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Author Topic: Boeing B-29 Silverplate Atomic Bomber (v1.2)  (Read 88202 times)

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rayegunn

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Re: Boeing B-29 Silverplate Atomic Bomber (v1.2)
« Reply #108 on: January 24, 2018, 04:16:33 PM »

ohhh thanks will do that  ;D. I'm glad there is still such a big modding community for il2.
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Epervier

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Re: Boeing B-29 Silverplate Atomic Bomber (v1.2)
« Reply #109 on: January 24, 2018, 04:20:27 PM »

hi i also get this problem
"IL-2 6Dof/TlR enabled executable for modded IL-2 Sturmovik stopped working"
tried to add the log but keep getting stopped with "Sorry, you are not allowed to post external links"
Now you can post your LOG!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Kovkus

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Re: Boeing B-29 Silverplate Atomic Bomber (v1.2)
« Reply #110 on: October 04, 2018, 07:30:55 AM »

Hello there,
I don't know where i should post my question so i just post it here.

Is it possible to put bomb loadout from different plane to another? If yes how?

Actually i want this know becouse since the B-29 Silverplate mod is not working on 4.12 version, i was thinking atleast getting the 5000FAB bomb from PE-8 to the B-29.
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SAS~Storebror

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Re: Boeing B-29 Silverplate Atomic Bomber (v1.2)
« Reply #111 on: October 04, 2018, 07:40:53 AM »

You can get the Silverplate B-29 on 4.12 with BAT.
Putting bomb loadouts from one plane to another requires java knowledge, you would need to mod the mod.

]cheers[
Mike
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Kovkus

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Re: Boeing B-29 Silverplate Atomic Bomber (v1.2)
« Reply #112 on: October 05, 2018, 04:38:54 AM »

I'm using VP modpack, is it possible to make it work with it?
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SAS~Storebror

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Re: Boeing B-29 Silverplate Atomic Bomber (v1.2)
« Reply #113 on: October 05, 2018, 08:22:32 AM »

Do bears shit in the woods?
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bomberkiller

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Re: Boeing B-29 Silverplate Atomic Bomber (v1.2)
« Reply #114 on: October 05, 2018, 08:38:23 AM »



 :D
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SAS~Storebror

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Re: Boeing B-29 Silverplate Atomic Bomber (v1.2)
« Reply #115 on: October 05, 2018, 08:39:47 AM »

Yep kind of.
Albeit this one seems to shit in our Zen garden.
What a pervert ]bootyshake[
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sosezi

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Re: Boeing B-29 Silverplate Atomic Bomber (v1.2)
« Reply #116 on: March 14, 2019, 02:07:57 AM »

same here crashes when bombs loaded but flying well while empty ;D ;D ;D ;D ;D
seriously Guys I don't need the bombs just tell me what class to DELETE and I'll just use her as a FunFly plane :)   
love the BALD B-29 (non turret version) [SOLVED] She's UNARMED but lot of fun  :D :D :D
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ZtheE

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Re: Boeing B-29 Silverplate Atomic Bomber (v1.2)
« Reply #117 on: August 11, 2020, 12:13:18 AM »

Since nobody else had the balls to post a log
Code: [Select]
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission QuickQMBPro/Norway/NorwayRedScramble00.mis...
Load bridges
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
Flight Model File FlightModels/B-29SP.fmd contains no Mach Drag Parameters.
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:322)
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:375)
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:347)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3311)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3288)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2853)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)



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Epervier

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Re: Boeing B-29 Silverplate Atomic Bomber (v1.2)
« Reply #118 on: August 11, 2020, 12:44:02 AM »

So I'll let you play with your balls!
But the tiny thing you're posting gives me two things:
- an incompatibility with the plane's FM and your version of the game...
- an incompatibility with one or more loadouts of this Mod!

Am I right?
Maybe a whole LOG would give more details!
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ZtheE

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Re: Boeing B-29 Silverplate Atomic Bomber (v1.2)
« Reply #119 on: August 11, 2020, 01:50:40 AM »

So I'll let you play with your balls!
But the tiny thing you're posting gives me two things:
- an incompatibility with the plane's FM and your version of the game...
- an incompatibility with one or more loadouts of this Mod!

Am I right?
Maybe a whole LOG would give more details!
Code: [Select]
[Aug 11, 2020 6:08:20 AM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: Intel
  Render: Intel(R) HD Graphics 500
  Version: 4.4.0 - Build 21.20.16.4599
  Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
Size: 1366x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
...using "light" Splash Screens...
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
Skipping AutoMount of file SFS_AUTO\sas_bf109_02.sfs (disabled)
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FM called 'FlightModels/F-86J.fmd:F86J' is being loaded from File: 'f86j'
F-86J loading DiffFM Flight Model
FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/SeaHawk.fmd:SeaHawk_FM' is being loaded from File: 'seahawk_fm'
FM called 'FlightModels/Spitfire-F21.fmd:SPITF22' is being loaded from File: 'spitf22'
FM called 'FlightModels/Spitfire-F22.fmd:SPITF22' is being loaded from File: 'spitf22'
FM called 'FlightModels/Spitfire-F24.fmd:SPITF22' is being loaded from File: 'spitf22'
FM called 'FlightModels/VenomDH.fmd:VenomDH_FM' is being loaded from File: 'venomdh_fm'
FM called 'FlightModels/AD4.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
FM called 'FlightModels/A1J.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
FM called 'FlightModels/A-26B.fmd:A26B_FM' is being loaded from File: 'a26b_fm'
FM called 'FlightModels/A-26K.fmd:A26K_FM' is being loaded from File: 'a26k_fm'
FM called 'FlightModels/A36Apache.fmd:A36Apache_FM' is being loaded from File: 'a36apache_fm'
FM called 'FlightModels/B57B.fmd:B57B_FM' is being loaded from File: 'b57b_fm'
FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
FM called 'FlightModels/F4U-4.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
FM called 'FlightModels/F4U-4B.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
FM called 'FlightModels/F4U-5.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
FM called 'FlightModels/F4U-5.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
FM called 'FlightModels/AU-1.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
FM called 'FlightModels/P-51H.fmd:P51H_FM' is being loaded from File: 'p51h_fm'
FM called 'FlightModels/F-86J.fmd:F86J' is being loaded from File: 'f86j'
FM called 'FlightModels/T6_Texan.fmd:T6_TEXAN_FM' is being loaded from File: 't6_texan_fm'
FM called 'FlightModels/LockheedC-130.fmd:C130_FM' is being loaded from File: 'c130_fm'
FM called 'FlightModels/SkyHawkv1.fmd:SkyHawkv1_FM' is being loaded from File: 'skyhawkv1_fm'
FM called 'FlightModels/Huey.fmd:Huey_FM' is being loaded from File: 'huey_fm'
FM called 'FlightModels/Huey.fmd:Huey_FM' is being loaded from File: 'huey_fm'
FM called 'FlightModels/OCXHueyAI.fmd:OCXHueyAI_FM' is being loaded from File: 'ocxhueyai_fm'
FM called 'FlightModels/AH1.fmd:AH1FM' is being loaded from File: 'ah1fm'
FM called 'FlightModels/A-20EXZ.fmd:A-20EXZ_FM' is being loaded from File: 'a-20exz_fm'
FM called 'FlightModels/SuperTucano.fmd:SuperTucano_FM' is being loaded from File: 'supertucano_fm'
FM called 'FlightModels/SuperTucanoNV.fmd:SuperTucano_FM' is being loaded from File: 'supertucano_fm'
FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/SeaHawk.fmd:SeaHawk_FM' is being loaded from File: 'seahawk_fm'
FM called 'FlightModels/Spitfire-F21.fmd:SPITF22' is being loaded from File: 'spitf22'
FM called 'FlightModels/Spitfire-F22.fmd:SPITF22' is being loaded from File: 'spitf22'
FM called 'FlightModels/Spitfire-F24.fmd:SPITF22' is being loaded from File: 'spitf22'
FM called 'FlightModels/VenomDH.fmd:VenomDH_FM' is being loaded from File: 'venomdh_fm'
FM called 'FlightModels/AD4.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
FM called 'FlightModels/A1J.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
FM called 'FlightModels/A-26B.fmd:A26B_FM' is being loaded from File: 'a26b_fm'
FM called 'FlightModels/A-26K.fmd:A26K_FM' is being loaded from File: 'a26k_fm'
FM called 'FlightModels/A36Apache.fmd:A36Apache_FM' is being loaded from File: 'a36apache_fm'
FM called 'FlightModels/B57B.fmd:B57B_FM' is being loaded from File: 'b57b_fm'
FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
FM called 'FlightModels/F4U-4.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
FM called 'FlightModels/F4U-4B.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
FM called 'FlightModels/F4U-5.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
FM called 'FlightModels/F4U-5.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
FM called 'FlightModels/AU-1.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
FM called 'FlightModels/P-51H.fmd:P51H_FM' is being loaded from File: 'p51h_fm'
FM called 'FlightModels/F-86J.fmd:F86J' is being loaded from File: 'f86j'
FM called 'FlightModels/T6_Texan.fmd:T6_TEXAN_FM' is being loaded from File: 't6_texan_fm'
FM called 'FlightModels/LockheedC-130.fmd:C130_FM' is being loaded from File: 'c130_fm'
FM called 'FlightModels/SkyHawkv1.fmd:SkyHawkv1_FM' is being loaded from File: 'skyhawkv1_fm'
FM called 'FlightModels/Huey.fmd:Huey_FM' is being loaded from File: 'huey_fm'
FM called 'FlightModels/Huey.fmd:Huey_FM' is being loaded from File: 'huey_fm'
FM called 'FlightModels/OCXHueyAI.fmd:OCXHueyAI_FM' is being loaded from File: 'ocxhueyai_fm'
FM called 'FlightModels/AH1.fmd:AH1FM' is being loaded from File: 'ah1fm'
FM called 'FlightModels/A-20EXZ.fmd:A-20EXZ_FM' is being loaded from File: 'a-20exz_fm'
FM called 'FlightModels/SuperTucano.fmd:SuperTucano_FM' is being loaded from File: 'supertucano_fm'
FM called 'FlightModels/SuperTucanoNV.fmd:SuperTucano_FM' is being loaded from File: 'supertucano_fm'
FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/SeaHawk.fmd:SeaHawk_FM' is being loaded from File: 'seahawk_fm'
FM called 'FlightModels/Spitfire-F21.fmd:SPITF22' is being loaded from File: 'spitf22'
FM called 'FlightModels/Spitfire-F22.fmd:SPITF22' is being loaded from File: 'spitf22'
FM called 'FlightModels/Spitfire-F24.fmd:SPITF22' is being loaded from File: 'spitf22'
FM called 'FlightModels/VenomDH.fmd:VenomDH_FM' is being loaded from File: 'venomdh_fm'
FM called 'FlightModels/AD4.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
FM called 'FlightModels/A1J.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
FM called 'FlightModels/A-26B.fmd:A26B_FM' is being loaded from File: 'a26b_fm'
FM called 'FlightModels/A-26K.fmd:A26K_FM' is being loaded from File: 'a26k_fm'
FM called 'FlightModels/A36Apache.fmd:A36Apache_FM' is being loaded from File: 'a36apache_fm'
FM called 'FlightModels/B57B.fmd:B57B_FM' is being loaded from File: 'b57b_fm'
FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
FM called 'FlightModels/F4U-4.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
FM called 'FlightModels/F4U-4B.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
FM called 'FlightModels/F4U-5.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
FM called 'FlightModels/F4U-5.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
FM called 'FlightModels/AU-1.fmd:F4ULate_FM' is being loaded from File: 'f4ulate_fm'
FM called 'FlightModels/P-51H.fmd:P51H_FM' is being loaded from File: 'p51h_fm'
FM called 'FlightModels/F-86J.fmd:F86J' is being loaded from File: 'f86j'
FM called 'FlightModels/T6_Texan.fmd:T6_TEXAN_FM' is being loaded from File: 't6_texan_fm'
FM called 'FlightModels/LockheedC-130.fmd:C130_FM' is being loaded from File: 'c130_fm'
FM called 'FlightModels/SkyHawkv1.fmd:SkyHawkv1_FM' is being loaded from File: 'skyhawkv1_fm'
FM called 'FlightModels/Huey.fmd:Huey_FM' is being loaded from File: 'huey_fm'
FM called 'FlightModels/Huey.fmd:Huey_FM' is being loaded from File: 'huey_fm'
FM called 'FlightModels/OCXHueyAI.fmd:OCXHueyAI_FM' is being loaded from File: 'ocxhueyai_fm'
FM called 'FlightModels/AH1.fmd:AH1FM' is being loaded from File: 'ah1fm'
FM called 'FlightModels/A-20EXZ.fmd:A-20EXZ_FM' is being loaded from File: 'a-20exz_fm'
FM called 'FlightModels/SuperTucano.fmd:SuperTucano_FM' is being loaded from File: 'supertucano_fm'
FM called 'FlightModels/SuperTucanoNV.fmd:SuperTucano_FM' is being loaded from File: 'supertucano_fm'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission QuickQMBPro/Norway/NorwayRedScramble00.mis...
Load bridges
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
Flight Model File FlightModels/B-29SP.fmd contains no Mach Drag Parameters.
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:322)
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:375)
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:347)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3311)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3288)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2853)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

will this help
Logged
I got my BAT license from a cereal box and my computer can legally buy alcohol
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