Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 5   Go Down

Author Topic: Iron Works T-Cats (ASW-Firebomber-ECM-AEW-Tanker-Attack-Recon-Director-Tug) + RP-54E Drone  (Read 16489 times)

0 Members and 1 Guest are viewing this topic.

mace

  • Modder
  • member
  • Offline Offline
  • Posts: 168

In memory of Edlor whose excellent F7F-3N inspired these ‘what if’ Tigercat variants

Special thanks to ecf111 for his outstanding artwork in providing dozens of aircraft paint schemes for this project and the beta testers Geschirrspülmaschine19, kirk1965, & KingTiger503 for their time and feedback, very much appreciated.

Credits in the project guide, along with details on aircraft features/functions, installation instructions and scripts for the 30-mission player pack.



I have made this mod compatible for BAT 4.1.1 but it can also be installed on 4.12 with ModAct5.3 & SAS_Engine_Mod_2.8.20 (or better).

As always, if you have any issues with installing this mod, a logfile is essential to assist in trouble shooting.

Download: (80mb)
https://www.mediafire.com/file/211951bm4iozuyg/Project_Beartrap_210205.7z/file

Code: [Select]
210205
+ plane A-8A & SE-1:
initial release
loadouts in native format for BAT compatibility (cod F7F_A8A -336838316 F7F_SE1 -1529189362)
+ plane F7F-4AJ & F7F-5SW:
added EM coil ring and path maker dispenser for aerial mine sweeping
updated 3D model for towing hitch and winding cable winch used for towed targets & aerial messages
added 500lb/750lb GP bombs, 100lb cluster bombs, Mk36 parachute mine and 500lb/750lb napalm ordnance
contra rotating props visual movement implemented
added feathering props
implemented engine fire suppression systems
new prop blade textures
updated 3D model for large spinner domes
F7F-4AJ now by default has large spinners
main gear alignment corrected
ailerons &mid starboard wing realigned
fuselage ordnance positions adjusted
changed default 1024px paint schemes
numerous UV remapping and 3D model tweaks
loadouts now in native format for BAT compatibility (cod F7F_4AJ -1612987878 F7F_5SW -426151212)
‘cold cat’ code rewritten for more a realistic simulation
+ plane F7F avionics:
radar warning receiver alerts within 20km of a surface & vessel air surveillance radar and when above 300m
name of IL2 carrier player being directed to now in text messages via CIC Friendly Carrier mode
land-based arrestor traps flagged as ‘Friendly Airfield’ in CIC Friendly Carrier mode
CIC Friendly Carrier mode now ‘CIC Friendly Carrier or Airfield’
Stock Test Runways 1, 2, 3, 4, 5 & 6 now treated as airfields rather than ships by CIC and landing assistance
RATO no longer available if a steam catapult is on hand
AN/APS-20 radar coding and screen icons tidy ups
AN/APS-19 radar CRT sweep and coding refinement
+ cockpit A-8A & SE-1:
initial release
+ cockpit F7F-4AJ & F7F-5SW:
independent class files for custom ZOK ejection seats created
new main controls quadrant 3D model and textures to cater for prop feathering
tidy up of engine dials and needles
textures and labels for carb air and supercharger control quadrant updated
park brake added & manifold pressure gauges recalibrated
LLLTV green screen no longer flickers when guns fired
updated MAD coding to allow detection for any vessel
new ASI dial in knots
+ plane RP-54 and towed targets & aerial messages:
loadouts now in native format for BAT compatibility (cod RP_54E -502792154 Target_Message -718220718)
further refinement of Target-Message coding and sample missions revised for BAT compatibility
+ arms:
updated 3D model and textures for N-3 missiles & added an anti-radiation version
added Dreamk's excellent 500lb/750lb GP & 100lb cluster bombs, Mk36 parachute mine & 500lb/750lb napalm
created path marker flare (green smoke) for aerial mine sweeping
tweaked property parameters of A-1 and N-2 air-to-air missiles
rocket launched variant of Mk.25 parachute flare created
+ missions:
nine new missions added
existing 21 missions updated to utilise the A-8A, SE-1 and new mission vehicles/ground radar/objects
+ redundant & deleted:
il2.objects.weapons.OrdZOK_Winch.classB66AA980D466293E& it’s associated 3do\Plane\ZOK-winch folder
il2.objects.air.Tow_Targets.class505B880693FB6EE6& it’s associated 3do\Plane\Tow-Targets(Multi1) folder
SAS engine Mod 2.7 or earlier no longer supported

201003
+ towed targets & aerial messages:
further refined coding to improve player aircraft’s ability to retain towed objects
more .mis advice for mission makers added and updated some sample missions

200901
+ ships:
added the name of the IL2 carrier the player is on approach to as a prefix in the LSO’s text messages
further refined the approach tracking indicator algorithm for the landing assistance mission object

200818
+ ships:
created landing assistance mission object for any IL2 carrier and P85 runway arrestor traps
made influence mine object to simulate mine fields on land or sea and for aerial mine sweeping
added functional and animated early warning & target acquisition ground radar units
blast deflectors and animated launch crew added to angled & axial deck carriers
aircraft carrier side elevators now move smoothly vertically
side elevators now cycle randomly every 5 to 10 minutes
new search radar array 3D models on carriers
updated textures files and UV mapping for carrier deck crew & tractors
deck crew and motor launches depart when the carrier starts to sink
catapult rail and launch point 3D model updated for carriers & runway arrestor traps
corrected wake appearance and disappearance coding for attack & target submarines
+ vehicles:
added mine flail vehicle
simple damage model created for airfield tractors
photo realistic personnel faces added to airfield tractors figures
changed base colours & tire textures for airfield tractors

200301
+ towed targets & aerial messages:
initial release

191212
+ cockpit F7F:
added gyroscopic gunsight featurewith custom reticle
new gunsight reflection pane
AN/APG-30 radar rangefinder with target lamp and sliding distance indicator incorporated into gunsight
CRT mounted below gunsight acts as a LLLTV monitor
added AN/ASQ-145 LLLTV control box with animated brightness/contrast knobs and on/off switch
radio altimeter dial with 100ft scale red indicator lamp installed
new internal fuel and drop tank fuel gauges
additional front panel checklist/placards added and existing placards updated
new fuel feed selector box
cabin altitude gauge installed and reads true altitude if canopy is open (cockpit not pressurised)
new avionics fuse rack added and radio tuner updated
ejection seat rails repositioned
front & side panel toggle switches repositioned & their labels updated and a new map caseon side panel
added radio compass, gyro magnetic compass, clock
arrestor hook, flap, canopy, wing position levers repositioned
ASI, AH, gear indictor and altimeter dials & needles updated
damage model now has all eight damaged instruments misreading
gunsight ground proximity line on/offkey assignment changed to Toggle Gunsight
+ plane F7F
for some loadout configurations, added a rear fuse mounted LLLTV turret for RSO (which pilot can also access)
new AEW dorsal radome 3D model
tanker code and drogue/probe positions upgraded to allow a wider variety of IL2 aircraft to dock successfully
new refuelling lights on tanker drogue assembly
external cockpit updated to reflect new gunsight, CRT, instruments, etc
nose now more rounded
fuselage damage model textures updated
wing mounts for ASM-N-5 cruise missile added
increased internal fuel capacity to 520 gals
propeller blade texture updated
+ cockpit RP-54:
cockpit POV changed to give an improved viewpoint when under ballistic parachute
+ plane RP-54:
damage hitBone model criteria for target drone ballistic parachute deployment lowered
+ arms:
new ASM-N-5 ‘Gorgon’ radar guided cruise missile (wings unfold on deployment)
updated ASM-N-3 ‘Medusa’ TV targeted missile with iconoscope nose section
fixed shadow scaling issue for AN/SSQ-1 sonobuoy
+ vehicles:
changed base colour for airfield tractors
+ missions:
night sortie using the new ASM-N-5cruise missile created
.mis files altered with updated F7F-4AJ loadout options

190707
+ plane F7F:
hostile aircraft, vessels &ground forces alerts (relayed from F7F-4AJ/F7F-5SW) for all player aircraft added
updated F7F-4AJ/F7F-5SWweapons.properties entries for these new alerts loadout options
+ ships:
corrected flight deck tractor lights issue for stationary carriers
+ arms:
updated Crossbow stand-off missile java code and removed redundant missile class files

190621
+ plane F7F:
new F7F-4AJ(Multi1)/F7F-5SW(Multi1)summer skins
+ vehicles:
airfield tractor rotating wheels & body .msh’s updated

190619
+ initial release

No patch for latest version since a number of new features and major updates have been added. Recommend those who already have this mod just delete their existing ! ZOK_Common & Project_Beartrap folders and install the 210205 download.


ecf111 has apply his artistic talents to create over 100+ superb 2048px paint schemes for all F7F variants. Liveries for Argentinean, Australian, Brazilian, Canadian, Dutch, French, Indian, Moroccan, Peruvian, Taiwanese, United Kingdom, United States & South Vietnamese aircraft are available to download.

International paint schemes
https://www.sas1946.com/main/index.php/topic,61999.0.html
https://www.sas1946.com/main/index.php/topic,62970.0.html

United States Navy and Marines paint schemes
https://www.sas1946.com/main/index.php/topic,61848.0.html
https://www.sas1946.com/main/index.php/topic,62970.0.html

Vietnam era paint schemes
https://www.sas1946.com/main/index.php/topic,62944.0.html


cheers mace
Logged

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9213
  • A day without laughter is a day wasted

Very cool. Thank you. :)
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Hubberranz

  • Modder
  • member
  • Offline Offline
  • Posts: 1504

This is totally  hughes!
Amazing work ! Many thanks to all modders involve.  8)
Logged

xxxautoxxx

  • member
  • Offline Offline
  • Posts: 322

Fan-damn-tastic work !!!!!!

xAx
Logged

ecf111

  • member
  • Offline Offline
  • Posts: 344

Thanks a bunch mace for all of this work, it really is amazing!!

2048 skins with improved template on the way. Thanks for letting me be part of your awesome project!




Logged
Create.

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 1995
Logged

Hubberranz

  • Modder
  • member
  • Offline Offline
  • Posts: 1504

This adds alpha channels ( with damage ) from F7F to the defaults skins:
  https://www.mediafire.com/file/r9kyw4rui1dw1ri/F7F_.IronWorks_defauls.7z/file 
update:  ...alpha with no damage been added with patch 190621 and also the full mod...

...allows selection of skins...
Logged

PO_MAK_249RIP

  • CMON U SPURS!
  • member
  • Offline Offline
  • Posts: 2059

Outstanding!!! Installed flawlessly into my CUP took the small liberty of adding Grumman to the plane.ru entries  ;D
Logged
Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

KingTiger503

  • Legendary History Luftwaffe Elite Ace ,,, FAC# 53
  • Supporter
  • member
  • Offline Offline
  • Posts: 1924
  • KT503 Elite

Well done Mace Well Done.


Best Regards KT503
Logged
My Greatest and Best Regards KT503

sparky

  • member
  • Offline Offline
  • Posts: 200

Amazing work mace and the rest of the team, thanks very much for this

regards

sparky
Logged

Type83Fighter

  • It needs a tailhook.
  • member
  • Offline Offline
  • Posts: 288

Thank you for all your hard work. These are some beauties.
Logged
"You seem to be disappointed in my efforts only because my efforts were disappointing"

Gaston

  • Modder
  • member
  • Offline Offline
  • Posts: 3205

Nice ! They look beautiful !

But personnally, as many files have to be modified (even for some existing entries in catapults.ini, for example), I prefer to wait for their inclusion in BAT...
Logged
Pages: [1] 2 3 4 5   Go Up
 

Page created in 0.077 seconds with 26 queries.