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Author Topic: RELEASE CARSMASTER GRASS v.1.0  (Read 18197 times)

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carsmaster

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RELEASE CARSMASTER GRASS v.1.0
« on: April 18, 2021, 01:17:19 PM »



This is the first version release.

After that, a paintkit will be released, as soon as it is ready.
The readme file is included in the archive.

DLL_4096_2017 required

https://www.sas1946.com/main/index.php/topic,56944.0.html
Download DLL: https://www.mediafire.com/file/c5lzpslwnjjcx54/DLL-4096-2017year.7z/file

Download:  https://www.mediafire.com/file/zb261kvr5xvxekn/RELEASE_CARSMASTER_GRASS+v+1.0.7z/file
Please do not post direct download links anywhere, do not bypass this site

Download PaintKit for RELEASE CARSMASTER GRASS v.1.0:
https://www.mediafire.com/file/t3zk6j6d2ilymfg/CARSMASTER_GRASS_v1.0_PAINT_KIT.7z/file

Donations Webmoney dollars:   Z052971116759
Donations Pay Pal:   carsmasterIL21946@gmail.com
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carsmaster

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Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #1 on: April 18, 2021, 01:19:54 PM »

I ask the administration if you need to delete the topic
WIP TEST GRASS
https://www.sas1946.com/main/index.php/topic,66320.0.html
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BlackAce7727

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Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #2 on: April 18, 2021, 10:05:35 PM »

I have to admit I've never been this happy to see grass... :D Fantastic carsmaster... the more detail the better.

BlackAce
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Let the victor be justice...

mechanic

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Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #3 on: April 18, 2021, 11:35:59 PM »

This is a masterpiece of terrain texture. It works just fine in BAT 4.1.2 without loading the DLL files from the suggested folder. The flowers and long grass seemed suited for WWI airfields constructed in farmers fields, so I added the folders and static ini to the #DOF3 folder, put together a FMB outing, and flew out of a WWI airfield near Trieste from the WWI Italian Front Map:


         0.7 MB    2021.04.19 05-22-35.jpg                  Check                                            Error                                                          0.7 MB    2021.04.19 05-18-43.jpg                  Check                                            Error                                                 





Nice work! Thank you Carsmaster!
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shardana

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Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #4 on: April 18, 2021, 11:42:12 PM »

Installed and it looks beautiful! Tried to donate but strangely  paypal says it won’t allow it...
As the transaction is not allowed.......

Done! Donation on it’s way
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SAS~Poltava

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Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #5 on: April 19, 2021, 12:53:41 AM »

Absolutely fabulous! Donation to PayPal is on its way, Carsmaster, you MASTER!  ;D
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shardana

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Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #6 on: April 19, 2021, 02:56:54 AM »

Hi Carsmaster, do you think it could be possible to have existing campaigns modified? or the process is going to be difficult?
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carsmaster

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Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #7 on: April 19, 2021, 04:03:35 AM »

Hi Carsmaster, do you think it could be possible to have existing campaigns modified? or the process is going to be difficult?
I have no options but to manually arrange the grass in the full editor where needed.
But maybe the campaigners can make a difference.
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shardana

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Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #8 on: April 19, 2021, 05:14:46 AM »

Hi Carsmaster, do you think it could be possible to have existing campaigns modified? or the process is going to be difficult?
I have no options but to manually arrange the grass in the full editor where needed.
But maybe the campaigners can make a difference.
Well finger crossed they will! No push intended of course
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stanislao

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Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #9 on: April 19, 2021, 06:09:23 AM »

First of all a big thank you for your great work! I have a problem with the turf display, which I also had with the previous version. The view is disturbed by a very unpleasant effect of twinkle or glimmer of the grassy texture that occurs both at ground level and in flight. The colors of the two versions are much more loaded than the configuration shown in the demonstration Youtube video. Most likely it depends on the configuration of my video card, (I have an NVIDIA GeForce GTX 1060 6GB) if someone has found and solved the problem I would be very grateful give me a suggestion!

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carsmaster

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Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #10 on: April 19, 2021, 06:15:40 AM »

Most likely it depends on the configuration of my video card, (I have an NVIDIA GeForce GTX 1060 6GB) if someone has found and solved the problem I would be very grateful give me a suggestion!
Let's look at your CONF.ini file
Let me look at your settings in the NVIDIA Control Panel

My setting conf.ini and NVIDIA Panel in game:
Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1280
height=1024
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=0
UIColor=0
UIDetail=0
UIBackground=ru

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=1
mapPadX=0.07083333
mapPadY=0.013888889
viewSet=57
Intro=0
NoSubTitles=1
NoChatter=1
NoHudLog=0
NoLensFlare=1
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
SubTitlesLines=5
HakenAllowed=1
ClearCache=1
TypeClouds=1
ScreenshotType=1
RecordingIndicator=0
MapAlpha=0.99
SaveTrk=1
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0
IconUnits=0

[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
LeanF=0.39999998
LeanS=0.39999998
Raise=0.2
RubberBand=0.5

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=2
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=1
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=14
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=ru
ProcessAffinityMask=2
UseSmartAxis=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 100 100 100 100 100 100 100 100 100 100 0
1Y=-1 100 100 100 100 100 100 100 100 100 100 -1
1RZ=-1 100 100 100 100 100 100 100 100 100 100 -1
1U=0 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0
//PolygonOffsetFactor=-0.15
//PolygonOffsetUnits=-3.0
//PolygonOffsetFactor=-0.016
//PolygonOffsetUnits=-1.0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

[DGen]
MissionDistance=40
RandomFlights=1
MaxFLAK=5
AirIntensity=Medium
GroundIntensity=Medium
Maxbomberskill=1
CampaignMissions=Normal
CampaignAI=Normal
CampaignLength=VeryLong
SlowFire=1
PromotionRate=1.0

[DeviceLink]
Port=1711
IPS=







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stanislao

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Re: RELEASE CARSMASTER GRASS v.1.0
« Reply #11 on: April 19, 2021, 07:06:08 AM »


 ;D   Thanks for the quick reply, I try to change the settings and then I'll let you know.

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