Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 6 [7] 8 9 10   Go Down

Author Topic: Amiot-143M - Ao-192 - Avro Anson - Bobcat - Breguet-69x - BV-155 - Fiat G.12T - Howard UC70 - LN-411 - NA-047 - Nardi FN.305A - SM-74  (Read 10328 times)

0 Members and 1 Guest are viewing this topic.

SAS~Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 7402
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here

I'm thinking more of a "Claymore" technology...  ;)
If my memories are good, the BV-155 cockpit is a copy of the FW-190D9(early) cockpit of Bruno's pack 190.
Logged
A bove ante, ab asino retro, a stulto undique caveto.

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 4023

... the .txl extension means the oil splats are animated, never seen that before ...!
mmm !
Ben je les avais dans mon jeu !  o_O
Mais me demande pas d'où ça vient !  :-X
Toi je te vois venir avec tes gros sabots... tu vas vouloir faire pareil avec le Me-209...  :P

... ben même pas ...!  :-[

... je vois même pas le rapport avec le Me209, pour moi les .txl concernent uniquement les yeux clignotant des pilotes de Barnesy ...  ;)
Logged

rkalhorn109

  • member
  • Offline Offline
  • Posts: 518

Sorry !
We don't have the same content in the game.
Test with this archive.
If it works, I'll make a complete new archive.

It works! Thank you.  ;D
Logged

SAS~Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 7402
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here

Test with this archive.
If it works, I'll make a complete new archive.
It works! Thank you.
Tks !

Archive BV-155 updated in first post !
Logged
A bove ante, ab asino retro, a stulto undique caveto.

PO_MAK_249RIP

  • CMON U SPURS!
  • member
  • Offline Offline
  • Posts: 1559

All working in my CUP install👍
Logged
Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, Gainward windforce OC GTX 960 2GB, 8GB Corsair Vengeance 1600mhz, 256GB Crucial SSD, 500GB Seagate HDD, LG M Disc DVD rewriter, Windows 10 64bit.

SAS~vampire_pilot

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4338
  • The man of a million fixes

does anyone have problems with the Br 695 not showing up in QMB preview and not being flyable? Br691 and 693 work normally.
(using BAT)

Quote
INTERNAL ERROR: Too many vertices in 3DO/Plane/Breguet-693/BayL1_D0.msh
WARNING: object '3DO/Plane/Breguet-693/BayL1_D0.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/Breguet-693/BayL1_D0.msh
WARNING: object '3DO/Plane/Breguet-693/hier695.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Breguet-693/hier695.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Breguet-693/hier695.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Breguet-693/hier695.him

   at com.maddox.il2.engine.HierMesh.Load(Native Method)
   at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
   at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
   at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
   at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
   at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1539)
   at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1179)
   at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
   at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
   at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
   at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
   at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
   at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
   at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
   at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
   at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
   at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
   at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
   at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
   at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendToArray(Message.java:1147)
   at com.maddox.rts.Message.sendTo(Message.java:1128)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:422)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1947)
   at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1182)
   at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
   at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
   at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
   at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
   at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
   at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
   at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
   at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
   at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
   at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
   at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
   at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
   at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendToArray(Message.java:1147)
   at com.maddox.rts.Message.sendTo(Message.java:1128)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:422)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

before you ask: the file hier695.him is where it should be.
Logged

SAS~vampire_pilot

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4338
  • The man of a million fixes

ah, I see, thanks.

This should maybe pointed out in 1st post.
Logged

NavyAce

  • member
  • Offline Offline
  • Posts: 62

Hi,

       I've always wanted an Amiot 143M for the game so I downloaded and installed this right away. I am running v 4.12.2m SAS Modact v 5.3 and see that others with my setup have gotten this successfully installed and running. I got the plane installed to the game all right and it works fine with one exception. As soon as I put any ordnance on the plane and try to fly it with anything except the default (mg ammo) load, when I click fly the screen loads to 100% then I get an error message saying Mission Failed: Null. What's going on with that? I downloaded and installed the French bombs so the loadout is using the correct bomb types. And if it flys okay with no bombs and the correct types are available why won't it fly with bombs? I have also downloaded the Anson, the Bre 690 series and the O-47 but don't want to install them until I have this sorted out, and I have a further question about the button instructions in the readme, which I will address later. As always I thank everyone who takes the time to help me sort out my problems.

                     NavyAce
Logged

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1676
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"

... As soon as I put any ordnance on the plane and try to fly it with anything except the default (mg ammo) load, when I click fly the screen loads to 100% then I get an error message saying Mission Failed: Null...

Same here, mate. The model was done for 4.09 and I was told that it does not have this glitch in that game version. I resolved to use it only as reconnaissance aircraft.
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 4023

... since DT always did its best to pork a regular modder's life, there must be java code differences between the one used in a 4.09 version and a 4.12 one, that may explain this "bug" (not a bug in fact, since it works OK in a 4.09 version)) ...  :-X

May be posting your log could help any java guru volunteer to "fix" it ...  ;)
Logged

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 1568

Navyace, your problem comes from a mistake in the path of the French bombs in the Amiot143 pack:
The bomb meshes folders are located in the 01__Weapons_France/3Do folder instead of the 01__Weapons_France/3Do/Arms folder.
The players who have installed the French bomb pack with other planes do not have this problem as the required bombs load when called - this is not related to 4.09/ 4.12 or java.
Logged
Pages: 1 ... 4 5 6 [7] 8 9 10   Go Up
 

Page created in 0.014 seconds with 27 queries.