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Author Topic: Fokker G1 CTD?  (Read 775 times)

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Shakaali

  • Missioneer
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  • Posts: 633
Fokker G1 CTD?
« on: September 22, 2020, 04:43:06 PM »

Is it me, or is it a bug?

Fokker G1 seems to cause a CTD. Tested several times using several maps. QMB, nothing but Fokker G1 as a player aircraft. Always loads mission to 30 %, then CTD.

BAT 3.8.5. and no extra mods.

Log:

Code: [Select]
[Sep 22, 2020 10:25:21 PM] ------------ BEGIN log session -------------

[Sep 22, 2020 10:25:21 PM] ----------- Switched to pipe mode ----------
[2020-09-22 22:25:21.104] dT:    0 OpenGL provider: Opengl32.dll
[2020-09-22 22:25:21.511] dT:    0 OpenGL library:
[2020-09-22 22:25:21.512] dT:    0   Vendor: ATI Technologies Inc.
[2020-09-22 22:25:21.512] dT:    0   Render: AMD Radeon (TM) R7 360 Series
[2020-09-22 22:25:21.512] dT:    0   Version: 4.6.13559 Compatibility Profile Context 26.20.12028.2
[2020-09-22 22:25:21.513] dT:    0   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[2020-09-22 22:25:21.514] dT:    0 Size: 1920x1080
[2020-09-22 22:25:21.514] dT:    0 ColorBits: 32
[2020-09-22 22:25:21.514] dT:    0 DepthBits: 24
[2020-09-22 22:25:21.514] dT:    0 StencilBits: 8
[2020-09-22 22:25:21.515] dT:    0 isDoubleBuffered: true
[2020-09-22 22:25:21.682] dT:    0
[2020-09-22 22:25:21.682] dT:    0 *** Looking for Advanced CPU Instructions...
[2020-09-22 22:25:21.682] dT:    0 [x] PentiumPro
[2020-09-22 22:25:21.682] dT:    0 [x] Multimedia (MMX)
[2020-09-22 22:25:21.682] dT:    0 [x] 3D (SSE2)
[2020-09-22 22:25:21.683] dT:    0 [x] 3D (SSE2)
[2020-09-22 22:25:21.683] dT:    0 [-] 3D (3DNow)
[2020-09-22 22:25:21.683] dT:    0 ColourBits 32, ABits 8, ZBits 24
[2020-09-22 22:25:21.684] dT:    0
[2020-09-22 22:25:21.684] dT:    0 *** Looking for Render API Extensions ...
[2020-09-22 22:25:21.684] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2020-09-22 22:25:21.684] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2020-09-22 22:25:21.684] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2020-09-22 22:25:21.684] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2020-09-22 22:25:21.684] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2020-09-22 22:25:21.684] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2020-09-22 22:25:21.684] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2020-09-22 22:25:21.684] dT:    0 [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2020-09-22 22:25:21.684] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2020-09-22 22:25:21.684] dT:    0 [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2020-09-22 22:25:21.684] dT:    0 [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2020-09-22 22:25:21.684] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2020-09-22 22:25:21.685] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2020-09-22 22:25:21.685] dT:    0
[2020-09-22 22:25:21.685] dT:    0 Maximum texture size : 16384
[2020-09-22 22:25:21.685] dT:    0 Maximum simultaneous textures :8
[2020-09-22 22:25:21.685] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2020-09-22 22:25:21.914] dT:    0 15 Splashscreens available.
[2020-09-22 22:25:23.766] dT:    0 INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[2020-09-22 22:25:23.766] dT:    0 WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[2020-09-22 22:25:23.766] dT:    0 INTERNAL ERROR: Texture required
[2020-09-22 22:25:23.766] dT:    0 WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[2020-09-22 22:25:44.102] dT:    0 No spawner for 'com.maddox.il2.objects.vehicles.planes.FireflyMKIStatic$FireflyMKI'
[2020-09-22 22:26:01.580] dT:  135 Initializing DirectSound playback device...
[2020-09-22 22:26:01.580] dT:    0 Primary buffer created.
[2020-09-22 22:26:01.580] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2020-09-22 22:26:01.580] dT:    0 Not enought hardware buffers (0), hardware disabled
[2020-09-22 22:26:01.580] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2020-09-22 22:26:01.581] dT:    0 Default speaker config is : 1310724.
[2020-09-22 22:26:01.581] dT:    0 Direct sound audio device initialized successfully :
[2020-09-22 22:26:01.581] dT:    0 DX Version : 7
[2020-09-22 22:26:01.581] dT:    0 Hardware    - disabled [buffers : 0]
[2020-09-22 22:26:01.581] dT:    0 Extensions  - enabled :
[2020-09-22 22:26:01.581] dT:    0   EAX ver. 1 [ ]  - disabled
[2020-09-22 22:26:01.581] dT:    0   EAX ver. 2 [ ]  - disabled
[2020-09-22 22:26:01.581] dT:    0   EAX ver. 3 [ ]  - disabled
[2020-09-22 22:26:01.581] dT:    0   I3D ver. 2 [ ]  - disabled
[2020-09-22 22:26:01.581] dT:    0   ZoomFX     [ ]  - disabled
[2020-09-22 22:26:01.581] dT:    0   MacroFX    [ ]  - disabled
[2020-09-22 22:26:01.581] dT:    0 SIMD render [X]
[2020-09-22 22:26:01.581] dT:    0 num channels 32
[2020-09-22 22:26:01.581] dT:    0 Cannot open audio file samples/infinite 1
[2020-09-22 22:26:01.581] dT:    0
[2020-09-22 22:26:30.233] dT: -135 Loading mission QuickQMBPro/Spain_Sur_summer/Spain_Sur_summerbluenonea00.mis...
[2020-09-22 22:26:30.252] dT:    0 Y=1940 / M=6 / H= 12 , Temperature - 0m = 15.0 .
[2020-09-22 22:26:30.252] dT:    0 Loading map.ini defined airfields:
[2020-09-22 22:26:31.270] dT:    0 PBuffer: suitable formats: 84
[2020-09-22 22:26:31.270] dT:    0
[2020-09-22 22:26:31.270] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2020-09-22 22:26:31.270] dT:    0 Depth = 24, stencil = 8
[2020-09-22 22:26:31.294] dT:    0 PBuffer: suitable formats: 84
[2020-09-22 22:26:31.294] dT:    0
[2020-09-22 22:26:31.294] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2020-09-22 22:26:31.294] dT:    0 Depth = 24, stencil = 8
[2020-09-22 22:26:32.535] dT:    0 Loading vertex/fragment programs: *1266822280*
[2020-09-22 22:26:32.536] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2020-09-22 22:26:32.536] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2020-09-22 22:26:32.536] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2020-09-22 22:26:32.536] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2020-09-22 22:26:32.537] dT:    0 *** Loading: [vpFogNoTex]
[2020-09-22 22:26:32.537] dT:    0 *** Loading: [vpFog4Tex2D]
[2020-09-22 22:26:32.537] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2020-09-22 22:26:32.538] dT:    0 *** Loading: [vp4Tex2D]
[2020-09-22 22:26:32.538] dT:    0 *** Loading: [vp6Tex2D]
[2020-09-22 22:26:32.538] dT:    0 *** Loading: [vpTexUVTex2D]
[2020-09-22 22:26:32.538] dT:    0 *** Loading: [vpWaterGrid_NV]
[2020-09-22 22:26:32.539] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2020-09-22 22:26:32.539] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2020-09-22 22:26:32.539] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2020-09-22 22:26:32.539] dT:    0 *** Loading: [vpTreeSprite]
[2020-09-22 22:26:32.540] dT:    0 *** Loading: [vpTreeTrunk]
[2020-09-22 22:26:32.540] dT:    0 *** Loading: [vpVAObjectsN]
[2020-09-22 22:26:32.540] dT:    0 *** Loading: [vpVAObjectsL0]
[2020-09-22 22:26:32.541] dT:    0 *** Loading: [vpSprites]
[2020-09-22 22:26:32.541] dT:    0 *** Loading: [vpSimpleGL]
[2020-09-22 22:26:32.541] dT:    0 *** Loading: [fpWaterSunLightFast]
[2020-09-22 22:26:32.541] dT:    0 *** Loading: [fpWaterSunLight]
[2020-09-22 22:26:32.542] dT:    0 *** Loading: [fpWaterSunLightBest]
[2020-09-22 22:26:32.542] dT:    0 *** Loading: [fpCoastBump]
[2020-09-22 22:26:32.542] dT:    0 *** Loading: [fpCoastFoam]
[2020-09-22 22:26:32.543] dT:    0 *** Loading: [fpCoastFoamFast]
[2020-09-22 22:26:32.543] dT:    0 *** Loading: [fpCoastFoamFarFogTex]
[2020-09-22 22:26:32.543] dT:    0 *** Loading: [fpCausticSimple]
[2020-09-22 22:26:32.543] dT:    0 *** Loading: [fpCaustic]
[2020-09-22 22:26:32.544] dT:    0 *** Loading: [fpSprites]
[2020-09-22 22:26:32.544] dT:    0 *** Loading: [fpObjectsL0]
[2020-09-22 22:26:32.544] dT:    0 *** Loading: [fpObjectsL0_2L]
[2020-09-22 22:26:32.544] dT:    0 *** Loading: [fpSimpleGL]
[2020-09-22 22:26:32.545] dT:    0 *** Loading: [fpNearLandFog]
[2020-09-22 22:26:32.545] dT:    0 *** Loading: [fpFarLandFog]
[2020-09-22 22:26:32.545] dT:    0 *** Loading: [fpRiverCoastAA]
[2020-09-22 22:26:32.546] dT:    0 *** Loading: [vpWaterDM_CPU]
[2020-09-22 22:26:32.547] dT:    0 *** Loading: [fpWaterDM_CPU]
[2020-09-22 22:26:32.547] dT:    0 *** Loading: [fpWaterDM_CPULo]
[2020-09-22 22:26:32.547] dT:    0 *** Loading: [fpWaterLFogDM]
[2020-09-22 22:26:32.548] dT:    0 *** Loading: [fpIceWater]
[2020-09-22 22:26:32.548] dT:    0 *** Loading: [fpNearNoBlend]
[2020-09-22 22:26:32.548] dT:    0 *** Loading: [fpNearNoBlendNoise]
[2020-09-22 22:26:32.548] dT:    0 *** Loading: [fpNearBlend]
[2020-09-22 22:26:32.549] dT:    0 *** Loading: [fpNearBlendNoise]
[2020-09-22 22:26:32.549] dT:    0 *** Loading: [fpFarBlend]
[2020-09-22 22:26:32.549] dT:    0 *** Loading: [fpForestPlane]
[2020-09-22 22:26:32.549] dT:    0 *** Loading: [fpForestPlaneNoise]
[2020-09-22 22:26:32.549] dT:    0 *** Loading: [fpForestPlaneEdges]
[2020-09-22 22:26:32.550] dT:    0 *** Loading: [fpForestPlaneEdgesNoise]
[2020-09-22 22:26:33.842] dT:    0 Load bridges
[2020-09-22 22:26:33.917] dT:    0 Load static objects
[2020-09-22 22:26:33.932] dT:    0 ##### House without collision (3do/Tree/Line/live.sim)
[2020-09-22 22:26:34.721] dT:    0 ##### House without collision (3do/Buildings/Mod_JIR/Plaza_toros/RomanTheatre.sim)
[2020-09-22 22:26:34.828] dT:    0 ##### House without collision (3do/Buildings/Mod_JIR/BancoE2/live.sim)
[2020-09-22 22:26:34.867] dT:    0 ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[2020-09-22 22:26:34.984] dT:    0 ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[2020-09-22 22:26:34.987] dT:    0 ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[2020-09-22 22:26:35.260] dT:    0 ##### House without collision (3do/flora/palms/LiveAg1.sim)
[2020-09-22 22:26:35.262] dT:    0 ##### House without collision (3do/flora/palms/LiveAg2.sim)
[2020-09-22 22:26:35.344] dT:    0 ##### House without collision (3do/Buildings/Mod_JIR/PAranjuez3/live.sim)
[2020-09-22 22:26:35.497] dT:    0 ##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
[2020-09-22 22:26:35.503] dT:    0 ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2020-09-22 22:26:35.526] dT:    0 ##### House without collision (3do/Buildings/46/GunTrench/live.sim)
[2020-09-22 22:26:35.666] dT:    0 ##### House without collision (3do/Buildings/Mod_JIR/Arco/RomanArch.sim)
[2020-09-22 22:26:36.149] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[2020-09-22 22:26:36.277] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[2020-09-22 22:26:38.550] dT:    0 ERROR file: File users/doe/Icons not found
[2020-09-22 22:26:38.561] dT:    0 Mission: QuickQMBPro/Spain_Sur_summer/Spain_Sur_summerbluenonea00.mis is Playing
[2020-09-22 22:26:39.826] dT:   33 warning: no files : music/inflight
[2020-09-22 22:27:41.678] dT: 2043 Time overflow (2076): speed 0.72115386
[2020-09-22 22:28:12.431] dT:-2076 Loading mission QuickQMBPro/Spain_Sur_summer/Spain_Sur_summerbluenonea00.mis...
[2020-09-22 22:28:12.439] dT:    0 Y=1940 / M=6 / H= 12 , Temperature - 0m = 15.0 .
[2020-09-22 22:28:12.439] dT:    0 Loading map.ini defined airfields:
[2020-09-22 22:28:12.440] dT:    0 WARNING: ObjectVACache_Clear()
[2020-09-22 22:28:12.440] dT:    0 WARNING: * Buf0 : Obj: 68,  Vert 442,  Ind 1590
[2020-09-22 22:28:12.440] dT:    0 WARNING: * Buf1 : Obj: 470,  Vert 37307,  Ind 95091
[2020-09-22 22:28:12.441] dT:    0 WARNING: * Buf2 : Obj: 48,  Vert 48924,  Ind 76284
[2020-09-22 22:28:12.683] dT:    0 Load bridges
[2020-09-22 22:28:12.739] dT:    0 Load static objects
[2020-09-22 22:28:15.085] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[2020-09-22 22:28:15.205] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[2020-09-22 22:28:17.400] dT:    0 ERROR file: File users/doe/Icons not found
[2020-09-22 22:28:17.402] dT:    0 Mission: QuickQMBPro/Spain_Sur_summer/Spain_Sur_summerbluenonea00.mis is Playing
[2020-09-22 22:28:18.398] dT:   33 warning: no files : music/inflight
[2020-09-22 22:29:05.298] dT: 1539 Time overflow (1572): speed 0.8321775
[2020-09-22 22:29:49.436] dT:-1572 Loading mission QuickQMBPro/Spain_Sur_summer/Spain_Sur_summerbluenonea00.mis...
[2020-09-22 22:29:49.440] dT:    0 Y=1940 / M=6 / H= 12 , Temperature - 0m = 15.0 .
[2020-09-22 22:29:49.440] dT:    0 Loading map.ini defined airfields:
[2020-09-22 22:29:49.441] dT:    0 WARNING: ObjectVACache_Clear()
[2020-09-22 22:29:49.441] dT:    0 WARNING: * Buf0 : Obj: 59,  Vert 9228,  Ind 21714
[2020-09-22 22:29:49.441] dT:    0 WARNING: * Buf1 : Obj: 506,  Vert 179500,  Ind 362745
[2020-09-22 22:29:49.442] dT:    0 WARNING: * Buf2 : Obj: 75,  Vert 71784,  Ind 116781
[2020-09-22 22:29:49.682] dT:    0 Load bridges
[2020-09-22 22:29:49.751] dT:    0 Load static objects
[2020-09-22 22:29:52.114] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[2020-09-22 22:29:52.237] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[2020-09-22 22:29:54.067] dT:    0 ERROR file: File users/doe/Icons not found
[2020-09-22 22:29:54.075] dT:    0 Mission: QuickQMBPro/Spain_Sur_summer/Spain_Sur_summerbluenonea00.mis is Playing
[2020-09-22 22:29:54.079] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Arrester1'
[2020-09-22 22:29:54.079] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'XLampArrest'
[2020-09-22 22:29:54.838] dT:    0 Time overflow (0): speed 0.7802341
[2020-09-22 22:29:55.092] dT:   33 warning: no files : music/inflight
[2020-09-22 22:29:55.990] dT:    9 Time overflow (42): speed 0.9049774
[2020-09-22 22:31:10.220] dT:  -42 Y=0 / M=0 / H= 12 , Temperature - 0m = 6.0 .
[2020-09-22 22:31:10.220] dT:    0 Loading map.ini defined airfields:
[2020-09-22 22:31:10.554] dT:    0 WARNING: ObjectVACache_Clear()
[2020-09-22 22:31:10.554] dT:    0 WARNING: * Buf0 : Obj: 77,  Vert 16859,  Ind 53286
[2020-09-22 22:31:10.554] dT:    0 WARNING: * Buf1 : Obj: 392,  Vert 50838,  Ind 135555
[2020-09-22 22:31:10.555] dT:    0 WARNING: * Buf2 : Obj: 61,  Vert 60288,  Ind 95412
[2020-09-22 22:31:12.058] dT:    0 PBuffer: suitable formats: 84
[2020-09-22 22:31:12.058] dT:    0
[2020-09-22 22:31:12.058] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2020-09-22 22:31:12.059] dT:    0 Depth = 24, stencil = 8
[2020-09-22 22:31:12.078] dT:    0 PBuffer: suitable formats: 84
[2020-09-22 22:31:12.078] dT:    0
[2020-09-22 22:31:12.078] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2020-09-22 22:31:12.078] dT:    0 Depth = 24, stencil = 8
[2020-09-22 22:31:12.956] dT:    0 Loading vertex/fragment programs: *1266822280*
[2020-09-22 22:31:12.956] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2020-09-22 22:31:12.956] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2020-09-22 22:31:12.956] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2020-09-22 22:31:12.956] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2020-09-22 22:31:12.957] dT:    0 *** Loading: [vpFogNoTex]
[2020-09-22 22:31:12.957] dT:    0 *** Loading: [vpFog4Tex2D]
[2020-09-22 22:31:12.957] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2020-09-22 22:31:12.957] dT:    0 *** Loading: [vp4Tex2D]
[2020-09-22 22:31:12.957] dT:    0 *** Loading: [vp6Tex2D]
[2020-09-22 22:31:12.957] dT:    0 *** Loading: [vpTexUVTex2D]
[2020-09-22 22:31:12.957] dT:    0 *** Loading: [vpWaterGrid_NV]
[2020-09-22 22:31:12.957] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2020-09-22 22:31:12.958] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2020-09-22 22:31:12.958] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2020-09-22 22:31:12.958] dT:    0 *** Loading: [vpTreeSprite]
[2020-09-22 22:31:12.958] dT:    0 *** Loading: [vpTreeTrunk]
[2020-09-22 22:31:12.958] dT:    0 *** Loading: [vpVAObjectsN]
[2020-09-22 22:31:12.959] dT:    0 *** Loading: [vpVAObjectsL0]
[2020-09-22 22:31:12.959] dT:    0 *** Loading: [vpSprites]
[2020-09-22 22:31:12.959] dT:    0 *** Loading: [vpSimpleGL]
[2020-09-22 22:31:12.959] dT:    0 *** Loading: [fpWaterSunLightFast]
[2020-09-22 22:31:12.959] dT:    0 *** Loading: [fpWaterSunLight]
[2020-09-22 22:31:12.959] dT:    0 *** Loading: [fpWaterSunLightBest]
[2020-09-22 22:31:12.959] dT:    0 *** Loading: [fpCoastBump]
[2020-09-22 22:31:12.959] dT:    0 *** Loading: [fpCoastFoam]
[2020-09-22 22:31:12.960] dT:    0 *** Loading: [fpCoastFoamFast]
[2020-09-22 22:31:12.960] dT:    0 *** Loading: [fpCoastFoamFarFogTex]
[2020-09-22 22:31:12.960] dT:    0 *** Loading: [fpCausticSimple]
[2020-09-22 22:31:12.960] dT:    0 *** Loading: [fpCaustic]
[2020-09-22 22:31:12.960] dT:    0 *** Loading: [fpSprites]
[2020-09-22 22:31:12.960] dT:    0 *** Loading: [fpObjectsL0]
[2020-09-22 22:31:12.960] dT:    0 *** Loading: [fpObjectsL0_2L]
[2020-09-22 22:31:12.960] dT:    0 *** Loading: [fpSimpleGL]
[2020-09-22 22:31:12.961] dT:    0 *** Loading: [fpNearLandFog]
[2020-09-22 22:31:12.961] dT:    0 *** Loading: [fpFarLandFog]
[2020-09-22 22:31:12.961] dT:    0 *** Loading: [fpRiverCoastAA]
[2020-09-22 22:31:12.962] dT:    0 *** Loading: [vpWaterDM_CPU]
[2020-09-22 22:31:12.962] dT:    0 *** Loading: [fpWaterDM_CPU]
[2020-09-22 22:31:12.962] dT:    0 *** Loading: [fpWaterDM_CPULo]
[2020-09-22 22:31:12.963] dT:    0 *** Loading: [fpWaterLFogDM]
[2020-09-22 22:31:12.963] dT:    0 *** Loading: [fpIceWater]
[2020-09-22 22:31:12.963] dT:    0 *** Loading: [fpNearNoBlend]
[2020-09-22 22:31:12.963] dT:    0 *** Loading: [fpNearNoBlendNoise]
[2020-09-22 22:31:12.963] dT:    0 *** Loading: [fpNearBlend]
[2020-09-22 22:31:12.963] dT:    0 *** Loading: [fpNearBlendNoise]
[2020-09-22 22:31:12.963] dT:    0 *** Loading: [fpFarBlend]
[2020-09-22 22:31:12.963] dT:    0 *** Loading: [fpForestPlane]
[2020-09-22 22:31:12.963] dT:    0 *** Loading: [fpForestPlaneNoise]
[2020-09-22 22:31:12.963] dT:    0 *** Loading: [fpForestPlaneEdges]
[2020-09-22 22:31:12.963] dT:    0 *** Loading: [fpForestPlaneEdgesNoise]
[2020-09-22 22:31:13.250] dT:    0 Load bridges
[2020-09-22 22:31:13.296] dT:    0 Load static objects
[2020-09-22 22:31:14.348] dT:    0 ##### House without collision (3do/Trains/PRVZb_B/body.sim)
[2020-09-22 22:31:14.942] dT:    0 ##### House without collision (3do/Tree/Tree2.sim)
[2020-09-22 22:31:15.162] dT:    0 ##### House without collision (3do/flora/palms/LiveAs2.sim)
[2020-09-22 22:31:15.506] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[2020-09-22 22:31:15.633] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[2020-09-22 22:31:15.638] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[2020-09-22 22:31:15.758] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[2020-09-22 22:31:20.333] dT:    0 Stationary com.maddox.il2.objects.vehicles.stationary.CavalryStationary$GermanCavalry: hook Ground_Level not found
[2020-09-22 22:31:20.368] dT:    0 Stationary com.maddox.il2.objects.vehicles.stationary.CavalryStationary$GermanPatrol: hook Ground_Level not found
[2020-09-22 22:31:20.435] dT:    0 Stationary com.maddox.il2.objects.vehicles.stationary.CossackStationary$CossackCavalryBaronUngern: hook Ground_Level not found
[2020-09-22 22:31:20.493] dT:    0 Stationary com.maddox.il2.objects.vehicles.stationary.CossackStationary$CossackPatrolBaronUngern: hook Ground_Level not found
[2020-09-22 22:31:22.762] dT:    0 ##### House without collision (3do/Fueldump/live.sim)
[2020-09-22 22:31:22.787] dT:    0 ##### House without collision (3do/Ammodump/live.sim)
[2020-09-22 22:31:22.941] dT:    0 ##### House without collision (3do/Buildings/Manikin/Men37WomanLucy/live.sim)
[2020-09-22 22:31:22.972] dT:    0 ##### House without collision (3do/Buildings/Wom1/live.sim)
[2020-09-22 22:31:22.986] dT:    0 ##### House without collision (3do/Buildings/Wom2/live.sim)
[2020-09-22 22:31:23.006] dT:    0 ##### House without collision (3do/Buildings/Wom3/live.sim)
[2020-09-22 22:31:23.014] dT:    0 ##### House without collision (3do/Buildings/Luft/Luft_sergeant_pilot/live.sim)
[2020-09-22 22:31:23.027] dT:    0 ##### House without collision (3do/Buildings/RAF/RAF_pilot_BOB/live.sim)
[2020-09-22 22:31:23.040] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/Buildings/RAF/RAF_pilot/glasses1.tga'
[2020-09-22 22:31:23.041] dT:    0 ##### House without collision (3do/Buildings/RAF/RAF_pilot/live.sim)
[2020-09-22 22:31:23.048] dT:    0 ##### House without collision (3do/Buildings/Luft/Luft_mecano/live.sim)
[2020-09-22 22:31:23.055] dT:    0 ##### House without collision (3do/Buildings/Luft/Luft_sergeant/live.sim)
[2020-09-22 22:32:04.148] dT:    0 Loading mission QuickQMBPro/BAT_Channel40W/BAT_Channel40WBlueNone00.mis...
[2020-09-22 22:32:04.166] dT:    0 Y=1940 / M=6 / H= 12 , Temperature - 0m = 41.0 .
[2020-09-22 22:32:04.166] dT:    0 Loading map.ini defined airfields:
[2020-09-22 22:32:04.299] dT:    0 WARNING: ObjectVACache_Clear()
[2020-09-22 22:32:04.299] dT:    0 WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[2020-09-22 22:32:04.299] dT:    0 WARNING: * Buf1 : Obj: 133,  Vert 28930,  Ind 71877
[2020-09-22 22:32:04.300] dT:    0 WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[2020-09-22 22:32:05.499] dT:    0 PBuffer: suitable formats: 84
[2020-09-22 22:32:05.499] dT:    0
[2020-09-22 22:32:05.499] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2020-09-22 22:32:05.499] dT:    0 Depth = 24, stencil = 8
[2020-09-22 22:32:05.519] dT:    0 PBuffer: suitable formats: 84
[2020-09-22 22:32:05.519] dT:    0
[2020-09-22 22:32:05.520] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2020-09-22 22:32:05.520] dT:    0 Depth = 24, stencil = 8
[2020-09-22 22:32:14.208] dT:    0 Loading vertex/fragment programs: *1266822280*
[2020-09-22 22:32:14.209] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2020-09-22 22:32:14.209] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2020-09-22 22:32:14.209] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2020-09-22 22:32:14.209] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2020-09-22 22:32:14.209] dT:    0 *** Loading: [vpFogNoTex]
[2020-09-22 22:32:14.209] dT:    0 *** Loading: [vpFog4Tex2D]
[2020-09-22 22:32:14.209] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2020-09-22 22:32:14.209] dT:    0 *** Loading: [vp4Tex2D]
[2020-09-22 22:32:14.209] dT:    0 *** Loading: [vp6Tex2D]
[2020-09-22 22:32:14.209] dT:    0 *** Loading: [vpTexUVTex2D]
[2020-09-22 22:32:14.210] dT:    0 *** Loading: [vpWaterGrid_NV]
[2020-09-22 22:32:14.210] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2020-09-22 22:32:14.210] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2020-09-22 22:32:14.210] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2020-09-22 22:32:14.210] dT:    0 *** Loading: [vpTreeSprite]
[2020-09-22 22:32:14.210] dT:    0 *** Loading: [vpTreeTrunk]
[2020-09-22 22:32:14.210] dT:    0 *** Loading: [vpVAObjectsN]
[2020-09-22 22:32:14.211] dT:    0 *** Loading: [vpVAObjectsL0]
[2020-09-22 22:32:14.211] dT:    0 *** Loading: [vpSprites]
[2020-09-22 22:32:14.211] dT:    0 *** Loading: [vpSimpleGL]
[2020-09-22 22:32:14.211] dT:    0 *** Loading: [fpWaterSunLightFast]
[2020-09-22 22:32:14.211] dT:    0 *** Loading: [fpWaterSunLight]
[2020-09-22 22:32:14.211] dT:    0 *** Loading: [fpWaterSunLightBest]
[2020-09-22 22:32:14.211] dT:    0 *** Loading: [fpCoastBump]
[2020-09-22 22:32:14.211] dT:    0 *** Loading: [fpCoastFoam]
[2020-09-22 22:32:14.211] dT:    0 *** Loading: [fpCoastFoamFast]
[2020-09-22 22:32:14.211] dT:    0 *** Loading: [fpCoastFoamFarFogTex]
[2020-09-22 22:32:14.211] dT:    0 *** Loading: [fpCausticSimple]
[2020-09-22 22:32:14.212] dT:    0 *** Loading: [fpCaustic]
[2020-09-22 22:32:14.212] dT:    0 *** Loading: [fpSprites]
[2020-09-22 22:32:14.212] dT:    0 *** Loading: [fpObjectsL0]
[2020-09-22 22:32:14.212] dT:    0 *** Loading: [fpObjectsL0_2L]
[2020-09-22 22:32:14.212] dT:    0 *** Loading: [fpSimpleGL]
[2020-09-22 22:32:14.212] dT:    0 *** Loading: [fpNearLandFog]
[2020-09-22 22:32:14.212] dT:    0 *** Loading: [fpFarLandFog]
[2020-09-22 22:32:14.212] dT:    0 *** Loading: [fpRiverCoastAA]
[2020-09-22 22:32:14.213] dT:    0 *** Loading: [vpWaterDM_CPU]
[2020-09-22 22:32:14.213] dT:    0 *** Loading: [fpWaterDM_CPU]
[2020-09-22 22:32:14.213] dT:    0 *** Loading: [fpWaterDM_CPULo]
[2020-09-22 22:32:14.214] dT:    0 *** Loading: [fpWaterLFogDM]
[2020-09-22 22:32:14.214] dT:    0 *** Loading: [fpIceWater]
[2020-09-22 22:32:14.214] dT:    0 *** Loading: [fpNearNoBlend]
[2020-09-22 22:32:14.214] dT:    0 *** Loading: [fpNearNoBlendNoise]
[2020-09-22 22:32:14.214] dT:    0 *** Loading: [fpNearBlend]
[2020-09-22 22:32:14.214] dT:    0 *** Loading: [fpNearBlendNoise]
[2020-09-22 22:32:14.214] dT:    0 *** Loading: [fpFarBlend]
[2020-09-22 22:32:14.214] dT:    0 *** Loading: [fpForestPlane]
[2020-09-22 22:32:14.214] dT:    0 *** Loading: [fpForestPlaneNoise]
[2020-09-22 22:32:14.214] dT:    0 *** Loading: [fpForestPlaneEdges]
[2020-09-22 22:32:14.214] dT:    0 *** Loading: [fpForestPlaneEdgesNoise]
[2020-09-22 22:32:14.561] dT:    0 Load bridges
[2020-09-22 22:32:14.674] dT:    0 Load static objects
[2020-09-22 22:32:14.764] dT:    0 ##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
[2020-09-22 22:32:14.907] dT:    0 ##### House without collision (3do/Buildings/Furniture/5x1_Red/mono.sim)
[2020-09-22 22:32:15.192] dT:    0 ##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
[2020-09-22 22:32:15.637] dT:    0 ##### House without collision (3do/Buildings/French/rubble_block/live.sim)
[2020-09-22 22:32:15.645] dT:    0 ##### House without collision (3do/Buildings/French/rubble/live.sim)
[2020-09-22 22:32:16.053] dT:    0 ##### House without collision (3do/Buildings/England/jetty5/live.sim)
[2020-09-22 22:32:16.087] dT:    0 ##### House without collision (3do/Buildings/England/jetty3/live.sim)
[2020-09-22 22:32:16.433] dT:    0 ##### House without collision (3do/Buildings/England/phonebox/live.sim)
[2020-09-22 22:32:16.606] dT:    0 ##### House without collision (3do/Buildings/England/semi2/live.sim)
[2020-09-22 22:32:16.809] dT:    0 ##### House without collision (3do/Buildings/England/memorial/live.sim)
[2020-09-22 22:32:16.908] dT:    0 ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[2020-09-22 22:32:17.455] dT:    0 ##### House without collision (3do/Buildings/French/querqueville_fort2/live.sim)
[2020-09-22 22:32:17.467] dT:    0 ##### House without collision (3do/Buildings/French/querqueville_fort1/live.sim)
[2020-09-22 22:32:17.578] dT:    0 ##### House without collision (3do/Buildings/England/jetty6/live.sim)
[2020-09-22 22:32:17.653] dT:    0 ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[2020-09-22 22:32:17.669] dT:    0 ##### House without collision (3do/Buildings/England/jetty4/live.sim)
[2020-09-22 22:32:17.942] dT:    0 ##### House without collision (3do/Buildings/England/signpost/live.sim)
[2020-09-22 22:32:18.100] dT:    0 ##### House without collision (3do/Buildings/England/stonehenge/live.sim)
[2020-09-22 22:32:18.132] dT:    0 ##### House without collision (3do/Buildings/Airdrome/Needles/live.sim)
[2020-09-22 22:32:20.811] dT:    0 ##### House without collision (3do/Buildings/England/westminsterbuttress/live.sim)
[2020-09-22 22:32:21.876] dT:    0 ##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
[2020-09-22 22:32:21.882] dT:    0 ##### House without collision (3do/Buildings/Airdrome/earth_1/live.sim)
[2020-09-22 22:32:22.551] dT:    0 ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
[2020-09-22 22:32:22.655] dT:    0 ##### House without collision (3do/Buildings/French/arcdetriumph/live.sim)
[2020-09-22 22:32:22.839] dT:    0 ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[2020-09-22 22:32:22.846] dT:    0 ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[2020-09-22 22:32:24.047] dT:    0 ##### House without collision (3do/Trains/PRVZb/body.sim)
[2020-09-22 22:32:25.842] dT:    0 ##### House without collision (3do/Buildings/Trench/Short/live.sim)
[2020-09-22 22:32:25.932] dT:    0 ##### House without collision (3do/Buildings/Trench/End/live.sim)
[2020-09-22 22:32:25.937] dT:    0 ##### House without collision (3do/Buildings/Trench/TripleU/live.sim)
[2020-09-22 22:32:25.943] dT:    0 ##### House without collision (3do/Buildings/Trench/Long/live.sim)
[2020-09-22 22:32:27.458] dT:    0 ##### House without collision (3do/Buildings/French/eiffeltower/live.sim)
[2020-09-22 22:32:28.298] dT:    0 ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[2020-09-22 22:32:28.326] dT:    0 ##### House without collision (3do/Buildings/Trench/SingleU/live.sim)
[2020-09-22 22:32:28.330] dT:    0 ##### House without collision (3do/Buildings/Trench/Weapons/live.sim)
[2020-09-22 22:32:29.366] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[2020-09-22 22:32:29.492] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[2020-09-22 22:32:29.579] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[2020-09-22 22:32:29.674] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC3_D0'
[2020-09-22 22:32:29.675] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC2_D0'
[2020-09-22 22:32:30.041] dT:    0 java.lang.NoSuchMethodError
[2020-09-22 22:32:30.041] dT:    0 at com.maddox.il2.objects.air.CockpitFokkerG1$Variables.<init>(CockpitFokkerG1.java:51)
[2020-09-22 22:32:30.041] dT:    0 at com.maddox.il2.objects.air.CockpitFokkerG1$Variables.<init>(CockpitFokkerG1.java:26)
[2020-09-22 22:32:30.041] dT:    0 at com.maddox.il2.objects.air.CockpitFokkerG1.<init>(CockpitFokkerG1.java:151)
[2020-09-22 22:32:30.041] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2020-09-22 22:32:30.041] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2020-09-22 22:32:30.041] dT:    0 at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2638)
[2020-09-22 22:32:30.041] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2141)
[2020-09-22 22:32:30.041] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
[2020-09-22 22:32:30.041] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:144)
[2020-09-22 22:32:30.041] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[2020-09-22 22:32:30.042] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:655)
[2020-09-22 22:32:30.042] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[2020-09-22 22:32:30.042] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[2020-09-22 22:32:30.042] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2020-09-22 22:32:30.042] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2020-09-22 22:32:30.042] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2020-09-22 22:32:30.042] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

 

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"A truth ceases to be true when more than one person believes in it." -Oscar Wilde

David Prosser

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Re: Fokker G1 CTD?
« Reply #1 on: September 22, 2020, 05:11:01 PM »

Did you add the FM to Classes FMs? Always a trap for unwary players.

Vampire_pilot

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Re: Fokker G1 CTD?
« Reply #2 on: September 22, 2020, 10:21:42 PM »

The Fokker G1 as it comes with BAT works, there is no cockpit error reproducible.

It seems you did something with your Fokker.

Shakaali

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Re: Fokker G1 CTD?
« Reply #3 on: September 23, 2020, 12:10:58 AM »

It seems you did something with your Fokker.

Probably, although I have no idea what, when or how. I'll check into that.

Thank you!
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"A truth ceases to be true when more than one person believes in it." -Oscar Wilde

Shakaali

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Re: Fokker G1 CTD?
« Reply #4 on: September 23, 2020, 12:45:07 PM »

The Fokker works fine as an AI plane. And it did work as a player aircraft not so long ago. So it seems that I have somehow managed to lose its cockpit.  o_O

Any ideas how to get it back (other than reinstalling - too much work for too little gain)?
Does any other plane use the same cockpit? I assume not, but cannot be sure.
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"A truth ceases to be true when more than one person believes in it." -Oscar Wilde
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