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Author Topic: Koolhoven FK-58  (Read 4710 times)

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SAS~Epervier

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Re: Koolhoven FK-58
« Reply #24 on: January 12, 2020, 08:43:54 AM »

The next problems is the pilot's head, which, as you can see below, is still in the plane despite the pilot leav the plane, ...
No head but helmet mesh ! Missing in Java code !


... and parts of the fuselage:
Try with new hier.him in Plane.
See attachment !
It's not perfect because there are still mistakes.
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If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

Piotrek1

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Re: Koolhoven FK-58
« Reply #25 on: January 12, 2020, 10:00:59 AM »

It's works 8)! Thank you, Epervier.
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Hubberranz

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Re: Koolhoven FK-58
« Reply #26 on: January 12, 2020, 11:04:26 AM »

try 412 FM / MB152:   https://www.sas1946.com/main/index.php/topic,46477.msg517187.html#msg517187

...already had this, at "06__MB-152_for409_v1.2with412newFM" , in my mods;
...consequently FK-58 flew immediately  like a charm.


NB:  Make sure that the first MB152 FM in your game is this one.
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SAS~Epervier

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Re: Koolhoven FK-58
« Reply #27 on: January 12, 2020, 12:45:28 PM »

try 412 FM / MB152:

...already had this, at "06__MB-152_for409_v1.2with412newFM" , in my mods;
...consequently FK-58 flew immediately  like a charm.
Yeah, that's what I did to test it.
The fmd/emd used are the same as for the MB-152!
Nota:
You can delete the "cod" folder, it's useless!
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Rector

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Re: Koolhoven FK-58
« Reply #28 on: January 12, 2020, 01:28:20 PM »

"Blue sky of Provence defended by Polish pilots, a French engine, Belgian machine guns and a Dutch airframe ..." - saying from the time of war. And the talented role of the famous Polish test - Pilot B. Orlinski in completing the tests. An interesting airplane ...
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agracier

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Re: Koolhoven FK-58
« Reply #29 on: January 12, 2020, 02:14:52 PM »

The fmd/emd used are the same as for the MB-152!

I have not been able to interchange an FM from one plane to another. I've tried often enough with some very slack and 'lazy' aircraft or with FM's that are far too energetic for the aircraft in question.

All I get is 70% ctd's ...

Is there a trick to exchanging FM's or something that needs to be done? I've renamed them, but other than that I wouldn't have a clue what to do.
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SAS~Epervier

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Re: Koolhoven FK-58
« Reply #30 on: January 12, 2020, 03:57:31 PM »

Maybe you have a 410 version?
There is no need to rename anything since the files have the same name!
Attached is an external FM for 409/412 and 410!
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If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

Mixx

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Re: Koolhoven FK-58
« Reply #31 on: January 13, 2020, 10:29:01 AM »

Superbe! Very beautiful! Many thanks to Lone Wolf!
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Mission_bug

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Re: Koolhoven FK-58
« Reply #32 on: January 13, 2020, 01:19:48 PM »

A aircraft I never sen before, very nice, thank you very much to all involved, really appreciated. 8)


Wishing you all the very best, Pete. ;D
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Shessi

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Re: Koolhoven FK-58
« Reply #33 on: January 14, 2020, 09:42:15 AM »

Great stuff, nice rare ac, like it!

Cheers

Shessi
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Hubberranz

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Re: Koolhoven FK-58
« Reply #34 on: January 15, 2020, 07:02:00 AM »

All I get is 70% ctd's ...
... seems you have an issue with the MB-152 static aircraft(s), from the actions you tried.
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Birdman

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Birdman's fix pack
« Reply #35 on: January 28, 2020, 12:26:35 PM »

Thank You a lot for this very detailed model of an interesting rare plane!

I had lots of fun testing and fixing some issues, so here's some small fixes: http://www.mediafire.com/file/0rib78k2cmkcp30/Koolhoven_FK58_fix_pack.7z/file
- center position adjusted
- prop moved a little closer to engine to hide missing shaft
- fixed ground collision of wings
- LOD values of smaller parts optimized to avoid rendering all detail of this very detailed model when it's far away
- lots of fixes for damaged parts:
    - new damage textures modified by me from Cr.32 ones (from Molva or Nachprod aka MURDOC, Aviaskins.com), maybe not best possible but should be better than before until some real texture artist helps
    - parents of some parts fixed so that smaller parts detach together with larger ones
    - unnecessary CAP meshes removed and important ones repositioned
    - visual engine cowling damage enabled
    - smoothing issues of damaged parts fixed by using later 3D models of non-damaged parts with better smoothing

Just unpack to your mod folder and allow it to overwrite old files. This is based on SAS~Epervier's fixed hier.him, so his hier.him fixes are included.

I hope you'll enjoy flying, crashing and shooting down these planes even more after these fixes.

I hope to see separate flight model some day because looks like these were slightly slower but somewhat lighter with slightly less wing loading than MB.152.
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