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Author Topic: Ocean graphics glitch, squares  (Read 315 times)

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kaasukahva

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Ocean graphics glitch, squares
« on: December 02, 2019, 04:30:23 AM »

I'm getting a strange glitch flying the Zero on the Darwin map in BAT 3.7.2., with the entire ocean consisting of different-colored square tiles that are very clearly visible. I wonder which settings would one look into tweaking to fix this? It seems to be connected to water specifically, haven't had similar issues with any landmass. Grateful for any pointers!
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Blackbird_HUN

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Re: Ocean graphics glitch, squares
« Reply #1 on: December 02, 2019, 11:16:03 AM »

If the water is set to 2 in conf.ini, you have to switch the render from DirectX to OpenGL, set the volume of Hardware Shaders in conf.ini from 0 to 1 under the OpenGL part, than save it. After that, you have to set the Landscape Detail from Excelent to Perfect int the game options. That's worked for me.
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kaasukahva

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Re: Ocean graphics glitch, squares
« Reply #2 on: December 02, 2019, 02:27:43 PM »

Cool, turned out to be slightly more complicated for me but tweaking conf.ini shaders was the solution, thanks for that! In case anyone bumps into similar problems using Nvidia's RTX 2060, I also had to change these from 0 to 1:

TexFlags.TexEnvCombine4NV=1
TexFlags.DepthClampNV=1
TexFlags.TextureShaderNV=1

Water worked at 4.
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SAS~Storebror

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Re: Ocean graphics glitch, squares
« Reply #3 on: December 02, 2019, 11:17:20 PM »

You may want to compare further conf.ini values with the perfect ones for Nvidia cards as listed here:
https://www.sas1946.com/main/index.php/topic,9756.msg185327.html#msg185327

]cheers[
Mike
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kaasukahva

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Re: Ocean graphics glitch, squares
« Reply #4 on: December 03, 2019, 01:17:39 AM »

Ah excellent, cheers!
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