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Author Topic: Helicopters attack run  (Read 299 times)

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enry711

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Helicopters attack run
« on: April 15, 2019, 11:16:09 AM »

Hi again everyone,
today i was updating my old missions to v3.6 standards and i discovered a rather unpleasant thing. :(

Since AI Buddies have been now removed from the game, i had to replace the old slots with the normal player-controlled helis.
Now, i wrote some time ago that AI buddies had the advantage over normal helis of attacking a target like a plane, and it was very effective.
I tried replacing the AI_Huey with the UH-1B player-controlled but they do not attack whatsoever...they just fly over the target following the waypoints. The AI ignores completely the GATTACK waypoint.
So i tested the whole Huey family and it turns out that only the UH-1C can attack with rockets, but only with 200 Km/h - 200m alt. waypoints.
AI with UH-1B/D ignores the GATTACK, but can't even fly the AH-1 Cobra. AI flies normally for a bit and then gradually slows down and falls like a rock. I noticed that it tries to use the throttle to stabilize the heli (like any other plane in game) but this always results in a crash.

I need to specify that all this problems are with AI flown flights. Player-controlled flights simply differ from the AI-flown helis for the AI wingmen following the player manouver
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SAS~vampire_pilot

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Re: Helicopters attack run
« Reply #1 on: April 15, 2019, 11:23:01 AM »

interesting observation, I hope Vega is reading, he is master of this heli code.
I mostly use Hueys as window dressing and population in missions, I never noticed.

The Cobras and the Apache still have the AI slots btw, so you still can/have to use those.
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cbradbury

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Re: Helicopters attack run
« Reply #2 on: April 15, 2019, 11:58:04 AM »

Have you tried using the 'aimpoint' feature of the CinC mod? I wonder if that would work...
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enry711

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Re: Helicopters attack run
« Reply #3 on: April 15, 2019, 03:32:02 PM »

No cbradbury, Aimpoint doesn't work with helis

Aimpoint in C&C manual:
Code: [Select]
The Aimpoint object has two functions. It can represent either:

1) A level drop-point for fighter bombers.

2) A "target marking" point for level bombers.

- How it works: Place over the target you wish to bomb, and make sure the friendly a/c you wish to drop over the target will pass over it. Do NOT set a GATTACK waypoint,
just a NORMFLY waypoint, preferably somewhere past the object, so that the plane will simply overfly it.

- When the bombers overfly the target, they will automatically drop their bombs. Altitude and speed will be adjusted for to get the bombs on-target.

- Fighter-bombers will release all ordnance and continue on their way. This is a good way to simulate "one pass, haul ass" type strikes.

Helicopters don't have bombs (at least the majority) and they mainly use MGs/Gunpods and rockets. Since Aimpoint induces the AI to drop all ordnance when passing the object, the choppers can't do that if they have normal MG/rockets loadouts. Aimpoint is a great FMB object but it doesn't work with some planes (F-4 for example) while with others is amazing (B-52 or A-6).
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cbradbury

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Re: Helicopters attack run
« Reply #4 on: April 15, 2019, 03:49:21 PM »

Ok. Just a thought.
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SAS~Storebror

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Re: Helicopters attack run
« Reply #5 on: April 15, 2019, 10:50:06 PM »

May I ask for sample missions?
One with the old AI buddies which was working as expected (please include a description about what is to be expected) and one with the new helicopters which are not working in the same situation?
Would be nice if those test missions would be as similar as possible (expect for the different helis used of course) and if the time to action would be rather short.

]cheers[
Mike
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SAS~vampire_pilot

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Re: Helicopters attack run
« Reply #6 on: April 15, 2019, 11:24:48 PM »

It should be pointed out that the AI buddies are just coded out in the air.ini by //. you can enable them easily if you like.
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SAS~Storebror

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Re: Helicopters attack run
« Reply #7 on: April 16, 2019, 06:47:40 AM »

I have moved this topic to BAT Tech Help where it belongs.
It's surprising how some people consequently post in the wrong boards.

]cheers[
Mike
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enry711

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Re: Helicopters attack run
« Reply #8 on: April 16, 2019, 07:36:44 AM »

Thanks vampire, i didn't know that. Very useful feature 8)

Storebror i made a mission as you requested, with AI_Buddies and normal AI; how can i pass it to you?
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SAS~Storebror

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Re: Helicopters attack run
« Reply #9 on: April 16, 2019, 07:49:33 AM »

I think there's no need anymore, I've seen most of the issue meanwhile.
Please follow vampire's suggestion to re-enable the AI buddies.
Seems the most viable solution.

]cheers[
Mike
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SAS~vampire_pilot

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Re: Helicopters attack run
« Reply #10 on: April 16, 2019, 08:48:33 AM »

the AI buddies will be reinstated in the upcoming patch for BAT 3.6
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