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Author Topic: Dauntless missions in B.A.T.  (Read 450 times)

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holo66

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Dauntless missions in B.A.T.
« on: May 21, 2019, 04:16:17 PM »

Hi all.

I'm having trouble flying dauntless dive bomber missions in B.A.T..  Specifically, if I enter "pilot career" and start a campaign as a U.S. naval pilot, I get a list of missions(Coral Sea, Midway, etc.) to choose from.  I also have the choice of flying as a bomber pilot or a fighter pilot.  When I choose "bomber pilot" for any one of these missions and then try to fly the mission, all I get is a horizon with clouds above and a weird pink and purple engine cowling bouncing up and down on the screen.  I should also mention that I'm flying in the WAW module.

This may be a campaign that just doesn't work in B.A.T..  I wondering if anyone else has a similar problem.  I can play these missions in my stock version of il-2, or my vpmodpack version,  but it would be nice if I could get them to work in B.A.T.

Any help would be appreciated.  Thanks.

 
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vonofterdingen

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Re: Dauntless missions in B.A.T.
« Reply #1 on: May 21, 2019, 04:31:03 PM »

I have flown plenty of Dauntless missions in BAT, so the mission(s) you are trying are not BAT-compatible for some reason or other. What mission(s) is giving you an error? Do you happen to know whether they are static or DGEN campaigns?

It might be a loadout issue, in which case there will be an entry in your log file that will indicate this.
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SAS~Gerax

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Re: Dauntless missions in B.A.T.
« Reply #2 on: May 21, 2019, 09:54:45 PM »

Specifically, if I enter "pilot career" and start a campaign as a U.S. naval pilot, I get a list of missions(Coral Sea, Midway, etc.) to choose from. 

I just started 2 random careers as Dauntless pilot with SBD-3 and SBD-5.
Had no problems when starting the first missions.

So we need more info:
wich campaign(s) exactly? Name them please.
Have you installed other mods?
etc etc

And, we need your LOG !!! As always.

Read how to get the log here, and the instant log here.

Important: read here which part(s) from the log to post
and how to post it. (code option!)

When you want to post all lines of the logfile use pastebin, read here how to do this:
https://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220


.
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SAS~vampire_pilot

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Re: Dauntless missions in B.A.T.
« Reply #3 on: May 21, 2019, 10:22:17 PM »

if you are talking DGEN missions, then maybe you will encounter incompatibnility errors indeed.

BAT contains a lot of loadout mods which give nicer and more (or more realistc) loadouts to a lot of aircraft compared to stock Il-2.
DGEN now expects only the stock loadouts when autocreating the missions and that can lead to an incomaptible mission, bei it for the player or some AI plane.

Not saying it's the case here but it could very well be as the more popular a stock plane is/was, the more likely it is, someone made a loadout extension/correction for it at some point...



 
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SAS~Gerax

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Re: Dauntless missions in B.A.T.
« Reply #4 on: May 21, 2019, 10:36:19 PM »

or some AI plane.

I vaguely remember the Betty Bomber with new DreamK loadouts forced such problems ..
maybe thats the case here.
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Gaston

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Re: Dauntless missions in B.A.T.
« Reply #5 on: May 21, 2019, 11:21:59 PM »

Can this problem be related tp map too ? I remember this happened to me last week when installing a new plane in my BAT to test... I choosed it, choosed a QMB mission, and the above mentioned problem happened. Tried with another plane for same result. Changed QMB mission (which changed for other map), and no more problem...
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SAS~vampire_pilot

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Re: Dauntless missions in B.A.T.
« Reply #6 on: May 22, 2019, 07:47:21 AM »

no, not really, and BAT has all the stock maps working and those would be of interest here.
The cloud horizon effect is a typical loadout error thing.
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holo66

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Re: Dauntless missions in B.A.T.
« Reply #7 on: May 22, 2019, 06:52:03 PM »

Hi everyone.

vonofterdingen,

Forgive me if I don't correctly remember all the menu selections and mission names.  I'm not in front of my gaming computer, which is on a machine isolated from the internet.  The first thing I do is click on "pilot career" from the main menu, then I choose U.S. navy(UN or USN) from the drop down menu that appears, then I'm given the choice of a rank(I just accept the first one listed), and the choice of "bomber pilot" or "fighter pilot" from another drop down menu.  I choose "bomber pilot" and hit the start button.  Then I'm given a list of missions to fly(Coral Sea and Midway being the first two, I believe).  I choose the first one listed, hit start, find myself in the MissionPro menu, see that a Dauntless is listed as the plane to fly, then click on the fly button.  The rest I described in my first post.

I don't know if this is a static or DGen campaign.  Being new to this game, I'm not really sure what you're asking here(I'll do some research on this).  If you are wondering if the campaign is intrinsic to the game or added at a later date, all I can say is that the campaign exists in my 4.13.4 stock version, my vpmodact version and my bat version.


SAS~Gerax,

From what I've read on these forums, I thought that log files where more for CTD issues.  My game never crashes.  But I can certainly scare up a log file for you, and the campaign names.

I've just recently done the base install of bat, and added the Checkpoint Charlie, and Operation Sealion expansion packs.  I've also added "Dawn of Flight" from Monty's campaigns.  I believe I tried the Dauntless mission just after the base install, but definitely before I added "Dawn of Flight".  "Dawn of Flight" works just fine, by the way.  No issues yet with that.


SAS~Vampire_pilot,

Quote
BAT contains a lot of loadout mods which give nicer and more (or more realistc) loadouts to a lot of aircraft compared to stock Il-2.
DGEN now expects only the stock loadouts when autocreating the missions and that can lead to an incomaptible mission, bei it for the player or some AI plane.

Doesn't sound like there's a fix for this. 

Would it be possible to deactivate the loadout mods for this campaign and just go with the stock stuff, or would that be far too involved?


Thanks everyone for your help.

 
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SAS~vampire_pilot

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Re: Dauntless missions in B.A.T.
« Reply #8 on: May 23, 2019, 09:17:30 AM »

Quote
Would it be possible to deactivate the loadout mods for this campaign and just go with the stock stuff, or would that be far too involved?

not possible.
Best advice at this point is, when you want to play stock DGEN, use stock game or some very lightly modded install like VP Modpack.
You won't be seeing any non-stock aircraft or ships or objects in these missions anyway so it makes no difference at all.

some time ago, Monty made a post about it
https://www.sas1946.com/main/index.php/topic,54755.0.html
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holo66

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Re: Dauntless missions in B.A.T.
« Reply #9 on: May 23, 2019, 05:48:22 PM »

Thanks for your responses everyone.

The game seems to have cured itself.  More on that in a second.

Here is exactly the campaign I started, step by step:

     Start the game in the WAW module.
     In the main menu, click on "Pilot Career".
     In the "New Pilot Career" menu, click on "New".
     Choose "USN" for air force, "Aviation Pilot 1st class" for rank, and "US Navy Bomber" for career.  The description of the campaign should be "Dynamic campaign for US
     Navy bomber pilot in Pacific".
     Click the "Start" button.
     In the "Dynamic Career Setup" menu, the squadron is "VB-10, USS Intrepid", the operation is "CoralSea, May 1942", and the plane is "SBD-3 Dauntless 1942".
     Click the "Generate" button.
     In the "Brief" menu, the flight is "USN_VB_10A00"(this flight name is truncated in the MissionPro list box, but I was able to find the full name in this .mis file:
     Missions/Campaign/UN/DGen_2_coralseadoe0/20506-0.mis), the plane is "Douglas SBD-3 Dauntless, 1942", and the player number is usually either "4" or "2".  These are the default settings.
     Click the "Fly" button.

While I was going through these steps last night to prepare this post, I clicked on the "Fly" button and there I was in the cockpit of an SBD-3 Dauntless.  No weird pink engine cowling.  I flew off the deck of the Intrepid(or was it the Lexington), and everything just worked.  I'm not sure why.  I didn't tamper with the .mis file.  I just read it.  I didn't add or remove any mods, or add any additional campaigns or expansion packs.  By the way, just before I discovered this problem, all the jsgme mods were deactivated, nor had I activated any mods by hand.  I don't know what happened.  The only thing I can think of is that I might have been playing in a module other than WAW.  But this usually freezes the game, and this didn't happen.  Anyway, I've included a portion of my log file below.  You'll find the full file here: https://pastebin.com/HtxbMcqU.

I included this portion of the code because it includes this line: "[8:09:45 AM]  Mission: campaign/un/DGen_2_CoralSeadoe0/20506-0.mis is Playing".  This is the line that appears just after I hit the "Fly" button.  I couldn't get the log file for the pink engine cowling error, unfortunately, because it was overwritten.  I fully expected the problem to repeat itself, but it didn't.  I've included this log anyway.  I hope it's of some help in diagnosing what happened.

Code: [Select]
[8:09:38 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[8:09:38 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[8:09:40 AM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/US_02.bmp'
[8:09:40 AM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/US_24.bmp'
[8:09:40 AM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/US_03.bmp'
[8:09:40 AM] java.io.FileNotFoundException
[8:09:40 AM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[8:09:40 AM] at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[8:09:40 AM] at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[8:09:40 AM] at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
[8:09:40 AM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1485)
[8:09:40 AM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1456)
[8:09:40 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1443)
[8:09:40 AM] at com.maddox.il2.game.Mission._load(Mission.java:838)
[8:09:40 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[8:09:40 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[8:09:40 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:09:40 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:09:40 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:09:40 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:09:40 AM] INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SBD-3/Default'
[8:09:40 AM] INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SBD-3/Default' size: 0 != 512 | 1024
[8:09:40 AM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[8:09:41 AM] cannot open file for reading
[8:09:41 AM] Cannot open audio file samples/Sakae_dmg.wav
[8:09:41 AM]
[8:09:45 AM] ERROR file: File users/doe/Icons not found
[8:09:45 AM] Mission: campaign/un/DGen_2_CoralSeadoe0/20506-0.mis is Playing
[8:09:45 AM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[8:11:05 AM] null
[8:11:05 AM] java.lang.ClassNotFoundException
[8:11:05 AM] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[8:11:05 AM] at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1379)
[8:11:05 AM] at com.maddox.il2.gui.GUIDGenDeBriefing._enter(GUIDGenDeBriefing.java:117)
[8:11:05 AM] at com.maddox.il2.game.GameState.enter(GameState.java:97)
[8:11:05 AM] at com.maddox.il2.gui.GUIBriefingGeneric.enter(GUIBriefingGeneric.java:925)
[8:11:05 AM] at com.maddox.il2.gui.GUIDGenDeBriefing.enter(GUIDGenDeBriefing.java:25)
[8:11:05 AM] at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
[8:11:05 AM] at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
[8:11:05 AM] at com.maddox.il2.gui.GUIDGenMission.doExit(GUIDGenMission.java:21)
[8:11:05 AM] at com.maddox.il2.gui.GUIMission$DialogClient.notify(GUIMission.java:189)
[8:11:05 AM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[8:11:05 AM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[8:11:05 AM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[8:11:05 AM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[8:11:05 AM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[8:11:05 AM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[8:11:05 AM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[8:11:05 AM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[8:11:05 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[8:11:05 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[8:11:05 AM] at com.maddox.rts.Message._send(Message.java:1217)
[8:11:05 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:11:05 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[8:11:05 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[8:11:05 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:11:05 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[8:11:05 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:11:05 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[8:11:05 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:11:05 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[May 23, 2019 8:11:33 AM] -------------- END log session -------------


Let me know if the link to the full file doesn't work.  I'm not sure if I set that up correctly.

In the meantime I have a game that works.  I just wish I knew why.



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SAS~vampire_pilot

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Re: Dauntless missions in B.A.T.
« Reply #10 on: May 23, 2019, 09:34:39 PM »

Quote
The game seems to have cured itself.

people, please...

As I said: it depends on what aircraft and loadouts are present. DGEN is a random generator. creating the same campaign twice will give you different missions. One works, one does not.


Anyway, I'd be interested in the mis file for the failing mission the next time you encounter it.
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holo66

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Re: Dauntless missions in B.A.T.
« Reply #11 on: May 24, 2019, 05:16:05 PM »

Quote
people, please...

Oh, I know.  It was just a figure of speech.

I got the mission to fail again(this time being absolutely sure I was in WAW).  It happened right after I installed the Angel's High expansion pack.  And it happened consistently--load up after load up.  Here's the full log for loading the failed Dauntless campaign.  It's small enough to fit here:


Code: [Select]
[May 24, 2019 8:10:16 AM] ------------ BEGIN log session -------------
[8:10:16 AM] OpenGL provider: Opengl32.dll
[8:10:16 AM] OpenGL library:
[8:10:16 AM]   Vendor: NVIDIA Corporation
[8:10:16 AM]   Render: GeForce GTX 750 Ti/PCIe/SSE2
[8:10:16 AM]   Version: 4.5.0 NVIDIA 347.88
[8:10:16 AM]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[8:10:16 AM] Size: 1920x1080
[8:10:16 AM] ColorBits: 32
[8:10:16 AM] DepthBits: 24
[8:10:16 AM] StencilBits: 8
[8:10:16 AM] isDoubleBuffered: true
[8:10:16 AM]
[8:10:16 AM] *** Looking for Advanced CPU Instructions...
[8:10:16 AM] [x] PentiumPro
[8:10:16 AM] [x] Multimedia (MMX)
[8:10:16 AM] [x] 3D (SSE)
[8:10:16 AM] [x] 3D (SSE2)
[8:10:16 AM] [-] 3D (3DNow)
[8:10:16 AM] ColourBits 32, ABits 0, ZBits 24
[8:10:16 AM]
[8:10:16 AM] *** Looking for Render API Extensions ...
[8:10:16 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[8:10:16 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[8:10:16 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[8:10:16 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[8:10:16 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[8:10:16 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[8:10:16 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[8:10:16 AM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[8:10:16 AM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[8:10:16 AM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[8:10:16 AM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[8:10:16 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[8:10:16 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[8:10:16 AM]
[8:10:16 AM] Maximum texture size : 16384
[8:10:16 AM] Maximum simultaneous textures :4
[8:10:16 AM] MaxAnisotropic (1.0 = none) : 16.000000
[8:10:16 AM] 15 Splashscreens available.
[8:10:16 AM] BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.2 · ANGELS HIGH
[8:10:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[8:10:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[8:10:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[8:10:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[8:10:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[8:10:18 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
[8:10:19 AM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/JetSmoke.mat'
[8:10:19 AM] WARNING: object '3DO/Effects/TEXTURES/JetSmoke.mat' of class 'TMaterial' not loaded
[8:10:19 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[8:10:19 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[8:10:19 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[8:10:19 AM] INTERNAL ERROR: Texture required
[8:10:19 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[8:10:24 AM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
[8:10:24 AM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
[8:10:24 AM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
[8:10:24 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MustangMkI'
[8:10:24 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_26B'
[8:10:29 AM] Initializing DirectSound playback device...
[8:10:29 AM] Primary buffer created.
[8:10:29 AM] Playback format is set : sampling rate = 44100, num channels = 2.
[8:10:29 AM] Not enought hardware buffers (0), hardware disabled
[8:10:29 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[8:10:29 AM] Default speaker config is : 1310724.
[8:10:29 AM] Direct sound audio device initialized successfully :
[8:10:29 AM] DX Version : 7
[8:10:29 AM] Hardware    - disabled [buffers : 0]
[8:10:29 AM] Extensions  - enabled :
[8:10:29 AM]   EAX ver. 1 [ ]  - disabled
[8:10:29 AM]   EAX ver. 2 [ ]  - disabled
[8:10:29 AM]   EAX ver. 3 [ ]  - disabled
[8:10:29 AM]   I3D ver. 2 [ ]  - disabled
[8:10:29 AM]   ZoomFX     [ ]  - disabled
[8:10:29 AM]   MacroFX    [ ]  - disabled
[8:10:29 AM] SIMD render [X]
[8:10:29 AM] num channels 16
[8:10:29 AM] Cannot open audio file samples/infinite 1
[8:10:29 AM]
[8:10:41 AM] null
[8:10:41 AM] java.lang.ClassNotFoundException
[8:10:41 AM] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[8:10:41 AM] at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1379)
[8:10:41 AM] at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:200)
[8:10:41 AM] at com.maddox.il2.game.GameState.enter(GameState.java:97)
[8:10:41 AM] at com.maddox.il2.gui.GUIBriefingGeneric.enter(GUIBriefingGeneric.java:925)
[8:10:41 AM] at com.maddox.il2.gui.GUIBriefing.enter(GUIBriefing.java:193)
[8:10:41 AM] at com.maddox.il2.gui.GUIDGenBriefing.enter(GUIDGenBriefing.java:22)
[8:10:41 AM] at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
[8:10:41 AM] at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
[8:10:41 AM] at com.maddox.il2.gui.GUICampaigns.doStart(GUICampaigns.java:483)
[8:10:41 AM] at com.maddox.il2.gui.GUICampaigns.access$100(GUICampaigns.java:32)
[8:10:41 AM] at com.maddox.il2.gui.GUICampaigns$DialogClient.notify(GUICampaigns.java:85)
[8:10:41 AM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[8:10:41 AM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[8:10:41 AM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[8:10:41 AM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[8:10:41 AM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[8:10:41 AM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[8:10:41 AM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[8:10:41 AM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[8:10:41 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[8:10:41 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[8:10:41 AM] at com.maddox.rts.Message._send(Message.java:1217)
[8:10:41 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:10:41 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[8:10:41 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[8:10:41 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:10:41 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[8:10:41 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:10:41 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[8:10:41 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:10:41 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:10:48 AM] Loading mission campaign/un/DGen_2_CoralSeadoe0/20506-0.mis...
[8:10:48 AM] Month = 7 , Hour = 8
[8:10:48 AM] Temperature -     0m = 20.0 .
[8:10:48 AM] Temperature -  1000m = 13.51001 .
[8:10:48 AM] Temperature -  2000m = 7.019989 .
[8:10:48 AM] Temperature -  3000m = 0.5299988 .
[8:10:48 AM] Temperature -  4000m = -5.9599915 .
[8:10:48 AM] Temperature -  5000m = -12.450012 .
[8:10:48 AM] Temperature -  6000m = -18.940002 .
[8:10:48 AM] Temperature -  7000m = -25.429993 .
[8:10:48 AM] Temperature -  8000m = -31.919998 .
[8:10:48 AM] Temperature -  9000m = -38.410004 .
[8:10:48 AM] Temperature - 10000m = -44.899994 .
[8:10:48 AM] Temperature - 11000m = -51.39 .
[8:10:48 AM] Temperature - 12000m = -56.5 .
[8:10:48 AM] Loading map.ini defined airfields:
[8:10:50 AM] Load bridges
[8:10:50 AM] Load static objects
[8:10:50 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[8:10:50 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[8:10:51 AM] Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
[8:10:51 AM] java.lang.ArrayIndexOutOfBoundsException
[8:10:51 AM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3095)
[8:10:51 AM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3063)
[8:10:51 AM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2702)
[8:10:51 AM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
[8:10:51 AM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[8:10:51 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[8:10:51 AM] at com.maddox.il2.game.Mission._load(Mission.java:838)
[8:10:51 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[8:10:51 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[8:10:51 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:10:51 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:10:51 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:10:51 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:10:53 AM] ERROR file: File users/doe/Icons not found
[8:10:53 AM] Mission: campaign/un/DGen_2_CoralSeadoe0/20506-0.mis is Playing
[8:11:36 AM] null
[8:11:36 AM] java.lang.ClassNotFoundException
[8:11:36 AM] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[8:11:36 AM] at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1379)
[8:11:36 AM] at com.maddox.il2.gui.GUIDGenDeBriefing._enter(GUIDGenDeBriefing.java:117)
[8:11:36 AM] at com.maddox.il2.game.GameState.enter(GameState.java:97)
[8:11:36 AM] at com.maddox.il2.gui.GUIBriefingGeneric.enter(GUIBriefingGeneric.java:925)
[8:11:36 AM] at com.maddox.il2.gui.GUIDGenDeBriefing.enter(GUIDGenDeBriefing.java:25)
[8:11:36 AM] at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
[8:11:36 AM] at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
[8:11:36 AM] at com.maddox.il2.gui.GUIDGenMission.doExit(GUIDGenMission.java:21)
[8:11:36 AM] at com.maddox.il2.gui.GUIMission$DialogClient.notify(GUIMission.java:189)
[8:11:36 AM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[8:11:36 AM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[8:11:36 AM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[8:11:36 AM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[8:11:36 AM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[8:11:36 AM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[8:11:36 AM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[8:11:36 AM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[8:11:36 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[8:11:36 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[8:11:36 AM] at com.maddox.rts.Message._send(Message.java:1217)
[8:11:36 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:11:36 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[8:11:36 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[8:11:36 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:11:36 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[8:11:36 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:11:36 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[8:11:36 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:11:36 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[May 24, 2019 8:11:45 AM] -------------- END log session -------------



I decided I would just go all the way and finish installing all of the expansion packs--checking after each install to be sure the game works properly.  So now I'm up-to-date at 3.6.1 with Blitz + the update.  I tried loading the Dauntless campaign again, and it worked.  And it persisted.  I loaded it many times.  By the way, the only randomness I could detect between load-ups was my number in the flight line.  Everything else seems to be the same on the surface anyway.

Here's the log file for the successful load:


Code: [Select]
[May 24, 2019 10:49:02 PM] ------------ BEGIN log session -------------

[May 24, 2019 10:49:02 PM] ----------- Switched to pipe mode ----------
[2019-05-24 22:49:02.080] dT:    0 OpenGL provider: Opengl32.dll
[2019-05-24 22:49:02.501] dT:    0 OpenGL library:
[2019-05-24 22:49:02.501] dT:    0   Vendor: NVIDIA Corporation
[2019-05-24 22:49:02.501] dT:    0   Render: GeForce GTX 750 Ti/PCIe/SSE2
[2019-05-24 22:49:02.501] dT:    0   Version: 4.5.0 NVIDIA 347.88
[2019-05-24 22:49:02.501] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2019-05-24 22:49:02.501] dT:    0 Size: 1920x1080
[2019-05-24 22:49:02.501] dT:    0 ColorBits: 32
[2019-05-24 22:49:02.501] dT:    0 DepthBits: 24
[2019-05-24 22:49:02.501] dT:    0 StencilBits: 8
[2019-05-24 22:49:02.501] dT:    0 isDoubleBuffered: true
[2019-05-24 22:49:02.860] dT:    0
[2019-05-24 22:49:02.860] dT:    0 *** Looking for Advanced CPU Instructions...
[2019-05-24 22:49:02.860] dT:    0 [x] PentiumPro
[2019-05-24 22:49:02.860] dT:    0 [x] Multimedia (MMX)
[2019-05-24 22:49:02.860] dT:    0 [x] 3D (SSE)
[2019-05-24 22:49:02.860] dT:    0 [x] 3D (SSE2)
[2019-05-24 22:49:02.860] dT:    0 [-] 3D (3DNow)
[2019-05-24 22:49:02.860] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2019-05-24 22:49:02.929] dT:    0
[2019-05-24 22:49:02.929] dT:    0 *** Looking for Render API Extensions ...
[2019-05-24 22:49:02.929] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2019-05-24 22:49:02.929] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2019-05-24 22:49:02.929] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2019-05-24 22:49:02.929] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2019-05-24 22:49:02.929] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2019-05-24 22:49:02.929] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2019-05-24 22:49:02.929] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2019-05-24 22:49:02.929] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2019-05-24 22:49:02.929] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2019-05-24 22:49:02.929] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2019-05-24 22:49:02.929] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2019-05-24 22:49:02.929] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2019-05-24 22:49:02.929] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2019-05-24 22:49:02.929] dT:    0
[2019-05-24 22:49:02.929] dT:    0 Maximum texture size : 16384
[2019-05-24 22:49:02.929] dT:    0 Maximum simultaneous textures :4
[2019-05-24 22:49:02.929] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2019-05-24 22:49:03.254] dT:    0 15 Splashscreens available.
[2019-05-24 22:50:29.329] dT:  292 Initializing DirectSound playback device...
[2019-05-24 22:50:29.329] dT:    0 Primary buffer created.
[2019-05-24 22:50:29.329] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2019-05-24 22:50:29.329] dT:    0 Not enought hardware buffers (0), hardware disabled
[2019-05-24 22:50:29.329] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2019-05-24 22:50:29.329] dT:    0 Default speaker config is : 1310724.
[2019-05-24 22:50:29.329] dT:    0 Direct sound audio device initialized successfully :
[2019-05-24 22:50:29.329] dT:    0 DX Version : 7
[2019-05-24 22:50:29.329] dT:    0 Hardware    - disabled [buffers : 0]
[2019-05-24 22:50:29.329] dT:    0 Extensions  - enabled :
[2019-05-24 22:50:29.329] dT:    0   EAX ver. 1 [ ]  - disabled
[2019-05-24 22:50:29.329] dT:    0   EAX ver. 2 [ ]  - disabled
[2019-05-24 22:50:29.329] dT:    0   EAX ver. 3 [ ]  - disabled
[2019-05-24 22:50:29.329] dT:    0   I3D ver. 2 [ ]  - disabled
[2019-05-24 22:50:29.329] dT:    0   ZoomFX     [ ]  - disabled
[2019-05-24 22:50:29.329] dT:    0   MacroFX    [ ]  - disabled
[2019-05-24 22:50:29.329] dT:    0 SIMD render [X]
[2019-05-24 22:50:29.329] dT:    0 num channels 16
[2019-05-24 22:50:29.329] dT:    0
[2019-05-24 22:50:41.428] dT:    0 null
[2019-05-24 22:50:41.429] dT:    0 java.lang.ClassNotFoundException
[2019-05-24 22:50:41.429] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[2019-05-24 22:50:41.429] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1379)
[2019-05-24 22:50:41.429] dT:    0 at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:90)
[2019-05-24 22:50:41.429] dT:    0 at com.maddox.il2.game.GameState.enter(GameState.java:97)
[2019-05-24 22:50:41.429] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric.enter(GUIBriefingGeneric.java:925)
[2019-05-24 22:50:41.429] dT:    0 at com.maddox.il2.gui.GUIDGenBriefing.enter(GUIDGenBriefing.java:22)
[2019-05-24 22:50:41.429] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
[2019-05-24 22:50:41.429] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.il2.gui.GUICampaigns.doStart(GUICampaigns.java:483)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.il2.gui.GUICampaigns.access$100(GUICampaigns.java:32)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.il2.gui.GUICampaigns$DialogClient.notify(GUICampaigns.java:85)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2019-05-24 22:50:41.430] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2019-05-24 22:50:46.703] dT: -292 Loading mission campaign/un/DGen_2_CoralSeadoe0/20506-0.mis...
[2019-05-24 22:50:46.764] dT:    0 Y=1940 / M=7 / H= 7 , Temperature - 0m = 18.0 .
[2019-05-24 22:50:46.765] dT:    0 Loading map.ini defined airfields:
[2019-05-24 22:50:49.375] dT:    0 Load bridges
[2019-05-24 22:50:49.375] dT:    0 Load static objects
[2019-05-24 22:50:49.474] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[2019-05-24 22:50:49.652] dT:    0 INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[2019-05-24 22:50:52.161] dT:    0 cannot open file for reading
[2019-05-24 22:50:52.161] dT:    0 Cannot open audio file samples/Sakae_dmg.wav
[2019-05-24 22:50:52.161] dT:    0
[2019-05-24 22:50:55.840] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/US_07.bmp'
[2019-05-24 22:50:55.841] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/US_21.bmp'
[2019-05-24 22:50:55.841] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/US_08.bmp'
[2019-05-24 22:50:55.879] dT:    0 java.io.FileNotFoundException
[2019-05-24 22:50:55.879] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[2019-05-24 22:50:55.879] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2019-05-24 22:50:55.879] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2019-05-24 22:50:55.879] dT:    0 at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
[2019-05-24 22:50:55.879] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1122)
[2019-05-24 22:50:55.880] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1102)
[2019-05-24 22:50:55.880] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1089)
[2019-05-24 22:50:55.880] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:653)
[2019-05-24 22:50:55.880] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[2019-05-24 22:50:55.880] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[2019-05-24 22:50:55.880] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2019-05-24 22:50:55.880] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2019-05-24 22:50:55.880] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2019-05-24 22:50:55.881] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2019-05-24 22:50:55.881] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SBD-3/Default'
[2019-05-24 22:50:55.881] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SBD-3/Default' size: 0 != 512 | 1024
[2019-05-24 22:50:55.917] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[2019-05-24 22:51:00.336] dT:    0 ERROR file: File users/doe/Icons not found
[2019-05-24 22:51:00.347] dT:    0 Mission: campaign/un/DGen_2_CoralSeadoe0/20506-0.mis is Playing
[2019-05-24 22:51:00.356] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[2019-05-24 22:51:12.421] dT:  270 null
[2019-05-24 22:51:12.422] dT:    0 java.lang.ClassNotFoundException
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1379)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.il2.gui.GUIDGenDeBriefing._enter(GUIDGenDeBriefing.java:117)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.il2.game.GameState.enter(GameState.java:97)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.il2.gui.GUIBriefingGeneric.enter(GUIBriefingGeneric.java:925)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.il2.gui.GUIDGenDeBriefing.enter(GUIDGenDeBriefing.java:25)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.il2.gui.GUIDGenMission.doExit(GUIDGenMission.java:21)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.il2.gui.GUIMission$DialogClient.notify(GUIMission.java:189)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[2019-05-24 22:51:12.422] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2019-05-24 22:51:12.423] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2019-05-24 22:51:12.423] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2019-05-24 22:51:12.423] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2019-05-24 22:51:12.423] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2019-05-24 22:51:12.423] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2019-05-24 22:51:12.423] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2019-05-24 22:51:12.423] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2019-05-24 22:51:12.423] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2019-05-24 22:51:12.423] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[May 24, 2019 10:51:19 PM] -------------- END log session -------------


It looks like the log file format has changed a bit.


Quote
Anyway, I'd be interested in the mis file for the failing mission the next time you encounter it.


I wish I'd read your post before I upgraded.  I think, I hope, I've seen the last of this problem.  I didn't know that .mis files changed with game play, but then I don't know anything about .mis files.  By the way, I think the loadouts for my missions are just set to default.  I never tamper with them.  Maybe if I did, it would cause a failure.


Thanks for your help.




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