Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 6 [7] 8 9 10 ... 25   Go Down

Author Topic: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort  (Read 55845 times)

0 Members and 1 Guest are viewing this topic.

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9442
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here

May have spoken too soon! Schleswig Holstein appears on the map in FMB but run the game and she's not there. Don't think they had cloaking devices in the KM
When I substitute for other ships they appear, even the vaunted Tirpitz and your own Karlshrue - very nice.
I cant see what I've done differently between Schleswig Holstein and Karlshrue!
o_O
I have a friend who has the same problem as you! With a 409/ModAct!  :-X
I tried... impossible to fix this problem!
While the same Mod works very well in my 409/UP2.01 !
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255

As I have said many times before to you
Quote
Post the logfile. This will likely provide a clue to the problem.
Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5302

... I am the one Epervier is speaking about, and in spite of his help (based on my logs) and multiple attempts with class changes, I never was able to get the Schleswig Holstein sail on a map ...!  o_O

I could put waypoints on a map in the FMB, save and exit, but once the mission was launched, no trace of the ship on the sea, vanished ...!  o_O

So I gave up ...  :(

Hopefully, the Karlsruhe works OK ...!  ;)
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255

While setting up new ships for the first time it is very common for me to have a situation where the ship appears in FMB but will not load in the mission. I think I have always discovered it to be due to something missing in ships.ini. Often weapon entries missing from the top section in ships.ini and occasionally in the Hull Durability section.

In this section
Code: [Select]
// User-defined sections with strength parameters

// Gun Durability

[strength_GunTiny]
MinShotCaliber    0.00762
NumShots          30
MinHitExplTNT     2
NumHitExpl        4
MinNearExplTNT    4
NumNearExpl       4

[strength_GunSmall]
MinShotCaliber    0.0127
NumShots          40
MinHitExplTNT     4
NumHitExpl        4
MinNearExplTNT    8
NumNearExpl       4

[strength_GunMedium]
MinShotCaliber    0.02
NumShots          50
MinHitExplTNT     6
NumHitExpl        6
MinNearExplTNT    12
NumNearExpl       6

[strength_GunLarge]
MinShotCaliber    0.037
NumShots          82
MinHitExplTNT     8
NumHitExpl        8
MinNearExplTNT    16
NumNearExpl       8

[strength_GunHuge]
MinShotCaliber    0.045
NumShots          90
MinHitExplTNT     12
NumHitExpl        12
MinNearExplTNT    24
NumNearExpl       12

// Hull Durability

[strength_HullTiny]
MinShotCaliber    0.00762
NumShots          80
MinHitExplTNT     2
NumHitExpl        5
MinNearExplTNT    4
NumNearExpl       5

[strength_HullSmall]
MinShotCaliber    0.02
NumShots          84
MinHitExplTNT     4
NumHitExpl        12
MinNearExplTNT    8
NumNearExpl       12

//[strength_HullMedium]
//MinShotCaliber    0.030
//NumShots          106
//MinHitExplTNT     10
//NumHitExpl        12
//MinNearExplTNT    20
//NumNearExpl       12

[strength_HullMedium]
MinShotCaliber    0.0127 //0.037
NumShots          680 //106
MinHitExplTNT     13.8 //10
NumHitExpl        13.8 //11.2
MinNearExplTNT    20 //49
NumNearExpl       5 //16

[strength_HullSub]
MinShotCaliber    0.030
NumShots          106
MinHitExplTNT     10
NumHitExpl        12
MinNearExplTNT    20
NumNearExpl       12

//[strength_HullLarge]
//MinShotCaliber    0.05
//NumShots          118
//MinHitExplTNT     12
//NumHitExpl        25
//MinNearExplTNT    24
//NumNearExpl       25

[strength_HullLarge]
MinShotCaliber    0.0127 //0.05
NumShots          1000 //118
MinHitExplTNT     16 //10
NumHitExpl        16 //18
MinNearExplTNT    30 //70
NumNearExpl       8 //18

[strength_HullHuge]
MinShotCaliber    0.1
NumShots          92
MinHitExplTNT     20
NumHitExpl        25
MinNearExplTNT    40
NumNearExpl       25

[strength_HullEnorm]
MinShotCaliber    0.203
NumShots          148
MinHitExplTNT     40
NumHitExpl        25
MinNearExplTNT    80
NumNearExpl       25

[strength_Invulnerable]
MinShotCaliber    0.203
NumShots          1000
MinHitExplTNT     1000
NumHitExpl        1000
MinNearExplTNT    1000
NumNearExpl       1000

[strength_HullBang]
MinShotCaliber    0.00762
NumShots          2
MinHitExplTNT     4
NumHitExpl        4
MinNearExplTNT    1
NumNearExpl       10

//----------------------------------------------------------------------
// User-defined sections with gun parameters

[gun_torpedo] // Torp.Launcher
Gun                BombGun5339
AttackMaxDistance     2500.0
AttackMaxRadius       2500.0
AttackMaxHeight         30.0
HeadMinYaw             -45.0
HeadMaxYaw             +45.0
GunMinPitch             -5.0
GunMaxPitch             +5.0
HeadMaxYawSpeed         20.0
GunMaxPitchSpeed        30.0
ChainfireTime            0.0
DelayAfterShoot         30.0
FireFastTargets     
Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5302

... many THX, asheshouse, I'll check these lines asap ...  ;)

EDIT:

... just checked and I have each and every single line ...  ;)
Logged

Falconidae

  • member
  • Offline Offline
  • Posts: 46

Hmm.I couldn't find the lines here word searched "Gun Durability" for instance an got nothing. Pasted those lines under "Main Armament - still no Pre Dreadnought.
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255

Pasting text into random parts of the ships.ini file is not a good way to proceed.
If you have inserted // Gun Durability text into the // Main Armament section of the Schleswig Holstein entries then that is completely wrong.
Delete what you have added.

The // Gun Durability section in ships.ini is right at the top, around about line 12 in the file.

If you don't see this section then your game is completely porked and nothing I say or do is likely to get you out of the pickle you have got yourself into.
Randomly inserting or deleting text without making backups is guaranteed to result in an unholy mess. 

Your best bet is to make a completely fresh install.

 
Logged

Falconidae

  • member
  • Offline Offline
  • Posts: 46

Ah Ha - found it! That text was on the separate files needed for v4.09. I'd put them in first time and when it didnt work stripped every thing out and tried again - forgot to put that bit back!
I have a Deutschland Class ship now - thanks to you brother.
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255



Now added to the first post - Prinz Eugen.  - Complete model, including shadow and damage meshes. Very highly detailed.
No substitute parts. All model details are authentically modelled. Original meshes have been combined and optimised to suit model limits in IL2 whilst retaining the authentic appearance of the model.

This model is not mine. It is sourced from WoWS, extracted by Maxromash. My work is limited to converting it to IL2. The original model when used in WoWS has much greater functionality including detailed modelling of the armour arrangement. Unfortunately this cannot be replicated in IL2 - at present.

Will benefit from the addition of damage textures, if anyone is interested in tackling this. Meshes are already included.

The size of this model may result in problems for those with lower spec PC's -- also uses 2048x2048 main textures




Logged

urmel

  • member
  • Offline Offline
  • Posts: 775

Great work! Many thanks to all involved.
Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5302

Many THX for sharing, Asheshouse, what a beauty she is ...!  ;)
Logged

cgagan

  • SAS Team
  • member
  • Offline Offline
  • Posts: 5742

Many thanks Asheshouse, a truly great addition! Superb model and great adaptation to our game,  8)
Logged
Pages: 1 ... 4 5 6 [7] 8 9 10 ... 25   Go Up
 

Page created in 0.079 seconds with 27 queries.