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Author Topic: Black Water in BAT  (Read 448 times)

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E69STARK

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Black Water in BAT
« on: October 11, 2019, 09:36:09 AM »

Hi.

I have the famous problem, I tried every step that you posted it here, but I still having the same problem. Someone Can help me?

I have a ATI Graphic Card.

Regards
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Bigmug

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Re: Black Water in BAT
« Reply #1 on: October 13, 2019, 06:58:30 AM »

Hi!
Open the config.ini file in your games main folder with Notepad or sth. like that, scroll down to the [Render Open-GL] section and set water=2.
Have a nice day,
Bigmug
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E69STARK

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Re: Black Water in BAT
« Reply #2 on: October 16, 2019, 05:17:25 AM »

Thanks dude!! But I still having the same problem.

I donĀ“t know what can i do....
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Bigmug

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Re: Black Water in BAT
« Reply #3 on: October 18, 2019, 04:35:35 AM »

Hi Mate!

I've checked it with my installation and it is defintly the "water=2" entry in the confg.ini's [Render_OpenGL] section. Every other entry leads to black water. I'm running a Radeon RX460 on that install. As a little help, here is the openGL section of my conf.ini:

Code: [Select]
[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

.
.
.


[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=4
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0

TypeClouds=1

Forest=4

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

Furthermore I suggest to start with these settings in the RADEON GUI:

Code: [Select]
Anti-Aliasing Mode= Override Application settings
Anti-Aliasing Level= 8x
Anti-Aliasing Filter= Edge Detect
Anti-aliasing Method= Adaptative Multisampling

Morphological Filtering On

Anisotropic Filtering Mode= Override Application settings
Anisotropic Filtering Level= 8x
Texture Filtering Quality= Standard
Surface Format Optimization= On
Wait for Vertical Refresh= Off unless application specifies

OpenGL Triple Buffering= On
Shader Cache= AMD Optimized
Tessellation Mode= Use application settings
Energy Efficency= off


After that, change one parameter ( up or down - depending on your card), and restart the game for testing.

Hope this helps,

Bigmug
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JG51_Ruski

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Re: Black Water in BAT
« Reply #4 on: October 18, 2019, 06:04:38 AM »

Had the same problem awhile and looking at mugs post I remembered changing  HardwareShaders=0 to HardwareShaders=1 and set landsacpe to perfect and most everything to excellent,,On the main screen after the sim loads
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Semper Fi
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