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Author Topic: New map for CENTRAL MED.  (Read 52993 times)

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SAS~Skipper

  • .. geese fly ...
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Re: New map for CENTRAL MED.
« Reply #12 on: September 19, 2010, 06:04:29 AM »

Yessss! It's Ok.
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dsawan

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Re: New map for CENTRAL MED.
« Reply #13 on: December 20, 2010, 02:47:03 PM »

Hi, i am trying to make a mission with the FMB and the map loads up, but when I select a default or modded plane and set the waypoints and try to save as a quick mission or single mission it does not show up. Also, when you clcik fly in the FMB, nothjing happens. Does the FMB work with the mods here?
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Uufflakke

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Re: New map for CENTRAL MED.
« Reply #14 on: December 20, 2010, 02:57:31 PM »

@Dsawan, sounds like you are missing some objects. That usually causes the saving mission problem.
Try the static.ini checker and post the missing objects here. Other members will direct you to the modded objects download links.

Static.ini checker here:
https://www.sas1946.com/main/index.php/topic,762.msg8285.html#msg8285
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"The Best Things In Live Aren't Things"

dsawan

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Re: New map for CENTRAL MED.
« Reply #15 on: December 20, 2010, 03:23:29 PM »

i'll try adn post, i did a test of the default map and plane to make sure and that worked. I could fly qithin the FMB.
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dsawan

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Re: New map for CENTRAL MED.
« Reply #16 on: December 20, 2010, 03:44:57 PM »

ok here goes. but nothing shows under lisitng search window.

Code: [Select]
// buildings.ini
//
//  All characteristics of "house" objects are stored in this
//  text section file.
//  Name of section in the file is same as last name in full class name
//  of corresponding object:
//    "com.maddox.il2.objects.vehicles.tanks.PzIVF2" --> "[PzIVF2]"
//    "com.maddox.il2.objects.vehicles.artillery.Artillery$ML20" --> "[ML20]"
//
// Note: comments with 'FIXME:' means "to do" tasks
//       comments with '??' marks estimated values, because real values unknown
//

// Special sections [***] must be placed in file, to
// specify starting of "submenu" -- group of objects. Inside of the section
// a parameter Title specifies name of submenu. Order of submenus (lists) will
// be same as in file.

[_ForDescriptionOfCommentsOnly_]
Title      ParkingCorner        //  Text to be appear in menu

// Model
MeshLive   3do/Tanks/M4A2/Summer/hier.him      // full filename of mesh
MeshDead   3do/Tanks/M4A2/Summer/hierD.him     // full filename of damaged mesh

// How much meters to add to height about of land's surface
AddHeightLive    0.0
AddHeightDead    0.0

// If need to set object perependicular to land's surface on slopes, then set 1,
// otherwise (perpendicular to sea surface) set 0
AlignToLand     0

// Panzer

// Body type is one of:
// WoodSmall,WoodMiddle,RockMiddle,RockBig,RockHuge,FuelSmall,FuelBig
Body                       WoodSmall

// Panzer's thickness (in meters).
Panzer                     0.05


Code: [Select]
//===========================================================================
[***]
Title House
//===========================================================================

[buildings.House$CrimeaBarnStucco]
Title           CrimeaVillage_BarnStucco
MeshLive        3do/Buildings/Crimea/BarnStucco/live.sim
MeshDead        3do/Buildings/Crimea/BarnStucco/dead.sim
Body            RockMiddle
Panzer          0.12

[buildings.House$CrimeaBarnWood]
Title           CrimeaVillage_BarnWood
MeshLive        3do/Buildings/Crimea/BarnWood/live.sim
MeshDead        3do/Buildings/Crimea/BarnWood/dead.sim
Body            WoodMiddle
Panzer          0.025

[buildings.House$CrimeaChurch]
Title           CrimeaVillage_Church
MeshLive        3do/Buildings/Crimea/Church/live.sim
MeshDead        3do/Buildings/Crimea/Church/dead.sim
Body            RockMiddle
Panzer          0.12

[buildings.House$CrimeaFarm]
Title           CrimeaVillage_Farm
MeshLive        3do/Buildings/Crimea/Farm/live.sim
MeshDead        3do/Buildings/Crimea/Farm/dead.sim
Body            WoodMiddle
Panzer          0.15

[buildings.House$CrimeaHouse1]
Title           CrimeaVillage_House1
MeshLive        3do/Buildings/Crimea/House1/live.sim
MeshDead        3do/Buildings/Crimea/House1/dead.sim
Body            RockMiddle
Panzer          0.12

[buildings.House$CrimeaHouse3]
Title           CrimeaVillage_House3
MeshLive        3do/Buildings/Crimea/House3/live.sim
MeshDead        3do/Buildings/Crimea/House3/dead.sim
Body            RockMiddle
Panzer          0.12

[buildings.House$CrimeaHouseBig]
Title           CrimeaVillage_HouseBig
MeshLive        3do/Buildings/Crimea/HouseBig/live.sim
MeshDead        3do/Buildings/Crimea/HouseBig/dead.sim
Body            RockMiddle
Panzer          0.12

[buildings.House$CrimeaBahchisarai]
Title           CrimeaBahchisarai
MeshLive        3do/Buildings/Crimea/Bahchisarai/live.sim
MeshDead        3do/Buildings/Crimea/Bahchisarai/dead.sim
Body            RockBig
Panzer          1.50

[buildings.House$LastochkinoGnezdo]
Title           LastochkinoGnezdo
MeshLive        3do/Buildings/Crimea/LastochkinoGnezdo/live.sim
MeshDead        3do/Buildings/Crimea/LastochkinoGnezdo/dead.sim
Body            RockBig
Panzer          1.30

[buildings.House$CrimeaEagle]
Title           CrimeaEagle
MeshLive        3do/Buildings/Crimea/Eagle/live.sim
MeshDead        3do/Buildings/Crimea/Eagle/live.sim               // ok - no damage
Body            RockBig
Panzer          9.96

[buildings.House$CrimeaRock1]
Title           CrimeaRock1
MeshLive        3do/Buildings/Crimea/Rock1/rock1.sim
MeshDead        3do/Buildings/Crimea/Rock1/rock1.sim               // ok - no damage
Body            RockBig
Panzer          9.96

[buildings.House$SevastopolFortress1]
Title           SevastopolFortress1
MeshLive        3do/Buildings/Crimea/SevastopolFortress1/live.sim
MeshDead        3do/Buildings/Crimea/SevastopolFortress1/dead.sim
Body            RockBig
Panzer          2.00

[buildings.House$SevastopolFortress2]
Title           SevastopolFortress2
MeshLive        3do/Buildings/Crimea/SevastopolFortress2/live.sim
MeshDead        3do/Buildings/Crimea/SevastopolFortress2/dead.sim
Body            RockBig
Panzer          2.00

[buildings.House$SevastopolQuay]
Title           SevastopolQuay
MeshLive        3do/Buildings/Crimea/SevastopolQuay/live.sim
MeshDead        3do/Buildings/Crimea/SevastopolQuay/dead.sim
Body            RockBig
Panzer          1.30

[buildings.House$SudakFortressGates]
Title           SudakFortressGates
MeshLive        3do/Buildings/Crimea/SudakFortressGates/live.sim
MeshDead        3do/Buildings/Crimea/SudakFortressGates/dead.sim
Body            RockBig
Panzer          2.30

[buildings.House$SudakFortressTower]
Title           SudakFortressTower
MeshLive        3do/Buildings/Crimea/SudakFortressTower/live.sim
MeshDead        3do/Buildings/Crimea/SudakFortressTower/dead.sim
Body            RockBig
Panzer          2.30

[buildings.House$SudakFortressWall]
Title           SudakFortressWall
MeshLive        3do/Buildings/Crimea/SudakFortressWall/live.sim
MeshDead        3do/Buildings/Crimea/SudakFortressWall/dead.sim
Body            RockBig
Panzer          2.30

[buildings.House$CAENCASTLE1]
Title           CAENCASTLE1
MeshLive        3do/Buildings/France/CAENCASTLE/CAENCASTLE1/live.sim
MeshDead        3do/Buildings/France/CAENCASTLE/CAENCASTLE1/live.sim
Body            RockBig
Panzer          9.96

[buildings.House$CAENCASTLE2]
Title           CAENCASTLE2
MeshLive        3do/Buildings/France/CAENCASTLE/CAENCASTLE2/live.sim
MeshDead        3do/Buildings/France/CAENCASTLE/CAENCASTLE2/live.sim
Body            RockBig
Panzer          9.96

[buildings.House$CAENCASTLE3]
Title           CAENCASTLE3
MeshLive        3do/Buildings/France/CAENCASTLE/CAENCASTLE3/live.sim
MeshDead        3do/Buildings/France/CAENCASTLE/CAENCASTLE3/live.sim
Body            RockBig
Panzer          9.96

[buildings.House$CAENCASTLE4]
Title           CAENCASTLE4
MeshLive        3do/Buildings/France/CAENCASTLE/CAENCASTLE4/live.sim
MeshDead        3do/Buildings/France/CAENCASTLE/CAENCASTLE4/live.sim
Body            RockBig
Panzer          9.96

[buildings.House$CAENCASTLE5]
Title           CAENCASTLE5
MeshLive        3do/Buildings/France/CAENCASTLE/CAENCASTLE5/live.sim
MeshDead        3do/Buildings/France/CAENCASTLE/CAENCASTLE5/live.sim
Body            RockBig
Panzer          9.96

[buildings.House$CAENCASTLE6]
Title           CAENCASTLE6
MeshLive        3do/Buildings/France/CAENCASTLE/CAENCASTLE6/live.sim
MeshDead        3do/Buildings/France/CAENCASTLE/CAENCASTLE6/live.sim
Body            RockBig
Panzer          9.96

[buildings.House$CAENCASTLE7]
Title           CAENCASTLE7
MeshLive        3do/Buildings/France/CAENCASTLE/CAENCASTLE7/live.sim
MeshDead        3do/Buildings/France/CAENCASTLE/CAENCASTLE7/live.sim
Body            RockBig
Panzer          9.96

[buildings.House$S_CASTLE]
Title           S_CASTLE
MeshLive        3do/Buildings/France/S_CASTLE/live.sim
MeshDead        3do/Buildings/France/S_CASTLE/live.sim
Body            RockBig
Panzer          9.96

//-------------------------------------------------------------


Code: [Select]
[buildings.House$Reichstag]
Title           Reichstag
MeshLive        3do/Buildings/Germany/Reichstag/live.sim
MeshDead        3do/Buildings/Germany/Reichstag/live.sim          // ok - no damage
Body            RockBig
Panzer          9.96

[buildings.House$BerlinGates]
Title           BerlinGates
MeshLive        3do/Buildings/Germany/BranderburgGates/live.sim
MeshDead        3do/Buildings/Germany/BranderburgGates/live.sim   // ok - no damage
Body            RockBig
Panzer          9.96

[buildings.House$BerlinStella]
Title           BerlinStella
MeshLive        3do/Buildings/Germany/BerlinStella/live.sim
MeshDead        3do/Buildings/Germany/BerlinStella/dead.sim
Body            RockMiddle
Panzer          3.00

[buildings.House$GermanyCityBlock1]
Title           GermanyCityBlock1
MeshLive        3do/Buildings/Germany/CityBlock1/live.sim
MeshDead        3do/Buildings/Germany/CityBlock1/dead.sim
Body            RockBig
Panzer          0.96

[buildings.House$GermanyCityBlock2]
Title           GermanyCityBlock2
MeshLive        3do/Buildings/Germany/CityBlock2/live.sim
MeshDead        3do/Buildings/Germany/CityBlock2/dead.sim
Body            RockBig
Panzer          0.96

[buildings.House$GermanyCityHouse1]
Title           GermanyCityHouse1
MeshLive        3do/Buildings/Germany/CityHouse1/live.sim
MeshDead        3do/Buildings/Germany/CityHouse1/dead.sim
Body            RockBig
Panzer          0.48

[buildings.House$GermanyCityHouse2]
Title           GermanyCityHouse2
MeshLive        3do/Buildings/Germany/CityHouse2/live.sim
MeshDead        3do/Buildings/Germany/CityHouse2/dead.sim
Body            RockBig
Panzer          0.48

[buildings.House$GermanyCityHouse3]
Title           GermanyCityHouse3
MeshLive        3do/Buildings/Germany/CityHouse3/live.sim
MeshDead        3do/Buildings/Germany/CityHouse3/dead.sim
Body            RockBig
Panzer          0.36

[buildings.House$GermanyCityHouse4]
Title           GermanyCityHouse4
MeshLive        3do/Buildings/Germany/CityHouse4/live.sim
MeshDead        3do/Buildings/Germany/CityHouse4/dead.sim
Body            RockBig
Panzer          0.48

[buildings.House$GermanyCityHouse5]
Title           GermanyCityHouse5
MeshLive        3do/Buildings/Germany/CityHouse5/live.sim
MeshDead        3do/Buildings/Germany/CityHouse5/dead.sim
Body            RockBig
Panzer          0.48

[buildings.House$GermanyCityHouse6]
Title           GermanyCityHouse6
MeshLive        3do/Buildings/Germany/CityHouse6/live.sim
MeshDead        3do/Buildings/Germany/CityHouse6/dead.sim
Body            RockBig
Panzer          0.60

[buildings.House$GermanyCityHouse7]
Title           GermanyCityHouse7
MeshLive        3do/Buildings/Germany/CityHouse7/live.sim
MeshDead        3do/Buildings/Germany/CityHouse7/dead.sim
Body            RockBig
Panzer          0.48

[buildings.House$GermanyCityOldHouse]
Title           GermanyCityOldHouse
MeshLive        3do/Buildings/Germany/CityOldHouse/live.sim
MeshDead        3do/Buildings/Germany/CityOldHouse/dead.sim
Body            RockMiddle
Panzer          0.24

[buildings.House$GermanyCountryHouse1]
Title           GermanyCountryHouse1
MeshLive        3do/Buildings/Germany/CountryHouse1/live.sim
MeshDead        3do/Buildings/Germany/CountryHouse1/dead.sim
Body            WoodMiddle
Panzer          0.25

[buildings.House$GermanyCountryHouse3]
Title           GermanyCountryHouse3
MeshLive        3do/Buildings/Germany/CountryHouse3/live.sim
MeshDead        3do/Buildings/Germany/CountryHouse3/dead.sim
Body            WoodMiddle
Panzer          0.25

[buildings.House$GermanyCountryBarn]
Title           GermanyCountryBarn
MeshLive        3do/Buildings/Germany/CountryBarn/live.sim
MeshDead        3do/Buildings/Germany/CountryBarn/dead.sim
Body            WoodMiddle
Panzer          0.25

[buildings.House$GermanyBigCountryHouse]
Title           GermanyBigCountryHouse
MeshLive        3do/Buildings/Germany/BigCountryHouse/live.sim
MeshDead        3do/Buildings/Germany/BigCountryHouse/dead.sim
Body            WoodMiddle
Panzer          0.25

[buildings.House$GermanyCountryChurch]
Title           GermanyCountryChurch
MeshLive        3do/Buildings/Germany/CountryChurch/live.sim
MeshDead        3do/Buildings/Germany/CountryChurch/dead.sim
Body            WoodMiddle
Panzer          0.25

[buildings.House$GermanyFarm]
Title           GermanyFarm
MeshLive        3do/Buildings/Germany/Farm/live.sim
MeshDead        3do/Buildings/Germany/Farm/dead.sim
Body            WoodMiddle
Panzer          0.25

[buildings.House$GermanyMill]
Title           GermanyMill
MeshLive        3do/Buildings/Germany/Mill/live.sim
MeshDead        3do/Buildings/Germany/Mill/dead.sim
Body            WoodMiddle
Panzer          0.25

//-------------------------------------------------------------

[buildings.House$RussiaCityHouse1]
Title           RussiaCityHouse1
MeshLive        3do/Buildings/Russia/CenterHouse1/live.sim
MeshDead        3do/Buildings/Russia/CenterHouse1/dead.sim
Body            RockBig
Panzer          0.48

[buildings.House$RussiaCityHouse2]
Title           RussiaCityHouse2
MeshLive        3do/Buildings/Russia/CenterHouse2/live.sim
MeshDead        3do/Buildings/Russia/CenterHouse2/dead.sim
Body            RockBig
Panzer          0.48

[buildings.House$RussiaCityHouse3]
Title           RussiaCityHouse3
MeshLive        3do/Buildings/Russia/CenterHouse3/live.sim
MeshDead        3do/Buildings/Russia/CenterHouse3/dead.sim
Body            RockBig
Panzer          0.48

[buildings.House$Lenin]
Title           Lenin
MeshLive        3do/Buildings/Russia/Lenin/live.sim
MeshDead        3do/Buildings/Russia/Lenin/dead.sim
Body            RockBig
Panzer          0.96


[buildings.House$RussiaClutterMoscow1]
// FIXME: ­  ¯®¡¨âëå 2-å áâ®à®­­¨© ¬ â¥à¨ «
Title           RussiaTown_House1
MeshLive        3do/Buildings/Russia/ClutterMoscow1/mono.sim
MeshDead        3do/Buildings/Russia/ClutterMoscow1DMG/mono.sim
Body            RockBig
Panzer          0.24

[buildings.House$RussiaClutterMoscow2]
// FIXME: ­  ¯®¡¨âëå 2-å áâ®à®­­¨© ¬ â¥à¨ «
Title           RussiaTown_House2
MeshLive        3do/Buildings/Russia/ClutterMoscow2/mono.sim
MeshDead        3do/Buildings/Russia/ClutterMoscow2DMG/mono.sim
Body            RockBig
Panzer          0.24

[buildings.House$RussiaClutterMoscow3]
// FIXME: ­  ¯®¡¨âëå 2-å áâ®à®­­¨© ¬ â¥à¨ «
Title           RussiaTown_House3
MeshLive        3do/Buildings/Russia/ClutterMoscow3/mono.sim
MeshDead        3do/Buildings/Russia/ClutterMoscow3DMG/mono.sim
Body            RockBig
Panzer          0.24

[buildings.House$RussiaClutterMoscow4]
// FIXME: ­  ¯®¡¨âëå 2-å áâ®à®­­¨© ¬ â¥à¨ «
Title           RussiaTown_House4
MeshLive        3do/Buildings/Russia/ClutterMoscow4/mono.sim
MeshDead        3do/Buildings/Russia/ClutterMoscow4DMG/mono.sim
Body            RockMiddle
Panzer          0.24

[buildings.House$RussiaCountryHouse1]
Title           RussiaCountry_House1
MeshLive        3do/Buildings/Russia/CountryHouse1/live.sim
MeshDead        3do/Buildings/Russia/CountryHouse1/dead.sim
Body            WoodMiddle
Panzer          0.15

[buildings.House$RussiaCountryHouse3]
Title           RussiaCountry_House3
MeshLive        3do/Buildings/Russia/CountryHouse3/live.sim
MeshDead        3do/Buildings/Russia/CountryHouse3/dead.sim
Body            WoodMiddle
Panzer          0.15

[buildings.House$RussiaCountryBigHouse]
Title           RussiaCountry_BigHouse
MeshLive        3do/Buildings/Russia/CountryBigHouse/live.sim
MeshDead        3do/Buildings/Russia/CountryBigHouse/dead.sim
Body            WoodMiddle
Panzer          0.15

[buildings.House$RussiaCountryBarn]
Title           RussiaCountry_Barn
MeshLive        3do/Buildings/Russia/CountryBarn/live.sim
MeshDead        3do/Buildings/Russia/CountryBarn/dead.sim
Body            WoodMiddle
Panzer          0.15

[buildings.House$RussiaCountryChurch]
Title           RussiaCountry_Church
MeshLive        3do/Buildings/Russia/CountryChurch/live.sim
MeshDead        3do/Buildings/Russia/CountryChurch/dead.sim
Body            WoodMiddle
Panzer          0.15

[buildings.House$RussiaSortir]
Title           RussiaWC
MeshLive        3do/Buildings/Russia/Sortir/live.sim
MeshDead        3do/Buildings/Russia/Sortir/dead.sim
Body            WoodSmall
Panzer          0.025

[buildings.House$RussiaBigCultHouse]
Title           RussiaBigCultHouse
MeshLive        3do/Buildings/Russia/BigCultHouse/live.sim
MeshDead        3do/Buildings/Russia/BigCultHouse/dead.sim
Body            RockBig
Panzer          1.00


Code: [Select]
//-------------------------------------------------------------

[buildings.House$IndustrialFactoryConstruction1]
Title           Indust_Factory1
MeshLive        3do/Buildings/Industrial/FactoryConstruction1/mono.sim
MeshDead        3do/Buildings/Industrial/FactoryConstruction1_dmg/mono.sim
Body            RockHuge
Panzer          0.60

[buildings.House$IndustrialFactoryChimney1]
Title           Indust_FactoryChimney1
MeshLive        3do/Buildings/Industrial/FactoryChimney1/mono.sim
MeshDead        3do/Buildings/Industrial/FactoryChimney1_dmg/mono.sim
Body            RockBig
Panzer          1.00

[buildings.House$IndustrialFactoryTank1]
Title           Indust_FactoryTank1
MeshLive        3do/Buildings/Industrial/FactoryTank1/mono.sim
MeshDead        3do/Buildings/Industrial/FactoryTank_Dmg/mono.sim
Body            FuelBig
Panzer          0.010

[buildings.House$IndustrialFactoryHouse1]
Title           Indust_FactoryHouse1
MeshLive        3do/Buildings/Industrial/FactoryHouse1/live.sim
MeshDead        3do/Buildings/Industrial/FactoryHouse1/dead.sim
Body            RockBig
Panzer          0.24

[buildings.House$IndustrialFactoryWarenHouse1]
Title           Indust_FactoryWarehouse1
MeshLive        3do/Buildings/Industrial/FactoryWarenHouse1/live.sim
MeshDead        3do/Buildings/Industrial/FactoryWarenHouse1/dead.sim
Body            RockBig
Panzer          0.24

//-------------------------------------------------------------

[buildings.House$AirdromeBarrelBlock1]
Title           Airdrome_Barrels1
MeshLive        3do/Buildings/Airdrome/BarrelBlock1/mono.sim
MeshDead        3do/Buildings/Airdrome/BarrelBlock1DMG/mono.sim
Body            FuelSmall
Panzer          0.002

[buildings.House$AirdromeBarrelBlock2]
Title           Airdrome_Barrels2
MeshLive        3do/Buildings/Airdrome/BarrelBlock2/mono.sim
MeshDead        3do/Buildings/Airdrome/BarrelBlock2DMG/mono.sim
Body            FuelSmall
Panzer          0.002

[buildings.House$AirdromeHangarT1S1]
Title           Airdrome_HangarType1Size1
MeshLive        3do/Buildings/Airdrome/HangarT1S1/mono.sim
MeshDead        3do/Buildings/Airdrome/HangarT1S1DMG/mono.sim
Body            RockBig
Panzer          0.18

[buildings.House$AirdromeHangar1]
Title           Airdrome_Hangar1
MeshLive        3do/Buildings/Airdrome/Hangar1/live.sim
MeshDead        3do/Buildings/Airdrome/Hangar1/dead.sim
Body            RockBig
Panzer          0.18

[buildings.House$AirdromeHangar2]
Title           Airdrome_Hangar2
MeshLive        3do/Buildings/Airdrome/Hangar2/live.sim
MeshDead        3do/Buildings/Airdrome/Hangar2/dead.sim
Body            RockBig
Panzer          0.60

[buildings.House$AirdromeTank1]
Title           Airdrome_Tank1
MeshLive        3do/Buildings/Airdrome/Tank1/mono.sim
MeshDead        3do/Buildings/Airdrome/Tank1DMG/mono.sim
Body            FuelBig
Panzer          0.008

[buildings.House$AirdromeFuelTank]
Title           Airdrome_FuelTank
MeshLive        3do/Buildings/Airdrome/FuelTank/live/mono.sim
MeshDead        3do/Buildings/Airdrome/FuelTank/dmg/mono.sim
Body            FuelBig
Panzer          0.008

[buildings.House$AirdromeBarrack]
Title           Airdrome_Barrack
MeshLive        3do/Buildings/Airdrome/Barrack/live.sim
MeshDead        3do/Buildings/Airdrome/Barrack/dead.sim
Body            RockBig
Panzer          0.24

[buildings.House$AirdromeControlTowerBig]
Title           Airdrome_ControlTowerBig
MeshLive        3do/Buildings/Airdrome/ControlTowerBig/live.sim
MeshDead        3do/Buildings/Airdrome/ControlTowerBig/dead.sim
Body            RockBig
Panzer          0.36

[buildings.House$AirdromeControlTowerSmall]
Title           Airdrome_ControlTowerSmall
MeshLive        3do/Buildings/Airdrome/ControlTowerSmall/live.sim
MeshDead        3do/Buildings/Airdrome/ControlTowerSmall/dead.sim
Body            WoodSmall
Panzer          0.025

[buildings.House$AirdromeMaskingnet]
Title           Airdrome_Maskingnet
MeshLive        3do/Buildings/Airdrome/Maskingnet/live.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet/dead.sim
Body            WoodMiddle              // FIXME: need special type 'Cloth'
Panzer          0.24

[buildings.House$AirdromeRadar1]
Title           Airdrome_Radar1
MeshLive        3do/Buildings/Airdrome/Radar1/live.sim
MeshDead        3do/Buildings/Airdrome/Radar1/dead.sim
Body            RockMiddle
Panzer          0.72


[buildings.House$Tent_Pup_US]
Title           Tent_Pup_US
MeshLive        3do/Buildings/Tents/Tent_Pup_US/live.sim
MeshDead        3do/Buildings/Tents/Tent_Pup_US/dead.sim
AlignToLand     1
Body            WoodSmall               // FIXME: need special type 'Cloth'
Panzer          0.02

[buildings.House$Tent_Pyramid_US]
Title           Tent_Pyramid_US
MeshLive        3do/Buildings/Tents/Tent_Pyramid_US/live.sim
MeshDead        3do/Buildings/Tents/Tent_Pyramid_US/dead.sim
AlignToLand     1
Body            WoodSmall               // FIXME: need special type 'Cloth'
Panzer          0.02

[buildings.House$Tent_HQ_US]
Title           Tent_HQ_US
MeshLive        3do/Buildings/Tents/Tent_HQ_US/live.sim
MeshDead        3do/Buildings/Tents/Tent_HQ_US/dead.sim
AlignToLand     1
Body            WoodSmall               // FIXME: need special type 'Cloth'
Panzer          0.02


//===========================================================================
[***]
Title HouseWinter
//===========================================================================


[buildings.House$RussiaCityHouse1W]
equals buildings.House$RussiaCityHouse1
MeshLive        3do/Buildings/Russia/CenterHouse1_w/live.sim
MeshDead        3do/Buildings/Russia/CenterHouse1_w/dead.sim

[buildings.House$RussiaCityHouse2W]
equals buildings.House$RussiaCityHouse2
MeshLive        3do/Buildings/Russia/CenterHouse2_w/live.sim
MeshDead        3do/Buildings/Russia/CenterHouse2_w/dead.sim

[buildings.House$RussiaCityHouse3W]
equals buildings.House$RussiaCityHouse3
MeshLive        3do/Buildings/Russia/CenterHouse3_w/live.sim
MeshDead        3do/Buildings/Russia/CenterHouse3_w/dead.sim


[buildings.House$GermanyCityOldHouseW]
equals buildings.House$GermanyCityOldHouse
MeshLive        3do/Buildings/Germany/CityOldHouse_W/live.sim
MeshDead        3do/Buildings/Germany/CityOldHouse_W/dead.sim

[buildings.House$RussiaClutterMoscow1W]
equals buildings.House$RussiaClutterMoscow1
// FIXME: ­  ¯®¡¨âëå 2-å áâ®à®­­¨© ¬ â¥à¨ «
MeshLive        3do/Buildings/Russia/ClutterMoscow1_W/mono.sim
MeshDead        3do/Buildings/Russia/ClutterMoscow1DMG/mono.sim

[buildings.House$RussiaClutterMoscow2W]
equals buildings.House$RussiaClutterMoscow2
// FIXME: ­  ¯®¡¨âëå 2-å áâ®à®­­¨© ¬ â¥à¨ «
MeshLive        3do/Buildings/Russia/ClutterMoscow2_W/mono.sim   // FIXME: zimoi nujna belaya krysha, a ona - chernaya
MeshDead        3do/Buildings/Russia/ClutterMoscow2DMG/mono.sim

[buildings.House$RussiaClutterMoscow3W]
equals buildings.House$RussiaClutterMoscow3
// FIXME: ­  ¯®¡¨âëå 2-å áâ®à®­­¨© ¬ â¥à¨ «
MeshLive        3do/Buildings/Russia/ClutterMoscow3_W/mono.sim
MeshDead        3do/Buildings/Russia/ClutterMoscow3DMG/mono.sim


Code: [Select]
[buildings.House$RussiaClutterMoscow4W]
equals buildings.House$RussiaClutterMoscow4
// FIXME: ­  ¯®¡¨âëå 2-å áâ®à®­­¨© ¬ â¥à¨ «
MeshLive        3do/Buildings/Russia/ClutterMoscow4_W/mono.sim
MeshDead        3do/Buildings/Russia/ClutterMoscow4DMG/mono.sim

[buildings.House$RussiaCountryHouse1W]
equals buildings.House$RussiaCountryHouse1
MeshLive        3do/Buildings/Russia/CountryHouse1_W/live.sim
MeshDead        3do/Buildings/Russia/CountryHouse1_W/dead.sim

[buildings.House$RussiaCountryHouse3W]
equals buildings.House$RussiaCountryHouse3
MeshLive        3do/Buildings/Russia/CountryHouse3_W/live.sim
MeshDead        3do/Buildings/Russia/CountryHouse3_W/dead.sim

[buildings.House$RussiaCountryBigHouseW]
equals buildings.House$RussiaCountryBigHouse
MeshLive        3do/Buildings/Russia/CountryBigHouse_W/live.sim
MeshDead        3do/Buildings/Russia/CountryBigHouse_W/dead.sim

[buildings.House$RussiaCountryBarnW]
equals buildings.House$RussiaCountryBarn
MeshLive        3do/Buildings/Russia/CountryBarn_W/live.sim
MeshDead        3do/Buildings/Russia/CountryBarn_W/dead.sim

[buildings.House$RussiaCountryChurchW]
equals buildings.House$RussiaCountryChurch
MeshLive        3do/Buildings/Russia/CountryChurch_W/live.sim
MeshDead        3do/Buildings/Russia/CountryChurch_W/dead.sim

[buildings.House$RussiaSortirW]
equals buildings.House$RussiaSortir
MeshLive        3do/Buildings/Russia/Sortir_W/live.sim
MeshDead        3do/Buildings/Russia/Sortir_W/dead.sim

[buildings.House$CrimeaBarnStuccoW]
equals buildings.House$CrimeaBarnStucco
MeshLive        3do/Buildings/Crimea/BarnStuccoW/live.sim
MeshDead        3do/Buildings/Crimea/BarnStuccoW/dead.sim

[buildings.House$CrimeaBarnWoodW]
equals buildings.House$CrimeaBarnWood
MeshLive        3do/Buildings/Crimea/BarnWoodW/live.sim
MeshDead        3do/Buildings/Crimea/BarnWoodW/dead.sim

[buildings.House$CrimeaFarmW]
equals buildings.House$CrimeaFarm
MeshLive        3do/Buildings/Crimea/FarmW/live.sim
MeshDead        3do/Buildings/Crimea/FarmW/dead.sim

[buildings.House$CrimeaHouse1W]
equals buildings.House$CrimeaHouse1
MeshLive        3do/Buildings/Crimea/House1W/live.sim
MeshDead        3do/Buildings/Crimea/House1W/dead.sim

[buildings.House$CrimeaHouse3W]
equals buildings.House$CrimeaHouse3
MeshLive        3do/Buildings/Crimea/House3W/live.sim
MeshDead        3do/Buildings/Crimea/House3W/dead.sim

[buildings.House$CrimeaHouseBigW]
equals buildings.House$CrimeaHouseBig
MeshLive        3do/Buildings/Crimea/HouseBigW/live.sim
MeshDead        3do/Buildings/Crimea/HouseBigW/dead.sim

[buildings.House$GermanyCityHouse3W]
equals buildings.House$GermanyCityHouse3
MeshLive        3do/Buildings/Germany/CityHouse3W/live.sim
MeshDead        3do/Buildings/Germany/CityHouse3W/dead.sim

[buildings.House$GermanyCityHouse4W]
equals buildings.House$GermanyCityHouse4
MeshLive        3do/Buildings/Germany/CityHouse4W/live.sim
MeshDead        3do/Buildings/Germany/CityHouse4W/dead.sim

[buildings.House$GermanyCityHouse5W]
equals buildings.House$GermanyCityHouse5
MeshLive        3do/Buildings/Germany/CityHouse5W/live.sim
MeshDead        3do/Buildings/Germany/CityHouse5W/dead.sim

[buildings.House$GermanyCityHouse6W]
equals buildings.House$GermanyCityHouse6
MeshLive        3do/Buildings/Germany/CityHouse6W/live.sim
MeshDead        3do/Buildings/Germany/CityHouse6W/dead.sim

[buildings.House$GermanyCityHouse7W]
equals buildings.House$GermanyCityHouse7
MeshLive        3do/Buildings/Germany/CityHouse7W/live.sim
MeshDead        3do/Buildings/Germany/CityHouse7W/dead.sim

[buildings.House$GermanyCountryBarnW]
equals buildings.House$GermanyCountryBarn
MeshLive        3do/Buildings/Germany/CountryBarnW/live.sim
MeshDead        3do/Buildings/Germany/CountryBarnW/dead.sim

[buildings.House$GermanyBigCountryHouseW]
equals buildings.House$GermanyBigCountryHouse
MeshLive        3do/Buildings/Germany/BigCountryHouseW/live.sim
MeshDead        3do/Buildings/Germany/BigCountryHouseW/dead.sim

[buildings.House$GermanyCountryHouse1W]
equals buildings.House$GermanyCountryHouse1
MeshLive        3do/Buildings/Germany/CountryHouse1W/live.sim
MeshDead        3do/Buildings/Germany/CountryHouse1W/dead.sim

[buildings.House$GermanyCountryHouse3W]
equals buildings.House$GermanyCountryHouse3
MeshLive        3do/Buildings/Germany/CountryHouse3W/live.sim
MeshDead        3do/Buildings/Germany/CountryHouse3W/dead.sim

[buildings.House$GermanyCountryChurchW]
equals buildings.House$GermanyCountryChurch
MeshLive        3do/Buildings/Germany/CountryChurchW/live.sim
MeshDead        3do/Buildings/Germany/CountryChurchW/dead.sim

[buildings.House$GermanyFarmW]
equals buildings.House$GermanyFarm
MeshLive        3do/Buildings/Germany/FarmW/live.sim
MeshDead        3do/Buildings/Germany/FarmW/dead.sim

[buildings.House$GermanyCityHouse1W]
equals buildings.House$GermanyCityHouse1
MeshLive        3do/Buildings/Germany/CityHouse1W/live.sim
MeshDead        3do/Buildings/Germany/CityHouse1W/dead.sim

[buildings.House$GermanyCityHouse2W]
equals buildings.House$GermanyCityHouse2
MeshLive        3do/Buildings/Germany/CityHouse2W/live.sim
MeshDead        3do/Buildings/Germany/CityHouse2W/dead.sim

//-------------------------------------------------------------

[buildings.House$IndustrialFactoryTank1W]
equals buildings.House$IndustrialFactoryTank1
MeshLive        3do/Buildings/Industrial/FactoryTank1_W/mono.sim
MeshDead        3do/Buildings/Industrial/FactoryTank_Dmg/mono.sim

[buildings.House$IndustrialFactoryHouse1W]
equals buildings.House$IndustrialFactoryHouse1
MeshLive        3do/Buildings/Industrial/FactoryHouse1_W/live.sim
MeshDead        3do/Buildings/Industrial/FactoryHouse1_W/dead.sim

[buildings.House$IndustrialFactoryWarenHouse1W]
equals buildings.House$IndustrialFactoryWarenHouse1
MeshLive        3do/Buildings/Industrial/FactoryWarenHouse1_W/live.sim
MeshDead        3do/Buildings/Industrial/FactoryWarenHouse1_W/dead.sim

//-------------------------------------------------------------

[buildings.House$AirdromeBarrelBlock1W]
equals buildings.House$AirdromeBarrelBlock1
MeshLive        3do/Buildings/Airdrome/BarrelBlock1_W/mono.sim
MeshDead        3do/Buildings/Airdrome/BarrelBlock1DMG/mono.sim

[buildings.House$AirdromeBarrelBlock2W]
equals buildings.House$AirdromeBarrelBlock2
MeshLive        3do/Buildings/Airdrome/BarrelBlock2_W/mono.sim
MeshDead        3do/Buildings/Airdrome/BarrelBlock2DMG/mono.sim

[buildings.House$AirdromeHangarT1S1W]
equals buildings.House$AirdromeHangarT1S1
MeshLive        3do/Buildings/Airdrome/HangarT1S1_W/mono.sim
MeshDead        3do/Buildings/Airdrome/HangarT1S1DMG/mono.sim

[buildings.House$AirdromeHangar1W]
equals buildings.House$AirdromeHangar1
MeshLive        3do/Buildings/Airdrome/Hangar1_W/live.sim
MeshDead        3do/Buildings/Airdrome/Hangar1_W/dead.sim

[buildings.House$AirdromeHangar2W]
equals buildings.House$AirdromeHangar2
MeshLive        3do/Buildings/Airdrome/Hangar2_W/live.sim
MeshDead        3do/Buildings/Airdrome/Hangar2_W/dead.sim

[buildings.House$AirdromeTank1W]
equals buildings.House$AirdromeTank1
MeshLive        3do/Buildings/Airdrome/Tank1_W/mono.sim
MeshDead        3do/Buildings/Airdrome/Tank1DMG/mono.sim

[buildings.House$AirdromeFuelTankW]
equals buildings.House$AirdromeFuelTank
MeshLive        3do/Buildings/Airdrome/FuelTank_W/live/mono.sim
MeshDead        3do/Buildings/Airdrome/FuelTank_W/dmg/mono.sim

[buildings.House$AirdromeBarrackW]
equals buildings.House$AirdromeBarrack
MeshLive        3do/Buildings/Airdrome/Barrack_W/live.sim
MeshDead        3do/Buildings/Airdrome/Barrack_W/dead.sim

[buildings.House$AirdromeControlTowerBigW]
equals buildings.House$AirdromeControlTowerBig
MeshLive        3do/Buildings/Airdrome/ControlTowerBig_W/live.sim
MeshDead        3do/Buildings/Airdrome/ControlTowerBig_W/dead.sim

[buildings.House$AirdromeControlTowerSmallW]
equals buildings.House$AirdromeControlTowerSmall
MeshLive        3do/Buildings/Airdrome/ControlTowerSmall_W/live.sim
MeshDead        3do/Buildings/Airdrome/ControlTowerSmall_W/dead.sim

[buildings.House$AirdromeMaskingnetW]
equals buildings.House$AirdromeMaskingnet
MeshLive        3do/Buildings/Airdrome/Maskingnet_W/live.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet_W/dead.sim


[buildings.House$Tent_PupW_US]
equals buildings.House$Tent_Pup_US
MeshLive        3do/Buildings/Tents/Tent_PupW_US/live.sim
MeshDead        3do/Buildings/Tents/Tent_PupW_US/dead.sim

[buildings.House$Tent_PyramidW_US]
equals buildings.House$Tent_Pyramid_US
MeshLive        3do/Buildings/Tents/Tent_PyramidW_US/live.sim
MeshDead        3do/Buildings/Tents/Tent_PyramidW_US/dead.sim

[buildings.House$Tent_HQW_US]
equals buildings.House$Tent_HQ_US
MeshLive        3do/Buildings/Tents/Tent_HQW_US/live.sim
MeshDead        3do/Buildings/Tents/Tent_HQW_US/dead.sim

Code: [Select]
//===========================================================================
[***]
Title Railroads
//===========================================================================

[buildings.House$RussiaRailStation]
Title           Station
MeshLive        3do/Buildings/Rail/Station/live.sim
MeshDead        3do/Buildings/Rail/Station/dead.sim
Body            RockBig
Panzer          0.24

[buildings.House$RailBigStation]
Title           BigStation
MeshLive        3do/Buildings/Rail/BigStation/live.sim
MeshDead        3do/Buildings/Rail/BigStation/dead.sim
Body            RockBig
Panzer          0.48

[buildings.House$RailPassage]
Title           Passage
MeshLive        3do/Buildings/Rail/Passage/Passage/mono.sim
MeshDead        3do/Buildings/Rail/Passage/PassageDam/mono.sim
Body            RockBig
Panzer          0.50

[buildings.Plate$RailVokzalPlatform]
Title           VokzalPlatform
Mesh        3do/Buildings/Rail/Vokzal/Platform/mono.sim

[buildings.Plate$RailVokzalRailLeft]
Title           VokzalRailLeft
Mesh            3do/Buildings/Rail/Vokzal/RailLeft/mono.sim

[buildings.Plate$RailVokzalRailLine]
Title           VokzalRailLine
Mesh            3do/Buildings/Rail/Vokzal/RailLine/mono.sim

[buildings.Plate$RailVokzalRailRight]
Title           VokzalRailRight
Mesh            3do/Buildings/Rail/Vokzal/RailRight/mono.sim

[buildings.Plate$RailVokzalSquare]
Title           VokzalSquare
Mesh            3do/Buildings/Rail/Vokzal/Square/mono.sim

[buildings.House$RailSemafor]
Title           Semafor
MeshLive        3do/Buildings/Rail/Semafor/live.sim
MeshDead        3do/Buildings/Rail/Semafor/dead.sim
Body            WoodSmall
Panzer          0.20

[buildings.House$RailCrossroadHouse]
Title           CrossroadHouse
MeshLive        3do/Buildings/Rail/CrossroadHouse/live.sim
MeshDead        3do/Buildings/Rail/CrossroadHouse/dead.sim
Body            RockMiddle
Panzer          0.12

[buildings.House$RailShlagbaum]
Title           Shlagbaum
MeshLive        3do/Buildings/Rail/Shlagbaum/live.sim
MeshDead        3do/Buildings/Rail/Shlagbaum/dead.sim
Body            WoodSmall
Panzer          0.15

//-------------------------------------------------------------

[buildings.House$RussiaRailStationW]
equals buildings.House$RussiaRailStation
Title           StationWinter
MeshLive        3do/Buildings/Rail/Station_W/live.sim
MeshDead        3do/Buildings/Rail/Station_W/dead.sim

[buildings.House$RailBigStationW]
equals buildings.House$RailBigStation
Title           BigStationWinter
MeshLive        3do/Buildings/Rail/BigStation_W/live.sim
MeshDead        3do/Buildings/Rail/BigStation_W/dead.sim

[buildings.Plate$RailVokzalPlatformW]
Title           VokzalPlatformWinter
Mesh            3do/Buildings/Rail/Vokzal_W/Platform/mono.sim

[buildings.Plate$RailVokzalRailLeftW]
Title           VokzalRailLeftWinter
Mesh            3do/Buildings/Rail/Vokzal_W/RailLeft/mono.sim

[buildings.Plate$RailVokzalRailLineW]
Title           VokzalRailLineWinter
Mesh            3do/Buildings/Rail/Vokzal_W/RailLine/mono.sim

[buildings.Plate$RailVokzalRailRightW]
Title           VokzalRailRightWinter
Mesh            3do/Buildings/Rail/Vokzal_W/RailRight/mono.sim

[buildings.Plate$RailVokzalSquareW]
Title           VokzalSquareWinter
Mesh            3do/Buildings/Rail/Vokzal_W/Square/mono.sim

[buildings.House$RailPassageW]
equals buildings.House$RailPassage
Title           PassageWinter
MeshLive        3do/Buildings/Rail/Passage_W/Passage/mono.sim
MeshDead        3do/Buildings/Rail/Passage_W/PassageDam/mono.sim

[buildings.House$RailCrossroadHouseW]
equals buildings.House$RailCrossroadHouse
Title           CrossroadHouseWinter
MeshLive        3do/Buildings/Rail/CrossroadHouse_W/live.sim
MeshDead        3do/Buildings/Rail/CrossroadHouse_W/dead.sim

//===========================================================================
[***]
Title Sea
//===========================================================================

[buildings.House$PortBaseSegment]
Title           BaseSegment
MeshLive        3do/Buildings/Port/BaseSegment/live.sim
MeshDead        3do/Buildings/Port/BaseSegment/dead.sim
Body            RockBig
Panzer          1.50

[buildings.House$PortBaseSmallSegment]
Title           BaseSmallSegment
MeshLive        3do/Buildings/Port/BaseSmallSegment/live.sim
MeshDead        3do/Buildings/Port/BaseSmallSegment/dead.sim
Body            RockBig
Panzer          1.50

[buildings.House$PortFloor]
Title           Floor
MeshLive        3do/Buildings/Port/Floor/live.sim
MeshDead        3do/Buildings/Port/Floor/dead.sim
Body            RockBig
Panzer          1.50

[buildings.House$PortLightHouse]
Title           LightHouse
MeshLive        3do/Buildings/Port/LightHouse/live.sim
MeshDead        3do/Buildings/Port/LightHouse/dead.sim
Body            RockBig
Panzer          1.00

//===========================================================================
[***]
Title Runaway
//===========================================================================

[air.Runaway]
Title           Ground
// FIXME: what to set here?


[code]
//===========================================================================
[***]
Title Furniture
//===========================================================================

[buildings.House$FurniturePole]
Title           Pole
MeshLive        3do/Buildings/Furniture/Pole/live.sim
MeshDead        3do/Buildings/Furniture/Pole/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.15

[buildings.House$FurniturePole_no_wire]
Title           Pole_no_wire
MeshLive        3do/Buildings/Furniture/Pole_no_wire/live.sim
MeshDead        3do/Buildings/Furniture/Pole_no_wire/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.15

[buildings.House$Furniture20mm_Flak_Pos]
Title           20mm_Flak_Pos
MeshLive        3do/Buildings/Furniture/20mm_Flak_Pos/live.sim
MeshDead        3do/Buildings/Furniture/20mm_Flak_Pos/dead.sim
AlignToLand     0
Body            RockBig
Panzer          1.00

[buildings.House$Furniture88mm_Flak_Pos1]
Title           88mm_Flak_Pos1
MeshLive        3do/Buildings/Furniture/88mm_Flak_Pos1/live.sim
MeshDead        3do/Buildings/Furniture/88mm_Flak_Pos1/dead.sim
AlignToLand     0
Body            RockBig
Panzer          1.50

[buildings.House$Furniture88mm_Flak_Pos2]
Title           88mm_Flak_Pos2
MeshLive        3do/Buildings/Furniture/88mm_Flak_Pos2/live.sim
MeshDead        3do/Buildings/Furniture/88mm_Flak_Pos2/dead.sim
AlignToLand     0
Body            RockBig
Panzer          1.50

[buildings.House$FurnitureBunker_Omaha]
Title           Bunker_Omaha
MeshLive        3do/Buildings/Furniture/Bunker_Omaha/live.sim
MeshDead        3do/Buildings/Furniture/Bunker_Omaha/dead.sim
AlignToLand     0
Body            RockBig
Panzer          3.50

[buildings.House$FurnitureObserv_Bunker]
Title           Observ_Bunker
MeshLive        3do/Buildings/Furniture/Observ_Bunker/live.sim
MeshDead        3do/Buildings/Furniture/Observ_Bunker/dead.sim
AlignToLand     0
Body            RockBig
Panzer          3.50

[buildings.House$Furniture20mm_Flak_Pos_W]
equals buildings.House$Furniture20mm_Flak_Pos
Title           20mm_Flak_Pos_W
MeshLive        3do/Buildings/Furniture/20mm_Flak_Pos_W/live.sim
MeshDead        3do/Buildings/Furniture/20mm_Flak_Pos_W/dead.sim

[buildings.House$Furniture88mm_Flak_Pos1_W]
equals buildings.House$Furniture88mm_Flak_Pos1
Title           88mm_Flak_Pos1_W
MeshLive        3do/Buildings/Furniture/88mm_Flak_Pos1_W/live.sim
MeshDead        3do/Buildings/Furniture/88mm_Flak_Pos1_W/dead.sim

[buildings.House$Furniture88mm_Flak_Pos2_W]
equals buildings.House$Furniture88mm_Flak_Pos2
Title           88mm_Flak_Pos2_W
MeshLive        3do/Buildings/Furniture/88mm_Flak_Pos2_W/live.sim
MeshDead        3do/Buildings/Furniture/88mm_Flak_Pos2_W/dead.sim

[buildings.House$FurnitureBunker_Omaha_W]
equals buildings.House$FurnitureBunker_Omaha
Title           Bunker_Omaha_W
MeshLive        3do/Buildings/Furniture/Bunker_Omaha_W/live.sim
MeshDead        3do/Buildings/Furniture/Bunker_Omaha_W/dead.sim

[buildings.House$FurnitureObserv_Bunker_W]
equals buildings.House$FurnitureObserv_Bunker
Title           Observ_Bunker_W
MeshLive        3do/Buildings/Furniture/Observ_Bunker_W/live.sim
MeshDead        3do/Buildings/Furniture/Observ_Bunker_W/dead.sim

[buildings.House$FurnitureSandbag_Wall]
Title           Sandbag_Wall
MeshLive        3do/Buildings/Furniture/Sandbag_Wall/live.sim
MeshDead        3do/Buildings/Furniture/Sandbag_Wall/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.60

[buildings.House$FurnitureSandbags_Round]
Title           Sandbags_Round
MeshLive        3do/Buildings/Furniture/Sandbags_Round/live.sim
MeshDead        3do/Buildings/Furniture/Sandbags_Round/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.60

[buildings.House$FurnitureFenceLongLand]
Title           FenceLongAlignedToLand
MeshLive        3do/Buildings/Furniture/FenceLong/live.sim
MeshDead        3do/Buildings/Furniture/FenceLong/dead.sim
AlignToLand     1
Body            WoodSmall
Panzer          0.025

[buildings.House$FurnitureFenceLongVert]
Title           FenceLongVertical
MeshLive        3do/Buildings/Furniture/FenceLong/live.sim
MeshDead        3do/Buildings/Furniture/FenceLong/dead.sim
Body            WoodSmall
Panzer          0.025

[buildings.House$FurnitureFenceShortLand]
Title           FenceShortAlignedToLand
MeshLive        3do/Buildings/Furniture/FenceLong/live.sim
MeshDead        3do/Buildings/Furniture/FenceLong/dead.sim
AlignToLand     1
Body            WoodSmall
Panzer          0.025

[buildings.House$FurnitureFenceShortVert]
Title           FenceShortVertical
MeshLive        3do/Buildings/Furniture/FenceLong/live.sim
MeshDead        3do/Buildings/Furniture/FenceLong/dead.sim
Body            WoodSmall
Panzer          0.025

[buildings.House$FurnitureGermanyCountryFenceLand]
Title           GermanyCountryFenceLand
MeshLive        3do/Buildings/Furniture/GermanyCountryFence/live.sim
MeshDead        3do/Buildings/Furniture/GermanyCountryFence/dead.sim
AlignToLand     1
Body            WoodSmall
Panzer          0.025

[buildings.House$FurnitureGermanyCountryFenceVert]
Title           GermanyCountryFenceVert
MeshLive        3do/Buildings/Furniture/GermanyCountryFence/live.sim
MeshDead        3do/Buildings/Furniture/GermanyCountryFence/dead.sim
Body            WoodSmall
Panzer          0.025

[buildings.House$FurnitureTree2]
Title           TreeType2
MeshLive        3do/Tree/Tree2
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pizzutojohn

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Re: New map for CENTRAL MED.
« Reply #17 on: December 20, 2010, 04:08:03 PM »

Found them, installed them and flew it; great map and with the campaigns that Mick mentioned a worthwhile addition.
Thanks all for this

Hey can you give me the link because i have d same probs pls

Thanks
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pizzutojohn

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Re: New map for CENTRAL MED.
« Reply #18 on: December 21, 2010, 03:13:11 AM »

where exactly can i find the actor static and all i need to is to search for missing objects ??
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pizzutojohn

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Re: New map for CENTRAL MED.
« Reply #19 on: December 21, 2010, 06:33:24 AM »

Ok so i went to the map mods first i saw the the korea map won't load too and i gave me this:


Missing objects in your static.ini:

Code: [Select]
buildings.House$Hangar_RAF1tons
buildings.House$Cuve-Gr
buildings.House$Atelier-Gr
buildings.House$Hangar_Briq2
buildings.House$Hangar_Urouille
buildings.House$Hangar_rouille
buildings.House$Preau
buildings.House$garageB
buildings.House$PreauB
buildings.House$garage
buildings.House$Atelier-grueB
buildings.House$Hangar_briq1
buildings.House$Hangar_beton_vieux
buildings.House$Abris-tole-gros
buildings.House$46Abri_1
buildings.House$Hangar_bois_gros
buildings.House$Atelier-GrB
buildings.House$Hangar_Besson
buildings.House$BUNK-Fmini_D
buildings.House$BUNK-Omini_D
buildings.House$46Trench6-D
buildings.House$46Trench3-D
buildings.House$Flag_ArmeeRouge
buildings.House$Hangar_Luft-petit
buildings.House$AHangar_Uvert
buildings.House$Atelier-grue
buildings.House$Hangar_briq_bois
buildings.House$QG-GrB
buildings.Plate$airplate
buildings.House$QG-Gr
buildings.House$Hangar_Luft-gros
buildings.House$Tour-obs-metal
buildings.House$Abri_bois
buildings.House$Kherson-Ph
buildings.House$BUNKst-QG
buildings.House$Voie-Ferree
buildings.House$Cuve-horiz
buildings.House$Alveole-Briq_D
buildings.House$TourContr-beton3
buildings.House$Bunker46-BIGcamo
buildings.House$TourContr+camo
buildings.House$atelierB
buildings.House$Alveole-triple_D
buildings.House$Hangar_RAF3tons_D
buildings.Plate$TarmacTurn
buildings.Plate$TarmacTaxi
buildings.House$Baraq-Ucamo
buildings.House$Baraq-U
buildings.Plate$TarmacRunway
buildings.Plate$TarmacRunwayEnd
buildings.House$QG-GrCamo
buildings.Plate$TarmacConnect
buildings.Plate$AsphaltTaxi
buildings.House$Hangar_camoufA2
buildings.House$Baraq-U+
buildings.House$Baraq-Usanit
buildings.House$PC-Camo
buildings.House$Hangar_Ubleu
buildings.House$Hangar_camoufA1
buildings.House$Baraq-PisteB
buildings.House$Tente-QG_D
buildings.House$46BoxCoverMed_D
buildings.House$Filet_DESERT
buildings.House$46ATTrench2-D
buildings.House$46Trench1-D
buildings.House$Baraq-PisteA
buildings.House$Tente-QG
buildings.House$46Abri_2
buildings.House$Baraq-PisteCcamo
buildings.House$Hangar_Briq-V

I need to check now about the mediterranean map
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pizzutojohn

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Re: New map for CENTRAL MED.
« Reply #20 on: December 21, 2010, 06:38:34 AM »

hello again i found something else about the central med map and it found some missing objects too


Missing objects in your static.ini:

Code: [Select]
buildings.House$Filet_DESERT
buildings.House$BUNK-Omax_D
buildings.House$BUNK-Fmax_D
buildings.House$ThaiFarm
buildings.House$ukvillage3
buildings.House$46Abri_3
buildings.House$FurniturePalm2Ag2
buildings.House$breakwaterlight
buildings.House$frenchtown2
buildings.House$RAF_H_Barrack2
buildings.House$RAF_mainstores
buildings.House$frenchtown1
buildings.House$ukvillage6
buildings.House$RAF_guardhouse
buildings.House$wooden_hut
buildings.House$RAF_armoury
buildings.House$RAF_Ops_2
buildings.House$RAF_officers_mess
buildings.House$RAF_Ops_1
buildings.House$RAF_low_barrack
buildings.House$RAF_T_Barrack
buildings.House$RAF_petrolshed
buildings.House$RAF_Barrack2
buildings.House$RAF_H_Barrack1
buildings.House$RAF_watch_fort
buildings.House$ukpub
buildings.House$109Hangar3
buildings.House$109Hangar1
buildings.House$filet_camouflage2
buildings.House$Alveole-Briq_D
buildings.House$beaumont_HQ
buildings.House$jetty1
buildings.House$jetty4
buildings.House$jetty2
buildings.House$jetty6
buildings.House$jetty3
buildings.House$General_Service
buildings.House$batterseagaslow
buildings.House$Hangar_beton_vieux
buildings.House$Hangar_RAF3tons_D
buildings.House$Poste-AA_D
buildings.House$Abris-tole-gros
buildings.House$Tente-QG_D
buildings.House$Tente-QGhosp_D
buildings.House$Hangar_Urouille
buildings.House$Hangar_Briq2
buildings.House$Hangar_rouille
buildings.House$Highway_Bridge_Long_Mid
buildings.House$Highway_Bridge_Long_End
buildings.House$jetty5
buildings.House$Civilian_Hangar
buildings.House$Type_J
buildings.House$enginehouse
buildings.House$large_warehouse
buildings.House$Over_Blister_Closed
buildings.House$frenchblock1
buildings.House$FurniturePalm1Bg2
buildings.House$FurnitureTreeLine1
buildings.House$frenchblock2
buildings.House$frenchblock3
buildings.House$notredamegeneric
buildings.House$BUNK-Omini_D
buildings.House$TypeD-herbe
buildings.House$Hangar_Briq-V
buildings.House$rubble
buildings.House$Poste-AA
buildings.House$Baraq-Usanit
buildings.House$RAF_Barrack1
buildings.House$twin_shelter
buildings.House$Hangar_RAF3tons
buildings.House$Cuve-Gr
buildings.House$Baraq-PisteA
buildings.House$Hangar_camoufB1
buildings.House$atelier
buildings.House$TourContr+beton
buildings.House$jersey_hangar
buildings.House$french_doublehangar
buildings.House$RAF_watch_met
buildings.House$TypeA
buildings.House$RAF_kenley_tower
buildings.House$parisblock3
buildings.House$parisblock1
buildings.House$parisblock2
buildings.House$tol_round
buildings.House$stpaulsfront
buildings.House$stpaulstower
buildings.House$railwaystation
buildings.House$tol_barracks
buildings.House$westminster
buildings.House$towerbridgemain
buildings.House$tol_whitetower
buildings.House$tol_lowwall
buildings.House$tol_barracks2
buildings.House$stpaulsback
buildings.House$stpaulsside
buildings.House$stpaulsdome
buildings.House$T2_Hangar
buildings.House$parliament2
buildings.House$breakwaterend2
buildings.House$whall
buildings.House$breakwaterbastion
buildings.House$breakwater1
buildings.House$breakwaterend1
buildings.House$generic_HQ
buildings.House$TourContr-beton2
buildings.House$PC-Camo
buildings.House$Baraq-PisteCcamo
buildings.House$Baraq-PisteB
buildings.House$QG-Gr
buildings.House$Hangar_RAF1tons
buildings.House$garage
buildings.House$Hangar_typeG
buildings.House$Blister_Closed
buildings.House$rubble_block
buildings.House$Hangar_briq_bois
buildings.House$Hangar_briq1
buildings.House$Hangar_bois_gros
buildings.House$TourContr-beton3

in that case what am i going to do??

Thanks
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Dinosbacsi

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Re: New map for CENTRAL MED.
« Reply #21 on: December 21, 2010, 07:03:31 AM »

Where can I get the objects what needed for these?
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Uufflakke

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Re: New map for CENTRAL MED.
« Reply #22 on: December 21, 2010, 07:15:06 AM »

About the Korea map. Looking at the French names of several objects and the hangars you don't seem to have LaL_Rone's Hangar mod and looking at the Central Mediterranean map you are missing Canonuk's objects. I see also a ThaiFarm so that must be one of FabianFred's objects. And probably some other objects come from another pack.
A lot of these mod objects packs you can find here:

http://allaircraftsimulations.com/forum/viewforum.php?f=18&sid=66dbd5a177825c6387bb54d44b87133d

Of course you can download every single mod objects pack and drop it in its proper place but maybe it's an advice to install something like Ultrapack or HSFX? One install and it includes all the missing objects + a lot more goodies. The download can take a while but it saves you a lot of frustation.
Note: make a separate install of UP or HSFX so it won't overwrite your current modded IL2. Or backup everything you have.
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"The Best Things In Live Aren't Things"

Dinosbacsi

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Re: New map for CENTRAL MED.
« Reply #23 on: December 21, 2010, 07:21:37 AM »

And where can I get the others?
Because I found the Hangar mod on AAS, but where are the others?
And what's happen if I havn't got them?
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