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Author Topic: = Victor's Sound Mod (VSM) Version 7 =  (Read 1794 times)

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victor639514

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #24 on: May 11, 2020, 07:34:22 PM »

Still busy as usual!
Expect the 7.2 update in a week or so!  ;)
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victor639514

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #25 on: May 14, 2020, 02:56:58 PM »

VSM - v7.2 - Patch

The battlefield got hot! This new patch puts a heavy emphasis on the ambient sounds of the war zone, so expect to hear a more heated ground battle when viewing with Static Cameras! Along with that, a few new aircraft engine updates are included! The features are listed below:

- Flak and Air Grenade sounds have been improved. Try flying through a hailstorm of flak now!
- Bomb and Rocket explosions are tweaked to give a bassy punch while still delivering echoes.
- Tank, Ship, and Artillery fire has been revamped. Just listen to those guns blast away during fights!
- New crash and explosion sounds for when aircraft blow up in the air or collide with the ground.
- Improved full thrust sounds for the DB603 and Homare engines.
- Packard Merlin's distant flying sound has been touched upon. The roar you all know and love!
- One common engine damage sound has been replaced with a better sample.
- Several new revamped startups for aircraft engines.
- Tweaked flyby quality and supercharger whistles for DB600, R-2800, Mercury, Fiat, Centaurus, Merlin, Sakae engines, to name a few!

Once again, installation is easy as pie! Just open the ZIP and the folder inside, then drop both Samples and Presets folders into your VSM's main folder. Allow to overwrite all, and done!

--->>> http://www.mediafire.com/file/9u0vhkgymmq25k9/VSM_-_v7.2_-_Patch.zip/file <<<---   <--- !!LINK TO DOWNLOAD HERE!!
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wern moldy

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #26 on: May 14, 2020, 03:18:08 PM »

Thank you. All the sound upgrades are first class. Unexpected was the new tyre squeek upon landing, nicely done, and the irrelevant 'boom' sound at the start of a new mission is gone too.
Something I don't understand about the updates; I have no VSM folder after the patch install, so I installed the previous update to this one using the same path as the main patch. It seems to work correctly, and I do have a back up of the BAT sounds folder, so if you could point out what I may have done wrong, I can easily re-install the whole lot.
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urmel

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #27 on: May 14, 2020, 03:34:31 PM »

Thanks again Victor!!!
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FL2070

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #28 on: May 14, 2020, 04:27:56 PM »

W.M., you must install base VSM7 from first post to get VSM folder.

Example from by BAT 3.8.3 #WAW3 folder:


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I'm FL2070, previously known as dirtbloxxMC. I make sounds. My current main project, UJS (Ultimate Jet Sound) v1.2, can be found here: https://www.sas1946.com/main/index.php/topic,61360.0.html

wern moldy

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #29 on: May 14, 2020, 06:01:23 PM »

I thank you for the the trouble you went to on my behalf. And to be sure, I just checked the #WAW3 folder again just prior to this post and let me say again with absolute certainty, there is no VSM folder.
I did install the base VSM as per the first post, and the mod works! Right from the opening screen during load up, the sounds of F4F's sitting on the carrier deck, right down to the skid noises on landing at the end of a mission.
It does make me wonder whether the first update patch worked at all given the situation.
All I can do I suppose is replace the #WAW3 folder with the back up and repeat the whole process.
Thanks again for trying
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victor639514

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #30 on: May 15, 2020, 03:52:28 PM »

Are you sure you're not muddling something up?
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Phoenix

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #31 on: May 15, 2020, 08:01:46 PM »

Is there a 44 kHz version?
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FL2070

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #32 on: May 15, 2020, 08:03:54 PM »

VSM has been 22khz from the start - sadly, there is no 44khz version.
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I'm FL2070, previously known as dirtbloxxMC. I make sounds. My current main project, UJS (Ultimate Jet Sound) v1.2, can be found here: https://www.sas1946.com/main/index.php/topic,61360.0.html

victor639514

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #33 on: May 15, 2020, 08:06:07 PM »

I've always personally stuck with 22hz for better filesize, while still delivering quality audio.

On top of that, this sampling rate gives IL-2 better performance and breathing room when processing LOTS of sounds going off at once, like large air battles for instance.
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Griffon_301

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #34 on: May 22, 2020, 01:59:40 PM »

great sound mod, but I get a lot of "cannot load sample: null" errors when I use it instead of the integrated sfs sound from BAT....
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Proto

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #35 on: Yesterday at 05:47:30 AM »

Hallo,
Thanks for this Mod and thanks for the and the continuation of mods. :-*
I have been playing the game since 2001 when I was still at school...Hard to believe...how good a game can be.

But I haven't found one thing yet.
Is it possible to get 12mm & 7mm hitsmokes in version 4.10 ?

My Il2 is so big that it would fill up an old hard drive, and I cannot update it to version 4.12 because it crashes.
it is impossible to find the cause here, but I would like to have the smoke effects.
Thank you

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