Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2   Go Down

Author Topic: Gauges needles missing!  (Read 440 times)

0 Members and 1 Guest are viewing this topic.

Maranga

  • member
  • Offline Offline
  • Posts: 14
Gauges needles missing!
« on: September 13, 2019, 10:29:40 AM »

I'm sorry to bother you, but i can't fix this issue.
I'm playing BAT 3.1, and some if not all Bf 109 gauges sports some kind of transparent needles.
Does anybody have any idea concerning the cause?
Thank you in advance!

(i tried to add screenshot but i'm not allowed to do so)





Logged

SAS~vampire_pilot

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4337
  • The man of a million fixes
Re: Gauges needles missing!
« Reply #1 on: September 13, 2019, 10:34:54 AM »

upgrade to BAT 3.7.2 and check again.

No support for old versions and any possible old bugs, sorry.

attachments will be possible after 5 posts.
Logged

Maranga

  • member
  • Offline Offline
  • Posts: 14
Re: Gauges needles missing!
« Reply #2 on: September 13, 2019, 10:38:51 AM »

Thank you, i will try!
Logged

Maranga

  • member
  • Offline Offline
  • Posts: 14
Re: Gauges needles missing!
« Reply #3 on: September 13, 2019, 05:54:32 PM »

Upgraded to BAT 3.7.2

Gauges needles still transparent/missing  :(

Logged

Maranga

  • member
  • Offline Offline
  • Posts: 14
Re: Gauges needles missing!
« Reply #4 on: September 13, 2019, 05:55:20 PM »



Logged

SAS~vampire_pilot

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4337
  • The man of a million fixes
Re: Gauges needles missing!
« Reply #5 on: September 14, 2019, 03:01:12 AM »

I can safely say, I've never seen that before and it's most likely connected to your personal graphics setup, not a specific BAT bug....

maybe the log.lst shows something. log is always good to post.
Logged

Maranga

  • member
  • Offline Offline
  • Posts: 14
Re: Gauges needles missing!
« Reply #6 on: September 14, 2019, 11:30:31 AM »

I switched to OpenGL and everything worked!
Thank you for you assistance and patience!
Logged

Maranga

  • member
  • Offline Offline
  • Posts: 14
Re: Gauges needles missing!
« Reply #7 on: October 02, 2019, 01:04:58 PM »

It's no use, the problem showed up again  :(

Here is the log

Code: [Select]
[Oct 2, 2019 7:00:41 PM] ------------ BEGIN log session -------------

[Oct 2, 2019 7:00:41 PM] ----------- Switched to pipe mode ----------
[2019-10-02 19:00:41.386] dT:    0 OpenGL provider: dx8wrap.dll
[2019-10-02 19:00:41.836] dT:    0 OpenGL library:
[2019-10-02 19:00:41.836] dT:    0   Vendor: 1C.Multimedia.Dev/Maddox.
[2019-10-02 19:00:41.836] dT:    0   Render: DirectX8.
[2019-10-02 19:00:41.836] dT:    0   Version: 1.1
[2019-10-02 19:00:41.836] dT:    0   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[2019-10-02 19:00:41.836] dT:    0 Size: 1920x1080
[2019-10-02 19:00:41.836] dT:    0 ColorBits: 32
[2019-10-02 19:00:41.836] dT:    0 DepthBits: 16
[2019-10-02 19:00:41.836] dT:    0 StencilBits: 0
[2019-10-02 19:00:41.836] dT:    0 isDoubleBuffered: true
[2019-10-02 19:00:42.110] dT:    0
[2019-10-02 19:00:42.110] dT:    0 *** Looking for Advanced CPU Instructions...
[2019-10-02 19:00:42.110] dT:    0 [x] PentiumPro
[2019-10-02 19:00:42.110] dT:    0 [x] Multimedia (MMX)
[2019-10-02 19:00:42.110] dT:    0 [x] 3D (SSE)
[2019-10-02 19:00:42.110] dT:    0 [x] 3D (SSE2)
[2019-10-02 19:00:42.110] dT:    0 [-] 3D (3DNow)
[2019-10-02 19:00:42.110] dT:    0 ColourBits 32, ABits 0, ZBits 16
[2019-10-02 19:00:42.110] dT:    0
[2019-10-02 19:00:42.110] dT:    0 *** Looking for Render API Extensions ...
[2019-10-02 19:00:42.110] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2019-10-02 19:00:42.110] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2019-10-02 19:00:42.110] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2019-10-02 19:00:42.110] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2019-10-02 19:00:42.110] dT:    0 [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2019-10-02 19:00:42.110] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2019-10-02 19:00:42.110] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2019-10-02 19:00:42.110] dT:    0 [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2019-10-02 19:00:42.110] dT:    0 [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2019-10-02 19:00:42.110] dT:    0 [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2019-10-02 19:00:42.110] dT:    0 [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2019-10-02 19:00:42.110] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2019-10-02 19:00:42.110] dT:    0 [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2019-10-02 19:00:42.110] dT:    0
[2019-10-02 19:00:42.110] dT:    0 Maximum texture size : 8192
[2019-10-02 19:00:42.110] dT:    0 Maximum simultaneous textures :8
[2019-10-02 19:00:42.110] dT:    0 MaxAnisotropic (1.0 = none) : 1.000000
[2019-10-02 19:00:42.111] dT:    0 WARNING: 'Perfect' Mode required 32 bit color, 24 depth and 8 bits for stencil
[2019-10-02 19:00:42.111] dT:    0 WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[2019-10-02 19:00:42.111] dT:    0 WARNING: 'Perfect' Mode required pixels shaders
[2019-10-02 19:00:42.111] dT:    0 WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[2019-10-02 19:00:42.111] dT:    0 WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[2019-10-02 19:00:42.237] dT:    0 15 Splashscreens available.
[2019-10-02 19:00:43.378] dT:    0 INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[2019-10-02 19:00:43.378] dT:    0 WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[2019-10-02 19:00:43.378] dT:    0 INTERNAL ERROR: Texture required
[2019-10-02 19:00:43.378] dT:    0 WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[2019-10-02 19:00:56.233] dT:   50 Initializing DirectSound playback device...
[2019-10-02 19:00:56.233] dT:    0 Primary buffer created.
[2019-10-02 19:00:56.233] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2019-10-02 19:00:56.233] dT:    0 Not enought hardware buffers (0), hardware disabled
[2019-10-02 19:00:56.233] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2019-10-02 19:00:56.233] dT:    0 Default speaker config is : 8.
[2019-10-02 19:00:56.233] dT:    0 Direct sound audio device initialized successfully :
[2019-10-02 19:00:56.233] dT:    0 DX Version : 7
[2019-10-02 19:00:56.233] dT:    0 Hardware    - disabled [buffers : 0]
[2019-10-02 19:00:56.233] dT:    0 Extensions  - enabled :
[2019-10-02 19:00:56.233] dT:    0   EAX ver. 1 [ ]  - disabled
[2019-10-02 19:00:56.233] dT:    0   EAX ver. 2 [ ]  - disabled
[2019-10-02 19:00:56.233] dT:    0   EAX ver. 3 [ ]  - disabled
[2019-10-02 19:00:56.233] dT:    0   I3D ver. 2 [ ]  - disabled
[2019-10-02 19:00:56.233] dT:    0   ZoomFX     [ ]  - disabled
[2019-10-02 19:00:56.233] dT:    0   MacroFX    [ ]  - disabled
[2019-10-02 19:00:56.233] dT:    0 SIMD render [X]
[2019-10-02 19:00:56.233] dT:    0 num channels 16
[2019-10-02 19:00:56.233] dT:    0 Cannot open audio file samples/infinite 1
[2019-10-02 19:00:56.233] dT:    0
[2019-10-02 19:01:00.244] dT:    0 null
[2019-10-02 19:01:00.244] dT:    0 java.lang.ClassNotFoundException
[2019-10-02 19:01:00.244] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1229)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:90)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.il2.game.GameState.enter(GameState.java:97)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric.enter(GUIBriefingGeneric.java:855)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.il2.gui.GUIDGenBriefing.enter(GUIDGenBriefing.java:22)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.il2.gui.GUICampaigns.doStart(GUICampaigns.java:483)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.il2.gui.GUICampaigns.access$100(GUICampaigns.java:32)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.il2.gui.GUICampaigns$DialogClient.notify(GUICampaigns.java:85)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2019-10-02 19:01:00.245] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2019-10-02 19:01:00.246] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2019-10-02 19:01:00.246] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2019-10-02 19:01:00.246] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2019-10-02 19:01:00.246] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2019-10-02 19:01:00.246] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2019-10-02 19:01:00.246] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2019-10-02 19:01:00.246] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2019-10-02 19:01:03.010] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp'Bad BMP Format!
[2019-10-02 19:01:03.010] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2019-10-02 19:01:03.010] dT:    0 With width and height equals power of 2
[2019-10-02 19:01:03.010] dT:    0 Noseart PaintSchemes/Noseart/A_TOKYO_SLEEPER.bmp NOT loaded
[2019-10-02 19:01:03.011] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A_USMC_BULLDOG.bmp'Bad BMP Format!
[2019-10-02 19:01:03.011] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2019-10-02 19:01:03.011] dT:    0 With width and height equals power of 2
[2019-10-02 19:01:03.011] dT:    0 Noseart PaintSchemes/Noseart/A_USMC_BULLDOG.bmp NOT loaded
[2019-10-02 19:01:07.060] dT:  -50 Loading mission campaign/de/DGen_F_Crimea41doe0/30924.mis...
[2019-10-02 19:01:07.089] dT:    0 Y=1943 / M=9 / H= 7 , Temperature - 0m = 6.0 .
[2019-10-02 19:01:07.089] dT:    0 Loading map.ini defined airfields:
[2019-10-02 19:01:10.092] dT:    0 Load bridges
[2019-10-02 19:01:10.397] dT:    0 Load static objects
[2019-10-02 19:01:10.524] dT:    0 ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[2019-10-02 19:01:10.547] dT:    0 ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[2019-10-02 19:01:10.821] dT:    0 ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2019-10-02 19:01:14.474] dT:    0 ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[2019-10-02 19:01:15.018] dT:    0 ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[2019-10-02 19:01:15.875] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[2019-10-02 19:01:15.965] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[2019-10-02 19:01:34.950] dT:    0 ERROR file: File users/doe/Icons not found
[2019-10-02 19:01:34.964] dT:    0 Mission: campaign/de/DGen_F_Crimea41doe0/30924.mis is Playing
[2019-10-02 19:01:39.578] dT:  152 INTERNAL ERROR: HierMesh: Can't find chunk 'Blister2_D0'
[2019-10-02 19:01:39.592] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Blister2_D0'
[2019-10-02 19:01:39.672] dT:    5 INTERNAL ERROR: HierMesh: Can't find chunk 'Blister2_D0'
[2019-10-02 19:01:39.859] dT:    6 INTERNAL ERROR: HierMesh: Can't find chunk 'Blister2_D0'
[2019-10-02 19:01:40.340] dT:   16 INTERNAL ERROR: HierMesh: Can't find chunk 'Blister2_D0'
[2019-10-02 19:01:40.629] dT:   10 INTERNAL ERROR: HierMesh: Can't find chunk 'Blister2_D0'
[2019-10-02 19:01:45.262] dT:   11 null
[2019-10-02 19:01:45.262] dT:    0 java.lang.ClassNotFoundException
[2019-10-02 19:01:45.262] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[2019-10-02 19:01:45.262] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1229)
[2019-10-02 19:01:45.262] dT:    0 at com.maddox.il2.gui.GUIDGenDeBriefing._enter(GUIDGenDeBriefing.java:117)
[2019-10-02 19:01:45.262] dT:    0 at com.maddox.il2.game.GameState.enter(GameState.java:97)
[2019-10-02 19:01:45.262] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric.enter(GUIBriefingGeneric.java:855)
[2019-10-02 19:01:45.262] dT:    0 at com.maddox.il2.gui.GUIDGenDeBriefing.enter(GUIDGenDeBriefing.java:25)
[2019-10-02 19:01:45.262] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
[2019-10-02 19:01:45.262] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
[2019-10-02 19:01:45.262] dT:    0 at com.maddox.il2.gui.GUIDGenMission.doExit(GUIDGenMission.java:21)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.il2.gui.GUIMission$DialogClient.notify(GUIMission.java:189)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2019-10-02 19:01:45.263] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Oct 2, 2019 7:02:08 PM] -------------- END log session -------------
Logged

Maranga

  • member
  • Offline Offline
  • Posts: 14
Re: Gauges needles missing!
« Reply #8 on: October 07, 2019, 07:08:27 AM »

I'm so sorry to bother you again, can i have an advice?  :(
Logged

Maranga

  • member
  • Offline Offline
  • Posts: 14
Gauge needles still missing
« Reply #9 on: October 07, 2019, 04:56:36 PM »

Admin edit: Please don't open multiple topics for one problem!
Both threads were merged into this one. Please stay here in order to keep things clearly arranged.




Very embarassed to bother you again, but some if not all Bf 109 gauges sports some kind of transparent needles.
Some people could look at my log file in order to enlighten me about possible graphic bugs?
Thank you in advance

https://postimg.cc/sMSYQSwM

Code: [Select]
[Oct 7, 2019 10:48:47 PM] ------------ BEGIN log session -------------

[Oct 7, 2019 10:48:47 PM] ----------- Switched to pipe mode ----------
[2019-10-07 22:48:47.658] dT:    0 OpenGL provider: dx8wrap.dll
[2019-10-07 22:48:48.548] dT:    0 OpenGL library:
[2019-10-07 22:48:48.548] dT:    0   Vendor: 1C.Multimedia.Dev/Maddox.
[2019-10-07 22:48:48.548] dT:    0   Render: DirectX8.
[2019-10-07 22:48:48.548] dT:    0   Version: 1.1
[2019-10-07 22:48:48.548] dT:    0   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[2019-10-07 22:48:48.548] dT:    0 Size: 1920x1080
[2019-10-07 22:48:48.548] dT:    0 ColorBits: 32
[2019-10-07 22:48:48.548] dT:    0 DepthBits: 16
[2019-10-07 22:48:48.548] dT:    0 StencilBits: 0
[2019-10-07 22:48:48.548] dT:    0 isDoubleBuffered: true
[2019-10-07 22:48:49.014] dT:    0
[2019-10-07 22:48:49.014] dT:    0 *** Looking for Advanced CPU Instructions...
[2019-10-07 22:48:49.014] dT:    0 [x] PentiumPro
[2019-10-07 22:48:49.014] dT:    0 [x] Multimedia (MMX)
[2019-10-07 22:48:49.014] dT:    0 [x] 3D (SSE)
[2019-10-07 22:48:49.014] dT:    0 [x] 3D (SSE2)
[2019-10-07 22:48:49.014] dT:    0 [-] 3D (3DNow)
[2019-10-07 22:48:49.014] dT:    0 ColourBits 32, ABits 0, ZBits 16
[2019-10-07 22:48:49.014] dT:    0
[2019-10-07 22:48:49.014] dT:    0 *** Looking for Render API Extensions ...
[2019-10-07 22:48:49.014] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2019-10-07 22:48:49.014] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2019-10-07 22:48:49.014] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2019-10-07 22:48:49.014] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2019-10-07 22:48:49.014] dT:    0 [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2019-10-07 22:48:49.014] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2019-10-07 22:48:49.014] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2019-10-07 22:48:49.014] dT:    0 [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2019-10-07 22:48:49.014] dT:    0 [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2019-10-07 22:48:49.015] dT:    0 [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2019-10-07 22:48:49.015] dT:    0 [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2019-10-07 22:48:49.015] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2019-10-07 22:48:49.015] dT:    0 [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2019-10-07 22:48:49.015] dT:    0
[2019-10-07 22:48:49.015] dT:    0 Maximum texture size : 8192
[2019-10-07 22:48:49.015] dT:    0 Maximum simultaneous textures :8
[2019-10-07 22:48:49.015] dT:    0 MaxAnisotropic (1.0 = none) : 1.000000
[2019-10-07 22:48:49.015] dT:    0 WARNING: 'Perfect' Mode required 32 bit color, 24 depth and 8 bits for stencil
[2019-10-07 22:48:49.015] dT:    0 WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[2019-10-07 22:48:49.015] dT:    0 WARNING: 'Perfect' Mode required pixels shaders
[2019-10-07 22:48:49.015] dT:    0 WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[2019-10-07 22:48:49.015] dT:    0 WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[2019-10-07 22:48:49.279] dT:    0 15 Splashscreens available.
[2019-10-07 22:48:59.274] dT:    0 INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[2019-10-07 22:48:59.274] dT:    0 WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[2019-10-07 22:48:59.274] dT:    0 INTERNAL ERROR: Texture required
[2019-10-07 22:48:59.274] dT:    0 WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[2019-10-07 22:50:00.088] dT:  242 Initializing DirectSound playback device...
[2019-10-07 22:50:00.088] dT:    0 Primary buffer created.
[2019-10-07 22:50:00.088] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2019-10-07 22:50:00.088] dT:    0 Not enought hardware buffers (0), hardware disabled
[2019-10-07 22:50:00.088] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2019-10-07 22:50:00.088] dT:    0 Default speaker config is : 1310724.
[2019-10-07 22:50:00.089] dT:    0 Direct sound audio device initialized successfully :
[2019-10-07 22:50:00.089] dT:    0 DX Version : 7
[2019-10-07 22:50:00.089] dT:    0 Hardware    - disabled [buffers : 0]
[2019-10-07 22:50:00.089] dT:    0 Extensions  - enabled :
[2019-10-07 22:50:00.089] dT:    0   EAX ver. 1 [ ]  - disabled
[2019-10-07 22:50:00.089] dT:    0   EAX ver. 2 [ ]  - disabled
[2019-10-07 22:50:00.089] dT:    0   EAX ver. 3 [ ]  - disabled
[2019-10-07 22:50:00.089] dT:    0   I3D ver. 2 [ ]  - disabled
[2019-10-07 22:50:00.089] dT:    0   ZoomFX     [ ]  - disabled
[2019-10-07 22:50:00.089] dT:    0   MacroFX    [ ]  - disabled
[2019-10-07 22:50:00.089] dT:    0 SIMD render [X]
[2019-10-07 22:50:00.089] dT:    0 num channels 16
[2019-10-07 22:50:00.089] dT:    0 Cannot open audio file samples/infinite 1
[2019-10-07 22:50:00.089] dT:    0

[Oct 7, 2019 10:50:32 PM] -------------- END log session -------------
Logged

NobleNerd

  • Professional Amateur
  • member
  • Offline Offline
  • Posts: 68
  • I need bacon.
Re: Gauge needles still missing
« Reply #10 on: October 07, 2019, 05:03:41 PM »

Not sure if this is the issue, but have you tried manually setting the graphics card for the game? If you right-click on the shortcut, you can select "run with graphics processor" and adjust it from there. Might fix the missing needles.
Logged

Maranga

  • member
  • Offline Offline
  • Posts: 14
Re: Gauge needles still missing
« Reply #11 on: October 07, 2019, 05:08:57 PM »

Thank you for your reply.
Excuse me for my clumsiness, but what i have to do once i'm in the graphic card manager? Is there some kind of guide somewhere?
Logged
Pages: [1] 2   Go Up
 

Page created in 0.013 seconds with 26 queries.