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Author Topic: Me-264 with BMW engines v1.2  (Read 18599 times)

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101tfs

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Me-264 with BMW engines v1.2
« on: January 27, 2020, 05:29:48 PM »


Credits:
Slot, Weapons, Flight Model: SAS~Bombsaway, CWatson, SAS~Storebror ]thumbsup[
3D and everything else not mentioned below: 101tfs

Here is the release version, compatible with 4.10m and newer game versions:
https://www.mediafire.com/file/90jbh8rgdo1edwr

4.09m Rebels need this tiny little Addon:
http://www.mediafire.com/file/atf6fk642o8nsog
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KingTiger503

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Re: Me-264 with BMW engings
« Reply #1 on: January 27, 2020, 07:17:05 PM »

Nice one, But Where is a Heisenberg Device,




I check the Loadout but it was Missing, Maybe a Missing file I guess.

Thanks

Best Regards KT503
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My Greatest and Best Regards KT503

glibble

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Re: Me-264 with BMW engings
« Reply #2 on: January 27, 2020, 08:49:00 PM »

IT'S FINALLY HERE!!!

BIG THANKS to all involved  :)
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SAS~vampire_pilot

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Re: Me-264 with BMW engings
« Reply #3 on: January 27, 2020, 10:35:58 PM »

Awesome work! :D

I have to second though that Heisenberg is a no-show in all instances.

SAS~Storebror

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Re: Me-264 with BMW engings
« Reply #4 on: January 27, 2020, 11:09:46 PM »

Where is a Heisenberg Device

I have to second though that Heisenberg is a no-show in all instances.

Can anyone confirm that any trace of logfiles from those who complain is missing as well?

]cheers[
Mike
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While love lives, while suns set, while snowmoons rise in november skies
While ties bind, while souls cry, while oceans ride in an endless tide
While love grows, while blood flows, while truth is real you need never feel alone.

DONAGHY

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Re: Me-264 with BMW engings
« Reply #5 on: January 27, 2020, 11:21:20 PM »

wonderfull s to all involed s zeppo
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DONAGHY

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Re: Me-264 with BMW engings
« Reply #6 on: January 27, 2020, 11:22:56 PM »

my mod doesnt show the hies but i cant get a log file sorry mike but i just love this plane i no that isnt much help bat install
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SAS~Storebror

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Re: Me-264 with BMW engines v1.1
« Reply #7 on: January 28, 2020, 01:38:06 AM »

1st post has been updated with Version 1.1, fixing the missing Heisenberg Device.
For those who have installed Version 1.0 before and know what they're doing, you can as well grab the file "2B4001E46F14F572" attached to this post and put it into the "Me-264" folder of this mod, which gets you effectively up to version 1.1 then.

Note that this is just like in real life: The Heisenberg Device was delayed 8)

]cheers[
Mike
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While love lives, while suns set, while snowmoons rise in november skies
While ties bind, while souls cry, while oceans ride in an endless tide
While love grows, while blood flows, while truth is real you need never feel alone.

DONAGHY

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Re: Me-264 with BMW engines v1.1
« Reply #8 on: January 28, 2020, 02:32:36 AM »

all is good thanks mike s
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barber

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Re: Me-264 with BMW engines v1.1
« Reply #9 on: January 28, 2020, 03:09:24 AM »

Code: [Select]
[codeLoading mission Records/Intro 04 Ed.trk...
Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
warning: no files : music/crash
Loading mission QuickQMBPro/UD_Net5Sum01/UD_Net5Sum01bluenonen00.mis...
Y=1941 / M=6 / H= 12 , Temperature - 0m = 10.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
null
java.lang.reflect.InvocationTargetException: java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/CommonTools
at com.maddox.il2.objects.air.ME_264.moveGear(ME_264.java:1143)
at com.maddox.il2.objects.air.ME_264.moveGear(ME_264.java:1163)
at java.lang.reflect.Method.invoke(Native Method)
at com.maddox.il2.objects.air.Aircraft.forceGear(Aircraft.java:1401)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1707)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1674)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2073)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
at com.maddox.il2.game.Mission._load(Mission.java:655)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.reflect.InvocationTargetException: java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/CommonTools
at com.maddox.il2.objects.air.ME_264.moveGear(ME_264.java:1143)
at com.maddox.il2.objects.air.ME_264.moveGear(ME_264.java:1163)
at java.lang.reflect.Method.invoke(Native Method)
at com.maddox.il2.objects.air.Aircraft.forceGear(Aircraft.java:1401)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1709)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1674)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2073)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
at com.maddox.il2.game.Mission._load(Mission.java:655)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
##### House without collision (3do/Buildings/Troops/ger/ger_solder_motocyclist/live.sim)
##### House without collision (3do/Buildings/Troops/ger/ger_officer_40_summer/live.sim)
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/UD_Net5Sum01/UD_Net5Sum01bluenonen00.mis is Playing
java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/CommonTools
at com.maddox.il2.objects.air.ME_264.turretAngles(ME_264.java:1113)
at com.maddox.il2.fm.FlightModel.updateTurret(FlightModel.java:284)
at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:473)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:507)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1172)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
]

Hi Mike

The flight in test fmb stops after a few seconds and also the whole program!
I am using the latest BAT .

Cheers
Barber
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SAS~Storebror

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Re: Me-264 with BMW engines v1.1
« Reply #10 on: January 28, 2020, 03:15:36 AM »

Read the readme please Barber, your game doesn't meet the installation requirements (hint: Common Utils anyone?)

]cheers[
Mike
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While love lives, while suns set, while snowmoons rise in november skies
While ties bind, while souls cry, while oceans ride in an endless tide
While love grows, while blood flows, while truth is real you need never feel alone.

Ivan-le-Rouge

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Re: Me-264 with BMW engines v1.1
« Reply #11 on: January 28, 2020, 04:47:37 AM »

beautiful. thanks to all involved!
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