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### AuthorTopic: Carrier Light Strips v 1.0  (Read 14899 times)

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#### Checkyersix

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##### Re: Carrier Light Strips v 1.0
« Reply #12 on: October 11, 2010, 05:34:14 PM »

Should be possible, but you can already drop T.I.'s from Mossies and Halifaxes. You can also lay down light objects if you want something more permanent.
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#### slipper

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##### Re: Carrier Light Strips v 1.0
« Reply #13 on: October 12, 2010, 10:53:56 AM »

Checyersix,

Yeah i know what you are saying, however sometimes when you have flown quite a distance to the target, unless there happens to be a TI drop about the time you get at the aiming point, then it can be quite difficult to arrange (true to life i imagine though), and you have to send loads of TI's over.

Also the Germans sometimes used 'spoof' markers to try and decieve the crews, so they could be used for that aswell as route markers

regards

slipper
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#### Checkyersix

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##### Re: Carrier Light Strips v 1.0
« Reply #14 on: October 12, 2010, 10:56:03 AM »

It should be possible to make the T.I.'s last longer, so you'd only have to drop them once per mission... I might look into that...
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#### slipper

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##### Re: Carrier Light Strips v 1.0
« Reply #15 on: October 12, 2010, 03:11:40 PM »

Ok cheers mate,

I think in reality they lasted about 20 mins, if you could do that it would take away the need for new static ones, and would be a great option.

From books i have read bombers would be designated as 'backers up' whose job it was to re-mark the aiming point as the raid progressed.

I can look into burn times of the different TI,s if you like, i have a great book on them.

regards

slipper
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#### Checkyersix

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##### Re: Carrier Light Strips v 1.0
« Reply #16 on: October 12, 2010, 07:20:53 PM »

Sounds good, I'd like to know for sure...
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#### slipper

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##### Re: Carrier Light Strips v 1.0
« Reply #17 on: October 13, 2010, 03:48:22 AM »

Ok

I'll scan a few pages and upload them later.

The Night Bomber/Fighter war between RAF and the Nachtjagd is my main interest in the airwar of WWII, anything that can be done to make il2 a better representation of this the better for me. Your mods have done a great deal to make this better checkyersix, so many thanks for that.

Hope one day we can get a working radar (though Benitomuso has done a great representation), love to see some of the electronic aids added aswell. The ECM battle was very interesting, Things like GEE, H2S, Oboe, Window to name a few would be a brilliant addition if possible.

Would also love to see a late war Mosquito (NFXII or NFXIX), plus some more RAF bombers, the Sterling, Hampden, Whitley and earlier marks of Wellington and Halifax. The German nightfighters are quite well represented (believe you have a new He 219 going by one of the posts), maybe some Ju 88's.

Anyway i'm waffling now, so thanks again checkyersix, i'll upload some info later.

regards

slipper
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#### slipper

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##### Re: Carrier Light Strips v 1.0
« Reply #18 on: October 13, 2010, 09:26:25 AM »

Checyersix,

I have scanned a few pages of a book i have, they are in order top to bottom, main description starts towards bottom of first page

Talking of TI's only they seem to range from about 3 mins up to about 20 mins, but quite often 'skymarkers' 'spots' and skyflares were also used of various colours and types. Hope this can be of some help, don't hesitate to ask any questions and i will answer as best as i can.

regards

slipper

p.s if you do decide to edit them could you extend the visible range please checkyersix? not sure if there is a maximum but something visible from about 20 - 25 thousand feet if possible

thanks again
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#### Sharkzz

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##### Re: Carrier Light Strips v 1.0
« Reply #19 on: September 08, 2011, 12:30:18 AM »

bloomin marvelous Checkya6 m8
NOW  where and how can I up the luminosity to find the deck from more than 60 metrs away ??? , made a noyce mission to check to see if it works on moving carrier, As a control i placed the objects lights (number 4) along the deck and sure enough they stayed put while the carrier slipped on by and left them hangin in the air
I didnt think the light strips would work on the moving deck !, so I gather there must be a luminosity value that so it can be seen from a certain distance yes ? and as it is at certain height (ie deck) that means we can do a different colour or two as well ? and even one little itty bitty light or two/three  staggered  ? Could the bright paint lines be more visible in the dark from a greater distance and, a big and ,
can the superstructure have a dab of paint on it so as to copy a light ? that way we may have a way for night correct slope path to deck landings by having something to line up by  please ? crawl crawl beg beg... can you put your fabulously great brain, good looks and boyish charm to this idea ? as it is it works GREAT ! but get a short distance from the carrier and the lines disapear   . I'm blind , I'm blind !!.
thanks again for a great mod
~S~
Sharkzz
(how do I learn to do this thing ?????  )
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New Right Arm Amputee, One armed flyer and Longboard surfer, I now swim and paddle in circles .

#### Checkyersix

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##### Re: Carrier Light Strips v 1.0
« Reply #20 on: September 08, 2011, 09:36:45 AM »

Sorry Sharkzz, I'm no longer updating this mod.

You can edit some of the values to your liking though. Go into the mod folder for whichever carrier you want to change (Essex or Intrepid) and find the box.msh file. Edit the file and find this line:

Code: [Select]
[LOD]5000
This sets the visibility range for the light-strips, currently 5000 meters. You can increase it if you wish, and you will probably see them from further out...

You can change the brightness and color in the shiny.mat file, here:

Code: [Select]
[LightParams]  Ambient 20.0  Diffuse 20.0  Specular 20.05  SpecularPow 100  Shine 10.0
Increasing the "Ambient" value should increase the brightness of the strips. You can adjust the color of the strips with this line in shiny.mat:

Code: [Select]
  ColorScale 1.0 1.0 1.0 1.0
The first three numbers are the Red Green Blue values, with settings from 0.0 to 1.0 (currently it's set to white).

Not sure why they're disappearing as you get closer, they shouldn't... I wonder if the carrier model changed a bit in 4.10...
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#### Sharkzz

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##### Re: Carrier Light Strips v 1.0
« Reply #21 on: September 24, 2011, 07:44:33 PM »

~S~
m8888888, really really appreciate the directions and the help !
1st lessons
~S~
TY
Sharkzz
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#### Godzyla

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##### Re: Carrier Light Strips v 1.0
« Reply #22 on: September 27, 2011, 10:33:59 AM »

Just a question.

We have an option on 4.10m to switch on the lights of ground runways, will it be possible to adapt it for carrier night lights deck with the same option function?
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#### BravoFxTrt

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##### Re: Carrier Light Strips v 1.0
« Reply #23 on: July 28, 2013, 02:42:05 AM »

Works in 4.12. Thanks CY6
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