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### AuthorTopic: RELEASE CARSMASTER GRASS v.1.0  (Read 18197 times)

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#### carsmaster

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##### RELEASE CARSMASTER GRASS v.1.0
« on: April 18, 2021, 01:17:19 PM »

This is the first version release.

After that, a paintkit will be released, as soon as it is ready.
The readme file is included in the archive.

DLL_4096_2017 required

https://www.sas1946.com/main/index.php/topic,56944.0.html

https://www.mediafire.com/file/t3zk6j6d2ilymfg/CARSMASTER_GRASS_v1.0_PAINT_KIT.7z/file

Donations Webmoney dollars:   Z052971116759
Donations Pay Pal:   carsmasterIL21946@gmail.com
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#### carsmaster

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##### Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #1 on: April 18, 2021, 01:19:54 PM »

WIP TEST GRASS
https://www.sas1946.com/main/index.php/topic,66320.0.html
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#### BlackAce7727

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##### Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #2 on: April 18, 2021, 10:05:35 PM »

I have to admit I've never been this happy to see grass... Fantastic carsmaster... the more detail the better.

BlackAce
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Let the victor be justice...

#### mechanic

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##### Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #3 on: April 18, 2021, 11:35:59 PM »

This is a masterpiece of terrain texture. It works just fine in BAT 4.1.2 without loading the DLL files from the suggested folder. The flowers and long grass seemed suited for WWI airfields constructed in farmers fields, so I added the folders and static ini to the #DOF3 folder, put together a FMB outing, and flew out of a WWI airfield near Trieste from the WWI Italian Front Map:

0.7 MB    2021.04.19 05-22-35.jpg                  Check                                            Error                                                          0.7 MB    2021.04.19 05-18-43.jpg                  Check                                            Error

Nice work! Thank you Carsmaster!
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#### shardana

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##### Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #4 on: April 18, 2021, 11:42:12 PM »

Installed and it looks beautiful! Tried to donate but strangely  paypal says it won’t allow it...
As the transaction is not allowed.......

Done! Donation on it’s way
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#### SAS~Poltava

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##### Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #5 on: April 19, 2021, 12:53:41 AM »

Absolutely fabulous! Donation to PayPal is on its way, Carsmaster, you MASTER!
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#### shardana

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##### Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #6 on: April 19, 2021, 02:56:54 AM »

Hi Carsmaster, do you think it could be possible to have existing campaigns modified? or the process is going to be difficult?
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#### carsmaster

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##### Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #7 on: April 19, 2021, 04:03:35 AM »

Hi Carsmaster, do you think it could be possible to have existing campaigns modified? or the process is going to be difficult?
I have no options but to manually arrange the grass in the full editor where needed.
But maybe the campaigners can make a difference.
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#### shardana

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##### Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #8 on: April 19, 2021, 05:14:46 AM »

Hi Carsmaster, do you think it could be possible to have existing campaigns modified? or the process is going to be difficult?
I have no options but to manually arrange the grass in the full editor where needed.
But maybe the campaigners can make a difference.
Well finger crossed they will! No push intended of course
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#### stanislao

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##### Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #9 on: April 19, 2021, 06:09:23 AM »

First of all a big thank you for your great work! I have a problem with the turf display, which I also had with the previous version. The view is disturbed by a very unpleasant effect of twinkle or glimmer of the grassy texture that occurs both at ground level and in flight. The colors of the two versions are much more loaded than the configuration shown in the demonstration Youtube video. Most likely it depends on the configuration of my video card, (I have an NVIDIA GeForce GTX 1060 6GB) if someone has found and solved the problem I would be very grateful give me a suggestion!

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#### carsmaster

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##### Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #10 on: April 19, 2021, 06:15:40 AM »

Most likely it depends on the configuration of my video card, (I have an NVIDIA GeForce GTX 1060 6GB) if someone has found and solved the problem I would be very grateful give me a suggestion!
Let's look at your CONF.ini file
Let me look at your settings in the NVIDIA Control Panel

My setting conf.ini and NVIDIA Panel in game:
Code: [Select]
[il2]title=Il2-Sturmovik Forgotten Battleshotkeys=HotKey game[window]width=1280height=1024width=1920height=1080ColourBits=32DepthBits=24StencilBits=8ChangeScreenRes=0FullScreen=1DrawIfNotFocused=1EnableResize=0EnableClose=1SaveAspect=0Use3Renders=0WideScreenFoV=0UIColor=0UIDetail=0UIBackground=ru[GLPROVIDER]GL=Opengl32.dll[GLPROVIDERS]Open GL=Opengl32.dllDirectX=dx8wrap.dll[NET]speed=5000routeChannels=0serverChannels=31localPort=21000remotePort=21000SkinDownload=1serverName=No NameserverDescription=remoteHost=localHost=socksHost=checkServerTimeSpeed=1checkClientTimeSpeed=0[MaxLag]farMaxLagTime=10.0nearMaxLagTime=2.0cheaterWarningDelay=5.0cheaterWarningNum=-1[chat]region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)[game]Arcade=0HighGore=1mapPadX=0.07083333mapPadY=0.013888889viewSet=57Intro=0NoSubTitles=1NoChatter=1NoHudLog=0NoLensFlare=1iconTypes=3eventlog=eventlog.lsteventlogkeep=03dgunners=1SubTitlesLines=5HakenAllowed=1ClearCache=1TypeClouds=1ScreenshotType=1RecordingIndicator=0MapAlpha=0.99SaveTrk=1SkipParatrooperViews=0NoMissionInfoHud=0noKillInfoHud=0BlockMorseChat=0SmallMapWPLabels=1ShowMorseAsText=0IconUnits=0[HotKey game]PrintScreen=ScreenShotP=pausePause=pause[HotKey gui]Escape=activate[HookViewFly Config]timeFirstStep=2.0deltaZ=10.0[HookView]MouseLeft=Len[HookView Config]AzimutSpeed=0.1TangageSpeed=0.1LenSpeed=1.0MinLen=1.0DefaultLen=20.0MaxLen=3000.0Speed=6LeanF=0.39999998LeanS=0.39999998Raise=0.2RubberBand=0.5[HotKey builder]MouseLeft=objectMoveMouseRight=popupmenuEnter=freeViewShift MouseLeft=worldZoomAlt MouseLeft=select+Alt MouseRight=select-Alt Ctrl=unselectPageDown=change+PageUp=change-End=change++Home=change--Ctrl MouseLeft=insert+Insert=insert+NumPad-0=insert+F=fillCtrl MouseRight=delete+NumPad.=delete+Delete=delete+Backspace=cursorTab=cursorF10=landF11=onLandNumPad-=normalLandNumPad+=toLandNumPad-5=resetAnglesNumPad-8=resetTangage90NumPad-7=stepAzimut-5NumPad-4=stepAzimut-15NumPad-1=stepAzimut-30NumPad-9=stepAzimut5NumPad-6=stepAzimut15NumPad-3=stepAzimut30[MouseXYZ]F1=SpeedSlowF2=SpeedNormalF3=SpeedFastMouseRight=XYmoveF4 MouseRight=ZmoveMouseMiddle=AmoveF5 MouseRight=AmoveF6 MouseRight=TmoveF7 MouseRight=Kmove[MouseXYZ Config]RealTime=1[HotKey Console]Shift Tab=Activate[Console]HISTORY=1024HISTORYCMD=1024LOAD=console.cmdSAVE=console.cmdLOG=1LOGTIME=0LOGFILE=log.lstLOGKEEP=0[sound]SoundUse=1SoundEngine=1Speakers=2Placement=0SoundFlags.reversestereo=0RadioFlags.Enabled=1RadioEngine=2MusicVolume=14ObjectVolume=14MusState.takeoff=0MusState.inflight=0MusState.crash=0MusFlags.play=0MasterVolume=14Attenuation=7SoundMode=1SamplingRate=1NumChannels=2SoundExt.occlusions=0SoundFlags.hardware=0SoundFlags.streams=1SoundFlags.duplex=1SoundExt.acoustics=0SoundExt.volumefx=0SoundFlags.voicemgr=0SoundFlags.static=1VoiceVolume=14Channels=2SoundExt.extrender=0SoundFlags.bugscorrect=0SoundSetupId=8ActivationLevel=0.02Preemphasis=0.85RadioLatency=0.5AGC=1PTTMode=1SoundFlags.UseRadioChatter=0SoundFlags.AutoActivation=0RadioFlags.PTTMode=0RadioFlags.PlayClicks=1ActLevel=0MicLevel=0SoundFlags.forceEAX1=0[rts];ProcessAffinityMask=1mouseUse=2joyUse=1trackIRUse=1DisableIME=0locale=ruProcessAffinityMask=2UseSmartAxis=0[rts_mouse]SensitivityX=1.0SensitivityY=1.0Invert=0[rts_joystick]X=0 1 4 9 16 25 36 49 64 81 100 0Y=0 1 4 9 16 25 36 49 64 81 100 0Z=0 10 20 30 40 50 60 70 80 90 100RZ=0 10 20 30 40 50 60 70 80 90 100 0FF=0U=0 10 20 30 40 50 60 70 80 90 100 0V=0 10 20 30 40 50 60 70 80 90 100 01X=0 100 100 100 100 100 100 100 100 100 100 01Y=-1 100 100 100 100 100 100 100 100 100 100 -11RZ=-1 100 100 100 100 100 100 100 100 100 100 -11U=0 100 100 100 100 100 100 100 100 100 100 0[Render_DirectX]TexQual=3TexMipFilter=2TexCompress=0TexFlags.UseDither=1TexFlags.UseAlpha=0TexFlags.UseIndex=0TexFlags.PolygonStipple=1TexFlags.UseClampedSprites=0TexFlags.DrawLandByTriangles=1TexFlags.UseVertexArrays=1TexFlags.DisableAPIExtensions=0TexFlags.ARBMultitextureExt=1TexFlags.TexEnvCombineExt=1TexFlags.SecondaryColorExt=1TexFlags.VertexArrayExt=1TexFlags.ClipHintExt=0TexFlags.UsePaletteExt=0TexFlags.TexAnisotropicExt=0TexFlags.TexCompressARBExt=1TexFlags.TexEnvCombine4NV=0TexFlags.TexEnvCombineDot3=0TexFlags.DepthClampNV=0TexFlags.SeparateSpecular=0TexFlags.TextureShaderNV=0HardwareShaders=0Shadows=2Specular=2SpecularLight=2DiffuseLight=2DynamicalLights=1MeshDetail=2VisibilityDistance=3Sky=2Forest=2LandShading=3LandDetails=2LandGeom=2TexLarge=1TexLandQual=3TexLandLarge=1VideoSetupId=4ForceShaders1x=0PolygonOffsetFactor=-0.15PolygonOffsetUnits=-3.0[Render_OpenGL]TexQual=3TexMipFilter=3TexCompress=0TexFlags.UseDither=0TexFlags.UseAlpha=0TexFlags.UseIndex=0TexFlags.PolygonStipple=0TexFlags.UseClampedSprites=0TexFlags.DrawLandByTriangles=0TexFlags.UseVertexArrays=1TexFlags.DisableAPIExtensions=0TexFlags.ARBMultitextureExt=1TexFlags.TexEnvCombineExt=1TexFlags.SecondaryColorExt=1TexFlags.VertexArrayExt=1TexFlags.ClipHintExt=1TexFlags.UsePaletteExt=0TexFlags.TexAnisotropicExt=1TexFlags.TexCompressARBExt=0TexFlags.TexEnvCombine4NV=1TexFlags.TexEnvCombineDot3=1TexFlags.DepthClampNV=1TexFlags.SeparateSpecular=1TexFlags.TextureShaderNV=1HardwareShaders=1Shadows=2Specular=3SpecularLight=2DiffuseLight=2DynamicalLights=1MeshDetail=2VisibilityDistance=3Sky=2Forest=3LandShading=3LandDetails=2LandGeom=2LandGeom=3TexLarge=1TexLandQual=3TexLandLarge=1VideoSetupId=17Water=4Effects=1ForceShaders1x=0//PolygonOffsetFactor=-0.15//PolygonOffsetUnits=-3.0//PolygonOffsetFactor=-0.016//PolygonOffsetUnits=-1.0PolygonOffsetFactor=-0.0625PolygonOffsetUnits=-1.0[DGen]MissionDistance=40RandomFlights=1MaxFLAK=5AirIntensity=MediumGroundIntensity=MediumMaxbomberskill=1CampaignMissions=NormalCampaignAI=NormalCampaignLength=VeryLongSlowFire=1PromotionRate=1.0[DeviceLink]Port=1711IPS=

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#### stanislao

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##### Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #11 on: April 19, 2021, 07:06:08 AM »

Thanks for the quick reply, I try to change the settings and then I'll let you know.

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