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Author Topic: SAS ModAct 2.3 BETA for 4.09m (no longer supported)  (Read 45630 times)

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SAS~Skipper

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #12 on: September 26, 2010, 12:47:03 AM »

The CirX is just another name for God.
If not God, then his first deputy!
Today I reinstalled the guts IL2, everything is OK.
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Whiskey_Sierra_972

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #13 on: September 26, 2010, 02:17:31 AM »

Sorry for the delay on here but I was at an Hobby Model Expo (I bought a lot of kit!!!).

I have installed this new 2.3b on a clean 4.09m and all work fine!

Pasting the whole mods folder from a rebuilding installation work good!

Thanks for this one!

walter
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warhawk

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #14 on: September 26, 2010, 11:01:40 AM »

One little Q:

Can we disable a mod inside MODS folder, bu putting something before the name?
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Arkbird

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #15 on: September 26, 2010, 11:20:54 AM »

I think that is a problem with that mod you are having, and I would post about it in that mod's thread.
I did, but no one said anything.
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SAS~Malone

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #16 on: September 27, 2010, 09:55:05 AM »

I did, but no one said anything.

Arkbird, it's quite likely that benito just missed your post in the thread, mate. happens from time to time.
try posting there again, i'm sure he'll try to help you.
just be sure to explain your problem with as much detail as possible.
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duffys tavern

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #17 on: October 05, 2010, 03:08:09 PM »

D/L and installed over a clean 409m. Everything seems to work ok. I would like to load the "Slot map" by team pacific, however it has an auto installer. Any ideas how I might load this map? Any help appreciated. Don't want to mess up this great mod activator. Thanx in advance.
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SAS~Malone

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #18 on: October 06, 2010, 06:52:04 AM »

duffys, just point the installer to another folder - i normally create one on my desktop, and let it install into that, then have a look and copy the necessary files into the corresponding game folders.  ;)
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duffys tavern

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #19 on: October 06, 2010, 08:42:32 AM »

Thanx, will do.
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Verhängnis

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #20 on: October 16, 2010, 02:04:06 AM »

Ok so can I just overwrite this over my 2.2 or does it need to be done from a clean install?
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Verhängnis

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #21 on: October 16, 2010, 03:26:54 AM »

Well thanks for that, I've been there before and don't intend on going back.
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Reaper 3-1

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #22 on: October 20, 2010, 04:24:05 PM »

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SAS~CirX

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Re: SAS ModAct 2.3 BETA for 4.09m
« Reply #23 on: October 20, 2010, 05:32:01 PM »

lol :P  ;)

Thanx. My customised form of mild dyslexia is very irritating, as anyone who has ever tried to read my writing can tell you :P  Writing in a foreign language like english is doubly exciting. Writing in java files is truly orgasmic. I hate running spellchecks, but sometimes even they fail, since I did at least spell 1469 perfectly. :)
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