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Author Topic: HUD icon size and transparency  (Read 1371 times)

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WxTech

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HUD icon size and transparency
« on: March 09, 2024, 07:04:48 PM »

IMPORTANT NOTE: Read the Readme! If your particular screen width (pixels) is not already in the list within the .font file, add a new line for your screen width as instructed. I think things will work OK without an exactly correct value, the nearest screen width entry probably being used. But being correct is worth the small trouble. And don't be afraid to try different font sizes if you don't particularly like mine.

Get it here:

https://www.mediafire.com/file/lthnn2isq6tmw4r/%2521_%2521_%2521_HUD_icon_size_and_transparency.7z/file


From the included readme file:

Set the HUD icon font size and opacity to taste, by WxTech


At higher screen resolutions distant planes become increasingly harder to spot. This can lead to the desire to use HUD icons in order to compensate as a concession to playability. But the stock HUD icons are awfully easily visible, to point of having one feel that their use is a 'cheat'. Now you can set the visibility of these icons, making them MUCH more subtle and hence not as big a help. I use icons all the time, and here is my solution.

You can adjust things to your own taste!

Note that some mods, like NG_HUD, include the same files. Either replace those files with these, or put this mod higher in your mods folder listing so that this has priority.

-----------------------------------

HUD icons for planes are set by the file, arialSmallZ.font. In mine, the contents:

[ClassInfo]
  ClassName TTTextureFont
[TTFFile]
//  for HUD plane icons; kept as small as practicable
//  Il-2-Arial.ttf
arial.ttf
[CharSize]
1024   7   //8
1152   8
1280   8   //10
1600   8  //12
1920   8
2048   8  //12
2560    8
[_CodePage]
ascii
// eof

The stock font is (or was, when I did this years ago) Il-2-Arial.ttf, but I have disabled it with the preceding "//" characters. I now use font arial.ttf. If you don't like it, put "//" characters ahead of mine and remove the "//" preceding the old stock font. I can't recall the differences after all the years since I did this. ;) I include the actual arial.ttf file in case your game doesn't already have it.

The numerous lines in section [CharSize] set the font size based on the monitor's pixel size in width. Note how I've reduced them fairly significantly. If you use a screen pixel width not appearing here, simply add a new line. For example, if your display width is, say, 3,180 pixels, add a line like this:

3180    8

Any screen resolutions you never use can be ignored. Indeed, they could even be deleted. For the resolution you do use, you can experiment with different font sizes, such as 7, 9, 10.

-----------------------------------

A mat file controls the drawing properties. Default.mat (not included here) is the base file, with each individual mat file having any differing, particular settings. Here is my arialSmallZ.mat file contents:

[ClassInfo]
  ClassName TMaterial
  BasedOn default.mat
[Layer0]
  colorscale 1.0 1.0 1.0 0.6    //added by WxTech
  tfTestZ    1
  tfNoWriteZ 0

For our purposes, the colorscale settings are important. The first 3 numbers set the intensity of the Red, Green and Blue color channels, respectively, and can be set to a range of 0.0 to 1.0. At 1.0, the color for that channel is set to the highest intensity. (The particular color, such as red and blue for Allies and Axis, is set elsewhere.) If you want to reduce the color purity, you could reduce one or more of these numbers, which would also make the tone darker. Making one or more different will induce a color shift. For instance 0.7 1.0 0.7 would somewhat emphasize the green channel at the expense of the red and blue, and make the overal tone a bit darker.

The fourth number--the more important one--sets the opacity, which can be set at 0.0 (invisible) to 1.0 (fully opaque.) This can be used to make the icon semi-transparent. I have opacity set at 0.6, or 60% opacity, which has the text somewhat blend into the surroundings and thereby further reduce the prominence.

-----------------------------------

In your game's root folder should be a file called rcu. Here are the contents of mine (B.A.T. 4.0); open yours and compare:

@set fast off
@set echo on
@set alias on
@set history 20

@alias a alias
@a h history
@a s show

@a if mp_dotrange FRIENDLY DOT 25 COLOR 0.01 RANGE 0.01 TYPE 0.01 ID 9 NAME 0.01 ALTICON 12 ALTSYMBOL * ALTCOLOR 0
@a ie mp_dotrange FOE DOT 25 COLOR 6 RANGE 0.01 TYPE 0.01 ID 6 NAME 0.01 ALTICON 12 ALTSYMBOL * ALTCOLOR 1

@a dot mp_dotrange

@a ft fps START SHOW
@a fp fps STOP

//@file icons.rcu



I once had a separate file, activated here by the now disabled line //@file icons.rcu, called icons.rcu and which contained the mp_dotrange settings for friends and foes now included here.

I include this info in case you would like to further make the HUD icons less prominent. I have the minimum info appear. For friendlies the plane ID appears when closer that 9km; for enemies, that threshold is 6km. Beyond these thresholds, only a "*" character appears out to the ALTICON distance threshold of 12km. I never show plane type nor range; only the specific ID.

Note the simple 2-character commands used to activate and deactivate the FPS display after bringing up the console (via SHIFT-TAB). To start the counter, type "ft" and hit ENTER. To stop the counter, type "fp" and hit enter. The 2-character shortcuts come from the first and last characters for "fps start" (ft) and "fps stop" (fp). You can set these however you like, even with a single character as long as it does not conflict with any others as set (such as "s" for show).



WxTech
Mar 9, 2024
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gunny0134

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Re: HUD icon size and transparency
« Reply #1 on: March 09, 2024, 07:24:11 PM »

Finally, this is going to be talked about and resolved.

I hope everyone will have a good result, especially for the people who make and post videos on YouTube... :-|

Many thank you, master Glenn !!
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ssn637

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Re: HUD icon size and transparency
« Reply #2 on: March 10, 2024, 04:24:35 AM »

Thanks Glenn!

Silly question : Would it be possible to simply have a blue or red triangle icon surrounding the aircraft as an option? 

Cheers

Geoffrey
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shardana

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Re: HUD icon size and transparency
« Reply #3 on: March 10, 2024, 04:27:45 AM »

Still Improving the game! Thank's!
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WxTech

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Re: HUD icon size and transparency
« Reply #4 on: March 10, 2024, 04:45:41 AM »

Thanks Glenn!

Silly question : Would it be possible to simply have a blue or red triangle icon surrounding the aircraft as an option? 

Cheers

Geoffrey

That's a more involved process, drawing a triangle to replace the text. Inspiration could be derived from the code for the green triangle which denotes a targeted object. Could be a 'major' task for a NARP (Not A Real Programmer) like me. ;)   I might peek into it, but my confidence is low at this juncture.
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Whiskey_Sierra_972

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Re: HUD icon size and transparency
« Reply #5 on: March 10, 2024, 05:43:57 AM »

If someone use BAT there is a section in MAIN PANEL > SETUP > MISC SETTINGS > ICONS that allow to custom icons and use different symbols....



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WxTech

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Re: HUD icon size and transparency
« Reply #6 on: March 10, 2024, 07:23:29 AM »

This icons settings page is not present in B.A.T. 4.0.  😞
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ssn637

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Re: HUD icon size and transparency
« Reply #7 on: March 10, 2024, 07:25:28 AM »

I tried changing the ALT Symbol to "V" but this didn't seem to have any effect.  Which file would be modified here?  Perhaps I can change these settings by manually adding entries in that file.
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WxTech

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Re: HUD icon size and transparency
« Reply #8 on: March 10, 2024, 07:36:43 AM »

I would assume that making a change to the icon via the game interface should cause the file written to to have its date/time altered and thus appear at or near the top of the list when ordered by date (and most recent first.)

In any event, look for files rcu and icons.rcu, for starters. They normally reside in the game's root folder; if not there, perhaps in an i18 folder???
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Dimlee

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Re: HUD icon size and transparency
« Reply #9 on: March 10, 2024, 07:48:27 AM »

This icons settings page is not present in B.A.T. 4.0.  😞

I have it in 4.2.
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ssn637

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Re: HUD icon size and transparency
« Reply #10 on: March 10, 2024, 12:08:46 PM »

I found a file in my /Users/Doe folder named "Icons" that seems to be associated with the MISC Icon settings options, and which now shows the following entries:

mp_dotrange FRIENDLY DOT 15 COLOR 7.5 RANGE 5 TYPE 3 ID 1.0 NAME 1.0 ALTICON 15 ALTSYMBOL ° ALTCOLOR 0
mp_dotrange FOE DOT 15 COLOR 7.5 RANGE 5 TYPE 3 ID 1.0 NAME 1.0 ALTICON 15 ALTSYMBOL ° ALTCOLOR 0


With these settings I don't see the alternate symbol when cycling through the HUD Icon key during gameplay, but with Glenn's mod I only see an aircraft type identifier at longer distances (e.g. Hurri) in small letters and in red or blue, no range indication until the contact closes to within 5000 meters and an identifier at 1 km (if set to 0 manually, no identifier is displayed at any range).  This is a good compromise for me without doing away with icons altogether.

EDIT : I found a file named RCU in my BAT directory, a relic from days past that was overriding the Icon settings I'd selected from the MISC ICONS GUI, and once I'd deleted it was able to see the alternate icons.  Combined with Glenn's smaller, non-bold Arial text and symbols I've found an ideal HUD icon solution for my needs.  Thanks so much to everyone here who provided feedback and tips!
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shardana

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Re: HUD icon size and transparency
« Reply #11 on: March 10, 2024, 02:44:51 PM »

Sorry for the stupid question Whtech but how come you didn't move to 4.2.2  4?
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