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Author Topic: Small performance Fix for Canon's Channel map Version 2 (final). (20-06-2010)  (Read 18351 times)

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StG77_HaDeS

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Re: Small performance Fix for Canon's Channel map.
« Reply #12 on: June 11, 2010, 06:27:14 PM »

Yes, I agree that the way I've done airfields causes a massive impact on performance. It's probably the main reason my map plays slowly on some systems. But I am currently redoing all the airfields with regular runway plates, so it will do away with those large textures.

Joe

That would be great Joe, :) And will help people to play this marvelous map on multi-player too ;)

Cheers,

Panos
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philip.ed

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Re: Small performance Fix for Canon's Channel map.
« Reply #13 on: June 12, 2010, 04:41:07 AM »

Does anyone know if there's a way to edit the tree.tga's on the 352nd map so that less trees populate the fields? This would greatly improve fps down-low with little degrading in terms of graphics ;)
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canonuk

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Re: Small performance Fix for Canon's Channel map.
« Reply #14 on: June 12, 2010, 02:35:08 PM »

Have fewer white pixels on those tgas, Philip.
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philip.ed

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Re: Small performance Fix for Canon's Channel map.
« Reply #15 on: June 12, 2010, 03:03:43 PM »

OK, so could I attempt to edit it in photoshop and black over the white bits? ;)
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canonuk

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Re: Small performance Fix for Canon's Channel map.
« Reply #16 on: June 12, 2010, 04:21:58 PM »

Yeah. Remember to save it as a greyscale image. Just use a black 1pixel brush, reduce the amount of white and save.
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philip.ed

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Re: Small performance Fix for Canon's Channel map.
« Reply #17 on: June 14, 2010, 01:55:50 AM »

:D Cheers Joe, I'll give that a go
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philip.ed

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Re: Small performance Fix for Canon's Channel map.
« Reply #18 on: June 14, 2010, 05:10:07 AM »

'scuse double-post lads, but I edited the tree-tga's on the 352nd map to give me much better fps.

Here's the d/l: http://www.filefront.com/16744853/352nd_FPS%20firendly_tree.tga%27s.zip sorry, only filefront. This is the first time I've done anything with maps, so if there are any issues let me know ;) Personally I like this as I get lots of nice trees, but great performance too.

@352nd team, I hope you don't mind this.

EDIT_damn, spelling error in title. Nevermind :P
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StG77_HaDeS

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Re: Small performance Fix for Canon's Channel map.
« Reply #19 on: June 15, 2010, 01:46:02 AM »

Joe,
Isn't the 256x256 the default dimension for the objects? Many if your objects have 512x512 pixels dimension. I think it may be too much. If they were decreased to 256 would be perfect for the playability of your map. What do you think?

Regards,
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canonuk

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Re: Small performance Fix for Canon's Channel map.
« Reply #20 on: June 15, 2010, 01:26:45 PM »

The common objects like houses and towns tend to be 256x256. It's only really the unique objects that have the larger textures, and since they don't appear too often they aren't a massive impact. But, hey, if you want to change some of the texture sizes be my guest :)  I still think though that the major impact is the airfield textures, far more significant than the building textures. Perhaps wait until I've released the new airfields version before seeing if you need to resize the building textures too.

Joe
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StG77_HaDeS

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Re: Small performance Fix for Canon's Channel map.
« Reply #21 on: June 16, 2010, 12:59:47 AM »

Good news, :)
BTW, i resized your airfields from 1024x1024 to 512x512 and the looked ok except the runways which were looked like "washed up". If you could make your new runways 512x512 they will occupy 1MB instead of 4Mbs and the performance will be super! ;)

cheers,

Panos

The common objects like houses and towns tend to be 256x256. It's only really the unique objects that have the larger textures, and since they don't appear too often they aren't a massive impact. But, hey, if you want to change some of the texture sizes be my guest :)  I still think though that the major impact is the airfield textures, far more significant than the building textures. Perhaps wait until I've released the new airfields version before seeing if you need to resize the building textures too.

Joe
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canonuk

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Re: Small performance Fix for Canon's Channel map.
« Reply #22 on: June 16, 2010, 01:27:24 PM »

Well, I don't intend to use those large airfield texture plates in the 'patch' - just airfields built the usual way.
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Murph

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Re: Small performance Fix for Canon's Channel map.
« Reply #23 on: June 18, 2010, 08:40:13 AM »

Joe, in my squad we have a couple of players with older systems who can't currently join coops using your beautiful maps. Your patch would be most welcome- is it a long way off?
I do understand that you have a life and much greater responsibilities than this, but I'm wondering nonetheless.
Thanks for the great maps and all the hard, painstaking work involved.
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