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Author Topic: BV222 Wiking  (Read 25804 times)

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DONAGHY

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Re: BV222 Wiking
« Reply #72 on: April 07, 2019, 08:05:25 AM »

lol keep up the good work many thanks don :D
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DONAGHY

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Re: BV222 Wiking
« Reply #73 on: April 15, 2019, 04:55:38 AM »

any update on the big old bv 222 many thanks don
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DONAGHY

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Re: BV222 Wiking
« Reply #74 on: April 15, 2019, 09:35:32 PM »

got it many mnay thanks
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max_thehitman

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Re: BV222 Wiking
« Reply #75 on: April 16, 2019, 03:59:07 PM »

any update on the big old bv 222 many thanks don

Here is an idea for a little update.
I havenĀ“t had much time yet to work on this airplane, but I was able to give it a new crew (pilot-skins with life-vests from 1942) and
add more detailed skins for the interior cockpit and inside parts. Now it has an opened door in the cockpit compartment
which you can see what is inside the cargo-hold .
 I have also re-positioned the windows to their correct locations
and made them trasnparent ( a pixel-by-pixel process) so they look rounder all around.
Still working on a more detailed skin-template, but that is not finished yet.
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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Marat

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Re: BV222 Wiking
« Reply #76 on: January 30, 2020, 04:16:09 AM »

Dear friends,
I use 4.13.4 version with SAS Modact 6.4. BV-222 runs OK for me, but only in a QMB mission or any other created single mission starts in the air. Once landed and switched off the engines, I can no more switch them on. Created a mission with taking off, and failed to switch the engines on. When using autopilot, I get messages of engines switching off only. Is there any reason for failure of engine switching on?
Code: [Select]
[21:45:14] FM called 'FlightModels/BV-222.fmd:BV222FM' is being loaded from File: 'bv222fm'
[21:45:14] FM called 'FlightModels/Junkers:BV222FM.emd' is being loaded from File: 'bv222fm'
[21:45:14] FM called 'FlightModels/Junkers:BV222FM.emd' is being loaded from File: 'bv222fm'
[21:45:14] FM called 'FlightModels/Junkers:BV222FM.emd' is being loaded from File: 'bv222fm'
[21:45:14] FM called 'FlightModels/Junkers:BV222FM.emd' is being loaded from File: 'bv222fm'
[21:45:14] FM called 'FlightModels/Junkers:BV222FM.emd' is being loaded from File: 'bv222fm'
[21:45:14] FM called 'FlightModels/Junkers:BV222FM.emd' is being loaded from File: 'bv222fm'
[21:45:14] FM called 'FlightModels/BV-222.fmd:BV222FM' is being loaded from File: 'bv222fm'
[21:45:16] Cannot open audio file samples/env 0 2 8
[21:45:16] Cannot open audio file samples/env 0 2 8
[21:45:16] Cannot open audio file samples/env 0 2 8
[21:45:16] Cannot open audio file samples/env 0 2 8
[21:45:16] Cannot open audio file samples/env 0 2 8
[21:45:16] Cannot open audio file samples/env 0 2 8
[21:45:16]
[21:45:16] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 10.0 RANGE 10.0 TYPE 10.0 ID 10.0 NAME 10.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 3
[21:45:16] 1>mp_dotrange FOE  DOT 14.000001 COLOR 10.0 RANGE 10.0 TYPE 10.0 ID 10.0 NAME 10.0 ALTICON 10.0 ALTSYMBOL + ALTCOLOR 0
[21:45:16] Mission: single/de/Test/BV-222 Test.mis is Playing
[21:45:16] WARNING: ***( GL error: 0x0500 (pBuf11a)
[21:45:16] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[21:45:16]
[21:45:16] warning: no files : music/takeoff
[29.01.2020 21:45:55] -------------- END log session -------------
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farafonoff

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Re: BV222 Wiking
« Reply #77 on: August 01, 2020, 04:56:49 PM »

Dear all,

I have a similar problem, I tried to install this plane, I followed all the instructions in the readme and added it in #SAS folder with JSGME and Modact 6.0, the plane shows up in the list but in QMB I can't view it nor select the loadout, since there is none, sometimes it even shows "SAS placeholder" or just blank, so it doesn't load at all(once it gave instead a big 3D wheel with SAS writings and a yellow smile...) and can't be flown. What should I do? Could you help please?

edit: The mod folder is still named "!_BV222" with an exclamation point(isn't it a C++ operation?) but removing it changes nothing. I have the required SAS AI flyables with sas_ai_3do01.sfs in SAS AUTO folder.
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Vampire_pilot

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Re: BV222 Wiking
« Reply #78 on: August 02, 2020, 02:27:53 AM »

The ! is just to order it up and down the alphabet, to ensure it is loaded near the top. The order of how mods load matters in case of file conflict.

without a log (!!!!) I can't guess any better than: Maybe you miss a HD mod ?

farafonoff

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Re: BV222 Wiking
« Reply #79 on: August 02, 2020, 03:15:36 PM »

Thanks, sorry for the delay, nothing changed with the mods names order...by the way I never had mods(like HD mods) that can conflict somehow with this plane so far. Also the perfect 3D model shows up in objects view, on correct order put in air.ini, but does not in QMB view and can't be used along with weapons loadout issues, and in game the aforesaid wheel with yellow smile appears in place of the plane on water, so you just come skimming closer and see this smiling face floating in the middle of ocean... :)) lol

Anyways I learned about the IL2 logs and its options, I'm using an older PC now on holidays, and despite the age I don't think its videocard can't handle pixel shaders or vertex buffer as the log says, which I remember are graphic techniques even older than IL2 1946. Maybe I have the wrong driver for the directx wrapper, but it can't be the problem, I hadn't graphic nor other problems so far.

LOG:
Code: [Select]
[Aug 2, 2020 8:58:28 PM] ------------ BEGIN log session -------------
[8:58:28 PM] OpenGL provider: dx8wrap.dll
[8:58:29 PM] OpenGL library:
[8:58:29 PM]   Vendor: 1C.Multimedia.Dev/Maddox.
[8:58:29 PM]   Render: DirectX8.
[8:58:29 PM]   Version: 1.1
[8:58:29 PM]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[8:58:29 PM] Size: 1366x768
[8:58:29 PM] ColorBits: 32
[8:58:29 PM] DepthBits: 24
[8:58:29 PM] StencilBits: 8
[8:58:29 PM] isDoubleBuffered: true
[8:58:29 PM]
[8:58:29 PM] *** Looking for Advanced CPU Instructions...
[8:58:29 PM] [x] PentiumPro
[8:58:29 PM] [x] Multimedia (MMX)
[8:58:29 PM] [x] 3D (SSE)
[8:58:29 PM] [x] 3D (SSE2)
[8:58:29 PM] [-] 3D (3DNow)
[8:58:29 PM] ColourBits 32, ABits 0, ZBits 24
[8:58:29 PM]
[8:58:29 PM] *** Looking for Render API Extensions ...
[8:58:29 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[8:58:29 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[8:58:29 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[8:58:29 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[8:58:29 PM] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[8:58:29 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[8:58:29 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[8:58:29 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[8:58:29 PM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[8:58:29 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[8:58:29 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[8:58:29 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[8:58:29 PM] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[8:58:29 PM]
[8:58:29 PM] Maximum texture size : 8192
[8:58:29 PM] Maximum simultaneous textures :8
[8:58:29 PM] MaxAnisotropic (1.0 = none) : 1.000000
[8:58:29 PM] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[8:58:29 PM] WARNING: 'Perfect' Mode required pixels shaders
[8:58:29 PM] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[8:58:29 PM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[8:58:29 PM] 15 Splashscreens available.
[8:58:32 PM] FM called 'FlightModels/BV-222.fmd:BV222FM' is being loaded from File: 'bv222fm'
[8:58:33 PM] FM called 'FlightModels/BV-222.fmd:BV222FM' is being loaded from File: 'bv222fm'
[8:58:36 PM] Initializing DirectSound playback device...
[8:58:36 PM] Primary buffer created.
[8:58:36 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[8:58:36 PM] Not enought hardware buffers (0), hardware disabled
[8:58:36 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[8:58:36 PM] Default speaker config is : 1310724.
[8:58:36 PM] Direct sound audio device initialized successfully :
[8:58:36 PM] DX Version : 7
[8:58:36 PM] Hardware    - disabled [buffers : 0]
[8:58:36 PM] Extensions  - enabled :
[8:58:36 PM]   EAX ver. 1 [ ]  - disabled
[8:58:36 PM]   EAX ver. 2 [ ]  - disabled
[8:58:36 PM]   EAX ver. 3 [ ]  - disabled
[8:58:36 PM]   I3D ver. 2 [ ]  - disabled
[8:58:36 PM]   ZoomFX     [ ]  - disabled
[8:58:36 PM]   MacroFX    [ ]  - disabled
[8:58:36 PM] SIMD render [X]
[8:58:36 PM] num channels 32
[8:58:36 PM]
[8:58:43 PM] Index: 0, Size: 0
[8:58:43 PM] java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
[8:58:43 PM] at java.util.ArrayList.RangeCheck(Unknown Source)
[8:58:43 PM] at java.util.ArrayList.get(Unknown Source)
[8:58:43 PM] at com.maddox.gwindow.GWindowComboControl.get(GWindowComboControl.java:119)
[8:58:43 PM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:124)
[8:58:43 PM] at com.maddox.il2.gui.GUIAirArming.selectWeapon(GUIAirArming.java:836)
[8:58:43 PM] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:735)
[8:58:43 PM] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[8:58:43 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[8:58:43 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[8:58:43 PM] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:681)
[8:58:43 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[8:58:43 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[8:58:43 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[8:58:43 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[8:58:43 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[8:58:43 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[8:58:43 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[8:58:43 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[8:58:43 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[8:58:43 PM] at com.maddox.rts.Message._send(Message.java:1217)
[8:58:43 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:58:43 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[8:58:43 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[8:58:43 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:58:43 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[8:58:43 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:58:43 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[8:58:43 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:58:43 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:58:43 PM] Index: 0, Size: 0
[8:58:43 PM] java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
[8:58:43 PM] at java.util.ArrayList.RangeCheck(Unknown Source)
[8:58:43 PM] at java.util.ArrayList.get(Unknown Source)
[8:58:43 PM] at com.maddox.gwindow.GWindowComboControl.get(GWindowComboControl.java:119)
[8:58:43 PM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:124)
[8:58:43 PM] at com.maddox.il2.gui.GUIAirArming.selectWeapon(GUIAirArming.java:836)
[8:58:43 PM] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:735)
[8:58:43 PM] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[8:58:43 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[8:58:43 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[8:58:43 PM] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:681)
[8:58:43 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[8:58:43 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[8:58:43 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[8:58:43 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[8:58:43 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[8:58:43 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[8:58:43 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[8:58:43 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[8:58:43 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[8:58:43 PM] at com.maddox.rts.Message._send(Message.java:1217)
[8:58:43 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:58:43 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[8:58:43 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[8:58:43 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:58:43 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[8:58:43 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:58:43 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[8:58:43 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:58:43 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:58:49 PM] java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
[8:58:49 PM] at java.util.ArrayList.RangeCheck(Unknown Source)
[8:58:49 PM] at java.util.ArrayList.get(Unknown Source)
[8:58:49 PM] at com.maddox.gwindow.GWindowComboControl.get(GWindowComboControl.java:119)
[8:58:49 PM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:124)
[8:58:49 PM] at com.maddox.il2.gui.GUIAirArming.selectWeapon(GUIAirArming.java:836)
[8:58:49 PM] at com.maddox.il2.gui.GUIAirArming.access$500(GUIAirArming.java:72)
[8:58:49 PM] at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1668)
[8:58:49 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[8:58:49 PM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[8:58:49 PM] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[8:58:49 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[8:58:49 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[8:58:49 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[8:58:49 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[8:58:49 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[8:58:49 PM] at com.maddox.rts.Message._send(Message.java:1217)
[8:58:49 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:58:49 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[8:58:49 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[8:58:49 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:58:49 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[8:58:49 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:58:49 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[8:58:49 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:58:49 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Aug 2, 2020 8:58:54 PM] -------------- END log session -------------

Does my log ring any bell? Does anyone know why the BV222 can't be flown at all? The log says nothing more I'm afraid, the flight model is loaded from correct file but neither player nor AI can use it. Please help!

So, would anyone know what should I do to install this plane? Very well then, if you can't help or too shy to do it screw it, because I found the solution! There was an error in the files by Ranswers. Good luck finding it. And at last, I would really thank farafonoff, for his hos...cough*, oh dear.

cheers
farrafonoff

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Hubberranz

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Re: BV222 Wiking
« Reply #80 on: August 23, 2020, 09:35:16 AM »

LOG:
...
[8:58:43 PM]   Index: 0, Size: 0
[8:58:43 PM]   java.lang.IndexOutOfBoundsException: Index: 0, Size: 0                          <-------------------------------
[8:58:43 PM]      at java.util.ArrayList.RangeCheck(Unknown Source)
...
farrafonoff
Weapons loadout or loadout code is missing. (?)
Code: [Select]
#####################################################################
# BV-222C
#####################################################################
BV-222.default                          Default
BV-222.24xFuel                          24x Fuel Drums 200l (3600kg)
BV-222.12xCargoA                        12x Cargo (6000kg)
BV-222.Cargo                            non-dropable freight (6000kg)
BV-222.none                             Empty
OK The previous BV222 did not have this issue as every load was given. ( Like CargoA ).

So first I have searched for Fuel: BV-222.24xFuel   =  BombGunFuelDrum200_101__Weapons_Special_CargoBox
Try this one and see what happens. All my loadouts appeared in test, but my test file is big...
Dreamk:      https://www.mediafire.com/?o3cvpbg5pg9bfb3     ( =>   fueldrum200   ).

If the model does not appear at all in QBM, that strange, cause the model is simple enough to have no other requirement other then a modac in 412.2 SAS 5.3.    ( Flyables: I have disabled the flyables without issue for BV-222 )
U say "Modact 6.0": so I presume either HSFX or 413 issue, neither being my game.
Finally:  directx is poor and troublesome for IL2, better use Open GL.
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Marat

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Re: BV222 Wiking
« Reply #81 on: February 04, 2021, 03:39:10 AM »

Dear friends,
Was the problem with restarting of engines after landing solved? I tried to create a mission with taking off from the water, but failed to start the engines. I can start them when standing on the runway only. I suppose that engines are somehow damaged when the aircraft is drifting on the water. Is there any clue to solve this problem with this important and beautiful seaplane?  :)
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cbradbury

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Re: BV222 Wiking
« Reply #82 on: February 04, 2021, 04:43:15 AM »

Hi marat,

just tested in BAT. Initial water start (not on a water 'airfield'), start engines, , takeoff, land, stop engines, restart - all fine.
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Marat

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Re: BV222 Wiking
« Reply #83 on: February 04, 2021, 05:15:07 AM »

I have problem only when starting engines on water, not on concrete/ground runways. If to start the mission in the air, everything is OK. After landing on water I am not able to restart engines again
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