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Author Topic: Water glitch on 3.6.2  (Read 194 times)

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CharlesD.Ward

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Water glitch on 3.6.2
« on: August 13, 2019, 01:15:23 PM »

Hello

I'm experiencing a water glitch on 3.6.2

My system:

OS: Windows 10 Pro 64 bit

RAM: 16gb

GPU: Intel HD 520

Glitch:

conf.ini: pastebin.com/zh5Y7R61

log.txt: pastebin.com/wHHKDqTd
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Venator77

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Re: Water glitch on 3.6.2
« Reply #1 on: August 13, 2019, 05:11:18 PM »

You're running perfect mode on an integrated graphics card. You have to turn your settings down a bit.
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Gubi

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Re: Water glitch on 3.6.2
« Reply #2 on: August 13, 2019, 05:42:04 PM »

Yeah.  On my HP, with onboard, I had to go to DirectX.  Just splendid.
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CharlesD.Ward

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Re: Water glitch on 3.6.2
« Reply #3 on: August 13, 2019, 05:47:53 PM »

Thanks, lowered settings to High and now the problem is solved
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EHood

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Re: Water glitch on 3.6.2
« Reply #4 on: August 13, 2019, 07:21:57 PM »

I had the same problem a few months back. If you look closely, you'll see that the translucent white strips and squares form a series of colossal, concentric, octagonal frames with the player aircraft set in the center. The "frames" move with the aircraft along the surface of the ground as well as the water. A friend of mine suggested using the following series of conf.ini settings. This eliminated the anomaly:

[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

Note the settings shown in red. As I recall, I had to change at least one of these from the "default" settings. Please also note that I'm using OpenGL. I did previously try DirectX, for this and other problems, but I've been back in OpenGL since trying the above-described settings.

And please remember, if you do alter your conf.ini settings, be sure you make a back-up copy of your current conf file before you change any settings.
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