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Author Topic: WxTech's bushy palm trees, pacific and desert, shadows option; all in one  (Read 2865 times)

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Clint Watters

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Hello WxTech,

I just tried your mod on my BAT 3.8.2 Pegasus. It works way better than I expected !
Let me explain.
When I don't have your mod in my #JTW / #WAW folder I get very low fps  (10 to 15 fps) when looking horizontaly in FMB.
With your trees I'm back on 50+ fps which is major improvement for me  :o :o :o
This mod should be implemented permanently in BAT imo.
I can't thank you enough for your work !
Cheers !
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vpmedia

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it nearly cuts my fps in half, with and without shadows, with and without specular lighting, even with textures downscaled to 50%:

WxTech

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Kind of strange how different users encounter such disparate results.

One of the fairly important factors is the LOD values.

If one is finding a decreased fps, open the .msh files and lower one or more of the 3 (stock uses 4; I dropped one). This can be done by typing in the new value before the old, adding one or more spaces, then typing a pair of forward slashes. For example, if a particular lod reads:

400

try:

300  //400

In this way you will always have the original value to fall back on. As you progress in your experiments, and wish to try another value, this would be fine:

250  //300  //400

The game reads only the first.

You will need to restart the game after each alteration (at least I think so, and do so).
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vpmedia

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Both SAS~Bombsaway and me tested in an area with lots of densely packed palm trees. The Tarawa retexture I used for testing is my own work and when I was making it I had to play around with the stock palm tree numbers in order to get 60fps. The il-2 engine has its limitations. I encountered this "object density" problem a lot during my work of rebuilding 100+ maps for vpmodpack.

Mixx

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The Tarawa retexture I used for testing is my own work and when I was making it I had to play around with the stock palm tree numbers in order to get 60fps. The il-2 engine has its limitations. I encountered this "object density" problem a lot during my work of rebuilding 100+ maps for vpmodpack.

Sorry to interfere.
If you reduce the resolution of textures on distant views in files:

palm1q.tga (instead of 128 pixels, put 32)

Still possible

palm1p.tga (lower resolution to 128 pixels)

Productivity will increase and beauty will remain
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PO_MAK_249RIP

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Cheers Mixx I did that using Irfanview worked a treat!!
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WxTech

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If Irfanview does not save alpha channels, the distant LOD trees might look chunkier because of using the full area of the rectangular cutout, and not clipping away the parts normally set as transparent.

GIMP, Photoshop, or other app that saves alpha channels would be ideal to use here.
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PO_MAK_249RIP

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Will double check but think its ok - not had an issue in the past with Irfanview which is a great lttle utilty btw
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