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Author Topic: R.A.F. F.E.2d  (Read 4976 times)

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SAS~Poltava

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Re: R.A.F. F.E.2d
« Reply #12 on: August 13, 2019, 03:36:57 PM »

Wonderful! THANKS!!!  ;D ;D ;D
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My aim: to build campaigns for Mods! You can find them here: http://mission4today.com/index.php?name=Downloads3&file=search&sa=740

Zflyer48

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Re: R.A.F. F.E.2d
« Reply #13 on: August 13, 2019, 08:07:39 PM »

If there is no Crew nacelle shadow do the following.
Open hier and change the CF_D0 and CF2_D0 entries.

THIS
[CF_D0]
Mesh CF_D0
Parent _ROOT_
hidden                                          <--Delete
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
CollisionObject xcf1

TO THIS
[CF_D0]
Mesh CF_D0
Parent _ROOT_
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
CollisionObject xcf1

THIS
[CF2_D0]
Mesh CF2_D0
Parent CF_D0
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
CollisionObject xcf1

TO THIS
[CF2_D0]
Mesh CF2_D0
Parent CF_D0
hidden                                          <---Add
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
CollisionObject xcf1

My bad. I did not catch this until I was working FE2b.
Zflyer48
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Bwf.

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Re: R.A.F. F.E.2d
« Reply #14 on: August 13, 2019, 08:46:11 PM »

Zflyer48,
Just tried the Fe' in DBW1916 and get "Mission loading failed:null" , so this must be for 412 or BAT.
Is this correct?
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Full realism would require dousing one's self in Avgas and lighting it on fire when you get shot down, but no one ever demands that...

Zflyer48

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Re: R.A.F. F.E.2d
« Reply #15 on: August 13, 2019, 09:04:28 PM »

I only final tested in BAT DOF. My BETA v1 worked in DBW 1916. I made the "assume" mistake. I will sort out DBW 1916 problems.

Zflyer48
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Zflyer48

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Re: R.A.F. F.E.2d
« Reply #16 on: August 13, 2019, 09:35:13 PM »

I added mod to my DBW 1916 and it loaded fine. Flew 4 short flights 1 scramble and 3 with the different bomb loads
and they flew as they should.

Bwf, what does Logfile say?

Zflyer48
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Bwf.

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Re: R.A.F. F.E.2d
« Reply #17 on: August 13, 2019, 10:05:44 PM »

Quote
Bwf, what does Logfile say?

Zflyer48

Zflyer', check your PMs please.
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Full realism would require dousing one's self in Avgas and lighting it on fire when you get shot down, but no one ever demands that...

Bwf.

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Re: R.A.F. F.E.2d
« Reply #18 on: August 14, 2019, 01:57:23 PM »

Zflyer'
Got your PM(Thanks), if I get it figured out I'll let you know.

 ]cheers[
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Full realism would require dousing one's self in Avgas and lighting it on fire when you get shot down, but no one ever demands that...

Mixx

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Re: R.A.F. F.E.2d
« Reply #19 on: August 14, 2019, 05:07:47 PM »

 THANKS Zflyer48 & Pete! Wonderful plane!
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oldschoolie

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Re: R.A.F. F.E.2d
« Reply #20 on: August 15, 2019, 05:58:18 AM »

Thank you. Great piece of work, and thanks for the skin too.
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<Gunny>

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Re: R.A.F. F.E.2d
« Reply #21 on: August 15, 2019, 11:32:21 AM »

I have found a small problem with this plane...
I have tried to use it as a bomber where I have set up targets to be BOMBED...
I use the G target  to pin point the target . I had the Alt set at 500M. When to plane gets near the target they drop down to about 50M or less and
will drop the bombs about 200M before the targets. They blast the target with guns only....

I hope some one else will test this and let us know how it worked for you....
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stiv_069

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Re: R.A.F. F.E.2d
« Reply #22 on: August 20, 2019, 08:26:07 AM »

Here is a small update. I apologize, but because of problems with my eyes I need a short break.
http://forum.aviaskins.com/showpost.php?p=199179&postcount=901

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cgagan

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Re: R.A.F. F.E.2d
« Reply #23 on: August 20, 2019, 10:09:35 AM »

Great skin mate, many thanks for sharing! 8)
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