I think that this is the stock winter load ini but i will check and come back
as mentioned it is the stock load_w.ini of finsgulf map that I have inserted below
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_t_w.tga
FarMap = map_f_w.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga
[TMAPED]
ed_map_t_w.tga
[WORLDPOS]
CAMOUFLAGE = WINTER
YEAR = 1941
MONTH = 11
PRESSURE = 750
TEMPERATURE = -20
LATITUDE = 59.988215648231
LONGITUDE = 27.9406906720117
UTC = 3.0
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors_w.static
;empty_actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/winter/LWood0.tga
Wood1 = forest/winter/LWood1.tga
Wood2 = forest/winter/LWood2.tga
Wood3 = forest/winter/LWood3.tga
Wood4 = forest/winter/LWood4.tga
WoodMask2 = forest/winter/WoodMask.tga
WoodMask3 = forest/winter/WoodMask2.tga
WoodMiniMasks = forest/winter/MiniMask.tga
SideWood = forest/winter/WoodSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
;Moon = Moon\finsgulf_w\Moon0000.tga
ShadeNoise = land/SnowNoise2.tga
WaterNoise = land/SnowNoise.tga
;WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
;ForestNoise= forest/summer/ListForestNoise.tga
ForestNoise= land/SnowNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/Snow1.tga
Tree0 = Trees\AlteredBush8aw.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/WaterIce.tga
[ROADS]
Rail = land/winter/Rail
Road = land/winter/Road
Highway = land/winter/Highway
[FIELDS]
LowLand0 = land/winter/LowLand_1.tga,2
LowLand1 = land/winter/LowLand_2.tga
LowLand2 = land/winter/LowLand_2.tga
LowLand3 = land/winter/LowLand_2.tga
MidLand0 = land/winter/midland.tga
MidLand1 = land/winter/midland.tga
MidLand2 = land/winter/midland.tga
MidLand3 = water/Snow1.tga
Mount0 = land/winter/mount.tga
Mount1 = land/winter/mount.tga
Mount2 = land/winter/mount.tga
Mount3 = land/winter/factory.tga
Country0 = land/winter/bigcountry.tga
Country1 = land/winter/Dcountry.tga
Country2 = land/winter/Peterhof-winter.tga
Country3 = land/winter/factoryC.tga
City0 = land/winter/DownCity.tga
City1 = land/winter/MidCity.tga
City2 = land/winter/CenterCity.tga
City3 = water/Snow1.tga
AirField0= land/winter/airfieldGr.tga
AirField1= land/winter/Piter_Center_1W.tga,-2
AirField2= land/winter/Piter_Center_2W.tga,-2
AirField3= land/winter/Hels-winter.tga,-2
Wood0 = forest/winter/forestGr.tga
Wood1 =
Wood2 = forest/winter/WoodFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLineW.tga
Water3 = water/Snow2.tga,2