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Author Topic: DGen for B.A.T. - World At War module  (Read 704 times)

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SAS~vampire_pilot

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DGen for B.A.T. - World At War module
« on: July 12, 2019, 06:12:04 AM »

DGen for B.A.T.  - for all your dynamic campaigning needs, compatible with B.A.T. - World At War module

Over the many years of IL-2's existence there have been a lot of addons and sub-versions of dynamic campaigns. Additions to the existing stock ones, modified ones, completely new ones.

A problem always was (and is) compatibility to your mod pack. BAT has some different content than for example DBW or CUP had or any individual install.
Up until now there was no dynamic campaign set (aka DGEN folder) fully compatible with BAT. Users could always encounter unexpected mission failures, like for example "plane crash on spawn" or the dreaded "beeeep" mission creation failure, which are all caused by some sort of incompatibility, be it loadouts, maps, aircraft...

DGen is complex, relying on a very large number of database files, which reside in the DGEN folder and from which the missions and campaigns are created dynamically with an element of randomness. Most DGen campaigns were compatible already but it was very possible to encounter an incompatibility here and there and it could kill all your progress and having these errors is just a bummer.

The nucleus for this project was the collective DGen set of VP Modpack, thanks to vpmedia for the good selection!
With the invaluable help of Whistler, we finally tackled the task of making a compatible DGEN folder and creating a B.A.T compatible dynamic campaign set for you, the player! We have done our best to comb through hundreds of files, filtering out and adapting possible conflicting entries and this is the result

Download B.A.T. DGen 1.0: BAT_DGen_v1.0-RC1.zip

765 dynamic campaigns compatible with B.A.T. WAW


Installation:
this is a remove/replace process, do not simply overwrite.

1. Make sure to have no open DGen campaigns, no other active DGen mods or active DCG.
2. Remove/delete/backup your existing DGen folder and DGen.exe from you BAT main game directory. (It's your choice what to do or where to store it, but you need to move it out of the way to have a clean fileset in the end)
3. Put the DGen folder from this .zip download into your BAT main game directory
4. Put the Dgen.exe from the zp into your BAT main game directory
5. play and enjoy :)



Some recommended extensive skinpacks for DGen missions:


useful links and info about DGen:

DGen debugging guide by VTrelut



Error reporting

It is simply not possible to test all Dgen content. We have done our best to test and to solve all the possible logic errors that we found but should you encounter any mission creation bug with this pack, please don't hesitate to report it here in this thread

-provide the exact name of the campaign
-provide an error description
-provide a log


Quote
disclaimer:
Because we know these question will arise:
This is not "new" content! It is important you understand this before you ask. This was about making existing DGEN campaigns BAT compatible - which was a lot of work already.
This is not the so called "DGen mod" or anything new, this is old-school DGen, but made compatible for BAT, starting point was the DGen set for VP_modpack
DGen.exe is version 4.0.8.6
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whistler

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Re: DGen for B.A.T. - World At War module
« Reply #1 on: July 12, 2019, 06:58:08 AM »

765 dynamic campaigns... Very good stuff Vampire and all! ]thumbsup[
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vpmedia

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Re: DGen for B.A.T. - World At War module
« Reply #2 on: July 12, 2019, 07:16:21 AM »

Looks exactly like the dgen campaign set in vpmodpack...

SAS~vampire_pilot

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Re: DGen for B.A.T. - World At War module
« Reply #3 on: July 12, 2019, 07:23:26 AM »

It was the bottom line starting point. What we did was adapt the planelists and the loadout databases to match the BAT content lists and some maps.
The VP DGen set does not work for BAT out of the box.
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Stefano

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Re: DGen for B.A.T. - World At War module
« Reply #4 on: July 12, 2019, 01:43:37 PM »


I have been waiting for it for a long time and a thank you that will never be able to compensate for what you have done to transform this Sim.
Praise to you ;)
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larschance

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Re: DGen for B.A.T. - World At War module
« Reply #5 on: July 12, 2019, 03:48:32 PM »

Thank you for doing this. Great work guys. Will it be included in the next BAT update?
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Taxman

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Re: DGen for B.A.T. - World At War module
« Reply #6 on: July 12, 2019, 05:35:05 PM »

Thank you vpmedia and the BAT team.  I am now flying missions over Normandy just before the invasion, it has been a long time, great ]salut[ ;D
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TheOligopolist

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Re: DGen for B.A.T. - World At War module
« Reply #7 on: July 13, 2019, 12:01:01 AM »

I love you guys.
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SAS~vampire_pilot

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Re: DGen for B.A.T. - World At War module
« Reply #8 on: July 13, 2019, 12:59:20 AM »

Will it be included in the next BAT update?

No, it's right here already and we do not want to "control" your DGen choices.
It's anyone's personal choice what DGen they want to play. Some prefer their VP Mod install for that, others run DCG or some enjoyr pack with stock game or whatever else there is out there... There are many options, this is just one more in case you prefer to play with BAT alone. But it's up to you.
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texaco

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Re: DGen for B.A.T. - World At War module
« Reply #9 on: July 13, 2019, 03:20:55 AM »

Thank you very much!
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henkypenky

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Re: DGen for B.A.T. - World At War module
« Reply #10 on: July 13, 2019, 03:54:18 AM »

Hi, probably a stupid  :-[ question, but how can I check this: 'Make sure to have no open DGen campaigns, no other active DGen mods or active DCG.'
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SAS~vampire_pilot

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Re: DGen for B.A.T. - World At War module
« Reply #11 on: July 13, 2019, 05:08:19 AM »

you would know if you had :P
I mean, any running dynamic campaigns? You should know.
Same if you ever installed DCG and have it active. You would know.

The worst thing that can happen is, you lose a not finished campaign...
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