Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 5   Go Down

Author Topic: Updated version of the Edlor Hs-126 including Dreamk weapon updates.  (Read 13836 times)

0 Members and 1 Guest are viewing this topic.

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6072

Hs126A-1 by Edlor updated damage model by Mission_bug and smoke pods and flares added as further options by Dreamk.








Dreamk added the loadouts in cod files and as I have no access to the tools to alter these all technical questions will have to be directed to Dreamk.


Updated 13th April 2021 by P.Shaw aka Mission_bug.


Mediafire link:


https://www.mediafire.com/file/z4urpeykvqempwz/New+update+for+Edlor+Hs-126+13th+May+2021.7z/file


Update added 31st January 2022.

This download replaces the previous cockpit changes made to improve rearward view, further
work was done to re-map the blister inside and out and add that to the skin. 

The dynamo has now been painted and all the previous skins I had updated with the alterations.

Template included to allow you to make further alterations to any skins you have that I do not.

Wing shadow viewed from pilot seat now fixed thanks to SAS~vampire_pilot:


Mediafire link:

https://www.mediafire.com/file/el9dgy0e1af46w3/HS-126+Dynamo+and+cockpit+changes.7z/file

Paste the folder '!  Hs126  Edlor update from Dreamk 13th May 2021' over the exisiting folder with the
same name and allow to overwrite.

Paste the updated folder 'PaintSchemes' and allow to overwrite the earlier skins.


Gun blister fix:

https://www.mediafire.com/file/rpodedjrx5zj1b8/Gun+blister+fix+for+Hs126+V2.7z/file

The blister is raised on the Hs126A_1 and Hs126A_1_Spats copy and paste the 3do folder and allow to overwrite.

Thanks go to Bombsaway and CWatson for making me aware of the problem, really appreciated.





Changes made since previous update WIP release:

The wings, tail, stabilizers, rudder and struts have been altered to remove unnatural shine from these areas.

Some additional work done on the damage model, default skins updated accordingly.

The flaps now work, however, the view from the cockpit uses a fixed item as the java does not yet incorporate the necesary text to allow those in the cockpit folder to move so you will see the external move through those fixed items.

Self stationary planes added, they were previously only available in my full staionary mod but you now have them in SSP format.

Previous skins again updated.

Please remove completely the previous folder as there have been extensive alterations, do not overwrite what you now have and add it to your install as you would a new mod.


Notes from previous update:

New FM from Vasya at AviaSkins.

The damage model that previously relied on a different underlying model has now been replaced by something purpose made from parts of the 126 and new made 3d items made by Pete Shaw aka Mission_bug.

Most of the Co-Common items have been altered to fit the 126 except for those around the engine but the existing hooks were left as before.

Wing parts have been capped at the ends where necessary to stop see through when they detach but there is no internal skin so the previous damage textures are used without any alpha holes cut in.

The new default skins now contain the new damage model but all older skins will need to be updated otherwise they will show the background colour once the damage model activates.

Updated 1024 template included in the download.

Export scheme unmarked is the default, you will need to add something else of your choice but it will need the new damage parts adding to your textures.


Please remove completely remove the previous folder as there have been extensive alterations, do not overwrite what you now have and add it to your install as you would a new mod.  Names for the aircraft and the SSP are different from earlier versions released at the site so check the readme.


Notes from previous update:


New code: Mike Storebror.

Needs SAS Common Utils to be installed:

https://www.sas1946.com/main/index.php/topic,40490.msg453321.html#msg453321

IL-2 4.09 Rebels need to have the "AircraftLH Stub Class Mod" installed.
If you don't have it yet, get it here:
AircraftLH "Stub" Class Mod for 4.09 Rebels only:
AircraftLH Stub Class Mod for 4.09m based games only
https://www.mediafire.com/download/646xifmiikikjqc


Hello guys, this update Dreamk sent me has been sitting on my hard drive and in a private link now for some time so here is a update for you to test. ;)


The classes are unaltered from what Dreamk sent all I have done is replace the 3D in the folder 'Rack_EHVC500', with the rack
I made for the port side that locates under the wing strut there and alter the hooks to accept the load for it.




The Mod works in my 4.12 with ModAct 5.30, however, unless I place it at the upper end of my folder structure I
get a CTD at 100% when loading the QMB mission.

In a BAT install the mod needs to be loaded above the weapons options.

Only certain options show in a 4.10 install, not sure why as they all did previously and all the options seem to be
included in the arms folder.


I de-compiled the classes to see what the issue was but am unsure as to what Dreamk has done there as the types are now
missing all the previous load outs and only show certain ones, maybe another class adds the previous ones I do not know, beyond
my capabilities, sorry.

There was no read me from Dreamk so I cannot make any recommendations as to what your install might require but the air.ini entries have not changed.


The previous version worked in three different installs, I cannot test 4.09 as I do not have one and 4.10 has the problems mentioned so please be aware you test at your own risk.


Add the folder '!  Hs126  Edlor update from Dreamk' to your #DBW or #SAS folder, 4.09 I think uses the Mod folder.


1) add to your ini file
Hs126A_1            air.Hs126A_1                           NOINFO  g01   SUMMER
Hs126A_1_Spats      air.Hs126A_1_Spats                     NOINFO  g01   SUMMER
Hs126K_6            air.Hs126K_6                           NOINFO  g01   SUMMER


2) you can also add to the plane_ru.properties file the following line:
Hs126A_1                   Henschel Hs.126A-1, 1936
Hs126A_1_Spats             Henschel Hs.126A-1_Spats, 1936
Hs126K_6                   Henschel Hs126K_6, 1939

Skin folders:

Hs126A_1
Hs126A_1_Spats
Hs126K_6


Self Stationary Planes:



Note:  If you do not have a section for the self staionary aircraft you will need to create one using the headers shown below after your stock static entries.

Follow the path:  STD/com/maddox/il2/objects/ Stationary.ini and Technics.ini.



If you wish to use the Self Stationary Planes add the folder/folders of choice in the download that begin with the title 'PS_Hs126A_1_Spats_SSP' to your mod folder and add the following lines:   


Add to Stationary.ini:


[Self_StationaryPlanes]

Hs126A_1              vehicles.planes.Hs126A_1Static$Hs126A_1      1
Hs126A_1_Spats              vehicles.planes.Hs126A_1_SpatsStatic$Hs126A_1_Spats      1
Hs126K_6              vehicles.planes.Hs126K_6Static$Hs126K_6      1


Add to Technics.ini:



//===================================================================
//
// Self Stationary planes
//
//===================================================================


[Hs126A_1]
Description    Hs126A_1
Icon           Plane
Class          air.Hs126A_1
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.008
Explode              WagonMetal


[Hs126A_1_Spats]
Description    Hs126A_1_Spats
Icon           Plane
Class          air.Hs126A_1_Spats
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.008
Explode              WagonMetal

[Hs126K_6]
Description    Hs126K_6
Icon           Plane
Class          air.Hs126K_6
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.008
Explode              WagonMetal



Thank you very much to all who have contributed to this mod, your assistance is really appreciated.


Pete Shaw, aka Mission_bug, May 2021. ;D
Logged

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3554
  • Help Ukraine fight
    • Check out my modded campaigns

Wonderful to see this important aircraft being crafted into perfection by our modders! Thanks Pete, and thanks to all others involved!!!  ;D ;D ;D
Logged
You want to give financial support to a front line Ukraine unit fighting the Russian invaders? Paypal kyivragnarock@gmail.com

urmel

  • member
  • Offline Offline
  • Posts: 826

Great work! Many thanks to all involved.
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6072

Wonderful to see this important aircraft being crafted into perfection by our modders! Thanks Pete, and thanks to all others involved!!!  ;D ;D ;D

Glad you like the work so far, thank you very much for the kind words, really appreciated. 8)

Many of the models here usually go through some kind of protracted development, this has from the initial release as each of us that worked on it added
our own amendments to the original upload from Edlor, hopefully he would have liked how things turned out eventually. ;)

There are still a few problems but I feel I have done as much as I can now, it would benefit from further java work to get the cockpit view a little better
and there are still some shine issues, however, I think it was worth uploading as is now rather than continue to tinker.

Take care and be safe.

Wishing you all the very best, Pete. ;D
Logged

Vampire_pilot

  • member
  • Offline Offline
  • Posts: 8629

Awesome work, Pete :)

However, I want to point something out.

Please note that for some reason it was decided to completely tear down and rebuild the loadout denominations/names, practically all of them.
Therefore almost all missions/campaigns built with previous instances of this plane or in an older BAT will not work with this update, unless the loadout is "default" I guess. You will be experiencing the "explode on spawn" bug most likely.

There will be updates for BAT and over time the campaigns affected will be fixed, I am sure.

cgagan

  • SAS Team
  • member
  • Online Online
  • Posts: 5849

Great job Pete (as usual...) Many thanks for sharing,  8)
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6072

Awesome work, Pete :)

Great job Pete (as usual...) Many thanks for sharing,  8)


Glad both you guys like the update, really appreciated. 8)


Please note that for some reason it was decided to completely tear down and rebuild the loadout denominations/names, practically all of them.
Therefore almost all missions/campaigns built with previous instances of this plane or in an older BAT will not work with this update, unless the loadout is "default" I guess. You will be experiencing the "explode on spawn" bug most likely.

Hello Andy, unfortunately I cannot do anything with the weapon options in this version, they have been with us for some time now, I first made this version available in a closed link for you guys after Dreamk posted it to me and later added that same W.I.P to the forum thread that is open to all that has been ongoing now for some time.  Dreamk did the overhaul adding the capability to use smoke and the actual tank model to replace my placeholder as well as also adding various flare and weapon options to/or in place of what was originally there with the early slots.   As I explained in the readme Dreamk put all the previous stuff I was familiar with into the cod file, I have never been given any access to how this is done so unfortunately that is something I cannot do anything about, therefore, I can only recommend this for a 4.12.2 ModAct game to everyone as I do not have any earlier iteration of the game and B.A.T development is not something I am involved with, I leave that to you guys to update I just download the patches.

For this latest update I hoped there was enough information in the readme from each previous update stage to clarify things and with luck no one will have any major issues as long as they have up to date dependencies and the weapon packs Dreamk has posted over time, for B.A.T. I will have to leave things to you guys. ;)

Now, whether anyone reads the instructions is another thing, I hope you all did sometime during the rather long development period. :D

Take care and be safe.

Wishing you all the very best, Pete. ;D

Logged

Vampire_pilot

  • member
  • Offline Offline
  • Posts: 8629

It's all god, Pete. Not a problem. I just thought I should point it out since it can confuse people with mission failures.

Gaston

  • Modder
  • member
  • Offline Offline
  • Posts: 3277

There will be updates for BAT and over time the campaigns affected will be fixed, I am sure.

Would be totally justified if the corrected plane is included in next BAT update ! Until then, it might be too early to modify BAT campaigns using this plane...

Anyway... thanks for the work !  By the way... are existing skins compatible with this new version ?
Logged

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 2020

The weapons were designed for 4.12. The cod file uses the weapons hooks defined in the java file - the sections:
   Aircraft.weaponTriggersRegister(class1, new int[] {
and
  Aircraft.weaponHooksRegister(class1, new String[] {
For the Hs126A_1 we have:
Code: [Select]
  Aircraft.weaponTriggersRegister(class1, new int[] {
            0, 0, 10, 3, 3, 3, 3, 3, 3, 3,
            3, 3, 3, 3, 3, 3, 3, 3, 3, 9,
            9, 9, 9, 9, 9, 9, 9
        });
        Aircraft.weaponHooksRegister(class1, new String[] {
            "_MGUN01", "_MGUN02", "_MGUN03", "_ExternalBomb01", "_ExternalBomb02", "_ExternalBomb03", "_ExternalBomb04", "_ExternalBomb05", "_ExternalBomb06", "_ExternalBomb07",
            "_ExternalBomb08", "_ExternalBomb09", "_ExternalBomb10", "_ExternalBomb11", "_ExternalBomb12", "_ExternalBomb13", "_ExternalBomb14", "_ExternalBomb15", "_ExternalBomb16", "_ExternalDev01",
            "_ExternalDev02", "_ExternalDev03", "_ExternalDev04", "_ExternalDev05", "_ExternalDev06", "_ExternalDev07", "_ExternalDev08"
        });

for the Hs126A_1_Spats we have
Code: [Select]
        Aircraft.weaponTriggersRegister(class1, new int[] {
            0, 0, 10, 3, 3, 3, 3, 3, 3, 3,
            3, 3, 3, 3, 3, 3, 3, 3, 3, 9,
            9, 9, 9, 9, 9, 9, 9
        });
        Aircraft.weaponHooksRegister(class1, new String[] {
            "_MGUN01", "_MGUN02", "_MGUN03", "_ExternalBomb01", "_ExternalBomb02", "_ExternalBomb03", "_ExternalBomb04", "_ExternalBomb05", "_ExternalBomb06", "_ExternalBomb07",
            "_ExternalBomb08", "_ExternalBomb09", "_ExternalBomb10", "_ExternalBomb11", "_ExternalBomb12", "_ExternalBomb13", "_ExternalBomb14", "_ExternalBomb15", "_ExternalBomb16", "_ExternalDev01",
            "_ExternalDev02", "_ExternalDev03", "_ExternalDev04", "_ExternalDev05", "_ExternalDev06", "_ExternalDev07", "_ExternalDev08"
        });
For the Hs126K_6 we have
Code: [Select]
        Aircraft.weaponTriggersRegister(class1, new int[] {
            0, 0, 10, 3, 3, 3, 3, 3, 3, 3,
            3, 3, 3, 3, 3, 3, 3, 3, 3, 9,
            9, 9, 9, 9, 9, 9, 9
        });
        Aircraft.weaponHooksRegister(class1, new String[] {
            "_MGUN01", "_MGUN02", "_MGUN03", "_ExternalBomb01", "_ExternalBomb02", "_ExternalBomb03", "_ExternalBomb04", "_ExternalBomb05", "_ExternalBomb06", "_ExternalBomb07",
            "_ExternalBomb08", "_ExternalBomb09", "_ExternalBomb10", "_ExternalBomb11", "_ExternalBomb12", "_ExternalBomb13", "_ExternalBomb14", "_ExternalBomb15", "_ExternalBomb16", "_ExternalDev01",
            "_ExternalDev02", "_ExternalDev03", "_ExternalDev04", "_ExternalDev05", "_ExternalDev06", "_ExternalDev07", "_ExternalDev08"
        });

For the full arrays to show correctly you need the following weapons (and their java) present in your game folder:
MGunMG17si
MGunMG15t
BombGunSC10  BombSC10
BombGunSC50  BombSC50
BombGunSD70  BombSD70
BombGunSC250  BombSC250
BombGunIT_250Kg  BombIT_250Kg
BombGunIT_100Kg  BombIT_100Kg
BombGun30lbFrag_M5  Bomb30lbFrag_M5
BombGunGr30lbFrag  BombGr30lbFrag
BombGunGr100lbHE  BombGr100lbHE
BombGunGr300lbHE  BombGr300lbHE
BombGunGr500lbHE  BombGr500lbHE
BombGunGr600lbHE  BombGr600lbHE
BombGunFlare_MkI    BombFlare_MkI
BombGunFlareLC10    BombFlareLC10
BombGunFlareLC50    BombFlareLC50
BombGunFlareLC50F  BombFlareLC50F
BombGunNebelgerat_S200_V  BombNebelgerat_S200_V   PylonNebelgerat_S200_V
BombGunNebelgerat_S200_VI  BombNebelgerat_S200_VI  PylonNebelgerat_S200_VI 
Rack_EHVC500
Rack_VMag10
PylonETC50Bf109
FAA_SRack
Fuze_No35
Fuze_No42
Fuze_No848
Fuze_No860
Fuze_M106
Fuze_AN_M103
Fuze_MK_219

and the effects
3DO/Effects/Fireworks/FlareWhiteWide.eff
3DO/Effects/Fireworks/ParaFlareSmoke.eff
3DO/Effects/Fireworks/FumigeneA_New.eff

Warning: Changing the names of these weapons or pylons without editing the cod file will interrupt the processing of the game reading the cod file and therefore the loadouts indicated in the lines following the intended position of this modified name of the cod file will not appear.


Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6072
Re: Updated version of the Edlor Hs-126 including Dreamk weapon updates.
« Reply #10 on: May 14, 2021, 01:57:13 AM »

It's all god, Pete. Not a problem. I just thought I should point it out since it can confuse people with mission failures.

Okay Andy no problem, the model with Dreamks alterations has been around now a very long time and as far as I know nothing was reported. ;)


By the way... are existing skins compatible with this new version ?

Hello Gaston, there is a collection of skins in the download that I modified to include the new damage model parts, these are what I have myself, for those with others there is a template included so you can modify any existing ones that I have not. ;)


Thank you very much for the weapon list Dreamk, really appreciated. 8)

As far as I know there have been no reports of any issues other than what I put in the readme and this overhaul you did has been available since 2017, admittedly it was in a secure place for some time for testing purposes but the list should help anyone who is unsure what they need in their install though. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Logged

Kopfdorfer

  • member
  • Offline Offline
  • Posts: 2176
  • PULVERIZER
Re: Updated version of the Edlor Hs-126 including Dreamk weapon updates.
« Reply #11 on: May 14, 2021, 11:08:34 AM »

Fantastic , MB.

Can hardly wait to try this out.

Kopfdorfer
Logged
Pages: [1] 2 3 4 5   Go Up
 

Page created in 0.047 seconds with 26 queries.