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Author Topic: B.A.T. v4.1.2 UPDATE  (Read 27405 times)

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B.A.T. v4.1.2 UPDATE
« on: March 10, 2021, 06:13:01 AM »


BAT 4.1.2 Update

This quite big update brings new planes and quite many fixes, updates and extras. Such the ported HSFX Triggers! Set AI planes up to appear or take off when triggered. Make messages appear on screen. Make tanks move or artillery fire when triggered....


You need to have a working, clean BAT v4.1.1


Part I: https://www.mediafire.com/file/hew873l2960vt20/BAT_4.1.2_Update.part1.exe/file
Part II: https://www.mediafire.com/file/sbt87rngliwsakr/BAT_4.1.2_Update.part2.rar/file

How do I install an update?

1. download the files into one folder
2. deactivate all JSGME Mods for safety
3. run the exe and extract into your BAT install
4. enjoy

note: A new set of .ini files will usually be delivered. So any changes you may have made yourself previously will get deleted.

Under the hood - New basic files:

launcher .exe and dlls

With this update we are delivering a new set of base game files - a new updated launcher exe by SAS~Storebror and a new set of basic dlls by Carsmaster.

On first launch, your Windows may detect the new version of the exe and warn you about it. You will probably have to allow its launch once, so don't be alarmed.

The new set of .dlls is basically an attempt to elevate all games to one set of dlls that should provide a more robust tolerance with objects that hit or surpass the game-inherent polygon boundaries. They should also provide the same HD access for everyone with one single set of dlls.  These files are not brand new and have been around for some time as stand alone mod.

They have been in wide use for a long time without trouble and we have tested them ourselves in various setups. They have helped to solve several problem reports in Tech Help. There are no specific error reports known to us, so we are convinced they are an improvement and should therefore become standard issue.

dlls can be highly individual and work or refuse to work in combination with your drivers and hardware, as you know from the set 1 or 2 guessing game. There is only so much you can predict from the outside, other than try and test a variety of possible set ups. We think this is the best way and a safe way forward based on the information available.

The new dlls are installed automatically as default, you have to do nothing yourself!

Should you, for whatever reason, experience troubles with the new dlls, you can always track back and use the old type 1 or type 2 HD dlls which can be found in each BAT under

The new set has been added as a copy as well, under BATDLLS-03_BAT-4096


Trigger Happy

HSFX Triggers, originally created by Catsy , now converted to B.A.T. by Whister

A long time ago, Catsy created a box full of new mission building options, now finally available in BAT:

1 – The “Apparition” Trigger allows to activate an object (in its global meaning, i.e. a group of 1 to 4 planes, a static object, a ship, an artillery gun, a group of moving vehicles etc. )
2 – The “Start-Up“ Trigger allows to activate an object (in its global meaning) already included in the mission, provided it is mobile (able to roll, navigate or fly). In the case of the “Rockets” objects (V1, V2 etc.), this trigger allows to fire them.
3 – The “Apparition Related to Altitude” Trigger uses the same principle as the “Apparition” Trigger, along with the possibility to insert an altitude variation (positive or negative) compared to the Trigger-activating plane altitude.
4 – The “Message” Trigger allows to display on-screen messages during flight, without associating it to other actions.

Find a detailed documentation how to use Triggers as pdf inside your BATDOCS folder.

*Please note: This addition is interwoven with the current BAT Engine Mod. Adding any other Engine Mod version on top will possibly break the Trigger functions!  Maybe future Engine Mod versions by western will support this code.

NG HUD & NG Map integrated into B.A.T.

Two of the best additional enhancement mods by Whistler are now fully integrated and part of default B.A.T.

all about these mods, all the settings, options and enhancements can be found in Whistler's detailed descriptions:

Next Generation MAP (NG-MAP) Mod

Next Generation HUD (NG-HUD) Mod

... but I am sure you have been using them for a long time already anyway :)

The NG-CAM "Ordnance View" feature.

Just set a control key:

... and watch the KABOOM!

NVIDIA ScreenMode Mod
A mod by SAS~Storebror which can speed up loading times for certain Graphic cards connected via displayport to one or more monitors.


v4.3 Fire & Smoke by DESPEREAUX

Exciting new flames and smoke trails.

common objects:

Lighthouses by western

This great mod is a bit older but in my opinion undervalued. It comes in a variety of twin or single beam at various rotation speeds and with or without a visible lighthouse object. Find it under animated objects. A great way to populate  your coastal landscapes and makes great navigational landmarks.

5 new merchant ships, imported by Dimon, for all eras:


- Truk44 update (by Lonestar67)
- Green Hell - New Guinea  (by Tokyo Rose)
- Central of Honshu 2017(Keihanshin megalopolis) (by Ju87R)
- Netherlands 1940 (updated Alpha) (by Michael Boonstra)

- BattleOfMoscow map damaged buildings fix (by Whistler)

World at War:


Fairey Firefly Family update

Five new and upgraded models of the Fairey Firefly are integrated into BAT WAW, assembled by Knochenlutscher, along with a variety of specific new loadouts. The two older models are still available but moved to the "Old Hangar".

Firefly MKI / Firefly MKIlate / Firefly FRI / Firefly NF2 / Firefly NF1

Dimon Vertex - Original High-Poly Mod
SAS_Epervier - lighweight conversion, Java Code, Fixes...
Birdman - 3-D Fix
CWatson - Adaption, Cockpitview Fix, Wing Folding Fix, Droptank Fixes...
Mission Bug - 3-D Consultant, Fixes
SAS_Storebror - P-47 Jugs Reloaded Pack (90 gal Tank parts)
Barnesey - Hurricane Mk.IIB/Trop (45 gal Tank parts)
Barnesey - APS-4 Radar Pod
Sas_Storebror, Ranwers - Barracuda Radar Pit
Vasya/Aviaskins - entirely new FM
SAS_Griffon - Beta Testing, Help, Guidance

Me 309 & Me 509

Me 155B

Achtung! Three new Messerschmitt Luft46 planes join the IL-2 skies

101tfs - 3D importation
Gumpy - Skin corrections
CWatson - Slot and flightmode

Lippisch P.13a
Yes, that is the coal-gas fueled Ramjet fighter project! 
Rocket power on take-off, above 300km/h the ramjet will start to operate.

101tfs - 3D importation
slot, java, FM: vampire_pilot
static: vampire_pilot

Piaggio 108B
Italy's attempt at a big 4-engine bomber type.

  Original 3d model creators - [Not disclosed]
  Basic importation - Dimon Vertex
  Original Java code and FM creators - [Not disclosed]
  reduce poly, LODs and Shadows - IES & Epervier
  Fixes Java code - IES & Epervier
  Skins - Stanislao - Cafs

P-51H variant
The "Highspeed" Mustang was finished too late for the war but maybe it can help to stop the Luft46 inventions?
*note: Skins are not interchangeable to other P-51!

3d model import: 101tfs
Quick slot: crazyflak
Engine flame/smoke hooks adjusted by crazyflak
HVAR & HVAR pylons adjusted by crazyflak to match photos.
Hydraulics code: F22-raptor & storebror
Gear damage code: Wolfigther

Lockheed Electra 10 E Explorer type in its own slot slot. (TGA and WAW)
Reduced windows by Mission_bug, skin by me. The plane Amelia Earhart used.

Bell (X)FL-1 Airabonita

The Bell XFL Airabonita was an experimental carrier-based interceptor. Although based on the P-39, the XFL-1 utilized a conventional tail-wheel undercarriage.
It made its first flight in 1940 and lost the competition to the Vought XF4U-1 Corsair.
by Zflyer48

Breguet 521 Bizerte

LeO H470

Two more awesome French flying boats from Dreamk!

Hughes H-4 Hercules

The ultimate seaplane. You can park a B-29 under each wing. It came much too late for any use, but what if....
I took the original imported mod by Lone Wolf and finished it with a new FM, updated the water clip system, engine hooks and a small cockpit upgrade. Damage model has shortcomings but now "the damn thing actually does fly...!"

FS 2004 model by Dennis Simanaitis
Importing into IL-2 1946 by Lone Wolf
Skin by Lone Wolf
3d hook corrections, cockpit update on instruments and graphics by vampire pilot
loadout java code by SAS~Storebror, vampire_pilot
FM by vampire_pilot

various updates and fixes

IK-3 full update
Credits :
- 3d model, import, skin, FM, coding  : - Turelio & Zimbower [Daidalos Team (4.11)]
- new cockpit by [Daidalos Team (4.13)]
- conversion 4.09 & SSP : Epervier
- fixes by WxTech (Jan 2, 2020)

- Martin Mars cockpit fix
- Fi-167 update to latest version (vampire_pilot)
- Stock A6M fuselage numbers removed when markings ON
- Bf 109T1 FM modifications (better landing control, less tendency to nose over)
- Bf 109T propeller hub correction (closed E7 type)


- Fokker G1 clip out fix
- La-7 aimview improvement
- La-7R back to stock, as new 3d had several inconsistencies in that variant.
- Electra cockpit updates (BisonM)
- Lockheed Hudson cockpit update (BisonM)


- Bismarck, Tirpitz and Hipper-Class (Prinz Eugen) updates
- IJN Ryuho CVL deck fix
- LVT-2 WAT and DUKW_WAT ship versions repaired
- Ships display names standardized and rearranged

Other era modules new content      -    only accessible if you previously installed v4.1 Blue Edge and the updates :


RAF B.E.2c family damage upgrade
I finally found a clue in java to make this plane damageable. No more indestructible Fokker opponent.

Lohner L / Macchi L.1 
- New Instrument graphics with higher resolution
- New Flightmodel, complete rebuild (no more nose over, less outlandish performance envelope)
    * note: The AI does not like to form up as wingman. There's a 50/50 chance the AI wingman will end up doing endless barrel rolls. It is
                advisable only use individual planes in individual flights
                It is an effect that can be observed with other WW1 FMs as well - Low power, high lift.

Macchi/Hansa flying boats now have a working clock and slight cockpit java fix

Phönix D.I improved "aimview"

Removed a couple of flags from ships to make them be used "generically"


Gloster Gauntlet Mk1 & Mk.2


Lockheed Electra 10 E Explorer type in its own slot slot. (TGA and WAW)


P-51H variant
(as per WAW)

C-135 - Boeing 707 family update and extension (BisonM)

IA 58 Pucará
The Pucara is an Argintine COIN aircraft, which gained some fame in the Falklands/Malvinas War. Thanks to Team TOAS for getting this into BAT!

vudu_1, E27-RAPTOR, SAS~Storebror

- PBY-5 fix
- F-106 exhaust fix (based on koty's fix)
- An-24 update (by western)
- AIM7 fix (by SAS~Storebor)

VC-10C/K as new separate slot!

For all your RAF transportation needs. I also fixed a small java bug that caused FMB to crash when trying to skin IL-62 or VC-10.

VC-10 / IL-62 new cockpit (BisonM)

I made a new two-seat cockpit for the Vampire T and Sea Venoms!

No more single seat pit for the two-seaters. It's based on a Mosquito pit, so it stays in the DeHavilland family.

- Canberra B cockpit ambient lighting hack via "Navlight function". Nocturnal missions are flyable now!
- Martin Mars cockpit fix


new M1 Abrams + M3 Bradley by erafitti

New order:

There is no "perfect" way to structure the modern age aircraft sections, but this needed at least some restructuring after some time. I tried to keep changes to a minimum, and I hope you will find it as convenient as I do to find the aircraft you are looking for.

   - western combat role jet aircraft, bombers and fighters and multirole

   - eastern block combat role jet aircraft, bombers and fighters and multirole

   - mixed bag of trainers, COIN and multirole single engine prop aircraft

   - western multi engine combat prop aircraft

   - multi engine combat prop aircraft of the eastern block

   - western made transports and recons, jets and props mixed.

   - I think you get it by now ;)

   - planes that can perform refuel

  - player helicopters

  - AI-only helicopters


  - Oddballs, racers and airshow planes

  - old Frankenplane slots that have been superseded by newer models


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Re: B.A.T. v4.1.2 UPDATE
« Reply #1 on: March 10, 2021, 06:16:24 AM »

oh yes the p.13 and the spruce goose what a update great work chaps!


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Re: B.A.T. v4.1.2 UPDATE
« Reply #2 on: March 10, 2021, 08:11:53 AM »

 Thanks to all involved.

 Effortless install and launch, as usual.


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Re: B.A.T. v4.1.2 UPDATE
« Reply #3 on: March 10, 2021, 08:12:11 AM »

Thank you very much for your hard and hard work, which allows us to have a flight simulator with a huge amount of content even in 2021.


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Re: B.A.T. v4.1.2 UPDATE
« Reply #4 on: March 10, 2021, 08:15:46 AM »

I Got a problem with the install.

It says that File BAT03B\WAW3DO33.SFS is corrupted.


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Re: B.A.T. v4.1.2 UPDATE
« Reply #5 on: March 10, 2021, 08:44:22 AM »


Corrupted download most likely. Try downloading both files again with a different browser.
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.1: https://www.sas1946.com/main/index.php/board,93.0.html


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Re: B.A.T. v4.1.2 UPDATE
« Reply #6 on: March 10, 2021, 08:50:29 AM »

Don't be clever and try to unpack manually ;)
(you can, but you have to know how.)

Use the exe. That's why I made it.

Flying H

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Re: B.A.T. v4.1.2 UPDATE
« Reply #7 on: March 10, 2021, 09:18:40 AM »

This is really something else! THANK YOU to all developers! And a thought of gratitude to Simon for starting this project!
And you can fly, high as a kite, if you want to.........

Andy H

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Re: B.A.T. v4.1.2 UPDATE
« Reply #8 on: March 10, 2021, 09:44:21 AM »

Well, this'll keep me out of trouble.  ;D

Thanks to all involved.


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Re: B.A.T. v4.1.2 UPDATE
« Reply #9 on: March 10, 2021, 10:30:35 AM »

A big thank you to all who contributed to this great update. Wondering if there will be a version for  Red Core ?


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Re: B.A.T. v4.1.2 UPDATE
« Reply #10 on: March 10, 2021, 10:33:28 AM »

Great addition!Many thanks to all involved.


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Re: B.A.T. v4.1.2 UPDATE
« Reply #11 on: March 10, 2021, 10:40:30 AM »

Great job gentlemen! Installed and everything looks fine (tried both DOF and JTW modules so far). Many thanks for your hard work, 8)
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