-2MLate.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/il-2m3.fmd
[13:43:08] s = FlightModels/Il-2M3.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/il-2m3ns.fmd
[13:43:08] s = FlightModels/Il-2M3NS.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/il-4.fmd
[13:43:08] s = FlightModels/Il-4.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/il-10.fmd
[13:43:08] s = FlightModels/Il-10.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/lagg-3series4.fmd
[13:43:08] s = FlightModels/LaGG-3series4.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/lagg-3series29.fmd
[13:43:08] s = FlightModels/LaGG-3series29.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/lagg-3series35.fmd
[13:43:08] s = FlightModels/LaGG-3series35.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/lagg-3it.fmd
[13:43:08] s = FlightModels/LaGG-3IT.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/lagg-3series66.fmd
[13:43:08] s = FlightModels/LaGG-3series66.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/lagg-3rd.fmd
[13:43:08] s = FlightModels/LaGG-3RD.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/la-5.fmd
[13:43:08] s = FlightModels/La-5.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/la-5f.fmd
[13:43:08] s = FlightModels/La-5F.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/la-5fn.fmd
[13:43:08] s = FlightModels/La-5FN.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/la-7.fmd
[13:43:08] s = FlightModels/La-7.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/la-7r.fmd
[13:43:08] s = FlightModels/La-7R.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/li-2.fmd
[13:43:08] s = FlightModels/Li-2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/mbr-2-am-34.fmd
[13:43:08] s = FlightModels/MBR-2-AM-34.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/mig-3.fmd
[13:43:08] s = FlightModels/MiG-3.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/mig-3ud.fmd
[13:43:08] s = FlightModels/MiG-3ud.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/mig-3am-38.fmd
[13:43:08] s = FlightModels/MiG-3AM-38.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/mig-3u.fmd
[13:43:08] s = FlightModels/MiG-3U.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/mig-9.fmd
[13:43:08] s = FlightModels/MiG-9.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/pe-2series1.fmd
[13:43:08] s = FlightModels/Pe-2series1.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/pe-2series84.fmd
[13:43:08] s = FlightModels/Pe-2series84.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/pe-2series110.fmd
[13:43:08] s = FlightModels/Pe-2series110.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/pe-2series359.fmd
[13:43:08] s = FlightModels/Pe-2series359.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/pe-3series1.fmd
[13:43:08] s = FlightModels/Pe-3series1.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/pe-3bis.fmd
[13:43:08] s = FlightModels/Pe-3bis.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/pe-8.fmd
[13:43:08] s = FlightModels/Pe-8.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/r-10.fmd
[13:43:08] s = FlightModels/R-10.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/sb-2m-100a.fmd
[13:43:08] s = FlightModels/SB-2M-100A.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/sb-2m-103.fmd
[13:43:08] s = FlightModels/SB-2M-103.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/su-2.fmd
[13:43:08] s = FlightModels/Su-2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/tb-3-4m-17.fmd
[13:43:08] s = FlightModels/TB-3-4M-17.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/tb-3-4m-34r.fmd
[13:43:08] s = FlightModels/TB-3-4M-34R.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/tu-2s.fmd
[13:43:08] s = FlightModels/Tu-2S.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/i-16type15.fmd
[13:43:08] s = FlightModels/I-16type15.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/u-2vs.fmd
[13:43:08] s = FlightModels/U-2VS.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/u-2nb.fmd
[13:43:08] s = FlightModels/U-2NB.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/u-2ut.fmd
[13:43:08] s = FlightModels/U-2UT.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/u-2lsh.fmd
[13:43:08] s = FlightModels/U-2LSH.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = u2css
[13:43:08] s1 = flightmodels/u-2css.fmd
[13:43:08] s = FlightModels/U-2CSS.fmd:U2CSS
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] opening new fm file u2css
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-1.fmd
[13:43:08] s = FlightModels/Yak-1.fmd
[13:43:08] m_lastFMFile = u2css
[13:43:08] getting fm file gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-1b.fmd
[13:43:08] s = FlightModels/Yak-1B.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-3.fmd
[13:43:08] s = FlightModels/Yak-3.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-3vk-107.fmd
[13:43:08] s = FlightModels/Yak-3VK-107.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-3r.fmd
[13:43:08] s = FlightModels/Yak-3R.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-7a.fmd
[13:43:08] s = FlightModels/Yak-7A.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-7b.fmd
[13:43:08] s = FlightModels/Yak-7B.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-7b_pf.fmd
[13:43:08] s = FlightModels/Yak-7B_PF.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-9.fmd
[13:43:08] s = FlightModels/Yak-9.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-9b.fmd
[13:43:08] s = FlightModels/Yak-9B.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-9d.fmd
[13:43:08] s = FlightModels/Yak-9D.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-9m.fmd
[13:43:08] s = FlightModels/Yak-9M.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-9k.fmd
[13:43:08] s = FlightModels/Yak-9K.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-9t.fmd
[13:43:08] s = FlightModels/Yak-9T.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-9u.fmd
[13:43:08] s = FlightModels/Yak-9U.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-9ut.fmd
[13:43:08] s = FlightModels/Yak-9UT.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/yak-15.fmd
[13:43:08] s = FlightModels/Yak-15.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/a-20c.fmd
[13:43:08] s = FlightModels/A-20C.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/a-20g.fmd
[13:43:08] s = FlightModels/A-20G.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/b-17d.fmd
[13:43:08] s = FlightModels/B-17D.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/b-17e.fmd
[13:43:08] s = FlightModels/B-17E.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/b-17f.fmd
[13:43:08] s = FlightModels/B-17F.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/b-17g.fmd
[13:43:08] s = FlightModels/B-17G.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/b-24j.fmd
[13:43:08] s = FlightModels/B-24J.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/b-29.fmd
[13:43:08] s = FlightModels/B-29.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/b-25c.fmd
[13:43:08] s = FlightModels/B-25C.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/b-25g.fmd
[13:43:08] s = FlightModels/B-25G.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/b-25h.fmd
[13:43:08] s = FlightModels/B-25H.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/b-25j.fmd
[13:43:08] s = FlightModels/B-25J.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/dc-3.fmd
[13:43:08] s = FlightModels/DC-3.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/f2a-1.fmd
[13:43:08] s = FlightModels/F2A-1.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/f2a-2.fmd
[13:43:08] s = FlightModels/F2A-2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/f4f-3.fmd
[13:43:08] s = FlightModels/F4F-3.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/f4f-4.fmd
[13:43:08] s = FlightModels/F4F-4.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/fm-2.fmd
[13:43:08] s = FlightModels/FM-2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/f4u-1a.fmd
[13:43:08] s = FlightModels/F4U-1A.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/f4u-1c.fmd
[13:43:08] s = FlightModels/F4U-1C.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/f4u-1d.fmd
[13:43:08] s = FlightModels/F4U-1D.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/f4u-1aclipped.fmd
[13:43:08] s = FlightModels/F4U-1Aclipped.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/f4u-1dclipped.fmd
[13:43:08] s = FlightModels/F4U-1Dclipped.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/f6f-3.fmd
[13:43:08] s = FlightModels/F6F-3.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/f6f-5.fmd
[13:43:08] s = FlightModels/F6F-5.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/l5sentinel.fmd
[13:43:08] s = FlightModels/L5Sentinel.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-36a-3.fmd
[13:43:08] s = FlightModels/P-36A-3.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-36a-4.fmd
[13:43:08] s = FlightModels/P-36A-4.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-38j.fmd
[13:43:08] s = FlightModels/P-38J.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-38l.fmd
[13:43:08] s = FlightModels/P-38L.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-38llate.fmd
[13:43:08] s = FlightModels/P-38LLate.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-400.fmd
[13:43:08] s = FlightModels/P-400.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-39d.fmd
[13:43:08] s = FlightModels/P-39D.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-39n.fmd
[13:43:08] s = FlightModels/P-39N.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-39q-1.fmd
[13:43:08] s = FlightModels/P-39Q-1.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-39q-10.fmd
[13:43:08] s = FlightModels/P-39Q-10.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-40c.fmd
[13:43:08] s = FlightModels/P-40C.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-40b.fmd
[13:43:08] s = FlightModels/P-40B.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-40e.fmd
[13:43:08] s = FlightModels/P-40E.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-40e-m-105.fmd
[13:43:08] s = FlightModels/P-40E-M-105.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-40m.fmd
[13:43:08] s = FlightModels/P-40M.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-47d-10.fmd
[13:43:08] s = FlightModels/P-47D-10.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-47d-22.fmd
[13:43:08] s = FlightModels/P-47D-22.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-47d-27.fmd
[13:43:08] s = FlightModels/P-47D-27.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-47d-27_late.fmd
[13:43:08] s = FlightModels/P-47D-27_late.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-51b.fmd
[13:43:08] s = FlightModels/P-51B.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-51c.fmd
[13:43:08] s = FlightModels/P-51C.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-51d-20.fmd
[13:43:08] s = FlightModels/P-51D-20.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-51cm.fmd
[13:43:08] s = FlightModels/P-51CM.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-63c.fmd
[13:43:08] s = FlightModels/P-63C.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/pbn-1.fmd
[13:43:08] s = FlightModels/PBN-1.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/sbd-3.fmd
[13:43:08] s = FlightModels/SBD-3.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/sbd-5.fmd
[13:43:08] s = FlightModels/SBD-5.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/tbf-1c.fmd
[13:43:08] s = FlightModels/TBF-1C.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/tbm-3.fmd
[13:43:08] s = FlightModels/TBM-3.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/p-80a.fmd
[13:43:08] s = FlightModels/P-80A.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/a5m4.fmd
[13:43:08] s = FlightModels/A5M4.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/a6m2.fmd
[13:43:08] s = FlightModels/A6M2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/a6m2-21.fmd
[13:43:08] s = FlightModels/A6M2-21.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/a6m2n.fmd
[13:43:08] s = FlightModels/A6M2N.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/a6m3.fmd
[13:43:08] s = FlightModels/A6M3.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/a6m5a.fmd
[13:43:08] s = FlightModels/A6M5a.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/a6m5b.fmd
[13:43:08] s = FlightModels/A6M5b.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/a6m5c.fmd
[13:43:08] s = FlightModels/A6M5c.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/a6m7_model62.fmd
[13:43:08] s = FlightModels/A6M7_Model62.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/a6m7_model63.fmd
[13:43:08] s = FlightModels/A6M7_Model63.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/b5n2.fmd
[13:43:08] s = FlightModels/B5N2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/b6n2.fmd
[13:43:08] s = FlightModels/B6N2.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/d3a1.fmd
[13:43:08] s = FlightModels/D3A1.fmd
[13:43:08] m_lastFMFile = gui/game/buttons
[13:43:08] sFMDir = gui/game/buttons
[13:43:08] s1 = flightmodels/g4m1-11.fmd
[13:43:08] s = FlightModels/G4M1-11.fmd
[13:43:08] m_lastFMFile = gui/game/buttons<b
Logged

HeavyCrasher

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #37 on: November 28, 2010, 11:25:52 AM »

Sorry for the long post, I used the # key, I thought in will be OK (Even tested it with preview, but, again, did something wrong, Sorry. :( :P :(

HC
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SAS~Malone

  • flying as #46 with the FAC
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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #38 on: November 29, 2010, 01:25:39 AM »

HC, the problem with copy/pasting large amounts of text is two-fold.
firstly, the text can exceed the post limit, and be cut off.
secondly, it just takes up too much space, and we end up having to scroll through endless amounts of text between posts.
to avoid this, when you are in preview mode before posting, you should use the insert code option, just above and to the right of the last crying smiley, the symbol is #
when you use it, you should then get what appears below in preview mode:

Code: [Select]

then, you just paste your text inbetween the two middle ][ brackets.
as an example, i will copy this line of text in, and this is what it will look like:
Code: [Select]
as an example, i will copy this line of text in, and this is what it will look like:
in the meantime, i've adjusted your previous post for it.  ;)

edit: i had some difficulty doing it in your post, and it's probably why you couldn't get it to work, either -probably because the first part of the post started with a [ symbol, thereby messing up the code option, so i just removed that, as it wasn't necessary.
or, it was because you first entered all the text, then added the insert code option after, and i think you reached the max allowed characters at the same time - therefore it's best to use the insert code option first, and then paste your text into it.
just a bit of bad luck for your first try, but i'm sure you'll get the hang of it.  ;)
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.....taking fun seriously since 1968.....  8)

HeavyCrasher

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #39 on: November 29, 2010, 08:01:09 AM »

Malone, I appreciate your help, very much.

Yes, in may post after the looooooong one, I mentioned that I use the # symbol, and then somehow I messed it up (again).

As I have to run the mission and reproduce the error log in order to get the new log.lst, will do it later today, have no time in this moment.

HC, have u check the Plutonium thread to make sure you havent got any of the incompatible mods activated. There may be a confliction in that department.

http://www.sas1946.com/main/index.php/topic,6631.0.html

I am not sure that I thanks you Dark Apostle for your help, and yes, I check first the Plutonium thread and there was nothing that could help me at the moment: Compatibilities were OK (I think) and other post had no relationship (I think) with my kind of crash, then I kept myself yelling for help, so again, thanks man for your help.

HC
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HeavyCrasher

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #40 on: November 29, 2010, 02:30:40 PM »

Hi Malone.

After two attempts of sending the condensed version of my log.lst after game crashes with SAS Mod Activator 2.3 Beta, I have to remove it (I think that it can be done without harm to the site).

The problem persist: follow step by step of my actions.

1.- Send a copy of my log.lst from il2 root to the desktop (probably unnecessary)
2.- Open the reply window starting with "hello" and the like, start to write then:
3.- Press the # button as I am doing now:
Code: [Select]
there is a tilting cursor in between the two brackets( ]|[ ), as it is supposed to be.
4.- Copy-paste the content of my desktop log.lst file, just the content, after opening it.
5.- Call preview button, and few seconds afterwards, it appears as it should be: condensed. :D everything seems right
6.- Back to my post to say bi, and my identification.
7.- Hit post button.

Result: loooooooong post  ???  ???  :-[   

8.- Post removed by me (hopping no harm is being done with this remotion).

9.- Have no idea of what am I doing wrong, sorry.

HC
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SAS~Malone

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #41 on: November 30, 2010, 01:39:58 AM »

yeah, i don't think you're actually doing anything wrong, mate....i think it's just an unfortunate set of symbols either at the beginning of the text you're copying, or at the end (or both) that is messing with the code option.
try removing any funny symbols from what you're copying, beginning and end, symbols like[, ], >, <  or such...we really just need to see the text, and i think it's some of those symbols that are f-ing it all up for you.
like i said, i had pretty much the same duifficulty in getting it to work when i fixed your earlier post, and just removing the first and last symbols seemed to fix it.  ;)
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.....taking fun seriously since 1968.....  8)

HeavyCrasher

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #42 on: November 30, 2010, 06:24:43 AM »

Hi Malone, no way.

I removed the dashes of "Beginning of log session" afterward there appears the time in brackets and the log content, finally added "End of log", without quotes, then preview shows all is OK (condensed) but posted message is long and truncated, again, I removed it.

I am usually a stubborn person, (well, almost) but this time I quit; will use my SAS M.A. v3 beta, without Plutonium which is a pity and will add enhancements of different Modders, as before.

Many, many thanks Malone, appreciate your efforts and suggestions.

HC,
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duffys tavern

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #43 on: December 24, 2010, 10:33:12 AM »

Will this work with 4.10 patch?
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SAS~CirX

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #44 on: December 24, 2010, 12:35:03 PM »

no
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Deac

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #45 on: January 03, 2011, 06:15:42 PM »

Will this and the mods listed under 4.09 work with IL2 Forgotten Battles?
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Verhängnis

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #46 on: January 03, 2011, 07:07:18 PM »

Will this and the mods listed under 4.09 work with IL2 Forgotten Battles?

No Mods only work with IL-2 1946 Merged.
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