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Author Topic: graphics extender - bugs  (Read 2180 times)

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slibenli

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graphics extender - bugs
« on: June 05, 2019, 05:13:51 AM »

I think an own thread for IL2GE bugs is due.

Before posting a bug please make sure that it hasn't been posted in this thread already.

SAS~Storebror

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Re: graphics extender - bugs
« Reply #1 on: June 05, 2019, 05:37:07 AM »

maybe you could make this sticky?
Done.
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E69_Haukka

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Re: graphics extender - bugs
« Reply #3 on: June 10, 2019, 09:54:47 AM »

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chameleon

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Re: graphics extender - bugs
« Reply #4 on: June 12, 2019, 12:59:18 AM »

Another bug with water-ground


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slibenli

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Re: graphics extender - bugs
« Reply #5 on: June 13, 2019, 06:36:12 AM »

Nice ;)
Which map is this?

I/JG7_Killerfliege

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Re: graphics extender - bugs
« Reply #6 on: June 13, 2019, 04:36:04 PM »

Hello Guys,

I know, it is not a bug per se but I am kind of clueless:

I wanted to test GE and have it installed according to the readme. When I load a mission in game, my game crashes using the GE mod.

I've checked the  il2ge log but I failed to analyse it:

Code: [Select]
maps/_Tex/Water/Animated/WaterNoise32Dot3.tga
max_levels: 2048
num_textures: 32
texture_size: 262144
texture_width: 256
bytes_per_pixel: 4
reserving gl memory (8 MB) ...
reserving gl memory ... done
max_levels: 2048
num_textures: 32
texture_size: 65536
texture_width: 256
bytes_per_pixel: 1
reserving gl memory (2 MB) ...
reserving gl memory ... done
creating water map ...
creating water map done.
max_levels: 2048
num_textures: 451
texture_size: 16384
texture_width: 128
bytes_per_pixel: 1
reserving gl memory (7.04688 MB) ...
reserving gl memory ... done
resampling textures ...
resampling textures ... done.
max_levels: 2048
num_textures: 3
texture_size: 4194304
texture_width: 1024
bytes_per_pixel: 4
reserving gl memory (12 MB) ...
reserving gl memory ... done
loading forest texture ...
getForestTexture() - layer 0
getForestTexture() - layer 1
getForestTexture() - layer 2
getForestTexture() - layer 3
getForestTexture() - layer 4
max_levels: 2048
num_textures: 5
texture_size: 262144
texture_width: 256
bytes_per_pixel: 4
reserving gl memory (1.25 MB) ...
reserving gl memory ... done
loading forest texture done.
creating map textures done.
loading texture: LowLand0 ...
loading texture: LowLand1 ...
loading texture: LowLand2 ...
loading texture: LowLand3 ...
loading texture: MidLand0 ...
loading texture: MidLand1 ...
loading texture: MidLand2 ...
loading texture: MidLand3 ...
loading texture: Mount0 ...
loading texture: Mount1 ...
loading texture: Mount2 ...
loading texture: Mount3 ...
loading texture: Country0 ...
loading texture: Country1 ...
loading texture: Country2 ...
loading texture: Country3 ...
loading texture: City0 ...
loading texture: City1 ...
loading texture: City2 ...
loading texture: City3 ...
loading texture: AirField0 ...
loading texture: AirField1 ...
loading texture: AirField2 ...
loading texture: AirField3 ...
loading texture: Wood0 ...
loading texture: Wood1 ...
loading texture: Wood2 ...
loading texture: Wood3 ...
loading texture: Water0 ...
loading texture: Water1 ...
loading texture: Water2 ...
loading texture: Water3 ...
generating far texture ...
generating far texture...
generating map texture finished.
TerrainCDLOD: creating normal map ...
TerrainCDLOD: creating normal map done.
TerrainCDLOD: creating normal map  texture done.
createTextureArrays<<
array: 0
max_levels: 2048
num_textures: 3
texture_size: 262144
texture_width: 256
bytes_per_pixel: 4
reserving gl memory (0.75 MB) ...
reserving gl memory ... done
array: 1
max_levels: 2048
num_textures: 18
texture_size: 4194304
texture_width: 1024
bytes_per_pixel: 4
reserving gl memory (72 MB) ...
reserving gl memory ... done
TerrainCDLOD: creating nodes ...
creating shader program: terrain_cdlod
terrain_cdlod: num fragment shaders: 8
Error compiling shader: il2ge/shaders/atmosphere.frag
0(49) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(50) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(51) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(52) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(68) : error C1059: non constant expression in initialization
0(793) : warning C7533: global variable gl_FragColor is deprecated after version 120

getExport: FlsFree
getExport: FlsFree


These are the last lines of the  log when the error is reported.

Greetings

Killerfliege
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chameleon

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Re: graphics extender - bugs
« Reply #7 on: June 14, 2019, 06:19:35 AM »

Nice ;)
Which map is this?

MTO/load.ini... But i can send pics from another maps)
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E69_Haukka

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Re: graphics extender - bugs
« Reply #8 on: June 26, 2019, 11:23:59 PM »

With version 2ge-build_238146133 I had exits to the desktop every time I tried to enter in the plane, in several missions of the SAS Server, something that was not happening with the immediately previous versions. The same thing is happening to me and several mates in HSFX 7.0.3.

Here I leave the eventlog and the il2ge of the last failure with UP3.2, this happens at the moment of touching the "fly" button.

il2ge.log:
https://drive.google.com/file/d/1qi4Wy2T6VJZPWY9NVgfRxKl5XzYCkkk5/view?usp=sharing

eventlog.lst:
https://drive.google.com/file/d/1pCfvjsQGWSQ3gM0QbEJ9Us20VI6o_5T4/view?usp=sharing

the mission:
https://i.imgur.com/VJB7qxu.jpg

Regards
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slibenli

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Re: graphics extender - bugs
« Reply #9 on: June 30, 2019, 04:26:57 PM »

Try the latest build ;)

chunen

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Re: graphics extender - bugs
« Reply #10 on: July 04, 2019, 08:33:35 AM »

Lastest Build il2ge-build_245214463 does not load,  I get a black screen.
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hguderian

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Re: graphics extender - bugs
« Reply #11 on: July 04, 2019, 08:43:11 AM »

On BAT 3.62 it's all ok.

Be sure to have correctly installed the latest build.

Cheers
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