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Author Topic: test skins without using the game?  (Read 3460 times)

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Ranwers

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Re: test skins without using the game?
« Reply #12 on: September 27, 2019, 11:58:28 AM »

Hi

It is posible to use Mesh_dump, but you must use little trick.
By working on skin save it as skin1o.tga (backup original) in summer folder of plane.
In Mesh_dump look at skin in LOD1 plane position.

When skin is ready save as bmp of course.

Regards
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Remember, that it takes considerably longer to create a mod than a pretty screen shot

singüe

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Re: test skins without using the game?
« Reply #13 on: September 27, 2019, 12:12:35 PM »

Thanks, once my trashtop working will try and tell. WhatsApp hardware use the masters It this art? With my mouse and using my bed as a mat for it is quite annoying.
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leperemagloire

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Re: test skins without using the game?
« Reply #14 on: September 27, 2019, 01:22:53 PM »

For mesh dump(test before with the original modded plane,some don't works)
Personally,I use Gimp 2.6,works with win 7 & 10,
ex: for 1024*1024 skin
image: flatten the image
save as .bmp = 3073 Ko
with Paint.Net: open it ,save as tga  x32   = 4097 Ko
rename it in skin1o.tgb
 save in the 3Do/plane/-----/summer folder (save the original before)
To be able to easily identify the connections of the structure lines, I apply:  filters / noise/rgb scrambling : a noise of 0.03 on each color, which allows to locate each pixel, it works very well with Sknil, for mesh.dump, it's more difficult because we can not spot on the pixel on the skin,
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