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Author Topic: Skyraiders v 2.5 - Updated FM - 07/28/10  (Read 45157 times)

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Checkyersix

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Skyraiders v 2.5 - Updated FM - 07/28/10
« on: July 09, 2010, 02:29:34 PM »



Presenting a new set of Skyraiders, version 2.5

This pack represents more than a graphical upgrade - it is a complete overhaul, including numerous 3d tweaks, FM improvements, new loadouts and new weapons.

*Note: For carrier takeoffs, I recommend you use CatapultBoost=1 in your conf.ini or mission file.

Before installing this mod you must delete all previous versions of my Skyraiders, or you may have conflicts.

A few of the changes:

-New wings, tail, reshaped keel and rudder, new engine intake.
-Reshaped fuselage, glare protectors, wire and antennae.
-Rebalanced FM.
-New loadouts - A-1H and -1J now have different weapons loadouts and unique weapons.
-New default skins from Highlander_262
-FMB bug corrected (Birdman)
-Engine RPM issues fixed (Birdman)
-Wingtip collisions issues fixed (Birdman)

============================================================================================
Update (v 2.5) - CRITICAL!
- Corrected a MAJOR problem with pylon weights, which was degrading performance far more than I thought. You should now have no problem taking off from a carrier or airstrip. Personally I've managed a rolling takeoff from a carrier with 3x2000lbs.
- New FM with reduced stall speed and decreased pitch / roll / yaw sensitivity to reduce wallowing. Now feels more like an attack aircraft. New S.L. top speed corrected to 290 kts.
- Excellent new engine model from Birdman, with much more accurate RPM and manifold readings.
- Adjusted head positions of A-1H and J pilots.
- Corrected skinning issues on wing internal parts (thanks Birdman).
- Removed pylons from "empty" loadouts.
- Increased 2.75" rocket velocity.

Update (v 2.4)
- Further FM tweaks for increased takeoff power and better low speed handling. RoC and drag are now more realistic as well (~290mph @ S.L.). I think it flies nicely, so I'm going to leave it alone for now unless someone reports a major problem.
- Added "seat up" cockpit position for carrier landings.
- Painted A-1H pilot's helmet white ;)

Update (v 2.3)
- Further engine tweaks to reduce overheat.
- Corrected cockpit aim-down-sight position.

Update (v 2.2):
- Tweaked engine model to correct some overheating issues (thanks Birdman).

Update (v 2.1):
- Fixed wingtip and stab collision issues (thanks Birdman).
- Tweaked engine model. Added Water / Methanol injection and higher takeoff RPM (thanks Birdman).
- Straightened out elevators.
- Added cannon ammo to Mk.7 nuke loadout.

Download (v. 2.5):

Mediafire:
http://www.mediafire.com/?edkzps6adir2mfc

Filefront:
http://www.filefront.com/17103793/CY6_Skyraiders%202-5.rar

PATCH:

http://www.mediafire.com/?g3xh3jjr5aomc5e

*this patch for version 2.5 corrects the misplaced SUU-11 pylons on the A-1J. Just extract into your mods folder.

*UPDATED FM BY BIRDMAN*

http://www.mediafire.com/?0083r8drw8ertp1

*this is a much more refined FM by Birdman. It matches real-world performance values very closely. I highly recommend using it. Just drop it into your CY6_Skyraiders folder. I've included it as a separate download because performance will be a bit toned down from the standard 2.5 FM, but it is much more realistic.

=============================================================================================

AD-4:


A-1J:


=============================================================================================

Special Thanks to:

Highlander_262 for skins and a new template.

Slikk For the new cockpit.

OC_Tiger for skins on the original Skyraider.

Beowolff for help testing.

Birdman for bug corrections.

AIRdomination for SUU-11 sound.

CirX and Sani for general help and advice.

SAS1946 for being such a great community and hosting my mods.

Enjoy!

From Highlander_262:

"Here's the base template for all you skinners out there, let's see some crackers  ;)
Just make sure all credits are left intact as this is a franken of a franken and so previous template makers (Tempest and Sea Fury) have had their credits put on."

http://www.filefront.com/16204107/%24%20Highlander%20C6%20Skyraider%20Template.7z

Remember you also need an F-84 Template for the wings...

CY6.
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Ranwers

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #1 on: July 09, 2010, 02:37:28 PM »

Bravo !
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Remember, that it takes considerably longer to create a mod than a pretty screen shot

SAS~Malone

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #2 on: July 09, 2010, 02:44:07 PM »

most excellent!!  ;D
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Tute

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #3 on: July 09, 2010, 03:04:16 PM »

Thanks, love the mini gun :)
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Batbomb

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #4 on: July 09, 2010, 03:09:03 PM »

I love it... great!
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Docholiday

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #5 on: July 09, 2010, 03:12:38 PM »

Thanks for upgrading Your Birds !
Today I saw 3 of these planes flying in realy an realy aerobatic matter (Duxford) I did not know that despite theyr weight they are nimble like that  !!  Beautyfull show  ;D

Doc
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jt189

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #6 on: July 09, 2010, 03:57:24 PM »

Thank you for the upgrade working on a campaign featuring these planes in the Korean War Theater.
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Batbomb

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #7 on: July 09, 2010, 04:20:01 PM »

Dont use the two late ones... only the AD-4 was used in korea. The other A1's are vietnam. I know... offtopic, but I like historic campaigns.
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Checkyersix

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #8 on: July 20, 2010, 11:21:09 AM »

I think Jetdoc was just asking where he could download some skins ;)

Here's a link to the last set of skins for the v 1.0 Skyraiders, made by Highlander_262 and a couple from OC_Tiger:

http://www.mediafire.com/?0uvd12091du4iik

They will still apply to the fuselage and should look ok, although some of the 3d changes to the  fuselage may cause problems. The wings and tail will remain the same, but as most of them were made with the same template it shouldn't be too much of a problem. My favorite is the one with the killer bee :D
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SAS~highlander_262

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #9 on: July 20, 2010, 11:25:20 AM »

if you want to keep them looking ok, use the dark blue schemes with the A1-D only, the grey schemes with the A1-H only and the camo schemes with the A1-J only or you will end up with some wierd looking colour schemes  ;)
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US_GRANT

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #10 on: July 22, 2010, 11:03:43 AM »

I'm not sure if this belongs here or in the request forum, but I figure since it is Skyraider related.........

I was wondering if anyone has explored the possibility of making a mod for this that allows the AI to drop their ordinance in less than an all at once style. What I mean by that is the skyraider was used as a loiter ground attack acft, allowing it to make repeated attacks against ground targets in a single sortie. This is most notable in the SAR (Search And Rescue) missions in Vietnam. With that large and varied weapons loadout, human pilots can drop a couple of bombs and then turn around and fire off a few rockets, then turn around and drop another salvo of cluster bombs, and so on. I was just wondering if a mod could be made to allow the AI to do the same thing.
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Checkyersix

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #11 on: July 22, 2010, 11:27:27 AM »

There's already a mod that lets you drop bombs one at a time. Maybe it could be applied to Stormovik AI planes...
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