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Author Topic: BF-109 Ultimate pack Air.ini  (Read 1281 times)

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W0W66

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BF-109 Ultimate pack Air.ini
« on: January 29, 2019, 09:33:03 AM »

Hi,

I have Modact 5. on the system, started looking at cockpit skins and also found the BF-109 ultimate pack.  Wow, both sound great.

When I added the air.ini from the UP, my game crashed around 50%. 

Steps were to place the BF-109 list from the UP after the BF-109z and before the BF-110c-4. Yes no?  I was not sure where to put the weapons ru.

Any/all BF-109 skins disabled.

Removed the air.ini info and ran a quick mission game.

So, what did I mess up?

I'd also like to thank all the mod makers and skin makers.    Thank you all very much.
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Epervier

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Re: BF-109 Ultimate pack Air.ini
« Reply #1 on: January 29, 2019, 10:11:08 AM »

Again and again the same answer!


Read how to get the log here, and the instant log here.

When you want to post only the relevant parts from the log
read here how to do this. (code option!)

If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here how to do this.

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western0221

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Re: BF-109 Ultimate pack Air.ini
« Reply #2 on: January 29, 2019, 10:15:24 AM »

When I added the air.ini from the UP,

What do you mean in "from the UP" ?
Where are you told to do so ?
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<Gunny>

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Re: BF-109 Ultimate pack Air.ini
« Reply #3 on: January 29, 2019, 11:16:13 AM »

I think he got it from here  " ultimate pack = UP "
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western0221

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Re: BF-109 Ultimate pack Air.ini
« Reply #4 on: January 29, 2019, 11:28:22 AM »

I think he got it from here  " ultimate pack = UP "

Oh, thanks. I confused.

I want to know install drive and folder path information, AND also LOG as Epervier says.
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W0W66

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Re: BF-109 Ultimate pack Air.ini
« Reply #5 on: January 29, 2019, 02:00:45 PM »

Gunny:
You are right.  I just shortened the two words to UP.

western0221:
Sorry for the confusion.

SAS~Epervier:
Thanks for that.  I will try to supply more information should my system have other issues.  I decided to reinstall.  It seems to be working okay now. 

The error codes are:
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Not enought hardware buffers (0), hardware disabled

There was another mention of the system not being able to achieve perfect mode due to the  combination of hardware and drivers.  No surprise there given this system is old.

 I am still confused as to how to put the BF-109 pack into the air.ini and the weapons.

Thank you for your help and patience.
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bomberkiller

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Re: BF-109 Ultimate pack Air.ini
« Reply #6 on: January 31, 2019, 06:47:13 AM »

In good old germany we would say:

I understand railway station only!  ;)
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vpmedia

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Re: BF-109 Ultimate pack Air.ini
« Reply #7 on: January 31, 2019, 12:31:20 PM »

1. edit air.ini (#SAS\STD\com\maddox\il2\objects)
2. add and classfiles folder to #SAS
3. add sfs files to SFS_AUTO

W0W66

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Re: BF-109 Ultimate pack Air.ini
« Reply #8 on: February 11, 2019, 10:06:59 PM »

Thanks VPMedia,

I will give that a try.

This is a great mod

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