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Author Topic: How to solve problems - tutorial ?  (Read 457 times)

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blackshark

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How to solve problems - tutorial ?
« on: April 20, 2019, 09:48:44 AM »

Hi I am not a real noob on IL2 ... btw not an expert at all.

But I am a real noob when it comes to campaing/mission problems.

I read about the log and I read here and there some tips in various threads in these months but not very clear to me the "how to" in case of errors.

What I ask you is if there is a kind of tutorial on what to do, something like the great tutorials about creating missions.

In the last few months, maybe because I still like old versions of the sim and/or old campaigns I had many errors starting campaigns or missions:
- beep generating campaigns
- planes exploding at the start of a mission
- only landscape (no planes) at the start of the mission
- planes starting in the sea in sea missions

IL2 is by large the best sim and I would like to enter the mechanics of it (sorry for my English) ... just would like to know what to do to find/solve the problem without coming here to ask for every problem should I encounter


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vonofterdingen

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Re: How to solve problems - tutorial ?
« Reply #1 on: April 20, 2019, 12:03:50 PM »

I think it is always a good idea to go back to the campaign builder if the person is available. Otherwise:

- beep generating campaigns
This would probably happen with a DGEN or DCG campaign. DGEN/DCG is not properly setup or configured.

- planes exploding at the start of a mission
Almost always a loudout (weapon selection) in the mission file that is not in the game. You can find the exact cause by looking in the log.lst file. You will see an entry like this: java.lang.RuntimeException: Weapon set '1xmk13' not registered in air.A_20C

- only landscape (no planes) at the start of the mission
Most likely no aircraft has the player box checked. It can also be the same as the exploding plane issue above.

- planes starting in the sea in sea missions
Most likely the squadron is not properly attached to an aircraft carrier in the mission, or something has cause the carrier to disappear. Can also be cause by a change in the map, but this is uncommon.
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luftwaffe8523

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Re: How to solve problems - tutorial ?
« Reply #2 on: June 25, 2019, 01:01:08 PM »

Hello,

Indeed, my problem of planes exploding at the beginning of the mission come from the reason that you emunered. However, my main question is how to solve this problem? Do you have an idea that could point me to the answer please?
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"Croche et Tient"

SAS~vampire_pilot

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Re: How to solve problems - tutorial ?
« Reply #3 on: June 25, 2019, 01:26:12 PM »

that DGEN/DCG campaign is not fully compatible with your modded install then.

because it generates missions with loadouts you do not have present. You need to find out what you have instead and edit all the DGEN / DCG databases accordingly. There is not simple solution for a dynamic campaign
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luftwaffe8523

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Re: How to solve problems - tutorial ?
« Reply #4 on: June 25, 2019, 04:11:52 PM »

There is a tutorial on the site that explains how to edit dynamic campaigns? How do we do ? Thank you for your answers anyway!
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vonofterdingen

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Re: How to solve problems - tutorial ?
« Reply #5 on: June 25, 2019, 08:27:59 PM »

I am unfamiliar with editing DGEN campaigns, but the DCG main screen will let you edit/configure just about any parameter of a DCG campaign.
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luftwaffe8523

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Re: How to solve problems - tutorial ?
« Reply #6 on: June 27, 2019, 04:10:17 PM »

How do you access this screen?
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vonofterdingen

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Re: How to solve problems - tutorial ?
« Reply #7 on: June 27, 2019, 05:32:35 PM »

Run DCG and in the main menu select the Edit menu. From there you can edit just about anything about the campaign.


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Mick

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Re: How to solve problems - tutorial ?
« Reply #8 on: June 27, 2019, 11:53:27 PM »

- only landscape (no planes) at the start of the mission
Most likely no aircraft has the player box checked. It can also be the same as the exploding plane issue above.

... and also no (matching) cockpit for the plane you are trying to fly ...

About the planes exploding at the start of a mission, if this is weapons related, then open the .mis file with a text editor, and first try to replace whatever weapons the plane is carrying with "default", you can also do this in the FMB, which is preferable as the FMB "knows" what kind of weapons your plane can carry ...  ;)

This applies to scripted campaigns, not sure at all about DGen ones ...   :-X
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