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Author Topic: Transcaucasus WW I map glitch  (Read 645 times)

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Alfie Noakes

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Transcaucasus WW I map glitch
« on: April 29, 2020, 04:10:42 AM »

A question for Master Uzin or other map experts.......
I've been enjoying Nero's  Transcaucasus campaign recently and came across this..... o_O





Any idea's as to what it is ?  ...and how do i get rid of it ?

Cheers

Alfie
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Everything is for the best in the best of all possible worlds

EHood

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Re: Transcaucasus WW I map glitch
« Reply #1 on: April 29, 2020, 08:31:10 AM »

A few weeks ago, while testing a new campaign, I encountered exactly the same oddity. Here are a couple of raw screenshots:









These shots were made when I began to test the first mission. I'm sorry (and somewhat embarrassed) to say that I cannot recall which of the new campaigns it is.  :-[  I must also admit that, having forgotten about these,  I've since cleaned out my logfile.
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A ya tsi-tsalagi.

EHood

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Re: Transcaucasus WW I map glitch
« Reply #2 on: May 01, 2020, 09:43:09 AM »

Found it!  8) It's in the same Transcaucasus campaign, "Persian Front," described by Mr. Noakes. Below is a very small portion of the logfile for this morning's test. The "internal buffer overflow" line is repeated hundreds of times, all for a test run of barely 20 seconds:

Code: [Select]
[May 1, 2020 3:21:06 PM] ------------ BEGIN log session -------------

[May 1, 2020 3:21:06 PM] ----------- Switched to pipe mode ----------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: Intel
  Render: Intel(R) HD Graphics 630
  Version: 4.5.0 - Build 25.20.100.6446
  Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1280x1024
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/Cannonsmoke.mat'
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.cars.CossackCar$CossackPatrolBaronUnger ): com.maddox.il2.objects.vehicles.cars.CossackCar$CossackPatrolBaronUnger
java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.CossackCar$CossackPatrolBaronUnger
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Parameter [buildings.Plate$myFord]:<Mesh> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:115)
at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:128)
at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:178)
at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
at java.lang.reflect.Method.invoke(Native Method)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3168)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$myFord
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1

Loading mission campaign/ru/persian-front/caucaso.mis...
Y=1914 / M=11 / H= 6 , Temperature - 0m = 27.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/flora/palms/LiveAg1.sim)
##### House without collision (3do/Buildings/Mideast/Kit1/kit1_bl5_live.sim)
##### House without collision (3do/Buildings/Mideast/Mosque1b/live.sim)
##### House without collision (3do/Buildings/Mideast/BuildBlock3/live.sim)
##### House without collision (3do/Buildings/Mideast/BuildBlock/live.sim)
##### House without collision (3do/Buildings/Mideast/JBuildBlock/live.sim)
##### House without collision (3do/Buildings/Mideast/Kit1/kit1_bl3_live.sim)
##### House without collision (3do/Buildings/Mideast/Kit1/kit1_bl4_live.sim)
##### House without collision (3do/Buildings/Mideast/BuildBlock3_t2/live.sim)
null
java.lang.NullPointerException
at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
at com.maddox.il2.objects.Statics._load(Statics.java:186)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.game.Mission.loadMain(Mission.java:886)
at com.maddox.il2.game.Mission._load(Mission.java:649)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
##### House without collision (3do/flora/palms/LiveBs2.sim)
##### House without collision (3do/Buildings/Mideast/BuildBlock4_t2/live.sim)
##### House without collision (3do/flora/palms/LiveBg2.sim)
##### House without collision (3do/flora/palms/LiveBs1.sim)
##### House without collision (3do/Buildings/Mideast/BuildBlock5/live.sim)
##### House without collision (3do/flora/palms/LiveAs2.sim)
##### House without collision (3do/Buildings/Mideast/BuildBlock_t2/live.sim)
##### House without collision (3do/Buildings/Mideast/Mosque1/live.sim)
##### House without collision (3do/Buildings/Mideast/BuildBlock4/live.sim)
##### House without collision (3do/Buildings/Mideast/Mosque4/live.sim)
##### House without collision (3do/Buildings/Mideast/Kit2/kit1_bl5_live.sim)
##### House without collision (3do/Buildings/Mideast/Kit2/kit1_bl4_live.sim)
##### House without collision (3do/Buildings/Mideast/Kit2/kit1_bl3_live.sim)
##### House without collision (3do/Buildings/Mideast/Mosque4b/live.sim)
##### House without collision (3do/flora/palms/LiveAg2.sim)
##### House without collision (3do/flora/palms/LiveBg1.sim)
##### House without collision (3do/Buildings/Mideast/BuildBlock6/live.sim)
##### House without collision (3do/Buildings/Mideast/Kit1/kit1_bl1_live.sim)
##### House without collision (3do/Buildings/Mideast/Latrun/live.sim)
##### House without collision (3do/Buildings/OBJ_AVSK/5FS1/mono.sim)
##### House without collision (3do/Buildings/Mideast/AkkoBuilding/live.sim)
##### House without collision (3do/Buildings/Mideast/Kit2/kit1_bl1_live.sim)
##### House without collision (3do/Buildings/Mideast/Kit1/kit1_bl2_live.sim)
##### House without collision (3do/Buildings/Mideast/JBuildBlock2/live.sim)
##### House without collision (3do/Buildings/Mideast/Kit2/kit1_bl2_live.sim)
##### House without collision (3do/Buildings/Mideast/BuildBlock2/live.sim)
##### House without collision (3do/flora/palms/LiveAs1.sim)
##### House without collision (3do/Buildings/Mideast/BuildBlock2_t2/live.sim)
##### House without collision (3do/Buildings/England/jetty3/live.sim)
##### House without collision (3do/Buildings/England/jetty1/live.sim)
##### House without collision (3do/Buildings/England/jetty5/live.sim)
##### House without collision (3do/Buildings/England/jetty2/live.sim)
##### House without collision (3do/Buildings/England/jetty4/live.sim)
##### House without collision (3do/Buildings/England/jetty6/live.sim)
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Mideast/Mosque2/live.sim)
##### House without collision (3do/Buildings/Mideast/Kit1/kit1_tw_sq_live.sim)
##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
null
java.lang.NullPointerException
at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
at com.maddox.il2.objects.Statics._load(Statics.java:229)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.game.Mission.loadMain(Mission.java:886)
at com.maddox.il2.game.Mission._load(Mission.java:649)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL2_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR2_D0'
Hook: Smoke not found
com.maddox.il2.engine.ActorException: Hook: Smoke not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:971)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
at com.maddox.il2.objects.vehicles.cars.CavalryCar$GermanPatrol.<init>(CavalryCar.java:22)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:551)
at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:172)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1435)
at com.maddox.il2.game.Mission._load(Mission.java:661)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.CavalryCar$GermanPatrol]
Hook: Smoke not found
com.maddox.il2.engine.ActorException: Hook: Smoke not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:971)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
at com.maddox.il2.objects.vehicles.cars.CarGAB3$KitchenDE_H.<init>(CarGAB3.java:37)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:551)
at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:172)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1435)
at com.maddox.il2.game.Mission._load(Mission.java:661)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.CarGAB3$KitchenDE_H]
Hook: Smoke not found
com.maddox.il2.engine.ActorException: Hook: Smoke not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:971)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
at com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1.<init>(CarGAB4b.java:37)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:551)
at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:172)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1435)
at com.maddox.il2.game.Mission._load(Mission.java:661)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1]
Hook: Smoke not found
com.maddox.il2.engine.ActorException: Hook: Smoke not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:971)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
at com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1.<init>(CarGAB4b.java:37)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:551)
at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:172)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1435)
at com.maddox.il2.game.Mission._load(Mission.java:661)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1]
Hook: Smoke not found
com.maddox.il2.engine.ActorException: Hook: Smoke not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:971)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
at com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1.<init>(CarGAB4b.java:37)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:551)
at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:172)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1435)
at com.maddox.il2.game.Mission._load(Mission.java:661)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1]
Hook: Smoke not found
com.maddox.il2.engine.ActorException: Hook: Smoke not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:971)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
at com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1.<init>(CarGAB4b.java:37)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:551)
at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:172)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1435)
at com.maddox.il2.game.Mission._load(Mission.java:661)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1]
Hook: Smoke not found
com.maddox.il2.engine.ActorException: Hook: Smoke not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:971)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
at com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1.<init>(CarGAB4b.java:37)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:551)
at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:172)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1435)
at com.maddox.il2.game.Mission._load(Mission.java:661)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1]
Hook: Smoke not found
com.maddox.il2.engine.ActorException: Hook: Smoke not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:971)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
at com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1.<init>(CarGAB4b.java:37)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:551)
at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:172)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1435)
at com.maddox.il2.game.Mission._load(Mission.java:661)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1]
Hook: Smoke not found
com.maddox.il2.engine.ActorException: Hook: Smoke not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:971)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
at com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1.<init>(CarGAB4b.java:37)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:551)
at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:172)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1435)
at com.maddox.il2.game.Mission._load(Mission.java:661)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1]
Hook: Smoke not found
com.maddox.il2.engine.ActorException: Hook: Smoke not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:971)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
at com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1.<init>(CarGAB4b.java:37)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:551)
at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:172)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1435)
at com.maddox.il2.game.Mission._load(Mission.java:661)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch1]
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:641)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.startMove(CarGeneric.java:1222)
at com.maddox.il2.ai.ground.ChiefGround.formUnitsAfterUnpacking(ChiefGround.java:695)
at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:560)
at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:172)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1435)
at com.maddox.il2.game.Mission._load(Mission.java:661)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset null (java.lang.Exception: Invalid preset format)
##### House without collision (3do/Buildings/CossackPatrolUkraine/Live.sim)
##### House without collision (3do/Wickerchair/live.sim)
##### House without collision (3do/Buildings/GermanOfficer/Live.sim)
##### House without collision (3do/Buildings/ger/ger_Art_radioman_afrika/live.sim)
##### House without collision (3do/Buildings/Troops/ger/ger_solder_mauser02/live.sim)
##### House without collision (3do/Buildings/Troops/rus/rus_officer_summer/live.sim)
##### House without collision (3do/Buildings/Troops/rus/rus_sniper_summer/live.sim)
##### House without collision (3do/Buildings/Troops/uk/uk_officer/live.sim)
##### House without collision (3do/Buildings/Troops/Civilian/civilian_farmer1/live.sim)
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1965)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:747)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:589)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:512)
at com.maddox.il2.objects.vehicles.planes.PlaneFarmanPAC$Maurice_Farman_11_TRAINING.<init>(PlaneFarmanPAC.java:78)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:123)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1562)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1592)
at com.maddox.il2.game.Mission._load(Mission.java:672)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Maurice_Farman_11_TRAINING/Farman MF.11_Russian Naval Aviation 1914-1915.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Maurice_Farman_11_TRAINING/Farman MF.11_Russian Naval Aviation 1914-1915.bmp' size: 0 != 512 | 1024
Stationary com.maddox.il2.objects.vehicles.stationary.CavalryStationary$GermanCavalry: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CavalryStationary$GermanCavalry: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CavalryStationary$GermanCavalry: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CavalryStationary$GermanCavalry: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CavalryStationary$GermanCavalry: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CavalryStationary$GermanCavalry: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CavalryStationary$GermanCavalry: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CavalryStationary$GermanCavalry: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CossackStationary$CossackCavalryBasmachi: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CossackStationary$CossackCavalryBasmachi: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CossackStationary$CossackCavalryBasmachi: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CossackStationary$CossackCavalryBasmachi: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CossackStationary$CossackPatrolWinter1914: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CossackStationary$CossackPatrolWinter1914: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CossackStationary$CossackPatrolWinter1914: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CossackStationary$CossackPatrolWinter1914: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CossackStationary$CossackPatrolWinter1914: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CossackStationary$CossackPatrolWinter1914: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CossackStationary$CossackPatrolWinter1914: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.CossackStationary$CossackPatrolWinter1914: hook Ground_Level not found
ERROR file: File users/badenov/Icons not found
Mission: campaign/ru/persian-front/caucaso.mis is Playing
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh
Logged
A ya tsi-tsalagi.
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