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Author Topic: 70% Crash  (Read 278 times)

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oldschoolie

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70% Crash
« on: March 20, 2019, 04:39:17 AM »

Grateful for help in solving a 70% crash with DBW 4.10. The end of the log file is this:

2019-03-20 10:31:07:406 : Hooked "SAS_CreateJavaVM" function activated,

injecting JVM Parameters
2019-03-20 10:31:07:453 : JVM Parameters injected successfully
2019-03-20 10:31:07:781 : MODS Folder = "#DBW", No FILES Folder set.
2019-03-20 10:31:19:968 : Scanning #DBW folder took 1489 milliseconds.
2019-03-20 10:31:19:968 : Total number of modded files = 249812.
2019-03-20 10:31:20:156 : Sorting modded files list took 176.637 milliseconds.
2019-03-20 10:31:20:187 : Removing 21335 Duplicates took 46.747 milliseconds.
2019-03-20 10:31:47:718 : Total files opened = 73514
2019-03-20 10:31:47:718 : Total search time consumed = 11.324 milliseconds

(0.011323909275 Seconds)
2019-03-20 10:31:47:718 : Search Time per File = 154.037 nanoseconds

(0.000000154037 Seconds)
2019-03-20 10:31:47:718 : Average Search Iterations required per File = 9.3
2019-03-20 10:31:47:718 : JVM Parameters injector deactivated

Presume the "No files folder set" is the reason but am too lacking in tech ability to be sure or fix!
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bomberkiller

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Re: 70% Crash
« Reply #1 on: March 20, 2019, 05:32:12 AM »

Hello oldschoolie,

at next please use the "Insert Code" sign (#).  ;)

You have a problem with a mod, your game is missing an entry (static.ini, technics.ini...).

Best regards, Gerhard  :) 

Code: [Select]
2019-03-20 10:31:07:406 : Hooked "SAS_CreateJavaVM" function activated,

injecting JVM Parameters
2019-03-20 10:31:07:453 : JVM Parameters injected successfully
2019-03-20 10:31:07:781 : MODS Folder = "#DBW", No FILES Folder set.
2019-03-20 10:31:19:968 : Scanning #DBW folder took 1489 milliseconds.
2019-03-20 10:31:19:968 : Total number of modded files = 249812.
2019-03-20 10:31:20:156 : Sorting modded files list took 176.637 milliseconds.
2019-03-20 10:31:20:187 : Removing 21335 Duplicates took 46.747 milliseconds.
2019-03-20 10:31:47:718 : Total files opened = 73514
2019-03-20 10:31:47:718 : Total search time consumed = 11.324 milliseconds

(0.011323909275 Seconds)
2019-03-20 10:31:47:718 : Search Time per File = 154.037 nanoseconds

(0.000000154037 Seconds)
2019-03-20 10:31:47:718 : Average Search Iterations required per File = 9.3
2019-03-20 10:31:47:718 : JVM Parameters injector deactivated
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oldschoolie

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Re: 70% Crash
« Reply #2 on: March 20, 2019, 06:30:35 AM »

Thank you. Much appreciated.
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SAS~Epervier

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Re: 70% Crash
« Reply #3 on: March 20, 2019, 06:46:14 AM »

Grateful for help in solving a 70% crash with DBW 4.10. The end of the log file is this:
This is not the LOG!

Read how to get the log here, and the instant log here.

When you want to post only the relevant parts from the log
read here how to do this. (code option!)

If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here how to do this.

Nota : Instant Log is included in packs mods 412 in JSGME.


You have a problem with a mod, your game is missing an entry (static.ini, technics.ini...).
Not static.ini ! ;)
Stationary... chief...
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bomberkiller

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Re: 70% Crash
« Reply #4 on: March 20, 2019, 08:41:25 AM »

Hello Epervier,

I'm sorry. Thank you!

Best regards, Gerhard  :)
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SAS~Epervier

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Re: 70% Crash
« Reply #5 on: March 20, 2019, 12:16:24 PM »

I'm sorry.
There is no problem!  ;)
An error in the static.ini will write an alarm in the LOG, prevent the mission from being saved (if the object is included in the actors) but do not cause a CTD.
Example :
[12:33:26]   INTERNAL ERROR: Can't open file '3DO/Buildings/addobjects/animals/horse/live.sim'
[12:33:26]   WARNING: object '3DO/Buildings/addobjects/animals/horse/live.sim' of class 'SIM' not loaded
[12:33:26]   INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Buildings/addobjects/animals/horse/live.sim
[12:33:26]   com.maddox.il2.engine.GObjException: Mesh 3DO/Buildings/addobjects/animals/horse/live.sim not created
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vpmedia

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Re: 70% Crash
« Reply #6 on: March 20, 2019, 10:28:24 PM »

If your game starts to crash at 70% simply remove the mod you added last...or correct the ini entry ;)

oldschoolie

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Re: 70% Crash
« Reply #7 on: March 21, 2019, 05:19:36 AM »

Oddly it wasn't the last mod that did it, but after the advice I trawled through the air.ini and eventually narrowed it down to the culprit. For the first time in ages I hadn't backed up the STD. Live and learn.
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